Info Biographies

Ali
  • Ali

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    Name: zeus
    Epithet:
    Thunder god
    Affiliation:
    pirate
    Occupation: blacksmith
    Gender: Male
    Race:
    Giant
    Age:
    29
    Date of Birth: 8th of january
    Height: 9 meters
    Weight: 600 Kg


    Zeus is a 9 meters tall giant, but has a fit body. he has a three line scar on his left eye in which he got while playing with his neighbors baby bear right before he brutally kills the poor bear. he has black eyes and a blackbeard. since he is a demigiant benig born from a giant father and mortal mother his hair is of two colores white and black. he also has a couple of black horns which grew up in the age of 20. he wears some light clothes and light sandals.

    the least you can say about zeus's personality is changeable. although he usually has that cold grin on his face, sometimes you find him very open minded and talkative. othertimes, you find him making fun of his crewmates. and there is also that side of his personality when he simply wants to break anything in his way. he can becone very angry at times to the point his veins start to pop up on his forhead, but even in the most upsetting situations he is always patient because he thinks patience is key to everything. some of the people who know zeus like to describe him as a " bomb set to explode". the only thing that can calm zeus's temper a lil bit is "zepton" tea. socially, zeus relays on his commrades a lot, he sees the crew as his family. zeus never abuse his powers aginst civilains, nor he ever torture his enemies. zeus never feel mercy for his enemies. all these things are in zeus because he carries a huge pride in himself being a giant, thinking that the honour of a giant requires him no to do such things. he likes to keep his body fit, so he trains everyday and he never drinks.

    not much is known about zeus's past. he is a demi giant who lived for a short time in Elbaf. his family decided to leave albaf after the tragic death of his father Reis in mysterious circumstances. the young zeus travelled the world shortly after his mother death. he worked many jobs for more than 10 years and finaly he found what he was good at, being a blacksmith. first, he worked for a group of world nobles and started to make them some handcuffs which he thought would be used to arrest criminals. when zeus saw the world noble use the handcuffs to handicap one of his friends and saw that celestial dragon smash his skull like if it was a watermelon, he decided he does not want to work with them anymore. he made a deal with the nobles that if he makes them a special hammer they would declare him free of service, so he made a hammer named mjolnir and put it in the center of an island named thoria. unfortunatly, zeus never promised the nobles he would make them a hammer that they can use, and that's why the nobles were angry and issued an order for his arrest. that's when zeus ran from the world. accedintly, he found two blacksmith brothers and started working with them. zeus gained many knowledge there and the two brothers told him about the sea and how interesting a journey can be out in the big ocean. the two brothers asked zeus about his origins in which told them that he is a giant and son of reis the giant, the two blacksmith brothers were shocked and told zeus that his father was a victim of a big conspiracy and he had to find the truth on his on. this lead him to grow ever determined to become a pirate and sail the seas to find the truth about his father.

    Zeus like to Call them cursed blades of chaos. These chain blades are special, being forged in the depths of hades, they can reach multiple upgrade levels. including fire of hades and winds of hell.

    Martial Arts:

    Rushing Chaos - While sprinting, Zeus executes a powerful double-slash attack. To perform it he swings the blades in a 45 degree angle from his chest at both sides of the opponent (requires 21 mastery, 11 movement, 11 strength) - DPR: C

    arms of olympus: Zeus swings his blades around him self in incredible speed to deny incoming small throwables up to 10 at a time.
    11 mastery, strength: clashes with DPR: D
    31 mastery, strength: clashes with DPR: C
    51 mastery, strength: clashes with DPR: B
    71 mastery, strength: clashes with DPR: A
    91 mastery, strength: clashes with DPR: S

    Chain Haymaker : Zeus wrap up the chains around his fists and delivers a huge haymaker (a close-fist over the shoulder arm bash). Zeus bends the blades underline his wrist and forearm to serve as an additional lever (requires 11 mastery, 21 strength) - DPR: C

    Rising Fury - Zeus performs a powerful attack that launches his opponent into the air. To start his single blade first makes contact with the ground. Then he pulls it with magnificent power to hit his opponent from an inferior angle, a follow up attack via the 2nd blade is also done to launch the opponent even higher up from the ground. the blades hit the opponent so fast from a 20 degree angle but the hit is not particularly “ staggering” but rather with the handles so that it can serve the purpose of this move ( launching the opponent flying in the air ) (requires 21 mastery, 21 strength) - DPR: C

    Spear of Chaos - First aiming, Zeus throws his chained blade to impale his opponent and yank him towards him. If Zeus is able to hit the opponent from the first blade hit then he pulls him and delivers a huge slash by his second blade. If Zeus is unable to hit the target from his first blade throw, he uses his second blade to do the same mechanism and if the second blade hit, he pulls his opponent and simply shoulder tackle him. (requirements 31 mastery, 31 strength) - DPR: C (each hit)

    out of the blue : Zeus uses his chains to grab an object and throw it towards his opponent. Using both of his blades, Zeus can throw heavier throwables such as boulders. (requires 21 mastery, 31 strength) - DPR: C

    Plume of Chaos - After the light attack “ Rushing chaos” Zeus can add a another Combo Finisher if there is an opportunity. This finisher includes 4-8 hits in a row with the last hit being a leap by Zeus in the air where he pulls his blades back, stretching his arms as much as possible and the pulls it back forward towards his opponent smashing him into the ground. (requires 41 mastery, 41 strength, 31 movement) - DPR: B (combined)

    Chaos Slam - While sprinting, Zeus leaps into the air and perform a powerful chain-slam attack. the attack does not hit with the chains, but rather the blades. This is to increase the speed of the attack. So Zeus grabs his blades from the handles and not from the chain as in " Plume of Chaos " and rains down a double blade slam on the opponent from a superior perspective. (requires 31 mastery, 41 strength, 41 movement) - DPR: B

    Quick Retreat : Zeus sticks his chains in a nearby wall/ object and uses the pulling force to evade. Zeus can either stick one blade into the wall to evade and use the other blade to stick it to an throwable object to throw at his opponent. or he could use both blades to evade x2 times quicker. Movement speed is equal to weapon mastery during this technique or 1/2 weapon mastery with one blade and can be at most one tier higher than the users movement speed. (requires 41 mastery, 31 strength)

    chain stance
    : Zeus changes his stances quite rapidly, thus, giving a very small window for countering or evading for all of his attacks. (requires 51 mastery, 51 movement speed)
    --------------------------------------------------------

    Fire of Hades : the blades of chaos were forged at the depths of hades, with enough development, the blades can activiate " the fire of hades " which increase all damage and " burn effects " on the enemies. (requires 61 mastery)

    inferno blades: ( while fire of hades is activated ) Zeus ignites up his blades by friction, runs towards the opponent, jumps in the air, and brings his flaming blades down on the ground inflicting burn damage. (requires 61 mastery, 61 strength, 51 movement) - DPR: A

    hell gates: ( while fire of hades is activated )
    Zeus throw his chain blades in a manner they are wrapped around his opponent, completely paralyzing their movement. Zeus ignites his blades inflicting massive burn damage. The opponent can break out of the chains if their strength is equal to or greater than Zeus's weapon mastery. (requires 61 mastery, 41 strength) - DPR: B

    meteor attack : ( while fire of hades is activated )
    zeus grabs a huge rock with his blades throwing it up in the sky rushing towards his opponent, here he ignites his blades to from a huge meteor, he can either add additional heat to shatter the rock converting it to several falling meteors or keep it as a single giant flaming rock. it ignites and directs the rock, but this time it can carry heavier things and deal more damage with burn damage. (requires 71 mastery, 71 strength, 51 movement) - DPR: A (meteor) or B (each small piece)

    Level 10 x 5 = 50
    Giant racial (+8 strength, +7 vitality, -2 mind)
    Strength: 13+8=21
    Speed: 21
    -reaction: 21
    -movement: 21
    Vitality: 3+7
    -durability: 10
    -stamina: 10
    Mind: 2-2=0
    Marital Arts: 11
    -Hades Blades: 22
     
    BongoJohnson
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    Name: Bongo Johnson
    Epithet: Defender of the Bongos
    Affiliation: The Everything Pirates
    Occupation: Nomadic professional musician
    Devil Fruit: None
    Race: Human
    Gender: Male
    Age: Unknown
    Height: 6'2"

    Bongo Johnson is a descendent of a long lineage of mountain nomads who traveled along river valleys selling rudimentary percussion instruments and performing street shows for money and goods. As a kid, he was taught by his father to fashion drumsticks from chopped wooden sticks and play simple patterns on rock faces in the canyons, sending rhythmic blasts throughout the mountains. His natural talent was developed quickly, and soon he was drumming constantly, fashioning new sticks everyday to replace the splintered, broken ones from yesterday's practice. Through this repeated training, he became faster than musicians in any village he visited, and soon thereafter faster than any of his family mentors. His incredible ability earned the family special favor among traders in the mountainside and there were days upon days of good meals and the occasional luxury goods.

    For Christmas as an adolescent, he was gifted a set of etched herringbone bongos by his grandfather, specially constructed and etched with his name. Two days later, while Bongo Johnson was sitting atop a tall rock peak and focusing in on his bongo playing, his family's caravan was attacked by bandits and killed as they fought to defend their supplies. From this moment on, he resolved to find those responsible for his family's deaths and avenge their honor by becoming the fastest drummer and best bongo player in the universe.

    As villages grew into towns and towns grew into cities, Bongo Johnson was driven out of the mountains in order to acquire necessary supplies and comfort items and now travels the world, making drumsticks out of whatever materials he can find, playing some sick beats, and slapping those signature herringbone bongos faster than anyone has ever seen.

    Bongo Johnson is a friendly yet reserved human, willing to converse with most anyone who crosses his path. Though he is inherently suspicious of random strangers, he often performs random acts of kindness for those he comes across that are most in need. Those who are rude, aggressive, or look for trouble can cause him to become angry very quickly, causing him to pull out his bongos and play a beat to steady himself. Generally speaking, he believes in treating others the way he would want to be treated and his years of trading goods in the mountains has instilled a general good nature within him.

    As a result of the way his family was killed, Bongo Johnson carries a special sharpened set of drumsticks that he can wield at any second in order to protect himself in close combat. He only carries one set of sticks with him at a time, preferring to be able to quickly discard them if questioned by authority figures. Additionally, he carries his set of herringbone bongos wherever he goes and can often be seen sitting with it between his legs, idly humming out a scathingly fast rhythm.

    Bongo Johnson
    level 25
    25x5=125
    (strength +2, speed +2, vitality +2, mind +3) --> every 10 levels

    Strength: 27+4=31
    Speed: 37+4=41
    41x2=82
    -Reaction: 41
    -Movement: 41
    Vitality: 25+4=29
    29x2=58
    -Stamina: 37
    -Durability: 21
    Mind: 15+6=21
    21x2=42
    -Musicianship: 42
    Martial Arts: 21
    21x2=42
    -Percussion: 42
     
    Last edited:
    Captain Khan
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    Name: Jin
    Epithet:
    The Mad Ronin
    Affiliation: The Backyard Pirates
    Gender: Male
    Race: Human
    Age: 24
    Birthday: September 11
    Height: 186cm
    Weight: 80kg
    Bounty : :feelstrashman:
    He is of average build for One Piece world and has long hair. His attire consists of a simple indigo blue haori and a white keikogi, and hakama. The haori is adorned with multiple symbols that are four squares in a diamond formation on the right pecs , sleeves, and back of his haori. Also, he wears a teal beaded bracelet on his right wrist.

    Even though known as the "Mad Ronin" , he seems to be well cultured. His epithet has to do with is background and his sudden rage during a heated battle .Jin also seems annoyed by those who use their martial arts skills to oppress people, especially those who proclaim that they are doing it in service of their lord.
    He likes to play Shogi .

    Born in the Wano, his parents were exiled from the country when he was 5 years old . They went to the Paradise part of Grand Line. Tragedy seems follow him again as his parents were killed by Marines under orders of a Tenryubito ,his hatred of marines and Tenryubito arose from that . This incident happened when he was only 10. At that moment he hated the Tenrybito but growing up,he understood why they were able to do so . He understood one absolute thing that holds in the world : Power . So he just one to attains enough power so that no one bothers him from his adventures.

    His parents were very liberal and freedom loving ,which led to their exile . He seems to inherit that . Being in pirate ship as a cabin boy to feed themselves,they learned how free they were . Once old enough to wield his sword properly he ventured on his own to become a pirate by interacting with the people all around and fully explore the world without any hindrance .

    He is presently traveling with the Backyard Pirates as its crew member . They are currently on still stuck on Little Garden .

    Level 54
    54 x 5 =270
    Human Bonus (+2+2+2+3 = +9)*5=45
    Martial Art Bonus = 5(MA>=41)

    Strength : 71+10= 81
    Speed : 61+10+5= 76

    76x 2= 152
    -Reaction = 81
    -Movement = 71
    Vitality : 57+10 = 66
    66x 2= 132
    -Durability = 71
    -Stamina = 63
    Martial Arts : 26+15= 41
    41x2=82
    -Sea Sword Style = 82
    Haki : 55
    54x2 =110
    -Colour of Armament =81
    -Colour of Observation = 29

    Katana, Wakizashi

    -Ittoryu Iai: Shishi Sonson (一刀流 「居合」 獅子歌歌 Ittōryū Iai: Shishi Sonson?, literally meaning "One Sword Style Draw and Resheath Technique: Lion's Song"): Placing the sheathed sword upright and listening to the "breath" of his opponent, the attacker rapidly unsheathes, attacks, and resheathes their sword. An interesting note is that the user does the technique back-handed as opposed to from the waist with a standard grip on the sword.
    (21 Strength, 11 Mastery) Destructive Potency Rank: C
    -Sanjuroku Pound Ho (三十六煩悩(ポンド)鳳 Sanjūroku Pondo Hō?, kanji meaning "Phoenix of the 36 Earthly Desires"; furigana meaning "Pound Phoenix/Cannon"): This attack uses the air itself to slash the target from a distance. To initiate it, the user first holds one of his swords horizontally above the shoulder of his sword arm, and then performs a circular swing that launches the air compressed projectile spiraling towards the target.
    (31 Mastery, 21 Strength) Destructive Potency Rank: C
    -Hiryu: Kaen (飛竜火焔 Hiryū: Kaen?, literally meaning "Flying Dragon: Blaze"): Using one sword wielded in his left hand with his right hand gripping his left wrist for support (or vice-versa), the user jumps high up into the air and slashes his opponent. After slashing them, the user's opponent then bursts into flames from where they were slashed.
    (31 Mastery, 21 Strength and 21 Movement Speed) Destructive Potency Rank: C
    -Yakkodori (厄港鳥 Yakkōdori?, literally meaning "Disaster Harbor Bird"): The user launches from his sword a crescent moon-like projectile of compressed air to the opponent with great speed, similar to 36 Pound Cannon.
    (31 Mastery, 21 Strength) Destructive Potency Rank: C
    -Sanbyakurokuju Pound Ho (三百六十煩悩鳳 Sanbyakurokuju-Ppondo Hō?, literally meaning "360 Pound Cannon"): The user delivers a stronger version of his 36 Pound Cannon, which is presumably 10 times stronger than the original.
    (51 Mastery, 41 Strength) Destructive Potency Rank: B
    -Ittoryu Iai: Shi Shishi Sonson (一刀流 “居合” “死・獅子歌歌” Ittōryū Iai: Shi Shishi Sonson?, literally meaning "One Sword Style Draw and Resheath Technique: Lion's Song of Death"): A stronger version of his original "Ittoryu Iai: Shishi Sonson". The user swings his sword in a very quick and powerful unsheathe move to slice his opponent. This attack is strong enough to easily decapitate a legendary beast like a Dragon.
    (41 Mastery, 41 Strength) Destructive Potency Rank: B
    -Daishinkan (大辰撼 Daishinkan?, literally meaning "Great Dragon Shock"): Daishinkan consists of the user running towards his opponent with their sword held outstretched in one arm. He then executes a two handed overhead swing used to split his opponent into two from the top down.
    (61 Mastery, 61 Strength and 61 Movement Speed) Destructive Potency Rank: A
    -Taka Nami (鷹波 Taka Nami?, literally meaning "Hawk Wave"): While airborne, creates a powerful gust of wind to knock opponents over. It can be done while standing on the ground. The user says this attack is very useful against a group of weak enemies.
    (21 Mastery, 21 Strength) Destructive Potency Rank: C
    -Sai Kuru (犀回 Sai Kuru?, literally meaning "Rolling Rhino"): The user holds his swords in front of him pointing up, like rhinoceros horns, and spins quickly.
    (21 Mastery, 21 Strength) Destructive Potency Rank: C
    -Nitoryu Iai: Rashomon (二刀流 「居合」 羅生門 Nitōryū Iai: Rashōmon?, literally meaning "Two Sword Style Draw and Resheath Technique: Castle Gate"): A dual sword drawing technique so powerful that it can split large obstacles in half. The user draws his swords, and sheathes them quickly, able to split two train carriages in half.
    (41 Mastery, 41 Strength) Destructive Potency Rank: B
    -Nanajuni Pound Ho (七十二煩悩(ポンド)鳳 Nanajūni Pondo Hō?, kanji meaning "Phoenix of the 72 Earthly Desires"; furigana meaning "72 Pound Phoenix/Cannon"): Same principle as the 36 Pound Cannon. Holding his two swords horizontally above the shoulder, the user then performs a circular swing that launches two air compressed projectiles spiraling towards the target instead of one, making it twice as powerful.
    (31 Mastery, 31 Strength) Destructive Potency Rank: C
    -Nigiri (弐斬り Nigiri?, literally meaning "Double Slash"): A stance where two swords are held parallel so that the tips are pointing to his right or left side, this move is like a pre-requirement to perform: Toro, Otoro, Hirameki, Samon, and Maguma.(41 Mastery)
    -Toro (登楼 Tōrō?, literally meaning "Climbing a Tower"): Two air-based projectile slashes are sent upwards while jumping as the user swings his swords in an upward motion.(31 Mastery, 21 Strength and 21 Movement Speed) Destructive Potency Rank: C
    -Otoro (応登楼 Ōtōrō?, literally meaning "Reply Climbing a Tower"): Two air-based projectile slashes are sent downwards while falling as Zoro swings his swords downwards, with the gravity complimenting the force of the attack.(51 Mastery, 41 Strength) Destructive Potency Rank: B
    -Hirameki (閃 Hirameki?, literally meaning "Flash"): Two air-based projectiles are sent forward after swinging both swords from the left or right side.(41 Mastery, 31 Strength) Destructive Potency Rank: C
    -Samon (砂紋 Samon?, literally meaning "Sand Drawing"): Two air-based projectiles are sent diagonally down and to the left or right after swinging both swords from the left or right.(41 Mastery, 31 Strength) Destructive Potency Rank: C
    -Maguma (魔熊 Maguma?, literally meaning "Demon Bear"): A simple downward pound into the opponent with both swords.(21 Mastery, 21 Strength) Destructive Potency Rank: C
    Kinjustu " Sea Sword Style ". This Sword style requires Nitoryu ,Ittoryu for its most basic attack and gradually all three forms of Haki in order of mastery to use Sword like a form of the Sea .
    Crude Thrust
    Required Mastery: ]Nitoryu: 21, Strength: 21)
    The user leans backs and thrusts his both swords one from above and one below to two opposing momentum on target's body for more damage.
    DPR: C
    Haksu(拍手, Clap)
    The user swings and slams shut both his swords together . This results in immense force release ,which pushes the air between the two swords away.

    -- Heki Reiki(霹靂, Thunder)
    Required Mastery: ( Nitoryu: 31, Strength: 31)
    After Haksu ,the user directs the force generated directly in a straight path towards his target .
    DPR: C
    --Sazanami(さざ波, Ripple)
    Required Mastery: ( Nitoryu: 51, Strength: 51)
    After Haksu ,the user swirls both his swords to distribute the force created from Haksu such that multiple ripples of air stack and strike the target.
    DPR: B
    --Yajirushi Shōgeki( 矢印 衝撃,Arrow Shock)
    Required Mastery: ( Nitoryu:71, Strength: 71)
    Immediately after Haksu ,the user then thrusts one of his swords forward thereby generating even more impulse onto the air and making it a very precise air projectile like an arrow released from a bow.
    DPR: A
    -- Gyro Denki no Shōgeki(ジャイロ 矢印 衝撃,Gyro Electric Shock)
    Required Mastery: ( Nitoryu:91, Strength: 91)
    Immediately after Haksu ,the user then thrust one of his swords forward and swirls his other around the thrusted one thereby generating gyroscopic air projectile which spins vertically and traverses horizontally or vice-versa towards the intended target .
    DPR: S
    --Shobu no Owari (勝負 終わり,End Game)
    Required Mastery: ( Nitoryu: 100, Strength: 100)
    Immediately after Haksu ,the user thrusts both his swords forward and immediately returns them to former position of Haksu(拍手) creating another immense force release . Time between the force release is so less and so spontaneous that it creates a huge impulse over a very big area which the user directs onto the air while retracing the Haksu(拍手) path so that it reaches the target . The user protects himself from the impulse through his swords .
    DPR: S
    Hanabi (花火,Fireworks)
    The user swings both his swords either vertically upwards or downwards to launch two air based projectiles which converges towards his target . Both projectiles converge before hitting the target and explode like fireworks and produces more projectiles and surround/hit the target .
    Mastery: ( Nitoryu: 61, Strength: 61) :5 projectiles after explosion
    DPR: B

    Mastery: ( Nitoryu: 81, Strength: 81) : 7 projectiles after explosion
    DPR: A

    Mastery: ( Nitoryu: 100, Strength: 100): 10 projectiles after explosion
    DPR: S
    Kiri(きり,Drill/End)
    The user loosens his grip on his sword(s) and rotates the hilt of the sword(s) to spin it/them like a drill .
    -Ichi Kiri (壱 きり, One Drill)
    Mastery: ( Nitoryu: 41, Strength: 51)
    The user uses one of his sword in Kiri(きり,Drill/End) style and thrust it towards his target . It creates a spinning sword which look like an auger is drilling a hole in the target .
    DPR: B
    -Kouku Kiri (航空 きり, Flying Drill)
    Mastery: ( Nitoryu: 51, Strength: 61)
    The user uses one of his sword in Kiri(きり,Drill/End) style and thrust it on the air itself . It creates a a spinning air projectile which look like an invisible auger is drilling a hole in the target .
    DPR : B
    -Ni Kiri (二 きり, Two Drills)
    Mastery: ( Nitoryu:61, Strength: 71)
    The user uses both of his sword in Kiri(きり,Drill/End) style and thrust it towards his target . It creates two spinning swords which look like augers are drilling a hole in the target .
    DPR: A
    -Ni Kouku Kiri ( 二 航空 きり,Two Flying Drills)
    Mastery: ( Nitoryu:71, Strength: 81)
    The user uses both of his sword in Kiri(きり,Drill/End) style and thrust it on the air itself . It creates two spinning air projectile which look like invisible augers are drilling a hole in the target .
    DPR: A
    Bullet (弾丸)
    Required Mastery: ( Ittoryu: 41, Strength: 41)
    The user thrusts one of his swords towards his target by twisting his wrist, forearm, and shoulder inward, toward his chest. When he pulls back his sword arm, his arm remains halfway extended for a repetition for the attack.
    DPR: B
    Senkou(閃光, Flash)
    Required Mastery: ( Ittoryu: 51, Strength: 41,Reaction:41)
    Used as an counterattack ,the user bents one of his sword arm and thrusts the holding sword to the incoming opponent . It uses the opponent's forward momentum and adds to it .
    DPR: B
    Heavenly Swing
    Required Mastery: (Nitoryu: 41, Strength: 41, Armament Haki: 11)
    The user summons the Heavens' Sea using Haki* which acts like an Unstable Resin to the Swords and sweeps the area from the opposite side using both the swords.
    * The user actually disturbs the life-force of vapours (using Haki) present in the air to create an Unstable Environment within the swords' reach

    DPR: B

    Tengoku no Sakebi (天国の叫び, Heaven's Cry)
    Required Mastery: ( Ittoryu/Nitoryu: 91, Strength: 91)
    While in the air the user rotates as he traverses diagonally up and then stops the rotation . The accumulated energy is transferred onto the surroundings, which results in sharp and minute air slashes hitting a human sized target like rain .
    DPR: S
    Smash(スマッシュ)
    Required Mastery: ( Ittoryu/Nitoryu: 61, Strength: 61)
    The user leans to either his right or left side and strikes towards his opponent with slashes from both his swords .
    DPR: A
    Dragon Fish Blow(竜魚打撃)
    Required Mastery: ( Ittoryu/Nitoryu: 61, Strength: 61,Movement Speed: 61)
    The user charges in crouching with one sword aiming for the opponent's torso from below. With their opponent's attention is directed down, the user jumps and swings his other sword from above and hits the head
    DPR: A
    Hien(ヒエン,The Swallow)
    Required Mastery: ( Ittoryu: 71, Strength: 61)
    The user starts with either a one sworded upward slash from below or a forward horizontal thrust but stops halfway, then abruptly flies it back at the opponent. Arm, elbow, and wrist rotation is applied so the strike can change its trajectory from slash to screwing thrust or thrust to a spinning slash.
    DPR: A
    Jolt Counter(ジョルトカウンター)
    Required Mastery: ( Ittoryu/Nitoryu: 71, Strength: 61, Movement Speed: 61,Reaction:61)
    To an impending attack ;the user crouching slightly in preparation for the follow-through,sprints forward, weaves both their swords over the opponent's attacking weapon or form .Using the sprint from the crouching position as additional momentum slams their swords into the opponent .
    DPR: A
    Cursed Dragon's Jaw
    Required Mastery: (Nitoryu: 71, Strength: 71, Armament Haki: 61)
    Two swords placed vertically and air-based projectile simultaneously from above and below towards the target like presented like a Dragon closing its Jaw on the target .
    DPR: A

    Serpent Call ( サーペントコール)
    Required Mastery: ( Ittoryu/Nitoryu: 81, Strength: 81)
    Positioning two swords perpendicularly to each other ,the user slides the vertical sword across the horizontal one and slashes the target . At the same time the horizontal sword is also struck at the target .
    The noise of the two swords colliding resembles a serpant's sound .

    DPR: S

    Revolving Door Counter( 回転ドアカウンター)
    Required Mastery: ( Ittoryu/Nitoryu: 91, Strength: 81, Movement Speed: 81,Reaction:81 )
    Trying to counter an attack,the user ducks and spins 180 degrees like a revolving door onto the opposite side of the attack stabs the target with one sword and as he returns to standing position strikes again with his other sword .
    DPR: S
    White Fang (ウァイト・ファング)
    Required Mastery: ( Ittoryu/Nitoryu: 81, Strength: 81)
    The user strikes an upward slash from below towards its target with one sword, then drives in with a thrust with the other sword from above. It must be stressed that there is virtually no delay between the two strikes. The combination is portrayed as a wolf's fangs as they sink into their victim.
    DPR: S
    Tsubame Gaeshi(燕返し,Swallow Reversal / Return)
    Required Mastery: ( Ittoryu/Nitoryu: 91, Strength: 81)
    The user starts with one sworded upward slash from below and a forward horizontal thrust by his other sword but stops them halfway, then abruptly flies them back at the opponent. Arm, elbow, and wrist rotation is applied so the strikes can change its trajectory from slash to screwing thrust and the thrust becomes a spinning slash.
    DPR: S
    Hurricane of The Underworld
    Required Mastery: Nitoryu: 91, Strength: 91, Armament Haki: 61)
    The user jumps into the air and swings his both swords towards the ground/water body to create an angular spin along with the debries from the ground/ water from the water body to hurl towards the target surrounding him/her in a hurricane enclosing viciously from a wide elliptical shape to singular point .
    DPR: S

    Umi no Hanran (海の反乱, Revolt of the Sea)
    Required Mastery: ( Ittoryu/Nitoryu: 81, Strength: 81)
    From being in an almost static postion like the calm sea ,the user suddenly springs forward either vertically or horizontally both his swords into action in the direction of the target .
    A sudden change in momentum magnifies the intensity of what seems like a normal two sword thrust .

    DPR: S

    Jashin no Ikari (邪神の怒り,The wrath of the Evil God)
    Required Mastery: ( Ittoryu/Nitoryu: 81, Strength: 81,Movement Speed : 81)
    The user runs few paces and then jumps into the air all the while raising both his swords up high . As he descends ,his swords comes down onto the target .
    DPR: S

    Oni no Nise Kage (鬼の偽の影, False Shadow of the Ogre)
    Required Mastery: ( Ittoryu/Nitoryu: 81, Strength: 81)
    The user thrust one of his swords forward but loosens the grip just before reaching its target . The sword slips down and the user flicks his fingers to make it perpendicular to the earlier stance . Under this deceptive shadow move, the user swings his other sword onto the target . And then ducks to swing his first word onto the lower position of the target .
    DPR: S
     
    Last edited:
    citcitcuit
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    Name : Syarks Kin

    Ephitat : Shirosame The Great

    Affiliation : Unwritten Pirates

    Occupation : First Mate

    Devil Fruit : none

    Race : Fishmen

    Gender : Male

    Age : 23 years old

    Blood type :F

    Bounty : none

    physical description

    [/Syarks is a large , muscular, white shark. He has fin on his nape, and the gills are located on both the side of his neck.fierce and cold grey eyes, and a strong angular jaw, Have a large head, with cone – shaped snouts.Top half of is body is grey skin coloured, and the bottom has white. Secondary rows of his sharp teeth behind the front row. His bite is a nigthmare.wearing brown outfit around his shoulder and his lower body. Intimidate appearanceSPOILER]

    Personality

    Focus, sharp mind, not talkative, very friendly (with someone who’s not afraid of him by appearance)
    Respect other race, can be very brute when in desperate situation, likes a hot ginger drink, always open conversation with someone new with a word “do you likes hot ginger drink?” Not really like to laugh if not really funny.

    Background

    born on the island of fishmen raised by parents who are very spoiled by their children and then he get caught by pirates because of curiosity when he was 5 years old, and ended up in a huge fish tank inside the pirate ship as a pet. it was there that he learned the basics of martial art by a teacher who was previously targeted by him as a prey.
    but even if it was only the basis of martial arts, if it was learned by someone who possessed extraordinary physical strength then the results of the training would greatly exceed the estimates.
    but the pirate ship that nurtures it is captured by other pirate ships. Where all the crew members are taken prisoner and their shadows are taken include his shadow by the pirate captain who captures them and he has gigantic ship.
    in order to get his shadow back Syarks is forced to become a gladiator, to fight zombies or other prisoners. But after 14 years passed and even Syarks had won many battles in the gladiatorial battle but The pirate never gave back his shadow. After The pirates that took him were defeated by the Marine Syarks got his shadows back, and has his freedom. and begin his adventure. his character and physical form have formed as a true fighters.

    Stat
    [SPOILER
    Level 25
    x5 = 125
    Strength : 26+8 =34
    Speed : 32+2 =34
    x2 =68
    Movement ; 34
    Reaction : 34
    Vitality : 26+8 =34
    x2 = 68
    Durability : 34
    Stamina : 34
    Martial art : 41
    x2 = 82
    Fishman Karate : 41
    ]


    Abilities

    MARTIAL ART - FISHMEN KARATE
     
    Dango
  • Messages
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    Name: Dango
    Nickname : Donut Man
    Gender: Male
    Birthday : August 1
    Occupation : ??
    Affiliation: Pirate
    Age : 21
    Height: 7'11
    Weight: 190 pound
    Weapon : Uses a Bow and a Trident with a Donut custom Trident
    Race : Human
    Favorite Food: Donuts & Frozen Yogurt


    Physical Description: Dango is pretty well build guy for a slim guy. He Is always spotted wearing black joggers with Crocs.

    He wears an open black leader Jacket with a Donut logo spotted on his back. Carries a camping bag everywhere he goes. Inside it is a soft and Comfy blanket in case he falls asleep, a pack of Donut he made himself, Mp3 player, and his remarkably Heavy Trident that sticks out of his bag.

    Personality: Is Lazy, relatively calm and charismatic. Very blunt and doesn't hesitate to say what comes to mind at the moment. When something is not interesting him he is likely to go to sleep. Creative and Innovative, in which he will even change his fighting style if it does benefits him. Although he might come as friendly man, he is a savage on the battlefield and wont hesitate to kill anybody who mention themselves as enemies. Seeks for challenge for boredom.

    Background: Dango was born on the 100th floor of death in a Tower that was said to be made by God. It's located in Elbaf of the New World, and was said to be inhabitable by Mankind.

    It soo dangerous that many notorious pirates went inside and never lived to tell the story.
    what's in it? nobody knew and most Giant inhabitant where not inquisitive to want to know.

    The tower remain undefeated until one certain day one Giant who goes by the Name Brett beat all the level of the tower and manage to beat the legendary 100th floor of death and became known as the Legendary Warrior of the Tower.

    Along his Journey in the Tower Brett manage to find a baby who was almost unconscious if it weren't for him arriving there. Brett then decides to raise the Kid as his own.

    Notorious he was, nevertheless was feared by many fellow Giants and often be an outcast of the society.

    Dango grew to look up to Brett as a father, and will often times be excluded like his said Dad. A lot of Kids called him demon child who is plaque to the World, often times it really didn't bother him except the times when the Kids tried to throw rocks at him which was so big that he had to call Brett.

    As years move on Dango was regularly trained by Brett in the art of the snake where you focus more on agility and try to be lightweight and focus on your speed.

    "Focus on your breath, maintain your balance and be with your surrounding until you become one with nature" is what Brett would always tell him
     
    D I O
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    Who is Morpheus?

    Name: Morpheus
    Epithet: Tezcatlipoca “The Smoking Mirror
    Affiliation: World Government
    Occupation: Cipher Pol 5
    Gender: Male
    Race: Jaguar Mink
    Age: 19
    Height: 5 ft 10"
    Weight: 200 lb
    General Narration & POV
    Morpheus Speech
    "Morpheus Thinking"
    Morpheus’ Emphasis / Actions
    When Morpheus was younger he had dreams of the time of dawn that would occur, he was enticed to take out to sea. When he was little he would hear many stories of the outside world, tales ranging from happy, silly, sad and even horror. Within the year his interests piqued to leave the island of Zou and go on his own journey. He would spend all day researching, hearing stories and at night dreaming of the people he would meet amongst all the islands he would visit.

    When the chance presented itself he took it. As his dream started it became a nightmare within a matter of days venturing and landing on land. On the island he was ridiculed, racially abused, harassed and attacked for being something different. He would endure this hardship for a few days until his nightmare became hell. The island and its inhabitants were embroiled in a war with feuding pirates that latter engulfed the island in flames. After a few days he laid suffering with throbbing pain from the aftermath, his saver would arrive.

    A helpful hand arrived, rescuing him and then nurtured him in his quest for revenge. He used the chance, vowing a quest for revenge against all those who opposed the WG.

    Morpheus believing all answers arrive if you serve the world government, becoming a fanatic in the process.
    Is said to be very militaristic amongst the military of the world government, as he deems without power nothing can stand before it.
    A stocky feline Jaguar mink with spotted rosette fur with a few dots and patches of dots. With bright white from the jaw downwards mainly on the front of Morpheus.
    Has this as a Cipher Pol Mask
    Level 27
    27 x 5 = 135
    Mink Race Bonus Boost:
    +8 in Strength | +8 in Speed | +2 in Vitality
    Strength: 33 + 8 = 41
    Speed: 33 + 8 = 41 (*2 = 82)
    -Movement Speed: 41
    -Reaction Speed: 41
    Vitality: 39 + 2 = 41 (*2 = 80)
    -Durability: 40
    -Stamina: 40
    Martial Arts: 30 (*2 = 60)
    -Electro: 19
    -Rokushiki: 41
     
    Last edited:
    Dr. Respect
  • Messages
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    Name: Weil Whaleson
    Epithet:Solid Whale
    Affiliation: Cipher pol
    Occupation: CP9
    Gender: Male
    Race: Blue Whale Fishman
    Age: 21
    Date of Birth: January 16
    Height: 13 feet

    Level 67
    335 points

    Strength: (+5MA)+24+70=101
    Speed: 80
    -Reaction: (+5MA)+6+90=101 (+20 Kamie)
    -Movement: (+5MA)+6+70=81 (+20 soru)

    Vitality: 62
    46x2 = 92
    -Durability: (+5MA)+24+52= 81(+20 Tekkai)
    -Stamina: (+5MA)+24+72=101

    Martial Arts: 100
    -Rokushiki: 100
    -Fishman Karate:100

    Haki=23
    -Armament-46
    -Observation-

    NPC
    Level 47
    235 points

    Strength+8+33=41

    Speed: 47
    -Reaction: (+5MA)+20+50=75 (+12Kamie)
    -Movement: (+5MA)+20+44+=69 (+12soru)

    Vitality: 57
    46x2 =+8+61=69 (+12Tekkai)
    -Stamina: + 8+53=61


    Martial Arts: 63
    -Rokushiki: 63
    -Sniping: 63

    Haki=35
    -Armament-
    -Observation-70
    Fishman Rokushiki : Great Water Slice
    Requirements:
    61 Rokushiki Mastery ,81 Fishman karate Mastery, 61 Strength, 41 Movement Speed.
    DPS: A
    Description: The user widens and hurls water of much larger size (than water slice) at his opponent. With immense strength and technique water gets shape of grate blades edge.
    -------------------------------
    Fishman Rokushiki :Water Slice
    Requirements:
    41 Rokushiki Mastery ,41 Fishman karate Mastery, 41 Strength, 41 Movement Speed.
    DPS: A
    Description: The user widens and hurls droplet of water at his opponent. With immense strength and technique water gets shape of small knifes edge.
    - - - - - - - - - - - - - - - - - -
    FISHMAN ROKUSHIKI: Arabesque Rokougan

    Requirements: 91
    Mastery of Rokushiki ,71 Mastery of Fishman Karate, 81 Strength, 81 Durability and 61 Movement Speed

    DPS: S

    Description:
    This is the ultimate Rokushiki technique Rokuogan combined with Arabesque Tile True Punch. User pushes two fists at that are close together forward, creating fast destructive shockwave that has wide area of effect. although attack isn't as strong as rokougan it still is devastating.
    --------------------------------------
    Fishman Rokushiki =Death Grip

    Requirements: 41 Fishman karate Mastery 41 Strength.
    41-61 Rokushiki Mastery: Destructive potency: B
    61-81
    Rokushiki Mastery: Destructive potency: A
    81-100
    Rokushiki Mastery: Destructive potency: S

    Description:
    After catching attack by bare hand , fighter crushes opponents fist (or arm or leg) with Shigan enhanced grip.
    '-------------- - - - - - - - - - -
    Fishman Rokushiki : Hardened Tile Fists

    Requirements:
    stats capable of performing punch +10 Fishman karate Mastery . Minimum 61 Rokushiki Mastery.

    Description: user hardens fist with Tekkai before performing “Tile Punch”
     
    Emperor Cross
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    Name: Shaarib Hassan
    Epithet: "Fallen Sky"
    Affiliation: Marine SWORD
    Occupation: Leader of the Shaarib and the Dangerers
    Gender: Male
    Race: Skypiean
    Age: 18 at the start, now ?
    Height: 301 cm
    Weight: 200 kg

    * Dark-Skin
    * Red-Eyes
    *Red Circular Goggles
    * Black colored hair
    * A golden earring on the right ear that he lost(Lost on his ship)
    * Black rosary around the neck as well as around the wrists(Exploded wit his growth spurt)
    * Rather developed muscles
    * Has scars all over his body
    * He wears a jogger all the time some black rangers accompanied with a Marine Jacket and a marine hat
    * He always has a worn book in an old language dedicated to a forgotten god.
    * Scar under the chin
    * Always with his modified Axe on his back.(On his ship, in his quarters)

    Shaarib arose from the union between a Shandian and a Skypiean. The family of his mother not being able to accept this choice, decided to put the newborn child in a boat. Hopefully he will drift on the white sea and his "family" will find him. The baby’s carriage roamed until find itself near the divine temple.

    The young boy was collected and raised by the priests with the support of Gan Fall, god. He was inculcated the doctrines of the island, taught science and basic knowledge and finally to fight even if according to god, the last option was not advised. Shaarib was not a problematic child. The concerns which he caused served only to draw the attention of his "Grandfather" who was too busy. He was god after all.

    At 10 years old, Shaarib began to be interested in the inhabitants of the blue sea. Each time the news of a ship coming to town was heard, he would run to see it. A little too much to the taste of the other priests who let it to him know via chores and physical punishments.

    When he was 12 the irreparable was committed, Ener arrived on Skypiea. Aggressors attacked in the middle of the night. The guards of the palace were not enough prepared and underwent a crushing defeat. The priests thus served last ramparts. Shaarib too picked some weapons in spite of one of them ordering him to run away. He fell on an opponent of rather big size with the most atypical mustache . This one had a different getup, of orange colors. This one had a lance of joust in the hand. Shaarib tried to fight but finished with half of his body burnt. The pain made him faints and the last thing he saw was Gan Fall, being struck and then him falling towards the ground. They were thrown to the sea and Gan Fall seeing the era in which Skypiea was going to be plunged, left Shaarib in the hands of those blue seeders and left for the boy 3 dials. A month after Shaarib woke up in a small clinic with scars on his upper body, scars that will wake him at nights for most of his life and completely distraught, what happened ? How did he arrived here ?

    He resolved to abandon this older life with the objective to return one day on the celestial island. When he will be strong enough to free it. The clinic was actually an old church. The sisters and the priest gave him a roof over his head and in exchange, he began doing chores. Soon he began taking lessons and began to follow the path of the goddess. It was a good life but it wasn’t enough for Shaarib, he still had nightmares and wanted to get stronger. Luckily for him, the priest turned out to be a former officer of the navy.

    At 16 years Shaarib made a commitment, he was going to become a great officer of the navy. Get strong enough and finally free his island. To never forget about where he came from, he took the last name of the Priest and began preaching the way of the enlightenment. Shaarib Hassan the marine was born. 2 years later, now promoted Captain, he entered the 169th unit.

    IN WORK

    80 x 5 =400

    Strength: 63+(1x8)+(3x8)= 95 (+25=120)

    Speed: 71+(3x8)+5(MA)=100 (+25=125)
    100*2=200
    -Reaction:100
    -Movement:100

    Vitality:66+(2x8)=82 (+25=107)
    82*2= 164
    -Durability:82
    -Stamina:82

    Haki : 50
    50*2=100
    Armament = 81
    Observation = 19

    Devil Fruit : 100+20

    Pic - The user attack his enemy with his beak.
    DPR: B, requires 41 mastery and strength
    DPR: A, requires 61 mastery and strength
    DPR: S, requires 81 mastery and strength
    DPR: S+, requires 100 mastery and strength

    Picore - The user attack 3 times with his beak
    DPR: B, requires 61 mastery and strength
    DPR: A, requires 81 mastery and strength
    DPR: S, requires 100 mastery and strength
    DPR: S+, requires 120 mastery and strength

    Pique Assiette - The user grab his opponent with his talon and use picore in the air before letting him/her falling from above. (Need Shaarib to be stronger than is opponent, 1 tier above Mastery and Strength (for now))
    DPR: B, requires 41 mastery and strength
    DPR: A, requires 61 mastery and strength
    DPR: S, requires 81 mastery and strength
    DPR: S+, requires 100 mastery and strength

    Bec Vrille : The user spins on himself and use the momentum to use his beak like a drill.
    DPR: B, requires 41 mastery and strength
    DPR: A, requires 61 mastery and strength
    DPR: S, requires 81 mastery and strength
    DPR: S+, requires 100 mastery and strength

    Tristesse : In his phoenix form, he let out a cry which create a burst that blast things around him.
    AOE
    DPR: B, requires 61,41,41
    DPR: A, requires 81,61,41
    DPR: S, requires 100, 81,41
    DPR: S+, requires 120 strength, 100 mastery, 100 speed

    Ejection : Transforming his arms in wings, the user rush to his opponent to kick him
    DPR: B, requires 41 mastery and strength
    DPR: A, requires 61 mastery and strength
    DPR: S, requires 81 mastery and strength
    DPR: S+, requires 100 mastery and strength

    Ejection d’Urgence : The user readies both his talons in front of him and then delivers a strong, two-legged kick to a target.
    DPR: B, requires 41 mastery and strength
    DPR: A, requires 61 mastery and strength
    DPR: S, requires 81 mastery and strength
    DPR: S+, requires 100 mastery and strength

    Acrobatie : The user attack his opponent with an overhead kick.
    DPR: B, requires 41 mastery and strength
    DPR: A, requires 61 mastery and strength
    DPR: S, requires 81 mastery and strength
    DPR: S+, requires 100 mastery and strength

    Pèlerinage : Clinch an opponent with his legs and fly upwards with him spinning at high speed before crashing on the floor. (Need to be stronger 1 tier above Mastery and Strength (for now))
    DPR: B, requires 41 mastery and strength
    DPR: A, requires 61 mastery and strength
    DPR: S, requires 81 mastery and strength
    DPR: S+, requires 100 mastery and strength

    Griffes : Utilizes his claws to cut his enemy with a diagonal strike
    DPR: B, requires 41 mastery and strength
    DPR: A, requires 61 mastery and strength
    DPR: S, requires 81 mastery and strength
    DPR: S+, requires 100 mastery and strength

    Météore : The user soars in the sky before covering himself with his wings before falling on the ground with a bang.
    DPR: B, requires 41 mastery and strength
    DPR: A, requires 61 mastery and strength
    DPR: S, requires 81 mastery and strength
    DPR: S+, requires 100 mastery and strength

    Cruauté : With his foot now claws, he rushes to his opponent and tries to cut his throat with them.
    DPR: B, requires 41 mastery and strength
    DPR: A, requires 61 mastery and strength
    DPR: S, requires 81 mastery and strength
    DPR: S+, requires 100 mastery and strength

    Croix : With his wings, he try to cut his opponent forming cross.
    DPR: B, requires 41 mastery and strength
    DPR: A, requires 61 mastery and strength
    DPR: S, requires 81 mastery and strength
    DPR: S+, requires 100 mastery and strength

    Transmigration : Flaps his wings and blast his opponent away
    DPR: B, requires 41 mastery and strength
    DPR: A, requires 61 mastery and strength
    DPR: S, requires 81 mastery and strength
    DPR: S+, requires 100 mastery and strength

    Rapace : Charge at his opponent and tackle him with his wings.
    DPR: B, requires 41 mastery and strength
    DPR: A, requires 61 mastery and strength
    DPR: S, requires 81 mastery and strength
    DPR: S+, requires 100 mastery and strength


    To heal each part the user need to fill up the numbers. For each turn they receive points equal to their mastery. For example if the user is missing a limb, it would take 2 turns if they had 75 mastery, but 3 turns if they had 50 mastery.
    Minor damages: 50
    Deep cut in muscles: 100
    Missing/ruined limb: 150
    Destroyed organ: 200
    Near death injuries: 250

    Double that to heal one person.

    Martial Arts: 50
    50*2=100
    -Rokushiki : 100
    Shigan(Destructive potency: S):

    -Shigan Cue
    Requirements: 41 Mastery and 41 Strength
    DPS: B
    Description: In this attack, the user uses his blunt staff in the same way a finger is normally used in Shigan.

    Jugon
    Requirements: 41 Mastery, 41 Strength
    DPS: B
    Description:This is a very strong punch which is done at the same speed as Shigan, making it even more powerful.

    Shigan "Oren"
    Requirements: 51 Mastery, 51 Strength
    DPS: B
    Description: This attack is simply a rapid-fire version of the normal Shigan technique that hits the enemy multiple times.

    Tobu Shigan "Bachi"
    Requirements: 51 Mastery, 41 Strength
    DPS: B
    Description: A projectile version of Shigan that fires sharp compressed air bullets from the fingers, similar to "Rankyaku".

    Jugon Ogi: "Fukuro Dataki"
    Requirements: 31 Mastery, 21 Strength and 51 Movement Speed
    DPS: C
    Description: A rapid-fire version of Jugon, in which the user unleashes a flurry of punches at the enemy while using Soru to move around him, in order to strike from all directions.

    Shinaru Shigan "Whip"
    Requirements: 51 Mastery, 41 Strength
    DPS: B
    Description: In this attack, the user pulls back her arm as if to use a normal Shigan attack, then whips her arm out at the opponent at high speed, causing their arm to appear as if it is bending like a whip would, and hits the enemy with their finger.

    Shigan "Madara"
    Requirements: 51 mastery, 51 strength
    DPS: B
    Description: Appears as Oren, but is performed with both hands instead of one causing massive damage.

    "Jusshigan"
    Requirements: 61 mastery, 61 Strength
    DPS: A
    Description: In this attack, the user puts both of his hands together and performs Shigan with all ten of his fingers at once, greatly damaging the opponent

    "Gekko Jusshigan"
    Requirements: 81 mastery, 71 strength, 61 movement speed
    DPS: S
    Description: A combination of Jusshigan and Geppo. After using Geppo to get himself into the air, the user finally uses it to launch himself towards his target in a vertical drop. The added momentum and the vulnerable target makes the following Jusshigan more effective, and harder to avoid.

    Soru(Mastery/5 (1 turn cool down)):

    Kamisori
    Requirements: 46 Mastery, 41 Strength and 61 Movement Speed
    Description: A combination of Geppo and Soru, where the user uses Soru in a zigzag motion in midair, allowing extremely fast movements in three dimensions.

    Tekkai(1 turn cool down when moving):

    Tekkai "Utsugi"
    Requirements: 41 Mastery, 41 strength, 41 drability
    Description: This form of Tekkai is used entirely as a counter instead, where the purpose is not to absorb damage from the attack, but to transfer the shock of the attack back to the attacker, which can lead to broken bones in a normal human body.
    (2 turn cooldown)

    Tekkai Kenpo "Don Poro"
    Requirements: 46 Mastery, 41 Strength and 41 Durability
    DPS: B
    Description: A punch to the opponent's stomach with Tekkai in use.

    Tekkai Kenpo "Matenro"
    Requirements: 46 Mastery, 41 Strength and 41 Durability
    DPS: C
    Description: The user flips onto his hands, then kicks his opponent up into the air.

    Tekkai "Sai"
    Requirements: 46 Mastery, 41 Strength, 41 Movement Speed and 41 Durability
    DPS: B
    Description: After using Geppo to project himself towards his opponent, the user uses Tekkai to harden his body, smashing the enemy.

    Tekkai "Go"
    Requirements: 51 Mastery, 51 Strength and 51 Durability
    Description: Visually, the move differs from the ordinary Tekkai in that the user visually tenses his body even further while standing still; the ordinary Tekkai could be activated seamlessly.

    Cho Sokuten: Tekkai Dama
    Requirements: 56 Mastery, 41 Strength and 41 Movement Speed
    Description:The user combines his Tekkai Dama (spinning himself with Soru while using Tekkai) movements with Geppo to use it in midair.

    Tekkai Kenpo "Roba no Kamae"
    Requirements: 46 Mastery, 61 Strength, 61 Movement Speed and 41 Durability
    Description: A form of Tekkai Kenpō, in which the user seems to combine Tekkai with Soru in order to move at extreme speeds.

    Rokaru Area Network
    Requirements: 41 Mastery, 41 Strength and 61 Movement Speed
    DPS: B
    Description: While moving at high speed, the user slashes at his opponent with both hands. Because of his high speed, it appears as if he was attacking with multiple hands.

    Rankyaku Destructive potency: S) :
    Rankyaku "Sen"
    Requirements: 31 Mastery, 31 Strength
    DPS: C
    Description: Used in a stomping action. The air is blasted straight ahead in a line towards the opponent like a bullet, instead of in a curve as witnessed in the normal version.

    Rankyaku "Shuriken"
    Requirements: 41 Mastery, 31 Strength
    DPS: C
    Description: The user fires multiple Rankyaku blades in the shape of shuriken.

    Rankyaku "Gaicho"
    Requirements: 51 mastery, 41 strength
    Destruction Potency: B
    Description: the user creates a large Rankyaku in the shape of a bird, . This Rankyaku has a much wider range, greater attack power, and is capable of cleaving steel - something not witnessed from other variations. The cut also seems more focused, instead of flickering and jagged like a normal

    Rankyaku "Hyobi"
    Requirements: 51 Mastery, 41 strength
    Destruction Potency: B
    Description: The user creates a large, powerful Rankyaku in the shape of a swirl, which is launched at the enemy like a razor blade. When it hits the opponent, he is damaged and stunned.

    Rankyaku "Renge"
    Requirements: 51 Mastery, 51 Strength
    DPS: B
    Description: In this attack, Rankyaku is performed with both legs instead of one, causing multiple cuts on either side of the opponent. The cuts at first appear small and then "blossom" into larger ones, perhaps explaining the name.

    Rankyaku "Hakurai"
    Requirements: 61 Mastery, 61 Strength
    DPS: A
    Description: A much more powerful form of Rankyaku that is used by using both legs, it appears to cut the air in a larger area.

    Kami-e(1 turn cool down when moving)

    Kami-e "Slime"
    Requirements: 51 Mastery, 51 Reaction Speed
    Description: Instead of the body becoming limp like paper, it stretches and moves in ways slime or sludge would move in order to avoid attacks.
     
    Last edited:
    Feli
  • Messages
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    (Legion flag to be added)

    ZERIN PIRATES


    Name:Feli Aerom
    Affiliation: Marines Legion of Crowns (Zerin
    Pirates)
    Occupation: (Captain)
    Epithet: the 'Cheerful Gentleman'
    Bounty:
    45 MILLION
    rookie (formerly)
    (alternate)
    Race: Fishman
    Gender: Male
    Age: 24
    Date of Birth: March 5
    Height: 7 ft 0 in (232 cm)
    Weight:??? lb (??? kg)
    Laugh Style:.

    Appearance:


    Personality:
    Cheerful, gentle, highly enthusiastic, and kind, he
    wants people to strive to be happy even during the
    darkest times, and encourages this by being a
    positive example himself. He always tries to keep a
    positive outlook on life, he is also very brave and
    never run from a fight (especially if it's to protect
    his friends and those he holds dear). He can be seen
    smiling most of the time, but he'll anger quick if
    someone hurts his friends, pointing to his loyalty.
    He's also a gentleman who hates fighting women as
    he refuses to hurt them, if there's no other way, he'll
    just do his best to subdue them when necessary.

    Background:
    FELI AEROM WAS BORN AS CHILD OF FAMOUS FISHMAN "...." AND FEMALE FROM FELI D FAMILY...

    AFTER MOTHER'S DEATH HE WAS RAISED BY FATHER ON FISHMAN ISLAND UNTIL HIS DEATH. LATER HIS UNCLE FROM MOTHER SIDE TOOK HIM IN AND RAISED AS MARINE.. LATER HE JOINED "169" under the leadership of MAJOR LEE HUNG ... LATER LEFT MARINE AND BECAME PIRATE WHEN HE LEARNED THAT MARINE WAS THE REASON OF HIS FATHER'S DEATH...

    Stats:
    Level 31
    31 x 5 =155
    Race bonus
    MA bonus
    Strength: 39+12=51
    Speed: 48+2 +0=51
    51x2=102
    -Reaction: 51
    -Movement: 51
    Vitality: 39+12=51
    51x2=102
    -Durability: 51
    -Stamina: 51
    Haki: 0
    0x2=0
    -Armament Haki: 0
    -Observation Haki: 0
    Devil Fruit: 0
    Expertise: 0
    Mind: 0
    Martial Arts: 29
    29x2=58
    -Kezin karate:51
    -??? :7

    Abilities/Techniques:

    -Air Wall Palm : defensive move. It creates a shock wave which act as a wall to block attacks which equal or below the defence.(21 Mastery, 21 Strength ) DPR: D
    - Maruchi (マルチ means "speed "): The user's movement speed is increased by Mastery/5.Requirements: 11 Mastery, 21 Movement Speed.
    11-40 mastery: 3 turn cool down
    41-80 mastery: 2 turn cool down
    81-100 mastery: 1 turn cool down
    -Air Palm : simpler version of sixty four palm. Hit only once.(21 Mastery, 41 Strength) - DPR: C
    -kuron Tenketsushin ken (clone mystery punch): A rapid-fire version of maruchi ken in which the user unleashes a flurry of pokes at the enemy while using maruchi to move around him, in order to strike from all directions.(31 Mastery, 21 Strength and 51 Movement Speed ) DPS: C
    -Tenketsushin literally mean" Pressure Points Needle ") : User uses finger to attack on points of bodies, which will cause damage and cause paralyze (that part) temporary for 2 turns. (31 Mastery, 31 Strength). Destructive potency: C
    -Umidaiko ( "Ocean Drum"): The user punches the water in front of him pushing it at his opponent and sending a shockwave through it. (61 Mastery, 41 Strength) DPR: B
    -Sixty-Four Palms : can attack a person with in 5 m radius. While using this shock waves are created which hits the enemy. Hits 64 times.(41 Mastery, 61 Strength ) DPR: B (combined)
    -su sen ken (thousands fist): This is a rapid-fire version of the normal Tenketsushin technique that hits the enemy multiple times and paralyze person for 2 turns.(61 Mastery, 61 Strength) DPR: B
    -maruchi ken ( means "speed fist"): While moving at high speed, the user slashes at his opponent with index of both hands. Because of his high speed, it appears as if he was attacking with multiple fingers.(41 Mastery, 41 Strength and 61 Movement Speed) DPR: B
    -Suiteki yajirushi: The user first wets his arm, then he uses his massive strength to throw many drops of water, which are converted into deadly arrows through mere kinetic force. (61 Mastery, 41 Strength) Destructive Potency Rank: B
    -Soshark ( "Rough Shark"): The user uses his tremendous strength and grip to crush large walls of stone.(21 Mastery, 41 Strength)Destructive Potency Rank: B

    -Yarinami (meaning "Spear Wave"): A technique used on a body of water's surface. The user heaves a spear-shaped burst of water with enough force to punch a hole in solid structures.(61 Mastery, 41 Strength) Destructive Potency Rank: B

    -Samehada Shotei ("Sharkskin Palm Block"): A simple palm block with enough force behind it to slap away a sword swing from the shadow-powered Gekko Moriah.(41 Mastery, 61 Strength) Destructive Potency Rank: B
    -Uchimizu (meaning "Water Shot"): The user hurls a simple droplet of water at his opponent, which can become a deadly bullet with the kinetic force created by their immense fishman strength.(41 Mastery, 41 Strength) Destructive Potency Rank: B
    -Suijōki tōka(water vapour transmission ) :The user punches at a fair distance from the intended target(s), so instead of the fist connecting, it uses the water vapor in the air to release a shock wave that sends them flying. This move is similar to Bartholomew Kuma's Pad Ho with the only difference being that the shock waves are not concentrated upon being released; but in exchange, it has a much wider area of effect. This move has a delayed effect, as the shock wave takes a while to affect the opponent(s).(61 Mastery, 61 Strength) Destructive Potency Rank: B
    -senju ken ( thousand hands): user puts both of his hands together and performs Tenketsushin with all ten of his fingers at once, greatly damaging the opponent.(61 mastery, 61 Strength) DPS: A
    -Suiteki-shin yajirushi : more powerful version of Suiteki yajirushi. (81 Mastery, 61 Strength) Destructive Potency Rank: A
    -Nanasenmaigawara Mawashigeri (literally meaning "Seven Thousand Tile Roundhouse Kick"): The user performs a roundhouse kick, which is strong enough to block the gigantic Wadatsumi's punch and break one of his fingers.(61 Mastery, 61 Strength) Destructive Potency Rank: A
    -Karate Ogi: Buraikan (meaning "Karate Secret Technique: Mighty Reliant Piercing"): The user hurls a pack of water in his hands and shoots a powerful water shock wave that pierces through his opponent's body.(100 Mastery, 81 Strength) Destructive Potency Rank: S
    -Murasame ( meaning "School of Shark"): The user throws the water which takes the shape of a flock of sharks which bite his opponent. It is essentially a more powerful version of his Yabusame technique.(100 Mastery, 81 Strength) Destructive Potency Rank: S
    -Tenketsushin tenohira ( mystical palm) :user uses Tenketsushin technique using palm where he hits the vital organs which will cause destroyed organ or near death injuries ( extreme effect )
    (100 Mastery, 100 Strength)DPS: S+
    -sen-kiro ken ( thousand kilo fist ) A hard punch that can send an opponent flying. It can break through one hundred tiles.
    21 Mastery, 21 Strength - Destructive Potency Rank: C
    41 Mastery, 41 Strength - Destructive Potency Rank: B
    61 Mastery, 61 Strength - Destructive Potency Rank: A
    -Eight Trigrams Palms: Revolving Heaven : its a defensive technique which forms a sphere around using water to protect person inside but can't move around
    DPR: C, requires 31 mastery, 31 Strength - 3 turn cd&1 m radius
    DPR: B, requires 51 mastery, 51 Strength - 2 m radius & 2 turn cd
    DPR: A, requires 71 mastery, 71 Strength - 5m radius & 1 turn cd
    DPR: S, requires 91 mastery, 91 strength - can move around while skill is active.
    -Nana ken( seven fist) : 3 left and 3 right punch alternatively ending with an upper cut.
    31 Mastery, 31 Strength - Destructive Potency Rank: C
    51 Mastery, 51 Strength - Destructive Potency Rank: B
    RP Key:
    Narration/Action
    "Speech"
    {Thoughts}
    ~emotions /sound ~
    NON NAMED NPC speech
    NAMED NPC SPEECH

    Soundtrack:
    TBA

    Crew:

    CROWNED CAPTAIN:
    FELI AEROM
    (lvl 30)

    CROWNED KNIGHT: (0)

    KINGSGLAIVE: (1)
    JACK HAMILTON (lvl 50)
    50 x 5 = 250
    Human bonus
    Ma bonus
    Strength: 51+10 =61
    Speed: 46+10+5=61
    61x2=122
    -Reaction: 61
    -Movement: 61
    Vitality: 51+10=61
    61x2=122
    -Durability: 61
    -Stamina: 61
    Haki: 51
    51x2=102
    -Armament Haki: 61
    -Observation Haki( Awareness):41
    Martial Arts: 51 + 15 = 66
    66x2=132
    -Gunslinging: 71
    -Ittoryu :61
    TRIGGER COMMANDERS: (2)
    SHINO "THE PHANTOM BULLET "(lvl 45)
    45 x 5 = 225
    Human bonus
    Ma bonus
    Strength: 33+8=41
    Speed: 48+8+5=61
    61x2=112
    -Reaction: 61
    -Movement: 61
    Vitality: 43+8 =51
    51x2=102
    -Durability: 61
    -Stamina: 41
    Haki: 62
    62x2=124
    -Armament Haki: 61
    -Observation Haki( Awareness): 63
    Martial Arts: 39 +12 = 51
    51x2=102
    -sniper: 61
    -Okama Kenpo: 41
    SHIN "THE REAPER" (lvl 40)
    40 x 5 = 200
    Human bonus
    Ma bonus
    Strength: 43+8 =51
    Speed: 33+8+5=46
    46x2=92
    -Reaction: 41
    -Movement: 51
    Vitality: 33+8=41
    41x2=82
    -Durability: 41
    -Stamina: 41
    Haki:50
    50x2=100
    -Armament Haki: 41
    -Observation Haki( Awareness): 59
    Martial Arts: 41+12=53
    53x2=106
    -scythe style :55
    -Brawling: 51
    TRIGGERS: (2)
    "OLDMAN" BUSHI(lvl 35)
    PIECES: (23)

    CROWN PIRATES (20)

    -SWORDSMEN(10)
    Level 10
    10 x 5 = 50
    Strength: 10+2=12
    Speed: 15+2=17
    17x2=34
    -Reaction: 17
    -Movement: 17
    Vitality: 10+2=12
    12x2=24
    -Durability:12
    -Stamina:12
    Martial Arts: 15
    15x2=30
    -Swordmanship: 30

    -GUNNERS (10)
    Level 10
    10 x 5 = 50
    Strength: 10+2=12
    Speed: 15+2=17
    17x2=34
    -Reaction: 17
    -Movement: 17
    Vitality: 10+2=12
    12x2=24
    -Durability:12
    -Stamina:12
    Martial Arts: 15
    15x2=30
    -gunner: 30

    KEZIN PIRATES (3)
    -GUNNER(1)
    Level 10
    10 x 5 = 50
    Strength: 10+2=12
    Speed: 15+2=17
    17x2=34
    -Reaction: 17
    -Movement: 17
    Vitality: 10+2=12
    12x2=24
    -Durability:12
    -Stamina:12
    Martial Arts: 15
    15x2=30
    -gunner: 30

    -SWORDSMEN (1)
    Level 10
    10 x 5 = 50
    Strength: 10+2=12
    Speed: 15+2=17
    17x2=34
    -Reaction: 17
    -Movement: 17
    Vitality: 10+2=12
    12x2=24
    -Durability:12
    -Stamina:12
    Martial Arts: 15
    15x2=30
    -SWORSMANSHIP: 30

    -SNIPERS (1)
    Level 10
    10 x 5 = 50
    Strength: 10+2=12
    Speed: 15+2=17
    17x2=34
    -Reaction: 17
    -Movement: 17
    Vitality: 10+2=12
    12x2=24
    -Durability:12
    -Stamina:12
    Martial Arts: 15
    15x2=30
    -SNIPER: 30
     
    Last edited:
    Pepper
  • Messages
    990
    Reaction score
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    Points
    3,550
    Salty Doubloons
    2,092
    Name: Marie
    Epithet: "Runaway"
    Affiliation: Runaway Pirates
    Occupation: Captain
    Devil Fruit: None
    Bounty: None
    Gender: Female
    Race: Human (long arm)
    Age: 23
    Date of Birth: 10/31
    Height: 8 ft 5 in

    -Narration/Action-
    "Speech"
    Thoughts
    NPC speech

    Physical Description:
    Marie is a tall long arm woman with a slim yet muscular physique. Almost always carrying a cigarette on hand, Marie largely resembles a biker, wearing long black pants, fingerless leather gloves, and an open leather vest that carries her jolly roger on the back. Under her vest she wears a dark purple t-shirt with bright-red stylized letters stating, "Are you Daft!"
    Marie has short, straight black hair with grown out bangs swept to the right side of her face almost covering her right eye. Both of her eyes have dark circles underneath from lack of sleep and excessive smoking.

    Personality:
    On first meeting her and her crew, very few would guess that Marie is the captain. She has a very laidback demeanor towards running her group, never caring whether or not she's referred to as captain, constantly allowing her crewmates to joke at her expense, and so on. Though this doesn't mean she doesn't issue commands or won't get angry at crewmates, it just happens on a rather rare occasion and when these moments arise she is taken seriously.
    Overall, as an individual she typically gives off an air of apathy mixed some sass every now and then despite being a caring individual (to some people at least). She also has both an egoistic and childish streak. Often times when she does something radical she wants to be seen doing it to increase her infamy. Other instances, if she finds something she thinks is cool she will obsess over it to a distracting degree. There are moments where both streaks overlap and can cause otherwise unnecessary danger.

    Background:

    Devil Fruit:

    Equipment:
    mace

    Statistics:
    Level
    49 x 5 = 245
    Strength: ? + 2 + 2
    Speed: ? + 2
    ? x 2 = 2?
    -Reaction:
    -Movement:
    Vitality: ? + 2
    ? x 2 = 2?
    -Durability:
    -Stamina:
    Haki: ?
    ? x 2 = 2?
    -Armament Haki:
    -Observation Haki:
    Devil Fruit: N/A
    Martial Arts: ? + 1

    Mind: ?
    ? x 2 = 2?
     
    Last edited:
    Enel-san
  • Messages
    28
    Reaction score
    361
    Points
    2,575
    Salty Doubloons
    512
    Name:EnelSan
    Epithet:wind cutter
    affiilation:silver hair pirate
    devil fruit:none


    physical appearances:i have short hair,long nose,faint red skin with height of 1.74 m

    Level 25
    25 × 5
    Strength: 37 + 4 = 41
    Speed: 37 + 4 = 41 × 2 = 82
    • Movement: 41
    • Reaction: 41
    Vitality: 37 + 4 = 41 × 2 = 82
    • Stamina: 41
    • Durability: 41
    Martial Arts: 11 + 6 = 17 × 2 = 34
     
    Fire Tiger
  • Messages
    1,155
    Reaction score
    5,065
    Points
    3,250
    Salty Doubloons
    1,150

    Name: Kilij Dao Odachi
    Affiliation: The Backyard Pirates
    Race: Tiger Mink
    Gender: Male
    Epithet: Sabertooth
    Occupation: Blacksmith
    Age: 27
    Date of Birth: February 21
    Height: 6 ft 4 in (187.96 cm)
    Weight: 230 lb (104 kg)
    Laugh Style: tora-ra-ra-ra-ra-ra

    Physical description: As a Tiger Mink, Kilij has orange and white striped fur all over his body. He used to be bulkier when younger, but has slimmed down since he started travelling the seas. He has burn marks and scars on chest and arms as a result of his history as a gladiator. His most current clothing is Arabian style robes in earth tones that he got on a desert island. When travelling to a new town he usually hides his identity as a Mink with a hood, a scarf, and some bandages to avoid trouble with those who have never seen a Mink.


    Personality: Kilij Dao Odachi is a rather calm laidback Mink who prefers to avoid trouble whenever possible. Yet in combat he can be extremely vicious. When fighting or forging weapons he always focuses all of his attention on the present task. But he can also be quite clumsy at times. In fact he got the nickname “The Fire Tiger” for his tendency to often catch his clothes on fire without noticing it.


    Background: Kilij Dao Odachi grew up as a slave gladiator on the ship of an underworld broker. Ever since he could remember they would stop on some shady island to have him and some other slaves fight for the entertainment of the locals and then set sail to some other island to repeat the whole ordeal. Most of the slaves were exchanged or sold quite often, except for him and old man Strepen. They kept Kilij for the novelty of him being a Mink, which was easy to market in the arena. On the other hand, old man Strepen was a well experienced blacksmith slave whose creations would often lead to hefty profits.


    Malleus Strepen was also a Tiger Shark Fishman who could be counted as the closest thing to family that Kilij had. At first Kilij, who never knew his parents, thought that he was the same race as old man Strepen since they both had stripes. He even named himself after blades that Strepen had made. Malleus Strepen at first didn’t like the attention he got from the young Mink, but as he grew older and closer to death he decided to take boy as an apprentice and teach him everything knew about blacksmithing.


    From that point on Kilij would spend his time either fighting in the gladiatorial arenas or forging weapons on the ship under the tutelage of Malleus Strepen. That lifestyle continued for years until one stormy night were the ship was attacked by pirates. Cannon fire rained down on the ship and blew the brig wide open. Old Strepen took advantage of the chaos to escape into the sea with Kilij. After a week of being pull through the sea by the Fishman, Kilij and Strepen made landfall on a desert island. After this Strepen decided to head towards Fishman Island to enjoy his last few years as a free man. While on the other hand Kilij Dao Odachi wanted to travel the world to see new types of blades, swords, and weapons and learn the techniques to make them. Which one day would lead him to forge the strongest weapon in the world and be known as the best blacksmith to ever exist.


    Equipment: At the moment he has a shamshir sword that he forged on a desert island and a set of three throwing daggers. Since the shamshir is a curved blade, it can be used in a similar fashion to a katana. He wears light desert style robes that don’t hinder his movements. He has a backpack that contains some living supplies and some forging equipment.

    Abilities: As a bladesmith and an ex-gladiator he has knowledge and experience in using all types of blades including knives, throwing daggers, short swords, long swords, curved blades, rapiers, katanas, two handed swords, and bastard swords. Presently he uses a gladiatorial combat version of Ittoryu with a curved shamshir sword.


    -Ittoryu Iai: Tora Sonson ( meaning "One Sword Style Draw and Resheath Technique: Tiger's Song"): Placing the sheathed sword upright and listening to the "breath" of his opponent, the attacker rapidly unsheathes, attacks, and resheathes their sword. An interesting note is that the user does the technique back-handed as opposed to from the waist with a standard grip on the sword. (21 Strength, 11 Mastery) Destructive Potency Rank: C


    -Sanjuroku Pound Ho (三十六煩悩(ポンド)鳳 Sanjūroku Pondo Hō?, kanji meaning "Phoenix of the 36 Earthly Desires"; furigana meaning "Pound Phoenix/Cannon"): This attack uses the air itself to slash the target from a distance. To initiate it, the user first holds one of his swords horizontally above the shoulder of his sword arm, and then performs a circular swing that launches the air compressed projectile spiraling towards the target. (31 Mastery, 21 Strength) Destructive Potency Rank: C


    -Hiryu: Kaen (飛竜火焔 Hiryū: Kaen?, literally meaning "Flying Dragon: Blaze"): Using one sword wielded in his left hand with his right hand gripping his left wrist for support (or vice-versa), the user jumps high up into the air and slashes his opponent. After slashing them, the user's opponent then bursts into flames from where they were slashed. (31 Mastery, 21 Strength and 21 Movement Speed) Destructive Potency Rank: C

    -Yakkodori (厄港鳥 Yakkōdori?, literally meaning "Disaster Harbor Bird"): The user launches from his sword a crescent moon-like projectile of compressed air to the opponent with great speed, similar to 36 Pound Cannon.(31 Mastery, 21 Strength) Destructive Potency Rank: C

    -Sanbyakurokuju Pound Ho (三百六十煩悩鳳 Sanbyakurokuju-Ppondo Hō?, literally meaning "360 Pound Cannon"): The user delivers a stronger version of his 36 Pound Cannon, which is presumably 10 times stronger than the original.(51 Mastery, 41 Strength) Destructive Potency Rank: B


    -Ittoryu Iai: Shi Shishi Sonson (一刀流 “居合” “死・獅子歌歌” Ittōryū Iai: Shi Shishi Sonson?, literally meaning "One Sword Style Draw and Resheath Technique: Lion's Song of Death"): A stronger version of his original "Ittoryu Iai: Shishi Sonson". The user swings his sword in a very quick and powerful unsheathe move to slice his opponent. This attack is strong enough to easily decapitate a legendary beast like a Dragon.(41 Mastery, 41 Strength) Destructive Potency Rank: B


    Daishinkan (大辰撼 Daishinkan?, literally meaning "Great Dragon Shock"): Daishinkan consists of the user running towards his opponent with their sword held outstretched in one arm. He then executes a two handed overhead swing used to split his opponent into two from the top down.(61 Mastery, 61 Strength and 61 Movement Speed) Destructive Potency Rank: A

    Baki (馬鬼(バキ) Baki?, literally meaning "Horse Demon"): After raising his sword above his head, the user delivers a powerful vertical slice to his opponent. This attack can easily slice through solid stone.(61 Mastery, 81 Strength and 41 Movement Speed) Destructive Potency Rank: A


    Taka Nami (鷹波 Taka Nami?, literally meaning "Hawk Wave"): While airborne, creates a powerful gust of wind to knock opponents over. It can be done while standing on the ground. The user says this attack is very useful against a group of weak enemies.(21 Mastery, 21 Strength)


    -Sai Kuru (犀回 Sai Kuru?, literally meaning "Rolling Rhino"): The user holds his swords in front of him pointing up, like rhinoceros horns, and spins quickly.(21 Mastery, 21 Strength) Destructive Potency Rank: C


    -Nitoryu Iai: Rashomon (二刀流 「居合」 羅生門 Nitōryū Iai: Rashōmon?, literally meaning "Two Sword Style Draw and Resheath Technique: Castle Gate"): A dual sword drawing technique so powerful that it can split large obstacles in half. The user draws his swords, and sheathes them quickly, able to split two train carriages in half.(41 Mastery, 41 Strength) Destructive Potency Rank: B


    -Nanajuni Pound Ho (七十二煩悩(ポンド)鳳 Nanajūni Pondo Hō?, kanji meaning "Phoenix of the 72 Earthly Desires"; furigana meaning "72 Pound Phoenix/Cannon"): Same principle as the 36 Pound Cannon. Holding his two swords horizontally above the shoulder, the user then performs a circular swing that launches two air compressed projectiles spiraling towards the target instead of one, making it twice as powerful.(31 Mastery, 31 Strength) Destructive Potency Rank: C


    -Nigiri (弐斬り Nigiri?, literally meaning "Double Slash"): A stance where two swords are held parallel so that the tips are pointing to his right or left side, this move is like a pre-requirement to perform: Toro, Otoro, Hirameki, Samon, and Maguma.(41 Mastery)


    -Toro (登楼 Tōrō?, literally meaning "Climbing a Tower"): Two air-based projectile slashes are sent upwards while jumping as the user swings his swords in an upward motion.(31 Mastery, 21 Strength and 21 Movement Speed) Destructive Potency Rank: C


    -Otoro (応登楼 Ōtōrō?, literally meaning "Reply Climbing a Tower"): Two air-based projectile slashes are sent downwards while falling as Zoro swings his swords downwards, with the gravity complimenting the force of the attack.(51 Mastery, 41 Strength) Destructive Potency Rank: B


    -Hirameki (閃 Hirameki?, literally meaning "Flash"): Two air-based projectiles are sent forward after swinging both swords from the left or right side.(41 Mastery, 31 Strength) Destructive Potency Rank: C


    -Samon (砂紋 Samon?, literally meaning "Sand Drawing"): Two air-based projectiles are sent diagonally down and to the left or right after swinging both swords from the left or right.(41 Mastery, 31 Strength) Destructive Potency Rank: C


    -Maguma (魔熊 Maguma?, literally meaning "Demon Bear"): A simple downward pound into the opponent with both swords.(21 Mastery, 21 Strength) Destructive Potency Rank: C


    Electro: a mink martial art combat available only to the mink race.

    1-20 mastery: basic electro on touch

    21-40 mastery: full body electro

    41-60 mastery: electro can coat weapons

    61-80 mastery: 1/10 turn sulong at night

    81-99 mastery: 1m ranged electro, 3/10 turn sulong at night

    100 mastery: 2m ranged electro, 6/10 turn sulong at night

    120 mastery: 3m ranged electro, 10/10 turn sulong at night


    Basic Electro (requires 1 mastery): channeling energy through their fur, the mink shocks an opponent with their hand.


    Full Body Electro (requires 21 mastery): channeling energy through their fur, the mink shocks an opponent with their body.


    Electro Coating (requires 41 mastery): channeling energy through their fur, the mink covers their weapon in a layer of electricity that will shock on contact.


    Sulong (requires 61 mastery): using electricity the mink shocks their body function at limit breaker capacity giving +10 speed and strength. It can only be used at night


    Sulong Shock (requires 81 mastery): while in sulong form the mink can shoot electro at a 1m range.


    Statistics:

    50x5 = 250 Mink Race Bonuses: +20 speed (4x5=20), +20 strength (4x5=20), +5 any (1x5=5), +5 any (MA mastery lvl. 41)
    Strength: 45 + 20 = 65
    Speed: 41+ 20 = 61
    61x2 = 122
    -Reaction: 57 +5(Mind) = 62
    -Movement: 65
    Vitality: 37 +5 =42
    42x2 = 84
    -Durability: 43
    -Stamina: 41
    Mind: 50
    50x2 = 100
    -Science: 50
    -Beast Mastery: 50
    Martial Arts: 57 + 5 = 62
    62x2 = 124
    -Ittoryu/Nitoryu: 61
    -Electro: 62
    Haki: 20
    20×2= 40
    -Armament Haki: 29
    -Observation Haki: 11(Awareness)
     
    Last edited:
    Gambit
  • Messages
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    Basic Information
    • Name: Prince Landayan Morrow​
    • Epithet: The Gambit, Vampirate Prince, Lord of Assassins
    • Level: 90
    • Bounty: 275.78 Million --> 325.25 Million --> 425.25 Million --> 1.2 Billion
    • Race: Human-Tiefling​
    • Gender: Male​
    • Affiliation: Silver Vampirates​
    • Occupation: Captain Commander, Royal Blacksmith, & Philanthropist (Albeit this is really not a job. Passion.)​
    • Height: 6'8' (203 cm)​
    • Date of Birth: 20th of June​
    • Age: 36​
    Overview
    35 years ago, Landayan Morrow was born in North Blue in a Kingdom called Hiraya "Enchanted Forest". He is half-human, half-Tiefling. He was an adopted son of the royal family wherein the king was his father's cousin. Soon after a tragedy in Hiraya when he was 19, he ventured to the sea and landed on an island called Poker Island, North Blue. This island is ruled by a mafia community, assassins, gambling lords, and some members of the Underworld organization.

    Shortly when he was 20, became an assassin on that same island but he quickly rose to the levels and made his status known to the seas. What made his fame was his acrobatic movement and flashy moves, especially when he's throwing his metal poker cards. It was just beautiful. Spinning around while throwing his favorite arsenals. Dodging attacks left and right and countering them in the process. Later on, a certain incident united the mafia communities and build their own empire of assassins, separating themselves from the Underworld.

    At some point after his battle with the Redcount Pirates led by Redfield, he had an extreme battle against Vista, a strong swordsman, and Dew and King, a brawler and a swordsman respectively, killing them all in the process.

    Physical Abilities
    Gambit possessed immense physical strength, speed, and vitality which he attained from the extremely rigorous training back in his kingdom and a brutal exchange of punches against Larsi himself, a giant, who was considered as the strongest pirate alive. His incredible physical prowess was supplemented by his extraordinary fighting skills. It was noted that his fingers are strong enough to parry against swordsmen as he is an expert in using metal cards in battles. Above all, he is an excellent counter-launcher. He has trained so hard that he is able to see through his opponents' movements and can even see a little into the future using his Observation Haki.

    Advanced Intellect
    As a young prince, he was trained in many branches of studies, martial arts, science, nature, and animals (including beasts). He is a capable sailor and tailor, as he is the one dictating the navigation of the Dark Fortress and he also designs his suit. It was also noted that he is the one creating his own weapons such as metal cards, death scythe, power suits, and infusing explosives to some weapons.

    Weapon Specialist
    Gambit is a weapon specialist and uses a variety of them during his quest, including metal cards and Jutte. He is carrying a cane that conceals a sea prism stone death scythe ingrained with a crimson crystal that processes and converts heat into ice.

    Enemies
    Redcount Pirates
    Gambit clashed against Patrick Redfield and his first mate, Mark. According to Patrick Redfield, a pirate of the old age, he is a tough opponent and a clever guy, acknowledging Larsi's crew standard. He was capable of defeating Redfiled's first mate, Mark with such ease and dealing much damage to the legendary pirate himself before ending his life with a combo attack from Larsi and him.

    Golden Lion Pirates
    Gambit fought against another legendary pirate, the Golden Lion Shiki. In Merveille, he brought some of his finest commanders to gather information about ancient weapons and one piece. It turned out, Shiki was in possession of equally threatening ability and resources that would have destroyed the world had he succeeded. The legendary pirate witnessed the incredible strength of the young pirate prince and admitted that this age might have been even greater than his and that he surpassed his own.
    BAT-BAT FRUIT, MODEL: VAMPIRE
    I. Vampirism Series

    Blood Burst, "Into Thy Flesh, I Rupture. Into Thy Veins, I Devour": This allows the user to suck the life force of a target while replenishing stamina and small health on self.
    (Target Stamina/User DF Mastery) x4= turns needed for full drain, at the end of which, the user will replenish from Exhaustion, Deep cuts in muscles, and Destroyed organs. Requires at least 41 mastery to drain.
    41 mastery: can heal minor injuries
    81 mastery: can heal serious injuries

    Shapeshifting: Aside from Normal Hybrid or Beast form, Gambit can shapeshift to a swarm of bats or a wolf at will. It does not add anything to physical abilities. (requires 81 DF Mastery)

    Conceal: The ability to create a shroud to cloak himself. (requires 100 DF Mastery)

    Crimson Leap: The technique allows the users to move at a disappearing speed in order to avoid attacks or to attack at an incredible speed and with greater power. The user's movement speed is increased by Mastery/5.
    11-40 mastery: 3 turn cool down
    41-80 mastery: 2 turn cool down
    81-100 mastery: 1 turn cool down

    II. Ultrasonic Series

    Torrent of Terror: Gambit's most powerful ultrasonic attack. He releases an extremely concentrated and destructive ultrasonic ball (about 5 meters sphere). It is more than powerful to blast and destructs anything in its path.
    - Damage scales off DF Mastery
    - DPR A, 81 Strength, 81 DF Mastery (finger)
    - DPR S, 100 Strength, 100 DF Mastery (hand)
    - DPR: S+, 120 Strength, 100 DF Mastery, or vice versa. (mouth)

    Tremble of Souls: Gambit generates a stream of vengeful demonic wail with extremely high decibels (Mastery x2 decibels). The intensity of the sound is enough to cause internal bleeding and allow it to slow down opponents by (DF Mastery/Target Base Speed) x10. Example: (100/100) x10=10 Points Deducted to Target's Speed.
    - Damage scales off DF Mastery
    - DPR: S, 100 DF Mastery (AOE)
    - DPR: S+, 120 DF Mastery

    Echolocation: Gambit emits ultrasonic waves from his mouth or nose with very high frequencies. Its calls are pitched at 200 kilohertz, a frequency that is too high-pitched to hear naturally. When the sound waves hit an object, they produce echoes. The echoes then bounce off the object and return to his ears. He uses this as an advanced tracking and navigation system within (DF Mastery x2) meters.
    - 41 DF Mastery

    III. Defensive Series
    Count Gambit: This is a defensive technique and a preparation for a counter-attack. Gambit waxes off an incoming melee attack using his hand upwards or sideways, then launches a quick strike to the body using the other arm. The intensity of the attack is the combined strength of both incoming enemies and his attack.
    - Damage scales off Strength
    - DPR: S, 81 Strength, 81 DF Mastery, 81 Movement, 81 Reaction, 81 Durability

    IV. Claw Series
    Vampire Claws: A simple forward/upward/downward/sideways push using his claws. Effective to use to block or to clash an incoming attack from either direction.
    - Damage scales off Strength
    - DPR: B, 41 Strength, 41 DF Mastery

    Vampire Stomach Slice: A right/left slash/punch to the stomach.
    - Damage scales off Strength
    - DPR: B, 41 Strength, 41 DF Mastery

    Vampire Body Slash: A simple right/left slash/punch to the liver/pancreas/rib area.
    - Damage scales off Strength
    - DPR: B, 41 Strength, 41 DF Mastery

    Vampire Hook: A right/left slash/hook to the face.
    - Damage scales off Strength
    - DPR: B, 41 Strength, 41 DF Mastery

    Vampire Overhand: A right/left overhand slash/punch to the head.
    - Damage scales off Strength
    - DPR: B, 41 Strength, 41 DF Mastery

    Vampire Uppercut: A right/left uppercut using his claws/fists to the face, sending the target up in the air.
    - Damage scales off Strength
    - DPR: A, 61 Strength, 61 DF Mastery

    Vampire Backslash: A right/left (spinning) backhand slashes/punches.
    - Damage scales off Strength
    - DPR: A, 61 Strength, 61 DF Mastery

    Tempest Slash: Gambit swings his vampiric claws in order to create five crescent-shaped air slashes.
    - Damage scales off Strength
    - DPR: A, 81 Strength, 81 DF Mastery
    - DPR: S, 100 Strength, 100 DF Mastery

    Vampire Smasher: A right/left half-hook, half-uppercut outstretched slashes/punches.
    - Damage scales off Strength
    - DPR: S, 81 Strength, 81 DF Mastery

    Vampire Shadow Fang: A lightning-fast combination of an uppercut and an overhand slashes/punches to the target's chin and head respectively. It must be stressed that there is virtually no delay between the two strikes. The combination is portrayed as a vampire fang as they sink into their victim.
    - Damage scales off Strength
    - DPR: S, 81 Strength, 81 DF Mastery

    Hellfire, Mutilation: Gambit launches himself towards the target and launches a barrage of slashes/punches, with the desire to rip them in shreds.
    - Damage scales off Strength
    - DPR: S+, 100 Strength, 100 DF Mastery, 100 Movement

    Satanic Intervention: Gambit catapults to his target at full speed and strength, piercing through him with his sharp claws.
    [Gives +20 turn-based attack speed boost]
    - Damage scales off Strength
    - DPR: S+, 100 Strength, 100 DF Mastery

    V. Kick Series
    Vampire Roundhouse Kick: Gambit performs a roundhouse kick to the target
    - Damage scales off Strength
    - DPR: B, 41 Strength, 41 DF Mastery

    Vampire Tornado Kick: Gambit performs a tornado kick to the target.
    - Damage scales off Strength
    - DPR: B, 41 Strength, 41 DF Mastery

    Vampire Spinning Hook Kick: Gambit performs a spinning hook kick to the target.
    - Damage scales off Strength
    - DPR: A, 61 Strength, 61 DF Mastery, 61 Movement

    Vampire Flash Kick: Gambit performs a backward somersault kick to the target to send it flying. Good preparation for Vampire Roll Spike.
    - Damage scales off Strength
    - DPR: A, 61 Strength, 61 DF Mastery, 61 Movement

    Vampire Roll Spike: In extremely rapid succession, Gambit leaps just above the target, side flips, and performs a strong downward roundhouse kick to the target. It is a good chase down attack after getting hit by a Vampire Flash Kick.
    - Damage scales off Strength
    - DPR: S, 81 Strength, 81 DF Mastery, 81 Movement

    Vampire Rolling Thunder: Gambit performs a front flip kick to the head of the target.
    - Damage scales off Strength
    - DPR: S, 81 Strength, 81 DF Mastery, 81 Movement

    Hellcrash: A rapid multi-hit technique that starts with a roundhouse kick, followed by a tornado kick, a spinning hook kick, chases down the target with a flash kick. Mid-air, Gambit will deliver either a rolling spike or a rolling thunder kick, depending on his mood. This is so powerful that the target will come crashing down to the ground and leave him bursting in flames inside the crater it creates upon impact.
    - Damage scales off Strength
    - DPR: S+, 100 Strength, 100 DF Mastery, 100 Movement

    VI. Wing Series
    Vampire Wing Strike: Gambit charges forward and strikes his foe using its wing widespread.
    - Damage scales off Strength
    - DPR: B, 41 Strength, 41 DF Mastery, 41 Movement

    Vampire Wing Barrage: Gambit charges forward and strikes the foe using its wings widespread multiple times.
    - Damage scales off Strength
    - DPR: A, 61 Strength, 61 DF Mastery, 61 Movement

    Tempest Clap: Gambit flaps his vampiric wings in order to create several huge highly compressed air slashes.
    - Damage scales off Strength
    - DPR: S, 100 Strength, 100 DF Mastery

    Tempest Swing: Gambit or Gambit's upper body is positioned horizontally and spins around with his vampiric wings in order to create a vast circular air slash, slicing anyone within 25 meters around him.
    - Damage scales off Strength
    - DPR: S, 100 Strength, 100 DF Mastery

    Lord of Hell, "Rise of the Lord. Hellcrash, Fall to the Underworld": Gambit grabs the victim using his claws and soars to the sky, spinning rapidly. At the height of his flight, he will descend at his full speed before throwing the prey mid-flight, head first back to the ground; dealing serious damage due to the velocity and fall's impact.
    - Damage scales off Strength
    - DPR: S+, 100 Strength, 100 DF Mastery, 100 MA Mastery, 100 Movement

    Lucifer Morningstar: This is a hybrid form version of Lucifer Morningstar (pre-approved technique).
    With the scythe in hand or using his vampiric claws, Gambit rapidly whirls while doing an upward swipe with his lead arm, followed by a backhand swipe with his rear arm one after the other. It creates a rotating column of flames and highly compressed air about 2 meters in diameter. It can destroy everything inside its attack radius and path. The mixture of the two elements complements each other which magnifies its destructive potency. With his newfound vampiric ability, it is way stronger and can now propel to any direction and chase the target at will, instead of sheer vertical ascension.
    [Gives +20 turn-based attack speed boost]
    - Damage scales off Strength
    - DPR: S+, 100 Strength, 100 DF Mastery, 100 MA Mastery, 100 Movement

    VII. Awakening
    During his battle with the legendary pirate Shiki, Gambit was able to tap into a whole new level of power called Awakening. In this form, he can communicate with vampire bats using a distinct sound via echolocation, control, and use them as a weapon.

    Crime and Punishment: Gambit in awakened form gathers a portion of the bats he invoked, forming them like a giant hand upon the target area. At will, it can take the form of a fist, a claw, or a palm before punching/slamming/swiping/slamming it down without remorse to his enemies. AOE is 25 meters in diameter.
    - Punch: DPR: 100 Strength, 120 DF Mastery
    - Slam: DPR: 100 Strength, 120 DF Mastery
    - Swipe: DPR: 100 Strength, 120 DF Mastery
    - Slash: DPR: 100 Strength, 120 DF Mastery


    Dark Storm Rising: Gambit in awakened form gathers a portion of the bats he invoked, commanding them to intertwine around the targeted area with a speed that mirrors the user's, fashioning a phenomenon called a tornado. Targets that are caught within 25 meters will be carried high up in the air and throw them down with great force.
    - DPR A for the Tornado and DPR S upon fall impact, 120 DF Mastery


    Full Beast Form
    In this form, Gambit became Mythical Vampire Bat manifesting all 7 deadly sins. The length of the beast is twice as large as Gambit's height. Whilst, he's unable to use weapons in combat, he can still use his wings to land destructive wing slashes, create wind scythes, and fire excruciating sonic attacks using his mouth.


    Hybrid Form
    In this form, Gambit doesn't seem to have remarkable changes in his built but the emergence of sharp claws, fangs, vivid crimson eyes, and much paler skin. He still has access to his full beast form's abilities but it allows him to be more versatile. Using its fangs and claws in battle, as well as using or retracting his sharp wings at will. As a human-vampire, he can also fire a sonic projectile through his hands but with lesser destructive potency.

    GODDAMN DEATH SCYTHE

    Crescent Moon: Gambit unleashes a rapidly spinning crescent-shaped air-compressed projectile by swinging his weapon across the air.
    - DPR: C, 31 MA, 31 Str
    - DPR: B, 51 MA, 51 Str

    Forlorn: Gambit does a normal swing of his scythe in any direction of choice.
    - DPR: B, 41 MA, 41 Str

    Agony: A thrust using the pointed tip of the scythe
    - DPR: B, 41 MA, 41 Str

    Unseen: Another disarming/counter technique. Gambit attempts to snap the attacking limb off the progression or in the case of weapon wielders, the gripping hand.
    - DPR: B, 41 MA, 61 Str
    - DPR: A, 61 MA, 61 Str if infused with flame

    Eclipse: Gambit unleashes triple wind scythes by swinging his weapon downwards.
    - DPR: A, 71 MA, 71 Str

    Demon Edge: A disarming/counter technique. The user traps incoming attacks between the tip and the concaved surface of the scythe. Sliding or waxing it off before against the other weapon or limb, he will impale the body of the opponent.
    [Gives +20 turn-based MA boost]
    - DPR: B, 41 MA, 61 Str
    - DPR: A, 61 MA, 61 Str if infused with flame

    Somersault Edge: With the weapon in hand, the user somersaults above the opponent and delivers a deadly slash to the opponent's back up to the back of the skull during his flip.
    - DPR A, 61 MA, 61 Str
    - DPR S, 81 MA, 81 Str, if infused with flame

    Cyclone: The user spins towards the target in order to block the incoming attacks and distract its vision so that his upcoming moves cannot be easily predicted. He will continuously advance and dodge other attacks (if there are any) and eventually cut through the opponent's torso.
    - DPR A, 61 MA, 61 Str, 61 Movement
    - DPR S, 81 MA, 81 Str, 81 Movement, if infused with flame

    Hundred Years of Solitude: Gambit dashes forth the opponent and lands a deadly slash.
    - DPR: A, 61 MA, 61 Str, 61 Movement
    - DPR: S, 81 MA, 81 Str, 81 Movement, infused with flame

    Scorching Metal: The user rapidly twirls the weapon with his two hands as if seeing a propeller in flames, then swings it up, projecting a circular formation of flames that travels fast towards the target.
    - DPR: A, 71 MA, 71 Str

    Guns N' Roses: A multi-strike technique. Gambit strikes using his scythe multiple times wherein it creates a highly compressed blast of air mixed with flames as if fired from a cannon, hurting anyone inside its AOE.
    - DPR: S, 81 MA, 81 Str

    Dances Helical Crusade: Gambit creates multiple circular flying slash attacks towards his opponent.
    - DPR: S, 91 MA, 91 Str

    Grim Reaper's Dance: Gambit outstretches his arm and swings the scythe in a circle, generating an air slash that propagates in all directions.
    - DPR: S, AOE, 100 MA, 100 Str

    Midnight Boomerang: Gambit kicks off towards the opponent and spins his scythe rapidly around his body and lands four nearly simultaneous elliptical slashes to the torso. Each of the attacks has different levels of destruction. If infused with flames, the damage escalates one tier up.
    [Gives +20 turn-based MA boost]
    - DPR C/B, 21/41 MA, 21/41 Str, 21/41 Movement (dusk)
    - DPR B/A, 41/61 MA, 41/61 Str, 41/61 Movement (midnight)
    - DPR A/S, 61/81 MA, 61/81 Str, 61/81 Movement (twilight)
    - DPR S/S+, 81/100 MA, 81/100 Str, 81/100 Movement (dawn)

    Goddamn Death Scythe: This attack should be considered the ultra-skill of Goddamn Death Scythe. The user jumps in the air at lightning speed. Then he channels all his energy into the weapon. And as it catches fire, he will then flip multiple times while falling down to the target before launching an overhead strike to its head which leaves them bursting in flames.
    - DPR S+, 100 MA, 100 Str, 100 Movement

    Fortress of Darkness: Gambit recalls all the sufferings he had. Enraged, he focuses all his power and speed into his hands. He then swings the death scythe rapidly multiple times and launches dozens of 3-feet long wind scythes to his targets.
    - DPR S, AOE, 100 MA, 100 Str
    - DPR S+, 120 MA, 110 Str (single target)
    STATISTICS
    90x5=450
    Strength: 64+36=100 [+25=125]
    Speed: 81+18+2=101 [+25=126]
    - Movement: 101 [126]
    - Reaction: 101 [126]
    Vitality: 65+36=101 [+25=126]
    - Stamina: 101 [126]
    - Durability: 101 [126]
    Haki: 73+27=100
    - Armament: 100
    - Precognition: 100 [+20 = 120]
    - Conqueror's
    Mind: (59-9) x2=100
    - Royal Science: 100 [+20=120]
    Devil Fruit: 100 [+20=120]

    Zoan Boosts: +25, +25, +25
    Race Boosts: +36, +18, +36, +27, -9
    COO Boost when in use: +15 in Reaction
    Crimson Leap Boost when activated: +20 in Movement
    Vampire Armor Boost when in use: +1 Durability Rank
    Tiefling Boost against fire: +1 Durability Rank
    ARSENALS
    1. Explosive Poker Cards: 48 inventory points (total)
    • 12x 1 slot - DPR: D, 1m diameter 12 pts (Hands)​
    • 4x 2 slots - DPR: C, 2m diameter 8 pts (Aces)​
    • 2x 4 slots - DPR: B, 6m diameter 8 pts (Joker)​
    • 2x 6 slots - DPR: A, 10m diameter 12 pts (Gambit)​
    • 1x 8 slots: DPR S, 15m diameter 8 pts (Royal)​
    2. Goddamn Death Scythe: 2 inventory points
    Forged by Gambit, an A-rank death scythe made from the finest materials that allow it to be extremely sharp. This weapon is concealed in a titanium cane.

    3. Demon Forge Hammer: 30 points
    Forged by Gambit, a Royal Blacksmith, it serves as one of his primary tools in smithing weapons. Due to its special capability to discharge heat enough to soften steels, he no longer needs to use a heating system normally used in forging. That being said, it is also a dangerous weapon of choice as it emits up to the temperature of magma.

    It has a 1-meter titanium handle, and a 30-pound head made of sea prism stone.

    4. Lord of Hell Power Armor: 35 points
    A+-rank Armor
    (requires 81 Science): Destroyed after an island level attack or 3 mountain level attacks
    (81 strength to use) - 35 invention points

    5. Hell Frost Shield: 26 Points
    It's part of Gambit's Power Armor but separately, this item has the ability to harness heat energy from fire-based attacks - including his and any phenomenon that involves heat/fire. The weapon will convert it into cold particles/ice that can be launched at the opponent/s, both damaging and incapacitating them. In simplistic terms, it can be compared to how air conditioning functions but on a whole new level. Or more importantly, inspired by one of the strongest pirate commanders he witnessed in battle - La Spada and her Chill of the Underworld.
    • Attacks
      • B rank/C-rank AOE and minor freeze for 3 turns - no charging needed​
      • A rank/B-rank AOE and moderate freeze for 3 turns - 1-turn charge​
      • A rank/B-rank AOE and deep freeze for 4 turns - 2-turn charge​
      • S rank/A-rank AOE and deep freeze for 4 turns - 3-turn charge​
      • S+ rank/S-rank AOE and deep freeze for 4 turns - 4-turn charge​
    • If durability is one rank above the area affected, it reduces the turns by 1. Two+ ranks above lower it by 2 turns.​
    4. Sea Stone Launcher: 30 pts (locked)
    Sea Stone Scythe Hammer Grenade Launcher takes the form of a forge hammer but it cannot actually be used in forging weapons for its main purpose is to carry 3 grenades with the appearance of a scythe hammer and is made of sea prism stone with shrapnels of the same substance. - The user can only carry 3 ammo per island.
    - DPR: S, requires 100 science, 2 sea-prism stone purchases to facilitate the internals of the launcher and the ammo it carries.

    5. Chisels
    Sharpening tools Gambit uses when forging metals that he can use in close combats as well as throwing weapons. The number of chisels he can carry is = mastery.
    PERKS
    - Royal Blacksmith: (requires 100 in Sci/Blacksmithing) Inventory points are increased by x0.2 max of 140 at 120 Mastery.
    - Conquerors Haki Boost (Damage): (requires 100 Haki) Can be used to damage scaling on your level as mastery. If the target is your level they take DPR: D, 10 levels below you they take DPR: C, 20 levels below you they take DPR: B, etc.

    PROFESSIONS
    - Sleight of Hand
    - Devil Fruitology
    - Mythology
    THE EMPIRE
    Laughing Archipelago, Grand Line: 1,250,000,000 Beri weekly reward
    Small Emperor Title: 500,000,000 Beri weekly reward
    Ruler: 250,000,000 Beri weekly reward

    Summary of NPCs
    • Acquired from the purchase of Emperor
      • level 80 named NPC - Prince Namor (Tiefling-Fishman)​
      • level 70 named NPC - KG (Giant)​
      • level 60 named NPC x2 - Diosa with Mind Stat & Aramis​
      • level 50 named NPC x10 - 10 Weapon Specialists from Camelot​
      • level 40 named NPC x50 - 25 Fugitives & 25 Athletes​
      • level 30 named NPC x100 - Alabasta Rebels and Kenzan Street Fighters​
      • level 20 unnamed NPCs x500 - Alabasta Rebels and Kenzan Street Fighters​
      • level 10 unnamed NPCs x5000 - Alabasta Rebels and Kenzan Street Fighters​
    • Acquired from the purchase of Small Emperor Title
      • level 70 - Manaka with Mind Stat
      • A pirate ship made out of Adam Wood, with 2 S-rank ship weapons​
    • Acquired from the purchase of Ruler
      • level 50 named NPC​
      • level 40 named NPC​
      • level 30 named NPC x5​
      • level 20 unnamed NPCs x50​
      • level 10 unnamed NPCs x500​
    • Personally Purchased NPCs
    • Original Personal NPC based from level
    Teodoro "T-Bag" Bagwell
    Gambit's Whip Hand whom he encountered during his heydays as Gambler in North Blue. Tee calls Gambit "Pretty" most of the time. Standing 6'7".

    Statistics:
    70x5=350

    Strength: 57+28+5=90
    Speed: 81+14+5=100
    - Movement Speed: 100
    - Reaction Speed: 100
    Vitality: 53+28=81
    - Stamina: 81
    - Durability: 81
    Haki: 66+21=87
    - Armament: 81
    - Precognition: 93
    Martial Arts: 86
    - Anchor Action: 81
    - Black Leg: 91

    Arsenals:
    - Sea Prism Stone Anchor
    - Rope

    Anchor Action is the art of using the anchor in both ranged and close-quarters combat.

    The length of the chain is determined by the user's mastery = meters. If used to bind a target, he/she can break out of it if they have strength in the same tier bracket or higher as the user's mastery.

    Attacking with the anchor usually entailed swinging either the hook or the chain itself in a large circle over the user's head, and then whipping it forward to impale, ram, or entangle an opponent's weapons, or immobilizing his arms or legs, or choking or strangling them. This allows the user to easily rush forward and do a follow-up strike.

    Cuddle uh Love: T-Bag throws the spiked ball end of the chain to tie around his opponent's wrist, ankle, or weapon, restricting their movements the more he creates tension. And whilst inflicting devastating damage to the target is not its primary purpose, the spikes once entangled to the target shall also incur decent damage. It is often used as a preparation for a combination attack.
    - DPR: C, requires 21 Mastery, 21 Strength

    Sun Ova the Yardarm: T-Bag jumps into the air, somersaults, and unleashes his chain that grabs an enemy. And with the force of T-Bag's fall, he pulls the target down into the ground.
    - DPR: B, requires 41 Mastery, 41 Strength, 41 Movement

    Half-Knot Air Drive: T-Bag ties his chain around an opponent's neck, choking them, and slams them into the floor.
    - DPR: B, requires 41 Mastery, 41 Strength

    Spikey Strikey: T-Bag shoots out the chain like a fist to his target.
    - DPR: B, requires 41 Mastery, 41 Strength

    Rip em Wildey: T-Bag shoots the hook of the anchor to his target, impaling them.
    - DPR: B, requires 41 Mastery, 41 Strength

    Spikey Strikey Ranch Style: A more devastating version of Spikey Strikey wherein T-Bag swirls the chain in rapid succession until it catches fire before he shoots to his target.
    - DPR: A, requires 61 Mastery, 61 Strength

    Rip 'em Wildey Ranch Style: A more devastating version of Rip 'em Wildey wherein T-Bag swirls the chain in rapid succession until it catches fire before he darts to his target.
    - DPR: A, requires 61 Mastery, 61 Strength

    Grab Rotational Pull: T-Bag launches his chain to grab an opponent and then pulls him sideward before swinging him in a large circle, hitting anyone within its attack radius.
    - DPR: B, requires 41 Mastery, 41 Strength
    - DPR: A, requires 61 Mastery, 61 Strength

    Pocket Smash: This is a lightning-fast combination consisting of a hard upward strike to the chin followed by an overhand strike to the skull, stunning them for 1 turn if the attack is super effective. It must be stressed that there is virtually no delay between the two blows. The combination is portrayed as a wolf's fangs as they sink into their victim.
    - DPR: S, requires 81 Mastery, 81 Strength

    Swing 'em round Like It’s Hot: T-Bag’s most deadly techniques. He swings the chain over his head in a large circle and in a hypersonic motion that the hook of the anchor begins to catch flame, striking anyone inside its area of effect before slamming it into his prime target. Gives +20 turn-based sub-stat boost or +10 in Strength
    - DPR: A, requires 81 Mastery, 81 Strength (AoE: 71/5=14); DPR: S (main target)
    - DPR: S, requires 100 Mastery, 100 Strength (AoE: 91/5=18) DPR: S+ (main target)
    Rope Action is the art of using ropes in battle. Whilst it does not provide decent damage unlike any other weapons, it is effective to use in combination with other forms of fighting style most especially strangling the opponents.

    Top Knot: T-Bag throws a rope that spirals upwards and ties around his target's body. Then, when the rope is pulled with enough force, the enemy spins like a top, eventually collapsing from dizziness.
    - DPR: D, requires 11 Mastery, 11 Strength

    Timber Hitch Tug: T-Bag jumps into the air, somersaults, and unleashes several ropes that grab an enemy, with the force of T-Bag's fall pulling the target down into the ground. Requires
    - DPR: D, requires 21 Mastery, 1 Strength

    Figure of Eight Knot: T-Bag shoots out eight ropes, knotted heavily on the ends, like fists in eight directions. It can be used to hit multiple targets at once.
    - DPR: C, requires 31 Mastery, 31 Strength

    Shrouds and Rat-Line Knot: T-Bag creates a large net out of ropes and slams it on top of several enemies.
    - DPR: C, requires 31 Mastery, 11 Strength

    Round Turn: After positioning himself between several enemies, T-Bag grabs them with ropes and pulls them inward, slamming the victims against each other.
    - DPR: C, requires 21 Mastery, 21 Strength

    Bowline Knot: T-Bag launches a rope that ties around an opponent's wrist, restricting their movements as long as he creates tension.
    - Unranked, requires 11 Mastery, 11 Strength

    Punishment: After snaring an opponent with rope, T-Bag throws them and slams them head-first into the ground.
    - DPR: C, requires 11 Mastery, 21 Strength

    Half-Knot Air Drive: T-Bag ties a rope around an opponent's neck, choking them, and slams them into the floor.
    - DPR: B, requires 51 Mastery, 41 Strength

    Pipe Hitch Knives: T-Bag launches a rope with a spiraling row of knives tied to it to cut or slash his target.
    - DPR: A, requires 61 Mastery, 61 Strength
    Prince Namor McKenzie (Namor the First, Prince of Atlantis, Emperor of the Deep, Lord of the Seven Seas, and Supreme Commander of the undersea legions, duly proclaim for all to witness... the victory is truly mine! Let no man deny that Namor is, and ever shall be, Prince of the Blood!). Standing 6'9".

    Statistics:
    80x5=400
    Strength: 64+32+5=101
    Speed: 64+32+5=101
    - Movement Speed: 101
    - Reaction Speed: 101
    Vitality: 64+32+5=101
    - Stamina: 101
    - Durability: 101
    Haki: 100x2=200
    - Armament: 100
    - Precognition: 100
    Martial Arts: 100x2=200
    - Tridents: 100
    - Fishman Karate: 100

    Arsenals:
    - Cursed Trident: Neptune
    - Cursed Trident: Maelstrom

    Perks: locked
    - Natural Navigator - (requires 100 Martial Arts and must be a Fishman) As a Fishman who spent his life living in the deep, it allows them an extra 100 mind sub-stat points to navigate the seas with ease and control the weather using such intelligence.

    - Seismic Scientist: (requires 100 navigation) Can create earth effects and volcanic effects.

    Gyojin Karate Ogi: Onigawara Seiken (魚人空手「奥義」鬼瓦正拳 Gyojin Karate Ōgi: Onigawara Seiken?, literally meaning "Fish-Man Karate Secret Technique: Onigawara True Fist"): Jinbe delivers a powerful straight punch similar to his other Seiken but used with the Busoshoku: Koka technique and without connecting to its real target. It is able to generate a powerful black lightning-charged shockwave. It was first used against Who's-Who.[20] An onigawara, or "ogre tile", is a type of roof ornamentation found in Japanese architecture, generally roof tiles or statues depicting an oni or a fearsome beast. In the Viz Translation, this is called Fish-Man Karate Secret Art: Demon Brick Fist.
    - DPR S+, requires 100 Mastery, 100 Strength, 100 COA

    Shizurase (閑羅瀬 Shizurase?, literally meaning "Leisure Silk Torrent"): Namor waves both arms at great speed and uses his strength to disperse incoming attacks with the humidity around him. This move is highly effective against fire.
    - Defensive, 100 Mastery, 100 Strength
    - less 2 DPR for Haki-less attacks
    - less 1 DPR for attacks with Haki

    Ocean Sprint: The technique allows the users to move at a disappearing speed in order to avoid attacks or to attack at an incredible speed and with greater power. The user's movement speed is increased by Mastery/5.
    11-40 mastery: 3 turn cool down
    41-80 mastery: 2 turn cool down
    81-100 mastery: 1 turn cool down
    Namor wields the Cursed Trident, Neptune which allows him to control the water. Combined with his Fishman Karate mastery and Navigation Skills, his control over the water has amplified and become more dangerous. With that, he could not only harness a huge volume of water to try to destruct his opponents or things, at his own will but he also could to the following techniques:

    Typhoon: Alter the weather in a specific area by rapidly vaporizing the waters within its vicinity, making the clouds denser and make it storm for 5 turns.
    - Unranked, requires 51 Mastery, 51 Navigation
    Saltstraumen: Create a single or several of 20 meter-diameter whirlpools that could drag even a barge or battleship into the deep. Whilst it's an indirect attack on the opponents, it still gives decent damage to them, the moment they submerge.
    - DPR B, requires 51 Mastery, 51 Navigation, Needs to be in a large body of water
    Trench Explosion: Summon or create a stronger and more devastating knock-up stream that can certainly send the ships flying up to 100 meters above the water level.
    - DPR A for the first impact and DPR S once they hit the water after the fall, requires 61 Mastery, 61 Navigation, 61 Strength
    Neptune's Blessing: Invoke a towering tsunami that can engulf his targets or even cascade it onto the land and create havoc inland.
    - DPR S, requires 81 Mastery, 81 Navigation, 81 Strength
    Cursed Trident, Maelstrom: 65 mastery, 65 strength. The user is granted the ability to control, summon, absorb and/or release the absorbed lightning.
    - DPR S: requires 100 Mastery, 100 Strength
    - The weapon cannot absorb lightning attacks A rank or above; needs to absorb 4x C rank or 3x B rank attacks before it can discharge.
    - Summoning lightning and use it as a weapon can be done provided there's reasonable weather to do so.
    Emperor of the Deep, Lord of Thunder - Using both his Cursed Tridents, Namor harnesses a huge volume of water inland or at sea and shapes it like a group of sea kings, soaring into the sky before diving into the target, devouring them. To ascertain the kill, Namor will magnify the damage by summoning a stream of lightning from the sky with the use of his other trident, before casting it down alongside the figures of sea kings.
    [Gives +20 turn-based attack speed boost]
    - DPR Z, requires 100 Mastery, 100 Strength, 100 COA
    "Iron Fortress" Lady Manaka is a 25-year old female engineer who specializes in destructive weapons and timber. She stands 5'6", dark-skinned, and quite muscly athletic. She has beautiful pink eyes, a button nose, pointy ears, and white hair in ponytails with several strands hanging at the front.

    Most of the time, she wears a white taut sports bra which displays her collarbone, cleavage, and midriff. Pairing this is a brown sweater around her waist, navel cargo jeans, and crossed-belts wrapped around it to holster her tools such as a wrench, pliers, drivers, etc. She also wears a black fingerless glove on her right hand and a mechanical glove on her left which produces tools such as nails and screws. Completing her outfit is a pair of white sneakers.

    Statistics:
    70×5=350
    Strength: 14
    Speed: 72+14=86
    - Movement Speed: 82
    - Reaction Speed: 90+10=100
    Vitality: 61+14=75
    - Stamina: 69
    - Durability: 81
    Haki: 69+21=90
    - Armament: 81
    - Awareness: 99
    Mind: 99
    - Medicine: 99
    - Beast Mastery: 99
    Expertise: 49x2
    - Science: 98

    Arsenals & Inventory:
    1. Mechanical Gloves which produce acupuncture needles. The number of needles they can use in combat is = to mastery.
    - DPR C or B (each), requires 61 or 81 science respectively
    - 5 Invention points
    2. Super-sized scalpel

    Note: The Pacifista requirement is bypassed by all of our Science masteries combined.
    KG "The Big Ticket"
    KG is a 41-year old former basketball player and brawler. He stands 30 feet.


    Statistics:
    67×5=350
    Strength: 28+48+5=81
    Speed: 86+5=91
    - Movement Speed: 82
    - Reaction Speed: 100
    Vitality: 39+42=81
    - Stamina: 81
    - Durability: 81
    Haki: 89x2=120
    - Armament: 81
    - Precognition: 97
    Martial Arts: 81x2=162
    - Black Leg: 81
    - Cursed Ax: Raging Bull: 81
    Mind: 12-12

    Statistics:
    70×5=350
    Strength: 39+56+5=100
    Speed: 95+5=100
    - Movement Speed: 100
    - Reaction Speed: 100
    Vitality: 32+49=81
    - Stamina: 81
    - Durability: 81
    Haki: 89x2=178
    - Armament: 81
    - Precognition: 97
    Martial Arts: 81x2=162
    - Black Leg: 81
    - Cursed Ax: Raging Bull: 81
    Mind: 14-14

    Arsenals:
    - Cursed Ax: Raging Bull: +20 Str but -20 Speed when in use

    Perks:
    - Precognitive Giant: (requires 100 reaction and has to be a giant) allows using Kami-E-like ability with a 1-turn cooldown.
    - Speedy Giant: (requires 100 movement and has to be a giant) allows using Soru-like ability with a 1-turn cooldown.
    Ryan Reynolds "Deadpool" is a 35-year old male gunner and swordsman. He does look like exactly Ryan Reynolds in a Deadpool uniform, sometimes in a sleeveless body fit shirt. Standing 6'9".

    Statistics:
    65×5=325
    Strength: 0+12=12
    Speed: 83+12+5=100
    - Movement: 100
    - Reaction: 100
    Vitality: 74+12+5=91
    - Stamina: 100
    - Durability: 82
    Haki: 71+18=89
    - Armament: 81
    - Awareness: 97
    Martial Arts: 97x2=194
    - Archery: 97
    - Sniping: 97

    Statistics:
    70×5=350
    Strength: 0+14=14
    Speed: 81+14+5=100
    - Movement: 100
    - Reaction: 100
    Vitality: 72+14+5=91
    - Stamina: 100
    - Durability: 82
    Haki: 69+21=90
    - Armament: 81
    - Awareness: 99
    Martial Arts: 99x2=198
    - Archery: 99
    - Sniping: 99

    Arsenals:
    - Deadpool Magnum 69 and Sea Prism Stone Bullets

    Perks:
    - Cardiovascular: (requires 100 stamina) Techniques at DPR B or less no longer use any stamina.

    Crossbow & Bolts Inventory:
    Crossbow & Bolts 48 slots
    5x S-rank bolts on top (sea prism) (locked)
    3x S+-rank bolts
    4x S-rank bolts
    9x A-rank bolts
    32x B-rank bolts
    76x C-rank bolts

    2x Chain bolt
    2x Cryo bolt
    2x Smoke Canister bolt
    4x Sonic bolts
    6x Net Shot

    Bow & Arrow Inventory:
    Bow & Arrow 51 slots
    5x S-rank bolts on top (sea prism) (locked)
    4x S-rank arrows
    9x A-rank arrows
    32x B-rank arrows
    5x C-rank arrows +1 DPR

    Sniping Inventory:
    Sniping 49 slots + 5 extra for sea prism bullets
    5x S-rank bullet on top (sea prism)
    9x S-rank bullets
    32x A-rank bullets
    8x B-rank bullets

    Range:
    594-meter range and can scope up to 15x with the scope or 8,910 meters
    "Knight Maiden" Lady Aramis
    Gorgeous. Blonde. Fierce Blue eyes. Standing 5'6".

    Statistics:
    60×5=300
    Strength: 69+12=81
    Speed: 64+12+5=81
    - Movement: 81
    - Reaction: 81
    Vitality: 69+12=81
    - Stamina: 81
    - Durability: 81
    Haki: 57+18=75
    - Armament: 61
    - Precognition: 89
    Martial Arts: 41
    - English Swordsmanship: 82

    Statistics: locked
    65x5=325
    Strength: 71+12=83
    Speed: 83+12+5=100
    - Movement: 100
    - Reaction: 100
    Vitality: 69+12=71
    - Stamina: 81
    - Durability: 81
    Haki: 61+18=79
    - Armament: 61
    - Precognition: 97
    Martial Arts: 82
    - English Swordsmanship: 82

    Arsenals:
    - Knight Raid Suits crafted by Gambit: A+-rank Suit (requires 81 Science): Destroyed after an island level attack or 3 mountain level attacks. +20 movement
    - Saber
    Koza
    Manly. Blonde. Fierce Black eyes. Standing 6'6".

    Statistics:
    65x5=325
    Strength: 71+12=83
    Speed: 83+12+5=100
    - Movement: 100
    - Reaction: 100
    Vitality: 69+12=71
    - Stamina: 81
    - Durability: 81
    Haki: 61+18=79
    - Armament: 61
    - Precognition: 97
    Martial Arts: 82
    - Juttejutsu: 82

    Arsenals:
    - 2x Juttes
    - Rebel Raid Suits crafted by Gambit: A+-rank Suit (requires 81 Science): Destroyed after an island level attack or 3 mountain level attacks. +20 movement
    Diosa 18, Main Ship Guardian
    Goddess. Blonde. Striking Blue eyes. Standing 5'6".

    Statistics:
    60x5=300
    Strength: 12
    Speed: 67+12=79
    - Movement: 81
    - Reaction: 77+5=82
    Vitality: 49+12=61
    - Stamina: 61
    - Durability: 61
    Haki: 57+18=75
    - Armament: 61
    - Awareness: 89
    Cyborg: 81x4=324
    - Destruction: 81
    - Armoring: 81
    - Energy: 81
    - Utility: 81
    Mind: 46x2=92
    - Navigation: 11
    - Carpentry: 81

    Other 7 Ship Guardians

    Pirena, Amihan, Danaya, Alena, Lira, Mira, & Cassiopeia
    Goddesses. Standing 5'6".

    Statistics:
    55x5=275
    Strength: 10
    Speed: 54+10+5=69
    - Movement: 61
    - Reaction: 77+5=82
    Vitality: 51+10=61
    - Stamina: 61
    - Durability: 61
    Haki: 46+15=61
    - Armament: 41
    - Awareness: 81
    Cyborg: 81x4=324
    - Destruction: 81
    - Armoring: 81
    - Energy: 81
    - Utility: 81
    Mind: 52x2=104
    - Carpentry: 81
    - Navigation: 5

    Inventory:
    Destruction:
    1x=3. firearm + 2 magazines or 10 bullets (DPR: C) - costs 3 modification points
    1x=4. shoulder-fired missile launcer + 3 missiles (DPR: B)
    1x=4. artillery gun + 3 rounds (DPR: B) - costs 4 modification points
    2x=4. directed-energy weapon (laser) + 3 magazines (DPR: A) - costs 4 modification points
    2x=10. missile launcher + 4 missiles (DPR: A) - costs 5 modification points
    Total Destruction points used: 25

    Armoring:
    The entire body is plated but back.

    Energy:
    Thermal power cell. (Can do cyborg techniques 81-100 a few times)

    Utility:
    1x=1. grappling hook (6 foot long) - costs 1 modification points
    1x=4. rocket booster (+5 mobility)(2 max) - costs 4 modification points
    1x=5. extra arms - costs 5 modification points
    1x=5. can detach and reattach body parts at will - costs 5 modification points
    Total Utility points used: 15
    10 Level 50 Weapon Specialists headed by Lady Aramis

    Artoria, Lancie, Bedivere, Gawain, Galahad, Tristie, Mordred, Percibelle, Kay, & Gaheris
    Standing 5'6" to 6'1".

    Statistics:
    50x5=250
    Strength: 51+10=61
    Speed: 46+10+5=61
    - Movement: 61
    - Reaction: 61
    Vitality: 51+10=61
    - Stamina: 61
    - Durability: 61
    Haki: 41+15=86
    - Armament: 41
    - Precognition: 71
    Martial Arts: 61
    - Weapons (Lance/Saber/Axe/Spear): 61
    - Shield: 61

    Arsenals:
    - Weapons (Lance/Saber/Axe/Spear):
    - Cross Bows/Bow and Arrow
    - Shield
    - Knight Raid Suits crafted by Gambit: B+-rank Suit (requires 71 Science): Destroyed after a city level attack or 3 town level attacks.
    25 Level 40 Fugitives headed by T-Bag
    Masculines. Not handsome. Standing 6'6" to 7'1".

    Statistics:
    40x5=200
    Strength: 38+8+5=51
    Speed: 33+8=41
    - Movement: 41
    - Reaction: 41
    Vitality: 43+8=53
    - Stamina: 51
    - Durability: 51
    Haki: 38.5+12=50.5
    - Armament: 41
    - Precognition: 60
    Martial Arts: 47.5x2=95
    - Fishman Karate: 41
    - Sniping: 54

    Arsenals:
    - Anstaltskleidung Raid Suits crafted by Gambit: C+-rank Suit (requires 51 Science): Destroyed after a city block level attack or 3 large building level attacks
    (51 vitality to use) - 20 invention points
    - Rifle

    Inventory: Sniping 27 slots
    Semi-Automatic Sniper, 5 bullet magazine
    A rank Bullets (Max 1 per 3 mastery), unlocks 8x scope

    18x A-rank bullets
    9x B-rank bullets

    Range:
    270-meter range up to 8x with the scope or 2,160 meters
    25 Level 40 Athletes headed by KG
    Fit. Mostly young and handsome. Standing 6'6" to 12'8".

    Statistics:
    40x5=200
    Strength: 48+8+5=61
    Speed: 33+8=41
    - Movement: 41
    - Reaction: 41
    Vitality: 33+8=41
    - Stamina: 41
    - Durability: 41
    Haki: 38.5+12=50.5
    - Armament: 41
    - Precognition: 60
    Martial Arts: 47.5x2=95
    - Black Leg: 41
    - Sniping: 54

    Arsenals:
    - Game Time Raid Suits crafted by Gambit: C+-rank Suit (requires 51 Science): Destroyed after a city block level attack or 3 large building level attacks
    (51 vitality to use) - 20 invention points
    - Rifle

    Inventory:
    Sniping 27 slots
    - Semi-Automatic Sniper, 5 bullet magazine
    - A rank Bullets (Max 1 per 3 mastery), unlocks 8x scope
    - 18x A-rank bullets
    9x B-rank bullets

    Range:
    270-meter range up to 8x with the scope or 2,160 meters
    100 Level 30 Alabasta Recruits headed by Koza
    In shapes. Mostly middle-aged men. Standing 6'6" to 12'8". Some women stand 5'6".

    Statistics:
    30x5=150
    Strength: 39+6+5=50
    Speed: 39+6=45
    - Movement: 45
    - Reaction: 45
    Vitality: 35+6=41
    - Stamina: 41
    - Durability: 41
    Martial Arts: 37+9=46
    - Swordsmanship: 42
    - Gunslinging: 50

    Arsenals:
    - Rebel Raid Suits crafted by Gambit: D+-rank Suit (requires 31 Science): Destroyed after a small building level attack or 3 wall/tree-level attacks
    (31 vitality to use) - 15 invention points
    - 2x Pistols
    - 2x Swords

    Inventory:
    50 slots

    - Semi-Automatic. 7 bullet magazine.
    - B-rank bullets. (Max 1 per 2 mastery)
    - 25x B-rank bullets
    - 25x C-rank bullets
    500 Level 10 and 5000 Level 20 Alabasta and Kenzan recruits combined
    In shapes. Mostly middle-aged men. Standing 6'6" to 12'8". Some women stand 5'6".

    500 Level 20 NPCs Statistics:
    20x5=100
    Strength: 27+4=31
    Speed: 22+4=26
    - Movement: 21
    - Reaction: 31
    Vitality: 17+4=21
    - Stamina: 21
    - Durability: 21
    Martial Arts: 34+6=40
    - Swordsmanship: 40
    - Gunslinging: 40

    Arsenals:
    - Rebel Raid Suits crafted by Gambit: D-rank Suit (requires 21 Science): Destroyed after a wall/tree-level attack or 3 street-level attacks
    (21 vitality to use) - 10 invention points
    - 2x Pistols
    - 2x Swords

    Inventory:
    40 slots
    - Semi-Automatic. 7 bullet magazine.
    - 40x C-rank bullets

    5000 Level 10 NPCs Statistics:
    10x5=50
    Strength: 19+2=21
    Speed: 9+2=11
    - Movement: 11
    - Reaction: 11
    Vitality: 9+2=11
    - Stamina: 11
    - Durability: 11
    Martial Arts: 13+3=16
    - Swordsmanship: 16
    - Gunslinging: 16

    Arsenals:
    - 1x Pistol
    - 2x Swords

    Inventory:
    16 slots
    - C-rank bullets. 5 bullet magazine.
    - 16x C-rank bullets
    All ships are mainly guarded by the science division led by Manaka together with her 8 beautiful cyborgs who are all knowledgeable in carpentry and navigation.

    All ships are built with Adam Wood, Sea Stone Bottom, and contain the following weapons:
    1. 6 S-rank AOE weapons courtesy of Gambit himself who has Godly Intelligence (120 Science)
    2. 4 B-rank AOE weapons
    3. Each of the shipwrights can repair up to 8 HP (2.5 HP using a turn)
    Ship Arsenals:
    1. 1 slot for Coup de Burst
    2. 2 slots Sunrise (beam) cannon, 1 in the stern, 1 in the bow.​
    3. 1 slot Naval Iron Dome is a naval electronic combat system and system to neutralize torpedo missiles fired at ships and submarines, as well as remote-controlled weapons stations that can dispatch electro-optic highly accurate missiles (such as Gil and Tammuz) to be used above ships.​
    4. 1 slot for the AI that auto-launches the dome defense​
    5. 1 slot for the system that detects enemy and counter-attacks in all directions - including underwater​
    6. 5 slots for the weapon stations that dispatches weapons omnidirectionally).

    Ship Names
    1. Main Ship: Dark Fortress
      • Commander: Gambit
      • Chief Guardian: Pirena
    2. 2nd Ship: Reptilia Littorio
      • Commander: Muk
      • Chief Guardian: Diosa 18
    3. 3rd Ship: Lireo
      • Commander: T-Bag
      • Chief Guardian: Amihan
    4. 4th Ship: Atlantia
      • Commander: Prince Namor
      • Chief Guardian: Alena
    5. 5th Ship: Adamya
      • Commander: Manaka
      • Chief Guardian: Danaya
    6. 6th Ship: Sapiro
      • Commander: KG
      • Chief Guardian: Lira
    7. 7th Ship: Camelot
      • Commander: Aramis
      • Chief Guardian: Cassiopeia
    8. 8th Ship: Alabasta
      • Commander: Koza
      • Chief Guardian: Mira
     
    Last edited:
    God_Usopun
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    12,014
    Name: Number X
    Epithet: "Gunslinger X"
    Bounty: ß 39, 088, 000
    Affiliation: The Backyard Pirates
    Occupation: Marksman
    Gender: Male
    Race: Human
    Age: 2?
    Date of Birth: 19th of August
    Height: 6.2 feet
    Now I look like this
    Overly cautious character who always have plan for everything. He knows no mercy for those who stand in his way. Catch phrase: "Keikaku doori".
    Orphan with a memory loss. Get his name from the number of days he spent after awaking before his first victim.
    -2 Kentucky Flintlock .54
    -Remington Creedmoor rifle
    -Knife
     
    Last edited:
    Gochi
  • Messages
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    Name: Gochi

    Affiliation and Rank: Captain of the Big Fish Pirates

    Physical Description:
    Gochi is a twelve-year-old, blue piranha fishman standing at 2'8". He wears a small pair of shorts underneath his striped tank top and large red jacket.
    He wears an over-sized captain's hat displaying the emblem of the Big Fish Pirates with a string of pearls strewn across.
    Notably, his eyes are hidden and are rarely seen. Gochi's eyes (if seen) could be described as blueberries. Beady and small, dark-blue eyes with no apparent iris or sclera.


    Gochi is easily distracted and is almost entirely driven by the thought of food. He will ally himself to any cause that is willing to feed him.
    Due to his small stature and young age, Gochi has developed an inferiority complex and hates being called young or small. He insists that he is appropriate size.
    Gochi can be seen throwing temper tantrums when things do not go the way he wants.

    Favorite Foods: Candies, Pork, Den Den Mushi
    Least Favorite Food: Black coffee

    Gochi was born to unknown parents and left as an orphan, just like many other children from the Fish-Man District. The small blue fishman grew up surviving on scraps and shredding through shipwrecks with his massive fangs.

    He looked up to the "big fish" of Fishman District but also resented being seen as smaller than the rest of his peers despite his ferocity. The boy has been gifted with the ability of Conqueror's Haki since infancy but he seemingly has no control (or even any knowledge) of this ability.
    Despite his natural gift of Conqueror's Haki, he lacks any ability to use any other form of haki willingly or accidentally.

    Gochi's dream is to find the greatest feast; he has no true interest in becoming king of the pirates, unless it includes the king of feasts.

    Level 48

    Strength:
    56 (+16)
    Speed: 68 (+4)
    -Reaction: 72
    -Movement: 72
    Vitality: 38 (+16)
    -Durability: 40
    -Stamina: 68
    Mind: 16
    -Carpentry: 32
    Haki: 60
    -Color of Conquerors


    [Passively] Compensation- The user cannot use CoO or CoA, but can assign points directly to their haki's strength.
    [Passively] Haki scent- The user can smell the usage of CoO and CoA. Requires 21 Haki/Compensation
    [Passively] Tiny Terror- Those within viewing distance of Gochi while he is successfully attacking are inflicted with Fear. Requires 31 Haki/Compensation

    Bite [DPR: B] - The user bites their target. (Requires 21 Haki/Compensation, 41 Strength)

    Smile [DPR: B] (defensive) - The user blocks an incoming attack with their teeth. (Requires 21 Haki/Compensation, 41 Strength)

    Temper Tantrum [DPR: C] - The user releases hellish screams imbued with conqueror's haki. The noise inflicts damage and fear to all those who can hear it. (Requires 31 Haki/Compensation)


    • A dinghy-style vessel that is more than large enough for Gochi, but would become cramped with a singular additional crew member. The "ship" has a black sail and flag, both with the emblem of the Big Fish Pirates upon them. STOLEN
    • An eternal pose to Fishman Island. EATEN
     
    Last edited:
    Haku
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    Name: Bengal
    Epithet: Taiyō tora, Solar Tiger, Bengal the Great
    Affiliation: Marines
    Occupation: Martial Artist
    Devil Fruit: N/A
    Bounty: N/A
    Gender: Male
    Race: Mink Tiger
    Age: 25
    Date of Birth: July 9th
    Height: 13 feet

    Narration/Action
    Speech
    Thoughts
    NPC speech

    Physical Description:





    Personality:
    Bengal is a Mink tiger that enjoy the thrill of a good hunt. After being banish from his home island because of a fail coup, he started a carrier as a bounty hunter and short after enlisted in the marines to enjoy hunting Pirates and revolutionaries with more resources and freedom. He can be a bit aggressive and irrational, yet cares about his comrades enough to know how to behave and keep track of his actions. As a Great Tiger you would think that he is a prideful one yet he isn't, he takes calculated risk and will not let you tarnish his pride as a hunter, he will remain calm and hunt you down.




    Background:
    Bengal was born 25 years ago to a family of of great hunters, who rose to prominence in the South Blue. And South Blue was the perfect hunting ground for Bengal and his family thanks to the exotic big animals the region is recognize for. Bengal's family composed of 8 members: his grandfather Siberian The Magnificent, his father Tolma, His mother Layla, His two elder brothers Guilian and Mora and little brother and sister name as her mother Layla and Siberian Jr. Despite not being the eldest, Bengal was the bigger tiger at 11 feet tall by age 17. They lived in the wealthy trading Kingdom of Goldland rule by the a family of the same name and while him and his family lived among humans they were both feared and respected by their neighbors, after all the goods they brought back from their hunting trips became crucial for the economy of the kingdom. We could said his family was really wealthy, one of the wealthiest in the Kingdom of Goldland and were good friends with the royal family. The Kingdom of Goldland was a country of traders and one of the most important trading partners of the world government. Sadly as well it was one of the more important targets for the revolutionaries.

    8 years ago, the revolutionaries with the help of pirates and the political opposition attacked the Kingdom of Goldland. In a attempt to damage the supply chain and trade of the world government in the South Blue sea. During the attack the cities of the Kingdom of Goldland were burn and pillaged, kids and children kill, innocent civilians and nobles killed alike the revolutionaries and political opposition had no mercy, while his grandfather, father and two eldest brothers went of to join the fight and left him protecting his mother and little siblings. They never saw them comeback, and suddenly a fire broke in their house they were taped by the fire and even if they got out they where surrounded by revolutionaries and pirates, Bengal decided to fight. While he fought of the invaders, he try to keep them busy to let his mother and younger siblings escape. After a fierce battle he was stab by spear on the side of his abdomen that render him unconscious. Lucky for him the invaders thought he was dead, unlucky for him that they went after his family members and slaughter them.

    When he waked up the battle was over, the Kingdom of Goldland was in ruins but the opposition didn't manage their objective. A fleet of marines arrive to fight of the revolutionaries who ended up retreating and successfully reclaiming the Kingdom in the name of the Goldland family. While the Kingdom rejoiced not very good news awaited Bengal. His family entirely had being killed. The rage he felt was enormously big, and decided he will vengeance his family. He was a bounty hunter for two years, hunting down pirates and possible revolutionaries members the option of alive was not available, only death awaited his preys. Then he joined the Marines to facilitate his hunting and let absolute justice fall upon the scum of this earth!


    Fighting style: Hand to hand combat






    Equipment: His claw, hands, legs and mouth





    Statistics:


    Level 25
    25 x 5 = 125

    Strength: 33 +8 = 41
    Speed: 33 +8 = 41
    41 x 2 = 82
    -Reaction: 41
    -Movement: 41
    Vitality: 38
    38 x 2 = 76
    -Stamina: 38
    -Durability: 38
    Martial Arts: 21
    21 x 2 = 42
    -Electro: 42
     
    Last edited:
    Handsome
  • Messages
    31
    Reaction score
    108
    Points
    2,000
    Salty Doubloons
    125
    Name: Dagon
    Epithet: "Barguest Ripper", "Shark Tooth"
    Affiliation: Backyard Pirates
    Occupation: First Mate
    Bounty: 71.007.000 102.400.000 122.400.000
    Gender: Male
    Race: Human
    Age: 26
    Height: 5.8 feet (1,8m)


    Physical Description:


    (young Dagon)


    (Dagon - sword unsheathed)


    Dagon is a relatively small but noticeable person. His long blond hair is very bristly and unkempt. The most striking thing about his face are his *sharp teeth, which are always visible through his fish-eating grin, causing others to mistake him for a fishman.
    His outfit actually always includes his old battered coat from which he has torn off his sleeves to wear it as a sort of vest. Underneath he usually just wears shirt and shorts. He is always traveling barefooted.

    * special trait

    Personality:
    Although Dagon has been traveling the seas for several years, he nevertheless seems quite unworldly. He analyzes situations with effort but often comes to weird conclusions. People from civilized areas tend to avoid his presence, if only because of his threatening appearance.

    With passion, he goes hunting, fishing, and swimming. He has a great fascination with predatory animals, which causes him to imitate their behavior. „There are no saints in the animal kingdom, just breakfast, and dinner“

    Since Dagon usually catches his own food and has no problem sleeping in the wild, he has never understood the importance of money. But the term "power" is very important to him - it is equivalent with freedom for him. He has met one or two times a powerful and rich personality in his life, who had the power to command whole fleets. "People of great power must have a lot of money", he concludes.

    Background:
    (World Government)
    File of "Shark Tooth" Dagon


    - Growing up in "Numa" - South Blue | hardly inhabited
    - After a search of Dagon on "Numa" a ruined fishing village was found | no survivors
    - On a neighboring island, it was said that a young person who fits the description of Dagon, was picked up by the criminal "Sam Slick" (8 years ago)

    Sam Slick is considered a slave trader, which camouflages his project as a traveling circus, with which he lets his slaves perform in a freak show to earn money

    - While Dagon was in numerous statements by circus visitors promoted as an attraction - in later reports, he was said to be part of Slick's henchmen.
    - The main case that led to Dagon's manhunt was the incident on "Barguest Island"- West Blue (3 years ago), where a dozen people were murdered over a period of one week. He was reportedly left behind on the island after a failed robbery at a bar.


    Since it was often observed that after bad revenue in the circus - shortly before the departure of Slick's ship - more attacks were recorded on the respective islands, Sam Slick is regarded here as the leader of the robberies.

    - Three people died when Dagon "raged like a tornado" through the bar. Several people were injured. One person's arm was bitten off.
    - For the remainder of the week, some casualties were reported from the local police, who tried in vain to capture him. Upon arrival of the 102th branch Dagon had already disappeared without a trace.

    - Two years later, he was spotted in Illusia Kingdom - West Blue, where he robbed a nobleman at the harbor during the night. He was on his way to visit an allied kingdom. The nobleman was spared by Dagon, only the guards were hospitalized with serious bite injuries but survived.
    - When the local Marines arrived, he stole a fishing boat and escaped under cover of night. The fisherman tried to defend himself and injured Dagon with help of his spear on his left shoulder. He fled to an adjacent island, which was under the control of pirates.


    It was rumored that he met his future captain there for the first time
    - After a raid of the said island by the Marines with help of the Cipher Pol, Dagon was finally caught.
    - The King of Ilusia Kingdom "Thalassa Lucas" was so outraged by the attack on his nephew that he asked the Cipher Pol to deliver Dagon to his kingdom, where he was to be publicly executed.
    - For unknown reasons, Dagon was able to flee during the transfer to Ilusia Kingdom | Investigation in progress

    - Not long after, he joined the Backyard Pirates. According to reports, those are currently sailing on the first half of the Grand Line

    - Together with other members of the Backyard Pirates, he raged on Cactus Island and caused a massacre. The only known survivor, a young woman, could identify Dagon as one of the main participants of this bloodbath.
    - Due to this extremely high potential of violence, it was decided to drastically increase the bounty of "Shark Tooth" Dagon from 71.007.000 to 102.400.000.

    Abilities:
    - Predatory Stalking (stance)
    A combat stance in which the user assumes the attitude of a predatory animal and also tries to imitate the behavior of such. The beginning of the stance looks like a dog reacting to the "sit" command and when he moves, it is reminiscent of a stalking cat. This attitude helps to sneak up on enemies or persecute them without being seen immediately. Above all, it makes it easier to execute his jump and bite attacks.
    (21 Snapping Style, 21 Movement Speed, 41 Reaction)

    - Omoitai (重い鯛 „Heavy Snapper“)
    The user jumps in direction of his opponent and bites with his sharp teeth into his body. (offensive)
    (21 Snapping Style , 21 Strength, 21 Movement Speed) Destructive Potency Rank: C

    - Akatai (赤鯛 „Red Snapper“)
    Beforehand the user waits patiently for the opponent attack. At the right moment, he tries to dodge the attack (likely with his sword) and bites with his sharp teeth into the body. (defensive)
    (21 Snapping Style, 21 Strength, 21 Reaction) Destructive Potency Rank: C

    - Kamasu (カマス „Barracuda“)
    With a powerful jump the user flies towards his opponent and tries to bite, but not to stuck with his teeth into him. The goal is to bite something off in flight - this can be a body part, a weapon or something else from his target.
    (41 Snapping Style, 41 Strength, 41 Movement Speed, 41 Reaction Speed) Destructive Potency Rank: B

    - Kamasurōru (カマスロール „Barracuda Roll“)
    With a powerful jump, the user flies towards his opponent. During the flight, he tries to bite into him while spinning with his mouth open. Shortly after his teeth connect, he tries to hurl him away with the momentum and in the best case inflict a tearing injury.
    (41 Snapping Style, 41 Strength, 41 Movement Speed, 41 Reaction Speed) Destructive Potency Rank: B

    - Crevalle Jack
    The user jackknifes into the water and dives like a predatory fish after his target to stop him with a well-directed bite. Once packed, he tries to swim, thanks to his free arms, ashore.
    (underwater) (21 Snapping Style, 41 Strength, 41 Movement Speed) Destructive Potency Rank: D

    - Madaimai (マダイ舞 „Red Sea Bream Dance“) (Defensive stance)
    The user evades attacks underwater with artful swimming movements, which are reminiscent of rotating pirouette moves. The goal is to dodge attacks and get promptly back to the water surface.
    (underwater) (21 Mastery, 41 Movement Speed, 41 Reaction) Destructive Potency Rank: —

    Anago Sword Style:
    A fighting style for dealing with a big sword compared to your own body measurements. Hence the name "Anago" which is Japanese and means "Conger", an eel species known for its enormous size. Basic sword strokes and movements are reminiscent of fencing moves, but the size of the sword requires a lot of force to guide, so some techniques are done with two hands. Most attacks are carried out for the reason with rotating movements, so the flow of the attacks with the help of the momentum won't be interrupted. With greater mastery, the range of attacks can be extended by a chain or other extensions. (21 Mastery, 21 Strength)

    - Furenchikisu (フレンチ キス „French Kiss“)
    The user takes his sword in both hands and runs in direction of his opponent. While running his sword is directed behind him – he takes a big horizontal swing and tries to hit his opponent directly. The swing will turn the user once around his own axis.
    (21 Mastery, 31 Strength, 21 Movement Speed) Destructive Potency Rank: C

    - Chonokisu 蝶のキス (蝶のキス „Butterfly Kiss“)
    The user wields his sword in one hand and stabs rapidly in the direction of his opponent with multiple straight sword strokes.
    (21 Mastery, 31 Strength) Destructive Potency Rank: C

    - Eakisu (エアキス „Air Kiss“)
    While jumping the user rolls forward while holding his sword in both hands. He uses the momentum of the role to send a huge intersecting air blast towards his target.
    (31 Mastery, 21 Strength, 41 Movement Speed) Destructive Potency Rank: C

    - Tan no mori タンの銛 (Tongue Harpoon)
    The user stabs his sword with extreme speed in the direction of the opponent. The force of this blow is strong enough to send an intersecting pressure wave through air and water.
    (31 Mastery, 31 Strength) Destructive Potency Rank: C

    - Tokagekisu (トカゲキス „Lizard Kiss“)
    With the sword in both hands, the user jumps in a rotary motion into the air and executes several sword strokes that have enough power to shoot them through the air as intersecting pressure waves. The momentum of each executed stroke makes him spin around his own axis.
    (61 Mastery, 41 Strength, 41 Movement Speed) Destructive Potency Rank: B

    - Pirania shūdan ピラニア集団 (Piranha Swarm)
    The user stabs rapidly with several straight sword strokes to water surface in direction of his target. The stitching movements are fast enough to send a sharp blast with each stab down through the water. The entire water in the vicinity is foamed like a piranha swarm, which obscures the view from both sides for a while.
    (61 Mastery, 51 Strength) Destructive Potency Rank: B

    - Tan Marunoko (タン丸のこ literally meaning “Circular Tongue Saw“)
    The user holds the ring on the end of the handle of his sword with one hand and twirls extremely fast like a spinning top. Thanks to the ring and the one free arm, the user can easily outbalance the weight of the sword with his own weight.
    (51 Mastery, 51 Strength) Destructive Potency Rank: B

    - Tan Marunoko: Akachan (タン丸のこ: 赤ちゃん „Circular Tongue Saw: Red Herring“)
    The user rotates with the ring of his sword in one hand in the direction of his opponent. Shortly before his goal he moves quickly to the side, lowers his sword and jumps in a rotary motion to his opponent to bite and hurl him away with the help of the momentum.
    (41 Snapping Style, 51 Sword Mastery, 51 Strength, 51 Movement Speed) Destructive Potency Rank: B

    - Tan Puropera (タンプロペラ literally meaning “Tongue Propeller“)
    The user holds the handle of his sword with one and his scabbard in the other hand and twirls extremely fast like a propeller.
    The fast rotation creates a noticeable gust of wind around the user and he lifts off a bit. Main purpose of the attack is to defend several attackers or projectiles. Responding in time, it can also be used to slow down a fall.
    (61 Mastery, 41 Strength, 61 Movement Speed, 41 Reaction) Destructive Potency Rank: B

    - Tan Uzu (タン渦 literally meaning “Tongue Vortex“)
    Underwater, the user rotates with his sword in both hands around his own axis like a turbine and creates a small vortex. While rotating, both arms and one leg are stretched out, making it look like a pirouette.
    (underwater) (61 Mastery, 61 Strength, 61 Movement Speed) Destructive Potency Rank: B[/COLOR]

    - Isshī Mewosamasu (イッシー目を覚ます literally meaning „Issy awakes“) (stance)
    The ring at the end of the sword handle is connected with a chain or rope to increase the rotary reach. The user executes his attacks in this stance either via rotating the extension halfway up the chain/rope vertically or with the full length of the extension around the user's own axis. While the vertical rotation in the execution is relatively variable, the horizontal rotation can only be stopped with an attack on the ground.
    (41 Mastery, 41 Strength, 41 Reaction)

    - Isshī: Nusumakisu (イッシー: 盗まキス „Issy: Stolen Kiss“)
    With both hands on the chain, the user throws the sword behind him, intercepts it with the chain again and uses the distance in which the sword is now to reach far forward with a straight sword stroke.
    (51 Mastery, 41 Strength) Destructive Potency Rank: B

    - Isshī Name (イッシーなめ literally meaning “Issy licks“)
    The user holds the handle at the chain-end to with both hands and twirls it along with his sword extremely fast like a spinning top. The extension through the chain allows a longer range and other follow-up attacks than "Tan Marunoko".
    (51 Mastery, 51 Strength) Destructive Potency Rank: B

    - Isshī Kiru (イッシー切る literally meaning „Issy chops“)
    The user holds the chain with both hands and spins it vertically with the hand closest to the sword. He jumps up and pulls down the entire length of the chain to a vertical sword strike.
    (51 Mastery, 41 Strength, 51 Movement Speed) Destructive Potency Rank: B

    - Isshī: Shinoseppun (イッシー: 死の接吻 "Issy: Death Kiss“)
    While rotating, the user holds with both hands the handle of the chain and moves quickly towards his opponent. Whirling in his direction, he jumps up and slows down the rotation. When the chain is fully outstretched, the last momentum is used to hammer down the sword dead straight into its opponent's direction.
    (71 Mastery, 61 Strength, 61 Movement Speed) Destructive Potency Rank: A

    Equipment:

    - Sword: Isshītan (イッシータン) + scabbard
    The weapon he carries with him since childhood is a large sword named " Isshītan” (literally meaning “Issy’s Tongue”). This weapon is usually a one-handed scimitar for a rather tall person. However, since Dagon is rather small in comparison, he created his own sword style. The length from the end of the grip to the point of the sword is about the same as Dagon’s height. According to legend, Issy was a huge demonic conger.

    - Chain (~7 feet long)
    One end has a hook and the other has a handle on it.
    (Needs 11 Science Mastery to recreate; takes 3 inventory slots)

    Statistics:
    Level 58
    58 x 5 = 290
    (human race bonus: +3 Strength, +2 Speed, +2 Vitality, +2 Mind)

    Strength: 50+15+5=70

    Speed: 54+10=64
    64x2=128
    -Reaction: 63
    -Movement: 65

    Vitality: 57+10+5=73
    73x2=146
    -Durability: 63
    -Stamina: 83

    Mind: 11+10=21
    21x2=42
    - Science: 42

    Haki: 36
    36x2=72
    -Observation Haki (Awareness): 25
    -Armament Haki: 47

    Martial Arts: 81
    81x2=162
    -Anago Sword Style: 61
    -Snapping Style: 51
    -Life Return: 50
     
    Last edited:
    Hatz
  • Messages
    815
    Reaction score
    5,161
    Points
    3,750
    Salty Doubloons
    1,055


    Name: Arcana
    Affiliation: Marines
    Race: Human
    Gender: Female
    Occupation: Captain
    Devil Fruit: None
    Age: 15
    Date of Birth: 3rd March
    Height: 168 cm
    Weight: 58 kg
    Hair Color: Black


    Narration
    “Talking”
    ‘Thinking’
    Emphasis

    Appearance & Personality:
    Arcana is a fairly tall girl for her age. She has fair skin and shoulder-length wavy black hair. She was born with dark brown eyes and a firm face. Arcana is a natural leader who inspires belief and confidence in her followers. Ever since birth, She has had a strong protective instinct, which only grows once she begins discovering about the cruel world. Arcana shows a deep sense of loss when those under her protection die and has a tendency toward depression in various forms. She is also prone to seasonal depression, feeling a sense of heavy melancholy. Arcana is deeply conflicted about killing, finding it philosophically hard to justify and the notion that one must kill in order to protect ironic and paradoxical. Arcana's powers of killing appear to be at their strongest when she is actively protecting something or someone. This paradox has plagued her, unable to explain why killing is justified if the protection of life matters. Arcana also displays several classic symptoms of clinical depression, amplified by the loss and pressures that are forced upon her. Despite the outward confidence she is often able to show, she feels like a failure, focusing on the many deaths that she could have prevented. During these times, Arcana feels morose and feeling gray ; morose spiraling farther into depression. Due to her recent struggles, Arcana shows hostility and resentment, although at times her wit, sarcasm, and intelligence show through.



    Sound Tracks:
    Main

    Background
    Arcana is the eldest child of Wyen and Marc, from a kingdom somewhere in north blue. She and her sister Hana were raised in a small town of Jilmsthor. Once she turned 8, her mother Wyen wanted Arcana to travel to a nearby archipelago to study and work hard to become a righteous marine. Arcana had dreams of becoming a soldier in the revolutionary army and joining the war against the world government. After witnessing their heroic deeds, Arcana's ambition only grew stronger over the year. Soon, she found herself in a peculiar situation; her father Marc Asion decided that Arcana has to drop her marine-training and become a revolutionary immediately. This shocked the little girl who could not even dream to go against her parent's wishes of becoming a marine trooper.

    The teachers were desperate to recruit Arcana as fast as possible. Escaping was the only choice left for her. Arcana prepared a boat and fled, sailing back to her home. But life took a sharp turn; pirates appeared looking for slaves.
    Next, Arcana was imprisoned and lived an unusual life of an elite slave who killed innumerable pirates.

    Elite Slave
    In Progress, Not much is known.

    Marine
    Ongoing

    Weapons
    Glaive

    Statistics
    Level 33
    33 × 5 = 165
    Human Bonus: 6+6+6+9 in Str, Spd, Vit, M.A.
    Strength: 46 + 6 = 51
    Speed: (47 + 6) x 2 = 106
    -Reaction: 53
    -Movement: 53
    Vitality: (34 + 6) x 2 = 40
    -Stamina: 47
    -Durability: 38
    Martial Arts: (38 + 9) × 2 = 94
    -Naginata: 51
    -Brawling: 42



    なぎなたのアート Naginata no āto


    -Uchi-ha
    (内刃, literally meaning "Inner Blade"): A hidden dagger is tied on pole's bottom. While attacking an enemy both sides of Naginata are used, confusing and giving deadly blows.
    (31 speed, 31 mastery)

    -Hikan Teki
    (悲観的, literally meaning "Cynical"): The glaive is covered with strange blackness that makes it's movement unclear. It costs stamina but provides severe damage. The wounds caused by this are mentally disturbing too. (41 Mastery)

    -Boshi Tora
    (紡糸虎, literally meaning "Spinning Tiger"): Grabbing the pole with full strength and spinning with it ferociously to deliver a powerful attack. (41 strength, 41 mastery) Destructive Potency Rank: B

    -Uchi-ha II
    (内刃, literally meaning "Inner Blade II"): The naginata is dropped to the ground and is controlled by legs when both are in the same range. The enemy faces hand combos while the naginata is used to cut the opponent's legs. This is a shocking and risky move.
    (51 strength, 51 mastery)

    -Tenba
    (天馬, literally meaning "Flying Horse"): After jumping high in the sky multiple airstrikes are thrown at enemies.
    (51 mastery) Destructive Potency Rank: B
     
    Last edited:
    Icetime
  • Messages
    162
    Reaction score
    614
    Points
    2,450
    Salty Doubloons
    635
    Name:Ice time
    Epithet:Icy
    Occupation:Bounty hunter
    Gender:Male
    Race: Human
    Age:16
    Date of Birth: June 25
    Height 6’5
    Physical description

    Ice stands at 6’5 245 pounds.

    He has a Box haircut with Brown eyes and Brown skin

    Personality
    Ice is a pretty cool guy likes to have fun.Ice sometimes tends to get bored of things and zones out when people talking.
    Bio:

    Ice was a pretty happy kid throughout his days he was pretty good at the things he liked but he often found himself not caring for somethings. Nothing really tragic happened in his life for him to become a bounty hunter he just felt like he just wanted to put some justice to the world without being a marine. It’s not like he actually knew if they were all corrupt or not he had just seen marines hungry for power and money. While icy himself just wanted to stop pirates and have a good time






    Level 52
    Str: 50+8
    Speed:50+8
    Movement:58
    Reaction:58
    Vitality:50
    Stamina:50
    Durability:50

    Martial Arts:50
    Sniper-78
    MMA-22
    Haki:60
    Observation:70
    Armament:50
     
    Irvine
  • Messages
    80
    Reaction score
    584
    Points
    1,225
    Salty Doubloons
    539


    Name: Johnny Ridden
    Epithet: N/A
    Affiliation: TBA
    Occupation: TBA
    Gender: Male
    Race: Skypiean
    Age: 37
    Date of Birth: August 8th
    Height: 8'6"/2.59m​


    Some say Johnny Ridden learned to run before he even learned to crawl. Truth is he might just have. A wild child since youth, he was never one to settle down. He was always causing trouble, though never serious, and always ran away with a smile on his face. Before he was even an adult, Johnny stowed away on a vessel passing through Skypiea and made his way down to the Blue Seas. He jumped ship at first port, and began a new adventure the likes no one in Skypiea could ever have dreamed of. He sailed with pirates, ran from Marines, fought and drank and sang. He lived to the fullest for over a decade before he found a treasure he'd never quite thought about obtaining. Love. In a port he met a woman named Leana, and immediately fell in love. He left his old crew to stay in town and court her, and the crew happily cheered him on as they bid him farewell. For years he stayed there with Leana, eventually marrying and having a daughter, Maeve. But the wild spirit could only be suppressed for so long. Johnny soon felt the call of the sea, and left his family with a promise to visit to once more voyage out. He joined a new crew, and daydreamed about the new adventures he would soon face.

    80x5=400

    • Strength: 55 (42 +8 Race +5 MA)
    • Speed: 81 (52 +24 Race +5 MA) x2
      • Reaction: 86 (81 +5 Mind)
      • Movement: 81
    • Vitality: 70 (25 +40 Race +5 MA) x2
      • Durability: 70
      • Stamina: 70
    • Martial Arts: 100 x2
      • Dial Mastery: 100
      • Eisen Weapon: 100
    • Haki: 81 x2
      • Armamanet: 81
      • Observation(Awareness): 81
    • Expertise: 50 x2
      • Gunslinging: 100
    • Mind: 50 x2
      • Science: 100

    Raikou: An Eisen Sword with a Thunder Dial incorporated into it, allowing the ironcloud to be enhanced with electricity. Thunder Dial can be activated separately, allowing it to function as a regular Eisen Sword.

    Entei: An Eisen Sword with a Heat Dial incorporated into it, allowing the ironcloud to be enhanced with heat. Heat Dial can be activated separately, allowing it to function as a regular Eisen Sword.

    Parhelion: A shotgun that utilizes a Jet Dial as the firing mechanism, rendering it silent, with a Flash Dial at the end of the barrel. A dual trigger system allows the gun to be fired without activating the Flash Dial or activating the Flash Dial without firing.

    Milky Shoes: A pair of shoes created with Milky Dials in them, allowing the user to fly.

    Whiskey Gourd: A gourd made with a Water Dial containing whiskey.

    Boom Boom Gourd: A gourd with a Ball Dial and Flavor Dial incorporated into it. When used, creates Ball Clouds filled with explosive gas of a user defined size.

    • Gunslinging=100
      • 10x S Rank Bullets (1p)
      • 15x A Rank Bullets (1p)
      • 20x B Rank Bullets (1p)
      • 27x C Rank Bullets (1p)
      • 10x Incendiary Bullets (1p)
      • 3x Sonic Shot (2p)
      • 3x Cryo Rounds (3p)
    • Science=100
      • 10x Grenades (1p)
      • 10x Smoke Grenades (1p)
      • 7x Flash Grenades (2p)
      • 8x Remote Grenades (2p)
      • 5x Sticky Grenades (3p)
      • 5x Trip Mine (3p)

    • Tone Dial
    • Vision Dial
    • Lamp Dial
     
    Last edited:
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