The Game Game Setup Archive

Larsi

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In this thread you can post the setup for completed games, mostly Trad and Reg, though if it's a very special ToS game, you may post it here too, but ToS setups are generally very basic.

Please refrain from making other posts in this thread.
 

Larsi

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Naruto Pain Invasion Arc Regular

Root(Cult)
You are Danzo Shimura, a Geezer and member of Root. You win Town and Akatsuki is eliminated.

Passive abilities:
Root Pawns:
The first time you are targeted by a harmful ability each night, a member(NPC) of root will appear and take the damage for you, dying in the process. Until Izanagi is triggered, this will also work on lynches. Your name will not appear in the writeup.
Izanagi(triggers once):
If you were to take fatal damage, your health will be restored to full once more.

Active abilities:
Jutsu(Can only use one every night):
Eye of Insight:
Allows you to see the full description of any abilities used by your target.
Kotoamatsukami:
If cast successfully on your target, you will convert them to your Root faction, and you will be able to talk privately at night. If successful this ability as well as Eye of Insight will not be useable for the next night. If successful twice, this ability will not be usable again. Hidden: Members of Akatsuki(cult) and Naruto can not be converted.
Wood Release(1 day cooldown):
Release a big growth of wood at your target, roleblocking them but also shielding them from any attacks. Hidden: If used on Naruto while in Bijuu mode, it will calm him down, lowering the amount of people he can attack each night by one. If he can only attack one person, it will knock him out of Bijuu mode, turning him back into town.


Killing abilities(Can only use one every night):
Root Assault:
Send an assassin of Root to your target, dealing 1 damage. As you do not perform this action yourself, your name will not appear in the writeup.
If you want something done...:
Take matters into your own hands, assaulting your target yourself, dealing 2 damage.

You have 3 lives and 0 avoids.

Town
You are Tsunade, a Grandma and member of Town. You win when Akatsuki is defeated

Passive :
Yin Seal Release:
Should Sakura die, you will release your seal, increasing damage and healing by 1.
Hokage's rage : The first time a player targets you with a hostile action, you lash out and Super-Kill them with priority dealing 3 lives damage [1-shot]

Day ability:
Katsuyu Summon:

Send a clone of Katsuyu to your target, delivering a message.
I m the Hokage : Your voting power is increased by 1

Night
Chakra Enhanced Strength:
Deal 1 damage to your target.
Medical Ninjutsu: Heal your target for 1 damage.

You have 3 lives and 0 avoids.

____________________________________

You are Sakura Haruno, a Sweet Girl and member of Town. You win when Akatsuki is defeated

Yin Seal Release:
Should Tsunade die, you will release your seal, increasing damage and healing by 1.

Day ability(obtained if Tsunade dies):
Katsuyu Summon:
Send a clone of Katsuyu to your target, delivering a message.

You can use one of the following abilities every night:
Chakra Enhanced Strength:
Deal 1 damage to your target.

Medical Ninjutsu:
Heal your target for 1 damage.

You have 2 lives and 1 avoids.

____________________________________

You are Hinata Hyuuga, a Sweet Girl and member of Town. You win when Akatsuki is defeated

Day ability :
Gentle Fist:

Launch an assault at your target, shutting down their chakra network temporarily, roleblocking them.
Eight Trigrams palms Revolving heaven :
When this has been activated you can redirect all kill shots to any player of your choosing. [1-shot]

Day Ability(1 day cooldown):
Byakugan:
Activate to be told who visits you the upcoming night.

You have 2 lives and 1 avoids.

____________________________________


You are Choza Akimichi, a Parent and member of Town. You win when Akatsuki is defeated

Butterfly Mode:
Should Choji die, you will activate Butterfly mode, giving you 1 extra health and increasing your block by 1.

You can use one of the following abilities every night:
Multi-Size Technique:
Enlarge your body, absorbing 1 damage. You may choose to do one of the following:
-Target yourself to simply absorb attacks on yourself
-Target someone else to protect them.
-Target someone else, pinning them down and roleblocking them.

Hidden: Ino-shika-cho Formation : only actives once when 1 from ino 1 from nara and 1 cho clan use it in same night on same opponent the opponent loses all active and passvie defenses and you deal a damge 3 lives to them [1-shot]

You have 3 lives and 0 avoids.

____________________________________



You are Choji Akimichi, a Son and member of Town. You win when Akatsuki is defeated

Butterfly Mode:
Should Choza die, you will activate Butterfly mode, giving you 1 extra health and
increasing your absorb by 1.

You can use one of the following abilities every night:
Multi-Size Technique:
Enlarge your body, absorbing 1 damage. You may choose to do one of the following:
-Target yourself to simply absorb attacks on yourself
-Target someone else to protect them.
-Target someone else, pinning them down and roleblocking them.

Hidden: Ino-shika-cho Formation : only actives once when 1 from ino 1 from nara and 1 cho clan use it in same night on same opponent the opponent loses all active and passvie defenses and you deal a damge 3 lives to them [1-shot]
You have 2 lives and 0 avoids.

____________________________________


You are Inoichi Yamanaka, a Parent and member of Town. You win when Akatsuki is defeated

Mind Body Disturbance Technique:
Take control of your target, making them use their ability on someone of your choosing.
Hidden: Ino-shika-cho Formation : only actives once when 1 from ino 1 from nara and 1 cho clan use it in same night on same opponent the opponent loses all active and passvie defenses and you deal a damge 3 lives to them [1-shot]
You have 3 lives and 0 avoids

____________________________________

You are Ino Yamanaka, a Daughter and member of Town. You win when Akatsuki is defeated

Mind Body Switch Technique:
Project your mind upon your target, taking control of your them, making them use their ability on someone of your choosing. Since your mind is inhabiting their body, you will also take any
damage they take.
Hidden: Ino-shika-cho Formation : only actives once when 1 from ino 1 from nara and 1 cho clan use it in same night on same opponent the opponent loses all active and passvie defenses and you deal a damge 3 lives to them [1-shot]
You have 2 lives and 0 avoids.

____________________________________


You are Naruto Uzumaki, a Orphan and member of Town. You win when Akatsuki is defeated

Day ability:
Sexy Technique:
when used target will be blocked for rest of day and lose their voting ability

Night ability:
Mode :

Base(You may use one of the following abilities):
Shadow Clones :
You can protect yourself or a player by using clones if they are attacked clones will take damage for them.
Rasengan : Attacks the target, dealing 1 damage.


Sage mode(You may use one of the following abilities): (2-night cool down)

Sense Chakra:
You can sense chakra of a your target weather they Good (town) or evil (anti town)

Rasenshuriken : Highly power attack takes 2 lives from target (can be used 4 times in game )

Frog Kata [passive ability]: while in sage mode you’ll have one extra avoid for the night
You have 4 lives and 0 avoids.

Hidden:
Tailed Beast [Conditional Activation]
If Hinata dies before you, you will transform into the a new character, The Nine Tailed Fox.

You are The Nine Tailed Fox, a Beast and Serial Killer. You win Town and Akatsuki is eliminated.

Passive Ability:
At the start of every night you gain another tail, and thus another life. You will not heal any damage taken, but your max lives will increase(If you had 4 out of 4 lives, took 1 damage, you would have 4 out of 5 lives.) This can at most increase your total lives to 9.

Night Ability:
Bijuu Bombs
(1 Night Cooldown): Sends and unstoppable energy ball towards the target, dealing 2 damage to them and anyone who visits them. Every time you successfully perform this attack on someone, you can target one more person with this attack every time using it.
Chakra Scream: Letting out a terrifying roar, you release a blast of chakra in any direction, dealing 1 damage to anyone visiting you, and blocking the first action.


____________________________________


You are Kiba Inuzuka, a Breeder and member of Town. You win when Akatsuki is defeated

Night Abilities:
Enhanced Senses :
You can track a target and see who they visit at night
Fang Wolf Fang : Powerful jutsu takes 2 lives from target (1-shot)

You have 2 lives and 1 avoid

____________________________________



You are Shino Aburame, a Quiet and member of Town. You win when Akatsuki is defeated

Day abilities:
Kidaichū Devour:
Place a insect on target this insect will steal one life for tonight and the next night. This ability will stay active even if you're dead. [1-night cool down]

Night abilities:
Insect Jamming Technique:
This technique distracts anyone who is targeting your target and their abilities will fail.

You have 2 lives

____________________________________



You are Fukasaku, a Geezer and member of Town. You win when Akatsuki is defeated

Night Abilities:
Genjutsu :
completely paralyse the target(s) body hence blocking them of any abilities they use dat night
Water Release : With one of the water techniques, it allows you to pierce through walls and flesh by increasing the force of water target loses 2 lives (3-night cool down )
You have 3 lives

____________________________________



You are Shima, a Summoner and member of Town. You win when Akatsuki is defeated

Abilities:
Genjutsu :
Gamabunta :
Spew oil from his mouth and use it to enhance fire target loses one life [1-night cool down]
Gamahiro : Choose a player and attack them twice. Deal 2 lives damage [3-night cool down]
Gamaken the clumsy: You use a a sakazuki shield to block any attacks on a target [1-night cool down]
You have 3 lives

____________________________________



You are Shikamaru Nara, a Lazy and member of Town. You win when Akatsuki is defeated

Abilities:
Shadow Imitation Technique:
Bind your target and make them use their abilities on target of your choosing. If they abstain, an ability of theirs will be chosen at random.
Shadow–Neck Binding Technique(1 Night Cooldown): Use his shadow to strangle the target inflicting one life damage.
Hidden: Ino-shika-cho Formation : only actives once when 1 from ino 1 from nara and 1 cho clan use it in same night on same opponent the opponent loses all active and passvie defenses and you deal a damge 3 lives to them [1-shot]

You have 3 lives and 2 avoids

____________________________________



You are Kakashi Hatake, a Sixth and member of Town. You win when Akatsuki is defeated

Passive Ability:
Precognition:
You are able to avoid the first harmful action towards you every night.

Night abilities:
Lightning Release
(Can use one of this this every night):
Lightning Cutter: You infuse the hand with your lightning nature and attack target with it inflicting 1 life. This ability is unavoidable. (2-night cool down)
Lightning clones : If you are successfully attacked while this ability is active your attacker will take 1 damage.(2-night cool down)

Sharingan(Can use one of this every night)
Mangekyō Sharingan: Only activates when a townie is dead. Unlocks Kamui.
Kamui(1-night cool down): If you target someone, you will defend them from the first incoming attack, transporting it to a separate dimension.
Copy Mode: Target a player. If they perform an ability, you will know what it is. You have a 50% chance of learning the ability. If your target used more than one ability this night phase, your ability will only work on a random one of the used abilities.

You have 3 lives.

________________________________

You are Tsume Inuzuka, a Pack Leader and member of Town. You win when Akatsuki is defeated

Night Abilities:
Enhanced Senses :
You can track a target and see who they visit at night
Fang Wolf Fang : Powerful jutsu takes 2 lives from target (2-shot)

You have 3 lives and 1 avoid.

_________________________________

You are Shizune, an Apprentice and member of Town. You win when Akatsuki is defeated

Night Abilities:
Poison Mist:
You spew out a poisonous mist at your target, roleblocking them and anyone that visits them. [2 night cool-down]
Medical Ninjutsu: A skilled practitioner in the arts of healing, you heal your target for 1 damage.

You have 2 lives and 1 avoid.

Akatsuki(Mafia)
Akatsuki(Mafia) all share a private group PM. If the last Path of Pain dies, that person becomes Nagato. Because Nagato has dominion over the dead, dead members of Akatsuki can still talk among each other in the private PM even after dying.

You are Deva Path, a Friend and member of Akatsuki. You win when only Akatsuki remains.

Night Abilities:
Shinra Tensei:
(Can use either redirect or repel)
Redirect: Target someone, directing their abilities towards someone else. Should they abstain, a random ability of theirs will be used.
Repel: Send a nail towards your target, dealing 1 damage.
Banshō Ten'in: Target someone and pull them towards you, making them target you with their abilities. Should they abstain, a random ability of theirs will be used.
Chibaku Tensei(1-shot): Target someone and create an orb at their location. The orb will suck in anyone else who visits them this night as well as surrounding debris, dealing 1 damage to target and visitors and make them unable to speak and vote the next day cycle.

Passive Ability:
Path of Pain:
If there are 6 alive, not roleblocked paths of pain, the paths of pain will share 2 avoids per night. If there are 3 or more not roleblocked paths of pain, the paths of pain will share 1 avoid per night.

You have 3 lives.

____________________________________



You are Asura Path, a Puppeteer and member of Akatsuki. You win when only Akatsuki remains.

Night Abilities:
Asura Attack:
Release an energy blast towards your target, dealing 1 damage to them and anyone visiting them.

Passive Ability:
Path of Pain:
If there are 6 alive, not roleblocked paths of pain, the paths of pain will share 2 avoids per night. If there are 3 or more not roleblocked paths of pain, the paths of pain will share 1 avoid per night.

You have 3 lives.

____________________________________



You are Human Path, a Waterfallen and member of Akatsuki. You win when only Akatsuki remains.

Night Abilities:
Soul Search:
Target someone, learning who they have visited, and any investigation results they may have.

Passive Ability:
Path of Pain:
If there are 6 alive, not roleblocked paths of pain, the paths of pain will share 2 avoids per night. If there are 3 or more not roleblocked paths of pain, the paths of pain will share 1 avoid per night.

You have 3 lives.

____________________________________



You are Animal Path, a Second and member of Akatsuki. You win when only Akatsuki remains.

Night Abilities:
Summon:
Summon a beast, attacking your target, dealing 1 damage to them, OR protect your target, shielding them from 1 attack.

Passive Ability:
Path of Pain:
If there are 6 alive, not roleblocked paths of pain, the paths of pain will share 2 avoids per night. If there are 3 or more not roleblocked paths of pain, the paths of pain will share 1 avoid per night.

You have 3 lives.

____________________________________


You are Preta Path, a Straw and member of Akatsuki. You win when only Akatsuki remains.

Night Abilities:
Absorption Shield: Target someone else or yourself, absorbing any attack
Energy Drain: Target someone and drain their energy, roleblocking them.

Passive Ability:
Path of Pain:
If there are 6 alive, not roleblocked paths of pain, the paths of pain will share 2 avoids per night. If there are 3 or more not roleblocked paths of pain, the paths of pain will share 1 avoid per night.

You have 3 lives.

____________________________________



You are Naraka Path, a Priest and member of Akatsuki. You win when only Akatsuki remains.

Night Abilities:
Soul Search:
Target someone, learning their role, flavor and alignment. Afterwards you deal 1 damage to them.

Passive Ability:
Path of Pain:
If there are 6 alive, not roleblocked paths of pain, the paths of pain will share 2 avoids per night. If there are 3 or more not roleblocked paths of pain, the paths of pain will share 1 avoid per night.

You have 3 lives.

____________________________________



You are Konan, a Sweet Girl and member of Akatsuki. You win when only Akatsuki remains.

Day Ability:
Dance of the Shikigami:
Create butterflies in order to gather information you look into a player’s role and find out what abilities they have.

Night Abilities:
Explosive tags:
You place a bomb on a player during the night ,and u can detonate that bomb during next day phase (failing to detonate will lead to failure of ability ) (1-night cool down)

Paper clones: If you were attacked during night this paper clone will take damage instead (3 night cool down )

Paper warp: You wrap you target in paper therefore preventing them from using any active or passive abilities.

You have 4 lives and 1 avoid.

____________________________________



You are Nagato, a Orphan and member of Akatsuki. You win when only Akatsuki remains.

Day Ability:
Rinne Tensei no Jutsu:
Revive one member of Akatsuki. If they are a path of Pain you lose access to their abilities unless they die again. [2-night cool down]
Night Abilities:
The Seventh Path:
You gain access to the abilities of all dead Paths of Pain, and can use 3 of them every night. If a one-shot was used, you can use it again.

You have 4 lives.[/SPOILER]

Here's the sheet:
https://docs.google.com/spreadsheets/d/1TygCnh3y0FsUOTuxtoQRut1_UQ9JpPqOVMigYoeUARE/edit?usp=sharing
 
Last edited:

Larsi

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Walking Dead Regular

The setup:
Roles
Salvage


Special Notes
Lynches deal 1 damage to everyone, regardless if they are town or not. This is so that town aren't guaranteed to successfully kill an infected if lynching them.
It's both a plurality and a majority lynch. If no majority is reached, at the end of the day, the person with the most votes win. If majority is reached, it will cap, and vote changes will no longer count.

Messages:
You have been bitten and infected. However, due to fear of death you are unable to tell your fellow town members. You also must deny being bitten if asked.

Your infection spreads, taking away 1 life.

Sorry, you were too late, spot # was already looted today. Better luck next time!

The Coward was seen crafting something.

A group of Saviors started shooting, injuring someone.

The Cook was seen cooking a meal for someone.


X= Flavor name.
Day bite writeup:
Successful: The Zombie snuck up on X, biting them.
Not out scavenging yet: The Zombie attempted to sneak up on someone, but they were nowhere to be found.

Turning Writeup, included in the same post as the lynch:
X has succumbed to an infection.

Items
One item(or 2-3 ammo, or 1 ammo along with guns) will be placed at specific numbers from 1-100, which players might salvage from. Places that have been looted will be reloaded at the start of every day phase, but only with consumables. No more weapons will enter the mix.

Any item can be gifted at night, but you can only gift one at a time, and if you gift, you may not use an item yourself.

Weapons:
  • Sniper Rifle: Allows the user to either watch who their target visits, or shoot one round of ammunition at them, dealing one damage. Both abilities are astral.
  • Hand Gun: Allows the user to shoot one round of ammunition at their target, dealing one damage.
  • Shotgun: Allows the user to shoot one round of ammunition at the target, dealing two damage.
  • Machine Gun: Allows the user to shoot up to two rounds of ammunition at once, dealing one damage with each round. Can not shoot same target with both rounds in one night.
  • Bat: Has 3 uses before breaking. Attack your target, dealing one damage. Should you target someone who is shooting you, you will be stopped from attacking them.
  • Knife: Has 2 uses before breaking. Attack your target, dealing two damage. Should you target someone who is shooting you, you will be stopped from attacking them.



Consumables:
  • These items have one use before being used up.
  • Ammunition: Used to load weapons.(Can gift up to 3 per night)
  • Energy Drink(Self use only): Allows the user to salvage at two locations the next day.
  • Med Kit(Can use on self or others): Fully heal the target. Does not cure infection.
  • Bandages(Can use on self or others): Heal the target for one damage. Does not cure infections.
  • Riot Armor(Self use only): Protects against the next bite from a Walker.
  • Bulletproof Vest(Self use only): Protects against the next attack from a weapon.
  • Rope(Can only use on others): Tie up your target, roleblocking them for the night.
  • Paint bucket(Can use on self or others): Place as a trap at your target, the next person to visit your target will be covered in paint, letting you know they visited your target.


If the player dies or turns into a zombie, all their items will be dropped at the last place they salvaged at.

Town:


You are Rick a Leader and a member of Town. You win when all threats to town have been eliminated.

You have 3 lives .

Day Ability:
Salvage:
Pick a number from 1-100, salvaging items from the spot you select, receiving any items at that spot.

Night Ability:
Use/gift item.
Investigate:
Target a player, investigating whether or not they're part of Town.

Items:

____________________________________________



You are Carl a Fucking Badass and a member of Town. You win when all threats to town have been eliminated.

You have 2 lives.

Day Ability:
Salvage:
Pick a number from 1-100, salvaging items from the spot you select, receiving any items at that spot.

Night Ability:
Use/gift item.
Inherit investigate if Rick dies first.

Items:

____________________________________________



You are Michonne a Lawyer and a member of Town. You win when all threats to town have been eliminated.

You have 3 lives.

Day Ability:
Salvage:
Pick a number from 1-100, salvaging items from the spot you select, receiving any items at that spot.

Night Ability:
Use/gift item.
Katana:
Attack your target, dealing 1 damage.

Items:

____________________________________________



You are Morgan a Cook and a member of Town. You win when all threats to town have been eliminated.

You have 2 lives.

Day Ability(Can perform both the same day):
Salvage:
Pick a number from 1-100, salvaging items from the spot you select, receiving any items at that spot.
Cooking:
Create a meal for another player, healing 1 damage.

Night Ability:
Use/gift item.

Items:

____________________________________________



You are Andrea a Sniper and a member of Town. You win when all threats to town have been eliminated.

You have 3 lives.

Day Ability:
Salvage:
Pick a number from 1-100, salvaging items from the spot you select, receiving any items at that spot.

Night Ability:
Use/gift item.

Items:
Sniper rifle

____________________________________________



You are Dale a Pirate and a member of Town. You win when all threats to town have been eliminated.

You have 2 lives.

Day Ability:
Salvage:
Pick a number from 1-100, salvaging items from the spot you select, receiving any items at that spot.

Night Ability(Can use both the same night):
Use/gift item.
RV:
Pick up your target, making them untargetable by anyone else this night phase.

Items:

____________________________________________



You are Tyreese a Bouncer and a member of Town. You win when all threats to town have been eliminated.

You have 3 lives.

Day Ability:
Salvage:
Pick a number from 1-100, salvaging items from the spot you select, receiving any items at that spot.

Night Ability:
Use/gift item.

Items:

____________________________________________



You are Maggie a Leader and a member of Town. You win when all threats to town have been eliminated.

You have 3 lives.

Day Ability:
Salvage:
Pick a number from 1-100, salvaging items from the spot you select, receiving any items at that spot.

Night Ability:
Use/gift item.
Executive:
Target a player, stealing their vote count as your own for the next day phase.

Items:

____________________________________________



You are Hershel a Farmer and a member of Town. You win when all threats to town have been eliminated.

You have 2 lives.
Day Ability:
Salvage:
Pick a number from 1-100, salvaging items from the spot you select, receiving any items at that spot.


Night Ability(You may use both every night)
Use/gift item
Heal:
Heal your target for 1 life.

Items:

____________________________________________



You are Glenn a Scout and a member of Town. You win when all threats to town have been eliminated.

You have 3 lives.

Day Ability:
Salvage:
Pick a number from 1-100, salvaging items from the spot you select, receiving any items at that spot.



Night Ability(You may use both every night):
Use/gift item.
Extra Salvage:
Allows for an extra trip to salvage items at night. Pick a number from 1-100.

Items:

____________________________________________



You are Eugene a Coward and a member of Town. You win when all threats to town have been eliminated.

You have 2 lives.

Day Ability(You may use both every day):
Salvage:
Pick a number from 1-100, salvaging items from the spot you select, receiving any items at that spot.
Craft Ammo:
Each day you can craft 3 rounds of ammunition.

Night Ability:
Use/gift item.
Gift Ammo:
Apart from your regular giving or using items, you can also give away up to 3 rounds of ammunition per day, to 1 person.

Items:


____________________________________________



You are Abraham a Commander and a member of Town. You win when all threats to town have been eliminated.

You have 3 lives.

Day Ability:
Salvage:
Pick a number from 1-100, salvaging items from the spot you select, receiving any items at that spot.

Night Ability(You may use both every night):
Use/gift item.
Protective Wall:
Build a wall around your target, protecting them from 1 harmful action. Lasts until destroyed.

Items:


____________________________________________



You are Jesus a Messiah and a member of Town. You win when all threats to town have been eliminated.

You have 3 lives and 1 avoid.

Day Ability:
Salvage:
Pick a number from 1-100, salvaging items from the spot you select, receiving any items at that spot.

Night Ability(You may use both every night):
Use/gift item.
Watcher:
Watch your target, see who visits them.

Items:

____________________________________________



You are Olivia a Miller and a member of Town. You win when all threats to town have been eliminated.

You have 2 lives.

Day Ability:
Salvage:
Pick a number from 1-100, salvaging items from the spot you select, receiving any items at that spot.

Night Ability(You may use both every night):
Use/gift item.
Jailor:
Put your target in jail, stopping them from performing any actions.

Items:

____________________________________________



You are Gabriel a Coward and a member of Town. You win when all threats to town have been eliminated.

You have 2 lives.

Day Ability(Can perform both the same day):
Salvage:
Pick a number from 1-100, salvaging items from the spot you select, receiving any items at that spot.

Night Ability:
Use/gift item.

Items:

____________________________________________



You are Aaron a Scout and a member of Town. You win when all threats to town have been eliminated.

You have 2 lives.

Day Ability:
Salvage:
Pick a number from 1-100, salvaging items from the spot you select, receiving any items at that spot.

Night Ability:
Use/gift item.

Items:

____________________________________________



You are Heath a Supply Runner and a member of Town. You win when all threats to town have been eliminated.

You have 2 lives.

Day Ability:
Salvage:
Pick a number from 1-100, salvaging items from the spot you select, receiving any items at that spot.

Night Ability:
Use/gift item.
Extra Gift:
If needed, you may give one extra item to another player each night.

Items:

____________________________________________



You are Rosita a Doctor's Assistant and a member of Town. You win when all threats to town have been eliminated.

You have 2 lives.

Day Ability:
Salvage:
Pick a number from 1-100, salvaging items from the spot you select, receiving any items at that spot.

Night Ability:
Use/gift item.

Items:

____________________________________________



You are Siddiq a Supply Runner and a member of Town. You win when all threats to town have been eliminated.

You have 2 lives.

Day Ability:
Salvage:
Pick a number from 1-100, salvaging items from the spot you select, receiving any items at that spot.

Night Ability:
Use/gift item.

Items:

____________________________________________



You are William a Commander and a member of Town. You win when all threats to town have been eliminated.

You have 3 lives.

Day Ability:
Salvage:
Pick a number from 1-100, salvaging items from the spot you select, receiving any items at that spot.

Night Ability:
Use/gift item.

Items:

____________________________________________



You are Juanita a Princess and a member of Town. You win when all threats to town have been eliminated.

You have 3 lives.

Day Ability:
Salvage:
Pick a number from 1-100, salvaging items from the spot you select, receiving any items at that spot.

Night Ability:
Use/gift item.

Items:
Machine Gun
2 ammo

____________________________________________



You are Lilly a Defector and a member of Town. You win when all threats to town have been eliminated.

You have 2 lives.

Day Ability:
Salvage:
Pick a number from 1-100, salvaging items from the spot you select, receiving any items at that spot.

Night Ability:
Use/gift item.

Items:

Serial Killers
Serial Killers may not win with each other.

____________________________________________



You are The Governor a Leader and a Kill All. You win when all you are the last person alive.

Safe Claim is Ezekiel

You have 4 lives

Tank:
A passive ability. The tank has 4 lives that will be taken before your own and you will not be infected until after the tank is destroyed.

Day Ability:
Salvage:
Pick a number from 1-100, salvaging items from the spot you select, receiving any items at that spot.

Night Ability(You may use both every night):
Use/gift item.
Bombard:
Use a round of ammunition, firing it at your target, dealing 2 damage.
Drive Through:
Drive your tank at your target, dealing 1 damage to them and anyone visiting them.

Items:

____________________________________________



You are Negan a Commander and a Kill All. You win when all you are the last person alive.

Safe Claim is Dante

You have 5 lives.

Day Ability(Can perform both the same day):
Salvage(You may use both every day):
Pick a number from 1-100, salvaging items from the spot you select, receiving any items at that spot.
Order Saviors(You may choose one per day):
Execute: Target a player, having one of the saviors deal one damage to them. Your flavor name will not be mentioned.
Loot: Target a player, having one of the saviors steal a random item from their inventory. Your flavor name will not be revealed.


Night Ability(You may use both every night):
Use/gift item.
Lucille:
Target a player, dealing 2 damage towards them and roleblocking them. If you are targeted by someone else, you will instead use Lucille on them. On the defense, it prioritizes damaging attacks.

Items:





Zombies
Zombies will all share a group PM letting them know who they are, but since they are literal zombies they can not converse in said PM.

____________________________________________



You are Patient Zero a Zombie and a member of Swarm. You win when everyone 'alive' is part of the Swarm

You have 3 lives

Day Ability:
Bite(undetected until after first successful bite)
Attempt to bite your target. If they have gone out to scavenge already this day phase, you will bite the player, infecting them. Infected players take 1 damage at the start of every night. If the infection kills the player, they will be turned into a Zombie. An infected player killed by any other means will not turn into a Zombie.

Night Ability:
Bite(undetected until after first successful bite)
Bite your target, dealing no damage but infecting them. However, for every two zombies that bites the same target, it will deal 1 damage. Infected players take 1 damage at the start of every night. If the infection or bite kills the player, they will be turned into a Zombie. An infected player killed by any other means will not turn into a Zombie. If you are shot by someone else than the person you bite OR you are hit by a melee weapon by the person you're biting, you have a 50% chance to be roleblocked. Being hit by a melee weapon by a person you're not biting will not roleblock you.

____________________________________________

You are <Character Name> a Zombie and a member of Swarm. You win when everyone 'alive' is part of the Swarm

You have 1 life.

Night Ability:
Bite:
Bite your target, dealing no damage but infecting them. However, for every two zombies that bites the same target, it will deal 1 damage. Infected players take 1 damage at the start of every night. If the infection or bite kills the player, they will be turned into a Zombie. An infected player killed by any other means will not turn into a Zombie. If you are shot by the person you are attempting to bite, you will be roleblocked. If you are shot by someone else than the person you bite OR you are hit by a melee weapon by the person you're biting, you have a 50% chance to be roleblocked. Being hit by a melee weapon by a person you're not biting will not roleblock you.
 

AL.

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The Seven Deadly Sins

roles
welcome

you're Meliodas a member of town you win when all threats to town have been eliminated

Odd night Vigilante
every odd night you can choose to kill someone

Even night Counterist
every even night you'll counterattack those who tries to attack you

welcome

you're Liz a member of town you win when all threats to town have been eliminated

Role Blocker
every night you can choose to role block someone

welcome

you're Ban a member of town you win when all threats to town have been eliminated

Jack of All Trade
every night you can choose to protect, block, investigate or kill someone [1 shot each]

welcome

you're Merlin a member of town you win when all threats to town have been eliminated

Bus Driver
every night you can choose to swap 2 people with each other

Iron Doctor
at night you can iron protect someone [2 shots]

welcome

you're Hawk a member of town you win when all threats to town have been eliminated

Absorber
if someone targets you at night you'll absorb their ability and can use them in the next cycle [except kills]

welcome

you're King Baltra a member of town you win when all threats to town have been eliminated

Even night Explorer
every even night you can choose to target someone to know a hidden mechanic related to them

welcome

you're Escanor a member of town you win when all threats to town have been eliminated

Even night Vigilante
every even night you can choose to kill someone

welcome

you're Dreyfus a member of town you win when all threats to town have been eliminated

Backup Role Blocker
you'll become a role blocker if the role blocker dies

welcome

you're Hendrickson a member of town you win when all threats to town have been eliminated

Miller
you'll investigate guilty to a cop

Cop
every night you can choose to investigate someone and see whether they're innocent or guilty

welcome

you're Mama Hawk a member of town you win when all threats to town have been eliminated

Bodyguard
every night you can choose to guard someone and kill those who tries to attack them

welcome

you're Griamore a member of town you win when all threats to town have been eliminated

Backup Bodyguard
you'll become a bodyguard if the bodyguard dies

welcome

you're Veronica a member of town you win when all threats to town have been eliminated

Noble
by using this at night you can make your vote count as 2 during next day phase [2 shots]

welcome

you're Elaine a member of town you win when all threats to town have been eliminated

Odd night Cop
every odd night you can choose to investigate someone to see whether they're innocent or guilty

Even night Doctor
every even night you can choose to protect someone

welcome

you're Estarossa a member of mafia you win when all threats to mafia have been eliminated

Odd night 2nd Hitman
every odd night you can choose to kill someone [your kill will fail if the main hitman's kill goes through]

Even night Role Blocker
every even night you can choose to role block someone

welcome

you're Fraudrin a member of mafia you win when all threats to mafia have been eliminated

Odd night Doctor
every odd night you can choose to protect someone

Even night Possessor
every even night you can possess someone and direct to someone else [you'll get to know the role of the one you possessed]

welcome

you're Derieri a member of mafia you win when all threats to mafia have been eliminated

Hitman
every night you can choose to kill someone

welcome

you're Galand a member of mafia you win when all threats to mafia have been eliminated

Bus Driver
every night you can choose swap 2 people with each other

welcome

you're Melascula a member of mafia you win when all threats to mafia have been eliminated

Backup Hitman
you'll become a hitman if the hitman dies

welcome

you're Zaratras an Independent you win if you successfully give a life to someone and survive till the end with town

Giver
every night you can choose to give a life to someone [3 shots]

welcome

you're Matrona an independent you win if you survive till the end

Bulletproof
by using this you'll become immune to attacks for the night [2 shots]

mechanics
1 meliodas = odd night vig even night counterist
2 liz = role blocker
3 ban = JOAT hidden loved one
4 merlin = bus driver. 2 shots iron doctor
5 hawk = absorber
6 king baltra = even night explorer
7 escanor = even night vig hidden semi unstoppable
8 dreyfus = backup role blocker. hidden miller
9 hendeickson = miller cop
10 mama hawk = BG
11 griamore = backup BG
12 veronica = 2 shot noble
13 elaine = odd night cop even night doctor hidden lover

maffa
1 estarossa = odd night 2ns hitman even night role blocker. hidden iron
2 fraudrin = odd night doctor even night possessor
3 derieri = hitman hidden semi unstoppable
4 galand = bus driver
5 melascula = backup hitman hidden ghost

indies
1 zaratras = giver
2 matrona = survivor 2 shots bulletproof

hidden mechanics
1 meliodas can't die, every time he gets killed/lynched he''ll be out of the game for 1 cycle
2 if that happens twice he'll turn into a savage who'll need to kill all except liz or elizabeth
3 if liz dies meliodas will be insane for 2 cycles and kill anyone who visits him or his target
4 after 2 cycles liz will be reincarnated as elizabeth = doctor
5 escanor's kill becomes unstoppable every 4th night
6 if dreyfus and fraudrin targets hendrickson dreyfus will become mafia BG
7 fraudrin can't harm or posses the same target as griamore's
8 if elaine dies ban will become VT
9 only meliofas and eescanor can kill estarossa
10 no one can kill or harm estarossa's target
11 if someone lies while quoting galand''s post they'll turn into stone and will remain stone untill healed or killed
12 if hawk dies he can come back to life after 3 cycles for once
13 derieri's kill becomes unstoppable after every 2 kills done by her
 
Last edited:

novaselinenever

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Sheeeeeeeeeeeeeit!

Welcome to the street of Baltimore! Based on the TV series The Wire, this is an occasion for 18 players.​

Mafia -

You are Stringer Bell!
"There's game beyond the FUCKING game"

[Businessman] - You don't have time for that gangster bullshit no more. You are the legitimate front of the organization, and appear as innocent upon being investigated.

[Criminal Conspiracy] - Each night, you may target a player and learn their role.

[Second-in-Command] - As the number 2 of the organization, you will assume command of it if Avon dies. You will inherit his active abilities.

Wincon - Eliminate all threats to Mafia

You are Wee Bey
My word is still my word.

[Torture] - As the chief enforcer of the Barksdale Organization, you can target a player each night and torture them. They will be unable to perform any action that phase.

[Remember who I am] - Twice during the game, you may upgrade the faction kill to a super-kill and perform it.

Wincon - Eliminate all threats to Mafia

You are D'Angelo Barksdale
See, the king stay the king, a’ight?

[Knock Knock] - At night, D'Angelo can target a player and distract them. Their action will be redirected at random.

[Leave] - Twice during the game, you may help a member of your organization leave Baltimore for the night and avoid any attention.

Wincon - Eliminate all threats to Mafia

You are Avon Barksdale
The game is the f*ckin game. Period.

[Under the radar] - Although everyone on the streets of Baltimore has heard your name and know to fear it, not much is known about you especially by the authorities. As long as all members of your organization are alive, it will stay that way and all actions against you will fail. You may not perform any action yourself to maintain your status.
--- [I'm just a gangster I suppose] - LOCKED

[Soldiers] - Twice during the game, you may duplicate the ability of a member of your organization by sending out more soldiers to deal with a target of your choice. Additionally, you may have on your soldiers perform the faction kill instead of you on two occasions. As such, you will not be seen visiting the target.

Wincon - Eliminate all threats to Mafia
Town -

You are Bubbles!
"Ain’t no shame in holding on to grief, as long as you make room for other things too.”

[A Good Day's Hustle] - As a dope fiend, you are on a permanent hustle to score. Each night, you may target a player and steal their vote.

[Informant] - LOCKED - If you attempt to steal the vote of Kima, she'll arrest you and you will become her informant. You will gain a private chat.

Wincon - Eliminate all threats to Town​

You are The Bunk!
"The Bunk is strictly a suit-and-tie motherf**ker”

[Oh fuckity fuck!] - You don't miss clues when investigating crime scenes. Starting N3, you may target a dead player and learn the name of anyone that interacted with them previously. [2-shots]

Wincon - Eliminate all threats to Town​

You are Jay Landsman!
"We do not go looking for bodies. Especially moldering fucking John Does!"

[Sergeant] - As the squad sergeant, you supervise the detectives in the homicide division and handle pretty much all communication. Each night, you may target a player and copy their ability (if any) as a one-shot. You will not learn what you have copied, nor can you use it yourself. If a player whose ability you have copied dies, you may gift the one-shot to another player of your choice to use.

Wincon - Eliminate all threats to Town​

You are Herc!
"You're fuckin' whipped."

[Surveillance] - During odd nights, you may investigate a player and discover visited them that phase (if any). During even nights, you may investigate a player and discover which player they visited (if any).

Wincon - Eliminate all threats to Town​
You are Cedric Daniels!​
"I’ll swallow a lie when I have to. I’ve swallowed a few big ones, lately, but the stat game? That lie? That’s what ruined this department."

[Lieutenant] - You have been given command of the Barksdale detail, and you're not afraid to risk your career to protect it or your subordinates. Each night, you may target a player and protect them from actions that night.

Wincon - Eliminate all threats to Town​
You are Ervin Burell!​
"If the Gods are fucking you, you find a way to fuck them back. It's Baltimore, gentlemen; the Gods will not save you."​

[Dope on the damn table] - Having ambitions to be promoted to Commissioner, you want results and you want them fast. At night, you may instruct everyone on the detail to raid the Barksdale Organization. This will result in a secondary lynch in the following phase. [1-shot]

Wincon - Eliminate all threats to Town​

You are Lester Freamon!
“You follow drugs, you get drug addicts and drug dealers. But you start to follow the money, and you don’t know where the f**k it’s gonna take you.”​

[Natural Police] - Each night, you may target a player and jail them. This will prevent them from performing an action as well as protect them.

[The Wire] - At night, you may decide to spend the night listening to the wiretap. You will receive three private messages from the Barksdale organization that phase. This ability is unavailable at the start of the game, you will need to participate in the lynching of a guilty player for a Judge to see the merit of your case, and grant you the wiretap.

Wincon - Eliminate all threats to Town​
You are Jimmy McNulty!​
"I wonder what it feels like to work in a real police department!"

[Right for this job] - Each night, you may target a player and learn their alignment. You will receive results in the form of [Innocent] or [Guilty].

[Wrong for Everything else] - While very good at your job, you're a major asshole and always manage to piss people off doing it, especially your superiors. As such, you start every day phase with a vote against you.

Wincon - Eliminate all threats to Town​
You are Kima Greggs!​
“Who we gotta f*ck in this town to get a real office?”​

[Barksdale Detail] - Each night, you may target a player and role-block them, preventing them from performing any actions.

Wincon - Eliminate all threats to Town​

You are Bill Rawls!
"Amazing. Crime is down and no one wants to take any credit. What is wrong with this picture?"​

[Major] - As the commanding officer of the Homicide Unit, you have several detectives under your command. During the day, you may give instructions to one of them by choosing the target of their active abilities. If they refuse your order, you may strip them of their abilities and assign them to someone else.
----Detective Mcnulty: May investigate a player each night.
----Detective Moreland: May investigate a dead player N3 or later.

Wincon - Eliminate all threats to Town.​


You are Clay Davis!
"Sheeeeeeeee-it"​

[Money Trail] - You'll take any motherfucker's money, if they giving it away. Sheeeeeeeee-it. It comes at a price however, if investigated you will appear as [Guilty].

[This here some assassination shit] - Nobody is stupid enough to kill a senator. If you are killed, the whole world is going to stand up and take notice. Your killer will be permanently role-crushed due to all the heat they are under.

Wincon - Eliminate all threats to Town​
You are Carver!​
"Girl, you can't even think of calling this shit a war."

[Surveillance] - During odd nights, you may investigate a player and discover which player they targeted that night (if any). During even nights, you may investigate a player and discover who visited them (if any).

Wincon - Eliminate all threats to Town​

You are Prez!
“Shit, I’m married. With lawn furniture, man.”

[The Wire] - Locked

Wincon - Eliminate all threats to Town​
Independant -
You are Omar Little!​
“You come at the king, you best not miss.”

[A bullet in all y'all] - Thrice during the game, you may attempt to kill a player of your choice.

[I ain't never put my gun on no citizen] - That's your code, and you live by it. If you kill an innocent player, you will be unable to win the game with the Town, and your role will be altered to reflect it.
--- [The Hunt] - You just had to go and kill a cop? You've become as much of a Town threat as the Barksdale Organization. Every cop in the city is out looking for you, as such you have no choice but to lay low the following cycle and dispose of your gun -- ([A Bullet in all y'all] has been lost) --. You will be unable to perform any action during that cycle.
--- [It’s either play or get played] - You have broken your code, but the game is still out there and it's not stopping for anyone. The Barksdale still need to pay. You have to personally eliminate Avon Barksdale or Stringer Bell.
--- [Proposition Joe] - During the day, you can give some of your stolen drugs to Prop Joe in exchange for information and a shot at one of your targets. You may select the name of a player and ask him if that's an alias of one of your targets.
--- [Got the shotgun] - At night, you may super-kill a player of your choice. Your kill may not be blocked or protected against. [1-shot]


Wincon - Eliminate the Barksdale Organization
Updated Wincon - Kill one of your targets, and lay low until the end.
 

novaselinenever

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Mechanics -

The Abyss

"The allure of the abyss is inescapable. Even so, no one has managed to reach the end. A golden city that sleeps at the bottom of the Abyss. Relics that surpass understanding. For 1,900 years, we have ventured into the darkness hoping to make greater and greater discoveries. The romance of a lost age and the arcane. Drawn to the great unknown, the Abyss devours us..."



The Abyss is a gigantic pit possessing a unique ecosystem, wherein lie the remnants of an ancient, yet advanced, civilization. Many have challenged the mysterious Abyss, pursuing countless hidden treasures and relics of immense value. It is divided in 7 layers, each more remarkable than the other.
  • Delvers - Adventurers that dive deep into the Abyss. Each day phase, [Delvers] may dive into one of the many layers of the hellish pit. They run the chance of discovering hidden artifacts/relics, that would grant them unique abilities.
  • Curse of the Abyss - The greatest challenges facing delvers is the ascent from the abyss. This mysterious phenomenon refers to a series of symptoms that manifest upon ascending while inside the Abyss. The deeper one delves, the more severe the symptoms are, ranging from dizziness and nausea to intense pain throughout the body, loss of senses and even death. Each layer exhibits its own curse, and escaping it is impossible. Through conventional means, that is.
________________________________________________________________________

First Layer - Edge of the Abyss



Strains of Ascent - Light Dizziness and nausea
Effects - None

  • The first layer is the most shallow section of the Abyss, right below the town of Orth. The environment is consistent and sunny, full of hollows in the grassy rockfaces and petrified trees. The wildlife consists of fantastical and mostly harmless animals, though occasionally predators from the 2nd might ascend in search of food. There aren't many relics found here, unlike deeper in the abyss.

Second Layer - Forrest of Temptation



Strains of Ascent - Heavy nausea, headache and numbness of limbs
Effects - Loss of voting power

  • The Forest of Temptation is the first truly dangerous section of the Abyss. The fauna and environment suddenly change, turning into a tropical rainforest with huge vegetation. It is filled with dangerous creatures and ascending becomes increasingly difficult, making it a place where only experienced adventurers can delve into.

Third Layer - Great Fault



Strain of Ascension - Vertigo combined with visual and auditory hallucinations.
Effects - Abilities become compulsive, and get randomly redirected for the cycle.
  • The third layer consists of a 4-km vertical cliff, making it a highly challenging area to cross, save for the large cave network around the main shaft. Countless methods have been implemented by many in order to attempt a descent, to varying effects. Aerial predators are common here.
Fourth Layer - The Goblets of Giants



Strains of Ascent - Intense full-body pain, dizziness from pain and varying amounts of internal and external bleeding across the body
Effects - Role-crushed for the cycle.
  • This is where the curse gets truly severe. It could potentially kill a person, if one is already injured or weak. It is invaded by absurdly overgrown vegetation with some shaped like cups filled with hot water, that earn this layer its name.

Fifth Layer - Sea of Corpses



Strains of Ascent - Complete sensory deprivation, confusion and self-harming behavior.
Effects - [Secret]
  • The 5th layer is a world where only white whistles can delve into, and you can count the numbers of people who successfully returned alive from it with the fingers of your hands. It is the thinnest layer, but also the widest of the Abyss. It consists mostly of a large monster-filled sea with some crystallized sections. At its point, a fort 'Idofront' has been established, and it serves as the gateway to the 6th layer. It can only be opened through a White Whistle's artifact.

Sixth Layer - The Capital of the Unreturned



Strains of Ascent - Loss of humanity or death, or very rarely, the Blessing.
Effects - [Secret]
  • The 6th layer is the point of no return, since it becomes humanly impossible to survive the ascent. A dive to this layer is referred to as 'The Last Dive'. Rumors of a Golden City sleeping at the bottom are vaguely spread at the surface. At any point during the game, a White Whistle may undertake a [Last Dive].

Seventh Layer - The Final Maelstrom

[???]

Strains of Ascension / Effects - Certain death.
____________________________________________________________

Delvers Classifications -


Depth Limit -

Bell: May not dive
Red: 1st Layer
Blue: 2nd Layer
Moon: 3rd Layer
Black: 4th Layer
White: No depth Limit

Amplifications -

Each whistle class has a depth limits (due to skills, body strength and various factors), and when they dive within their limit, they risk the usual strains of ascents. However when one goes deeper than their limit, they expose themselves to amplified strains of Ascent as well as other possible consequences.
The Artifacts
Artifacts or Relics are tools and weapons found in numerous layers the Abyss. They're believed to be leftovers from an ancient civilization, and their functioning that seems to border between the scientific and the supernatural can't be comprehended by modern technology, let alone imitated.


First Layer -


[Activated Passive - Star Compass] [2] - This relic contains a needle that always points towards the center of the Abyss, and serves as a tool to guide Delvers. When activated, its owner will have their actions be immune to redirection for the duration of the phase. [1-shot]



[Active - Sun Sphere] [4] - Sun Sphere shines brightly when activated, acting as a useful distraction against the creatures of the abyss. It allows its user to delve 1 level deeper than their whistle rank permits without suffering the amplified curse. [1-shot]


Second Layer -

[Active - Untearable Paper] [1] - This indestructible relic enables its user to post a public message through the host. A message can be prepared in advance and displayed at the death of the Delver. [1-shot]

[Active - Charcoal Sand] [2] - An extremely light material, that is very resistant as well. Charcoal Sand is a relic that can be fashioned for different uses. It can serve as a shield against vote manipulation. A more ambitious use would have it protect the Delver against the next harmful ability targeting them, at the risk of a grade degradation. [1-shot]

[Active - Fog Weave] [3] - A piece of cloth so thin that you can see right through it. Floating over the ground, it can mimics the curse enabling its user to avoid it. [2-shots]


Third Layer -


[Active - Gold Shaker] [1] - A dust collecting pot, the Gold Shaker can be used to collect all singular votes adding them to its user voting power for the day. [1-shot]




[Active - Tomorrow Signal] [1] - An artifact allowing its user to control the weather... [Secrets]

[Active - Communicator] [0] - A pair of headset microphone that works without any power source. Gains a QT chat with a player of their choice for a cycle. [1-shot]

[Active - Wonder Wordless] [1]-
A tasty gag that can be used to steal a targets voting power at night [2-shots]

[Active - Muscle Dress] [1]-
This artifact made of flesh clay role-blocks the target that its one for the duration of a phase. [3-shots]

[Active - Shiny Swarm] [1]-
An emotion manipulating hood, this relic grants its user the ability to redirect their targets next action to a secondary target of their choice. If it's used a second time on the same player, the manipulation will get amplified and the targets vote will get manipulated as well [3-shots]



Fourth Layer -



[Active -
Unheard Bell] [1] - Rumored to be in a highly inaccessible location of the 4th layer, this is a special grade artifact. Not many details are known about its use, however it is apparently capable of stopping time in some form...[Secrets]



[Active - Third Works] [1] - A psychokinetic arm, this relic can be used in a variant of ways depending on the Delver's needs...[Secrets]

[Active - Thousand-Man Pins] [0] - The secrets to the strength of the Legendary White Whistle 'Ozen', these pins are said to bestow the strength of a 1000-man each. [Secrets]

[Active - Apsenti] [0] - A mirror-copy mask, this artifact copies the next non-harmful action used on its user as a one-shot. [2-shots]

[Active - Lifesync] [0] - A seedbed of heads, this relic enables its user to bind their life with that of another player. As long as one lives, the other may post.



[Active - Ghost Sight] [0] - This pair of glasses allows its user to see the 'imperceptible'. The first time used on a player, it will reveal their alignment. Upon a second look, their character will be revealed. A White Whistle may bring out the true purpose of this relic. [3-shots]


[/COLOR][/B]


[Active - Nilfont] [0]- A first grade artifact capable of producing water from nothing, Nihlfont allows its user to jail a target of their choice in a prison made out of water. The jailed player will be role-crushed for a cycle. [2-shots]


Fifth Layer -



[Active - Eon Depths] [0] -
Rumored to greatly expands one's lifespan upon consumption, this liquid Artifact grants its user 2 extra lives. Each cycle after the consumption, the user will lose 1 life (if not expanded) until they return to normal. [1-shot]



[Activated Passive - Star Thread] [0] - A large thick thread that can withstand each blow. The user will be immune to all actions for the duration of the phase. [2-shots]

[Active - Core Phantom Genie] [0] -
The infamous dead commandeering mask, this relic can be used to control a dead body. Its user may use an ability of a dead player in the following cycle of their death. This may fail on certain roles, and certain abilities. [2-shots]



[Passive - Grim Ripper] [0] -
Able to cut iron, the Grim Ripper may be used alongside other abilities and it grants them unstoppability.

[Passive - Gorebag] [1] - The terrifying head-harvesting mask, this relic will guide its user through...[Secrets]


Sixth Layer -

[Cradle of Greed] [0] - Rumored to grants one's deepest wish...[Secrets]

[#] - refers to number of versions of the relic present
Mafia -
You are The Praying Hands!



"Every single one of the Praying Hands is but myself" - Bondrewd
[Passive - Praying Hands] - The Praying Hands are Bondrewd's personal group of Delvers. His consciousness is spread amongst each one of them, and as such, he will not die as long as one of them lives.

[Activated Passive - Cartridges] - Bondrewd created special packages made from the flesh and essence of other humans to combat the curse of the Abyss during his adventures. They may be used by his numerous bodies, and they can be shared. [15-shots]

First Layer: -
Second Layer: 1/2 cartridge
Third Layer: 1 cartridge
Fourth Layer: 2 cartridges
Fifth Layer: 3 cartridges
Sixth Layer: 5 cartridges
Seventh Layer: 10 cartridges
_______________________________________________________________________
Umbra Hand -
[Passive - Black Whistle] - Experts, members of the Praying Hands have mastered the techniques of Delving. They may delve to the 4th layer without suffering any amplifications of the curse.

[Passive - Ninja] - Having shown tremendous stealth skills, this underling of Bondrewd may not be detected when delving in any layer. He'll also not appear when performing the faction kill.

[Active - Curse Needle: Shaker] - This artifact is capable of inducing the Curse of the Abyss in those who touch it. [Shaker] induces the curse of the 2nd Layer on odd days, and 3rd Layer on even days.

Umbra Hand -
[Passive - Black Whistle] - Experts, members of the Praying Hands have mastered the techniques of Delving. They may delve to the 4th layer without suffering any amplifications of the curse.

[Active - Wants to see the Inside] - This underling of Bondrewd specializes in the analysis of bodies. On even night, he can target a player and learn the effects of one of their abilities (if any).

[Active - It's cut off] - On odd nights, he can target a player and permanently destroy one of their abilities (if any).



"There is no need to worry. For I am not making use of them as humans."

Bondrewd, The Novel -[
[Passive - The Sovereign of Dawn] - A researcher fascinated by the Abyss, Bondrewd is a legendary White Whistle that have made great discoveries and accomplished the unthinkable. He's immune to the effects of the first 5 layers

[Passive - The Lord of Dawn is awaiting your arrival] - Bondrewd has established a base, Idofront, within the 5th layer. He and his group start the game in that layer, and they have total control over it. He's immune to investigations. He'll learn the name of every player that enters it. Upon a second visit, he'll learn their role name. Upon a third visit, he'll learn their full role.

[Passive - Canopy Unto Dawn] - One of Bondrewd's personal relics, this custom made full-body armor grants him immunity against kills. He may survive a super-kill, however it'll consume this ability.

[Conditional Passive - Origin Guiding Light: Sparagamus] - An artifact that generate a mysterious blade of light. Things it hits will disintegrate, without any exceptions. If Bondrewd performs the faction kill, he will janitor the role of his target without fail. [3-shots]

[Passive - Shared Perception] - Bondrewd can view events through the eyes of those whom he has implanted a fragment of his soul within, including Nanachi. He'll know the location of the later at all times, and as well as receive the name of the targets of their abilities. (if any).

[Active - Soul Slave Machine: Zoohalic] - The home of Bondrewd's soul, this horrifying artifact enables him to take control of bodies and spread his consciousness. Every time, he's successfully killed, his consciousness will spread to the body of one of the [Prayings Hands]. When only one body is left, Bondrewd may target a player each night and take control of their vote.

[Active - Ascending the Morning Light] - Another of Bondrewd's personal artifacts. On odd nights, Bondrewd may blast at a target of his choice reflecting their actions to a target of his choice. Once during the game, Bondrewd may concentrate the band of light and deflect all actions targeting member of his group. This will be followed by a 1 cycle cool-down for this ability.

[Active - Touching the Moon] - Also known as Far Caress, this second grade artifact is capable of manipulating countless tendrils. Incredible tough and elastic, Bondrewd can use it to block a target of his choice once per cycle.

[Active - May your journey overflows with curses and blessings] - Bondrewd doesn't show hostility to those he faces, on the contrary, he praises them if they get the advantage over him and remembers their names. On even days, Bondrewd may rate a player's post "friendly" and he'll discover their role name.

[Active - Let us see the dawn together!] - When less than half the players are alive, Bondrewd may choose 2 players and experiment on them. They'll be sent to the 6th layer, and back. One of them will be super-killed, and the other will be receive a fragment of Bondrewd's soul. The later will also receive a [Blessing] having survived the 6th layer's curse. [1-shot]


Artifacts -

[Activated Passive - Star Thread]-
A large thick thread that can withstand each blow. The user will be immune to all actions for the duration of the phase. [2-shots]

Wincon - Eliminate all threats to Mafia

Town's wincon and colors - Eliminate all threats to Town
Town -

"I want to become a White Whistle soon so I can catch up to my mother...and explore the places she went."

You are Riko!

[Passive - The Unborn] - Riko is the newest legendary White Whistle. She's rumored to have made outstanding discoveries down in the deep, and her log book discovered in the second layer seemed to describe the anatomy of a Treasure of the Abyss. As such, she's immune to the non-mortal curse of the Abyss and has no depth-limit. - Gained N5
[Passive - Child of the Abyss] - Riko's life is connected to the Abyss itself. As such, she isn't concerned about depth limits that apply to the Whistles. Even though only a Red-Whistle, she may dive as deep as she wants and not suffer the amplification of the curse.

[Passive - Book Nerd] - Riko's obsession with the Abyss led her to read extensively about it, and amassing a vast knowledge. As such, she'll learn the name and the effects of the first relic-ability targeting her each cycle.

[Active - Blaze Reap] - Previously used by Lyza the Annihilator, Riko's mom, Blaze reap is a huge pickaxe containing everlasting gunpowder and serving as an impact explosive type weapon. Each cycle, she can use it to destroy a random ability from a target of her choice.

[Active - Designated Cook] - Riko is a very talented cook, a rare and sought after skill amongst Delvers. Her ability to cook food with great taste, even with unfamiliar ingredients in the deep ends of the Abyss is unmatched. As such, each night she may share a meal with a target of her choice allowing them to use their abilities twice.

Wincon - Eliminate all threats to Town

"Nnnaaa..."

You are Nanachi!
[Passive - Narehate] - Having previously survived the curse of the 6th layer, Nanashi received a [Blessing] that allows him to see the Curse of the Abyss. He's immune to most of the effects of the curse, and starts the game in the 4th Layer.

[Active - Observation Skills] - Nanachi has demonstrated advanced tracking and stalking skills all the while remaining completely hidden and aware of all his surroundings. Nanachi will learn the name of the players in the same layer as him daily. Each night, he may target a player and track them as well.

[Active - Nanachi's Trivia] - On odd days, Nanachi may share his thoughts with the thread. They'll be posted alongside the lynch's write-up.

Wincon - Eliminate all threats to Town


"I'm pretty good at this, aren't I?"


You are Hablog!
[Passive - Black Whistle] - An expert, Hablog has mastered the techniques of Delving. He may delve to the 4th layer without suffering any amplifications of the curse.

[Passive - I'm pretty good at this, aren't I?] - Hablog has demonstrated unparalleled delving speed. As such, he is immune to redirections and role-blocks when diving.

[Active - Is your skin an artifact, too?] - Hablog is very curious. Each night, he may target a player and learn the effects of a random relic-ability they possess.

Artifacts -

[Active - Thousand-Man Pins] -
The secrets to the strength of the Legendary White Whistle 'Ozen', these pins are said to bestow the strength of a 1000-man each. Its user will negate and gain a temporary immunity to the first harmful action targeting them. If they're targeted by the same player during that window, they'll counter attack. [2-shots]

[Active - Ghost Sight] -
This pair of glasses allows its user to see the 'imperceptible'. The first time used on a player, it will reveal their alignment. Upon a second look, their character will be revealed. A White Whistle may bring out the true purpose of this relic. [3-shots]

Wincon - Eliminate all threats to Town

You are Jiruo!
[Active - Moon Whistle] - Jiruo is a teacher for apprentices Delvers. As such, he can target a player each phase and give them delving lessons. As a Moon Whistle, he may dive safely until the 3rd Layer without suffering any amplifications of the Curse.

[Active - I shall depart at daybreak] - Jiruo can target a player at night, and send them this message. He'll chase them the following day in the Abyss and if he dives to the same layer as them, he'll capture them and learn their alignment.

Wincon - Eliminate all threats to Town

You are Nat!
[Passive - Red Whistle] - Nat attained the rank of Red Whistle on his first descent. He may dive safely to the 1st layer without suffering any amplification of the curse.

[Active - The Warf] - Nat used to lives in the slums alone in the streets before being taken in by the orphanage. He can target a player and help them register to the Orphanage using his backstory. He'll become Mason with them. [1-shot]

Wincon - Eliminate all threats to Town


"Now, what shall I eat?"

You are Mio!
[Active - Pharmacist] - On odd nights, Mio may target a player and provide them with medical treatments. They'll be protected against kills. On even nights, Mio may target a player and treat any curse symptoms they may have.
[Active - Medical Fleet Caravan] - During any night, Mio may move her patients to her ship for better treatments. The patients are divided into two groups, the ones treated for kills and the others treated for their curse symptoms. She may only move a group once. [2-shots]

Wincon - Eliminate all threats to Town

"We're good for nothing, that don't belong on the surface"

You are Simred!
[Passive - Black Whistle] - An expert, Simred has mastered the techniques of Delving. He may delve to the 4th layer without suffering any amplifications of the curse.

[Active - Subterranean Bandit] - Each night, Simred may look for members of his squad. If he finds them, they'll gain a chat. As the highest ranked Delver amongst the squad, he may submit a target for each one of them. However, he doesn't know the effects of their abilities (if any). They may refuse which will make it hard for him to find them.

Wincon - Eliminate all threats to Town


"Deep within it, the Abyss creeps into your mind. Eventually, it'll get your body as well. For every expedition, you'll stand at the precipice of death and insanity, twisting the skin off your head."

You are Ozen!
[Passive - The Immovable] - Ozen is a legendary White Whistle who has made countless discoveries. As such, the curses of the first 5 layers of the Abyss have no effects on her and she can't be role-blocked. She has no depth limit, and may at any time during the game take her [Last Dive].

[Passive - Thousand-Men Pins] - Rumored to bestow the strength of a thousand men, 120 of these pins are embedded in her body. Ozen will survive the first successful kill targeting her, and it'll take her 1 cycle to recover from it by embedding her body with new pins, regaining her immunity. If she's attacked during that cycle, she'll die.

[Active - One can never be too cautious] - Each night, Ozen may put on her armor and charge at her target, role-crushing them. If she targets the same player twice in a row, she'll attempt to kill them.

[Active - Survival Training] - On odd night, Ozen may target a player and train them. They'll be role-blocked due to the hardship of her training, and in exchange will permanently be able to safely dive 1 layer deeper than normal.

[Active - Naked Hanging] - On even days, Ozen may order a player to vote for a target of her choice. If they refuse, she'll hang them naked the following night.

[Active - Curse Warding Box] - Ozen may place the body of a dead player inside this relic, reviving them. [1-shot]

Wincon - Eliminate all threats to Town


You are Belchero!
[Passive - Belchero's Orphanage] - Belchero runs an orphanage in the City of Orth that breeds the new generation of Delvers. As such, she's an authority figure to the Orphans and a respected member of her community. Her vote counts as 2.

[Active - Hang them naked] - Belchero's go to method of punishment. Each night, she may target a player suspected of keeping relics to themselves, and she'll learn their discoveries (if any).

[Active - It belongs to the Orphanage!] - Belchero believes that every relic found by one of her Orphans should be returned to her to provide funding. She's very strict it, and enforces her rule strongly. Once during the game, she may target a player and permanently take a random ability-relic they possess. This will fail on some roles, and/or on non-relic abilities. [1-shot]

Wincon - Eliminate all threats to Town


You are Zapo!
[Passive - Moon Whistle] - Carrying an extensive knowledge of the Abyss, Zapo has gained the rank of Moon Whistle. He may dive safely until the 3rd Layer without suffering any amplification of the curse.

[Active - Observer] - Each night, Zapo can use his goggles to observe a player and learn more about them. The first time observing a player, he'll learn the name of a player they visited previously.. The second time observing a player, he'll learn the effect of one of their abilities. The third time observing a player, he'll learn their alignment. The fourth time observing a player, he'll learn their character name.

Artifacts -

[Active - Communicator] - A pair of headset microphone that works without any power source. Gains a QT chat with a player of their choice for a cycle. [1-shot]

Wincon - Eliminate all threats to Town

"I've sent off many people who end up going on a one way trip from this place."

You are Marulk!
[Passive - Blue Whistle] - An apprentice of the legendary Ozen, Marulk has been granted the rank of Blue Whistle despite his young age. He starts the game at the 2nd Layer, his depth limit.

[Conditional Passive - Telescope] - As the lookout of the Seeker's camp, Marulk often keeps watch for nearby delvers. He will learn the name of the Delvers in the 2nd Layer, if he's there that day. Due to the location of the Seeker's camp at the extremity of the Layer, he may miss some delvers.

[Active - Lower the Gondola] - During any night, Marulk may lower the Gondola and invite a delver to inside the Seeker's camp for a rest and food. They'll be immune to most actions. This ability will fail on some roles. [3-shots]

Wincon - Eliminate all threats to Town

"Irredeemable!"

You are Reg!
[Passive - Aubade] - As a treasure of the deep, Reg possess an artificial body. As such, he's immune to the Curse of the Abyss.

[Active - Extendable Arms] - Reg can extend his arms up to 40 meters each, and use them in a number of creative ways. Each night, Reg may choose how to utilize his arms. He can wrap them around his targets, blocking them from performing an action. He can also use them as a trap surrounding his target, he will learn who visited his target that night.

[Active - Incinerator] - A powerful incendiary cannon built into his hands and feet, the Incinerator is Reg's last resource. He may blast it at a target of his choice, super-killing them and janitoring their role. As a side effect to its use, Reg will be unable to perform an action the following cycle. [3-shots]


Wincon - Eliminate all threats to Town


You are Shiggy!
[Passive - Red Whistle] - Shiggy attained the rank of Red Whistle on his first descent. He may dive safely to the 1st layer without suffering any amplification of the curse.

[Active - Wisdom] - For someone so little, Shiggy has a lot of wisdom. He is the brains of the team at Belchero, and possess greats knowledge of the Abyss, and its dangers. Each night, he can target a player and bless them with his wisdom. They'll be able to delve 1 level deeper than they usually could without risking any amplifications of the curse.

[Active - Here's the plan] - During the night, Shiggy can target all the players he already advised and explain each layer viva a depth chart. He'll enable them to simultaneously dive a level deeper safely. [1-shot]


Wincon - Eliminate all threats to Town
Independants -

Wakuna, the Chosen
[Passive - The Chosen] - Wakuna is a legendary White Whistle rumored to have made outstanding discoveries down in the deep. He recently made his [Last Dive], invading the 6th Layer with his personal relics. As such, he's immune to all actions with no exceptions. His vote power is 0.

[Active - The Lord of Guidance] - Before the start of the game, Wakuna must choose 5 different players to "guide" through the Abyss. He has no knowledge of their alignment performances, as well as their respective factions performance, will decide the outcome of the game for him. . He'll face an Interference Units, that has already chosen 5 players. He must not fall short of his "Lord of Guidance" epithet.

His player accrue points according to these scoring rules:
Town -

Vote for mafioso: +1.5 points
Vote for townie: -0.5 points

Lynch a mafioso: +3.5 points
Lynch a townie: -1 point (xPL)

Get Night killed: +2 points
Get lynched: -3 points

Decisive Night action: +1.5 points (xI)
Penalizing Night action: -1.5 points

Win: +2 points

Mafia Individuals -

Get lynched: -3 points
Phases survived: +1 point
Lynch a Townie: +1 points (xPL)

Mafia Team -

Kill a Townie: +1 points (xPL)
Failed Kill: -0.5 points

Win: +2 points

Independents -

Phases survived: +1.5 points
Win: +7 points
[Acitve - Personal Relic] - Not much is known about it except that it helped him invade the dangerous 6th Layer. Each night, Wakuna can use it as he wishes.

Primary Wincon - Win your duel agains the Interference Units of the Abyss
Secondary Wincon - Survive until the end of the game.

Srajo, the Obscure
[Passive - The Lord of Mystery] - The Lord of Mystery is an enigmatic figure. Not much is know about him, except that he's one of the Legendary White Whistles. He was rumored to have invaded the 6th Layer, however he's been sighted by an Interference Units on the 5th layer. He's preparing his [Last Dive], and as a White Whistle, he doesn't have any depth limit nor is he affected by the curse of first 5 layers. On top of being immune to most investigations, his cape provides him with a bullet-proof immunity.

[Active - Last Dive] - There is a point value assigned to each relic depending on the grade of the relic, it's power as well as pattern implying the number of uses left. Once per cycle, Srajo may target a player and strip them of all their found relics. Once per game, he may station himself at one of the layers and he will steal all the relics found that day in that layer.

[Active - Personal Relic] - When he's reached 70% of the required point value, Srajo may use his personal relic to super-kill a player of his choice. He will steal all their relics, personal or not. [1-shot]


Artifacts -

[Passive - Grim Ripper] -
Able to cut iron, the Grim Ripper may be used alongside other abilities and it grants them unstoppability.

[Active - Core Phantom Genie] - The infamous dead commandeering mask, this relic can be used to control a dead body. Its user may use an ability of a dead player in the following cycle of their death. This may fail on certain roles, and certain abilities. [2-shots]

[Active - Nilfont] -
A first grade artifact capable of producing water from nothing, Nihlfont allows its user to jail a target of their choice in a prison made out of water. The jailed player will be role-crushed for a cycle. [2-shots]

[Active - Muscle Dress] [2] -
This artifact made of flesh clay role-blocks the target that its one for the duration of a phase. [5-shots]

[Active - Wonder Wordless]
- A tasty gag that can be used to steal a targets voting power at night [2-shots]

[Active - Communicator] -
A pair of headset microphone that works without any power source. Gains a QT chat with a player of their choice for a cycle. [0-shot]

[Active - Gold Shaker] - A dust collecting pot, the Gold Shaker can be used to collect all singular votes adding them to its user voting power for the day. [1-shot]

[Active - Thousand-Man Pins] -
The secrets to the strength of the Legendary White Whistle 'Ozen', these pins are said to bestow the strength of a 1000-man each. Its user will negate and gain a temporary immunity to the first harmful action targeting them. If they're targeted by the same player during that window, they'll counter attack. [2-shots]

Wincon - Complete the [Last Dive] preparations
 

novaselinenever

Best Dad!
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This is a true story. The events depicted took place in an anime Forum in the Spring of 2019. At the request of the survivors, the names have been changed. Out of respect for the dead, the rest has been told exactly as it occurred.

Mafia -
Fargo Syndicate

Mr. Wrench -


[Passive - Ice Fishing] - Wrench is skilled in opening ice fishing holes bigger than normal in order to dispose of bodies. If he performs the faction kill, he'll janitor the role of the target. [2-shots]

[Active - Wrench] - Each night, Wes may target a player and prevent them from performing any ability (if any).

[Conditional Active - Hitman Duo] - If Wrench and Numbers target the same player during the night, they'll abduct them. They'll be unable to post nor vote during the following day, and they'll be blocked the same night as well before returning to the game the following night.


Mr. Numbers -


[Passive - You like playing with knifes] - If he performs the faction kill, Numbers will upgrade it to a super-kill. He may not use any other abilities that same night. [1-shot]

[Active - Hey Lester] - Each night, Grady can target a player and redirect their actions to a secondary player of his choice.

[Conditional Active - Hitman Duo] - If Wrench and Numbers target the same player during the night, they'll abduct them. They'll be unable to post nor vote during the following day, and they'll be blocked the same night as well before returning to the game the following night.


Mr. Carlyle -


[Passive - The Accountant] - Tasked with keeping the operations organized, Mr. Carlyle is an expert in stealth. Faction kills performed by him are undetectable.

[Active - Clean Books] - Each night, he may target a player and have them appear as innocent to any investigations the same night.

[Active - Business Updates] - On odd nights, he may investigate a player and learn their abilities. On even nights, he may investigate a player and learn their character name.


[Active - Deploying assets] - Twice during the game, Mr. Carlyle may duplicate an ability of the Hitman Duo by deploying more assets to deal with the case. He may not duplicate the same ability twice. [2-shots]


Moses Tripoli -


[Passive - Mob Boss] - As the leader of the Fargo mob, Tripoli is untouchable as long as one of his underlings is alive. He's immune to all negative actions, excluding super-kills. He'll appear as Town upon investigations, and as Ben Schmidt to flavor cops.

[Active - Not apprehend, dead] - If a member of the Fargo Syndicate gets killed, Moses may super-kill a player of his choice. [1-shot]


Wincon - Eliminate all threats to Mafia

Town's wincon and colors - Eliminate all threats to Town
Town -

"I'm 31, Dad. I carry a gun."

You are Molly Solverson!
[Passive - Harassment] - Molly doesn't listen to orders when her instincts tell her otherwise. She's immune to role-blocks and redirections.
--- [HIDDEN] [Passive - Bullet Holes] - Molly is tough police. She will survive the first successful kill attempt on her life, however she will be bed stricken the following day, draining her vote. If she's shot by a fellow officer, she'll learn their identity.

[Active - I have a few questions] - Molly has a keen eye for details, and greats instincts as a detective. She keeps going back to her suspects to interrogate them and check up on their stories for any missing clues. On even nights, Molly may pay a visit to a player. She'll prevent them from performing any actions during that phase, as well as learn their alignment.

[Active - Just like they teach you] - On odd nights, Molly may target another player and shoot them.


Wincon - Eliminate all threats to Town

You are Sam Hess!
[Passive - Fargo Syndicate] - On his way to the top of trucking business, Sam made some infamous connections and dealings with the mob out of Fargo. As such, he's a person of interest to the officers of the law and appear as guilty upon investigations.

[Passive - Bully] - Sam enjoys bullying and taunting people weaker than him. During arguments in thread, if he quotes a player 10 times in an argument and have the final word, he'll vote will count as 2 against them in that phase having won the argument. Their votes will count as 0 against him.

[Active - Truck Driving Company] - As the owner of one of the biggest trucking company in Bemidji, Sam may target two players each night and provide them with his services. Abilities targeting one will be redirected to the other, and vice-versa.

Wincon - Eliminate all threats to Town

"I closed it out with a spare and strike!"

You are Bo Munk!
[Passive - Uff Da] - As long as a player isn't voting against Bo Munk, they're insured at his shop. If a player votes agaisnt him during any phase, they'll lose their insurance and they will have to spend two phases without casting a vote against him to cover all missing payments and resume their premium.

[Active - Bo Munk Insurance Shop] - As an insurance salesman, Bo Munk has the roles of each player assured in case of their death. He'll gain the abilities of deceased player as one-shots, and may gift them to a living player of his choice. He may not use them himself.


Wincon - Eliminate all threats to Town

"Sometimes there's more than one right thing"

You are Gus Grimly!

[Active - Animal Control Guy] - Gus is a very reliable police officer that fills in when someone is sick. Each night, he may target a player and if an ability fails on them, he'll perform it. He'll learn the effects of the ability he performed and gain a one-shot version of it, however he'll not know who attempted to perform it.

Wincon - Eliminate all threats to Town


You are Greta Grimly!
[Active - Walkie Talkie] - Greta can give a walkie talkie to a player of her choice and gain a private chat with them. She will lose access to the previous chat every time she gifts a new walkie talkie.

Wincon - Eliminate all threats to Town

"Did you get the soup I sent ya?"

You are Linda Park!
[Active - Soup] - Each night, Linda may send a player of her choice a soup she made. On odd nights, her soup will allow her target to avoid role-blocks. On even nights, her soup will enable the target to perform their action twice the following night.

Wincon - Eliminate all threats to Town


You are Chaz Nygaard!


[Passive - Temper] - Chaz is known for his temper, and he doesn't take shit from anyone. As such, he must respond swiftly to any attack made against him in the thread. As long as he abides by this, votes against will start at -1. If he doesn't, vote against him will count double.

[Active - M249 SAW] - On even nights, Chaz may target a player of his choice and kill them.


Wincon - Eliminate all threats to Town

"Heck, he punched me!"

You are Knudsen!
[Passive - Not a taxi service] - Knudsen may not target a player that has never voted for him during the day.

[Active - 313] - Each night Knudsen may jail a player of his choice, they'll be protected as well as role-blocked for the phase.


[Active - Now I gotta arrest you] - When a player has voted against him for two consecutive phases, Knudsen can book them. They'll be role-crushed for 2 cycles, vote silenced and he'll learn their abilities. [1-shot]


Wincon - Eliminate all threats to Town


You are Vern Thurman!
[Passive - Chief] - As the chief of police, Vern is a very respected member of his community. As such, his vote will count as two.

[Active - Footprints] - Each night Vern can track a player and learn the name of any player they visit (if any).


Wincon - Eliminate all threats to Town

"I'd call it animal. Except animals only kill for food."

You are Lou Solverson!
[Passive - Lou's Coffee Shop] - Lou owns and operates a local dinner in Bemidji. He'll learn the identity of any player that targets him.

[Active - I'm getting my gun] - Each night, Lou may stand guard at a target of his choice. He'll protect them and kill anyone that attacks them, dying in the process.


Wincon - Eliminate all threats to Town


You are Webb and Bill!

[Passive - FBI Partners] - Due to sharing the same assignments and the same car, Webb and Bill have to work with each other constantly. They share the same abilities, and they must both select the same target for any ability to be processed, as well as vote for the same target for their votes to count. Role-blocking or redirecting one will not affect any of their actions.

[Active - Stake Out] - Each night, the duo may station themselves at a target of their choice. They'll learn the identity of any player visiting their target (if any), as well as if their target performed an action (if any).


[Active - Backup] - If one of the agents dies in the line of duty, the other may alert HQ and call for back-up. The task force can super-kill a player of his choice, and role-block their action that night (if any). [1-shot]


Wincon - Eliminate all threats to Town

"Look, you can't... that's just how it is, sometimes. Life. You know, you go to bed unsatisfied."

You are Bill Oswalt!
[Active - Senior Officer] - Each night, Bill may investigate a player and learn their alignment.
--- [HIDDEN] -- [Passive - Drifter Angle] - Bill isn't a very competent officer and can be very naïve. He just can't bring himself to admit that the people around him are capable of evil and he needs a wake up call. All his investigations will return an [Innocent] result, until a guilty player gets lynched with him voting them up.

[Active - Foster Parent] - Bill can target a player and adopt them. They'll gain a private chat, and they'll inherit his abilities if he dies before them. [1-shot]


Wincon - Eliminate all threats to Town
Independants -

"Let's just say, there's a lot of blood"

You are Lester Nygaard!
[Passive - Insurance Salesman of the Year] - After the death of his two targets, Lester's life will change drastically and his role will be altered to reflect that. He will turn a new leaf and become a pillar of his community. As such, he will appear as innocent to investigations. On top of that he'll lose both his actives as well as his vote and gain a new ability.

[Active - Orange Coat] - At night, Lester may gift a player of his choice this coat and convince them to wear it. Actions targeting him will be redirected to the player wearing the coat. [3-shots]

Locked -

[Active - Give them something] - Each night, you may target someone and place false evidence at their place, framing them. They'll appear on any incriminating investigation that phase.

[Active - Shotgun] - Having bought this shotgun at a bargain and not knowing how to properly use it, Lester can load it and leave it for someone else to use. [1-shot]


Primary Wincon - Eliminate Chaz Nygaard and Sam Hess.
Secondary Wincon - Survive until the end of the game.

"Your problem is you spent your whole life thinking there are rules. There aren’t."

You are Lorne Malvo!
[Passive - Mr. Rundle] - As a contract killer, Malvo has a calling card that will be revealed at the start of the game. Mr. Rundle [@novaselinenever] will forward him any job offer as well as the details. He must choose one amongst them at the end of the day phase, and complete it. After forming a contract with a player, Malvo will learn their character name and gain their vote. He'll also become immune to their actions/vote until they break the contract.

[Passive - You've come closer than anyone else before] - Malvo will survive the first kill attempt on him, and he will learn the name of the player that targeted him.

[Passive - Frank Peterson] - On the job, Malvo has a secret identity that helps him get things done without mush of a fuss. He scans as innocent, and will appear as Frank Peterson to role cops.

[Passive - It's the principle] - Malvo has what can be described as a spite list, and it's always growing. He starts the game with 0 names on his spite list, however players guilty of the following will be added to it. If a player takes a run at him, they must be eliminated. If a player votes him for 2 consecutive phases, or 3 phases total, they must be eliminated. If someone breaks his contract and snitch on him, they must be eliminated.

[Passive - Is this what you want?] - Malvo doesn't just take contract offer through his contact, he likes to listen to the people and grant them their wishes. If a player expresses interest in seeing someone dead in the thread, Malvo will get in touch with them and ask them if that's what they want. If yes, they'll be added to the spite list.
---[Didn't say no!] - If they do not respond before the end of the phase, it'll count as a yes.


[Active - Bounty down the toilet] - Once during the game, Malvo can back out of a contract if he feels like it. [1-shot]

[Active - Predator] - Each night, Malvo may target a player and attempt to kill them. He may only target a player on his spite list, or attached to a contract.

[Active - Just having a look] - Malvo can visit one of his targets in advance and see what he's dealing with. He'll learn their full role. [1-shot]

[Conditional Active - Cancelling Backup] -
Malvo can target a player and remove any defense they have that phase. His kill will be upgraded to a super-kill. [1-shot]


Wincon - Complete 3 contracts, and clean the spite-list.
Spite List -
Contract Targets -
 

novaselinenever

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Revenge of the Weebs



Dreams are stronger than poison and seize more firmly than disease, once captured one can not escape. It's a real curse, but for adventurers who are dedicated to it, body and soul, people without dreams are more frightening than death.​

Misfits Mafia -
Misfits Mafia

Ciri

[Passive - Apprentice] - If George dies, she becomes the leader of Misfits Mafia and gains an upgrade to her role.

[Passive - Witcher Training] - Ciri is immune to any kind of action manipulation and debuffs. She is also immune to the [Curse of the Abyss].

[Passive - Blink] - Akin to teleportation, this ability allows Ciri to teleport behind her attackers and retaliate. When she's performing the faction kill, Ciri will kill anyone that performs a negative action on her during that phase.
--- [Swallow] - When activated, Ciri will evade all actions targeting her during that period of time, and will kill anyone that visits her. This state lasts 1 cycle. [1-shot]

[Active - Lady of Space and Time]
- During Night 3 or later, Ciri may receive the complete list of actions for the most recent night phase prior to processing. She may then decide on the order they activate and which abilities receive priority. Due to her lack of control, some abilities may activated immediately if she tries to tamper with them while some other may get delayed to the following night. Time is tricky.
--- [Portal A] - At night, Ciri may target a player and open a portal next to them. The portal will lead to another random location on the players list, another player that is. Abilities targeted the first player will also affect the secondary player during that phase. Some abilities may fail due to not being able to pass through the portal. [2-shots]
--- [Portal B] -
During the day, Ciri may open a portal in the thread and leave the game. She will be untargetable during that cycle, however she may not perform any action of her own nor post main game thread. If a player posts within 1 minute of the opening of the portal, they'll also travel through space and get stuck with her. [1-shot]

[Active - Law of Surprise] -
The Law dictates that someone saved by another is expected to offer to his savior a boon whose nature is unknown to one or both parties. Each phase, Ciri may 'save' a player of her choice. If they survive the phase, she will invoke the Law of Surprise on them, demanding payment. She will gain any hidden ability they may have. If the target don't possess a hidden ability, she will be affected by the next positive action targeting them. 'Saved' players may not be targeted by Ciri and her Mafia for two cycles.

[Active - Zireal] - Once per cycle, Ciry may target a player and slice through them. She will disable any passive abilities they may have for a cycle.

[Active - Lion Cub of Cintra] - At night, Ciri may 'strongly encourage' everyone in the game to place a vote the following day phase. One of the players who fails to vote during that day will be killed instantly, and their role janitored due to the fire. If everyone places a vote, the evacuation will be a success. [1-shot]

[Active - Trance]
- Once per cycle, Ciri may fall into a trance and give a prophecy. If used during the day, she will learn the full identity of the player set to be lynched during the Quasi-Dusk phase and she may act on it. She can extend the Day Phase by 2 more hours in an attempt to save them. If used during the night, she will learn the identity of a random player that perished that night, excluding targets of her Mafia. Twice during the game, she may inform a player of their imminent death and save them. She permanently gains the vote of players saved through her prophecies, and has control of their full role for the following cycle. She will also invoke [The Law of Surprises] on them.
--- [Elder Blood] - If a member of her group is attacked while she's in a trance, she'll immediately wake up and learn the name of the attacker. If she performs a faction kill and it is set to fail, she'll predict it by the end of the night and extend the phase by an hour.

_______________________________________________________________

Emma -


[Passive - Beloved Brain] - As someone who is loved by every character in the series, Emma needs an extra vote to get lynched.

[Conditional Passive - Innocent Child] - Emma's well intended nature makes her an easy person to trust. During the day, she scans as [Innocent]. If more than half her teammates die during the first 5 cycles of the game, she'll be host revealed as an Innocent child.

[Conditional Passive - A New Promise] - To avoid unnecessary bloodshed, Emma is determined to make a new promise. However, if her teammates, the most precious things she has, die she becomes cold hearted. If she's the last member alive from her team, factional kills are upgraded to super-kills.

[Active - Cattle Shipment] - Emma is the acting leader of all the escapees from Grace Field Farm. They all ran away in search for a new life, free from the terrors of the demons who run their world. Their journey is dictated by the coordinates projected by William Minerva's pen. This pen is in Emma's possession, making her the one who indicates where the children go.

At the start of the game, all the players outside her faction will be placed just in front of the No.1 box. Each Day, she may choose 4 players to place in the first slot of the board seen below. With this, they'll enter her playground. Every subsequent day phase, including D1, she can move each player [1-6] slots in the board manually. She may not repeat the same movement during a phase. After the displacement, they'll land on either a named or unnamed number. Have they happen to land on an unnamed location, they will not be affected by any action. On the other hand, if they happen to land on a named location, they'll be affected by the corresponding action,

--- [Grace Field] - Emma steals their voting power during that day phase.
--- [Goldy Pond] - She will learn something about their role.
--- [Lambda 7214] - The player gets experimented on,

-The first time they land on this location, they get roleblocked for the phase.
-The second time, all abilities directed at you will instead target them for a cycle.
-The third time, they get post silenced and role-blocked for a cycle.
-The fourth time, one of their abilities get rolecrushed for the remaining of the game.

--- [The Shelter] - If a player lands on this location, Emma may modify how they appear in the write-ups. If they die, they'll show as a member of Misfits Mafia.
--- [Seven Walls] - If any player lands on the seven walls, the next day phase will be skipped. [1-shot]
______________________________________________________________

V -


[Passive - Knowledge] - Being the physical manifestation Vergil's humanity, V possess tremendous knowledge of the Netherworld and as such knows things that no human should have knowledge of. He knows the identity of every role that made it into the game, as well as possesses a 100% diving efficiency. He will always discover an artifact when diving no matter what.

[Passive - Shakespeare] - V is extremely fond of poetry, he always recites lines when speaking to friends and foes alike which earned him his 'Shakespeare' nickname. Every day, he must seamlessly work a poetry quote in at least one of his posts. He will gain a +1 to his Voting Power if he follows through, and nobody takes notice of it. Failure to comply will have him mod-blocked the following night.

[Passive - Cane] - V uses his unique cane in battle only to perform singularly strong strike to finish off enemies who have sustained enough damage. If he performs the faction kill, he will perform an additional kill if his target survives the first one. He will absorbs the power of anyone he kills with his cane, he will gain a 1-shot ability from their role at random.

[Active - Familiars] - V has the ability to summon familiars with demonic powers, formed as physical manifestations of past trauma, taking the form of demon minions which he has authority over.
--- [Griffon] - Griffon can summon pillars of thunder strikes and fire an electric blast as well as launch enemies into the air. V can target a player and fry half of their abilities. They will be unaccessible for one cycle. Twice during the game, Griffon will also lift V into the air, enabling him to dive into a secondary layer of his choice.
--- [Shadow] - Using Shadow as a form of transport, V can target two players and switch their positions. Action targeting one will affect the other, and vice versa.
--- [Nightmare] - V can unleash his full power to call upon this gargantuan demon. When summoned, Nightmare may crash onto the battlefield like a meteorite, or burst through parts of the environment to heed the call. V will role-block the players adjacent to him on the players list when he summon Nightmate. If he performs a faction kill using Nightmare, the kill will be janitored. [3-shots]

[Active - Taunt] -
Day 3 or later, V may covers his cane in magic and super-kill a target of his choice. He will be able to choose which ability to absorb from the corpse of his target. [1-shot]

______________________________________________________________

Shunsui Kyōraku -


[Passive - Peace and Love] - Shunsui is a peace-loving man who will always try to talk his way out of battles. Attacks against him are delayed by one cycle, and he will gain [QT Chat] with his attacker in an effort to talk them out of it. If they accept, the attack is called-off and Shunsui gains a permanent immunity against their vote and actions. If they refuse, Shunsui will retaliate when the attack is eventually carried against him.

[Passive - Reiatsu] - As one of the oldest and strongest captains in the Gotei 13, Kyōraku has tremendous spiritual power. During the day, he is immune to actions performed by players not currently voting him.

[Passive - Shunpo Master] - Shunsui is exceptional in the art of Shunpo. He is immune to Trackers and Watchers. He will also evade the first negative action targeting him each cycle.

[Active - Tsukiyobi] - Through his skills in hand-to-hand combat, Shunsui can effortlessly send most people flying at the slightest contact. Once per cycle, he can target a player and role-block them for the cycle.

[Active - Zangerin] - Shunsui possesses great skill in Kidō, he is able to use it without reciting its incantation. At any time, he can target a player and deflect the next action they perform to a target of his choice.

[Active - Katen Kyōkotsu] - Shunsui's Zanpakutō is unique in that it exists as a sword pair. Its manifested spirit takes the form of two women that he doesn't get along with well most times. The power of [Katen Kyōkotsu] is to "make children's games real". After the rules are established, anyone who steps within the boundaries of its spiritual pressure is forced to play by those rules, including Shunsui himself. If he wins a game, Shunsui gains an immunity against his target during that cycle, as well as a certain reward attached to each game and be able to continue playing. If he loses, he will be vote-drained and may not use another [Katen Kyōkotsu] ability during that phase.
--- [Bushōgoma] - Locked.
--- [Takaoni] - Whoever is higher up wins. The host throws a 1D6 for both players. He steals his targets vote.
--- [Kageoni] - The rule of this game is that whoever gets their shadow stepped on "loses". Shunsui and his target will face each other in a game of [Battleship]. He will win an ability from his target temporarily.
--- [Irooni] - In this color-based game, you say the name of the color you want to cut with your sword, and you cannot cut anything else. The player that names an ability that the other possesses wins the game. Shunsui will cut the ability he named if he wins, destroying it permanently.
--- [Kageokuri] - By staring hard enough at their shadow, Shunsui or his opponent can project an afterimage in a different location. They each much chose a layer to project their afterimage to. The person closest to the key location wins, and may dive to a secondary layer during that phase.

[Active - Bankai] - While holding his [Shikai], Shunsui may activate his Bankai. Upon release, an aura covers a large area around Shunsui. This aura changes others' perception of the surrounding environment, making them perceive it as darkened, bleak and gloomy, and causes others to feel varying levels of melancholy and despair. He must win two games before unlocking the abilities related to his [Bankai], and being able to use it.
---[Tameraikizu no Wakachiai] - Each cycle, Shunsui can trap his target in the area covered with his aura. Targets feeling despair are vote-silenced and can not be affected by positive actions. They're also stripped of any passive. All actions targeting Shunsui and his target affect the other.
---[Zanki no Shitone] - Shunsui can target a player and affect them with the second layer of his [Bankai]. Black spots appear all over their body, causing them to bleed profusely. They will die after a cycle if not healed. This ability only works on players having passed through the first level. [3-shots]
---[Dangyo no Fuchi] -
At the third level, Shunsui can engulfs both himself and his opponent in a massive amount of water role-crushing them. They will play a round of the [War Card Game]. If he wins, Shunsui learns his targets full role and role-blocks them for the cycle. If he loses, he is vote-silenced and may not use any other [Bankai] ability for the remainder of the cycle. Every time he loses, a letter of his name is revealed. Once his full name (Shunsui) is revealed, a random target he challenged before will learn his identity.
---[Itokiribasami Chizome no Nodobue] - After sheathing his swords, Shunsui winds a white thread around his opponent's throat multiple times before pulling it taut, leaving a deep cut in their throat that expands before blowing up their head. If a player survive the second level, Shunsui may super-kill them. [1-shots]
_____________________________________________________________

George Costanza -


[Passive - Master of His Domain] - George is the Godfather of Misfits Mafia. He is immune to Roles-Crushes, Possessions and most debuffs. He appears as Town.

[Passive - New York's Four] - At the start of the game, George may select 3 players and respectively assign to them the role of his friends: Jerry, Kramer and Elaine. They will each receive a slight buff to their role. George is immune to the votes and actions performed by his friends.
--- [Independent George] - World's may not collide, otherwise that's the end of George. Members of the Misfits Mafia may not target one of George's friends while he is still alive. Actions performed by his friends on Misfits members have a 25% chance of failing.

[Passive - Art Vandelay] - This is just a game. Just like his alias, all the other characters are fictional and everyone is leading a life in their dreams. They can't harm him. He is super-bulletproof.

[Passive - My Boys Can Swim] - If he performs the faction kill, it is upgraded to a super-kill. He may not use it on 3 consecutive nights, his boys need rest.

[Passive - Jerk Store Called] - George doesn't take shit from anybody. He must always respond in the same fashion that he is attacked, and have the last word. As long as he complies, his vote will count double against someone he just won an argument against. If he fails to respond to in-thread attack, he will be too busy thinking about a way to come back at them the following night to perform an action.

[Passive - The Abstinence] - When George is no longer preoccupied with sex, he is able to focus all his mind. He becomes much sharper, and it gradually increases. Every phase he doesn't receives a vote in (nor is he targeted in *night phase*), George unlocks new parts of his brain. After the first phase, his actions becomes immune to any kind of manipulation. After a second phase, he will learn the identity of everyone that visits him and the role name of everyone he visits. After a third phase...

[Activated Passive - The Summer of George] - At any time during the game, George may declare the 2 next cycles a [Summer of George]. He'll put a stop at everything he was doing, and start learning what he always wanted. During the Summer of George, he is immune to all actions targeting him and he will gain a one-shot version of every ability that targets him. [1-shot]

[Active - Architect] -
Each phase, George may post a write-up through the host. He isn't a real Architect, and the write-up isn't real.

[Active - Marine Biologist] - After reaching the rank of [Moon Whistle], George will want to keep impressing the women Delvers and as such, he will start pretending to be an expert in anything related to the Abyss and it's ecosystem. He will gain an immunity against the [Curse of the Abyss], and as an expert, he will never fail at finding an artifact. He will learn the identity of any Delver on the same layer as him each cycle. He may not use [Architect] if he is Delving and using this ability.
--- [The Great Fish] - Mammal. Whatever. Once during the game, George may target a layer and take the attention of everyone visiting it by putting on a show. He will role-block all the Delvers present there during that phase, as well as gain any artifacts they discover as a payment. [1-shot]

[Active - Import/Export] -
One of George's many profession is that of an Importer/Exporter. Each cycle, George may target a player and import their role. He will learn their full role. Upon a second importation, he may use his target's role during that cycle. Anytime, he targets a player for the second time, he will export his voting power and they will gain it during that phase.

[Active - Believe It, Or Not] - Ghosts are real. At night, George may target the role of a dead member of his team and use their abilities without any restrictions. He can perform the factional kill with their body and modify it with any passive ability they may have. He may only use this ability if two members of his faction have died.
---- [The Greatest American Hero] - If he's the last member of his team alive, George may fabricate a one-shot ability to use, under the super-vision of the host. That night, he may use up to 3 dead members of his faction. [1-shot]

[Active - It's not a lie, if you believe it] -
George believes everything he says. He is immune to lie-detection. Once during the game, he may disable investigative effects for a phase. Everyone will believe, what they're saying. [1-shot]

[Active - Pilot] -
Once during the game, George may pitch a [Pilot] to the host and ask for volunteer actors in the thread via a subsequent write-up. The Pilot requires 5 volunteers. If he gets them, it is a go. As the writer, he will control the actions of the 5 actors during the shooting and have them follow his script. [1-shot]
_______________________________________________________________

Misfits Mafia Faction Bonus -

[Vandelay Industries] -
Members of the [Misfits Mafia] lead an alternate life as latex salespersons in this company. If they do not receive any vote, the story easily checks out. As such, they will appear as Town in a cycle where they aren't voted up at any time.

[Menage à Trois] - George always has the perfect plan. So inspired. So devious. Yet so simple. Each cycle, a member may target a secondary target with an ability. That's the benefit of knowing George Costanza, the greatest mind of our time.

[Witcher Basic Training] - All members are immune to any kind of possessions and redirections. If they are Role-Crushed or targeted by an action destroying ability, they will heal after one phase and regain their full role.

Wincon - Eliminate all threats to your Misfits Mafia
Purple Mafia -
Purple Mafia

Tserriednich Hui Guo Rou -


[Passive - Prince of Kakin] - As the Fourth Prince of Kakin, Tserriednich scans as [Town] and is immune to lie-detection abilities. He starts the game with 10 Gold Coins.

[Passive - Renaissance Man] - Tserriednich is a modern day Renaissance man with interests ranging from football to philosophy. He has a very keen intellect, which he is proud of. He likes to think of himself as an artist that seeks people that have an appropriate level of culture, without which he regards them as subhuman. In the thread, he must engage at least 1 person each day in an intellectual conversation stemming from game related content. If after a few attempts, they do not indulge him, he'll consider them worthless. He is immune to the vote and actions of 'worthless' people, and when voting for them, his vote counts double.

[Passive - Succession Contest] - This game serves a secret function, it is during it that the heir to the Kanin's Empire will compete with each other for the throne. Tserriednich's competition are none other than his family, his Mafia family. At the start of the game, each member of the Y Mafia will offer a drop of their blood to the [Seed Urn], vote-silencing them for D1. The following night, each of them will be granted a [Guardian Spirit Beast] that possesses unique abilities influenced by its owner. The last member alive is crowned, and will have their role upgraded significantly. If a member of the family is killed before the start of Night 1, no one will receive any egg and the [Succession Contest] will be cancelled.

[Passive - Nen Training] - Tserriednich relishes in the intricacies of Nen, and is intent on mastering it. Each cycle spent without him receiving a vote, he will train his Nen and upgrade his abilities.
--- [Genius] - When training, Tserriednich will learn the effects of two abilities that targeted him during that period and gain a one-shot version of them.

[Active - Bodyguards] - During the day, Tserriednich can send his henchmen to a location, translating to a number on the players list. They'll role-block the player next to that number, and the player's adjacent to them. [2-shots]
--- [Theta] -
During the day, he can have his bodyguard dive into a secondary layer and search for artifacts on his behalf. [4-shots]

[Active - Nen Beast] -
A Nen Beast is an artifact made from the user's Nen and animated through Manipulation. At any time, Tserriednich may manifest one. He will gain an extra-vote and if he were to be killed, the attack gets redirected to it. At the start of the game, it will last a phase active. [3-shots]

[Active - Precognition] -
When Tserriednich closes his eyes and activates Zetsu, he will receives a vision of the following hour. During that hour, the game will be frozen in time. All actions performed during that hour will only get processed when time resumes, and Tserriednich will get his hand on all frozen write-ups before anyone. If a player adjacent to him performs an action, he will learn the name of their target. If someone targets him during that period, he will learn their full role and may act in anticipation once the game resumes. After the hour has passed, the game will resume normally and no one except him will be aware of anything. The events he saw in the vision will unfold exactly the same way. At the start of the game, he may not continue to see in the future while the real world is unfolding in parallel. At the start of the game, Tserriednich may use this ability 5 times during the day with a 1 hour cool-down in-between uses.
__________________________________________________________________

Tsukuyo -

[Passive - Courtesan of Death] - Trained by an infamous assassin in a fighting style very similar to that of a ninja, Tsukuyo is an extremely lethal and stealthy assassin. She will never be seen visiting her target when performing the faction kill, or using [Tantō]. As a courtesan, she will charm one random male role that targets her each cycle. She is immune to the actions and votes of charmed players for 2 cycles.

[Passive - Reflexes] - Tsukuyo reacts to her opponents' actions immediately, giving them no chance to find an opening. She is immune to role-blocks and will evade the first action targeting her each phase, as well as learn the identity of the players visiting her. The first time she's targeted by a kill, she'll always evade it even if she had already been targeted that phase.

[Active - Kunai] - Once per cycle, Tsukuyo may target a player and shower them with numerous Kunais. They will be role-blocked and vote-silenced for that cycle.
--- [Perfect Aim] - During the day, she may throw her Kunai at a write-up of her choice and destroy an action from it, negating its effect. This may fall on certain abilities. [2-shots]

[Active - Tantō] -
Once per cycle, Tsukuyo may target a player and slice through them, destroying an ability they posses permanently.
--- [Critical Blows] - If she targets the same player a second time, she will finish the job and role-crush them permanently. [1-shot]
__________________________________________________________________

Franklin Richards -

[Passive - Omega Level Mutant] - Franklin Richards is among the most powerful mutants on Earth. He is immune to the [Curse of the Abyss], Role-crushes, Redirections and any kind of Debuffs. He is also super-bulletproof.

[Passive - Bio-Blasts] - He is able to fire enormously powerful energy blasts which he generates from his body's extrasensory potential. If he performs the faction kill, he may upgrade it to a super-kill. [4-shots]

[Active - Mentifery] -
Franklin possesses the ability to manipulate reality on a pocket universal scale with only his imagination and thoughts. He can create another pocket universe. Prior to Day 4, he may create an alternate universe for the duration of a day phase. A secondary lynch will take place in that alternate reality, and people may use their abilities in it as well. Before creating the pocket universe, Franklin may choose 5 players that will fall under his total control in the alternate reality.
--- [Bending Reality] - Each phase, Franlkin may create a fake write-up and have the host post it.

[Active - Particle Energy Manipulation] - Franklin can manipulate and emit dynamic force as well re-arrange and manipulate matter on a quantum level. Each cycle, he can manipulate how himself and a secondary player of his choice will appear.

[Active - Telekinesis] - Frankly can manipulate living beings, inanimate objects, and to some extent energy psionically. At any time, he can target a player and redirect their actions to targets of his choice.
--- [Chronokinesis] - Once during the game, he can target an ability in the write-up and change its target. The original effects will be nullified, and it will affect the secondary target. This may fail on certain powerful abilities. [1-shot]

[Active - Telepathy] -
Franklin can read minds and project his own thoughts into the minds of others. Each day, he can target a player and learn their full role. Each night, he can target a player and send them a message.
--- [Illusion] - At any time, he can target a player and play an illusion on them. [2-shots]
--- [Cloak] -
Franklin can mask his and his friends presence, making them immune to most actions. The cloak will last for a full cycle. [1-shot]
--- [Possession] -
Franlkin may possesses the mind of a target of his choice, and use their body as his own for a phase. He must know their full role before being able to enter their mind. [2-shots]
--- [Detection] -
He can learn the number of players that targeted his team the previous cycle. If someone targeted his team twice during that cycle, he will learn their identity. [2-shots]
--- [Mind Transferal] -
Franklin can transfer his minds and powers into a host, in the event he is killed. He can target a player and bestow them with his abilities before dying. He will be linked to them and join their role PM as well as continue to post in the thread. If they die, he will leave the game permanently. Each phase, they may face each other in a R/P/S best of three to decide who controls the body. If his host isn't a member of his Mafia, he may not post in the group chat. [1-shot]

[Active - Dream Projection] -
Franklin has the ability to place himself in a trance-like state while remaining fully conscious. While he is in this trance, he can project an intangible, ghost like image of himself to another location, through which he can see and hear what goes on at the location. During the day, he can delve into a secondary layer as a projection of himself. He will learn the identity of every player visiting that layer during that day, as well as the artifact discovered and the players who discovered them.

[Active - Energy Constructs] - This ability allows him to create anything he sees in his mind. Under the Celestial - @novaselinenever supervision, Franklin may create a one-shot ability of his choice and use it. [2-shots]
__________________________________________________________________

Pewdiepie -


[Passive - Youtuber] - As a Youtuber, Pewdiepie relies heavily on views and subs to keep his channel growing. During the game, 'Likes' and 'Quotes' are the equivalent of views. They can also lead to subscriptions to his channel later on. He earns money through the number of likes and quotes posts related to his content get.

[Passive - 9 Years Old] - PewDiePie is very close to his fanbase, and they love him very much. Players subscribed to him may not target him with any hostile action, nor vote him. Once subscribed, a player must spend at least 1 cycle as a subscriber before getting the option to unsub.

[Active - Let's Play] - Each day, Pewds may target a dead revealed role and 'play' it. He will gain access to its abilities as they were at its death, and he may use them during that cycle. Afterwards, he must post through the host, a review of the role and his gameplay of it. It will be a write-up separated from any other action, to asses the number of likes and quotes his content get.

[Active - Vlog] - After Day 3, PewDiePie will gain access to a Sock Puppet account named after him. He may use it to post in the thread and vote. He may only post up to the 5 times.

[Active - Subscribe to PewDiePie] - Each phase, he may target a player and ask him to subscribe to his channel. They may refuse.
--- [Mr. Beast] - If a player refuse twice, they will get challenged to a round of S/P/R. If they lose, they will be auto-subscribed and may not unsubscribe for 3 cycles. [2-shots]

[Active - Meme Review] -
Starting Day 2, PewDiePie may post a message to the thread reviewing posts made the previous cycle.
--- [Submissions] - Each day, PewDiePie may broadcast in the thread a channel of communication with him through the host. Players may submit other players names and posts to him the following night, for his [Meme Review] the following Day Phase. He may submit a message alongside the broadcast to sell his services. If a player submit something to PewDiePie, he gains an immunity against them during that cycle. If a player submit twice, they'll be auto-subscribed to his channel. If a player submit thrice, the subscription becomes permanent and Pewds will learn their role as well as enable the use of [Let's Play] on them.

[Active - Youtube Rewind] - PewDiePie has been snubbed for too long, he's taking matters into his own hands. He's aware of the presence of [Tekking101] and [Al.], other Youtubers, in the game. Once they're dead, he will be the sole decision maker and may use this ability. This rewind will duplicate and re-activated all actions performed the same phase of the previous cycle without expending player's ability to use their action once per cycle. If a rewinded ability has a dead player as a target, it has a 50% chance of affecting the players adjacent to its original target. If a player is permanently subscribed to PewDiePie, the latter may redirect his rewind action to a secondary target of his choice. (Exemple - PewDiePie used [Meme Review] during D4 on X. If [Youtube Rewind] is used during D5, PewDiePie will use [Meme Review] again on X that same phase. However, he may also use [Meme Review] on his own as part of his role, separately from the rewind.) [1-shot]
__________________________________________________________________

Arthur Morgan -


[Passive - Counties] - From the forests of West Elizabeth to the mountains of Ambarino to the plains of New Hanover to the swamps of Lemoyne. Arthur has seen and done it all. At the start of the game, he must split the players among the 5 following territories (Ambarino, Lemoyne, New Austin, New Hannover and West Elizabeth). The player list at the start of the game will reflect the repartition. He starts the game in West Elizabeth, and may change his location every odd day. Actions performed by players in territories outside of his current home have a 25% chance of failing, unless he's performing an action on a player inside that territory during that cycle. Every cycle, where he doesn't receive a vote, the odds climb by 10%.

[Passive - Outlaw] - Arthur is running from the law, and as such he's trying his best to lie low. If he receives more than 33% of the votes at any time during a day phase, he'll be forced to change his location and abstain from performing any action during the remained of the cycle. He'll also be immune to any kind of action during that cycle. If he performs an action during that period nonetheless, he'll lose this ability as well as the [Counties] one.

[Passive - Bounties] - Each player in the game starts with a Bounty on their head. The exact bounty is unknown to them, and the person that kills them will earn it. If a player is lynched, the sum is divided amongst each player that voted them. Each time a player performs a negative action or participate in the lynch of an Innocent player, their bounty grows. If he participate in a lynch, Arthur will always earn the full bounty instead of dividing it.

[Passive - Looting] - While it is pretty dishonorable, Arthur doesn't care much about that. Each time he kills a player, Arthur may choose an ability from their dead role and gain it.
--- [Skinning] - A man's gotta do what a man's gotta do. When performing a kill, Arthur will always janitor their role and add their skin to his collection...

[Passive - Scavenger] - Arthur demonstrates an enormous capacity to acquire wealth and material for the the gang through hunting, scavenging and other means. He will always find an artifact when delving.

[Active - Thief] - Once per cycle, Arthur may target a player and steal an ability from them. He will gain a one-shot version of it, and they'll be unable to use it until [Orth's Insurance] kicks in two cycles later and provides them with a replacement.
--- [Ambush] - Arthur can call up on his gang of friends, and set up an ambush at one of the layers. They will steal all the artifacts discovered on that layer during that phase. [1-shot]

[Active - Gambling] -
Once per cycle, Arthur may target a player and invite them for a gambling round. Since Battleship is the new Poker, he will face his target in a game of Battleship. They may refuse, however they will be vote-silenced 'cause shame. If he wins, Arthur will gain any artifact they may posses or their vote for two cycles (if they don't have any artifact). If he loses, he may pay up his vote or flee. If he flees, he may not issue a challenge for 2 cycles and the cheated player will be immune to actions performed by Arthur and his gang for those 2 cycles.

[Active - Dead Eye Targeting] - Arthur is able to slow time to a crawl and carefully pick out shots to cripple his targets. He's also capable of pinpointing critical areas of the target as he levels up his skills. He can use this prior to any action and strengthen his abilities to the point where he is immune to any kind of action manipulation. He will always hit his target. At the start of the game, he may only use this ability once per cycle, and it'll only affect one ability per use. If he performs a kill with [Dead Eye], it is upgraded to a super-kill.
--- [Double-Targeting] - Arthur can chose two targets and affects them both with the same action simultaneously. The Dead Eye will upgrade both, even in his start of the game state. This will fail on certain abilities. [3-shots]
--- [Revolver] -
Day 2 or later, Arthur may choose a player and attempt to kill them. This ability will trigger [Dead Eye] immediately, and as such this is a super-kill.

[Active - Eagle Eye] - Due to his well-developed survivalist skills, Arthur is able to track targets effectively over long distances as well as sense points of interest near him. Each cycle, he may target a player and track them. He will learn the identity of anyone they visit during that cycle. If they visit him or a member of his gang, he will learn their role.
__________________________________________________________________

Purple Mafia Faction Bonus -

[Guardian Spirit Beast] -
As parts of the Succession Contest, each member of the Purple Mafia will receive one at the start of N1. Each Beast will take a shape and an ability influenced by its host's character and disposition. They are immune to redirections.
--- [Tserriednich] - Tserriednich's Guardian Beast can detect and neutralize manipulated creatures as well as hostile aura. As such, it grants him an immunity against any actions redirected towards him. He's also immune to hostile actions from players adjacent to him on the players list since they are within the Beasts's range. If a player lies while quoting or tagging Tserriednich, the Beast will scratch them. He will learn the identity of scratched players. If a scratched players lies a second time to Tserriednich, they will be role-blocked for the phase and he will learn their role name. At the third lie, the player cease to exists as a role and is role-crushed permanently. A player can only trigger the Beast once per cycle.
--- [Tsukuyo] - This Guardian Spirit Beast is a Conjurer with the compound type ability to produce a coin from its mouth every day. Each time Tsukuyo is targeted by a male character role, the Beast will produce 1 Gold Coin.
---[Franklin] - Every day, Franklin's Guardian Beast may inquires a target of his choice wether there are free or not. If they respond yes, it will invade their mind and redirect any ability they use during that cycle randomly. At night, Franklin may delegate the faction kill to his Guardian Beast and it will be performed by the player it is controlling (if any).
--- [PewDiePie] - Each phase, PewDiePie's Guardian Beast can mark a player of his choice. Marked players receive a slight buff to their role, and become loyal fans of PewDiePie in return. If a marked player targets PewDiePie with a hostile actions or end a phase voting against them, they'll be role-crushed for the cycle and unmarked. Marked players gather around PewDiePie and work as a collective. The more there are of them, the stronger. Every time the number of marked players reaches a threshold, he will upgrade his abilities.
--- [Arthur] - This Beast has no functionality until Arthur dies. When he dies, the Beast will assume his form. Arthur's goal is to protect and provide for his family, the gang. The Beast will roam around their camp and it will inform them of the first player to target them each cycle and the effects of their actions. It will also dive each day as to provide for the gang some artifacts. The Layer to which it dives is random, and the artifacts discovered by it (if any) may be claimed by anyone in the group.

[Assassins] - Members of Purple Mafia are immune to Trackers and Watchers at night, if they haven't been voted against the previous day phase.

[Moving Camp] - Every three cycles, each member of the Purple Mafia may switch location in the player's list to flee the law. All actions performed against them will fail during the phase they move camp.

Wincon - Eliminate all threats to Purple Mafia
Independants -

You are Marshall D. Teach!

Phase 1

[Passive - Whitebeard's Shadow] - Blackbeard starts the game as a totally unremarkable person, but that's all part of his plan. During this period, he has no voting power and will avoid entering into arguments. If he doesn't receive any vote during the cycle, he will possess an immunity against all actions, including super-kills. After eating the [Yami Yami No Mi], Blackbleard will lose this ability and gain several other abilities.

[Passive - Akuma no Mi Zukan] - In his search for the ultimate power, Blackbeard has studied the shape and informations about every DF. He knows the identity of every role that made it into the game.

[Active - Blackbeard Pirates] - Each night, Blackbeard may target a player and recruit them into his newly formed crew. After the first recruit, a [Blackbeard Pirates Chat] will be created and each subsequent recruit will be added to it immediately. After becoming a [Yonko Crew], each member of the crew will earn some additional abilities and the faction itself will gain some extra abilities.

[Active - Yami Yami No Mi] - At the end of D2, Blackbeard will eat the [Yami Yami No Mi] and set sail as his own captain.

Phase 2

[Passive - Shichibukai] - Blackbeard is immune to investigations. He will appear as Town on alignment checks, while role-cops will fail on him.

[Passive - Veteran] - While an unassigned quality, Blackbeard is still a force to be reckoned with. Just ask Shanks. Blackbeard is immune to Role-crushes, possessions and any kind of debuffs or poisoning.

[Passive - Darkness Tangibility] - Nothing can pass through it. While Blackbeard is immune to regular and super-kills, he has to absorb them. If he's attacked, he'll deploy spread his darkness to absorb the attack or the damage however he will be unable to perform any action using his fruit.

[Active - Blackhole] - Blackbeard spreads his darkness over a large area and, much like an actual black hole, swallows up everything. At any time, he can spread his darkness and absorb every actions targeting him. He will gain a one-shot version of every ability he absorbs. It lasts a phase. [3-shots]
--- [Liberation] -
Blackbeard may fuse all the abilities he absorbed and create a much more powerful abilities. It will be done under the host super-vision. [1-shot]

[Active - Kurouzu] -
Blackbeard can activate the gravity power of his darkness to pull someone in his grasp, and nullify their power. Each cycle, he can target a player and role-crush them.
--- [Black Vortex] - He can steal his target abilities while they're unable to use them. [1-shot]

[Active - Gura Gura No Mi] -
At the end of D5, Blackbeard will....

Phase 3

[Passive - Yonko] - After becoming a Yonko, Blackbeard lost his [Blackbeard Pirates] ability having already established himself and his crew. He exerts impressive influence and control over dozens of other pirate crews and self-governing islands inside his territory. He must divide the player list into 4 distinctive territories, and place himself into one of those. Actions performed against him by players in his territory have a 40% chance of failing.

[Active - Big News Morgan] - As a Yonko, Blackbeard has numerous contacts in the underworld community. One of them is Big News Morgan, the president of the World Economics Journal. Each phase, Blackbeard may contact him and have him post a write-up of his making.

[Active - Kaishin] - Blackbeard can crack the air with a punch and sends devastating shock waves through the air in the direction it is facing. He can negate all actions targeting him and his crew during any phase. [2-shots]
---[Shima Yurashi] -
Once during the game, he can summon a Tsunami by directing the shock wave to the ground. He may choose a direction from his position in the players list, and role-block all the players in it. [1-shot]

[Active - Gekishin] -
A close range variant of Kaishin, during odd nights, Blackbeard can concentrate his shock waves and target a player of his choice, super-killing them. Due to the passive vibrations around himself, Blackbeard is immune to role-blockers and redirections. [4-shots]

[Active - Kabutowari] -
Blackbeard focuses his great power into a small, spherical area, to perform a concentrated, explosion-like attack with his fist. He may target a player and simultaneously role-crush and vote-silence them permanently. This will bypass any kind of immunity. If his target had previously affected him with a negative action, he will super-kill them. [1-shot]

Blackbeard Pirates Faction Bonus -

[Devil Fruit Hunters] -
The Blackbeard Pirates are on the hunt for powerful Devil Fruit users. Any time one of them kills a player, they will permanently gain one of their abilities. If 2 or more crew members participate in a lynch, they may decide which of them will inherit the abilities of the lynched players.

Wincon - The Blackbeard Pirates gain majority.​

"This is all my damn therapist's fault!"
You are Black Hand!

[Passive - Black Lantern Corps] - The Black Lantern Corps are the slain and deceased Weebs who fell into the domain of the dead. They are the army of Nekron, the Lord of the Unliving, and their purpose is to eliminate all life. Each member will gain a [Black Lantern Ring] at the start of the Blackest Night granting them abilities. They are immune to anything not stemming from the [Emotional Electromagnetic Spectrum], including the [Curse of the Abyss]. Outside of Black Hand, no other members of the Corps is fully aware of the meaning to their existence nor their goal. They may use their abilities how they see fit, however negative abilities used against fellow members will fail.
--- [No Flesh] - After their resurrection, members of the Black Lantern Corp are stripped of any passive they may have had while alive, unbeknownst to them.
--- [Icy Touch of Death] - Actions performed by Black Lanterns on living players have a 50% chance of killing the target.
--- [Leader] - As the leader of the Corps, he may control the actions of other members during the [Blackest Night]. He may only target the same player once during the event.

[Passive - Herald] - As the physical embodiment of Death, Black Hand is the herald of Nekron. He is immune to most actions. He has access to a Sock Puppet account named after his lord, and may post and vote with it. He also has access to the [Nekron] role and may use it as he wishes to further their goal. As long as he is an undead, Nekron is invincible and the dead will keep coming back. If he gets revived, he will leave the game alongside Nekron and all the undead.

[Active - Life Force Absorption] - Every 12 hours, Black Hand may target a player and consume their life-force. He will role-crush them and gain their abilities for himself during the Blackest Night.
--- [Power Rod] - Black Hand possesses a device which can manipulate the energy of [Green Lantern] power rings. Every 24 hours, he can target a player and if they have a Lantern Ring (excluding Black Lantern Rings), drain its power.

[Active - Black Lantern Ring] - The Black Lantern Rings are capable of wielding the black energy outside of the Emotional Electromagnetic Spectrum.
--- [Black Lantern Constructs] - Black Lantern Rings can create constructs. Black Hand may target a player and recharge any limited use ability they may have.
--- [Flight] - Black Hand will avoid the first successful action negatively affecting him.
--- [Regeneration] - Each member of the Black Lantern Corps is brought back at the state of the role they had when the game started.
--- [Emotional Reading] - The Ring is capable of scanning a being's emotional state as well as its status on the spectrum. Every 12 hours, Black Hand may target a player and learn if they bear any ring as well as its power.
--- [Life Extinguishing] - The Black Lantern rings are capable of taking hold of a person who had been killed and resurrected, putting them under their control, effectively killing them again. Black Hand may target a previously revived player and recruit them into the [Black Lantern Corps]. [1-shot]

Wincon -
Eliminate all threats to Nekron during the [Blackest Night]

"I'll wait.♦ And when the fruit is ripe, I'll pluck it.♥"
You are Hisoka Morow!

[Passive - Sadomasochistic] - Hisoka has an insatiable love for spilling the blood of powerful fighters in combat and his enjoyment of extreme pain while doing so fuels his desire. He is immune to regular kills, Role-Crushes and most debuffs. Each time he is attacked, he will receive a slight upgrade to his role and gain a [Focus Point] on the perpetrator.

[Passive - Toy Box] - At the start of the game, Hisoka will spend the first phase scanning the players around him and seeing who's a worthy opponent. By the end of the day, he will receives 5 flavor names. They will be added to his [Toy Box]. He may not share these names, nor hint at them in any channel of communication or he'll leave the game immediately.

[Passive - Grooming] - Alongside the 5 names in his [Toy Box], Hisoka may choose 2 players to groom. They will receive a slight buff to their role in order for them to grow to their full potential, and for Hisoka to take pleasure into killing them later. After Day 6, Hisoka will start hunting them down.

[Passive - Floor Master] - As one of the elite fighters in Heavens Arena, Hisoka is one the floor masters. He will challenge any player that clears the 4 first regions, adding them to his [Toy Box]. In the [Floor Masters] domain, duels are decided by a [2D6 + PL]. PL, or power-level, is the rating that Hisoka gives to each player at the end of Day 1. He is not privy to the exact PL of each role.

[Passive - Master of Stealth] - He is immune to Trackers and Watchers. He will not appear on write-ups when performing a negative action.
--- [Preternatural Perception] - Hisoka is able to sense the presence of people around him, even if they're hidden. He will learn the identity of every player that targets him.

[Passive - Partners In Crime] - Hisoka knows the identity of Illumi and they share a private chat. While they each have different goals, they do not go against each other and as such they're free to work together. Key actions performed by one will positively affect the other's wincon.

[Passive - Reboot] - The first time he is killed or lynched, Hisoka will come back to life one phase later thanks to his Nen ability [Bungee Gum].

[Passive - Genius] - Hisoka is an expert tactician and schemer with excellent analytical abilities. He will develop a resistance to the first negative action targeting him during the game. He may not be targeted by the same player with the same ability two cycles in a row.

[Passive - Texture Surprise] - Hisoka can add modification to write-ups of any ability he performs each cycle.

[Active - Bungee Gum] - By transmuting his aura into a substance that is both adhesive like gum and rubbery, Hisoka has access to the following abilities using his Nen.
--- [Card Throw] - During the day, he may choose a player to role-block.
--- [Gum Link] - Hisoka can target two players and link them with invisible gum. Any action they perform will be directed at the other, and vice-versa.
--- [String] - Hisoka can target a player and attach a string to them. He will learn the identity of anyone they visit during that phase. If he performs another action on them, it may not be tampered with and will always reach its target.

[Active - Death Battle] - After Day 6, Hisoka may target a player each phase, and challenge them to a duel to the death. The duel takes place using a [2D6 + PL] format, the same as the one used to challenge fellow [Floor Masters]. The player with the highest results wins the duel, and kills the other. If Hisoka wins by more than 3, he will spare his opponent since it wasn't much of a challenge, and instead role-crushes them permanently. If he wins against the same player a second time, he will super-kill them. If he wins a third time against a player having survived two previous challenges, he will remove them from the game permanently bypassing any defensive passive they may have.

Primary Wincon - Eliminate 2 members of the Toy Box.
Secondary Wincon - Eliminate 1 groomed player.​

"I'm happy to die to save the rest of the family. Killua will suffer for the rest of his life. I'll live on forever in his heart!"

You are Illumi Zoldyck!

[Passive - Silent Step] - As an Assassin, Illumi specializes in moving without being seen or heard. He is immune to Trackers and Watchers. He will not appear on write-ups when performing a negative action.

[Passive - Partners In Crime] - Illumi knows the identity of Hisoka and they share a private chat. While they each have different goals, they do not go against each other and as such they're free to work together. Key actions performed by one will positively affect the other's wincon. (Exemple: If Hisoka kills Illumi's target, it will count as a completed contract. Unlike, if it was anyone else eliminating his target or if the later was lynched without Illumi voting them, which would translate into a failed contract.)

[Passive - Killua] - Illumi seeks to protect his younger brother, Killua. He'd go at great length to do it, and he doesn't hesitate to control his development and actions if it means keeping him safe. At the start of the game, a random player will become Killua in the eyes of Illumi. He'll place a needle in their brain D1, and condition them to follow a pre-set of orders. They must survive the game for him to accomplish a part of wincon.

[Passive - Zoldyck Family] - As a contract killer, Illumi has a calling card that will be revealed at the start of the game. Players may contact him through the host with a target and their offer. Each cycle, he can select an offer and accept it. After forming a contract with a player, Illumi will learn the identity of the person hiring him and he must complete the task. If his employer dies before he completes it, the contract is voided. He will refuse any contract on his brother, and will kill the person trying to hire him.

[Active - Assassin] - Each night, Illumi may perform a kill on a target of his contract. While under contract, he may not kill anyone else. As a highly trained Assassin, he is immune to Role-crushes, poisoning and any kind of debuffs. He will evade the first kill targeting him.

[Active - Body Alternation] - Each cycle, Illumi may alter the shape of his own body and skin color. He can take the appearance of a player of his choice. He will show up under their role name and alignment when investigated, as well as when he performs an action. [Silent Step] will fail to work when he isn't under his own appearance, as such if he's tracked/watched, the player he's disguised as will be seen visiting Illumi's target. It lasts one phase.
--- [Needles] - If he uses his Needles to maintain the disguise, it will last for one cycle. [1-shot]

[Active - Hypnotic Spell] -
Once per cycle, Illumi can to throw a needle at his target. He is able to condition them into following pre-set orders as long as the needle remains embedded.

[Active - Corpse Control] - By piercing their head with several needles, Illumi can manipulate one or more deceased individuals. The victims can perform complex actions, the effects depend on how many body he has under his control. Each body, may only be used once.
--- [2 Bodies] - Illumi can vote-silence his target for a phase.
--- [3 Bodies] - Illumi can role-block his target for a phase.
--- [3 Bodies] - Illumi can protect a target of his choice for a phase.
--- [10 Bodies] - Illumi can role-crush a target of his choice for a cycle.
--- [10 Bodies] - Illumi can super-protect a target of his choice for a cycle.
--- [20 Bodies] - Illumi can kill a target of his choice, and role-block their action during that phase (only works at night). He can chose to upgrade his regular kill into a super-kill instead.
--- [20 Bodies] - Illumi can save a player from a lynch. He can self-target.

[Active - Needle People] - Illumi sticks a special needle imbued with a large amount of aura into the skull of a person and gives an order. He can target a player and take complete control over their role for the duration of a cycle. He will control their action and vote. After the Needle is undone, the target will be role-crushed for another cycle. [1-shot]

[Active - Post-Mortem Nen] -
After completing his quota of contracts, Illumi may switch his complete focus to his other goal. At any time, he may apply Nen on some of his abilities with instructions and conditions to follow if he were to die. His death will trigger them, and they will be significantly upgraded.

Primary Wincon - Form and complete 3 contracts.
Secondary Wincon - Killua survives until end-game.
 

novaselinenever

Best Dad!
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Town -

"The only reason to vote democrat is if you're tired of winning!"
You are Donald Trump!

[Passive - Mr. President] - As the President of the USA, Donald Trump has a voting power of 3. He is immune to any kind of debuffs, poisoning and role-crushes. For security reasons, he must keep his identity secret. He's a person of interest, and he'd be forced to leave the game to a more secure place.

[Passive - Billionaire] - Trump's beauty is that he's very rich. He doesn't brag about it, it's just a fact. He starts the game with 30 Gold Coins after exchanging a few billions dollar at Orth's Bank.

[Passive - Make Town Great Again] - Trump is on a crusade to restore hope and bring Town its glory back. During the previous edition, independents were stealing jobs from his fellow townies. They even claimed victory with them. That won't happen again. The jobs are for townies, and as such Trump will not allow any independent to win this game alongside Town.
--- [Now] - If Town loses 4 or more players during any cycle, Trump may make town great again. The next time Town is supposed to lose 4 ore more players again, he will intervene and save 1 random player.

[Passive - Trump 2020] - Trump is thinking headed and his job isn't done. He already began his reelection campaign. After Day 2 and before Day 7, if Trump is lynched with a majority vote, he'll win the election and leave the game.

[Active - Reality Show] - As a reality television star, Trump has access to a Sock Puppet account named after him. He uses it during his show to keep up with the fans, and teach aspiring business man how it's done.
--- [The Apprentice] - On Day 2 and afterwards, Trump may advertise his show by announcing it publicly through the host. The game will take place during the following night phase in the game thread; it will stay open to broadcast it. The first 8 players to volunteer will participate. The contestants are randomly split into two teams of 4. In each group, a player will be marked [Bad Investment] unbeknownst to them by Trump and the teams task are to find out which one amongst them is the marked player before the night ends. The team that correctly find the marked player in their group will win the game. If both team are successful, Trump will be the tie-breaker. If none of them succeed, Trump will shun them and the following day, they'll form a pool for a secondary lynch. Players that lose the game are [Fired!], and Trump gains a temporary immunity against their actions and their vote. Players that win the game receive a prize and an upgrade to their role. Trump may choose one of the winning playesr and setup a [Business Chat] with them. [2-shots]

[Active - The Great Wall] -
Trump is hell bent on building a wall to make Town great again, and keep the innocent safe. Nobody build better walls than him, that's another fact. At the start of the game, he will begin preparations and activate [Build the Wall!]. Then during day 1, he may choose a number under him on the sign up list and built his wall there. Anyone from south of the wall, that targets a player north of the wall is considered an [Alien].
--- [Make Mexico Pay For It] - Each phase, Trump may ask for players south of the wall to pay for it.

[Active - Fake News] - Trump is sick of the Fake News media and the illegal democrat witch hunt. He may target an write-up, and brand an action from it as [Fake News]. He will negate that ability, and reverse its effects. This may fall on certain abilities. The Fake News media isn't easy to defeat after all. [2-shots]

[Active - Grab Her By] -
When you're a star, it's easy. That's what Trump is saying. During the night, Trump may target and player and attempt to grab them by...If the player's role is a female, they will be charmed. Trump is immune to the actions and vote of charmed players. If they learn his identity, they may sue him.

[Active - Twitter] - During the day, Trump can use his twitter account to blow off some steam, as well as keep his fans and supporters updated on the latest news. It's his main weapon against this world of Fake News Media. He must tweet 5 times per day with each tweet being 280 characters at most.

Primary Wincon - Eliminate all threats to Town
Secondary Wincon -
No Neutral Independent wins the game.
Alternate Wincon - Win the 2020 Election.


You are Ophiuchus Odysseus!

[Passive - Dark Resurrection] - Through his medical techniques, Odysseus can completely regenerate his body from any injury suffered. Considering this, if you get killed, you'll spend one cycle healing yourself and then bring yourself back to life after the specified time has passed.
--- [Athena] - After coming back to life, Odysseus will learn that his goal is to "kill" Athena. That's the reason he was resurrected, and his main goal. [Athena] is present in the game under the name of Jesus, another deity. He has to see him lynched, before being able to win the game with Town. Every time he is resurrected afterwards while [Athena] is still alive, the person responsible for his death will be added as one of his targets. He may not share his true intentions to anyone.

[Active - Healing Waves] - Between the house of Sagittarius and Scorpio, the house of Ophiuchus is located. This house is guarded by the Gold Saint of Ophiuchus, who is capable of healing all wounds and injuries. The Saint is capable of sending waves from the Ophiuchus Temple, healing everyone in its radius while simultaneously causing them to faint. At night, you may target a player and get them near the Ophiuchus Temple. Said player will be protected from destructive effects, however, they will also be prevent from performing an action and vote silenced the following day phase

[Active - Order of Awakening] - Ophiuchus has the ability to control everyone who is, or has been, inside his healing waves, awakening and sending them back to sleep as he sees fit. Even the dead have wave residues. Considering this, if a player who has been previously on your healing waves gets killed, you can order to awaken them and use one of their abilities.

[Active - Twisted Torture] - Ophiuchus can have his opponent suffer the pain of any injury. At night, you may target a player and have their ability be redirected at themselves.

Primary Wincon - Eliminate all threats to Town
Secondary Wincon -
Eliminate Jesus
"I'm not the Emperor. I don't kill for amusement, only when it serves my purposes."

You are Darth Vader!

[Passive - Sith Lord] - Vador shows up as [Guilty] on alignment checks.

[Passive - Force Barrier] - Darth Vador will survive the first successful kill targeting him, however the kill will destroy the barrier temporarily. It'll take him 1 cycle to regenerate a new barrier, and regain his immunity.

[Passive - Cosmic Armor] - Vador is immune to redirections, poisoning and most debuffs thanks to his armor. It works as a life support system as well, which makes it the only means for him existing. If this ability is destroyed or he gets role-crushed for more than a phase, he will die.

[Activated Passive - Force Cloak] - This technique involves the manipulation of light and sound waves to render a one virtually invisible to the naked eye. If activated, he will be immune to all actions, excluding super-kills, for the phase. [1-shot]

[Activated Passive - Tutaminis] -
Through the Force, Vador can draw potentially harmful heat or electrical energy into his body and channel it. He will absorb the next action targeting him and channel it, gaining a one-shot version of it. [2-shots]

[Active - Force Vision]
- Every odd night, Vador can target a player and learn the identity of everyone that visits them.

[Active - Force Lightning] - Every even night, Vador can target a player and role-block them as well as stripping them of any defensive passives they may have.

[Active - Force Telepathy] - Once per cycle, he may use his proficiency in telepathy to communicate with a player of his choice. If he targets the same player twice, he will learn something about them.

[Conditional Active - Force Destruction] - When half the players are dead, Vador may unleash all the energy stored within him and super-kill a player of his choice, as well as kill the two players adjacent to them on the player's list. Due to the massive amount of energy, the roles will be janitored. [1-shot]

Wincon -
Eliminate all threats to Town

"Hey everybody, how are you doing? Law-Tekking here!"

You are Tekking101!

[Passive - Anime Reviewers] - Tekking knows the identity of Al Sama, and shares a Mason Chat with him.

[Passive - Cut Throat Business] - Life as an anime reviewer isn't always easy, and the competition is fierce. Tekking knows that, and he's prepared. Any time he is the first player to post in the day, the first player to vote in the day, or the player with the most posts in the day, his Voting Power increases by 1 during that phase.

[Passive - SBS Breakdown] - At the start of each day, Tekking learns the name of a role that did not make it into the game.

[Passive - Anime isn't Real] - He knows that. As such, Tekking is immune to actions from roles based on manga characters.

[Active - More Than One Piece] - While most of his content is One Piece related, Tekking always tries to be diverse and consistently reviews and discuss other series. During the day, he may delve in a secondary layer other than the one he's in. [3-shots]

[Active - Upload] -
Every odd day, Tekking may post a message to the thread through the host. It will be posted alongside the lynch write-up.

[Active - Chapter Reviews] - Once per cycle, Tekking may target a player and review their role. That phase, he will learn if they're an anime character or not. The following phase, he will learn their role name. The phase after that, he will learn their alignment. If he's blocked at any time, he will not receive the results corresponding with that phase.

[Active - Theorist] - Each phase, Tekking may theorize on who's going to die the following phase. If he's correct, he will be able to choose an ability from the revealed role of his target and gain it permanently.

[Active - Reverie] - Tekking may invite 8 other players of his choice to a live-stream to discuss the game. The Reverie takes place at night in the game thread. As such, he will enable himself and the players he has chosen to post during that night phase. Since they're big-shots of the One Piece community, Reverie participants may submit their actions throughout the night for an immediate processing. As such, they'll have complete priority to them compared to other night actions. [1-shot]

Wincon -
Eliminate all threats to Town

"I bet it feels huge in this hand."

You are Deadpool!

[Passive - Regenerative Healing Factor] - Deadpool possesses superhuman healing that allows him to regenerate destroyed body tissue. He will take 1 cycle to regenerate every time he is killed, then rejoin the game. Super-kills and Lynches destroy him past the regeneration threshold, and will remove him from the game.

[Passive - Disease Immunity] - His regenerative qualities also extend to his immune system; he is immune to all kind of debuffs and poisoning.

[Passive - Looks ARE everything] - Indeed, they are. Do you think Ryan Reynolds got this far on a superior acting method? Not only is he annoying to his fellow heroes, Deadpool isn't a sight for sore eyes. As such, votes against him do not wear off at the end of a day phase.

[Passive - Got Jokes] - During the day, Deadpool must make at least one joke post to avoid being vote-silenced. If one of his joke posts are gets quoted with laughing acronyms or emojis, one vote against him will be erased.

[Active - Master Assassin] - Deadpool is a master of assassination techniques and espionage methods, he is highly skilled with many bladed weapons and a number of other weapons. During the day, he may choose to track a player and learn the identity of their target (if any). Or he could use his [Twin Blades] and kill a target of his choice.

[Active - Medium Awareness] - After accidentally being transported to the Foundation of Reality by the Beyonder, Deadpool became consciously aware that he is a fictional comic book character which allows him to break the 4th Wall. During the night, he may have the host post something at his behalf on the next write-up.

Wincon - Eliminate all threats to Town

"I wrested alligators before I could write my own name. This just feels like goin' home."

You are Gambit!

[Passive - Static Interference] - Gambit creates natural static because of the charged potential energy always in his body that shields his mind from intrusion by telepaths. He is immune to redirections and any kind of possessions.

[Active - Molecular Acceleration] - Remy has the ability convert the energy stored in an object and convert it to kinetic energy. Each day, he can mark a post number and charge it with kinetic energy. The player that post on it will be role-blocked for the remainder of the phase.
--- [Playing Cards] - Instead of charging a post number, Gambit can charge one of his many playing cards and target a player with it. He will redirect their next action to a secondary target of his choice.
--- [Kinetic Shifting] - Gambit can charge his own self by accelerating his regeneration process. He will role-block any player that visits him during that phase. [2-shots]

[Active - Dissolution] -
Gambit can also cause objects to pull themselves apart instead of exploding violently making them harmlessly melt down to nothing. He will negate the next ability that is performed. [2-shots]
--- [Friendly Fire] -
He can target a player. If Town, their next negative action will fail on an Innocent player. [3-shots]

[Active - Disruption] -
Once per cycle, Gambit can tame his explosive acceleration to temporarily scramble a persons sensory awareness knocking them out cold. He may target a player and disable any defensive passive they have as well as drain their vote.

[Active - Thief Guild] - Each day, Gambit may target a player and steal any artifact they posses. If they do not have any artifact, he will steal their vote. This may fail on certain roles.

[Active - Horseman of Death] - As Horseman, Remy wield new powers and completely change his appearance. At the end of D3, Gambit will revert into Death and gain new abilities. Any cycle he uses his Death powers, he will invest as [Guilty] due to his appearance. He is immune to role-blockers in that phase as well due to his enhanced psychic resistance.
--- [Toxic Transmutation] - As Death, he has the ability to convert breathable air into poisonous gases. He is immune to any kind of poisoning or debuffs. He will poison any player that visits him during that phase. Poisoned players die after a cycle, if not healed. [2-shots]
--- [Corruption] -
Gambit displays the ability to corrupt other creatures and subvert them to his will. He can target a player and take control of their role as well as their vote. They will show up as Guilty during that time due to the change of their appearance to mirror his. [2-shots]
--- [Death Charge] -
As Death he can use his cards to break down living matter on contact, totally disintegrating a victim. He may target a player and super-kill them. They will be however janitored, and he will not learn their identity. [1-shot]

Wincon -
Eliminate all threats to Town
"I'm ready to go in there and do whatever I have to do!"
You are Yugi Muto!

[Passive - Yami Yugi] - After solving the Millenium Puzzle, Yugi's body became the host of the spirit of a Pharaoh that was sealed in the puzzle. Yami Yugi always takes possession of Yugi's body when the latter is in danger. As such, Yugi is immune to any kind of possession and has 2 lives. Twice during the game, he may willingly leave control of his body to Yami Yugi for the duration of a cycle. Actions performed by Yami are unstoppable.

[Passive - King of Games] - Yugi is a master duelist, he holds the title [King of Games]. For this adventure, he has prepared a special deck of 14 cards to draw from. At the start of the game, and each subsequent night after, he must draw a card. Each cards contains directions that he must follow.
--- [Brain Control] - You can target a player and control their actions during that cycle.
--- [Burning Land] - You can target a player to role-block and vote-silence for the cycle.
--- [Dark Magician] - You can target a player and kill them. You are super-bulletproof.
--- [Dark Renewal] - You can select any card in your deck and use it this cycle.
--- [Gandora The Dragon of Destruction] - You can target a player and role-crush their role permanently. It will destroy a random card in your deck. [1-shot]
--- [Horn of the Unicorn] -
You may target a player and refill any of their limited use abilities. They will also gain a temporary role-block immunity.
--- [Lightforce Sword] - Target a player and pick 3 abilities to disable for 2 cycles. To disable an ability, you must choose a number and the ability associated to it in your target's role number will be disabled. (Exemple - [King of Games] is the second ability in Yugi's role)
--- [Monster Reborn] - You may target a player and revive them. [1-shot]
--- [Monster Recovery] -
You can target a player and heal them from any ailments they may suffer. Afterwards, you can draw a new card.
--- [Mystical Refpanel] - You become a Nexus, and redirect all actions targeting you as well as votes during the cycle.
--- [Silent Magician LV0] - Every time someones target you, you gain a +1 voting power when voting against them.
--- [Silent Swordsman LV0] - You start the game with a voting power of 0. Each day, you will gain a +1 to your voting power.
--- [Summoned Skull] - You can target a player and confuse them. During that cycle, all their actions will be redirected.
--- [The Eye of Truth] - You can target a player and learn their alignment.

[Passive - Signature Card] - As Yugi's 'ace cards', [Silent Magician LV0] and [Silent Swordsman LV0] are always in his hand.

[Active - Legendary Hero] - After Day 3 and before D7, Mugi may put his drawn card back in the deck and select another one of his choice. [1-shot]

[Active - Duel Monster] -
Once per cycle, he can target a player and challenge them to a duel. Each of them will draw a Deck of 5 cards through the host, and they may battle against each other. The rules will be explained at the start of each duel. If he wins, Yugi will learn the role name of his target and he may choose one of the cards in his or his opponents deck to keep and use during the game.

[Active - Duelist Kingdom] - After Day 2, Yugi may hold a tournament and invite 7 players. The first players to volunteer will participate in the tournament. Matchups will be decided through RNG, and each duel will follow the same rules and format of a standard [Duel Monster] game. The winner of the tournament will gain access to several cards to add to their roles and use during the game. They will also receive a buff to their role. [1-shot]

Wincon -
Eliminate all threats to Town

"Blessed are the merciful, for they will be shown mercy."
You are Jesus Christ!

[Passive - Lord and Savior] - At any time during the game, Jesus may reveal himself to the thread.

[Passive - Blinding Light] - During the game, the first player to target Jesus with a negative action will see a blinding light, and receive a message from Jesus Christ himself, "I am Jesus, whom you are persecuting". The player will receive the option to convert to Christianity and recognize Jesus as his lord and savior. If they convert, they will receive an upgrade to their role, as well as inherit Jesus's abilities if he were to die.

[Passive - The Ten Commandments] - Jesus must adhere to these laws at all times, or he will be permanently role-crushed,
--- [Thou shalt have no other Gods before me] - Delvers have no conception of God, they believe in the Abyss itself. Jesus may not dive into the Abyss.
--- [Thou shalt not make unto thee any graven image] - No using any relics, nor artifacts from the Abyss.
--- [Thou shalt not take the name of the Lord thy God in vain] - Jesus may not swear in the thread, nor lose his temper.
--- [Thou shalt remember and keep the Sabbath day holy] - The Sabbath is the 4th Day. Jesus may not post, vote nor use any ability. Day 4 is a holy day.
--- [Honor thy Father and Mother] - Jesus may not tag the Host in the thread.
--- [Thou shalt not kill] - Jesus may not use any killing ability. If he helps lynch an Innocent, it will be considered as breaking this commandment.
--- [Thou shalt not commit adultery] - Jesus shalt not target a player a player with a female character, unless it is public knowledge.
--- [Thou shalt not steal] - Stealing abilities from living or dead players is a grave sin.
--- [Thou shalt not bear false witness against thy neighbor] - Jesus may not lie in the thread.
--- [Thou shalt not covet] - One shalt not covet what is not theirs. Jesus may not have any sign of jealousy or envy for another player's role, abilities nor alignment.

[Passive - Resurrection and Ascension] - The first time Jesus would be killed, he will leave the game and return one cycle later. Two cycles after his resurrection, he will leave for heaven, this time for good. The Apostle Chat may stay open after his first death.

[Active - Twelve Apostle] - During the night, Jesus may choose a player and invite them to join him in his [Apostles Chat]. He may only invite up to 12 players. Every player that joins Jesus in this chat will receive the list of [Ten Commandments], and they must adhere to them as well.

[Active - Love One Another...] - Jesus seeks to prevent needless violence, between good people who can't come to an understanding. He loves all his children. Each day, he can choose two players and attempt to hold them back from each other. If both players are innocent players, their votes will not count against each other during that day and any negative abilities they use on each other, during that cycle, will fail .
--- [...As I Have Loved You] - Jesus's love knows no bound. This time, he may choose up to 6 players and have them love each other. [1-shot]

[Active - Blessing] -
Once per cycle, Jesus may visit a player of his choice and heal any ailments they may be suffering from.

[Active - Gospel] - Before definitely leaving the game, Jesus may task his Apostles to bring his teachings to everyone. He must evenly divide the remaining players alive and place them into a number of nations equal to the number of Apostles alive. Then, he may command each Apostle to a nation of his choosing. Each Apostle will gain an extra live, and extra voting power. Votes against them, from people in their respective nation, will count as double. [1-shot]

Wincon -
Eliminate all threats to Town

"Trying without the winning intent is meaningless"

Hiruma Yoichi!

[Passive - Quarterback] - As one of the founding members of the Deimon Devil Bats, as well as their starting Quarterback, Hiruma is very well respected and admired by his peers. His vote counts as 2.

[Passive - Psychological warfare] - Hiruma acts in a vulgar, threatening manner to intimidate and disturb those around him into getting what he wants. He must always reply to people quoting and tagging him in a very aggressive manner, or he'll be mod-blocked the following night. -- Don't get banned


[Passive - Devil's Handbook] - Hiruma is quick to find the moral flaws of others and often uses the information to blackmail them. Every time a player participate in a mislynch or negatively affect an innocent player, Hiruma will learn a little more about them.

[Passive - The Gargoyle] - A tactic only possible due to his reputation as an unpredictable, dangerous player, Hiruma takes up his position normally when he is injured beyond the point of being able to play effectively. If he's successfully killed, the write-up will show a failed kill and his death will be delayed for a full cycle. However, he'd be indeed dead and may not post, vote, nor use any action.

[Active - Commander From Hell] Each day, Hiruma may target a player and allow them to use their abilities twice the following night. Due to his exceptional throwing skills, his target's actions are guaranteed to succeed.

[Active - Cerberus] Each night, Hiruma can have his demonic puppy track a player, and learn the target of their next action.

[Active - Devil Laser Bullet] - Hiruma's signature pass, a powerful throw that puts a tight spiral on the ball. He can target any player and destroy one of their abilities at random, or destroy the next action they perform. Each affect may only be used twice. [4-shots]

[Active - Game Plan] -
Once during the game, Hiruma may take matters into his own hands and devise a plan. He will auto-lynch a player with more than 3 votes. [1-shot]

Wincon -
Eliminate all threats to Town

"I thought you were going to be a challenge!"
You are D.Va!

[Passive - Tank] - As a Tank Hero, D. Va specializes in protecting allies, disrupting enemies and occupying the front line. She is the frontline of her team and act as the initiator, always moving forward and creating space for her team. As long as she's alive, lynches cannot be manipulated in any way. All votes counts for 1, and abilities manipulating the lynch itself and/or votes are nullified.

[Active - Boosters] - During any phase, D.Va may launch herself into the air and position her mech at a new position of her choice on the players-list. Due to the cool-down of her mech's boosters, she may not use this ability on consecutive phases.

[Active - Fusion Canons] - D.Va's mech is equipped with twin short-range rotating cannons. They lay down continuous, high-damage fire without needing to reload. During the day, she may target a player adjacent to her on the player-list with her canons. Due to the continuous attacks of her cannons, her target will be vote-drained that same day. The following night, they will be role-blocked. The next day and for that full cycle, they will be role-crushed. By the 5th phase, after the beginning of her onslaught, her target will be killed. She may at any time call off the attack. She may not activate the cannons while launched into the air.

[Active - Defense Matrix] - Once per cycle, D.Va may activate a forward facing targeting to shoot down incoming actions. She can choose a player adjacent to her, and turn her mech in their direction and shield them as well as herself. All actions targeting her and her target will be negated, excluding super-kills. She may not use her canons while this ability is activated.

[Active - Self Destruct] - At night, D.Va may eject herself from her mech after setting its reactor to explode, dealing massive damage to anyone nearby. This attack will affect anyone that visits her. After activating this ability, she will lose all her abilities until getting a new Mech with the exception of [Light Gun]. [2-shots]
--- [Call Mech] - After the loss of her first Mech, D.Va may call down a new one and return to action. Her new Mech will arrive two phases after the loss of the previous one. Upon its arrival, the Mech creates a strong knockback that will role-block anyone visiting her that phase.

[Active - Micro Missile] - During any phase, D.Va may launch a volley of explosive rockets at a target of her choice. She will destroy the next action they perform. [3-shots]

Wincon - Eliminate all threats to Town

“Fatty fatty, no parents!"
You are Wheatley!

[Passive - Gas Release] - As a desperate measure in fights, Wheatley has resorted to releasing Neurotoxin in the environment. Based on this, any player who targets you gets passively poisoned by the Neurotoxin released. If the poisoned player is not healed during the next two cycles, they'll die.

[Active - Central Core] - As someone who has no motor ability, Wheatley is always asking to be picked up. His intentions with this request can be either good or bad depending on whether his core is corrupt or not. In the case his core is deemed corrupt, the announcer may initiate a core transfer at any point. During the day, you may ask players to "Pick you up". The first player to respond positively to this request, becomes corrupted and their night action is randomly changed to the ability of the player who has the post number (x/2)+1, where x represents the amount of posts in the game thread up until you were picked up.

[Active - Relaxation Vault] - The relaxation center serves as a housing bay for test subjects, where they are put through long term cryogenic hibernation within their relaxation chambers. Considering this, at any point in a cycle, you may target a player and get them to hibernate. This will cause all abilities targeting and/or performed by said player to be delayed by one cycle.

[Active - Portal Gun] - In order to travel through space, Wheatley uses the device called Portal Gun. Said device enables him to put two portals together in a way that allows any object to pass through them. At any point in a cycle, you may use your portal gun to travel through space. Activate this ability to receive one un-tampered message posted on any of the group PMs present in this game.

[Active - Tactic Trap] - Wheatley is very ingenious when the situation calls for it. During his fights, he resorts to using anything at his disposal, setting a series of traps capable of destroying his opponents. Considering this, at night, you may target a player to put a trap at their door. Whoever visits your target, triggers your trap and as a result, you'll receive a list of all the players that visited your target that phase.

Wincon - Eliminate all threats to Town

"You got me mad now"


You are Billy Herrington!

[Passive - Gachimuchi] - At the start of the game, Billy may choose 3 players to have as his wrestling friends. He is immune to hostile actions and votes from them.
---[Aniki] - If he's voting for the same target as one of his friends, his vote count as two.

[Passive - Adult Film Star] - Due to the nature of his profession, Billy is an outcast in a predominantly christian forum. He may not be protected nor positively affected by anyone outside of his chosen friends.

[Passive - GachiGASM] - Billy is prone to make a smiling face when he gets hurt or scared which can often lead to a distraction. He will randomly redirect one action targeting him every cycle.

[Passive - Crotch Weakness] - Despite his strength and skills, Billy is incredibly prone to getting hit in the crotch which results in having many of his attacks disrupted. Any action targeting him has a 50% chance of role-blocking him, on top of its natural effects.

[Activated Passive - I Feel Pretty Strong Today] - During any day, Billy may start bench pressing out of nowhere to strengthen himself. He will be immune to all actions during that phase, excluding super-kills. [1-shot]

[Active - Wrestling Training] -
Billy enjoy teaching, and demonstrating the fundamentals to amateurs. He can target one of his friends at any time and upgrade their role after a hard training. [1-shot]

[Active - Marine Corps] -
Billy used to be a member of the Marine Corps, where he learned to perfect his techniques while competing. Each phase, he may use one of his secret techniques. Each one is a one shot until he's used all of them.

--- [Fairy Nightmare] - A devastating submission move where Billy sits on the opponents chest with his private parts right in his opponent's face. He will steal his target vote for that cycle.
--- [Ani-Kick] - A leg kick that sweeps opponents while advancing. Billy redirects the next action of his target at random.
--- [Fairy Stomp] - A stomp done to the crotch while holding both legs. Billy delays the action of his target for one cycle.
--- [Aniki-Gari/Ani-Kick Reverse] - A judo-style takedown where Billy places his leg in front of the opponent's leg and pushes down while stand next to them. He will learn the identity of their last target.
--- [Fairy Gullitone] - A falling kick into a reverse somersault. Billy will block his target from performing any action that phase.
--- [Yagura Hold] - A over the shoulders torso hold that leaves the opponent at the mercy of Billy. He will learn their alignment.

[Conditional Active - You Got Me Mad Now] - If Billy loses his 3 friends during the game, he will go mad and unleash a devastating combo of wrestling attack. He may kill a target of his choice. [1-shot]

Wincon -
Eliminate all threats to Town
"When all seems lost, look to the stars, for hope burns bright!"
You are Blue Lantern Flash!

[Passive - Hope] - The Blue Lantern Corps's powers are fueled by the emotion of hope. It is stored in the [Blue Lantern Central Power Batter]. With high hopes in him and for the future, the battery starts at 100%. Each time an innocent player targets another one with a negative action or vote against them, it will go down by 1%. If an innocent player is killed by another one, it will go down by 5%. If an innocent player is lynched, it will go down by 10%. If an innocent player targets another one with a positive action, it will go up by 2%. If an evil player is killed, it will go up by 5%. The more it is filled, the stronger the energy of Hope is.

[Passive - Speed Force Conduit] - After Barry was struck by a bolt of lightning and doused with chemicals, it created the Speed Force - a mysterious cosmic force that pushes time and space itself forward. Thanks to his superhuman speed and reflexes, Flash evades the first action performed against him each cycle. When diving, he will cover a whole layer due to his speed and as such he will always retrieve an artifact.

[Passive - Enhanced Senses] - Barry enhanced senses allow him to perceive the world at a rate attuned his reaction speed. He can feel the slightest changes in air pressure around him. At the end of each cycle, he will learn the number of player having targeted him during that time.
--- [Enhanced Vision] - He will learn the identity of one of those players.

[Activated Passive - Molecular Acceleration] - By accelerating his molecular frequency to a high enough degree, Barry can make his body intangible and allow anything to pass through him. When activated, Flash is immune to all kind of actions, however he may not use any ability. [1-shot]

[Active - Time Travel] -
Barry can use his speed to travel throughout the time stream. He has the ability to alter the timeline. Once per cycle, he can go back in time to target an ability, and change its target or negate it. This may fall on certain abilities. [2-shots]

[Active - Blue Lantern Corps] -
The Blackest Night is near, and a hidden program has been activated in an attempt to counter it. Each phase, you may target a player and attempt to recruit them in the [Blue Lantern Corps]. If they accept, a ring will be bestowed upon them by the Guardians of Hope. The ring will be activated during the Blackest Night, and each member of the Corp will gain new abilities in order to save the world. A private chat for Blue Lanterns will be created at that time.

[Active - Blue Lantern Ring] - The rings use Blue energy supplied by the battery, which takes the form of blue light. The Blue energy of hope has an infallible connection to the universe. Hope is the most powerful of light, and thus, the universe speaks through it.
--- [Empowerment] - Being in direct range of the emotional aura of a Blue Lantern allows him to charge an outer power reserve; by the sheer hope of the Lantern, its power will remain constant. Flash may target a player a recharge their limited use abilities to full capacity (if any). [3-shots]
--- [Enhancement] -
Flash may target a player and augment their power. For a temporary period, their role will be slightly buffed and they may use their actions twice. [4-shots]
--- [Fear Depletion] -
Once per cycle, Flash may target a player and deplete them of their energy relying on fear. If they're evil, they will be blocked.
--- [Flights] - Flash may dive to a secondary layer by flying at incredible speed. [2-shots]
--- [Wormhole] -
The power ring grants its wearer access to wormholes in space, enabling the ring wielder to rapidly cut time and distance needed for transport. Flash may create a wormhole next to his target, and target a secondary one through it. It will count as one ability use. If someone target his first target during that cycle, they will also affect the second one. [2-shots]
--- [Cellular Regeneration] -
Another unique ability this ring has, is the capability to heal the worst of physical injuries. Flash may target a player and heal them from any ailment they're suffering.
--- [Electro-Magnetic Scanning] - The ring has a wide range of detection abilities based on the imagination of the user. At night, Flash may target a player and learn their alignment. [1-shot]

Wincon - Eliminate all threats to Town

"If the king does not lead, how can he expect his subordinates to follow?"

You are Lelouch vi Britannia!

[Passive - Tactical Genius] - Lelouch can predict his enemies actions, with only his studies of past battles. He will permanently develop an immunity against the first type of negative action used against him.

[Active - Chess] - Lelouch's favorite game. Chess is a popular game among high class Britannians. During the day, Lelouch may invite a player to play a game against him. He will learn their role name and control their vote for that phase, if he wins the game. If he loses, he will be role-crushed for the remainder of the cycle.

[Active - Geass] - A supernatural ability bestowed upon him by C.C, Lelouch's Geass manifest itself as "The Power of Absolute Obedience". It allows him to plant commands within a person's minds upon direct eye contact. Once per cycle, Lelouch may target a player and give them a command that they must obey at the risk of being mod-killed. He can not influence the same player twice. This ability may fail on certain roles.
--- [Verbal Command] - Lelouch must verbally issue the command for his Geass to properly activate. He must quote or tag his target in the thread, and issue the command publicly.
--- [Eye Contact] - When Lelouch issue a command to his target, they must quote him back to trigger an eye contact. If they ignore the post altogether, the command will fail.
--- [Runaway Geass] - After using it 3 times, Lelouch will suffer from a runaway Geass, due to his excessive use. He will gain an immunity to possession thanks to his Geass being present in both his eyes, however for the next cycle he may not use it while trying to keep it under control.

[Active - Zero] - After regaining his Geass, Lelouch will asume the identity of Zero. Due to his status as a revolutionary, he will investigate as [Guilty]. Each night, he may target a player and invite them to join him as Black Knights. They will gain a private chat, and may communicate at all times. Members of the group will show up as guilty too, and he controls their action the night they join his group.

Wincon - Eliminate all threats to Town

"Pride is not the opposite of shame, but its source."
You are Aang!

[Active - Avatar Wisdom] - When Aang's morals conflict with the actions he needs to take to ensure world balance, he relies on the wisdom the previous, dead avatars, provide, carefully considering their words so he makes the most sensible choice. Considering this, at any point in a cycle, you may target a dead player to provide you with information that may influence your decisions going further. With this ability, you will learn the name of the player they targeted the night they died and the ability they used on them.

[Active - Avatar State] - Aang is capable of traveling to the spirit world. While in this state, he's able to interact with all energies in the world. Based on this, at any point in the cycle, you may enter avatar state and open a 2 way channel with a dead player of your choice. Each of you can send 1 message to one another.

[Active - Souzin's Comet] - The comet is a celestial object that passes close to the Earth every one hundred years. Firebenders harness their energy, greatly increasing their powers. Aang, as the master of all four elements, also benefits from this exalted surge. Based on this, you can use the comet's power to superkill a player of your choice. [1-shot]

[Active - Energy Bending] -
Aang is capable of simultaneously bend all four elements, while also entering avatar state. When he's in this condition, he's able to bend energy itself and remove the ability to bend elements from any bender. At any point in a cycle, you may target a player to remove their ability to bend. This will result in the player being rolecrushed and unable to use any of their abilities for the remainder of the game. [1-shot]

[Passive - Lightning Redirect] -
One of the ultimate techniques Aang learned from Zuko, was the ability to channel lightning and redirect it to a different target. Considering this, the first ability performed on you will be redirected to the player 5 slots above or below you in the player list.

Wincon - Eliminate all threats to Town.

"I'm not mad. Just open-minded."

You are The Batman Who Laughs!

[Passive - Supervillain] - Despite being Town, Laughs shows up as Guilty and is secretly cheering for the bad guys. At least he is helping take them down himself, although it's making him sick. He will always lie about anything related to his role, and never admit to being one of the good guys.

[Passive - Laugh Away] - Laughs take pleasure in seeing Innocent players die. Every time he displays that fact publicly after the death of a Townie, he will gain +1 to his voting power for that phase. If he doesn't, he risks being mod-blocked the following night.

[Active - Prime Batman] - Laughs has all the training, discipline and experience of a Prime Batman. He's Prime Batman, but better. He has access to a personalized version of the [Utility Bell] that grants him the following abilities;
--- [Explosive] - Laughs attachs an explosive to a post number. It will explode, and role-block the person posting at that number in the thread.
--- [Toxin] - Laughs sprays toxin next to a post number. He will redirect the next action of the player posting there.
--- [Forensic Analysis Kit] - After D3, Laughs can target a dead body and use this kit to investigate it. He will learn the identity of anyone that visited them previously. The body must be no more than one cycle old.
--- [Grapling Hook] - Laughs can dive to a secondary layer during the day. [2-shots]
--- [Tracker] -
At any time, he can attach this gadget to a target of his choice; he will learn the identity of anyone they visit (if any).

[Active - Dark Knights] - Laughs is on a quest to locate other super-villains to form a group of Dark Knights. Each night, he may target a player and learn their alignment. He may invite [Guilty] players to a special [Dark Knights Chat] where they may speak at any times. They may refuse.
--- [Leader] - Unbeknownst to them, players that accept his invitation lose their voting power and he may redirect their actions to targets of his choice.

Wincon - Eliminate all threats to Town

"Why does everything cool always try to kill me?!"
You are Zak Saturday!

[Active - Calopus Blow] - Zak is a Kur that wields an ancient artifact called The Claw. This weapon acts as a focusing device for his Kur powers. While he's channeling his abilities, his eyes, claw and in certain occasions, hands, glow orange. In this state, he's able to knock down 2 giant calopus, getting them out of commission. The blow is very useful and gives an idea of how powerful Kurs are, however, it also has a drawback. Zak faints after using this. At any point in the cycle, you may target 2 players to knock down, causing their abilities to fail, at the expense of you being Post Silenced for the subsequent day phase.

[Active - Cryptid's Telepathy] - Zak holds some form of telepathy and communication with the cryptids around him. As such, at any point in the cycle, you may use telepathy to send a private message to a player of your choice. The message to be sent should be written in this role PM.

[Active - Saturday Hybrid] - Zak found the machine created by Dr. Lee on Honey Island, and used it to fuse with Fiskerton and Komodo. The machine turned them into a three brained, one body creature. At night, you may choose two players to fuse with, making their actions target a third player of your choice.

[Active - Mystic Hotspot] - The mystic hotspot is a place infused with magical energy, that amplifies the powers of whoever is there. Based on this, at any point in the cycle, you may choose a player to allocate in the mystic hotspot, making the next ability they use unstoppable.

[Active - Clawed Influence] - Zak's main power is his ability to control the cryptids around him. He influences them to take any action he desires, nullifying their abilities have they refuse to oblige. Considering this, at night, you may target a dead player to make into your cryptid, and force them to publicly vote whoever you desire the next day phase. If they fail to comply, they won't be able to be targeted by any other action.

Wincon - Eliminate all threats to Town.


You are Baba!

[Passive - Jestermania] - Baba’s Jestermania game is an iconic mark in the revamped Traditional Section. If he gets killed, he’ll become vengeful and from his grave, he may choose a player to haunt and kill.
--- [Foolpocalypse] - The following phase after his death, a Jester game will take place under his super-vision. A sign-up invitation will be posted at the start of the phase, and the first 4 players to volunteer will get to play. If the sign ups do not get filled, he may select players and forces them to sign up. It will last one full phase. Each player is a Jester, and they each have to get themselves lynched during the game. The twist is, each Jester think that they're the only one. The person that gets lynched wins the game, and receives a prize. The losers are role-crushed and Baba may reveal the role of one of them to a living player of his choice as a message from [The Friendly Fool].

[Active - Best Boys] - The best mafia team to have ever grace OJ's mafia section has been the Best Boys. Or that's what they like to say. Brought together by the RNG Gods, the bonds created in this mafia group transcend time. At the start of the game, he may choose 3 players to make part of the [Best Boys] group with him. They'll get a secondary win condition, unbeknownst to them. They'll win if he does, regardless of their alignment.

[Active - Cum Hunter] - Baba is a very proficient cum hunter. He’s well versed in the hunt roles and accurately knows how to read between the lines in player’s posts. During the day phase, he may target 3 players and send a riddle to them. Both the riddle and the answer to the riddle must be written in this role PM. He’ll learn the alignment of any player who failed to answer the riddle correctly.

[Active - This is Us] - A below-average TV Series if we're being honest. Its plot is about two surviving members of a triplet pregnancy and an adopted child who was taken in by the family, considering the parents were sure they were to have 3 children. At any point in the cycle, you may choose three write-ups and find out if one of them is "adopted" (has been manipulated), and which.

[Active - MuuBa] - Muugen and Baba share one of the tightest bromances in the forum. Considering this, at any point in a cycle, he may target a player and make them his Muugen. They'll both share a private chat and become lovers. Their lives from that point onward will be linked. If either of them dies, the other dies as well. [1-shot]

Wincon - Eliminate all threats to Town.

"Those who do evil to others - the killers, the rapists, psychos, sadists - you will come to know me well. Frank Castle is dead. Call me... The Punisher."


The Punisher!

[Passive - Police Radio] - Castle is in possession of multiple radio frequency scanners that allows him to listen in on the police and stay a step ahead of their plans, as well as to find leads on his enemies. He will receive alignment scans at the end of each night (if any).

[Passive - Honor Code] - Frank believes that the only way to keep the streets safe is to kill criminals so they do not harm innocents again. If he kills an innocent person, he will be permanently role-crushed and vote-silenced.

[Passive - Punisher's Vest] - Castle wears a bulletproof vest on his chest and torso, which helps him absorb the impact from attacks. He will survive the first kill targeting him, and lose the vest.

[Passive - The Punisher] - Before the game begins, 3 random evil player will become his main enemies, Blacksmith, Billy Russo and Agent Orange. They will be given a slight buff to their role, and Frank, in his quest for revenge, must see those player killed or lynched in order to win with town. After eliminating the first one, he will paint a huge skull over his vest which will allow him to block the target he kills every night. After eliminating the second one, he will gain an upgrade to his role. After eliminating the third one, he will gain another upgrade to his role and lose his [Loner] ability, allowing him to communicate better and share any info he may have.

[Passive - Loner] - Frank isn't one for teaming up. He is in this alone, and he knows what needs to be done. He may not share his identity in the thread, nor any results or information he may have. Positive actions will fail on him.

[Conditional Passive - One Batch, Two Batch] - At any time, Frank can go down memory lane to strengthen his will and clear his head. He will gain an immunity to any kind of action manipulation during that cycle, as well as, upgrade his kill to a super-kill. [2-shots]

[Active - Marksman] -
Each night, Frank may choose a player to kill.

[Active - Cerberus Squad] - Each phase, Frank may chose a player and submit the name of one which enemy he think that player is. If he correctly identify one of them, he will role-block them for that phase.

[Active - Expert Interrogator] - Castle is well-versed in interogation tactics, and he isn't above torturing his way to information. He can target a player and lie-detect one of their posts. This will only succeed on statement of facts. [2-shots]

Wincon -
Eliminate all threats to Town

"Hope you're ready to lose."
You are Noctis Lucis Caelum!

[Active - Spell Craft] - Noctis can collect elemental power from the environment and craft spells to use in combat. It gives him a great advantage in combination with the treasures he wields. This game, some players have environmental ingredients inside their waist bags. The ingredients in question are hidden in their player numbers. Once per cycle, you may target a player and attempt to collect their ingredient (if they have one). Once you've successfully collected 3 ingredients, you'll be able to craft a 1-shot ability and give it to a player of your choice.

[Active - Defense Boost] - This mollified status increases the defenses of the target. Based on this, during the night, you may choose a player to boost their defenses. As a result, all abilities performed on your target will fail. Lasts 1 cycle.

[Active - Link Strike] - Noctis is good at synchronizing with other skilled fighters. Considering this, at night, you may choose a player to link with. You'll learn who they targeted that night and the name of the ability used.

[Active - Ring of Lucii] - The ring treasure Noctis wears, allows him to eject enemies from the battlefield, at the cost of a blood price. Considering this, at any point in a cycle, you may choose to stop all anti town abilities for 1 phase. The price to pay will be your own life.

[Active - Freecast] - With this ability Noctis is able to cast a spell with a chance not to consume the elemental energy it was crafted with. At any point in the cycle you may target a player and give them an extra shot of one of their abilities. [3-shots]

Wincon - Eliminate all threats to Town

"Don't get fresh with me, suckling! Do you know who you're talking to?!"

You are Stan!

[Passive - Shadow Pursuit] - As the "reincarnation of the Great Evil King Gohma", Stan has been sealed in a bottle as a measure to prevent him from furthering his evil agenda. His powers and physical form have all been stripped away and as a result, he's forced to use the shadows of others to exist in the world. He starts the game trapped in a bottle. He doesn't have any ability nor voting power until he is freed. He doesn't know the identity of the members of his faction. The first player to target him will release him. He'll start existing in the game by being in their shadow, they'll become his shadow master. From that point onward, he'll regain his voting power and upgrade his master's role. Each time he lynches a player, he'll permanently gain one of their abilities at random. If he lynches one of his Mafia buddies, he'll join their chat and inherit their role.

[Passive - Burning Blood] - Stan's role in battle is to provide assistance to the person he's living through when their health is low, by delivering a heavy damage attack on their opponent. Anytime a player targets his Shadow Master with a negative action, he will disable that ability for 2 cycles.

Wincon - Eliminate all threats to Mafia
"I want to be the sort of man people can rely on!"
You are Chopper!

[Passive - Coward] - At times, Chopper rather run and hide than fight. However, he becomes much more courageous when his friends are there to support him. He doesn't have any voting power unless voting for the lead wagon.

[Passive - It doesn't make me happy] - Every time someone compliments Chopper in the thread about anything, he must respond to them in a passive-aggressive manner as to let them know that he recognizes patronizing behavior when he sees it, and doesn't stand for it.

[Active - Medical Expertise] - During the night, Chopper may target a player and protect against kill attempts.

[Active - Disease Specialist] - At any time, Chopper may target a player and heal them from any ailments they're currently suffering from. [2-shots]

[Hito Hito No Mi] -
Chopper has eaten a Devil Fruit which allows him the ability to transform into a Human and Human-Reindeer hybrid, at will. In addition to the forms granted by his Devil Fruit, Chopper has access to additional transformations, through the use of a self-invented drug, [Rumble Ball]. He starts the game with 5 balls, and he may only use one per cycle without repercussions.
---[Brain Point] - Chopper starts the game in this form. In it, he is usually mistaken for a pet and thus, as a non-threat. He is immune to lynches.
---[Heavy Point] - Chopper's human form. He gains a voting power of 1, and may use [Heavy Kong] on a player to block their next action. -- [Post-TS: Block them for the duration of a phase]
---[Walk Point] - Useful for general travel, Chopper evades the first action targeting him that phase. He may dive to 2 different layers as well due to his traveling speed.
---[Arm Point]* - Chopper may choose a player to role-crush for 1 cycle. [2-shots] -- [Post-TS: Not available]
---[Guard Point]* - Chopper becomes bullet-proof. He may not use any other active ability in this form. -
---[Jump Point]* - In this form, Chopper can jump extremely high in the air making him untargetable for the phase to most roles. It will also enables him to delve into all the layers above the one he's jumping from. [2-shots] -- [Post-TS: Not Available]
---[Horn Point]* - Chopper can target 3 players and toss them up in the air. He will redirect their next actions randomly.
---[Monster Point]* - If he consumes 3 Rumble Balls in one cycle, Chopper will transform into a monster and go berserk. He will become bullet-proof and attack anyone that visits him. He has a 50% chance of attacking the players adjacent to him on the player's list. He will be role-crushed for a full cycle after transforming into a monster.
*Requires the consumption of [Rumble Ball]

[Passive - Time Skip] - After the 4th cycle, Chopper's role will go through a time-skip that will last one phase. He will leave that game during that time, and at his return, he will gain some new abilities, lose some old ones as well as upgrade others. -- [Post-TS: Chopper may enter all forms without the consumption of Rumble Balls, unless specifically specified]
--- [Horn Point] - Chopper is now able to produce a new version with larger "Stag Beetle" like antlers which are useful for digging in the ground at high speeds. He may target 2 players and toss them up in the air, redirecting their actions to secondary targets of his choice.
--- [Guard Point] - After the time-skip, Chopper's new and improved [Guard Point] renders him super-bulletproof during a phase. He may only use it once, after the first use, it will revert to its first iteration. He may not use any other ability while in this form.
--- [Kung Fu Point] - A brand new form that Chopper added onto his options of transformations during the timeskip. He becomes extremely versatile and very proficient in Kung Fu. He will evade the first negative action targeting him and may role-block a player for the cycle.
--- [Monster Point] - After the time-skip, Chopper has his transformation under control and may access it consuming only one [Rumble Ball]. He becomes bullet-proof and may target a player to role-crush. If he targets the same player twice, he will attempt to attack them.

Bonus Ability -

[Passive - Wrath of the Weebs MVP] -
Chopper is the reincarnation of the legendary Weeb warrior, Zemmi. Legend says that she led a small coalition of Weeb to victory against large enemy troops. Some say she's immortal, that she refused to die in all those battles. Every time, she died, she came back to life in a new host and wrecked havoc on her enemies. It is said that she wielded two roles in battle Shin-Ah and Gintoki, anticipating her early fall each combat due to being the center of attention. The first Town role to die will be janitored and stored for a reincarnation of Zemmi. Chopper will gain its abilities as well as a Sock Puppet account under its name. The latter may be used to vote and post in the thread.

Wincon - Eliminate all threats to Town

"I, Giorno Giovanna, have a dream that I know is just."


You are Giorno Giovanna!

[Passive - Resolve] - Giorno is someone that sees things through to the very end no matter what. He is immune to any form of action manipulation or recruitment powers. Another part of his resolve is his willingness to allow himself to be injured if it would lead to an advantageous situation. His actions are unstoppable if his target visits him the same phase, or is someone voting against him.

[Active - Stealth Thievery] - Giorno is an accomplished pickpocketer. Each cycle, he can target a player and steal an artifact from them (if any).

[Active - Gold Experience] - His personal Stand, GE can endow anything its fists touch with life, which translates into a variety of different effects.
--- [Life Giver] - Giorno is able to convert inorganic objects into living organisms, be it an animal or a plant. He can target a player and refill any of their limited use abilities. [3-shots]
--- [Life Shot] -
Giorno can target living players, and make them experience an out of body experience. They will be role-crushed, and may not post nor vote in the game thread during that day. However, they may post game related content in the [Mafia General Discussion Thread] while out of their body. [2-shots]
--- [Organ Creation] -
Giorno is able to heal gruesome wounds through various means by creating body parts and organs out of inorganic means. By vote-silencing himself, he may target a player and heal them from any ailment they suffer or restore an ability they have lost. [4-shots]

[Active - Requiem] -
The first time Giorno's is targeted with a kill, the attack is redirected to his Stand and he will survive. Afterwards, the stand will evolve into Gold Experience Requiem. The latter possesses the arcane power of undoing its opponent's actions.
--- [Return to Zero] - Giorno's ultimate ability is to turn any of his opponent's attacks and willpower back to the state of "zero", completely nullifying them and preventing them from becoming "real". He may target a player and role-crush them permanently. This will bypass immunity, and may not be healed while Giorno's alive. [1-shot]
--- [Life Giver] -
Despite its transformation, Gold Experience Requiem retained its life-giving abilities after evolving, but said abilities are much more potent compared to the original. During the day, Giorno may target a player and revive them. He will be vote-silenced and may not use any other abilities the same cycle. [1-shot]

Wincon -
Eliminate all threats to Town

"..."
You are Al Sama

[Passive - Anime Reviewer] - Al Sama knows the identity of Tekking101, and shares a Mason Chat with them.

[Passive - Veteran Player] - Al is an experienced player and a respected figure in the OJ Mafia community. As such, his voting power is two.

[Active - Approved Host] - As an approved host, Al is well-versed in crafting balanced setups. He will not allow the Season Finale to have broken abilities. At night, he can target a player and learn the effect of one of their abilities.

[Active - Newbie Game] - Al is a mentor for all new players, and he's always there to help them. Once during the game, he may setup a [Newbie Game] to help players learn the basics of Mafia. He will post a sign up invitation in the thread, and the first 4 players to volunteer will get to play. The game thread will stay open at night for this game.

[Active - Sub] - Al hates the disruption caused by the lack of subs in Mafia games. He's a universal sub, and he's always willing to help out. He doesn't like seeing roles goes to waste. Each night, he can target a dead revealed Town player and use their abilities for the night. He may only use the same role once during the game.
---[hiding??] - Al gets a report on anyone that failed to meet the posting requirement at any given time. Once during the game, he may mod-kill someone that failed to meet posting requirement, even if it was their first offense or the host had a sub lined up.
---[sure...] - If a player gets mod-killed, Al will copy their role and gain their abilities on top of his own.

[Active - Mafia Awards] - Al has been trying his hardest to implement some sort of Awards for the Mafia section. They're finally here, and he's the jury! At the start of Day 3, Al. will share his nominations for 4 different categories, and everyone can vote through the host for their choice during that phase. The winner of each category will receive from up-grades to their role, while the players having the least votes in each category amongst people that have at least 1 vote, will be added to a pool for an extra lynch the following night.

Wincon - Eliminate all threats to Town

"The tempered blade of Yo Tan Wa shall be swung forth!"
You are Yo Tan Wa!

[Passive - Gritty Undertake]: Yo Tan Wa is adored by her subordinates, to the point where they'll go as far as to die on her behalf and even commit suicide if she orders them to. As such, the first time you're the lynch target at any given point, a random player will be lynched in your stead.

[Active - Crushing Morale] - Yo Tan Wa's greatest asset is her capability as a leader. She's able to motivate her army and increase their morale with a passionate speech, that also results in crushing the initiative and confidence of her opponents.To use this ability, during the day, you have to post a motivating speech. If the post in question gets 10 likes, you can target a player from the poll that has liked the motivating speech. This will result in the writeups getting modified, and all the abilities used by said player, will, from that moment onward, appear as if they were done by the Lord of Death for 1 complete cycle.

[Active - Perpetual Bait] - Yo Tan Wa's strategies, most of the time, revolve around using herself as bait. This is particularly effective considering that, as a woman, no one expects her to be a strong fighter, taking her opponents by surprise when she slashes them casually once near them. Considering this, at night, you may activate this ability and use yourself as bait. This will cause all the role-blockers to be redirected to you and as a result, their abilities will be ineffective for the night. [1-shot]

[Active - Cross Duel] -
Yo Tan Wa is a very strong sword fighter, who quickly and effortlessly disposes of her opponents. She loves dueling those who stand her way and skillfully, often defeats them. Based on this, at any point in the cycle, you may choose a player and challenge them to a duel. Both will spin the wheel below. You must determine which way you want to spin the wheel to, be it clockwise or counterclockwise. Likewise, your target will be asked which way they'd like to spin it. If one of you chooses clockwise and the other chooses counterclockwise, the wheel will lock in place and as a result, will stay still. For it to successfully spin, both you and your target must choose the same sense.


If the will successfully spins, depending on the number it lands, your target will be affected by one of the following actions:

1- You acquire one of your target's abilities.
2- Your target gets redirected to the player above them in the player list, the next time they use an ability.
3- Your target gets vote silenced for the next phase.
4- Any action performed on your target will fail.
5- Your target will investigate guilty for the night.
6- Your target gets linked to the player below them on the player list and any destructive action performed on the player they get linked with, will also affect them. Lasts one cycle.

Wincon - Eliminate all threats to Town

"If you trust, you will be betrayed. If you are careless, you will die. Kill, or be killed."
You are Shishio!

[Passive - Adapt and Overcome] - Shishio excels at seeing through his opponent's nature and reading their attack patterns. He's able to effectively counter an enemy's attack after seeing it once. As such, he will permanently develop an immunity against the first type of negative action used against him.

[Passive - Infinity Blade] - Shisio's sword, Mugenjin, is an ultimate tool of attacking. It is designed to continuously attack and with the utmost severity. As such, abilities using it are immune to redirections.

[Passive - The Three Secret Swords] - Shishio is one of the deadliest warriors to have ever lived. As a master swordsman, his sword strikes are almost unrivaled. As a result he is able to execute fire-oriented techniques using the oils as fuel. However, his techniques take a heavy toll on his body due to his extreme hypothermia. He may not use more than 1 of these abilities per cycle. He may not use the same technique 3 cycles in a row.
---[Ichi no Hiken: Homura Dama] - Using friction to ignite the human fats, Shisio is able to simultaneously burn and slash his target. He may strip a player from any [Passive] ability they have for that phase, and disable one of their [Active] abilities for the cycle. If he fails to do either, his target will be vote-silenced.
---[Ni no Hiken: Guren Kaina] - Shishio fills his gauntlets with gunpowder, and ignites them with the sparks caused by his sword. He may target a player and destroy one of their abilities at random.
---[Tsui no Hiken: Kaguzuchi] - The ultimate technique in Shishio's arsenal. He activates it by scraping his blade from the base to the tip, creating a miniature fire-cyclone around the blade. He may target a player and role-crush them for 2 cycles. [3-shots]

[Active - Juppongatana] -
Each night, Shishio may choose a player and invite them to join his Militia. They will gain a private neighbor chat, and may talk at all times. Upon joining, Shishio will train each new member and upgrade their role. He may have an imput on how to implement the buff. Due to their infamous reputation, Militia members will invest as [Guilty].

Wincon - Eliminate all threats to Town
"Only those who believe in the false king will remain here and face death."
You are Enryu!

[Passive - Irregular] - As an irregular, Enryu may not benefit from positive actions from any townies. His role may not be buffed, nor can he be protected. Every vote against him count double.

[Passive - Shinsoo Mastery] - Enryu's level of control over Shinsoo is unrivaled; it is rumored to be the greatest in the Tower's History. He is immune to role-crushes, and most debuffs. He is also immune to the [Curse of the Abyss].

[Active - Flight] - Enryu is capable of levitating himself off the ground and moving at vast speeds through the air with ease. As such, he may delve in two layers each day. He will also avoid the first action targeting him each cycle.

[Active - Red Rain] - With his signature technique, Enryu may create thousands of extremely powerful spears made of Shinsoo and strike them downwards. He may target 2 players to role-block and vote silence for 2 cycles. [2-shots]

[Active - Baang] -
During the day, Enryu may summon a [Baang] and place it near a target of his choice. They will have a +1 vote added to them. If they target Enryu with a negative action during that time, they will be vote-silenced as well as have their action redirected. This will consume the Baang.

[Active - Life Creation] - Enryu's mastery over Shinsoo manipulation is so great that he is rumored capable of creating life using Shinsoo. Once during the game, he may create a complete role from a character role that didn't make it into the game. The creation will be supervised by the host. He may not use the role himself, he has to gift it to a player of his choice. [1-shot]

Wincon -
Eliminate all threats to Town

"We will be the gods we choose to be, not those who have been. Who I was is not who you will be. We must be better."

You are Kratos!

[Passive - The Ghost Of Sparta] - Kratos is immune to any kind of investigations. He will show up as neither good nor evil on alignment scans, and he may not be tracked nor watched.

[Passive - Regeneration] - Kratos is immune to role-crushes, poisoning and most debuffs. He also may not be manipulated.

[Activated Passive - Power Absorption] - Kratos is able to absorb power from various sources which then fuel him with tremendous energy. When he enters this state, he will not be able to use any other actions however he will absorb all the actions targeting him. He will gain all of them, as one-shots. This state will last for a full cycle. [1-shot]

[Active - Chronokinesis] -
With the Amulet of Uroborus, Kratos can manipulate time in a variety of ways. During odd days, he may choose a player and give them thread from the Loom Chambers. If they are killed that same phase, they may travel back in time to before their death. During even days, he may target player slowing them down, and delaying their action until the next cycle.

Wincon - Eliminate all threats to Town


-------------
[Hidden] ---------

[Passive - Lysandra] -
This is all an illusion. The game isn't real. Kratos starts the game under the control of Aries. He slaughters innocents and spreads chaos in his name. Prior to the game, a random innocent player will become [Lysandra], Kratos's wife. If he target that player, he will kill them and go insane.

[Passive - Redemption] - After killing his wife, Kratos will start his journey for vengeance.
A random evil player will become his main enemy, [Ares]. They will be given a buff to their role, and Kratos, in his attempt of exacting revenge on the Gods must see them as well as [REDACTED] dead. Each time, he kills one of his targets he will take one of their abilities as a trophy and gain it permanently.

[Passive - Underwater Breathing] - Kratos is immune to any kind of silencing abilities. He may also make one post each night.

[Active - Eyes of Truth] - Kratos is able to dispel all sorts of illusions, magic barriers and dark magic spells. He may target a write-up and check if it has been manipulated. [4-shots]

[Active - Blade of Olympus] -
Through it, Kratos is able to fire powerful blasts of divine energy. He can target a player and kill them. [3-shots]
--- [Pyrokinesis] -
Throughout his journey, Kratos has been gifted with several powers to manipulate fire. Once during the game, he can empower his weapon and upgrade his kill to a super-kill. [1-shot]

[Conditional Active - Claw Of Hades] -
After killing 1 of his targets, and ascending to Godhood. Kratos will be granted the ability to manipulate souls. He can target a deceased player and summon their soul. He will gain access to their role during that cycle, as well as their vote. [1-shot]

Secondary Wincon -
Exact vengeance.
 
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Theme : Yamada Kun and the seven witches
Type : Regular

Mafia : Student Council Lounge


You are Haruma Yamazaki , you're the Hottest Guy and the President of the Student Council.

Win Conditions
:
Eliminate all members of "the Supernatural Studies Clube" and stop them from performing the Witch Ceremony.

Haruma Yamazaki saw Ryu as a threat, because no one is allowed to even know of the witches except for the executives of the student council. This makes him a dictator.

Night Ability :

WU Manipulation
:
Its presidential duty to check every document before getting publish. If there is any error , you must correct it.
You are allowed to manipulate only one action in WU before it publish on noticeboard.

Day Ability :

Make-up exam :

You will set make up exam for school's problem child. He will have to study overnight to pass the exam.
Your target will get RB tonight.

Half Day Announcement : ( 1 Use )
As the President of powerful Students Council , you hold power to declare half day announcement.
With this you will force DP to end at any time and the player with the most votes will get lynched.

Passive Ability :
As the President of the student council , your vote hold more weight. Your vote count as 2 .

You have 3 lives , 1 Avoid

You are Mikoto Asuka , you're an Witch Sadistic and the Secretary Of The Student Council.

Win Conditions :
Eliminate all members of "the Supernatural Studies Clube" and stop them from performing the Witch Ceremony.

Mikoto Asuka used to be one of the three Vice-President and the secretary of the Student Council. She was the president of the Shogi Club.


Night Ability :
Hand to Hand Combat :
Mikoto has been shown to be an expert at martial arts, being able to kick down Ryu multiple times.
You will deal 1 damage to your target tonight.

Passive Ability :
Invisibility : You are witch of the invisibility power. Your name will be invisible on WU.

You have 3 lives , 1 Avoid

You are Rika Saionji , a seventh witch and a Pervert . You are member of the student council.

You win when all members of the supernatural club have been eliminated.

Rika Saionji is a mysterious "seventh witch" who can manipulate a person's memories regarding witches without having to kiss them, but it also makes the target forget about her. In her first appearance, she carries a parasol and wears gloves, and has gotten into a habit of not wearing underwear.

Day Ability :
Amnesia :

Rika has the ability to make a person lose all memories about the witches.
Make them forget to vote this DP. Their vote won't count .
- You will have to use this ability before target use their vote .

Night Ability :
Witch Detection : [1 Night cooldown]
Rika also has the ability to detect other witches. You will know if your target is Witch or Not.

Passive Ability :
Your identity and all records about you been erased from the school record. Your identity and all records about you been erased from the school record. Anyone visit you will b forbidden to talk next DP and lose a life.

You have 3 Lives , 0 Avoids
Indipendent (3rd Party)

You are Nene Odagiri an Witch Fancy Bra and the student of Suzaku High. (Indipendent)

You win when you successfully gain max number of supporters from town.

Nene Odagiri is the former Student Council Clerk and Treasurer and was one of the seven witches and Vice president of the Student Council.

Day Ability :
You are my charm : The person that you kissed will fall in love with you and will follow you blindly.

Night Ability :
Shipper :
You can control the action of the person who have fallen in love with you.
You can force them to use their action on the person of your choice.

Passive :
Fanservice : (1 use per head)
Your fan will protect you from harmful action.
Won't work , if you don't have a fan.

You have 2 lives

You are Shinichi Tamaki , you're the Loner and the Witch Killer (3rd Party)

Win Conditions
:

You win when you steal Invisible and Premonition power.

Shinichi has a rude and lazy personality by not helping his classmates. He also appears to be cold and calculated, abusing his Witch Killer Power to gain the position of the Student Council President.

Day Ability :
Plunder :
You are able to take away, or "steal", witches powers and deal 1 damage to Witch.

Night Ability :
Cut/Paste :

You can use stolen ability from Witch on your target.
- The Ability is one time use only.
- You Can't kiss the same witch agian.

You have 3 lives
Town :

You are the class representative , Chairperson and the member of Town

Win Conditions
:
You win when all threats to your faction have been eliminated.

She wears glasses but Yamada later discovers she is quite attractive without them.

Night Ability :
Akashic Recorder :
You will get information about your target. Find out their WU Name from Akashic Recorder.

You have 2 lives, 0 Avoids

You are Leona Miyamura , you're a crazy and the member of Town

Win Conditions
:
You win when all threats to your faction have been eliminated.

She has an abstract and cold personality towards people around her and is prone to inflicting violence on those who come around her.

Night Ability :
Scissors : ( 4 Scissors )
Leona owns a variety of scissors which she uses to threaten people who try to talk to her about the witches.
- Go on alert , the first visitor tonight will lose a life.
You will lose scissor , even if none visit you. (2 alert)
- Throw scissor on your target , take 1 life. ( 2 scissor)

You have 2 lives

You are Meiko Otsuka an Witch Quite and the member of Town

You win when all threats to your faction have been eliminated.

Meiko Otsuka was the witch of Telepathy and is the president of the Manga Club.


Night Ability :
Expert Drawing skills :
Kiss a person and by using telepathy , draw a sketch of the
person visit your target tonight.

Day Ability : [1 Day Cooldown]
Telepathy
-Use your telepathy to contact the person of your choice.
-You can send and receive 1 whisper to them.

You have 2 lives, 0 Avoids

You are Noa Takigawa an Witch Troublemaker and the member of Town

Win Condition
:

You win when all threats to your faction have been eliminated.

At first, Noa herself can be seen as a trouble maker. Noa Takigawa is not afraid to use strength when threatened and is a fairly intelligent person.


Night Ability :
Retrospective : You have the ability that allows her to see the past of the person she kisses via a dream.
A person you kiss will get a nightmare , he will b stunned and won't able perform his action tonight.

Day Ability :
Spotter : Unlocked by kissing Yamada Ryu

You have 2 lives

You are Miyabi Ito , you're a fraud and the member of Town

Win Condition
:
You win when all threats to your faction have been eliminated.

Although a considerably attractive and cheerful girl, due to her being a fan of the supernatural phenomenons and alikes. You are one of the member of supernatural studies club.

Day Abilities :
You have a collection of Supernatural Artifacts : You can caught supernatural beings with this Artifacts. Place 1 item to your target's desk :

Supernatural Artifacts : (1 Use)
Blent Spoon : If witch visit your target tonight , you will know their identity.
Picture of UFO : Take of picture of the first visitor to your target.
Materia Stone : If scum visit your target will lose a life.

Conspiracy Theory : ( 1 Use )
As a conspiracy theorist , you can tell if the statement passed by your target is true or false.

You have 2 lives, 0 avoid

You are Kentaro Tsubaki , you're a Cook and member of the Town

Win Conditions
:
You win when all threats to your faction have been eliminated.

Kentaro Tsubaki has feelings for Shiraishi and likes to cook tempura. He is also the member of Supernatural Studies Club.

Night Ability :
Hand-to-Hand Combat :
Despite being one of the shorter male characters, Kentaro is a rather strong person and possesses higher combat abilities than Ryu and Toranosuke together.
You will take 1 life of your target.

Expert Cooking Skills : (1 Use)
You are very skilled in cooking tempura .
Your target will gain 1 life after eating your tempura.

You have 1 life , 1 Avoid

You are Toranosuke Miyamura , Charismatic and the member of Town

Win Conditions
:
You win when all threats to your faction have been eliminated.

Toranosuke's major is his charisma, being able to easily charm most people around him thanks to his looks and being friendly in general. You are also the member of Supernatural Studies Club.

Day Ability :
Old Maid
:
Invite player to play Old maid card game , to pass the time..
Choose 1 card from given 3. Each card have different reward. Your opponent will also have to choose one.
If both chose the card with matching rewards. You will get the reward.

Night Ability :
Bodyguard : As charismatic leader and vice president of the Clube , it's your job to protect team members.
You will protect one person tonight from harmful action.

You have 2 lives, 0 avoids.

You are Urara Shiraishi an Witch President and the member of Town

Win Conditions
:
You win when all threats to your faction have been eliminated.

Urara Shiraishi is u and usually seen wearing a serious expression, giving off the impression that she is indifferent to the people and events around her. You are the President of Supernatural Studies Club.

Night Ability :
Body Swapping : You have power as a witch is Body Swapping which is activated by a simple kiss, resulting in an instant body swap between you and the other person.
You will swap your place with the person you kiss.

Day Ability :
Club House : [Trigger]
kiss with Yamada , will open the day chat.
- You will get key of the old club hose , to chat and do secret activities in day phase.

Diary : Note down your activities , information in your diary. When you die your friends will know your previous actions.

Passive Ability :
Friendly Favour :

If your target forgot to send their action do them a favor , choose their target and perform the action. You will know the action you have performed for them.

You have 2 lives, 0 Avoid

You are Ryu Yamada , you're a Delinquent and the member of Town

Win Conditions
:

You win by holding a witch ceremony.
Step 1 : Hidden
Step 2 : Hidden
Step 3 : Hidden

Yamada is a hot-headed yet kind-hearted person. Depicted as a dhelinquent, he is always late for school. Yamada is member of the Supernatural Studies Club.

Day Ability :
Copy :
When you kisses a witch, you replicates their power and automatically uses it against them.

Night Ability :
Copy Cat : You can use copied ability from Witch on your target.
- The Ability is one time use only.
- You Can't kiss the same witch agian.

You have 2 lives , 0 avoid

You are Maria Sarushima an Witch Kisser and the member of Town

Win Conditions
:
1. You win when all threats to your faction have been eliminated. Or
2. Hidden

Maria is generally very friendly and easygoing, rarely shown to be in a bad mood and easily able to talk to anyone.

Day Ability :
Friendly Greeting : (1 Use)
Greet them with hug , use toung to kiss them. They will get 1 life back.

Night Ability :
Premonition : when you kisses another person you can foresee a brief scene in the future.
You will able to see who your target visited tonight.

You have 2 lives, 0 avoids.

Yamada : (in any order)
Step 1 : Know identity of the 7th witch.
Step 2 : know identity of the witch with invisible power.
Step 3 : Kiss 3 witches.

Maria : Win if Shunchi steal her witch power

Witch Hunter (Shinichi) : Invisible and Premonition power. When he steal Invisible power it will add into his passive for permanent.

Mafia : Have to kill only 5 players to win . Yamada , Shiraishi , Ito , Tsubaki , Miyamura
 
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Dressrosa Mafia

There are two town factions that can win on their own or together. Both of their wincons are to eliminate all threats to town but in the event that the other faction is eliminated completely, the remaining gets a buff in order to go against the mafia. The buff is a one-shot revive given to a random member of the faction which lets him/her revive one player inside their faction.

Even though they can win together, the only way to achieve that is by being unified under Doflamingo.

On day 2, the Colosseum will be active. All players alive may join in to win the prize: the Mera Mera no mi. There is a maximum of 8 players so first come, first serve. Players will be notified day 1 and allow to enter then. On day 2, the gladiator battles start. If someone dies between day 1 and night 1, another person or 2 may enter.

All 8 players that enter will be given a Strength Point dictated by their power level in the actual story. This is how round 1 will be decided. Higher strength point wins. Round 1 will be in matches of 2, so four in total. 4 players move on, 4 players are kicked out.

Round 2 will be dictated by RPS battles. Each player will--in their role pms--call out eiter Rock, Paper, or Scissors. Traditional RPS rules go. The match goes on until someone calls out an item that beats the other. 2 players move on, 2 get kicked out.

The final round will have the 2 remaining players be given 3 different actions they may perform. Each action has a defense number and attack number. If the attack number is higher than the defense number, then the action used overpowers it and the player with said action wins the match. If the attack number is lower, then the defense prevails and they go at it again.

The winner of the mera mera no mi obtains a 1-shot strongman kill(overpowers protections and role blocks). If the winner dies or is lynched, then the mera mera goes down the line of players in the colosseum until someone uses it.

Bellamy’s Executive Position ability, if unlocked, will give him a 2-shot bulletproof for the remainder of the game.

Everybody in The Originals town group will invest guilty for Sugar EXCEPT Viola. Everybody in the Executive Townies group will invest guilty for Leo EXCEPT Bellamy.

Thunder Soldier will turn into KYROS if Sugar dies. He will unlock his Warrior ability and be able to kill a player of his choice. He will lose his Watchful ability.

Ricky will turn into KING RIKU if Doffy dies. He will also get the giver ability which allows him to give double vote to a player of his choice for a maximum of 2 times.

Luffy will unlock G4 if Doffy uses Birdcage. G4 gives him the ability to role crush players for the remainder of the game.

Doffy will unlock awakening if Luffy uses G4. Awakening gives him the ability to kill a player each night. The people that Doffy needs dead are Luffy, Law, King Riku, and Fujitora. Doffy’s invest ability bypasses restrictions and immunities.

The town role blocks don’t block faction kills.
Town
Executive Townies
You are Pica, a member of the Executive Town. You win when all threats to town have been eliminated.

[Active - Metamorphism] use your devil fruit to enter the foundation of your target’s home. By doing this, you get to see who visited your target that night.

[Active - Golem] activate your ultimate form, the mountain sized rock golem, and choose a player to visit. If your action goes through, you get to protect your target for that night. If your target is attacked, you get to unleash an incredible punch that kills the attacker. This punch is a one-shot, meaning it can happen only once during the game.
--------------------------------------------------------------------
You are Giolla, a member of the Executive Town. You win when all threats to town have been eliminated.

[Active - Master Artist] use your devil fruit, the Ato Ato no mi and target a player during the night. That player’s action for the night will be hit by a cloud and in turn be role blocked. You must specify by saying “Master Artist on X player’s night action”. You may target the player itself by saying “Master Artist on X Player”. If you do this, that player will be role crushed for 2 nights. This is a one-shot.

[Passive - Massive Body] your overweight size gives you incredible durability. For the first kill targeted upon you, it shall fail. This is essentially a 1-shot bulletproof. If you use your Master Artist on a player instead of their action, you will use this bulletproof.
--------------------------------------------------------------------
You are Diamante, a member of the Executive Town. You win when all threats to town have been eliminated.

[Active - Hero of the Colosseum] declared by Doflamingo and viewed as such by the people, you were bestowed upon this title as the proprietor of the colosseum. Activate this ability during the day phase and your vote will count for 2 during that phase. [1-shot]

[Active - Hira Hira no mi] use your devil fruit to turn either your sword or cape to a flag-like structure. Use the sword to attack your enemies to kill them. Use the cape to protect another player of your choice. Can only choose one.
--------------------------------------------------------------------
You are Sugar, a member of the Executive Town. You win when all threats to town have been eliminated.

[Active - Toymaker] using your devil fruit, you may turn a target of your choice into a toy for that night. You will be able to find out what alignment that target is. Afterwards, they go back to being normal. They won’t find out that they were a toy.
--------------------------------------------------------------------
You are Bellamy, a member of the Executive Town. You win when all threats to town have been eliminated.

[Active - Bounce] use your string devil fruit and bounce to your target’s location, allowing you to follow them and see who they visited.

[Passive - Executive Position - LOCKED] in the event that you obtain the Mera Mera no mi, alongside its own benefits, you will unlock this ability.

The Originals
You are Viola, a member of The Originals. You win when all threats to town have been eliminated.

[Active - Peeping Mind] your powerful devil fruit gives you an array of powers to utilise from.
  1. Voyeur - target a player of your choice to see if they had targeted a dead player from the previous nights.
  2. Mind Read - target a specific post from the previous day phase to see if that the player who made the post is lying about what they said. I can choose to deny your choice if it’s not concise enough and it is too ambiguous.
  3. Espionage - sneak into the mafia chat during the night. You will get one post from the chat without the user’s name(specific names from the post itself will also be edited out). If you use this ability, you will not be able to use your voyeur and mind read abilities for the rest of the game. [1-shot]
You are not allowed to claim your role.
--------------------------------------------------------------------
You are Rebecca, a member of The Originals. You win when all threats to town have been eliminated.

[Passive - Gladiator] as a gladiator in the colosseum, your identity is unknown, thus your vote power is 0. If you win the Mera Mera no mi, you will gain a vote power of 1 alongside the ability of the fruit.

[Active - Innocent Child] you are pure and innocent like a child, so during the day phase, you may activate this ability and you will be revealed as the “Innocent Child” and a confirmed town. If you do this, your vote power will forever remain 0 regardless of you winning the Mera Mera no mi. [1-shot]
--------------------------------------------------------------------
You are Thunder Soldier, a member of The Originals. You win when all threats to town have been eliminated.

[Active - Watchful] you have obtained a skill for watching over others, specifically Rebecca. Target a player of your choice and see who they visit.

[Active - Warrior - LOCKED] a renowned gladiator in Dressrosa before being turned into a toy with over 3000 kills; you even got your own statue. But after your transformation, you’ve lost all those skills necessary. To unlock this ability, an X character must die.
--------------------------------------------------------------------
You are Ricky, a member of The Originals. You win when all threats to town have been eliminated.

[Passive - Lowly Criminal] you were dubbed a criminal by Doflamingo and are thus spat at by the citizens of Dressrosa. Because of this, you investigate GUILTY to ALL investigations.

[Active - Fighter] use your exceptional fighting skills to block a player of your choice from performing their action.

In the event that Doflamingo is killed, your name will be changed and you will lose your Fighter ability in turn for a different one.
--------------------------------------------------------------------
You are Leo, a member of The Originals. You win when all threats to town have been eliminated.

[Active - Leader] using your extraordinary leadership skills, target a player of your choice and command them to reveal their alignment to you. You will find out if they are innocent or guilty.
Mafia
You are Luffy, a member of the Dressrosa Liberators. You win when all threats to mafia have been eliminated.

[Passive - Captain] as the captain of the Straw Hat Pirates, you have detection immunity, allowing you to investigate as innocent to investigators.

[Active - G2/3] activate your 2nd and 3rd gear and target a player, allowing you to role block them from performing their action.

[Active - Lucy] using your undercover gladiator name, you won’t be detected by trackers and watchers when performing the faction kill. [2-shots]

[Active - Gear 4: Boundman - LOCKED] in the event that birdcage is unleashed, your ultimate ability, Gear 4 will be unlocked.
--------------------------------------------------------------------
You are Law, a member of the Dressrosa Liberators. You win when all threats to mafia have been eliminated.

[Active - Room: Shambles] activate your devil fruit and target two players. Those two players’ locations will be switched, meaning: Player A and B are switched. If player C targets player A, he will visit player B instead.

[Active - Gamma Knife] using your overpowered ability, target a player and destroy their organs so bad that they need to go to the hospital. The next day phase, that player will not be allowed to post. [2-shot]
--------------------------------------------------------------------
You are Cavendish, a member of the Dressrosa Liberators. You win when all threats to mafia have been eliminated.

[Passive - Hottest Man Alive] such a pretty sight you are that you were banished from your own kingdom. Because you are so beautiful, you are roleblock immune.

[Passive - Hakuba] in the event that you are lynched, you will go berserk and kill one person of your choice. You die with them.

[Active - Hottest Man Alive V.2.] Target a player during and they will fall head over heels for you, allowing you to control their action. [2-shot]
--------------------------------------------------------------------
You are Bartolomeo, a member of the Dressrosa Liberators. You win when all threats to mafia have been eliminated.

[Active - Barrier] using your unbreakable barrier devil fruit, target a player and protect them for that night. You may target yourself only once.

[Active - Straw Hat Fanboy] target a player of your choice and the next day phase they will have to act like a fan of the Straw Hats in each post. Every time they don’t, you find out a piece of their role.
Indies
You are Fujitora, an independent. You win when you have uncovered the secrets of Dressrosa and the reason why the Straw Hats are here.

For you to able to uncover the secrets and reason, Luffy, Sugar, and Doflamingo must be killed and you have to investigate them.

[Active - Observation Haki] using your powerful observation haki, target a dead player of your choice to see if you can find out any secrets. They must be Doffy, Luffy or Sugar in order for this to work. To make this harder for you, every single dead player aside from the lynched ones will be janitored, meaning, their role won’t be revealed. You can find out their character by using this ability on them.

[Active - Gravity] target a player of your choice and kill them by increasing the gravitational power upon them. [3-shots]

[Active - Hmmm] during the day phase, you may target a player of your choice and receive a hint that may lead you to decipher what their character might be.
--------------------------------------------------------------------
You are Doflamingo, an independent. You win when you have united the two town factions under you.

There are two town factions in the game that can’t win with each other. Only you know this. Unite them under you and they can win together. In order to unite them, several characters must die. Both town and scum are mixed in those players.

[Active - My Kingdom] as you now own the Kingdom of Dressrosa, you can find out the identities of those that enter it. You may investigate one of them to see if they are one of the characters that you need to have killed.

[Active - Birdcage] activate your all-powerful devil fruit ability during the day phase to ensnare the people inside. The first 2 players to post after you have used this will have their characters revealed to you. [1-shot]

[Active - Awakening - LOCKED] if a certain user activates their ability, this will be unlocked as well.
 
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"The complexity and the gray lie not in the truth, but what you do with the truth once you have it."

GAME MECHANICS
Jury System -

The game will be split up into three phases: [Interrogation], [Trial], and [Night]. The Interrogation and Trial phases are collectively referred to as a "Day."

During Interrogation, instead of lynching, the players nominate [Suspected] party members to discuss the event that took place the night of Harlan Thrombey's demise. Each player has a number of votes equal to the number of players that need to be nominated [Suspect] to end the Interrogation phase. For example, at the start of the first Interrogation phase, each player will have 3 votes. These votes cannot be placed on the same person and must be placed separately. A player will immediately be nominated if they received majority votes, once Majority reached players are not allowed to unvote the nominated.

Each player during the Interrogation phase may also privately vote for players to become [Observer of the Truth] for the [Trial Phase]. The players who receive the most votes will become [Observer of the Truth] during the [Trial Phase]. Each player sends in their votes by PM, and may not vote for themselves. Additionally, the players that have been selected just phase before are ineligible to be voted for.

Initially, only three players can be selected for [Observer of the Truth] and three [Suspects] being nominated. This reduced to two [Observer of the Truth] and two [Suspects] when the game reaches 10 players alive. When 7 players are alive, the game will turn into a kingmaker, where a single player is elected as a judge during the [Interrogation] and makes their decision during the [Trial]. If the deadline expires during the [Trial] without any decision, then the first person to be nominated for [Suspects] during the Interrogation phase will be the default lynch.

During Trial, [Observer of the Truth] members will be sharing private chat where they may converse. Their conversation will be made public at the end of the phase. During the Trail, only [Observer of the Truth] and [Suspects] may post. Each [Observer of the Truth] has a single vote and may vote for a [Suspect] to be lynched, the [Suspect] with most votes will be lynched during Trial. [Observer of the Truth] may vote for a [No Lynch] if they wish.

Trust Points -

This game will feature Trust Points that increases and/or decreases a player [Suspicion] or [Trust Level]. A high trust level makes a person gain more benefits during the Night Phase, e.g. access to more abilities. [Trust Points] status will be updated end of each phase.
  • Trust Points can be used to purchase abilities.
How are Trust Points assigned?

At the end of each day phase, all three selected Observer of the Truth with a mutual understanding may rank Top Four players. These are the assigned number of points:

5 Points - Ranked 1
4 Points - Ranked 2
3 Points - Ranked 3
2 Points - Ranked 4

Additionally, players may receive points based on the following:

5 Points for being a [Observer of the Truth]
4 Points for having the highest post count during the Interrogation phase
3 Points for nominating [Guilty] player during the interrogation. Only If the [Guilty] player is lynched.
2 Points for [Observer of the Truth] by lynching [Guilty] players
2 Points for meeting the post requirement

Players may also receive demerits:

-2 points for failing to meet post requirements.
-2 points for failing to show activity and interest during the [Trail Phase] for [Observer of the Truth]
-2 Points for Lynching [Innocent] Player during the interrogation phase for [Observer of the Truth]

Limited Claims
  • There are 2 total game claims per day phase. Any kind of info dump including fake info by a player will immediately trigger a claim slot. During that day phase, the player holding the slot may share all kinds of info they see fit which includes but isn't restricted to - character claim, flavor claim, ability claim, results...
Secretly Assigned Trust Points

4 Points for Town Vigilante to kill Mafia
3 Points for Each Mafia succeed Kill
2 Points for able to reach 100 Posts per phase
2 Trust Points for town targeting Mafia with negative action
1 Points for able to reach above 50 Posts per phase

SHOP

[Activated Passive - Redirection][2] - When activated, its owner will have their actions be immune to redirection for the duration of the phase. [1-shot] [Price: 4 Trust Points]

[Active - Redirect][2] -
Player may redirect their primary target to their secondary target. [1-shot][Price: 5 Trust Points]

[Active - Mimic][2] -
When activated, its owner will copy the first ability used on them that night phase. [1-shot][Price: 7 Trust Points]

[Active - Message][4] -
Player may send a private message to a player through the host. [1-shot][Price: 3 Trust Points]

[Active - Protect][2] -
The user will be immune to all actions for the duration of the phase. [1-shots][Price: 7 Trust Points]

[Active - Heal][2] -
Player may target a player and protect them from a regular kill. [1-shot]

[Active - Knife][1] - Player may stab the target of their choice and kill them. [1-shot][Price: 17 Trust Points]

[Active - Jail][1] -
This allows its user to jail a target of their choice in a prison. The jailed player will be role-crushed and protected for a cycle. [1-shot][Price: 10 Trust Points]

[Active - Revive][1] -
Player may target a dead player and revive them. [1-shot][Price: 20 Points]
Mafia
You are Benoit Blanc!

"We must look a little closer. And when we do, we see that the doughnut hole has a hole in its center. It is not a doughnut hole, but a smaller doughnut with its own hole, and our doughnut is not holed at all!"​

[Passive - Investigator of Great Renown] - Benoit Blanc is a private investigator of great renown. He’s famous and highly respected. He starts the game with 10 Trust Points and during alignment checks he scans as [Innocent].

[Passive - Esteemed] - Benoit Blanc has a very high reputation and most people respect him for how he solves his cases. Due to that, his vote can't be tampered with. I.e. It can't be silenced, stolen, or redirected to someone else and his actions cannot be redirected.

[Passive - Left No Clue] - At night, if Benoit Blanc performs the factional kill, he will clean up the kill and will learn his target character name. [3-shots]

[Passive - Who Hired him?] -
Benoit Blanc does not know who hired him. An envelope of cash showed up at his apartment with the news clipping of Thrombey’s death. So someday suspect a foul play and go through this ha cha dance of hiring him. Benoit Blanc has to discover the identity of the person who hired him. It’s either when that person is lynched or killed. He will gain little upgrade to his role after completing this task.

[Passive - Eliminated No Suspects] - Benoit Blanc suspect foul play. He has eliminated no suspects and he’s not letting any of them mislead him. He’s immune to regular kill.

[Passive - Observer of Truth] - He's a respectful, quiet, passive observer of the truth. Benoit Blanc needs one less vote to be [Observer of the Truth] during the [Trial Phase].

[Active - Foul Play] - The investigation of Harlan Thromebey’s suicide ongoing. There is much remains unclear for Benoit Blanc but he suspects foul play. During the Interrogation Phase, he may target a player of his choice to nominate them as [Suspect]. His vote on that player will be counted as Three. The ability must be issued 6 hours before the Interrogation phase, later than that won’t be accepted. [2-shots]

Wincon - Eliminate all threats to Mafia
You are Detective Lieutenant Elliott!

"See, I might be a victim of my own expectations here. But when the great Benoit Blanc comes knocking at my door, I expect it’s going to be about something, if not extraordinary, then at least interesting."​

[Passive - Veteran Police] - Lieutenant Elliott veteran police officer. Faction kills performed by him are undetectable.

[Passive - Experienced] - As being experienced police officer Elliot is not affected by any of the demerits of trust points.

[Active - Police Investigator] - On Odd Nights, he may investigate a player and learn their abilities. On even nights, he may investigate a player and learn their alignment and character name.

[Active - Mirandized] - Elliott target has the right to remain silent. Anything his target says can and will be used against him in the game. Elliot may target a player during the Night Phase to make them unable to reveal any information regarding their role, results, character name, and alignment. If his target fails to follow this, they will be role-crushed for the remainder of the game. [1-shots]

[Active - You’re under arrest] -
When a player has voted against him for two consecutive phases, Elliott can arrest them. They’ll be role-crushed for 1 cycle, their vote won’t be counted for both [Observer of Truth] and [Suspect] for one phase. [1-shot]

Wincon - Eliminate all threats to Mafia
You are Trooper Wagner!

[Active - Big Fan] - Trooper Wagner is a big fan of Harlan Thrombey’s books to the point where he can talk about him non-stop. Each Night, he may target a player to talk about Harlan Thrombey mystery novel, his target will be role-blocked.

[Active - Police Officer] - If he performs the faction kill, he can upgrade it to a super kill. He may not use any other abilities that same night. [1-shot]

[Active - Report] -
Each Interrogation phase, he may send a private message to a player through the host. The recipient of the message can send him one message back.

Wincon - Eliminate all threats to Mafia
Third-Party
You are Marta Cabrera!

[Passive - This Family] - This family had not been good to her. They all have treated her like shit, to steal back a fortune that they lost, and she deserves. Marta appears [Guilty] on alignment checks.

[Passive - Regurgitative Reaction] - To put delicately Marta has a regurgitative reaction to mistruthin'. It’s something she has had since she was a kid. Just the thought of lying makes her puke. As such the player cannot lie when it’s come to statements of fact. Any failure will make her puke, making her unable to perform any actions following Night.

[Passive - True Culprit] - The entire solution in the field of view, the arc of this case is a tragedy of errors. There is at least one truly guilty party behind it all, guilty in the true sense of acting with malice and committing a heinous crime with selfish intent. Marta has to discover the identity of the person who committed the crime. It’s either when that person is lynched or killed.

[Active - Redirect] - At night, Marta may target a player, every action excluding super kill targeting Marta will be redirected to her target. [3-shots]

[Active - Just having a look] -
Marta can visit the player of her choice. She'll learn their full role. [1-shot]

Primary Wincon
- Find the True Culprit.
Secondary Wincon - Survive until end-game.

-------------------------------

[HIDDEN][Passive - Thrombey's Fortune] - At the End of Day Phase 5 Marta will no longer be eligible to win with Town as everyone starts hating her for how Harlan gives Marta his entire fortune.
You are Hugh Ransom Drysdale!

[Passive - Not Gonna Happen] - Ransom survives the first regular kill attempt on him, and he will learn the name of the player that targeted him.

[Passive - Marta Cabrera] - Ransome is the true culprit behind the plot. Ransom won’t let Marta inherit Thrombey’s entire fortune. Marta must get lynch during the trial phase or get killed, for you to inherit Harlan’s fortune.

[Active - Blackmailer] - Fran witnessed Ransom tampering with Harlan’s medication in the medical bag. She knows you’re up to no good. Each Night, Ransom, may target a player and attempt to kill them. His kill only will work on Fran.
--- [You Shouldn't have been here] - The first player to visit Fran that same night will be added in Ransom hate list, he will learn their identity and may lynch them.

[Active - Just having a look] - Ransom can visit the player of his choice. He'll learn their full role. [1-shot]

Primary Wincon -
Marta must get lynched or killed.
Secondary Wincon - Kill Fran
Town
You are Linda Drysdale!

[Passive - Highest Authority] - Presumably after Harlan’s death, Linda holds the most authority in Thrombey’s family. Therefore, she will survive the first lynch but will be role-crushed for one and a half cycles and her vote count will be zero for one cycle. [1-shot]

[Passive - Trust Points] -
As being eldest daughter you start the game with 4 Trust Points.

[Active - Eldest Daughter] - Linda is Harlan’s Thrombey eldest daughter. It’s her duty to maintain the balance in the family. Each Night, Linda may choose a player and boost their defenses. As a result, she will protect them from a regular kill.

Wincon - Eliminate all threats to Town
You are Richard Drysdale!

[Passive - Who The Fuck is That] - When Richard talks it came out more intimidating than what he meant to say. He must always reply to people quoting and tagging him in an aggressive manner, or he'll be mod-blocked the following night.

[Active - Hate the Idea to Keep You] - During Odd Nights, Richard may target a player to kill them.

Wincon - Eliminate all threats to Town
You are Walt Thrombey!

"Funny, Ransom, you skipped the funeral, but you’re early for the will reading."​

[Active - You Stop There] - At night, he may target a player and role-block them.

[Active - Publishing Company] - Walt handles Thrombey’s publishing company. During the Day Phase, he may publish a public message in the game thread through the host. [1-shot]

[Active - Family Meeting] -
During the night phase Walt may activate this ability. Anyone who does not have a player they're voting for by the EoD they'll be role-blocked. [1-shot]

Wincon - Eliminate all threats to Town
You are Fran!

[Passive - Housekeeper] - Fran was the housekeeper for wealthy mystery novelist Harlan Thrombey, and keeps an eye on everyone. She’ll learn the identity of the first player to visit her every night phase.

[Passive - Last Will] - When you die or lynched you can send a final message for a town announcement that will show in write-ups.

[Active - You Go] - Fran may target a player to give them a temporary Strong modifier, preventing interference with their actions. [2-Cycle Cooldown]

[Active - Blackmail] -
Once during the game, Fran may target a player and transfer their trust points to her own account. [1-shot]

Wincon - Eliminate all threats to Town
You are Jacob Thrombey!

[Active - Let’s Google It] - Whether it's as a 'detective' or whatever, google has answers to everything. As a result, each night, Jacob may target a player and discern their alignment. He will receive results in the form of [Innocent] or [Guilty].

Wincon - Eliminate all threats to Town
You are Wanetta "Great Nana"

[Active - Weariness] - One thing people assume of age is weariness. And it’s certainly true. Each Night Great Nana may target a player and find the identity of every player that visits her target.

Wincon - Eliminate all threats to Town
You are Alan Stevens!

[Passive - Attorney] - Alan Stevens is the lawyer of Thrombey’s family and Lawyer must take part in Jury. He needs to at least be selected as [Observer of the Truth] one time in the game to achieve his secondary wincon.

[Passive - Harassment] - Alan is a lawyer that isn't gonna be distracted or manipulated by anyone easily. He's immune to role-blocks and re-directions.

[Active - Let Me Show You How Law Works] - Alan during the Night Phase may target a player to teach the law. Then decide the secondary target that player needs to defend in the game thread every time someone accuses the second target of being evil. If the first target successfully able to defend them, they will be affected by the next positive action targeting Alan's second target. First Target has to defend themselves as well 'cause shame if they can't even defend themselves let alone the second target. Failure will bring them great shame and they'll be role-blocked following Night. [2-Shots]

[Active - Extra Shot] -
During the Night Phase Alan may target a player and give them an extra shot of one of their abilities. [2-shots]

Primary Wincon - Eliminate all threats to Town
Secondary Wincon - Become [Observer of the Truth] at least once.​
You are Donna Thrombey!

[Active - Dealing With Others] - Each Night, Donna may target a player and if an ability fails on them, she will perform it. She’ll learn the effects of the ability she performed and gain a one-shot version of it. However, she’ll not know who attempted to perform it.

Wincon - Eliminate all threats to Town
You are Meg Thrombey!

[Active - Confusion] - Each Night Meg may choose two players and switch their places. All actions targeting the first Target that Night affect the second Target instead, and vice versa.

[Active - Message] - Each Interrogation phase, she may send a private message to a player through the host. The recipient of the message can send him one message back.

Wincon - Eliminate all threats to Town
You are Joni Thrombey!

[Active - Copy it] - Each night, Joni may target a player and copy their one ability(if any) as a one-shot. She will not learn what she has copied, nor she can use it herself. If a player whose ability she has copied dies, she may gift the one-shot to another player of her choice to use.

[Active - Schemes] - During the Interrogation Phase Joni can transfer the 1 vote on her to another player. Cannot be used during EoD time. [1-Shot]

Wincon - Eliminate all threats to Town
You are Neil Thrombey!​

[Passive - Spirit] - Neil Thrombey, father of Meg Thrombey and husband of Joni Thrombey died way before the events of the story. Therefore, may not share his identity in the thread, nor any results or information he may have.

[Passive - Nothingness] - Neil is just a ghost who suppose to not exist. Therefore, Neil neither will gain trust points nor lose any, he also can't use the shop.

[Active - Guardian Angel] - For he loves his daughter as any father should and guard her wherever she goes. During the Night Phase, you may protect Meg from the regular kill. [2-shot]

[Active - Redirect] -
Neil may target a player to redirect their action to the secondary target of his choice. [2-shot]

Primary Wincon - Eliminate all threats to Town
Secondary Wincon - Meg must survive End of the Game.​
 
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