Pirate Cletus

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Cletus



Full Name: Cletus Sol
Current Alias: "Son of Science"
Current Affiliation: Silver Vampirates
Bounty: 365,000,000
Race: Lunarian/Human
Gender: Male
Age: 23
Height: 10'0

Appearance
Cletus is a dark skinned Lunarian with a muscular build. He has black coloured eyes, white coloured eyebrows and white hair that is shaved with widows peak. His attire consistst of a blood red zip-up hoodie, boxing trunks that are dark coloured on top and light coloured on the bottom along with boxing shoes that are light in colour.

Personality
As a child, Cletus showed kindness and generosity. He was not shy to express how he felt and showed a reluctance to leave those he loved behind. Cletus harbored a deep-seated fear of loss. This fear of loss would follow him throughout his life and eventually led him down the path of vengeance, particularly after the deaths of his biological parents, and adoptive parents, carrying sadness, anger, and guilt in his heart for years to come. Cletus would mostly keep these feelings to himself, very rarely talking about them, even with those he trusted, as he struggled to put his past behind him, making an effort not to think about it. After accepting himself, he became cocky, reckless, impatient, willful, and cavalier. Confident and bold, he demonstrates a lack of subtlety. Another bad habit he would later develop, is a tendency to disobey orders, which he would do whenever he thought they were not the best way to solve problems. Despite his many failings, Cletus remains selfless, willing to lay down his life for others, and shows commitment to things greater than himself—the Vampirates, Gambit's goals, and his friends. He cared deeply about his friends, and looks out for them until the end. Loyal to a fault, Cletus is willing to do anything to protect those he cares about.
All exp, money, etc. earned are as follows (in total):

Current EXP: 237,477
Current Funds: 1,186,841,838 Beri

Week September 5 - September 11
New Money Total: 1,497,341,838 Beri
New EXP: 208,287

Week September 12 - September 18
Karate Island Cleared
New Money Total: 1,516,841,838 Beri
New EXP Total: 216,477

(Cletus)
September 26-October 2nd
New Money Total: 146,841,838 Beri
New EXP Total: 234,477

Week of 03 to 09 October
New Money Total: 166,841,838 Beri
New EXP Total: 235,477

Week December 12 - December 18
New Money Total: 186,841,838 Beri
New EXP Total: 236,477

Week December 19 - December 25
Sold Brachio Fruit to Cross for: 1,000,000,000
New Money Total After Activity: 1,206,841,838
New EXP Total: 237,477

Week of Jan 23 - 29
New Money Total: 1,226,841,838
New EXP Total: 238,477

Week of February 6 2023 - February 12
New Money Total: 1,829,992,398
New EXP Total: 214,477

Week March 6 - March 12
New Money Total: 2,683,150,300
New EXP Total: 215,477

Week March 13 - March 19
New Money Total: 3,699,645,278
New EXP Total: 216,477

March 20 - March 26
New Money Total:
1,543,163,768 + 600,000,000= 2,143,163,768
New EXP Total: 212,477

Week March 27 - April 2
New Money Total: 1,992,704,600
New EXP Total: 292,446

Week of April 03 to 09
New Money Total: 3,183,983,171
New EXP Total: 293,446

Week of April 10 to 16
New Money Total: 4,372,782,639
New EXP Total: 294,446

Week April 17 to 23
New Money Total: 5,655,386,017
New EXP Total: 295,446

Week of 24th April - 30th April
New Money Total: 6,878,892,932
New EXP: 292,966

Week May 1 - May 7
New Money Total: 8,410,432,008
New EXP Total: 312,966

Week May 8 - May 14
New Money Total: 9,923,249,850
New EXP Total: 345,292

Week May 15 - May 21
New Money Total:10,454,788,926
New EXP Total: 346,292

Week of 29th May - 4th June
New Money Total: 12,104,603,952
New EXP Total: 347,292

June 5th-11th
New Money Total: 343,292
New EXP Total: 13,740,653,952

Week of June 19 2023 - June 25 2023
New Money Total: 2,342,615,962
New EXP Total: 218,292

Week of 10th July-16thJuly
New Money Total: 5,201,289,900
New EXP Total: 220,292
 
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Messages
2,833
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Gallery


Young Cletus

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Teenage Cletus

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Cletus when he joins the Silver Vampirates

Cletus during the Sovereign War
--------------------------------

Cletus after the Timeskip​
 
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Powers and Abilities


Physical Abilities
Race Boost.MA Boost
82(250,792)
82×5=410
Strength: 66+34=100+20
Speed: 85+16=101
101×2=202
-Reaction Speed:101
-Movement Speed:101
Vitality:77+24=101
101×2=202
-Durability:101
-Stamina:101
Haki: 100=100
100×2= 200
Armament Haki(Offensive):100+20
Observation Haki(Precognition):100
Martial Arts: 82
82×2=164
-Boxing:100+20
-Gunslinger:64
Leftover points:2
.
Devil Fruitology:*****
Biology:****
 
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Past New
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Past

Cletus, like most lunarians alive, was captured and experimented on as a child. With the very few lunarian children they could find, the WG had intentions of creating super agents that are conditioned from a young age to be completely loyal to them. A combination of the race that could survive any environment injected with the DNA of any other races the desired. In Cletus' case, injected with the DNA of a Humandrill that can copy any martial art.

Before washing up an unknown island, he was on a WG vessel, that got lost in a bad storm. Unknown to him, this is why they wiped out the inhabitants to begin with in search for him. They know the vessel went missing in the area. And after hearing rumors about a winged, dark skinned child on the island, the Cp0 were sent there immediately and wiped out everyone in search of the lunarian, who was quickly hidden away by his adoptive parents.
 
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Martial Arts

Boxing

Boxing (ボクシング, Bokushingu), is a combat sport in which two participants of the same weight class fight each other with their fists that are under boxing gloves. Boxing is a dangerous sport, where a single mistake can be the difference between life and death.
Dash
11 Mastery, 21 Movement Speed.
Dash is a basic boxing technique, where the boxer closes the distance between them and the opponent with a straight and fast run. The user's movement speed is increased by Mastery/5.
11-40 mastery: 3 turn cool down
41-80 mastery: 2 turn cool down
81-100 mastery: 1 turn cool down

Cross-Arm Block
Requirements: 11 Mastery, 21 Durability.
The user crosses both of their arms to protect their upper-body area, with the inner forearm facing outward, absorbing even the heaviest attacks. The arms make either a form of a plus or an X. The plus is tighter and protects the frontal area more completely. The user can rush forward with the guard to get into their favoured range. Increases Durability by Mastery/5.
11-50 mastery: 2 turn cool down
51-80 mastery: Can move while using Cross-Arm Block. (2 turn cooldown) Not moving is 1 turn cooldown.
81-100 mastery: Using Cross-Arm Block while moving has a 1 turn cooldown. Standing still has no cooldown.

Jab
The Jab (ジャブ, Jabu) is a quickly thrown punch. The user throws a quick, sharp punch typically aimed at an opposing boxer's head. While similar to a straight when executed, jabs tend to be much quicker and more compact. In return, a boxer's jabs are rarely stronger or equal in strength to their straights.
Requirements: 11 Mastery, 21 Strength.
11-40 Mastery: Destructive potency: C
41-60 Mastery: Destructive potency: B
61-80 Mastery: Destructive potency: A

Straight
The Straight (ストレート, Sutorēto) is a powerful straight punch thrown with the rear hand. From a guarding position with fists at eye level and the armpit tight, the fist is thrown with the rear hand crossing the body in a straight line towards the target. In addition, doing a step-in while twisting the hips and rotating the shoulder gives the punch more power
41 Mastery, 41 Strength
41-60 Mastery: Destructive potency: B
61-80 Mastery: Destructive potency: A
81-100 Mastery: Destructive potency: S

Hook
The hook is a specific punch used in boxing performed using the core muscles and back. Typically, the hook is a punch that aims to strike at an opponent's head. The hook can be thrown at the body as well, causing internal bleeding and, most likely, damaged or broken ribs.
61 Mastery 61 Strength DPR: A

Uppercut
The Uppercut is a punch used in boxing usually directed towards the opponent's jaw. With their fist positioned at their stomach, the user throws an upward punch with their dominant arm while twisting their waist counter-clockwise, ending the throw in front of them with their arm bent at a 90 degree angle.
61 Mastery 61 Strength DPR: A

Hedgehog
The user throws a rapid barrage of punches at his opponent that pricks them over and over again. The damage adds up because the punches rattle the opponent's brain, slowly pulling them out of consciousness. It's a very powerful combination, usually aimed to not stop until the opponent has fallen. The punches are all aimed at the head. With good control of these punches, and the user can weave them through the tiny openings of his opponents' guard.
61 Mastery 61 Strength DPR: A

Body Blow
By themselves, body blows typically do not knock an opponent out, though hard punchers can bring opponents down with relatively few ones. As they interrupt the internal organs' regular rhythm, a body blow's worth lies in its setup for a knock out. In disrupting blood flow and proper oxygenation, victims can find themselves unable to move due to shortness of breath, sometimes to the point of feeling suffocation on top of the pain. Thus, a boxer immobilized by a body blow is vulnerable to further attacks.
61 Mastery 61 Strength DPR: A

Motionless Jab
Known for being an extremely high-level jab compared to techniques such as the Flicker Jab and the Bullet, the Motionless Jab has no build-up in the user's shoulder or elbow. This is accomplished by keeping one's fist and shoulder completely lined up with the target's eyes, which is difficult to do consistently. This increases the speed, since it gives a smaller window to react, and range, since the opponent can't gauge if they're in striking distance. The end result is a punch that flies straight out of the user's stance, which looks as if the glove got bigger out of nowhere.
81 Mastery 61 Strength DPR: A

Bullet
It requires a lot of training, technique, and a strong wrist and shoulder. It is a highly compact, rapid punch due to the positioning of the arm. Because of the twisting motion, it focuses the power to a single point that makes it have a high penetrating power, and is able to cause damage through a guard.
61 Mastery 61 Strenght DPR: A

Jolt Blow
A combination a dash and a straight. The user charges head-first at top speed and whips their arm from an overhead position into a straight, resulting in a haymaker of a punch regardless of whether or not it connects. It is a powerful technique, enough to damage someone even when it hits their guard.
81 Mastery 81 Strength 81 Movement Speed DPR: S

Chopping Right
The user sends their right fist upwards behind them and then launches it downward toward their opponent. The technique adds extra weight to the punch, making it seem as if the opponent is getting hit from a punch from a different weight class. The technique benefits off the user being tall and having long arms due to being able to put more weight into it.
81 Mastery 81 Strength DPR: S

Count Gambit: This is a defensive technique and a preparation for a counter-attack. The user waxes off an incoming melee attack using his hand upwards or sideways, then launches a quick strike to the body using the other arm. The intensity of the attack is the combined strength of both incoming enemies and his attack.
- Damage scales off Strength
- DPR: S (each action), requires 81 Strength, 81 MA Mastery

Knuckle Drop
A stronger version of "Chopping Right" using Busoshoku Haki (Armaments). The power the punch is so great, that direct contact with the ground causes it to tremble.
100 Mastery 100 Strength 100 Armament Haki DPR: S+

Shotgun
The user throws a rapid-fire succession of jabs and straights that are thrown at impressive speed with the same hand, the resulting effect of appearing like birdshot pellets, with next to no space between punches, coming in at various angles. The Shotgun can be used offensively and defensively, and can be used it as a finisher.
100 Mastery 100 Strength DPR: S+

Tekken
The Tekken are fists trained to be as strong as iron, making a punch thrown with enough strength leave a print of the user's fist on the opponent's flesh, similar to an iron burn, even when blocked. The power of the Tekken can shatter rib cages, which in turn, can pierce an opponent's internal organs. If the user has weakened fists, they can shatter upon impact hitting with Tekken.
100 Mastery 100 Strength DPR: S+
 
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Haki

As one of the commanders of the Silver Vampirates, is Cletus fully capable of using Haki.

Kenbunshoku Haki (Color of Observation)
Cletus is a highly skilled user of Kenbunshoku Haki (100 Mastery).
Busoshoku Haki (Color of Armament)
Cletus is an immensely skilled and powerful master of Busoshoku Haki (120 Mastery). He can also utilize the advanced application of emitting Busoshoku Haki out from his hands, allowing him to attack opponents without making physical contact.
Haki Path
Haki Path is Offensive. This path focuses on overpowering attack power, sacrificing defense. Therefore, it grants him the following boost when Haki is in use.
- Defensive COA: +3 to DPR+2 to Durability
 
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RAGING BULLS
A group founded by KG and Koza who originated from Gambit's fleet, who vowed to protect the kid, Cletus at all times. These two commanders are considered two of the strongest Vampirates. Tasked by Gambit with the goal of destruction. They are called The Raging Bulls. Together, they can rival many crews across the world. Independently specializing in their field of expertise, destroying everything and everyone in their path under Gambit's orders.

1st Bull: Kevin "KG" Garnett (King Item)

Level: 80
Alias: "The Big Ticket"
Bounty: $455,000,000
Gender: Male
Race: Giant
Age:46
Height: "30'0"

A former basketball player and brawler. Gambit was his number 1 fan when he still plays in the North Blue for the Boston Celtics. When he retired, he met Gambit and became friends. He learned of Gambit's dream and he wanted to be part of it.

80×5=400
Strength: 29+56+5=90 (110 Raging Bull)
Speed: 96+5 = 101
- Movement Speed: 101(-20=81 Raging Bull)
- Reaction Speed: 101
Vitality: 47+49+5 = 101
- Stamina: 101
- Durability: 101
Haki: 100
- Armament: 100
- Precognition: 100
Martial Arts: 100
- Life Return:100
- Cursed Ax, Raging Bull: 100

2nd Bull: Koza(King Item)

Level 70
Alias: "Desert Rebel"
Bounty: 60,000,000
Gender: Male
Race: Human
Age: 22
Height: 5'10''

Manly. Blonde. Fierce Black eyes. He's the commander of the Rebel armies. He was a former resident of Alabasta but when the Silver Hair Pirates went to them and freed them from Crocodile, an alliance was formed. He now rallies alongside Gambit to change the world.

Statistics:
70×5=350
Strength: 62+14+5 = 81
Speed: 72+14+5 = 91
- Movement: 82+Raid Suit: 20 = 102
- Reaction: 100
Vitality: 64+14+5 = 83
- Stamina: 83
- Durability: 83
Haki: 50+21 = 71
- Armament: 61
- Awareness: 81
Martial Arts: 100
- Rolling Stones, Flaming Art of Juttes: 100
- Sniping/Gunslinging: 100

3rd Bull: Nimona(King Item)

Level 60
Alias: "Blood Bath"
Bounty: 0
Gender: Female
Race: Human
Age: 20
Height: 5'4''

One of the two individuals who willingly joined the Silver Vampirates after the conquest of Sunspear. Nimona appears to enjoy causing chaos and killing people. She is also playful, can be quick to anger, dislikes waiting, losing, and can react to any of these with tantrums that range from childish and harmless to potentially fatal to bystanders. She enjoys zombie movies (though she is afraid of them), cheesecake, hanging out, and dangerous objects.

60 x 5 = 300
- STR: 64 (Race: +12, MA: +5) = 81
- SPE: 69 (Race: +12) = 81
- Movement: 81
- Reaction: 81
- VIT: 69 (Race: +12) = 81
- Stamina: 81
- Durability: 81
- Martial Arts: 23 (Race: +18) =41
- Goddamn Death Scythe: 82
- Haki: 65
-Kenbunshoku no Hak(Precognition)i: 65
-Busoshoku no haki(Offensive): 65




4th Bull: Yamamoto Kagami(King Item)

Level 60
Alias: "Blinding Blade"
Bounty: 0
Gender: Male
Race: Human
Age: 25
Height: 6'0''

Yamamoto is a samurai hailing from Wano, who escaped after La Spada's takeover, eventually bumping up with Koza somewhere along the line. He strongly exhibits the characteristics of a stoic hero. He is unfailingly kind and generous, and will always attempt to help those in need. He is also clever and rational, able to pose a plan or a strategy necessary to defeat the enemy, and also knowing his limits.

60 x 5 = 300
- STR: 64 (Race: +12, MA: +5) = 81
- SPE: 69 (Race: +12) = 81
- Movement: 81
- Reaction: 81
- VIT: 69 (Race: +12) = 81
- Stamina: 81
- Durability: 81
- Martial Arts: 23 (Race: +18) =41
-Itoryu: 82
- Haki: 65
-Kenbunshoku no Haki(Precognition): 65
-Busoshoku no haki(Offensive) : 65

5th Bull: Gerald Ramsey(Personal NPC)

Level 57
Alias: "Head Chef"
Bounty: 0
Gender: Male
Race: Human
Age: 29
Height: 6'1''

One of the two individuals who willingly joined the Silver Vampirates after the conquest of Sunspear. Nothing much is known about Gerald's origins. Gerald isn't much of a talker and instead prefers to let his actions speak for themselves. He deeply loves his cooking. Although usually composed, and good-natured Gerald can be angered quickly when his comrades are threatened or injured, and he is unable to help them in any way.

57 x 5 =285
Strength: 56+10=66
Speed: 61+10=71
71x2=140
-Reaction: 70
-Movement: 70
Vitality: 61+10=71
71x2=142
-Durability: 71
-Stamina: 71
Mind: 21+15=36
31x2=72
-Cooking: 72
Haki: 85
85x2=170
-Kenbunshoku no Haki(Awareness): 85
-Busoshoku no haki(Offensive) : 85​
 
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Relationships

for later:​
Strength: 66+34=100
Speed: 85+16=101
101×2=202
-Reaction Speed:101
-Movement Speed:101
Vitality:77+24=101
101×2=202
-Durability:101
-Stamina:101
Mind:+20
Haki: 100=100
100×2= 200
Armament Haki(Offensive):100+20
Observation Haki(Precognition):100
Martial Arts: 82
82×2=164
-Boxing:100+20
-Life Return:64
 
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