Info Biographies

Larsi

Silver Hair
Messages
5,517
Reaction score
16,467
Points
14,300
Salty Doubloons
8,770
General Overview
In this thread players will post once and only once (unless your post exceeds Thriller Bark's max length per post) and their post will be where they post any information about their character. Here is a list of things that have to be included:
  • Basic Information: Name, level, race, affiliation, height, etc.
  • Physical Description: A brief description of your character’s appearance.
  • Background: An explanation of your character's backstory before its introduction to the RPG.
  • Statistics: Your character’s up-to-date role play stats.
  • Abilities: Special abilities, fighting styles, Devil Fruit, etc.
  • Equipment: Any weapons or tools your character carries with them must be listed, if your character has any.

Old bio thread:
 
Last edited by a moderator:
Larsi

Larsi

Silver Hair
Messages
5,517
Reaction score
16,467
Points
14,300
Salty Doubloons
8,770
Narration/Action
Speech
Thoughts
NPC speech



Name: Larsi
Epithet: Silver Hair/the Quake
Affiliation: Silver Haired Pirates
Occupation: Captain
Devil Fruit: Gura Gura no Mi
Bounty: 830,000,000 beri
Gender: Male
Race: Giant
Age: 65
Date of Birth: June 1st
Height: 30 feet


Physical Description:
1561766338979.png

For a giant, Larsi is not particularly tall. He only stands at 30 feet tall, and while he looms over other races, he is like a dwarf to his brethren. His spiky hair is the namesake for his epithet "Silver Hair. His usual outfit consists of a blue kimono fitted to around his body. Over it he usually wears a light brown coat. Other than that, he wear simple sandals.

Personality:
Although he may seem.cold and uninviting at first, Larsi has as big of a heart as one would think of someone of his size. While other giants value honor and pride, Larsi values comradery and material wealth. Although you might think so, he is in fact not above swindling, plundering or killing others for the sake of gain for himself and his friends. Without a doubt his biggest personality quirk is that he often forgets how big he is.

Background:
Night had fallen on Elbaf, the sun that lingered longer and longer these days as winter was giving way to spring finally had gone to bed. The moon shine its pale blue light down on the large buildings that housed the giants, casting enormous shadows seeming like monsters of myths due to the carved figureheads that adorned the wooden buildings. A tired yawn broke the silence, followed by sluggish footsteps threading through the streets. Almost as tall as some of the buildings, a giant clad in traditional armor and carrying an axe in his right hand, while a buckler was strapped to his left, both hanging lazily down to his sides. Who could blame the guard for being bored? Why would anyone in their right mind attack the legendary Elbaf?

So much for the Pride of Elbaf. More like the Bane of Elbaf... From his hiding spot in the shadows of one of the nearby buildings, stood a giant, smaller than most others, but a giant nonetheless. It was easy for him to slip by unnoticed by the lazy guards, especially with how much darkness he could hide in. He waited until the guard had passed a few hundred feet down the street before rushing across where Oluf, the guard, had just passed through. As he entered the moonlight, a few locks of hair that stuck out from under his black hood that he had wrapped himself in reflected in silver for a moment, before Larsi hastily tucked them away. Stepping into the cover of darkness once more, he relaxed a bit more, and his mind started to wander as his legs carried him further down the quiet street.

Larsi sidestepped the larger boy's strike, slamming his oversized mace into his hand, causing him to cry out as his own mace fell to the ground. With a proud grin, the smaller giant turned towards their mentor, expecting praise for finally succeeding in the training duel. Due to how much smaller he was than the other giants, even younger than him, he had realized he would need to rely on speed to dodge the obviously stronger attacks. However what met him was not praise, but the backside of a hand almost as large as his own torso, smacking across his face and upper body. The force was so great it lifted the not-so-giant boy off his feet, sending him flying through the air before crashing into a stack of shields resting against a nearby wall. Confused, and not just because his head was ringing from the force of the strike, Larsi rose to his unsteady feet. Something warm ran down his cheek. Touching his face, he realized it was his own blood. What the? His eyes quickly found the source of the violence though. Oluf, their mentor only took a few strides to reach him, looming far above the younger and stumped Larsi, his whole demeanor showing great displeasure, even if the boy's gaze didn't currently reach his face. The older giant's voice boomed for all to hear. WHAT SORT OF COWARDICE IS THIS, YOU LITTLE RUNT? THE PRIDE OF ELBAF IS TO MEET YOUR FOE'S ATTACK HEAD ON, TO RECOGNIZE THEIR STRENGTH, THEN OVERCOME IT! SUCH CHEAP TACTICS AS THAT WILL NOT BE ALLOWED!

His mind settling, Larsi realized he had let his mind wander back to his younger days. I need to stay focused tonight, or else I'm likely to get caught before I steal it, let alone escape... But it was easier thought than done, as he would quickly come to realize. After all, he had spent sixty years on this damn island. Coming to another large, open street, he scanned it both up and down for guards. With no one in sight, he hastened his steps, starting the rush across the open, lit path. As he did, his eyes caught sight of a familiar door.

Unable to reach the door handle, Larsi could do nothing but knock on the door. The feeble sound it made on the massive wooden frame barely registered, but still he waited. He heard sounds of joy from the inside as the party seemingly had started. Looking down into his arms, he eyed the birthday present he was holding. Collecting his courage and strength once more, he pounded the door with all his might. The ruckus from inside seemed to settle slightly, and he heard heavy footsteps approach the door. Stepping back to allow the door to open fully, Larsi was soon faced with a boy his age, but more than twice his own height. Tor scanned the area, before finally realizing Larsi was right there before him. Eyes narrowing, he spoke with a voice brimming with distaste. What do you want here, midget? Not knowing what to say, Larsi simply lifted his present up to the much taller boy. Eyeing the present, Tor grabbed it quickly out of his hands. Thanks, now get out of here!

But... Larsi protested, but Tor simply held up the bandaged hand in front of him. I still can't use this hand, thanks to you! Looking at the hand, Larsi's own face turned incredulous. The amount of abuse that the other boy had inflicted upon him far dwarfed whatever small pain this had caused. This was just too unfair, he though, biting back his tears. You have done so much more t- His voice was cut short as the bigger boy thrust his foot into his stomach, lifting Larsi off the ground in a fashion he was all too familiar with by now. Blood sprouted from his mouth upon impact, and his head slammed against the wall across the street, his mind fading as he heard Tor speak once more, before closing the door behind him. That's all you're good for, you punching bag! And look, now you got blood on my nice clothes!

Somehow he had crossed the street safely without being spotted. Leaning up against the wall that he years ago had been thrown against, he could still see the impact that it had made. Taking a deep breath, he closed his eyes, before opening them again and looking at that damn door. I'll show you what I'm good for, you piece of shit... He couldn't help but mutter under his breath. Gathering himself once more, he once again resumed his trek towards the center of the village. Minutes later he finally reached the Hall of Kings, where Loki resided, and his loot would be found. Outside stood a sole guard. This pride will truly be the end of Elbaf one day... He recognized the guard easily. Harulf stood even taller than Oluf, looming almost to the top of the humongous door he guarded. Upon seeing him, Larsi's mind wandered to a time long after his failed attempt to make amends with Tor.

Tor swung his enormous mace, almost to big for himself towards Larsi, who knew he could not take the attack head on. His eyes quickly passed to Harulf who stood and watched over the two aspiring warriors closely. I have to be careful. He could not allow his mentor to see through his deceit, or it would all be for naught. But it was alright, he had trained in secret for years now, so that they would not be able to.

As the humongous weapon came swinging sideways, it easily engulfed Larsi's body. Leaning towards the attack, letting go of his mace with his left hand. Extending the arm towards the attack, he held his palm open towards it. At the last split second he pulled back, before thrusting it forward, planting his flat hand on the incoming mace, repeating the process multiple times in the span of a split second. With a last thrust, the large weapon came to a halt. With a grin, Larsi turned his head towards Tor once more. The bigger giant looked back with a confused look on his face, though this quickly turned to fear as Larsi leaped forwards, both hands holding his own mace ready to swing.

Stepping out of the cover of the darkness, Larsi pulled the hood from his head, revealing his face to Harulf. He knew he could not sneak past him, as this was the only entrance to the keep, so he had to rely on other tactics. Pretending to stumble his way forwards, Larsi had almost reached him before the tired guard reacted. Oi midget, what are you doing here this time of night? His voice was impatient, but somewhat slurred, as if he was near falling asleep. Well, let's help him with that... The guard gripped his spear, swinging it forward to hover next to Larsi's neck. I said, what are you- That's all he had time to say before Larsi grabbed his spear, pulling the bigger giant forward off his balance, while leaping up to meet him with a fist right at his throat, silencing any plight he had. Landing on his shoulder, he used his momentum to push the giant back against the wall. Making him stand up straight after collapsing would have been hard. Fishing out a rope from within his cloak, he threw it up, attaching it to the figurehead up above, before wrapping the rest around the giant's neck, holding him up, stopping him from slumping any further. Pulling out his knife he made a slit under each of the giant's arms, so that he would not be able to raise them to untie the rope. So much for your pride... Larsi whispered in his ears. Harulf tried to respond, but all that came was gurgling sounds, followed by blood.

Dropping to the ground, he looked at the body that stood before him. To the tired patrols it would just look as if he was leaning on his spear, they probably wouldn't notice until the morning, but by then it would be far too late. Paying him no more heed, Larsi gently opened the large doors, stepping inside, then closed them again. As he stepped inside he was quickly reminded of how much he did not fit in. The ceiling was so far up it seemed unreal, the hallways like huge streets. Seats taller than him. Shaking the thoughts he continued down the hallway towards his goal.

A few minutes later he pushed open a door, with treasures lining the walls, but he didn't care for the gold or jewels. In the middle of the room stood a pedestal on which a single item rested. A fruit. The greatest treasure of Elbaf, promised to the greatest warrior. He couldn't help but chuckle at the thought of their reactions the day after. Unlike any other furniture the pedestal was perfect height for him, as a last ironic twist. His hand grabbed the strange fruit, lifting it up before his face. Putting it in his pocket, Larsi turned around and walked out the door. A few minutes later he exited the large doors again. Next to him Harulf still "stood", though there was no movement anymore, and the ground below him was soaked in a dark, sticky liquid.

Stepping into the cover of the darkness, Larsi disappeared from Elbaf, as would a single small ship, along with the Gura Gura no Mi, discovered after the morning shift found the mutilated corpse of Harulf. Yet as the warriors of Elbaf set out in search of the traitor, they were unable to find any trace of him.

Gura Gura no Mi:
Techniques:
-Kaishin (海震 Kaishin?, literally meaning "Seaquake"): Larsi "cracks" the air with a punch and sends devastating shock waves through the air in the direction it is facing. These shock waves can pass through and damage almost any substance, tearing it apart. If the shock waves are directed into the ground, the result is a devastating earthquake capable of generating huge tsunamis. Because of its enormous offensive power and great speed, this attack makes for a solid defense, destroying or disrupting any attack before it hits Larsi.
Damage scales on devil fruits mastery.
(51 Mastery, 31 Strength) Destructive Potency Rank: B
(71 Mastery, 41 Strength) Destructive Potency Rank: A

-Gekishin (激震 Gekishin?, literally meaning "Severe Earthquake"): A close range variant of Kaishin, causing severe damage. Larsi can also passively summon vibrations around himself, using it do destroy solid creations near or around himself.
Damage scales on devil fruits mastery.
(21 Mastery) Destructive Potency Rank: C

-Kabutowari (兜割 Kabutowari?, literally meaning "Helmet Break"): Larsi focuses his great power into a small, spherical area, otherwise known as a hypocenter, to perform a concentrated, explosion-like attack with his fist.
Damage scales on devil fruits mastery.
(61 mastery, 41 Strength) Destructive Potency Rank: A
(81 mastery, 61 Strength) Destructive Potency Rank: S
(100 mastery, 71 Strength) Destructive Potency Rank: S+

-Naginata Rasetsu (薙刀羅刹 Naginata Rasetsu?, literally meaning "Halberd Rakshasa"): Larsi surrounds his weapon or fist with a quake bubble to greatly increase its striking power and range.
Damage scales on devil fruits mastery.
(61 mastery) Destructive Potency Rank: S

-Shima Yurashi (島揺らし Shima Yurashi?, literally meaning "Island Shaking"): Larsi "grabs" an entire area, by grabbing and pulling on the air around him as if it were tangible, and rapidly shifts it. Using this, he can tilt an entire island and the sea around it, destroying buildings and throwing a giant off of his feet in the process.
(81 mastery, 61 Strength)

Custom Techniques:

-Funsai-ki (粉砕機 Funsai-ki, literally meaning "Pulverizer"): Focusing energy into either his fist or leg, Larsi sends many smaller vibrations into the ground. Depending on the force used, it softens the ground to different degrees. Either so soft that both he and anyone else sinks, or less soft so that his large feet keeps him from sinking, but smaller people sink.
Damage scales on devil fruits mastery.
(31 mastery, 11 Strength) Destructive Potency Rank: D

-Shindō ha (振動刃 Shindō ha, literally meaning "Vibro Blade"): Straightening his hand flat, Larsi starts to vibrate said hand with microscopic vibrations at a very high frequency. Using this, Larsi can either stab or chop with his hand, cutting through even the hardest of metals as if they were butter.
Damage scales on strength.
(61 mastery, 61 Strength) Destructive Potency Rank: A
(81 mastery, 81 Strength) Destructive Potency Rank: S
(100 mastery, 100 Strength) Destructive Potency Rank: S+

-Shōgeki Yūhatsu (衝撃誘発 Shōgeki Yūhatsu, literally meaning "Shock Induce"): Sending heavy vibrations at high speeds throughout his body at an immense vibrations, Larsi sends his body into momentary shock, rapidly increasing his adrenaline. The adrenaline rush lasts for up to 3 turns, and during that he feels no pain, and his speed is increased by 10. For each turn the adrenaline lasts, Larsi will be weakened for one turn, lowering his speed by 10, as well as his vitality by 20.
(81 mastery)

-Shindō Ryōhō(振動療法 Shindō Ryōhō, literally meaning "Vibration Therapy"): Focusing energy into his arm or leg, Larsi sends small vibrations into his opponent upon clashing with them. The vibrations will travel to their head, shaking them so that they lose their equilibrium temporarily.
(61 mastery)

-Shokkubaria(ショックバリア Shokkubaria?, literally meaning "Shock Barrier"): Placing his palms against each other and holding them like that, Larsi expels vibrations all around him in a steady pattern, effectively creating a barrier all around him, pushing away most attacks, especially non-solid ones such as energy blasts. This lasts for as long as Larsi wants it to, but he can not do a lot of moving while maintaining it.
Damage scales on devil fruits mastery.
(61 Mastery, 41 strength) Destructive Potency Rank: B
(81 Mastery, 61 strength) Destructive Potency Rank: A
(100 Mastery, 81 strength) Destructive Potency Rank: S

-Bakufū(爆風 Bakufū, ?, literally meaning "Blastwave") Violently slamming his palms against each other, Larsi sends vibrations throughout his body that then explodes from him in all directions, blowing away and attempting at destroying anything nearby.
Damage scales on devil fruits mastery.
(61 Mastery, 31 Strength) Destructive Potency Rank: B
(81 Mastery, 41 Strength) Destructive Potency Rank: A
(100 Mastery, 71 Strength) Destructive Potency Rank: S

-Shokkukābu(ショックカーブ Shokkukābu, literally meaning "Shock Curve") Mostly used as a supplement to other techniques, this technique allows Larsi to change trajectory of his quakes after they have been sent off, allowing him to use a more versatile fighting style.
(100 mastery, 41 reaction speed.)

-Shokkukābu: Hikō (ショックカーブ: 飛行 Shokkukābu: Hikō, literally meaning "Shock Curve; Flight") Holding his arms out to the side and palms facing open facing downwards, Larsi sends out a continuous stream of harmless shockwaves, strong enough to hold him airborne. However, using his extensive control of his devil fruit, he then curves the shockwaves, so that they come around and push him up from below, essentially allowing him to fly.
(100 mastery, 61 reaction speed, 61 stamina.)

-Shindō Shōheki(振動障壁 Shindō Shōheki, literally meaning Vibration Barrier): Larsi expels vibrations from all over his body in a continuous manner, reducing the force of any attack hitting him. This technique has a few stages:
41 Mastery(minimum requirement): Reduces incoming attacks by 1 Destructive Potency Level. 4 turn cooldown. Can not move while using.
81 Mastery: Allows the user to move while using this technique. 3 turn cooldown.
100 Mastery: Reduces incoming attacks by 2 Destructive Potency Levels. 2 turn cooldown

-Sāfuappu(サーフアップ Sāfuappu, literally meaning Surfs Up)Used while aboard a ship.Larsi 'grabs' the air, destabilising the water beneath him, forming a tidal wave under the ship, lifting it high up in the air. Carrying the ship several hundred meters, the wave then dies out, letting the ship down not so gently. This can be used to get a good head start, or bypass an obstacle.
(Requires 81 Mastery)

-Watashi no Chīsana Tomodachi ni Aisatsu(私の小さな友達に挨拶 Watashi no Chīsana Tomodachi ni Aisatsu, literally meaning Say Hello To My Little Friend): Used on a ship or on the side of water, Larsi punches the air, causing it to crack, sending the vibrations into the water around him. Doing so causes the water to form a huge tidal wave facing away from Larsi, draining the water in front of the wave to feed it in size and lower any objects in the water even further under the wave, before the wave moves forward, attempting to crush and bury anything in its path.
Damage scales on devil fruits mastery.
(Requires 81 Mastery, 61 Strength)Destructive Potency Rank: A
(Requires 100 Mastery, 71 Strength)Destructive Potency Rank: S
(Requires 120 Mastery, 100 Strength)Destructive Potency Rank: S+

-Kabutowari: Hassha-tai(兜割: 発射体 Kabutowari: Hassha-tai, literally meaning "Helmet Break: Projectile"): Larsi focuses his great power into a small, spherical area, otherwise known as a hypocenter around his fist, just like with the original version of this technique. However, through higher levels of mastery he is able to contain the bubble even as it leaves his hand. By doing so, he can throw the bubble, causing it to explode upon impact.
Damage scales on devil fruits mastery.
(100 mastery, 71 strength) Destructive Potency Rank: S
(120 mastery, 71 strength) Destructive Potency Rank: S+

Awakening(Unavailable as of yet):
-Mezame: Undōryō no Sai Riyō(目覚め:運動量の再利用 Mezame: Undōryō no Sai Riyō, literally meaning "Awakening: Momentum Repurpose"): Upon awakening his devil fruit, Larsi obtained the power to absorb vibrations and use them for his own energy. He can absorb the force of a shockwave, the force of hitting the ground at high speeds, blunt attack, cannon ball or the shock sent into his body upon blocking an attack, and other similar forces, except for haki(unless countered with his own haki). After absorbing he can either release it for the same strength, strengthen it with his own energy, upping it one level of potency, or store the energy momentarily before releasing it.
Damage scales on devil fruits mastery.
(120 mastery, 90 Durability)

Equipment:
32 inventory slots:

2x Explosives
Requires 100 science: Takes 6 slots - DPR: A, 10m diameter
Mountain Level DPR
Explodes in one direction in a cone shape.


1x Scaled Armor
Requires a scientist with 41 mastery to create
Made up of a series of connected metal plates, this armor is sort of like scales spread across the user's body. Due to this, instead of blocking incoming attacks, it instead spreads them out over a larger area, such as a slash or a bullet, to a minor extent lowering the damage, but instead spreading it out. Due to how it's connected, it can also be pulled back to only cover part of the torso while still attached.
-Harness covers upper torso, but can move to cover head, arms and lower torso too. Destroyed after a large continent level attack or 3 small continent level attacks
(61 strength to use) - 20 invention points



Scaled Armor - Tori Tori no Mi, Model: Falcon
With the Scaled Armor having been fed the Falcon devil fruit, it gives the armor a lot of extra abilities. The helmet of the armor becomes the head of the bird.
Devil Fruit Object Mastery
21-40 Adept Mastery: Allows the armor to seperate itself from the user, becoming a giant falcon that acts indepently.
41-60 Skilled Mastery: Allows the armor to pull back and forth from covering the user's body to only parts of the torso and back to covering the entire body without the user manually controlling it. It also allows for falcons feet including talons to sprout from anywhere on the armor,
61-80 Proficient Mastery
81-99 Excellent Mastery - Allows the armor to sprout wings on the user's back, allowing the user to fly.
100 Supreme Mastery: Unending partial transformation.

Techniques:
Beak's Back
The user's falcon head comes alive and strikes out at a foe in front, biting them.
DPR: B, requires 41 mastery
DPR: A, requires 61 mastery
DPR: S, requires 81 mastery
DPR: S+, requires 100 mastery

Talon Strike
The armor sprouts falcon's feet, attempting to grab ahold of and stabbing the foe with its talons..
DPR: B, requires 41 mastery
DPR: A, requires 61 mastery
DPR: S, requires 81 mastery
DPR: S+, requires 100 mastery

Statistics:
83 x 5 =415
Strength: 31+69=100
Speed: 100
100x2=200
-Reaction: 100
-Movement: 100
Vitality: 44+66=110
110x2=220
-Durability: 110
-Stamina: 110
Haki: 74
74x2=148
-Armament Haki: 100
-Observation Haki: 48(Awareness)
Devil Fruit: 100+20=120
Expertise: 50
50x2=100
Falcon Scaled Armor: 100
Mind: 16-16=0
 
Last edited:
Ziosa

Ziosa

Apostle of Emroy
Messages
5,232
Reaction score
20,603
Points
15,900
Salty Doubloons
10,217
Name: Jade Belle
Epithet: N/A
Affiliation: Revolutionary Army
Occupation: Warrant Officer, Leader of Group A
Gender: Female
Race: Dwarf
Age: 20
Date of Birth: December 13th
Height: 15cm (o.4")
Laughing Style: Jehehehehe
Devil Fruit: Yuki Yuki no mi

Physical Description:
Jade is of average height for a dwarf and has a large head and tail like all of them. She has bright blonde hair which is swept to the right side and wears a marine hat on top of her head. She usually wears a green dress and gray shoes but can wear other outfits occasionally; including a coat and scarf in winter and a top and skirt.

Personality:
Jade is all about innocent justice; she will help them even if they are considered evil by other people, as long as she thinks they are good and not truly evil. She is quite naive but is a good person at heart and wouldn't do anything that hurts people unless she didn't realize.

Equipment:
Cursed Zweihander Sword: Nikko (Sunshine) and a scabbard which she wears on her back

Background:
Raised in the Tontatta Kingdom under Green Bit, Jade had a peaceful early life living with the other dwarves; however, this would soon end one day.

While away from the Kingdom with several other people they were captured by pirates, being young and not very experienced they were easily caught and held captive in a cage. The leader was a powerful pirate who had quite a lot of members of his crew.

After several weeks of being captured the pirates headed to Sabaody Archipelago to sell them to the Slave Auction House. Before they could reach it, they were attacked by the Marines; during the battle the other Dwarves protected Jade as she was a lot younger and not as strong.

Once the battle was over the marines investigated the cage and found Jade crying among the corpses of the Dwarves who had protected her. Marine Commander Henry Belle took pity on Jade and bought her back to a Marine Headquarters with them. Initially quite shy and running away whenever someone neared her, she eventually grew close to the Marine Commander and several other Marines.

Jade kept thinking of returning to the Kingdom, the Marines were nice to her, but she knew she couldn’t stay forever; some of the newer recruits also kept picking on her slightly. One day she decided to leave, getting on a merchant ship from the island the Marine base was on she tried making her way back. However, she didn’t get that far before the ship was attacked by pirates, the ship was quickly overtaken by them and she was confronted by the pirate crew.

Remembering last time and how weak she felt she tried standing up to the pirates, she managed to take them by surprise and take out a few of them but the captain of them managed to stop her. She was then tied up along with everyone else who was on the ship. The captain decided he is going to execute her and anyone else who had fought back; he started by shooting and killing some of the merchants. He eventually reached Jade, aiming his gun at her she closed her eyes and heard a gunshot; she then waited for the inevitable pain.

Which never happened, she opened her eyes and saw the Commander Belle standing in-between her and the pirate captain. She looked around and saw that the Marines had snuck in and took down the pirates from a door to the left of her, however there hadn’t been enough time to stop the captain from shooting so the Commander had jumped in the way to save her. The Marines took down the captain as she ran over to the Commander who lay dying. He turned to look at him her and with his last few moments said that he thought of her as his own daughter and to always be good, “there is bad in the world, but anyone can be good too”. He then died as Jades tears fell onto him, the other Marines crowded around and lowered their heads to their Commander. Also seeing herself as his daughter, Jade takes his surname; Belle, to remember and honour him.

Taking the picture of her and the Commander which he had carried for weeks as well as his Marine hat, Jade left and made her way back to the Tontatta Kingdom. She was greeted by the entire tribe who had been worried as they had had no idea what had happened to her and the other Dwarves. She told them about what had happened, showing the picture and hat as well. Using the final message from the Marine Commander; she made the decision to join the Marines, not for revenge or to protect just the innocents: to protect anyone who needs help or can’t protect themselves.


Several years after joining the Marines, Jade had made it up the ranks. She was met with a lot of resistance when she had first joined; they had lost a marine commander Belle and had gained a female dwarf who had taken his name. She had been taught a bit of swordsmanship and other skills while at the marine base so built up her skills more training with the other marines in training. At first, she was treated poorly; the marines were quite racist to people not human, but over time after showing she could learn and was strong since she was a dwarf; attitudes changed.

One day she was taken into an office; the office was filled with lots of high-ranking Marines who had come to the base for a meeting with her. They were there to talk to her about Henry Belle, feeling like there was more to the story than they knew; they had come to find out the full story and talk to the only dwarf in the marines as well. Jade sits down and after being asked to tell them what happened she tells them everything that happened; from her being captured from her home by pirates, to Henry dying for her. After listening to her, a few of them didn’t believe her and accused her of killing him and trying to infiltrate the marines. She slowly tears up after hearing them accuse her and she starts crying; they stop accusing her and decide to take her at her word and believe that she took his name as they thought each other as father and daughter.

Several days later, after a phone call from the commander-in-chief, Jade was on a marine battleship and was headed to Marineford; she was asked to come there since she was the only dwarf and so she could see the pride of the Marines. Once she arrives, Jade gets off the ship and heads towards the building. She meets several Vice Admirals and other high-ranking Marines; including Admiral Kizaru, who she thinks is quite odd but can tell he is very powerful. After several days Jade heads to another marine base which trains her better than the one before since it has more marines of different ranks and people to help teach.

Now being at the rank of Commodore and having slightly more leeway being the only member of her race in the marines, Jade was now able to access information that the lower ranks couldn’t; statistics on marines, information about certain projects in the World Government and more. Jade was a follower of Innocent Justice, she would save anyone she believed to be innocent no matter who they were, pirates who didn’t do anything bad and was there just for adventure she wouldn’t capture. This made her not too popular with the World Government as she would frequently ignore orders and do things which was against the way of the Marines to save people, or to stop people from being too injured by stopping a fight.

Searching through some paperwork at an important marine base for something to help her write a report, Jade found a report which caught her eye even though she couldn’t see the title. Taking it out she looked at it and found out it was a list of prices and numbers for the Slave Auction; the list included races she didn’t know much or anything about: but her own race was on it. Shocked and feeling betrayed she keeps looking through the report and at other things she finds about corruption, evil things the World Government has done etc. The World Government and Marines weren’t there to help everyone; they were there to help themselves and the ones they felt who matter.

Jades entire view was shattered; she had been with the Marines for years and although she knew some of the Marines and members of World Government were bad she didn’t think it was to the extent that it was a small amount that was good and just. Jade then quits the Marines and finds the Revolutionary Army; having had several dealings with them before, she was at first not accepted but overtime joined them and became a high-ranking member of the organisation to protect the innocent.

Stats:
Level 65
65 x 5 = 325
Strength: 45+36=81
Speed: 57+24=81
81x2=162
-Reaction: 81
-Movement: 81
Vitality: 62+17=79
79x2=156
-Durability: 81
-Stamina: 75
Mind: 12-12:0
Haki: 62
62x2=124
-Conqueror's Haki
-Armament Haki:62
-Observation Haki (Awareness):62
Devil Fruit: 5
-Yuki Yuki no mi (Snow Snow; Logia)
Martial Arts: 82
82x2=164
-Kaika no Ken (Flowering Sword): 82
-Sunshine: 82

Custom Fighting Style
Kaika no Ken (Flowering Sword): A fighting style that uses a sword that is bigger than the user; this style focuses on lots of different areas while being based on flowers and other things associated with plants. More powerful techniques use the name Flowering Blade.

Name: Tiny Slash (Miniature Slash with Haki)
DPR: C
Requirements: 21 mastery, 21 strength
Description: a flying slash that is smaller than a normal one but a bit faster
Name: Flowering Sword: Twin Thorns (Twin Black Thorns with Haki)
DPR: C
Requirements: 21 mastery, 11 strength, 11 Movement Speed
Description: a high level two handed sword technique, two slashes that are done near instantly in a v shape

Name: Flowering Sword: Blossoming Thrust (Blossoming Hardened Thrust with Haki)
DPR: C
Requirements: 31 mastery, 21 Movement Speed and 11 Strength
Description: a thrust that strikes with hard to read timing

Name: Flowering Sword: Rooted Spin (Rooted Cycle with Haki)
DPR: C
Requirements: 31 mastery and 21 Movement Speed
Description: do a spin of slashes on the spot, doing more than two rotations will cause slight to increasing dizziness

Name: Flowering Sword: Falling Petals (Shredded Petals with Haki)
DPR: C
Requirements: 21 mastery (Air Slash 31 mastery), 21 reaction speed and 11 strength
Description: drawing the sword from the scabbard and then striking suddenly, can be done horizontally or vertically and can also be done as an air slash

Name: Flowering Sword: Rose Block (Black Rose Block with Haki)
DPR: C
Requirements: 21 mastery, 21 reaction speed and 21 strength
Description: using the sword to block and attack at nearly the same time

Name: Flowering Sword: Twin Iron Thorns (Twin Black Iron Thorns with Haki)
DPR: B
Requirements: 41 mastery, 41 strength
Description: a powerful two-handed sword technique, two slashes that are done near instantly in a v shape

Name: Giant Slash (Giant’s Sword Slash with Haki)
DPR: B
Requirements: 51 mastery, 51 strength
Description: a flying slash that is bigger than a normal one but a bit slower

Name: Flowering Sword: 1 Sunflower Seed (Black Sunflower Seed with Haki)
DPR: C
Requirements: 21 mastery, 21 strength
Description: holding the sword with one hand, does a slash in front, to the side etc

Name: Flowering Sword: 10 Sunflower Seeds (Black Sunflower Seeds with Haki)
DPR: B
Requirements: 51 mastery, 41 strength
Description: holding the sword with one hand, does 10 slashes in front, to the side etc

Name: Flowering Blade: 20 Sunflower Seeds (Black Sunflower Seeds with Haki)
DPR: A
Requirements: 81 mastery, 61 strength
Description: holding the sword with one hand, does 20 slashes in front, to the side etc

Name: Flowering Sword: Pierced Oak (Pierced Strong Oak with Haki)
DPR: B
Requirements: 41 mastery, 41 strength, 21 movement speed
Description: while moving, thrusts the sword towards an enemy and keeps going; can damage internally

Name: Flowering Sword: Rising Lotus (Rising Black Lotus with Haki)
DPR: B
Requirements: 61 mastery, 61 strength, 61 movement speed
Description: creates a small tornado that slashes and blows away target(s) by swinging the sword and spinning slightly

Name: Flowering Blade: Soaring Lotus (Soaring Black Lotus with Haki)
DPR: A
Requirements: 81 mastery, 61 strength, 61 movement speed
Description: creates a tornado that slashes and blows away target(s) by swinging the sword and spinning slightly

Name: Flowering Blade: Sword Harvest (Sword Bountiful Harvest with Haki)
DPR: A
Requirements: 71 mastery, 71 strength, 61 movement speed
Description: does a series of 10 slashes followed by 5 thrusts while moving forward/back

Name: Flowering Blade: Flash Flower (Flashing Flower with Haki)
DPR: A
Requirements: 81 mastery, 71 strength
Description: Sends out a zig-zagging air slash of considerable power, its movement is erratic making it hard to follow slightly

Name: Flowering Sword: Vine Wall (Vine Hard Wall with Haki)
DPR: N/A
Requirements: 61 mastery, 51 movement speed
Description: moves the sword up and down in front rapidly to block or reduce damage from attacks

Name: Flowering Sword: Petal Dance
DPR: N/A
Requirements: 41 mastery, 41 strength, 41 movement speed
Description: moves fast and uses the sword to vault and jump around to run away/out manoeuvre a foe etc.

Name: Flowering Sword: Orchid Slicer (Devil Orchid Slicer with Haki)
DPR: B
Requirements: 41 mastery, 41 strength, 41 movement speed
Description: running towards an opponent(s) with the sword by the side, slices through them and ends up on the other side of them

Name: Flowering Sword: Blooming Plants (Dooming Plants with Haki)
DPR: C
Requirements: 41 mastery, 41 movement speed
Description: strikes joints and pressure points with the sword quickly, is more of a disarming/weakening attack than damaging, more effective if it’s a sneak attack

Name: Flowering Blade: White Rose (Black Rose with Haki)
DPR: S
Requirements: 81 mastery, 81 strength, 61 movement speed
Description: doing a highly complicated quick series of sword slashes; creates a rose shaped slash that hits anyone with 5 metres

Name: Flowering Blade: Dracaena (Dracaena Draco with Haki)
DPR: A (S rank if it hits someone)
Requirements: 61 mastery, 81 strength
Description: throwing a sword like spear, the sword stabs into the ground/building/wall etc and sends out a powerful shockwave that will send people affected by it flying

Name: Flowering Blade: Black Tulip (Dark Black Tulip with Haki)
DPR: A (combined DPR) or B (each hit)
Requirements: 61 mastery (Air slash 71), 61 strength, 41 reaction speed
Description: using the sword to block an attack, quickly slashes the opponent with twice; one high one low

Name: Flowering Sword: Four Leafed Clover (Lucky Four Leafed Clover with Haki)
DPR: B (combined DPR) or C (each hit)
Requirements: 41 mastery (Air slash 51), 41 strength, 21 movement speed
Description: does four quick slashes in a clover like pattern at an enemy, can also be used to destroy obstacles and to block attacks etc.

Name: Flowering Blade: Five Leafed Clover (Lucky Five Leafed Clover with Haki)
DPR: A (combined DPR) or B (each hit)
Requirements: 61 mastery (Air slash 71), 61 strength, 41 movement speed
Description: does five quick slashes in a clover like pattern at an enemy, can also be used to destroy obstacles and to block attacks etc.

Cursed Sword
Cursed Sword: Nikkō (Sunshine), 61 mastery in a sword style, 50 strength, 40 durability. While outside during the day this sword absorbs light, the light can then be used to make the sword glow to blind people, send out blasts of light etc. Requires stats in its own Martial Arts substat; Sunshine. Test: beat the spirit in a battle.


1-20 Basic Mastery- can only blind people 3 times with full sunlight charge; charging takes 12 hours of sunlight.

21-40 Adept Mastery- can blind people 5 times with full charge.

41-60 Skilled Mastery- can fire a blast of light that does B rank damage, uses all the charge; charging takes 10 hours of sunlight

61-80 Proficient Mastery – blast of light uses less charge, can blind people 10 times with full charge; charging takes 8 hours of sunlight, and can charge while fighting.

81-99 Excellent Mastery – can create a ball of light that can be destroyed and fires at things using all charge, blast of light uses even less charge, blinding uses less charge; charging takes 6 hours of sunlight and charging while fighting is quicker.

100 Supreme Mastery – creating a ball of light uses half charge but can only have one of them, blasts of light use minimal charge, blinding no longer uses charges but can only be done once every 10 minutes; charging takes 4 hours of sunlight.

Name: Sunshine: Blast of Light
DPR: B
Requirements:
41 mastery, full charge
61 mastery, 60% charge
81 mastery, 35% charge
100 mastery, 10% charge
Description: holds the weapon horizontally and then thrusting it forward as it fires a blast of light from the end of it.

Name: Sunshine: Ball of Light
DPR: B each hit
Requirements:
81 mastery, full charge
100 mastery, 50% charge
Description: creates a ball of light that fires at things, can be destroyed and can only have one at a time.

Name: Sunshine: Light Slash (Blinding Light Slash with Haki)
DPR: B
Requirements: 61 mastery, 61 strength
20% charge at 61 mastery
10% at 81 mastery and above
Description: concentrating the light within the sword, sends out a flying slash that is made of quite bright light.

Name: Sunshine: Brilliant Shine
DPR: A
Requirements: 81 mastery, 81 strength
Description: slashes an opponent’s body with a powerful attack from the glowing blade

Devil Fruit

Yuki Yuki no Mi - Snow(Monet)
http://onepiece.wikia.com/wiki/Yuki_Yuki_no_Mi
Rank: A
Tier 1 boost: +5 vitality
Tier 2 boost: +10 vitality
Tier 3 boost: +15 vitality
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
-Kamakura (カマクラ Kamakura?, literally meaning "Snow Hut"): The user forms a barrier of snow around a nearby person or object.(41 Mastery) Destructive Potency Rank: C
-Kamakura Jussoshi (カマクラ十草紙 Kamakura Jussōshi?, literally meaning "Ten Layers Snow Hut"): The user creates a snow hut with ten overlapping layers of Kamakura, which is obviously much stronger than a single-layered one.(61 Mastery) Destructive Potency Rank: B
-Yuki Gaki (雪垣 Yuki Gaki?, literally meaning "Snow Fence"): The user creates a solid snow wall.(21 Mastery) Destructive Potency Rank: C
-Mannen Yuki (万年雪 Man'nen Yuki?, literally meaning "Perpetual Snow"): The user completely turns to snow and then proceeds to surround an opponent's body with the snow, weakening and immobilizing them with the severe cold they exude. While the enemy cannot move, the user then transforms into a large snow monster with long fangs made of solidified snow, which can easily rip through flesh and bone, although the enemy does not bleed due to the wound freezing from the cold bite. However, if the victim manages to grab a hold of the user while they're biting them, they will not be able to tear off the afflicted body part, though they can still injure them further by biting harder.(81 Mastery) Destructive Potency Rank: B
-Tabira Yuki (たびら雪 Tabira Yuki?, literally meaning "Sword Snow"): The user freezes the feathers on their wings, transforming them into sharpened, solid snow-blades.(31 Mastery) Destructive Potency Rank: C
-Hada Gatana (肌刀 Hada Gatana?, literally meaning "Skin Sword"): After Tabira Yuki, the user uses their wing to attack her enemy, slashing with it as if it were a sword.(31 Mastery, 31 Strength) Destructive Potency Rank: C
-Yuki Rabi (雪兎(ゆきラビ) Yuki Rabi?, literally meaning "Snow Rabbit"): The user swings their wing to release numerous solid hardened snowballs with small rabbit-like ears, whiskers, and eyes.(31 Mastery) Destructive Potency Rank: C
-Fubuki (雪嵐 Fubuki?, literally meaning "Snow Storm"): The user releases a stream of snow from their lips that quickly surrounds an enemy and traps them within a blizzard.(11 Mastery)
 
Last edited:
Ranger

Ranger

The Driven
Messages
1,244
Reaction score
7,896
Points
4,950
Salty Doubloons
20,625
Name: Koki 故気
Epithet: "The Deceased Spirit"
Affiliation: The Everything Pirates
Occupation: Wanderer
Devil Fruit: none
Bounty: ß ?
Physical Description:

A slender man with long black tied up hair, noticeable fangs and blue eyes.
Statistics:
Koki 故気
Level 83x5=415
Strength: 84+16=100
Speed: 77+16=93[+5]
-Reaction: 100(+8)=108
-Movement: 96
Vitality: 77+16=93
-Stamina: 100
-Durability: 86
Mind: 37+24
-Medicine: 61
-Navigation: 61
Martial Arts: 50
-Ganryu Sword Style: 100
(turn based strength and martial arts boost)
Haki: 90
-Armament: 100+20=120
-Precognition: 80
Misc. Facts
Race: Human
Size: 5 feet 6 inches
Weight: 136 lbs
Dream: To become one with the blade
Gender: Male
Age: 35 years old
Home: Onigashima
Date of Birth: November 26th
Astrological Sign: Sagittarius
Favorite Food: Unshu Mikan
Favorite Drink: Spring Water
Favorite Dance: Noh Mai
Favorite Weather: Bright and Clear Sky
Nakama Color: Sky Blue
Personality:
Generous, Idealistic, Funny, Impatient, Blunt, Free-spirited
Sagittarius likes: Freedom, Travel, Philosophy, Being Outdoors

Sagittarius dislikes: clingy people, being constrained, conspiracy theories, details
Background:
Born on the Winter Island of Onigashima during the Reign of the Kozuki, Koki lived a generally care free life in the mountains training, hunting and meditating. Koki constantly battle with the demons that inhabited Onigashima and they came to respect one another. He left Onigahima in secret at a the age of 17. Not many knew of his existence so no body came looking for him. Despite the strict policy on Wano's closed borders it was hard to enforce on Onigashima where not many citizens of Wano lived. He spent the next 18 years traveling the islands of the New World as a wanderer learning all he could from nature and from the many warriors that stretched across the seas.
Clothes:
He wears a red and gold kimono and dark brown undergarments. He also has a red hair tie.
Abilities:
Ganryu Style is based off of natural attacks
-gives a Strength turn based boost
-gives a Ganryu Style turn based boost
-gives the ability to glide in a burst movement

Habataku 羽ばたく (to spread one's wings)
Mimicking the wings of a bird, the user spreads all their limbs before collapsing them like a missile to launch themselves in a burst through the air. Rather than being capable of floating as a geppo user would do, Habataku is much more like gliding and trades verticle sustain for horizonal sustain relying on the user's initial jump off the ground to gain height.
requires 61 movement

Hachi Tori 蜂鳥 (Humming Bird)
A quick jab of the sword that mimics the beak of a hummingbird. It has such great speed that it's can be quite hard to follow.
requires 31 strength, 51 reaction, 51 mastery - DPR: B

Hachi Tori Aori! 蜂鳥煽り(Humming Bird Blast)
A quick jab of the sword that mimics the beak of a hummingbird. It has such great speed that it's can be quite hard to follow. Charing before launching the normal jab focus's Koki's strength and unleashes a air blast along with the strike.
requires 61 strength, 51 reaction, 51 mastery - DPR: B (small AoE)

Kuchibashi Wareru 嘴割れる(Beak Break)
A strong thrust of the sword that mimics the beak of a bird of prey piercing a small mammal.
requires 41 strength, 41 mastery - DPR: B

Takuboku 鈍い啄木 (Woodpecker)
A strong thrust of the sword that mimics the beak of a woodpecker stabbing into a tree.
requires 61 strength, 61 mastery - DPR: A

Nibui Takuboku 鈍い啄木 (Dull Woodpecker)
A variation on a standard thrusting attack in which the user strikes with the blunt handle of the sword mimicking more of a fist than a claw or beak.
requires 61 strength, 61 mastery - DPR: A

Kamome Suberu 鴎 滑る(Gull Glide)
A flying strike in witch the user slashes across the entire body of the target using momentum from launching themselves beforehand.
requires 61 Strength, 61 Movement, 61 Mastery - DPR: A

Tsubame Gaeshi 燕返し (Swallow Return)
An overhead slash that mimics the motion of a swallow's tail in flight. Capable of turning 180 degrees in such great speeds that the uppercut pat of the attack appears fluid and it is combined into a single two hit strike.
requires 61 strength, 61 reaction, 61 mastery - DPR: A

Idai Tsubame Gaeshi 偉大燕返し (Great Swallow Return)
An overhead slash that mimics the motion of a swallow's tail in flight. Capable of turning 180 degrees in such great speeds that the uppercut pat of the attack appears fluid and it is combined into a single two hit strike. A strike with even greater power, speed and skill than Tsubame Gaeshi.
requires 81 strength, 81 reaction, 81 mastery - DPR: S

Kanzen Tsubame Gaeshi 完全燕返し (Perfect Swallow Return)
An overhead slash that mimics the motion of a swallow's tail in flight. Capable of turning 180 degrees in such great speeds that the uppercut pat of the attack appears fluid and it is combined into a single two hit strike. A perfected version of the Tsubame Gaeshi.
-gives the user +mastery/10 strength during the strike
-one turn cool down

requires 100 strength, 100 reaction, 100 mastery - DPR: S+

Kaze no Tsubame 風の燕 (Swallow's Wind)
A ranged air slash version of Tsubame Gaeshi that mimics the wind created from the swallow's flight. Sending out two air slashes that appear fluid as they combine into a single two hit strike.
requires 71 strength, 71 reaction, 71 mastery - DPR: A

Kaze no Idai Tsubame 風の偉大燕 (Great Swallow's Wind)
A ranged air slash version of Idai Tsubame Gaeshi that mimics the wind created from the swallow's flight. Sending out two air slashes that appear fluid as they combine into a single large two hit strike. A strike with even greater power, speed and skill than Kaze no Tsubame.
requires 91 strength, 91 reaction, 91 mastery - DPR: S

Kaze no Kanzen Tsubame 完全風の燕 (Perfect Swallow's Wind)
A ranged air slash version of Kanzen Tsubame Gaeshi that mimics the wind created from the swallow's flight. Sending out two air slashes that appear fluid as they combine into a single enourmous two hit strike. A perfected version of the Kaze no Tsubame.
requires 100 strength, 101 reaction, 120 mastery - DPR: S+
-give the user +mastery/5 in ganryuu style during the strike
-one turn cool down


Toppuu 突風 (Gust)
Spinning the nodachi in a circle the user whips up wind that blasts towards the target.
requires 61 strength, 61 mastery - DPR: B

Idai Toppuu 偉大突風 (Great Gust)
Spinning the nodachi in a large circle the user whips up a large quanitity of wind that blasts towards the target.
requires 81 strength, 81 mastery - DPR: A

Omoi Toppuu 重い 突風 (Massive Gust)
Spinning the nodachi in a massive circle the user whips up a massive quanitity of wind that blasts towards the target.
requires 100 strength, 100 mastery - DPR: S
Equipment:
a white nodachi named "Beast" or "Kemono" 獣 (けもの).

-----------------------------------

Name: Kö (Kayoh, Ko or Ka)
Epithet: "Hell Hound"
Affiliation: Pirate
Occupation: Pilgrim
Devil Fruit: none (Martial Skill)
Bounty: ß 206,000,000 DEAD OR ALIVE
Physical Description:

Appearance: a smaller sized komainu with billowy sky blue fur that curls off like wisps of wind that is layered over a fine white coat.
Misc. Facts
Race: Sentient Beast, Komainu
Size: 16 ft tall & 20 ft long
Weight: 1620 lbs
Dream: ?
Gender: Male
Age: unkown
Home: Wano
Date of Birth: June 1st
Astrological Sign: Gemini
Favorite Food: meat
Favorite Drink: natural water
Favorite Dance: any/all, the more motion the better
Favorite Weather: Bright and Clear Sky
Nakama Color: Sky Blue
Personality:
cerebral, charming, warm hearted, great communication skills, friendliness, resourcefulness, loves variety, hates boredom, hates loneliness, avoid routine, talkative, energetic, spiritual, likes to express their opinion, clever, adaptable, optimistic, vivacious, easily distracted, irritable, self-absorbed, hasty, selfish, manipulative
Background:
A spirit from the Wano country. Kö grew restless in his stagnant shrine and sought to travel the winds and the world. Captured by powerful New World Slavers, Kö was brought to the grand line where he was sold to the highest bidder, a good hearted noble who saw his restlessness and eventually freed him. Since then Kö has been traveling the grand line and attacking ships that irritate him.
Clothes:
As a sentient beast, Kö has fur. He also wears cuffs adorned with jewels.
Statistics:
Level 72
71x5=360 (+105-28)
+5 Strength
+5 Speed
+5 Vitality
-4 Mind (You cannot have negative mind points)

Strength: 100 [+5]
Speed: 97
-reaction: 94+8
-movement: 100
Vitality: 100
Mind: 28-28
Haki: 90
-Armament: 100
-Observation: 80
Martial Arts: 50
-Exodus: 100
Abilities:
Custom Martial Arts - Exodus

Requires 61 mastery. A martial arts path of one who follows the LORD God. It is learned and mastered only through pilgrimage. Taught to those who had been slaves. The more mastery you acquire the closer you are to wisdom and the more love you posses.

Plagues
- water into blood: The first of the plagues, transforming water into blood. It is a foundation for further plagues to come.
Kö uses his powerful jaws to chomp down (requires 61 strength, 61 mastery) - DPR: A
- swarm of frogs: The second of the plagues, from the corrupted waters arrives a confusing swarm of frogs which flood the streets.
Kö quickly hops in random directions making him hard to track and hit. Gives +20 reaction. 1 turn cool down. Usually chained into a moving attack afterward.
(requires 41 strength, 61 movement, 61 reaction, 61 mastery)
- dust into lice: The third of the plagues, transforming the dust of the earth into lice which corrupt the people.
Kö digs into the ground with his canine paws and throws dirt at the enemy to cause a status.
(requires 61 strength, 61 mastery) - DPR: D
- swarm of flies: The fourth of the plagues, the rot thus far summons a swarm of flies to cover the land.
Kö channels his spiritual element of wind and inhales strongly before blowing as hard as he can. Used to push back enemies and projectiles of mastery less than the user's. (requires 71 strength, 71 mastery) - Defensive DPR: A
- pestilence, death of livestock: The fifth of the plagues, the totality of horror so far brings for pestilence which causes painful death.
Kö knocks the enemy down with his large size and drags them across the ground. If they are cut then their wounds will worsen.
(requires 71 strength, 61 mastery) - DPR: C
- ash to skin boils: The sixth of the plagues, from a handful of ash spread through the air on contact it corrupts the skin and creates sores and boils
Kö presses against the enemies body powerfully with his furr aiming to irritate cuts. (requires 61 strength, 61 mastery)
- thunder, hail and fire: The seventh plague, a show of god's power over earth's weather summoning thunder, hail and fire.
Kö releases his anger and ferocity as a mighty lion's roar which creates a pressure wave in the air.
(requires 81 strength, 81 mastery) - DPR: A
- locust eating crops: The eighth plague, a swarm of locust devours the crops to maintain misfortune down the road.
Kö uses his powerful jaws to destroy an enemies item (food, equipment, weapon). (Requires 61 strength, 61 mastery) - DPR: A
- three days of darkness: The ninth plague, to induce great fear three days and nights of darkness.
Kö aims to bats the enemy in the head with his heavy paw which in attempt to cause blindness and confusion or disorient them.
(requires 61 strength, 61 mastery) - DPR: B
Blood of the Lamb
Kö sacrifices his own flesh to the LORD God. For he is not more than a beast himself. A splash of blood paints the land. Now that he is protected he can let loose a plague...
(prerequisite to death of the first borne)
-death of the first borne: The tenth plague, to mark your house in blood is to mark yourself a disciple and gain protection from the true wrath, a slaughter to all first borne.
Kö enters a berserk state giving him +10 Strength, he slashes enemies with a death cross using his sharp claws. Allies are able to protect themselves by painting themselves in their own blood. It is more likely to succeed if the enemy is the first borne. Can only be used while the user is bleeding. Lasts for three turns or until all non marked beings are defeated. Has a five turn cooldown. Most effective against a large group of enemies. (requires 71 strength, 71 mastery) - DPR: A
The Burning Bush
Kö swipes with a single claw so swiftly that it leaves a burn on skin. Flammable objects may begin to combust in a proper situation.
(requires 41 strength, 61 mastery) - DPR: B
Exodus from Egypt
passive

Kö does not easily tire or complain from long voyages nor the shifting weather of the world. He is very adaptable and content to be somewhere new.
(requires 81 endurance, 81 mastery)
Parting the Red Sea
Kö stands on his hind legs bringing his front claw in, crossing them. As he pushes off with his legs he slashes his claws outward creating a sharp vertical rift in the air.
(requires 91 strength, 91 mastery) - DPR: S
Song of the Sea
Kö remembers his pilgrimage thus far. He hopes that he will find atonement for his sins. Charging in aggressively towards his enemy his leaps whips the back of his body at them like a crushing wave, spinning to face them before he lands.
(requires 81 strength, 81 movement, 81 mastery) - DPR: S
Wilderness
Kö makes use of his environment. He lies in wait using his enhanced beast senses to track his prey. This makes him a bit harder to detect, although he is quite large...
(requires 61 mastery)
Coat of Many Colors
Using full body armament haki to create a rainbow coating around the body that is equally resistant to different types of damage: be it blunt, piercing, slicing, or elemental.
(requires 81 mastery, 81 armament haki)
Covenant at Mt. Sinai
passive

Kö recalls his pledge to the LORD God. When fighting those weaker than him, he will be careful to obey the LORD. Prevents the user from dealing damage greater than "quite effective" unless he is berserk.
(requires 100 mastery)
All Are Equal Under God
Kö uses this technique to halt a large blunt attack. He lifts one or both paws and pushes against the force with an equal and opposite force. Only works if Kö is as strong or stronger than the opponent.
(requires 100 strength, 100 mastery)
Ten Commandments - ten holy rules that Kö "follows"
1. I am the LORD your God you shall not have strange Gods before me
Kö uses this move as a counter against the most powerful close combat techniques. He clashes with their enemy and overpowers them utilizing his size. Can only be used against a move with S+ DPR. Gives +1 strength. 1 turn cool down.
(requires 100 strength, 100 mastery, 100 reaction) - DPR: S+
2. You shall not take the name of the LORD your God in vain
Kö uses this move as a counter to a weaker close combat technique. He bats the attack away with a single paw. Can only be used against a move with A DPR or less.
(requires 81 strength, 81 mastery) - DPR: S
3. Remember to keep holy the LORD's Day
passive
Kö refuses to fight on Sunday. His will is so strong that haki turn requirements are ignored on this day.
(requires 81 strength, 81 mastery)
4. Honor your father and your mother
Kö uses this move as a combo to boost a friend's physical power with his own. Must be combined with an allies attack.
(requires 81 strength, 81 mastery) - DPR: S
5. You shall not kill
passive
Kö's place is not to judge those before him. He will not kill... intentionally.
--------
If Kö's enemy is trying to kill someone he can use his full strength to stop them. Winding his paw up over his shoulder Kö slashes with his total power across his chest catching himself with both front paws. Now on all fours he snaps forward with crunch of his jaws.
(requires 100 strength, 100 mastery) - DPR: S+
6. You shall not commit adultery
Kö uses this move as a counter against a blade. Slashing at the wrist in order to disarm an enemy.
(requires 81 strength, 81 mastery) - DPR: S
7. You shall not steal
Kö uses this move as a counter to sneak attacks. By focusing his color of observation at his blind spot and his animal enhanced senses in front of him it is extremely difficult to sneak up on him.
(requires 81 reaction, 81 observation, 81 mastery)
8. You shall not bear false witness against your neighbor
passive
Kö is capable of seeing through lies and illusions. He uses his observation haki to find where his enemy truly is. He also can tell when someone is lying.
(requires 81 observation, 81 mastery)
9. You shall not covet your neighbor's wife
passive
Kö has a strange affinity for knowing what is going on with Conis and therefore Shalki. Perhaps because Skypiea is so close to the heavens?
-------
Catching a glimpse of Shalki's pain, Kö releases the emotional energy as an long air slash in a horizontal wave in front of him with a slash of his claws. 10m AoE.
(requires 100 strength, 100 mastery) - DPR: S
10. You shall not covet your neighbor's goods
passive
Kö has a strange affinity for knowing how much money @Larsi and @Roogy have.
-------
This technique is used to first break through a wall in order to reach the target and stop them. Kö pounces forward striking with both front legs like a two pronged spear, then after destroying the wall and reaching the targer, Kö uses his neck strength to bite-slash. If his jaws don't tear through the target he will clamp them down and slam them into the ground with his momentum.
(requires 91 strength, 91 mastery) - DPR: S (multi-hit)
Denial to Tabernacle
An image of the tabernacle shines from the heavens to surround Kö. Within it, a glimpse of Eden. Those who have sinned are denied entrance. Enemies within the image of the tabernacle are judged by the LORD God. They see the truth wrath of the LORD who blesses Kö. The beast of God destroys his enemies with a barrage of attacks. Places the users strength at 120 (maximum). Can only be used once per day as Kö is also judged by the LORD God in this attack and pays for his sins leaving him KO'd afterwards.
(requires 100 strength, 100 mastery, level 80) - DPR: S+
Equipment:
As a komainu, Kö is naturally equip with strong claws and sharp teeth.

---------------------------------
"this is him talking"
this is him thinking
{this is his processor}
these are his actions
*this is the narrator
your character name: "this is your character talking"

Name: Shalki (Computerized Power Transformer)
Epithet: "Stormbringer"
Affiliation: The Everything Pirates
Occupation: Navigator
Devil Fruit: none (Cyborg)
Bounty: ß 22,000,000 ONLY ALIVE
Misc. Facts:
Dream: to kill the leaders of the World Government (a complete 180 from his former pre-tournament self!):
Influenced by the ideas of Daiki and the murder of Dante, Shalki was left alone and to his own imperfect mind and the constant annoyance of cpu telling him to return to serve the WG and kill those in his way. The killing part backfired on cpu and crept into Shalki subconscious. With his original goals and mind currently shattered from killing Dante, he grew to hate cpu more and more. Eventually learnin enough about cybernetics to edit cpu’s programming his mind was cleared. HOWEVER, it was curropted. No longer innocent and pure, Shalki found his new dream of revenge after seeing how he could no longer live with his previous family in Skypiean. He still hated death and killing, but Daiki was right, the world needed balance!

Shalki is an extremely complicated character. He has been shaped by a myriad of ideology and has been traveling the grand line for 5 whole years. He started off very innocent and adventurous like Luffy, but then lost his body and life. The weirdest part about his goal specifically is his own ideology from Skypiea about not wanting to kill which conflicts with his original cpu's ideology of killing everyone that the WG wanted him to kill. This further got jumbled up from Daiki telling him about the world needing balance. Cpu actually took over his body once and killed someone which fucked Shalki up pretty badly. He was able to overcome his old cpu and replace the programming so it no longer messes with his mental state.

Because of all of this: Shalki wants to kill lots of people. Shalki also doesn't want to kill anyone. It is very confusing. He may end up going mentally insane. This is the order of how much he wants to kill them.

#1) Kaku/Enel/Shura
-Kaku tortured Shalki
-Enel is the dictator of his people
-Shura killed his mom

#2) Leader of World Government [Imu + Gorosei]
-they are employing bad people to do bad things and are corrupt

#3) The Tenryuubito
-they treat other people as lesser

#4) Cipher Pol/The Admirals
-kill for the world governments secrets

#5) The Vice Admirals
-they know some bad things about the WG and still choose to side with WG

#6) Vegapunk
-Shalki partially blames him for making him a cyborg and kinda just wishes Vegapunk let him die instead.

In order to accomplish this goal Shalki realizes that he must become extremely powerful because after traveling the grand line for 5 years he realizes how strong the WG is.

Shalki's other goal is to learn about the nature of the world in a philosophical, social and natural sense. He wants to understand his purpose. He wants to understand how nature works and control it. He wants to become a "gentleman" so he can become accepted by people and not be seen as a monster.

Having his own unique set of ideals and trying to order life in this way is also what makes Shalki a "Lawful Neutral" character.
Former Dream: to never kill
Gender: Male
Race: Skypiean
Height: 5 ft 8" / 172.7 cm
Age: 20 pre-tournament, 25 post-tournament
Date of Birth: January 31st
Astrological Sign: Aquarius
Favorite Food: "Does he even have a mouth?"
Favorite Drink: natural water (reminds him of his humanity)
Favorite Dance: The Ancient Traditional Dances of Skypiea (but is also great at a variety including the robot
;)
)
Favorite Weather: Bright and Clear Sky (reminds him of Skypiea)
Nakama Color: Sun colored
Nakama Family Position: That strange friend who is always at dinner
How He Sees Crewmates: Joby = King, Xatch = rival, Kiki = obstacle, Lepi = little brother, Dondigo = old wiseman, Gatsu = sword, Casca = shield
the word Mushabi 武者美 (むしゃび) coincidentally translated to "warrior beautiful" or "a warrior of very high standard" as @joby is in Shalki's mind

and the pharse "ou-sama" 王様 (おうさま) is a highly respectful title meaning "king"

so together in Shalki's mind, Joby is "the Beautiful King of Warriors"
:D

Number: 02
Family: sister, mother, father in Skypiea
Motto: "Avoid Your Programming!" also *metallic mumbligs
Physical Description:

Skypiean Shalki: Shalki was once a normal Skypiean male with neck length straight/spikey blonde hair and parted bangs.

C.P.T. #01: After being repaired and turned into a cyborg, Dr. Vegapunk's C.P.T. #01 was a silver metal skinned humanoid monster with violet pads on his brow, shoulders, knees, groin and forearms.

Shalki (C.P.T. #02): After learning about cybernetics and reinforcing himself, Shalki now sports bright sunlight golden skin plating and deep fire red/orange padding. He has cybernetic antenna built from his old and destroyed Skypiean physiology that is used to detect patterns in the atmosphere. His mouth is not easily visible, but post-tournament it does exist. His eyes are cybernetically designed to mimic the color of the sky and weather.

Shalki (C.P.T. #03): An updated mouth and eyes to look more human and a crystal power gem now inside his brow plate.
Personality:
Original, Independent, Humanitarian, Philosophical, Idealistic, Uncompromising, Aloof, Temperamental, Hides his emotions, Hides his true self

Enjoys: fighting, killing, goofing around with nakama, helping people, fighting for causes, intellectual conversations, listening, human memories, equality

Hates: fighting, killing, limitations, lies, loneliness, strong disagreements, dullness, boredom, suffrage, inequality
Background:
Pre-Tournament:
C.P.T. Was once a regular Skypian man with a dream to visit the Vaerth after seeing a fun and friendly group of Pirates. He saved up his money and was able to purchase an octopus balloon to ride down on! Sadly, before his balloon ride was complete a passing marines ship mistook that octopus as a monster trying to attack them and shot it down from the sky. Falling from such a great height is of course never lethal, but the Skypian man suffered serious injury to his whole body. The Marines, realizing what they had done took the man to get healed. The doctors told them that he was incapable of fixing him because of the amount of damage his body had sustained and so he was brought to Dr. Vegapunk.

Vegapunk used the Skypian’s body as a test subject to try out different cyborg enhancements that he was working on. While rebuilding the Skypian, Vegapunk got an order to turn the man into a killing machine so the Marines could use him to fight.

When the man woke up he had no idea what he had become and his memories were incomplete at best. All he knew is that he didn’t trust the Marines. He was taken to be trained at a Marine Base by Kaku who had dissapointed the CP Agency and needed to redeem himself. After being thoroughly tortured in "training" C.P.T. knew he had to escape. The first chance you got he snuck off. The Marines were unable to stop the bionic man due to the upgrades Vegapunk gave him and Kaku not watching him at that moment. C.P.T. had a subconscious desire to become a Pirate just like the crew he admired.

Tournament:
C.P.T. met Daiki who taught him that balance is important and that he may have to kill someday. Then he met Tiago who reminded him the animalistic and unavoidable nature of mankind. He also met Lepi who taught him how fighting can be pleasureable and painful at the same time. Finally he met Dante who he had accidentally killed after his cpu took over his body.

Post-Tournament:
Confronted heavily by the ideas of death, combat, killing and fighting for fun and pleasure, Shalki found himself in a spiral of despair after murdering Dante. He spent years traveling the sea learning about navigation and cybernetics. He was able to drastically increase his knowledge of these things at a super-human rate thanks to his cpu. Shalki was able to change his cybernetics and reprogrammed cpu to work with him. After a few years of wandering he found out about Skypiea and remembered that it is where he was from.

He traveled there only to be confronted with fear and confusion from his former family who he seemed to remember little about. He tried to live with them, but neither of them could get used to the new cyborg that Shalki had become. Distraught by what he had become and how he lost who he once was, Shalki decided to go on another self searching journey. He spent another few years traveling between sky islands learning weather science from the sky's intellectuals. Eventually after pondering the meaning of his life he came to the conclusion that he needed to stop the World Government from taking away the lives of other victims like himself and returned to the blue sea to get revenge.

It was on the blue sea that he really began to study science and cybernetics greatly and was able to even rebuild his cybernetic parts to suit him.

At a summer island in the desert he met Drago @Dragomir who he helped cross the sands and meet back up with his crew, which happened to be the Silver Haired Pirates. Declining an invitation to join them, Shalki felt he was not ready to be weighed down and was still far to weak to accomplish his goal. The duo had been bailed out in an intense fight with a Dragon by Deus Ex Machina happening. After leaving Drago with his crew, Shalki returned to the desert to mesas to study the dry climate to learn new weather techniques and train.

After feeling like he successfully surpassed the red sand desert Shalki traveled to an autumn island where he was discovered by a marine, Jade @Ziosa. After loosing an intense battle, he was able to coincidentally convince Jade into leaving the World Government. It was after this fight that Shalki truely realized what he was up against and he decided he needed to find a strong group of people with a matching ideology in order to help him.

Eventually he was found by and joined with The Everything Pirates led by Joby who's taoist ideologies of life and admiration for freedom really resonated with Shalki. He serves Joby as the crews navigator.

Skypiea:
Traveling originally to Skypiea to free his people from Enel's rule, Shalki wanted to be excepted by his family who were horrified by what he had become. Upon reaching Skypiea, Shalki was told by Connis that his mother, Reli, was killed for traveling to upper yard. Shalki returned home to see it was true. His sister, Yera, hated him even more than she did before, blaming the death of their mother on Shalki. Suffering a mental breakdown, Shalki recklessly took his sleeping captain into the upper yard leaving the rest of his crew to fend for themselves.

At upper yard Shalki found the man responsible for killing his mother (Shura, one of Enel's priests) and further suffered an even deeper mental breakdown due to Shura's taunting. Leaving his crew to fight, he suffered a seemingly mortal wound.

Post Skypiea:
After suffering greatly at his homeland (mentally and physically almost dying), Shalki needed to find himself and grow stronger. He took a month off to head to a Summer Island, Baobab, and train. He co-incidentally met back up with Drago @Dragomir and his friend Alias (NPC) of the Silver Hair Pirates there.

Return of Shalki:
Through many islands of training Shalki would meet back up with his crew only to find that it was torn and changed. Still Shalki would follow his mushabi to the ends of the earth, but he was a changed man from his travels. Realizing that in order to comprehend the forces of nature and the balance of the world that he would need to expand his bionic power he created a multi-unit processor that would each specialize in separate aspects of knowledge. He was now a true assimilation of man and machine. With a dozen minds. A council of characters...
Clothes:
Shalki wears a long dark blue hooded cloak poncho covering most of his body. His hood covers half of his face and shades his eyes which glow through the shade. His antenna stick out of two holes on the top of the hood. his clima-tact stick out of two holes on his shoulder blades.
Statistics:
Storm Council Shalki (C.P.T. #04)
stats:
level 71 x 5 = 355 (+63)
Strength: +7
Speed: 79+21=100
-Reaction: 100[+5][+6]=111
-Movement: 100 [+10]=110
Vitality: 86+14=100
-Stamina: 100
-Durability: 100
Haki: 49.5+21=70.5
-Armament: 81
16 turns
-Precognition: 60
plus six reaction
Mind: 50
plus five reaction
-Navigation: 100+20 boost=120
Cyborg: 90.5
-Destruction: 100
energy weapons (in hands = 8 pts), missile launchers (shoulders, back = 15 pts)
-Armoring: 100
+2 durability ranks, flexible armor
-Energy: 100
-Utility: 62
Rocket Boosters: plus ten movement (shoulder blades = 8 pts)
Magnetic Wind Turbine: 5 pts
Compound Eyes: 2 pts

Storm Chancellor Shalki (C.P.T. #03)
Skypiean
Level 60 x 5 = 300
+1 str, +3 spd, +2 vit, +3 haki (9x6=54)

Strength: +6
Speed: 62+18
-Reaction: 90 [+7.1]
-Movement: 70
Vitality: 64+12
-Durability: 90
-Stamina: 62
Mind: 45
-Navigation: 90 (DPR: A)
Haki: 48+18
-Color of Observation: 71 (precognition)(+7.1 reaction)
-Color of Armament: 61 (+2 full limbs and solid ranged, +1 intangible attacks, 8 turns)
Cyborg: 81 (40 modification points)
-Destruction: 62 (retractable shield left hand, M16 right hand, SMG right arm, shoulder-fired missile chest)
-Armoring: 90 (+2 durability front, back, head, left arm, +1 elsewhere)
-Energy: 82 (thermal cell)
-Utility: 90 (wind turbine legs, rocket boosters feet)

Storm Channeler Shalki (C.P.T. #02.5)
Skypiean
Level 48 x 5 = 240
+1 str, +3 spd, +2 vit, +3 haki (9x4=36)

Strength: +4

Speed: 45+12
-Reaction: 72 [+6.1]
-Movement: 42

Vitality: 43+8
-Durability: 61
-Stamina: 41

Mind: 36
-Navigation: 72

Haki: 49+12
-Color of Observation: 61 (precognition)(+6.1 reaction)
-Color of Armament: 61 (+2 full limbs and solid ranged, +1 intangible attacks, 8 turns)

Cyborg: 67 (32 modification points)
-Destruction: 67 (retractable shield left hand, M16 right hand, SMG right arm, shoulder-fired missile chest)
-Armament: 72 (+1 durability rank full body)(+2 durability rank left arm)
-Energy: 65 (super charged electric battery)
-Utility: 65 (wind turbine legs, rocket boosters feet)

Stormbringer Shalki (C.P.T. #02)
35 x 5 = 175
+1 str, +3 spd, +2 vit, +3 haki

Strength: +3

Speed: 39+9
-Reaction: 55
-Movement: 41

Vitality: 35+6
-Durability: 41
-Stamina: 41

Mind: 27
-Navigation: 54

Haki: 17+9
-Observation Haki: 52 (precognition)

Cyborg: 55 (22 modification points)
-Destruction: 55 (retractable shield left hand, M16 right hand)
-Armament: 55 (+1 durability rank)(front, head, both legs, right arm, left hand)
-Energy: 55
-Utility: 55 (extendable feet, wind turbine legs)

Silver Cyborg C.P.T. #01
Level 15 x 5 = 75 TOTAL
(each stat can go +20 of lvl until lvl 40, after lv 40 you can do +50%)
(haki available at lv 40)
(cooking max is 50 pts)

Strength: 15 (+1 Skypian)(+5 destruction 1) = Y = 21 (street level)

Speed: 12 (+3 Skypian) =2Y = 30

  • Reaction: 9 (superhuman speed)

  • Movement: 21 (faster than eye speed)

Vitality: 15 (+2 Human) = 2Y = 34

  • Durability: 21 +1 Rank (large building level)

  • Stamina: 13 (Superhuman Stamina [Can do simple techniques or abilities a few times])

Mind: 1 = 2Y = 2
  • Beast Mastery: 2 (basic mastery)

Martial Arts: 16 = 2Y = 32 (41 gives +5 speed)

  • Dials Mastery = 21 (2 dial types can be used)

  • Ittoryu 11 (Shishi Sonson can be used)


Cyborg: 16 = 4Y = 64

  • Destruction: Y = 21 (+5 strength) (2 automatic guns)

  • Armoring: Y = 21 (+1 Durability rank) (full limb plating)

  • Energy: Y = 21 (gas engine)

  • Utility: Y = 1 (grappling hooks)
Abilities:
Cybernetics:
Modifications are cyborg mastery/2 and max out at 40 modification points

Cyber Shield 1-20: pre-modern weapon (DPR: C) - costs 2 modification points

Cyber M-16 41-60: firearm + 2 (30 round) magazines + 4x scope (DPR: C) - costs 3 modification points

Cyber SMG 41-60: firearm + 2 (30 round) magazines (DPR: C) - costs 3 modification points

Cyber Misslies 61-80: shoulder-fired missile launcer + 3 missiles (DPR: B) - costs 4 modification points

Cyber Thrusters x2 61-80: rocket booster (+5 mobility)(2 max) - costs 4 modification points x2 = 8 total points

Cyborg Antenna (requires self charging electric battery)(21 science needed to tweak cyborg) two omnidirectional microphones, objects built to transduce acoustic energy from every direction into electric energy. Can be used to hear. Charges an electric battery by a small amount each turn. - 5 invention points + 5 modification points

Magnetic Wind Turbine
uses winds as low as 1.5 meters/second to generate energy which is then used to release the wind back out allowing the user to move with the wind. Movement max is one bracket above mobility speed. Movement is navigation mastery or utility mastery. Vertical height max is navigation /4.
(requires 41 utility, level 21 science to modify, navigation skill to produce strong enough winds)
- 5 modification points, 5 invention points to have
- 1 weather ball to use at half speed per turn
- 2 weather balls to use at full speed per turn
- if it is a very windy environment no weather balls needed
Muffler Clima-tact 1.0 (requires cyborg and navigation): A Clima-tact inside the users body that produces weather balls and excretes them the user's shoulder blades. Clima-tacts allow the user to carry a number of weather balls equal to their mastery.
-Weather Ball: A creation by the citizens of Weatheria, these small orbs contain energy that the navigator can use to affect the weather.(21 Navigation Mastery)

Muffler Clima-tact 2.0 (requires self charging electric battery)(21 science needed to tweak cyborg): releases energy from the cyborg's battery through a clima-tact built into a muffler in the cyborg's shoulder blades. Clima-tacts allow the user to carry a number of weather balls equal to their mastery. Muffler Clima-tact can use the cyborg's energy to create extra weather balls (2 energy = 1 weather ball.) - requires 5 invention points + 5 modification points

The Sailing Winds (requires 21 navigation): The user creates wind currents by mixing hot and cool balls into the air.
21 mastery: Costs 2 Weather Balls

Black Storm (ブラック・ストーム Bura-ku Suto-mu) (requires 21 navigation): The user creates a small cloud capable of producing rain using heat and cool balls. - 4 weather balls.

Bullet Rain: using "The Sailing Winds" when it is raining turns rain into water pressure bullets.
21 Mastery: Costs 2 Weather Balls DPR: D
41 Mastery: Costs 4 Weather Balls DPR: C

Black Hail (ブラック・ヘール Bura-ku He-ru) (requires 31 navigation, Black Storm): uses cool balls to transform the rain inside Black Storm into hail. Can further use "The Sailing Wind" to strength the technique from D to C tier.
31 Mastery: Costs 2 Weather Balls DPR: D
41 Mastery: Costs 4 Weather Balls DPR: C (larger hail AoE)

Black Hail Ballista (ブラック・ヘールバリスタ Bura-ku He-ru Barisuta) (requires 31 navigation, Black Storm): uses cool balls to transform the rain inside Black Storm into hail. Then uses a very controlled version of "The Sailing Winds" to focus the hail into a small area.
61 Mastery: Costs 4 Weather Balls DPR: B (hail is more focused on target)

Dry Spell (requires 61 navigation): uses a combination of heat ball and the sailing winds to create a dry heat climate.
61 Mastery: Costs 4 Weather Balls DPR: D - 60 meters
81 Mastery: Costs 8 Weather Balls DPR: C - 80 meters
(uses more heat balls to increase temperature)

Black Lightning (ブラック・ライトニング Bura-ku Raitoningu)(requires Electric Current or navigation mastery, Black Storm): uses Den Ki Hifu Kaihou or weather balls to charge Black Storm clouds sending out a lightning bolt.
41 Mastery: Costs 4 Weather Balls DPR: C
61 Mastery: Costs 8 Weather Balls DPR: B

Wake Field (requires 61 navigation): the user creates a heavy, unstable cloud due to an abnormal amount of water within it. The cloud sinks to the ground, due to its weight, resembling a swamp. The water is held within the can be pushed out. 40m diameter.
61 Mastery: Costs 6 Weather balls

Ordeal of Hatred (ブラック・ライトニング Bura-ku Raitoningu)(requires Electric Current or navigation mastery, Black Storm): Grabbing hold of his darkness awakened from Enel on Skypiea and remembering the judgement he faced, Shalki uses Den Ki Hifu Kaihou or weather balls to charge pure hate and electricity into Black Storm clouds sending out a demonic lightning bolt.
81 Mastery: Costs 12 Weather Balls DPR: A
100 Mastery: Costs 16 Weather Balls DPR: S

Ordeal of Pain (requires 81 navigation): Grabbing hold of his darkness awakened from Shura on Skypiea and remembering the heat and fire he faced, Shalki uses a combination of heat ball and the sailing winds with thunderbolt tempo to create an electrically charged dry heat climate that catches fire.
81 Mastery: Costs 14 Weather Balls DPR: B - 40 meters
100 Mastery: Costs 20 Weather Balls DPR: A - 50 meters

Ordeal of Sorrow (requires 81 navigation): Grabbing hold of his darkness awakened from the death of his mother on Skypiea and remembering how it tore is heart in two, Shalki unleashes that sorrow in the form of a hurricane. It soaks the land in wind pressurized water and tears apart the landscape that it passes.
81 Mastery: Costs 12 Weather Balls DPR: B - 40 meters
100 Mastery: Costs 16 Weather Balls DPR: A - 50 meters

Narukami
Narukami (鳴神 or なるかみ) (requires Electric Current or navigation mastery, Black Storm): uses Den Ki Hifu Kaihou or weather balls to charge Black Storm clouds sending out a lightning bolt. With total understanding of the forces of nature, Shalki has finally perfected this technique.
120 Mastery: Costs 16 Weather Balls DPR: S+

Incandescent Hellfire
Incandescent Hellfire (地獄火 or じごくひ) (requires 120 navigation): uses a combination of heat ball and the sailing winds with thunderbolt tempo to create an electrically charged dry heat climate that blazes in hellfire.
120 Mastery: Costs 26 Weather Balls DPR: S - 60 meters
(AoE of the attack 1:30 in vid)

Magnificently Refulgent Plasmastorm (requires 120 navigation, 81 energy, 81 destruction, directed energy weapon modification): uses a combination of heat ball and the sailing winds with thunderbolt tempo to create an electrically charged dry heat climate that blazes in hellfire. Then the user sends of waves of destructive energy into the hellfire which super-heats the area turning it into a storm of plasma.

Costs 32 weather balls
DPR: S+ - 40 meters
DPR: S - 60 meters
DPR: A - 120 meters

Divine Cataclysmic Finalstorm (requires 120 navigation, 100 energy, 120 destruction, sci-fi weapon modification): using a complete knowledge of how natural disasters come to be, the user charges up all of their remaining energy and weather balls to unleash a cataclysmic event in which the very fabric of the earth itself begins to tear. This causes nearby volcanoes to erupt, body’s of water to form tsunami, wind to spiral into violent tornadoes and the crust of the earth to crack into fissures.

Costs 1 weather ball/1 meter of diameter DPR: S+ Max of 120 m diameter
Costs 1 weather ball/2 meter of diameter DPR: S Max of 240 m diameter
Costs 1 weather ball/4 meter of diameter DPR: A Max of 480 m diameter

Shadow Storm Shalki

features:
light armor --> more like original Skypiean body
pure white cloak
full body clima-tact


stats:
level 85 x 5 = 425 (+72)
Strength: +8
Speed: 76+24[+10]=110
-Reaction: 110[+5][+5]=120
-Movement: 110[+10]=120
Vitality: 69+16=85[+15]=100
-Stamina: 100
-Durability: 100
Haki: 41.5+24=65.5
-Armament: 81
16 turns
-Precognition: 50
plus five reaction
Mind: 50
plus five reaction
-Navigation: 100+20=120
Cyborg: 90.5
-Destruction: 100+20=120
AoE Sci-Fi Weapon
-Armoring: 100+20=120
Light Armor: plus 10 speed, plus 1 tier durability
-Energy: 100
Energy Clima-Tact: plus fifty weather balls
-Utility: 62
Rocket Boosters: plus ten movement
Kage: 100
doppleman
plus fifteen vitality
-Heat Ball (熱気泡 (ヒートボール) Hīto Bōru?, literally meaning "Heat Bubble"): Produced from the "Heat Pole" either when air is blown into the end of it or it is shaken, the Heat Ball is a red bubble of heated air that drifts along in the air. It heats up the temperature of the area surrounding it.(21 Mastery) Costs 2 Weather Balls

-Cool Ball (冷気泡 (クールボール) Kūru Bōru?, literally meaning "Cold Bubble"): Produced from the "Cool Pole" when air is blown into the end of it, the Cool Ball is a blue bubble of cold air that drifts along in the air. It cools down the temperature of the area surrounding it.(21 Mastery) Costs 2 Weather Balls

-Thunder Ball (電気泡 (サンダーボール) Sandā Bōru?, literally meaning "Electric Bubble"): Produced from the "Electric Pole" when air is blown into the end of it, the Thunder Ball is a yellow bubble of electrified air that drifts along in the air. It electrifies the air of the area surrounding it.(30 Mastery) Costs 4 Weather Balls. DPR: D

-Cyclone Tempo (サイクロン テンポ Saikuron Tenpo?): The user puts the "Heat Pole" and "Cool Pole" together like an X on the top of the "Electric Pole". They swing it like a bat, and the X detaches from the "Electric Pole" spinning towards their opponent. When the X hits, the hot and cold airs collide and create a massive wind that blows her opponent away. The X will return to the user like a boomerang.(40 Mastery) Costs 8 Weather Balls. DPR: C

-Mirage Tempo (蜃気楼 (ミラージュ) テンポ Mirāju Tenpo?): The user uses the "Cool Ball" in a dry and hot environment to change the air density and create a mirage of themself. The extreme difference in temperature causes major light refraction, allowing the user to disappear and create an illusionary copy of themself. Lasts 1 turn.(60Mastery) Costs 10 Weather Balls

-Thunderbolt Tempo (サンダーボルト テンポ Sandāboruto Tenpo?): The user uses "Cool Ball" to make the air cooler while they use "Heat Ball" to suck up the moisture. The heated air then rises and collides with the cold air. The air then condenses and creates a cloud. The user continues to enlarge the cloud by producing more "Heat Balls" and "Cool Balls." Finally, they use a "Thunder Ball" to electrify the cloud. Soon after, a powerful lightning bolt strikes their opponent.
There are different strengths of this technique:
41 Mastery: Costs 8 Weather Balls. DPR: C
61 Mastery: Costs 12 Weather Balls. DPR: B
81 Mastery: Costs 16 Weather Balls. DPR: A
100 Mastery: Costs 20 Weather Balls. DPR: S

-Tornado Tempo (トルネード テンポ Torunēdo Tenpo?): . The user first combines the three pieces together into a T. In a bright flash from each end, two clockwork doves burst out and ensnare their opponent. The T then starts to spin rapidly until it finally shoots the captured enemy with extreme centrifugal force.(40 Mastery) Costs 8 Weather Balls

-Fog Tempo (フォッグ テンポ Foggu Tenpo?): Using "Cool Ball" against fire, the user is able to create a massive fog barrier due to the water vapor in the air increasing in density from the rapidly heating cold air. The fog is used to blind the opponent so that the user can land an attack on them.(51 Mastery) Costs 6 Weather Balls
Equipment:
Inventory Points = 23

Dondigo Power Vest
(requires 30 science): a suit of powered armor that has one mode. The suit effect will have a 2 turn cool down after activating the mode. Destroyed after 3 street level attack or 1 wall/tree level attack.
1) Defensive mode (requires 21 vitality): the suits in this mode have their own durability and shield the user giving them +10 (lasts one turn)
Ex: Wall/Tree Level damage to you will become Street Level damage to you if you are wearing a Power Suit in this mode.
- 5 inventory points

My antenna and legs also count another 10 points toward inventory
Dials

-------------------------------
I have 3: ???

------------------
I want to get:

Reject Dial
Requires 61 Mastery
Allows the user to absorb and shoot back blunt attacks equal to mastery +3 ranks. This also damages the user half as much as it would the target.
Aquired from Wiper

Jet Dial
Requires 41 Mastery
Allows the user to store wind. Mastery/10= number of turns it can be activated for. Increases movement speed by +10
Aquired from Gedatsu

Axe Dial
Requires 31 Mastery
Allows the user to absorb and shoot back cutting attacks equal to mastery +2 ranks.
Obtained from defeating Divine Soldiers

Heat Dial
Requires 21 Mastery
Allow the user to store heat. Mastery/10= number of turns it can be activated for. Destructive potency rank: B
Aquired from Shura

Impact Dial
Requires 41 Mastery
Allows the user to absorb and shoot back blunt attacks equal to mastery +1 ranks.
Aquired from Satori

Flame Dial
Requires 31 Mastery
Allows the user to store fire. Mastery/10= is the amount of attacks the user can store. Each attack is a cone attack with destructive rank: B
Aquired from Shura

----------------------------------------
Store Items:
- +20 substat boost
- level 50 NPC x2
- level 45 NPC x4

Cristina:
level 50 NPC
Cristina is the boss and founder of the Mafia, but nobody knows because the first person she recruited was Dante who she wasn’t even really trying to recruit. She cares very little about herself and only wants the organization to succeed and live on, but because she is so lazy she has a hard time doing that. Most of the time when she talks Cristina is cut off by someone louder than her and she often just falls asleep while in conflict, although she is extremely strong and will almost never get damaged. She is very observant and even while sleeping her muscle memory can dodge attacks by using the least amount of effort possible. Her martial arts is based on muscle memory.
50x5=250
Strength: 61+10=71
Speed: 61+10=71
-Reaction: 75
-Movment: 67
Vitality: 36+10=46[+5]
-Stamina: 61
-Durability: 41
Martial Arts: 36+15=51
-Muscle Memory: 61
-Mafia Tali: 41
Haki: 55
-Armament: 51
-Precognition: 61

Enzo/Dante:
level 45 NPC
A self loathing individual who looks up to Dante and sees him as the perfect man. Enzo suffers from split personality disorder and will often take on the role of his alter ego, Dante whenever he thinks Dante would act. He takes his self esteem frustrations out on those who he thinks is better than him and doesn’t respect. Dante is a super macho manly man who tries to give advice to everyone else. He is hyper vain, has a god complex and will almost always help people. Dante is the alter ego of Enzo who suffers from split personality disorder. Dante hates people who insult his looks, although he knows they are lying. He doesn’t like liars either. Dante thinks he is the leader of the Mafia and the world for that matter... but he means well. Enzo uses hand to hand while his alter ego uses ranged area of effect moves
45x5=225
Strength: 53+8=61
Speed: 43+8=51
Vitality: 53+8=61
Martial Arts: 19+12=31
-One or the Other: 62
Haki: 57
-Armament: 61
-Awareness: 53

Guilia:
level 45 NPC
Giulia was born with a hyper fast metabolism and low blood sugar. She must constantly be eating in order to not shrivel away. She hates people that try to take away her food, but as long as you don’t bother her while she eats she is quite complacent. Giulia always wants affection from people, but because she is always eating people think she’s gross. The more she eats the stronger she gets. Uses hand to hand.
want to spend another 225 million beri in the store to give her 61 in Cooking instead of 61 in Mafia Tali
45x5=225
Strength: 53+8=61
Speed: 33+8=41
Vitality: 53+8=61
Martial Arts: 49+12=61
-Gluttony: 61
-Mafia Tali: 61
Haki: 37
-Armament: 61
-Awareness: 13

Luigi:
level 45 NPC
Luigi is the luckiest and unluckiest man alive. Luigi was an ordinary italian man who just happened to be in the wrong place at the wrong time. After upsetting Enzo and almost getting killed he simultaneously complimented Dante who instead wanted him to join the mafia and work under him. Luigi would never kill anyone except for self defense, but when he does it is so ridiculous that the police do not believe that it was self defense. Luigi however has never been in jail for more than a few hours because he always gets out of his cell due to luck. Luigi also always is given blame for Enzo and Dante’s crimes. Luigi is very greedy and tries to steal things, but Dante always end up getting everything Luigi takes. His martial arts works that the more superstitious rules he follows the more likely he is to win.
45x5=225
Strength: 43+8=51
Speed: 53+8=61
Vitality: 48+8=56
-Stamina: 61
-Durability: 51
Martial Arts: 39+12=51
-Envy: 51
-Mafia Tali: 51
Haki: 42
-Armament: 42
-Awareness: 42

Massimo:
level 50 NPC
Massimo is very easily angered. He likes having his own personal space, but will not make room for others and expects others to make room for him. If you get him angry, Massimo is extremely ruthless and will attack anyone or anything for getting in his way. He can often be found even punching the air out of his way... he specializes in large destructive attacks AoE or CQC.
50x5=250
Strength: 61+10=71
Speed: 51+10=61
-Reaction: 61
-Movment: 61
Vitality: 46+10=56[+5]
-Stamina: 61
-Durability: 61
Martial Arts: 51+15=66
-Muscle Mass: 71
-Mafia Tali: 61
Haki: 41
-Armament: 61
-Precognition: 21

Fabrizio:
level 45 NPC
Fabrizio is a very simple straightforward kind of guy. He loves to battle strong men and fuck hot women. He can be super charming, but he is usually very repulsive because he fights so often making him usually covered in sweat and bruises and tattered clothes. If Fabrizio has not fought previous to trying to catch a babe then he is very irresistible. He always knows what to say to a girl to get her to fall for him and likewise always knows what to say to a guy to piss him off. His main strength is his vitality and he pretty much just always tries to outlast everyone.
45x5=225
Strength: 43+8=61
Speed: 53+8=51
-Reaction: 41
-Speed: 61
Vitality: 58+8=65
-Stamina: 65
-Durability: 65
Martial Arts: 19+12=31
-Body Ratio: 62
Haki: 53
-Armament: 65
-Awareness: 41
- Mink level 40 NPC x7
Candice Kangaroo
40x5=200
Strength: 52+8=60
Speed: 33+8=41
-Reaction: 41
-Speed: 41
Vitality: 52+8=60
-Stamina: 60
-Durability: 60
Martial Arts: 18+12=30
-Electro: 60
Haki: 40
-Armament: 60
-Awareness: 30

Celine Squirrel
40x5=200
Strength: 33+8=41
Speed: 52+8=60
-Reaction: 60
-Speed: 60
Vitality: 52+8=60
-Stamina: 60
-Durability: 60
Martial Arts: 18+12=30
-Electro: 60
Haki: 40
-Armament: 30
-Awareness: 60

Catarina Cat
40x5=200
Strength: 43+8=51
Speed: 43+8=51
-Reaction: 51
-Speed: 51
Vitality: 43+8=51
-Stamina: 51
-Durability: 51
Martial Arts: 18+12=30
-Electro: 60
Haki: 48
-Armament: 51
-Awareness: 55

Daphne Deer
40x5=200
Strength: 33+8=41
Speed: 52+8=60
-Reaction: 60
-Speed: 60
Vitality: 52+8=60
-Stamina: 60
-Durability: 60
Martial Arts: 18+12=30
-Electro: 60
Haki: 40
-Armament: 60
-Awareness: 30

Britney Bunny
40x5=200
Strength: 52+8=60
Speed: 33+8=41
-Reaction: 41
-Speed: 41
Vitality: 52+8=60
-Stamina: 60
-Durability: 60
Martial Arts: 18+12=30
-Electro: 60
Haki: 40
-Armament: 30
-Awareness: 60

Hersa Horse
40x5=200
Strength: 43+8=51
Speed: 43+8=51
-Reaction: 51
-Speed: 51
Vitality: 43+8=51
-Stamina: 51
-Durability: 51
Martial Arts: 18+12=30
-Kanabou: 60
Haki: 48
-Armament: 51
-Awareness: 55

Wonda Wombat
40x5=200
Strength: 52+8=60
Speed: 33+8=41
-Reaction: 41
-Speed: 41
Vitality: 52+8=60
-Stamina: 60
-Durability: 60
Martial Arts: 18+12=30
-Wrestling: 60
Haki: 40
-Armament: 60
-Awareness: 30
- Fast Personal Boat
- Ship made from Adam Wood
- 30.25k/60k exp that can be purchased for 10,000,000 beri
 
Gintoki
Messages
5,708
Reaction score
25,182
Points
17,000
Salty Doubloons
2,182
Unable to RP until April 2022


Name: Gil-Link Ereinion | Race: Human | Gender: Male | Age: Unknown | Height: 5'10 | Weight: 160 lbs
Organisation: Marines | Rank: Unknown
[Picture]
Link is a tall and straight; his hair was of shining gold, his face fair and young and fearless and full of joy; his eyes were bright and clean, and his voice like music; on his brow set wisdom, and in his hand was strength."

Since his departure as a member of the Silver Hair Pirates he has undergone a drastic change from ditching his old appearance. Link a sturdy young man in his late teens with a slender physique and soft, white skin. He has messy golden hair that seems “as if sprinkled with golden dust.” His face shows some signs of naivety and displays elegance with piercing crimson eyes like that of a beast.He now supports a fine designer expensive tailored three-piece suit (specifically darker colors). Will on occasions ditch the entire three-piece suit and just wear a plain white shirt with a black tie (though color on the tie ranges in colors) and a pair of dark trousers. He also posses a range of waistcoats and has a collection of gloves from black and red. He will often don a tan trench coat within one pocket holding his cigars or cigarette box with lighter and in the other a full flask of whisky. Though the placement of where the flask varies to even a placing it within a handgun chest holster. He also has a collection of Masquerade masks to hide his face ranging from just covering his eye, to half his face and all his face just minus one of his eyes.​
Level 90, 90 x 5 = 450
Human Race Bonus: +18 in Strength, Speed and Vitality | +27 in Martial Arts
Martial Arts Bonus: +5 in Strength, Speed and Vitality
Mind Bonus: +5 in Reaction Speed
Strength: 87 + 18 + 5 = 110
Speed: 76 + 18 + 5 = 99 x 2 = 198
>Reaction Speed: 97 + 5 = 102
>Movement Speed: 101
Vitality: 78 + 18 + 5 = 101 x 2 = 202
>Durability: 101
>Stamina: 101
Mind: 50 x 2 = 100
>Science/Blacksmithing: 100
Haki: 86 x 2 = 172
>Armament Haki: 100 (+20 = 120)
>Observation Haki: 72
Martial Arts: 73 + 27 = 100
>Swordsmanship: 120 (+20 = 120)
>Rokushiki: 100
.
.
Possession of a Saijo O Wazamono Sword, name " unknown " as of yet
Seastone Weapon Black Keys (like this, image 1 and image 2)
NPC's

Name: Velvet Arakáno | Epithet or Alias: "Flower of Tengen" | Age: 21 | Height: 5’7” or 1.71 m | Weight:
Hair Color: Rose Pink | Eye Color: Aquatic blue with streaks of red​
One would easily mistake her as the most beautiful woman in the world. Her most recognisable feature was her long, snowy rose pink hair tied up into a bun, has long bangs that flare over her face. With her piercing aquatic blue eyes with streaks of red like aquatic leaves, not of those of a person that is simply in a trance of death. But in fact, it’s almost a childish glee to them. Velvet has fair skin like most other girls but possesses a heart-warming smile. She has an athletic yet curvy figure. She would be wearing her detailed kimono with her scabbards placed at her hips thanks to a hash that is tied to her waist.

Velvet Arakáno, true birth name is: "Shinmen Musashi no Kami Fujiwara no Harunobu". However she didn't like being called "Musashi" so took upon another name that was by "Velvet".
Level 60, 60 x 5 = 300
Human Race Bonus: +12 in Str, Spd and Vit | +18 in MA
Martial Arts Bonus: +5 in Speed
Strength: 80 + 12 = 91
Speed: 64 + 12 + 5 = 81 x 2 = 162
>Reaction Speed: 81
>Movement Speed: 81
Vitality: 69 + 12 = 81 x 2 = 162
>Durability: 81
>Stamina: 81
Haki: 59 x 2 = 118
>Armament Haki: 82
>Observation Haki: 36
Martial Arts: 28 + 18 = 46 x 2 = 92
>Swordsmanship: 92

Name: Cú Chulainn | Epithet or Alias: “The Accursed, Mark of Cain” | Age: ? | Height: 185 cm | Weight: 72 kg​
Blue-haired, red-eyed man whose primary outfit is a deep ultramarine full body tights. Grey metalic pauldrons, and a metal plate over his lowest abdominal section. He wears his hair in a rattail that reaches his mid-back. He also wears a pair of silver earrings.
Level 60, 60 x 5 = 300
Human Race Bonus: +12 in Str, Spd and Vit | +18 in MA
Strength: 80 + 12 = 91
Speed: 64 + 12 + 5 = 81 x 2 = 162
>Reaction Speed: 81
>Movement Speed: 81
Vitality: 69 + 12 = 81 x 2 = 162
>Durability: 81
>Stamina: 81
Haki: 59 x 2 = 118
>Armament Haki: 77
>Observation Haki: 41
Martial Arts: 28 + 18 = 46 x 2 = 92
>Spearmanship: 92

Name: Leon Bigby | Epithet or Alias: “Ragnarök” | Race: Mink, Wolf Mink​
coming soon
Level 55, 55 × 5 = 275
Mink Race Bonus: +20 in Strength and Speed | +5 in Vitality
Strength: 61 + 20 = 81
Speed: 56 + 20 + 5 = 81 × 2 = 162
>Reaction: 81
>Movement: 81
Vitality: 71 + 5 + 5 = 81 × 2 = 162
>Stamina: 81
>Durability: 81
Haki: 46 × 2 = 92
>Armament Haki: 61
>Observation Haki: 31
Martial Arts: 41 = 41 × 2 = 82
>Electro Combat: 82

Name: Marko | Epithet or Alias: | Race: Fishman, Great White Shark​
Coming Soon ...
Level 55, 55 x 5 = 275
Fishman Race Bonus Boost: +20 in Strength | +5 in Speed | +20 in Vitality
Martial Arts Bonus Boost: +5 in Speed
Strength: 61 + 20 = 81
Speed: 71 + 5 + 5 = 81 x 2 = 162
>Reaction Speed: 81
>Movement Speed: 81
Vitality: 56 + 20 = 76 x 2 = 152
>Durability: 71
>Stamina: 81
Haki: 46 x 2 = 92
>Armament Haki: 81
>Observation Haki: 11
Martial Arts: 41 x 2 = 82
>Fishman Karate: 82
 
Last edited:
Captain Khan
Messages
1,010
Reaction score
5,668
Points
4,050
Salty Doubloons
3,200
Name: Jin
Epithet:
The Mad Ronin
Affiliation: The Backyard Pirates
Gender: Male
Race: Human
Age: 24
Birthday: September 11
Height: 186cm
Weight: 80kg
Bounty : :feelstrashman:
He is of average build for One Piece world and has long hair. His attire consists of a simple indigo blue haori and a white keikogi, and hakama. The haori is adorned with multiple symbols that are four squares in a diamond formation on the right pecs , sleeves, and back of his haori. Also, he wears a teal beaded bracelet on his right wrist.

Even though known as the "Mad Ronin" , he seems to be well cultured. His epithet has to do with is background and his sudden rage during a heated battle .Jin also seems annoyed by those who use their martial arts skills to oppress people, especially those who proclaim that they are doing it in service of their lord.
He likes to play Shogi .

Born in the Wano, his parents were exiled from the country when he was 5 years old . They went to the Paradise part of Grand Line. Tragedy seems follow him again as his parents were killed by Marines under orders of a Tenryubito ,his hatred of marines and Tenryubito arose from that . This incident happened when he was only 10. At that moment he hated the Tenrybito but growing up,he understood why they were able to do so . He understood one absolute thing that holds in the world : Power . So he just one to attains enough power so that no one bothers him from his adventures.

His parents were very liberal and freedom loving ,which led to their exile . He seems to inherit that . Being in pirate ship as a cabin boy to feed themselves,they learned how free they were . Once old enough to wield his sword properly he ventured on his own to become a pirate by interacting with the people all around and fully explore the world without any hindrance .

He is presently traveling with the Backyard Pirates as its crew member . They are currently on still stuck on Little Garden .

Level 54
54 x 5 =270
Human Bonus (+2+2+2+3 = +9)*5=45
Martial Art Bonus = 5(MA>=41)

Strength : 71+10= 81
Speed : 61+10+5= 76

76x 2= 152
-Reaction = 81
-Movement = 71
Vitality : 57+10 = 66
66x 2= 132
-Durability = 71
-Stamina = 63
Martial Arts : 26+15= 41
41x2=82
-Sea Sword Style = 82
Haki : 55
54x2 =110
-Colour of Armament =81
-Colour of Observation = 29

Katana, Wakizashi

-Ittoryu Iai: Shishi Sonson (一刀流 「居合」 獅子歌歌 Ittōryū Iai: Shishi Sonson?, literally meaning "One Sword Style Draw and Resheath Technique: Lion's Song"): Placing the sheathed sword upright and listening to the "breath" of his opponent, the attacker rapidly unsheathes, attacks, and resheathes their sword. An interesting note is that the user does the technique back-handed as opposed to from the waist with a standard grip on the sword.
(21 Strength, 11 Mastery) Destructive Potency Rank: C
-Sanjuroku Pound Ho (三十六煩悩(ポンド)鳳 Sanjūroku Pondo Hō?, kanji meaning "Phoenix of the 36 Earthly Desires"; furigana meaning "Pound Phoenix/Cannon"): This attack uses the air itself to slash the target from a distance. To initiate it, the user first holds one of his swords horizontally above the shoulder of his sword arm, and then performs a circular swing that launches the air compressed projectile spiraling towards the target.
(31 Mastery, 21 Strength) Destructive Potency Rank: C
-Hiryu: Kaen (飛竜火焔 Hiryū: Kaen?, literally meaning "Flying Dragon: Blaze"): Using one sword wielded in his left hand with his right hand gripping his left wrist for support (or vice-versa), the user jumps high up into the air and slashes his opponent. After slashing them, the user's opponent then bursts into flames from where they were slashed.
(31 Mastery, 21 Strength and 21 Movement Speed) Destructive Potency Rank: C
-Yakkodori (厄港鳥 Yakkōdori?, literally meaning "Disaster Harbor Bird"): The user launches from his sword a crescent moon-like projectile of compressed air to the opponent with great speed, similar to 36 Pound Cannon.
(31 Mastery, 21 Strength) Destructive Potency Rank: C
-Sanbyakurokuju Pound Ho (三百六十煩悩鳳 Sanbyakurokuju-Ppondo Hō?, literally meaning "360 Pound Cannon"): The user delivers a stronger version of his 36 Pound Cannon, which is presumably 10 times stronger than the original.
(51 Mastery, 41 Strength) Destructive Potency Rank: B
-Ittoryu Iai: Shi Shishi Sonson (一刀流 “居合” “死・獅子歌歌” Ittōryū Iai: Shi Shishi Sonson?, literally meaning "One Sword Style Draw and Resheath Technique: Lion's Song of Death"): A stronger version of his original "Ittoryu Iai: Shishi Sonson". The user swings his sword in a very quick and powerful unsheathe move to slice his opponent. This attack is strong enough to easily decapitate a legendary beast like a Dragon.
(41 Mastery, 41 Strength) Destructive Potency Rank: B
-Daishinkan (大辰撼 Daishinkan?, literally meaning "Great Dragon Shock"): Daishinkan consists of the user running towards his opponent with their sword held outstretched in one arm. He then executes a two handed overhead swing used to split his opponent into two from the top down.
(61 Mastery, 61 Strength and 61 Movement Speed) Destructive Potency Rank: A
-Taka Nami (鷹波 Taka Nami?, literally meaning "Hawk Wave"): While airborne, creates a powerful gust of wind to knock opponents over. It can be done while standing on the ground. The user says this attack is very useful against a group of weak enemies.
(21 Mastery, 21 Strength) Destructive Potency Rank: C
-Sai Kuru (犀回 Sai Kuru?, literally meaning "Rolling Rhino"): The user holds his swords in front of him pointing up, like rhinoceros horns, and spins quickly.
(21 Mastery, 21 Strength) Destructive Potency Rank: C
-Nitoryu Iai: Rashomon (二刀流 「居合」 羅生門 Nitōryū Iai: Rashōmon?, literally meaning "Two Sword Style Draw and Resheath Technique: Castle Gate"): A dual sword drawing technique so powerful that it can split large obstacles in half. The user draws his swords, and sheathes them quickly, able to split two train carriages in half.
(41 Mastery, 41 Strength) Destructive Potency Rank: B
-Nanajuni Pound Ho (七十二煩悩(ポンド)鳳 Nanajūni Pondo Hō?, kanji meaning "Phoenix of the 72 Earthly Desires"; furigana meaning "72 Pound Phoenix/Cannon"): Same principle as the 36 Pound Cannon. Holding his two swords horizontally above the shoulder, the user then performs a circular swing that launches two air compressed projectiles spiraling towards the target instead of one, making it twice as powerful.
(31 Mastery, 31 Strength) Destructive Potency Rank: C
-Nigiri (弐斬り Nigiri?, literally meaning "Double Slash"): A stance where two swords are held parallel so that the tips are pointing to his right or left side, this move is like a pre-requirement to perform: Toro, Otoro, Hirameki, Samon, and Maguma.(41 Mastery)
-Toro (登楼 Tōrō?, literally meaning "Climbing a Tower"): Two air-based projectile slashes are sent upwards while jumping as the user swings his swords in an upward motion.(31 Mastery, 21 Strength and 21 Movement Speed) Destructive Potency Rank: C
-Otoro (応登楼 Ōtōrō?, literally meaning "Reply Climbing a Tower"): Two air-based projectile slashes are sent downwards while falling as Zoro swings his swords downwards, with the gravity complimenting the force of the attack.(51 Mastery, 41 Strength) Destructive Potency Rank: B
-Hirameki (閃 Hirameki?, literally meaning "Flash"): Two air-based projectiles are sent forward after swinging both swords from the left or right side.(41 Mastery, 31 Strength) Destructive Potency Rank: C
-Samon (砂紋 Samon?, literally meaning "Sand Drawing"): Two air-based projectiles are sent diagonally down and to the left or right after swinging both swords from the left or right.(41 Mastery, 31 Strength) Destructive Potency Rank: C
-Maguma (魔熊 Maguma?, literally meaning "Demon Bear"): A simple downward pound into the opponent with both swords.(21 Mastery, 21 Strength) Destructive Potency Rank: C
Kinjustu " Sea Sword Style ". This Sword style requires Nitoryu ,Ittoryu for its most basic attack and gradually all three forms of Haki in order of mastery to use Sword like a form of the Sea .
Crude Thrust
Required Mastery: ]Nitoryu: 21, Strength: 21)
The user leans backs and thrusts his both swords one from above and one below to two opposing momentum on target's body for more damage.
DPR: C
Haksu(拍手, Clap)
The user swings and slams shut both his swords together . This results in immense force release ,which pushes the air between the two swords away.

-- Heki Reiki(霹靂, Thunder)
Required Mastery: ( Nitoryu: 31, Strength: 31)
After Haksu ,the user directs the force generated directly in a straight path towards his target .
DPR: C
--Sazanami(さざ波, Ripple)
Required Mastery: ( Nitoryu: 51, Strength: 51)
After Haksu ,the user swirls both his swords to distribute the force created from Haksu such that multiple ripples of air stack and strike the target.
DPR: B
--Yajirushi Shōgeki( 矢印 衝撃,Arrow Shock)
Required Mastery: ( Nitoryu:71, Strength: 71)
Immediately after Haksu ,the user then thrusts one of his swords forward thereby generating even more impulse onto the air and making it a very precise air projectile like an arrow released from a bow.
DPR: A
-- Gyro Denki no Shōgeki(ジャイロ 矢印 衝撃,Gyro Electric Shock)
Required Mastery: ( Nitoryu:91, Strength: 91)
Immediately after Haksu ,the user then thrust one of his swords forward and swirls his other around the thrusted one thereby generating gyroscopic air projectile which spins vertically and traverses horizontally or vice-versa towards the intended target .
DPR: S
--Shobu no Owari (勝負 終わり,End Game)
Required Mastery: ( Nitoryu: 100, Strength: 100)
Immediately after Haksu ,the user thrusts both his swords forward and immediately returns them to former position of Haksu(拍手) creating another immense force release . Time between the force release is so less and so spontaneous that it creates a huge impulse over a very big area which the user directs onto the air while retracing the Haksu(拍手) path so that it reaches the target . The user protects himself from the impulse through his swords .
DPR: S
Hanabi (花火,Fireworks)
The user swings both his swords either vertically upwards or downwards to launch two air based projectiles which converges towards his target . Both projectiles converge before hitting the target and explode like fireworks and produces more projectiles and surround/hit the target .
Mastery: ( Nitoryu: 61, Strength: 61) :5 projectiles after explosion
DPR: B

Mastery: ( Nitoryu: 81, Strength: 81) : 7 projectiles after explosion
DPR: A

Mastery: ( Nitoryu: 100, Strength: 100): 10 projectiles after explosion
DPR: S
Kiri(きり,Drill/End)
The user loosens his grip on his sword(s) and rotates the hilt of the sword(s) to spin it/them like a drill .
-Ichi Kiri (壱 きり, One Drill)
Mastery: ( Nitoryu: 41, Strength: 51)
The user uses one of his sword in Kiri(きり,Drill/End) style and thrust it towards his target . It creates a spinning sword which look like an auger is drilling a hole in the target .
DPR: B
-Kouku Kiri (航空 きり, Flying Drill)
Mastery: ( Nitoryu: 51, Strength: 61)
The user uses one of his sword in Kiri(きり,Drill/End) style and thrust it on the air itself . It creates a a spinning air projectile which look like an invisible auger is drilling a hole in the target .
DPR : B
-Ni Kiri (二 きり, Two Drills)
Mastery: ( Nitoryu:61, Strength: 71)
The user uses both of his sword in Kiri(きり,Drill/End) style and thrust it towards his target . It creates two spinning swords which look like augers are drilling a hole in the target .
DPR: A
-Ni Kouku Kiri ( 二 航空 きり,Two Flying Drills)
Mastery: ( Nitoryu:71, Strength: 81)
The user uses both of his sword in Kiri(きり,Drill/End) style and thrust it on the air itself . It creates two spinning air projectile which look like invisible augers are drilling a hole in the target .
DPR: A
Bullet (弾丸)
Required Mastery: ( Ittoryu: 41, Strength: 41)
The user thrusts one of his swords towards his target by twisting his wrist, forearm, and shoulder inward, toward his chest. When he pulls back his sword arm, his arm remains halfway extended for a repetition for the attack.
DPR: B
Senkou(閃光, Flash)
Required Mastery: ( Ittoryu: 51, Strength: 41,Reaction:41)
Used as an counterattack ,the user bents one of his sword arm and thrusts the holding sword to the incoming opponent . It uses the opponent's forward momentum and adds to it .
DPR: B
Heavenly Swing
Required Mastery: (Nitoryu: 41, Strength: 41, Armament Haki: 11)
The user summons the Heavens' Sea using Haki* which acts like an Unstable Resin to the Swords and sweeps the area from the opposite side using both the swords.
* The user actually disturbs the life-force of vapours (using Haki) present in the air to create an Unstable Environment within the swords' reach

DPR: B

Tengoku no Sakebi (天国の叫び, Heaven's Cry)
Required Mastery: ( Ittoryu/Nitoryu: 91, Strength: 91)
While in the air the user rotates as he traverses diagonally up and then stops the rotation . The accumulated energy is transferred onto the surroundings, which results in sharp and minute air slashes hitting a human sized target like rain .
DPR: S
Smash(スマッシュ)
Required Mastery: ( Ittoryu/Nitoryu: 61, Strength: 61)
The user leans to either his right or left side and strikes towards his opponent with slashes from both his swords .
DPR: A
Dragon Fish Blow(竜魚打撃)
Required Mastery: ( Ittoryu/Nitoryu: 61, Strength: 61,Movement Speed: 61)
The user charges in crouching with one sword aiming for the opponent's torso from below. With their opponent's attention is directed down, the user jumps and swings his other sword from above and hits the head
DPR: A
Hien(ヒエン,The Swallow)
Required Mastery: ( Ittoryu: 71, Strength: 61)
The user starts with either a one sworded upward slash from below or a forward horizontal thrust but stops halfway, then abruptly flies it back at the opponent. Arm, elbow, and wrist rotation is applied so the strike can change its trajectory from slash to screwing thrust or thrust to a spinning slash.
DPR: A
Jolt Counter(ジョルトカウンター)
Required Mastery: ( Ittoryu/Nitoryu: 71, Strength: 61, Movement Speed: 61,Reaction:61)
To an impending attack ;the user crouching slightly in preparation for the follow-through,sprints forward, weaves both their swords over the opponent's attacking weapon or form .Using the sprint from the crouching position as additional momentum slams their swords into the opponent .
DPR: A
Cursed Dragon's Jaw
Required Mastery: (Nitoryu: 71, Strength: 71, Armament Haki: 61)
Two swords placed vertically and air-based projectile simultaneously from above and below towards the target like presented like a Dragon closing its Jaw on the target .
DPR: A

Serpent Call ( サーペントコール)
Required Mastery: ( Ittoryu/Nitoryu: 81, Strength: 81)
Positioning two swords perpendicularly to each other ,the user slides the vertical sword across the horizontal one and slashes the target . At the same time the horizontal sword is also struck at the target .
The noise of the two swords colliding resembles a serpant's sound .

DPR: S

Revolving Door Counter( 回転ドアカウンター)
Required Mastery: ( Ittoryu/Nitoryu: 91, Strength: 81, Movement Speed: 81,Reaction:81 )
Trying to counter an attack,the user ducks and spins 180 degrees like a revolving door onto the opposite side of the attack stabs the target with one sword and as he returns to standing position strikes again with his other sword .
DPR: S
White Fang (ウァイト・ファング)
Required Mastery: ( Ittoryu/Nitoryu: 81, Strength: 81)
The user strikes an upward slash from below towards its target with one sword, then drives in with a thrust with the other sword from above. It must be stressed that there is virtually no delay between the two strikes. The combination is portrayed as a wolf's fangs as they sink into their victim.
DPR: S
Tsubame Gaeshi(燕返し,Swallow Reversal / Return)
Required Mastery: ( Ittoryu/Nitoryu: 91, Strength: 81)
The user starts with one sworded upward slash from below and a forward horizontal thrust by his other sword but stops them halfway, then abruptly flies them back at the opponent. Arm, elbow, and wrist rotation is applied so the strikes can change its trajectory from slash to screwing thrust and the thrust becomes a spinning slash.
DPR: S
Hurricane of The Underworld
Required Mastery: Nitoryu: 91, Strength: 91, Armament Haki: 61)
The user jumps into the air and swings his both swords towards the ground/water body to create an angular spin along with the debries from the ground/ water from the water body to hurl towards the target surrounding him/her in a hurricane enclosing viciously from a wide elliptical shape to singular point .
DPR: S

Umi no Hanran (海の反乱, Revolt of the Sea)
Required Mastery: ( Ittoryu/Nitoryu: 81, Strength: 81)
From being in an almost static postion like the calm sea ,the user suddenly springs forward either vertically or horizontally both his swords into action in the direction of the target .
A sudden change in momentum magnifies the intensity of what seems like a normal two sword thrust .

DPR: S

Jashin no Ikari (邪神の怒り,The wrath of the Evil God)
Required Mastery: ( Ittoryu/Nitoryu: 81, Strength: 81,Movement Speed : 81)
The user runs few paces and then jumps into the air all the while raising both his swords up high . As he descends ,his swords comes down onto the target .
DPR: S

Oni no Nise Kage (鬼の偽の影, False Shadow of the Ogre)
Required Mastery: ( Ittoryu/Nitoryu: 81, Strength: 81)
The user thrust one of his swords forward but loosens the grip just before reaching its target . The sword slips down and the user flicks his fingers to make it perpendicular to the earlier stance . Under this deceptive shadow move, the user swings his other sword onto the target . And then ducks to swing his first word onto the lower position of the target .
DPR: S
 
Last edited:
Oreki
Messages
5,354
Reaction score
21,870
Points
16,150
Salty Doubloons
2,469

|General Information|

Name: Nero | Affiliation: Devil Pirates | Race: Human | Gender: Male | Occupation: Captain | Bounty: ß 848 million | Age: 20 | Date of Birth: 17 April | Height: 5ft95inch

|Appearance|
Nero is a good-looking young man standing at 176cm (5'9") with spiky black hair and blue-red eyes. he wears casual attire, consisting of a dark blue hooded jacket, a dark crimson shirt, and black pants with military-style combat boots.
|Personality|
Nero is a determined, concentrated, independent, serious, distant, sardonic, and somewhat antisocial person. Initially, he is cold and standoffish, distancing himself from his companions.

Nero struggles to articulate his feelings. He keeps a lot bottled up, especially with confronting how he feels about his surroundings. He doesn't share the weight of his grief over the deaths of his loved ones and instead tries to deal with it alone, further isolating himself and pushing others away.

Initially, Nero didn't fully understand other people's feelings and emotions in general, which is why his actions sometimes came off as eccentric and lacking in tact. Although he is careful and deliberate in his actions, and he despised the idea of solitude, hence he tries to protect those dear to him so he would not have to face his fear of being alone in the world.

After becoming a pirate, however, things change for him big time. He's thrown into a completely new world that no one could have prepared him for. Externally, his life is turned upside down, but internally, he mostly remains the same and adjusts accordingly. He even finds new people on top of this change in his life.

However, the person Nero was, all but disappears when he first realizes how cruel this world really is. His personality changed drastically. He trashed his previous ideology, pledging to crush those who dared threaten his place of belonging.

Nero despises losing and he's not the type of guy to accept a losing streak.

|Background|


|Statistics|

Level 100

100×5=500
Human Bonus: 20+20+20+30 in Str, Spd, Vit, M.A.
Strength: 80+20+5+10(Powersuit)+5(Tomboy 2 turn use 1 turn cooldown)=120
Speed: 74+20+5=99
99×2=198
-Reaction: 97+5 = 102
-Movement: 101
Vitality: 76+20+5=101
101×2=202
-Stamina: 101
-Durability: 101
Mind: 50
50×2=100
Science: 100
Haki: 100
100×2=200
-Armament Haki: 120
-Observation Haki(Awareness): 100
-Conqueror Haki
Martial Arts: 70+30=100
100×2=200
-Red Queen(Sword): 120
-Armiger(Cursed Item): 100

Remaining Points: 50

|Weapons|
Red Queen


Nero Red Queen Abilities

Bloodstained: is activated by resting the sword on one's shoulders. The skill begins with a diagonal slash from the top-right to the bottom-left, with the user making a full circle spin, drawing their sword backward in the middle of the spin in preparation for the next attack. This leads to a second diagonal slash from the bottom-right to top-left, followed by a horizontal slash from left to right. The user then executes an upward vertical slash, performing a backward somersault. This is followed by a horizontal slash from right to left and another full circle spin, which leads to a diagonal slash from the bottom-right to the top-left, stopping at face height. From this position, the user spins their sword in a full circle, hitting the target from the user's right side.

A: 71 Mastery, 71 Strength and 71 Movement Speed
S: 91 Mastery, 91 Strength, and 91 Movement Speed

Horizontal Square: is activated by drawing one's sword to the back and right. The first hit is a horizontal swing from right to left. The sword then bounces back, and after an instant of being held still at the user's left side, another horizontal swing from left to right is executed. The force of this blow sends the user's body spinning clockwise, with the sword ending up at the user's left flank and unleashing a third horizontal air strike from left to right. The skill is finished with a forehand strike from the right. The skill's four swings draw a square of light that expands outward.

A: 75 Mastery, 75 Strength
S: 95 Mastery, 95 Strength

Howling Octave: begins with five high-speed continuous thrusts at the target, followed by a cut downward and then a cut upward, before finally performing a final full force swing from an overhead position. Due to the skill being of very high level, the post-motion delay of the skill is also quite long.

A: 71 Mastery, 71 Strength and 51 Movement Speed
S: 91 Mastery, 91 Strength and 51 Movement Speed
S+: 120 Mastery, 100 Strength and 51 Movement Speed

Rage Spike: is a charge-type skill that allows the user to close a distance of about ten meters in nearly an instant and consists of an upward slash from the right. However, as it is a basic skill, it deals a very insignificant amount of damage. The skill is similar to «Sonic Leap», except that it has a larger range and its trajectory cannot be aimed towards the sky.

The skill can be activated by keeping the body low and bent forward while placing the sword in a parallel manner to the user's right leg and then drawing the sword back.

C: 21 Mastery, 21 Strength, 41 Movement speed
B: 41 Mastery, 41 Strength, 41 Movement speed
A: 61 Mastery, 61 Strength, 41 Movement speed
S: 81 Mastery, 81 Strength, 41 Movement speed


Savage Fulcrum: begins with a right to left (left to right if using one's left hand) horizontal slash. The user then rotates the sword by ninety degrees and performs a vertical slash from bottom to top. Finally, the user unleashes a full-powered vertical Air slash from top to bottom. The combined trajectory of the skill is similar to the Arabic number "4".The skill is effective against large type opponents.

This skill is activated by putting one's sword at the waist and then twisting one's body to the right (left if left-handed).

A: 75 Mastery, 75 Strength
S: 95 Mastery, 95 Strength

Reaver: is a charge-type Sword Skill that delivers a single, fast thrust with a forward jump. The skill is activated by lowering one's stance and raising a one-handed curved sword atop one's shoulder.

B: 41 Mastery, 41 Strength and 41 Movement Speed
C: 21 Mastery, 21 Strength, and 21 Movement Speed

Horizontal Arc: begins with a horizontal swing from left to right. The user then flips their wrists and completes the skill with vertical swing in a reversed path from right to left.

S+: 100 Mastery, 100 Strength
S: 81 Mastery, 81 Strength
A: 61 Mastery, 61 Strength
B: 41 Mastery, 41 Strength

Sonic Leap: is a charge-type Sword Skill that consists of a single top to bottom vertical slash, similar to the 1-hit skill «Vertical»; however, «Sonic Leap» allows the user to charge from over twice the distance in an instant. The skill is also similar to «Rage Spike», except that this skill's range is shorter and its trajectory can be aimed at the sky. The skill is activated by raising the sword high up, usually atop one's shoulder.

S+: 91 Mastery, 91 Strength, and 100 Movement Speed
S: 81 Mastery, 81 Strength, and 81 Movement Speed
A: 61 Mastery, 61 Strength and 61 Movement Speed
B: 41 Mastery, 41 Strength and 41 Movement Speed

Snake Bite: consists of two hits, one from left to right, immediately followed by a second hit from right to left. Due to the speed of the Sword Skill, the two hits appear as if done with two swords instead of just one, and only one sound of impact is released with the skill. This skill is activated by positioning oneself in a way that it looks like one is putting the sword at the left side of one's waist.

S+: 100 Mastery and 100 Strength
S: 81 Mastery and 81 Strength
A: 61 Mastery and 61 Strength
B: 41 Mastery and 41 Strength

Judgment cut: The user swings so fast that the sword doesn't appear to even leave its sheath. It creates a distortion in space that engulfs his target which is sliced multiple times by the blade in very rapid succession. The ability is capable of hitting any enemies that are within the rather large distortion radius.

S: 91 strength, 91 mastery, AoE is mastery dependent

Horizontal:
consists of a single horizontal Air slash that is carried out by first focusing the weight of the body on the right foot before moving the sword back slightly, then lifting one's left foot due to the inertial weight of the sword and shifting the weight to the left side of the body, thus converting the strength in the swinging motion inside the legs and waist from the hands to the tip of the waist into power for the sword swing.

S: 81 Mastery, 81 Strength
A: 61 Mastery, 61 Strength
B: 41 Mastery, 41 Strength

Tsujikaze: is a straight, long-ranged, skill. After a short period of "charging", the user executes a diagonal slash from bottom-left to top-right at such a speed that it is impossible for the human eye to keep track of the sword.

The skill is activated by lowering a katana-type weapon to the user's left hip. The skill takes some time before it activates, which is the only time that the opponent has to prepare a counter-attack, as the skill is too fast once it initiates.

S: 91 strength, 91 mastery
A: 71 strength, 71 mastery

Flash Thrust: It's a standard but a highly effective attacking movement. From the basic fencing position, extend your right foot forward without overstretching or losing balance. As you move towards your opponent, extend your sword arm, and engage your opponent with a stab or slash.

S+: 100 Mastery, 100 Strength, 100 Movement speed
S: 81 Mastery, 81 Strength, 81 Movement speed
A: 61 Mastery, 61 Strength, 61 Movement speed
B: 41 Mastery, 41 Strength, 61 Movement speed
C: 21 Mastery, 21 Strength, 41 Movement speed

«Star Splash» begins with three short thrusts at the target's chest, provoking the target to raise its guard up. Although the first three thrusts do not deal much damage (DPR: D), the number of hits and their speed is overwhelming. Afterwards, the three thrusts are followed by two slashes at the target's now undefended legs. The user then performs two strong jabs high and low, followed by a final strong stab at the target's chest.

(51 strength, 51 mastery) Destructive Potency Rank: B (Multi-hit)

«Single Shot» is a beginner level skill that consists of drawing a throwable weapon behind one’s shoulder and then suddenly thrusting the weapon forward for forward momentum, throwing the weapon in the blur of a moment. Due to being a basic skill, it deals a very small amount of damage.

(21 strength, 21 mastery) Destructive Potency Rank: C

«Slant» consists of a single sharp forty-five degree diagonal slash. The only thing that Slant differs from other 1-hit skills like Vertical or Horizontal is that Slant has a slanted trajectory and it can attack in two directions: either from top-right to bottom-left or bottom-left to top-right, the latter being the same stance as drawing a sword from the waist, thus greatly decreasing the time required to activate the skill.

As the skill can be used in two directions, it can be activated either by putting it on one's shoulder for a top-right to bottom-left slash or in a similar motion to drawing a sword from the waist for a bottom-left to top-right slash. The basic range of the skill is two and a half meters.

(51 Mastery, 51 Strength) Destructive Potency Rank: B

«Vertical» consists of a single slash from top to bottom. The skill is activated by spreading one's feet out to the front and back and then holding one's sword up as though letting it rest atop one's shoulder.

(21 Mastery, 11 Strength) Destructive Potency Rank: C

«Vertical Arc» The first hit of Vertical Arc is a diagonal slash from top-left to bottom-middle. As the sword approaches the floor, the user quickly readjusts their wrist and performs another diagonal slash from bottom-middle to top-right. The combined trajectory of the two hits looks like the Latin letter "V".

(41 Mastery, 41 Strength) Destructive Potency Rank: B

«Vertical Square» is activated with a powerful stamp. The first strike of this Sword Skill is a vertical slash from an overhead position with little backward motion. This slash is followed by two upward vertical slashes. Finally, the skill is concluded with a full-power downward slash from an overhead position. Similarly to the «Horizontal Square», a square, drawn with the four hits of this skill, continues to spin as it dissipates.

(71 Mastery, 61 Strength) Destructive Potency Rank: A

«Vorpal Strike» consists of a single ultra high-speed and powerful thrust, which induces a long delay after a player uses the skill. However, the reach of this Sword Skill is double that of the actual blade, possibly damaging more than one target if they are close together. Additionally, its power is comparable to that of a two-handed heavy pole-arm, which is more than enough to compensate for the long delay. When used, the skill lets out a sound similar to that of a jet engine.

(71 Mastery, 61 Strength) Destructive Potency Rank: A

«Sharp Nail» begins with a diagonal slash from the bottom-right to top left, followed by a horizontal slash from left to right. Finally, the skill is ended with another diagonal slash from top-right to bottom-left.

An alternative execution of the skill begins with a nearly vertical slash from the user's left shoulder, hitting the target's right side, after which the sword instantly shoots back into a high position and slashes vertically again, hitting the target's left side, then leaps up again and slashes vertically at the centre of the target.

(51 Mastery, 51 Strength) Destructive Potency Rank: B

«Ryūtsuisen» From a position higher than one's opponent (usually initiated by a powerful jump), one uses the momentum of the fall to strengthen a two-handed sword swing that brings the blade down on the opponent's head or shoulder.

(41 strength, 41 movements, 41 mastery) Destructive Potency Rank: B

«Ryūtsuisen ● Zan» Beginning in the same way as Ryūtsuisen, the user positions the sword as to initiate a downward stab to the head instead of a downward swing.

(41 strength, 41 movements, 41 mastery) Destructive Potency Rank: B

«Ryūkansen» Most often used as a counterattack against a thrust or charge, one sidesteps a forward-moving opponent and moves past them. In doing so, one spins in a full circle, adding momentum and centrifugal force to the strength of the sword swing, which is then aimed at either the opponent's back or the back of the neck.

(61 strength, 61 movements, 61 mastery) Destructive Potency Rank: A

«Ryūkansen ● Tsumuji» One of the variations of Ryūkansen, Ryūkansen Tsumuji is a direct attack rather than a counter, and involves a more forward direction of spinning, such as in a drilling motion like a torpedo.

(61 strength, 61 movements, 61 mastery) Destructive Potency Rank: A

«Ryūkansen ● Kogarashi» Involves a simple backhanded slash from a single turn to blast the foe away; unlike the original version, it is not a full circling spin, and is meant to be a quick and possibly situational strike.

(61 strength, 61 movements, 61 mastery) Destructive Potency Rank: A

«Ryūkansen ● Arashi» A variation of the normal Ryūkansen, this technique places the swordsman is in a full rolling somersault slash while attacking.

(61 strength, 61 movements, 61 mastery) Destructive Potency Rank:

«Ryūsōsen» A massive flurry of strikes delivered to the opponent. The sheer speed of the slashes makes this technique difficult to counter.

(71 strength, 71 mastery) Destructive Potency Rank: A

Special Skills

Trigger: When activated, it seems to resemble a translucent shadow of a demon that floats behind the User. The demon has a "sheath" attached to its left arm. The user gains burning red eyes and gains a hazy, blue aura. The user dashes forward and slashes at their opponent with incredible speed. Use of this technique Gives +10 strength (1 turns cooldown)
(Requires 100 Strength, 100 Sword Style) - DPR: S+

Horizontal Arc: begins with a horizontal swing from left to right. The user then flips their wrists and completes the skill with a vertical swing in a reversed path from right to left. Use of this technique Gives +10 strength (1 turns cooldown)
(Requires 100 Mastery, 100 Strength) - DPR: S+

Horizontal: consists of a single horizontal Air slash that is carried out by first focusing the weight of the body on the right foot before moving the sword back slightly, then lifting one's left foot due to the inertial weight of the sword and shifting the weight to the left side of the body, thus converting the strength in the swinging motion inside the legs and waist from the hands to the tip of the waist into power for the sword swing.
(Requires 100 Strength, 120 Sword Style) - DPR: S+

Tsujikaze: is a straight, long-ranged, skill. After a short period of "charging", the user executes a diagonal slash from bottom-left to top-right at such a speed that it is impossible for the human eye to keep track of the sword.

The skill is activated by lowering a katana-type weapon to the user's left hip. The skill takes some time before it activates, which is the only time that the opponent has to prepare a counter-attack, as the skill is too fast once it initiates.
(Requires 100 Strength, 120 Sword Style) - DPR: S+

Slicing Sheathe: Placing the sheathed sword upright and listening to the "breath" of his opponent, the attacker rapidly unsheathes, attacks, and resheathes their sword.
(Requires 100 Strength, 100 Sword Style) - DPR: S+

V Trigger Slice: The user fully extends both arms out to each side and swings both swords with extreme precision at the same time. This is done in a downward and diagonal motion to create a 'V' shaped air slash that leaves a wake of destruction in its path.
(Requires 100 Strength, 120 Sword Style) - DPR: S+

Tsumujiguruma: is activated, the user first crouches and then jumps up high, turning their body in mid-air, thus accumulating power to their weapon. When the user reaches the ground, they unleash a heavy, horizontal 360 degrees slash and hitting anyone in the area around the user unfortunate enough to get in their way. Though it is a ranged attack, the attack deals a large amount of damage and also causes a stunning effect on everyone hit by the skill. However, as the skill is very high-leveled, it also has a long post-motion delay.
(Requires 100 Strength, 120 Sword Style, 100 movement) - DPR: S+ (sword distance) S (air slash)

Sword skills combined with Navigation

Lightning Sword: Channelling lightening into the blade flow using weather balls, would increase the blade’s sharpness by electricity heating it. This would allow Nero to cut through almost anything. Furthermore, if an opponent is stabbed, their body goes can start to go numb due to an electrical current that causes the muscles to contract, making it harder for the opponent to move.

S: 12 w-ball
A: 10 w-ball
B: 8 w-ball

Lightning Sword: Nero uses lightning around his sword to channel a bolt of extremely powerful lightning. It has a great range, making it more effective in battle. It can be noted that this technique is more of a use on water because the lightning current produced is carried on the entire surface making it more difficult for the enemy to avoid it.

S: 100 navigation, 20 w-ball
A: 81 navigation16 w-ball
B: 61 navigation, 12 w-ball

Lightening Flower: Nero thrusts his sword at his opponent with blue Lightening warped up around his sword, releasing all the lightning at their feet, paralyzing them, then swings it upward, slashing them.

S: 81 strength, 81 swords, 50 navigation, 8 w-balls
A: 61 strength, 61 swords, 40 navigation, 6 w-balls
B: 41 strength, 41 swords, 30 navigation, 4 w-balls

Lightning Sharp Spear: By shaping it into a form sufficient for an electrical discharge and using it together with the user's own "thrust". This technique uses shape transformation to form the original lightning attack into a spear or blade-shape, adapting it for mid-range attacks with a maximum range of about five meters. Its increased range means there is less of a risk to the user. It also has the advantage of being able to be used for surprise attacks and capturing.

S: 81 strength, 81 sword, 81 navigation, 12 w-ball
A: 61 strength, 61 sword, 61 navigation, 10 w-ball
B: 41 strength, 41 sword, 41 navigation, 8 w-ball

Lightning Senbon: A variation of the Lightning that uses shape transformation by giving all concentrate to the sword swing to create countless sharp senbon that are fired at the enemy in quick succession.

this can be like a bigger AoE version of the regular thunderbolt tempo where its more like electric rain/senbon (area of effect is navigation mastery/2)

A: 100 navigation, 20 w-ball
B: 81 navigation, 16 w-ball
C: 61 navigation, 12 w-ball

Lightning Sharp Spear Heaven Step: Nero lands a series of sword attacks on his opponent, finishing with an upwards strike that sends his opponent up in the air. While they're up, Nero sends a few Lightning Senbon, and finishes with Lightning Sharp Spear, splitting the spear into multiple ones after it pierces.

S: 100 Mastery, 100 Strength, 100 navigation 36 w-ball (multi-hit)
A: 81 Mastery, 81 Strength, 81 navigation, 30 w-ball (multi-hit)

Lightning Sharp Spear Flower: Nero thrusts at his opponent with a Lightening Sharp Spear in a downward angle, collecting lightning at their feet, paralyzing them, then swings it upward, slashing them.

S: 91 strength, 91 sword, 91 navigation, 12 w-ball (multi-hit)
A: 71 strength, 71 sword, 71 navigation, 10 w-ball (multi-hit)
B: 51 strength, 51 sword, 51 navigation, 8 w-ball (multi-hit)

Lightning Fall: begins with the player kicking off the ground at full force. The player then performs a mid-air forward somersault, reversing their grip at the same time. As the player lands, they thrust their sword. At that moment, a surge of electricity is generated by the sword. Anyone hit by the skill directly suffers physical damage and electric damage

S: 91 Mastery, 91 Strength and 100 Movement Speed, 50 navigation, 8 w-balls
A: 71 Mastery, 71 Strength and 81 Movement Speed, 40 navigation, 6 w-balls
B: 51 Mastery, 51 Strength and 61 Movement Speed, 30 navigation, 4 w-balls

Lightning Fall Zigzag: Nero expels a Lightening into the air. He moves extremely fast in a zig-zag pattern, such that he leaves after-images. He attacks the opponent with only one strike. Then the lightning strikes down from the air.

S: 91 Mastery, 91 Strength and 100 Movement Speed, 100 navigation, 20 w-ball
A: 71 Mastery, 71 Strength and 81 Movement Speed, 81 navigation, 16 w-ball
B: 51 Mastery, 51 Strength and 61 Movement Speed, 61 navigation, 12 w-ball

The Ring of Radiant Light (Cursed Ring)


Cursed Ring: Armiger, 71 mastery in a sword style, 61 strength, 51 speed. This cursed ring grants the ability to create swords around the user and nearby area, requires stats in its own substat: Armiger. Test: beat the Spirit in a battle.

Armiger ( lit. Summon Phantom Swords), known as Armiger Arsenal, is the means to wield special swords. These swords are special weapons that can only be summoned by someone who wields Armiger. The royal arms are also known as the Glaive of Kings, are special weapons that only ring keeper can brandish. They are the weapons of the previous monarchs of the hidden kingdom. There have been 113 kings. The power of kings is to wield all of their collected royal arms simultaneously, an ability known as Armiger. The weapons can be equipped and used in battle. Royal arms have intricate designs of contrasting precious metals and alloys, such as platinum, gold, shibuichi, and shakudo mokume-gane, with fine grain and smooth surface polishes to differentiate them from other weapons. They have elaborate decorations, such as light ray indentations and wing motifs.

The weapons have a transcendental presence and the user can make the weapons appear and disappear at will. Each weapon emits light, and the color of that light depends on the user.
Number of swords can be summoned per mastery;

1-20 Basic Mastery- 2 swords at once
21-40 Adept Mastery- 4 swords at once
41-60 Skilled Mastery- 7 swords at once
61-80 Proficient Mastery– 11 swords at once
81-99 Excellent Mastery – 16 swords at once
100 Supreme Mastery – 21 swords at once

Skills of Armiger

Armiger Special Ability: Nero summons multiple weapons. With simple hand gestures and a thought he can control where the weapons go as well as make it take various forms. Nero controls the weapons to attack from any direction, ultimately enveloping and tearing up the enemy.

S+: 100 Sword, 100 Armiger, 100 Strength
S: 81 Sword, 81 Armiger, 81 Strength
A: 61 Sword, 61 Armiger, 61 Strength
B: 41 Sword, 41 Armiger, 41 Strength

Projection (Trace Version): is the personal variation of Armiger that Nero can use, referred to as Tracing due to the unique aria, "Trace On", that is used for its activation. Tracing greatly differs from normal Projection in the fact that not only does it reproduce the shape and substance of an actual weapon, but also its entire history as well. Objects created with tracing are inferior to the originals due to the fact that only so much information can be gathered by sight alone, making them have low durability. The weapons need to be seen directly in order to be traced. After replicating the weapon Nero can fire them at his opponent at will or can even wield it. Can only copy Graded weapons if user has one of at least the same Grade. Cursed swords can only have their appearance copied.

Shield Sword: Nero summons multiple swords from the ground near them before swiping at an opponent with them.

S+: 100 Sword, 100 Armiger, 100 Strength
S: 81 Sword, 81 Armiger, 81 Strength
A: 61 Sword, 61 Armiger, 61 Strength
B: 41 Sword, 41 Armiger, 41 Strength

Sword's Web: A defensive technique. As the name implies, the user summons many weapons that protect them from incoming projectiles. (Defensive Skill)

Armiger Walk: Nero use his summoning swords in the form of stairs, giving the appearance of flight. Similar to Skywalk.

Rho Aias: The Seven Rings that Cover the Fiery Heavens: is the shield used that capable of stopping strong attacks. It's a bronze shield covered in seven layers of summoning swords in the form of flower petals. Its existence was sublimated into a Conceptual Weapon that is said to be an absolute defense against any thrown weapon. (Defensive Skill)

Armiger Drill: In air Nero position his summon swords like a spear and then ram into his target. Also depending on mastery they can spin creating a static-like effect.

S+: 100 Sword, 100 Armiger, 100 Strength
S: 81 Sword, 81 Armiger, 81 Strength
A: 61 Sword, 61 Armiger, 61 Strength

Armiger Meteor Strikes: Nero with his control over summoning swords let them go into the skies then dive ramming like it would be a meteor strike.

S+: 100 Sword, 100 Armiger, 100 Strength
S: 81 Sword, 81 Armiger, 81 Strength

Armiger Babylonia: Nero barrage his armiger at an opponent (Multi-Hit)

S+: 100 Sword, 100 Armiger, 100 Strength
S: 81 Sword, 81 Armiger, 81 Strength

Armiger Reverse Babylonia: With your control when you're against multiple enemies you control your armiger to surround you aimed at your opponent then launch away from yourself at your target.

S+: 100 Sword, 100 Armiger, 100 Strength
S: 81 Sword, 81 Armiger, 81 Strength

Piercing Armiger: Nero's Summoned Swords look like a blue-green, spectral replica of Force Edge that appears in a flashlight of blue and purple color. They shatter after piercing the enemy.

S+: 100 Sword, 100 Armiger, 100 Strength
S: 81 Sword, 81 Armiger, 81 Strength

Heavy Rain Swords: Heavy Rain Swords immobilizes enemies with a storm of swords from above.

S+: 100 Sword, 100 Armiger, 100 Strength
S: 81 Sword, 81 Armiger, 81 Strength

Blistering Swords: Nero forms sets of Summoned Swords on both sides of him then launches them toward his enemy.

S+: 100 Sword, 100 Armiger, 100 Strength
S: 81 Sword, 81 Armiger, 81 Strength
A: 61 Sword, 61 Armiger, 61 Strength

Storm Swords: Nero summons his swords in a form of a spiral around his enemy then eventually stabs all of them into his target at once.

S+: 100 Sword, 100 Armiger, 100 Strength
S: 81 Sword, 81 Armiger, 81 Strength
A: 61 Sword, 61 Armiger, 61 Strength

Spiral Swords: Summoned Swords form in a spiral around the user and will hit your enemy if they get close.

S+: 100 Sword, 100 Armiger, 100 Strength
S: 81 Sword, 81 Armiger, 81 Strength
A: 61 Sword, 61 Armiger, 61 Strength
 
Last edited:
Dango
Messages
104
Reaction score
1,035
Points
3,050
Salty Doubloons
503
Name: Dango
Nickname : Donut Man
Gender: Male
Birthday : August 1
Occupation : ??
Affiliation: Pirate
Age : 21
Height: 7'11
Weight: 190 pound
Weapon : Uses a Bow and a Trident with a Donut custom Trident
Race : Human
Favorite Food: Donuts & Frozen Yogurt


Physical Description: Dango is pretty well build guy for a slim guy. He Is always spotted wearing black joggers with Crocs.

He wears an open black leader Jacket with a Donut logo spotted on his back. Carries a camping bag everywhere he goes. Inside it is a soft and Comfy blanket in case he falls asleep, a pack of Donut he made himself, Mp3 player, and his remarkably Heavy Trident that sticks out of his bag.

Personality: Is Lazy, relatively calm and charismatic. Very blunt and doesn't hesitate to say what comes to mind at the moment. When something is not interesting him he is likely to go to sleep. Creative and Innovative, in which he will even change his fighting style if it does benefits him. Although he might come as friendly man, he is a savage on the battlefield and wont hesitate to kill anybody who mention themselves as enemies. Seeks for challenge for boredom.

Background: Dango was born on the 100th floor of death in a Tower that was said to be made by God. It's located in Elbaf of the New World, and was said to be inhabitable by Mankind.

It soo dangerous that many notorious pirates went inside and never lived to tell the story.
what's in it? nobody knew and most Giant inhabitant where not inquisitive to want to know.

The tower remain undefeated until one certain day one Giant who goes by the Name Brett beat all the level of the tower and manage to beat the legendary 100th floor of death and became known as the Legendary Warrior of the Tower.

Along his Journey in the Tower Brett manage to find a baby who was almost unconscious if it weren't for him arriving there. Brett then decides to raise the Kid as his own.

Notorious he was, nevertheless was feared by many fellow Giants and often be an outcast of the society.

Dango grew to look up to Brett as a father, and will often times be excluded like his said Dad. A lot of Kids called him demon child who is plaque to the World, often times it really didn't bother him except the times when the Kids tried to throw rocks at him which was so big that he had to call Brett.

As years move on Dango was regularly trained by Brett in the art of the snake where you focus more on agility and try to be lightweight and focus on your speed.

"Focus on your breath, maintain your balance and be with your surrounding until you become one with nature" is what Brett would always tell him
 
Frayz
Messages
2,621
Reaction score
12,763
Points
8,300
Salty Doubloons
1,243

Name: Jimmy Frayzah
Affiliation: Devil Pirates
Occupation: Still Undecided
Epithet: Mad Red/Cowboy From Hell
Bounty:
556,660,000
Jikei-dan/The Vigilante/Crime Slicer (formerly)
Unwritten Madness/Shadow Sentinel/Law Slicer/Shadow Slicer (alternate)
Race: Human
Gender: Male
Age: 24
Date of Birth: April 22nd
Height: 6 ft 4 in (193 cm)
Weight: 225 lb (102 kg)
Laugh Style: Heh-heh-heh

Appearance:

Jimmy recently received a scar over his right eye, covering most of his face, and also had half of his tail cut off in the Written War. As a result, he no longer lets it show and hides it under his clothing.



Personality:
Frayzah can be pretty serious and stick to his missions but often goofs around, focuses on food, or cracks jokes about enemies to throw them off, often to the point where they believe he is delusional. He is smart enough to know his own limits but always overcomes his fears. He hates everything about the World Government, especially Faysal and the Celestial Dragons. He has declared war against them for killing his parents and brother Jason, also for brainwashing he and his other brother into doing their bidding

Background:
My name is Jimmy Frayzah. First I was a vigilante then a Marine, a damn good one if I had to say. I believed in Justice but all I believed was I lie. The Marine that executed my parents, Vice Admiral Faysal, was instantly promoted to Cipher Pol and he thought it would be fun to capture me before turning me into his little pet project. For years, I was subject to torture and brainwashing, all so I would become his perfect successor as a Marine.

But little did he know that he created his own worst enemy. He underestimated me and I eventually saw the truth so I left the Marines, killing hundreds of them on my way out and it's only the beginning. Justice is dead to me now. I will end Faysal and I'll end anyone who stands in my way. As a member of the Devil Pirates

Stats:
Level 81
×5=405 (Human/MA: +24 Strength, Speed, Vitality/+5 Speed, Vitality,
Strength)

Strength: 71+24+5=100

Speed: 62+24+5=91
×2=182
-Movement: 82
-Reaction: 100

Vitality: 71+24+5=100
×2=200
-Stamina: 100
-Durability: 100

Haki: 73
×2=146
-Armament: 100
-Observation(Awareness): 46

Expertise: 21
×2=42
-Sword Style: 42

Martial Arts: 100
×2=200
-Hasshoken: 100
-Moon Shadow (Cursed Ability): 100
  • Unhinged Berserking (requires 100 Strength): Increases strength by a +10 for 3 turns and lowers it for the next three turns.
  • Ranged Techniques (requires 100 MA): Doubles the range of Martial Arts techniques.

Abilities/Techniques:
-Gust Slice: Holding both swords so they face forward and their tips meet at an angle, the user swings them away from each other to create a powerful gust of wind to either knock opponents over or inflict damage. The user says this attack is very useful against a group of weak enemies. (Two Sword)
Requirements (DPR: Law Slicing Mastery, Strength):
S: 100, 100
A: 81, 81
B: 61, 61
C: 41, 41
D: 21, 21

-Slicing Spiral: This attack uses the air itself to slash the target from a distance. To initiate it, the user first holds one of his swords horizontally above the shoulder of his sword arm, and then performs a circular swing that launches the air compressed projectile spiraling towards the target. Requirements (DPR: Law Slicing Mastery, Strength):
S: 100, 100
A: 81, 81
B: 61, 61
C: 41, 41
D: 21, 21

-Moon Slice: The user launches from his sword a crescent moon-like projectile of compressed air to the opponent with great speed, similar to Spiral Slice.
Requirements (DPR: Law Slicing Mastery, Strength):
S: 100, 100
A: 81, 81
B: 61, 71
C: 41, 41
D: 21, 21

-Space Bound Slice: The user runs at and slashes their opponent quickly with an upward swing which knocks them high into the air. Requirements (DPR: Law Slicing Mastery, Strength):
S: 100, 100
A: 81, 81
B: 61, 61
C: 41, 41
D: 21, 21

-Shield Slice: The user spins their sword in front of them self like a propeller, forming a half-transparent shield with the sword. Blocks projectiles if the opponent's mastery is lower than the user's. It can also be used offensively in a number of ways.
Requirements (DPR: Law Slicing Mastery, Strength):
S: 100, 100
A: 81, 81
B: 61, 61
C: 41, 41
D: 21, 21

-Pentagon Slice: The user performs five swift slashes to their opponent in swings of alternating angles to form a pentagon shape. Ideally, this technique targets all four limbs and the upper chest/collar bones.
Requirements (DPR: Law Slicing Mastery, Strength):
S: 100, 100
A: 81, 81
B: 61, 61
C: 41, 41
D: 21, 21

-Superior Slice: This technique consists of the user running towards his opponent with their sword held outstretched in one arm. He then executes a two handed overhead swing used to split his opponent into two from the top down.
Requirements (DPR: Law Slicing Mastery, Strength):
S: 100, 100
A: 81, 81
B: 61, 61
C: 41, 41
D: 21, 21

-Master Slice: After raising his sword above his head, the user delivers a powerful vertical slice to his opponent. This attack can easily slice through solid stone.
Requirements (DPR: Law Slicing Mastery, Strength):
S: 100, 100
A: 81, 81
B: 61, 61
C: 41, 41
D: 21, 21

-Reaper's Slice: A stance where two swords are held parallel so that the tips are pointing to his right or left side before swinging them to launch two air-based projectiles towards the opponent at the same time.
Requirements (DPR: Law Slicing Mastery, Strength):
S: 100, 100
A: 81, 81
B: 41, 61
C: 41, 41
D: 21, 21

-Slicing Sheathe: Placing the sheathed sword upright and listening to the "breath" of his opponent, the attacker rapidly unsheathes, attacks, and resheathes their sword.
Requirements (DPR: Law Slicing Mastery, Strength):
S: 100, 100
A: 81, 81
B: 61, 61
C: 41, 41
D: 21, 21

-Dual Slicing Sheathe: A dual sword drawing technique so powerful that it can split large obstacles in half. The user draws his swords, and sheathes them quickly, able to split two train carriages in half.
Requirements (DPR: Law Slicing Mastery, Strength):
S: 100, 100
A: 81, 81
B: 61, 61
C: 41, 41
D: 21, 21

-V Trigger Slice: The user fully extends both arms out to each side and swings both swords with extreme precision at the same time. This is done in a downward and diagonal motion to create a 'V' shaped air slash that leaves a wake of destruction in it's path.
Requirements (DPR: Law Slicing Mastery, Strength):
S: 100, 100
A: 81, 81
B: 61, 61
C: 41, 41
D: 21, 21

-Slicing Barrage: The user fully extends both arms out to each side and unleashes a devastating sword combo. Running at the opponent if necessary, the technique involves diagonal-downward sword slashes that alternate between the right and left hands (Left/Right/Left/Right or vice versa). Usually totalling between 8-16 sword slashes.
Requirements (DPR: Law Slicing Mastery, Strength):
S: 100, 100
A: 81, 81
B: 61, 61
C: 41, 41
D: 21, 21

-Slicing Spin: The user holds both swords in front of him pointing up, like rhinoceros horns, and spins quickly to multiple opponents. Useful when surrounded by enemies.
Requirements (DPR: Law Slicing Mastery, Strength):
S: 100, 100
A: 81, 81
B: 61, 61
C: 41, 41
D: 21, 21

RP Key:
TBA

Theme Song:

Name: Zaera
Epithet: Boss Bitch
Affiliation: Cipher Pol-0
Occupation: Agent/Assassin
Gender: Female
Race: Tiefling
Devil Fruit: Gasu Gasu no Mi
Age: 26
Date of Birth: 6-6-6 (6th hour-6th day-6th month)
Height: 5 ft, 4 in
Laughing Style: Ta-bada-bada-bada


Physical Description:


Personality:

TBD

Equipment:
TBD

Background:
TBD

Stats:
TBD

Fighting Style:
TBD

Theme Song:
 
Last edited:
Gambit
Messages
9,430
Reaction score
30,713
Points
25,300
Salty Doubloons
598


BASIC INFORMATION

  • Name: Prince Landayan Morrow​
  • Epithet: The Gambit, Vampirate Prince, Lord of Assassins, 14th Royal Blacksmith
  • Level: 100
  • Bounty: 275.78 Million --> 325.25 Million --> 425.25 Million --> 1.2 Billion --> 1.355 Billion
  • Race: Human-Tiefling​
  • Gender: Male​
  • Affiliation: Silver Vampirates​
  • Occupation: Captain Commander, Royal Blacksmith, Philanthropist, Alchemist, Necromancer, and Historian​
  • Height: 6'8' (203 cm)​
  • Date of Birth: 20th of June​
  • Age: 36​
Overview
35 years ago, Landayan Morrow was born in North Blue in a Kingdom called Hiraya "Enchanted Forest". He is half-human, half-Tiefling. He was an adopted son of the royal family wherein the king was his father's cousin. Soon after a tragedy in Hiraya when he was 19, he ventured to the sea and landed on an island called Poker Island, North Blue. This island is ruled by a mafia community, assassins, gambling lords, and some members of the Underworld organization.

Shortly when he was 20, became an assassin on that same island but he quickly rose to the levels and made his status known to the seas. What made his fame was his acrobatic movement and flashy moves, especially when he's throwing his metal poker cards. It was just beautiful. Spinning around while throwing his favorite arsenals. Dodging attacks left and right and countering them in the process. Later on, a certain incident united the mafia communities and build their own empire of assassins, separating themselves from the Underworld.

At some point after his battle with the Red Count Pirates led by Redfield, he had an extreme battle against Vista, a strong swordsman, and Dew and King, a brawler and a swordsman respectively, killing them all in the process.

Physical Abilities
Gambit possessed immense physical strength, speed, and vitality which he attained from the extremely rigorous training back in his kingdom and a brutal exchange of punches against Larsi himself, a giant, who was considered as the strongest pirate alive. His incredible physical prowess was supplemented by his extraordinary fighting skills. It was noted that his fingers are strong enough to parry against swordsmen as he is an expert in using metal cards in battles. Above all, he is an excellent counter-launcher. He has trained so hard that he is able to see through his opponents' movements and can even see a little into the future using his Observation Haki.

Advanced Intellect
As a young prince, he was trained in many branches of studies, martial arts, science, nature, and animals (including beasts). He is a capable sailor and tailor, as he is the one dictating the navigation of the Dark Fortress and he also designs his suit. It was also noted that he is the one creating his own weapons such as metal cards, death scythe, power suits, and infusing explosives to some weapons.

Weapon Specialist
Gambit is a weapon specialist and uses a variety of them during his quest, including metal cards and Jutte. He is carrying a cane that conceals a sea prism stone death scythe ingrained with a crimson crystal that processes and converts heat into ice.
Poker Heat, Art of Flaming Cards
Landayan Morrow a.k.a, “The Gambit” is highly skilled in Poker Heat Martial Arts. This fighting technique focuses on both metal card throwing and closed quarter combat to impale, cut or slash its target.

The damage varies generally depending on the amount of speed and force used to channel an attack. Some attacks are being launched in an acrobatic form which boosts the damages it incurs to the target and there are also attacks that use an air-compressed projectile to increase its total destruction.

Ranged Attacks Requires minimum: 21 Strength and 21 Poker Heat Mastery. The amount of cards you can carry is determined by your mastery.

Melee Attacks Requires minimum: 21 Strength and 11 Poker Heat Mastery.
  • At 11 mastery you get a total of 26 cards.
  • At 21 mastery you get a deck of cards.
  • At 41 mastery you get 2 decks of cards and can throw them swiftly and rapidly that they can catch fire during the release.
  • At 51 mastery you get 3 decks of cards.
  • At 61 mastery you get 4 decks of cards.
  • At 81 mastery you get 5 decks of cards.
  • At 100 mastery you get 6 decks of cards.
  • At 120 mastery you get 8 decks of cards and create an S+ rank ranged attack.

Range Mechanics:
For every Poker Heat Mastery stat point, you have a 1-meter range. (i.e. 81 MA = 81 meter range and 120 MA = 120 meters)

RANGED ATTACKS
Three-of-a-kind
: The first ability Gambit named which consists of launching 3 metal cards to at most 3 targets, piercing through the specific body part he targeted. He could also fire these cards to a single target, accumulating all the potential damages it could incur.
- DPR C each card, requires 31 Strength, 31 MA Mastery

Straight: An enhanced version of Three-of-a-kind and the second technique he learned and named. Instead of 3, he fires 5 metal cards to at most 5 targets.
- DPR C each card, requires 41 Strength, 41 MA Mastery

Flush: This technique focuses on slashing and burning the entire body of his opponent from the belly to its chest by projecting a single flaming card in a very low position and in a curveball motion.
- DPR B, requires 51 Strength, 51 MA Mastery

Aerial Flush: This technique focuses on slashing and burning the entire body of his opponent from one side to another by projecting a single flaming card in a crescent-shaped motion.
- DPR B, requires 51 Strength, 51 MA Mastery

Bended Flush: Gambit throws are not an ordinary way of card-throwing. Instead of a linear way, it is thrown in a bent trajectory but is still as accurate as it has to be.
- DPR B, requires 51 Strength, 51 MA Mastery

Straight Flush: Gambit throws are not an ordinary way of card-throwing. Instead of a linear way, 5 metal cards are thrown in a bent trajectory but is still as accurate as it has to be.
- DPR B (each card), requires 51 Strength, 51 MA Mastery

Full-house: This technique is comparable to a homing attack (but not actually one) which focuses on marksmanship and true shot. To make this work, Gambit will throw 5 flaming metal cards simultaneously and almost fasten together, making it appear like a single card is thrown. When the cards closed into the opponent, the cards will swiftly scatter in five different directions, before hitting the opponent. The objective is to surprise the opponent by letting them think that it's just a simple horizontal formation of cards aiming for a single target.
- DPR B each card, requires 61 Strength, 61 MA Mastery

Four-of-a-kind: This technique is both offensive and defensive. The user rapidly throws a rocket-like formation of 16 flaming cards aimed to push the opponent's weapon or incoming attack. If they clashed, then the said attack is used as a defensive measure. You can subtract the DPR from each clashing attack and the attack with higher DPR will win the clash and the remaining DPR will continue toward its target.
- DPR A, requires 71 Strength, 71 MA Mastery

Dragon Suit: This technique appears to be initiated by an upward spinning swing at which point Gambit rapidly released all 26 metal cards at once which quickly form into a dragon-like projectile of flaming metal cards. It attacks the target aiming to swallow them, at which point they are cut by the spiraling metal cards inside the attack and subsequently burning them due to the fire it created upon release.
- DPR A, requires 81 Strength, 81 MA Mastery (AoE: 81/5=16)

Double Dragon Suits: 2 spiraling dragon suits.
- DPR S, requires 100 Strength, 100 MA Mastery (AoE: 100/5=20)

Poker Heat, Royal Flush: The user leaps into the air, launching 54 flaming diamond-made cards one after another down to the target/s.
Gives turn-based +10 stat boost in Strength or +20 sub-stat boost in MA
- DPR S, requires 100 Strength, 100 MA Mastery (AoE: 100/5=20)
- DPR S+, requires 110 Strength, 120 MA (single target)

Ace of Diamond: Gambit does an outstretched bent or linear throw of a single diamond-made card that surpasses the peak of his range (MA mastery x 1.5).
- DPR S+, requires 100 Strength, 120 MA

AIR SLASHES
Crescent Moon
: The user unleashes a rapidly spinning crescent-shaped air-compressed projectile by swinging his metal card across the air.
- DPR C, requires 31 Strength, 31 MA Mastery
- DPR B, requires 51 Strength, 51 MA Mastery

Lunar Eclipse: The user unleashes a rapidly spinning round-shaped air-compressed projectile by swinging his metal card while spinning.
- DPR B, requires 51 Strength, 51 MA Mastery
- DPR A, requires 71 Strength, 71 MA Mastery

Total Eclipse: The user unleashes 3 rapidly spinning round-shaped air-compressed projectiles by swinging his metal card while spinning which blasts anyone inside its path.
- DPR A, requires 71 Strength, 71 MA Mastery
- DPR S, requires 91 Strength, 91 MA Mastery

Dances Helical Crusade: The user unleashes a rapidly spiraling helical air-compressed projectile by swinging his card in a circular motion, cutting through anyone in its path before landing onto his prime target.
- DPR A, requires 81 Strength, 81 MA Mastery (AoE: 81/5=16)
- DPR S, requires 100 Strength, 100 MA Mastery (AoE: 100/5=20)
- DPR S+, requires 110 Strength, 120 MA (single target)

Shadow Fang: The user leans forward (or downward if above the target) and launches a lightning-fast combination of upward and overhead slashes. It unleashes an air-compressed projectile that resembles a wolf trying to devour anyone in its path before landing onto his prime target. .
- DPR A, requires 81 Strength, 81 MA Mastery (AoE: 81/5=16)
- DPR S, requires 100 Strength, 100 MA Mastery (AoE: 100/5=20)
- DPR S+, requires 110 Strength, 120 MA (single target)

Lucifer Morningstar:
With the card in each hand or using his vampiric claws, Gambit rapidly whirls while doing an upward swipe with his lead arm, followed by a backhand swipe with his rear arm one after the other. It creates a rotating column of flames and highly compressed air about 2 meters in diameter. It can destroy everything inside in its attack radius and path. The mixture of the two elements complements each other which magnifies its destructive potency. With his newfound vampiric ability, it is way stronger and can now propel to any direction and chase the target at will, instead of sheer vertical ascension.
- Damage scales off Strength
- DPR A, requires 81 Strength, 81 MA Mastery (AoE: 81/5=16)
- DPR S, requires 100 Strength, 100 MA Mastery (AoE: 100/5=20)
- DPR S+, requires 110 Strength, 120 MA (single target)

Fortress of Darkness, All-in!!: With a card in each hand, Gambit recalls all the sufferings he had. Out of rage, he leaps into the air and focuses all his power and speed into his hands. He then swings the cards rapidly 54 times which launches the same number of 3-feet long air slashes down to his targets.
Gives turn-based +10 stat boost in Strength or +20 sub-stat boost in MA
- DPR S, requires 100 Strength, 100 MA Mastery (AoE: 100/5=20)
- DPR S+, requires 110 Strength, 120 MA (single target)

CLOSE-QUARTER COMBAT
Forlorn
: A close-range horizontal/diagonal/vertical slash to the target.
- DPR B (stomach/sides), requires 41 Strength, 41 MA Mastery
- DPR B (hands), requires 41 Strength, 41 MA Mastery
- DPR A (chest), requires 61 Strength, 61 MA Mastery
- DPR A (back), requires 61 Strength, 61 MA Mastery
- DPR A (limbs), requires 61 Strength, 61 MA Mastery

Somersault Edge: With a card in hand, the user somersaults above the opponent and delivers a deadly slash to the opponent's back up to the back of the skull during his flip.
- DPR A, requires 61 Strength, 61 MA Mastery
- DPR S, requires 81 Strength, 81 MA Mastery

Cyclone: The user spins towards the target in order to block the incoming attacks and distract its vision so that his upcoming moves cannot be easily predicted. He will continuously advance and dodge other attacks (if there are any) and eventually cut through the opponent's torso with the cards he holds in each hand.
- DPR A, requires 61 Strength, 61 MA Mastery (signal #1)
- DPR S, requires 81 Strength, 81 MA Mastery (signal #2)
- DPR S+, requires 100 Strength, 100 MA Mastery (signal #3)

Midnight Boomerang: With 2 cards in hand, the user kicks off towards the opponent and spins rapidly before he lands four nearly simultaneous elliptical slashes to the torso.
- DPR A, requires 61 Strength, 61 MA Mastery (dusk)
- DPR S, requires 81 Strength, 81 MA Mastery (midnight)
- DPR S+, requires 100 Strength, 100 MA Mastery (dawn)

Hundred Years of Solitude: A close-range slash to the opponent's neck/throat.
- DPR S, requires 81 Strength, 81 MA Mastery (lifetime)
- DPR S+, requires 100 Strength, 100 MA Mastery (eternity)

Guardian of Shadows: The user rapidly swings his card and spins thrice, slashing anyone inside his range.
- DPR S, requires 91 Strength, 91 MA Mastery (AoE: 91/5=19)

Midnight Solitaire, All-out!!: With a card in both hands, the user dashes towards the target/s and starts to slash anyone he desires, one slash after another until he reaches his 12th slash. If there's only one enemy, he will absorb all 12 slashes. If there are two, they will receive 6 each.
- DPR S+, requires 100 Strength, 100 MA Mastery
I. Vampirism Series

Blood Burst:
Gambit bites and/or pierce his claws to the target's body, inflicting pain. In this process, the user instantly heals minor injuries ONLY and replenishes his stamina. The victim, as a result of sucking his blood, will feel exhausted for X number of terms.
  • Target Stamina > DF Mastery: Significantly reduces stamina or feels exhausted for 1 turn
  • Target Stamina = DF Mastery: Significantly reduces stamina or feels exhausted for 2 turns
  • Target Stamina < DF Mastery: Significantly reduces stamina or feels exhausted for 3 turns
- DPR: B, requires 51 Mastery, 51 Strength
- DPR: A, requires 71 Mastery, 71 Strength
- DPR: S, requires 91 Mastery, 91 Strength
- DPR: S+, requires 120 Mastery, 101 Strength

Shapeshifting: Aside from Normal Hybrid or Beast form, Gambit can shapeshift to a swarm of bats or a wolf at will. It does not add anything to physical abilities. (requires 81 DF Mastery)

Conceal: The ability to create a shroud to cloak himself. (requires 100 DF Mastery).

Crimson Leap: The technique allows the users to move at a disappearing speed in order to avoid attacks or to attack at an incredible speed and with greater power. The user's movement speed is increased by Mastery/5.
11-40 mastery: 3 turn cool down
41-80 mastery: 2 turn cool down
81-100 mastery: 1 turn cool down
II. Ultrasonic Series

Torrent of Terror
: Gambit's most powerful ultrasonic attack. He releases an extremely concentrated and destructive ultrasonic ball (about 5 meters sphere). It is more than powerful to blast and destructs anything in its path.
- Damage scales off DF Mastery
- DPR A, 81 Strength, 81 DF Mastery (finger)
- DPR S, 100 Strength, 100 DF Mastery (hand)
- DPR: S+, 120 Strength, 100 DF Mastery, or vice versa. (mouth)

Tremble of Souls: Gambit generates a stream of vengeful demonic wail with extremely high decibels (Mastery x2 decibels). The intensity of the sound is enough to cause internal bleeding and allow it to slow down opponents by (DF Mastery/Target Base Speed) x10. Example: (100/100) x10=10 Points Deducted to Target's Speed.
- Damage scales off DF Mastery
- DPR: S, 100 DF Mastery (20-meter AOE), outside this, the damage decreases significantly
- DPR: S+, 120 DF Mastery (Direct Hit)

Echolocation: Gambit emits ultrasonic waves from his mouth or nose with very high frequencies. Its calls are pitched at 200 kilohertz, a frequency that is too high-pitched to hear naturally. When the sound waves hit an object, they produce echoes. The echoes then bounce off the object and return to his ears. He uses this as an advanced tracking and navigation system within (DF Mastery x2) meters.
- 41 DF Mastery

III. Defensive Series
Count Gambit
: This is a defensive technique and a preparation for a counter-attack. Gambit waxes off an incoming melee attack using his hand upwards or sideways, then launches a quick strike to the body using the other arm. The intensity of the attack is the combined strength of both incoming enemies and his attack.
- Damage scales off Strength
- DPR: S, 81 Strength, 81 DF Mastery
- DPR: S+, 100 Strength, 100 DF Mastery

IV. Claw Series
Vampire Claws
: A simple forward/upward/downward/sideways push using his claws. Effective to use to block or to clash an incoming attack from either direction.
- Damage scales off Strength
- DPR: B, 41 Strength, 41 DF Mastery

Vampire Stomach Slice: A right/left slash/punch to the stomach.
- Damage scales off Strength
- DPR: B, 41 Strength, 41 DF Mastery

Vampire Body Slash: A simple right/left slash/punch to the liver/pancreas/rib area.
- Damage scales off Strength
- DPR: B, 41 Strength, 41 DF Mastery

Vampire Hook: A right/left slash/hook to the face.
- Damage scales off Strength
- DPR: B, 41 Strength, 41 DF Mastery

Vampire Overhand: A right/left overhand slash/punch to the head.
- Damage scales off Strength
- DPR: B, 41 Strength, 41 DF Mastery

Vampire Uppercut: A right/left uppercut using his claws/fists to the face, sending the target up in the air.
- Damage scales off Strength
- DPR: A, 61 Strength, 61 DF Mastery

Vampire Backslash: A right/left (spinning) backhand slashes/punches.
- Damage scales off Strength
- DPR: A, 61 Strength, 61 DF Mastery

Tempest Slash: Gambit swings his vampiric claws in order to create five crescent-shaped air slashes.
- Damage scales off Strength
- DPR: A, 81 Strength, 81 DF Mastery
- DPR: S, 100 Strength, 100 DF Mastery

Vampire Smasher: A right/left half-hook, half-uppercut outstretched slashes/punches.
- Damage scales off Strength
- DPR: S, 81 Strength, 81 DF Mastery

Vampire Shadow Fang: A lightning-fast combination of an uppercut and an overhand slashes/punches to the target's chin and head respectively. It must be stressed that there is virtually no delay between the two strikes. The combination is portrayed as a vampire fang as they sink into their victim.
- Damage scales off Strength
- DPR: S, 81 Strength, 81 DF Mastery

Hellfire, Mutilation: Gambit launches himself towards the target and launches a barrage of slashes/punches, with the desire to rip them in shreds.
- Damage scales off Strength
- DPR: S+, 100 Strength, 100 DF Mastery, 100 Movement

Satanic Intervention: Gambit catapults to his target at full speed and strength, piercing through him with his sharp claws.
[Gives +20 turn-based MA boost]
- Damage scales off Strength
- DPR: S+, 100 Strength, 100 DF Mastery

V. Kick Series
Vampire Roundhouse Kick
: Gambit performs a roundhouse kick to the target
- Damage scales off Strength
- DPR: B, 41 Strength, 41 DF Mastery

Vampire Tornado Kick: Gambit performs a tornado kick to the target.
- Damage scales off Strength
- DPR: B, 41 Strength, 41 DF Mastery

Vampire Spinning Hook Kick: Gambit performs a spinning hook kick to the target.
- Damage scales off Strength
- DPR: A, 61 Strength, 61 DF Mastery, 61 Movement

Vampire Flash Kick: Gambit performs a backward somersault kick to the target to send it flying. Good preparation for Vampire Roll Spike.
- Damage scales off Strength
- DPR: A, 61 Strength, 61 DF Mastery, 61 Movement

Vampire Roll Spike: In extremely rapid succession, Gambit leaps just above the target, side flips, and performs a strong downward roundhouse kick to the target. It is a good chase down attack after getting hit by a Vampire Flash Kick.
- Damage scales off Strength
- DPR: S, 81 Strength, 81 DF Mastery, 81 Movement

Vampire Rolling Thunder: Gambit performs a front flip kick to the head of the target.
- Damage scales off Strength
- DPR: S, 81 Strength, 81 DF Mastery, 81 Movement

Hellcrash: A rapid multi-hit technique that starts with a roundhouse kick, followed by a tornado kick, a spinning hook kick, chases down the target with a flash kick. Mid-air, Gambit will deliver either a rolling spike or a rolling thunder kick, depending on his mood. This is so powerful that the target will come crashing down to the ground and leave him bursting in flames inside the crater it creates upon impact.
- Damage scales off Strength
- DPR: S+, 100 Strength, 100 DF Mastery, 100 Movement

VI. Wing Series
Vampire Wing Strike
: Gambit charges forward and strikes his foe using its wing widespread.
- Damage scales off Strength
- DPR: B, 41 Strength, 41 DF Mastery, 41 Movement

Vampire Wing Barrage: Gambit charges forward and strikes the foe using its wings widespread multiple times.
- Damage scales off Strength
- DPR: A, 61 Strength, 61 DF Mastery, 61 Movement

Tempest Clap: Gambit flaps his vampiric wings in order to create several huge highly compressed air slashes.
- Damage scales off Strength
- DPR: S, 100 Strength, 100 DF Mastery

Tempest Swing: Gambit or Gambit's upper body is positioned horizontally and spins around with his vampiric wings in order to create a vast circular air slash, slicing anyone within 25 meters around him.
- Damage scales off Strength
- DPR: S, 100 Strength, 100 DF Mastery

Hell Toss: Gambit grabs the victim using his claws and soars to the sky, spinning rapidly. At the height of his flight, he will descend at his full speed before throwing the prey mid-flight, head first back to the ground; dealing serious damage due to the velocity and fall's impact.
- Damage scales off Strength
- DPR: S+, 100 Strength, 100 DF Mastery, 100 MA Mastery, 100 Movement

Lucifer Morningstar: This is a hybrid form version of Lucifer Morningstar (pre-approved technique).
With the scythe in hand or using his vampiric claws, Gambit rapidly whirls while doing an upward swipe with his lead arm, followed by a backhand swipe with his rear arm one after the other. It creates a rotating column of flames and highly compressed air about 2 meters in diameter. It can destroy everything inside its attack radius and path. The mixture of the two elements complements each other which magnifies its destructive potency. With his newfound vampiric ability, it is way stronger and can now propel to any direction and chase the target at will, instead of sheer vertical ascension.
[Gives +20 turn-based MA boost]
- Damage scales off Strength
- DPR: S+, 100 Strength, 100 DF Mastery, 100 MA Mastery, 100 Movement

VII. Full Beast Form
In this form, Gambit became Mythical Vampire Bat manifesting all 7 deadly sins. The length of the beast is twice as large as Gambit's height. Whilst, he's unable to use weapons in combat, he can still use his wings to land destructive wing slashes, create wind scythes, and fire excruciating sonic attacks using his mouth.
VIII: Hybrid Form
In this form, Gambit doesn't seem to have remarkable changes in his built but the emergence of sharp claws, fangs, vivid crimson eyes, and much paler skin. He still has access to his full beast form's abilities but it allows him to be more versatile. Using its fangs and claws in battle, as well as using or retracting his sharp wings at will. As a human vampire, he can also fire a sonic projectile through his hands but with lesser destructive potency.

IX: Awakening
During his battle with the legendary pirate Shiki, Gambit was able to tap into a whole new level of power called Awakening. In this form, he can communicate with vampire bats using a distinct sound via echolocation, control, and use them as a weapon.

Crime and Punishment: Gambit in awakened form gathers a portion of the bats he invoked, forming them like a giant hand upon the target area. At will, it can take the form of a fist, a claw, or a palm before punching/slamming/swiping/slamming it down without remorse to his enemies. AOE is 25 meters in diameter.
- Punch: DPR: S, 100 Strength, 120 DF Mastery
- Slam: DPR: S, 100 Strength, 120 DF Mastery
- Swipe: DPR: S, 100 Strength, 120 DF Mastery
- Slash: DPR: S, 100 Strength, 120 DF Mastery
Dark Storm Rising: Gambit in awakened form gathers a portion of the bats he invoked, commanding them to intertwine around the targeted area with a speed that mirrors the user's, fashioning a phenomenon called a tornado. Targets that are caught within 25 meters will be carried high up in the air and thrown them down with great force.
- DPR A for the Tornado and DPR S upon fall impact, 120 DF Mastery
Explosive Poker Cards: 25 inventory points
  • x5 - DPR: D, 1m diameter 5 pts (Hands)
  • x1 - DPR: C, 2m diameter 2 pts (Aces)
  • x1 - DPR: B, 6m diameter 4 pts (Joker)
  • x1 - DPR: A, 10m diameter 6 pts (Gambit)
  • x1 - DPR S, 15m diameter 8 pts (Royal)
Kalasag of Hades: 25 inventory points
It's part of Gambit's Power Armor but separately, this item has the ability to harness heat energy from fire-based attacks - including his and any phenomenon that involves heat/fire. The weapon will convert it into cold particles/ice that can be launched at the opponent/s, both damaging and incapacitating them. In simplistic terms, it can be compared to how air conditioning functions but on a whole new level. Or more importantly, inspired by one of the strongest pirate commanders he witnessed in battle - La Spada and her Chill of the Underworld.
- Please refer to the character banner above for the image.

Attack Name: Kalasag of the Snow Storm: Gambit activates his bone shield and unleashes a burst of freezing breeze to the selected vertical line.
Attack Name: Sibat of the Fallen Snow: Gambit activates his bone shield and unleashes hundreds of spears of ice to the selected vertical line.
  • DPR: B rank/C-rank AOE and minor freeze for 3 turns, no no charging needed
  • DPR: A rank/B-rank AOE and moderate freeze for 3 turns, requires a 1-turn charge
  • DPR: A rank/B-rank AOE and deep freeze for 4 turns, requires a 2-turn charge
  • DPR: S rank/A-rank AOE and deep freeze for 4 turns, requires 3-turn charge
  • DPR: S+ rank/S-rank AOE and deep freeze for 4 turns, requires 4-turn charge
Note: If durability is one rank above the area affected, it reduces the turns by 1. Two+ ranks above lower it by 2 turns.
N-rank Suit: 60 invention points
Destroyed after a moon level attack or 3 large continent level attacks
- requires 120 Science, 100 vitality to use, Germa technology
Royal Blacksmith's Gauntlet: 30 invention points
This steel gauntlet is worn in order to add force to his strikes. Gives the user +10 Strength.
Cursed Clima Hammer, Kidlat is a weapon forged by Gambit's master (12th Royal Blacksmith) and Shimotsuki. Initially, it appears as 500 mm long and 25 mm thick staff, but when you swing it with enough force, a hammer will emerge. At will, the length of the staff can extend significantly just like a Clima Tact, and improve its ability to control, summon, absorb and/or release the absorbed lightning and other seismic events.

Gambit can use all techniques that meet the requirements as stated in Navigation.

Lightning Forge: The user harnessed lightning and channel it to his target, stunning and burning them in the process.
- DPR S: requires 100 Mastery, 100 Strength
- The weapon cannot absorb lightning attacks A rank or above; needs to absorb 4x C rank or 3x B rank attacks before it can discharge.
- Summoning lightning and using it as a weapon can be done provided there's reasonable weather to do so.

Apocalyptic Forge: Soon
It is a legendary scythe-hammer said to have harnessed all the sins of the 7 princes of hell. Due to its special capability to discharge heat enough to soften steels, one may no longer need to use a heating system normally used in forging. That being said, it is also a dangerous weapon of choice as it emits up to the temperature of magma. It has a 131 cm titanium shaft, a 30 cm double-edged scythe, and a 30-pound head made of sea prism stone. It was forged by the legendary Tenguyama Hitetsu before his very eyes in Wano. It is, therefore, one of the 12 Supreme Grade Blades.
Weapon Rank: A
- Please refer to the character banner above for the image.

Poker: An attack using the pointed pommel of the weapon.
- DPR: A, 61 MA, 61 Str

Ground Test: Gambit dashes forth the opponent and lands a deadly strike.
- DPR A, 61 MA, 61 Str, 61 Movement

Cyclone Forge: The user spins towards the target in order to block the incoming attacks and distract its vision so that his upcoming moves cannot be easily predicted. He will continuously advance and dodge other attacks (if there are any) and eventually cut through the opponent's torso.
- DPR A, 61 MA, 61 Str, 61 Movement
- DPR S, 81 MA, 81 Str, 81 Movement

Somersault Edge: With the weapon in hand, the user somersaults above the opponent and delivers a deadly strike to the opponent's back up to the back of the skull during his flip.
- DPR S, 81 MA, 81 Str, 81 Movement

Scorching Metal: The user rapidly twirls the weapon with his two hands as if seeing a propeller in flames, then swings it up, projecting a circular formation of flames that travels fast towards the target.
- DPR: S, AOE, 100 MA, 100 Str

Blacksmith's Dance: Gambit outstretches his arm and swings the hammer in a circle wherein the edged part (maul) of the weapon is facing the target/s. Off the swing, it generates an air slash that propagates in all directions.
- DPR: S, AOE, 100 MA, 100 Str

Demon Forge: A powerful pound to the target that discharges hotter substance than his normal pummels.
- DPR: S, 81 Science MA, 81 Str

Midnight Maul: Gambit kicks off towards the opponent and spins his hammer rapidly around his body and lands four nearly simultaneous cuts using the splitting maul part of the hammer.
- DPR S, 81 MA, 81 Str, 81 Movement (Twilight)
- DPR S+, 100 MA, 100 Str, 100 Movement (Dawn)

Hell Fire Hammer: An spinning and twirling version of Volcanic Forge. This time, it discharges more concentrated and thicker heating substances, almost identical to magma.
- DPR: S+, 100 Science MA, 100 Str

Goddamn Sledgehammer: The user jumps in the air at lightning speed. Then he channels all his energy into the weapon. And as it catches fire, he will then flip multiple times while falling down to the target before launching an overhead strike to its head which leaves them bursting in flames.
[Gives +20 turn-based MA boost]
- DPR S+, 100 MA, 100 Str, 100 Movement

7 Princes of Hell: Gambit launched himself to the opponent to deliver 7 powerful blows using his hammer to the opponent's body, aiming to crush them. Each blows, volcanic elements emits from the weapon, magnifying the power of the attacks.
[Gives +20 turn-based MA boost]
- DPR: S+, 100 Science MA, 100 Str
Shinigami no Tekken, Lord of Hell: Gambit maximizes the innate abilities of his devil fruit power in one catastrophic blow. First, he dashes using his Crimson Leap to exaggerate his already sub-realistic speed to move around or towards the target swiftly but unpredictably. On his way, he will make several attempts to appear in front, beside, and/or behind the target for fake strikes in rapid sequence, while quickly changing his position every fakes to confuse the defense of the target. In this process, his hammer is already scorching with forging embers and is now infused with ultrasonic coating transferred from his hand and magnified by the velocity. Finally re-emerging mid-air, he will pummel the hammer onto the target. The overall damage of this strike does not only break open the skull of the target but damage whatever is internal due to the imbued ultrasonic force.
- DPR: Z, 100 MA, 100 Haki, 100 Str
Chisels
Sharpening tools Gambit uses when forging metals that he can use in close combats as well as throwing weapons. The number of chisels he can carry is = 120 (Science mastery).

- DPR scales off mastery. Can follow the same techniques as Poker Heat (please refer above).
STATISTICS
100x5=500
Strength
: 46+40+Science Item: 10 = 96 [+25=121]
Speed: 56+20 = 76
- Movement: 85 [+25=110]
- Reaction: 67+Mind: 15+COO: 3) = 85 [+25=110]
Vitality: 38+Race: 40 = 78
- Stamina: 80 [+25=105]
- Durability: 76+Raid Suit: 20 = 96 [+25=121]
Haki: 80+20=100
- Armament: 100
- Precognition: 100 [+20=120]
- Conqueror's: 100
Mind: (100-10) x2 = 180
- Royal Science: 100 [+20=120]
- Navigation: 80
Batto-Batto no Mi
: 100 [+20=120]

Excess stat points: 80
PERKS

  • Royal Blacksmith: (requires 100 in Sci/Blacksmithing) Inventory points are increased by x0.2 max of 140 at 120 Mastery.
  • Conquerors Haki Boost (Damage): (requires 100 Haki) Can be used to damage scaling on your level as mastery. If the target is your level they take DPR: D, 10 levels below you they take DPR: C, 20 levels below you they take DPR: B, etc.
  • Seismic Scientist: (requires 100 navigation) Can create earth effects and volcanic effects.

PROFESSIONS

  • Necromancy: *****
  • Alchemy: *****
  • History: *****
    • Poneglyphs
    • Devil Fruitology
 
Last edited:
Handsome
Messages
30
Reaction score
107
Points
2,000
Salty Doubloons
125
Name: Dagon
Epithet: "Barguest Ripper", "Shark Tooth"
Affiliation: Backyard Pirates
Occupation: First Mate
Bounty: 71.007.000 102.400.000 122.400.000
Gender: Male
Race: Human
Age: 26
Height: 5.8 feet (1,8m)


Physical Description:


(young Dagon)


(Dagon - sword unsheathed)


Dagon is a relatively small but noticeable person. His long blond hair is very bristly and unkempt. The most striking thing about his face are his *sharp teeth, which are always visible through his fish-eating grin, causing others to mistake him for a fishman.
His outfit actually always includes his old battered coat from which he has torn off his sleeves to wear it as a sort of vest. Underneath he usually just wears shirt and shorts. He is always traveling barefooted.

* special trait

Personality:
Although Dagon has been traveling the seas for several years, he nevertheless seems quite unworldly. He analyzes situations with effort but often comes to weird conclusions. People from civilized areas tend to avoid his presence, if only because of his threatening appearance.

With passion, he goes hunting, fishing, and swimming. He has a great fascination with predatory animals, which causes him to imitate their behavior. „There are no saints in the animal kingdom, just breakfast, and dinner“

Since Dagon usually catches his own food and has no problem sleeping in the wild, he has never understood the importance of money. But the term "power" is very important to him - it is equivalent with freedom for him. He has met one or two times a powerful and rich personality in his life, who had the power to command whole fleets. "People of great power must have a lot of money", he concludes.

Background:
(World Government)
File of "Shark Tooth" Dagon


- Growing up in "Numa" - South Blue | hardly inhabited
- After a search of Dagon on "Numa" a ruined fishing village was found | no survivors
- On a neighboring island, it was said that a young person who fits the description of Dagon, was picked up by the criminal "Sam Slick" (8 years ago)

Sam Slick is considered a slave trader, which camouflages his project as a traveling circus, with which he lets his slaves perform in a freak show to earn money

- While Dagon was in numerous statements by circus visitors promoted as an attraction - in later reports, he was said to be part of Slick's henchmen.
- The main case that led to Dagon's manhunt was the incident on "Barguest Island"- West Blue (3 years ago), where a dozen people were murdered over a period of one week. He was reportedly left behind on the island after a failed robbery at a bar.


Since it was often observed that after bad revenue in the circus - shortly before the departure of Slick's ship - more attacks were recorded on the respective islands, Sam Slick is regarded here as the leader of the robberies.

- Three people died when Dagon "raged like a tornado" through the bar. Several people were injured. One person's arm was bitten off.
- For the remainder of the week, some casualties were reported from the local police, who tried in vain to capture him. Upon arrival of the 102th branch Dagon had already disappeared without a trace.

- Two years later, he was spotted in Illusia Kingdom - West Blue, where he robbed a nobleman at the harbor during the night. He was on his way to visit an allied kingdom. The nobleman was spared by Dagon, only the guards were hospitalized with serious bite injuries but survived.
- When the local Marines arrived, he stole a fishing boat and escaped under cover of night. The fisherman tried to defend himself and injured Dagon with help of his spear on his left shoulder. He fled to an adjacent island, which was under the control of pirates.


It was rumored that he met his future captain there for the first time
- After a raid of the said island by the Marines with help of the Cipher Pol, Dagon was finally caught.
- The King of Ilusia Kingdom "Thalassa Lucas" was so outraged by the attack on his nephew that he asked the Cipher Pol to deliver Dagon to his kingdom, where he was to be publicly executed.
- For unknown reasons, Dagon was able to flee during the transfer to Ilusia Kingdom | Investigation in progress

- Not long after, he joined the Backyard Pirates. According to reports, those are currently sailing on the first half of the Grand Line

- Together with other members of the Backyard Pirates, he raged on Cactus Island and caused a massacre. The only known survivor, a young woman, could identify Dagon as one of the main participants of this bloodbath.
- Due to this extremely high potential of violence, it was decided to drastically increase the bounty of "Shark Tooth" Dagon from 71.007.000 to 102.400.000.

Abilities:
- Predatory Stalking (stance)
A combat stance in which the user assumes the attitude of a predatory animal and also tries to imitate the behavior of such. The beginning of the stance looks like a dog reacting to the "sit" command and when he moves, it is reminiscent of a stalking cat. This attitude helps to sneak up on enemies or persecute them without being seen immediately. Above all, it makes it easier to execute his jump and bite attacks.
(21 Snapping Style, 21 Movement Speed, 41 Reaction)

- Omoitai (重い鯛 „Heavy Snapper“)
The user jumps in direction of his opponent and bites with his sharp teeth into his body. (offensive)
(21 Snapping Style , 21 Strength, 21 Movement Speed) Destructive Potency Rank: C

- Akatai (赤鯛 „Red Snapper“)
Beforehand the user waits patiently for the opponent attack. At the right moment, he tries to dodge the attack (likely with his sword) and bites with his sharp teeth into the body. (defensive)
(21 Snapping Style, 21 Strength, 21 Reaction) Destructive Potency Rank: C

- Kamasu (カマス „Barracuda“)
With a powerful jump the user flies towards his opponent and tries to bite, but not to stuck with his teeth into him. The goal is to bite something off in flight - this can be a body part, a weapon or something else from his target.
(41 Snapping Style, 41 Strength, 41 Movement Speed, 41 Reaction Speed) Destructive Potency Rank: B

- Kamasurōru (カマスロール „Barracuda Roll“)
With a powerful jump, the user flies towards his opponent. During the flight, he tries to bite into him while spinning with his mouth open. Shortly after his teeth connect, he tries to hurl him away with the momentum and in the best case inflict a tearing injury.
(41 Snapping Style, 41 Strength, 41 Movement Speed, 41 Reaction Speed) Destructive Potency Rank: B

- Crevalle Jack
The user jackknifes into the water and dives like a predatory fish after his target to stop him with a well-directed bite. Once packed, he tries to swim, thanks to his free arms, ashore.
(underwater) (21 Snapping Style, 41 Strength, 41 Movement Speed) Destructive Potency Rank: D

- Madaimai (マダイ舞 „Red Sea Bream Dance“) (Defensive stance)
The user evades attacks underwater with artful swimming movements, which are reminiscent of rotating pirouette moves. The goal is to dodge attacks and get promptly back to the water surface.
(underwater) (21 Mastery, 41 Movement Speed, 41 Reaction) Destructive Potency Rank: —

Anago Sword Style:
A fighting style for dealing with a big sword compared to your own body measurements. Hence the name "Anago" which is Japanese and means "Conger", an eel species known for its enormous size. Basic sword strokes and movements are reminiscent of fencing moves, but the size of the sword requires a lot of force to guide, so some techniques are done with two hands. Most attacks are carried out for the reason with rotating movements, so the flow of the attacks with the help of the momentum won't be interrupted. With greater mastery, the range of attacks can be extended by a chain or other extensions. (21 Mastery, 21 Strength)

- Furenchikisu (フレンチ キス „French Kiss“)
The user takes his sword in both hands and runs in direction of his opponent. While running his sword is directed behind him – he takes a big horizontal swing and tries to hit his opponent directly. The swing will turn the user once around his own axis.
(21 Mastery, 31 Strength, 21 Movement Speed) Destructive Potency Rank: C

- Chonokisu 蝶のキス (蝶のキス „Butterfly Kiss“)
The user wields his sword in one hand and stabs rapidly in the direction of his opponent with multiple straight sword strokes.
(21 Mastery, 31 Strength) Destructive Potency Rank: C

- Eakisu (エアキス „Air Kiss“)
While jumping the user rolls forward while holding his sword in both hands. He uses the momentum of the role to send a huge intersecting air blast towards his target.
(31 Mastery, 21 Strength, 41 Movement Speed) Destructive Potency Rank: C

- Tan no mori タンの銛 (Tongue Harpoon)
The user stabs his sword with extreme speed in the direction of the opponent. The force of this blow is strong enough to send an intersecting pressure wave through air and water.
(31 Mastery, 31 Strength) Destructive Potency Rank: C

- Tokagekisu (トカゲキス „Lizard Kiss“)
With the sword in both hands, the user jumps in a rotary motion into the air and executes several sword strokes that have enough power to shoot them through the air as intersecting pressure waves. The momentum of each executed stroke makes him spin around his own axis.
(61 Mastery, 41 Strength, 41 Movement Speed) Destructive Potency Rank: B

- Pirania shūdan ピラニア集団 (Piranha Swarm)
The user stabs rapidly with several straight sword strokes to water surface in direction of his target. The stitching movements are fast enough to send a sharp blast with each stab down through the water. The entire water in the vicinity is foamed like a piranha swarm, which obscures the view from both sides for a while.
(61 Mastery, 51 Strength) Destructive Potency Rank: B

- Tan Marunoko (タン丸のこ literally meaning “Circular Tongue Saw“)
The user holds the ring on the end of the handle of his sword with one hand and twirls extremely fast like a spinning top. Thanks to the ring and the one free arm, the user can easily outbalance the weight of the sword with his own weight.
(51 Mastery, 51 Strength) Destructive Potency Rank: B

- Tan Marunoko: Akachan (タン丸のこ: 赤ちゃん „Circular Tongue Saw: Red Herring“)
The user rotates with the ring of his sword in one hand in the direction of his opponent. Shortly before his goal he moves quickly to the side, lowers his sword and jumps in a rotary motion to his opponent to bite and hurl him away with the help of the momentum.
(41 Snapping Style, 51 Sword Mastery, 51 Strength, 51 Movement Speed) Destructive Potency Rank: B

- Tan Puropera (タンプロペラ literally meaning “Tongue Propeller“)
The user holds the handle of his sword with one and his scabbard in the other hand and twirls extremely fast like a propeller.
The fast rotation creates a noticeable gust of wind around the user and he lifts off a bit. Main purpose of the attack is to defend several attackers or projectiles. Responding in time, it can also be used to slow down a fall.
(61 Mastery, 41 Strength, 61 Movement Speed, 41 Reaction) Destructive Potency Rank: B

- Tan Uzu (タン渦 literally meaning “Tongue Vortex“)
Underwater, the user rotates with his sword in both hands around his own axis like a turbine and creates a small vortex. While rotating, both arms and one leg are stretched out, making it look like a pirouette.
(underwater) (61 Mastery, 61 Strength, 61 Movement Speed) Destructive Potency Rank: B[/COLOR]

- Isshī Mewosamasu (イッシー目を覚ます literally meaning „Issy awakes“) (stance)
The ring at the end of the sword handle is connected with a chain or rope to increase the rotary reach. The user executes his attacks in this stance either via rotating the extension halfway up the chain/rope vertically or with the full length of the extension around the user's own axis. While the vertical rotation in the execution is relatively variable, the horizontal rotation can only be stopped with an attack on the ground.
(41 Mastery, 41 Strength, 41 Reaction)

- Isshī: Nusumakisu (イッシー: 盗まキス „Issy: Stolen Kiss“)
With both hands on the chain, the user throws the sword behind him, intercepts it with the chain again and uses the distance in which the sword is now to reach far forward with a straight sword stroke.
(51 Mastery, 41 Strength) Destructive Potency Rank: B

- Isshī Name (イッシーなめ literally meaning “Issy licks“)
The user holds the handle at the chain-end to with both hands and twirls it along with his sword extremely fast like a spinning top. The extension through the chain allows a longer range and other follow-up attacks than "Tan Marunoko".
(51 Mastery, 51 Strength) Destructive Potency Rank: B

- Isshī Kiru (イッシー切る literally meaning „Issy chops“)
The user holds the chain with both hands and spins it vertically with the hand closest to the sword. He jumps up and pulls down the entire length of the chain to a vertical sword strike.
(51 Mastery, 41 Strength, 51 Movement Speed) Destructive Potency Rank: B

- Isshī: Shinoseppun (イッシー: 死の接吻 "Issy: Death Kiss“)
While rotating, the user holds with both hands the handle of the chain and moves quickly towards his opponent. Whirling in his direction, he jumps up and slows down the rotation. When the chain is fully outstretched, the last momentum is used to hammer down the sword dead straight into its opponent's direction.
(71 Mastery, 61 Strength, 61 Movement Speed) Destructive Potency Rank: A

Equipment:

- Sword: Isshītan (イッシータン) + scabbard
The weapon he carries with him since childhood is a large sword named " Isshītan” (literally meaning “Issy’s Tongue”). This weapon is usually a one-handed scimitar for a rather tall person. However, since Dagon is rather small in comparison, he created his own sword style. The length from the end of the grip to the point of the sword is about the same as Dagon’s height. According to legend, Issy was a huge demonic conger.

- Chain (~7 feet long)
One end has a hook and the other has a handle on it.
(Needs 11 Science Mastery to recreate; takes 3 inventory slots)

Statistics:
Level 58
58 x 5 = 290
(human race bonus: +3 Strength, +2 Speed, +2 Vitality, +2 Mind)

Strength: 50+15+5=70

Speed: 54+10=64
64x2=128
-Reaction: 63
-Movement: 65

Vitality: 57+10+5=73
73x2=146
-Durability: 63
-Stamina: 83

Mind: 11+10=21
21x2=42
- Science: 42

Haki: 36
36x2=72
-Observation Haki (Awareness): 25
-Armament Haki: 47

Martial Arts: 81
81x2=162
-Anago Sword Style: 61
-Snapping Style: 51
-Life Return: 50
 
Last edited:
Ali

Ali

Messages
254
Reaction score
1,980
Points
2,250
Salty Doubloons
6,705
Name: zeus
Epithet:
Thunder god
Affiliation:
pirate
Occupation: blacksmith
Gender: Male
Race:
Giant
Age:
29
Date of Birth: 8th of january
Height: 9 meters
Weight: 600 Kg


Zeus is a 9 meters tall giant, but has a fit body. he has a three line scar on his left eye in which he got while playing with his neighbors baby bear right before he brutally kills the poor bear. he has black eyes and a blackbeard. since he is a demigiant benig born from a giant father and mortal mother his hair is of two colores white and black. he also has a couple of black horns which grew up in the age of 20. he wears some light clothes and light sandals.

the least you can say about zeus's personality is changeable. although he usually has that cold grin on his face, sometimes you find him very open minded and talkative. othertimes, you find him making fun of his crewmates. and there is also that side of his personality when he simply wants to break anything in his way. he can becone very angry at times to the point his veins start to pop up on his forhead, but even in the most upsetting situations he is always patient because he thinks patience is key to everything. some of the people who know zeus like to describe him as a " bomb set to explode". the only thing that can calm zeus's temper a lil bit is "zepton" tea. socially, zeus relays on his commrades a lot, he sees the crew as his family. zeus never abuse his powers aginst civilains, nor he ever torture his enemies. zeus never feel mercy for his enemies. all these things are in zeus because he carries a huge pride in himself being a giant, thinking that the honour of a giant requires him no to do such things. he likes to keep his body fit, so he trains everyday and he never drinks.

not much is known about zeus's past. he is a demi giant who lived for a short time in Elbaf. his family decided to leave albaf after the tragic death of his father Reis in mysterious circumstances. the young zeus travelled the world shortly after his mother death. he worked many jobs for more than 10 years and finaly he found what he was good at, being a blacksmith. first, he worked for a group of world nobles and started to make them some handcuffs which he thought would be used to arrest criminals. when zeus saw the world noble use the handcuffs to handicap one of his friends and saw that celestial dragon smash his skull like if it was a watermelon, he decided he does not want to work with them anymore. he made a deal with the nobles that if he makes them a special hammer they would declare him free of service, so he made a hammer named mjolnir and put it in the center of an island named thoria. unfortunatly, zeus never promised the nobles he would make them a hammer that they can use, and that's why the nobles were angry and issued an order for his arrest. that's when zeus ran from the world. accedintly, he found two blacksmith brothers and started working with them. zeus gained many knowledge there and the two brothers told him about the sea and how interesting a journey can be out in the big ocean. the two brothers asked zeus about his origins in which told them that he is a giant and son of reis the giant, the two blacksmith brothers were shocked and told zeus that his father was a victim of a big conspiracy and he had to find the truth on his on. this lead him to grow ever determined to become a pirate and sail the seas to find the truth about his father.

Zeus like to Call them cursed blades of chaos. These chain blades are special, being forged in the depths of hades, they can reach multiple upgrade levels. including fire of hades and winds of hell.

Martial Arts:

Rushing Chaos - While sprinting, Zeus executes a powerful double-slash attack. To perform it he swings the blades in a 45 degree angle from his chest at both sides of the opponent (requires 21 mastery, 11 movement, 11 strength) - DPR: C

arms of olympus: Zeus swings his blades around him self in incredible speed to deny incoming small throwables up to 10 at a time.
11 mastery, strength: clashes with DPR: D
31 mastery, strength: clashes with DPR: C
51 mastery, strength: clashes with DPR: B
71 mastery, strength: clashes with DPR: A
91 mastery, strength: clashes with DPR: S

Chain Haymaker : Zeus wrap up the chains around his fists and delivers a huge haymaker (a close-fist over the shoulder arm bash). Zeus bends the blades underline his wrist and forearm to serve as an additional lever (requires 11 mastery, 21 strength) - DPR: C

Rising Fury - Zeus performs a powerful attack that launches his opponent into the air. To start his single blade first makes contact with the ground. Then he pulls it with magnificent power to hit his opponent from an inferior angle, a follow up attack via the 2nd blade is also done to launch the opponent even higher up from the ground. the blades hit the opponent so fast from a 20 degree angle but the hit is not particularly “ staggering” but rather with the handles so that it can serve the purpose of this move ( launching the opponent flying in the air ) (requires 21 mastery, 21 strength) - DPR: C

Spear of Chaos - First aiming, Zeus throws his chained blade to impale his opponent and yank him towards him. If Zeus is able to hit the opponent from the first blade hit then he pulls him and delivers a huge slash by his second blade. If Zeus is unable to hit the target from his first blade throw, he uses his second blade to do the same mechanism and if the second blade hit, he pulls his opponent and simply shoulder tackle him. (requirements 31 mastery, 31 strength) - DPR: C (each hit)

out of the blue : Zeus uses his chains to grab an object and throw it towards his opponent. Using both of his blades, Zeus can throw heavier throwables such as boulders. (requires 21 mastery, 31 strength) - DPR: C

Plume of Chaos - After the light attack “ Rushing chaos” Zeus can add a another Combo Finisher if there is an opportunity. This finisher includes 4-8 hits in a row with the last hit being a leap by Zeus in the air where he pulls his blades back, stretching his arms as much as possible and the pulls it back forward towards his opponent smashing him into the ground. (requires 41 mastery, 41 strength, 31 movement) - DPR: B (combined)

Chaos Slam - While sprinting, Zeus leaps into the air and perform a powerful chain-slam attack. the attack does not hit with the chains, but rather the blades. This is to increase the speed of the attack. So Zeus grabs his blades from the handles and not from the chain as in " Plume of Chaos " and rains down a double blade slam on the opponent from a superior perspective. (requires 31 mastery, 41 strength, 41 movement) - DPR: B

Quick Retreat : Zeus sticks his chains in a nearby wall/ object and uses the pulling force to evade. Zeus can either stick one blade into the wall to evade and use the other blade to stick it to an throwable object to throw at his opponent. or he could use both blades to evade x2 times quicker. Movement speed is equal to weapon mastery during this technique or 1/2 weapon mastery with one blade and can be at most one tier higher than the users movement speed. (requires 41 mastery, 31 strength)

chain stance
: Zeus changes his stances quite rapidly, thus, giving a very small window for countering or evading for all of his attacks. (requires 51 mastery, 51 movement speed)
--------------------------------------------------------

Fire of Hades : the blades of chaos were forged at the depths of hades, with enough development, the blades can activiate " the fire of hades " which increase all damage and " burn effects " on the enemies. (requires 61 mastery)

inferno blades: ( while fire of hades is activated ) Zeus ignites up his blades by friction, runs towards the opponent, jumps in the air, and brings his flaming blades down on the ground inflicting burn damage. (requires 61 mastery, 61 strength, 51 movement) - DPR: A

hell gates: ( while fire of hades is activated )
Zeus throw his chain blades in a manner they are wrapped around his opponent, completely paralyzing their movement. Zeus ignites his blades inflicting massive burn damage. The opponent can break out of the chains if their strength is equal to or greater than Zeus's weapon mastery. (requires 61 mastery, 41 strength) - DPR: B

meteor attack : ( while fire of hades is activated )
zeus grabs a huge rock with his blades throwing it up in the sky rushing towards his opponent, here he ignites his blades to from a huge meteor, he can either add additional heat to shatter the rock converting it to several falling meteors or keep it as a single giant flaming rock. it ignites and directs the rock, but this time it can carry heavier things and deal more damage with burn damage. (requires 71 mastery, 71 strength, 51 movement) - DPR: A (meteor) or B (each small piece)

Level 10 x 5 = 50
Giant racial (+8 strength, +7 vitality, -2 mind)
Strength: 13+8=21
Speed: 21
-reaction: 21
-movement: 21
Vitality: 3+7
-durability: 10
-stamina: 10
Mind: 2-2=0
Marital Arts: 11
-Hades Blades: 22
 
Roogy
Messages
809
Reaction score
4,118
Points
4,850
Salty Doubloons
3,006
Name: Acaremus Weapon
Epithet: "Slow Dance"
Bounty: ß 235, 000, 000
Affiliation: The Backyard Pirates
Occupation: Captain
Gender: Male
Race: Human
Age: 29
Date of Birth: Friday 13th of January
Height: 6 feet

Physical Description
Weapon stands 6 feet tall and his left eye is made of glass. His Standard Outfit consists of a black long-sleeved shirt, beige jeans, black shoes, white socks, and a brown hat.

Personality
Weapon follows a code of ethics outlined in Gonathan Westley’s Rules of the Sea, a book that holds importance to him for reasons he can no longer remember. He prefers peace over violence, respect over crudeness, and compassion over cruelty. However, he has a good sense for when there is no preferable alternative. He values honesty, freedom, and independence.

Background
At 14 years old, he woke up in a hospital bed surrounded by people he did not recognise. They were apparently his family.

“You brought him back from the brink of death, but at what cost?” a man yelled at the doctor. “He doesn’t even recognise us! I’ll sue you for this.”

He got up out of his hospital bed, to the surprise of everyone.

“Young man, get back on the bed,” said the doctor, serious. He stopped listening. He opened the window and climbed out of it. He fell into the ocean below. Why the ocean surrounded the hospital, he did not know, nor did he care.

He washed ashore on Stillbeat Island, where a beach hermit named Skeez found him and taught him how to survive, read the situation, and make mature decisions. He learned sword fighting from the local dojo, and various other skills from people around town. Twelve years later, and his name had made news. For reasons unknown to him, he was now a wanted man. No bounty, but even so, everyone began to shy away from him.

“Something strange is going on,” Skeez told him. “And it’s your responsibility to find out what.”

Weapon left Stillbeat Island after that, and began a life of piracy, as that was the route that would guarantee him the freedom necessary to investigate recent developments.

Discovered Elements
-The word "beauty":
--In a vision of his forgotten childhood, his mother seemed to value beauty. (Cactus Island)
--His mentor Skeez told him that beauty is an illusion, and that character is more important. (Cactus Island)
-Valhalla:
--It is revealed that Weapon believes in Valhalla, a great hall where warriors go after they die. (Cactus Island)

This section will be updated with additional background once it is canon in the RP.

Previous Bounties
ß 135, 000, 000

Equipment
Clothing: Trenchcoat (Brown), Belt, Claymore Scabbard, Spatha Scabbard, Sunglasses, Standard Outfit (Acaremus Weapon)
Weapons: Claymore, Spatha

Abilities
Ittoryu / Nitoryu

Mythical Soul Forge
A style developed by Acaremus Weapon; for use as a character becomes more powerful. Using the energy of their soul, the user imbues their swords with the power of ancient myths.
(Requires 31 Minimum Mastery)

Godmother: A simple attack that sends out an air slash toward an opponent. The user holds their sword vertically in front of them and swings down fast. (1 sword, 31 Mastery, 31 Strength) Rank: C

Gingerbread: A close-range contact slash. The user closes their eyes and concentrates, allowing the next sword swing to do more damage than an unnamed attack. (1 sword, 31 Mastery, 21 Strength) Rank: C

Competitive Hare: A speedy and simple attack. The user runs past their opponent, with their sword drawn, and sheathes it after stopping. If the attack hits, the opponent will not immediately notice it. (1 sword, 31 Mastery, 21 Strength, 41 Movement Speed) Rank: C

House of Straw: The user draws their sword and holds it diagonally downward to their right. They then swing it upward and back down, so the sword ends up held diagonally downward to their left. This creates a partly triangle-shaped air slash that flies toward the target. (1 sword, 31 Mastery, 31 Strength) Rank: C

Golden Fleece: The user holds both swords out and swings them in opposite directions. The friction this causes creates an air slash. (2 swords, 41 Mastery, 31 Strength) Rank: C

Caliburn: The user holds one sword outwards, and the other flat and horizontally beneath it. Then, by scraping the lower sword against the other’s blade, creates an air slash that packs slightly more power than regular air slashes. (2 swords, 51 Mastery, 31 Strength) Rank: B

Ugly Duckling: The user draws both swords holding them in a downwards x shape. They then swing them forward into a forwards v shape and back again three times quickly in order to send three air slashes toward their opponent. (2 swords, 61 Mastery, 41 Strength) Rank: B

Red Riding Sword: The user puts one arm over their head, holding the sword in that arm pointing downward. They quickly swing it over their head and finish with the sword pointing upwards. The slash goes into the air, and the path of the sword generates a shield above your head. Best used on enemies above you. (1 sword, 41 Mastery, 41 Strength, +1 Durability Rank above head.)

Poison Apple Slash: The user holds their swords horizontally flat, the sharp ends pointing outwards, in an equals sign shape. They move the swords back and forth, generating a circular air slash in-between them. They then turn the swords so that the sharp ends pointing downwards, sending the air slash hurtling towards an enemy. (2 swords, 61 Mastery, 41 Strength) Rank: B

Just Right Bed: While falling, the user swings their swords at the ground in two L shapes, making a square, compressing the air into a mattress. The mattress is somewhat air resistant, effectively allowing for a slower fall. (2 swords, 61 Mastery, 61 Strength, slows fall.)

Spinning Needle Spike: The user holds their sword pointing forward, and spins it in a circular motion. The air within the circle compresses and builds until the user stops spinning, sending an air slash forward in a straight line. (1 swords, 61 Mastery, 61 Strength) Rank: B

Big Bad Wolf: The user holds both swords upwards at their sides and spins around once rapidly, sending out a powerful sharp wind in all directions, which gets weaker the further it travels. (2 swords, 51 Mastery, 51 Strength, 41 Reaction Speed) Rank: B (within 20 metres), C (within 50 metres), D (beyond 50 metres)

House of Sticks: The user holds their sword vertically downward to their right. They swing the sword up, sideways, and downward. This creates a partly square-shaped air slash that flies toward the target. (1 sword, 51 Mastery, 51 Strength) Rank: B

Rumpelstiltskin: The user swings one sword diagonally upwards to the right and the other to the left, cutting an x-shaped space in the air. They then plunge both swords into the space and back out to send an x-shaped air slash toward the opponent. (2 swords, 71 Mastery, 71 Strength) Rank: A

Ballad of the Merry Men: The user runs through their enemies, swinging their swords as a distraction. After they finish, they turn and swing their swords, sending out two air slashes toward their distracted opponent. (2 swords, 51 Mastery, 51 Strength, 51 Movement Speed) Rank: B

Patient Tortoise: The user waits for their opponent to come near, hand on the sword hilt. When the opponent gets close, the user draws their sword and attacks. If this attack hits, the opponent will not immediately notice it. (1 sword, 61 Mastery, 61 Strength, 61 Reaction Speed) Rank: A

House of Bricks: The user holds their sword vertically downward to their right. They swing the sword up, diagonally up, diagonally down, and down. This creates a partly-house shaped air slash that flies toward the target. (1 sword, 71 Mastery, 71 Strength) Rank: A

Carabosse: The user hold both swords outwards, and swings his arms upward without moving the sword tip. They swing downwards, returning to the first position, and then swing the swords upward before sheathing them. The tension built up in the two areas is released in the form of two powerful air slashes. (2 swords, 81 Mastery, 81 Strength) Rank: A

Ragnarok: The user holds their swords to the sky in an arch-shape and concentrates. They then swing the swords towards the target, keeping the shape intact. A powerful air slash is sent out from the area where the swing occurred. (2 swords, 71 Mastery, 71 Strength) Rank: A

Excalibur: The user holds one sword outwards, and the other horizontally flat slightly beneath it. They then swing the lower sword forwards, generating a powerful air slash. Through the increased strength and speed of the attack, this attack is a faster, more effective version of Caliburn. (2 swords, 91 Mastery, 91 Strength) Rank: S

Statistics
Level 73
73x5 = 365
Strength: 81 + 14 + 5 = 100
Speed: 71 + 14 + 5 = 90
90x2 = 180
-Reaction: 90
-Movement: 90
Vitality: 67 + 14 = 81
81x2 = 162
-Durability: 81
-Stamina: 81
Haki: 71
71x2 = 142
-Armament Haki: 81
-Observation Haki (Awareness): 61
Martial Arts: 60 + 21 = 81
81x2 = 162
-Nitoryu: 81
-Mythical Soul Forge: 81
Devil Fruit (Hana Hana): 15
 
Last edited:
Hatz
Messages
815
Reaction score
5,161
Points
3,750
Salty Doubloons
1,055


Name: Arcana
Affiliation: Marines
Race: Human
Gender: Female
Occupation: Captain
Devil Fruit: None
Age: 15
Date of Birth: 3rd March
Height: 168 cm
Weight: 58 kg
Hair Color: Black


Narration
“Talking”
‘Thinking’
Emphasis

Appearance & Personality:
Arcana is a fairly tall girl for her age. She has fair skin and shoulder-length wavy black hair. She was born with dark brown eyes and a firm face. Arcana is a natural leader who inspires belief and confidence in her followers. Ever since birth, She has had a strong protective instinct, which only grows once she begins discovering about the cruel world. Arcana shows a deep sense of loss when those under her protection die and has a tendency toward depression in various forms. She is also prone to seasonal depression, feeling a sense of heavy melancholy. Arcana is deeply conflicted about killing, finding it philosophically hard to justify and the notion that one must kill in order to protect ironic and paradoxical. Arcana's powers of killing appear to be at their strongest when she is actively protecting something or someone. This paradox has plagued her, unable to explain why killing is justified if the protection of life matters. Arcana also displays several classic symptoms of clinical depression, amplified by the loss and pressures that are forced upon her. Despite the outward confidence she is often able to show, she feels like a failure, focusing on the many deaths that she could have prevented. During these times, Arcana feels morose and feeling gray ; morose spiraling farther into depression. Due to her recent struggles, Arcana shows hostility and resentment, although at times her wit, sarcasm, and intelligence show through.



Sound Tracks:
Main

Background
Arcana is the eldest child of Wyen and Marc, from a kingdom somewhere in north blue. She and her sister Hana were raised in a small town of Jilmsthor. Once she turned 8, her mother Wyen wanted Arcana to travel to a nearby archipelago to study and work hard to become a righteous marine. Arcana had dreams of becoming a soldier in the revolutionary army and joining the war against the world government. After witnessing their heroic deeds, Arcana's ambition only grew stronger over the year. Soon, she found herself in a peculiar situation; her father Marc Asion decided that Arcana has to drop her marine-training and become a revolutionary immediately. This shocked the little girl who could not even dream to go against her parent's wishes of becoming a marine trooper.

The teachers were desperate to recruit Arcana as fast as possible. Escaping was the only choice left for her. Arcana prepared a boat and fled, sailing back to her home. But life took a sharp turn; pirates appeared looking for slaves.
Next, Arcana was imprisoned and lived an unusual life of an elite slave who killed innumerable pirates.

Elite Slave
In Progress, Not much is known.

Marine
Ongoing

Weapons
Glaive

Statistics
Level 33
33 × 5 = 165
Human Bonus: 6+6+6+9 in Str, Spd, Vit, M.A.
Strength: 46 + 6 = 51
Speed: (47 + 6) x 2 = 106
-Reaction: 53
-Movement: 53
Vitality: (34 + 6) x 2 = 40
-Stamina: 47
-Durability: 38
Martial Arts: (38 + 9) × 2 = 94
-Naginata: 51
-Brawling: 42



なぎなたのアート Naginata no āto


-Uchi-ha
(内刃, literally meaning "Inner Blade"): A hidden dagger is tied on pole's bottom. While attacking an enemy both sides of Naginata are used, confusing and giving deadly blows.
(31 speed, 31 mastery)

-Hikan Teki
(悲観的, literally meaning "Cynical"): The glaive is covered with strange blackness that makes it's movement unclear. It costs stamina but provides severe damage. The wounds caused by this are mentally disturbing too. (41 Mastery)

-Boshi Tora
(紡糸虎, literally meaning "Spinning Tiger"): Grabbing the pole with full strength and spinning with it ferociously to deliver a powerful attack. (41 strength, 41 mastery) Destructive Potency Rank: B

-Uchi-ha II
(内刃, literally meaning "Inner Blade II"): The naginata is dropped to the ground and is controlled by legs when both are in the same range. The enemy faces hand combos while the naginata is used to cut the opponent's legs. This is a shocking and risky move.
(51 strength, 51 mastery)

-Tenba
(天馬, literally meaning "Flying Horse"): After jumping high in the sky multiple airstrikes are thrown at enemies.
(51 mastery) Destructive Potency Rank: B
 
Last edited:
WingedClover
Messages
183
Reaction score
611
Points
1,250
Salty Doubloons
577




Name: Montblanc Maron
Epithet: The Wayfinder
Affiliation: Wayfinder Pirates
Occupation: Captain
Devil Fruit: None
Gender: Male
Race: Human
Age: 19
Date of Birth: May 3rd
Height: 6 feet
Physical Description: He isn't that tall compared to other human outliers, but stands a head above most other men. Unfortunately, everyone pokes fun of his chestnut on his head, which he is very sensitive about. He does his absolute best to hide his face on a wanted poster. He also keeps his chest covered to hide a strange white spot...
Personality: He is very stubborn to the point of getting lost because he wants to go his own way. If the map told him to go east, he will go the other way… Unless he has to swallow his pride when the Log Pose says otherwise.
Background: He is one of the descendants of a disgraced family in the North Blue. He left the Lvneel Kingdom in order to search for his own treasure and get rid of the ridicule that plagues his family. By his hand he will either find a city of gold or build it with his own treasure! Time is at hand, he is a third generation recipient of a sickness his branch of his family has concealed. Gold, truth, and power will be his.


Stats:

Level 25
25 x 5 = 125
Strength: 15 + 4 = 19
Speed: 25 + 4 = 29
-Reaction: 35
-Movement: 24
Vitality: 30 + 4 = 34
-Durability:45
-Stamina:23
Mind: 16 + 6 = 22
-Medicine: 22
-Cooking: 22
Haki:0
Martial Arts:21
-Nitoryu: 42

Nameless Katana x2 (One is shorter than the other)
 
Last edited:
Dr. Respect
Messages
397
Reaction score
1,214
Points
3,350
Salty Doubloons
1,546
Name: Weil Whaleson
Epithet:Solid Whale
Affiliation: Cipher pol
Occupation: CP9
Gender: Male
Race: Blue Whale Fishman
Age: 21
Date of Birth: January 16
Height: 13 feet

Level 67
335 points

Strength: (+5MA)+24+70=101
Speed: 80
-Reaction: (+5MA)+6+90=101 (+20 Kamie)
-Movement: (+5MA)+6+70=81 (+20 soru)

Vitality: 62
46x2 = 92
-Durability: (+5MA)+24+52= 81(+20 Tekkai)
-Stamina: (+5MA)+24+72=101

Martial Arts: 100
-Rokushiki: 100
-Fishman Karate:100

Haki=23
-Armament-46
-Observation-

NPC
Level 47
235 points

Strength+8+33=41

Speed: 47
-Reaction: (+5MA)+20+50=75 (+12Kamie)
-Movement: (+5MA)+20+44+=69 (+12soru)

Vitality: 57
46x2 =+8+61=69 (+12Tekkai)
-Stamina: + 8+53=61


Martial Arts: 63
-Rokushiki: 63
-Sniping: 63

Haki=35
-Armament-
-Observation-70
Fishman Rokushiki : Great Water Slice
Requirements:
61 Rokushiki Mastery ,81 Fishman karate Mastery, 61 Strength, 41 Movement Speed.
DPS: A
Description: The user widens and hurls water of much larger size (than water slice) at his opponent. With immense strength and technique water gets shape of grate blades edge.
-------------------------------
Fishman Rokushiki :Water Slice
Requirements:
41 Rokushiki Mastery ,41 Fishman karate Mastery, 41 Strength, 41 Movement Speed.
DPS: A
Description: The user widens and hurls droplet of water at his opponent. With immense strength and technique water gets shape of small knifes edge.
- - - - - - - - - - - - - - - - - -
FISHMAN ROKUSHIKI: Arabesque Rokougan

Requirements: 91
Mastery of Rokushiki ,71 Mastery of Fishman Karate, 81 Strength, 81 Durability and 61 Movement Speed

DPS: S

Description:
This is the ultimate Rokushiki technique Rokuogan combined with Arabesque Tile True Punch. User pushes two fists at that are close together forward, creating fast destructive shockwave that has wide area of effect. although attack isn't as strong as rokougan it still is devastating.
--------------------------------------
Fishman Rokushiki =Death Grip

Requirements: 41 Fishman karate Mastery 41 Strength.
41-61 Rokushiki Mastery: Destructive potency: B
61-81
Rokushiki Mastery: Destructive potency: A
81-100
Rokushiki Mastery: Destructive potency: S

Description:
After catching attack by bare hand , fighter crushes opponents fist (or arm or leg) with Shigan enhanced grip.
'-------------- - - - - - - - - - -
Fishman Rokushiki : Hardened Tile Fists

Requirements:
stats capable of performing punch +10 Fishman karate Mastery . Minimum 61 Rokushiki Mastery.

Description: user hardens fist with Tekkai before performing “Tile Punch”
 
Icetime
Messages
161
Reaction score
614
Points
2,450
Salty Doubloons
636
Name:Ice time
Epithet:Icy
Occupation:Bounty hunter
Gender:Male
Race: Human
Age:16
Date of Birth: June 25
Height 6’5
Physical description

Ice stands at 6’5 245 pounds.

He has a Box haircut with Brown eyes and Brown skin

Personality
Ice is a pretty cool guy likes to have fun.Ice sometimes tends to get bored of things and zones out when people talking.
Bio:

Ice was a pretty happy kid throughout his days he was pretty good at the things he liked but he often found himself not caring for somethings. Nothing really tragic happened in his life for him to become a bounty hunter he just felt like he just wanted to put some justice to the world without being a marine. It’s not like he actually knew if they were all corrupt or not he had just seen marines hungry for power and money. While icy himself just wanted to stop pirates and have a good time






Level 52
Str: 50+8
Speed:50+8
Movement:58
Reaction:58
Vitality:50
Stamina:50
Durability:50

Martial Arts:50
Sniper-78
MMA-22
Haki:60
Observation:70
Armament:50
 
Mistycat
Messages
645
Reaction score
4,242
Points
3,500
Salty Doubloons
10,207
Name: Aurora
Epithet: The Morning Dew
Affiliation: Cat Pirates
Occupation: Captain
Devil Fruit: None
Bounty: None :3?
Gender: Female
Race: Snow Leopard Mink
Age: 27
Date of Birth: 1st of January
Height: 1,80 meter

Narration/Action
Speech
Thoughts

NPC speech

Like all cat minks Aurora has an innate grace. Her beautiful long white hair almost reaches her hair. Her white and black fur turns the color of the morning sun when the sun comes up. At night her fur is lit up by the moon creating the impression of a ghost. She wears a black coat to hide herself when she goes out.

Aurora is a strong and proud warrior that will not bow to anyone, much less serve them. Behind her brash talk she hides a big heart, that will often go the extra mile to help out those in need. Her past, however, has made her bitter and distrustful of human and she will never bat an eye before cutting down those in her path.

They arrived in the early morning. The morning dew had only just started to bloom. Aurora was watching it from her window. It was her favourite time of the day. Already at 5 years old she was drawn to it. It never let her forget that she was a slave though. A slave to humans. She couldn’t help but hating them. She had designed a plan to flee, and had just managed to free herself from the chains that kept her chained to the bed. That ‘s when she heard the commotion. And then the bombs hit. Aurora knew that she had to move fast. She ran as fast as she could. Running and running until she arrived at the cave where she had hid the submarine that had been washed ashore exactly a year ago. She could only hope that it had enough fuel.

When she woke up she saw a goofy cat face in front of her. In panic she lashed out, but the cat jumped back in an instance calling out:
Easy, easy! I am Nekomamushi! How did a little snow leopard mink get out on these rough seas. Then he saw the huge cloud in the distance and he understood. They never told anyone where they had found that little snow leopard for it would have put Aurora at a terrible risk. If the World Government knew that there had been a second survivor of Ohara, they would hunt her for the rest of her life.

Nekomamushi took the little wild cat and he taught her how to fight. And over the years she became a better fighter than even him.

When she celebrated her 21st birthday Nekomamushi gifted her a ship and told her:
Go out into the world and enjoy every moment of it. So Aurora travelled through the seas, finally ending up in the East Blue, where she intends to leave her mark.

Name: Motion Burst
Requirements: 21 strength 10 martial art
Descriptions: Jump forward slashing the opponent with a single sweeping motion


Name: Whirlwind
Requirements:21 strength, 21 speed, 21 reaction, 21 martial art
Description: Dodge your opponents attack and counter attack while making a 360° in the air.


Name: Starburst Stream
Requirements: 50 speed, 50 strength, 40 martial art, Dual Wield
Description use two swords to drive your opponent into a corner attacking faster and faster, not letting up using your speed to dodge and attack as much as possible.


Name: Mother’s Rosario
Requirements: 80 speed, 60 strength, 60 martial art
Description: and eleven hit combo hitting with incredibly fast succession


Name: Block

Requirements: 30 speed, 30 strength, 20 martialart
Description: Block bullets and devil fruit attacks by deflecting them with your blade(s)
This would be my ideas... Ill add the others.

Two swords

Let me look into this when I feel like it lol
Currently lvl 32
 
Gochi
Messages
839
Reaction score
3,991
Points
4,400
Salty Doubloons
1,357
Name: Gochi

Affiliation and Rank: Captain of the Big Fish Pirates

Physical Description:
Gochi is a twelve-year-old, blue piranha fishman standing at 2'8". He wears a small pair of shorts underneath his striped tank top and large red jacket.
He wears an over-sized captain's hat displaying the emblem of the Big Fish Pirates with a string of pearls strewn across.
Notably, his eyes are hidden and are rarely seen. Gochi's eyes (if seen) could be described as blueberries. Beady and small, dark-blue eyes with no apparent iris or sclera.


Gochi is easily distracted and is almost entirely driven by the thought of food. He will ally himself to any cause that is willing to feed him.
Due to his small stature and young age, Gochi has developed an inferiority complex and hates being called young or small. He insists that he is appropriate size.
Gochi can be seen throwing temper tantrums when things do not go the way he wants.

Favorite Foods: Candies, Pork, Den Den Mushi
Least Favorite Food: Black coffee

Gochi was born to unknown parents and left as an orphan, just like many other children from the Fish-Man District. The small blue fishman grew up surviving on scraps and shredding through shipwrecks with his massive fangs.

He looked up to the "big fish" of Fishman District but also resented being seen as smaller than the rest of his peers despite his ferocity. The boy has been gifted with the ability of Conqueror's Haki since infancy but he seemingly has no control (or even any knowledge) of this ability.
Despite his natural gift of Conqueror's Haki, he lacks any ability to use any other form of haki willingly or accidentally.

Gochi's dream is to find the greatest feast; he has no true interest in becoming king of the pirates, unless it includes the king of feasts.

Level 48

Strength:
56 (+16)
Speed: 68 (+4)
-Reaction: 72
-Movement: 72
Vitality: 38 (+16)
-Durability: 40
-Stamina: 68
Mind: 16
-Carpentry: 32
Haki: 60
-Color of Conquerors


[Passively] Compensation- The user cannot use CoO or CoA, but can assign points directly to their haki's strength.
[Passively] Haki scent- The user can smell the usage of CoO and CoA. Requires 21 Haki/Compensation
[Passively] Tiny Terror- Those within viewing distance of Gochi while he is successfully attacking are inflicted with Fear. Requires 31 Haki/Compensation

Bite [DPR: B] - The user bites their target. (Requires 21 Haki/Compensation, 41 Strength)

Smile [DPR: B] (defensive) - The user blocks an incoming attack with their teeth. (Requires 21 Haki/Compensation, 41 Strength)

Temper Tantrum [DPR: C] - The user releases hellish screams imbued with conqueror's haki. The noise inflicts damage and fear to all those who can hear it. (Requires 31 Haki/Compensation)


  • A dinghy-style vessel that is more than large enough for Gochi, but would become cramped with a singular additional crew member. The "ship" has a black sail and flag, both with the emblem of the Big Fish Pirates upon them. STOLEN
  • An eternal pose to Fishman Island. EATEN
 
Last edited:
Enel-san
Messages
28
Reaction score
361
Points
2,575
Salty Doubloons
512
Name:EnelSan
Epithet:wind cutter
affiilation:silver hair pirate
devil fruit:none


physical appearances:i have short hair,long nose,faint red skin with height of 1.74 m

Level 25
25 × 5
Strength: 37 + 4 = 41
Speed: 37 + 4 = 41 × 2 = 82
• Movement: 41
• Reaction: 41
Vitality: 37 + 4 = 41 × 2 = 82
• Stamina: 41
• Durability: 41
Martial Arts: 11 + 6 = 17 × 2 = 34
 
Top Bottom