Misfits Mafia
Ciri
[Passive - Apprentice] - If George dies, she becomes the leader of Misfits Mafia and gains an upgrade to her role.
[Passive - Witcher Training] - Ciri is immune to any kind of action manipulation and debuffs. She is also immune to the
[Curse of the Abyss].
[Passive - Blink] - Akin to teleportation, this ability allows Ciri to teleport behind her attackers and retaliate. When she's performing the faction kill, Ciri will kill anyone that performs a negative action on her during that phase.
---
[Swallow] - When activated, Ciri will evade all actions targeting her during that period of time, and will kill anyone that visits her. This state lasts 1 cycle.
[1-shot]
[Active - Lady of Space and Time] - During Night 3 or later, Ciri may receive the complete list of actions for the most recent night phase prior to processing. She may then decide on the order they activate and which abilities receive priority. Due to her lack of control, some abilities may activated immediately if she tries to tamper with them while some other may get delayed to the following night. Time is tricky.
--- [Portal A] - At night, Ciri may target a player and open a portal next to them. The portal will lead to another random location on the players list, another player that is. Abilities targeted the first player will also affect the secondary player during that phase. Some abilities may fail due to not being able to pass through the portal.
[2-shots]
--- [Portal B] - During the day, Ciri may open a portal in the thread and leave the game. She will be untargetable during that cycle, however she may not perform any action of her own nor post main game thread. If a player posts within 1 minute of the opening of the portal, they'll also travel through space and get stuck with her.
[1-shot]
[Active - Law of Surprise] - The Law dictates that someone saved by another is expected to offer to his savior a boon whose nature is unknown to one or both parties. Each phase, Ciri may 'save' a player of her choice. If they survive the phase, she will invoke the Law of Surprise on them, demanding payment. She will gain any hidden ability they may have. If the target don't possess a hidden ability, she will be affected by the next positive action targeting them.
'Saved' players may not be targeted by Ciri and her Mafia for two cycles.
[Active - Zireal] - Once per cycle, Ciry may target a player and slice through them. She will disable any passive abilities they may have for a cycle.
[Active - Lion Cub of Cintra] - At night, Ciri may 'strongly encourage' everyone in the game to place a vote the following day phase. One of the players who fails to vote during that day will be killed instantly, and their role janitored due to the fire. If everyone places a vote, the evacuation will be a success.
[1-shot]
[Active - Trance]- Once per cycle, Ciri may fall into a trance and give a prophecy. If used during the day, she will learn the full identity of the player set to be lynched during the Quasi-Dusk phase and she may act on it. She can extend the Day Phase by 2 more hours in an attempt to save them. If used during the night, she will learn the identity of a random player that perished that night, excluding targets of her Mafia. Twice during the game, she may inform a player of their imminent death and save them. She permanently gains the vote of players saved through her prophecies, and has control of their full role for the following cycle. She will also invoke
[The Law of Surprises] on them.
--- [Elder Blood] - If a member of her group is attacked while she's in a trance, she'll immediately wake up and learn the name of the attacker. If she performs a faction kill and it is set to fail, she'll predict it by the end of the night and extend the phase by an hour.
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[Passive - Beloved Brain] - As someone who is loved by every character in the series, Emma needs an extra vote to get lynched.
[Conditional Passive - Innocent Child] - Emma's well intended nature makes her an easy person to trust. During the day, she scans as
[Innocent]. If more than half her teammates die during the first 5 cycles of the game, she'll be host revealed as an Innocent child.
[Conditional Passive - A New Promise] - To avoid unnecessary bloodshed, Emma is determined to make a new promise. However, if her teammates, the most precious things she has, die she becomes cold hearted. If she's the last member alive from her team, factional kills are upgraded to super-kills.
[Active - Cattle Shipment] - Emma is the acting leader of all the escapees from Grace Field Farm. They all ran away in search for a new life, free from the terrors of the demons who run their world. Their journey is dictated by the coordinates projected by William Minerva's pen. This pen is in Emma's possession, making her the one who indicates where the children go.
At the start of the game, all the players outside her faction will be placed just in front of the No.1 box. Each Day, she may choose 4 players to place in the first slot of the board seen below. With this, they'll enter her playground. Every subsequent day phase, including D1, she can move each player
[1-6] slots in the board manually. She may not repeat the same movement during a phase. After the displacement, they'll land on either a named or unnamed number. Have they happen to land on an unnamed location, they will not be affected by any action. On the other hand, if they happen to land on a named location, they'll be affected by the corresponding action,
--- [Grace Field] - Emma steals their voting power during that day phase.
--- [Goldy Pond] - She will learn something about their role.
--- [Lambda 7214] - The player gets experimented on,
-The first time they land on this location, they get roleblocked for the phase.
-The second time, all abilities directed at you will instead target them for a cycle.
-The third time, they get post silenced and role-blocked for a cycle.
-The fourth time, one of their abilities get rolecrushed for the remaining of the game.
--- [The Shelter] - If a player lands on this location, Emma may modify how they appear in the write-ups. If they die, they'll show as a member of Misfits Mafia.
--- [Seven Walls] - If any player lands on the seven walls, the next day phase will be skipped.
[1-shot]
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V -
[Passive - Knowledge] - Being the physical manifestation Vergil's humanity, V possess tremendous knowledge of the Netherworld and as such knows things that no human should have knowledge of. He knows the identity of every role that made it into the game, as well as possesses a 100% diving efficiency. He will always discover an artifact when diving no matter what.
[Passive - Shakespeare] - V is extremely fond of poetry, he always recites lines when speaking to friends and foes alike which earned him his 'Shakespeare' nickname. Every day, he must seamlessly work a poetry quote in at least one of his posts. He will gain a +1 to his Voting Power if he follows through, and nobody takes notice of it. Failure to comply will have him mod-blocked the following night.
[Passive - Cane] - V uses his unique cane in battle only to perform singularly strong strike to finish off enemies who have sustained enough damage. If he performs the faction kill, he will perform an additional kill if his target survives the first one. He will absorbs the power of anyone he kills with his cane, he will gain a 1-shot ability from their role at random.
[Active - Familiars] - V has the ability to summon familiars with demonic powers, formed as physical manifestations of past trauma, taking the form of demon minions which he has authority over.
--- [Griffon] - Griffon can summon pillars of thunder strikes and fire an electric blast as well as launch enemies into the air. V can target a player and fry half of their abilities. They will be unaccessible for one cycle. Twice during the game, Griffon will also lift V into the air, enabling him to dive into a secondary layer of his choice.
--- [Shadow] - Using Shadow as a form of transport, V can target two players and switch their positions. Action targeting one will affect the other, and vice versa.
--- [Nightmare] - V can unleash his full power to call upon this gargantuan demon. When summoned, Nightmare may crash onto the battlefield like a meteorite, or burst through parts of the environment to heed the call. V will role-block the players adjacent to him on the players list when he summon Nightmate. If he performs a faction kill using Nightmare, the kill will be janitored.
[3-shots]
[Active - Taunt] - Day 3 or later, V may covers his cane in magic and super-kill a target of his choice. He will be able to choose which ability to absorb from the corpse of his target.
[1-shot]
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Shunsui Kyōraku -
[Passive - Peace and Love] - Shunsui is a peace-loving man who will always try to talk his way out of battles. Attacks against him are delayed by one cycle, and he will gain
[QT Chat] with his attacker in an effort to talk them out of it. If they accept, the attack is called-off and Shunsui gains a permanent immunity against their vote and actions. If they refuse, Shunsui will retaliate when the attack is eventually carried against him.
[Passive - Reiatsu] - As one of the oldest and strongest captains in the Gotei 13, Kyōraku has tremendous spiritual power. During the day, he is immune to actions performed by players not currently voting him.
[Passive - Shunpo Master] - Shunsui is exceptional in the art of Shunpo. He is immune to Trackers and Watchers. He will also evade the first negative action targeting him each cycle.
[Active - Tsukiyobi] - Through his skills in hand-to-hand combat, Shunsui can effortlessly send most people flying at the slightest contact. Once per cycle, he can target a player and role-block them for the cycle.
[Active - Zangerin] - Shunsui possesses great skill in Kidō, he is able to use it without reciting its incantation. At any time, he can target a player and deflect the next action they perform to a target of his choice.
[Active - Katen Kyōkotsu] - Shunsui's Zanpakutō is unique in that it exists as a sword pair. Its manifested spirit takes the form of two women that he doesn't get along with well most times. The power of
[Katen Kyōkotsu] is to "make children's games real". After the rules are established, anyone who steps within the boundaries of its spiritual pressure is forced to play by those rules, including Shunsui himself. If he wins a game, Shunsui gains an immunity against his target during that cycle, as well as a certain reward attached to each game and be able to continue playing. If he loses, he will be vote-drained and may not use another
[Katen Kyōkotsu] ability during that phase.
--- [Bushōgoma] - Locked.
--- [Takaoni] - Whoever is higher up wins. The host throws a 1D6 for both players. He steals his targets vote.
--- [Kageoni] - The rule of this game is that whoever gets their shadow stepped on "loses". Shunsui and his target will face each other in a game of
[Battleship]. He will win an ability from his target temporarily.
--- [Irooni] - In this color-based game, you say the name of the color you want to cut with your sword, and you cannot cut anything else. The player that names an ability that the other possesses wins the game. Shunsui will cut the ability he named if he wins, destroying it permanently.
--- [Kageokuri] - By staring hard enough at their shadow, Shunsui or his opponent can project an afterimage in a different location. They each much chose a layer to project their afterimage to. The person closest to the key location wins, and may dive to a secondary layer during that phase.
[Active - Bankai] - While holding his
[Shikai], Shunsui may activate his Bankai. Upon release, an aura covers a large area around Shunsui. This aura changes others' perception of the surrounding environment, making them perceive it as darkened, bleak and gloomy, and causes others to feel varying levels of melancholy and despair. He must win two games before unlocking the abilities related to his
[Bankai], and being able to use it.
---[Tameraikizu no Wakachiai] - Each cycle, Shunsui can trap his target in the area covered with his aura. Targets feeling despair are vote-silenced and can not be affected by positive actions. They're also stripped of any passive. All actions targeting Shunsui and his target affect the other.
---[Zanki no Shitone] - Shunsui can target a player and affect them with the second layer of his
[Bankai]. Black spots appear all over their body, causing them to bleed profusely. They will die after a cycle if not healed. This ability only works on players having passed through the first level.
[3-shots]
---[Dangyo no Fuchi] - At the third level, Shunsui can engulfs both himself and his opponent in a massive amount of water role-crushing them. They will play a round of the
[War Card Game]. If he wins, Shunsui learns his targets full role and role-blocks them for the cycle. If he loses, he is vote-silenced and may not use any other
[Bankai] ability for the remainder of the cycle. Every time he loses, a letter of his name is revealed. Once his full name (Shunsui) is revealed, a random target he challenged before will learn his identity.
---[Itokiribasami Chizome no Nodobue] - After sheathing his swords, Shunsui winds a white thread around his opponent's throat multiple times before pulling it taut, leaving a deep cut in their throat that expands before blowing up their head. If a player survive the second level, Shunsui may super-kill them.
[1-shots]
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[Passive - Master of His Domain] - George is the Godfather of Misfits Mafia. He is immune to Roles-Crushes, Possessions and most debuffs. He appears as Town.
[Passive - New York's Four] - At the start of the game, George may select 3 players and respectively assign to them the role of his friends: Jerry, Kramer and Elaine. They will each receive a slight buff to their role. George is immune to the votes and actions performed by his friends.
--- [Independent George] - World's may not collide, otherwise that's the end of George. Members of the Misfits Mafia may not target one of George's friends while he is still alive. Actions performed by his friends on Misfits members have a 25% chance of failing.
[Passive - Art Vandelay] - This is just a game. Just like his alias, all the other characters are fictional and everyone is leading a life in their dreams. They can't harm him. He is super-bulletproof.
[Passive - My Boys Can Swim] - If he performs the faction kill, it is upgraded to a super-kill. He may not use it on 3 consecutive nights, his boys need rest.
[Passive - Jerk Store Called] - George doesn't take shit from anybody. He must always respond in the same fashion that he is attacked, and have the last word. As long as he complies, his vote will count double against someone he just won an argument against. If he fails to respond to in-thread attack, he will be too busy thinking about a way to come back at them the following night to perform an action.
[Passive - The Abstinence] - When George is no longer preoccupied with sex, he is able to focus all his mind. He becomes much sharper, and it gradually increases. Every phase he doesn't receives a vote in (nor is he targeted in
*night phase*), George unlocks new parts of his brain. After the first phase, his actions becomes immune to any kind of manipulation. After a second phase, he will learn the identity of everyone that visits him and the role name of everyone he visits. After a third phase...
[Activated Passive - The Summer of George] - At any time during the game, George may declare the 2 next cycles a
[Summer of George]. He'll put a stop at everything he was doing, and start learning what he always wanted. During the Summer of George, he is immune to all actions targeting him and he will gain a one-shot version of every ability that targets him.
[1-shot]
[Active - Architect] - Each phase, George may post a write-up through the host. He isn't a real Architect, and the write-up isn't real.
[Active - Marine Biologist] - After reaching the rank of
[Moon Whistle], George will want to keep impressing the women Delvers and as such, he will start pretending to be an expert in anything related to the Abyss and it's ecosystem. He will gain an immunity against the
[Curse of the Abyss], and as an expert, he will never fail at finding an artifact. He will learn the identity of any Delver on the same layer as him each cycle. He may not use
[Architect] if he is Delving and using this ability.
--- [The Great Fish] - Mammal. Whatever. Once during the game, George may target a layer and take the attention of everyone visiting it by putting on a show. He will role-block all the Delvers present there during that phase, as well as gain any artifacts they discover as a payment.
[1-shot]
[Active - Import/Export] - One of George's many profession is that of an Importer/Exporter. Each cycle, George may target a player and import their role. He will learn their full role. Upon a second importation, he may use his target's role during that cycle. Anytime, he targets a player for the second time, he will export his voting power and they will gain it during that phase.
[Active - Believe It, Or Not] - Ghosts are real. At night, George may target the role of a dead member of his team and use their abilities without any restrictions. He can perform the factional kill with their body and modify it with any passive ability they may have. He may only use this ability if two members of his faction have died.
---- [The Greatest American Hero] - If he's the last member of his team alive, George may fabricate a one-shot ability to use, under the super-vision of the host. That night, he may use up to 3 dead members of his faction.
[1-shot]
[Active - It's not a lie, if you believe it] - George believes everything he says. He is immune to lie-detection. Once during the game, he may disable investigative effects for a phase. Everyone will believe, what they're saying.
[1-shot]
[Active - Pilot] - Once during the game, George may pitch a
[Pilot] to the host and ask for volunteer actors in the thread via a subsequent write-up. The Pilot requires 5 volunteers. If he gets them, it is a go. As the writer, he will control the actions of the 5 actors during the shooting and have them follow his script.
[1-shot]
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Misfits Mafia Faction Bonus -
[Vandelay Industries] - Members of the
[Misfits Mafia] lead an alternate life as latex salespersons in this company. If they do not receive any vote, the story easily checks out. As such, they will appear as Town in a cycle where they aren't voted up at any time.
[Menage à Trois] - George always has the perfect plan. So inspired. So devious. Yet so simple. Each cycle, a member may target a secondary target with an ability. That's the benefit of knowing George Costanza, the greatest mind of our time.
[Witcher Basic Training] - All members are immune to any kind of possessions and redirections. If they are Role-Crushed or targeted by an action destroying ability, they will heal after one phase and regain their full role.
Wincon - Eliminate all threats to your Misfits Mafia