Perks:
>Way of the Dragoon (Inherit Martial Arts Ability): (Requires 100 Martial Arts) you automatically gain an extra martial arts substat with 100 substat points that is the martial art specific to your race. Cannot create custom techniques that use this Martial Arts.
>
By some sort of cause, the equipment all over his body has changed into a black and red color scheme. The upper part of his bodysuit is absent, leaving his chest exposed and revealing a unique tattoo design on his chest and abdomen. His shoes have very high heels. He wears a hood over his head. The most noticeable change is Berserker's spiked tail, which gives him a beastly appearance. His skin is also tanned.
Before his days of looking up at "big names", he'd be trained by Scáthach in the way of the lance/spear with other trainees being one named Oda Nobunaga. He'd be trained in the martial arts when there was time of unrest within the kingdom, at a young age he'd then be listed as a mercenary by one side where he'd run into Oda Nobunaga, killing him in the process and then later killing his very master Scáthach. Whereby he'd inherit his very spear/lance, Gáe Bolg. After this war he'd get bored, constantly being put into situations where he'd go for days without drinking or eating and constantly being put into dangerous situations where he'd become the last man standing and a one-man army.
Upon getting bored, after a few years now into his teens he'd think about the outside world and wanting to break free from his destiny that was now no longer needing mercenaries and being a one-manned army.
Formerly an underling of Link, after breaking from his shackles would hear about many but one caught his name, desperate to catch his attention and join him under the Devil Pirates. He grew fascinated as the hunger of war embroiled in his veins, for after he looked up to none other than "The Wanderer".
But that wasn't all the time after the incident of the disappearance of the Devil Pirates, he'd witness a more caring side of Link. But unknown to Link when captured Cú would be experimented on-by the World Government. Altering his body physique and DNA, his skin altered in color and so did his battle instincts becoming more and more cold-blooded.
"The Hound" or otherwise "The Scourge" would be known.
It was not known how Cú joined the Vampirates, but what is known is his instincts followed the wind of the smell of blood.
Post-Devil Pirates missing to Pre-Tenebrae;
Cú Chulainn was a very simple person, who just harbored carnage and anarchy wherever he was. He was prone to being red-headed, easy to lash out as he'd feel Link his superior had lost his way and hoped his actions would divert his attention back. Though it was unknown what experiments the World Government ran on him, his very essence felt had been altered and making him prone and leaving him with many weaknesses.
Tenebrae
After the events of Enies Lobby, Cú Chulainn would hear how his predecessors would begin to underestimate their targets and feeling this was some sort of voodoo placed on the ship of those with an empty seat to overlook. Feeling his emotions were a trigger to having these run loose and would fall the same fate, he'd begin the earlier changes of what came to be a well seasoned commander.
Agony: A thrust using the pointed tip of the spear
Requirement: Scales on Mastery
41 in Strength and Mastery - DPR B
61 in Strength and Mastery - DPR A
81 in Strength and Mastery - DPR S
Sweep: does a normal swing of his spear in any direction of choice.
Requirement: Scales on Mastery
41 in Strength and Mastery - DPR B
61 in Strength and Mastery - DPR A
81 in Strength and Mastery - DPR S
Long Range Protection: Should the user be more than 2 tiers quicker or higher than more than 2 opponents they can use the spear to divert any incoming damage.
Requirement: Scales on Mastery (up to 91 Mastery) - DPR: C - S
Moon Blossom: Move that allows him to jump further in the air to attack opponents from an ideal overhead position.
Requirement: Scales on Mastery
41 in Strength and Mastery - DPR: B
61 in Strength and Mastery - DPR: A
81 in Strength and Mastery - DPR: S
Shearing Cherry Blossom Storm: Thrusts his spear forwards, and rapidly slashes the opponent if it connects. At the end of the combo, will blast the opponent backwards.
Requirement: Scales on Mastery
61 in Strength and Mastery - DPR: A
81 in Strength and Mastery - DPR: S
Himeyuri: Thrusts his spear out forwards and lunges towards the opponent.
Requirement: 41 in Strength and Mastery - DPR: B
Multi Sweep: mode for sweeping aside a row of enemies.
Requirement: Scales on Mastery
41 Strength and Mastery - DPR: B (Multi-Hit)
61 Strength and Mastery - DPR: A (Multi-Hit)
81 Strength and Mastery - DPR: S (Multi-Hit)
Multi hit attacks have lower DPR and an overall DPR if most hit.
41 Strength and Mastery - DPR: C (Multi-Hit), overall B)
61 Strength and Mastery - DPR: B (Multi-Hit, overall A)
81 Strength and Mastery - DPR: SA (Multi-Hit), overall S)
Dragon's Talon
Rank A: 61 strength, 61 mastery
Rank S: 81 strength, 81 mastery
Rank S+: 100 strength, 100 mastery
a lethal spear technique used by advanced spear wielder and requires immense training as well as mastery of the spear to be used in combat. It relies on the manipulation of the spear by its wielder to change the trajectory of the blow at will.
Shadow Dragon's Talon
Rank A: 61 strength, 61 mastery
Rank S: 81 strength, 81 mastery
a variation of Dragon's Talon. Its purpose is to kill an opponent that is behind the user's back with a quick stab without even looking at the target.
Dragon's Nest
Rank B: 51 strength, 51 mastery
Rank A: 71 strength, 71 mastery
Rank S: 91 strength, 91 mastery
a spear technique that relies on the manipulation of the spear by its wielder to create the multi-directional attack, making it seem like several spears striking at once.
Gae Bolg, Barbed Spear that Pierces with Death: User thrusts forward aimed at the opponents heart. (A cursed spear that will surely pierce through the opponent's heart once thrust.)
Requirement: 81 in Strength and Mastery - DPR: S
Gae Bolg, Soaring Spear that Strikes with Death: User grabs his spear with a tight grip chaneling their tremoundous hatred at the target then tosses/chucks it at his opponent. To a person who on the opposing side feels as if the spear has distorted space and looks like a 100 spears raining down.
Requirement: 100 in Strength and Mastery - DPR: S+
low level move tutor MA and custom MA turn based stat buffs are every other turn
+5 stat, ability, turn based +20 substat x2
Has an Area of Effect (second is mastery/3) = (91/3) *Rounded to nearest number as it's also an Ranged Attack with a AoE
turn based +20 substat x2 (Gives turn-based +20 sub-stat boost in MA) = Thus it makes the attack DPR: S+
Toxia Requirements: 11 Minimum Mastery, Reptilia race or Reptilia-hybrid race
Users of Toxia can channel toxins through parts of their bodies in order to poison others through open wounds. This power can also be channeled through weapons. This technique grants status damage to attacks, giving the opponents poison and paralysis. By transforming into Dragon, Reptilians can emit toxins from their body constantly and can perform stronger attacks.
Poison DFs: King Cobra, Poison, Gas Martial Arts/Other: Medicine, Dials
Low poison: slowly does small amounts of damage (D rank). lasts for 3 turns. Requires at least 31 mastery
Mid poison: does an average amount of damage (C rank). lasts for 4-5 turns. Requires at least 51 mastery
Major poison: moderate amount of damage each turn and resets if they are hit by anything that can mid poison or above up to a max of 3 times (B rank). lasts for 5-6 turns. Requires at least 71 mastery
Severe poison: large amount of damage every turn and resets if they are hit by anything that can mid poison or above up to a max of 4 times (A rank). lasts for 6-7 turns. Requires at least 91 mastery and a shop upgrade
General Mastery 11-20 mastery: Basic Toxia on touch 21-40 mastery: Full body toxia 41-60 mastery: Toxia can coat weapons 61-80 mastery: 1/10 turn dragon at night 81-99 mastery: 1m ranged toxia, 3/10 turn dragon at night 100 mastery: 2m ranged toxia, 6/10 turn dragon at night 120 mastery: 3m ranged toxia, 10/10 turn dragon at night
Advanced Control
Basic Toxia Channeling energy through their scales, the reptilian toxifies an opponent with their hand. Requires 1 mastery
Full Body Toxia Channeling energy through their scales, the reptilla toxifies an opponent with their body. Requires 21 mastery
Toxia Coating Channeling energy through their scales, the reptilian covers their weapon in a layer of toxins that will poison on contact. Requires 41 mastery
Dragon: Using toxia, the reptilian toxifies their body function at limit breaker capacity giving +10 speed and strength. It can only be used at night Requires 61 mastery
Dragon Tox: While in dragon form the reptilian can shoot toxia at a 1m range. Requires 81 mastery
Toxia Venomous Fist - The user's hand is engulfed in a dark purple liquid. When the user punches the target, the liquid seeps through the skin of the target and is absorbed into the blood stream.
Requirement: Scales on Mastery
61 Strength and 71 Mastery - DPR A, inflicts Mid Poison
81 Strength and 91 Mastery - DPR S, inflicts Major Poison
Scorpion Strike: a tail of poison is formed behind Cu and it lashes out at the opponent like a scorpion.
61 Strength and 71 Mastery - DPR A, inflicts Major Poison
The GIF from this page
Calamity Claw Slash: Calamity claw but it protrudes and extrudes the poison as an air projectile.
Requirement: Scales on Mastery
51 Strength and 61 Mastery - DPR B, inflicts Mid Poison
71 Strength and 81 Mastery - DPR A, inflicts Major Poison
91 Strength and 100 Mastery - DPR S, inflicts Major/Severe Poison
Dragon Venom: Cu begins to secrete a purple liquid from his arms and swings them around two release some of it into the air and then eventually releases a torrent of poison at the target, which takes the appearance of a dragon.
Requirement: Scales on Mastery
71 Strength and 81 Mastery - DPR A, inflicts Mild Poison
91 Strength and 100 Mastery - DPR S, inflicts Major Poison
Poison Devil's Triple Entente Damnation - The user envelopes their fist in an acidic light purple ooze first. They punch their target in the gut to start with, knocking them back slightly. The acid burns through any light armour or clothing on the target's body. The user then makes a claw out of a very basic ooze which is a darker shade of purple. The user makes a swiping motion with the claw, slicing into and burning the target's flesh. Finally, the claw become a long, sharp spear-like spike, which becomes crimson and very infectious. The user thrusts the spike into the target, infecting it's bloodstream with a deadly toxin.
100 Strength and 100 Mastery - DPR S, inflicts [] Poison
Reverse Scales: Cu makes his scales protrude outward instead of inward, so that their sharp ends may face the enemy as spikes for offense.
41 Strength and 51 Mastery - DPR B, inflicts Mild Poison
The GIF from here
Toxic Spear: The user encompasses their hand with poison and performs a high jump to strike the opponent head-on with a hand thrust, dealing heavy damage in the process. Upon piercing the target, it releases a large stream of poison that harms the victim from inside out and other unfortunate bystanders caught in its flurry.
Requirement: Scales on Mastery
41 Strength and 51 Mastery - DPR B, inflicts Mild Poison
61 Strength and 71 Mastery - DPR A, inflicts Major Poison
81 Strength and 91 Mastery - DPR S
Toxia Breath: incorporating the element of poison. The user quickly gathers and releases poison from their mouth in the form of deadly, poisonous stream that, when it makes contact with the target, injects a lethal virus into their body (AoE and Ranged)
Requirement: Scales on Mastery
51 Strength and 61 Mastery - DPR B, inflicts Mild Poison
71 Strength and 81 Mastery - DPR A, inflicts Major Poison
91 Strength and 100 Mastery - DPR S
The GIF from here
Toxia Guard: The user moves their arms forward in a cross, creating a large shield of poison that defends the user from the enemy's attacks
Requirement: Scales on Mastery
61 Strength, Durability and Toxia - DPR A
81 Strength, Durability and Toxia - DPR S
The GIF from here
Toxia Palm Strike: The user targets the target then releases a burst of poison from their palm.
Requirement: Scales on Mastery
51 Strength and 61 Mastery - DPR B, inflicts Mild Poison
71 Strength and 81 Mastery - DPR A, inflicts Major Poison
Toxic Spikes: The user begins to excrede toxin sweat allowing some moulting as they swing discarding the skin which forms as spikes that sink into the battlefield. Should anyone step foot onto any of the discarded skin will become surrounded by purple static, purple waves, and indigo bubbles that rise from the ground over the opponent's body while taking continuous damage.
Requirement: 100 in Mastery -DPR: S+
Toxic Spear Slash: A slashing attack with a poisonous blade that may also poison the target. The spear start to glow purple (Air Projectile)
Requirement: 91 in Strength, Dragoon Toxia - DPR: S, inflicts Major Poison
Toxic Spear Hurricane: A slashing attack with a poisonous blade that may also poison the target. The spear start to glow purple (Air Projectile) as the user swings their spear from one side to the other repeatedly.
Requirement: 120 in Strength and 100 in Toxia and Dragoon - DPR: S+, inflicts Major Poison
Toxic Spear Strike: The user slashes with a sharp claw made from shadows. surrounded by a black aura with a purple outline
Requirement: 91 in Strength, Dragoon and Toxia - DPR: S, inflicts Major Poison
Toxic Spear Jab: The target is stabbed with a tentacle, an arm, or the like steeped in poison. fingertips on one or both of its hands glow purple and it jabs the opponent with it or them.
Requirement: 91 in Strength, Dragoon and Toxia - DPR: S, inflicts Major Poison
Toxic Mine: User infuses toxins with Toxia, Cu then stabs it into the ground, unleashing a blast of toxins in all directions. The blast of toxins carries a corossive force and erodes at the same time.
Requirement: 91 in Strength, Dragoon and Toxia - DPR: S, inflicts Major Poison
Venom Dragon Emperor: A powerful attack where the user excretes in toxins that enpower his Dragoon Spear and, from its tip, produces a large, whirling, serpentine dragon made of purple toxins. Then the user sends this dragon flying against a single or multiple enemies in order to poison them.
Major poison: moderate amount of damage each turn and resets if they are hit by anything that can mid poison or above up to a max of 3 times (B rank). lasts for 5-6 turns. Requires at least 71 mastery
Requirement: 91 in Strength, Dragoon and Toxia - DPR: S, inflicts Major Poison
Venom Hydra Emperor: A more enhanced version of the technique above, Cu uses his mastery of Toxia to create three large, toxic and venomous poisonous dragons with which he attacks and tries to corrode his opponent. Toxia version of Magellan's Hydra
Requirement: 100 in Strength and Mastery - DPR S+
Capturing Souls from every kill he makes, the King of the Underworld is always gathering his power. Armour fails within the Presence of the 7 Sinners and Princes of Hell, leaving foes no choice but to scramble. Every assault, each carefully aimed Undying Soul Rip kills an enemy and brings him closer to his acme of potency. The Dark Lord pauses to charge his demonic energies, then, with a flourish of his lightless wings, unleashes his gathered souls in all directions to obliterate enemies in a howling Requiem of Souls.
Mechanics: requires 70 mastery in Weapon Style, 70 in Strength, and 70 in Haki. It grants the ability to create and control ghostly hands, swords etc.
Test: None, however, since it requires souls to be used; you need to kill people or animals:
Animals count as 0.5 unless they are sentient
Level 10-30 = 1
31-50 = 2
51-70 = 3
71 or higher = 4
Each technique will have a cost, too. 1 per each DPR, plus 1 or two more if it's AoE/ranged etc.
Release the Kraken: Cu plunges his weapon into the ground and conjures a number of ghostly tentacles from underground to surround his target/s. He can either use these to attack his enemies or prevent them to move or to block an attack.
Twist: A technique that uses the tentacles that he has sprouted. By sprouting them on specific body parts of the target/s, he can twist the bodies to the side, breaking their bones. - DPR C, AOE, requires 31 Dragoon, 31 Tartaros, and 1 Soul per Target
Slam: A technique that uses a number of tentacles that he has sprouted and uses them to grab and slam his opponents against a wall/ground. - DPR C, AOE, requires 31 Dragoon, 31 Tartaros, and 1 Soul per Target
Strangle: A technique that uses ghastly tentacles that he has sprouted. By sprouting the tentacles from several enemies' bodies, he can choke them into submission. - DPR B, AOE, requires 61 Dragoon, 61 Tartaros, 61 Strength, 4 Souls
Clutch: A technique that uses the tentacles of the Kraken that he has sprouted. It is similar to Nico Robin's versions of Clutch, but with more tentacles holding each part of the body before finally snapping them. - DPR B, AOE, requires 61 Dragoon, 61 Tartaros, 61 Strength, 4 Souls
Cerberus Dark Fang: Spawns a fast-moving Cerberus towards the target enemy which explodes at will. - DPR B, AOE, requires 61 Dragoon, 61 Tartaros, and 3 Souls
Dread of Charybdis: Gambit conjures several tentacles around the enemies first. They will move and act as if they were aiming to snare them but this is only a diversion. Just like the namesake, the mouth of the sea monster will spring forth from the ground and unleash a wave of whirling souls underneath the target. - DPR A, AOE, requires 81 Dragoon, 81 Tartaros, 6 Souls
Revenge of Scylla: Gambit conjures a number of souls that quickly spiral his weapon. Once swung down, a ghastly six-headed ocean monster bursts forward to swallow the target/s. - DPR A, AOE, requires 81 Dragoon, 81 Tartaros, and 6 Souls
Wrath of the Titans: Gambit conjures many titanic ghastly fists either from around him or up in the air and commands them to launch a barrage of heavy punches to a target area. - DPR A, AOE, requires 81 Dragoon, 81 Tartaros, and 6 Souls
Requiem of Serapis: Gathers his captured souls and releases them as a destructive wave of ghastly skulls that burst in all directions. - DPR A, AOE, requires 81 Dragoon, 81 Tartaros, and 6 Souls
Thanatos Death Scythe: The Tartaros version of his Grim Reaper's Dance. He conjures souls and projects them into his weapon to make the appearance of a death scythe to reap his target even from a distance. The range or the radius this attack could reach is = Mastery/2. Allies are not affected by this attack. - DPR: S, AOE, 100 Dragoon, 100 Tartaros, 100 Strength, 5 Souls
Hail Hydra: Gambit conjures a number of souls that quickly spiral his weapon. Once swung down, a ghastly nine-headed ocean monster bursts forward to swallow the target/s. - DPR S, AOE, requires 100 Dragoon, 100 Tartaros, and 8 Souls
Final Judgement: Gambit conjures a number of souls and shapes them like a javelin-like weapon. By infusing his willpower into it, it can be more pressurized and looks more arrow-shaped as the energy flows in its tail. He can use this weapon as a projectile or as a melee weapon. When thrown, it produces an incredibly destructive explosion on impact. - DPR: S+, 100 Dragoon, 100 Tartaros, 100 Strength (melee), 6 Souls
- DPR: S+, 100 Dragoon, 100 Tartaros, 120 Strength (ranged), 7 Souls
King of Hell's Requiem of Terror: Gambit conjures many souls around him. The first wave of souls will replicate the very image of the ones he is facing and fashions the replica in their distressed state. After that, the second wave of souls will morph into images of demons that show how they gradually devour the soul of the replica. As this happened, the souls unloose a wicked howling of the dead in conjunction with Gambit's burst of Conqueror's Haki. Finally, the technique exhibits a terrifying massive image of Gambit's demonic appearance in the background, employing the status effect of being Terrified. - Unranked, requires 100 Tartaros,and 1 soul for everyone affected that's over level 25
Curruid Coinchenn!: Cu starts with a electrical current running through his veins charging his organs to rush the Toxia within the body, the user then conjures the mix of Toxia and Dengeki to generate claws as the user then blitzes at the target striking them ferioucscly with many slash strikes.
Requirement: 100 Strength, Movement Speed, Armament Haki, Dengeki, Toxia and Dragoon - DPR Z
S+-rank Suit(requires 91 Science): Destroyed after a large country level attack or 3 small country level attacks
(91 vitality to use) - 40 invention points
>Dengeki Blue
Power Suit Design| Power Design Name: Curruid Coinchenn
Namor McKenzie is a royal prince of Atlantia and the Ocean Master himself. He saved Gambit's life from drowning during his initial defeat against Pirate Legend Shiki. After that, he joined forces with the pirate prince and journeyed alongside him in the Germa Kingdom and Onigashima.
ROLAND
1st Seal - White Rider of Conquest and Pestilence
Name: Roland | Epithet: "Flambeau" / "Jester" ("The Fool")
Age: 20 | Gender: Male | Height: 178 cm | Weight: 70 kg | Race: Lunarian
[Full Appearance] *Obtained by purchasing King Title
Level 70, 70 x 5 = 350
Lunarian Race Bonus: +28 in Strength | +14 in Speed | +21 in Vitality Martial Arts Bonus: +5 in Strength, Speed, and Vitality
Range: At 100 mastery = 100 (Mastery) + 10 x 2 meters = 220 meters
x5 S+ Rank Bullets
x25 S Rank Bullets
x5 A Rank Muggy Balls
Unlimited A Rank Bullets
Unlimited B Rank Bullets
Unlimited C Rank Bullets
Unlimited D Rank Bullets
Nightvision and Sniper scope for Rifle
Auto-Refilling Pistol and Rifle
Half Range but widespread per shot
Pump action with 10 shots
Cursed Gun: Detonator, 68 mastery in gunslinging, 65 reaction speed. Makes bullet fired from it slightly explosive. Gives normal bullets AOE, doesn’t work on any other types of bullets including Seastone. Test: impress the spirit with your shooting.
Requirements: 41 Minimum Mastery. Must defeat the leader of the Happo Navy.
This fighting style allows the user to control vibrations around their limbs to generate shock waves. This shockwave is powerful enough to destroy a metal shield or defeat a strong man easily. These attacks are reverberating, causing defenses to shatter. The only drawback is that the shockwaves can be countered by a significant amount of force
Bujaogen (literally meaning "Military Leg Heel"): Sai kicks his target while emitting the Hasshoken shock wave. This allows him to shatter defense while kicking through his target. Requirements: 31 Mastery, 31 Strength Destructive Potency Rank: C
Buto (literally meaning "Military Head"): Chinjao jumps in reverse and headbutts the enemy. The strike is strong enough to stop Cavendish's Durandal and creates a shockwave while clashing. Requirements: 41 mastery, 41 Strength Destructive Potency Rank: B
Hasshoken Ogi: Kiryu Kirikugi (literally meaning "Eight Impacts Fist Secret Technique: Drill Dragon Drill Nail"): The Hasshoken secret technique bestowed upon his leg upon proving his might against his predecessor. Sai performs cartwheels while imbuing his leg with Busoshoku Haki, and then performs a kick with vibrations emitting from said leg. Requirements: 61 mastery, 61 strength, 61 haki Destructive Potency Rank: A
Hasshoken Ogi: Kiryu Kirikugi (literally meaning "Eight Impacts Fist Secret Technique: Drill Dragon Drill Nail"): A secret Hasshoken technique that Chinjao was able to perform thanks to his drill-shaped head. Chinjao hardens his head with Busoshoku Haki and headbutts the target. It was strong enough to split open layers of ice that not even fire or axes could breach. Requirements: 81 mastery, 81 strength, 61 haki Destructive Potency Rank: S
- Dash: Self-explanatory, follows Soru rulings.
- Armsel Strike!: Using vibrations through punches, causing the shockwaves to go through their body and mess up their insides. [ A Rank]
61 mastery, 61 str
- Parabellum!: A very fast punch that lacks in strength, often used by the not dominant arm. Has an alternate version where Kallavan unleashes a flurry of fists. [ A Rank]
61 mastery, 61 str, 61 movement
- Henschel : User punches the air and releases the shockwave like a projectile towards the opponent. [ A Rank]
71 mastery, 71 str
- Thunderclap: By clapping his hands together one can release an outwards expanding shockwave that pushes the enemy away. Mostly used to reset combat encounters. [ A Rank]
81 mastery, 81 str
- Tsubame gaeshi: By twisting into an attack made by the opponent, the user is able to redirect that energy against them, resulting in a kicking or punching counterattack that is stronger than would normally be launched. While the attack appears to be counter the damage from said attack is definitely felt by the one receiving it as he flows it through his body while also adding his own attack into the mix. [ B Rank but can be elevated through the opponents' attack. Granted that the opponent can tank the attack. ]
51 mastery, 51 reactions. Also requires mastery to be a tier above their own
- Tremor: The user stamps their foot, releasing powerful vibrations into the ground causing the area to shake violently. [ C Rank]
31 mastery, 31 str
-Kia: A reverse thunderclap that instead of being one direction is omnidirectional. However, due to the nature of the attack, its power potential is greatly diminished compared to the regular thunderclap. Can be used through one’s hands or simply through the vocal cords. [ B Rank]
61 mastery, 61 str
-Howitzer strike: An attack that places rotation into the mix of a regular punch. The user twists his arm allowing for an even greater force to be executed upon impact. [ S Rank]
81 mastery, 81 str
-Artillery!
Punching rapidly in front of himself, Kallavan creates a barrage of ranged shockwaves. The raw destructive power capable of ruining the land. A-Rank 71 mastery, 71 str
-Gamma Mörser!
One of Kallavan's most powerful techniques. Kallavan lunges forward, punching with so much force, it creates his most powerful shockwave that is capable of going through almost anything. Although the latter is self proclaimed.
S-Rank 81 mastery, 81 str if non ranged; 91 in both if it is
-Sanshikidan
A powerful downward punch that delivers a large shockwave into the ground that expands outward. B-Rank 51 mastery, 51 str
-Hasshoken Ogi: Chōbakuretsumaha
Kallavan creates an omni-directional barrage of thin and sharp shockwaves that seemingly strike out of nowhere from a flurry of punches.
S+-Rank 100 mastery, 100 str
GROG STRONGJAW
2nd Seal - Red Rider of War - Grogg
Age: 60 | Race: Giant
Grog, being a goliath, is grey-skinned with tattoos all over his upper body and his bald head. He 50 feet tall
[Full Appearance] *Obtained by purchasing NPC at Level 70 w/ Giant Race
Level 70
Giant Race Bonus: +42 in Strength | +21 in Vitality
Martial Arts Bonus: +5 in Strength, Speed, and Vitality
Berserkir Style (ᛒᛖᛋᛖᚱᚴᛁᚱ ᛋᛏᚤᛚᛖ) (Weapon Style) - Exclusive to my Giant NPC
Is an ancient ritual dance that is originally performed with a dance with axes and blood. ᚱᛁᛏᚢᚨᛚ ᛟᚠ ᛒᛚᛟᛟᛞ ᚨᚾᛞ ᚹᚨᚱ (Ritual of War and Blood)
'Kill only for need', 'waste nothing', 'fight fiercely to protect what you love', and 'combat is a performance for the gods' are four of the key principles
Requirement: 21 in Strength and 21 in Berserkir Style (ᛒᛖᛋᛖᚱᚴᛁᚱ ᛋᛏᚤᛚᛖ)
*Berserkir is a technique that only consists of two War Axe Cleavers
ᛞᛖᛗᛟᚾ ᛒᛖᚨᚱ (Onikuma: "demon bear".) This is one of the greatest techniques utilized by the Bear Totem Berserkir. The signature attack has the warrior focus all their energy and power into a vicious, close range slashing attack. Many warriors wield two weapons and perform a cross action cut, while warriors that wield one weapon opt for a powerful overhead slash. This technique can be used by select warriors that are able to use Styrkur or haki on their hands to form bear claws.
Requirement for One Weapon
>71 in Strength and Mastery - DPR A (Slash Technique)
Requirement for Two Weapons
>61 in Strength and Mastery - DPR A (Strike)
ᚷᛖᚱᛁ ᚨᚾᛞ ᚠᚱᛖᚴᛁ (Geri and Freki): The wolves that accompany Odin in Norse Mythology. (Similar to Soru, follows same guidelines)
Renaming this to: ᚷᛖᚱᛁ ᚨᚾᛞ ᚠᚱᛖᚴᛁ (Geri and Freki)
11 Mastery, 21 Movement Speed.
The user's movement speed is increased by Mastery/5.
11-40 mastery: 3 turn cool down
41-80 mastery: 2 turn cool down
81-100 mastery: 1 turn cool down
ᚡᛖðᚱᚠöᛚᚾᛁᚱ (Veðrfölnir): Old Norse "storm pale," "wind bleached", or "wind-witherer", anglicized as Vedrfolnir. The technique involves a powerful, incredibly fast ranged attack and can be performed by slashing the air. It is commonly used to target a vital spot on an opponent kill them in a single shot from a great distance.
Requirement: (Scales on Mastery)
>71 in Strength and Mastery - DPR A
>91 in Strength and Mastery - DPR S
ᚺᛖᛚᛁᛟᛋ ᛏᚱᛁᛟᛋ (GIF): The warrior focuses their energy then lets loose by swinging their axe into the ground and swinging upwards which generates three simultaneous air projectiles at the target.
Requirement: 91 in Strength and Mastery - DPR S (total)
ᚡᚨᛚᚺᚨᛚᛚᚨ'ᛋ ᚨᚱᚱᛁᚡᚨᛚ: The warrior charges towards the target then performs a summersault then uses the momentum and gravity to slam the axe down at the target.
Requirement: (Scales on Mastery)
81 in Strength and 81 in Mastery - DPR S
100 in Strength and 100 in Mastery - DPR S+ (AoE)
ᚡᚨᛚᚺᚨᛚᛚᚨ'ᛋ ᛖᚾᛞ ᛁᛋ ᚾᛁᚷᚺ: The warrior blitzes at the target, whilst holding the two axes, then spins then swings their arms sending a dual strike at the target in the shape of an “X”
Requirement (Scales on Mastery)
61 in Strength, Movement Speed and Mastery - DPR A
81 in Strength, Movement Speed and Mastery - DPR S
ᚠᚢᚲᚴ ᛋᚺᛁᛏ ᚢᛈ (Fuck Shit Up): The warrior charges at the target then swings multiple times striking then jumps up and slams their axe down aiming to cleave the target in half.
Requirement: 100 in Strength, Movement Speed and Mastery - DPR S+
ᚲᚺᚨᚢᚱᛚᛁ (Chaurli): The giant tortoise that was saved by Freya. The greatest defense a Berserkir can muster, this technique takes inspiration from the tortoise's naturally durable shell and turns the warrior into an incredibly tough wall. The warrior focuses all their energy into utilizing Styrkur and armament haki across their body. The Berserkir becomes tougher than steel and sturdy as a mountain, but is unable to move at all. Experts at this technique are able to withstand barrages of attacks while suffer little to no damage.
Follows Tekkai guidelines:
Requirements: 11 Mastery, 21 Durability.
The user hardens their body, increasing Durability by Mastery/5.
11-50 mastery: 2 turn cool down
51-80 mastery: Can move while having tekkai activated.(2 turn cooldown) Not moving tekkai is 1 turn cooldown.
81-100 mastery: Using tekkai while moving has a 1 turn cooldown. Standing still tekkai has no cooldown.
ᚺᛚǫᛗ (Hlǫm): Old Norse for "Sound". Masters of this technique achieve a version of echo location. These warriors are able to produce and hear sounds much like the bat they base their totem off of. This ability allows them to fight in conditions that put their opponent at great disadvantage.
Supplementary Move - So not ranked but it requires 51 in Speed (Movement and Reaction), 51 in Hasshoken and 51 in Mastery
DOCTOR DENNIS KURAMA
3rd Seal - Black Rider of Famine and Plague
Name: Dr. Dennis Kurama | Epithet: Demon Rose Fox, Doctor
Race: Human-Mink (Fox) | Gender: Male | Occupation: Doctor of Medicine, Botanist
Height: 7'5" (Human Form) 9'5" (Sulong Form) | Date of Birth: Classified | Age: Classified *Obtained by purchasing Terror of the Seas
In his normal human-mink form, he has bright green eyes and long vibrant red hair, with two long forelocks on either shoulder and the rest on his back. While in this form, he is occasionally mistaken for a beautiful female because of his long hair and delicate features, which he truly detests. He often wears his pink medical student uniform matching pink slacks and a jacket with gold trim.
VERGIL SPARDA
"Might controls everything - and without strength, you cannot protect anything; let alone yourself."
4th Seal - Pale Rider of Death
Name: Vergil | Epithet: The Alpha and the Omega (発端にして終焉 Hottan nishite Shūen?) *70% of my current Level
In terms of physical appearance, Vergil has fair, yet pale skin, and white, swept back hair, which puts emphasis on the fierce, yet stoic expression on his face; however, when his hair is brushed down or becomes wet,
In terms of apparel, Vergil commonly wears a long, silver buttoned blue coat with three separated coattails. A white, serpentine pattern runs around the collar, with a snakes head hanging over the coat's left shoulder, and its tail slinking down the right, all the way to the bottom of the coat. A gold lining runs across the edges of the coat, and a silky, golden flower blossom pattern decorates the inner lining. Each cuff of the coat also possesses five, gold buttoned straps with gold lining
Underneath the coat, Vergil wears a navy blue ascot wrapped around his neck, which hangs over a black, sleeveless vest that reveals his well-toned arms and shoulders. He wears tan, fingerless gloves, a brown, snakeskin belt with a silver buckle, dark green pants with a scale pattern running across its surface, and tall, brown boots with two golden buckled straps at the top.
Quick Slash: A quick slash that creates a shockwave front before self.
Requirement: Scales on Mastery
41 Strenght, Movement Speed, and Mastery - DPR B
61 Strenght, Movement Speed, and Mastery - DPR A
Musou no Hitotachi: An advanced version of Quick Slash, a peerless sword art performed by the user. An instantaneous blits towards the target striking the opponent.
Requirement: 81 Strength, Movement Speed, and Mastery - DPR S
Raijinto Cross Burst: The user performs a dual strike slashing from side to side.
Requirement: Scales on Mastery
51 Strength and Mastery - DPR B
71 Strength and Mastery - DPR A
Raijinto Cutter: The user slashes with their sword to cut through lightning.
Requirement: Scales on Mastery
41 Strength and Mastery - DPR B
61 Strength and Mastery - DPR A
81 Strength and Mastery - DPR S
100 Strength and Mastery - DPR S+
Quick Draw: Quickly draws sword to slash at the enemy.
Requirement: 61 Strength and Mastery - DPR A
Flurry: Launches a flurry of attacks of lightning sword strikes.
Requirement: Scales on Mastery
81 Strength and Mastery - DPR A
100 Strength and Mastery - DPR S
Abyssal Strike (GIF) (GIF): User begins by sheathing their sword then holding the handle of the sword before unleashing a ferocious tirade of flurry of strikes that are enhanced with the lightning within the sword.
Requires:
100 Strength, Movement Speed, and Mastery - DPR S+
Habataku 羽ばたく (to spread one's wings)
Mimicking the wings of a bird, the user spreads all their limbs before collapsing them like a missile to launch themselves in a burst through the air. Rather than being capable of floating as a geppo user would do, Habataku is much more like gliding and trades verticle sustain for horizonal sustain relying on the user's initial jump off the ground to gain height.
requires 61 movement
Hachi Tori 蜂鳥 (Humming Bird)
A quick jab of the sword that mimics the beak of a hummingbird. It has such great speed that it's can be quite hard to follow.
requires 31 strength, 51 reaction, 51 mastery - DPR: B
Hachi Tori Aori! 蜂鳥煽り(Humming Bird Blast)
A quick jab of the sword that mimics the beak of a hummingbird. It has such great speed that it's can be quite hard to follow. Charing before launching the normal jab focus's Koki's strength and unleashes a air blast along with the strike.
requires 61 strength, 51 reaction, 51 mastery - DPR: B (small AoE)
Kuchibashi Wareru 嘴割れる(Beak Break)
A strong thrust of the sword that mimics the beak of a bird of prey piercing a small mammal.
requires 41 strength, 41 mastery - DPR: B
Takuboku 鈍い啄木 (Woodpecker)
A strong thrust of the sword that mimics the beak of a woodpecker stabbing into a tree.
requires 61 strength, 61 mastery - DPR: A
Nibui Takuboku 鈍い啄木 (Dull Woodpecker)
A variation on a standard thrusting attack in which the user strikes with the blunt handle of the sword mimicking more of a fist than a claw or beak.
requires 61 strength, 61 mastery - DPR: A
Kamome Suberu 鴎 滑る(Gull Glide)
A flying strike in witch the user slashes across the entire body of the target using momentum from launching themselves beforehand.
requires 61 Strength, 61 Movement, 61 Mastery - DPR: A
Tsubame Gaeshi 燕返し (Swallow Return)
An overhead slash that mimics the motion of a swallow's tail in flight. Capable of turning 180 degrees in such great speeds that the uppercut pat of the attack appears fluid and it is combined into a single two hit strike.
requires 61 strength, 61 reaction, 61 mastery - DPR: A
Idai Tsubame Gaeshi 偉大燕返し (Great Swallow Return)
An overhead slash that mimics the motion of a swallow's tail in flight. Capable of turning 180 degrees in such great speeds that the uppercut pat of the attack appears fluid and it is combined into a single two hit strike. A strike with even greater power, speed and skill than Tsubame Gaeshi.
requires 81 strength, 81 reaction, 81 mastery - DPR: S
Kanzen Tsubame Gaeshi 完全燕返し (Perfect Swallow Return)
An overhead slash that mimics the motion of a swallow's tail in flight. Capable of turning 180 degrees in such great speeds that the uppercut pat of the attack appears fluid and it is combined into a single two hit strike. A perfected version of the Tsubame Gaeshi. -gives the user +mastery/10 strength during the strike
-one turn cool down
requires 100 strength, 100 reaction, 100 mastery - DPR: S+
Kaze no Tsubame 風の燕 (Swallow's Wind)
A ranged air slash version of Tsubame Gaeshi that mimics the wind created from the swallow's flight. Sending out two air slashes that appear fluid as they combine into a single two hit strike.
requires 71 strength, 71 reaction, 71 mastery - DPR: A
Kaze no Idai Tsubame 風の偉大燕 (Great Swallow's Wind)
A ranged air slash version of Idai Tsubame Gaeshi that mimics the wind created from the swallow's flight. Sending out two air slashes that appear fluid as they combine into a single large two hit strike. A strike with even greater power, speed and skill than Kaze no Tsubame.
requires 91 strength, 91 reaction, 91 mastery - DPR: S
Kaze no Kanzen Tsubame 完全風の燕 (Perfect Swallow's Wind)
A ranged air slash version of Kanzen Tsubame Gaeshi that mimics the wind created from the swallow's flight. Sending out two air slashes that appear fluid as they combine into a single enourmous two hit strike. A perfected version of the Kaze no Tsubame.
requires 100 strength, 101 reaction, 120 mastery - DPR: S+
-give the user +mastery/5 in ganryuu style during the strike
-one turn cool down
Toppuu 突風 (Gust)
Spinning the nodachi in a circle the user whips up wind that blasts towards the target.
requires 61 strength, 61 mastery - DPR: B
Idai Toppuu 偉大突風 (Great Gust)
Spinning the nodachi in a large circle the user whips up a large quanitity of wind that blasts towards the target.
requires 81 strength, 81 mastery - DPR: A
Omoi Toppuu 重い 突風 (Massive Gust)
Spinning the nodachi in a massive circle the user whips up a massive quanitity of wind that blasts towards the target.
requires 100 strength, 100 mastery - DPR: S
Bloodstained: is activated by resting the sword on one's shoulders. The skill begins with a diagonal slash from the top-right to the bottom-left, with the user making a full circle spin, drawing their sword backward in the middle of the spin in preparation for the next attack. This leads to a second diagonal slash from the bottom-right to top-left, followed by a horizontal slash from left to right. The user then executes an upward vertical slash, performing a backward somersault. This is followed by a horizontal slash from right to left and another full circle spin, which leads to a diagonal slash from the bottom-right to the top-left, stopping at face height. From this position, the user spins their sword in a full circle, hitting the target from the user's right side.
A: 71 Mastery, 71 Strength and 71 Movement Speed
S: 91 Mastery, 91 Strength and 91 Movement Speed
Horizontal Square: is activated by drawing one's sword to the back and right. The first hit is a horizontal swing from right to left. The sword then bounces back, and after an instant of being held still at the user's left side, another horizontal swing from left to right is executed. The force of this blow sends the user's body spinning clockwise, with the sword ending up at the user's left flank and unleashing a third horizontal air strike from left to right. The skill is finished with a forehand strike from the right. The skill's four swings draw a square of light that expands outward.
Howling Octave: begins with five high-speed continuous thrusts at the target, followed by a cut downward and then a cut upward, before finally performing a final full force swing from an overhead position. Due to the skill being of very high level, the post-motion delay of the skill is also quite long.
B: 51 Mastery, 51 Strength and 51 Movement Speed
A: 71 Mastery, 71 Strength and 51 Movement Speed
S: 91 Mastery, 91 Strength and 51 Movement Speed
S+: 120 Mastery, 100 Strength and 51 Movement Speed
Rage Spike: is a charge-type skill that allows the user to close a distance of about ten meters in nearly an instant and consists of an upward slash from the right. However, as it is a basic skill, it deals a very insignificant amount of damage. The skill is similar to «Sonic Leap», except that it has a larger range and its trajectory cannot be aimed towards the sky.
The skill can be activated by keeping the body low and bent forward while placing the sword in a parallel manner to the user's right leg and then drawing the sword back.
C: 21 Mastery, 21 Strength, 41 Movement speed
B: 41 Mastery, 41 Strength, 41 Movement speed
A: 61 Mastery, 61 Strength, 41 Movement speed
S: 81 Mastery, 81 Strength, 41 Movement speed
S+: 100 Mastery, 100 Strength, 41 Movement speed
«Savage Fulcrum» begins with a right to left (left to right if using one's left hand) horizontal slash. The user then rotates the sword by ninety degrees and performs a vertical slash from bottom to top. Finally, the user unleashes a full-powered vertical Air slash from top to bottom.The combined trajectory of the skill is similar to the Arabic number "4".The skill is effective against large type opponents.
This skill is activated by putting one's sword at the waist and then twisting one's body to the right (left if left-handed).
Reaver: is a charge-type Sword Skill that delivers a single, fast thrust with a forward jump. The skill is activated by lowering one's stance and raising a one-handed curved sword atop one's shoulder.
S+: 100 Mastery, 100 Strength and 100 Movement Speed
S: 81 Mastery, 81 Strength and 81 Movement Speed
A: 61 Mastery, 61 Strength and 61 Movement Speed
B: 41 Mastery, 41 Strength and 41 Movement Speed C: 21 Mastery, 21 Strength and 21 Movement Speed
Horizontal Arc: begins with a horizontal swing from left to right. The user then flips their wrists and completes the skill with another horizontal swing in a reversed path from right to left.
Sonic Leap: is a charge-type Sword Skill that consists of a single top to bottom vertical slash, similar to the 1-hit skill «Vertical»; however, «Sonic Leap» allows the user to charge from over twice the distance in an instant. The skill is also similar to «Rage Spike», except that this skill's range is shorter and its trajectory can be aimed at the sky. The skill is activated by raising the sword high up, usually atop one's shoulder.
S+: 91 Mastery, 91 Strength and 100 Movement Speed
S: 81 Mastery, 81 Strength and 81 Movement Speed A: 61 Mastery, 61 Strength and 61 Movement Speed
B: 41 Mastery, 41 Strength and 41 Movement Speed
Snake Bite: consists of two hits, one from left to right, immediately followed by a second hit from right to left. Due to the speed of the Sword Skill, the two hits appear as if done with two swords instead of just one, and only one sound of impact is released with the skill. This skill is activated by positioning oneself in a way that it looks like one is putting the sword at the left side of one's waist.
S+: 100 Mastery and 100 Strength
S: 81 Mastery and 81 Strength A: 61 Mastery and 61 Strength
B: 41 Mastery and 41 Strength
Judgment cut: The user swings so fast that the sword doesn't appear to even leave its sheath. It creates a distortion in space that engulfs his target which is sliced multiple times by the blade in very rapid succession. The ability is capable of hitting any enemies that are within the rather large distortion radius.
S: 91 strength, 91 mastery, AoE is mastery dependent
A: 71 strength, 71 mastery, AoE is mastery dependent
«Horizontal» consists of a single horizontal Air slash that is carried out by first focusing the weight of the body on the right foot before moving the sword back slightly, then lifting one's left foot due to the inertial weight of the sword and shifting the weight to the left side of the body, thus converting the strength in the swinging motion inside the legs and waist from the hands to the tip of the waist into power for the sword swing.
«Tsujikaze» is a straight, long-ranged, skill. After a short period of "charging", the user executes a diagonal slash from bottom-left to top-right at such a speed that it is impossible for the human eye to keep track of the sword.
The skill is activated by lowering a katana-type weapon to the user's left hip. The skill takes some time before it activates, which is the only time that the opponent has to prepare a counter-attack, as the skill is too fast once it initiates.
Flash Thrust: It's a standard but a highly effective attacking movement. From the basic fencing position, extend your right foot forward without overstretching or losing balance. As you move towards your opponent, extend your sword arm and engage your opponent with a stab or slash. (It's not approved attack)
S+: 100 Mastery, 100 Strength, 100 Movement speed
S: 81 Mastery, 81 Strength, 81 Movement speed
A: 61 Mastery, 61 Strength, 61 Movement speed
B: 41 Mastery, 41 Strength, 61 Movement speed
C: 21 Mastery, 21 Strength, 41 Movement speed
Special Attacks
Trigger: When activated, it seems to resemble a translucent shadow of a demon that floats behind User. The demon has "sheath" attached to its left arm. The user gains burning red eyes and gains a hazy, blue aura. The user dashes forward and slashes at their opponent with incredible speed. Use of this technique Gives +10 strength (1 turns cool down)
(Requires 100 Strength, 100 Sword Style) - DPR: S+
Horizontal Arc: begins with a horizontal swing from left to right. The user then flips their wrists and completes the skill with another horizontal swing in a reversed path from right to left. Use of this technique Gives +10 strength (1 turns cool down)
(Requires 100 Mastery, 100 Strength) - DPR: S+
Horizontal: consists of a single horizontal Air slash that is carried out by first focusing the weight of the body on the right foot before moving the sword back slightly, then lifting one's left foot due to the inertial weight of the sword and shifting the weight to the left side of the body, thus converting the strength in the swinging motion inside the legs and waist from the hands to the tip of the waist into power for the sword swing.
(Requires 100 Strength, 120 Sword Style) - DPR: S+
Tsujikaze: is a straight, long-ranged, skill. After a short period of "charging", the user executes a diagonal slash from bottom-left to top-right at such a speed that it is impossible for the human eye to keep track of the sword.
The skill is activated by lowering a katana-type weapon to the user's left hip. The skill takes some time before it activates, which is the only time that the opponent has to prepare a counter-attack, as the skill is too fast once it initiates.
(Requires 100 Strength, 120 Sword Style) - DPR: S+
Slicing Sheathe: Placing the sheathed sword upright and listening to the "breath" of his opponent, the attacker rapidly unsheathes, attacks, and resheathes their sword.
(Requires 100 Strength, 100 Sword Style) - DPR: S+
V Trigger Slice: The user fully extends both arms out to each side and swings both swords with extreme precision at the same time. This is done in a downward and diagonal motion to create a 'V' shaped air slash that leaves a wake of destruction in it's path.
(Requires 100 Strength, 120 Sword Style) - DPR: S+
Tsumujiguruma: is activated, the user first crouches and then jumps up high, turning their body in mid-air, thus accumulating power to their weapon. When the user reaches the ground, they unleash a heavy, horizontal 360 degrees slash and hitting anyone in the area around the user unfortunate enough to get in their way. Though it is a ranged attack, the attack deals a large amount of damage and also causes a stun effect on everyone hit by the skill. However, as the skill is a very high-leveled, it also has a long post-motion delay.
(Requires 100 Strength, 120 Sword Style, 100 movement) - DPR: S+ (sword distance) S (air slash)
«Bloodstained» is activated by resting the sword on one's shoulders. The skill begins with a diagonal slash from the top-right to the bottom-left, with the user making a full circle spin, drawing their sword backward in the middle of the spin in preparation for the next attack. This leads to a second diagonal slash from the bottom-right to top-left, followed by a horizontal slash from left to right. The user then executes an upward vertical slash, performing a backward somersault. This is followed by a horizontal slash from right to left and another full circle spin, which leads to a diagonal slash from the bottom-right to the top-left, stopping at face height. From this position, the user spins their sword in a full circle, hitting the target from the user's right side.
(71 Mastery, 71 Strength and 71 Movement Speed) Destructive Potency Rank: A
«Horizontal» consists of a single horizontal Air slash that is carried out by first focusing the weight of the body on the right foot before moving the sword back slightly, then lifting one's left foot due to the inertial weight of the sword and shifting the weight to the left side of the body, thus converting the strength in the swinging motion inside the legs and waist from the hands to the tip of the waist into power for the sword swing.
(41 Mastery, 41 Strength) Destructive Potency Rank: B
«Horizontal Square» is activated by drawing one's sword to the back and right. The first hit is a horizontal swing from right to left. The sword then bounces back, and after an instant of being held still at the user's left side, another horizontal swing from left to right is executed. The force of this blow sends the user's body spinning clockwise, with the sword ending up at the user's left flank and unleashing a third horizontal air strike from left to right. The skill is finished with a forehand strike from the right. The skill's four swings draw a square of light that expands outward.
(55 Mastery, 55 Strength) Destructive Potency Rank: B
«Horizontal Arc» begins with a horizontal swing from left to right. The user then flips their wrists and completes the skill with another horizontal swing in reversed path from right to left.
(31 Mastery, 21 Strength) Destructive Potency Rank: C
«Howling Octave» begins with five high-speed continuous thrusts at the target, followed by a cut downward and then a cut upward, before finally performing a final full force swing from an overhead position. Due to the skill being of very high level, the post-motion delay of the skill is also quite long.
(51 Mastery, 51 Strength and 51 Movement Speed) Destructive Potency Rank: B
«Lightning Fall» begins with the player kicking off the ground at full force. The player then performs a mid-air forward somersault, reversing their grip at the same time. As the player lands, they thrust their sword into the ground. At that moment, a surge of electricity is generated by the sword. Anyone hit by the skill directly suffers physical damage, while anyone caught in the range of the electric attack is additionally stunned.
(81 Mastery, 81 Strength and 51 Movement Speed) Destructive Potency Rank: A
«Rage Spike» is a charge-type skill that allows the user to close a distance of about ten meters in nearly an instant and consists of an upward slash from the right. However, as it is a basic skill, it deals a very insignificant amount of damage. The skill is similar to «Sonic Leap», except that it has a larger range and its trajectory cannot be aimed towards the sky.
The skill can be activated by keeping the body low and bent forward while placing the sword in a parallel manner to the user's right leg and then drawing the sword back.
(31 Mastery, 21 Strength, 41 Movement speed) Destructive Potency Rank: C
«Savage Fulcrum» begins with a right to left (left to right if using one's left hand) horizontal slash. The user then rotates the sword by ninety degrees and performs a vertical slash from bottom to top. Finally, the user unleashes a full-powered vertical Air slash from top to bottom.The combined trajectory of the skill is similar to the Arabic number "4".The skill is effective against large type opponents.
This skill is activated by putting one's sword at the waist and then twisting one's body to the right (left if left-handed).
(75 Mastery, 75 Strength) Destructive Potency Rank: A
«Sharp Nail» begins with a diagonal slash from the bottom-right to top left, followed by a horizontal slash from left to right. Finally, the skill is ended with another diagonal slash from top-right to bottom-left.
An alternative execution of the skill begins with a nearly vertical slash from the user's left shoulder, hitting the target's right side, after which the sword instantly shoots back into a high position and slashes vertically again, hitting the target's left side, then leaps up again and slashes vertically at the centre of the target.
(51 Mastery, 51 Strength) Destructive Potency Rank: B
«Vorpal Strike» consists of a single ultra high-speed and powerful thrust, which induces a long delay after a player uses the skill. However, the reach of this Sword Skill is double that of the actual blade, possibly damaging more than one target if they are close together. Additionally, its power is comparable to that of a two-handed heavy pole-arm, which is more than enough to compensate for the long delay. When used, the skill lets out a sound similar to that of a jet engine.
(71 Mastery, 61 Strength) Destructive Potency Rank: A
«Vertical Square» is activated with a powerful stamp. The first strike of this Sword Skill is a vertical slash from an overhead position with little backward motion. This slash is followed by two upward vertical slashes. Finally, the skill is concluded with a full-power downward slash from an overhead position. Similarly to the «Horizontal Square», a square, drawn with the four hits of this skill, continues to spin as it dissipates.
(71 Mastery, 61 Strength) Destructive Potency Rank: A
«Vertical Arc» The first hit of Vertical Arc is a diagonal slash from top-left to bottom-middle. As the sword approaches the floor, the user quickly readjusts their wrist and performs another diagonal slash from bottom-middle to top-right. The combined trajectory of the two hits looks like the Latin letter "V".
(41 Mastery, 41 Strength) Destructive Potency Rank: B
«Vertical» consists of a single slash from top to bottom. The skill is activated by spreading one's feet out to the front and back and then holding one's sword up as though letting it rest atop one's shoulder.
(21 Mastery, 11 Strength) Destructive Potency Rank: C
«Sonic Leap» is a charge-type Sword Skill that consists of a single top to bottom vertical slash, similar to the 1-hit skill «Vertical»; however, «Sonic Leap» allows the user to charge from over twice the distance in an instant. The skill is also similar to «Rage Spike», except that this skill's range is shorter and its trajectory can be aimed at the sky.
The skill is activated by raising the sword high up, usually atop one's shoulder.
(61 Mastery, 61 Strength and 61 Movement Speed) Destructive Potency Rank: A
«Snake Bite» consists of two hits, one from left to right, immediately followed by a second hit from right to left. Due to the speed of the Sword Skill, the two hits appear as if done with two swords instead of just one, and only one sound of impact is released with the skill.
This skill is activated by positioning oneself in a way that it looks like one is putting the sword at the left side of one's waist.
(61 Mastery and 61 Strength) Destructive Potency Rank: A
«Slant» consists of a single sharp forty-five degree diagonal slash. The only thing that Slant differs from other 1-hit skills like Vertical or Horizontal is that Slant has a slanted trajectory and it can attack in two directions: either from top-right to bottom-left or bottom-left to top-right, the latter being the same stance as drawing a sword from the waist, thus greatly decreasing the time required to activate the skill.
As the skill can be used in two directions, it can be activated either by putting it on one's shoulder for a top-right to bottom-left slash or in a similar motion to drawing a sword from the waist for a bottom-left to top-right slash. The basic range of the skill is two and a half meters.
(51 Mastery, 51 Strength) Destructive Potency Rank: B
«Reaver» is a charge-type Sword Skill that delivers a single, fast thrust with a forward jump. The skill is activated by lowering one's stance and raising a one-handed curved sword atop one's shoulder.
(21 Mastery, 21 Strength and 21 Movement Speed) Destructive Potency Rank: C
«Star Splash» begins with three short thrusts at the target's chest, provoking the target to raise its guard up. Although the first three thrusts do not deal much damage (DPR: D), the number of hits and their speed is overwhelming. Afterwards, the three thrusts are followed by two slashes at the target's now undefended legs. The user then performs two strong jabs high and low, followed by a final strong stab at the target's chest.
(51 strength, 51 mastery) Destructive Potency Rank: B (Multi-hit)
«Single Shot» is a beginner level skill that consists of drawing a throwable weapon behind one’s shoulder and then suddenly thrusting the weapon forward for forward momentum, throwing the weapon in the blur of a moment. Due to being a basic skill, it deals a very small amount of damage.
(21 strength, 21 mastery) Destructive Potency Rank: C
«Tsujikaze» is a straight, long-ranged, skill. After a short period of "charging", the user executes a diagonal slash from bottom-left to top-right at such a speed that it is impossible for the human eye to keep track of the sword.
The skill is activated by lowering a katana-type weapon to the user's left hip. The skill takes some time before it activates, which is the only time that the opponent has to prepare a counter-attack, as the skill is too fast once it initiates.
(71 strength, 71 mastery) Destructive Potency Rank: A
«Tsumujiguruma» is activated, the user first crouches and then jumps up high, turning their body in mid-air, thus accumulating power to their weapon. When the user reaches the ground, they unleash a heavy, horizontal 360 degrees slash and hitting anyone in the area around the user unfortunate enough to get in their way. Though it is a ranged attack, the attack deals a large amount of damage and also causes a stun effect on everyone hit by the skill. However, as the skill is a very high-leveled, it also has a long post-motion delay.
(51 strength, 51 mastery, 51 movements, AoE is mastery dependent) Destructive Potency Rank: B
«Judgement cut» The user swings so fast that the sword doesn't appear to even leave its sheath. It creates a distortion in space that engulfs his target which is sliced multiple times by the blade in very rapid succession. The ability is capable of hitting any enemies that are within the rather large distortion radius.
(91 strength, 91 mastery, AoE is mastery dependent) Destructive Potency Rank: S
«Ryūtsuisen» From a position higher than one's opponent (usually initiated by a powerful jump), one uses the momentum of the fall to strengthen a two-handed sword swing that brings the blade down on the opponent's head or shoulder.
(41 strength, 41 movements, 41 mastery)Destructive Potency Rank: B
«Ryūtsuisen ● Zan» Beginning in the same way as Ryūtsuisen, the user positions the sword as to initiate a downward stab to the head instead of a downward swing.
(41 strength, 41 movements, 41 mastery) Destructive Potency Rank: B
«Ryūkansen» Most often used as a counterattack against a thrust or charge, one sidesteps a forward-moving opponent and moves past them. In doing so, one spins in a full circle, adding momentum and centrifugal force to the strength of the sword swing, which is then aimed at either the opponent's back or the back of the neck.
(61 strength, 61 movements, 61 mastery) Destructive Potency Rank: A
«Ryūkansen ● Tsumuji» One of the variations of Ryūkansen, Ryūkansen Tsumuji is a direct attack rather than a counter, and involves a more forward direction of spinning, such as in a drilling motion like a torpedo.
(61 strength, 61 movements, 61 mastery) Destructive Potency Rank: A
«Ryūkansen ● Kogarashi» Involves a simple backhanded slash from a single turn to blast the foe away; unlike the original version, it is not a full circling spin, and is meant to be a quick and possibly situational strike.
(61 strength, 61 movements, 61 mastery) Destructive Potency Rank: A
«Ryūkansen ● Arashi» A variation of the normal Ryūkansen, this technique places the swordsman is in a full rolling somersault slash while attacking.
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