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Ali
  • Ali

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    Name: zeus
    Epithet:
    Thunder god
    Affiliation:
    pirate
    Occupation: blacksmith
    Gender: Male
    Race:
    Giant
    Age:
    29
    Date of Birth: 8th of january
    Height: 9 meters
    Weight: 600 Kg


    Zeus is a 9 meters tall giant, but has a fit body. he has a three line scar on his left eye in which he got while playing with his neighbors baby bear right before he brutally kills the poor bear. he has black eyes and a blackbeard. since he is a demigiant benig born from a giant father and mortal mother his hair is of two colores white and black. he also has a couple of black horns which grew up in the age of 20. he wears some light clothes and light sandals.

    the least you can say about zeus's personality is changeable. although he usually has that cold grin on his face, sometimes you find him very open minded and talkative. othertimes, you find him making fun of his crewmates. and there is also that side of his personality when he simply wants to break anything in his way. he can becone very angry at times to the point his veins start to pop up on his forhead, but even in the most upsetting situations he is always patient because he thinks patience is key to everything. some of the people who know zeus like to describe him as a " bomb set to explode". the only thing that can calm zeus's temper a lil bit is "zepton" tea. socially, zeus relays on his commrades a lot, he sees the crew as his family. zeus never abuse his powers aginst civilains, nor he ever torture his enemies. zeus never feel mercy for his enemies. all these things are in zeus because he carries a huge pride in himself being a giant, thinking that the honour of a giant requires him no to do such things. he likes to keep his body fit, so he trains everyday and he never drinks.

    not much is known about zeus's past. he is a demi giant who lived for a short time in Elbaf. his family decided to leave albaf after the tragic death of his father Reis in mysterious circumstances. the young zeus travelled the world shortly after his mother death. he worked many jobs for more than 10 years and finaly he found what he was good at, being a blacksmith. first, he worked for a group of world nobles and started to make them some handcuffs which he thought would be used to arrest criminals. when zeus saw the world noble use the handcuffs to handicap one of his friends and saw that celestial dragon smash his skull like if it was a watermelon, he decided he does not want to work with them anymore. he made a deal with the nobles that if he makes them a special hammer they would declare him free of service, so he made a hammer named mjolnir and put it in the center of an island named thoria. unfortunatly, zeus never promised the nobles he would make them a hammer that they can use, and that's why the nobles were angry and issued an order for his arrest. that's when zeus ran from the world. accedintly, he found two blacksmith brothers and started working with them. zeus gained many knowledge there and the two brothers told him about the sea and how interesting a journey can be out in the big ocean. the two brothers asked zeus about his origins in which told them that he is a giant and son of reis the giant, the two blacksmith brothers were shocked and told zeus that his father was a victim of a big conspiracy and he had to find the truth on his on. this lead him to grow ever determined to become a pirate and sail the seas to find the truth about his father.

    Zeus like to Call them cursed blades of chaos. These chain blades are special, being forged in the depths of hades, they can reach multiple upgrade levels. including fire of hades and winds of hell.

    Martial Arts:

    Rushing Chaos - While sprinting, Zeus executes a powerful double-slash attack. To perform it he swings the blades in a 45 degree angle from his chest at both sides of the opponent (requires 21 mastery, 11 movement, 11 strength) - DPR: C

    arms of olympus: Zeus swings his blades around him self in incredible speed to deny incoming small throwables up to 10 at a time.
    11 mastery, strength: clashes with DPR: D
    31 mastery, strength: clashes with DPR: C
    51 mastery, strength: clashes with DPR: B
    71 mastery, strength: clashes with DPR: A
    91 mastery, strength: clashes with DPR: S

    Chain Haymaker : Zeus wrap up the chains around his fists and delivers a huge haymaker (a close-fist over the shoulder arm bash). Zeus bends the blades underline his wrist and forearm to serve as an additional lever (requires 11 mastery, 21 strength) - DPR: C

    Rising Fury - Zeus performs a powerful attack that launches his opponent into the air. To start his single blade first makes contact with the ground. Then he pulls it with magnificent power to hit his opponent from an inferior angle, a follow up attack via the 2nd blade is also done to launch the opponent even higher up from the ground. the blades hit the opponent so fast from a 20 degree angle but the hit is not particularly “ staggering” but rather with the handles so that it can serve the purpose of this move ( launching the opponent flying in the air ) (requires 21 mastery, 21 strength) - DPR: C

    Spear of Chaos - First aiming, Zeus throws his chained blade to impale his opponent and yank him towards him. If Zeus is able to hit the opponent from the first blade hit then he pulls him and delivers a huge slash by his second blade. If Zeus is unable to hit the target from his first blade throw, he uses his second blade to do the same mechanism and if the second blade hit, he pulls his opponent and simply shoulder tackle him. (requirements 31 mastery, 31 strength) - DPR: C (each hit)

    out of the blue : Zeus uses his chains to grab an object and throw it towards his opponent. Using both of his blades, Zeus can throw heavier throwables such as boulders. (requires 21 mastery, 31 strength) - DPR: C

    Plume of Chaos - After the light attack “ Rushing chaos” Zeus can add a another Combo Finisher if there is an opportunity. This finisher includes 4-8 hits in a row with the last hit being a leap by Zeus in the air where he pulls his blades back, stretching his arms as much as possible and the pulls it back forward towards his opponent smashing him into the ground. (requires 41 mastery, 41 strength, 31 movement) - DPR: B (combined)

    Chaos Slam - While sprinting, Zeus leaps into the air and perform a powerful chain-slam attack. the attack does not hit with the chains, but rather the blades. This is to increase the speed of the attack. So Zeus grabs his blades from the handles and not from the chain as in " Plume of Chaos " and rains down a double blade slam on the opponent from a superior perspective. (requires 31 mastery, 41 strength, 41 movement) - DPR: B

    Quick Retreat : Zeus sticks his chains in a nearby wall/ object and uses the pulling force to evade. Zeus can either stick one blade into the wall to evade and use the other blade to stick it to an throwable object to throw at his opponent. or he could use both blades to evade x2 times quicker. Movement speed is equal to weapon mastery during this technique or 1/2 weapon mastery with one blade and can be at most one tier higher than the users movement speed. (requires 41 mastery, 31 strength)

    chain stance
    : Zeus changes his stances quite rapidly, thus, giving a very small window for countering or evading for all of his attacks. (requires 51 mastery, 51 movement speed)
    --------------------------------------------------------

    Fire of Hades : the blades of chaos were forged at the depths of hades, with enough development, the blades can activiate " the fire of hades " which increase all damage and " burn effects " on the enemies. (requires 61 mastery)

    inferno blades: ( while fire of hades is activated ) Zeus ignites up his blades by friction, runs towards the opponent, jumps in the air, and brings his flaming blades down on the ground inflicting burn damage. (requires 61 mastery, 61 strength, 51 movement) - DPR: A

    hell gates: ( while fire of hades is activated )
    Zeus throw his chain blades in a manner they are wrapped around his opponent, completely paralyzing their movement. Zeus ignites his blades inflicting massive burn damage. The opponent can break out of the chains if their strength is equal to or greater than Zeus's weapon mastery. (requires 61 mastery, 41 strength) - DPR: B

    meteor attack : ( while fire of hades is activated )
    zeus grabs a huge rock with his blades throwing it up in the sky rushing towards his opponent, here he ignites his blades to from a huge meteor, he can either add additional heat to shatter the rock converting it to several falling meteors or keep it as a single giant flaming rock. it ignites and directs the rock, but this time it can carry heavier things and deal more damage with burn damage. (requires 71 mastery, 71 strength, 51 movement) - DPR: A (meteor) or B (each small piece)

    Level 10 x 5 = 50
    Giant racial (+8 strength, +7 vitality, -2 mind)
    Strength: 13+8=21
    Speed: 21
    -reaction: 21
    -movement: 21
    Vitality: 3+7
    -durability: 10
    -stamina: 10
    Mind: 2-2=0
    Marital Arts: 11
    -Hades Blades: 22
     
    BongoJohnson
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    Name: Bongo Johnson
    Epithet: Defender of the Bongos
    Affiliation: The Everything Pirates
    Occupation: Nomadic professional musician
    Devil Fruit: None
    Race: Human
    Gender: Male
    Age: Unknown
    Height: 6'2"

    Bongo Johnson is a descendent of a long lineage of mountain nomads who traveled along river valleys selling rudimentary percussion instruments and performing street shows for money and goods. As a kid, he was taught by his father to fashion drumsticks from chopped wooden sticks and play simple patterns on rock faces in the canyons, sending rhythmic blasts throughout the mountains. His natural talent was developed quickly, and soon he was drumming constantly, fashioning new sticks everyday to replace the splintered, broken ones from yesterday's practice. Through this repeated training, he became faster than musicians in any village he visited, and soon thereafter faster than any of his family mentors. His incredible ability earned the family special favor among traders in the mountainside and there were days upon days of good meals and the occasional luxury goods.

    For Christmas as an adolescent, he was gifted a set of etched herringbone bongos by his grandfather, specially constructed and etched with his name. Two days later, while Bongo Johnson was sitting atop a tall rock peak and focusing in on his bongo playing, his family's caravan was attacked by bandits and killed as they fought to defend their supplies. From this moment on, he resolved to find those responsible for his family's deaths and avenge their honor by becoming the fastest drummer and best bongo player in the universe.

    As villages grew into towns and towns grew into cities, Bongo Johnson was driven out of the mountains in order to acquire necessary supplies and comfort items and now travels the world, making drumsticks out of whatever materials he can find, playing some sick beats, and slapping those signature herringbone bongos faster than anyone has ever seen.

    Bongo Johnson is a friendly yet reserved human, willing to converse with most anyone who crosses his path. Though he is inherently suspicious of random strangers, he often performs random acts of kindness for those he comes across that are most in need. Those who are rude, aggressive, or look for trouble can cause him to become angry very quickly, causing him to pull out his bongos and play a beat to steady himself. Generally speaking, he believes in treating others the way he would want to be treated and his years of trading goods in the mountains has instilled a general good nature within him.

    As a result of the way his family was killed, Bongo Johnson carries a special sharpened set of drumsticks that he can wield at any second in order to protect himself in close combat. He only carries one set of sticks with him at a time, preferring to be able to quickly discard them if questioned by authority figures. Additionally, he carries his set of herringbone bongos wherever he goes and can often be seen sitting with it between his legs, idly humming out a scathingly fast rhythm.

    Bongo Johnson
    level 25
    25x5=125
    (strength +2, speed +2, vitality +2, mind +3) --> every 10 levels

    Strength: 27+4=31
    Speed: 37+4=41
    41x2=82
    -Reaction: 41
    -Movement: 41
    Vitality: 25+4=29
    29x2=58
    -Stamina: 37
    -Durability: 21
    Mind: 15+6=21
    21x2=42
    -Musicianship: 42
    Martial Arts: 21
    21x2=42
    -Percussion: 42
     
    Last edited:
    Captain Khan
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    Name: Jin
    Epithet:
    The Mad Ronin
    Affiliation: The Backyard Pirates
    Gender: Male
    Race: Human
    Age: 24
    Birthday: September 11
    Height: 186cm
    Weight: 80kg
    Bounty : :feelstrashman:
    He is of average build for One Piece world and has long hair. His attire consists of a simple indigo blue haori and a white keikogi, and hakama. The haori is adorned with multiple symbols that are four squares in a diamond formation on the right pecs , sleeves, and back of his haori. Also, he wears a teal beaded bracelet on his right wrist.

    Even though known as the "Mad Ronin" , he seems to be well cultured. His epithet has to do with is background and his sudden rage during a heated battle .Jin also seems annoyed by those who use their martial arts skills to oppress people, especially those who proclaim that they are doing it in service of their lord.
    He likes to play Shogi .

    Born in the Wano, his parents were exiled from the country when he was 5 years old . They went to the Paradise part of Grand Line. Tragedy seems follow him again as his parents were killed by Marines under orders of a Tenryubito ,his hatred of marines and Tenryubito arose from that . This incident happened when he was only 10. At that moment he hated the Tenrybito but growing up,he understood why they were able to do so . He understood one absolute thing that holds in the world : Power . So he just one to attains enough power so that no one bothers him from his adventures.

    His parents were very liberal and freedom loving ,which led to their exile . He seems to inherit that . Being in pirate ship as a cabin boy to feed themselves,they learned how free they were . Once old enough to wield his sword properly he ventured on his own to become a pirate by interacting with the people all around and fully explore the world without any hindrance .

    He is presently traveling with the Backyard Pirates as its crew member . They are currently on still stuck on Little Garden .

    Level 54
    54 x 5 =270
    Human Bonus (+2+2+2+3 = +9)*5=45
    Martial Art Bonus = 5(MA>=41)

    Strength : 71+10= 81
    Speed : 61+10+5= 76

    76x 2= 152
    -Reaction = 81
    -Movement = 71
    Vitality : 57+10 = 66
    66x 2= 132
    -Durability = 71
    -Stamina = 63
    Martial Arts : 26+15= 41
    41x2=82
    -Sea Sword Style = 82
    Haki : 55
    54x2 =110
    -Colour of Armament =81
    -Colour of Observation = 29

    Katana, Wakizashi

    -Ittoryu Iai: Shishi Sonson (一刀流 「居合」 獅子歌歌 Ittōryū Iai: Shishi Sonson?, literally meaning "One Sword Style Draw and Resheath Technique: Lion's Song"): Placing the sheathed sword upright and listening to the "breath" of his opponent, the attacker rapidly unsheathes, attacks, and resheathes their sword. An interesting note is that the user does the technique back-handed as opposed to from the waist with a standard grip on the sword.
    (21 Strength, 11 Mastery) Destructive Potency Rank: C
    -Sanjuroku Pound Ho (三十六煩悩(ポンド)鳳 Sanjūroku Pondo Hō?, kanji meaning "Phoenix of the 36 Earthly Desires"; furigana meaning "Pound Phoenix/Cannon"): This attack uses the air itself to slash the target from a distance. To initiate it, the user first holds one of his swords horizontally above the shoulder of his sword arm, and then performs a circular swing that launches the air compressed projectile spiraling towards the target.
    (31 Mastery, 21 Strength) Destructive Potency Rank: C
    -Hiryu: Kaen (飛竜火焔 Hiryū: Kaen?, literally meaning "Flying Dragon: Blaze"): Using one sword wielded in his left hand with his right hand gripping his left wrist for support (or vice-versa), the user jumps high up into the air and slashes his opponent. After slashing them, the user's opponent then bursts into flames from where they were slashed.
    (31 Mastery, 21 Strength and 21 Movement Speed) Destructive Potency Rank: C
    -Yakkodori (厄港鳥 Yakkōdori?, literally meaning "Disaster Harbor Bird"): The user launches from his sword a crescent moon-like projectile of compressed air to the opponent with great speed, similar to 36 Pound Cannon.
    (31 Mastery, 21 Strength) Destructive Potency Rank: C
    -Sanbyakurokuju Pound Ho (三百六十煩悩鳳 Sanbyakurokuju-Ppondo Hō?, literally meaning "360 Pound Cannon"): The user delivers a stronger version of his 36 Pound Cannon, which is presumably 10 times stronger than the original.
    (51 Mastery, 41 Strength) Destructive Potency Rank: B
    -Ittoryu Iai: Shi Shishi Sonson (一刀流 “居合” “死・獅子歌歌” Ittōryū Iai: Shi Shishi Sonson?, literally meaning "One Sword Style Draw and Resheath Technique: Lion's Song of Death"): A stronger version of his original "Ittoryu Iai: Shishi Sonson". The user swings his sword in a very quick and powerful unsheathe move to slice his opponent. This attack is strong enough to easily decapitate a legendary beast like a Dragon.
    (41 Mastery, 41 Strength) Destructive Potency Rank: B
    -Daishinkan (大辰撼 Daishinkan?, literally meaning "Great Dragon Shock"): Daishinkan consists of the user running towards his opponent with their sword held outstretched in one arm. He then executes a two handed overhead swing used to split his opponent into two from the top down.
    (61 Mastery, 61 Strength and 61 Movement Speed) Destructive Potency Rank: A
    -Taka Nami (鷹波 Taka Nami?, literally meaning "Hawk Wave"): While airborne, creates a powerful gust of wind to knock opponents over. It can be done while standing on the ground. The user says this attack is very useful against a group of weak enemies.
    (21 Mastery, 21 Strength) Destructive Potency Rank: C
    -Sai Kuru (犀回 Sai Kuru?, literally meaning "Rolling Rhino"): The user holds his swords in front of him pointing up, like rhinoceros horns, and spins quickly.
    (21 Mastery, 21 Strength) Destructive Potency Rank: C
    -Nitoryu Iai: Rashomon (二刀流 「居合」 羅生門 Nitōryū Iai: Rashōmon?, literally meaning "Two Sword Style Draw and Resheath Technique: Castle Gate"): A dual sword drawing technique so powerful that it can split large obstacles in half. The user draws his swords, and sheathes them quickly, able to split two train carriages in half.
    (41 Mastery, 41 Strength) Destructive Potency Rank: B
    -Nanajuni Pound Ho (七十二煩悩(ポンド)鳳 Nanajūni Pondo Hō?, kanji meaning "Phoenix of the 72 Earthly Desires"; furigana meaning "72 Pound Phoenix/Cannon"): Same principle as the 36 Pound Cannon. Holding his two swords horizontally above the shoulder, the user then performs a circular swing that launches two air compressed projectiles spiraling towards the target instead of one, making it twice as powerful.
    (31 Mastery, 31 Strength) Destructive Potency Rank: C
    -Nigiri (弐斬り Nigiri?, literally meaning "Double Slash"): A stance where two swords are held parallel so that the tips are pointing to his right or left side, this move is like a pre-requirement to perform: Toro, Otoro, Hirameki, Samon, and Maguma.(41 Mastery)
    -Toro (登楼 Tōrō?, literally meaning "Climbing a Tower"): Two air-based projectile slashes are sent upwards while jumping as the user swings his swords in an upward motion.(31 Mastery, 21 Strength and 21 Movement Speed) Destructive Potency Rank: C
    -Otoro (応登楼 Ōtōrō?, literally meaning "Reply Climbing a Tower"): Two air-based projectile slashes are sent downwards while falling as Zoro swings his swords downwards, with the gravity complimenting the force of the attack.(51 Mastery, 41 Strength) Destructive Potency Rank: B
    -Hirameki (閃 Hirameki?, literally meaning "Flash"): Two air-based projectiles are sent forward after swinging both swords from the left or right side.(41 Mastery, 31 Strength) Destructive Potency Rank: C
    -Samon (砂紋 Samon?, literally meaning "Sand Drawing"): Two air-based projectiles are sent diagonally down and to the left or right after swinging both swords from the left or right.(41 Mastery, 31 Strength) Destructive Potency Rank: C
    -Maguma (魔熊 Maguma?, literally meaning "Demon Bear"): A simple downward pound into the opponent with both swords.(21 Mastery, 21 Strength) Destructive Potency Rank: C
    Kinjustu " Sea Sword Style ". This Sword style requires Nitoryu ,Ittoryu for its most basic attack and gradually all three forms of Haki in order of mastery to use Sword like a form of the Sea .
    Crude Thrust
    Required Mastery: ]Nitoryu: 21, Strength: 21)
    The user leans backs and thrusts his both swords one from above and one below to two opposing momentum on target's body for more damage.
    DPR: C
    Haksu(拍手, Clap)
    The user swings and slams shut both his swords together . This results in immense force release ,which pushes the air between the two swords away.

    -- Heki Reiki(霹靂, Thunder)
    Required Mastery: ( Nitoryu: 31, Strength: 31)
    After Haksu ,the user directs the force generated directly in a straight path towards his target .
    DPR: C
    --Sazanami(さざ波, Ripple)
    Required Mastery: ( Nitoryu: 51, Strength: 51)
    After Haksu ,the user swirls both his swords to distribute the force created from Haksu such that multiple ripples of air stack and strike the target.
    DPR: B
    --Yajirushi Shōgeki( 矢印 衝撃,Arrow Shock)
    Required Mastery: ( Nitoryu:71, Strength: 71)
    Immediately after Haksu ,the user then thrusts one of his swords forward thereby generating even more impulse onto the air and making it a very precise air projectile like an arrow released from a bow.
    DPR: A
    -- Gyro Denki no Shōgeki(ジャイロ 矢印 衝撃,Gyro Electric Shock)
    Required Mastery: ( Nitoryu:91, Strength: 91)
    Immediately after Haksu ,the user then thrust one of his swords forward and swirls his other around the thrusted one thereby generating gyroscopic air projectile which spins vertically and traverses horizontally or vice-versa towards the intended target .
    DPR: S
    --Shobu no Owari (勝負 終わり,End Game)
    Required Mastery: ( Nitoryu: 100, Strength: 100)
    Immediately after Haksu ,the user thrusts both his swords forward and immediately returns them to former position of Haksu(拍手) creating another immense force release . Time between the force release is so less and so spontaneous that it creates a huge impulse over a very big area which the user directs onto the air while retracing the Haksu(拍手) path so that it reaches the target . The user protects himself from the impulse through his swords .
    DPR: S
    Hanabi (花火,Fireworks)
    The user swings both his swords either vertically upwards or downwards to launch two air based projectiles which converges towards his target . Both projectiles converge before hitting the target and explode like fireworks and produces more projectiles and surround/hit the target .
    Mastery: ( Nitoryu: 61, Strength: 61) :5 projectiles after explosion
    DPR: B

    Mastery: ( Nitoryu: 81, Strength: 81) : 7 projectiles after explosion
    DPR: A

    Mastery: ( Nitoryu: 100, Strength: 100): 10 projectiles after explosion
    DPR: S
    Kiri(きり,Drill/End)
    The user loosens his grip on his sword(s) and rotates the hilt of the sword(s) to spin it/them like a drill .
    -Ichi Kiri (壱 きり, One Drill)
    Mastery: ( Nitoryu: 41, Strength: 51)
    The user uses one of his sword in Kiri(きり,Drill/End) style and thrust it towards his target . It creates a spinning sword which look like an auger is drilling a hole in the target .
    DPR: B
    -Kouku Kiri (航空 きり, Flying Drill)
    Mastery: ( Nitoryu: 51, Strength: 61)
    The user uses one of his sword in Kiri(きり,Drill/End) style and thrust it on the air itself . It creates a a spinning air projectile which look like an invisible auger is drilling a hole in the target .
    DPR : B
    -Ni Kiri (二 きり, Two Drills)
    Mastery: ( Nitoryu:61, Strength: 71)
    The user uses both of his sword in Kiri(きり,Drill/End) style and thrust it towards his target . It creates two spinning swords which look like augers are drilling a hole in the target .
    DPR: A
    -Ni Kouku Kiri ( 二 航空 きり,Two Flying Drills)
    Mastery: ( Nitoryu:71, Strength: 81)
    The user uses both of his sword in Kiri(きり,Drill/End) style and thrust it on the air itself . It creates two spinning air projectile which look like invisible augers are drilling a hole in the target .
    DPR: A
    Bullet (弾丸)
    Required Mastery: ( Ittoryu: 41, Strength: 41)
    The user thrusts one of his swords towards his target by twisting his wrist, forearm, and shoulder inward, toward his chest. When he pulls back his sword arm, his arm remains halfway extended for a repetition for the attack.
    DPR: B
    Senkou(閃光, Flash)
    Required Mastery: ( Ittoryu: 51, Strength: 41,Reaction:41)
    Used as an counterattack ,the user bents one of his sword arm and thrusts the holding sword to the incoming opponent . It uses the opponent's forward momentum and adds to it .
    DPR: B
    Heavenly Swing
    Required Mastery: (Nitoryu: 41, Strength: 41, Armament Haki: 11)
    The user summons the Heavens' Sea using Haki* which acts like an Unstable Resin to the Swords and sweeps the area from the opposite side using both the swords.
    * The user actually disturbs the life-force of vapours (using Haki) present in the air to create an Unstable Environment within the swords' reach

    DPR: B

    Tengoku no Sakebi (天国の叫び, Heaven's Cry)
    Required Mastery: ( Ittoryu/Nitoryu: 91, Strength: 91)
    While in the air the user rotates as he traverses diagonally up and then stops the rotation . The accumulated energy is transferred onto the surroundings, which results in sharp and minute air slashes hitting a human sized target like rain .
    DPR: S
    Smash(スマッシュ)
    Required Mastery: ( Ittoryu/Nitoryu: 61, Strength: 61)
    The user leans to either his right or left side and strikes towards his opponent with slashes from both his swords .
    DPR: A
    Dragon Fish Blow(竜魚打撃)
    Required Mastery: ( Ittoryu/Nitoryu: 61, Strength: 61,Movement Speed: 61)
    The user charges in crouching with one sword aiming for the opponent's torso from below. With their opponent's attention is directed down, the user jumps and swings his other sword from above and hits the head
    DPR: A
    Hien(ヒエン,The Swallow)
    Required Mastery: ( Ittoryu: 71, Strength: 61)
    The user starts with either a one sworded upward slash from below or a forward horizontal thrust but stops halfway, then abruptly flies it back at the opponent. Arm, elbow, and wrist rotation is applied so the strike can change its trajectory from slash to screwing thrust or thrust to a spinning slash.
    DPR: A
    Jolt Counter(ジョルトカウンター)
    Required Mastery: ( Ittoryu/Nitoryu: 71, Strength: 61, Movement Speed: 61,Reaction:61)
    To an impending attack ;the user crouching slightly in preparation for the follow-through,sprints forward, weaves both their swords over the opponent's attacking weapon or form .Using the sprint from the crouching position as additional momentum slams their swords into the opponent .
    DPR: A
    Cursed Dragon's Jaw
    Required Mastery: (Nitoryu: 71, Strength: 71, Armament Haki: 61)
    Two swords placed vertically and air-based projectile simultaneously from above and below towards the target like presented like a Dragon closing its Jaw on the target .
    DPR: A

    Serpent Call ( サーペントコール)
    Required Mastery: ( Ittoryu/Nitoryu: 81, Strength: 81)
    Positioning two swords perpendicularly to each other ,the user slides the vertical sword across the horizontal one and slashes the target . At the same time the horizontal sword is also struck at the target .
    The noise of the two swords colliding resembles a serpant's sound .

    DPR: S

    Revolving Door Counter( 回転ドアカウンター)
    Required Mastery: ( Ittoryu/Nitoryu: 91, Strength: 81, Movement Speed: 81,Reaction:81 )
    Trying to counter an attack,the user ducks and spins 180 degrees like a revolving door onto the opposite side of the attack stabs the target with one sword and as he returns to standing position strikes again with his other sword .
    DPR: S
    White Fang (ウァイト・ファング)
    Required Mastery: ( Ittoryu/Nitoryu: 81, Strength: 81)
    The user strikes an upward slash from below towards its target with one sword, then drives in with a thrust with the other sword from above. It must be stressed that there is virtually no delay between the two strikes. The combination is portrayed as a wolf's fangs as they sink into their victim.
    DPR: S
    Tsubame Gaeshi(燕返し,Swallow Reversal / Return)
    Required Mastery: ( Ittoryu/Nitoryu: 91, Strength: 81)
    The user starts with one sworded upward slash from below and a forward horizontal thrust by his other sword but stops them halfway, then abruptly flies them back at the opponent. Arm, elbow, and wrist rotation is applied so the strikes can change its trajectory from slash to screwing thrust and the thrust becomes a spinning slash.
    DPR: S
    Hurricane of The Underworld
    Required Mastery: Nitoryu: 91, Strength: 91, Armament Haki: 61)
    The user jumps into the air and swings his both swords towards the ground/water body to create an angular spin along with the debries from the ground/ water from the water body to hurl towards the target surrounding him/her in a hurricane enclosing viciously from a wide elliptical shape to singular point .
    DPR: S

    Umi no Hanran (海の反乱, Revolt of the Sea)
    Required Mastery: ( Ittoryu/Nitoryu: 81, Strength: 81)
    From being in an almost static postion like the calm sea ,the user suddenly springs forward either vertically or horizontally both his swords into action in the direction of the target .
    A sudden change in momentum magnifies the intensity of what seems like a normal two sword thrust .

    DPR: S

    Jashin no Ikari (邪神の怒り,The wrath of the Evil God)
    Required Mastery: ( Ittoryu/Nitoryu: 81, Strength: 81,Movement Speed : 81)
    The user runs few paces and then jumps into the air all the while raising both his swords up high . As he descends ,his swords comes down onto the target .
    DPR: S

    Oni no Nise Kage (鬼の偽の影, False Shadow of the Ogre)
    Required Mastery: ( Ittoryu/Nitoryu: 81, Strength: 81)
    The user thrust one of his swords forward but loosens the grip just before reaching its target . The sword slips down and the user flicks his fingers to make it perpendicular to the earlier stance . Under this deceptive shadow move, the user swings his other sword onto the target . And then ducks to swing his first word onto the lower position of the target .
    DPR: S
     
    Last edited:
    citcitcuit
  • Messages
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    Name : Syarks Kin

    Ephitat : Shirosame The Great

    Affiliation : Unwritten Pirates

    Occupation : First Mate

    Devil Fruit : none

    Race : Fishmen

    Gender : Male

    Age : 23 years old

    Blood type :F

    Bounty : none

    physical description

    [/Syarks is a large , muscular, white shark. He has fin on his nape, and the gills are located on both the side of his neck.fierce and cold grey eyes, and a strong angular jaw, Have a large head, with cone – shaped snouts.Top half of is body is grey skin coloured, and the bottom has white. Secondary rows of his sharp teeth behind the front row. His bite is a nigthmare.wearing brown outfit around his shoulder and his lower body. Intimidate appearanceSPOILER]

    Personality

    Focus, sharp mind, not talkative, very friendly (with someone who’s not afraid of him by appearance)
    Respect other race, can be very brute when in desperate situation, likes a hot ginger drink, always open conversation with someone new with a word “do you likes hot ginger drink?” Not really like to laugh if not really funny.

    Background

    born on the island of fishmen raised by parents who are very spoiled by their children and then he get caught by pirates because of curiosity when he was 5 years old, and ended up in a huge fish tank inside the pirate ship as a pet. it was there that he learned the basics of martial art by a teacher who was previously targeted by him as a prey.
    but even if it was only the basis of martial arts, if it was learned by someone who possessed extraordinary physical strength then the results of the training would greatly exceed the estimates.
    but the pirate ship that nurtures it is captured by other pirate ships. Where all the crew members are taken prisoner and their shadows are taken include his shadow by the pirate captain who captures them and he has gigantic ship.
    in order to get his shadow back Syarks is forced to become a gladiator, to fight zombies or other prisoners. But after 14 years passed and even Syarks had won many battles in the gladiatorial battle but The pirate never gave back his shadow. After The pirates that took him were defeated by the Marine Syarks got his shadows back, and has his freedom. and begin his adventure. his character and physical form have formed as a true fighters.

    Stat
    [SPOILER
    Level 25
    x5 = 125
    Strength : 26+8 =34
    Speed : 32+2 =34
    x2 =68
    Movement ; 34
    Reaction : 34
    Vitality : 26+8 =34
    x2 = 68
    Durability : 34
    Stamina : 34
    Martial art : 41
    x2 = 82
    Fishman Karate : 41
    ]


    Abilities

    MARTIAL ART - FISHMEN KARATE
     
    Dango
  • Messages
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    Name: Dango
    Nickname : Donut Man
    Gender: Male
    Birthday : August 1
    Occupation : ??
    Affiliation: Pirate
    Age : 21
    Height: 7'11
    Weight: 190 pound
    Weapon : Uses a Bow and a Trident with a Donut custom Trident
    Race : Human
    Favorite Food: Donuts & Frozen Yogurt


    Physical Description: Dango is pretty well build guy for a slim guy. He Is always spotted wearing black joggers with Crocs.

    He wears an open black leader Jacket with a Donut logo spotted on his back. Carries a camping bag everywhere he goes. Inside it is a soft and Comfy blanket in case he falls asleep, a pack of Donut he made himself, Mp3 player, and his remarkably Heavy Trident that sticks out of his bag.

    Personality: Is Lazy, relatively calm and charismatic. Very blunt and doesn't hesitate to say what comes to mind at the moment. When something is not interesting him he is likely to go to sleep. Creative and Innovative, in which he will even change his fighting style if it does benefits him. Although he might come as friendly man, he is a savage on the battlefield and wont hesitate to kill anybody who mention themselves as enemies. Seeks for challenge for boredom.

    Background: Dango was born on the 100th floor of death in a Tower that was said to be made by God. It's located in Elbaf of the New World, and was said to be inhabitable by Mankind.

    It soo dangerous that many notorious pirates went inside and never lived to tell the story.
    what's in it? nobody knew and most Giant inhabitant where not inquisitive to want to know.

    The tower remain undefeated until one certain day one Giant who goes by the Name Brett beat all the level of the tower and manage to beat the legendary 100th floor of death and became known as the Legendary Warrior of the Tower.

    Along his Journey in the Tower Brett manage to find a baby who was almost unconscious if it weren't for him arriving there. Brett then decides to raise the Kid as his own.

    Notorious he was, nevertheless was feared by many fellow Giants and often be an outcast of the society.

    Dango grew to look up to Brett as a father, and will often times be excluded like his said Dad. A lot of Kids called him demon child who is plaque to the World, often times it really didn't bother him except the times when the Kids tried to throw rocks at him which was so big that he had to call Brett.

    As years move on Dango was regularly trained by Brett in the art of the snake where you focus more on agility and try to be lightweight and focus on your speed.

    "Focus on your breath, maintain your balance and be with your surrounding until you become one with nature" is what Brett would always tell him
     
    D I O
  • Messages
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    0
    Who is Morpheus?

    Name: Morpheus
    Epithet: Tezcatlipoca “The Smoking Mirror
    Affiliation: World Government
    Occupation: Cipher Pol 5
    Gender: Male
    Race: Jaguar Mink
    Age: 19
    Height: 5 ft 10"
    Weight: 200 lb
    General Narration & POV
    Morpheus Speech
    "Morpheus Thinking"
    Morpheus’ Emphasis / Actions
    When Morpheus was younger he had dreams of the time of dawn that would occur, he was enticed to take out to sea. When he was little he would hear many stories of the outside world, tales ranging from happy, silly, sad and even horror. Within the year his interests piqued to leave the island of Zou and go on his own journey. He would spend all day researching, hearing stories and at night dreaming of the people he would meet amongst all the islands he would visit.

    When the chance presented itself he took it. As his dream started it became a nightmare within a matter of days venturing and landing on land. On the island he was ridiculed, racially abused, harassed and attacked for being something different. He would endure this hardship for a few days until his nightmare became hell. The island and its inhabitants were embroiled in a war with feuding pirates that latter engulfed the island in flames. After a few days he laid suffering with throbbing pain from the aftermath, his saver would arrive.

    A helpful hand arrived, rescuing him and then nurtured him in his quest for revenge. He used the chance, vowing a quest for revenge against all those who opposed the WG.

    Morpheus believing all answers arrive if you serve the world government, becoming a fanatic in the process.
    Is said to be very militaristic amongst the military of the world government, as he deems without power nothing can stand before it.
    A stocky feline Jaguar mink with spotted rosette fur with a few dots and patches of dots. With bright white from the jaw downwards mainly on the front of Morpheus.
    Has this as a Cipher Pol Mask
    Level 27
    27 x 5 = 135
    Mink Race Bonus Boost:
    +8 in Strength | +8 in Speed | +2 in Vitality
    Strength: 33 + 8 = 41
    Speed: 33 + 8 = 41 (*2 = 82)
    -Movement Speed: 41
    -Reaction Speed: 41
    Vitality: 39 + 2 = 41 (*2 = 80)
    -Durability: 40
    -Stamina: 40
    Martial Arts: 30 (*2 = 60)
    -Electro: 19
    -Rokushiki: 41
     
    Last edited:
    Dr. Respect
  • Messages
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    1,219
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    1,547
    Name: Weil Whaleson
    Epithet:Solid Whale
    Affiliation: Cipher pol
    Occupation: CP9
    Gender: Male
    Race: Blue Whale Fishman
    Age: 21
    Date of Birth: January 16
    Height: 13 feet

    Level 67
    335 points

    Strength: (+5MA)+24+70=101
    Speed: 80
    -Reaction: (+5MA)+6+90=101 (+20 Kamie)
    -Movement: (+5MA)+6+70=81 (+20 soru)

    Vitality: 62
    46x2 = 92
    -Durability: (+5MA)+24+52= 81(+20 Tekkai)
    -Stamina: (+5MA)+24+72=101

    Martial Arts: 100
    -Rokushiki: 100
    -Fishman Karate:100

    Haki=23
    -Armament-46
    -Observation-

    NPC
    Level 47
    235 points

    Strength+8+33=41

    Speed: 47
    -Reaction: (+5MA)+20+50=75 (+12Kamie)
    -Movement: (+5MA)+20+44+=69 (+12soru)

    Vitality: 57
    46x2 =+8+61=69 (+12Tekkai)
    -Stamina: + 8+53=61


    Martial Arts: 63
    -Rokushiki: 63
    -Sniping: 63

    Haki=35
    -Armament-
    -Observation-70
    Fishman Rokushiki : Great Water Slice
    Requirements:
    61 Rokushiki Mastery ,81 Fishman karate Mastery, 61 Strength, 41 Movement Speed.
    DPS: A
    Description: The user widens and hurls water of much larger size (than water slice) at his opponent. With immense strength and technique water gets shape of grate blades edge.
    -------------------------------
    Fishman Rokushiki :Water Slice
    Requirements:
    41 Rokushiki Mastery ,41 Fishman karate Mastery, 41 Strength, 41 Movement Speed.
    DPS: A
    Description: The user widens and hurls droplet of water at his opponent. With immense strength and technique water gets shape of small knifes edge.
    - - - - - - - - - - - - - - - - - -
    FISHMAN ROKUSHIKI: Arabesque Rokougan

    Requirements: 91
    Mastery of Rokushiki ,71 Mastery of Fishman Karate, 81 Strength, 81 Durability and 61 Movement Speed

    DPS: S

    Description:
    This is the ultimate Rokushiki technique Rokuogan combined with Arabesque Tile True Punch. User pushes two fists at that are close together forward, creating fast destructive shockwave that has wide area of effect. although attack isn't as strong as rokougan it still is devastating.
    --------------------------------------
    Fishman Rokushiki =Death Grip

    Requirements: 41 Fishman karate Mastery 41 Strength.
    41-61 Rokushiki Mastery: Destructive potency: B
    61-81
    Rokushiki Mastery: Destructive potency: A
    81-100
    Rokushiki Mastery: Destructive potency: S

    Description:
    After catching attack by bare hand , fighter crushes opponents fist (or arm or leg) with Shigan enhanced grip.
    '-------------- - - - - - - - - - -
    Fishman Rokushiki : Hardened Tile Fists

    Requirements:
    stats capable of performing punch +10 Fishman karate Mastery . Minimum 61 Rokushiki Mastery.

    Description: user hardens fist with Tekkai before performing “Tile Punch”
     
    Dragomir
  • Messages
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    Name: Drago Dangerbuff
    Epithet: "Big Bravado"
    Affiliation: Silver Hair Pirates
    Occupation: Scientist
    Devil Fruit: None
    Bounty: Idk
    Gender: Male
    Race: Human(cyborg)
    Age: 19
    Date of Birth: December 2nd
    Height: 185 cm
    Weight: 84 kg

    Has a slender but toned body covered by a green tank top. Isn't very muscular but is still incredibly strong nonetheless. A a certain angle his face can appear of that of a woman's. He wears a blue hat with big orange goggles, hiding his short black hair underneath. He wears biker gloves that reveal his knuckles and has light blue, grayish jean shorts, with jet black boots on. He looks very much like a regular human but when you actually properly examine him, you'll find out that he's a cyborg.
    http://ecx.images-amazon.com/images/I/91zZufTV1GL._SL1500_.jpg
    Through the death of Straw, Drago has undergone changes. He is no longer childish and careless but now serious, stoic, and a lot more thoughtful about his actions and those around him. He is not nearly as brash as he used to be but instead he plans ahead, considers all the possibilities and chooses the best course of action that can benefit his crew. Even though he did "officially" betray the SHP, a trigger goes off in him when he sees any sort of backstabbing occur in front of him. This PTSD was caused by how Straw had fallen. His former crew mate had sacrificed his life in order to save the crew. Because of this, Drago now despises any actions from a person that betrays their friends or family in the pursuit of their own interests instead of putting the group before them. You might wonder how he feels this way when he betrayed his crew. The truth is...he didn't really betray them.
    It was sunny in Shells town. Not a cloud in sight to cover the beating of the sun's rays onto the town. The waters surrounding the island, was calm and crystal blue. Hardly any waves touched the edges of the island. It was a beautiful day.

    "No Flower, being a marine doesn't interest me,"

    2 kids laid on the grassy floor near the nuclear plant shaped marine building. A fresh breeze blew through, blowing the hairs of the children. Amy wore a white blouse. Her blonde hair was filled with beautiful flowers that had an array of colors, earning her the nickname "Flower".

    "Why not? Doesn't your mom brag about how you'll become an admiral one day?" Said Flower. Drago snorted as if she said the most ridiculous thing ever. "Admiral? Pah, I wanna become a pirate! Ride the high seas, with bucket loads of freedom! Conquering islands! I wanna be like your dad Flower. Not some stupid marine!"

    "Oh, is that how it's going to be, huh?" footsteps pounded the ground as they approached Drago and his friend. Oh no, no no. Drago was scared for his life as he saw he was coming. *SMACK* nobody saw the lightning-quick hand coming. It smeared itself across Drago's left cheek. Drago was nearly sent flying as he doubled over, pressing his own hand to his smacked cheek. Tears streamed across his face faster than a waterfall. The pain was unbearable.

    "OW! Ah, ah, ah! That hurt!"
    "There's going to be more of that coming if you don't get away from this devil girl this instant!"
    "She's not *sniff* the devil *sniff* mother! You're the devil!"
    "Oh, so that's how it's going to be huh? We're going home. Right now," As Drago's mom yanked his arm, pulling him towards her. Before they left, she flashed a look of disgust at Flower who was curled up, hands over her face, shocked at what just transpired.

    Drago lived in a small wooden house just on the edge of the island. The roaring ocean was always bothering them, keeping them up at night a lot of times. Luckily it wouldn't today.
    *BOOM* Drago's mom stormed into the house, causing the door to slam against the wooden wall rattling the entire house. She was pissed.

    "So you're going to disrespect your mother like this huh? You not only disobey me and hang out with that witch, you call me the devil! That's not even the worst of it. YOU DARE SAY THAT YOU WANT TO BE A PIRATE?! HOW DARE YOU EVEN THINK ABOUT SUCH A VILE THING?!" Drago's mom threw him onto the couch which was not soft at all like you'd expect. It was the equivalent of concrete. "Ah!" Shouted Drago in pain. "Mother, I take it back! I was just joking! Please don't hurt me!"

    "I DON'T WANT TO HEAR IT!" screamed Drago's mom at the top of her lungs. "Just you wait, riiight here. You're gonna love what I'm about to do to you."

    She went into her room and searched for something. Drago back on the couch was scared to death. If you stood close enough, you could even hear how hard his heart was beating. 10 seconds later, his mom came back and in her right hand was a whip-like object. A belt.

    "No, no, no, no, no! Please no!"
    "Stop your crying! I don't want to hear a peep from you! I hope you know that this is going to hurt me a lot more than it hurts you," Drago's mom lied through her teeth.

    Behind a corner, Drago's 6-year-old sister watched the beating in horror.


    ----------------------------------

    2 days later. *PAM PAM PAM PAM PAM*. Hard knocking filled the air as someone banged on the doors of the marine building.

    "What do you want?" Came a voice on the other side. "I'm here for a delivery to the captain," replied the other person. A few seconds elapsed and then a click. The door opened. "Make it quick, the captain is busy right now."

    2 minutes later, the person was in captain Axe-hand Morgan's office. "Is this the boy? Drago?" said Morgan in his gruff, hard voice.

    "Yes."
    "How old is he?"
    "11 years old."
    "Hmm. He'll make good use then."
    "Of course he will. He's my son. I expect you guys to eradicate the disgusting thought in him about being a pirate."
    "Don't worry. We will in due time."

    The person took their leave. Leaving a very distraught boy behind.

    "Hey there. Drago. What do you say about becoming a marine?"
    "I don't wanna," Drago said in a frightened tone.
    "So you wanna be a pirate?"
    Drago stood his ground and his reply was much more assertive.
    "Yes!"
    Morgan slapped him. Hard. Drago stumbled.

    "Oh yes, we need to very much eradicate this idea in your head. As soon as possible."

    And so began the years of torture, abuse, and hard labor an 11-year-old Drago suffered for the next several years.

    ----------------------------------

    6 years later, in the evening, 17-year-old Drago sat in the watchtower on the edge of the island. Being a full-fledged seaman now, his first duty was to watch the sea for any incoming ships and give a call back to the marine building, informing them about the incoming ship. Drago sat there, bored out of his mind. His shift was almost over so he was waiting excitedly to leave.

    Something caught his eye. A ship about 400 meters away. Drago sat up straight, leaning into the rail. He grabbed his spyglass to get a better look at it.
    "The black flag. This is a pirate ship. In my whole year being here, this is quite the surprise."

    Drago put the spyglass down and reached for the den den mushi. Although the ship was heading north, that didn't matter as it was the enemy and needed to be taken down. "Oh man. For I'd wish to be a free man. Roaming on the seas, free of labor, with bucket loads of freedom, conquering islands. For I'd wish to be a free man..." Drago kept repeating the last line over and over again. And then, a spark came into his eye. He stopped reaching for the den den mush for a devilish idea had filled his head.

    "For I'd wish to be a free man. No more wishing. I'm no longer a kid. It's time I take action. It's time I get the fuck outa here!" In less than 5 seconds, Drago was streaming through the stairs of the watchtower. He sprinted at full speed to the ocean when he got on the ground. He threw his marine hat behind him for it was now just a piece of trash.

    Drago was nervous to death but his excitement was glazing throughout his body. Drago jumped! He fucking jumped into the goddamn ocean! At the top of his lungs, Drago bellowed,
    "HEY! WAIT UP! I WANT TO COME WITH YOU!"

    And so was the story of how Drago became a pirate.
    Drago owns 3 swords for hs santoryu sword style. 1 sword given to him by his cremate Minuano, and the other 2 came as a prize from the conquests he's had as a pirate.

    Stats:

    Level 71
    71 x 5 = 355
    Strength: 37+14=51
    Speed: 84+14=98

    98x2=196
    -Reaction: 96+5(from science)+5(when CoO is activated)
    -Movement: 100
    Vitality: 47+14=61
    61x2=122
    -Durability: 61
    -Stamina: 61
    Haki: 37+21=58
    58x2=116
    -Armament Haki: 61
    -Observation Haki: 55(Precognition)
    Mind: 50
    50x2=100
    Scientist: 100 (45 IP remaining)
    Cyborg: 100
    100x4=400
    Destruction: 100 (30 MP remaining)
    Energy: 100 (Nuclear Cell)
    Armoring: 100
    Utility: 100 (40 MP)

    Reaction speed is 106 with CoO. Gives him Light Speed level.
    Base durability plus armoring is City level. With hardening he has island level.

    Cyborg Abilities

    Destruction
    Firearm - 10 bullets
    By inverting his left hand, a pointed end is formed in its stead. This end has a hole in which it can fire at the target at a normal rate.C-rank DPR.
    Shoulder Fired Missile - 3 missiles
    Formed from the right shoulder, a silver bazooka gun-like object emerges. It aims at the target and does B-rank level damage.
    Artillery Gun - 30 bullets
    Drago inverts his right hand and circular ring with bullets lining the edges forms out. This bullets are fired at a rapid pace through clockwise rotation. The target should be filled with holes if the bullets hit. B-rank DPR.
    Directed Energy Weapon - 15 blasts
    Again through inverting the right hand, a hole is left at the end of the forearm. But instead of bullets, what comes out is an energy beam similar to a ki blast sent out to the target. B-rank DPR.
    Missile Launcher - 4 missiles
    Inside his back, Drago can form a missile launcher which he can pull out at any time. This launcher extends over Drago's head, aims at the target and fires a powerful missile that deals A-rank damage.
    Cyborg Shield
    A blueish, transparent, pentagonal-shaped metallic shield that Drago can pop out at any time. This shield appears out of his right forearm and protects him from any oncoming attacks. Takes away 4 MP
    Systematic Shock
    A thunderous punch that decimates the interior while leaving the exterior unharmed. Similar to gamma knife but for cyborgs. The stronger the Cyborg, the more devastating the punch is.

    Take the Drago's strength level times 1.5 and that's is the initial destructive capacity of the punch. It only does harm to internal organs or animals inside the ocean(while doing nothing to the water) and only destroys the inside of a building and it's inhabitants.
    Requires 61 energy and 51 strength. B rank attack.
    Energy
    Nuclear
    Allows Drago to pull out 100-120 cyborg techniques a few times while many times of the rest.
    Armor
    Flexible Armor
    A full body coating armor that not only gives Drago 2+ durability rank, but allows him to eat a devil fruit.
    Utility
    Rocket Booster
    This increases Drago's mobility by +5 allowing him to move faster.
    Detach and Reattach
    Drago can detach body parts at will, allowing him to attack from different angles and ranges.
    Grappling hook
    A six foot long grappling that he pulls out from his waist in order to grab on to long distance items or pull an enemy in closer.
     
    Last edited:
    Emperor Cross
  • Messages
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    Name: Shaarib Hassan
    Epithet: "Fallen Sky", it's time for a new one !
    Affiliation: Vice-Admiral of the Marine
    Occupation: Leader of "Shaarib and the Dangerers"
    Gender: Male
    Race: Skypiean/Fishman
    Age: 25
    Height:
    301 cm
    Weight: 350 kg

    * Dark-Skin
    * Red-Eyes
    *Red Circular Goggles
    * Black colored hair
    * Two golden earrings on the right ear that he lost(Lost on his ship)
    * Blue rosary around the neck as well as around the wrists
    * Rather developed muscles
    * Has burn scars on the right side of his body
    * He wears black trousers accompanied by a blue t-shirt and a sleeveless puffer jacket with the kanji of Justice on the back.
    *Always has sandals at his feet, Tries to wear Mocassin during formal meeting.
    * Has a Marine Cap
    * He always has a worn book in an old language dedicated to a forgotten god.
    * Scar under the chin
    * Always with his modified Axe on his back.(On his ship, in his quarters)

    Shaarib arose from the union between a Shandian and a Skypiean. The family of his mother not being able to accept this choice, decided to put the newborn child in a boat. Hopefully he will drift on the white sea and his "family" will find him. The baby’s carriage roamed until find itself near the divine temple.

    The young boy was collected and raised by the priests with the support of Gan Fall, god. He was inculcated the doctrines of the island, taught science and basic knowledge and finally to fight even if according to god, the last option was not advised. Shaarib was not a problematic child. The concerns which he caused served only to draw the attention of his "Grandfather" who was too busy. He was god after all.

    At 10 years old, Shaarib began to be interested in the inhabitants of the blue sea. Each time the news of a ship coming to town was heard, he would run to see it. A little too much to the taste of the other priests who let it to him know via chores and physical punishments.

    When he was 12 the irreparable was committed, Ener arrived on Skypiea. Aggressors attacked in the middle of the night. The guards of the palace were not enough prepared and underwent a crushing defeat. The priests thus served last ramparts. Shaarib too picked some weapons in spite of one of them ordering him to run away. He fell on an opponent of rather big size with the most atypical mustache . This one had a different getup, of orange colors. This one had a lance of joust in the hand. Shaarib tried to fight but finished with half of his body burnt. The pain made him faints and the last thing he saw was Gan Fall, being struck and then him falling towards the ground. They were thrown to the sea and Gan Fall seeing the era in which Skypiea was going to be plunged, left Shaarib in the hands of those blue seeders and left for the boy 3 dials. A month after Shaarib woke up in a small clinic with scars on his upper body, scars that will wake him at nights for most of his life and completely distraught, what happened ? How did he arrived here ?

    He resolved to abandon this older life with the objective to return one day on the celestial island. When he will be strong enough to free it. The clinic was actually an old church. The sisters and the priest gave him a roof over his head and in exchange, he began doing chores. Soon he began taking lessons and began to follow the path of the goddess. It was a good life but it wasn’t enough for Shaarib, he still had nightmares and wanted to get stronger. Luckily for him, the priest turned out to be a former officer of the navy.

    At 16 years Shaarib made a commitment, he was going to become a great officer of the navy. Get strong enough and finally free his island. To never forget about where he came from, he took the last name of the Priest and began preaching the way of the enlightenment. Shaarib Hassan the marine was born. 2 years later, now promoted Captain, he entered the 169th unit.

    Year 1 : Clown Investigation : Success
    Year 1 : Raid on Kokoyashi Island : Failure
    Year 2 : Deratting Dawn Island : Success
    Year 2 : Punk Hazard Investigation : Success
    Year 3 : Vs Beautiful Pirates : Success

    Year 3 : Joining Sword and Capturing Punk Hazard
    Year 3 : Vs Barto Club : Success
    Year 4 : Conquest of Fishman Island : Success

    Year 4 : Leaving Sword
    Year 4 : Conquest of Arlong Park : Success
    Year 5 : Vs Tricksters : Success

    __________________________
    93 x 5 =465

    Strength: 73+(2x9)= 91 (+10=101)

    Speed: 69+(3x9)+5(MA)=101 (+10=111)
    101*2=202
    -Reaction:101
    -Movement:101

    Vitality:73+(3x9)=100 (+10=110)
    100*2= 200
    -Durability:100
    -Stamina:100

    Haki : 59 + 10(MA)
    69*2=138
    Armament = 100 + 20
    Observation = 38
    Conqueror

    Devil Fruit : 100

    Pic - The user attack his enemy with his beak.
    DPR: B, requires 41 mastery and strength
    DPR: A, requires 61 mastery and strength
    DPR: S, requires 81 mastery and strength
    DPR: S+, requires 100 mastery and strength

    Picore - The user attack 3 times with his beak
    DPR: B, requires 61 mastery and strength
    DPR: A, requires 81 mastery and strength
    DPR: S, requires 100 mastery and strength
    DPR: S+, requires 120 mastery and strength

    Pique Assiette - The user grab his opponent with his talon and use picore in the air before letting him/her falling from above. (Need Shaarib to be stronger than is opponent, 1 tier above Mastery and Strength (for now))
    DPR: B, requires 41 mastery and strength
    DPR: A, requires 61 mastery and strength
    DPR: S, requires 81 mastery and strength
    DPR: S+, requires 100 mastery and strength

    Bec Vrille : The user spins on himself and use the momentum to use his beak like a drill.
    DPR: B, requires 41 mastery and strength
    DPR: A, requires 61 mastery and strength
    DPR: S, requires 81 mastery and strength
    DPR: S+, requires 100 mastery and strength

    Tristesse : In his phoenix form, he let out a cry which create a burst that blast things around him.
    AOE
    DPR: B, requires 61,41,41
    DPR: A, requires 81,61,41
    DPR: S, requires 100, 81,41
    DPR: S+, requires 120 strength, 100 mastery, 100 speed

    Ejection : Transforming his arms in wings, the user rush to his opponent to kick him
    DPR: B, requires 41 mastery and strength
    DPR: A, requires 61 mastery and strength
    DPR: S, requires 81 mastery and strength
    DPR: S+, requires 100 mastery and strength

    Ejection d’Urgence : The user readies both his talons in front of him and then delivers a strong, two-legged kick to a target.
    DPR: B, requires 41 mastery and strength
    DPR: A, requires 61 mastery and strength
    DPR: S, requires 81 mastery and strength
    DPR: S+, requires 100 mastery and strength

    Acrobatie : The user attack his opponent with an overhead kick.
    DPR: B, requires 41 mastery and strength
    DPR: A, requires 61 mastery and strength
    DPR: S, requires 81 mastery and strength
    DPR: S+, requires 100 mastery and strength

    Pèlerinage : Clinch an opponent with his legs and fly upwards with him spinning at high speed before crashing on the floor. (Need to be stronger 1 tier above Mastery and Strength (for now))
    DPR: B, requires 41 mastery and strength
    DPR: A, requires 61 mastery and strength
    DPR: S, requires 81 mastery and strength
    DPR: S+, requires 100 mastery and strength

    Danse-Plummes: An attack where Marco uses his outstretched index and middle fingers to make a dense, flaming swirl of phoenix feathers in front of him, remotely shaping it into a large fireball that he, upon uttering the attack's name, launches straight toward an enemy in a thrust-like, concussive attack.
    DPR: B, requires 41 mastery and strength
    DPR: A, requires 61 mastery and strength
    DPR: S, requires 81 mastery and strength
    DPR: S+, requires 100 mastery and strength

    Griffes : Utilizes his claws to cut his enemy with a diagonal strike
    DPR: B, requires 41 mastery and strength
    DPR: A, requires 61 mastery and strength
    DPR: S, requires 81 mastery and strength
    DPR: S+, requires 100 mastery and strength

    Météore : The user soars in the sky before covering himself with his wings before falling on the ground with a bang.
    DPR: B, requires 41 mastery and strength
    DPR: A, requires 61 mastery and strength
    DPR: S, requires 81 mastery and strength
    DPR: S+, requires 100 mastery and strength

    Cruauté : With his foot now claws, he rushes to his opponent and tries to cut his throat with them.
    DPR: B, requires 41 mastery and strength
    DPR: A, requires 61 mastery and strength
    DPR: S, requires 81 mastery and strength
    DPR: S+, requires 100 mastery and strength

    Croix : With his wings, he try to cut his opponent forming cross.
    DPR: B, requires 41 mastery and strength
    DPR: A, requires 61 mastery and strength
    DPR: S, requires 81 mastery and strength
    DPR: S+, requires 100 mastery and strength

    Transmigration : Flaps his wings and blast his opponent away
    DPR: B, requires 41 mastery and strength
    DPR: A, requires 61 mastery and strength
    DPR: S, requires 81 mastery and strength
    DPR: S+, requires 100 mastery and strength

    Rapace : Charge at his opponent and tackle him with his wings.
    DPR: B, requires 41 mastery and strength
    DPR: A, requires 61 mastery and strength
    DPR: S, requires 81 mastery and strength
    DPR: S+, requires 100 mastery and strength

    Façade : A defensive move , the user jump in front of someone he wishes to shield from an attack. While midair, he forms a protective swirl of fire in front of him, out of his wings, in order to block the attack in question (Need to be stronger 1 tier above Mastery and Strength (for now))
    DPR: B, requires 41 mastery and durability
    DPR: A, requires 61 mastery and durability
    DPR: S, requires 81 mastery and durability
    DPR: S+, requires 100 mastery and durability


    Tornade : A gust of wind is whipped up by wings and launched at the foe to inflict damage.
    DPR: B, requires 61,61
    DPR: A, requires 81,81
    DPR: S, requires 100, 100
    DPR: S+, requires 120 strength, 100 mastery


    To heal each part the user need to fill up the numbers. For each turn they receive points equal to their mastery. For example if the user is missing a limb, it would take 3 turns if they had 75 mastery, but 4 turns if they had 50 mastery.
    Minor damages: 75 (1 turn)
    Deep cut in muscles: 150 ( 2 turns)
    Missing/ruined limb: 200 ( 2 turns)
    Destroyed organ: 300 ( 3 turns)
    Near death injuries: 400 ( 4 turns)

    Double that to heal one person.

    Martial Arts: 91+(1x9)=100
    100*2=200
    -Rokushiki : 100
    - Dials : 100
    - Fishman Karate [PERK]

    __________________________________________________

    Shigan(Destructive potency: S):

    -Shigan Cue
    Requirements: 41 Mastery and 41 Strength
    DPS: B
    Description: In this attack, the user uses his blunt staff in the same way a finger is normally used in Shigan.

    Jugon
    Requirements: 41 Mastery, 41 Strength
    DPS: B
    Description:This is a very strong punch which is done at the same speed as Shigan, making it even more powerful.

    Shigan "Oren"
    Requirements: 51 Mastery, 51 Strength
    DPS: B
    Description: This attack is simply a rapid-fire version of the normal Shigan technique that hits the enemy multiple times.

    Tobu Shigan "Bachi"
    Requirements: 51 Mastery, 41 Strength
    DPS: B
    Description: A projectile version of Shigan that fires sharp compressed air bullets from the fingers, similar to "Rankyaku".

    Jugon Ogi: "Fukuro Dataki"
    Requirements: 31 Mastery, 21 Strength and 51 Movement Speed
    DPS: C
    Description: A rapid-fire version of Jugon, in which the user unleashes a flurry of punches at the enemy while using Soru to move around him, in order to strike from all directions.

    Shinaru Shigan "Whip"
    Requirements: 51 Mastery, 41 Strength
    DPS: B
    Description: In this attack, the user pulls back her arm as if to use a normal Shigan attack, then whips her arm out at the opponent at high speed, causing their arm to appear as if it is bending like a whip would, and hits the enemy with their finger.

    Shigan "Madara"
    Requirements: 51 mastery, 51 strength
    DPS: B
    Description: Appears as Oren, but is performed with both hands instead of one causing massive damage.

    "Jusshigan"
    Requirements: 61 mastery, 61 Strength
    DPS: A
    Description: In this attack, the user puts both of his hands together and performs Shigan with all ten of his fingers at once, greatly damaging the opponent

    "Gekko Jusshigan"
    Requirements: 81 mastery, 71 strength, 61 movement speed
    DPS: S
    Description: A combination of Jusshigan and Geppo. After using Geppo to get himself into the air, the user finally uses it to launch himself towards his target in a vertical drop. The added momentum and the vulnerable target makes the following Jusshigan more effective, and harder to avoid.

    Soru(Mastery/5 (1 turn cool down)):

    Kamisori
    Requirements: 46 Mastery, 41 Strength and 61 Movement Speed
    Description: A combination of Geppo and Soru, where the user uses Soru in a zigzag motion in midair, allowing extremely fast movements in three dimensions.

    Tekkai(1 turn cool down when moving):

    Tekkai "Utsugi"
    Requirements: 41 Mastery, 41 strength, 41 drability
    Description: This form of Tekkai is used entirely as a counter instead, where the purpose is not to absorb damage from the attack, but to transfer the shock of the attack back to the attacker, which can lead to broken bones in a normal human body.
    (2 turn cooldown)

    Tekkai Kenpo "Don Poro"
    Requirements: 46 Mastery, 41 Strength and 41 Durability
    DPS: B
    Description: A punch to the opponent's stomach with Tekkai in use.

    Tekkai Kenpo "Matenro"
    Requirements: 46 Mastery, 41 Strength and 41 Durability
    DPS: C
    Description: The user flips onto his hands, then kicks his opponent up into the air.

    Tekkai "Sai"
    Requirements: 46 Mastery, 41 Strength, 41 Movement Speed and 41 Durability
    DPS: B
    Description: After using Geppo to project himself towards his opponent, the user uses Tekkai to harden his body, smashing the enemy.

    Tekkai "Go"
    Requirements: 51 Mastery, 51 Strength and 51 Durability
    Description: Visually, the move differs from the ordinary Tekkai in that the user visually tenses his body even further while standing still; the ordinary Tekkai could be activated seamlessly.

    Cho Sokuten: Tekkai Dama
    Requirements: 56 Mastery, 41 Strength and 41 Movement Speed
    Description:The user combines his Tekkai Dama (spinning himself with Soru while using Tekkai) movements with Geppo to use it in midair.

    Tekkai Kenpo "Roba no Kamae"
    Requirements: 46 Mastery, 61 Strength, 61 Movement Speed and 41 Durability
    Description: A form of Tekkai Kenpō, in which the user seems to combine Tekkai with Soru in order to move at extreme speeds.

    Rokaru Area Network
    Requirements: 41 Mastery, 41 Strength and 61 Movement Speed
    DPS: B
    Description: While moving at high speed, the user slashes at his opponent with both hands. Because of his high speed, it appears as if he was attacking with multiple hands.

    Tekkai Kenpo Genkai (Tekkai Kenpo - Limit) -> A more advanced version of tekkai gou but instead of flexing the entire body the user flexes one or both their arms. Upon activating their biceps expand exponentially, increasing their strength far beyond their normal limits. The resulting blows in this form leave hand imprints into the area they punch. A side effect of buffing one's muscles to their limit is that the user needs to rest for several turns before being able to use tekkai again. - A Rank - tekkai buf goes to strength instead of durability, 2 turn CD(71 Mastery, 61 Strength, 61 durability )

    Rankyaku Destructive potency: S) :
    Rankyaku "Sen"
    Requirements: 31 Mastery, 31 Strength
    DPS: C
    Description: Used in a stomping action. The air is blasted straight ahead in a line towards the opponent like a bullet, instead of in a curve as witnessed in the normal version.

    Rankyaku "Shuriken"
    Requirements: 41 Mastery, 31 Strength
    DPS: C
    Description: The user fires multiple Rankyaku blades in the shape of shuriken.

    Rankyaku "Gaicho"
    Requirements: 51 mastery, 41 strength
    Destruction Potency: B
    Description: the user creates a large Rankyaku in the shape of a bird, . This Rankyaku has a much wider range, greater attack power, and is capable of cleaving steel - something not witnessed from other variations. The cut also seems more focused, instead of flickering and jagged like a normal

    Rankyaku "Hyobi"
    Requirements: 51 Mastery, 41 strength
    Destruction Potency: B
    Description: The user creates a large, powerful Rankyaku in the shape of a swirl, which is launched at the enemy like a razor blade. When it hits the opponent, he is damaged and stunned.

    Rankyaku "Renge"
    Requirements: 51 Mastery, 51 Strength
    DPS: B
    Description: In this attack, Rankyaku is performed with both legs instead of one, causing multiple cuts on either side of the opponent. The cuts at first appear small and then "blossom" into larger ones, perhaps explaining the name.

    Rankyaku "Hakurai"
    Requirements: 61 Mastery, 61 Strength
    DPS: A
    Description: A much more powerful form of Rankyaku that is used by using both legs, it appears to cut the air in a larger area.

    Kami-e(1 turn cool down when moving)

    Kami-e "Slime"
    Requirements: 51 Mastery, 51 Reaction Speed
    Description: Instead of the body becoming limp like paper, it stretches and moves in ways slime or sludge would move in order to avoid attacks.

    Kami-E : "Pacifisme" :
    Requirements : 21 Mastery, 31 Reaction Speed
    Description : involves seeing and manipulating the "flow of power", using minimal motions to turn the opponent's attacks against them.
    2 versions of it :
    1. If the user is 1 tier above in Reaction and is on the same tier (or above) in Mastery and Strength : Can redirect the attack. (1 turn cool down)
    2.If the user is 1 tier above in Reaction, in Mastery and STR : Can redirect the attack against the user. (2 turns cool down and only on ranged attack)

    Kami-E : "Réaction" :
    Requirements : 21 Mastery, 31 Reaction Speed
    After dodging with the Kami-E, with his temporary flexibility, the user tries to put their target into a chokehold. (
    1 tier above in Strength and Mastery = Two Turns to choke
    2 tiers above in Strength and Mastery = One turn to choke

    Kami-E " Changement" :
    Requirements ; 51 Mastery, 51 Reaction Speed
    Descrption : Uses Kami-E to change the direction of an attack at the last moment.

    Karakusagawara Seiken (literally meaning "Arabesque Tile True Punch"): The user punches at a fair distance from the intended target(s), so instead of the fist connecting, it uses the water vapor in the air to release a shock wave that sends them flying. This move is similar to Bartholomew Kuma's Pad Ho with the only difference being that the shock waves are not concentrated upon being released; but in exchange, it has a much wider area of effect. This move has a delayed effect, as the shock wave takes a while to affect the opponent(s).
    Requirements: 61 Mastery, 61 Strength
    Destructive Potency Rank: D

    Hyakumaigawara Seiken (literally meaning "Hundred Tile True Punch"): A hard punch that can send an opponent flying. It can break through one hundred tiles.
    Requirements: 21 Mastery, 21 Strength
    Destructive Potency Rank: C


    Ka Ka Kakato Otoshi (literally meaning "Fire Flower Heel Drop"): The user spins and hits his opponent with the heel of his foot.
    Requirements: 21 Mastery, 21 Strength
    Destructive Potency Rank: C

    Kachiage Haisoku (literally meaning "Rising Thrust-Kick"): An inner-sole kick to the chin of the opponent.
    Requirements: 21 Mastery, 21 Strength
    Destructive Potency Rank: C

    Jodan Bakusho (literally meaning "High-Rank Exploding Palm"): This is an open-palm attack to the chin of the opponent.
    Requirements: 21 Mastery, 21 Strength
    Destructive Potency Rank: C

    Senmaigawara Seiken (literally meaning "Thousand Tile True Punch"): A much stronger version of the Hyaku Maigawara Seiken. It can break through one thousand tiles, and kill a human with one shot.
    Requirements: 41 Mastery, 41 Strength
    Destructive Potency Rank: B

    Yarinami (literally meaning "Spear Wave"): A technique used on a body of water's surface. The user heaves a spear-shaped burst of water with enough force to punch a hole in solid structures.
    Requirements: 61 Mastery, 41 Strength
    Destructive Potency Rank: B

    Samehada Shotei (literally meaning "Sharkskin Palm Block"): A simple palm block with enough force behind it to slap away a sword swing from the shadow-powered Gekko Moriah.
    Requirements: 41 Mastery, 61 Strength
    Destructive Potency Rank: B

    Uchimizu (literally meaning "Water Shot"): The user hurls a simple droplet of water at his opponent, which can become a deadly bullet with the kinetic force created by their immense fishman strength.
    Requirements: 41 Mastery, 41 Strength
    Destructive Potency Rank: B

    Soshark (literally meaning "Rough Shark"): The user uses his tremendous strength and grip to crush large walls of stone.
    Requirements: 21 Mastery, 41 Strength
    Destructive Potency Rank: B


    Umidaiko (literally meaning "Ocean Drum"): The user punches the water in front of him pushing it at his opponent and sending a shockwave through it.
    Requirements; 61 Mastery, 41 Strength
    Destructive Potency Rank: B

    Samegawara Seiken (鮫瓦正拳 Samegawara Seiken?, literally meaning "Shark Tile True Punch"): A powerful straight punch that is strong enough to send the shadow-powered Gekko Moriah reeling. (61 Mastery, 61 Strength) Destructive Potency Rank: A

    Nanasenmaigawara Mawashigeri (literally meaning "Seven Thousand Tile Roundhouse Kick"): The user performs a roundhouse kick, which is strong enough to block the gigantic Wadatsumi's punch and break one of his fingers.
    Requirements: 61 Mastery, 61 Strength
    Destructive Potency Rank: A

    Kaimen Wari (literally meaning "Sea Surface Splitter"): Using a karate chop, the user can split the very ocean itself in order to send a shock wave to attack an enemy.
    Requirements: 61 Mastery, 61 Strength
    Destructive Potency Rank: A

    Gosenmaigawara Seiken (literally meaning "Five Thousand Tile True Punch"): A much-stronger version of the Senmaigawara Seiken. It is a very powerful punch, able to knock out a Jailer Beast in one strike. It is used like an uppercut, rather than a straight punch, sending the opponent flying skywards.
    Requirements: 61 Mastery, 61 Strength
    Destructive Potency Rank: A

    Yabusame (literally meaning "Arrow Military Shark"): The user first wets his arm, then he uses his massive strength to throw many drops of water, which are converted into deadly arrows through mere kinetic force.
    Requirements: 81 Mastery, 41 Strength
    Destructive Potency Rank: A

    Yonsenmaigawara Seiken (四千枚瓦正拳 Yonsenmai-gawara Seiken?, literally meaning "Four Thousand Tile True Punch"): A much-stronger version of the Senmaigawara Seiken. It is a very powerful straight punch that sends the opponent bigger than the user flying backwards.(61 Mastery, 61 Strength) Destructive Potency Rank: A

    O Uchimizu (literally meaning "Great Water Shot"): Similar to a normal Uchimizu, but much larger in size.
    Requirements: 81 Mastery, 61 Strength
    Destructive Potency Rank: A

    O Yabusame (literally meaning "Great Arrow Military Shark"): A larger version of a normal Yabusame. The water droplets act more like blunt cannonballs causing dents in the deck of a ship than like arrows.
    Requirements: 81 Mastery, 61 Strength
    Destructive Potency Rank: A

    Gyojin Karate Ogi: Buraikan (literally meaning "Fishman Karate Secret Technique: Mighty Reliant Piercing"): Possibly the most powerful technique of Fishman Karate seen so far, The user hurls a pack of water in his hands and shoots a powerful water shock wave that pierces through his opponent's body.
    Requirements: 100 Mastery, 81 Strength
    Destructive Potency Rank: S

    Murasame (literally meaning "School of Shark"): The user throws the water which takes the shape of a flock of sharks which bite his opponent. It is essentially a more powerful version of his Yabusame technique.
    Requirements: 100 Mastery, 81 Strength
    Destructive Potency Rank: S

    Gyojin Karate Ōgi: Onigawara Seiken( literally meaning "Fish-Man Karate Secret Technique: Onigawara True Fist"): Jinbe delivers a powerful straight punch similar to his other seiken, but used with the Hardening technique and without connecting to its real target. It is able to generate a powerful black lightning charged shockwave.
    Requirements: 100 Mastery, 100 Strength, 100 in CoA
    Destructive Potency Rank: S


    "Peine de Mort" : " Shaarib launches himself at his opponent with a Kamisori and with the momentum combine Rokushiki and Fishman Karate. Normally he would deliver a powerful straight punch similar to his other seiken, but used with the Hardening technique and without connecting to its real target. It is able to generate a powerful black lightning-charged shockwave but now coupled with the Rokougan, the lighting bounce on the organs of the opponent.
    Requirements : 100 strength, 100 Armament, 100 Fishman Karate, 100 Rokushiki
    Destructive Potency Rank : Z

    Burn

    Minor burn: using the burned part slightly hurts. lasts for 2 turns. Requires a least 31 mastery
    Moderate burn: using the burned parts hurts and will cause slight extra damage each turn (D rank). lasts for 3-4 turns. Requires at least 51 mastery
    Major burn: using the burned hurts alot and becomes unusable if used twice while still burned, will cause extra damage each turn (C rank). lasts for 3-6 turns. Requires at least 71 mastery


    Poison
    Low poison: slowly does small amounts of damage (D rank). lasts for 3 turns. Requires at least 31 mastery
    Mid poison: does an average amount of damage (C rank). lasts for 4-5 turns. Requires at least 51 mastery
    Major poison: moderate amount of damage each turn and resets if they are hit by anything that can mid poison or above up to a max of 3 times (B rank). lasts for 5-6 turns.
    Requires at least 71 mastery

    DPR: B, requires 41 mastery and strength
    DPR: A, requires 61 mastery and strength
    DPR: S, requires 81 mastery and strength
    DPR: S+, requires 100 mastery and strength
    AOE ( is +10 for both requirements)

    Missile: Let out a blast of sound as strong as a missile.


    Tympan: Let out a blast of sound near the ears of an opponent, targeting their eardrum.

    Hurlement : lets out an unbelievably loud scream which blasts out in all directions ( AOE)

    Protection : makes a wall of sound to block incoming attacks.

    Protection : makes a wall of fire to block incoming attacks


    Boule de feu : Ball of Fire
    DPR: B, requires 41 mastery and strength

    Tygre Tygre : The user creates a giant tiger-shaped blast of fire
    DPR: A, requires 61 mastery and strength

    Dragon : The user creates a giant dragon-shaped blast of fire

    Méchant Loup : The user creates a giant wolf-shaped blast of lightning (B Rank)
    Titi : The user creates a giant hawk-shaped blast of lightning (A Rank)
    Dragon :The user creates a giant dragon-shaped blast of lightning (S Rank)

    Masse : The user covers his arm with iron cloud and makes a pole (B rank )

    Fouet : The user covers his arm with iron cloud and makes a pole, instead of hitting a target like with Masse, he whips it in a circular motion to clear out anything in their immediate vicinity. (AOE)

    Scie : Covers his hand or leg into a jagged blade made of iron cloud (A Rank)

    Eisen X Flame X Lightining : Combining his three dials , the user forms several tendrils of lightning and fire that join in a large circular energy ring in between them. Then, by swinging the created sword, they then unleash the energy in the form of a thin, highly concentrated laser-like beam that can pierce through flesh in an instant (S+)

    Jugon Ogi: "Fukuro Dataki"
    Requirements: 71 RS, 31 Mastery, 31 Strength and 51 Movement Speed
    DPS: C [Major]
    A rapid-fire version of Jugon, in which the user unleashes a flurry of punches at the enemy while using Soru to move around him, in order to strike from all directions.

    Shigan "Oren"
    Requirements: 71 RS, 51 Mastery, 51 Strength
    DPS: B [Mid]
    This attack is simply a rapid-fire version of the normal Shigan technique that hits the enemy multiple times.

    Shigan Cue
    Requirements: 71 RS, 41 Mastery and 41 Strength
    DPS: B [Mid]
    In this attack, the user uses his blunt staff in the same way a finger is normally used in Shigan.

    Shinaru Shigan "Whip"
    Requirements: 71,71 Mastery, 51 Strength
    DPS: B [Mid]
    In this attack, the user pulls back her arm as if to use a normal Shigan attack, then whips her arm out at the opponent at high speed, causing their arm to appear as if it is bending like a whip would, and hits the enemy with their finger.

    Jugon
    Requirements: 71 , 51 Mastery, 51 Strength
    DPS: B [Mid]
    This is a very strong punch which is done at the same speed as Shigan, making it even more powerful.

    "Jusshigan"
    Requirements: 71 ,71 mastery, 71 Strength
    DPS: A [Low]
    In this attack, the user puts both of his hands together and performs Shigan with all ten of his fingers at once, greatly damaging the opponent.

    Uchimizu (literally meaning "Water Shot"): The user hurls a simple droplet of water at his opponent, which can become a deadly bullet with the kinetic force created by their immense fishman strength.
    Requirements: 71 , 41 Mastery, 41 Strength
    Destructive Potency Rank: B [Mid]


    Yabusame (literally meaning "Arrow Military Shark"): The user first wets his arm, then he uses his massive strength to throw many drops of water, which are converted into deadly arrows through mere kinetic force.
    Requirements: 81, 81 Mastery, 81 Strength
    Destructive Potency Rank: A [Low]


    O Uchimizu (literally meaning "Great Water Shot"): Similar to a normal Uchimizu, but much larger in size.
    Requirements: 81 81 Mastery, 61 Strength
    Destructive Potency Rank: A [Low]


    O Yabusame (literally meaning "Great Arrow Military Shark"): A larger version of a normal Yabusame. The water droplets act more like blunt cannonballs causing dents in the deck of a ship than like arrows.
    Requirements: 81, 81 Mastery, 61 Strength
    Destructive Potency Rank: A [Low]


    Ka Ka Kakato Otoshi (literally meaning "Fire Flower Heel Drop"): The user spins and hits his opponent with the heel of his foot.
    Requirements: 71 ,21 Mastery, 21 Strength
    Destructive Potency Rank: C [Major]


    Kachiage Haisoku (literally meaning "Rising Thrust-Kick"): An inner-sole kick to the chin of the opponent.
    Requirements: 71 ,21 Mastery, 21 Strength
    Destructive Potency Rank: C [Major]


    Jodan Bakusho (literally meaning "High-Rank Exploding Palm"): This is an open-palm attack to the chin of the opponent.
    Requirements: 71 ,21 Mastery, 21 Strength
    Destructive Potency Rank: C [Major]


    Senmaigawara Seiken (literally meaning "Thousand Tile True Punch"): A much stronger version of the Hyaku Maigawara Seiken. It can break through one thousand tiles, and kill a human with one shot.
    Requirements: 51 ,41 Mastery, 41 Strength
    Destructive Potency Rank: B[Mid]


    Yonsenmaigawara Seiken (四千枚瓦正拳 Yonsenmai-gawara Seiken?, literally meaning "Four Thousand Tile True Punch"): A much-stronger version of the Senmaigawara Seiken. It is a very powerful straight punch that sends the opponent bigger than the user flying backwards.

    (71 Dials,61 Mastery, 61 Strength) Destructive Potency Rank: A [Low]

    Gosenmaigawara Seiken (literally meaning "Five Thousand Tile True Punch"): A much-stronger version of the Senmaigawara Seiken. It is a very powerful punch, able to knock out a Jailer Beast in one strike. It is used like an uppercut, rather than a straight punch, sending the opponent flying skywards.
    Requirements: 71, 61 Mastery, 61 Strength
    Destructive Potency Rank: A [Low]
     
    Last edited:
    Feli
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    ZERIN PIRATES


    Name:Feli Aerom
    Affiliation: Marines Legion of Crowns (Zerin
    Pirates)
    Occupation: (Captain)
    Epithet: the 'Cheerful Gentleman'
    Bounty:
    45 MILLION
    rookie (formerly)
    (alternate)
    Race: Fishman
    Gender: Male
    Age: 24
    Date of Birth: March 5
    Height: 7 ft 0 in (232 cm)
    Weight:??? lb (??? kg)
    Laugh Style:.

    Appearance:


    Personality:
    Cheerful, gentle, highly enthusiastic, and kind, he
    wants people to strive to be happy even during the
    darkest times, and encourages this by being a
    positive example himself. He always tries to keep a
    positive outlook on life, he is also very brave and
    never run from a fight (especially if it's to protect
    his friends and those he holds dear). He can be seen
    smiling most of the time, but he'll anger quick if
    someone hurts his friends, pointing to his loyalty.
    He's also a gentleman who hates fighting women as
    he refuses to hurt them, if there's no other way, he'll
    just do his best to subdue them when necessary.

    Background:
    FELI AEROM WAS BORN AS CHILD OF FAMOUS FISHMAN "...." AND FEMALE FROM FELI D FAMILY...

    AFTER MOTHER'S DEATH HE WAS RAISED BY FATHER ON FISHMAN ISLAND UNTIL HIS DEATH. LATER HIS UNCLE FROM MOTHER SIDE TOOK HIM IN AND RAISED AS MARINE.. LATER HE JOINED "169" under the leadership of MAJOR LEE HUNG ... LATER LEFT MARINE AND BECAME PIRATE WHEN HE LEARNED THAT MARINE WAS THE REASON OF HIS FATHER'S DEATH...

    Stats:
    Level 31
    31 x 5 =155
    Race bonus
    MA bonus
    Strength: 39+12=51
    Speed: 48+2 +0=51
    51x2=102
    -Reaction: 51
    -Movement: 51
    Vitality: 39+12=51
    51x2=102
    -Durability: 51
    -Stamina: 51
    Haki: 0
    0x2=0
    -Armament Haki: 0
    -Observation Haki: 0
    Devil Fruit: 0
    Expertise: 0
    Mind: 0
    Martial Arts: 29
    29x2=58
    -Kezin karate:51
    -??? :7

    Abilities/Techniques:

    -Air Wall Palm : defensive move. It creates a shock wave which act as a wall to block attacks which equal or below the defence.(21 Mastery, 21 Strength ) DPR: D
    - Maruchi (マルチ means "speed "): The user's movement speed is increased by Mastery/5.Requirements: 11 Mastery, 21 Movement Speed.
    11-40 mastery: 3 turn cool down
    41-80 mastery: 2 turn cool down
    81-100 mastery: 1 turn cool down
    -Air Palm : simpler version of sixty four palm. Hit only once.(21 Mastery, 41 Strength) - DPR: C
    -kuron Tenketsushin ken (clone mystery punch): A rapid-fire version of maruchi ken in which the user unleashes a flurry of pokes at the enemy while using maruchi to move around him, in order to strike from all directions.(31 Mastery, 21 Strength and 51 Movement Speed ) DPS: C
    -Tenketsushin literally mean" Pressure Points Needle ") : User uses finger to attack on points of bodies, which will cause damage and cause paralyze (that part) temporary for 2 turns. (31 Mastery, 31 Strength). Destructive potency: C
    -Umidaiko ( "Ocean Drum"): The user punches the water in front of him pushing it at his opponent and sending a shockwave through it. (61 Mastery, 41 Strength) DPR: B
    -Sixty-Four Palms : can attack a person with in 5 m radius. While using this shock waves are created which hits the enemy. Hits 64 times.(41 Mastery, 61 Strength ) DPR: B (combined)
    -su sen ken (thousands fist): This is a rapid-fire version of the normal Tenketsushin technique that hits the enemy multiple times and paralyze person for 2 turns.(61 Mastery, 61 Strength) DPR: B
    -maruchi ken ( means "speed fist"): While moving at high speed, the user slashes at his opponent with index of both hands. Because of his high speed, it appears as if he was attacking with multiple fingers.(41 Mastery, 41 Strength and 61 Movement Speed) DPR: B
    -Suiteki yajirushi: The user first wets his arm, then he uses his massive strength to throw many drops of water, which are converted into deadly arrows through mere kinetic force. (61 Mastery, 41 Strength) Destructive Potency Rank: B
    -Soshark ( "Rough Shark"): The user uses his tremendous strength and grip to crush large walls of stone.(21 Mastery, 41 Strength)Destructive Potency Rank: B

    -Yarinami (meaning "Spear Wave"): A technique used on a body of water's surface. The user heaves a spear-shaped burst of water with enough force to punch a hole in solid structures.(61 Mastery, 41 Strength) Destructive Potency Rank: B

    -Samehada Shotei ("Sharkskin Palm Block"): A simple palm block with enough force behind it to slap away a sword swing from the shadow-powered Gekko Moriah.(41 Mastery, 61 Strength) Destructive Potency Rank: B
    -Uchimizu (meaning "Water Shot"): The user hurls a simple droplet of water at his opponent, which can become a deadly bullet with the kinetic force created by their immense fishman strength.(41 Mastery, 41 Strength) Destructive Potency Rank: B
    -Suijōki tōka(water vapour transmission ) :The user punches at a fair distance from the intended target(s), so instead of the fist connecting, it uses the water vapor in the air to release a shock wave that sends them flying. This move is similar to Bartholomew Kuma's Pad Ho with the only difference being that the shock waves are not concentrated upon being released; but in exchange, it has a much wider area of effect. This move has a delayed effect, as the shock wave takes a while to affect the opponent(s).(61 Mastery, 61 Strength) Destructive Potency Rank: B
    -senju ken ( thousand hands): user puts both of his hands together and performs Tenketsushin with all ten of his fingers at once, greatly damaging the opponent.(61 mastery, 61 Strength) DPS: A
    -Suiteki-shin yajirushi : more powerful version of Suiteki yajirushi. (81 Mastery, 61 Strength) Destructive Potency Rank: A
    -Nanasenmaigawara Mawashigeri (literally meaning "Seven Thousand Tile Roundhouse Kick"): The user performs a roundhouse kick, which is strong enough to block the gigantic Wadatsumi's punch and break one of his fingers.(61 Mastery, 61 Strength) Destructive Potency Rank: A
    -Karate Ogi: Buraikan (meaning "Karate Secret Technique: Mighty Reliant Piercing"): The user hurls a pack of water in his hands and shoots a powerful water shock wave that pierces through his opponent's body.(100 Mastery, 81 Strength) Destructive Potency Rank: S
    -Murasame ( meaning "School of Shark"): The user throws the water which takes the shape of a flock of sharks which bite his opponent. It is essentially a more powerful version of his Yabusame technique.(100 Mastery, 81 Strength) Destructive Potency Rank: S
    -Tenketsushin tenohira ( mystical palm) :user uses Tenketsushin technique using palm where he hits the vital organs which will cause destroyed organ or near death injuries ( extreme effect )
    (100 Mastery, 100 Strength)DPS: S+
    -sen-kiro ken ( thousand kilo fist ) A hard punch that can send an opponent flying. It can break through one hundred tiles.
    21 Mastery, 21 Strength - Destructive Potency Rank: C
    41 Mastery, 41 Strength - Destructive Potency Rank: B
    61 Mastery, 61 Strength - Destructive Potency Rank: A
    -Eight Trigrams Palms: Revolving Heaven : its a defensive technique which forms a sphere around using water to protect person inside but can't move around
    DPR: C, requires 31 mastery, 31 Strength - 3 turn cd&1 m radius
    DPR: B, requires 51 mastery, 51 Strength - 2 m radius & 2 turn cd
    DPR: A, requires 71 mastery, 71 Strength - 5m radius & 1 turn cd
    DPR: S, requires 91 mastery, 91 strength - can move around while skill is active.
    -Nana ken( seven fist) : 3 left and 3 right punch alternatively ending with an upper cut.
    31 Mastery, 31 Strength - Destructive Potency Rank: C
    51 Mastery, 51 Strength - Destructive Potency Rank: B
    RP Key:
    Narration/Action
    "Speech"
    {Thoughts}
    ~emotions /sound ~
    NON NAMED NPC speech
    NAMED NPC SPEECH

    Soundtrack:
    TBA

    Crew:

    CROWNED CAPTAIN:
    FELI AEROM
    (lvl 30)

    CROWNED KNIGHT: (0)

    KINGSGLAIVE: (1)
    JACK HAMILTON (lvl 50)
    50 x 5 = 250
    Human bonus
    Ma bonus
    Strength: 51+10 =61
    Speed: 46+10+5=61
    61x2=122
    -Reaction: 61
    -Movement: 61
    Vitality: 51+10=61
    61x2=122
    -Durability: 61
    -Stamina: 61
    Haki: 51
    51x2=102
    -Armament Haki: 61
    -Observation Haki( Awareness):41
    Martial Arts: 51 + 15 = 66
    66x2=132
    -Gunslinging: 71
    -Ittoryu :61
    TRIGGER COMMANDERS: (2)
    SHINO "THE PHANTOM BULLET "(lvl 45)
    45 x 5 = 225
    Human bonus
    Ma bonus
    Strength: 33+8=41
    Speed: 48+8+5=61
    61x2=112
    -Reaction: 61
    -Movement: 61
    Vitality: 43+8 =51
    51x2=102
    -Durability: 61
    -Stamina: 41
    Haki: 62
    62x2=124
    -Armament Haki: 61
    -Observation Haki( Awareness): 63
    Martial Arts: 39 +12 = 51
    51x2=102
    -sniper: 61
    -Okama Kenpo: 41
    SHIN "THE REAPER" (lvl 40)
    40 x 5 = 200
    Human bonus
    Ma bonus
    Strength: 43+8 =51
    Speed: 33+8+5=46
    46x2=92
    -Reaction: 41
    -Movement: 51
    Vitality: 33+8=41
    41x2=82
    -Durability: 41
    -Stamina: 41
    Haki:50
    50x2=100
    -Armament Haki: 41
    -Observation Haki( Awareness): 59
    Martial Arts: 41+12=53
    53x2=106
    -scythe style :55
    -Brawling: 51
    TRIGGERS: (2)
    "OLDMAN" BUSHI(lvl 35)
    PIECES: (23)

    CROWN PIRATES (20)

    -SWORDSMEN(10)
    Level 10
    10 x 5 = 50
    Strength: 10+2=12
    Speed: 15+2=17
    17x2=34
    -Reaction: 17
    -Movement: 17
    Vitality: 10+2=12
    12x2=24
    -Durability:12
    -Stamina:12
    Martial Arts: 15
    15x2=30
    -Swordmanship: 30

    -GUNNERS (10)
    Level 10
    10 x 5 = 50
    Strength: 10+2=12
    Speed: 15+2=17
    17x2=34
    -Reaction: 17
    -Movement: 17
    Vitality: 10+2=12
    12x2=24
    -Durability:12
    -Stamina:12
    Martial Arts: 15
    15x2=30
    -gunner: 30

    KEZIN PIRATES (3)
    -GUNNER(1)
    Level 10
    10 x 5 = 50
    Strength: 10+2=12
    Speed: 15+2=17
    17x2=34
    -Reaction: 17
    -Movement: 17
    Vitality: 10+2=12
    12x2=24
    -Durability:12
    -Stamina:12
    Martial Arts: 15
    15x2=30
    -gunner: 30

    -SWORDSMEN (1)
    Level 10
    10 x 5 = 50
    Strength: 10+2=12
    Speed: 15+2=17
    17x2=34
    -Reaction: 17
    -Movement: 17
    Vitality: 10+2=12
    12x2=24
    -Durability:12
    -Stamina:12
    Martial Arts: 15
    15x2=30
    -SWORSMANSHIP: 30

    -SNIPERS (1)
    Level 10
    10 x 5 = 50
    Strength: 10+2=12
    Speed: 15+2=17
    17x2=34
    -Reaction: 17
    -Movement: 17
    Vitality: 10+2=12
    12x2=24
    -Durability:12
    -Stamina:12
    Martial Arts: 15
    15x2=30
    -SNIPER: 30
     
    Last edited:
    Pepper
  • Messages
    1,032
    Reaction score
    1,475
    Points
    6,300
    Salty Doubloons
    2,134
    Name: Marie
    Epithet: "Runaway"
    Affiliation: Runaway Pirates
    Occupation: Captain
    Devil Fruit: None
    Bounty: None
    Gender: Female
    Race: Human (long arm)
    Age: 23
    Date of Birth: 10/31
    Height: 8 ft 5 in

    -Narration/Action-
    "Speech"
    Thoughts
    NPC speech

    Physical Description:
    Marie is a tall long arm woman with a slim yet muscular physique. Almost always carrying a cigarette on hand, Marie largely resembles a biker, wearing long black pants, fingerless leather gloves, and an open leather vest that carries her jolly roger on the back. Under her vest she wears a dark purple t-shirt with bright-red stylized letters stating, "Are you Daft!"
    Marie has short, straight black hair with grown out bangs swept to the right side of her face almost covering her right eye. Both of her eyes have dark circles underneath from lack of sleep and excessive smoking.

    Personality:
    On first meeting her and her crew, very few would guess that Marie is the captain. She has a very laidback demeanor towards running her group, never caring whether or not she's referred to as captain, constantly allowing her crewmates to joke at her expense, and so on. Though this doesn't mean she doesn't issue commands or won't get angry at crewmates, it just happens on a rather rare occasion and when these moments arise she is taken seriously.
    Overall, as an individual she typically gives off an air of apathy mixed some sass every now and then despite being a caring individual (to some people at least). She also has both an egoistic and childish streak. Often times when she does something radical she wants to be seen doing it to increase her infamy. Other instances, if she finds something she thinks is cool she will obsess over it to a distracting degree. There are moments where both streaks overlap and can cause otherwise unnecessary danger.

    Background:

    Devil Fruit:

    Equipment:
    mace

    Statistics:
    Level
    49 x 5 = 245
    Strength: ? + 2 + 2
    Speed: ? + 2
    ? x 2 = 2?
    -Reaction:
    -Movement:
    Vitality: ? + 2
    ? x 2 = 2?
    -Durability:
    -Stamina:
    Haki: ?
    ? x 2 = 2?
    -Armament Haki:
    -Observation Haki:
    Devil Fruit: N/A
    Martial Arts: ? + 1

    Mind: ?
    ? x 2 = 2?
     
    Last edited:
    Enel-san
  • Messages
    28
    Reaction score
    362
    Points
    5,075
    Salty Doubloons
    512
    Name:EnelSan
    Epithet:wind cutter
    affiilation:silver hair pirate
    devil fruit:none


    physical appearances:i have short hair,long nose,faint red skin with height of 1.74 m

    Level 25
    25 × 5
    Strength: 37 + 4 = 41
    Speed: 37 + 4 = 41 × 2 = 82
    • Movement: 41
    • Reaction: 41
    Vitality: 37 + 4 = 41 × 2 = 82
    • Stamina: 41
    • Durability: 41
    Martial Arts: 11 + 6 = 17 × 2 = 34
     
    Frayz
  • Messages
    2,723
    Reaction score
    13,061
    Points
    10,800
    Salty Doubloons
    1,127
    Name: Jaynora
    Affiliation: World Government
    Occupation: Cipher-Pol 9
    Epithet: -
    Race: Human/Mink Hybrid (Panther/Black Jaguar)
    Gender: Female
    Age: 20
    Date of Birth: April 22nd

    Appearance:


    Level 83
    ×5=415
    Strength: 72+24+5=101
    Speed: 72+24+5=101
    ×2=202
    -Movement: 101
    -Reaction: 101
    Vitality: 72+24+5=101
    ×2=202
    -Stamina: 101
    -Durability: 101
    Haki: 99
    ×2=198
    -Armament: 100
    -Observation(Awareness): 98
    Martial Arts: 100
    ×2=200
    -Rokushiki (Zen Variant): 100
    -Zen Swordstyle: 100
    -Electro: 100

    Inherent Martial Ability: (requires 100 Martial Arts) you automatically gain an extra martial arts substat with 100 substat points that is the martial art specific to your race. Cannot create custom techniques that use this Martial Arts.
    ??
    Personality:
    Jaynora has her own code of justice she refers to as Zen Justice, despite her position as a Cipher Pol agent she prefers not to use violence unless it's a last resort...like many within the World Government with this way of thinking she believes things can be changed from within rather than opposing the system...the cat-like parts of her make her very playful and cheerful as well as having a bit of a mean streak once she does deem violence necessary

    Background:
    Despite her status as a part Mink hybrid, Jaynora was actually born fully human and volunteered early in her career for World Government experiments involving the Lineage Factor to further her career and had the DNA of Jaguar Mink infused with her own...as a result she looks as she did before but now has cat-like behaviour and can now use the abilities of minks including Electro and their infamous Sulong form at night in situations that distress her, giving her cat-like physical features and added power but has no control over this form....so avoids it
     
    Last edited:
    Fire Tiger
  • Messages
    1,155
    Reaction score
    5,065
    Points
    3,250
    Salty Doubloons
    1,150

    Name: Kilij Dao Odachi
    Affiliation: The Backyard Pirates
    Race: Tiger Mink
    Gender: Male
    Epithet: Sabertooth
    Occupation: Blacksmith
    Age: 27
    Date of Birth: February 21
    Height: 6 ft 4 in (187.96 cm)
    Weight: 230 lb (104 kg)
    Laugh Style: tora-ra-ra-ra-ra-ra

    Physical description: As a Tiger Mink, Kilij has orange and white striped fur all over his body. He used to be bulkier when younger, but has slimmed down since he started travelling the seas. He has burn marks and scars on chest and arms as a result of his history as a gladiator. His most current clothing is Arabian style robes in earth tones that he got on a desert island. When travelling to a new town he usually hides his identity as a Mink with a hood, a scarf, and some bandages to avoid trouble with those who have never seen a Mink.


    Personality: Kilij Dao Odachi is a rather calm laidback Mink who prefers to avoid trouble whenever possible. Yet in combat he can be extremely vicious. When fighting or forging weapons he always focuses all of his attention on the present task. But he can also be quite clumsy at times. In fact he got the nickname “The Fire Tiger” for his tendency to often catch his clothes on fire without noticing it.


    Background: Kilij Dao Odachi grew up as a slave gladiator on the ship of an underworld broker. Ever since he could remember they would stop on some shady island to have him and some other slaves fight for the entertainment of the locals and then set sail to some other island to repeat the whole ordeal. Most of the slaves were exchanged or sold quite often, except for him and old man Strepen. They kept Kilij for the novelty of him being a Mink, which was easy to market in the arena. On the other hand, old man Strepen was a well experienced blacksmith slave whose creations would often lead to hefty profits.


    Malleus Strepen was also a Tiger Shark Fishman who could be counted as the closest thing to family that Kilij had. At first Kilij, who never knew his parents, thought that he was the same race as old man Strepen since they both had stripes. He even named himself after blades that Strepen had made. Malleus Strepen at first didn’t like the attention he got from the young Mink, but as he grew older and closer to death he decided to take boy as an apprentice and teach him everything knew about blacksmithing.


    From that point on Kilij would spend his time either fighting in the gladiatorial arenas or forging weapons on the ship under the tutelage of Malleus Strepen. That lifestyle continued for years until one stormy night were the ship was attacked by pirates. Cannon fire rained down on the ship and blew the brig wide open. Old Strepen took advantage of the chaos to escape into the sea with Kilij. After a week of being pull through the sea by the Fishman, Kilij and Strepen made landfall on a desert island. After this Strepen decided to head towards Fishman Island to enjoy his last few years as a free man. While on the other hand Kilij Dao Odachi wanted to travel the world to see new types of blades, swords, and weapons and learn the techniques to make them. Which one day would lead him to forge the strongest weapon in the world and be known as the best blacksmith to ever exist.


    Equipment: At the moment he has a shamshir sword that he forged on a desert island and a set of three throwing daggers. Since the shamshir is a curved blade, it can be used in a similar fashion to a katana. He wears light desert style robes that don’t hinder his movements. He has a backpack that contains some living supplies and some forging equipment.

    Abilities: As a bladesmith and an ex-gladiator he has knowledge and experience in using all types of blades including knives, throwing daggers, short swords, long swords, curved blades, rapiers, katanas, two handed swords, and bastard swords. Presently he uses a gladiatorial combat version of Ittoryu with a curved shamshir sword.


    -Ittoryu Iai: Tora Sonson ( meaning "One Sword Style Draw and Resheath Technique: Tiger's Song"): Placing the sheathed sword upright and listening to the "breath" of his opponent, the attacker rapidly unsheathes, attacks, and resheathes their sword. An interesting note is that the user does the technique back-handed as opposed to from the waist with a standard grip on the sword. (21 Strength, 11 Mastery) Destructive Potency Rank: C


    -Sanjuroku Pound Ho (三十六煩悩(ポンド)鳳 Sanjūroku Pondo Hō?, kanji meaning "Phoenix of the 36 Earthly Desires"; furigana meaning "Pound Phoenix/Cannon"): This attack uses the air itself to slash the target from a distance. To initiate it, the user first holds one of his swords horizontally above the shoulder of his sword arm, and then performs a circular swing that launches the air compressed projectile spiraling towards the target. (31 Mastery, 21 Strength) Destructive Potency Rank: C


    -Hiryu: Kaen (飛竜火焔 Hiryū: Kaen?, literally meaning "Flying Dragon: Blaze"): Using one sword wielded in his left hand with his right hand gripping his left wrist for support (or vice-versa), the user jumps high up into the air and slashes his opponent. After slashing them, the user's opponent then bursts into flames from where they were slashed. (31 Mastery, 21 Strength and 21 Movement Speed) Destructive Potency Rank: C

    -Yakkodori (厄港鳥 Yakkōdori?, literally meaning "Disaster Harbor Bird"): The user launches from his sword a crescent moon-like projectile of compressed air to the opponent with great speed, similar to 36 Pound Cannon.(31 Mastery, 21 Strength) Destructive Potency Rank: C

    -Sanbyakurokuju Pound Ho (三百六十煩悩鳳 Sanbyakurokuju-Ppondo Hō?, literally meaning "360 Pound Cannon"): The user delivers a stronger version of his 36 Pound Cannon, which is presumably 10 times stronger than the original.(51 Mastery, 41 Strength) Destructive Potency Rank: B


    -Ittoryu Iai: Shi Shishi Sonson (一刀流 “居合” “死・獅子歌歌” Ittōryū Iai: Shi Shishi Sonson?, literally meaning "One Sword Style Draw and Resheath Technique: Lion's Song of Death"): A stronger version of his original "Ittoryu Iai: Shishi Sonson". The user swings his sword in a very quick and powerful unsheathe move to slice his opponent. This attack is strong enough to easily decapitate a legendary beast like a Dragon.(41 Mastery, 41 Strength) Destructive Potency Rank: B


    Daishinkan (大辰撼 Daishinkan?, literally meaning "Great Dragon Shock"): Daishinkan consists of the user running towards his opponent with their sword held outstretched in one arm. He then executes a two handed overhead swing used to split his opponent into two from the top down.(61 Mastery, 61 Strength and 61 Movement Speed) Destructive Potency Rank: A

    Baki (馬鬼(バキ) Baki?, literally meaning "Horse Demon"): After raising his sword above his head, the user delivers a powerful vertical slice to his opponent. This attack can easily slice through solid stone.(61 Mastery, 81 Strength and 41 Movement Speed) Destructive Potency Rank: A


    Taka Nami (鷹波 Taka Nami?, literally meaning "Hawk Wave"): While airborne, creates a powerful gust of wind to knock opponents over. It can be done while standing on the ground. The user says this attack is very useful against a group of weak enemies.(21 Mastery, 21 Strength)


    -Sai Kuru (犀回 Sai Kuru?, literally meaning "Rolling Rhino"): The user holds his swords in front of him pointing up, like rhinoceros horns, and spins quickly.(21 Mastery, 21 Strength) Destructive Potency Rank: C


    -Nitoryu Iai: Rashomon (二刀流 「居合」 羅生門 Nitōryū Iai: Rashōmon?, literally meaning "Two Sword Style Draw and Resheath Technique: Castle Gate"): A dual sword drawing technique so powerful that it can split large obstacles in half. The user draws his swords, and sheathes them quickly, able to split two train carriages in half.(41 Mastery, 41 Strength) Destructive Potency Rank: B


    -Nanajuni Pound Ho (七十二煩悩(ポンド)鳳 Nanajūni Pondo Hō?, kanji meaning "Phoenix of the 72 Earthly Desires"; furigana meaning "72 Pound Phoenix/Cannon"): Same principle as the 36 Pound Cannon. Holding his two swords horizontally above the shoulder, the user then performs a circular swing that launches two air compressed projectiles spiraling towards the target instead of one, making it twice as powerful.(31 Mastery, 31 Strength) Destructive Potency Rank: C


    -Nigiri (弐斬り Nigiri?, literally meaning "Double Slash"): A stance where two swords are held parallel so that the tips are pointing to his right or left side, this move is like a pre-requirement to perform: Toro, Otoro, Hirameki, Samon, and Maguma.(41 Mastery)


    -Toro (登楼 Tōrō?, literally meaning "Climbing a Tower"): Two air-based projectile slashes are sent upwards while jumping as the user swings his swords in an upward motion.(31 Mastery, 21 Strength and 21 Movement Speed) Destructive Potency Rank: C


    -Otoro (応登楼 Ōtōrō?, literally meaning "Reply Climbing a Tower"): Two air-based projectile slashes are sent downwards while falling as Zoro swings his swords downwards, with the gravity complimenting the force of the attack.(51 Mastery, 41 Strength) Destructive Potency Rank: B


    -Hirameki (閃 Hirameki?, literally meaning "Flash"): Two air-based projectiles are sent forward after swinging both swords from the left or right side.(41 Mastery, 31 Strength) Destructive Potency Rank: C


    -Samon (砂紋 Samon?, literally meaning "Sand Drawing"): Two air-based projectiles are sent diagonally down and to the left or right after swinging both swords from the left or right.(41 Mastery, 31 Strength) Destructive Potency Rank: C


    -Maguma (魔熊 Maguma?, literally meaning "Demon Bear"): A simple downward pound into the opponent with both swords.(21 Mastery, 21 Strength) Destructive Potency Rank: C


    Electro: a mink martial art combat available only to the mink race.

    1-20 mastery: basic electro on touch

    21-40 mastery: full body electro

    41-60 mastery: electro can coat weapons

    61-80 mastery: 1/10 turn sulong at night

    81-99 mastery: 1m ranged electro, 3/10 turn sulong at night

    100 mastery: 2m ranged electro, 6/10 turn sulong at night

    120 mastery: 3m ranged electro, 10/10 turn sulong at night


    Basic Electro (requires 1 mastery): channeling energy through their fur, the mink shocks an opponent with their hand.


    Full Body Electro (requires 21 mastery): channeling energy through their fur, the mink shocks an opponent with their body.


    Electro Coating (requires 41 mastery): channeling energy through their fur, the mink covers their weapon in a layer of electricity that will shock on contact.


    Sulong (requires 61 mastery): using electricity the mink shocks their body function at limit breaker capacity giving +10 speed and strength. It can only be used at night


    Sulong Shock (requires 81 mastery): while in sulong form the mink can shoot electro at a 1m range.


    Statistics:

    50x5 = 250 Mink Race Bonuses: +20 speed (4x5=20), +20 strength (4x5=20), +5 any (1x5=5), +5 any (MA mastery lvl. 41)
    Strength: 45 + 20 = 65
    Speed: 41+ 20 = 61
    61x2 = 122
    -Reaction: 57 +5(Mind) = 62
    -Movement: 65
    Vitality: 37 +5 =42
    42x2 = 84
    -Durability: 43
    -Stamina: 41
    Mind: 50
    50x2 = 100
    -Science: 50
    -Beast Mastery: 50
    Martial Arts: 57 + 5 = 62
    62x2 = 124
    -Ittoryu/Nitoryu: 61
    -Electro: 62
    Haki: 20
    20×2= 40
    -Armament Haki: 29
    -Observation Haki: 11(Awareness)
     
    Last edited:
    Gambit
  • Messages
    14,784
    Reaction score
    43,993
    Points
    33,300
    Salty Doubloons
    1,184

    "Death has ravaged our world, and the balance that sustained us has been lost.
    We fear this day would come.
    When the lands of ruin and the
    champions of the light can no longer save those in need.

    But I will. For I wield the power they cannot.
    And the new army of the dead shall rise at my command.

    For all who threatened the balance -- Beware..."

    Personal Information
    • Name: Prince Landayan Morrow​
    • Epithet: The Gambit, Vampirate Prince, Lord of Assassins, 14th Royal Blacksmith, Tamer of the Beasts, Storm God​
    • Level: 100​
    • Bounty History:
      • 275.78 Million​
      • 325.25 Million​
      • 425.25 Million
      • 1.2 Billion
      • 1.355 Billion
      • 1.807 Billion
    • Race: Elf (Human)-Lunarian​
    • Gender: Male​
    • Affiliation: Silver Vampirates​
    • Occupations: Pirate Emperor, Scientist, Blacksmith, Navigator, Alchemist, Necromancer, and Historian​
    • Height: Crocodile-Level 253 cm (8'3½")​
    • Date of Birth: 20th of June​
    • Age: 36​
    Background
    35 years ago, Landayan Morrow was born in North Blue in a Kingdom called Hiraya "Enchanted Forest". He is half-human, half-Lunarian. He was an adopted son of the royal family wherein the king was his father's cousin. Soon after a tragedy in Hiraya when he was 19, he ventured to the sea and landed on an island called Poker Island, North Blue. This island is ruled by a mafia community, assassins, gambling lords, and some members of the Underworld organization.

    Shortly when he was 20, became an assassin on that same island but he quickly rose to the levels and made his status known to the seas. What made his fame was his acrobatic movement and flashy moves, especially when he was throwing his metal poker cards. It was just beautiful. Spinning around while throwing his favorite arsenals. Dodging attacks left and right and countering them in the process. Later on, a certain incident united the mafia communities and build their own empire of assassins, separating themselves from the Underworld.

    Physical Abilities
    Gambit possessed immense physical strength, speed, and vitality which he attained from the extremely rigorous training back in his kingdom and a brutal exchange of punches against Larsi himself, a giant, who was considered the strongest pirate alive. His incredible physical prowess was supplemented by his extraordinary fighting skills. It was noted that his fingers are strong enough to parry against swordsmen as he is an expert in using metal cards in battles. Above all, he is an excellent counter-launcher. He has trained so hard that he is able to see through his opponents' movements and can even see into the future using his Observation Haki.

    Advanced Intellect
    As a young prince, he was trained in many branches of studies, including martial arts, science, nature, and animals (including beasts). He is a capable sailor and tailor, as he is the one dictating the navigation of the Dark Fortress and he also designs his suit. It was also noted that he is the one creating his own weapons such as metal cards, death scythe, power suits, and infusing explosives to some weapons.

    Weapon Specialist
    Gambit is a weapon specialist and uses a variety of them during his quest, including metal cards and Jutte. He is carrying a cane that conceals a sea prism stone death scythe ingrained with a crimson crystal that processes and converts heat into ice.
    Statistics
    Level 100 x 6 = 600 points
    Awakened Zoan grants +15 in physical stats
    Raid Suit grants +10 in movement & durability
    100 in MA grants +5 in physical stats
    100 in Mind grants +15 in Reaction

    Strength: 60 + 40 + 5 = 105 (120)
    Speed: 53 + 20 + 5 = 78
    - Movement: 66 (81) ; w/ Raid Suit: 86 (101)
    - Reaction: 90 + 15 = 105 (120)
    Vitality: 41 + 40 + 5 = 86
    - Stamina: 86 (101)
    - Durability: 86 (101)
    Haki: 80 + 20 = 100
    - Armament Haki: 100 + 20 = 120
    - Observation Haki: 100
    Mind: 100-10
    - Science: 80
    - Navigation: 100
    - Beast Mastery (Perk): 100
    Martial Arts: 100
    - Nitōryū U~ōhanmā: 100
    - Dengeki Blue: 100
    Batto-Batto no Mi: 100 + 20 = 120

    Unused points: 66
    Perks
    • Soldier of Science: (requires 100 Mind) you automatically gain an extra-mind stat with 100 sub stat points that are specific to your in-depth scientific knowledge and mastery of its two branches.
    • Seismic Scientist: (requires 100 Navigation) Can create earth effects and volcanic effects.
    Professions
    • Necromancy: *****
    • Alchemy: *****
    • Devil Fruitology: *****
    Arsenals
    Store Upgrades
    NPC Store Upgrades (Locked for now)
    Abilities and Techniques

    Science
    Gambit possesses a godly intelligence that is well-known across the seas. In fact, he is the one responsible for arming their entire fleet with high-class weapons and armory. His intelligence alone is threatening that he could destroy the world with his inventions. One more quality that he has is the ability to copy one's expertise in weapon crafting by merely looking at the creator.

    Science Arsenals
    Note:
    Can only carry a total of 100 Points per Island.

    Cosmic Storm God Raid Suit: Raid Suits are special, technologically-enhanced outfits designed for combat. They were developed in the Germa Kingdom now owned by the Union of Soviet Silver Vampirates, and are exclusively utilized by its military commanders. Gambit's Cosmic Storm God Raid Suit was specially designed by himself to match his godly appearance, skillset, and dynamics. Unlike the other concepts, his suit is made differently for it only focuses on movement, and therefore no boost in his movement nor does it have any jet-propelled boots.
    [S-Rank, Small Country Durability +20 movement & electricity]
    - requires Germa Tech, 85 Science, 85 Vitality, 35 invention points

    [Z+-Rank Large Continent Durability +20 durability & electricity]
    - requires Germa Tech, 100 Science, 100 Vitality, 50 invention points

    Járngreipr Royal Blacksmith Gauntlets: It is a pair of gloves capable of withstanding most attacks. According to the legend, He must wear this to protect his hand from the heat of his Shinigami no Tekken and the electricity of the Habagat ng Silanganan Warhammers. But this is all but a misunderstanding. Its purpose is to protect his opponents from his enormous strength and conceal most of his Vampiric Abilities. With that, it gives him -20 in strength BUT +1 durability rank when blocking using it. Once destroyed or removed, Gambit gains full access to his true strength.
    [City Level Durability, -20 Strength & +1 Durability Rank when blocking using it]
    - 61 Blacksmithing (c/o Blacksmith NPC), Gambit Tech, 20 invention points

    Jotunheim Beasts Virus: Stolen from Queen, Gambit reproduced an artificial virus similar to Ice Oni, which he has weaponized with grenades. The virus is fused with a chilling gas, and once this gas is spread through the body the virus is able to reproduce in it, causing the victim to feel extremely cold as ice covers their skin. The ice will take on a demonic shape, causing a pair of horns and sharp fangs to manifest on the victim's head and mouth, giving them the appearance of a Jotunheim Beast. Applicable to NPCs only. They will attack anyone near them once infected.
    - DPR: C, AOE 25 Meters, requires Queen Tech, 100 Science, 4 invention points

    Rise of the Draugars Virus: Using Queen's Science Blueprint they looted, Gambit improvised an airborne virus that is created Gambit's blood infused to his bats. Once his bats bit the body of the targets, it causes the victim to feel extremely uncontrolled as their appearance turns akin to the undead. Applicable to NPCs only. They will attack anyone near them once infected.
    - DPR: C, AOE 25 Meters, requires Queen Tech, 100 Science, 4 invention points

    Energy Poker Bomb: Detonates an energy poker card bomb.
    DPR: D, 1m diameter, 1 invention point - x7
    DPR: C, 2m diameter, 2 invention points
    DPR: B, 6m diameter, 4 invention points
    DPR: A, 10m diameter, 6 invention points
    - requires Germa Tech, 100 Science

    Remote Sea Stone Explosives: Can only carry up to 3 sea stone grenades per island. Explodes in one direction in a cone shape after pressing the remote control.
    - DPR: S, 15m diameter AOE, requires 100 Science, 8 invention points each

    Seismic Clima Warhammer: It's a three-piece Bō Staff. At will, its 2 ends unleash the respective hammerheads of his 2 Warhammers: Habagat ng Silanganan and Shinigami no Tekken. Its true power lies in its ability to manipulate the climate of its surroundings.
    - requires 100 Navigation, Usage of Warhammers requires separate MA, 2 invention points

    3 Rumble Balls: Can be eaten by Zoan devil fruit users, either the medic or his allies. Allows for the use of 3 extra modified forms of the user's devil fruit which must be pre-approved, as well as monster point. Eating one rumble ball allows for the use of modified forms for 3 turns. Afterward, the user is feeling fatigued for 6 turns.
    If eating one more rumble ball while feeling fatigued, the user will unlock modified forms for 1 more turn, but feel fatigued for 2 more turns.
    Eating yet another rumble ball allows the user to enter monster point for 3 turns, but the user will faint after those 3 turns.
    Examples of modified forms can be more strength in the arm, increasing DPR by 1. Or thick fur, skin, etc. increasing durability by 1.
    Monster point increases vitality, strength, and speed to +25. Awakening also increases to the same amount, so a combination would be +30. Those two sources are the only way to go over 120 in one stat, and only by 5 or 10 points respectively.
    - requires 61 Medicine c/o Manaka (NPC that has 81 in Medicine), 10 invention points

    Baby Den Den Mushi: Allows the crew to talk to each other while on the same Island, even if they are far apart.
    - requires 21 Science to make.

    Den Den Mushi: Allows the crew to talk to each other regardless of where in the world they are.
    - requires 41 Science to make

    Black Den Den Mushi: Allows for wiretapping, listening in on calls from the same island. Can only be used aboard ships.
    - requires 61 Science to make

    White Den Den Mushi: Blocks wiretapping. Can only be used aboard ships.
    - requires 81 Science to make

    Blueprints AcquiredDescriptionRequirement
    Queen TechnologyPowerful Viruses100 Science
    Indigo's Beast MutationHybrid of 4 Animals (Elemental)81 Science, 81 Medicine, 81 Beast Mastery
    Germa TechnologyRaid Suits, Energy Bombs, Fighting Style100 Science
    Navigation

    Gambit is responsible for the navigation of the vessel. His main responsibilities include planning the journey, advising the crew (or pilot) while on the route, and ensuring that hazards or obstacles from both climatic and geomatics are avoided. He is the most knowledgeable about the world as it is crucial for the determination of course and direction when traveling. His knowledge far exceeded what a normal navigator can possess for he has learned how to harness the weather and use them in combat.

    Custom Navigation Techniques

    Realm of Fog and Mist, Niflheim: Using "Cool Ball" against fire, the user is able to create a massive fog barrier due to the water vapor in the air, increasing in density from the rapidly heating cold air. The fog is used to blind the opponent so that the user can land an attack on them.
    - Unranked, requires 51 Navigation

    Weather Egg: Gambit launches a large egg, which hatches to reveal a particular kind of weather.
    - Unranked, requires 81 Navigation

    Rain Tempo: After the egg hatches and releases dark clouds, Gambit calls down rain, affecting the temperature and humidity and creating fog and mist.
    - Unranked, requires 81 Navigation, 1 Weather Egg

    Rain Spark: After the egg hatches and releases dark clouds, Gambit calls down a heavy outpouring of rain.
    - Unranked, requires 81 Navigation, 1 Weather Egg

    God of Mischief, Loki: Gambit forms multiple illusions of himself and/or disappears completely.
    - Unranked, requires 81 Navigation

    Thunder Lance Goddess, Ororo: Gambit creates a barrage of lightning bolts going directly from the dark clouds. Any opponent in the path of the lightning bolt would be pierced by the bolt like a lance and given extreme electrical damage to their body.
    - DPR: C, Mastery x 5 (500-meter) AOE, Moderate paralysis, requires 91 Navigation

    Snow Sorceress, Ullr: Gambit uses "Cool Balls" in succession to change the atmospheric and the ground temperatures at or below the freezing point and ensure that there is a minimum amount of moisture in the air. If the ground temperature is at or below freezing, the snow will reach the ground. Gambit will then harness all these snows and/or compress them in order to use them as a weapon that he can cast on the opponents to incapacitate them.
    - DPR: B, Mastery (100-meter) AOE, Deep freeze, requires 91 Navigation

    Goddess of Sea, Rán, Saltstraumen: Create a single or several 20-meter-diameter whirlpools that could drag even a barge or battleship into the deep. Whilst it's an indirect attack on the opponents, it still gives decent damage to them, the moment they submerge.
    - DPR: B, requires 91 Navigation, Needs to be nearby/in a large body of water, 100 Fishman Karate (can be done in a combo with someone)

    Storm Deities of Asgard, Cosmic Mesocyclone: Gambit hatches the egg to create a supercell tornado about 10 miles in diameter and up to 50,000 feet tall. When the updraft bends the spinning air upwards, it starts rotating persistently with the spinning column of air until it fuses with the downdraft of the storm to reinforce each other. The result is a long-lived supercell storm that unleashes a barrage of lightning that Gambit can manipulate over time.
    - DPR: A, AOE as per description, requires 100 Navigation, 1 Weather Egg per round

    Goddess of Sea, Rán, Midgard Tsunami: Invoke a towering tsunami that can engulf his targets or even cascade it onto the land and create havoc inland.
    Level 1
    - DPR: B, Mastery x 2 (200-meter) AOE, requires 100 Navigation

    Level 2
    - DPR: A, Mastery (100-meter) AOE, requires 100 Navigation

    Wind Sorceress, Njörðr: Gambit spins the weapon rapidly and shoots out a powerful, swirling gust of wind much like an actual tornado but smaller in size.
    - DPR: A, Mastery (100-meter) AOE, requires 91 Navigation

    Goddess of Sea, Rán, Trench Explosion: A two-layer attack. He creates a stronger and more devastating knock-up stream that can certainly send the ships flying up to 100 meters above the water level.
    - DPR: A (first impact); S (once they hit the water after the fall), requires 81 Navigation, 100 Fishman Karate (can be done in a combo with someone)

    God of Thunder, Thor Odinson: Within seconds, Gambit twirls his weapon to form a large thundercloud, and then swings it down, for a powerful massive bolt of lightning to strike down her opponent(s).
    - DPR: S, Major paralysis, requires 100 Navigation

    Wrath of Loki, Ultimate Epicenter: Interfering with the Earth's natural geological processes could create earthquakes, volcanoes, or other seismic events in specified locations. This process is called tectonic or seismic interference. A tectonic or seismic weapon, which in this case is a 'Seismic Clima-Warhammer' would be the use of the accumulated tectonic energy of the Earth's deeper layers to induce a destructive earthquake. To achieve this level of feat, he has to have 100 in Navigation and a Seismic Scientist Perk.

    To make this work, Gambit, within seconds will oscillate his Clima-Warhammers like a piston against the ground causing it to vibrate at high speed while simultaneously electrocuting it. Forcing the electricity deep underground causes massive caverns or craters as well as intense branches of shockwaves that will stem and will branch across the target area to artificially create fault lines. And finally, by launching a seismic bomb (1 weather egg) to the targeted area, shaking its very foundations as a natural earthquake would, it unleashes seismic energy capable of blasting from the epicenter that would ramify up to 500 meters in diameter that can totally destroy communities near the epicenter and cause tidal waves.
    Magnitude 9
    - DPR S, Mastery/2 (50-meter) AOE, requires 100 Navigation
    - 1 DPR less w/in the subsequent 50-meter mark up to 500-meter AOE
    - requires 100 Navigation, 1 weather egg, takes one turn to prepare

    Magnitude 10
    - DPR S+, Mastery/3 (33-meter) AOE, requires 120 Navigation
    - 1 DPR less w/in the subsequent 33-meter mark up to 500-meter AOE
    - requires 120 Navigation, 1 weather egg, takes two turns to prepare

    Rise of Giol, Ragnarok: Mostly a follow-up move after the Ultimate Epicenter to leverage on the caverns created by the said technique. After that, he will increase the temperature of the layers within the Earth's crust and/or mantle called lithosphere and asthenosphere to commence the melting of rocks by charging Heat Balls into it successively. After that, the decompression in places within those layers would start, so that that magma will start to form by converting earth particles to lava using Alchemy. At last, he will continuously use Cool Balls to compress the growth of gas and when the pressure within cannot keep up with the growth of bubbles it produces anymore, it just explodes to the surface.
    Alert Level 4
    - DPR S, Mastery/2 (50-meter) AOE, requires 100 Navigation
    - 1 DPR less w/in the subsequent 50-meter mark up to 500-meter AOE
    - requires 100 Navigation, 1 weather egg, 5 Stars in Alchemy

    Alert Level 5
    - DPR S+, Mastery/3 (33-meter) AOE, requires 120 Navigation
    - 1 DPR less w/in the subsequent 33-meter mark up to 500-meter AOE
    - requires 120 Navigation, 1 weather egg, 5 Stars in Alchemy
    Beast Mastery

    Gambit possesses the blueprint to create mutated beasts after defeating Shiki. As such, a hybrid of 4 animals with elemental modifications is possible.
    1. Fenrir - is a hybrid of a wolf and bat. As such, he has the predatory instincts of these animals. Can use echolocation and feast on blood. With elemental modification, he drools lava-like substances. Fenrir was the most monstrous, biggest, and most famous of many wolves creature so far. He is 15 meters tall.

    Fenrir Techniques

    Snare Down: Normally after mauling the target, he would use his paw to keep the enemy knockdown for a turn. He needs strength two tiers above to keep them down, if you only have 1 they can break out in a variety of ways.
    - DPR: D, needs strength two tiers above to keep them down, if you only have 1 they can break out in a variety of ways.

    Claw of Einherjar: Attacks the target using its claw.
    - DPR: C, requires 21 Strength

    Lokisons' Vengeful Growl: Fenrir growls powerfully that it sends a strong shockwave at the target area, blasting them away.
    - DPR: B, requires 41 Strength

    Giant Wolf Husk: Attacks the target using its claw multiple times. This attack is strong enough to break a ship.
    - DPR: B, requires 41 Strength

    God Eater: Bites the target with all his might, enough to rip them into shreds.
    - DPR: A, requires 61 Strength

    Spinning Beast of Einherjar: Fenrir moves at a target at high speeds and delivers a ferocious spinning attack. As they move at the target, the user spins rapidly in order to pierce targets, drilling even through a mountain.
    - DPR: A, requires 61 Strength, 61 Movement

    Lokisons' Vengeful Growl: Fenrir and his siblings growl powerfully that it sends a strong shockwave at the target area, blasting them away.
    - DPR: S, must be done alongside the other Lokisons, requires 61 Strength

    Rising Fenrir: A technique that originated from Gambit but instead of wind and fire combination, he rapidly spins on the ground or mid-air (using his devil fruit ability). From that spin, a vortex of wind and earth gathers around him. He will then blitz the opponent for a devastating blow.
    - DPR S+, requires 100 Strength, 100 Fuwa

    (Locked for now) River of Ván: Howling horribly, Fenrir runs lava-like saliva from his mouth and then fires a stream of this substance at the target area, melting anything in its path.
    - DPR: A, AOE
    - DPR S, single target
    Fuwa-Fuwa no Mi Abilities

    Loki's Spell: The user uses makes any object levitate and uses it in many ways like targeting an enemy to restrain their movement or trapping them using multiple objects, including but not limited to the cage, shackles, etc.
    - Unranked, requires 51 Mastery

    Wolf Volcano Canons: A combination technique that he uses alongside his master, Gambit. The latter must have prepared the Volcanic Effects technique using his Navigation Abilities and Fenrir will animate the earth to fashion many small volcanoes like canon targeting the enemies where the lava could erupt.
    - DPR C, Mastery x 5 = 500-meter AOE, requires 71 Mastery

    Wolf Thousand Slice Valley: While afloat in midair with the fruit's power, the user swings their claws to launch a flurry of compressed air-based slashes at their opponent.
    - DPR: C, requires 31 Mastery, 21 Strength, 21 Movement Speed

    Wolf Flourished Swift: Fenrir fires a rapid volley of stone spikes at his target/s.
    - DPR: C, AOE, requires 41 Mastery

    Wolf Canon: Fenrir places his paws on the ground to cause a rippling shockwave that eventually erupts a huge chunk of the earth beneath the target to knock them away.
    - DPR: B, requires 41 Mastery

    Wolves Tornado: Fenrir rises up into the air vertically while spinning, sticking his paws upward and dealing multiple hits as he drags his foe(s) into the air with him. If he has any prior items floating alongside himself, then they will rotate around him as he performs the attack.
    - DPR: B, requires 51 Mastery

    Earth Cubs: Fenrir summons a chunk of earth and makes them float and spin around him. At will, he can spread it away omnidirectionally to hit multiple targets at once.
    - DPR: B, AOE, requires 61 Mastery

    Rise of the Wolves: Mostly done as a follow-up to "Rise to Valhalla", Fenrir summons an army of wolves (max 10, each extra one requires more stamina) from the ground up to where the enemies are standing. They will continue to chase them until totally dismantled.
    - DPR: A, requires 61 Mastery

    Wolves Majesty: The user uses their powers to break open the ground and fashion the debris into the shape of wolves' heads (or anything else) which they then use to attack the enemy or defend themselves from an incoming attack.
    - DPR: A, requires 51 Mastery

    Wolf's Threat: Imperial Earth Bind: Following the Wolves Majesty technique, where the wolve's heads are part of a wave that crest high over their victims and then break directly over them in a massive whirlpool-styled vortex, burying them in tons of dirt before compacting and shooting upwards in a massive column that rapidly condenses into a gigantic drill-shaped helix that is so solid that it prevents the opponent from moving any part of their body. As the vortex closes, a giant boulder or head of a wolf is dropped from the tip as an extra measure used to crush his immobile targets.
    - DPR: S, requires 81 Mastery

    Rise to Valhalla: Fenrir uses his devil fruit ability to make an island afloat either permanently or at will ordering it to descend to the earth.
    - DPR: S (if the island descends to the earth), requires 100 Mastery

    9 Realms Convergence: Fenrir uses his devil fruit ability to make multiple massive objects (like warships) float and revolve as if they are placing themselves into alignment. At will, he can make these objects spread away all at once and can cause devastating damage across. He can also just keep on making them revolve and hit anything in its path.
    - DPR: S, requires 91 Mastery
    - DPR: S+, requires 100 Mastery
    Level: 100 x 4 = 400
    Strength: 91 + Fuwa: 10 = 101
    Speed: 87 + Fuwa: 10 = 97
    - Movement: 93
    - Reaction: 101
    Vitality: 91
    - Stamina: 100
    - Durability: 82
    Haki: 31
    - Armament: 62
    Fuwa-Fuwa no Mi: 100

    2. Jormungandr - is a hybrid of a dragon and a sea serpent. As such, he has the predatory instincts of these animals. It lives in the sea that surrounds the New World. He is 1000m long and as wide as a large warship.

    Jormungandr Techniques

    Ensnare: Using his tail, he wraps or ties the target to restrain its movement for a turn.
    - DPR: D, needs strength two tiers above to keep them down, if you only have 1 they can break out in a variety of ways.

    Serpent Head: Using his head, he advances to the target and head butts them.
    - DPR: C, requires 21 Strength

    Lokison's Vengeful Growl: Jormungandr growls powerfully that it sends a strong shockwave at the target area, blasting them away.
    - DPR: B, requires 41 Strength

    Midgard Serpent Tail: Attacks the target using its tail. This attack is strong enough to break a ship.
    - DPR: A, requires 61 Strength

    Wrath of Jormungandr: Bites the target with all his might, enough to rip them into shreds.
    - DPR: S, requires 81 Strength

    Lokisons' Vengeful Growl: Jormungandr and his siblings growl powerfully that it sends a strong shockwave at the target area, blasting them away.
    - DPR: S, must be done alongside the other Lokisons, requires 61 Strength

    Rising Jormungandr: A technique that originated from Gambit but instead of wind and fire combination, he rapidly spins underwater with his long body. From that spin, a vortex of water is created around him. He will then leap midair before launching himself at the opponent for a devastating blow.
    - DPR S+, requires 100 Strength
    Level: 100 x 3 = 300
    Strength: 100
    Speed: 88
    - Movement: 95
    - Reaction: 81
    Vitality: 81
    - Stamina: 81
    - Durability: 81
    Haki: 31
    - Armament: 62

    3. Sleipnir - is is an eight-legged mutated horse. Unlike his siblings, he doesn't possess any immense physical strength but unarguably, he is the fastest of the three. He stands 3 meters.

    Sleipnir Techniques

    Allfather's Mare: Just like Soru, this technique allows him to move at extremely high speeds in order to avoid attacks, as well as to attack at higher speeds and with greater power for a turn. The user's movement speed is increased by Mastery/5.
    11-40 Movement: 3-turn cooldown
    41-80 Movement: 2-turn cooldown
    81-100 Movement: 1-turn cooldown

    Stomp: Using his legs, he restrains his target/s' movement for a turn.
    - DPR: D, needs strength two tiers above to keep them down, if you only have 1 they can break out in a variety of ways.

    Iron Buck: A movement performed by Sleipnir in which he lowers his head and raises its hindquarters into the air while kicking out with the hind legs.
    - DPR: C, requires 21 Strength

    Lokison's Vengeful Growl: Sleipnir growls powerfully that it sends a strong shockwave at the target area, blasting them away.
    - DPR: B, requires 41 Strength

    Racing Sleipnir: He catapults towards the target and with all the might of his 8 powerful legs, leaps in the air before diving to the target. This attack is strong enough to break a ship.
    - DPR: A, requires 61 Strength

    Lokisons' Vengeful Growl: Sleipnir and his siblings growl powerfully that it sends a strong shockwave at the target area, blasting them away.
    - DPR: S, must be done alongside the other Lokisons, requires 61 Strength
    Level: 100 x 2 = 200
    Strength: 61
    Speed: 88
    - Movement: 100
    - Reaction: 76
    Vitality: 51
    - Stamina: 41
    - Durability: 61
    Nitōryū U~ōhanmā is a fighting style that originated in the Hiraya Kingdom where Gambit was born. This technique is the ability to wield Dual Warhammers in combat. And as a Royal Blacksmith, heir to the throne, he has acquired supreme mastery over this skill.

    Elementless Nitōryū U~ōhanmā Techniques

    Ground Test: Gambit dashes forth the opponent and lands a deadly forward strike to the body.
    - DPR B, requires 41 Warhammer, 61 Strength, 61 Movement

    Rapid Forge: Gambit does rapid-fire strikes using his 2 Warhammers to the target's body, sending it flying.
    - DPR: B, requires 51 Warhammer, 51 Strength

    Cyclone Forge: The user spins towards the target in order to block the incoming attacks and distract its vision so that his upcoming moves cannot be easily predicted. He will continuously advance and dodge other attacks (if there are any) and eventually cut through the opponent's torso.
    - DPR: B, requires 51 Warhammer, 51 Strength, 61 Movement

    Somersault Forge: With the weapon in hand, the user somersaults above the opponent and delivers a deadly strike to the opponent's back up to the back of the skull during his flip.
    - DPR: A, requires 61 Warhammer, 61 Strength, 61 Movement

    Heimdal Spinning Forge: Gambit spins his Warhammer/s rapidly over his head that it creates a strong circular offense and defense.
    - DPR A, requires 61 Mastery, 61 Strength

    Midnight Maul: Gambit kicks off towards the opponent and spins with his 2 Warhammers rapidly before landing four nearly simultaneous cuts using the edge of the 2 Warhammers.
    - DPR S, 81 Warhammer, 81 Strength, 81 Movement

    Royal Blacksmith's Dance: Gambit outstretches his arm and swings the hammer in a circle facing the target/s. Off the swing, it generates an air blast that propagates in all directions. On contact, are not only blown away, it's as if, they are hit by a concussive wind hammer.
    - DPR: S, AOE, 100 Warhammer, 100 Strength
    Habagat ng Silanganan (Storm Deity of the Orient) Techniques

    Habagat ng Silanganan Warhammer is a weapon forged by Gambit's master (12th Royal Blacksmith) and Shimotsuki. Initially, it appears as a 500 mm long and 25 mm thick staff, but when you swing it with enough force, a hammer will emerge. Combined with his Germa Technology and Godly Science mastery, he can imbue his Warhammer with Electricity/Lightning.
    Weapon Rank: A

    Storm Sorcerer Forge, Maelstorm: Imbuing his weapons with electricity/lightning from Dengeki Blue/Navigation, Gambit speeds toward his opponents and runs in a lightning bolt-shaped motion while he strikes them down one after another. He can also choose to beat the ground and powerful streams of electricity are discharged from the center of the attack.
    - DPR: A, AOE, requires 81 Warhammer, 81 Dengeki Blue/Navigation, 81 Strength, 81 Movement

    Thunder God Forge, Mjolnir: Gambit charges his Warhammer with electricity, compressing them before throwing the weapon to the target area in such a way that it returns to him as if it's a boomerang. As it goes, streams of lightning emit from the head of the hammer.
    - DPR: A, AOE, requires 81 Warhammer, 81 Dengeki Blue/Navigation, 81 Strength

    Lightning God Forge, Stormbreaker: Gambit soars to the clouds with incredible speed and starts to spin his Warhammer rapidly as he channels a massive amount of electricity into it. After that, he will descend to the target to deliver a lightning-imbued hammer strike while streams of electricity also discharge from him (his weapon) along the way.
    - DPR: S (for the strike) & DPR: B (for the electric discharges), requires 81 Warhammer, 81 Dengeki Blue/Navigation, 81 Strength, 81 Movement

    Habagat ng Silanganan (Storm Deity of the Orient), Mighty Forge, Landayan!: This is a much more devastating version of Maelstorm as it comes with more concentrated energy and higher voltage; mostly done on a single target.
    - DPR: S+, requires 100 Warhammer, 100 Dengeki Blue/Navigation, 100 Strength, 100 Movement
    Shinigami no Tekken (Death God's Iron Fist) Techniques

    Shinigami no Tekken Warhammer is a legendary scythe-hammer said to have harnessed all the sins of the 7 princes of hell. It has a 131 cm titanium shaft, a 30 cm double-edged scythe, and a 30-pound head made of sea prism stone. It was forged by the legendary Tenguyama Hitetsu before his very eyes in Wano. It is, therefore, one of the 12 Supreme Grade Blades. Combined with his Germa Technology, Meteorology, and Godly Science mastery, he can imbue his Warhammer with heat almost identical to lava. And with his compound knowledge in Alchemy (5 Stars), he can mix earth and flame, and the heat of electricity to turn them into lava/magma.
    Weapon Rank: B

    Fire Demon Forge, Surtur: Same with Hell Fire, the user gathers earth first and converts them into lava before launching himself at the opponent for a catastrophic blow. He can also choose to beat the ground and powerful streams of lava are discharged across the battlefield as if you're inside a range of volcanoes.
    - DPR: A, AOE, 81 Warhammer, 81 Navigation, 81 Strength, 81 Movement, 5 * Alchemy

    Ember Goddess Forge, Glöð: The user rapidly mauls the earth and twirls the weapon rapidly to convert the collected earth and generate fire. As the weapon spins, it generates a circular formation of lava that he can either project towards the target OR simply throw the weapon
    in such a way that it returns to him as if it's a boomerang. As it goes, the weapon also emits lava-like heat that can burn anything in its path.
    - DPR: A, AOE, 81 Warhammer, 81 Navigation, 81 Strength, 5 * Alchemy

    Death Goddess Forge, Hela: The user jumps in the air at lightning speed. Then he channels all his energy into the weapon. As it generates fire, he will then descend to the target before launching a devastating strike to its head which leaves them bursting in flames.
    - DPR S, 81 Warhammer, 81 Navigation, 81 Strength, 81 Movement

    Shinigami no Tekken (Death God's Iron Fist), 7 Princes of Hell: Gambit launched himself at the opponent to deliver 7 powerful blows using his hammer to the opponent's body, aiming to crush them. With each blow, volcanic elements emit from the weapon, magnifying the power of the attacks.
    - DPR: S+, 100 Warhammer, 100 Navigation, 100 Strength, 100 Movement
    Dengeki Blue Techniques

    Dengeki Blue is a special ability he obtained after learning the Germa Technology. It allows him to use Electric Blue alongside his Battle Suit. And when he combines it with his Godly Navigation Skills, it allows him to generate a rather apocalyptic roll of lightning.

    Stealth (ステルス Suterusu?): Niji escapes his target's sight before quickly appearing right behind them. It was first used in his scuffle with Sanji.
    - Unranked, requires 41 Dengeki Blue

    Gambit Blue: Gambit charges himself with electricity, pumping his organs so they would produce more blood. And with the stream of energy flowing through him, he can move and attack much faster.
    [Gives +20 Movement & Attack Boost for 2 turns, 3-turn CD]

    Thor's Dagger: Gambit runs a wave of electricity through his knee and knees his opponent in the back.
    - DPR: B, requires 31 Warhammer, 31 Dengeki Blue, 31 Strength, 31 Movement

    Love and Thunder: Gambit does a combination of a blitzing punch to the target's heart, sending them flying. Chasing it, he would use Stealth to appear behind them, for a powerful Henry Needle.
    - DPR: A, requires 61 Dengeki Blue, 61 Movement

    Asgardian Poker Heat, Joker: Gambit conjured a single card made of electricity and attacks the target.
    - DPR: C, requires 31 Dengeki Blue

    Asgardian Poker Heat, Escalera: Gambit conjures a number of cards made of electricity and attacks multiple targets at once.
    - DPR: C, requires 41 Dengeki Blue
    - DPR: B single target, requires 51 Dengeki Blue

    Asgardian Poker Heat, Solitaire: Gambit conjured a deck of cards made of electricity and attacks a single target or multiple targets at once.
    - DPR: B AOE, requires 61 Dengeki Blue
    - DPR: A single target, requires 71 Dengeki Blue

    Asgardian Poker Heat, Royal Flush: Gambit conjured decks and decks of elemental cards by combining electricity and energy, unleashing them in the vicinity that is enough to combust and electrocute his targets.
    - DPR: S, AOE, 60m diameters, requires 100 Dengeki Blue
    Prince Landayan Morrow has devoured a wicked Mythical Zoan Batto-Batto no Mi that allows him to become a creature of the undead and night. It bestowed him a multitude of powers but mainly concentrated on draining the life force of what they touch, shapeshifting, misting, and echolocation.

    Vampirism Techniques

    Bat Burst: Aside from Normal Hybrid or Beast form, Gambit can burst into a cloud of bats but he cannot perform any martial arts. Can use Observation Haki.
    - Unranked, requires 81 DF Mastery

    Bat Returns: By emission of ultrasonic waves, he can summon and control bats but cannot use them to do advanced stuff like a massive fist and the sort. They can however be carriers of viruses.
    - Unranked, requires 100 DF Mastery

    Blood Reading: The vampire’s ability to smell and detect blood has gone to its absolute extreme. The user can now detect blood flow, read blood flow, smell what’s in blood, and any chemical changes that could be happening (drugs, race, the strength of blood, and the health of its container, and even if the blood is tainted by a devil fruit).
    - Unranked, requires 100 DF Mastery

    Crimson Leap: The technique allows the users to move at a disappearing speed in order to avoid attacks or to attack at an incredible speed and with greater power. The user's movement speed is increased by Mastery/5.
    - Unranked, requires a minimum of 11 Mastery to use
    • 11-40 mastery: 3-turn cooldown
    • 41-80 mastery: 2-turn cooldown
    • 81-100 mastery: 1-turn cooldown
    Dark World: Gambit can summon a dark mist that shrouds him and the battlefield for a few turns by combining his natural misting ability with Navigation. He can see through this mist using echolocation, but his opponent cannot, normally. Also gives him access to places that are hard to secure or reach.
    - Unranked, requires 61 Mastery, 61 Navigation

    Echolocation: Gambit emits ultrasonic waves from his mouth or nose with very high frequencies. Its calls are pitched at 200 kilohertz, a frequency that is too high-pitched to hear naturally. When the sound waves hit an object, they produce echoes. The echoes then bounce off the object and return to his ears. He uses this as an advanced tracking and navigation system within (DF Mastery x2) meters.
    - Unranked, requires 41 DF Mastery

    Life Drain: The user either steals the target's age/life force by touch, by digging his claws, or by sucking using his fangs. This ability greatly weakens the target for a few moments as they are turned to a gray and withered state. They became fatigued and woozy, before recovering. This state can be undone if the vampire is knocked unconscious or reverts the process willfully. There's a 1-turn delay before they feel the effect. The effect lasts for 2 turns. At the end of it, Gambit replenishes stamina and heals minor injuries.
    - Unranked, requires 41 DF Mastery (Touch)
    - DPR: B, requires 61 DF Mastery (Claw)
    - DPR: A, requires 81 DF Mastery (Fang)

    Torrent of Terror: Gambit's most powerful Zoan attack. He releases an extremely concentrated and concussive sphere of reddish shock wave that is more than powerful to blast and destructs anything in its path.
    - DPR A, 81 Strength, 81 DF Mastery, 81 COA, and purchase of Red Haki (emitted from a finger, finger-sized sphere)
    - DPR S, 100 Strength, 100 DF Mastery, 100 COA, and purchase of Red Haki (emitted from hand, palm-sized sphere)
    - DPR: S+, 120 Strength, 100 DF Mastery, or vice versa, 100 COA and purchase of Red Haki (emitted from mouth, 1-meter diameter)
    Vampire Claws Techniques

    Neonate: A level 1 attack using his claws/fist/leg. These are normally uppercut, smasher, body blow, right cross, straight punch, and jab combinations. In the case of the leg, a roundhouse kick.
    - Damage scales off Strength
    - DPR: C, 21 Strength, 21 DF Mastery

    Ancillae: A level 2 attack using his claws/fist. Can inflict minor cuts. Enough to push back strong opponents or inflict moderate cuts. Some of the variations include a lightning-fast combination of an uppercut and overhand slashes/punches to the target; a spinning backhand punch/slash; a downward double fist blow; a spinning hook kick; a backward somersault kick; a roll spike kick (Gambit leaps just above the target, side flips, and performs a strong downward roundhouse kick to the target).
    - Damage scales off Strength
    - DPR: B, 41 Strength, 41 DF Mastery

    The Elder: A level 3 attack using his claws/fist. This can inflict deep cuts and/or broken bones and can even send strong opponents flying metes away. It normally happens when Gambit launches himself towards the target and launches a barrage of slashes/punches, with the desire to rip them into shreds.
    - Damage scales off Strength
    - DPR: A, 61 Strength, 61 DF Mastery

    Eldest Vampire Rolling Thunder: A rapid multi-hit technique that starts with a roundhouse kick, followed by a tornado kick, a spinning hook kick, and chases down the target with a flash kick. Mid-air, Gambit will deliver either a rolling spike or a rolling thunder kick, depending on his mood. This is so powerful that the target will come crashing down to the ground and leave him bursting in flames inside the crater it creates upon impact.
    - Damage scales off Strength
    - DPR: S, 81 Strength, 81 DF Mastery, 81 Movement

    Count Gambit: Gambit's signature counter. This is a defensive technique and a preparation for a counter-attack. He waxes off or simply time an incoming melee attack, then launches a lightspeed devastating strike to the body using the other arm. The intensity of the attack is the combined strength of both incoming enemies and his attack.
    - Damage scales off Strength
    - DPR: S+, 100 Strength, 100 DF Mastery
    Vampire Wings Techniques

    Neonate Wing Strike: Gambit charges forward and strikes his foe using its wing widespread.
    - Damage scales off Strength
    - DPR: C, 21 Strength, 21 DF Mastery, 21 Movement

    Ancillae Wing Barrage: Gambit charges forward and strikes the foe using its wings widespread multiple times.
    - Damage scales off Strength
    - DPR: B, 41 Strength, 41 DF Mastery, 41 Movement

    Elder Vampire Tempest Clap: Gambit flaps his vampiric wings in order to create several huge highly compressed air slashes.
    - Damage scales off Strength
    - DPR: A, 71 Strength, 71 DF Mastery

    Eldest Vampire Hell Drop: Gambit grabs the victim using his claws and soars to the sky, spinning rapidly. At the height of his flight, he will descend at his full speed before throwing the prey mid-flight, head first back to the ground; dealing serious damage due to the velocity and fall's impact.
    - Damage scales off Strength
    - DPR: S, 81 Strength, 81 DF Mastery, 81 Movement

    Vampire Lord Hellcrash: Using his vampiric claws, Gambit rapidly whirls while doing an upward swipe with his lead arm, followed by a backhand swipe with his rear arm one after the other. It creates a vortex of flames and highly compressed air about 2 meters in diameter. It can destroy everything inside its attack radius and path. The mixture of the two elements complements each other which magnifies its destructive potency. With his newfound vampiric ability, it is way stronger and can now propel to any direction and chase the target at will, instead of sheer vertical ascension.
    - Damage scales off Strength
    - DPR: S+, 100 Strength, 100 DF Mastery, 100 Movement

    Full Beast Form
    In this form, Gambit became a Mythical Vampire Bat manifesting all 7 deadly sins. The length of the beast is twice as large as Gambit's height. Whilst, he's unable to use weapons in combat, he can still use his wings to land destructive wing slashes, create wind scythes, and fire excruciating sonic attacks using his mouth.

    Hybrid Form
    In this form, Gambit doesn't seem to have remarkable changes in his physique but the emergence of sharp claws, fangs, vivid crimson eyes, and much paler skin. He still has access to his full beast form's abilities but it allows him to be more versatile. Uses its fangs and claws in battle, as well as using or retracting his sharp wings at will. As a human vampire, he can also fire a sonic projectile through his hands but with lesser destructive potency.

    Baby Bat Form
    In this form, Gambit becomes a tiny little human vampire about the size of a palm after the drawback of Rumble Balls.
    Ultimate Technique

    Vampire Lord Storm Deity of the Orient Death God's Ultimate Crime and Punishment Vortex of Destruction Hellcrash

    The supreme version of the original Vampire Lord Hellcrash. By combining all his arsenals, navigation techniques, and vampire speed & strength, Gambit rapidly rotates while spinning his 2 Warhammers over his head and generates a compressed vortex of dark clouds, dirt, and wind around him. The funnel of the spinning column and where the hammerheads are being spun is charged with concentrated lava and lightning. Upon impact, the target will suffer from a concussive blast briefly before being pulled and dragged into the surface of the spinning vortex and thrown away.
    - DPR: Z, 100 Strength, 100 DF Mastery, 100 Movement, 100 Navigation, 100 COA
     
    Last edited:
    Gintoki
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    Name: Ikki Morningstar | Race: Lunarian
    Gender: Male | Age: 17 | Height: 177 cm | Weight: 62 kg | Hair Color: Blue | Eye Color: Blue
    Organisations: Marine: | Rank: Vice Admiral | Alias: ?
    Level 94 | 368,883​
    Ikki is a slim, muscular teenager of average height, with fair skin, blue eyes, and dark blue spiky hair. Whenever he does not wear his Cloth, Ikki wears red pants, a blue sleeveless shirt, and black shoes. Whenever he wears his Cloth, he replaces his civillian clothing with a sleeveless, dark blue outfit.
    Level 94, 94 x 5 = 470
    Lunarian Bonus: +36 in Strength | +18 in Speed | +36 in Vitality | -9 in Mind
    Martial Arts Bonus: +5 in Strength, Speed and Vitality
    Strength: 59 + 36 + 5 = 100 (+20 = 120)
    Speed: 78 + 18 + 5 = 101 x 2 = 202
    >Reaction Speed: 101
    >Movement Speed: 101
    Vitality: 60 + 36 + 5 = 101 x 2 = 202
    >Durability: 101
    >Stamina: 101
    Mind: 9 – 9 = 0
    Haki: 100 x 2 = 200
    >Armament Haki: 100 (+20 = 120)
    >Observation Haki (Precognition): 100
    Martial Arts: 100 x 2 = 200
    >Rokushiki: 100
    >Life Return: 100
    >Fiero: 100 (Inherent Martial Ability)

    *Spare Stats: 64

    Perks:
    >Inherent Martial Ability: (requires 100 Martial Arts) you automatically gain an extra martial arts substat with 100 substat points that is the martial art specific to your race. Cannot create custom techniques that use this Martial Arts.
    >Healthy Body: (requires 100 vitality) Heal faster.
    >Can use Fiero and are resistant to fire (+1 durability rank)
    >Can glide with wings

    Power Armor: armor that have their own durability and shield the user giving them +1 durability rank.
    A+-rank Armor (requires 81 Science): Destroyed after a island level attack or 3 mountain level attacks
    (81 strength to use) - 35 invention points
    .
    .
    .

    Link bio:

    Name: Gil-Link Ereinion | Race: Human | Gender: Male | Age: Unknown | Height: 5'10 | Weight: 160 lbs
    Organisation: Marines | Rank: Unknown (denies rank)
    Level: 93 | 356,340 EXP

    Link is a tall and straight; his hair was of shining gold, his face fair and young and fearless and full of joy; his eyes were bright and clean, and his voice like music; on his brow set wisdom, and in his hand was strength."

    Link a sturdy young man in his late teens with a slender physique and soft, white skin. He has messy golden hair that seems “as if sprinkled with golden dust.” His face shows some signs of naivety and displays elegance with piercing crimson eyes like that of a beast.

    Donning a champion light blue tunic with my sword placed on my back sheathed, with beige looking jean trousers and brown boots.


    Wearing either a grey/black tailored three piece/herringbone suit with standard notch lapels. With a plain white shirt & a black tie (though not always a black tie but ranges in different colors). He also keeps range of waistcoats, pocket watches, a collection of gloves typically dark in color.

    Whilst on official duty, he will be seen wearing a tan trench coat or a rumpled trench coat. Will be keeping a box of cigars or cigarettes and a full flask of whisky.
    Level 93, 92 x 5 = 465
    Human Race Bonus: +18 in Strength, Speed and Vitality | +27 in Martial Arts
    Martial Arts Bonus: +5 in Strength, Speed and Vitality
    Mind Bonus: +5 in Reaction Speed
    Strength: 77 + 18 + 5 = 100 (+20 = 120)
    Speed: 76 + 18 + 5 = 99 x 2 = 198
    >Reaction Speed: 97 + 5 = 102
    >Movement Speed: 101
    Vitality: 78 + 18 + 5 = 101 x 2 = 202
    >Durability: 101
    >Stamina: 101
    Mind: 50 x 2 = 100
    >Science: 100
    Haki: 100 x 2 = 192
    >Armament Haki: 100 (+20 = 120)
    >Observation Haki: 100
    Martial Arts: 73 + 27 = 100
    >Swordsmanship: 100
    >Rokushiki: 100

    11 spare points
    Link to all Ittoryu and Nittoryu techniques
    Flurry Rush / Perfect Doge + Counter Attack or Blitz
    Perfect Dodging is accomplished by jumping out of the way of an enemy's attack at the last moment. Doing so temporarily slows time down in Link's perspective, allowing Link to quickly strike enemies with a Flurry Rush. Link then charges forward and unleashes a barrage of flurry strikes.
    (81 Mastery + 100 Reaction + 100 Movement Speed + 81 Strength) - DPR: S (each hit)

    Hidden Skill – Ending Blow:
    Ending Blow is a decisive stroke that will eliminate any enemy if properly executed. Once an enemy is temporarily knocked down, Link will have a chance to finish off the foe by jumping in the air and performing a Down Thrust right into the enemy's chest, thus instantly defeating it.
    (61 Mastery + 61 Strength + 61 Movement Speed) - DPR: A

    Hidden Skill - Back Slice:
    While Link is targeting his enemy,Link blitzes himself to a blind side or behind his target then skewers his target with a ferocious strike into the enemy's back.
    (61 Mastery + 61 Strength + 81 Movement Speed) - DPR: A

    Hidden Skill – Jump Strike
    Link will jump into the air, swing his sword left and right to knock any enemies in his path, and then slam his sword into the ground, creating a shockwave that will knock down all enemies in range
    (71 Mastery + 71 Strength + 71 Movement) - DPR: A

    Sneakstrike: Sneakstrikes can be performed by sneaking behind an enemy and attacking it while it is unaware of Link's presence. Successfully executing a Sneakstrike will deal a significant bonus to the damage inflicted by Link's equipped melee weapon.
    (61 Mastery + 61 Strength) - DPR: A & gives +10 strength if sneak attack is successful

    Blinding Rage: Link consumes himself in bloodlust, stanced and ready to strike. As he's submerged with rage he then blitzes himself at his target unsheathing his sword ready to strike and kill them.
    (requires 81 strength, 81 mastery) - DPR: S
    Larsi upon reading this told me to re-do it as he wasn't happy with Ranger's approval and it was changed from:

    One Sword Kill: (slicing an opponent in half)
    Link submerges himself within rage then blitzes that the opponent cant see nothing but a Link blinded by rage as he is stanced ready to unsheath then imbues himself with a coating of haki as he strikes severing any limb or from the torso or decapitates his opponent.
    (requires 81 strength, 81 mastery, 81 movement speed) - DPR: S gives +mastery/10 strength, 1 turn cool down

    Absolute Shinokuni: (Basically severing 2 limbs and the head)
    Link blitzes his opponent right before them as he hacks severing the first limb (right or left leg) cutting it off the torso then taking a swing slicing an arm off before appearing behind them kneeing the opponent in the back as Link places his second sword beneath the back of the neck as he uses his first as a guillotine decapitating his target. As he does he rips the eyeballs out shoving his finger into the eye socket like a bowling ball pulling back his arm as his head rips off the shoulders as tendons rip and tear.
    (requires 91 strength, 91 mastery, 91 speed) - DPR: S (each hit)

    Crescent Moon Slash: Link holds his sword as he then focuses as if he's going to create a slash type of attack but instead either moves his arms up as his sword moves up (Defensively) or has the sword above his hand and brings it down (Offensively). This will then cause a crescent moon disc shaped slash to materialise.
    Requirement: Scales of Mastery (multi-hit)
    DPR: Total C, requires 31 mastery, 31 Strength
    DPR: Total B, requires 51 mastery, 51 Strength
    DPR: Total A, requires 71 mastery, 71 Strength

    Dash Attack: Link points his sword in the direction of his opponent then dashes resulting in a headlong forward dash, sword drawn and held out in front, ready to skewer foes in Link's path.
    Requirement: Scales of Mastery (multi-hit)
    (41 Mastery + 41 Strength + 51 Movement Speed) - DPR: Total B
    (61 Mastery + 61 Strength + 71 Movement Speed) - DPR: Total A
    (81 Mastery + 81 Strength + 91 Movement Speed) - DPR: S

    Spin Attack / Whirling Blade: To perform it, Link usually gets in a stance to power up his Sword and then spins around once in a circle, damaging all enemies within the sword's radius. It can be charged longer for more power and range at the cost of more Stamina.
    Requirement: Scales on Mastery
    51 in Mastery and Strength – DPR: B
    71 in Mastery and Strength – DPR: A
    91 in Mastery and Strength – DPR: S

    Dual Crescent Moon Slash: A Stronger variation on "Crescent Moon Slash" as this time Link will be holding two swords adjacent to his sides as two crescent slashes.
    (71 Mastery and 71 Strength) – A
    (91 Mastery and 91 Strength) – S
    120 Mastery and 100 Strength) – S+

    Ittoryu Iai: Shi Shishi Sonson (一刀流 “居合” “死・獅子歌歌” Ittōryū Iai: Shi Shishi Sonson?, literally meaning "One Sword Style Draw and Resheath Technique: Lion's Song of Death"): A stronger version of his original "Ittoryu Iai: Shishi Sonson". The user swings his sword in a very quick and powerful unsheathe move to slice his opponent. This attack is strong enough to easily decapitate a legendary beast like a Dragon.
    41 Mastery, 41 Strength: Destructive Potency Rank: B
    61 Mastery, 61 Strength: DPR: A
    81 Mastery, 81 Strength: DPR: S

    Daishinkan (大辰撼 Daishinkan?, literally meaning "Great Dragon Shock"): Daishinkan consists of the user running towards his opponent with their sword held outstretched in one arm. He then executes a two handed overhead swing used to split his opponent into two from the top down.
    61 Mastery, 61 Strength and 61 Movement Speed: Destructive Potency Rank: A
    81 Mastery, 81 Strength and 81 Movement Speed: DPR: S

    Hiryu: Kaen (飛竜火焔 Hiryū: Kaen?, literally meaning "Flying Dragon: Blaze"): Using one sword wielded in his left hand with his right hand gripping his left wrist for support (or vice-versa), the user jumps high up into the air and slashes his opponent. After slashing them, the user's opponent then bursts into flames from where they were slashed.
    31 Mastery, 21 Strength and 21 Movement Speed: Destructive Potency Rank: C
    51 Mastery, 41 Strength and 41 Movement Speed: Destructive Potency Rank: B
    71 Mastery, 61 Strength and 61 Movement Speed: Destructive Potency Rank: A

    Yakkodori (厄港鳥 Yakkōdori?, literally meaning "Disaster Harbor Bird"): The user launches from his sword a crescent moon-like projectile of compressed air to the opponent with great speed, similar to 36 Pound Cannon.
    31 Mastery, 21 Strength: Destructive Potency Rank: C
    51 Mastery, 41 Strength: Destructive Potency Rank: B
    71 Mastery, 61 Strength: Destructive Potency Rank: A

    Sanbyakurokuju Pound Ho (三百六十煩悩鳳 Sanbyakurokuju-Ppondo Hō?, literally meaning "360 Pound Cannon"): The user delivers a stronger version of his 36 Pound Cannon, which is presumably 10 times stronger than the original.
    51 Mastery, 41 Strength: Destructive Potency Rank: B
    71 Mastery, 61 Strength: Destructive Potency Rank: A
    91 Mastery, 81 Strength: Destructive Potency Rank: S

    Baki (馬鬼(バキ) Baki?, literally meaning "Horse Demon"): After raising his sword above his head, the user delivers a powerful vertical slice to his opponent. This attack can easily slice through solid stone.
    61 Mastery, 81 Strength and 41 Movement Speed: Destructive Potency Rank: A
    81 Mastery, 100 Strength and 61 Movement Speed: Destructive Potency Rank: S

    Taka Nami (鷹波 Taka Nami?, literally meaning "Hawk Wave"): While airborne, creates a powerful gust of wind to knock opponents over. It can be done while standing on the ground. The user says this attack is very useful against a group of weak enemies.
    21 Mastery, 21 Strength - DPR: C
    41 Mastery, 41 Strength - DPR: B

    Sai Kuru (犀回 Sai Kuru?, literally meaning "Rolling Rhino"): The user holds his swords in front of him pointing up, like rhinoceros horns, and spins quickly.
    21 Mastery, 21 Strength: Destructive Potency Rank: C
    41 Mastery, 41 Strength: Destructive Potency Rank: B
    61 Mastery, 61 Strength: Destructive Potency Rank: A

    Nitoryu Iai: Rashomon (二刀流 「居合」 羅生門 Nitōryū Iai: Rashōmon?, literally meaning "Two Sword Style Draw and Resheath Technique: Castle Gate"): A dual sword drawing technique so powerful that it can split large obstacles in half. The user draws his swords, and sheathes them quickly, able to split two train carriages in half.
    41 Mastery, 41 Strength: Destructive Potency Rank: B
    61 Mastery, 61 Strength: Destructive Potency Rank: A
    81 Mastery, 81 Strength: Destructive Potency Rank: S

    Nanajuni Pound Ho (七十二煩悩(ポンド)鳳 Nanajūni Pondo Hō?, kanji meaning "Phoenix of the 72 Earthly Desires"; furigana meaning "72 Pound Phoenix/Cannon"): Same principle as the 36 Pound Cannon. Holding his two swords horizontally above the shoulder, the user then performs a circular swing that launches two air compressed projectiles spiraling towards the target instead of one, making it twice as powerful.
    31 Mastery, 31 Strength: Destructive Potency Rank: C
    51 Mastery, 51 Strength: Destructive Potency Rank: B
    71 Mastery, 71 Strength: Destructive Potency Rank: A
    91 Mastery, 91 Strength: Destructive Potency Rank: S

    Nigiri (弐斬り Nigiri?, literally meaning "Double Slash"): A stance where two swords are held parallel so that the tips are pointing to his right or left side, this move is like a pre-requirement to perform: Toro, Otoro, Hirameki, Samon, and Maguma.
    41 Mastery - DPR: B
    61 Mastery - DPR: A

    Toro (登楼 Tōrō?, literally meaning "Climbing a Tower"): Two air-based projectile slashes are sent upwards while jumping as the user swings his swords in an upward motion.
    31 Mastery, 21 Strength and 21 Movement Speed: Destructive Potency Rank: C
    51 Mastery, 41 Strength and 41 Movement Speed: Destructive Potency Rank: B
    71 Mastery, 61 Strength and 61 Movement Speed: Destructive Potency Rank: A

    Otoro (応登楼 Ōtōrō?, literally meaning "Reply Climbing a Tower"): Two air-based projectile slashes are sent downwards while falling as Zoro swings his swords downwards, with the gravity complimenting the force of the attack.
    51 Mastery, 41 Strength: Destructive Potency Rank: B
    71 Mastery, 61 Strength: Destructive Potency Rank: A
    91 Mastery, 81 Strength: Destructive Potency Rank: S

    Hirameki (閃 Hirameki?, literally meaning "Flash"): Two air-based projectiles are sent forward after swinging both swords from the left or right side.
    41 Mastery, 31 Strength: Destructive Potency Rank: C
    61 Mastery, 51 Strength: Destructive Potency Rank: B

    Samon (砂紋 Samon?, literally meaning "Sand Drawing"): Two air-based projectiles are sent diagonally down and to the left or right after swinging both swords from the left or right.
    41 Mastery, 31 Strength: Destructive Potency Rank: C
    61 Mastery, 51 Strength: Destructive Potency Rank: B

    Maguma (魔熊 Maguma?, literally meaning "Demon Bear"): A simple downward pound into the opponent with both swords.
    21 Mastery, 21 Strength: Destructive Potency Rank: C
    41 Mastery, 41 Strength: Destructive Potency Rank: B
    61 Mastery, 61 Strength: Destructive Potency Rank: A
    81 Mastery, 81 Strength: Destructive Potency Rank: S

    Ex Machina: A sword technique where the user raises their blade up into the air and performs a powerful downward slash while stepping forward. The power of this technique can be described as powerful as a giant wave.
    Requirement: 91 Mastery and 91 Strength: DPR: S
    120 Mastery and 100 Strength: DPR: S+

    Chappie: A sword technique where the user quickly unsheathes and directly slashes their opponent in various directions from various points on the body.
    Requirement: Scales on Mastery
    41 in Mastery, Strength and Movement Speed: DPR: B (Multi-attack: A-rank overall)
    61 in Mastery, Strength and Movement Speed: DPR: A (Multi-attack; S-rank overall)
    *For this one i may use Rokushiki as an mastery too for this*

    To Heaven and Back: Swinging the sword upward, Link unleashes a vertical energy projectile to hit opponents from below with great force.
    Requirement: Scales on Mastery
    71 Mastery and 71 Strength: DPR: A
    91 Mastery and 91 Strength: DPR: S

    Sonic Leap: A Sword Skill that makes the user charge at the target at high speeds. It can be aimed at the sky as a jumping attack.
    Requirement: Scales on Mastery
    61 Strength, 51 Rokushiki, 51 Mastery: DPR: A
    81 Strength, 71 Rokushiki, 71 Mastery: DPR: S

    Delightful Inferno: Link coats his sword with a dark aura before jumping right in with a fury of hard-hitting slashes. This move ends with Link sheathing her sword and a ravenous explosion of power sends enemies flying.
    Requirement: 91 Mastery, 91 Strength: DPR: S

    Fax Caelestis: Closing Rose That Fames Stars: The user first swings her sword in a circular motion, shrouding it in flames, before thrusting it through her opponent, posing dramatically as her foe is engulfed in a massive burst of flame. Alternatively, she'll leap into the air before coming down on her opponent with a downward slash before bisecting them again with a horizontal slash
    Requirement: 81 in Mastery, Strength and Movement Speed: DPR: S

    Amalavijñāna - Boundary of Emptiness: The user rushes past his foes and delivers a single sword strike cutting them all.
    Requirement: Scales on Mastery
    41 Mastery, Strength and Movement Speed: DPR: B (multi target; A-rank overall)
    61 Mastery, Strength and Movement Speed: DPR: A (multi-target; S-rank overall)

    Móralltach: Surging Seas of Fury: The user leaps into the sky at speeds beyond human comprehension to perform an attack from above. The user holds the swords above him placed next to each other then comes down at frightening speed swinging adjacent arms like a reverse "V" striking the enemy at close range.
    Requirement: Scales on Mastery
    61 Mastery, Strength and Movement Speed: DPR: A
    81 Mastery, Strength and Movement Speed: DPR: S
    120 in Mastery and 100 in Strength and Movement Speed: DPR: S+

    Air Warp Strike: Link blitzes himself darting at the target unleashing a two sword swipe barrage of two forming an x with the two sword using them to backflip away from the target.
    Requirement: Scales on Mastery
    61 Strength, 81 Movement Speed and 61 Swordsmanship - DPR: A
    81 Strength, 100 Movement Speed and 81 Swordsmanship - DPR: S

    >Name of Technique: Omni-1
    >Description: A technique that combines all of Link's capabilities and abilities into one, where Link's abilities are used to the max and beyond for a final onslaught. Link begins by unsheathing two of his swords then channeling an enormous amount of armament hardening as lightning zaps the ground around him creating a gust of wind with Link being the epicenter rippling outwards. Link then crouches as he then utilises the use of Geppo/Soru from his feet as he accelerates doing circles around the target, the faster he goes creates a hurricane with lightning effects that surround the target and Link. Link then utilises the use of Rokuogan and then channels it into his swords creating shockwave strikes as Link rides the hurricane striking the target from multiple angles.
    >Requirement: 120 in Strength (I know its 100 but i wanna put 100 in this), 100 in Movement Speed, 100 in Reaction Speed, 100 in Durability, 100 in Stamina, 100 in CoA, 100 in Observation Haki (Awareness), 100 in Swordsmanship and 100 in Rokushiki - DPR - S+ (Multi-Attack) - Combined
    Link to Canon Rokushiki Techniques
    .
    .
    .
    .
    .
    .
    .
    Rankyuaku The End - Fallen Angel: Link swings his foot in a manner in which it literally tears the fabric of space before him, momentarily placing a physical ripple within the atmosphere. However, this is but a distraction, as the actual swinging maneuver summons several minuscule Rankyaku blades, which are refined to the size of small shards to attack the enemy.
    Requirement: 91 Strength and 91 Rokushiki Mastery - DPR: S

    Dual Fingered Shigan: Just a normal shigan to the eyes but also extends their middle finger from the same hand doing the normal shigan. Therefor creating a powerful thrusted Shigan.
    Requirement: Scales on Mastery
    DPR: C, requires 21 mastery, 21 Strength
    DPR: B, requires 41 mastery, 41 Strength
    DPR: A, requires 61 mastery, 61 Strength
    DPR: S, requires 81 mastery, 81 strength

    Jugon: This is the characters signature technique, its a technique that is similar to a shigan but as a punch. This is a very strong punch which is done at the same speed as Shigan, making it even more powerful.
    Requirement: Depends on Mastery
    DPR: B, requires 41 mastery, 41 Strength
    DPR: A, requires 61 mastery, 61 Strength
    DPR: S, requires 81 mastery, 81 strength
    DPR: S+, requires 100 mastery, 100 strength

    KazeShigan or KazeJugon: Using the principles of Jugon, launches a powerful wave of compressed air at the target.
    Requirement: Depends on Mastery
    71 Mastery and Strength - DPR: A
    91 Mastery and Strength - DPR: S

    KikuJugon: A variation of the Jugon but instead made with a kick instead of a punch. This technique is very fast and powerful having literally the same aspects as an ordinary Shigan Jugon.
    Requirement: Depends on Mastery
    DPR: B, requires 41 mastery, 41 Strength
    DPR: A, requires 61 mastery, 61 Strength
    DPR: S, requires 81 mastery, 81 strength
    DPR: S+, requires 100 mastery, 100 strength

    Panchyuaku: Is a alternative version of the Rankyaku but unlike the latter which is caused from kicks. This on the other hand is created by the arms.
    Will have the same the requirements as Rankyaku;
    Requirements: 11 Mastery, 21 Strength, 21 Movement Speed.
    11-30 Mastery: Destructive potency: D
    31-50 Mastery: Destructive potency: C
    51-71 Mastery: Destructive potency: B
    71-99 Mastery: Destructive potency: A
    100 Mastery: Destructive potency: S

    Arm Rankyuaku Shuriken: To perform this variation, the user must perform a quick 360 rotation that will generate the strength and speed necessary to make this technique, similar to a Rankyaku Gaichou.
    Requirement: Scales on Mastery
    71 Mastery and Strength - DPR: A
    91 Mastery and Strength - DPR: S

    RokuoganJugon / JugonRokuogan: Its when the user throws a punch with rokuogan sending a shockwave at the opponent. It is a weaker version of the actual rokuogan.
    Requirement: 61 Strength and Mastery - DPR: B
    81 Strength and Mastery - DPR: A
    100 Strength and Mastery - DPR: S

    Palm Thrust: The user will attack with a forceful palm thrust which releases a small wave. The attack is powerful enough to blow a person off of their feet and has a range of several meters.
    Requirement: Scales on Master
    DPR: C, requires 31 mastery, 31 Strength
    DPR: B, requires 51 mastery, 51 Strength
    DPR: A, requires 71 mastery, 71 Strength

    Open Blow: The user charges forward and attacks with a palm strike. The hit packs enough force to knock the target back and cough out blood.
    Requirement: Scales on Mastery
    DPR: C, requires 21 mastery, 21 Strength
    DPR: B, requires 41 mastery, 41 Strength
    DPR: A, requires 61 mastery, 61 Strength
    DPR: S, requires 81 mastery, 81 strength

    Lariat: The user charges at his opponent striking them with a powerful lariat. If landed successfully this will blow away the targets entire chest with a direct hit, which may kill them if not treated right away.
    Requirement: Depends on Mastery
    41 Strength, 41 Movement Speed and 41 Mastery
    61 Strength, 61 Movement Speed and 61 Mastery
    81 Strength, 81 Movement Speed and 81 Mastery
    100 Strength, 100 Movement Speed and 100 Mastery

    SōtsuJugon: Using the principles of Jusshigan, but the user is using Jugon where the user launches compressed air projectiles at the target.
    Spoiler: Similar to this
    Requirement: Scales on Mastery
    DPR: B, requires 51 mastery, 51 Strength
    DPR: A, requires 71 mastery, 71 Strength
    DPR: S, requires 91 mastery, 91 strength

    Rokuogan Extreme
    Requirement: 100 Mastery, 100 DF, 100 Strength - DPR S+
    This is a AoE and Ranged Attack that combines the Phoenix's Powers of Augmentation with Martial Arts prowess to the Rokuogan like a Giant Rasenshuriken (from Naruto)
    highest is mastery/5

    Rokuogan X / Rokuogan Wave Explosion:
    Requirement: 100 Mastery, 100 Str - DPR S
    highest is mastery/5
    Basically the rokuogan description same but a different way how the user strikes, so Link targets the target placing his palm as close as he can get, then using the other hand to wrap around the wrist. That way Link can channel a powerful variation of the Rokuogan. This is a AoE attack.

    Rokuogan XI / Rokuogan Zero:
    Requirement: 81 Mastery, 61 Strength - DPR A
    Basically same description as Rokuogan but like above use places palm against the opponent with one hand. Due to this being called Zero, it is considered a slightly weaker variation of the original Rokuogan.

    Rokuogan XI.I / Rokuogan Dual Zero:
    Requirement: 100 Mastery, 81 Strength - DPR S (only twice multiple hit)
    Basically same description as Rokuogan but like above use places palm against the opponent with one hand. Due to this being called Zero, it is considered a slightly weaker variation of the original Rokuogan but the user can channel the technique from both hands.

    Torpedo Canonball (Name is not finalised)
    Description: Link combines Geppo, Soru with Tekkai. User uses Geppo with Soru to jump at tremendous speed in all directions leaving afterimages in his wake. The user then uses Tekkai hardening either a portion of their body or full body. They then use the Geppo with Soru to launch themselves blitzing their target. - 2 turn cool down
    Damage scales of the users Strength Stat and DPR
    Requirement
    : 61 / 81 / 100 Mastery, Movement & Strength, DPR: A / S / S+

    Torpedo Bullet (Name is not finalised)
    Description: Link combines Geppo, Soru with Shigan. User uses Geppo with Soru to jump at tremondous speed in all directions leaving afterimages in his wake. The user then clocks their arm with Shigan stance with one hand. They then use the Geppo with Soru to launch themselves blitzing their target like a bullet. - 1 turn cool down
    Damage scales of the users Strength Stat and DPR
    Requirement
    : 61 / 81 / 100 Mastery, Movement & Strength, DPR: A / S / S+
    Rankyuaku Slash
    It's basically using the movements from 1:09-1:12 where the user uses the backflip to land on their pivot foot whilst kicking the air creating a Rankyuaku from their other foot and with their trailing arm/hand they swing creating a slash.
    Requirement: Scales on Mastery
    71 Strength, 71 Swordsmanship and 71 Rokushiki - DPR: A
    91 Strength, 91 Swordsmanship and 91 Rokushiki - DPR: S
    100 Strength, 110 Swordsmanship and 91 Rokushiki - DPR: S+
    >Name of Technique: Omni-1 v5
    >Description: A technique that combines all of Link's capabilities and abilities into one, where Link's abilities are used to the max and beyond for a final onslaught. Link begins by unsheathing two of his swords then channeling an enormous amount of armament hardening as lightning zaps the ground around him creating a gust of wind with Link being the epicenter rippling outwards. Link then crouches as he then utilises the use of Geppo/Soru from his feet as he accelerates doing circles around the target, the faster he goes creates a hurricane with lightning effects that surround the target and Link. Link then utilises the use of Rokuogan and then channels it into his swords creating shockwave strikes as Link rides the hurricane striking the target from multiple angles.
    >Requirement: 120 in Strength (I know its 100 but i wanna put 100 in this), 100 in Movement Speed, 100 in Reaction Speed, 100 in Durability, 100 in Stamina, 100 in CoA, 100 in Observation Haki (Awareness), 100 in Swordsmanship and 100 in Rokushiki
    Possession of a Saijo O Wazamono Sword, name " unknown " as of yet
    Seastone Weapon Black Keys (like this, image 1 and image 2)
    NPC's
    Velvet, Cu and Marko moved to Organisation thread which will be out soon

    Name: Leon Bigby | Epithet or Alias: “Ragnarök” | Race: Mink, Wolf Mink​
    coming soon
    Level 55, 55 × 5 = 275
    Mink Race Bonus: +20 in Strength and Speed | +5 in Vitality
    Strength: 61 + 20 = 81
    Speed: 56 + 20 + 5 = 81 × 2 = 162
    >Reaction: 81
    >Movement: 81
    Vitality: 71 + 5 + 5 = 81 × 2 = 162
    >Stamina: 81
    >Durability: 81
    Haki: 46 × 2 = 92
    >Armament Haki: 61
    >Observation Haki: 31
    Martial Arts: 41 = 41 × 2 = 82
    >Electro Combat: 82
    Electro Cloak Mjolnir: The user starts by cloaking themselves with Electro then stomping their feet into the ground with debris being lifted to around the user’s shoulders. The user then expands their hands then grabs the debris and tosses the debris which is imbued with Electro.
    Requirement: Scales on Mastery. (Also the name is just a name)
    21 in Strength and Electro Combat - DPR: C
    41 in Strength and Electro Combat - DPR: B

    Electro Sword Claws: he can concentrate these charges of lightning even more, specifically, into his claws. His claws begin to glow and even grow in size, making it as if he has a dozen well-crafted sword at his disposal, clashing against actual swordsmen.
    Requirement: Scales on Mastery
    21 in Strength and Electro Combat - DPR: C
    41 in Strength and Electro Combat - DPR: B

    Static Frenzied Maul: The user starts by opening their mouth before allowed to send a electrical current that charges the teeth in a layer of Electro. The user then charges to the enemy chomping down to not just cling onto a foe and dig their teeth into their flesh. As they puncture a wound the user then sends a shock current thoughout the portion of the body that the user has bitten.
    Requirement: 41 in Strength, Movement Speed and Electro Combat - DPR: B

    Static Surging Fist: The user charges their fist clenching it with a charged electro fist as then the user dashes forward as they motion to punching the enemy.
    Requirements:
    41 in Strength, Movement Speed and Electro Combat - DPR: B
    61 in Strength, Movement Speed and Electro Combat - DPR: A

    Feral Throttle: User grabs the enemy by the neck and then sends a static electro shock through the enemies neck.
    Requirement: 41 Strength, 11 Electro and 11 Brawling - DPR: C

    Slice and Dice: User expands their hands slowly allowing the claws to extract as electro channels through their pads as they then charge at the enemy as they take a powerful swipe that can come from the right or left. Then followed with one from above the enemy all the way down.
    Requirement: 41 Strength, 31 Electro and 31 Brawling - DPR: B

    Spin Attack: Start by allowing to coat themselves with Static electro then it discharges as they curve into a ball as they propel themselves towards the targets as they get closer to the target the propel momentum recharges the electro. It electrifies those who stand in the way. (Multi-Target)
    Requirement: Scales on Mastery
    41 in Strength, Movement Speed and Electro Combat - DPR: B
    61 in Strength, Movement Speed and Electro Combat - DPR: A

    Tail Slam: jumps into the air, curls into a ball and slams straight downward
    Requirement: 41 in Strength and Electro Combat - DPR: B

    Were-Claw: Makes a forward dash while crossing his hands in front of him, before violently slashing his claws to both sides in a quick and swift motion.
    Requirement: Scales on Mastery
    41 in Strength, Movement Speed and Electro Combat - DPR: B
    61 in Strength, Movement Speed and Electro Combat - DPR: A

    Comet Punch: Pulls back his right fist channels a large amount of electro through it. Once charged enough, Starts by tagging his opponent with a single forward push and then a extremely powerful punch.
    Requirement: Scales on Mastery
    41 in Strength, Movement Speed and Electro Combat - DPR: B
    61 in Strength, Movement Speed and Electro Combat - DPR: A

    Temple Kick: Delivering a savage kick to the side of the opponent’s head before rapidly spinning and striking the other side of the target’s head.
    Requirement: 41 in Electro Combat and Strength: - DPR: B

    Temple Kick 3rd Dimension: It’s the “Temple Kick” with the addition of a kick to the back of the head.
    Requirement: 41 in Electro Combat and Strength - DPR: B

    Basaltic Fist: A powerful straight punch that can throw multiple people back from the force behind it thanks to the generated electro within the fur and body (Multi Attack)
    Requirement: 61 Electro Combat an Strength - DPR: A

    Beast King, the Hawk: The user charges electro by accelerating to the target grabbing them by the scuff of their neck then jumping up with target still scruffed and throttled and then slam them down.
    Requirement: 61 Strength, 61 Electro Combat and Movement Speed - DPR: A

    The Claws of the Rabbid-Wolverine, Model Cheetah: Starts with the user emmiting a small amount of Haki from his hands and feet after crouching down onto all fours. He then rockets towards his opponent at high speed, aiming to slash his opponent with the claws.
    Requirement: 41 Electro Combat, 41 Strength, 51 Movement Speed - DPR: B

    "What Giant Claws you have, Claws?" / Electro Lance: user starts generating electro around his extended hand up to the users shoulder concentrating it making the electro dense. The user at the same time channels electro at the sole of their feet as they get in position to lunge at high speed as they open their hand with their fingers all pointed at the target. Once close enough they thrust their hand as if like a lance thrusting it though the targets chest. (Similar to how Kakashi uses Chidori to kill Rin and stabs Obito)
    Requirement: 81 Strength, 61 Electro Combat and 71 Movement Speed - DPR: S

    Electro Slash: User stats by channeling Electro through their leg or arms then either throw a punch or kick at high speed. It will then create a compressed wind projectile slash that forms from the feet or from the claws of their hands. It will then further be channeled by electro. It will shock upon impact.
    Requirement: Scales on Mastery
    51 Strength, Armament Haki and Electro Combat - DPR: B
    71 Strength, Armament Haki and Electro Combat - DPR: B
    (This can be further enhanced by +10 in stats)

    Slade Wilson " Deathstroke "


    Level 93, 92 x 5 = 465
    Human Race Bonus: +18 in Strength, Speed and Vitality | +27 in Martial Arts
    Martial Arts Bonus: +5 in Strength, Speed and Vitality
    Mind Bonus: +5 in Reaction Speed
    Strength: 77 + 18 + 5 = 100 (+20 = 120)
    Speed: 76 + 18 + 5 = 99 x 2 = 198
    >Reaction Speed: 97 + 5 = 102
    >Movement Speed: 101
    Vitality: 78 + 18 + 5 = 101 x 2 = 202
    >Durability: 101
    >Stamina: 101
    Mind: 50 x 2 = 100
    >Science: 100
    Haki: 100 x 2 = 192
    >Armament Haki: 100 (+20 = 120)
    >Observation Haki: 100
    Martial Arts: 73 + 27 = 100
    >Swordsmanship: 100
    >Gunslinging: 100

    11 spare points
     
    Last edited:
    God_Usopun
  • Messages
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    Name: Number X
    Epithet: "Gunslinger X"
    Bounty: ß 39, 088, 000
    Affiliation: The Backyard Pirates
    Occupation: Marksman
    Gender: Male
    Race: Human
    Age: 2?
    Date of Birth: 19th of August
    Height: 6.2 feet
    Now I look like this
    Overly cautious character who always have plan for everything. He knows no mercy for those who stand in his way. Catch phrase: "Keikaku doori".
    Orphan with a memory loss. Get his name from the number of days he spent after awaking before his first victim.
    -2 Kentucky Flintlock .54
    -Remington Creedmoor rifle
    -Knife
     
    Last edited:
    Gochi
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    Name: Gochi

    Affiliation and Rank: Captain of the Big Fish Pirates

    Physical Description:
    Gochi is a twelve-year-old, blue piranha fishman standing at 2'8". He wears a small pair of shorts underneath his striped tank top and large red jacket.
    He wears an over-sized captain's hat displaying the emblem of the Big Fish Pirates with a string of pearls strewn across.
    Notably, his eyes are hidden and are rarely seen. Gochi's eyes (if seen) could be described as blueberries. Beady and small, dark-blue eyes with no apparent iris or sclera.



    Gochi is easily distracted and is almost entirely driven by the thought of food. He will ally himself to any cause that is willing to feed him.
    Due to his small stature and young age, Gochi has developed an inferiority complex and hates being called young or small. He insists that he is appropriate size.
    Gochi can be seen throwing temper tantrums when things do not go the way he wants.

    Favorite Foods: Candies, Pork, Den Den Mushi
    Least Favorite Food: Black coffee

    Gochi was born to unknown parents and left as an orphan, just like many other children from the Fish-Man District. The small blue fishman grew up surviving on scraps and shredding through shipwrecks with his massive fangs.

    He looked up to the "big fish" of Fishman District but also resented being seen as smaller than the rest of his peers despite his ferocity. The boy has been gifted with the ability of Conqueror's Haki since infancy but he seemingly has no control (or even any knowledge) of this ability.
    Despite his natural gift of Conqueror's Haki, he lacks any ability to use any other form of haki willingly or accidentally.

    Gochi's dream is to find the greatest feast; he has no true interest in becoming king of the pirates, unless it includes the king of feasts.

    Level 48

    Strength:
    56 (+16)
    Speed: 68 (+4)
    -Reaction: 72
    -Movement: 72
    Vitality: 38 (+16)
    -Durability: 40
    -Stamina: 68
    Mind: 16
    -Carpentry: 32
    Haki: 60
    -Color of Conquerors


    [Passively] Compensation- The user cannot use CoO or CoA, but can assign points directly to their haki's strength.
    [Passively] Haki scent- The user can smell the usage of CoO and CoA. Requires 21 Haki/Compensation
    [Passively] Tiny Terror- Those within viewing distance of Gochi while he is successfully attacking are inflicted with Fear. Requires 31 Haki/Compensation

    Bite [DPR: B] - The user bites their target. (Requires 21 Haki/Compensation, 41 Strength)

    Smile [DPR: B] (defensive) - The user blocks an incoming attack with their teeth. (Requires 21 Haki/Compensation, 41 Strength)

    Temper Tantrum [DPR: C] - The user releases hellish screams imbued with conqueror's haki. The noise inflicts damage and fear to all those who can hear it. (Requires 31 Haki/Compensation)


    • A dinghy-style vessel that is more than large enough for Gochi, but would become cramped with a singular additional crew member. The "ship" has a black sail and flag, both with the emblem of the Big Fish Pirates upon them. STOLEN
    • An eternal pose to Fishman Island. EATEN
     
    Last edited:
    Haku
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    Name: Bengal
    Epithet: Taiyō tora, Solar Tiger, Bengal the Great
    Affiliation: Marines
    Occupation: Martial Artist
    Devil Fruit: N/A
    Bounty: N/A
    Gender: Male
    Race: Mink Tiger
    Age: 25
    Date of Birth: July 9th
    Height: 13 feet

    Narration/Action
    Speech
    Thoughts
    NPC speech

    Physical Description:





    Personality:
    Bengal is a Mink tiger that enjoy the thrill of a good hunt. After being banish from his home island because of a fail coup, he started a carrier as a bounty hunter and short after enlisted in the marines to enjoy hunting Pirates and revolutionaries with more resources and freedom. He can be a bit aggressive and irrational, yet cares about his comrades enough to know how to behave and keep track of his actions. As a Great Tiger you would think that he is a prideful one yet he isn't, he takes calculated risk and will not let you tarnish his pride as a hunter, he will remain calm and hunt you down.




    Background:
    Bengal was born 25 years ago to a family of of great hunters, who rose to prominence in the South Blue. And South Blue was the perfect hunting ground for Bengal and his family thanks to the exotic big animals the region is recognize for. Bengal's family composed of 8 members: his grandfather Siberian The Magnificent, his father Tolma, His mother Layla, His two elder brothers Guilian and Mora and little brother and sister name as her mother Layla and Siberian Jr. Despite not being the eldest, Bengal was the bigger tiger at 11 feet tall by age 17. They lived in the wealthy trading Kingdom of Goldland rule by the a family of the same name and while him and his family lived among humans they were both feared and respected by their neighbors, after all the goods they brought back from their hunting trips became crucial for the economy of the kingdom. We could said his family was really wealthy, one of the wealthiest in the Kingdom of Goldland and were good friends with the royal family. The Kingdom of Goldland was a country of traders and one of the most important trading partners of the world government. Sadly as well it was one of the more important targets for the revolutionaries.

    8 years ago, the revolutionaries with the help of pirates and the political opposition attacked the Kingdom of Goldland. In a attempt to damage the supply chain and trade of the world government in the South Blue sea. During the attack the cities of the Kingdom of Goldland were burn and pillaged, kids and children kill, innocent civilians and nobles killed alike the revolutionaries and political opposition had no mercy, while his grandfather, father and two eldest brothers went of to join the fight and left him protecting his mother and little siblings. They never saw them comeback, and suddenly a fire broke in their house they were taped by the fire and even if they got out they where surrounded by revolutionaries and pirates, Bengal decided to fight. While he fought of the invaders, he try to keep them busy to let his mother and younger siblings escape. After a fierce battle he was stab by spear on the side of his abdomen that render him unconscious. Lucky for him the invaders thought he was dead, unlucky for him that they went after his family members and slaughter them.

    When he waked up the battle was over, the Kingdom of Goldland was in ruins but the opposition didn't manage their objective. A fleet of marines arrive to fight of the revolutionaries who ended up retreating and successfully reclaiming the Kingdom in the name of the Goldland family. While the Kingdom rejoiced not very good news awaited Bengal. His family entirely had being killed. The rage he felt was enormously big, and decided he will vengeance his family. He was a bounty hunter for two years, hunting down pirates and possible revolutionaries members the option of alive was not available, only death awaited his preys. Then he joined the Marines to facilitate his hunting and let absolute justice fall upon the scum of this earth!


    Fighting style: Hand to hand combat






    Equipment: His claw, hands, legs and mouth





    Statistics:


    Level 25
    25 x 5 = 125

    Strength: 33 +8 = 41
    Speed: 33 +8 = 41
    41 x 2 = 82
    -Reaction: 41
    -Movement: 41
    Vitality: 38
    38 x 2 = 76
    -Stamina: 38
    -Durability: 38
    Martial Arts: 21
    21 x 2 = 42
    -Electro: 42
     
    Last edited:
    Handsome
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    28
    Reaction score
    105
    Points
    3,000
    Salty Doubloons
    125
    Name: Dagon
    Epithet: "Barguest Ripper", "Shark Tooth"
    Affiliation: Backyard Pirates
    Occupation: First Mate
    Bounty: 71.007.000 102.400.000 122.400.000
    Gender: Male
    Race: Human
    Age: 26
    Height: 5.8 feet (1,8m)


    Physical Description:


    (young Dagon)


    (Dagon - sword unsheathed)


    Dagon is a relatively small but noticeable person. His long blond hair is very bristly and unkempt. The most striking thing about his face are his *sharp teeth, which are always visible through his fish-eating grin, causing others to mistake him for a fishman.
    His outfit actually always includes his old battered coat from which he has torn off his sleeves to wear it as a sort of vest. Underneath he usually just wears shirt and shorts. He is always traveling barefooted.

    * special trait

    Personality:
    Although Dagon has been traveling the seas for several years, he nevertheless seems quite unworldly. He analyzes situations with effort but often comes to weird conclusions. People from civilized areas tend to avoid his presence, if only because of his threatening appearance.

    With passion, he goes hunting, fishing, and swimming. He has a great fascination with predatory animals, which causes him to imitate their behavior. „There are no saints in the animal kingdom, just breakfast, and dinner“

    Since Dagon usually catches his own food and has no problem sleeping in the wild, he has never understood the importance of money. But the term "power" is very important to him - it is equivalent with freedom for him. He has met one or two times a powerful and rich personality in his life, who had the power to command whole fleets. "People of great power must have a lot of money", he concludes.

    Background:
    (World Government)
    File of "Shark Tooth" Dagon


    - Growing up in "Numa" - South Blue | hardly inhabited
    - After a search of Dagon on "Numa" a ruined fishing village was found | no survivors
    - On a neighboring island, it was said that a young person who fits the description of Dagon, was picked up by the criminal "Sam Slick" (8 years ago)

    Sam Slick is considered a slave trader, which camouflages his project as a traveling circus, with which he lets his slaves perform in a freak show to earn money

    - While Dagon was in numerous statements by circus visitors promoted as an attraction - in later reports, he was said to be part of Slick's henchmen.
    - The main case that led to Dagon's manhunt was the incident on "Barguest Island"- West Blue (3 years ago), where a dozen people were murdered over a period of one week. He was reportedly left behind on the island after a failed robbery at a bar.


    Since it was often observed that after bad revenue in the circus - shortly before the departure of Slick's ship - more attacks were recorded on the respective islands, Sam Slick is regarded here as the leader of the robberies.

    - Three people died when Dagon "raged like a tornado" through the bar. Several people were injured. One person's arm was bitten off.
    - For the remainder of the week, some casualties were reported from the local police, who tried in vain to capture him. Upon arrival of the 102th branch Dagon had already disappeared without a trace.

    - Two years later, he was spotted in Illusia Kingdom - West Blue, where he robbed a nobleman at the harbor during the night. He was on his way to visit an allied kingdom. The nobleman was spared by Dagon, only the guards were hospitalized with serious bite injuries but survived.
    - When the local Marines arrived, he stole a fishing boat and escaped under cover of night. The fisherman tried to defend himself and injured Dagon with help of his spear on his left shoulder. He fled to an adjacent island, which was under the control of pirates.


    It was rumored that he met his future captain there for the first time
    - After a raid of the said island by the Marines with help of the Cipher Pol, Dagon was finally caught.
    - The King of Ilusia Kingdom "Thalassa Lucas" was so outraged by the attack on his nephew that he asked the Cipher Pol to deliver Dagon to his kingdom, where he was to be publicly executed.
    - For unknown reasons, Dagon was able to flee during the transfer to Ilusia Kingdom | Investigation in progress

    - Not long after, he joined the Backyard Pirates. According to reports, those are currently sailing on the first half of the Grand Line

    - Together with other members of the Backyard Pirates, he raged on Cactus Island and caused a massacre. The only known survivor, a young woman, could identify Dagon as one of the main participants of this bloodbath.
    - Due to this extremely high potential of violence, it was decided to drastically increase the bounty of "Shark Tooth" Dagon from 71.007.000 to 102.400.000.

    Abilities:
    - Predatory Stalking (stance)
    A combat stance in which the user assumes the attitude of a predatory animal and also tries to imitate the behavior of such. The beginning of the stance looks like a dog reacting to the "sit" command and when he moves, it is reminiscent of a stalking cat. This attitude helps to sneak up on enemies or persecute them without being seen immediately. Above all, it makes it easier to execute his jump and bite attacks.
    (21 Snapping Style, 21 Movement Speed, 41 Reaction)

    - Omoitai (重い鯛 „Heavy Snapper“)
    The user jumps in direction of his opponent and bites with his sharp teeth into his body. (offensive)
    (21 Snapping Style , 21 Strength, 21 Movement Speed) Destructive Potency Rank: C

    - Akatai (赤鯛 „Red Snapper“)
    Beforehand the user waits patiently for the opponent attack. At the right moment, he tries to dodge the attack (likely with his sword) and bites with his sharp teeth into the body. (defensive)
    (21 Snapping Style, 21 Strength, 21 Reaction) Destructive Potency Rank: C

    - Kamasu (カマス „Barracuda“)
    With a powerful jump the user flies towards his opponent and tries to bite, but not to stuck with his teeth into him. The goal is to bite something off in flight - this can be a body part, a weapon or something else from his target.
    (41 Snapping Style, 41 Strength, 41 Movement Speed, 41 Reaction Speed) Destructive Potency Rank: B

    - Kamasurōru (カマスロール „Barracuda Roll“)
    With a powerful jump, the user flies towards his opponent. During the flight, he tries to bite into him while spinning with his mouth open. Shortly after his teeth connect, he tries to hurl him away with the momentum and in the best case inflict a tearing injury.
    (41 Snapping Style, 41 Strength, 41 Movement Speed, 41 Reaction Speed) Destructive Potency Rank: B

    - Crevalle Jack
    The user jackknifes into the water and dives like a predatory fish after his target to stop him with a well-directed bite. Once packed, he tries to swim, thanks to his free arms, ashore.
    (underwater) (21 Snapping Style, 41 Strength, 41 Movement Speed) Destructive Potency Rank: D

    - Madaimai (マダイ舞 „Red Sea Bream Dance“) (Defensive stance)
    The user evades attacks underwater with artful swimming movements, which are reminiscent of rotating pirouette moves. The goal is to dodge attacks and get promptly back to the water surface.
    (underwater) (21 Mastery, 41 Movement Speed, 41 Reaction) Destructive Potency Rank: —

    Anago Sword Style:
    A fighting style for dealing with a big sword compared to your own body measurements. Hence the name "Anago" which is Japanese and means "Conger", an eel species known for its enormous size. Basic sword strokes and movements are reminiscent of fencing moves, but the size of the sword requires a lot of force to guide, so some techniques are done with two hands. Most attacks are carried out for the reason with rotating movements, so the flow of the attacks with the help of the momentum won't be interrupted. With greater mastery, the range of attacks can be extended by a chain or other extensions. (21 Mastery, 21 Strength)

    - Furenchikisu (フレンチ キス „French Kiss“)
    The user takes his sword in both hands and runs in direction of his opponent. While running his sword is directed behind him – he takes a big horizontal swing and tries to hit his opponent directly. The swing will turn the user once around his own axis.
    (21 Mastery, 31 Strength, 21 Movement Speed) Destructive Potency Rank: C

    - Chonokisu 蝶のキス (蝶のキス „Butterfly Kiss“)
    The user wields his sword in one hand and stabs rapidly in the direction of his opponent with multiple straight sword strokes.
    (21 Mastery, 31 Strength) Destructive Potency Rank: C

    - Eakisu (エアキス „Air Kiss“)
    While jumping the user rolls forward while holding his sword in both hands. He uses the momentum of the role to send a huge intersecting air blast towards his target.
    (31 Mastery, 21 Strength, 41 Movement Speed) Destructive Potency Rank: C

    - Tan no mori タンの銛 (Tongue Harpoon)
    The user stabs his sword with extreme speed in the direction of the opponent. The force of this blow is strong enough to send an intersecting pressure wave through air and water.
    (31 Mastery, 31 Strength) Destructive Potency Rank: C

    - Tokagekisu (トカゲキス „Lizard Kiss“)
    With the sword in both hands, the user jumps in a rotary motion into the air and executes several sword strokes that have enough power to shoot them through the air as intersecting pressure waves. The momentum of each executed stroke makes him spin around his own axis.
    (61 Mastery, 41 Strength, 41 Movement Speed) Destructive Potency Rank: B

    - Pirania shūdan ピラニア集団 (Piranha Swarm)
    The user stabs rapidly with several straight sword strokes to water surface in direction of his target. The stitching movements are fast enough to send a sharp blast with each stab down through the water. The entire water in the vicinity is foamed like a piranha swarm, which obscures the view from both sides for a while.
    (61 Mastery, 51 Strength) Destructive Potency Rank: B

    - Tan Marunoko (タン丸のこ literally meaning “Circular Tongue Saw“)
    The user holds the ring on the end of the handle of his sword with one hand and twirls extremely fast like a spinning top. Thanks to the ring and the one free arm, the user can easily outbalance the weight of the sword with his own weight.
    (51 Mastery, 51 Strength) Destructive Potency Rank: B

    - Tan Marunoko: Akachan (タン丸のこ: 赤ちゃん „Circular Tongue Saw: Red Herring“)
    The user rotates with the ring of his sword in one hand in the direction of his opponent. Shortly before his goal he moves quickly to the side, lowers his sword and jumps in a rotary motion to his opponent to bite and hurl him away with the help of the momentum.
    (41 Snapping Style, 51 Sword Mastery, 51 Strength, 51 Movement Speed) Destructive Potency Rank: B

    - Tan Puropera (タンプロペラ literally meaning “Tongue Propeller“)
    The user holds the handle of his sword with one and his scabbard in the other hand and twirls extremely fast like a propeller.
    The fast rotation creates a noticeable gust of wind around the user and he lifts off a bit. Main purpose of the attack is to defend several attackers or projectiles. Responding in time, it can also be used to slow down a fall.
    (61 Mastery, 41 Strength, 61 Movement Speed, 41 Reaction) Destructive Potency Rank: B

    - Tan Uzu (タン渦 literally meaning “Tongue Vortex“)
    Underwater, the user rotates with his sword in both hands around his own axis like a turbine and creates a small vortex. While rotating, both arms and one leg are stretched out, making it look like a pirouette.
    (underwater) (61 Mastery, 61 Strength, 61 Movement Speed) Destructive Potency Rank: B[/COLOR]

    - Isshī Mewosamasu (イッシー目を覚ます literally meaning „Issy awakes“) (stance)
    The ring at the end of the sword handle is connected with a chain or rope to increase the rotary reach. The user executes his attacks in this stance either via rotating the extension halfway up the chain/rope vertically or with the full length of the extension around the user's own axis. While the vertical rotation in the execution is relatively variable, the horizontal rotation can only be stopped with an attack on the ground.
    (41 Mastery, 41 Strength, 41 Reaction)

    - Isshī: Nusumakisu (イッシー: 盗まキス „Issy: Stolen Kiss“)
    With both hands on the chain, the user throws the sword behind him, intercepts it with the chain again and uses the distance in which the sword is now to reach far forward with a straight sword stroke.
    (51 Mastery, 41 Strength) Destructive Potency Rank: B

    - Isshī Name (イッシーなめ literally meaning “Issy licks“)
    The user holds the handle at the chain-end to with both hands and twirls it along with his sword extremely fast like a spinning top. The extension through the chain allows a longer range and other follow-up attacks than "Tan Marunoko".
    (51 Mastery, 51 Strength) Destructive Potency Rank: B

    - Isshī Kiru (イッシー切る literally meaning „Issy chops“)
    The user holds the chain with both hands and spins it vertically with the hand closest to the sword. He jumps up and pulls down the entire length of the chain to a vertical sword strike.
    (51 Mastery, 41 Strength, 51 Movement Speed) Destructive Potency Rank: B

    - Isshī: Shinoseppun (イッシー: 死の接吻 "Issy: Death Kiss“)
    While rotating, the user holds with both hands the handle of the chain and moves quickly towards his opponent. Whirling in his direction, he jumps up and slows down the rotation. When the chain is fully outstretched, the last momentum is used to hammer down the sword dead straight into its opponent's direction.
    (71 Mastery, 61 Strength, 61 Movement Speed) Destructive Potency Rank: A

    Equipment:

    - Sword: Isshītan (イッシータン) + scabbard
    The weapon he carries with him since childhood is a large sword named " Isshītan” (literally meaning “Issy’s Tongue”). This weapon is usually a one-handed scimitar for a rather tall person. However, since Dagon is rather small in comparison, he created his own sword style. The length from the end of the grip to the point of the sword is about the same as Dagon’s height. According to legend, Issy was a huge demonic conger.

    - Chain (~7 feet long)
    One end has a hook and the other has a handle on it.
    (Needs 11 Science Mastery to recreate; takes 3 inventory slots)

    Statistics:
    Level 58
    58 x 5 = 290
    (human race bonus: +3 Strength, +2 Speed, +2 Vitality, +2 Mind)

    Strength: 50+15+5=70

    Speed: 54+10=64
    64x2=128
    -Reaction: 63
    -Movement: 65

    Vitality: 57+10+5=73
    73x2=146
    -Durability: 63
    -Stamina: 83

    Mind: 11+10=21
    21x2=42
    - Science: 42

    Haki: 36
    36x2=72
    -Observation Haki (Awareness): 25
    -Armament Haki: 47

    Martial Arts: 81
    81x2=162
    -Anago Sword Style: 61
    -Snapping Style: 51
    -Life Return: 50
     
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