Info Custom Techniques

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Hello there! This is a thread created for the purpose of adding custom abilities that you would like to share for the RP world instead of just having it yourself.

These abilities will be for anybody to use as long as the meet the requirements for them. To have one of your abilities added, submit them in the thread and I will edit them into this post. I will also put it under your name so people know who it came from.

The prerequisite for submitting an ability is to have it be approved by a Game Master beforehand in this section:

Format
Name of Ability in bold
Description of how it works
The stat requirements e.g. must have 61 in strength or 81 cyborg destruction
The DPR of the ability if it is an attack



Health Detection
-scans for damage to internal things that you can't see with your eyes(costs 2 modification points. Requires 51 utility)

Systematic Shock
-A thunderous punch that decimates the interior while leaving the exterior unharmed. Similar to gamma knife but for cyborgs. The stronger the Cyborg, the more devastating the punch is.

Take the cyborg's strength level times 1.5 and that's is the initial destructive capacity of the punch. It only does harm to internal organs or animals inside the ocean(while doing nothing to the water) and only destroys the inside of a building and it's inhabitants. (Requires 61 energy and 51 strength) DPR: B
KEZIN KARATE
Made by modifying fishman karate and adding some custom weaponless attacks ...
-Air Wall Palm : defensive move. It creates a shock wave which act as a wall to block attacks which equal or below the defence.(21 Mastery, 21 Strength ) DPR: D
- Maruchi (マルチ means "speed "): The user's movement speed is increased by Mastery/5.Requirements: 11 Mastery, 21 Movement Speed.
11-40 mastery: 3 turn cool down
41-80 mastery: 2 turn cool down
81-100 mastery: 1 turn cool down
-Air Palm : simpler version of sixty four palm. Hit only once.(21 Mastery, 41 Strength) - DPR: C
-kuron Tenketsushin ken (clone mystery punch): A rapid-fire version of maruchi ken in which the user unleashes a flurry of pokes at the enemy while using maruchi to move around him, in order to strike from all directions.(31 Mastery, 21 Strength and 51 Movement Speed ) DPR: C
-Tenketsushin literally mean" Pressure Points Needle ") : User uses finger to attack on points of bodies, which will cause damage and cause paralyze (that part) temporary for 2 turns. (31 Mastery, 31 Strength). Destructive potency: C
-Umidaiko ( "Ocean Drum"): The user punches the water in front of him pushing it at his opponent and sending a shockwave through it. (61 Mastery, 41 Strength) DPR: B
-Sixty-Four Palms : can attack a person with in 5 m radius. While using this shock waves are created which hits the enemy. Hits 64 times.(41 Mastery, 61 Strength ) DPR: B (combined)
-su sen ken (thousands fist): This is a rapid-fire version of the normal Tenketsushin technique that hits the enemy multiple times and paralyze person for 2 turns.(61 Mastery, 61 Strength) DPR: B
-maruchi ken ( means "speed fist"): While moving at high speed, the user slashes at his opponent with index of both hands. Because of his high speed, it appears as if he was attacking with multiple fingers.(41 Mastery, 41 Strength and 61 Movement Speed) DPR: B
-senju ken ( thousand hands): user puts both of his hands together and performs Tenketsushin with all ten of his fingers at once, greatly damaging the opponent.(61 mastery, 61 Strength) DPR: A
-Tenketsushin tenohira ( mystical palm) :user uses Tenketsushin technique using palm where he hits the vital organs which will cause destroyed organ or near death injuries ( extreme effect )
(100 Mastery, 100 Strength)DPR: S+
-sen-kiro ken ( thousand kilo fist ) A hard punch that can send an opponent flying. It can break through one hundred tiles.
21 Mastery, 21 Strength - Destructive Potency Rank: C
41 Mastery, 41 Strength - Destructive Potency Rank: B
61 Mastery, 61 Strength - Destructive Potency Rank: A
-Eight Trigrams Palms: Revolving Heaven : its a defensive technique which forms a sphere around using water to protect person inside but can't move around
DPR: C, requires 31 mastery, 31 Strength - 3 turn cd&1 m radius
DPR: B, requires 51 mastery, 51 Strength - 2 m radius & 2 turn cd
DPR: A, requires 71 mastery, 71 Strength - 5m radius & 1 turn cd
DPR: S, requires 91 mastery, 91 strength - can move around while skill is active.
Rolling Stones, Art of Flaming Jutte
This martial arts focuses on the use of traditional martial arts weapon known as the Jutte (or Jitte). The Jutte is a two pronged baton which is used by retainers in their country. The Jutte is used to block knife/sword strikes, hit opponents with the shaft, and to trap incoming sword strikes between the shaft and prong by twisting the jutte.

The jutte is also referred to as the ‘sword breaker’ as in the hands of a master it is possible to not only trap but also to break a sword blade.

His Jutte is 1.5 meters in length with a one-pronged tine (kagi) about 15.5 cm long starting just above the hilt and pointing toward the tip (sentan). This is made up of sea stone so he could annihilate the devil fruit users.

Requires minimum: 21 Strength and 21 Rolling Stones Mastery..
At 61 mastery in strength, movement, and Rolling Stones, your Jutte can catch flames by twirling it rapidly which helps you to increase the damage of an attack.
At 81 mastery, every swing or strike created by the user enables the weapon to catch flames.
☼☼☼ Attacks ☼☼☼
Slade
: A simple thrust to the opponent's body.
- DPR C, requires 21 Strength, 21 MA Mastery
AC/DC: A downward pound to the opponent.
- DPR C, requires 21 Strength, 21 MA Mastery
Bon Jovi: The user spins and strikes upwards, knocking the opponent to the ground and inflicting damage. The attack is similar to Shoryuken of Ken/Ryu.
- DPR C, requires 21 Strength, 21 MA Mastery
Alias: The user holds the staff in reverse grip with the other hand on his wrist and lands a deadly horizontal blow to the body, sending them flying.
- DPR B, requires 41 Strength, 41 MA Mastery
Aerosmith: The user jumps and holds the staff in reverse grip with two hands, so that its tip is facing the ground, then thrust it down to the opponent's head, stunning them for 1 turn if the attack is super effective.
- DPR B, requires 51 Strength, 51 MA Mastery
Toto: A counter-attack to an incoming attack. He hits the opponent’s weapon with the shaft and waxes it off before landing a rapid thrust onto them.
- DPR B, requires 41 Strength, 41 MA Mastery
Slapshock: The user dashes forth the opponent and lands a 4 solid left and right bitch slaps to the opponent’s face using the Jutte.
- DPR B, requires 41 Strength, 41 MA Mastery
Rage Against the Machine: The user strikes an opponent's weapon almost instantaneously. This technique is primarily intended to disarm the opponent by destructing whatever weapon they might be wielding at close range but subsequently damages the wielder, too.
- DPR B, requires 41 Strength, 41 MA Mastery
Wolf: The technique requires 2 Juttes in order to muster its true form. This is a lightning fast combination consisting of a hard upward strike to the chin followed by an overhand strike to the skull, stunning them for 1 turn if the attack is super effective. It must be stressed that there is virtually no delay between the two blows. The combination is portrayed as a wolf's fangs as they sink into their victim.
- DPR A, requires 61 Strength, 61 MA Mastery
Firehouse: The user rapidly twirls the jutte with his two hands as if seeing a propeller in flames, then swings it up projecting a circular formation of flames that travels towards the target.
- DPR A, requires 71 Strength, 71 MA Mastery
Guns N' Roses: A multi-thrust technique. The user starts with rapidly twirling the jutte until it catches flame, then thrusts it to the target 10 times wherein it creates a highly compressed blast of air mixed with flames as if fired from a cannon, hurting anyone inside its AOE.
- DPR A, requires 81 Strength, 81 MA Mastery (AoE: 81/5=16)
Def Leppard: A two-handed downward strike. The user twirls the jutte rapidly and performs a devastating overhead strike which releases a compressed blast or air and flames which affects anyone inside its AOE.
- DPR A, requires 81 Strength, 81 MA Mastery (AoE: 81/5=16)
Styx: Could be a form of block, disarming technique, or preparation to counter an attack. The user traps incoming attacks between the shaft and prong, disarms it by twisting the jutte, then launches a quick thrust to their body using the other jutte.
- DPR A, requires 71 Strength, 71 MA Mastery
Metallica: The user focuses all his energy, speed and strength into his Jutte/s then starts with a diagonal strike on the body; then swings his weapon to the other side - as if forming a curve - to land a horizontal strike to the ribs; followed by thrust to the belly. After that, he swings the jutte upwards, forming an arc and spins and lands a vertical strike to the shoulder; he then spins to the other side and lands a diagonal strike down to the knee and lands a finishing upward blow to the head, sending them flying, bursting in flames.
- DPR S, requires 81 Strength, 81 MA Mastery
Wolfgang: A multi-hit version of Wolf. The user fires a barrage of 6 Wolves which stuns the target if the attack is super effective, followed by a spinning strike to head to send the target counter-spinning in the air. The combination is portrayed as a pack of werewolves as they sink into their victims. The attack is rapid enough for the attacks to catch flames during the process which then increases the damage incurred.
- DPR S, requires 91 Strength, 91 MA Mastery
Queen, Bohemian Rhapsody: The user leaps in the air while rapidly twirling the jutte until it catches flame. He holds the staff in reverse grip, so that its tip is pointing at the ground, then strikes powerfully and launches a compressed blast of air and flames which blast anyone inside its AOE. The technique uses the fall and gravity to its advantage in order to magnify its strength.
- DPR S each card, requires 100 Strength, 100 MA Mastery (AoE: 100/5=20m)
*** Nirvana: The user focuses all his energy, speed and strength into his Jutte. As the weapon catches fire, he will dash forth the opponent and starts with an upward strike to the chin sending them mid-air. Jumping above his target, he will launch a downward strike to the head sending them back on the ground.
Gives turn-based +20 sub-stat boost in MA
- DPR S+ each card, requires 100 Strength, 100 MA Mastery
Rock n Roll, All-star!!: This attack should be considered the ultra-skill of Juttejutsu. The user jumps in the air in a lightning speed.. Then channels all his energy into the weapon.. And as it catches fire, he will then flip multiple times while falling down to the target before launching an overhead strike to its head which leaves them bursting in flames.
Gives turn-based +20 sub-stat boost in MA
- DPR S+ each card, requires 100 Strength, 100 MA Mastery
 
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KEZIN KARATE
Made by modifying fishman karate and adding some custom weaponless attacks ...
-Air Wall Palm : defensive move. It creates a shock wave which act as a wall to block attacks which equal or below the defence.(21 Mastery, 21 Strength ) DPR: D
- Maruchi (マルチ means "speed "): The user's movement speed is increased by Mastery/5.Requirements: 11 Mastery, 21 Movement Speed.
11-40 mastery: 3 turn cool down
41-80 mastery: 2 turn cool down
81-100 mastery: 1 turn cool down
-Air Palm : simpler version of sixty four palm. Hit only once.(21 Mastery, 41 Strength) - DPR: C
-kuron Tenketsushin ken (clone mystery punch): A rapid-fire version of maruchi ken in which the user unleashes a flurry of pokes at the enemy while using maruchi to move around him, in order to strike from all directions.(31 Mastery, 21 Strength and 51 Movement Speed ) DPR: C
-Tenketsushin literally mean" Pressure Points Needle ") : User uses finger to attack on points of bodies, which will cause damage and cause paralyze (that part) temporary for 2 turns. (31 Mastery, 31 Strength). Destructive potency: C
-Umidaiko ( "Ocean Drum"): The user punches the water in front of him pushing it at his opponent and sending a shockwave through it. (61 Mastery, 41 Strength) DPR: B
-Sixty-Four Palms : can attack a person with in 5 m radius. While using this shock waves are created which hits the enemy. Hits 64 times.(41 Mastery, 61 Strength ) DPR: B (combined)
-su sen ken (thousands fist): This is a rapid-fire version of the normal Tenketsushin technique that hits the enemy multiple times and paralyze person for 2 turns.(61 Mastery, 61 Strength) DPR: B
-maruchi ken ( means "speed fist"): While moving at high speed, the user slashes at his opponent with index of both hands. Because of his high speed, it appears as if he was attacking with multiple fingers.(41 Mastery, 41 Strength and 61 Movement Speed) DPR: B
-senju ken ( thousand hands): user puts both of his hands together and performs Tenketsushin with all ten of his fingers at once, greatly damaging the opponent.(61 mastery, 61 Strength) DPR: A
-Tenketsushin tenohira ( mystical palm) :user uses Tenketsushin technique using palm where he hits the vital organs which will cause destroyed organ or near death injuries ( extreme effect )
(100 Mastery, 100 Strength)DPR: S+
-sen-kiro ken ( thousand kilo fist ) A hard punch that can send an opponent flying. It can break through one hundred tiles.
21 Mastery, 21 Strength - Destructive Potency Rank: C
41 Mastery, 41 Strength - Destructive Potency Rank: B
61 Mastery, 61 Strength - Destructive Potency Rank: A
-Eight Trigrams Palms: Revolving Heaven : its a defensive technique which forms a sphere around using water to protect person inside but can't move around
DPR: C, requires 31 mastery, 31 Strength - 3 turn cd&1 m radius
DPR: B, requires 51 mastery, 51 Strength - 2 m radius & 2 turn cd
DPR: A, requires 71 mastery, 71 Strength - 5m radius & 1 turn cd
DPR: S, requires 91 mastery, 91 strength - can move around while skill is active.
 
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Rolling Stones, Art of Flaming Jutte
This martial arts focuses on the use of traditional martial arts weapon known as the Jutte (or Jitte). The Jutte is a two pronged baton which is used by retainers in their country. The Jutte is used to block knife/sword strikes, hit opponents with the shaft, and to trap incoming sword strikes between the shaft and prong by twisting the jutte.

The jutte is also referred to as the ‘sword breaker’ as in the hands of a master it is possible to not only trap but also to break a sword blade.

His Jutte is 1.5 meters in length with a one-pronged tine (kagi) about 15.5 cm long starting just above the hilt and pointing toward the tip (sentan). This is made up of sea stone so he could annihilate the devil fruit users.

Requires minimum: 21 Strength and 21 Rolling Stones Mastery..
At 61 mastery in strength, movement, and Rolling Stones, your Jutte can catch flames by twirling it rapidly which helps you to increase the damage of an attack.
At 81 mastery, every swing or strike created by the user enables the weapon to catch flames.
☼☼☼ Attacks ☼☼☼
Slade
: A simple thrust to the opponent's body.
- DPR C, requires 21 Strength, 21 MA Mastery
AC/DC: A downward pound to the opponent.
- DPR C, requires 21 Strength, 21 MA Mastery
Bon Jovi: The user spins and strikes upwards, knocking the opponent to the ground and inflicting damage. The attack is similar to Shoryuken of Ken/Ryu.
- DPR C, requires 21 Strength, 21 MA Mastery
Alias: The user holds the staff in reverse grip with the other hand on his wrist and lands a deadly horizontal blow to the body, sending them flying.
- DPR B, requires 41 Strength, 41 MA Mastery
Aerosmith: The user jumps and holds the staff in reverse grip with two hands, so that its tip is facing the ground, then thrust it down to the opponent's head, stunning them for 1 turn if the attack is super effective.
- DPR B, requires 51 Strength, 51 MA Mastery
Toto: A counter-attack to an incoming attack. He hits the opponent’s weapon with the shaft and waxes it off before landing a rapid thrust onto them.
- DPR B, requires 41 Strength, 41 MA Mastery
Slapshock: The user dashes forth the opponent and lands a 4 solid left and right bitch slaps to the opponent’s face using the Jutte.
- DPR B, requires 41 Strength, 41 MA Mastery
Rage Against the Machine: The user strikes an opponent's weapon almost instantaneously. This technique is primarily intended to disarm the opponent by destructing whatever weapon they might be wielding at close range but subsequently damages the wielder, too.
- DPR B, requires 41 Strength, 41 MA Mastery
Wolf: The technique requires 2 Juttes in order to muster its true form. This is a lightning fast combination consisting of a hard upward strike to the chin followed by an overhand strike to the skull, stunning them for 1 turn if the attack is super effective. It must be stressed that there is virtually no delay between the two blows. The combination is portrayed as a wolf's fangs as they sink into their victim.
- DPR A, requires 61 Strength, 61 MA Mastery
Firehouse: The user rapidly twirls the jutte with his two hands as if seeing a propeller in flames, then swings it up projecting a circular formation of flames that travels towards the target.
- DPR A, requires 71 Strength, 71 MA Mastery
Guns N' Roses: A multi-thrust technique. The user starts with rapidly twirling the jutte until it catches flame, then thrusts it to the target 10 times wherein it creates a highly compressed blast of air mixed with flames as if fired from a cannon, hurting anyone inside its AOE.
- DPR A, requires 81 Strength, 81 MA Mastery (AoE: 81/5=16)
Def Leppard: A two-handed downward strike. The user twirls the jutte rapidly and performs a devastating overhead strike which releases a compressed blast or air and flames which affects anyone inside its AOE.
- DPR A, requires 81 Strength, 81 MA Mastery (AoE: 81/5=16)
Styx: Could be a form of block, disarming technique, or preparation to counter an attack. The user traps incoming attacks between the shaft and prong, disarms it by twisting the jutte, then launches a quick thrust to their body using the other jutte.
- DPR A, requires 71 Strength, 71 MA Mastery
Metallica: The user focuses all his energy, speed and strength into his Jutte/s then starts with a diagonal strike on the body; then swings his weapon to the other side - as if forming a curve - to land a horizontal strike to the ribs; followed by thrust to the belly. After that, he swings the jutte upwards, forming an arc and spins and lands a vertical strike to the shoulder; he then spins to the other side and lands a diagonal strike down to the knee and lands a finishing upward blow to the head, sending them flying, bursting in flames.
- DPR S, requires 81 Strength, 81 MA Mastery
Wolfgang: A multi-hit version of Wolf. The user fires a barrage of 6 Wolves which stuns the target if the attack is super effective, followed by a spinning strike to head to send the target counter-spinning in the air. The combination is portrayed as a pack of werewolves as they sink into their victims. The attack is rapid enough for the attacks to catch flames during the process which then increases the damage incurred.
- DPR S, requires 91 Strength, 91 MA Mastery
Queen, Bohemian Rhapsody: The user leaps in the air while rapidly twirling the jutte until it catches flame. He holds the staff in reverse grip, so that its tip is pointing at the ground, then strikes powerfully and launches a compressed blast of air and flames which blast anyone inside its AOE. The technique uses the fall and gravity to its advantage in order to magnify its strength.
- DPR S each card, requires 100 Strength, 100 MA Mastery (AoE: 100/5=20m)
*** Nirvana: The user focuses all his energy, speed and strength into his Jutte. As the weapon catches fire, he will dash forth the opponent and starts with an upward strike to the chin sending them mid-air. Jumping above his target, he will launch a downward strike to the head sending them back on the ground.
Gives turn-based +20 sub-stat boost in MA
- DPR S+ each card, requires 100 Strength, 100 MA Mastery
Rock n Roll, All-star!!: This attack should be considered the ultra-skill of Juttejutsu. The user jumps in the air in a lightning speed.. Then channels all his energy into the weapon.. And as it catches fire, he will then flip multiple times while falling down to the target before launching an overhead strike to its head which leaves them bursting in flames.
Gives turn-based +20 sub-stat boost in MA
- DPR S+ each card, requires 100 Strength, 100 MA Mastery
 
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Had this for my NPC as "Demonic Brawling" but it's more like just plain "Brawling"
Rock, Paper Scissors: Is where Akuma either throws a strong punch (rock), a poke to the eyes (scissors), or an open palm strike (paper).
(21 Mastery, 21 Strength) - DPR C

Zugai Hasatsu (Cranium Crush Killer): A slow chop attack that hits overhead aimed to the skull of the target.
(21 Mastery, 21 Strength) - DPR C

Senpuukyaku (Whirlwind Leg): A leaping roundhouse spin kick attack.
(21 Mastery, 21 Strength, 21 Movement) - DPR C

Lariat: Akuma charges at his opponent striking them with a powerful lariat. If landed successfully this will blow away the targets entire chest with a direct hit, which may kill them if not treated right away.
(61 Movement Speed, 61 Strength, 61 Mastery) - DPR A

Horizontal Chop: leaps from a high vantage point and performs a simple yet powerful horizontal chop on his opponent from above, seemingly using the momentum gained in the previous fall to increase the force behind his strike. In the event the attack isn't powerful enough to penetrate an opponent's defence, the attack can be used to push an opponent well into the ground to prevent them from escaping from another incoming attack.
(51 Mastery, 61 Strength, 61 Movement Speed) - DPR A

Reverse Horizontal Chop: performs a simple backhanded horizontal chop against his opponent
(41 Mastery, 41 Strength) - DPR B

Shock Elbow: strikes/thrusts his elbow at his opponent with extreme force which causes a similar effect to Burgess' "Shockwave Elbow".
(41 Mastery, 41 Strength) - DPR B

Guillotine Drop: jumps into the air above his opponent and performs a downwards kick, using the momentum of the fall to increase the power behind the attack.
(51 Mastery, 61 Strength, 61 Movement Speed) - DPR A

Night Night M##########r / Go 2 Sleep: Akuma thrusts his knees with extreme force, ferocity and tremendous speed directed at the users skull.
(51 Mastery, 61 Strength, 61 Movement Speed) - DPR A

SMASH / Clobbering Time: Akuma unleashes a barrage of mixed type of attacks varying from kicks, punches, elbows, feet, knee and even grabbing the target and tossing them throwing them around slamming them, cutting them in process until the target is rendered dead.
(71 Mastery, 71 Strength, 71 Movement Speed) - DPR SA

Axe Kick: The user raises their leg higher than the opponent's head and pulls it down quickly. It is mainly used to strike the enemy's head, shoulders and also the nose.
(21 Mastery + 21 Strength) - DPR C

Crushing Fist: The fighter uses his fist to make a strong punch when the opponent is moving with high speed. The purpose of this technique is stop the opponent and combine the force of the punch with the opponent's speed to double the damage.
(41 Mastery + 41 Strength + 41 Reaction Speed) - DPR B

Dashin: It is a body tap with an explosion of shock waves through the entire body of an opponent. Dasshin also referred as "ball" in chinese kempo exploits the fact that the adult human body is made up of roughly 50-65% water and causes a mass shock wave of that water
(61 Mastery + 61 Strength) - DPR A

Feint: User appears to be using one thing, only to change that motion or move at the last possible second into a different motion or move to make it difficult to react to.
(71 Mastery + 71 Movement Speed, 61 Strength) - DPR A

Five Vital Points Consecutive Attacks: Fighter hits jaw, heart, liver, and the Kisho and Sanri vital points on either leg of opponent consecutively.
(51 Mastery + 51 Strength) - DPR B (multi-hit)

Flying Swallow Barrage: The attacker uses a multitude of strikes, punches and kicks with a high speed.
(71 Mastery + 71 Strength) - DPR A (multi-hit)

Forehead Blow: Fighter headbutts opponent's forehead. / Headbutt: User rams head into opponent.
(41 Mastery + 61 Strength) - DPR A to opponent and B to self

Four-Stage Kick: User kicks the shin, the thigh, the abdomen, and the jaw of the opponent.
(51 Mastery + 51 Strength) - DPR B (multi-hit)

Hand Pocket:At first, the user have to hide his hands in the pockets. Then he performs a surprise attack with a quickly swift move.
(41 Mastery + 51 Movement Speed + 41 Strength) - DPR B

Hitless Blow: To use this technique, the user must enter a state of ultimate relaxation and flexibility in his muscles. Then he has to hit his opponent with an arm that imitates a whip. The attack is so fast that it breaks the sound barrier and makes a sonic boom.
(61 Mastery + 61 Movement Speed + 61 Strength) - DPR A

Kick Killing Scissors: The fighter uses his knee and elbow to stop the opponent's fist or kick.
(61 Mastery + 61 Reactions + 61 Strength) - DPR A (defensive)

Knee Drop: User jumps up and thrusts their knee into their opponent.
(41 Mastery + 41 Strength + 41 Movement) - DPR B

Knuckle Arrow: Fighter rears back a punch while holding put their other arm, similarly to an archer, and then unleashes a devastating punch.
(41 Mastery + 41 Strength) - DPR B

Mach Punch: User aligns his joints perfectly to deliever a punch or punches that break the sound barrier.
(51 Mastery + 41 Strength + 51 Movement) - DPR B (multi-hit)

Nukite: The fighter uses his hand (excluding their thumbs) which the user then thrust into the opponent's body like a spear.
(41 Mastery + 41 Strength) - DPR B

Just replace "Akuma" in any of them with your NPC or anyone want any techniques (hosts) for brawling
 
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Rope Action
Requires 11 Mastery
  • Top Knot: T-Bag throws a rope that spirals upwards and ties around his target's body. Then, when the rope is pulled with enough force, the enemy spins like a top, eventually collapsing from dizziness. Requires 11 Mastery, 11 Strength - DPR: D
  • Timber Hitch Tug: T-Bag jumps into the air, somersaults, and unleashes several ropes that grab an enemy, with the force of T-Bag's fall pulling the target down into the ground. Requires 21 Mastery, 1 Strength - DPR: D
  • Figure of Eight Knot: T-Bag shoots out eight ropes, knotted heavily on the ends, like fists in eight directions. It can be used to hit multiple targets at once. Requires 31 Mastery, 31 Strength - DPR: C
  • Shrouds and Rat-Line Knot: T-Bag creates a large net out of ropes and slams it on top of several enemies. Requires 31 Mastery, 11 Strength - DPR: C
  • Round Turn: After positioning himself between several enemies, T-Bag grabs them with ropes and pulls them inward, slamming the victims against each other. Requires 21 Mastery, 21 Strength - DPR: C
  • Bowline Knot: T-Bag launches a rope that ties around an opponent's wrist, restricting their movements as long as he creates tension. Requires 11 Mastery, 1 Strength
  • Punishment: After snaring an opponent with rope, T-Bag throws them and slams them head-first into the ground. Requires 11 Mastery, 21 Strength - DPR: C
  • Half-Knot Air Drive: T-Bag ties a rope around an opponent's neck, choking them, and slams them into the floor. Requires 51 Mastery, 41 Strength - DPR: B
  • Pipe Hitch Knives: T-Bag launches a rope with a spiraling row of knives tied to it to cut or slash his target. Requires 41 Mastery, 41 Strength - DPR: B
 
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