Pirate Landayan Morrow "The Gambit"

Gambit Bio
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"Death has ravaged our world, and the balance that sustained us has been lost.
We fear this day would come.
When the lands of ruin and the
champions of the light can no longer save those in need.

But I will. For I wield the power they cannot.
And the new army of the dead shall rise at my command.

For all who threatened the balance -- Beware..."
 
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Prince Landayan Morrow best known as "Gambit" is an extremely famous and infamous pirate who currently leads the Silver Vampirates crew. He is one of the few major figures, along with Captain Larsi, La Spada, Red-hair Shanks, and Marshall D Teach who run the tides of the current seas.

His journey as a pirate started out when he met the Silver Hair Pirates in Alabasta when he was searching for clues about the ancient weapon, Pluton ─ Ship of Mass Destruction from the Forgotten Past. He was an apprentice at first but later on, became one of the prominent fighters of the squad after defeating Captain Patrick Redfield together with Larsi. However, the great fall of Laughing Archipelago was in the hands of the Blackbeard Pirates and being the only one of the few members left, he had to rebuild the crew from the ground up and carried on the legacy of his friend and Captain Emeritus Silver Hair Larsi. Naming the crew Silver Vampirates.

After the one-year timeskip, he was considered a part of the Worst Generation along with the Other Supernovas. His murder of Shiki in Merveille and the subsequent stealing of their Beast Mutation Blueprint, as well as his victory in the Germa Kingdom, and the conquest of the majority of Blues territories following their Divide and Conquer Missions, resulted in his acknowledgement as one of the Rising Emperors. He also attended the great brawl in Wano and Onigashima together with La Spada, Burns, and Kallavan, further cementing his glory as a pirate.

Following this, he sailed towards Delta Island and fought another heir to Pirate King's throne, Douglas "Demon Heir" Bullet. After defeating Bullet and the fall of the Dragon Pirates led by Ichiryu, he became one of the two obvious choices to replace the now-deceased Kaido and Big Mom of the Emperors of the Sea (Yonkous) alongside La Spada.

Due to his actions after becoming the King of the Underworld following the defeat of Hades in Serapis, he is considered by the World Government a real threat. He even posted a bounty on each of the major classes of World Government Dogs to counter their hunt for the criminals. He is also the only known person in history to wield the powers of two Devil Fruits.

Gallery​
Japanese Name:プリンス・ランダヤン・モロー
English Name:Prince Landayan Morrow
Aliases:​
Gambit;
Vampirate Prince;
Pretty (By his First Mate, T-Bag);
Prince of All Pirates (Self-Proclaimed);
Morrow (By La Spada and Douglas Bullet);
14th Royal Blacksmith (By Hirayan People);
Elramon (By his mother);
King of the Underworld (After defeating Hades)​
Affiliations:Silver Vampirates; Silver Hair Pirates (former);
Worst Generation; Lireo Kingdom, Hiraya;
Occupations:Pirate; Admiral; Chief; King;
Crew Member (former); Crowned Prince;
Hired Assassin (former); Gambler
Origin:Lireo Kingdom, Hiraya, North Blue
Residences:Serapis (New World);
Laughing Archipelago (Grand Line);
Lireo Kingdom, Hiraya (North Blue);
Poker Island (North Blue)
Race:Human
Status:Alive
Age:35
Date of Birth:20th, June
Height:253 cm (8'3½")
Blood Type:X+
Bounty:​
After Serapis: 2,807,000,000
After Pirate Festival: 2,257,000,000
After Wano: 1,807,000,000
After Germa Kingdom: 1,355,000,000
After Merveille: 1,200,000,000
After Becoming Chief of the Crew: 425,250,000
After Redcount Pirates: 325,250,000
After Alabasta: 275,780,000​
Sex:Yes
Appearance
Gambit was born with brown hair, slender burning red eyes, and a crimson diamond on his forehead. He stands tall at 8'3½" with a lean yet muscular appearance. He has shoulder-levelled flowing hair. During his visit to Wano and the awakening of his devil fruit and rage, his hair turned white and his eyes turned purple. He wears a body-tight shirt and a grey or black trench coat or tuxedo. He pairs this with a set of black gloves, black pants, and a black belt that can holster weapons, along with black shoes.

Full Beast Form
In this form, Gambit became a Mythical Vampire Bat manifesting all 7 deadly sins. The length of the beast is twice as large as Gambit's height. His limbs are covered in jet-black fur. On his face, there's a line running up the middle that diverged into three near the top of his head, and two bat wings sprouting out from the sides of his head at ear level. He has sharp claws, fangs, vivid crimson eyes, and demonic wings mounted on his lower back. Whilst, he's unable to use weapons in combat, he can still use his wings to land destructive wing slashes, create wind scythes, maul enemies using claws, and fire excruciating sonic attacks using his mouth.

Hybrid Form
As a hybrid zoan, Gambit is roughly the same size, with a full pale face and body. His skin and hair are ghostly white due to reaching his elder state. Also, his eyes became red in colour. He still has access to his full beast form's abilities but it allows him to be more versatile. Uses its fangs and claws in battle, as well as using or retracting his sharp wings at will. As a human vampire, he can also fire a sonic projectile through his hands but with lesser destructive potency.

Attire
His attire also magically changes every time he transforms making it look like a dark tuxedo with a red cape, adorned with golden chains made from shard. When his raid suit is on, he retains his original attire but adds a black set of vampiric gauntlet on his forelimbs with golden steel linings. He does not have jet-propelled boots nor the colourful designs the Vinsmokes have.

Personality
Gambit is a cool and well-mannered guy. He is always having fun with his crew mates and even the likes of Larsi who is often serious about anything. He is very adventurous and would dare challenge anyone for the sake of fun, although he would not be serious about fighting them. However, when triggered and disrespected, he would easily get mad and provoked, prompting him to unleash hell upon Earth. He loves women and often peeps at them whenever possible. He would never fight a woman and would easily fall into their traps. This was highlighted when he visited the Germa Kingdom when Princess Reijiu Vinsmoke tricked him into some prince. Despite his positivity and charisma, he is a formidable fighter and an intelligent man. Perhaps, one of the few people who can easily rival the minds of Vegapunk.

He hates people who claim to be gods and above everyone else. He despises tyrant people and would do everything in his power to dethrone them. When battling for his life, he would not hold back and kill anyone who stands his way.
 
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Physical Abilities
Gambit possesses immense physical strength, speed, and vitality which he attained from the extremely rigorous training back in his kingdom and a brutal exchange of punches against Larsi himself, a giant, who used to be considered the strongest pirate alive. His incredible physical prowess was supplemented by his extraordinary fighting skills. It was noted that his fingers are strong enough to parry against swordsmen as he is an expert in using metal cards in battles. Above all, he is an excellent counter-launcher. He has trained so hard that he is able to see through his opponents' movements.
LEVEL 100
Stat Points
: 100 x 6 = 600 points
Racial Boost: +20 in Strength, +20 Speed, +20 Vitality, +30 in Haki
Martial Arts Stat Boost: 100 in MA grants +5 in physical stats
Mind Stat Boost: 50 in Mind grants +5 in reaction speed sub-stats
Lord of Shadows Suit (Temp): +20 in movement, Destroyed after a large continent-level attack or 3 small continent-level attacks. Needs activation to use.
Devil Fruit Boost:
  1. Fuwa-Fuwa no Mi: +10 in Strength & Speed
  2. Batto-Batto no Mi: +10 in Strength, Speed, & Vitality
Strength: 70+20+5+10 = 105 (+10 = 115)
Speed: 44+20+5+10 = 69
- Movement: 71 (+10 = 81)
- Reaction: 87+5 = 92 (+10 = 102)
Vitality: 66+20+5 = 91
- Stamina: 91 (+10 = 101)
- Durability: 91 (+10 = 101)
Haki Master: 80+20 = 100
- Armament Haki (Ryou): 100+20 = 120
- Observation Haki (Future Sight): 100+20 = 120
- Supreme King's Haki: 100 (Has the status effect of Terrified)
Fighting Style: 100x2
- Ember Spirit Hammerstyle: 100
- Ace Swordstyle: 100
Mind
: 50x2
- Navigation: 100
Batto-Batto no Mi: 100
Fuwa-Fuwa no Mi
(2nd DF Unlocked): 100+20 = 120

Notes: switched awakening from MZ to Fuwa
Currently in use:
  • Seismic Scientist: (requires 100 Navigation) Can create earth effects and volcanic effects.
  • Weather Wizard: (requires 100 navigation) Can create actual large-scale weather effects, weather AoE is increased by 1.5x.
Custom Perk Archive (not in use):
  • Conquerors Haki Boost (Damage): (requires 100 Haki) Can be used to damage scaling on your level as mastery. If the target is your level they take DPR: D, 10 levels below you they take DPR: C, 20 levels below you they take DPR: B, etc. Has the status effect of Terrified.
  • Royal Blacksmith: (requires 100 in Sci/Blacksmithing) Inventory points are increased by x0.2 max of 140 at 120 Mastery.
  • Soldier of Science (Mind Style): (requires 100 Mind) You automatically gain an extra-mind stat with 100 sub-stat points that are specific to your in-depth scientific knowledge and mastery of its two branches.
  • Soldier of Science (Combat Style): (requires 100 Martial Arts, Germa Tech) You automatically gain an extra-Special Ability of Germa Technology with 100 sub-stat points that is specific to your in-depth scientific knowledge and mastery of more than two fighting forms.
  • Armament Haki Boost (Blast): (requires 100 Armament Haki) can use hardening haki blast to deflect invisible haki attacks and do a small amount of damage (D-rank)
Total Stars: Level 100/10 = 10+2 (from 50 Mind Stats)
  • Devil Fruitology: **
  • Alchemy: *****
  • Blacksmithing: *****
 
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Haki
Landayan Morrow is one of the very few people in the world who can use all three types of Haki. He is also a capable teacher, as he taught his other crew mates about each type of Haki and trained them in the basics during their hiatus after the Fall of Laughing Archipelago in the hands of the Blackbeard Pirates.

Kenbunshoku Haki (Color of Observation)
Gambit is a highly skilled user of Kenbunshoku Haki (120 Mastery), which is his speciality. During his training in the Laughing Archipelago which is an ideal spot due to its unique jungle-type landscape, he trained his Kenbunshoku Haki to become an advanced master of it due to being on a constantly careful watch for enemies. And with that, he can see transcend his senses and see the future, though limitedly. This ability was further mastered during his prolonged battle against Hades, the former King of the Underworld. They call it Future Sight.

Busoshoku Haki (Color of Armament)
Gambit is an extremely skilled user of Busoshoku Haki (120 Mastery). During his fight with his Golden Lion Shiki, he blocked his massive boulder using full-body hardening but because Shiki was extremely powerful and used an awakened devil fruit ability, he could not hold the attack. But upon returning, Gambit somehow managed to increase this ability and landed several attacks using his death scythe against Shiki enhanced with Haki. He also damaged Kaido during the Raid on Onigashima and a couple of Vice-Admirals (Leo and Kallavan) with Haki alone. During his battle against Douglas Bullet in Delta Island and Hades in Serapis, this Haki was instrumental in overcoming the titanic forces his enemies displayed. Due to the latter's tough defences, he needed to level up his Haki to the point that he could penetrate the Union Armada's interior and destroy them from the inside thus making it much more powerful.

Haoshoku Haki (Color of the Supreme King)
Gambit possesses supreme mastery in the usage of Haoshoku Haki or Will of the King (100 Mastery), as first shown when he clashed against a fellow Emperor and Haoshoku Haki user, Kaido, producing a lightning effect and burst that shook Onigashima. It wasn't revealed when he started learning this but during his visit with Tenguyama, he stayed there for over 8 hours, enough time to awaken this power as Kaido has shown them.

Additionally, he can unleash an immense burst of willpower that can devastate the landscape around him. Aside from blowing away opponents, he can also incur further damage and instil a great deal of terror in his opponents.

His willpower alone can cast a terrifying effect towards his opponents and even allies, especially when combined with the presence of his Mythical Zoan: Vampire. (Status Effect Upgraded: Terrified).

Lastly, he is among the handful of users capable of "infusing" Haoshoku Haki into things, particularly, his Warhammer, signified by the thin streams of black lightning radiating from it. When used in conjunction with his natural strength and Busoshoku Haki, Gambit can knock out powerful pirates in a single swing.

Haki Colour
After defeating Douglas Bullet and heading to Serapis to fight Hades, Gambit's Haki colour has transformed to Purple.

Haki Path
His Haki Path is Offensive. This path focuses on sheer attack power, sacrificing defence. Therefore, it grants him the following boost when Haki is in use.
- Offensive COA: +3 to DPR +2 to durability
 
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As a young prince, he was trained in many branches of studies, including martial arts, science, nature, and animals. He is a capable sailor and tailor, as he is the one dictating the navigation of the Dark Fortress and he also designs his suit. It was also noted that he is the one creating his own weapons such as metal cards, death scythe, and power suits, and infusing explosives into some weapons.

Professions
Gambit has been known to apply Alchemy (Five Stars) and Physics (Five Stars) into his fighting style, allowing him to create more advanced techniques and destructive, yet ominous abilities which make him a unique fighter amongst the others. He acquired this wisdom from his master back in Hiraya who was known as the 12th Royal Blacksmith, Aragorn of the Mighty Forge. He is also versed in Devil Fruits (Two Stars).

Blueprints Acquired

The prince's style of piracy is quite unique for he steals blueprints of highly famous and advanced technologies and re-produces them to extend his riches to the skies above. Three of the blueprints that he pirated are as follows:
  • Queen Technology
  • Germa Technology
  • Indigo's Beast Mutation

Seismic Weather Wizard
Gambit is responsible for the navigation of the vessel. His main responsibilities include planning the journey, advising the crew (or pilot) while on the route, and ensuring that hazards or obstacles from both climatic and geomatics are avoided. He is the most knowledgeable about the world as it is crucial for the determination of course and direction when travelling. His knowledge far exceeded what a normal navigator can possess for he has learned how to harness the weather and use them in combat.
Realm of Fog and Mist, Niflheim: Using "Cool Ball" against fire, the user is able to create a massive fog barrier due to the water vapour in the air, increasing in density from the rapidly heating cold air. The fog is used to blind the opponent so that the user can land an attack on them.
- Unranked, requires 51 Navigation

Weather Egg: Gambit launches a large egg, which hatches to reveal a particular kind of weather.
- Unranked, requires 81 Navigation

God of Mischief, Loki: Gambit forms multiple illusions of himself and/or disappears completely.
- Unranked, requires 81 Navigation

Thunder Lance Goddess, Ororo: Gambit creates an artificial black cloud above him. From there, he would invoke a barrage of lightning bolts about the size of a lance, hence its name.
- DPR: C, AOE, Moderate paralysis, requires 51 Navigation

Snow Sorceress, Ullr: Gambit uses Cool Balls in succession to change the atmospheric and the ground temperatures at or below the freezing point and ensure that there is a minimum amount of moisture in the air. If the ground temperature is at or below freezing, the snow will reach the ground. Gambit will then harness all these snows and/or compress them, turning them into a destructive weapon that he can cast on the opponents to incapacitate them.
- DPR: B, AOE, Deep freeze, requires 71 Navigation

Goddess of Sea, Rán, Saltstraumen: Create single or several 20-meter-diameter whirlpools that could drag even a barge or battleship into the deep. Whilst it's an indirect attack on the opponents, it still gives decent damage to them, the moment they submerge.
- DPR: B, requires 61 Navigation, Needs to be nearby/in a large body of water, 61 Cursed Trident/Fishman Karate (can be done in a combo with someone)

Storm Deities of Asgard, Cosmic Mesocyclone: Gambit conjures and hatches two weather eggs to release dark clouds which will then calls down heavy rain, fogs, and mists. As the temperature and humidity significantly change, a supercell tornado is born, about a few miles in diameter and up to 50,000 feet tall. When the updraft bends the spinning air upwards, it starts rotating persistently with the spinning column of air until it fuses with the downdraft of the storm to reinforce each other. The result is a long-lived supercell storm which he can use to create more powerful storm-based attacks that he can manipulate over time. LASTS 2 TURNS.
- Unranked, requires 100 Navigation, 1 Weather Egg

Wind Sorceress, Njörðr: Gambit spins the weapon rapidly and shoots out a powerful, swirling gust of wind much like an actual tornado but smaller in size.
- DPR: A, Mastery (100-meter) AOE, requires 91 Navigation

Goddess of Sea, Rán, Trench Explosion: A two-layer attack. He creates a stronger and more devastating knock-up stream that can certainly send the ships flying up to 100 meters above the water level.
- DPR: A, requires 81 Navigation, 1 Weather Egg. Deals additional damage (S-Rank) once they hit the water after the fall.

God of Thunder, Thor Odinson: Within seconds after forming the super-cell storm, Gambit twirls his weapon to form an even larger and more concentrated stream of lightning, and then swings it down at his opponent(s).
- DPR: S, Major paralysis, requires 100 Navigation

Wrath of Loki, Ultimate Epicenter: Interfering with the Earth's natural geological processes could create earthquakes, volcanoes, or other seismic events in specified locations. This process is called tectonic or seismic interference. A tectonic or seismic weapon, which in this case is a 'Seismic Clima-Warhammer' would be the use of the accumulated tectonic energy of the Earth's deeper layers to induce a destructive earthquake. To achieve this level of feat, he has to have 100 in Navigation and a Seismic Scientist Perk.

To make this work, Gambit, within seconds will oscillate his Clima-Warhammers like a piston against the ground causing it to vibrate at high speed while simultaneously electrocuting it. Forcing the electricity deep underground causes massive caverns or craters as well as intense branches of shockwaves that will stem and will branch across the target area to artificially create fault lines. And finally, by launching a seismic bomb (1 weather egg) at the targeted area, shaking its very foundations as a natural earthquake would, it unleashes seismic energy capable of blasting from the epicentre that would ramify up to 500 meters in diameter that can totally destroy communities near the epicentre and cause tidal waves.
Magnitude 9
- DPR S, Mastery/2 (50-meter) AOE, requires 100 Navigation
- 1 DPR less w/in the subsequent 50-meter mark up to 500-meter AOE
- requires 100 Navigation, 1 weather egg, Seismic Navigator Perk, takes one turn to prepare

Magnitude 10
- DPR S+, Mastery/3 (33-meter) AOE, requires 120 Navigation
- 1 DPR less w/in the subsequent 33-meter mark up to 500-meter AOE
- requires 120 Navigation, 1 weather egg, Seismic Navigator Perk, takes two turns to prepare

Goddess of Sea, Rán, Midgard Tsunami: Employing the logic of Geological Interference with the use of the Wrath of Loki technique, a series of waves caused by earthquakes or undersea volcanic eruptions are invoked. This phenomenon summons a towering and vast tsunami that can engulf his targets and/or even cascade onto the shores and coastlines, creating havoc inland.
Tsunami Level 4
- DPR: S, AOE, requires 100 Navigation, 1 Weather Egg, Seismic Navigator Perk

Tsunami Level 5
- DPR: S+, AOE, requires 120 Navigation, 1 Weather Egg, Seismic Navigator Perk

Rise of Giol, Ragnarok: Mostly a follow-up move after the Ultimate Epicenter to leverage on the caverns created by the said technique. After that, he will increase the temperature of the layers within the Earth's crust and/or mantle called lithosphere and asthenosphere to commence the melting of rocks by charging Heat Balls into it successively. After that, the decompression in places within those layers would start, so magma will start to form by converting earth particles to lava using Alchemy. At last, he will continuously use Cool Balls to compress the growth of gas and when the pressure within cannot keep up with the growth of bubbles it produces anymore, it just explodes to the surface.
Volcanic Level 4
- DPR S, Mastery/2 (50-meter) AOE, requires 100 Navigation
- 1 DPR less w/in the subsequent 50-meter mark up to 500-meter AOE
- requires 100 Navigation, 1 weather egg, Seismic Navigator Perk, 5 Stars in Alchemy

Volcanic Level 5
- DPR S+, Mastery/3 (33-meter) AOE, requires 120 Navigation
- 1 DPR less w/in the subsequent 33-meter mark up to 500-meter AOE
- requires 120 Navigation, 1 weather egg, Seismic Navigator Perk, 5 Stars in Alchemy
 
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Martial Arts Weapons
Poker Heat, Art of Flaming Metal Cards

Gambit is a weapon specialist and uses a variety of them during his quest. On his debut in Alabasta, he carried a set of metal cards that he used to throw at his foe. He could also use this in close combat as seen in his duel against Jin of the Backyard Pirates.

Rolling Stones, Art of Flaming Jutte
When he and Larsi fought Patrick Redfield, he used a combination of metal cards and Jutte which the latter praised him for his creativity and versatility.

Goddamn Death Scythe, Art of Flaming Scythe
When he went to fight Shiki in Merveille, he used to wield a cane that conceals a sea prism stone death scythe ingrained with a crimson crystal that processes and converts heat into ice. He also used his metal cards briefly until it was magnetised by his cousin, Manaka who used to serve Shiki as their scientist.

Nittoryu U-hanma, Art of Seismic Clima-Warhammer
During his visit to Wano, he met Tenguyama Hitetsu and helped him forge the Shinigami no Tekken in order to defeat Kaido. The smith used the metals and sea prism stone from his own scythe for this weapon. This is the same weapon he used to fight Hades in Serapis alongside the Warhammer called Storm God that his father left him. The Storm God is a weapon forged by Gambit's master (12th Royal Blacksmith) and Shimotsuki. Initially, it appears as a 500 mm long and 25 mm thick titanium rod, but when you swing it with enough force, a hammerhead emerges.

Undying Ember, Art of Hell Fire Warhammer
After his victory in Serapis, he claimed the Cursed Bident Tartaros and fused its prongs into his destroyed Shinigami no Tekken, thus changing the name of the hammer to Hell Fire. It has a 275-cm purple-black edgy titanium handle, a 30 cm double-edged tail, and a 30-pound head made of sea prism stone; but it is now adjoined with the two 60-cm prongs around the middle of the hammerhead. He calls this Hell Fire because of its ever-burning in appearance ─ thanks to the spirits it hurled within it. When combined, the two Warhammers above became a Seismic Clima Warhammer that is similar to a staff/pole only it has two hammerheads on its two ends.

Divine Rapier, Sacred Art of the Fortress of Flares
These sacred relics, the Hell Fire Warhammer and the Ace Sword were long kept in the Fortress of Flares. Cold steel weapons are put on display for all to see. It was not until Gol D Roger used the latter many years ago for his own that their true power manifested. The Hell Fire must be broken once only to be re-forged through the use of the immense King's Haki of its rightful owner, the 14th Royal Blacksmith. When the two weapons are combined, it casts the Ember Spirit, glowing eternally. And therefore, unlooses flames similar to lava. The user of the said divine weapon must have mastered the olden art of Alchemy only taught in the Hiraya Kingdom of the House of the Blacksmiths ─ The Mighty Forge.

Science Arsenals
Gambit possesses a godly intelligence that is well-known across the seas. In fact, he is the one responsible for arming their entire fleet with high-class weapons and armoury. His intelligence alone is threatening that he could destroy the world with his inventions. One more quality that he has is the ability to copy one's expertise in weapon crafting by merely looking at the creator.

Active Arsenals
Lord of Shadows Suit: Raid Suits are special, technologically-enhanced outfits designed for combat. They were developed in the Germa Kingdom now owned by the Silver Vampirates, and are exclusively utilized by its military commanders. Gambit's Suit was specially designed by himself to match his godly appearance, skillset, and dynamics. Its other purpose is to boost his strength to another level, something he couldn't achieve even with his Zoan ability.
[Z+-Rank Large Continent Durability +10 strength]
- requires Germa Tech, 100 Science, 100 Vitality, Germa Tech, 50 invention points

Archive of Arsenals
Jotunheim Beasts Virus: Stolen from Queen, Gambit reproduced an artificial virus similar to Ice Oni, which he has weaponized with grenades. The virus is fused with a chilling gas, and once this gas is spread through the body the virus is able to reproduce in it, causing the victim to feel extremely cold as ice covers their skin. The ice will take on a demonic shape, causing a pair of horns and sharp fangs to manifest on the victim's head and mouth, giving them the appearance of a Jotunheim Beast. Applicable to NPCs only. They will attack anyone near them once infected.
- DPR: C, AOE 25 Meters, requires Queen Tech, 100 Science, 4 invention points

Rise of the Draugars Virus: Using Queen's Science Blueprint they looted, Gambit improvised an airborne virus that is created Gambit's blood infused to his bats. Once his bats bit the body of the targets, it causes the victim to feel extremely uncontrolled as their appearance turns akin to the undead. Applicable to NPCs only. They will attack anyone near them once infected.
- DPR: C, AOE 25 Meters, requires Queen Tech, 100 Science, 4 invention points

Energy Poker Bomb: Detonates an energy poker card bomb.
DPR: D, 1m diameter, 1 invention point - x7
DPR: C, 2m diameter, 2 invention points
DPR: B, 6m diameter, 4 invention points
DPR: A, 10m diameter, 6 invention points
- requires Germa Tech, 100 Science

Remote Sea Stone Explosives: Can only carry up to 3 sea stone grenades per island. Explodes in one direction in a cone shape after pressing the remote control.
- DPR: S, 15m diameter AOE, requires 100 Science, 8 invention points each

Kalasag ni Hades: It's part of Gambit's Power Armor but separately, this item has the ability to harness heat energy from fire-based attacks - including his and any phenomenon that involves heat/fire. The weapon will convert it into cold particles/ice that can be launched at the opponent/s, both damaging and incapacitating them. In simplistic terms, it can be compared to how air conditioning functions but on a whole new level. Or more importantly, inspired by one of the strongest pirate commanders he witnessed in battle - La Spada and her Chill of the Underworld.
  1. Kalasag of the Snow Storm: Gambit activates his bone shield and unleashes a burst of freezing breeze to the selected vertical line.
  2. Sibat of the Fallen Snow: Gambit activates his bone shield and unleashes hundreds of spears of ice to the selected vertical line.
DPR: B rank/C-rank AOE and minor freeze for 3 turns, no charging needed
DPR: A rank/B-rank AOE and moderate freeze for 3 turns, requires a 1-turn charge
DPR: A rank/B-rank AOE and deep freeze for 4 turns, requires a 2-turn charge
DPR: S rank/A-rank AOE and deep freeze for 4 turns, requires a 3-turn charge
DPR: S+ rank/S-rank AOE and deep freeze for 4 turns, requires a 4-turn charge
Note: If durability is one rank above the area affected, it reduces the turns by 1. Two+ ranks above and lower it by 2 turns.

x3 Rumble Balls: Can be eaten by Zoan devil fruit users, either the medic or his allies. Allows for the use of 3 extra modified forms of the user's devil fruit which must be pre-approved, as well as monster point. Eating one rumble ball allows for the use of modified forms for 3 turns. Afterwards, the user is feeling fatigued for 6 turns.
  • If eating one more rumble ball while feeling fatigued, the user will unlock modified forms for 1 more turn but feel fatigued for 2 more turns.
  • Eating yet another rumble ball allows the user to enter the monster point for 3 turns, but the user will faint after those 3 turns.
  • Examples of modified forms can be more strength in the arm, increasing DPR by 1. Or thick fur, skin, etc. increasing durability by 1.
  • Monster point increases vitality, strength, and speed to +25. Awakening also increases to the same amount, so a combination would be +30. Those two sources are the only way to go over 120 in one stat, and only by 5 or 10 points respectively.
- requires 61 Medicine c/o Manaka (NPC that has 81 in Medicine), 10 invention points

Crew Arsenals
Baby Den Den Mushi: This allows the crew to talk to each other while on the same Island, even if they are far apart.
- requires 21 Science to make.

Den Den Mushi: This allows the crew to talk to each other regardless of where in the world they are.
- requires 41 Science to make

Black Den Den Mushi: This allows for wiretapping, and listening in on calls from the same island. Can only be used aboard ships.
- requires 61 Science to make

White Den Den Mushi: Blocks wiretapping. Can only be used aboard ships.
- requires 81 Science to make
 
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Fighting Styles
Gambit knows how to use different weapons extremely. As such, he developed different disciplines of martial arts that even his crew mates and other people in the world try to learn them. In fact, Larsi and Gambit trained together in the mastery of the Jutte Style. He also trained his commanders how to wield weapons properly, including making them. If there's one thing unique to Gambit, it's his infusion of different elements like lightning and lava into his weapon by employing the principles of Dark Alchemy.

Undying Ember
Undying Ember is an upgraded version of his art of alchemical and necromantic two-hammer-style technique (formerly called Nitoryu U-hanma. This fighting style employs the use of two shades of Warhammers and the curse he received from defeating Hades: the Tartaros.

And with his newfound control over Tartaros, the prince now has the ability to create and control ghostly hands, swords etc. Combined with his Germa Technology (Electric Blue), Alchemy (5-star profession), and Necromancy (5-star profession) pearls of wisdom, he can imbue his weapon with heat almost identical to lava by combining earth and the heat substance of electricity.
Forlorn: Gambit does a normal swing of his weapon in any direction of choice.
- DPR: B, requires 41 Undying Ember, 41 Strength

Agony: A thrust using the prong of the weapon.
- DPR: B, requires 41 Undying Ember, 41 Strength

Unseen: Another disarming/counter technique. Gambit attempts to snap the attacking limb off the progression or in the case of weapon wielders, the gripping hand.
- DPR: B, requires 41 Undying Ember, 41 Strength

Ground Test: Gambit dashes forth the opponent and lands a deadly forward strike to the body.
- DPR B, requires 41 Undying Ember, 41 Strength, 41 Movement

Rapid Forge: Gambit does rapid-fire strikes using his 2 Warhammers to the target's body, sending it flying.
- DPR: B, requires 51 Undying Ember, 51 Strength

Cyclone Forge: The user spins towards the target in order to block the incoming attacks and distract its vision so that his upcoming moves cannot be easily predicted. He will continuously advance and dodge other attacks (if there are any) and eventually cut through the opponent's torso.
- DPR: B, requires 51 Undying Ember, 51 Strength, 61 Movement

Demon Edge: A disarming/counter technique. The user traps incoming attacks between the prongs and twists them sidewards in order to wax them off to the ground or above or to the sides.
- DPR: A, requires 61 Undying Ember, 61 Strength

Somersault Forge: With the weapon in hand, the user somersaults above the opponent and delivers a deadly strike to the opponent's back up to the back of the skull during his flip.
- DPR: A, requires 61 Undying Ember, 61 Strength, 61 Movement

Heimdal Spinning Forge: Gambit spins his Warhammer/s rapidly over his head that it creating a strong circular offence and defence.
- DPR A, requires 61 Undying Ember, 61 Strength

Cyclone Forge: The user spins towards the target in order to block the incoming attacks and distract its vision so that his upcoming moves cannot be easily predicted. He will continuously advance and dodge other attacks (if there are any) and eventually cut through the opponent's body.
- DPR: A, requires 61 Undying Ember, 61 Strength, 61 Movement

Hundred Years of Solitude: Gambit dashes forth the opponent and lands a deadly thrust using the prongs of the Hell Fire.
- DPR: A, requires 61 Undying Ember, 61 Strength, 61 Movement

Grim Reaper's Dance: Gambit outstretches his arm and swings the weapon in a circle, generating an air blast that propagates in all directions.
- DPR: A, AOE requires 81 Undying Ember, 81 Strength

Storm Sorcerer Forge, Maelstorm: Imbuing his weapons with electricity/lightning from Dengeki Blue/Navigation, Gambit speeds toward his opponents and runs in a lightning bolt-shaped motion while he strikes them down one after another. He can also choose to beat the ground and powerful streams of electricity are discharged from the centre of the attack.
- DPR: A, AOE, requires 81 Undying Ember, 81 Dengeki Blue/Navigation, 81 Strength, 81 Movement

Thunder God Forge, Mjolnir: Gambit charges his Warhammer with electricity, compressing them before throwing the weapon to the target area in such a way that it returns to him as if it's a boomerang. As it goes, streams of lightning emit from the head of the hammer.
- DPR: A, AOE, requires 81 Undying Ember, 81 Dengeki Blue/Navigation, 81 Strength

Fire Demon Forge: The user rapidly mauls the earth and twirls the weapon rapidly to convert the collected earth and generate fire. As the weapon spins, it generates a circular formation of lava that he can either project towards the target OR simply throw the weapon in such a way that it returns to him as if it's a boomerang. As it goes, the weapon also emits lava-like heat that can burn anything in its path.
- DPR: A, AOE, 81 Undying Ember, 81 Navigation/Dengeki Blue, 81 Strength, 5 * Alchemy

Midnight Maul: Gambit kicks off towards the opponent and spins with his 2 Warhammers rapidly before landing four nearly simultaneous cuts using the edge of the 2 Warhammers.
- DPR S, 81 Undying Ember, 81 Strength, 81 Movement

Lightning God Forge, Stormbreaker: Gambit soars to the clouds with incredible speed and starts to spin his Warhammer rapidly as he channels a massive amount of electricity into it. After that, he will descend to the target to deliver a lightning-imbued hammer strike while streams of electricity also discharge from him (his weapon) along the way.
- DPR: S (for the strike) & DPR: B (for the electric discharges), requires 81 Undying Ember, 81 Dengeki Blue/Navigation, 81 Strength, 81 Movement

Nirvana: The user focuses all his energy, speed, and strength on his hammer. As the weapon catches fire, he will dash forth the opponent and starts with an upward stroke to the chin sending them mid-air. Jumping above his target, he will launch a downward strike to the head sending them back to the ground.
- DPR: S, 81 Undying Ember, 81 Strength, 81 Movement

Rock n' Roll, All-star!!!: The user jumps in the air at lightning speed. Then he channels all his energy into the weapon. And as it catches fire, he will then flip multiple times while falling to the target before launching an overhead strike to its head which leaves them bursting in flames.
- DPR: S, requires 91 Undying Ember, 91 Strength, 91 Movement

Goddamn Death Slam: The user jumps in the air at lightning speed. Then he channels all his energy into the weapon. And as it catches fire, he will then flip multiple times while falling down to the target before launching an overhead strike to its head which leaves them bursting in flames.
- DPR: S+, 100 Undying Ember, 100 Strength, 100 Movement

Hell Fire, 7 Princes of Hell: Gambit mauls the ground and then electrocutes the earth element using Dengeki Blue/Navigation in order to convert them into lava substance. He then launches himself at the opponent to deliver 7 powerful blows using his hammer to the opponent's body, aiming to crush them. With each blow, volcanic elements emit from the weapon, magnifying the power of the attacks.
- DPR: S+, 100 Undying Ember, 100 Navigation/Dengeki Blue, 100 Strength, 100 Movement, 5* Alchemy

Storm God of the Orient, Mighty Forge, Landayan!: This is a much more devastating version of Maelstorm as it comes with more concentrated energy and higher voltage; mostly done on a single target.
- DPR: S+, requires 100 Undying Ember, 100 Dengeki Blue/Navigation, 100 Strength, 100 Movement

Tartaros
Capturing Souls from every kill he makes, the King of the Underworld is always gathering his power. Armour fails within the Presence of the 7 Sinners and Princes of Hell, leaving foes no choice but to scramble. Every assault, each carefully aimed Undying Soul Rip kills an enemy and brings him closer to his acme of potency. The Dark Lord pauses to charge his demonic energies, then, with a flourish of his lightless wings, unleashes his gathered souls in all directions to obliterate enemies in a howling Requiem of Souls.

Mechanics: requires 70 mastery in Undying Ember & Tartaros, 70 strength, 70 Haki. It grants the ability to create and control ghostly hands, swords etc.

Test: None, however, since it requires souls to be used; you need to kill people or animals:
  • Animals count as 0.5 unless they are sentient
  • Level 10-30 = 1
  • 31-50 = 2
  • 51-70 = 3
  • 71 or higher = 4
Each technique will have a cost, too. 1 per each DPR, plus 1 or two more if it's AoE/ranged etc.
Release the Kraken: Gambit plunges his weapon into the ground and conjures a number of ghostly tentacles from underground to surround his target/s. He can either use these to attack his enemies or prevent them to move or to block an attack.

Twist: A technique that uses the tentacles that he has sprouted. By sprouting them on specific body parts of the target/s, he can twist the bodies to the side, breaking their bones.​
- DPR C, AOE, requires 31 Undying Ember, 31 Tartaros, 5* Necromancy, 1 Soul per Target
Slam: A technique that uses a number of tentacles that he has sprouted and uses them to grab and slam his opponents against a wall/ground.​
- DPR C, AOE, requires 31 Undying Ember, 31 Tartaros, 5* Necromancy, 1 Soul per Target
Strangle: A technique that uses ghastly tentacles that he has sprouted. By sprouting the tentacles from several enemies' bodies, he can choke them into submission.​
- DPR B, AOE, requires 61 Undying Ember, 61 Tartaros, 61 Strength, 4 Souls
Clutch: A technique that uses the tentacles of the Kraken that he has sprouted. It is similar to Nico Robin's versions of Clutch, but with more tentacles holding each part of the body before finally snapping them.​
- DPR B, AOE, requires 61 Undying Ember, 61 Tartaros, 61 Strength, 4 Souls

Cerberus Dark Fang: Spawns a fast-moving Cerberus towards the target enemy which explodes at will.
- DPR B, AOE, requires 61 Undying Ember, 61 Tartaros, 5* Necromancy, 3 Souls

Dread of Charybdis: Gambit conjures several tentacles around the enemies first. They will move and act as if they were aiming to snare them but this is only a diversion. Just like the namesake, the mouth of the sea monster will spring forth from the ground and unleash a wave of whirling souls underneath the target.
- DPR A, AOE, requires 81 Undying Ember, 81 Tartaros, 5* Necromancy, 6 Souls

Revenge of Scylla: Gambit conjures a number of souls that quickly spiral his weapon. Once swung down, a ghastly six-headed ocean monster bursts forward to swallow the target/s.
- DPR A, AOE, requires 81 Undying Ember, 81 Tartaros, 5* Necromancy, 6 Souls

Wrath of the Titans: Gambit conjures many titanic ghastly fists either from around him or up in the air and commands them to launch a barrage of heavy punches to a target area.
- DPR A, AOE, requires 81 Undying Ember, 81 Tartaros, 5* Necromancy, 6 Souls

Hades' Soul Rip: Creates a giant demonic claw that he can channel or extend his vampiric ability. Through these claws and the usage of Necromancy (profession), he converts the damages dealt to the target to heal himself.
- DPR A, AOE, requires 81 Undying Ember, 81 Tartaros, 81 Batto-Batto no Mi, 5* Necromancy, 5 Souls

Requiem of Serapis: Gathers his captured souls and releases them as a destructive wave of ghastly skulls that burst in all directions.
- DPR A, AOE, requires 81 Undying Ember, 81 Tartaros, 5* Necromancy, 6 Souls

Thanatos Death Scythe: The Tartaros version of his Grim Reaper's Dance. He conjures souls and projects them into his weapon to make the appearance of a death scythe to reap his target even from a distance. The range or the radius this attack could reach is = Mastery/2. Allies are not affected by this attack.
- DPR: S, AOE, 100 Undying Ember, 100 Tartaros, 100 Strength, 5 Souls

Hail Hydra: Gambit conjures a number of souls that quickly spiral his weapon. Once swung down, a ghastly nine-headed ocean monster bursts forward to swallow the target/s.
- DPR S, AOE, requires 100 Undying Ember, 100 Tartaros, 5* Necromancy, 8 Souls

Final Judgement: Gambit conjures a number of souls and shapes them like a javelin-like weapon. By infusing his electric abilities using Dengeki Blue of Navigation, he creates a lightning effect. And by imbuing his willpower into it, it can be more pressurized and looks more arrow-shaped as the energy flows in its tail. He can use this weapon as a projectile or as a melee weapon. When thrown, it produces an incredibly destructive explosion on impact.
- DPR: S+, 100 Undying Ember, 100 Dengeki Blue, 100 Tartaros, 100 Strength (melee), 6 Souls
- DPR: S+, 100 Dengeki Blue, 100 Tartaros, 120 Strength (ranged), 7 Souls


King of Hell's Requiem of Terror: Gambit conjures many souls around him. The first wave of souls will replicate the very image of the ones he is facing and fashions the replica in their distressed state. After that, the second wave of souls will morph into images of demons that show how they gradually devour the soul of the replica. As this happened, the souls unloose a wicked howling of the dead in conjunction with Gambit's burst of Conqueror's Haki. Finally, the technique exhibits a terrifying massive image of Gambit's demonic appearance in the background, employing the status effect of being Terrified.
- Unranked, requires 100 Tartaros, 5* Necromancy, 1 soul for everyone affected that's over level 25

Dengeki Blue
It is a special ability he obtained after learning Germa Technology. It allows him to use Electric Blue alongside his Battle Suit. And when he combines it with his Godly Navigation Skills, it allows him to generate a rather apocalyptic roll of lightning.
Stealth (ステルス Suterusu?): Gambit escapes his target's sight before quickly appearing right behind them. It was first used in his scuffle with Sanji.
- Unranked, requires 41 Dengeki Blue

Gambit Blue: Gambit charges himself with electricity, pumping his organs so they would produce more blood. And with the stream of energy flowing through him, he can move and attack much faster.
[Gives +20 Movement & Attack Boost for 2 turns, 3-turn CD]
- Unranked, requires 41 Dengeki Blue

Thor's Dagger: Gambit runs a wave of electricity through his knee and knees his opponent in the back.
- DPR: B, requires 31 Warhammer, 31 Dengeki Blue, 31 Strength, 31 Movement

Love and Thunder: Gambit does a combination of a blitzing punch to the target's heart, sending them flying. Chasing it, he would use Stealth to appear behind them, for a powerful Henry Needle.
- DPR: A, requires 61 Dengeki Blue, 61 Movement

Asgardian Poker Heat, Joker: Gambit conjured a single card made of electricity and attacks the target.
- DPR: C, requires 31 Dengeki Blue

Asgardian Poker Heat, Escalera: Gambit conjures a number of cards made of electricity and attacks multiple targets at once.
- DPR: C, requires 41 Dengeki Blue
- DPR: B single target, requires 51 Dengeki Blue

Asgardian Poker Heat, Solitaire: Gambit conjured a deck of cards made of electricity and attacks a single target or multiple targets at once.
- DPR: B AOE, requires 61 Dengeki Blue
- DPR: A single target, requires 71 Dengeki Blue

Asgardian Poker Heat, Royal Flush: Gambit conjured decks and decks of elemental cards by combining electricity and energy, unleashing them in the vicinity that is enough to combust and electrocute his targets.
- DPR: S, AOE, 60m diameters, requires 100 Dengeki Blue
 
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Aside from Blackbeard, Morrow is the only known and remaining person in history to presently wield the powers of two Devil Fruits. Nobody knows whatever method the two pirate admirals used.

With the power of Mythical Zoan, Batto-Batto no Mi, Model: Vampire which "allows himself to morph into a demonic creature", and the power to make things defy gravity (the Fuwa-Fuwa no Mi), which "brings alters the landscape of a land", Gambit proclaimed himself to be nearly unbeatable.

Batto-Batto No Mi, Model: Vampire
Prince Landayan Morrow has devoured a wicked Mythical Zoan Batto-Batto no Mi that allows him to become a creature of the undead and night. It bestowed him a multitude of powers but mainly concentrated on draining the life force of what they touched, shapeshifting, misting, and echolocation.

Vampirism Techniques
Bat Burst: Aside from Normal Hybrid or Beast form, Gambit can burst into a cloud of bats but he cannot perform any martial arts. Can use Observation Haki.
- Unranked, requires 81 DF Mastery

Bat Returns: By emission of ultrasonic waves, he can summon and control bats but cannot use them to do advanced stuff like a massive fist and the sort. They can however be carriers of viruses, explosives, etc.
- Unranked, requires 100 DF Mastery

Blood Reading: The vampire’s ability to smell and detect blood has gone to its absolute extreme. The user can now detect blood flow, read blood flow, smell what’s in blood, and any chemical changes that could be happening (drugs, race, the strength of blood, and the health of its container, and even if the blood is tainted by a devil fruit).
- Unranked, requires 100 DF Mastery

Crimson Leap: The technique allows the users to move at a disappearing speed in order to avoid attacks or to attack at an incredible speed and with greater power. The user's movement speed is increased by Mastery/5.
- Unranked, requires a minimum of 11 Mastery to use
  • 11-40 mastery: 3-turn cooldown
  • 41-80 mastery: 2-turn cooldown
  • 81-100 mastery: 1-turn cooldown
Dark World: Gambit can summon a dark mist that shrouds him and the battlefield for a few turns by combining his natural misting ability with Navigation. He can see through this mist using echolocation, but his opponent cannot, normally. Also gives him access to places that are hard to secure or reach.
- Unranked, requires 61 Mastery, 61 Navigation

Echolocation: Gambit emits ultrasonic waves from his mouth or nose with very high frequencies. Its calls are pitched at 200 kilohertz, a frequency that is too high-pitched to hear naturally. When the sound waves hit an object, they produce echoes. The echoes then bounce off the object and return to his ears. He uses this as an advanced tracking and navigation system within (DF Mastery x2) meters.
- Unranked, requires 41 DF Mastery

Blood Drain: Gambit either steals the target's age/life force by touch, by digging his claws, or by sucking using his fangs. This ability greatly weakens the target for a few moments as they are turned to a grey and withered state. They became fatigued and woozy, before recovering. This state can be undone if the vampire is knocked unconscious or reverts the process willfully. There's a 1-turn delay before they feel the effect. The effect lasts for x turns. At the end of it, Gambit replenishes stamina and heals minor injuries.
  • Target Stamina > DF Mastery: Significantly reduces stamina or feels exhausted for 1 turn
  • Target Stamina = DF Mastery: Significantly reduces stamina or feels exhausted for 2 turns
  • Target Stamina < DF Mastery: Significantly reduces stamina or feels exhausted for 3 turns
- DPR: B, requires 51 Mastery, 51 Strength
- DPR: A, requires 71 Mastery, 71 Strength
- DPR: S, requires 91 Mastery, 91 Strength
- DPR: S+, requires 120 Mastery, 101 Strength


Tremble of Souls: Gambit generates a stream of vengeful demonic wails with extremely high decibels (Mastery x2 decibels). The intensity of the sound is enough to cause internal bleeding and allow it to slow down opponents by (DF Mastery/Target Base Speed) x10. Example: (100/100) x10=10 Points Deducted to Target's Speed.
- Damage scales off DF Mastery
- DPR: S, 100 DF Mastery (20-meter AOE), outside this, the damage decreases significantly

Torrent of Terror: Gambit releases an extremely concentrated and concussive sphere of purple shock wave that is more than powerful to blast and destructs anything in its path.
- Damage scales off DF Mastery
- DPR A, 81 Strength, 81 DF Mastery, 81 COA, and purchase of Purple Haki (emitted from a finger, finger-sized sphere)
- DPR S, 100 Strength, 100 DF Mastery, 100 COA, and purchase of Purple Haki (emitted from hand, palm-sized sphere)
- DPR: S+, 120 Strength, 100 DF Mastery, or vice versa, 100 COA and purchase of Red Haki (emitted from mouth, 1-meter diameter)

Vampire Claws Techniques
Neonate: A level 1 attack using his claws/fist/leg. These are normally uppercut, smasher, body blow, right cross, straight punch, and jab combinations. In the case of the leg, a roundhouse kick.
- Damage scales off Strength
- DPR: C, 21 Strength, 21 DF Mastery

Ancillae: A level 2 attack using his claws/fists. Can inflict minor cuts. Enough to push back strong opponents or inflict moderate cuts. Some of the variations include a lightning-fast combination of an uppercut and overhand slashes/punches to the target; a spinning backhand punch/slash; a downward double fist blow; a spinning hook kick; a backward somersault kick; a roll spike kick (Gambit leaps just above the target, side flips, and performs a strong downward roundhouse kick to the target).
- Damage scales off Strength
- DPR: B, 41 Strength, 41 DF Mastery

The Elder: A level 3 attack using his claws/fist. This can inflict deep cuts and/or broken bones and can even send strong opponents flying metes away. It normally happens when Gambit launches himself towards the target and launches a barrage of slashes/punches, with the desire to rip them into shreds.
- Damage scales off Strength
- DPR: A, 61 Strength, 61 DF Mastery

Eldest Vampire Rolling Thunder: A rapid multi-hit technique that starts with a roundhouse kick, followed by a tornado kick, a spinning hook kick, and chases down the target with a flash kick. Mid-air, Gambit will deliver either a rolling spike or a rolling thunder kick, depending on his mood. This is so powerful that the target will come crashing down to the ground and leave him bursting in flames inside the crater it creates upon impact.
- Damage scales off Strength
- DPR: S, 81 Strength, 81 DF Mastery, 81 Movement

Count Gambit: Gambit's signature counter. This is a defensive technique and a preparation for a counter-attack. He waxes off or simply times an incoming melee attack, then launches a lightspeed devastating strike to the body using the other arm. The intensity of the attack is the combined strength of both incoming enemies and his attack.
- Damage scales off Strength
- DPR: S+, 100 Strength, 100 DF Mastery

Satanic Intervention: Gambit catapults to his target at full speed and strength, piercing through him with his sharp claws.
- Damage scales off Strength
- DPR: S+, requires 100 Strength, 100 DF Mastery

Vampire Wings Techniques
Neonate Wing Strike: Gambit charges forward and strikes his foe using its widespread wings.
- Damage scales off Strength
- DPR: C, 21 Strength, 21 DF Mastery, 21 Movement

Ancillae Wing Barrage: Gambit charges forward and strikes the foe using its widespread wings multiple times.
- Damage scales off Strength
- DPR: B, 41 Strength, 41 DF Mastery, 41 Movement

Elder Vampire Tempest Clap: Gambit flaps his vampiric wings in order to create several huge highly compressed air slashes.
- Damage scales off Strength
- DPR: A, 71 Strength, 71 DF Mastery

Eldest Vampire Hell Drop: Gambit grabs the victim using his claws and soars to the sky, spinning rapidly. At the height of his flight, he will descend at his full speed before throwing the prey mid-flight, head first back to the ground; dealing serious damage due to the velocity and fall's impact.
- Damage scales off Strength
- DPR: S, 81 Strength, 81 DF Mastery, 81 Movement


Lucifer Morningstar: With his demonic claws, Gambit rapidly whirls while doing an upward swipe with his lead arm, followed by a backhand swipe with his rear arm one after the other. It creates a rotating column of flames and highly compressed air about 2 meters in diameter. It can destroy everything inside its attack radius and path. The mixture of the two elements complements each other which magnifies its destructive potency. With his newfound vampiric ability, he is way stronger and can now propel in any direction and chase the target at will, instead of sheer vertical ascension.
- Damage scales off Strength
- DPR A, requires 81 Strength, 81 MA Mastery (AoE: 81/5=16)
- DPR S, requires 100 Strength, 100 MA Mastery (AoE: 100/5=20)
- DPR S+, requires 110 Strength, 120 MA (single target)


Vampirate Fist: Lightning Storm God: Using his vampiric claws, Gambit hurled tremendous energy into his fist. The wind rapidly whirls and lightning bolts around him. After that, with an almighty roar, he would launch an uppercut at full blast as a vortex of electricity and highly compressed air about a meter in diameter trailed his punch, destroying everything inside its attack radius and path.
- Damage scales off Strength
- DPR: S+, 100 Strength, 100 DF Mastery, 100 Movement




Forms

Full Beast Form
In this form, Gambit became a Mythical Vampire Bat manifesting all 7 deadly sins. The length of the beast is twice as large as Gambit's height. His limbs are covered in jet-black fur. On his face, there's a line running up the middle that diverged into three near the top of his head, and two bat wings sprouting out from the sides of his head at ear level. He has sharp claws, fangs, vivid crimson eyes, and demonic wings mounted on his lower back. Whilst, he's unable to use weapons in combat, he can still use his wings to land destructive wing slashes, create wind scythes, maul enemies using claws, and fire excruciating sonic attacks using his mouth.

Hybrid Form
As a hybrid zoan, Gambit is roughly the same size, with a full pale face and body. His skin and hair are ghostly white due to reaching his elder state. Also, his eyes became red in colour. He still has access to his full beast form's abilities but it allows him to be more versatile. Uses its fangs and claws in battle, as well as using or retracting his sharp wings at will. As a human vampire, he can also fire a sonic projectile through his hands but with lesser destructive potency.

Baby Bat Form
In this form, Gambit becomes a tiny little human-vampire about the size of a palm after the drawback of Rumble Balls.

Awakening
Lord of the Night: In this form, he can now use the vampire bats as a weapon on top of using them to do many things like scouting, extending the range of his echolocation, and magnifying the potency of his sonic attacks. His size significantly increases as well. But unlike the Full Beast form which doubles his human state, the awakening form only gives a 50% increase in size.

Dark Storm Rising: Gambit in awakened form gathers a portion of the bats he invoked, commanding them to intertwine around the targeted area with a speed that mirrors the user's, fashioning a phenomenon called a tornado.
AOE is Master / 2 meters in diameter.
- DPR: S, requires 120 DF Mastery, 100 Strength

Crime and Punishment: Gambit in awakened form gathers a portion of the bats he invoked, forming them like a giant hand upon the target area. At will, it can take the form of a fist, a claw, or a palm before punching/slamming/swiping/slamming it down without remorse to his enemies. AOE is Master / 2 meters in diameter.
- DPR: S+, AOE, requires 120 DF Mastery, 100 Strength

Fuwa-Fuwa No Mi
Gambit ate his second devil fruit, a golden paramecia fruit called Fuwa-Fuwa no Mi. This allows him to levitate and control the movement of himself and non-living objects after touching them once. At the same time, he can withdraw the weightlessness of matter that has been made to float. However, he cannot levitate any creature other than himself.

He ate this fruit during his succession as the new King of the Underworld following the defeat of Hades in Serapis. He died after consuming this but with the aid of the souls living in the Underworld, Gambit has returned to life.

Techniques
Mobile Core: The user uses makes any object levitate and uses it in many ways like targeting an enemy to restrain their movement or trapping them using multiple objects, including but not limited to the cage, shackles, etc.
- Unranked, requires 51 DF Mastery, needs to touch at least once

Bind: After using the Secret Art, Gambit fashions a portion of the earth under the target to snare his legs, preventing them to move.
- Unranked, requires 51 DF Mastery

Slick: After using the Mobile Core, Gambit fashions a portion of the earth in the way or path of the target to make them fall, disrupting its movement.
- DPR: C, requires 31 DF Mastery

Rippling Earth Cannon: The user causes a rippling shockwave that eventually erupts a huge chunk of the earth beneath the target to knock them away.
- DPR: C, requires 31 DF Mastery

Thousand Slice Valley: The user gestures his hand or fingers to launch a flurry of spikes or rocks at their opponent.
- DPR: C, requires 31 DF Mastery

Stalagmite: Gambit summons a stalagmite from under the opponent to impale the opponent.
- DPR: B, AOE requires 61 DF Mastery

Hundred Lance Parade: The user gestures his hand or fingers to launch dozens of lances/spears from any direction.
- DPR: B, requires 51 DF Mastery

Hundred Boulders Barrage: The user summons a dozen of boulders and makes them float and spin around him. At will, he can spread it away omnidirectionally to hit multiple targets at once. Or launch at a single target all at once or one after the other.
- DPR: B, AOE, requires 61 DF Mastery

Three Majestic Walls: Gambit manipulates the earth to fashion three massive stone walls to defend himself from an incoming attack. These walls can occur damage if you slam yourself onto them or got hit during their ascension.
- DPR: B, each wall, requires 61 DF Mastery

Multi Mud Wall: Just like the Three Majestic Walls, Gambit summons multiple walls made of rock around him that he can use to protect himself or his allies. He can also summon walls around the enemies and pull them together towards the target.
- DPR: A, requires 81 Mastery

Volcanic Forge Canons: A technique that he can use by combining his Navigation Skills or alongside someone who is a Seismic Navigator or upon sensing the presence of magma underneath the ground. Upon summoning the magma above, Gambit will animate the earth to fashion many small volcanoes like canons targeting the enemies where the lava could erupt.
- DPR A, Mastery x 5 = 500-meter AOE, requires 81 DF Mastery, 81 Navigation

Rise of the Cerberus: Gambit summons an army of hellhounds (max 10, each extra one requires more stamina) from the ground up to where the enemies are standing. They will continue to chase them until totally dismantled. Each hit the hound does is:
- DPR: A, requires 61 Mastery

Double Dragon Suits: This is another fashion of the royal flush but this time, he launches them like 2 spiralling dragon suits coming to devour the target/s.
- DPR A, AOE, requires 81 DF Mastery (AoE: 100/2)

Sea Prism Parade: The user uses his devil fruit ability to summon many weapons from all directions including the several Sea Prism lances that he brought with him in the battle to penetrate the enemies' defence, impale them, trap them, and/or kill them.
- DPR S, AOE, requires 100 DF Mastery, 100 Strength (AoE: 100/2)

Poker Heat All-Star, Royal Flush!!!: The user leaps into the air, launching thousands of poker cards made from earth or simply controlling the metal ones that he brought into the battle.
- DPR S, AOE, requires 100 DF Mastery (AoE: 100/2)

9 Realms Convergence: The user uses his devil fruit ability to make multiple massive objects (like warships or gigantic rocks out of the ocean) float and/or revolve as if they are placing themselves into alignment. At will, he can make these objects spread away or descend all at once at high speeds to attack the foe and cause devastating damage across. He can also just keep on making them revolve and hit anything in their path.
- DPR: S each object is thrown, AOE, requires 120 DF Mastery

Lion Majesty: The user uses their powers to break open the ground and fashion the debris into the shape of mountainous Cerberus' heads which they then use to attack the enemy or defend themselves from an incoming attack.

Seismic Growl: Following the Lion Majesty technique, where the lions' heads are part of a wave that crest high over their victims and then breaks directly over them in a massive whirlpool-styled vortex, burying them in tons of dirt before compacting and shooting upwards in a massive column that rapidly condenses into a gigantic drill-shaped helix that is so solid that it prevents the opponent from moving any part of their body. As the vortex closes, a giant boulder or the head of a wolf is dropped from the tip as an extra measure used to crush his immobile targets.​
- DPR: S, AOE, requires 100 DF Mastery
Arctic Roar: Similar to the Lion Majesty: Earth Bind, this technique also lifts objects up with the aim of burying the opponent, whereas if the first technique is ground then this one uses snow that rises up and has a lion-like shape.​
- DPR: S, AOE, requires 100 DF Mastery
Volcanic Torch: Similar to the above techniques, he can also float magma and toss it to the opponent.​
- DPR: S, AOE, requires 120 DF Mastery
Aquatic Toss: Similar to the above techniques, he can also float bodies of water and use them to bury his opponent or destroy landscapes.​
- DPR: S, AOE, requires 120 DF Mastery

Fist of the Growling Hounds: The user hurls a chunk of the earth or anything hard and wraps them around his fists or weapons, fortifying its sturdiness and durability. He will then use the added mass of the pulled mass to strike a target, dealing significant damage upon impact.
- DPR S, requires 100 DF Mastery, 100 Strength

Lance of the Howling Earth: The user hurls a huge chunk of the earth, compresses them into a massive spear, and uses this to drill his foe.
- DPR S+, requires 120 DF Mastery

Armour of the Growling Hounds: Gambit encases himself with earth or any kind of metals within his reach. By doing this, he not only covers himself in armour but can also then use his entire body as an offensive weapon. He can even manifest it in small portions, for example, around his right arm as a gauntlet.
- +1 Durability Rank, requires 100 DF Mastery

Psychic Repulsion: Gambit uses his awakened devil fruit to create a telekinetic force against attacks to essentially stop it without making direct contact.
- DPR: S+, requires 120 DF Mastery

Vampirate Twister: Volcanic Lightning Forge: By combining all his arsenals, navigation techniques, and devil fruits abilities, Gambit rapidly rotates while spinning his 2 Warhammers over his head and generates a compressed vortex of dark clouds, earth & dirt, and wind around him. The funnel of the spinning column and where the hammerheads are being spun is charged with concentrated lava and lightning. Upon impact, the target will suffer from a concussive blast briefly before being pulled and dragged into the surface of the spinning vortex and hurled away.
- DPR: Z, 100 Strength, 100 DF Mastery, 100 Movement, 100 Navigation/Dengeki Blue, 100 COA

Awakening
Defying Gravity: Down goes up. Up goes down. Far and beyond. Once awakened, the reach of the Fuwa-Fuwa no Mi extends tremendously and can now lift a much larger matter. An example of this is lifting islands but is only restricted to his own islands. Theoretically, this requires an immense amount of stamina, hence the self-imposed restriction. It also gives rise to a new level of telekinetic capabilities. As such and only upon activation, Gambit does not need to make contact with the object anymore for as long as the target object/s is within the range of his power. With that, he can float and throw bodies of water like a lake or a river, but naturally, just like mountains, that also can't be imbued with Haki. He can also make magma float and make it erupt.
- Range = Mastery x 5 meters in radius, requires 120 DF Mastery
 
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Background
35 years ago, Landayan Morrow was born in North Blue in a Kingdom called Hiraya "Enchanted Forest". He is an Elden Elf. He was an adopted son of the royal family wherein King Sapiro was his father's (Kalakab) cousin. Soon after a tragedy in Hiraya when he was 19, he ventured to the sea and landed on an island called Poker Island, North Blue. This island is ruled by a mafia community, assassins, gambling lords, and some members of the Underworld organization.

Shortly when he was 20, became an assassin on that same island but he quickly rose to the levels and made his status known to the seas. What made him famous was his acrobatic movement and flashy moves, especially when he was throwing his metal poker cards. It was just beautiful. Spinning around while throwing his favourite arsenals. Dodging attacks left and right and countering them in the process. Later on, a certain incident united the mafia communities and build their own empire of assassins, separating themselves from the Underworld.

Several years later, he joined the crew during Alabasta Arc when it was still under Larsi's command. But a certain incident led him to take the crew under his leadership.
 
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Infamy
He first gained a bounty of 275.78 Million for his role in the Alabasta Arc, it later increased to 325.25 Million after defeating Patrick Redfield alongside Larsi. Several months later, the World Government increased his bounty to 425.25 Million because of rumours surrounding his assembly of assassins back in North Blue. These people would eventually join his crew after Larsi's fall.

Cut to the New World once more, Gambit's bounty rocketed to 1.2 Billion after defeating Golden Lion Shiki, a legendary pirate of old age. Days later, he raided the Germa Kingdom and his crew commanders also increased their respective bounties. The price of the prince's head became 1.355 Billion! Following the events of the Raid on Onigashima, Gambit's bounty would become 1.807 Billion!

In the latter hours of the Pirate Festival, he defeated Douglas Bullet, the Demon Heir and was the master behind kidnapping Vice-Admiral Tsuru and another Marine figure. The government declared his head amounting to 2,257,000,000. Shortly after that, they fled to Serapis, and after killing Hades and taking over the Underworld, his head is now worth 2,807,000,000.

 
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Ruler/Title Items
Ruler/Title Items
Ruler/Title PurchaseQTYAmountTotal
King Gambit125,000,000,00025,000,000,000
Terror of the Seas18,000,000,0008,000,000,000
Regent Gambit15,000,000,0005,000,000,000
Duke Gambit11,000,000,0001,000,000,000

DC Items

Character Upgrades

Weapon Upgrades
Personal ArsenalsQTYAmountTotal
Rank A Hellfire Warhammer11,000,000,0001,000,000,000
Coated Hellfire with Sea Stone1500,000,000500,000,000
Rank B Storm God Warhammer1500,000,000500,000,000
Created Sea Stone Explosives1500,000,000500,000,000
Acquired Cursed Weapon, Tartaros1From Defeating HadesReward

Money Board
Simply view it here.

Exp Tracker
Simply view it here.

Exp Board
Simply view it here.
 
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Gambit to Hades, Serapis
"During my encounter with Atropos, I came across a certain book about life's worth. The woman was the most elegant woman I have ever seen. You're right. Far more splendid than the woman we think about, Hades."

"Hehe."
, he chuckled a little before an attempt to puff his cigar, but he opted to speak further. “In life, as in the game of chess, one’s own pawns block one’s path."

He pressed, pointing his cigar at Hades as he turned back to him slowly. "However, we, pawns are the very heart and soul of the game."

He puffed his cigar, this time for real, releasing the smoke across the table. Almost covering the distance between him and Hades.

"Oversaturating the expandability of these pieces jeopardizes the dynamics of your plot. You forget about the minuscule details that might ruin the attempt to conquer the other."

"And..."
, he paused briefly, trying to grasp what Hades is offering him. He couldn't help but laugh. "Hahahahaha. An alliance with you? A king to a pawn? I have just figured out how you have managed to impact the life I have had. Well done. A conspiracy amongst the brokers of the earth, posing yourselves as gods and goddesses, toying with humans and other races for your own games of chess."

"Hahahaha. Forget it, at the end of the day, when played well, pawn gets the promotion and checkmate ends the game.”

"I pass, Hades. I believe I have to be promoted and end the game here, King."
, he concluded. Turning the deal off before leaving another dagger to his throat.

"She also begged me to tell you this─", Landayan continued. This time, he leaned forward, clasping his fists after he put the cigar to his mouth and bit it with his lips. "The deal is off." He said all that as the face of La Spada flashed back inside his head but with his natural guttural ominous baritone voice. The grin continued.
Gambit to his crew, Delta Island
"All of us are nurtured with tales about legends. Everyone dreams of becoming one. Obtaining that ever-fixed icon. Evil or good, in one or another, motivates us all. I, The Gambit, the rising emperor of the Silver Vampirates Union vow to become one."

"My life's goal influenced many others who eventually followed my tracks; for the truth about my life is not what I do, but the legend that I shall create around myself; ourselves."

"Many people dream of becoming legend but they fear facing their own fears! Don't falter for you are weak. We are strong because we know our weaknesses. And from that weakness, evolves our newfound strength. Don't let others take that away from you."

"I already said this before, but let me state once more. What you do in life, echoes in all of eternity. If you live in fear, chances, and mediocracy, that will be your legacy. If you live in courage, dream, and triumph, you are alive and will forever be."

Gambit to Alloter - one of the Fates
"It's like my mother always says, I was born weak and will forever be, but embracing the fact and looking forward will push me to be stronger. Acknowledgment of one's weakness is the higher road take. And from there, you will be able to see the tracks you took and rewrite your fate."

"Fear is necessary, I agree. I have evolved from a young man nurtured by fears to a fearless man. And as I abandon my fears, I was able to see the path I wanted to be on."


"For I have become a wolf trailing a pack of wolves. An alpha who braves the seas and dances on the embers of life."

Gambit to Atropos - one of the Fates
"What you do in life echoes in all eternity."

Gambit to Reynolds, T-Bag, and Charon
"You know the Hirayans didn't write obituaries. They only asked one question after a man died: "Did he have passion?"

"And you shall be scaled on the same manner you walked the earth."

"But if I should die, I want my people to write something like. Prince Landayan Morrow, a 36-year-old gentleman and the 14th Royal Blacksmith of the House of Forge sailed away when he was 19, hungry for his identity and his destiny, and died last night as he sought that. It was secondary to losing his biological parents, betrayal of those he endeared the most, and the fabrication of history by his own king and god. But, in the final days of his life, he unraveled a mystery of the Netherworld and of the Century of the Void. That's there's much to us than meets the eye. That there's much we haven't explored yet the people got stagnant in purging several lands only to abandon the philosophy that the world is vast enough, we all are a fragment of this cluster of land mass and deep waters. Yet, even after his defeat, his global dominion and influence would give birth to the rise of a new era. An era of exploration and not only piracy. Traversing the waters with a will, might, and freedom. Freedom from those who oppress the poor and the weak. That all of these series of events and fortunate accidents are after all part of the ever-ending spiraling chances of souls trapped in the depths of the earth waiting for their perfect moment to be incarnated as such divine or mortal ones and relive the life of the just and of moral turpitude. They are the culmination of an exquisite, yet sublime plot to change the world for the better. But the question remains, did he have passion. If passion is defined as the stubborn attempt to turn the world upside down, then Landayan also known as Emperor Gambit had been the most passionate man to ever lived."

Gambit to the 7 Princes of Hell
"Raaaaaaaaaaaaaaaaaah!!! I do not envy any marines nor any smiths!. I am Prince Landayan of all Royal Blacksmiths. The representation of pure sacrifice and willpower of my parents, my King and Queen, my masters, and my comrades. I am strong but I acknowledge that I needed them to rise to the top. I am weak and that's why I am strong!"

Gambit recited in a baritone register, throaty rasp, a characteristic of a chain smoker struggling. It was solemn but equally ominous.

"Kneel before your Lord.", he commanded the sins. "And hear my words."

Gambit to Hitetsu
"Not only that, I have been dreaming about this weapon. It is a legendary hammer said to have harnessed all the sins of the 7 princes of hell. Whenever I transform myself into the demon I have become, I cannot wield an ordinary forge hammer to finish my opponent. I need to wield evil to end one. The Hellfire Hammer."

King Sapiro and General Magiting to Young Gambit
"Father! General!, why do you both smile when dueling against each other?"

"Young man"
, the responded, smiling. "When two fists meet one another, it creates a certain bond."

"That's right, young master."
, General followed. "Bonds are formed not only be allies. But your rivals as well."

Both King and General: "When bonds are formed, you and your opponent become brothers of war."

Gambit to Kallavan
"Brilliant! An uncontrolled burst of willpower will only send you to the pits, you fool!"

"Let alone coating your attacks with it!"

"Kallavan, you're too young to die. But I do acknowledge you're strong. Only a few could do such."

"I will show you what it means to be the king."

Gambit before attacking Kaido with his Shinigami no Tekken
"Mammon!"
"Asmodeus!"
"Leviathan!"
"Beelzebub!"
"Belphegor!"
"Satan!"

"Lucifer!"

And then all together, 8 voices, including Gambit's cried their lungs out, "7 PRINCES OF HELL!!!"

Gambit to Kaido, Onigashima
I AM LANDAYAN MORROW! THE GAMBIT! THE 14TH ROYAL BLACKSMITH! AND THE PRINCE OF ALL PIRATES!!!

Gambit to Big Mom, Onigashima
"Bitch!!!"

"You might have ruled the seas for decades but all shall come to an end."

"Charlotte Linlin! Soon, your era shall end."


"And you shall be there, bearing witness as I ascend to the throne right before you both close your eyes."
 
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Cerberus, the Genetic Beast is a byproduct of Gambit's experimentation of him to become a beast of science. As such, he was able to instil and enhance the natural production of fire of the famed Hellhound, making its attacks more devastating.

Level 80
Stat Points: 80 x 5 = 400

Strength: 72+24+5=101
Speed: 72+24+5=101
- Movement: 101
- Reaction: 101
Vitality: 72+24+5=101
- Stamina: 101
- Durability: 101
Haki: 84
- Armament: 81
- Awareness: 87
Abilities: 100
- Cerberus Breath: 100
- Cerberus Maul: 100

Cerberus Breath
Heat Whirlwind: Using the hot steam that his body produces, the user creates a steam whirlwind and surrounds an opponent with it.
- DPR C: requires 31 Cerberus Breath, inflicts Minor burn

Heat Whirlwind Rise and Fall: With his opponent encased in the whirlwind created by Heat Whirlwind, the user then sends them high up into the air. After keeping his opponents up in the air for some time, the user then turns off the whirlwind, letting them slam back into the ground.
- DPR B upon impact: requires 51 Cerberus Breath, inflicts Minor burn

Hell Fire Festival: Same as Hell Fire Ball, he is able to diffuse the fire attack into multiple smaller shots. This spreads out the damage and makes it harder to dodge, but also makes it significantly weaker than the original form.
- DPR: B, AOE, requires 61 Cerberus Breath, 61 Strength, inflicts Minor burn

Hell Fire Ball: One of the dogs' heads gathers fire inside his mouth before breathing it out into a huge, conical blast toward his target of choice. This blast travels rapidly and is extremely powerful. It can instantly decimate a large structure while leaving the surrounding terrain (like a mountaintop) blown to bits and scorched, can set a sizeable portion of a forest ablaze, and even be split into numerous smaller fireballs shot out like bullets.
- DPR: A, requires 81 Cerberus Breath, 81 Strength, inflicts Major burn

Hell Fire Ensemble: The three heads shot fireball altogether to launch in three directions in order to hit multiple targets at once.
- DPR: A, AOE, requires 81 Cerberus Breath, 81 Strength, inflicts Major burn

Hell Fire Orchestra: The three heads generate fire above them at once as it is compressed into one single massive ball of fire that can decimate an entire fleet or mountains in a shot, setting them ablaze in the process.
- DPR: S, AOE, requires 100 Cerberus Breath, 100 Strength, inflicts Major burn

River of Styx: Howling horribly, he runs lava-like saliva from his mouth and then fires a stream of this substance at the target area, melting anything in its path.
- DPR: S, AOE, requires 100 Cerberus Breath, 100 Strength, inflicts Major burn

Cerberus Maul
Snare Down: Normally after mauling the target, he would use his paw to keep the enemy knockdown for a turn. He needs strength two tiers above to keep them down, if you only have 1 they can break out in a variety of ways.
- DPR: D, needs strength two tiers above to keep them down, if you only have 1 they can break out in a variety of ways.

Claw of Einherjar: Attacks the target using its claw.
- DPR: C, requires 21 Cerberus Maul, 21 Strength

Steam Iron Punch: The user flops onto an opponent, with his claws producing large amounts of heat to increase the damage.
- DPR B: requires 41 Cerberus Breath, Cerberus Maul, 41 Strength inflicts Minor burn

Hellberus Barrage: Cerberus sends a barrage of claws towards an opponent.
- DPR: A, requires 71 Cerberus Maul, 71 Strength

Fissure Break Wind Encampment Claws: Cerberus first spins around extremely fast and creates a strong tornado of the heat wave. The tornado then engulfs his opponent. Inside the tornado, the wind slices his claws produced and hit his opponent like a sharp knife.
- DPR A: requires 81 Cerberus Breath, 81 Cerberus Maul, inflicts Minor burn

Spinning Beast of Netherworld: He moves at a target at high speeds and delivers a ferocious spinning attack. As they move at the target, the user spins rapidly in order to pierce targets, drilling even through a mountain.
- DPR: S, requires 91 Cerberus Maul, 91 Strength, 91 Movement

Cerberus' Vengeful Growl: The three heads growl powerfully that it sends out a strong shockwave at the target area, blasting them away.
- DPR: S, requires 100 Cerberus Maul, 100 Strength

God Eater: Bites the target with all his might, enough to rip them into shreds.
- DPR: S+, requires 100 Cerberus Maul, 100 Strength


Echidna, a golden serpent Gambit claimed when he conquered Serapis and replaced Hades as the God of Underworld. This animal provides him with treasures every other week as an offering for protecting her son, Cerberus.

Level 0

Durability: 100
 
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