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Larsi

Silver Hair
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DO NOT POST ANY MORE BIOS IN THIS THREAD. I WILL LEAVE IT UNLOCKED SO YOU CAN OPEN EDIT MESSAGE TO COPY INTO YOUR OWN THREAD

General Overview
In this thread players will post once and only once (unless your post exceeds Thriller Bark's max length per post) and their post will be where they post any information about their character. Here is a list of things that have to be included:
  • Basic Information: Name, level, race, affiliation, height, etc.
  • Physical Description: A brief description of your character’s appearance.
  • Background: An explanation of your character's backstory before its introduction to the RPG.
  • Statistics: Your character’s up-to-date role play stats.
  • Abilities: Special abilities, fighting styles, Devil Fruit, etc.
  • Equipment: Any weapons or tools your character carries with them must be listed, if your character has any.

Old bio thread:
 
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Larsi

Larsi

Silver Hair
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Narration/Action
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NPC speech



Name: Larsi
Epithet: Silver Hair/the Quake
Affiliation: Silver Haired Pirates
Occupation: Captain
Devil Fruit: Gura Gura no Mi
Bounty: 830,000,000 beri
Gender: Male
Race: Giant
Age: 65
Date of Birth: June 1st
Height: 30 feet


Physical Description:
1561766338979.png

For a giant, Larsi is not particularly tall. He only stands at 30 feet tall, and while he looms over other races, he is like a dwarf to his brethren. His spiky hair is the namesake for his epithet "Silver Hair. His usual outfit consists of a blue kimono fitted to around his body. Over it he usually wears a light brown coat. Other than that, he wear simple sandals.

Personality:
Although he may seem.cold and uninviting at first, Larsi has as big of a heart as one would think of someone of his size. While other giants value honor and pride, Larsi values comradery and material wealth. Although you might think so, he is in fact not above swindling, plundering or killing others for the sake of gain for himself and his friends. Without a doubt his biggest personality quirk is that he often forgets how big he is.

Background:
Night had fallen on Elbaf, the sun that lingered longer and longer these days as winter was giving way to spring finally had gone to bed. The moon shine its pale blue light down on the large buildings that housed the giants, casting enormous shadows seeming like monsters of myths due to the carved figureheads that adorned the wooden buildings. A tired yawn broke the silence, followed by sluggish footsteps threading through the streets. Almost as tall as some of the buildings, a giant clad in traditional armor and carrying an axe in his right hand, while a buckler was strapped to his left, both hanging lazily down to his sides. Who could blame the guard for being bored? Why would anyone in their right mind attack the legendary Elbaf?

So much for the Pride of Elbaf. More like the Bane of Elbaf... From his hiding spot in the shadows of one of the nearby buildings, stood a giant, smaller than most others, but a giant nonetheless. It was easy for him to slip by unnoticed by the lazy guards, especially with how much darkness he could hide in. He waited until the guard had passed a few hundred feet down the street before rushing across where Oluf, the guard, had just passed through. As he entered the moonlight, a few locks of hair that stuck out from under his black hood that he had wrapped himself in reflected in silver for a moment, before Larsi hastily tucked them away. Stepping into the cover of darkness once more, he relaxed a bit more, and his mind started to wander as his legs carried him further down the quiet street.

Larsi sidestepped the larger boy's strike, slamming his oversized mace into his hand, causing him to cry out as his own mace fell to the ground. With a proud grin, the smaller giant turned towards their mentor, expecting praise for finally succeeding in the training duel. Due to how much smaller he was than the other giants, even younger than him, he had realized he would need to rely on speed to dodge the obviously stronger attacks. However what met him was not praise, but the backside of a hand almost as large as his own torso, smacking across his face and upper body. The force was so great it lifted the not-so-giant boy off his feet, sending him flying through the air before crashing into a stack of shields resting against a nearby wall. Confused, and not just because his head was ringing from the force of the strike, Larsi rose to his unsteady feet. Something warm ran down his cheek. Touching his face, he realized it was his own blood. What the? His eyes quickly found the source of the violence though. Oluf, their mentor only took a few strides to reach him, looming far above the younger and stumped Larsi, his whole demeanor showing great displeasure, even if the boy's gaze didn't currently reach his face. The older giant's voice boomed for all to hear. WHAT SORT OF COWARDICE IS THIS, YOU LITTLE RUNT? THE PRIDE OF ELBAF IS TO MEET YOUR FOE'S ATTACK HEAD ON, TO RECOGNIZE THEIR STRENGTH, THEN OVERCOME IT! SUCH CHEAP TACTICS AS THAT WILL NOT BE ALLOWED!

His mind settling, Larsi realized he had let his mind wander back to his younger days. I need to stay focused tonight, or else I'm likely to get caught before I steal it, let alone escape... But it was easier thought than done, as he would quickly come to realize. After all, he had spent sixty years on this damn island. Coming to another large, open street, he scanned it both up and down for guards. With no one in sight, he hastened his steps, starting the rush across the open, lit path. As he did, his eyes caught sight of a familiar door.

Unable to reach the door handle, Larsi could do nothing but knock on the door. The feeble sound it made on the massive wooden frame barely registered, but still he waited. He heard sounds of joy from the inside as the party seemingly had started. Looking down into his arms, he eyed the birthday present he was holding. Collecting his courage and strength once more, he pounded the door with all his might. The ruckus from inside seemed to settle slightly, and he heard heavy footsteps approach the door. Stepping back to allow the door to open fully, Larsi was soon faced with a boy his age, but more than twice his own height. Tor scanned the area, before finally realizing Larsi was right there before him. Eyes narrowing, he spoke with a voice brimming with distaste. What do you want here, midget? Not knowing what to say, Larsi simply lifted his present up to the much taller boy. Eyeing the present, Tor grabbed it quickly out of his hands. Thanks, now get out of here!

But... Larsi protested, but Tor simply held up the bandaged hand in front of him. I still can't use this hand, thanks to you! Looking at the hand, Larsi's own face turned incredulous. The amount of abuse that the other boy had inflicted upon him far dwarfed whatever small pain this had caused. This was just too unfair, he though, biting back his tears. You have done so much more t- His voice was cut short as the bigger boy thrust his foot into his stomach, lifting Larsi off the ground in a fashion he was all too familiar with by now. Blood sprouted from his mouth upon impact, and his head slammed against the wall across the street, his mind fading as he heard Tor speak once more, before closing the door behind him. That's all you're good for, you punching bag! And look, now you got blood on my nice clothes!

Somehow he had crossed the street safely without being spotted. Leaning up against the wall that he years ago had been thrown against, he could still see the impact that it had made. Taking a deep breath, he closed his eyes, before opening them again and looking at that damn door. I'll show you what I'm good for, you piece of shit... He couldn't help but mutter under his breath. Gathering himself once more, he once again resumed his trek towards the center of the village. Minutes later he finally reached the Hall of Kings, where Loki resided, and his loot would be found. Outside stood a sole guard. This pride will truly be the end of Elbaf one day... He recognized the guard easily. Harulf stood even taller than Oluf, looming almost to the top of the humongous door he guarded. Upon seeing him, Larsi's mind wandered to a time long after his failed attempt to make amends with Tor.

Tor swung his enormous mace, almost to big for himself towards Larsi, who knew he could not take the attack head on. His eyes quickly passed to Harulf who stood and watched over the two aspiring warriors closely. I have to be careful. He could not allow his mentor to see through his deceit, or it would all be for naught. But it was alright, he had trained in secret for years now, so that they would not be able to.

As the humongous weapon came swinging sideways, it easily engulfed Larsi's body. Leaning towards the attack, letting go of his mace with his left hand. Extending the arm towards the attack, he held his palm open towards it. At the last split second he pulled back, before thrusting it forward, planting his flat hand on the incoming mace, repeating the process multiple times in the span of a split second. With a last thrust, the large weapon came to a halt. With a grin, Larsi turned his head towards Tor once more. The bigger giant looked back with a confused look on his face, though this quickly turned to fear as Larsi leaped forwards, both hands holding his own mace ready to swing.

Stepping out of the cover of the darkness, Larsi pulled the hood from his head, revealing his face to Harulf. He knew he could not sneak past him, as this was the only entrance to the keep, so he had to rely on other tactics. Pretending to stumble his way forwards, Larsi had almost reached him before the tired guard reacted. Oi midget, what are you doing here this time of night? His voice was impatient, but somewhat slurred, as if he was near falling asleep. Well, let's help him with that... The guard gripped his spear, swinging it forward to hover next to Larsi's neck. I said, what are you- That's all he had time to say before Larsi grabbed his spear, pulling the bigger giant forward off his balance, while leaping up to meet him with a fist right at his throat, silencing any plight he had. Landing on his shoulder, he used his momentum to push the giant back against the wall. Making him stand up straight after collapsing would have been hard. Fishing out a rope from within his cloak, he threw it up, attaching it to the figurehead up above, before wrapping the rest around the giant's neck, holding him up, stopping him from slumping any further. Pulling out his knife he made a slit under each of the giant's arms, so that he would not be able to raise them to untie the rope. So much for your pride... Larsi whispered in his ears. Harulf tried to respond, but all that came was gurgling sounds, followed by blood.

Dropping to the ground, he looked at the body that stood before him. To the tired patrols it would just look as if he was leaning on his spear, they probably wouldn't notice until the morning, but by then it would be far too late. Paying him no more heed, Larsi gently opened the large doors, stepping inside, then closed them again. As he stepped inside he was quickly reminded of how much he did not fit in. The ceiling was so far up it seemed unreal, the hallways like huge streets. Seats taller than him. Shaking the thoughts he continued down the hallway towards his goal.

A few minutes later he pushed open a door, with treasures lining the walls, but he didn't care for the gold or jewels. In the middle of the room stood a pedestal on which a single item rested. A fruit. The greatest treasure of Elbaf, promised to the greatest warrior. He couldn't help but chuckle at the thought of their reactions the day after. Unlike any other furniture the pedestal was perfect height for him, as a last ironic twist. His hand grabbed the strange fruit, lifting it up before his face. Putting it in his pocket, Larsi turned around and walked out the door. A few minutes later he exited the large doors again. Next to him Harulf still "stood", though there was no movement anymore, and the ground below him was soaked in a dark, sticky liquid.

Stepping into the cover of the darkness, Larsi disappeared from Elbaf, as would a single small ship, along with the Gura Gura no Mi, discovered after the morning shift found the mutilated corpse of Harulf. Yet as the warriors of Elbaf set out in search of the traitor, they were unable to find any trace of him.

Gura Gura no Mi:
Techniques:
-Kaishin (海震 Kaishin?, literally meaning "Seaquake"): Larsi "cracks" the air with a punch and sends devastating shock waves through the air in the direction it is facing. These shock waves can pass through and damage almost any substance, tearing it apart. If the shock waves are directed into the ground, the result is a devastating earthquake capable of generating huge tsunamis. Because of its enormous offensive power and great speed, this attack makes for a solid defense, destroying or disrupting any attack before it hits Larsi.
Damage scales on devil fruits mastery.
(51 Mastery, 31 Strength) Destructive Potency Rank: B
(71 Mastery, 41 Strength) Destructive Potency Rank: A

-Gekishin (激震 Gekishin?, literally meaning "Severe Earthquake"): A close range variant of Kaishin, causing severe damage. Larsi can also passively summon vibrations around himself, using it do destroy solid creations near or around himself.
Damage scales on devil fruits mastery.
(21 Mastery) Destructive Potency Rank: C

-Kabutowari (兜割 Kabutowari?, literally meaning "Helmet Break"): Larsi focuses his great power into a small, spherical area, otherwise known as a hypocenter, to perform a concentrated, explosion-like attack with his fist.
Damage scales on devil fruits mastery.
(61 mastery, 41 Strength) Destructive Potency Rank: A
(81 mastery, 61 Strength) Destructive Potency Rank: S
(100 mastery, 71 Strength) Destructive Potency Rank: S+

-Naginata Rasetsu (薙刀羅刹 Naginata Rasetsu?, literally meaning "Halberd Rakshasa"): Larsi surrounds his weapon or fist with a quake bubble to greatly increase its striking power and range.
Damage scales on devil fruits mastery.
(61 mastery) Destructive Potency Rank: S

-Shima Yurashi (島揺らし Shima Yurashi?, literally meaning "Island Shaking"): Larsi "grabs" an entire area, by grabbing and pulling on the air around him as if it were tangible, and rapidly shifts it. Using this, he can tilt an entire island and the sea around it, destroying buildings and throwing a giant off of his feet in the process.
(81 mastery, 61 Strength)

Custom Techniques:

-Funsai-ki (粉砕機 Funsai-ki, literally meaning "Pulverizer"): Focusing energy into either his fist or leg, Larsi sends many smaller vibrations into the ground. Depending on the force used, it softens the ground to different degrees. Either so soft that both he and anyone else sinks, or less soft so that his large feet keeps him from sinking, but smaller people sink.
Damage scales on devil fruits mastery.
(31 mastery, 11 Strength) Destructive Potency Rank: D

-Shindō ha (振動刃 Shindō ha, literally meaning "Vibro Blade"): Straightening his hand flat, Larsi starts to vibrate said hand with microscopic vibrations at a very high frequency. Using this, Larsi can either stab or chop with his hand, cutting through even the hardest of metals as if they were butter.
Damage scales on strength.
(61 mastery, 61 Strength) Destructive Potency Rank: A
(81 mastery, 81 Strength) Destructive Potency Rank: S
(100 mastery, 100 Strength) Destructive Potency Rank: S+

-Shōgeki Yūhatsu (衝撃誘発 Shōgeki Yūhatsu, literally meaning "Shock Induce"): Sending heavy vibrations at high speeds throughout his body at an immense vibrations, Larsi sends his body into momentary shock, rapidly increasing his adrenaline. The adrenaline rush lasts for up to 3 turns, and during that he feels no pain, and his speed is increased by 10. For each turn the adrenaline lasts, Larsi will be weakened for one turn, lowering his speed by 10, as well as his vitality by 20.
(81 mastery)

-Shindō Ryōhō(振動療法 Shindō Ryōhō, literally meaning "Vibration Therapy"): Focusing energy into his arm or leg, Larsi sends small vibrations into his opponent upon clashing with them. The vibrations will travel to their head, shaking them so that they lose their equilibrium temporarily.
(61 mastery)

-Shokkubaria(ショックバリア Shokkubaria?, literally meaning "Shock Barrier"): Placing his palms against each other and holding them like that, Larsi expels vibrations all around him in a steady pattern, effectively creating a barrier all around him, pushing away most attacks, especially non-solid ones such as energy blasts. This lasts for as long as Larsi wants it to, but he can not do a lot of moving while maintaining it.
Damage scales on devil fruits mastery.
(61 Mastery, 41 strength) Destructive Potency Rank: B
(81 Mastery, 61 strength) Destructive Potency Rank: A
(100 Mastery, 81 strength) Destructive Potency Rank: S

-Bakufū(爆風 Bakufū, ?, literally meaning "Blastwave") Violently slamming his palms against each other, Larsi sends vibrations throughout his body that then explodes from him in all directions, blowing away and attempting at destroying anything nearby.
Damage scales on devil fruits mastery.
(61 Mastery, 31 Strength) Destructive Potency Rank: B
(81 Mastery, 41 Strength) Destructive Potency Rank: A
(100 Mastery, 71 Strength) Destructive Potency Rank: S

-Shokkukābu(ショックカーブ Shokkukābu, literally meaning "Shock Curve") Mostly used as a supplement to other techniques, this technique allows Larsi to change trajectory of his quakes after they have been sent off, allowing him to use a more versatile fighting style.
(100 mastery, 41 reaction speed.)

-Shokkukābu: Hikō (ショックカーブ: 飛行 Shokkukābu: Hikō, literally meaning "Shock Curve; Flight") Holding his arms out to the side and palms facing open facing downwards, Larsi sends out a continuous stream of harmless shockwaves, strong enough to hold him airborne. However, using his extensive control of his devil fruit, he then curves the shockwaves, so that they come around and push him up from below, essentially allowing him to fly.
(100 mastery, 61 reaction speed, 61 stamina.)

-Shindō Shōheki(振動障壁 Shindō Shōheki, literally meaning Vibration Barrier): Larsi expels vibrations from all over his body in a continuous manner, reducing the force of any attack hitting him. This technique has a few stages:
41 Mastery(minimum requirement): Reduces incoming attacks by 1 Destructive Potency Level. 4 turn cooldown. Can not move while using.
81 Mastery: Allows the user to move while using this technique. 3 turn cooldown.
100 Mastery: Reduces incoming attacks by 2 Destructive Potency Levels. 2 turn cooldown

-Sāfuappu(サーフアップ Sāfuappu, literally meaning Surfs Up)Used while aboard a ship.Larsi 'grabs' the air, destabilising the water beneath him, forming a tidal wave under the ship, lifting it high up in the air. Carrying the ship several hundred meters, the wave then dies out, letting the ship down not so gently. This can be used to get a good head start, or bypass an obstacle.
(Requires 81 Mastery)

-Watashi no Chīsana Tomodachi ni Aisatsu(私の小さな友達に挨拶 Watashi no Chīsana Tomodachi ni Aisatsu, literally meaning Say Hello To My Little Friend): Used on a ship or on the side of water, Larsi punches the air, causing it to crack, sending the vibrations into the water around him. Doing so causes the water to form a huge tidal wave facing away from Larsi, draining the water in front of the wave to feed it in size and lower any objects in the water even further under the wave, before the wave moves forward, attempting to crush and bury anything in its path.
Damage scales on devil fruits mastery.
(Requires 81 Mastery, 61 Strength)Destructive Potency Rank: A
(Requires 100 Mastery, 71 Strength)Destructive Potency Rank: S
(Requires 120 Mastery, 100 Strength)Destructive Potency Rank: S+

-Kabutowari: Hassha-tai(兜割: 発射体 Kabutowari: Hassha-tai, literally meaning "Helmet Break: Projectile"): Larsi focuses his great power into a small, spherical area, otherwise known as a hypocenter around his fist, just like with the original version of this technique. However, through higher levels of mastery he is able to contain the bubble even as it leaves his hand. By doing so, he can throw the bubble, causing it to explode upon impact.
Damage scales on devil fruits mastery.
(100 mastery, 71 strength) Destructive Potency Rank: S
(120 mastery, 71 strength) Destructive Potency Rank: S+

Awakening(Unavailable as of yet):
-Mezame: Undōryō no Sai Riyō(目覚め:運動量の再利用 Mezame: Undōryō no Sai Riyō, literally meaning "Awakening: Momentum Repurpose"): Upon awakening his devil fruit, Larsi obtained the power to absorb vibrations and use them for his own energy. He can absorb the force of a shockwave, the force of hitting the ground at high speeds, blunt attack, cannon ball or the shock sent into his body upon blocking an attack, and other similar forces, except for haki(unless countered with his own haki). After absorbing he can either release it for the same strength, strengthen it with his own energy, upping it one level of potency, or store the energy momentarily before releasing it.
Damage scales on devil fruits mastery.
(120 mastery, 90 Durability)

Equipment:
32 inventory slots:

2x Explosives
Requires 100 science: Takes 6 slots - DPR: A, 10m diameter
Mountain Level DPR
Explodes in one direction in a cone shape.


1x Scaled Armor
Requires a scientist with 41 mastery to create
Made up of a series of connected metal plates, this armor is sort of like scales spread across the user's body. Due to this, instead of blocking incoming attacks, it instead spreads them out over a larger area, such as a slash or a bullet, to a minor extent lowering the damage, but instead spreading it out. Due to how it's connected, it can also be pulled back to only cover part of the torso while still attached.
-Harness covers upper torso, but can move to cover head, arms and lower torso too. Destroyed after a large continent level attack or 3 small continent level attacks
(61 strength to use) - 20 invention points



Scaled Armor - Tori Tori no Mi, Model: Falcon
With the Scaled Armor having been fed the Falcon devil fruit, it gives the armor a lot of extra abilities. The helmet of the armor becomes the head of the bird.
Devil Fruit Object Mastery
21-40 Adept Mastery: Allows the armor to seperate itself from the user, becoming a giant falcon that acts indepently.
41-60 Skilled Mastery: Allows the armor to pull back and forth from covering the user's body to only parts of the torso and back to covering the entire body without the user manually controlling it. It also allows for falcons feet including talons to sprout from anywhere on the armor,
61-80 Proficient Mastery
81-99 Excellent Mastery - Allows the armor to sprout wings on the user's back, allowing the user to fly.
100 Supreme Mastery: Unending partial transformation.

Techniques:
Beak's Back
The user's falcon head comes alive and strikes out at a foe in front, biting them.
DPR: B, requires 41 mastery
DPR: A, requires 61 mastery
DPR: S, requires 81 mastery
DPR: S+, requires 100 mastery

Talon Strike
The armor sprouts falcon's feet, attempting to grab ahold of and stabbing the foe with its talons..
DPR: B, requires 41 mastery
DPR: A, requires 61 mastery
DPR: S, requires 81 mastery
DPR: S+, requires 100 mastery

Statistics:
83 x 5 =415
Strength: 31+69=100
Speed: 100
100x2=200
-Reaction: 100
-Movement: 100
Vitality: 44+66=110
110x2=220
-Durability: 110
-Stamina: 110
Haki: 74
74x2=148
-Armament Haki: 100
-Observation Haki: 48(Awareness)
Devil Fruit: 100+20=120
Expertise: 50
50x2=100
Falcon Scaled Armor: 100
Mind: 16-16=0
 
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Ziosa

Ziosa

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Name: Jade Belle
Epithet: N/A
Affiliation: Revolutionary Army
Occupation: Warrant Officer, Leader of Group A
Gender: Female
Origin: Grand Line
Residence: Green Bit (Former), Baltigo (Occasionally)
Race: Dwarf
Age: 44(22 in human years)
Date of Birth: December 13th
Height: 15cm (0.4")
Laughing Style: Jehehehehe
Bounty: 240,000,000 beri 480,000,000 beri
Devil Fruit: Yuki Yuki no mi

Physical Description:
Jade is of average height for a dwarf and has a large head and tail like all of them. She has bright blonde hair which is swept to the right side and wears a marine hat on top of her head. She usually wears a green dress and gray shoes but can wear other outfits occasionally; including a coat and scarf in winter and a top and skirt.

Personality:
Jade is all about innocent justice; she will help them even if they are considered evil by other people, as long as she thinks they are good and not truly evil. She is quite naive but is a good person at heart and wouldn't do anything that hurts people unless she didn't realize.

Equipment:
Cursed Zweihander Sword: Nikko (Sunshine) and a scabbard which she wears on her back

Background:
Raised in the Tontatta Kingdom under Green Bit, Jade had a peaceful early life living with the other dwarves; however, this would soon end one day.

While away from the Kingdom with several other people they were captured by pirates, being young and not very experienced they were easily caught and held captive in a cage. The leader was a powerful pirate who had quite a lot of members of his crew.

After several weeks of being captured the pirates headed to Sabaody Archipelago to sell them to the Slave Auction House. Before they could reach it, they were attacked by the Marines; during the battle the other Dwarves protected Jade as she was a lot younger and not as strong.

Once the battle was over the marines investigated the cage and found Jade crying among the corpses of the Dwarves who had protected her. Marine Commander Henry Belle took pity on Jade and bought her back to a Marine Headquarters with them. Initially quite shy and running away whenever someone neared her, she eventually grew close to the Marine Commander and several other Marines.

Jade kept thinking of returning to the Kingdom, the Marines were nice to her, but she knew she couldn’t stay forever; some of the newer recruits also kept picking on her slightly. One day she decided to leave, getting on a merchant ship from the island the Marine base was on she tried making her way back. However, she didn’t get that far before the ship was attacked by pirates, the ship was quickly overtaken by them and she was confronted by the pirate crew.

Remembering last time and how weak she felt she tried standing up to the pirates, she managed to take them by surprise and take out a few of them but the captain of them managed to stop her. She was then tied up along with everyone else who was on the ship. The captain decided he is going to execute her and anyone else who had fought back; he started by shooting and killing some of the merchants. He eventually reached Jade, aiming his gun at her she closed her eyes and heard a gunshot; she then waited for the inevitable pain.

Which never happened, she opened her eyes and saw the Commander Belle standing in-between her and the pirate captain. She looked around and saw that the Marines had snuck in and took down the pirates from a door to the left of her, however there hadn’t been enough time to stop the captain from shooting so the Commander had jumped in the way to save her. The Marines took down the captain as she ran over to the Commander who lay dying. He turned to look at him her and with his last few moments said that he thought of her as his own daughter and to always be good, “there is bad in the world, but anyone can be good too”. He then died as Jades tears fell onto him, the other Marines crowded around and lowered their heads to their Commander. Also seeing herself as his daughter, Jade takes his surname; Belle, to remember and honour him.

Taking the picture of her and the Commander which he had carried for weeks as well as his Marine hat, Jade left and made her way back to the Tontatta Kingdom. She was greeted by the entire tribe who had been worried as they had had no idea what had happened to her and the other Dwarves. She told them about what had happened, showing the picture and hat as well. Using the final message from the Marine Commander; she made the decision to join the Marines, not for revenge or to protect just the innocents: to protect anyone who needs help or can’t protect themselves.


Several years after joining the Marines, Jade had made it up the ranks. She was met with a lot of resistance when she had first joined; they had lost a marine commander Belle and had gained a female dwarf who had taken his name. She had been taught a bit of swordsmanship and other skills while at the marine base so built up her skills more training with the other marines in training. At first, she was treated poorly; the marines were quite racist to people not human, but over time after showing she could learn and was strong since she was a dwarf; attitudes changed.

One day she was taken into an office; the office was filled with lots of high-ranking Marines who had come to the base for a meeting with her. They were there to talk to her about Henry Belle, feeling like there was more to the story than they knew; they had come to find out the full story and talk to the only dwarf in the marines as well. Jade sits down and after being asked to tell them what happened she tells them everything that happened; from her being captured from her home by pirates, to Henry dying for her. After listening to her, a few of them didn’t believe her and accused her of killing him and trying to infiltrate the marines. She slowly tears up after hearing them accuse her and she starts crying; they stop accusing her and decide to take her at her word and believe that she took his name as they thought each other as father and daughter.

Several days later, after a phone call from the commander-in-chief, Jade was on a marine battleship and was headed to Marineford; she was asked to come there since she was the only dwarf and so she could see the pride of the Marines. Once she arrives, Jade gets off the ship and heads towards the building. She meets several Vice Admirals and other high-ranking Marines; including Admiral Kizaru, who she thinks is quite odd but can tell he is very powerful. After several days Jade heads to another marine base which trains her better than the one before since it has more marines of different ranks and people to help teach.

Now being at the rank of Commodore and having slightly more leeway being the only member of her race in the marines, Jade was now able to access information that the lower ranks couldn’t; statistics on marines, information about certain projects in the World Government and more. Jade was a follower of Innocent Justice, she would save anyone she believed to be innocent no matter who they were, pirates who didn’t do anything bad and was there just for adventure she wouldn’t capture. This made her not too popular with the World Government as she would frequently ignore orders and do things which was against the way of the Marines to save people, or to stop people from being too injured by stopping a fight.

Searching through some paperwork at an important marine base for something to help her write a report, Jade found a report which caught her eye even though she couldn’t see the title. Taking it out she looked at it and found out it was a list of prices and numbers for the Slave Auction; the list included races she didn’t know much or anything about: but her own race was on it. Shocked and feeling betrayed she keeps looking through the report and at other things she finds about corruption, evil things the World Government has done etc. The World Government and Marines weren’t there to help everyone; they were there to help themselves and the ones they felt who matter.

Jades entire view was shattered; she had been with the Marines for years and although she knew some of the Marines and members of World Government were bad she didn’t think it was to the extent that it was a small amount that was good and just. Jade then quits the Marines and finds the Revolutionary Army; having had several dealings with them before, she was at first not accepted but overtime joined them and became a high-ranking member of the organisation to protect the innocent.

Stats:
Level 65
65 x 5 = 325
Strength: 45+36=81
Speed: 57+24=81
81x2=162
-Reaction: 81
-Movement: 81
Vitality: 62+17=79
79x2=156
-Durability: 81
-Stamina: 75
Mind: 12-12:0
Haki: 62
62x2=124
-Conqueror's Haki
-Armament Haki:62
-Observation Haki (Awareness):62
Devil Fruit: 5
-Yuki Yuki no mi (Snow Snow; Logia)
Martial Arts: 82
82x2=164
-Kaika no Ken (Flowering Sword): 82
-Sunshine: 82

Custom Fighting Style
Kaika no Ken (Flowering Sword): A fighting style that uses a sword that is bigger than the user; this style focuses on lots of different areas while being based on flowers and other things associated with plants. More powerful techniques use the name Flowering Blade.

Name: Tiny Slash (Miniature Slash with Haki)
DPR: C
Requirements: 21 mastery, 21 strength
Description: a flying slash that is smaller than a normal one but a bit faster
Name: Flowering Sword: Twin Thorns (Twin Black Thorns with Haki)
DPR: C
Requirements: 21 mastery, 11 strength, 11 Movement Speed
Description: a high level two handed sword technique, two slashes that are done near instantly in a v shape

Name: Flowering Sword: Blossoming Thrust (Blossoming Hardened Thrust with Haki)
DPR: C
Requirements: 31 mastery, 21 Movement Speed and 11 Strength
Description: a thrust that strikes with hard to read timing

Name: Flowering Sword: Rooted Spin (Rooted Cycle with Haki)
DPR: C
Requirements: 31 mastery and 21 Movement Speed
Description: do a spin of slashes on the spot, doing more than two rotations will cause slight to increasing dizziness

Name: Flowering Sword: Falling Petals (Shredded Petals with Haki)
DPR: C
Requirements: 21 mastery (Air Slash 31 mastery), 21 reaction speed and 11 strength
Description: drawing the sword from the scabbard and then striking suddenly, can be done horizontally or vertically and can also be done as an air slash

Name: Flowering Sword: Rose Block (Black Rose Block with Haki)
DPR: C
Requirements: 21 mastery, 21 reaction speed and 21 strength
Description: using the sword to block and attack at nearly the same time

Name: Flowering Sword: Twin Iron Thorns (Twin Black Iron Thorns with Haki)
DPR: B
Requirements: 41 mastery, 41 strength
Description: a powerful two-handed sword technique, two slashes that are done near instantly in a v shape

Name: Giant Slash (Giant’s Sword Slash with Haki)
DPR: B
Requirements: 51 mastery, 51 strength
Description: a flying slash that is bigger than a normal one but a bit slower

Name: Flowering Sword: 1 Sunflower Seed (Black Sunflower Seed with Haki)
DPR: C
Requirements: 21 mastery, 21 strength
Description: holding the sword with one hand, does a slash in front, to the side etc

Name: Flowering Sword: 10 Sunflower Seeds (Black Sunflower Seeds with Haki)
DPR: B
Requirements: 51 mastery, 41 strength
Description: holding the sword with one hand, does 10 slashes in front, to the side etc

Name: Flowering Blade: 20 Sunflower Seeds (Black Sunflower Seeds with Haki)
DPR: A
Requirements: 81 mastery, 61 strength
Description: holding the sword with one hand, does 20 slashes in front, to the side etc

Name: Flowering Sword: Pierced Oak (Pierced Strong Oak with Haki)
DPR: B
Requirements: 41 mastery, 41 strength, 21 movement speed
Description: while moving, thrusts the sword towards an enemy and keeps going; can damage internally

Name: Flowering Sword: Rising Lotus (Rising Black Lotus with Haki)
DPR: B
Requirements: 61 mastery, 61 strength, 61 movement speed
Description: creates a small tornado that slashes and blows away target(s) by swinging the sword and spinning slightly

Name: Flowering Blade: Soaring Lotus (Soaring Black Lotus with Haki)
DPR: A
Requirements: 81 mastery, 61 strength, 61 movement speed
Description: creates a tornado that slashes and blows away target(s) by swinging the sword and spinning slightly

Name: Flowering Blade: Sword Harvest (Sword Bountiful Harvest with Haki)
DPR: A
Requirements: 71 mastery, 71 strength, 61 movement speed
Description: does a series of 10 slashes followed by 5 thrusts while moving forward/back

Name: Flowering Blade: Flash Flower (Flashing Flower with Haki)
DPR: A
Requirements: 81 mastery, 71 strength
Description: Sends out a zig-zagging air slash of considerable power, its movement is erratic making it hard to follow slightly

Name: Flowering Sword: Vine Wall (Vine Hard Wall with Haki)
DPR: N/A
Requirements: 61 mastery, 51 movement speed
Description: moves the sword up and down in front rapidly to block or reduce damage from attacks

Name: Flowering Sword: Petal Dance
DPR: N/A
Requirements: 41 mastery, 41 strength, 41 movement speed
Description: moves fast and uses the sword to vault and jump around to run away/out manoeuvre a foe etc.

Name: Flowering Sword: Orchid Slicer (Devil Orchid Slicer with Haki)
DPR: B
Requirements: 41 mastery, 41 strength, 41 movement speed
Description: running towards an opponent(s) with the sword by the side, slices through them and ends up on the other side of them

Name: Flowering Sword: Blooming Plants (Dooming Plants with Haki)
DPR: C
Requirements: 41 mastery, 41 movement speed
Description: strikes joints and pressure points with the sword quickly, is more of a disarming/weakening attack than damaging, more effective if it’s a sneak attack

Name: Flowering Blade: White Rose (Black Rose with Haki)
DPR: S
Requirements: 81 mastery, 81 strength, 61 movement speed
Description: doing a highly complicated quick series of sword slashes; creates a rose shaped slash that hits anyone with 5 metres

Name: Flowering Blade: Dracaena (Dracaena Draco with Haki)
DPR: A (S rank if it hits someone)
Requirements: 61 mastery, 81 strength
Description: throwing a sword like spear, the sword stabs into the ground/building/wall etc and sends out a powerful shockwave that will send people affected by it flying

Name: Flowering Blade: Black Tulip (Dark Black Tulip with Haki)
DPR: A (combined DPR) or B (each hit)
Requirements: 61 mastery (Air slash 71), 61 strength, 41 reaction speed
Description: using the sword to block an attack, quickly slashes the opponent with twice; one high one low

Name: Flowering Sword: Four Leafed Clover (Lucky Four Leafed Clover with Haki)
DPR: B (combined DPR) or C (each hit)
Requirements: 41 mastery (Air slash 51), 41 strength, 21 movement speed
Description: does four quick slashes in a clover like pattern at an enemy, can also be used to destroy obstacles and to block attacks etc.

Name: Flowering Blade: Five Leafed Clover (Lucky Five Leafed Clover with Haki)
DPR: A (combined DPR) or B (each hit)
Requirements: 61 mastery (Air slash 71), 61 strength, 41 movement speed
Description: does five quick slashes in a clover like pattern at an enemy, can also be used to destroy obstacles and to block attacks etc.

Cursed Sword
Cursed Sword: Nikkō (Sunshine), 61 mastery in a sword style, 50 strength, 40 durability. While outside during the day this sword absorbs light, the light can then be used to make the sword glow to blind people, send out blasts of light etc. Requires stats in its own Martial Arts substat; Sunshine. Test: beat the spirit in a battle.


1-20 Basic Mastery- can only blind people 3 times with full sunlight charge; charging takes 12 hours of sunlight.

21-40 Adept Mastery- can blind people 5 times with full charge.

41-60 Skilled Mastery- can fire a blast of light that does B rank damage, uses all the charge; charging takes 10 hours of sunlight

61-80 Proficient Mastery – blast of light uses less charge, can blind people 10 times with full charge; charging takes 8 hours of sunlight, and can charge while fighting.

81-99 Excellent Mastery – can create a ball of light that can be destroyed and fires at things using all charge, blast of light uses even less charge, blinding uses less charge; charging takes 6 hours of sunlight and charging while fighting is quicker.

100 Supreme Mastery – creating a ball of light uses half charge but can only have one of them, blasts of light use minimal charge, blinding no longer uses charges but can only be done once every 10 minutes; charging takes 4 hours of sunlight.

Name: Sunshine: Blast of Light
DPR: B
Requirements:
41 mastery, full charge
61 mastery, 60% charge
81 mastery, 35% charge
100 mastery, 10% charge
Description: holds the weapon horizontally and then thrusting it forward as it fires a blast of light from the end of it.

Name: Sunshine: Ball of Light
DPR: B each hit
Requirements:
81 mastery, full charge
100 mastery, 50% charge
Description: creates a ball of light that fires at things, can be destroyed and can only have one at a time.

Name: Sunshine: Light Slash (Blinding Light Slash with Haki)
DPR: B
Requirements: 61 mastery, 61 strength
20% charge at 61 mastery
10% at 81 mastery and above
Description: concentrating the light within the sword, sends out a flying slash that is made of quite bright light.

Name: Sunshine: Brilliant Shine
DPR: A
Requirements: 81 mastery, 81 strength
Description: slashes an opponent’s body with a powerful attack from the glowing blade

NPCs

Devil Fruit
Yuki Yuki no Mi - Snow(Monet)
http://onepiece.wikia.com/wiki/Yuki_Yuki_no_Mi
Rank: A
Tier 1 boost: +5 vitality
Tier 2 boost: +10 vitality
Tier 3 boost: +15 vitality
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
-Kamakura (カマクラ Kamakura?, literally meaning "Snow Hut"): The user forms a barrier of snow around a nearby person or object.(41 Mastery) Destructive Potency Rank: C
-Kamakura Jussoshi (カマクラ十草紙 Kamakura Jussōshi?, literally meaning "Ten Layers Snow Hut"): The user creates a snow hut with ten overlapping layers of Kamakura, which is obviously much stronger than a single-layered one.(61 Mastery) Destructive Potency Rank: B
-Yuki Gaki (雪垣 Yuki Gaki?, literally meaning "Snow Fence"): The user creates a solid snow wall.(21 Mastery) Destructive Potency Rank: C
-Mannen Yuki (万年雪 Man'nen Yuki?, literally meaning "Perpetual Snow"): The user completely turns to snow and then proceeds to surround an opponent's body with the snow, weakening and immobilizing them with the severe cold they exude. While the enemy cannot move, the user then transforms into a large snow monster with long fangs made of solidified snow, which can easily rip through flesh and bone, although the enemy does not bleed due to the wound freezing from the cold bite. However, if the victim manages to grab a hold of the user while they're biting them, they will not be able to tear off the afflicted body part, though they can still injure them further by biting harder.(81 Mastery) Destructive Potency Rank: B
-Tabira Yuki (たびら雪 Tabira Yuki?, literally meaning "Sword Snow"): The user freezes the feathers on their wings, transforming them into sharpened, solid snow-blades.(31 Mastery) Destructive Potency Rank: C
-Hada Gatana (肌刀 Hada Gatana?, literally meaning "Skin Sword"): After Tabira Yuki, the user uses their wing to attack her enemy, slashing with it as if it were a sword.(31 Mastery, 31 Strength) Destructive Potency Rank: C
-Yuki Rabi (雪兎(ゆきラビ) Yuki Rabi?, literally meaning "Snow Rabbit"): The user swings their wing to release numerous solid hardened snowballs with small rabbit-like ears, whiskers, and eyes.(31 Mastery) Destructive Potency Rank: C
-Fubuki (雪嵐 Fubuki?, literally meaning "Snow Storm"): The user releases a stream of snow from their lips that quickly surrounds an enemy and traps them within a blizzard.(11 Mastery)

Purchases and Money
Current Coffers: 190,800,550 beri

EXP Purchases:
Bought King's Disposition/Conqueror's Haki: 60,000 EXP

Money Purchases:
Bought an extra stat Cursed Weapon: 500,000,000 beri
Bought the Yuki Yuki no mi (Snow Snow Fruit) off @Oreki: 500,000,000 beri
 
Last edited:
Ranger

Ranger

The Driven
Messages
1,263
Reaction score
7,927
Points
6,700
Salty Doubloons
20,632
Name: Koki 故気
Epithet: "The Deceased Spirit"
Affiliation: The Everything Pirates
Occupation: Wanderer
Devil Fruit: none
Bounty: ß ?
Physical Description:

A slender man with long black tied up hair, noticeable fangs and blue eyes.
Statistics:
Koki 故気
Level 83x5=415
Strength: 84+16=100
Speed: 77+16=93[+5]
-Reaction: 100(+8)=108
-Movement: 96
Vitality: 77+16=93
-Stamina: 100
-Durability: 86
Mind: 37+24
-Medicine: 61
-Navigation: 61
Martial Arts: 50
-Ganryu Sword Style: 100
(turn based strength and martial arts boost)
Haki: 90
-Armament: 100+20=120
-Precognition: 80
Misc. Facts
Race: Human
Size: 5 feet 6 inches
Weight: 136 lbs
Dream: To become one with the blade
Gender: Male
Age: 35 years old
Home: Onigashima
Date of Birth: November 26th
Astrological Sign: Sagittarius
Favorite Food: Unshu Mikan
Favorite Drink: Spring Water
Favorite Dance: Noh Mai
Favorite Weather: Bright and Clear Sky
Nakama Color: Sky Blue
Personality:
Generous, Idealistic, Funny, Impatient, Blunt, Free-spirited
Sagittarius likes: Freedom, Travel, Philosophy, Being Outdoors

Sagittarius dislikes: clingy people, being constrained, conspiracy theories, details
Background:
Born on the Winter Island of Onigashima during the Reign of the Kozuki, Koki lived a generally care free life in the mountains training, hunting and meditating. Koki constantly battle with the demons that inhabited Onigashima and they came to respect one another. He left Onigahima in secret at a the age of 17. Not many knew of his existence so no body came looking for him. Despite the strict policy on Wano's closed borders it was hard to enforce on Onigashima where not many citizens of Wano lived. He spent the next 18 years traveling the islands of the New World as a wanderer learning all he could from nature and from the many warriors that stretched across the seas.
Clothes:
He wears a red and gold kimono and dark brown undergarments. He also has a red hair tie.
Abilities:
Ganryu Style is based off of natural attacks
-gives a Strength turn based boost
-gives a Ganryu Style turn based boost
-gives the ability to glide in a burst movement

Habataku 羽ばたく (to spread one's wings)
Mimicking the wings of a bird, the user spreads all their limbs before collapsing them like a missile to launch themselves in a burst through the air. Rather than being capable of floating as a geppo user would do, Habataku is much more like gliding and trades verticle sustain for horizonal sustain relying on the user's initial jump off the ground to gain height.
requires 61 movement

Hachi Tori 蜂鳥 (Humming Bird)
A quick jab of the sword that mimics the beak of a hummingbird. It has such great speed that it's can be quite hard to follow.
requires 31 strength, 51 reaction, 51 mastery - DPR: B

Hachi Tori Aori! 蜂鳥煽り(Humming Bird Blast)
A quick jab of the sword that mimics the beak of a hummingbird. It has such great speed that it's can be quite hard to follow. Charing before launching the normal jab focus's Koki's strength and unleashes a air blast along with the strike.
requires 61 strength, 51 reaction, 51 mastery - DPR: B (small AoE)

Kuchibashi Wareru 嘴割れる(Beak Break)
A strong thrust of the sword that mimics the beak of a bird of prey piercing a small mammal.
requires 41 strength, 41 mastery - DPR: B

Takuboku 鈍い啄木 (Woodpecker)
A strong thrust of the sword that mimics the beak of a woodpecker stabbing into a tree.
requires 61 strength, 61 mastery - DPR: A

Nibui Takuboku 鈍い啄木 (Dull Woodpecker)
A variation on a standard thrusting attack in which the user strikes with the blunt handle of the sword mimicking more of a fist than a claw or beak.
requires 61 strength, 61 mastery - DPR: A

Kamome Suberu 鴎 滑る(Gull Glide)
A flying strike in witch the user slashes across the entire body of the target using momentum from launching themselves beforehand.
requires 61 Strength, 61 Movement, 61 Mastery - DPR: A

Tsubame Gaeshi 燕返し (Swallow Return)
An overhead slash that mimics the motion of a swallow's tail in flight. Capable of turning 180 degrees in such great speeds that the uppercut pat of the attack appears fluid and it is combined into a single two hit strike.
requires 61 strength, 61 reaction, 61 mastery - DPR: A

Idai Tsubame Gaeshi 偉大燕返し (Great Swallow Return)
An overhead slash that mimics the motion of a swallow's tail in flight. Capable of turning 180 degrees in such great speeds that the uppercut pat of the attack appears fluid and it is combined into a single two hit strike. A strike with even greater power, speed and skill than Tsubame Gaeshi.
requires 81 strength, 81 reaction, 81 mastery - DPR: S

Kanzen Tsubame Gaeshi 完全燕返し (Perfect Swallow Return)
An overhead slash that mimics the motion of a swallow's tail in flight. Capable of turning 180 degrees in such great speeds that the uppercut pat of the attack appears fluid and it is combined into a single two hit strike. A perfected version of the Tsubame Gaeshi.
-gives the user +mastery/10 strength during the strike
-one turn cool down

requires 100 strength, 100 reaction, 100 mastery - DPR: S+

Kaze no Tsubame 風の燕 (Swallow's Wind)
A ranged air slash version of Tsubame Gaeshi that mimics the wind created from the swallow's flight. Sending out two air slashes that appear fluid as they combine into a single two hit strike.
requires 71 strength, 71 reaction, 71 mastery - DPR: A

Kaze no Idai Tsubame 風の偉大燕 (Great Swallow's Wind)
A ranged air slash version of Idai Tsubame Gaeshi that mimics the wind created from the swallow's flight. Sending out two air slashes that appear fluid as they combine into a single large two hit strike. A strike with even greater power, speed and skill than Kaze no Tsubame.
requires 91 strength, 91 reaction, 91 mastery - DPR: S

Kaze no Kanzen Tsubame 完全風の燕 (Perfect Swallow's Wind)
A ranged air slash version of Kanzen Tsubame Gaeshi that mimics the wind created from the swallow's flight. Sending out two air slashes that appear fluid as they combine into a single enourmous two hit strike. A perfected version of the Kaze no Tsubame.
requires 100 strength, 101 reaction, 120 mastery - DPR: S+
-give the user +mastery/5 in ganryuu style during the strike
-one turn cool down


Toppuu 突風 (Gust)
Spinning the nodachi in a circle the user whips up wind that blasts towards the target.
requires 61 strength, 61 mastery - DPR: B

Idai Toppuu 偉大突風 (Great Gust)
Spinning the nodachi in a large circle the user whips up a large quanitity of wind that blasts towards the target.
requires 81 strength, 81 mastery - DPR: A

Omoi Toppuu 重い 突風 (Massive Gust)
Spinning the nodachi in a massive circle the user whips up a massive quanitity of wind that blasts towards the target.
requires 100 strength, 100 mastery - DPR: S
Equipment:
a white nodachi named "Beast" or "Kemono" 獣 (けもの).

-----------------------------------

Name: Kö (Kayoh, Ko or Ka)
Epithet: "Hell Hound"
Affiliation: Pirate
Occupation: Pilgrim
Devil Fruit: none (Martial Skill)
Bounty: ß 206,000,000 DEAD OR ALIVE
Physical Description:

Appearance: a smaller sized komainu with billowy sky blue fur that curls off like wisps of wind that is layered over a fine white coat.
Misc. Facts
Race: Sentient Beast, Komainu
Size: 16 ft tall & 20 ft long
Weight: 1620 lbs
Dream: ?
Gender: Male
Age: unkown
Home: Wano
Date of Birth: June 1st
Astrological Sign: Gemini
Favorite Food: meat
Favorite Drink: natural water
Favorite Dance: any/all, the more motion the better
Favorite Weather: Bright and Clear Sky
Nakama Color: Sky Blue
Personality:
cerebral, charming, warm hearted, great communication skills, friendliness, resourcefulness, loves variety, hates boredom, hates loneliness, avoid routine, talkative, energetic, spiritual, likes to express their opinion, clever, adaptable, optimistic, vivacious, easily distracted, irritable, self-absorbed, hasty, selfish, manipulative
Background:
A spirit from the Wano country. Kö grew restless in his stagnant shrine and sought to travel the winds and the world. Captured by powerful New World Slavers, Kö was brought to the grand line where he was sold to the highest bidder, a good hearted noble who saw his restlessness and eventually freed him. Since then Kö has been traveling the grand line and attacking ships that irritate him.
Clothes:
As a sentient beast, Kö has fur. He also wears cuffs adorned with jewels.
Statistics:
Level 72
71x5=360 (+105-28)
+5 Strength
+5 Speed
+5 Vitality
-4 Mind (You cannot have negative mind points)

Strength: 100 [+5]
Speed: 97
-reaction: 94+8
-movement: 100
Vitality: 100
Mind: 28-28
Haki: 90
-Armament: 100
-Observation: 80
Martial Arts: 50
-Exodus: 100
Abilities:
Custom Martial Arts - Exodus

Requires 61 mastery. A martial arts path of one who follows the LORD God. It is learned and mastered only through pilgrimage. Taught to those who had been slaves. The more mastery you acquire the closer you are to wisdom and the more love you posses.

Plagues
- water into blood: The first of the plagues, transforming water into blood. It is a foundation for further plagues to come.
Kö uses his powerful jaws to chomp down (requires 61 strength, 61 mastery) - DPR: A
- swarm of frogs: The second of the plagues, from the corrupted waters arrives a confusing swarm of frogs which flood the streets.
Kö quickly hops in random directions making him hard to track and hit. Gives +20 reaction. 1 turn cool down. Usually chained into a moving attack afterward.
(requires 41 strength, 61 movement, 61 reaction, 61 mastery)
- dust into lice: The third of the plagues, transforming the dust of the earth into lice which corrupt the people.
Kö digs into the ground with his canine paws and throws dirt at the enemy to cause a status.
(requires 61 strength, 61 mastery) - DPR: D
- swarm of flies: The fourth of the plagues, the rot thus far summons a swarm of flies to cover the land.
Kö channels his spiritual element of wind and inhales strongly before blowing as hard as he can. Used to push back enemies and projectiles of mastery less than the user's. (requires 71 strength, 71 mastery) - Defensive DPR: A
- pestilence, death of livestock: The fifth of the plagues, the totality of horror so far brings for pestilence which causes painful death.
Kö knocks the enemy down with his large size and drags them across the ground. If they are cut then their wounds will worsen.
(requires 71 strength, 61 mastery) - DPR: C
- ash to skin boils: The sixth of the plagues, from a handful of ash spread through the air on contact it corrupts the skin and creates sores and boils
Kö presses against the enemies body powerfully with his furr aiming to irritate cuts. (requires 61 strength, 61 mastery)
- thunder, hail and fire: The seventh plague, a show of god's power over earth's weather summoning thunder, hail and fire.
Kö releases his anger and ferocity as a mighty lion's roar which creates a pressure wave in the air.
(requires 81 strength, 81 mastery) - DPR: A
- locust eating crops: The eighth plague, a swarm of locust devours the crops to maintain misfortune down the road.
Kö uses his powerful jaws to destroy an enemies item (food, equipment, weapon). (Requires 61 strength, 61 mastery) - DPR: A
- three days of darkness: The ninth plague, to induce great fear three days and nights of darkness.
Kö aims to bats the enemy in the head with his heavy paw which in attempt to cause blindness and confusion or disorient them.
(requires 61 strength, 61 mastery) - DPR: B
Blood of the Lamb
Kö sacrifices his own flesh to the LORD God. For he is not more than a beast himself. A splash of blood paints the land. Now that he is protected he can let loose a plague...
(prerequisite to death of the first borne)
-death of the first borne: The tenth plague, to mark your house in blood is to mark yourself a disciple and gain protection from the true wrath, a slaughter to all first borne.
Kö enters a berserk state giving him +10 Strength, he slashes enemies with a death cross using his sharp claws. Allies are able to protect themselves by painting themselves in their own blood. It is more likely to succeed if the enemy is the first borne. Can only be used while the user is bleeding. Lasts for three turns or until all non marked beings are defeated. Has a five turn cooldown. Most effective against a large group of enemies. (requires 71 strength, 71 mastery) - DPR: A
The Burning Bush
Kö swipes with a single claw so swiftly that it leaves a burn on skin. Flammable objects may begin to combust in a proper situation.
(requires 41 strength, 61 mastery) - DPR: B
Exodus from Egypt
passive

Kö does not easily tire or complain from long voyages nor the shifting weather of the world. He is very adaptable and content to be somewhere new.
(requires 81 endurance, 81 mastery)
Parting the Red Sea
Kö stands on his hind legs bringing his front claw in, crossing them. As he pushes off with his legs he slashes his claws outward creating a sharp vertical rift in the air.
(requires 91 strength, 91 mastery) - DPR: S
Song of the Sea
Kö remembers his pilgrimage thus far. He hopes that he will find atonement for his sins. Charging in aggressively towards his enemy his leaps whips the back of his body at them like a crushing wave, spinning to face them before he lands.
(requires 81 strength, 81 movement, 81 mastery) - DPR: S
Wilderness
Kö makes use of his environment. He lies in wait using his enhanced beast senses to track his prey. This makes him a bit harder to detect, although he is quite large...
(requires 61 mastery)
Coat of Many Colors
Using full body armament haki to create a rainbow coating around the body that is equally resistant to different types of damage: be it blunt, piercing, slicing, or elemental.
(requires 81 mastery, 81 armament haki)
Covenant at Mt. Sinai
passive

Kö recalls his pledge to the LORD God. When fighting those weaker than him, he will be careful to obey the LORD. Prevents the user from dealing damage greater than "quite effective" unless he is berserk.
(requires 100 mastery)
All Are Equal Under God
Kö uses this technique to halt a large blunt attack. He lifts one or both paws and pushes against the force with an equal and opposite force. Only works if Kö is as strong or stronger than the opponent.
(requires 100 strength, 100 mastery)
Ten Commandments - ten holy rules that Kö "follows"
1. I am the LORD your God you shall not have strange Gods before me
Kö uses this move as a counter against the most powerful close combat techniques. He clashes with their enemy and overpowers them utilizing his size. Can only be used against a move with S+ DPR. Gives +1 strength. 1 turn cool down.
(requires 100 strength, 100 mastery, 100 reaction) - DPR: S+
2. You shall not take the name of the LORD your God in vain
Kö uses this move as a counter to a weaker close combat technique. He bats the attack away with a single paw. Can only be used against a move with A DPR or less.
(requires 81 strength, 81 mastery) - DPR: S
3. Remember to keep holy the LORD's Day
passive
Kö refuses to fight on Sunday. His will is so strong that haki turn requirements are ignored on this day.
(requires 81 strength, 81 mastery)
4. Honor your father and your mother
Kö uses this move as a combo to boost a friend's physical power with his own. Must be combined with an allies attack.
(requires 81 strength, 81 mastery) - DPR: S
5. You shall not kill
passive
Kö's place is not to judge those before him. He will not kill... intentionally.
--------
If Kö's enemy is trying to kill someone he can use his full strength to stop them. Winding his paw up over his shoulder Kö slashes with his total power across his chest catching himself with both front paws. Now on all fours he snaps forward with crunch of his jaws.
(requires 100 strength, 100 mastery) - DPR: S+
6. You shall not commit adultery
Kö uses this move as a counter against a blade. Slashing at the wrist in order to disarm an enemy.
(requires 81 strength, 81 mastery) - DPR: S
7. You shall not steal
Kö uses this move as a counter to sneak attacks. By focusing his color of observation at his blind spot and his animal enhanced senses in front of him it is extremely difficult to sneak up on him.
(requires 81 reaction, 81 observation, 81 mastery)
8. You shall not bear false witness against your neighbor
passive
Kö is capable of seeing through lies and illusions. He uses his observation haki to find where his enemy truly is. He also can tell when someone is lying.
(requires 81 observation, 81 mastery)
9. You shall not covet your neighbor's wife
passive
Kö has a strange affinity for knowing what is going on with Conis and therefore Shalki. Perhaps because Skypiea is so close to the heavens?
-------
Catching a glimpse of Shalki's pain, Kö releases the emotional energy as an long air slash in a horizontal wave in front of him with a slash of his claws. 10m AoE.
(requires 100 strength, 100 mastery) - DPR: S
10. You shall not covet your neighbor's goods
passive
Kö has a strange affinity for knowing how much money @Larsi and @Roogy have.
-------
This technique is used to first break through a wall in order to reach the target and stop them. Kö pounces forward striking with both front legs like a two pronged spear, then after destroying the wall and reaching the targer, Kö uses his neck strength to bite-slash. If his jaws don't tear through the target he will clamp them down and slam them into the ground with his momentum.
(requires 91 strength, 91 mastery) - DPR: S (multi-hit)
Denial to Tabernacle
An image of the tabernacle shines from the heavens to surround Kö. Within it, a glimpse of Eden. Those who have sinned are denied entrance. Enemies within the image of the tabernacle are judged by the LORD God. They see the truth wrath of the LORD who blesses Kö. The beast of God destroys his enemies with a barrage of attacks. Places the users strength at 120 (maximum). Can only be used once per day as Kö is also judged by the LORD God in this attack and pays for his sins leaving him KO'd afterwards.
(requires 100 strength, 100 mastery, level 80) - DPR: S+
Equipment:
As a komainu, Kö is naturally equip with strong claws and sharp teeth.

---------------------------------
"this is him talking"
this is him thinking
{this is his processor}
these are his actions
*this is the narrator
your character name: "this is your character talking"

Name: Shalki (Computerized Power Transformer)
Epithet: "Stormbringer"
Affiliation: The Everything Pirates
Occupation: Navigator
Devil Fruit: none (Cyborg)
Bounty: ß 22,000,000 ONLY ALIVE
Misc. Facts:
Dream: to kill the leaders of the World Government (a complete 180 from his former pre-tournament self!):
Influenced by the ideas of Daiki and the murder of Dante, Shalki was left alone and to his own imperfect mind and the constant annoyance of cpu telling him to return to serve the WG and kill those in his way. The killing part backfired on cpu and crept into Shalki subconscious. With his original goals and mind currently shattered from killing Dante, he grew to hate cpu more and more. Eventually learnin enough about cybernetics to edit cpu’s programming his mind was cleared. HOWEVER, it was curropted. No longer innocent and pure, Shalki found his new dream of revenge after seeing how he could no longer live with his previous family in Skypiean. He still hated death and killing, but Daiki was right, the world needed balance!

Shalki is an extremely complicated character. He has been shaped by a myriad of ideology and has been traveling the grand line for 5 whole years. He started off very innocent and adventurous like Luffy, but then lost his body and life. The weirdest part about his goal specifically is his own ideology from Skypiea about not wanting to kill which conflicts with his original cpu's ideology of killing everyone that the WG wanted him to kill. This further got jumbled up from Daiki telling him about the world needing balance. Cpu actually took over his body once and killed someone which fucked Shalki up pretty badly. He was able to overcome his old cpu and replace the programming so it no longer messes with his mental state.

Because of all of this: Shalki wants to kill lots of people. Shalki also doesn't want to kill anyone. It is very confusing. He may end up going mentally insane. This is the order of how much he wants to kill them.

#1) Kaku/Enel/Shura
-Kaku tortured Shalki
-Enel is the dictator of his people
-Shura killed his mom

#2) Leader of World Government [Imu + Gorosei]
-they are employing bad people to do bad things and are corrupt

#3) The Tenryuubito
-they treat other people as lesser

#4) Cipher Pol/The Admirals
-kill for the world governments secrets

#5) The Vice Admirals
-they know some bad things about the WG and still choose to side with WG

#6) Vegapunk
-Shalki partially blames him for making him a cyborg and kinda just wishes Vegapunk let him die instead.

In order to accomplish this goal Shalki realizes that he must become extremely powerful because after traveling the grand line for 5 years he realizes how strong the WG is.

Shalki's other goal is to learn about the nature of the world in a philosophical, social and natural sense. He wants to understand his purpose. He wants to understand how nature works and control it. He wants to become a "gentleman" so he can become accepted by people and not be seen as a monster.

Having his own unique set of ideals and trying to order life in this way is also what makes Shalki a "Lawful Neutral" character.
Former Dream: to never kill
Gender: Male
Race: Skypiean
Height: 5 ft 8" / 172.7 cm
Age: 20 pre-tournament, 25 post-tournament
Date of Birth: January 31st
Astrological Sign: Aquarius
Favorite Food: "Does he even have a mouth?"
Favorite Drink: natural water (reminds him of his humanity)
Favorite Dance: The Ancient Traditional Dances of Skypiea (but is also great at a variety including the robot
;)
)
Favorite Weather: Bright and Clear Sky (reminds him of Skypiea)
Nakama Color: Sun colored
Nakama Family Position: That strange friend who is always at dinner
How He Sees Crewmates: Joby = King, Xatch = rival, Kiki = obstacle, Lepi = little brother, Dondigo = old wiseman, Gatsu = sword, Casca = shield
the word Mushabi 武者美 (むしゃび) coincidentally translated to "warrior beautiful" or "a warrior of very high standard" as @joby is in Shalki's mind

and the pharse "ou-sama" 王様 (おうさま) is a highly respectful title meaning "king"

so together in Shalki's mind, Joby is "the Beautiful King of Warriors"
:D

Number: 02
Family: sister, mother, father in Skypiea
Motto: "Avoid Your Programming!" also *metallic mumbligs
Physical Description:

Skypiean Shalki: Shalki was once a normal Skypiean male with neck length straight/spikey blonde hair and parted bangs.

C.P.T. #01: After being repaired and turned into a cyborg, Dr. Vegapunk's C.P.T. #01 was a silver metal skinned humanoid monster with violet pads on his brow, shoulders, knees, groin and forearms.

Shalki (C.P.T. #02): After learning about cybernetics and reinforcing himself, Shalki now sports bright sunlight golden skin plating and deep fire red/orange padding. He has cybernetic antenna built from his old and destroyed Skypiean physiology that is used to detect patterns in the atmosphere. His mouth is not easily visible, but post-tournament it does exist. His eyes are cybernetically designed to mimic the color of the sky and weather.

Shalki (C.P.T. #03): An updated mouth and eyes to look more human and a crystal power gem now inside his brow plate.
Personality:
Original, Independent, Humanitarian, Philosophical, Idealistic, Uncompromising, Aloof, Temperamental, Hides his emotions, Hides his true self

Enjoys: fighting, killing, goofing around with nakama, helping people, fighting for causes, intellectual conversations, listening, human memories, equality

Hates: fighting, killing, limitations, lies, loneliness, strong disagreements, dullness, boredom, suffrage, inequality
Background:
Pre-Tournament:
C.P.T. Was once a regular Skypian man with a dream to visit the Vaerth after seeing a fun and friendly group of Pirates. He saved up his money and was able to purchase an octopus balloon to ride down on! Sadly, before his balloon ride was complete a passing marines ship mistook that octopus as a monster trying to attack them and shot it down from the sky. Falling from such a great height is of course never lethal, but the Skypian man suffered serious injury to his whole body. The Marines, realizing what they had done took the man to get healed. The doctors told them that he was incapable of fixing him because of the amount of damage his body had sustained and so he was brought to Dr. Vegapunk.

Vegapunk used the Skypian’s body as a test subject to try out different cyborg enhancements that he was working on. While rebuilding the Skypian, Vegapunk got an order to turn the man into a killing machine so the Marines could use him to fight.

When the man woke up he had no idea what he had become and his memories were incomplete at best. All he knew is that he didn’t trust the Marines. He was taken to be trained at a Marine Base by Kaku who had dissapointed the CP Agency and needed to redeem himself. After being thoroughly tortured in "training" C.P.T. knew he had to escape. The first chance you got he snuck off. The Marines were unable to stop the bionic man due to the upgrades Vegapunk gave him and Kaku not watching him at that moment. C.P.T. had a subconscious desire to become a Pirate just like the crew he admired.

Tournament:
C.P.T. met Daiki who taught him that balance is important and that he may have to kill someday. Then he met Tiago who reminded him the animalistic and unavoidable nature of mankind. He also met Lepi who taught him how fighting can be pleasureable and painful at the same time. Finally he met Dante who he had accidentally killed after his cpu took over his body.

Post-Tournament:
Confronted heavily by the ideas of death, combat, killing and fighting for fun and pleasure, Shalki found himself in a spiral of despair after murdering Dante. He spent years traveling the sea learning about navigation and cybernetics. He was able to drastically increase his knowledge of these things at a super-human rate thanks to his cpu. Shalki was able to change his cybernetics and reprogrammed cpu to work with him. After a few years of wandering he found out about Skypiea and remembered that it is where he was from.

He traveled there only to be confronted with fear and confusion from his former family who he seemed to remember little about. He tried to live with them, but neither of them could get used to the new cyborg that Shalki had become. Distraught by what he had become and how he lost who he once was, Shalki decided to go on another self searching journey. He spent another few years traveling between sky islands learning weather science from the sky's intellectuals. Eventually after pondering the meaning of his life he came to the conclusion that he needed to stop the World Government from taking away the lives of other victims like himself and returned to the blue sea to get revenge.

It was on the blue sea that he really began to study science and cybernetics greatly and was able to even rebuild his cybernetic parts to suit him.

At a summer island in the desert he met Drago @Dragomir who he helped cross the sands and meet back up with his crew, which happened to be the Silver Haired Pirates. Declining an invitation to join them, Shalki felt he was not ready to be weighed down and was still far to weak to accomplish his goal. The duo had been bailed out in an intense fight with a Dragon by Deus Ex Machina happening. After leaving Drago with his crew, Shalki returned to the desert to mesas to study the dry climate to learn new weather techniques and train.

After feeling like he successfully surpassed the red sand desert Shalki traveled to an autumn island where he was discovered by a marine, Jade @Ziosa. After loosing an intense battle, he was able to coincidentally convince Jade into leaving the World Government. It was after this fight that Shalki truely realized what he was up against and he decided he needed to find a strong group of people with a matching ideology in order to help him.

Eventually he was found by and joined with The Everything Pirates led by Joby who's taoist ideologies of life and admiration for freedom really resonated with Shalki. He serves Joby as the crews navigator.

Skypiea:
Traveling originally to Skypiea to free his people from Enel's rule, Shalki wanted to be excepted by his family who were horrified by what he had become. Upon reaching Skypiea, Shalki was told by Connis that his mother, Reli, was killed for traveling to upper yard. Shalki returned home to see it was true. His sister, Yera, hated him even more than she did before, blaming the death of their mother on Shalki. Suffering a mental breakdown, Shalki recklessly took his sleeping captain into the upper yard leaving the rest of his crew to fend for themselves.

At upper yard Shalki found the man responsible for killing his mother (Shura, one of Enel's priests) and further suffered an even deeper mental breakdown due to Shura's taunting. Leaving his crew to fight, he suffered a seemingly mortal wound.

Post Skypiea:
After suffering greatly at his homeland (mentally and physically almost dying), Shalki needed to find himself and grow stronger. He took a month off to head to a Summer Island, Baobab, and train. He co-incidentally met back up with Drago @Dragomir and his friend Alias (NPC) of the Silver Hair Pirates there.

Return of Shalki:
Through many islands of training Shalki would meet back up with his crew only to find that it was torn and changed. Still Shalki would follow his mushabi to the ends of the earth, but he was a changed man from his travels. Realizing that in order to comprehend the forces of nature and the balance of the world that he would need to expand his bionic power he created a multi-unit processor that would each specialize in separate aspects of knowledge. He was now a true assimilation of man and machine. With a dozen minds. A council of characters...
Clothes:
Shalki wears a long dark blue hooded cloak poncho covering most of his body. His hood covers half of his face and shades his eyes which glow through the shade. His antenna stick out of two holes on the top of the hood. his clima-tact stick out of two holes on his shoulder blades.
Statistics:
Storm Council Shalki (C.P.T. #04)
stats:
level 71 x 5 = 355 (+63)
Strength: +7
Speed: 79+21=100
-Reaction: 100[+5][+6]=111
-Movement: 100 [+10]=110
Vitality: 86+14=100
-Stamina: 100
-Durability: 100
Haki: 49.5+21=70.5
-Armament: 81
16 turns
-Precognition: 60
plus six reaction
Mind: 50
plus five reaction
-Navigation: 100+20 boost=120
Cyborg: 90.5
-Destruction: 100
energy weapons (in hands = 8 pts), missile launchers (shoulders, back = 15 pts)
-Armoring: 100
+2 durability ranks, flexible armor
-Energy: 100
-Utility: 62
Rocket Boosters: plus ten movement (shoulder blades = 8 pts)
Magnetic Wind Turbine: 5 pts
Compound Eyes: 2 pts

Storm Chancellor Shalki (C.P.T. #03)
Skypiean
Level 60 x 5 = 300
+1 str, +3 spd, +2 vit, +3 haki (9x6=54)

Strength: +6
Speed: 62+18
-Reaction: 90 [+7.1]
-Movement: 70
Vitality: 64+12
-Durability: 90
-Stamina: 62
Mind: 45
-Navigation: 90 (DPR: A)
Haki: 48+18
-Color of Observation: 71 (precognition)(+7.1 reaction)
-Color of Armament: 61 (+2 full limbs and solid ranged, +1 intangible attacks, 8 turns)
Cyborg: 81 (40 modification points)
-Destruction: 62 (retractable shield left hand, M16 right hand, SMG right arm, shoulder-fired missile chest)
-Armoring: 90 (+2 durability front, back, head, left arm, +1 elsewhere)
-Energy: 82 (thermal cell)
-Utility: 90 (wind turbine legs, rocket boosters feet)

Storm Channeler Shalki (C.P.T. #02.5)
Skypiean
Level 48 x 5 = 240
+1 str, +3 spd, +2 vit, +3 haki (9x4=36)

Strength: +4

Speed: 45+12
-Reaction: 72 [+6.1]
-Movement: 42

Vitality: 43+8
-Durability: 61
-Stamina: 41

Mind: 36
-Navigation: 72

Haki: 49+12
-Color of Observation: 61 (precognition)(+6.1 reaction)
-Color of Armament: 61 (+2 full limbs and solid ranged, +1 intangible attacks, 8 turns)

Cyborg: 67 (32 modification points)
-Destruction: 67 (retractable shield left hand, M16 right hand, SMG right arm, shoulder-fired missile chest)
-Armament: 72 (+1 durability rank full body)(+2 durability rank left arm)
-Energy: 65 (super charged electric battery)
-Utility: 65 (wind turbine legs, rocket boosters feet)

Stormbringer Shalki (C.P.T. #02)
35 x 5 = 175
+1 str, +3 spd, +2 vit, +3 haki

Strength: +3

Speed: 39+9
-Reaction: 55
-Movement: 41

Vitality: 35+6
-Durability: 41
-Stamina: 41

Mind: 27
-Navigation: 54

Haki: 17+9
-Observation Haki: 52 (precognition)

Cyborg: 55 (22 modification points)
-Destruction: 55 (retractable shield left hand, M16 right hand)
-Armament: 55 (+1 durability rank)(front, head, both legs, right arm, left hand)
-Energy: 55
-Utility: 55 (extendable feet, wind turbine legs)

Silver Cyborg C.P.T. #01
Level 15 x 5 = 75 TOTAL
(each stat can go +20 of lvl until lvl 40, after lv 40 you can do +50%)
(haki available at lv 40)
(cooking max is 50 pts)

Strength: 15 (+1 Skypian)(+5 destruction 1) = Y = 21 (street level)

Speed: 12 (+3 Skypian) =2Y = 30

  • Reaction: 9 (superhuman speed)

  • Movement: 21 (faster than eye speed)

Vitality: 15 (+2 Human) = 2Y = 34

  • Durability: 21 +1 Rank (large building level)

  • Stamina: 13 (Superhuman Stamina [Can do simple techniques or abilities a few times])

Mind: 1 = 2Y = 2
  • Beast Mastery: 2 (basic mastery)

Martial Arts: 16 = 2Y = 32 (41 gives +5 speed)

  • Dials Mastery = 21 (2 dial types can be used)

  • Ittoryu 11 (Shishi Sonson can be used)


Cyborg: 16 = 4Y = 64

  • Destruction: Y = 21 (+5 strength) (2 automatic guns)

  • Armoring: Y = 21 (+1 Durability rank) (full limb plating)

  • Energy: Y = 21 (gas engine)

  • Utility: Y = 1 (grappling hooks)
Abilities:
Cybernetics:
Modifications are cyborg mastery/2 and max out at 40 modification points

Cyber Shield 1-20: pre-modern weapon (DPR: C) - costs 2 modification points

Cyber M-16 41-60: firearm + 2 (30 round) magazines + 4x scope (DPR: C) - costs 3 modification points

Cyber SMG 41-60: firearm + 2 (30 round) magazines (DPR: C) - costs 3 modification points

Cyber Misslies 61-80: shoulder-fired missile launcer + 3 missiles (DPR: B) - costs 4 modification points

Cyber Thrusters x2 61-80: rocket booster (+5 mobility)(2 max) - costs 4 modification points x2 = 8 total points

Cyborg Antenna (requires self charging electric battery)(21 science needed to tweak cyborg) two omnidirectional microphones, objects built to transduce acoustic energy from every direction into electric energy. Can be used to hear. Charges an electric battery by a small amount each turn. - 5 invention points + 5 modification points

Magnetic Wind Turbine
uses winds as low as 1.5 meters/second to generate energy which is then used to release the wind back out allowing the user to move with the wind. Movement max is one bracket above mobility speed. Movement is navigation mastery or utility mastery. Vertical height max is navigation /4.
(requires 41 utility, level 21 science to modify, navigation skill to produce strong enough winds)
- 5 modification points, 5 invention points to have
- 1 weather ball to use at half speed per turn
- 2 weather balls to use at full speed per turn
- if it is a very windy environment no weather balls needed
Muffler Clima-tact 1.0 (requires cyborg and navigation): A Clima-tact inside the users body that produces weather balls and excretes them the user's shoulder blades. Clima-tacts allow the user to carry a number of weather balls equal to their mastery.
-Weather Ball: A creation by the citizens of Weatheria, these small orbs contain energy that the navigator can use to affect the weather.(21 Navigation Mastery)

Muffler Clima-tact 2.0 (requires self charging electric battery)(21 science needed to tweak cyborg): releases energy from the cyborg's battery through a clima-tact built into a muffler in the cyborg's shoulder blades. Clima-tacts allow the user to carry a number of weather balls equal to their mastery. Muffler Clima-tact can use the cyborg's energy to create extra weather balls (2 energy = 1 weather ball.) - requires 5 invention points + 5 modification points

The Sailing Winds (requires 21 navigation): The user creates wind currents by mixing hot and cool balls into the air.
21 mastery: Costs 2 Weather Balls

Black Storm (ブラック・ストーム Bura-ku Suto-mu) (requires 21 navigation): The user creates a small cloud capable of producing rain using heat and cool balls. - 4 weather balls.

Bullet Rain: using "The Sailing Winds" when it is raining turns rain into water pressure bullets.
21 Mastery: Costs 2 Weather Balls DPR: D
41 Mastery: Costs 4 Weather Balls DPR: C

Black Hail (ブラック・ヘール Bura-ku He-ru) (requires 31 navigation, Black Storm): uses cool balls to transform the rain inside Black Storm into hail. Can further use "The Sailing Wind" to strength the technique from D to C tier.
31 Mastery: Costs 2 Weather Balls DPR: D
41 Mastery: Costs 4 Weather Balls DPR: C (larger hail AoE)

Black Hail Ballista (ブラック・ヘールバリスタ Bura-ku He-ru Barisuta) (requires 31 navigation, Black Storm): uses cool balls to transform the rain inside Black Storm into hail. Then uses a very controlled version of "The Sailing Winds" to focus the hail into a small area.
61 Mastery: Costs 4 Weather Balls DPR: B (hail is more focused on target)

Dry Spell (requires 61 navigation): uses a combination of heat ball and the sailing winds to create a dry heat climate.
61 Mastery: Costs 4 Weather Balls DPR: D - 60 meters
81 Mastery: Costs 8 Weather Balls DPR: C - 80 meters
(uses more heat balls to increase temperature)

Black Lightning (ブラック・ライトニング Bura-ku Raitoningu)(requires Electric Current or navigation mastery, Black Storm): uses Den Ki Hifu Kaihou or weather balls to charge Black Storm clouds sending out a lightning bolt.
41 Mastery: Costs 4 Weather Balls DPR: C
61 Mastery: Costs 8 Weather Balls DPR: B

Wake Field (requires 61 navigation): the user creates a heavy, unstable cloud due to an abnormal amount of water within it. The cloud sinks to the ground, due to its weight, resembling a swamp. The water is held within the can be pushed out. 40m diameter.
61 Mastery: Costs 6 Weather balls

Ordeal of Hatred (ブラック・ライトニング Bura-ku Raitoningu)(requires Electric Current or navigation mastery, Black Storm): Grabbing hold of his darkness awakened from Enel on Skypiea and remembering the judgement he faced, Shalki uses Den Ki Hifu Kaihou or weather balls to charge pure hate and electricity into Black Storm clouds sending out a demonic lightning bolt.
81 Mastery: Costs 12 Weather Balls DPR: A
100 Mastery: Costs 16 Weather Balls DPR: S

Ordeal of Pain (requires 81 navigation): Grabbing hold of his darkness awakened from Shura on Skypiea and remembering the heat and fire he faced, Shalki uses a combination of heat ball and the sailing winds with thunderbolt tempo to create an electrically charged dry heat climate that catches fire.
81 Mastery: Costs 14 Weather Balls DPR: B - 40 meters
100 Mastery: Costs 20 Weather Balls DPR: A - 50 meters

Ordeal of Sorrow (requires 81 navigation): Grabbing hold of his darkness awakened from the death of his mother on Skypiea and remembering how it tore is heart in two, Shalki unleashes that sorrow in the form of a hurricane. It soaks the land in wind pressurized water and tears apart the landscape that it passes.
81 Mastery: Costs 12 Weather Balls DPR: B - 40 meters
100 Mastery: Costs 16 Weather Balls DPR: A - 50 meters

Narukami
Narukami (鳴神 or なるかみ) (requires Electric Current or navigation mastery, Black Storm): uses Den Ki Hifu Kaihou or weather balls to charge Black Storm clouds sending out a lightning bolt. With total understanding of the forces of nature, Shalki has finally perfected this technique.
120 Mastery: Costs 16 Weather Balls DPR: S+

Incandescent Hellfire
Incandescent Hellfire (地獄火 or じごくひ) (requires 120 navigation): uses a combination of heat ball and the sailing winds with thunderbolt tempo to create an electrically charged dry heat climate that blazes in hellfire.
120 Mastery: Costs 26 Weather Balls DPR: S - 60 meters
(AoE of the attack 1:30 in vid)

Magnificently Refulgent Plasmastorm (requires 120 navigation, 81 energy, 81 destruction, directed energy weapon modification): uses a combination of heat ball and the sailing winds with thunderbolt tempo to create an electrically charged dry heat climate that blazes in hellfire. Then the user sends of waves of destructive energy into the hellfire which super-heats the area turning it into a storm of plasma.

Costs 32 weather balls
DPR: S+ - 40 meters
DPR: S - 60 meters
DPR: A - 120 meters

Divine Cataclysmic Finalstorm (requires 120 navigation, 100 energy, 120 destruction, sci-fi weapon modification): using a complete knowledge of how natural disasters come to be, the user charges up all of their remaining energy and weather balls to unleash a cataclysmic event in which the very fabric of the earth itself begins to tear. This causes nearby volcanoes to erupt, body’s of water to form tsunami, wind to spiral into violent tornadoes and the crust of the earth to crack into fissures.

Costs 1 weather ball/1 meter of diameter DPR: S+ Max of 120 m diameter
Costs 1 weather ball/2 meter of diameter DPR: S Max of 240 m diameter
Costs 1 weather ball/4 meter of diameter DPR: A Max of 480 m diameter

Shadow Storm Shalki

features:
light armor --> more like original Skypiean body
pure white cloak
full body clima-tact


stats:
level 85 x 5 = 425 (+72)
Strength: +8
Speed: 76+24[+10]=110
-Reaction: 110[+5][+5]=120
-Movement: 110[+10]=120
Vitality: 69+16=85[+15]=100
-Stamina: 100
-Durability: 100
Haki: 41.5+24=65.5
-Armament: 81
16 turns
-Precognition: 50
plus five reaction
Mind: 50
plus five reaction
-Navigation: 100+20=120
Cyborg: 90.5
-Destruction: 100+20=120
AoE Sci-Fi Weapon
-Armoring: 100+20=120
Light Armor: plus 10 speed, plus 1 tier durability
-Energy: 100
Energy Clima-Tact: plus fifty weather balls
-Utility: 62
Rocket Boosters: plus ten movement
Kage: 100
doppleman
plus fifteen vitality
-Heat Ball (熱気泡 (ヒートボール) Hīto Bōru?, literally meaning "Heat Bubble"): Produced from the "Heat Pole" either when air is blown into the end of it or it is shaken, the Heat Ball is a red bubble of heated air that drifts along in the air. It heats up the temperature of the area surrounding it.(21 Mastery) Costs 2 Weather Balls

-Cool Ball (冷気泡 (クールボール) Kūru Bōru?, literally meaning "Cold Bubble"): Produced from the "Cool Pole" when air is blown into the end of it, the Cool Ball is a blue bubble of cold air that drifts along in the air. It cools down the temperature of the area surrounding it.(21 Mastery) Costs 2 Weather Balls

-Thunder Ball (電気泡 (サンダーボール) Sandā Bōru?, literally meaning "Electric Bubble"): Produced from the "Electric Pole" when air is blown into the end of it, the Thunder Ball is a yellow bubble of electrified air that drifts along in the air. It electrifies the air of the area surrounding it.(30 Mastery) Costs 4 Weather Balls. DPR: D

-Cyclone Tempo (サイクロン テンポ Saikuron Tenpo?): The user puts the "Heat Pole" and "Cool Pole" together like an X on the top of the "Electric Pole". They swing it like a bat, and the X detaches from the "Electric Pole" spinning towards their opponent. When the X hits, the hot and cold airs collide and create a massive wind that blows her opponent away. The X will return to the user like a boomerang.(40 Mastery) Costs 8 Weather Balls. DPR: C

-Mirage Tempo (蜃気楼 (ミラージュ) テンポ Mirāju Tenpo?): The user uses the "Cool Ball" in a dry and hot environment to change the air density and create a mirage of themself. The extreme difference in temperature causes major light refraction, allowing the user to disappear and create an illusionary copy of themself. Lasts 1 turn.(60Mastery) Costs 10 Weather Balls

-Thunderbolt Tempo (サンダーボルト テンポ Sandāboruto Tenpo?): The user uses "Cool Ball" to make the air cooler while they use "Heat Ball" to suck up the moisture. The heated air then rises and collides with the cold air. The air then condenses and creates a cloud. The user continues to enlarge the cloud by producing more "Heat Balls" and "Cool Balls." Finally, they use a "Thunder Ball" to electrify the cloud. Soon after, a powerful lightning bolt strikes their opponent.
There are different strengths of this technique:
41 Mastery: Costs 8 Weather Balls. DPR: C
61 Mastery: Costs 12 Weather Balls. DPR: B
81 Mastery: Costs 16 Weather Balls. DPR: A
100 Mastery: Costs 20 Weather Balls. DPR: S

-Tornado Tempo (トルネード テンポ Torunēdo Tenpo?): . The user first combines the three pieces together into a T. In a bright flash from each end, two clockwork doves burst out and ensnare their opponent. The T then starts to spin rapidly until it finally shoots the captured enemy with extreme centrifugal force.(40 Mastery) Costs 8 Weather Balls

-Fog Tempo (フォッグ テンポ Foggu Tenpo?): Using "Cool Ball" against fire, the user is able to create a massive fog barrier due to the water vapor in the air increasing in density from the rapidly heating cold air. The fog is used to blind the opponent so that the user can land an attack on them.(51 Mastery) Costs 6 Weather Balls
Equipment:
Inventory Points = 23

Dondigo Power Vest
(requires 30 science): a suit of powered armor that has one mode. The suit effect will have a 2 turn cool down after activating the mode. Destroyed after 3 street level attack or 1 wall/tree level attack.
1) Defensive mode (requires 21 vitality): the suits in this mode have their own durability and shield the user giving them +10 (lasts one turn)
Ex: Wall/Tree Level damage to you will become Street Level damage to you if you are wearing a Power Suit in this mode.
- 5 inventory points

My antenna and legs also count another 10 points toward inventory
Dials

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I have 3: ???

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I want to get:

Reject Dial
Requires 61 Mastery
Allows the user to absorb and shoot back blunt attacks equal to mastery +3 ranks. This also damages the user half as much as it would the target.
Aquired from Wiper

Jet Dial
Requires 41 Mastery
Allows the user to store wind. Mastery/10= number of turns it can be activated for. Increases movement speed by +10
Aquired from Gedatsu

Axe Dial
Requires 31 Mastery
Allows the user to absorb and shoot back cutting attacks equal to mastery +2 ranks.
Obtained from defeating Divine Soldiers

Heat Dial
Requires 21 Mastery
Allow the user to store heat. Mastery/10= number of turns it can be activated for. Destructive potency rank: B
Aquired from Shura

Impact Dial
Requires 41 Mastery
Allows the user to absorb and shoot back blunt attacks equal to mastery +1 ranks.
Aquired from Satori

Flame Dial
Requires 31 Mastery
Allows the user to store fire. Mastery/10= is the amount of attacks the user can store. Each attack is a cone attack with destructive rank: B
Aquired from Shura

----------------------------------------
Store Items:
- +20 substat boost
- level 50 NPC x2
- level 45 NPC x4

Cristina:
level 50 NPC
Cristina is the boss and founder of the Mafia, but nobody knows because the first person she recruited was Dante who she wasn’t even really trying to recruit. She cares very little about herself and only wants the organization to succeed and live on, but because she is so lazy she has a hard time doing that. Most of the time when she talks Cristina is cut off by someone louder than her and she often just falls asleep while in conflict, although she is extremely strong and will almost never get damaged. She is very observant and even while sleeping her muscle memory can dodge attacks by using the least amount of effort possible. Her martial arts is based on muscle memory.
50x5=250
Strength: 61+10=71
Speed: 61+10=71
-Reaction: 75
-Movment: 67
Vitality: 36+10=46[+5]
-Stamina: 61
-Durability: 41
Martial Arts: 36+15=51
-Muscle Memory: 61
-Mafia Tali: 41
Haki: 55
-Armament: 51
-Precognition: 61

Enzo/Dante:
level 45 NPC
A self loathing individual who looks up to Dante and sees him as the perfect man. Enzo suffers from split personality disorder and will often take on the role of his alter ego, Dante whenever he thinks Dante would act. He takes his self esteem frustrations out on those who he thinks is better than him and doesn’t respect. Dante is a super macho manly man who tries to give advice to everyone else. He is hyper vain, has a god complex and will almost always help people. Dante is the alter ego of Enzo who suffers from split personality disorder. Dante hates people who insult his looks, although he knows they are lying. He doesn’t like liars either. Dante thinks he is the leader of the Mafia and the world for that matter... but he means well. Enzo uses hand to hand while his alter ego uses ranged area of effect moves
45x5=225
Strength: 53+8=61
Speed: 43+8=51
Vitality: 53+8=61
Martial Arts: 19+12=31
-One or the Other: 62
Haki: 57
-Armament: 61
-Awareness: 53

Guilia:
level 45 NPC
Giulia was born with a hyper fast metabolism and low blood sugar. She must constantly be eating in order to not shrivel away. She hates people that try to take away her food, but as long as you don’t bother her while she eats she is quite complacent. Giulia always wants affection from people, but because she is always eating people think she’s gross. The more she eats the stronger she gets. Uses hand to hand.
want to spend another 225 million beri in the store to give her 61 in Cooking instead of 61 in Mafia Tali
45x5=225
Strength: 53+8=61
Speed: 33+8=41
Vitality: 53+8=61
Martial Arts: 49+12=61
-Gluttony: 61
-Mafia Tali: 61
Haki: 37
-Armament: 61
-Awareness: 13

Luigi:
level 45 NPC
Luigi is the luckiest and unluckiest man alive. Luigi was an ordinary italian man who just happened to be in the wrong place at the wrong time. After upsetting Enzo and almost getting killed he simultaneously complimented Dante who instead wanted him to join the mafia and work under him. Luigi would never kill anyone except for self defense, but when he does it is so ridiculous that the police do not believe that it was self defense. Luigi however has never been in jail for more than a few hours because he always gets out of his cell due to luck. Luigi also always is given blame for Enzo and Dante’s crimes. Luigi is very greedy and tries to steal things, but Dante always end up getting everything Luigi takes. His martial arts works that the more superstitious rules he follows the more likely he is to win.
45x5=225
Strength: 43+8=51
Speed: 53+8=61
Vitality: 48+8=56
-Stamina: 61
-Durability: 51
Martial Arts: 39+12=51
-Envy: 51
-Mafia Tali: 51
Haki: 42
-Armament: 42
-Awareness: 42

Massimo:
level 50 NPC
Massimo is very easily angered. He likes having his own personal space, but will not make room for others and expects others to make room for him. If you get him angry, Massimo is extremely ruthless and will attack anyone or anything for getting in his way. He can often be found even punching the air out of his way... he specializes in large destructive attacks AoE or CQC.
50x5=250
Strength: 61+10=71
Speed: 51+10=61
-Reaction: 61
-Movment: 61
Vitality: 46+10=56[+5]
-Stamina: 61
-Durability: 61
Martial Arts: 51+15=66
-Muscle Mass: 71
-Mafia Tali: 61
Haki: 41
-Armament: 61
-Precognition: 21

Fabrizio:
level 45 NPC
Fabrizio is a very simple straightforward kind of guy. He loves to battle strong men and fuck hot women. He can be super charming, but he is usually very repulsive because he fights so often making him usually covered in sweat and bruises and tattered clothes. If Fabrizio has not fought previous to trying to catch a babe then he is very irresistible. He always knows what to say to a girl to get her to fall for him and likewise always knows what to say to a guy to piss him off. His main strength is his vitality and he pretty much just always tries to outlast everyone.
45x5=225
Strength: 43+8=61
Speed: 53+8=51
-Reaction: 41
-Speed: 61
Vitality: 58+8=65
-Stamina: 65
-Durability: 65
Martial Arts: 19+12=31
-Body Ratio: 62
Haki: 53
-Armament: 65
-Awareness: 41
- Mink level 40 NPC x7
Candice Kangaroo
40x5=200
Strength: 52+8=60
Speed: 33+8=41
-Reaction: 41
-Speed: 41
Vitality: 52+8=60
-Stamina: 60
-Durability: 60
Martial Arts: 18+12=30
-Electro: 60
Haki: 40
-Armament: 60
-Awareness: 30

Celine Squirrel
40x5=200
Strength: 33+8=41
Speed: 52+8=60
-Reaction: 60
-Speed: 60
Vitality: 52+8=60
-Stamina: 60
-Durability: 60
Martial Arts: 18+12=30
-Electro: 60
Haki: 40
-Armament: 30
-Awareness: 60

Catarina Cat
40x5=200
Strength: 43+8=51
Speed: 43+8=51
-Reaction: 51
-Speed: 51
Vitality: 43+8=51
-Stamina: 51
-Durability: 51
Martial Arts: 18+12=30
-Electro: 60
Haki: 48
-Armament: 51
-Awareness: 55

Daphne Deer
40x5=200
Strength: 33+8=41
Speed: 52+8=60
-Reaction: 60
-Speed: 60
Vitality: 52+8=60
-Stamina: 60
-Durability: 60
Martial Arts: 18+12=30
-Electro: 60
Haki: 40
-Armament: 60
-Awareness: 30

Britney Bunny
40x5=200
Strength: 52+8=60
Speed: 33+8=41
-Reaction: 41
-Speed: 41
Vitality: 52+8=60
-Stamina: 60
-Durability: 60
Martial Arts: 18+12=30
-Electro: 60
Haki: 40
-Armament: 30
-Awareness: 60

Hersa Horse
40x5=200
Strength: 43+8=51
Speed: 43+8=51
-Reaction: 51
-Speed: 51
Vitality: 43+8=51
-Stamina: 51
-Durability: 51
Martial Arts: 18+12=30
-Kanabou: 60
Haki: 48
-Armament: 51
-Awareness: 55

Wonda Wombat
40x5=200
Strength: 52+8=60
Speed: 33+8=41
-Reaction: 41
-Speed: 41
Vitality: 52+8=60
-Stamina: 60
-Durability: 60
Martial Arts: 18+12=30
-Wrestling: 60
Haki: 40
-Armament: 60
-Awareness: 30
- Fast Personal Boat
- Ship made from Adam Wood
- 30.25k/60k exp that can be purchased for 10,000,000 beri
 
Gintoki
Messages
10,389
Reaction score
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Points
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Salty Doubloons
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Profile moved here

Name: Ikki Morningstar | Race: Lunarian
Gender: Male | Age: 17 | Height: 177 cm | Weight: 62 kg | Hair Color: Blue | Eye Color: Blue
Organisations: Marine: | Rank: Vice Admiral | Alias: ?
Level 94 | 368,883​
Ikki is a slim, muscular teenager of average height, with fair skin, blue eyes, and dark blue spiky hair. Whenever he does not wear his Cloth, Ikki wears red pants, a blue sleeveless shirt, and black shoes. Whenever he wears his Cloth, he replaces his civillian clothing with a sleeveless, dark blue outfit.
Level 94, 94 x 5 = 470
Lunarian Bonus: +36 in Strength | +18 in Speed | +36 in Vitality | -9 in Mind
Martial Arts Bonus: +5 in Strength, Speed and Vitality
Strength: 59 + 36 + 5 = 100 (+20 = 120)
Speed: 78 + 18 + 5 = 101 x 2 = 202
>Reaction Speed: 101
>Movement Speed: 101
Vitality: 60 + 36 + 5 = 101 x 2 = 202
>Durability: 101
>Stamina: 101
Mind: 9 – 9 = 0
Haki: 100 x 2 = 200
>Armament Haki: 100 (+20 = 120)
>Observation Haki (Precognition): 100
Martial Arts: 100 x 2 = 200
>Rokushiki: 100
>Life Return: 100
>Fiero: 100 (Inherent Martial Ability)

*Spare Stats: 64

Perks:
>Inherent Martial Ability: (requires 100 Martial Arts) you automatically gain an extra martial arts substat with 100 substat points that is the martial art specific to your race. Cannot create custom techniques that use this Martial Arts.
>Healthy Body: (requires 100 vitality) Heal faster.
>Can use Fiero and are resistant to fire (+1 durability rank)
>Can glide with wings

Power Armor: armor that have their own durability and shield the user giving them +1 durability rank.
A+-rank Armor (requires 81 Science): Destroyed after a island level attack or 3 mountain level attacks
(81 strength to use) - 35 invention points
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.
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Link bio:

Name: Gil-Link Ereinion | Race: Human | Gender: Male | Age: Unknown | Height: 5'10 | Weight: 160 lbs
Organisation: Marines | Rank: Unknown (denies rank)
Level: 93 | 356,340 EXP

Link is a tall and straight; his hair was of shining gold, his face fair and young and fearless and full of joy; his eyes were bright and clean, and his voice like music; on his brow set wisdom, and in his hand was strength."

Link a sturdy young man in his late teens with a slender physique and soft, white skin. He has messy golden hair that seems “as if sprinkled with golden dust.” His face shows some signs of naivety and displays elegance with piercing crimson eyes like that of a beast.

Donning a champion light blue tunic with my sword placed on my back sheathed, with beige looking jean trousers and brown boots.


Wearing either a grey/black tailored three piece/herringbone suit with standard notch lapels. With a plain white shirt & a black tie (though not always a black tie but ranges in different colors). He also keeps range of waistcoats, pocket watches, a collection of gloves typically dark in color.

Whilst on official duty, he will be seen wearing a tan trench coat or a rumpled trench coat. Will be keeping a box of cigars or cigarettes and a full flask of whisky.
Level 93, 92 x 5 = 465
Human Race Bonus: +18 in Strength, Speed and Vitality | +27 in Martial Arts
Martial Arts Bonus: +5 in Strength, Speed and Vitality
Mind Bonus: +5 in Reaction Speed
Strength: 77 + 18 + 5 = 100 (+20 = 120)
Speed: 76 + 18 + 5 = 99 x 2 = 198
>Reaction Speed: 97 + 5 = 102
>Movement Speed: 101
Vitality: 78 + 18 + 5 = 101 x 2 = 202
>Durability: 101
>Stamina: 101
Mind: 50 x 2 = 100
>Science: 100
Haki: 100 x 2 = 192
>Armament Haki: 100 (+20 = 120)
>Observation Haki: 100
Martial Arts: 73 + 27 = 100
>Swordsmanship: 100
>Rokushiki: 100

11 spare points
Link to all Ittoryu and Nittoryu techniques
Flurry Rush / Perfect Doge + Counter Attack or Blitz
Perfect Dodging is accomplished by jumping out of the way of an enemy's attack at the last moment. Doing so temporarily slows time down in Link's perspective, allowing Link to quickly strike enemies with a Flurry Rush. Link then charges forward and unleashes a barrage of flurry strikes.
(81 Mastery + 100 Reaction + 100 Movement Speed + 81 Strength) - DPR: S (each hit)

Hidden Skill – Ending Blow:
Ending Blow is a decisive stroke that will eliminate any enemy if properly executed. Once an enemy is temporarily knocked down, Link will have a chance to finish off the foe by jumping in the air and performing a Down Thrust right into the enemy's chest, thus instantly defeating it.
(61 Mastery + 61 Strength + 61 Movement Speed) - DPR: A

Hidden Skill - Back Slice:
While Link is targeting his enemy,Link blitzes himself to a blind side or behind his target then skewers his target with a ferocious strike into the enemy's back.
(61 Mastery + 61 Strength + 81 Movement Speed) - DPR: A

Hidden Skill – Jump Strike
Link will jump into the air, swing his sword left and right to knock any enemies in his path, and then slam his sword into the ground, creating a shockwave that will knock down all enemies in range
(71 Mastery + 71 Strength + 71 Movement) - DPR: A

Sneakstrike: Sneakstrikes can be performed by sneaking behind an enemy and attacking it while it is unaware of Link's presence. Successfully executing a Sneakstrike will deal a significant bonus to the damage inflicted by Link's equipped melee weapon.
(61 Mastery + 61 Strength) - DPR: A & gives +10 strength if sneak attack is successful

Blinding Rage: Link consumes himself in bloodlust, stanced and ready to strike. As he's submerged with rage he then blitzes himself at his target unsheathing his sword ready to strike and kill them.
(requires 81 strength, 81 mastery) - DPR: S
Larsi upon reading this told me to re-do it as he wasn't happy with Ranger's approval and it was changed from:

One Sword Kill: (slicing an opponent in half)
Link submerges himself within rage then blitzes that the opponent cant see nothing but a Link blinded by rage as he is stanced ready to unsheath then imbues himself with a coating of haki as he strikes severing any limb or from the torso or decapitates his opponent.
(requires 81 strength, 81 mastery, 81 movement speed) - DPR: S gives +mastery/10 strength, 1 turn cool down

Absolute Shinokuni: (Basically severing 2 limbs and the head)
Link blitzes his opponent right before them as he hacks severing the first limb (right or left leg) cutting it off the torso then taking a swing slicing an arm off before appearing behind them kneeing the opponent in the back as Link places his second sword beneath the back of the neck as he uses his first as a guillotine decapitating his target. As he does he rips the eyeballs out shoving his finger into the eye socket like a bowling ball pulling back his arm as his head rips off the shoulders as tendons rip and tear.
(requires 91 strength, 91 mastery, 91 speed) - DPR: S (each hit)

Crescent Moon Slash: Link holds his sword as he then focuses as if he's going to create a slash type of attack but instead either moves his arms up as his sword moves up (Defensively) or has the sword above his hand and brings it down (Offensively). This will then cause a crescent moon disc shaped slash to materialise.
Requirement: Scales of Mastery (multi-hit)
DPR: Total C, requires 31 mastery, 31 Strength
DPR: Total B, requires 51 mastery, 51 Strength
DPR: Total A, requires 71 mastery, 71 Strength

Dash Attack: Link points his sword in the direction of his opponent then dashes resulting in a headlong forward dash, sword drawn and held out in front, ready to skewer foes in Link's path.
Requirement: Scales of Mastery (multi-hit)
(41 Mastery + 41 Strength + 51 Movement Speed) - DPR: Total B
(61 Mastery + 61 Strength + 71 Movement Speed) - DPR: Total A
(81 Mastery + 81 Strength + 91 Movement Speed) - DPR: S

Spin Attack / Whirling Blade: To perform it, Link usually gets in a stance to power up his Sword and then spins around once in a circle, damaging all enemies within the sword's radius. It can be charged longer for more power and range at the cost of more Stamina.
Requirement: Scales on Mastery
51 in Mastery and Strength – DPR: B
71 in Mastery and Strength – DPR: A
91 in Mastery and Strength – DPR: S

Dual Crescent Moon Slash: A Stronger variation on "Crescent Moon Slash" as this time Link will be holding two swords adjacent to his sides as two crescent slashes.
(71 Mastery and 71 Strength) – A
(91 Mastery and 91 Strength) – S
120 Mastery and 100 Strength) – S+

Ittoryu Iai: Shi Shishi Sonson (一刀流 “居合” “死・獅子歌歌” Ittōryū Iai: Shi Shishi Sonson?, literally meaning "One Sword Style Draw and Resheath Technique: Lion's Song of Death"): A stronger version of his original "Ittoryu Iai: Shishi Sonson". The user swings his sword in a very quick and powerful unsheathe move to slice his opponent. This attack is strong enough to easily decapitate a legendary beast like a Dragon.
41 Mastery, 41 Strength: Destructive Potency Rank: B
61 Mastery, 61 Strength: DPR: A
81 Mastery, 81 Strength: DPR: S

Daishinkan (大辰撼 Daishinkan?, literally meaning "Great Dragon Shock"): Daishinkan consists of the user running towards his opponent with their sword held outstretched in one arm. He then executes a two handed overhead swing used to split his opponent into two from the top down.
61 Mastery, 61 Strength and 61 Movement Speed: Destructive Potency Rank: A
81 Mastery, 81 Strength and 81 Movement Speed: DPR: S

Hiryu: Kaen (飛竜火焔 Hiryū: Kaen?, literally meaning "Flying Dragon: Blaze"): Using one sword wielded in his left hand with his right hand gripping his left wrist for support (or vice-versa), the user jumps high up into the air and slashes his opponent. After slashing them, the user's opponent then bursts into flames from where they were slashed.
31 Mastery, 21 Strength and 21 Movement Speed: Destructive Potency Rank: C
51 Mastery, 41 Strength and 41 Movement Speed: Destructive Potency Rank: B
71 Mastery, 61 Strength and 61 Movement Speed: Destructive Potency Rank: A

Yakkodori (厄港鳥 Yakkōdori?, literally meaning "Disaster Harbor Bird"): The user launches from his sword a crescent moon-like projectile of compressed air to the opponent with great speed, similar to 36 Pound Cannon.
31 Mastery, 21 Strength: Destructive Potency Rank: C
51 Mastery, 41 Strength: Destructive Potency Rank: B
71 Mastery, 61 Strength: Destructive Potency Rank: A

Sanbyakurokuju Pound Ho (三百六十煩悩鳳 Sanbyakurokuju-Ppondo Hō?, literally meaning "360 Pound Cannon"): The user delivers a stronger version of his 36 Pound Cannon, which is presumably 10 times stronger than the original.
51 Mastery, 41 Strength: Destructive Potency Rank: B
71 Mastery, 61 Strength: Destructive Potency Rank: A
91 Mastery, 81 Strength: Destructive Potency Rank: S

Baki (馬鬼(バキ) Baki?, literally meaning "Horse Demon"): After raising his sword above his head, the user delivers a powerful vertical slice to his opponent. This attack can easily slice through solid stone.
61 Mastery, 81 Strength and 41 Movement Speed: Destructive Potency Rank: A
81 Mastery, 100 Strength and 61 Movement Speed: Destructive Potency Rank: S

Taka Nami (鷹波 Taka Nami?, literally meaning "Hawk Wave"): While airborne, creates a powerful gust of wind to knock opponents over. It can be done while standing on the ground. The user says this attack is very useful against a group of weak enemies.
21 Mastery, 21 Strength - DPR: C
41 Mastery, 41 Strength - DPR: B

Sai Kuru (犀回 Sai Kuru?, literally meaning "Rolling Rhino"): The user holds his swords in front of him pointing up, like rhinoceros horns, and spins quickly.
21 Mastery, 21 Strength: Destructive Potency Rank: C
41 Mastery, 41 Strength: Destructive Potency Rank: B
61 Mastery, 61 Strength: Destructive Potency Rank: A

Nitoryu Iai: Rashomon (二刀流 「居合」 羅生門 Nitōryū Iai: Rashōmon?, literally meaning "Two Sword Style Draw and Resheath Technique: Castle Gate"): A dual sword drawing technique so powerful that it can split large obstacles in half. The user draws his swords, and sheathes them quickly, able to split two train carriages in half.
41 Mastery, 41 Strength: Destructive Potency Rank: B
61 Mastery, 61 Strength: Destructive Potency Rank: A
81 Mastery, 81 Strength: Destructive Potency Rank: S

Nanajuni Pound Ho (七十二煩悩(ポンド)鳳 Nanajūni Pondo Hō?, kanji meaning "Phoenix of the 72 Earthly Desires"; furigana meaning "72 Pound Phoenix/Cannon"): Same principle as the 36 Pound Cannon. Holding his two swords horizontally above the shoulder, the user then performs a circular swing that launches two air compressed projectiles spiraling towards the target instead of one, making it twice as powerful.
31 Mastery, 31 Strength: Destructive Potency Rank: C
51 Mastery, 51 Strength: Destructive Potency Rank: B
71 Mastery, 71 Strength: Destructive Potency Rank: A
91 Mastery, 91 Strength: Destructive Potency Rank: S

Nigiri (弐斬り Nigiri?, literally meaning "Double Slash"): A stance where two swords are held parallel so that the tips are pointing to his right or left side, this move is like a pre-requirement to perform: Toro, Otoro, Hirameki, Samon, and Maguma.
41 Mastery - DPR: B
61 Mastery - DPR: A

Toro (登楼 Tōrō?, literally meaning "Climbing a Tower"): Two air-based projectile slashes are sent upwards while jumping as the user swings his swords in an upward motion.
31 Mastery, 21 Strength and 21 Movement Speed: Destructive Potency Rank: C
51 Mastery, 41 Strength and 41 Movement Speed: Destructive Potency Rank: B
71 Mastery, 61 Strength and 61 Movement Speed: Destructive Potency Rank: A

Otoro (応登楼 Ōtōrō?, literally meaning "Reply Climbing a Tower"): Two air-based projectile slashes are sent downwards while falling as Zoro swings his swords downwards, with the gravity complimenting the force of the attack.
51 Mastery, 41 Strength: Destructive Potency Rank: B
71 Mastery, 61 Strength: Destructive Potency Rank: A
91 Mastery, 81 Strength: Destructive Potency Rank: S

Hirameki (閃 Hirameki?, literally meaning "Flash"): Two air-based projectiles are sent forward after swinging both swords from the left or right side.
41 Mastery, 31 Strength: Destructive Potency Rank: C
61 Mastery, 51 Strength: Destructive Potency Rank: B

Samon (砂紋 Samon?, literally meaning "Sand Drawing"): Two air-based projectiles are sent diagonally down and to the left or right after swinging both swords from the left or right.
41 Mastery, 31 Strength: Destructive Potency Rank: C
61 Mastery, 51 Strength: Destructive Potency Rank: B

Maguma (魔熊 Maguma?, literally meaning "Demon Bear"): A simple downward pound into the opponent with both swords.
21 Mastery, 21 Strength: Destructive Potency Rank: C
41 Mastery, 41 Strength: Destructive Potency Rank: B
61 Mastery, 61 Strength: Destructive Potency Rank: A
81 Mastery, 81 Strength: Destructive Potency Rank: S

Ex Machina: A sword technique where the user raises their blade up into the air and performs a powerful downward slash while stepping forward. The power of this technique can be described as powerful as a giant wave.
Requirement: 91 Mastery and 91 Strength: DPR: S
120 Mastery and 100 Strength: DPR: S+

Chappie: A sword technique where the user quickly unsheathes and directly slashes their opponent in various directions from various points on the body.
Requirement: Scales on Mastery
41 in Mastery, Strength and Movement Speed: DPR: B (Multi-attack: A-rank overall)
61 in Mastery, Strength and Movement Speed: DPR: A (Multi-attack; S-rank overall)
*For this one i may use Rokushiki as an mastery too for this*

To Heaven and Back: Swinging the sword upward, Link unleashes a vertical energy projectile to hit opponents from below with great force.
Requirement: Scales on Mastery
71 Mastery and 71 Strength: DPR: A
91 Mastery and 91 Strength: DPR: S

Sonic Leap: A Sword Skill that makes the user charge at the target at high speeds. It can be aimed at the sky as a jumping attack.
Requirement: Scales on Mastery
61 Strength, 51 Rokushiki, 51 Mastery: DPR: A
81 Strength, 71 Rokushiki, 71 Mastery: DPR: S

Delightful Inferno: Link coats his sword with a dark aura before jumping right in with a fury of hard-hitting slashes. This move ends with Link sheathing her sword and a ravenous explosion of power sends enemies flying.
Requirement: 91 Mastery, 91 Strength: DPR: S

Fax Caelestis: Closing Rose That Fames Stars: The user first swings her sword in a circular motion, shrouding it in flames, before thrusting it through her opponent, posing dramatically as her foe is engulfed in a massive burst of flame. Alternatively, she'll leap into the air before coming down on her opponent with a downward slash before bisecting them again with a horizontal slash
Requirement: 81 in Mastery, Strength and Movement Speed: DPR: S

Amalavijñāna - Boundary of Emptiness: The user rushes past his foes and delivers a single sword strike cutting them all.
Requirement: Scales on Mastery
41 Mastery, Strength and Movement Speed: DPR: B (multi target; A-rank overall)
61 Mastery, Strength and Movement Speed: DPR: A (multi-target; S-rank overall)

Móralltach: Surging Seas of Fury: The user leaps into the sky at speeds beyond human comprehension to perform an attack from above. The user holds the swords above him placed next to each other then comes down at frightening speed swinging adjacent arms like a reverse "V" striking the enemy at close range.
Requirement: Scales on Mastery
61 Mastery, Strength and Movement Speed: DPR: A
81 Mastery, Strength and Movement Speed: DPR: S
120 in Mastery and 100 in Strength and Movement Speed: DPR: S+

Air Warp Strike: Link blitzes himself darting at the target unleashing a two sword swipe barrage of two forming an x with the two sword using them to backflip away from the target.
Requirement: Scales on Mastery
61 Strength, 81 Movement Speed and 61 Swordsmanship - DPR: A
81 Strength, 100 Movement Speed and 81 Swordsmanship - DPR: S

>Name of Technique: Omni-1
>Description: A technique that combines all of Link's capabilities and abilities into one, where Link's abilities are used to the max and beyond for a final onslaught. Link begins by unsheathing two of his swords then channeling an enormous amount of armament hardening as lightning zaps the ground around him creating a gust of wind with Link being the epicenter rippling outwards. Link then crouches as he then utilises the use of Geppo/Soru from his feet as he accelerates doing circles around the target, the faster he goes creates a hurricane with lightning effects that surround the target and Link. Link then utilises the use of Rokuogan and then channels it into his swords creating shockwave strikes as Link rides the hurricane striking the target from multiple angles.
>Requirement: 120 in Strength (I know its 100 but i wanna put 100 in this), 100 in Movement Speed, 100 in Reaction Speed, 100 in Durability, 100 in Stamina, 100 in CoA, 100 in Observation Haki (Awareness), 100 in Swordsmanship and 100 in Rokushiki - DPR - S+ (Multi-Attack) - Combined
Link to Canon Rokushiki Techniques
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Rankyuaku The End - Fallen Angel: Link swings his foot in a manner in which it literally tears the fabric of space before him, momentarily placing a physical ripple within the atmosphere. However, this is but a distraction, as the actual swinging maneuver summons several minuscule Rankyaku blades, which are refined to the size of small shards to attack the enemy.
Requirement: 91 Strength and 91 Rokushiki Mastery - DPR: S

Dual Fingered Shigan: Just a normal shigan to the eyes but also extends their middle finger from the same hand doing the normal shigan. Therefor creating a powerful thrusted Shigan.
Requirement: Scales on Mastery
DPR: C, requires 21 mastery, 21 Strength
DPR: B, requires 41 mastery, 41 Strength
DPR: A, requires 61 mastery, 61 Strength
DPR: S, requires 81 mastery, 81 strength

Jugon: This is the characters signature technique, its a technique that is similar to a shigan but as a punch. This is a very strong punch which is done at the same speed as Shigan, making it even more powerful.
Requirement: Depends on Mastery
DPR: B, requires 41 mastery, 41 Strength
DPR: A, requires 61 mastery, 61 Strength
DPR: S, requires 81 mastery, 81 strength
DPR: S+, requires 100 mastery, 100 strength

KazeShigan or KazeJugon: Using the principles of Jugon, launches a powerful wave of compressed air at the target.
Requirement: Depends on Mastery
71 Mastery and Strength - DPR: A
91 Mastery and Strength - DPR: S

KikuJugon: A variation of the Jugon but instead made with a kick instead of a punch. This technique is very fast and powerful having literally the same aspects as an ordinary Shigan Jugon.
Requirement: Depends on Mastery
DPR: B, requires 41 mastery, 41 Strength
DPR: A, requires 61 mastery, 61 Strength
DPR: S, requires 81 mastery, 81 strength
DPR: S+, requires 100 mastery, 100 strength

Panchyuaku: Is a alternative version of the Rankyaku but unlike the latter which is caused from kicks. This on the other hand is created by the arms.
Will have the same the requirements as Rankyaku;
Requirements: 11 Mastery, 21 Strength, 21 Movement Speed.
11-30 Mastery: Destructive potency: D
31-50 Mastery: Destructive potency: C
51-71 Mastery: Destructive potency: B
71-99 Mastery: Destructive potency: A
100 Mastery: Destructive potency: S

Arm Rankyuaku Shuriken: To perform this variation, the user must perform a quick 360 rotation that will generate the strength and speed necessary to make this technique, similar to a Rankyaku Gaichou.
Requirement: Scales on Mastery
71 Mastery and Strength - DPR: A
91 Mastery and Strength - DPR: S

RokuoganJugon / JugonRokuogan: Its when the user throws a punch with rokuogan sending a shockwave at the opponent. It is a weaker version of the actual rokuogan.
Requirement: 61 Strength and Mastery - DPR: B
81 Strength and Mastery - DPR: A
100 Strength and Mastery - DPR: S

Palm Thrust: The user will attack with a forceful palm thrust which releases a small wave. The attack is powerful enough to blow a person off of their feet and has a range of several meters.
Requirement: Scales on Master
DPR: C, requires 31 mastery, 31 Strength
DPR: B, requires 51 mastery, 51 Strength
DPR: A, requires 71 mastery, 71 Strength

Open Blow: The user charges forward and attacks with a palm strike. The hit packs enough force to knock the target back and cough out blood.
Requirement: Scales on Mastery
DPR: C, requires 21 mastery, 21 Strength
DPR: B, requires 41 mastery, 41 Strength
DPR: A, requires 61 mastery, 61 Strength
DPR: S, requires 81 mastery, 81 strength

Lariat: The user charges at his opponent striking them with a powerful lariat. If landed successfully this will blow away the targets entire chest with a direct hit, which may kill them if not treated right away.
Requirement: Depends on Mastery
41 Strength, 41 Movement Speed and 41 Mastery
61 Strength, 61 Movement Speed and 61 Mastery
81 Strength, 81 Movement Speed and 81 Mastery
100 Strength, 100 Movement Speed and 100 Mastery

SōtsuJugon: Using the principles of Jusshigan, but the user is using Jugon where the user launches compressed air projectiles at the target.
Spoiler: Similar to this
Requirement: Scales on Mastery
DPR: B, requires 51 mastery, 51 Strength
DPR: A, requires 71 mastery, 71 Strength
DPR: S, requires 91 mastery, 91 strength

Rokuogan Extreme
Requirement: 100 Mastery, 100 DF, 100 Strength - DPR S+
This is a AoE and Ranged Attack that combines the Phoenix's Powers of Augmentation with Martial Arts prowess to the Rokuogan like a Giant Rasenshuriken (from Naruto)
highest is mastery/5

Rokuogan X / Rokuogan Wave Explosion:
Requirement: 100 Mastery, 100 Str - DPR S
highest is mastery/5
Basically the rokuogan description same but a different way how the user strikes, so Link targets the target placing his palm as close as he can get, then using the other hand to wrap around the wrist. That way Link can channel a powerful variation of the Rokuogan. This is a AoE attack.

Rokuogan XI / Rokuogan Zero:
Requirement: 81 Mastery, 61 Strength - DPR A
Basically same description as Rokuogan but like above use places palm against the opponent with one hand. Due to this being called Zero, it is considered a slightly weaker variation of the original Rokuogan.

Rokuogan XI.I / Rokuogan Dual Zero:
Requirement: 100 Mastery, 81 Strength - DPR S (only twice multiple hit)
Basically same description as Rokuogan but like above use places palm against the opponent with one hand. Due to this being called Zero, it is considered a slightly weaker variation of the original Rokuogan but the user can channel the technique from both hands.

Torpedo Canonball (Name is not finalised)
Description: Link combines Geppo, Soru with Tekkai. User uses Geppo with Soru to jump at tremendous speed in all directions leaving afterimages in his wake. The user then uses Tekkai hardening either a portion of their body or full body. They then use the Geppo with Soru to launch themselves blitzing their target. - 2 turn cool down
Damage scales of the users Strength Stat and DPR
Requirement
: 61 / 81 / 100 Mastery, Movement & Strength, DPR: A / S / S+

Torpedo Bullet (Name is not finalised)
Description: Link combines Geppo, Soru with Shigan. User uses Geppo with Soru to jump at tremondous speed in all directions leaving afterimages in his wake. The user then clocks their arm with Shigan stance with one hand. They then use the Geppo with Soru to launch themselves blitzing their target like a bullet. - 1 turn cool down
Damage scales of the users Strength Stat and DPR
Requirement
: 61 / 81 / 100 Mastery, Movement & Strength, DPR: A / S / S+
Rankyuaku Slash
It's basically using the movements from 1:09-1:12 where the user uses the backflip to land on their pivot foot whilst kicking the air creating a Rankyuaku from their other foot and with their trailing arm/hand they swing creating a slash.
Requirement: Scales on Mastery
71 Strength, 71 Swordsmanship and 71 Rokushiki - DPR: A
91 Strength, 91 Swordsmanship and 91 Rokushiki - DPR: S
100 Strength, 110 Swordsmanship and 91 Rokushiki - DPR: S+
>Name of Technique: Omni-1 v5
>Description: A technique that combines all of Link's capabilities and abilities into one, where Link's abilities are used to the max and beyond for a final onslaught. Link begins by unsheathing two of his swords then channeling an enormous amount of armament hardening as lightning zaps the ground around him creating a gust of wind with Link being the epicenter rippling outwards. Link then crouches as he then utilises the use of Geppo/Soru from his feet as he accelerates doing circles around the target, the faster he goes creates a hurricane with lightning effects that surround the target and Link. Link then utilises the use of Rokuogan and then channels it into his swords creating shockwave strikes as Link rides the hurricane striking the target from multiple angles.
>Requirement: 120 in Strength (I know its 100 but i wanna put 100 in this), 100 in Movement Speed, 100 in Reaction Speed, 100 in Durability, 100 in Stamina, 100 in CoA, 100 in Observation Haki (Awareness), 100 in Swordsmanship and 100 in Rokushiki
Possession of a Saijo O Wazamono Sword, name " unknown " as of yet
Seastone Weapon Black Keys (like this, image 1 and image 2)
NPC's
Velvet, Cu and Marko moved to Organisation thread which will be out soon

Name: Leon Bigby | Epithet or Alias: “Ragnarök” | Race: Mink, Wolf Mink​
coming soon
Level 55, 55 × 5 = 275
Mink Race Bonus: +20 in Strength and Speed | +5 in Vitality
Strength: 61 + 20 = 81
Speed: 56 + 20 + 5 = 81 × 2 = 162
>Reaction: 81
>Movement: 81
Vitality: 71 + 5 + 5 = 81 × 2 = 162
>Stamina: 81
>Durability: 81
Haki: 46 × 2 = 92
>Armament Haki: 61
>Observation Haki: 31
Martial Arts: 41 = 41 × 2 = 82
>Electro Combat: 82
Electro Cloak Mjolnir: The user starts by cloaking themselves with Electro then stomping their feet into the ground with debris being lifted to around the user’s shoulders. The user then expands their hands then grabs the debris and tosses the debris which is imbued with Electro.
Requirement: Scales on Mastery. (Also the name is just a name)
21 in Strength and Electro Combat - DPR: C
41 in Strength and Electro Combat - DPR: B

Electro Sword Claws: he can concentrate these charges of lightning even more, specifically, into his claws. His claws begin to glow and even grow in size, making it as if he has a dozen well-crafted sword at his disposal, clashing against actual swordsmen.
Requirement: Scales on Mastery
21 in Strength and Electro Combat - DPR: C
41 in Strength and Electro Combat - DPR: B

Static Frenzied Maul: The user starts by opening their mouth before allowed to send a electrical current that charges the teeth in a layer of Electro. The user then charges to the enemy chomping down to not just cling onto a foe and dig their teeth into their flesh. As they puncture a wound the user then sends a shock current thoughout the portion of the body that the user has bitten.
Requirement: 41 in Strength, Movement Speed and Electro Combat - DPR: B

Static Surging Fist: The user charges their fist clenching it with a charged electro fist as then the user dashes forward as they motion to punching the enemy.
Requirements:
41 in Strength, Movement Speed and Electro Combat - DPR: B
61 in Strength, Movement Speed and Electro Combat - DPR: A

Feral Throttle: User grabs the enemy by the neck and then sends a static electro shock through the enemies neck.
Requirement: 41 Strength, 11 Electro and 11 Brawling - DPR: C

Slice and Dice: User expands their hands slowly allowing the claws to extract as electro channels through their pads as they then charge at the enemy as they take a powerful swipe that can come from the right or left. Then followed with one from above the enemy all the way down.
Requirement: 41 Strength, 31 Electro and 31 Brawling - DPR: B

Spin Attack: Start by allowing to coat themselves with Static electro then it discharges as they curve into a ball as they propel themselves towards the targets as they get closer to the target the propel momentum recharges the electro. It electrifies those who stand in the way. (Multi-Target)
Requirement: Scales on Mastery
41 in Strength, Movement Speed and Electro Combat - DPR: B
61 in Strength, Movement Speed and Electro Combat - DPR: A

Tail Slam: jumps into the air, curls into a ball and slams straight downward
Requirement: 41 in Strength and Electro Combat - DPR: B

Were-Claw: Makes a forward dash while crossing his hands in front of him, before violently slashing his claws to both sides in a quick and swift motion.
Requirement: Scales on Mastery
41 in Strength, Movement Speed and Electro Combat - DPR: B
61 in Strength, Movement Speed and Electro Combat - DPR: A

Comet Punch: Pulls back his right fist channels a large amount of electro through it. Once charged enough, Starts by tagging his opponent with a single forward push and then a extremely powerful punch.
Requirement: Scales on Mastery
41 in Strength, Movement Speed and Electro Combat - DPR: B
61 in Strength, Movement Speed and Electro Combat - DPR: A

Temple Kick: Delivering a savage kick to the side of the opponent’s head before rapidly spinning and striking the other side of the target’s head.
Requirement: 41 in Electro Combat and Strength: - DPR: B

Temple Kick 3rd Dimension: It’s the “Temple Kick” with the addition of a kick to the back of the head.
Requirement: 41 in Electro Combat and Strength - DPR: B

Basaltic Fist: A powerful straight punch that can throw multiple people back from the force behind it thanks to the generated electro within the fur and body (Multi Attack)
Requirement: 61 Electro Combat an Strength - DPR: A

Beast King, the Hawk: The user charges electro by accelerating to the target grabbing them by the scuff of their neck then jumping up with target still scruffed and throttled and then slam them down.
Requirement: 61 Strength, 61 Electro Combat and Movement Speed - DPR: A

The Claws of the Rabbid-Wolverine, Model Cheetah: Starts with the user emmiting a small amount of Haki from his hands and feet after crouching down onto all fours. He then rockets towards his opponent at high speed, aiming to slash his opponent with the claws.
Requirement: 41 Electro Combat, 41 Strength, 51 Movement Speed - DPR: B

"What Giant Claws you have, Claws?" / Electro Lance: user starts generating electro around his extended hand up to the users shoulder concentrating it making the electro dense. The user at the same time channels electro at the sole of their feet as they get in position to lunge at high speed as they open their hand with their fingers all pointed at the target. Once close enough they thrust their hand as if like a lance thrusting it though the targets chest. (Similar to how Kakashi uses Chidori to kill Rin and stabs Obito)
Requirement: 81 Strength, 61 Electro Combat and 71 Movement Speed - DPR: S

Electro Slash: User stats by channeling Electro through their leg or arms then either throw a punch or kick at high speed. It will then create a compressed wind projectile slash that forms from the feet or from the claws of their hands. It will then further be channeled by electro. It will shock upon impact.
Requirement: Scales on Mastery
51 Strength, Armament Haki and Electro Combat - DPR: B
71 Strength, Armament Haki and Electro Combat - DPR: B
(This can be further enhanced by +10 in stats)

Slade Wilson " Deathstroke "


Level 93, 92 x 5 = 465
Human Race Bonus: +18 in Strength, Speed and Vitality | +27 in Martial Arts
Martial Arts Bonus: +5 in Strength, Speed and Vitality
Mind Bonus: +5 in Reaction Speed
Strength: 77 + 18 + 5 = 100 (+20 = 120)
Speed: 76 + 18 + 5 = 99 x 2 = 198
>Reaction Speed: 97 + 5 = 102
>Movement Speed: 101
Vitality: 78 + 18 + 5 = 101 x 2 = 202
>Durability: 101
>Stamina: 101
Mind: 50 x 2 = 100
>Science: 100
Haki: 100 x 2 = 192
>Armament Haki: 100 (+20 = 120)
>Observation Haki: 100
Martial Arts: 73 + 27 = 100
>Swordsmanship: 100
>Gunslinging: 100

11 spare points
 
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Captain Khan
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Name: Jin
Epithet:
The Mad Ronin
Affiliation: The Backyard Pirates
Gender: Male
Race: Human
Age: 24
Birthday: September 11
Height: 186cm
Weight: 80kg
Bounty : :feelstrashman:
He is of average build for One Piece world and has long hair. His attire consists of a simple indigo blue haori and a white keikogi, and hakama. The haori is adorned with multiple symbols that are four squares in a diamond formation on the right pecs , sleeves, and back of his haori. Also, he wears a teal beaded bracelet on his right wrist.

Even though known as the "Mad Ronin" , he seems to be well cultured. His epithet has to do with is background and his sudden rage during a heated battle .Jin also seems annoyed by those who use their martial arts skills to oppress people, especially those who proclaim that they are doing it in service of their lord.
He likes to play Shogi .

Born in the Wano, his parents were exiled from the country when he was 5 years old . They went to the Paradise part of Grand Line. Tragedy seems follow him again as his parents were killed by Marines under orders of a Tenryubito ,his hatred of marines and Tenryubito arose from that . This incident happened when he was only 10. At that moment he hated the Tenrybito but growing up,he understood why they were able to do so . He understood one absolute thing that holds in the world : Power . So he just one to attains enough power so that no one bothers him from his adventures.

His parents were very liberal and freedom loving ,which led to their exile . He seems to inherit that . Being in pirate ship as a cabin boy to feed themselves,they learned how free they were . Once old enough to wield his sword properly he ventured on his own to become a pirate by interacting with the people all around and fully explore the world without any hindrance .

He is presently traveling with the Backyard Pirates as its crew member . They are currently on still stuck on Little Garden .

Level 54
54 x 5 =270
Human Bonus (+2+2+2+3 = +9)*5=45
Martial Art Bonus = 5(MA>=41)

Strength : 71+10= 81
Speed : 61+10+5= 76

76x 2= 152
-Reaction = 81
-Movement = 71
Vitality : 57+10 = 66
66x 2= 132
-Durability = 71
-Stamina = 63
Martial Arts : 26+15= 41
41x2=82
-Sea Sword Style = 82
Haki : 55
54x2 =110
-Colour of Armament =81
-Colour of Observation = 29

Katana, Wakizashi

-Ittoryu Iai: Shishi Sonson (一刀流 「居合」 獅子歌歌 Ittōryū Iai: Shishi Sonson?, literally meaning "One Sword Style Draw and Resheath Technique: Lion's Song"): Placing the sheathed sword upright and listening to the "breath" of his opponent, the attacker rapidly unsheathes, attacks, and resheathes their sword. An interesting note is that the user does the technique back-handed as opposed to from the waist with a standard grip on the sword.
(21 Strength, 11 Mastery) Destructive Potency Rank: C
-Sanjuroku Pound Ho (三十六煩悩(ポンド)鳳 Sanjūroku Pondo Hō?, kanji meaning "Phoenix of the 36 Earthly Desires"; furigana meaning "Pound Phoenix/Cannon"): This attack uses the air itself to slash the target from a distance. To initiate it, the user first holds one of his swords horizontally above the shoulder of his sword arm, and then performs a circular swing that launches the air compressed projectile spiraling towards the target.
(31 Mastery, 21 Strength) Destructive Potency Rank: C
-Hiryu: Kaen (飛竜火焔 Hiryū: Kaen?, literally meaning "Flying Dragon: Blaze"): Using one sword wielded in his left hand with his right hand gripping his left wrist for support (or vice-versa), the user jumps high up into the air and slashes his opponent. After slashing them, the user's opponent then bursts into flames from where they were slashed.
(31 Mastery, 21 Strength and 21 Movement Speed) Destructive Potency Rank: C
-Yakkodori (厄港鳥 Yakkōdori?, literally meaning "Disaster Harbor Bird"): The user launches from his sword a crescent moon-like projectile of compressed air to the opponent with great speed, similar to 36 Pound Cannon.
(31 Mastery, 21 Strength) Destructive Potency Rank: C
-Sanbyakurokuju Pound Ho (三百六十煩悩鳳 Sanbyakurokuju-Ppondo Hō?, literally meaning "360 Pound Cannon"): The user delivers a stronger version of his 36 Pound Cannon, which is presumably 10 times stronger than the original.
(51 Mastery, 41 Strength) Destructive Potency Rank: B
-Ittoryu Iai: Shi Shishi Sonson (一刀流 “居合” “死・獅子歌歌” Ittōryū Iai: Shi Shishi Sonson?, literally meaning "One Sword Style Draw and Resheath Technique: Lion's Song of Death"): A stronger version of his original "Ittoryu Iai: Shishi Sonson". The user swings his sword in a very quick and powerful unsheathe move to slice his opponent. This attack is strong enough to easily decapitate a legendary beast like a Dragon.
(41 Mastery, 41 Strength) Destructive Potency Rank: B
-Daishinkan (大辰撼 Daishinkan?, literally meaning "Great Dragon Shock"): Daishinkan consists of the user running towards his opponent with their sword held outstretched in one arm. He then executes a two handed overhead swing used to split his opponent into two from the top down.
(61 Mastery, 61 Strength and 61 Movement Speed) Destructive Potency Rank: A
-Taka Nami (鷹波 Taka Nami?, literally meaning "Hawk Wave"): While airborne, creates a powerful gust of wind to knock opponents over. It can be done while standing on the ground. The user says this attack is very useful against a group of weak enemies.
(21 Mastery, 21 Strength) Destructive Potency Rank: C
-Sai Kuru (犀回 Sai Kuru?, literally meaning "Rolling Rhino"): The user holds his swords in front of him pointing up, like rhinoceros horns, and spins quickly.
(21 Mastery, 21 Strength) Destructive Potency Rank: C
-Nitoryu Iai: Rashomon (二刀流 「居合」 羅生門 Nitōryū Iai: Rashōmon?, literally meaning "Two Sword Style Draw and Resheath Technique: Castle Gate"): A dual sword drawing technique so powerful that it can split large obstacles in half. The user draws his swords, and sheathes them quickly, able to split two train carriages in half.
(41 Mastery, 41 Strength) Destructive Potency Rank: B
-Nanajuni Pound Ho (七十二煩悩(ポンド)鳳 Nanajūni Pondo Hō?, kanji meaning "Phoenix of the 72 Earthly Desires"; furigana meaning "72 Pound Phoenix/Cannon"): Same principle as the 36 Pound Cannon. Holding his two swords horizontally above the shoulder, the user then performs a circular swing that launches two air compressed projectiles spiraling towards the target instead of one, making it twice as powerful.
(31 Mastery, 31 Strength) Destructive Potency Rank: C
-Nigiri (弐斬り Nigiri?, literally meaning "Double Slash"): A stance where two swords are held parallel so that the tips are pointing to his right or left side, this move is like a pre-requirement to perform: Toro, Otoro, Hirameki, Samon, and Maguma.(41 Mastery)
-Toro (登楼 Tōrō?, literally meaning "Climbing a Tower"): Two air-based projectile slashes are sent upwards while jumping as the user swings his swords in an upward motion.(31 Mastery, 21 Strength and 21 Movement Speed) Destructive Potency Rank: C
-Otoro (応登楼 Ōtōrō?, literally meaning "Reply Climbing a Tower"): Two air-based projectile slashes are sent downwards while falling as Zoro swings his swords downwards, with the gravity complimenting the force of the attack.(51 Mastery, 41 Strength) Destructive Potency Rank: B
-Hirameki (閃 Hirameki?, literally meaning "Flash"): Two air-based projectiles are sent forward after swinging both swords from the left or right side.(41 Mastery, 31 Strength) Destructive Potency Rank: C
-Samon (砂紋 Samon?, literally meaning "Sand Drawing"): Two air-based projectiles are sent diagonally down and to the left or right after swinging both swords from the left or right.(41 Mastery, 31 Strength) Destructive Potency Rank: C
-Maguma (魔熊 Maguma?, literally meaning "Demon Bear"): A simple downward pound into the opponent with both swords.(21 Mastery, 21 Strength) Destructive Potency Rank: C
Kinjustu " Sea Sword Style ". This Sword style requires Nitoryu ,Ittoryu for its most basic attack and gradually all three forms of Haki in order of mastery to use Sword like a form of the Sea .
Crude Thrust
Required Mastery: ]Nitoryu: 21, Strength: 21)
The user leans backs and thrusts his both swords one from above and one below to two opposing momentum on target's body for more damage.
DPR: C
Haksu(拍手, Clap)
The user swings and slams shut both his swords together . This results in immense force release ,which pushes the air between the two swords away.

-- Heki Reiki(霹靂, Thunder)
Required Mastery: ( Nitoryu: 31, Strength: 31)
After Haksu ,the user directs the force generated directly in a straight path towards his target .
DPR: C
--Sazanami(さざ波, Ripple)
Required Mastery: ( Nitoryu: 51, Strength: 51)
After Haksu ,the user swirls both his swords to distribute the force created from Haksu such that multiple ripples of air stack and strike the target.
DPR: B
--Yajirushi Shōgeki( 矢印 衝撃,Arrow Shock)
Required Mastery: ( Nitoryu:71, Strength: 71)
Immediately after Haksu ,the user then thrusts one of his swords forward thereby generating even more impulse onto the air and making it a very precise air projectile like an arrow released from a bow.
DPR: A
-- Gyro Denki no Shōgeki(ジャイロ 矢印 衝撃,Gyro Electric Shock)
Required Mastery: ( Nitoryu:91, Strength: 91)
Immediately after Haksu ,the user then thrust one of his swords forward and swirls his other around the thrusted one thereby generating gyroscopic air projectile which spins vertically and traverses horizontally or vice-versa towards the intended target .
DPR: S
--Shobu no Owari (勝負 終わり,End Game)
Required Mastery: ( Nitoryu: 100, Strength: 100)
Immediately after Haksu ,the user thrusts both his swords forward and immediately returns them to former position of Haksu(拍手) creating another immense force release . Time between the force release is so less and so spontaneous that it creates a huge impulse over a very big area which the user directs onto the air while retracing the Haksu(拍手) path so that it reaches the target . The user protects himself from the impulse through his swords .
DPR: S
Hanabi (花火,Fireworks)
The user swings both his swords either vertically upwards or downwards to launch two air based projectiles which converges towards his target . Both projectiles converge before hitting the target and explode like fireworks and produces more projectiles and surround/hit the target .
Mastery: ( Nitoryu: 61, Strength: 61) :5 projectiles after explosion
DPR: B

Mastery: ( Nitoryu: 81, Strength: 81) : 7 projectiles after explosion
DPR: A

Mastery: ( Nitoryu: 100, Strength: 100): 10 projectiles after explosion
DPR: S
Kiri(きり,Drill/End)
The user loosens his grip on his sword(s) and rotates the hilt of the sword(s) to spin it/them like a drill .
-Ichi Kiri (壱 きり, One Drill)
Mastery: ( Nitoryu: 41, Strength: 51)
The user uses one of his sword in Kiri(きり,Drill/End) style and thrust it towards his target . It creates a spinning sword which look like an auger is drilling a hole in the target .
DPR: B
-Kouku Kiri (航空 きり, Flying Drill)
Mastery: ( Nitoryu: 51, Strength: 61)
The user uses one of his sword in Kiri(きり,Drill/End) style and thrust it on the air itself . It creates a a spinning air projectile which look like an invisible auger is drilling a hole in the target .
DPR : B
-Ni Kiri (二 きり, Two Drills)
Mastery: ( Nitoryu:61, Strength: 71)
The user uses both of his sword in Kiri(きり,Drill/End) style and thrust it towards his target . It creates two spinning swords which look like augers are drilling a hole in the target .
DPR: A
-Ni Kouku Kiri ( 二 航空 きり,Two Flying Drills)
Mastery: ( Nitoryu:71, Strength: 81)
The user uses both of his sword in Kiri(きり,Drill/End) style and thrust it on the air itself . It creates two spinning air projectile which look like invisible augers are drilling a hole in the target .
DPR: A
Bullet (弾丸)
Required Mastery: ( Ittoryu: 41, Strength: 41)
The user thrusts one of his swords towards his target by twisting his wrist, forearm, and shoulder inward, toward his chest. When he pulls back his sword arm, his arm remains halfway extended for a repetition for the attack.
DPR: B
Senkou(閃光, Flash)
Required Mastery: ( Ittoryu: 51, Strength: 41,Reaction:41)
Used as an counterattack ,the user bents one of his sword arm and thrusts the holding sword to the incoming opponent . It uses the opponent's forward momentum and adds to it .
DPR: B
Heavenly Swing
Required Mastery: (Nitoryu: 41, Strength: 41, Armament Haki: 11)
The user summons the Heavens' Sea using Haki* which acts like an Unstable Resin to the Swords and sweeps the area from the opposite side using both the swords.
* The user actually disturbs the life-force of vapours (using Haki) present in the air to create an Unstable Environment within the swords' reach

DPR: B

Tengoku no Sakebi (天国の叫び, Heaven's Cry)
Required Mastery: ( Ittoryu/Nitoryu: 91, Strength: 91)
While in the air the user rotates as he traverses diagonally up and then stops the rotation . The accumulated energy is transferred onto the surroundings, which results in sharp and minute air slashes hitting a human sized target like rain .
DPR: S
Smash(スマッシュ)
Required Mastery: ( Ittoryu/Nitoryu: 61, Strength: 61)
The user leans to either his right or left side and strikes towards his opponent with slashes from both his swords .
DPR: A
Dragon Fish Blow(竜魚打撃)
Required Mastery: ( Ittoryu/Nitoryu: 61, Strength: 61,Movement Speed: 61)
The user charges in crouching with one sword aiming for the opponent's torso from below. With their opponent's attention is directed down, the user jumps and swings his other sword from above and hits the head
DPR: A
Hien(ヒエン,The Swallow)
Required Mastery: ( Ittoryu: 71, Strength: 61)
The user starts with either a one sworded upward slash from below or a forward horizontal thrust but stops halfway, then abruptly flies it back at the opponent. Arm, elbow, and wrist rotation is applied so the strike can change its trajectory from slash to screwing thrust or thrust to a spinning slash.
DPR: A
Jolt Counter(ジョルトカウンター)
Required Mastery: ( Ittoryu/Nitoryu: 71, Strength: 61, Movement Speed: 61,Reaction:61)
To an impending attack ;the user crouching slightly in preparation for the follow-through,sprints forward, weaves both their swords over the opponent's attacking weapon or form .Using the sprint from the crouching position as additional momentum slams their swords into the opponent .
DPR: A
Cursed Dragon's Jaw
Required Mastery: (Nitoryu: 71, Strength: 71, Armament Haki: 61)
Two swords placed vertically and air-based projectile simultaneously from above and below towards the target like presented like a Dragon closing its Jaw on the target .
DPR: A

Serpent Call ( サーペントコール)
Required Mastery: ( Ittoryu/Nitoryu: 81, Strength: 81)
Positioning two swords perpendicularly to each other ,the user slides the vertical sword across the horizontal one and slashes the target . At the same time the horizontal sword is also struck at the target .
The noise of the two swords colliding resembles a serpant's sound .

DPR: S

Revolving Door Counter( 回転ドアカウンター)
Required Mastery: ( Ittoryu/Nitoryu: 91, Strength: 81, Movement Speed: 81,Reaction:81 )
Trying to counter an attack,the user ducks and spins 180 degrees like a revolving door onto the opposite side of the attack stabs the target with one sword and as he returns to standing position strikes again with his other sword .
DPR: S
White Fang (ウァイト・ファング)
Required Mastery: ( Ittoryu/Nitoryu: 81, Strength: 81)
The user strikes an upward slash from below towards its target with one sword, then drives in with a thrust with the other sword from above. It must be stressed that there is virtually no delay between the two strikes. The combination is portrayed as a wolf's fangs as they sink into their victim.
DPR: S
Tsubame Gaeshi(燕返し,Swallow Reversal / Return)
Required Mastery: ( Ittoryu/Nitoryu: 91, Strength: 81)
The user starts with one sworded upward slash from below and a forward horizontal thrust by his other sword but stops them halfway, then abruptly flies them back at the opponent. Arm, elbow, and wrist rotation is applied so the strikes can change its trajectory from slash to screwing thrust and the thrust becomes a spinning slash.
DPR: S
Hurricane of The Underworld
Required Mastery: Nitoryu: 91, Strength: 91, Armament Haki: 61)
The user jumps into the air and swings his both swords towards the ground/water body to create an angular spin along with the debries from the ground/ water from the water body to hurl towards the target surrounding him/her in a hurricane enclosing viciously from a wide elliptical shape to singular point .
DPR: S

Umi no Hanran (海の反乱, Revolt of the Sea)
Required Mastery: ( Ittoryu/Nitoryu: 81, Strength: 81)
From being in an almost static postion like the calm sea ,the user suddenly springs forward either vertically or horizontally both his swords into action in the direction of the target .
A sudden change in momentum magnifies the intensity of what seems like a normal two sword thrust .

DPR: S

Jashin no Ikari (邪神の怒り,The wrath of the Evil God)
Required Mastery: ( Ittoryu/Nitoryu: 81, Strength: 81,Movement Speed : 81)
The user runs few paces and then jumps into the air all the while raising both his swords up high . As he descends ,his swords comes down onto the target .
DPR: S

Oni no Nise Kage (鬼の偽の影, False Shadow of the Ogre)
Required Mastery: ( Ittoryu/Nitoryu: 81, Strength: 81)
The user thrust one of his swords forward but loosens the grip just before reaching its target . The sword slips down and the user flicks his fingers to make it perpendicular to the earlier stance . Under this deceptive shadow move, the user swings his other sword onto the target . And then ducks to swing his first word onto the lower position of the target .
DPR: S
 
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Dango
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Name: Dango
Nickname : Donut Man
Gender: Male
Birthday : August 1
Occupation : ??
Affiliation: Pirate
Age : 21
Height: 7'11
Weight: 190 pound
Weapon : Uses a Bow and a Trident with a Donut custom Trident
Race : Human
Favorite Food: Donuts & Frozen Yogurt


Physical Description: Dango is pretty well build guy for a slim guy. He Is always spotted wearing black joggers with Crocs.

He wears an open black leader Jacket with a Donut logo spotted on his back. Carries a camping bag everywhere he goes. Inside it is a soft and Comfy blanket in case he falls asleep, a pack of Donut he made himself, Mp3 player, and his remarkably Heavy Trident that sticks out of his bag.

Personality: Is Lazy, relatively calm and charismatic. Very blunt and doesn't hesitate to say what comes to mind at the moment. When something is not interesting him he is likely to go to sleep. Creative and Innovative, in which he will even change his fighting style if it does benefits him. Although he might come as friendly man, he is a savage on the battlefield and wont hesitate to kill anybody who mention themselves as enemies. Seeks for challenge for boredom.

Background: Dango was born on the 100th floor of death in a Tower that was said to be made by God. It's located in Elbaf of the New World, and was said to be inhabitable by Mankind.

It soo dangerous that many notorious pirates went inside and never lived to tell the story.
what's in it? nobody knew and most Giant inhabitant where not inquisitive to want to know.

The tower remain undefeated until one certain day one Giant who goes by the Name Brett beat all the level of the tower and manage to beat the legendary 100th floor of death and became known as the Legendary Warrior of the Tower.

Along his Journey in the Tower Brett manage to find a baby who was almost unconscious if it weren't for him arriving there. Brett then decides to raise the Kid as his own.

Notorious he was, nevertheless was feared by many fellow Giants and often be an outcast of the society.

Dango grew to look up to Brett as a father, and will often times be excluded like his said Dad. A lot of Kids called him demon child who is plaque to the World, often times it really didn't bother him except the times when the Kids tried to throw rocks at him which was so big that he had to call Brett.

As years move on Dango was regularly trained by Brett in the art of the snake where you focus more on agility and try to be lightweight and focus on your speed.

"Focus on your breath, maintain your balance and be with your surrounding until you become one with nature" is what Brett would always tell him
 
Frayz
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Name: Jaynora
Affiliation: World Government
Occupation: Cipher-Pol 9
Epithet: -
Race: Human/Mink Hybrid (Panther/Black Jaguar)
Gender: Female
Age: 20
Date of Birth: April 22nd

Appearance:


Level 83
×5=415
Strength: 72+24+5=101
Speed: 72+24+5=101
×2=202
-Movement: 101
-Reaction: 101
Vitality: 72+24+5=101
×2=202
-Stamina: 101
-Durability: 101
Haki: 99
×2=198
-Armament: 100
-Observation(Awareness): 98
Martial Arts: 100
×2=200
-Rokushiki (Zen Variant): 100
-Zen Swordstyle: 100
-Electro: 100

Inherent Martial Ability: (requires 100 Martial Arts) you automatically gain an extra martial arts substat with 100 substat points that is the martial art specific to your race. Cannot create custom techniques that use this Martial Arts.
??
Personality:
Jaynora has her own code of justice she refers to as Zen Justice, despite her position as a Cipher Pol agent she prefers not to use violence unless it's a last resort...like many within the World Government with this way of thinking she believes things can be changed from within rather than opposing the system...the cat-like parts of her make her very playful and cheerful as well as having a bit of a mean streak once she does deem violence necessary

Background:
Despite her status as a part Mink hybrid, Jaynora was actually born fully human and volunteered early in her career for World Government experiments involving the Lineage Factor to further her career and had the DNA of Jaguar Mink infused with her own...as a result she looks as she did before but now has cat-like behaviour and can now use the abilities of minks including Electro and their infamous Sulong form at night in situations that distress her, giving her cat-like physical features and added power but has no control over this form....so avoids it
 
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Gambit
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"Death has ravaged our world, and the balance that sustained us has been lost.
We fear this day would come.
When the lands of ruin and the
champions of the light can no longer save those in need.

But I will. For I wield the power they cannot.
And the new army of the dead shall rise at my command.

For all who threatened the balance -- Beware..."

Personal Information
  • Name: Prince Landayan Morrow​
  • Epithet: The Gambit, Vampirate Prince, Lord of Assassins, 14th Royal Blacksmith, Tamer of the Beasts, Storm God​
  • Level: 100​
  • Bounty History:
    • 275.78 Million​
    • 325.25 Million​
    • 425.25 Million
    • 1.2 Billion
    • 1.355 Billion
    • 1.807 Billion
  • Race: Elf (Human)-Lunarian​
  • Gender: Male​
  • Affiliation: Silver Vampirates​
  • Occupations: Pirate Emperor, Scientist, Blacksmith, Navigator, Alchemist, Necromancer, and Historian​
  • Height: Crocodile-Level 253 cm (8'3½")​
  • Date of Birth: 20th of June​
  • Age: 36​
Background
35 years ago, Landayan Morrow was born in North Blue in a Kingdom called Hiraya "Enchanted Forest". He is half-human, half-Lunarian. He was an adopted son of the royal family wherein the king was his father's cousin. Soon after a tragedy in Hiraya when he was 19, he ventured to the sea and landed on an island called Poker Island, North Blue. This island is ruled by a mafia community, assassins, gambling lords, and some members of the Underworld organization.

Shortly when he was 20, became an assassin on that same island but he quickly rose to the levels and made his status known to the seas. What made his fame was his acrobatic movement and flashy moves, especially when he was throwing his metal poker cards. It was just beautiful. Spinning around while throwing his favorite arsenals. Dodging attacks left and right and countering them in the process. Later on, a certain incident united the mafia communities and build their own empire of assassins, separating themselves from the Underworld.

Physical Abilities
Gambit possessed immense physical strength, speed, and vitality which he attained from the extremely rigorous training back in his kingdom and a brutal exchange of punches against Larsi himself, a giant, who was considered the strongest pirate alive. His incredible physical prowess was supplemented by his extraordinary fighting skills. It was noted that his fingers are strong enough to parry against swordsmen as he is an expert in using metal cards in battles. Above all, he is an excellent counter-launcher. He has trained so hard that he is able to see through his opponents' movements and can even see into the future using his Observation Haki.

Advanced Intellect
As a young prince, he was trained in many branches of studies, including martial arts, science, nature, and animals (including beasts). He is a capable sailor and tailor, as he is the one dictating the navigation of the Dark Fortress and he also designs his suit. It was also noted that he is the one creating his own weapons such as metal cards, death scythe, power suits, and infusing explosives to some weapons.

Weapon Specialist
Gambit is a weapon specialist and uses a variety of them during his quest, including metal cards and Jutte. He is carrying a cane that conceals a sea prism stone death scythe ingrained with a crimson crystal that processes and converts heat into ice.
Statistics
Level 100 x 6 = 600 points
Awakened Zoan grants +15 in physical stats
Raid Suit grants +10 in movement & durability
100 in MA grants +5 in physical stats
100 in Mind grants +15 in Reaction

Strength: 60 + 40 + 5 = 105 (120)
Speed: 53 + 20 + 5 = 78
- Movement: 66 (81) ; w/ Raid Suit: 86 (101)
- Reaction: 90 + 15 = 105 (120)
Vitality: 41 + 40 + 5 = 86
- Stamina: 86 (101)
- Durability: 86 (101)
Haki: 80 + 20 = 100
- Armament Haki: 100 + 20 = 120
- Observation Haki: 100
Mind: 100-10
- Science: 80
- Navigation: 100
- Beast Mastery (Perk): 100
Martial Arts: 100
- Nitōryū U~ōhanmā: 100
- Dengeki Blue: 100
Batto-Batto no Mi: 100 + 20 = 120

Unused points: 66
Perks
  • Soldier of Science: (requires 100 Mind) you automatically gain an extra-mind stat with 100 sub stat points that are specific to your in-depth scientific knowledge and mastery of its two branches.
  • Seismic Scientist: (requires 100 Navigation) Can create earth effects and volcanic effects.
Professions
  • Necromancy: *****
  • Alchemy: *****
  • Devil Fruitology: *****
Arsenals
Store Upgrades
NPC Store Upgrades (Locked for now)
Abilities and Techniques

Science
Gambit possesses a godly intelligence that is well-known across the seas. In fact, he is the one responsible for arming their entire fleet with high-class weapons and armory. His intelligence alone is threatening that he could destroy the world with his inventions. One more quality that he has is the ability to copy one's expertise in weapon crafting by merely looking at the creator.

Science Arsenals
Note:
Can only carry a total of 100 Points per Island.

Cosmic Storm God Raid Suit: Raid Suits are special, technologically-enhanced outfits designed for combat. They were developed in the Germa Kingdom now owned by the Union of Soviet Silver Vampirates, and are exclusively utilized by its military commanders. Gambit's Cosmic Storm God Raid Suit was specially designed by himself to match his godly appearance, skillset, and dynamics. Unlike the other concepts, his suit is made differently for it only focuses on movement, and therefore no boost in his movement nor does it have any jet-propelled boots.
[S-Rank, Small Country Durability +20 movement & electricity]
- requires Germa Tech, 85 Science, 85 Vitality, 35 invention points

[Z+-Rank Large Continent Durability +20 durability & electricity]
- requires Germa Tech, 100 Science, 100 Vitality, 50 invention points

Járngreipr Royal Blacksmith Gauntlets: It is a pair of gloves capable of withstanding most attacks. According to the legend, He must wear this to protect his hand from the heat of his Shinigami no Tekken and the electricity of the Habagat ng Silanganan Warhammers. But this is all but a misunderstanding. Its purpose is to protect his opponents from his enormous strength and conceal most of his Vampiric Abilities. With that, it gives him -20 in strength BUT +1 durability rank when blocking using it. Once destroyed or removed, Gambit gains full access to his true strength.
[City Level Durability, -20 Strength & +1 Durability Rank when blocking using it]
- 61 Blacksmithing (c/o Blacksmith NPC), Gambit Tech, 20 invention points

Jotunheim Beasts Virus: Stolen from Queen, Gambit reproduced an artificial virus similar to Ice Oni, which he has weaponized with grenades. The virus is fused with a chilling gas, and once this gas is spread through the body the virus is able to reproduce in it, causing the victim to feel extremely cold as ice covers their skin. The ice will take on a demonic shape, causing a pair of horns and sharp fangs to manifest on the victim's head and mouth, giving them the appearance of a Jotunheim Beast. Applicable to NPCs only. They will attack anyone near them once infected.
- DPR: C, AOE 25 Meters, requires Queen Tech, 100 Science, 4 invention points

Rise of the Draugars Virus: Using Queen's Science Blueprint they looted, Gambit improvised an airborne virus that is created Gambit's blood infused to his bats. Once his bats bit the body of the targets, it causes the victim to feel extremely uncontrolled as their appearance turns akin to the undead. Applicable to NPCs only. They will attack anyone near them once infected.
- DPR: C, AOE 25 Meters, requires Queen Tech, 100 Science, 4 invention points

Energy Poker Bomb: Detonates an energy poker card bomb.
DPR: D, 1m diameter, 1 invention point - x7
DPR: C, 2m diameter, 2 invention points
DPR: B, 6m diameter, 4 invention points
DPR: A, 10m diameter, 6 invention points
- requires Germa Tech, 100 Science

Remote Sea Stone Explosives: Can only carry up to 3 sea stone grenades per island. Explodes in one direction in a cone shape after pressing the remote control.
- DPR: S, 15m diameter AOE, requires 100 Science, 8 invention points each

Seismic Clima Warhammer: It's a three-piece Bō Staff. At will, its 2 ends unleash the respective hammerheads of his 2 Warhammers: Habagat ng Silanganan and Shinigami no Tekken. Its true power lies in its ability to manipulate the climate of its surroundings.
- requires 100 Navigation, Usage of Warhammers requires separate MA, 2 invention points

3 Rumble Balls: Can be eaten by Zoan devil fruit users, either the medic or his allies. Allows for the use of 3 extra modified forms of the user's devil fruit which must be pre-approved, as well as monster point. Eating one rumble ball allows for the use of modified forms for 3 turns. Afterward, the user is feeling fatigued for 6 turns.
If eating one more rumble ball while feeling fatigued, the user will unlock modified forms for 1 more turn, but feel fatigued for 2 more turns.
Eating yet another rumble ball allows the user to enter monster point for 3 turns, but the user will faint after those 3 turns.
Examples of modified forms can be more strength in the arm, increasing DPR by 1. Or thick fur, skin, etc. increasing durability by 1.
Monster point increases vitality, strength, and speed to +25. Awakening also increases to the same amount, so a combination would be +30. Those two sources are the only way to go over 120 in one stat, and only by 5 or 10 points respectively.
- requires 61 Medicine c/o Manaka (NPC that has 81 in Medicine), 10 invention points

Baby Den Den Mushi: Allows the crew to talk to each other while on the same Island, even if they are far apart.
- requires 21 Science to make.

Den Den Mushi: Allows the crew to talk to each other regardless of where in the world they are.
- requires 41 Science to make

Black Den Den Mushi: Allows for wiretapping, listening in on calls from the same island. Can only be used aboard ships.
- requires 61 Science to make

White Den Den Mushi: Blocks wiretapping. Can only be used aboard ships.
- requires 81 Science to make

Blueprints AcquiredDescriptionRequirement
Queen TechnologyPowerful Viruses100 Science
Indigo's Beast MutationHybrid of 4 Animals (Elemental)81 Science, 81 Medicine, 81 Beast Mastery
Germa TechnologyRaid Suits, Energy Bombs, Fighting Style100 Science
Navigation

Gambit is responsible for the navigation of the vessel. His main responsibilities include planning the journey, advising the crew (or pilot) while on the route, and ensuring that hazards or obstacles from both climatic and geomatics are avoided. He is the most knowledgeable about the world as it is crucial for the determination of course and direction when traveling. His knowledge far exceeded what a normal navigator can possess for he has learned how to harness the weather and use them in combat.

Custom Navigation Techniques

Realm of Fog and Mist, Niflheim: Using "Cool Ball" against fire, the user is able to create a massive fog barrier due to the water vapor in the air, increasing in density from the rapidly heating cold air. The fog is used to blind the opponent so that the user can land an attack on them.
- Unranked, requires 51 Navigation

Weather Egg: Gambit launches a large egg, which hatches to reveal a particular kind of weather.
- Unranked, requires 81 Navigation

Rain Tempo: After the egg hatches and releases dark clouds, Gambit calls down rain, affecting the temperature and humidity and creating fog and mist.
- Unranked, requires 81 Navigation, 1 Weather Egg

Rain Spark: After the egg hatches and releases dark clouds, Gambit calls down a heavy outpouring of rain.
- Unranked, requires 81 Navigation, 1 Weather Egg

God of Mischief, Loki: Gambit forms multiple illusions of himself and/or disappears completely.
- Unranked, requires 81 Navigation

Thunder Lance Goddess, Ororo: Gambit creates a barrage of lightning bolts going directly from the dark clouds. Any opponent in the path of the lightning bolt would be pierced by the bolt like a lance and given extreme electrical damage to their body.
- DPR: C, Mastery x 5 (500-meter) AOE, Moderate paralysis, requires 91 Navigation

Snow Sorceress, Ullr: Gambit uses "Cool Balls" in succession to change the atmospheric and the ground temperatures at or below the freezing point and ensure that there is a minimum amount of moisture in the air. If the ground temperature is at or below freezing, the snow will reach the ground. Gambit will then harness all these snows and/or compress them in order to use them as a weapon that he can cast on the opponents to incapacitate them.
- DPR: B, Mastery (100-meter) AOE, Deep freeze, requires 91 Navigation

Goddess of Sea, Rán, Saltstraumen: Create a single or several 20-meter-diameter whirlpools that could drag even a barge or battleship into the deep. Whilst it's an indirect attack on the opponents, it still gives decent damage to them, the moment they submerge.
- DPR: B, requires 91 Navigation, Needs to be nearby/in a large body of water, 100 Fishman Karate (can be done in a combo with someone)

Storm Deities of Asgard, Cosmic Mesocyclone: Gambit hatches the egg to create a supercell tornado about 10 miles in diameter and up to 50,000 feet tall. When the updraft bends the spinning air upwards, it starts rotating persistently with the spinning column of air until it fuses with the downdraft of the storm to reinforce each other. The result is a long-lived supercell storm that unleashes a barrage of lightning that Gambit can manipulate over time.
- DPR: A, AOE as per description, requires 100 Navigation, 1 Weather Egg per round

Goddess of Sea, Rán, Midgard Tsunami: Invoke a towering tsunami that can engulf his targets or even cascade it onto the land and create havoc inland.
Level 1
- DPR: B, Mastery x 2 (200-meter) AOE, requires 100 Navigation

Level 2
- DPR: A, Mastery (100-meter) AOE, requires 100 Navigation

Wind Sorceress, Njörðr: Gambit spins the weapon rapidly and shoots out a powerful, swirling gust of wind much like an actual tornado but smaller in size.
- DPR: A, Mastery (100-meter) AOE, requires 91 Navigation

Goddess of Sea, Rán, Trench Explosion: A two-layer attack. He creates a stronger and more devastating knock-up stream that can certainly send the ships flying up to 100 meters above the water level.
- DPR: A (first impact); S (once they hit the water after the fall), requires 81 Navigation, 100 Fishman Karate (can be done in a combo with someone)

God of Thunder, Thor Odinson: Within seconds, Gambit twirls his weapon to form a large thundercloud, and then swings it down, for a powerful massive bolt of lightning to strike down her opponent(s).
- DPR: S, Major paralysis, requires 100 Navigation

Wrath of Loki, Ultimate Epicenter: Interfering with the Earth's natural geological processes could create earthquakes, volcanoes, or other seismic events in specified locations. This process is called tectonic or seismic interference. A tectonic or seismic weapon, which in this case is a 'Seismic Clima-Warhammer' would be the use of the accumulated tectonic energy of the Earth's deeper layers to induce a destructive earthquake. To achieve this level of feat, he has to have 100 in Navigation and a Seismic Scientist Perk.

To make this work, Gambit, within seconds will oscillate his Clima-Warhammers like a piston against the ground causing it to vibrate at high speed while simultaneously electrocuting it. Forcing the electricity deep underground causes massive caverns or craters as well as intense branches of shockwaves that will stem and will branch across the target area to artificially create fault lines. And finally, by launching a seismic bomb (1 weather egg) to the targeted area, shaking its very foundations as a natural earthquake would, it unleashes seismic energy capable of blasting from the epicenter that would ramify up to 500 meters in diameter that can totally destroy communities near the epicenter and cause tidal waves.
Magnitude 9
- DPR S, Mastery/2 (50-meter) AOE, requires 100 Navigation
- 1 DPR less w/in the subsequent 50-meter mark up to 500-meter AOE
- requires 100 Navigation, 1 weather egg, takes one turn to prepare

Magnitude 10
- DPR S+, Mastery/3 (33-meter) AOE, requires 120 Navigation
- 1 DPR less w/in the subsequent 33-meter mark up to 500-meter AOE
- requires 120 Navigation, 1 weather egg, takes two turns to prepare

Rise of Giol, Ragnarok: Mostly a follow-up move after the Ultimate Epicenter to leverage on the caverns created by the said technique. After that, he will increase the temperature of the layers within the Earth's crust and/or mantle called lithosphere and asthenosphere to commence the melting of rocks by charging Heat Balls into it successively. After that, the decompression in places within those layers would start, so that that magma will start to form by converting earth particles to lava using Alchemy. At last, he will continuously use Cool Balls to compress the growth of gas and when the pressure within cannot keep up with the growth of bubbles it produces anymore, it just explodes to the surface.
Alert Level 4
- DPR S, Mastery/2 (50-meter) AOE, requires 100 Navigation
- 1 DPR less w/in the subsequent 50-meter mark up to 500-meter AOE
- requires 100 Navigation, 1 weather egg, 5 Stars in Alchemy

Alert Level 5
- DPR S+, Mastery/3 (33-meter) AOE, requires 120 Navigation
- 1 DPR less w/in the subsequent 33-meter mark up to 500-meter AOE
- requires 120 Navigation, 1 weather egg, 5 Stars in Alchemy
Beast Mastery

Gambit possesses the blueprint to create mutated beasts after defeating Shiki. As such, a hybrid of 4 animals with elemental modifications is possible.
1. Fenrir - is a hybrid of a wolf and bat. As such, he has the predatory instincts of these animals. Can use echolocation and feast on blood. With elemental modification, he drools lava-like substances. Fenrir was the most monstrous, biggest, and most famous of many wolves creature so far. He is 15 meters tall.

Fenrir Techniques

Snare Down: Normally after mauling the target, he would use his paw to keep the enemy knockdown for a turn. He needs strength two tiers above to keep them down, if you only have 1 they can break out in a variety of ways.
- DPR: D, needs strength two tiers above to keep them down, if you only have 1 they can break out in a variety of ways.

Claw of Einherjar: Attacks the target using its claw.
- DPR: C, requires 21 Strength

Lokisons' Vengeful Growl: Fenrir growls powerfully that it sends a strong shockwave at the target area, blasting them away.
- DPR: B, requires 41 Strength

Giant Wolf Husk: Attacks the target using its claw multiple times. This attack is strong enough to break a ship.
- DPR: B, requires 41 Strength

God Eater: Bites the target with all his might, enough to rip them into shreds.
- DPR: A, requires 61 Strength

Spinning Beast of Einherjar: Fenrir moves at a target at high speeds and delivers a ferocious spinning attack. As they move at the target, the user spins rapidly in order to pierce targets, drilling even through a mountain.
- DPR: A, requires 61 Strength, 61 Movement

Lokisons' Vengeful Growl: Fenrir and his siblings growl powerfully that it sends a strong shockwave at the target area, blasting them away.
- DPR: S, must be done alongside the other Lokisons, requires 61 Strength

Rising Fenrir: A technique that originated from Gambit but instead of wind and fire combination, he rapidly spins on the ground or mid-air (using his devil fruit ability). From that spin, a vortex of wind and earth gathers around him. He will then blitz the opponent for a devastating blow.
- DPR S+, requires 100 Strength, 100 Fuwa

(Locked for now) River of Ván: Howling horribly, Fenrir runs lava-like saliva from his mouth and then fires a stream of this substance at the target area, melting anything in its path.
- DPR: A, AOE
- DPR S, single target
Fuwa-Fuwa no Mi Abilities

Loki's Spell: The user uses makes any object levitate and uses it in many ways like targeting an enemy to restrain their movement or trapping them using multiple objects, including but not limited to the cage, shackles, etc.
- Unranked, requires 51 Mastery

Wolf Volcano Canons: A combination technique that he uses alongside his master, Gambit. The latter must have prepared the Volcanic Effects technique using his Navigation Abilities and Fenrir will animate the earth to fashion many small volcanoes like canon targeting the enemies where the lava could erupt.
- DPR C, Mastery x 5 = 500-meter AOE, requires 71 Mastery

Wolf Thousand Slice Valley: While afloat in midair with the fruit's power, the user swings their claws to launch a flurry of compressed air-based slashes at their opponent.
- DPR: C, requires 31 Mastery, 21 Strength, 21 Movement Speed

Wolf Flourished Swift: Fenrir fires a rapid volley of stone spikes at his target/s.
- DPR: C, AOE, requires 41 Mastery

Wolf Canon: Fenrir places his paws on the ground to cause a rippling shockwave that eventually erupts a huge chunk of the earth beneath the target to knock them away.
- DPR: B, requires 41 Mastery

Wolves Tornado: Fenrir rises up into the air vertically while spinning, sticking his paws upward and dealing multiple hits as he drags his foe(s) into the air with him. If he has any prior items floating alongside himself, then they will rotate around him as he performs the attack.
- DPR: B, requires 51 Mastery

Earth Cubs: Fenrir summons a chunk of earth and makes them float and spin around him. At will, he can spread it away omnidirectionally to hit multiple targets at once.
- DPR: B, AOE, requires 61 Mastery

Rise of the Wolves: Mostly done as a follow-up to "Rise to Valhalla", Fenrir summons an army of wolves (max 10, each extra one requires more stamina) from the ground up to where the enemies are standing. They will continue to chase them until totally dismantled.
- DPR: A, requires 61 Mastery

Wolves Majesty: The user uses their powers to break open the ground and fashion the debris into the shape of wolves' heads (or anything else) which they then use to attack the enemy or defend themselves from an incoming attack.
- DPR: A, requires 51 Mastery

Wolf's Threat: Imperial Earth Bind: Following the Wolves Majesty technique, where the wolve's heads are part of a wave that crest high over their victims and then break directly over them in a massive whirlpool-styled vortex, burying them in tons of dirt before compacting and shooting upwards in a massive column that rapidly condenses into a gigantic drill-shaped helix that is so solid that it prevents the opponent from moving any part of their body. As the vortex closes, a giant boulder or head of a wolf is dropped from the tip as an extra measure used to crush his immobile targets.
- DPR: S, requires 81 Mastery

Rise to Valhalla: Fenrir uses his devil fruit ability to make an island afloat either permanently or at will ordering it to descend to the earth.
- DPR: S (if the island descends to the earth), requires 100 Mastery

9 Realms Convergence: Fenrir uses his devil fruit ability to make multiple massive objects (like warships) float and revolve as if they are placing themselves into alignment. At will, he can make these objects spread away all at once and can cause devastating damage across. He can also just keep on making them revolve and hit anything in its path.
- DPR: S, requires 91 Mastery
- DPR: S+, requires 100 Mastery
Level: 100 x 4 = 400
Strength: 91 + Fuwa: 10 = 101
Speed: 87 + Fuwa: 10 = 97
- Movement: 93
- Reaction: 101
Vitality: 91
- Stamina: 100
- Durability: 82
Haki: 31
- Armament: 62
Fuwa-Fuwa no Mi: 100

2. Jormungandr - is a hybrid of a dragon and a sea serpent. As such, he has the predatory instincts of these animals. It lives in the sea that surrounds the New World. He is 1000m long and as wide as a large warship.

Jormungandr Techniques

Ensnare: Using his tail, he wraps or ties the target to restrain its movement for a turn.
- DPR: D, needs strength two tiers above to keep them down, if you only have 1 they can break out in a variety of ways.

Serpent Head: Using his head, he advances to the target and head butts them.
- DPR: C, requires 21 Strength

Lokison's Vengeful Growl: Jormungandr growls powerfully that it sends a strong shockwave at the target area, blasting them away.
- DPR: B, requires 41 Strength

Midgard Serpent Tail: Attacks the target using its tail. This attack is strong enough to break a ship.
- DPR: A, requires 61 Strength

Wrath of Jormungandr: Bites the target with all his might, enough to rip them into shreds.
- DPR: S, requires 81 Strength

Lokisons' Vengeful Growl: Jormungandr and his siblings growl powerfully that it sends a strong shockwave at the target area, blasting them away.
- DPR: S, must be done alongside the other Lokisons, requires 61 Strength

Rising Jormungandr: A technique that originated from Gambit but instead of wind and fire combination, he rapidly spins underwater with his long body. From that spin, a vortex of water is created around him. He will then leap midair before launching himself at the opponent for a devastating blow.
- DPR S+, requires 100 Strength
Level: 100 x 3 = 300
Strength: 100
Speed: 88
- Movement: 95
- Reaction: 81
Vitality: 81
- Stamina: 81
- Durability: 81
Haki: 31
- Armament: 62

3. Sleipnir - is is an eight-legged mutated horse. Unlike his siblings, he doesn't possess any immense physical strength but unarguably, he is the fastest of the three. He stands 3 meters.

Sleipnir Techniques

Allfather's Mare: Just like Soru, this technique allows him to move at extremely high speeds in order to avoid attacks, as well as to attack at higher speeds and with greater power for a turn. The user's movement speed is increased by Mastery/5.
11-40 Movement: 3-turn cooldown
41-80 Movement: 2-turn cooldown
81-100 Movement: 1-turn cooldown

Stomp: Using his legs, he restrains his target/s' movement for a turn.
- DPR: D, needs strength two tiers above to keep them down, if you only have 1 they can break out in a variety of ways.

Iron Buck: A movement performed by Sleipnir in which he lowers his head and raises its hindquarters into the air while kicking out with the hind legs.
- DPR: C, requires 21 Strength

Lokison's Vengeful Growl: Sleipnir growls powerfully that it sends a strong shockwave at the target area, blasting them away.
- DPR: B, requires 41 Strength

Racing Sleipnir: He catapults towards the target and with all the might of his 8 powerful legs, leaps in the air before diving to the target. This attack is strong enough to break a ship.
- DPR: A, requires 61 Strength

Lokisons' Vengeful Growl: Sleipnir and his siblings growl powerfully that it sends a strong shockwave at the target area, blasting them away.
- DPR: S, must be done alongside the other Lokisons, requires 61 Strength
Level: 100 x 2 = 200
Strength: 61
Speed: 88
- Movement: 100
- Reaction: 76
Vitality: 51
- Stamina: 41
- Durability: 61
Nitōryū U~ōhanmā is a fighting style that originated in the Hiraya Kingdom where Gambit was born. This technique is the ability to wield Dual Warhammers in combat. And as a Royal Blacksmith, heir to the throne, he has acquired supreme mastery over this skill.

Elementless Nitōryū U~ōhanmā Techniques

Ground Test: Gambit dashes forth the opponent and lands a deadly forward strike to the body.
- DPR B, requires 41 Warhammer, 61 Strength, 61 Movement

Rapid Forge: Gambit does rapid-fire strikes using his 2 Warhammers to the target's body, sending it flying.
- DPR: B, requires 51 Warhammer, 51 Strength

Cyclone Forge: The user spins towards the target in order to block the incoming attacks and distract its vision so that his upcoming moves cannot be easily predicted. He will continuously advance and dodge other attacks (if there are any) and eventually cut through the opponent's torso.
- DPR: B, requires 51 Warhammer, 51 Strength, 61 Movement

Somersault Forge: With the weapon in hand, the user somersaults above the opponent and delivers a deadly strike to the opponent's back up to the back of the skull during his flip.
- DPR: A, requires 61 Warhammer, 61 Strength, 61 Movement

Heimdal Spinning Forge: Gambit spins his Warhammer/s rapidly over his head that it creates a strong circular offense and defense.
- DPR A, requires 61 Mastery, 61 Strength

Midnight Maul: Gambit kicks off towards the opponent and spins with his 2 Warhammers rapidly before landing four nearly simultaneous cuts using the edge of the 2 Warhammers.
- DPR S, 81 Warhammer, 81 Strength, 81 Movement

Royal Blacksmith's Dance: Gambit outstretches his arm and swings the hammer in a circle facing the target/s. Off the swing, it generates an air blast that propagates in all directions. On contact, are not only blown away, it's as if, they are hit by a concussive wind hammer.
- DPR: S, AOE, 100 Warhammer, 100 Strength
Habagat ng Silanganan (Storm Deity of the Orient) Techniques

Habagat ng Silanganan Warhammer is a weapon forged by Gambit's master (12th Royal Blacksmith) and Shimotsuki. Initially, it appears as a 500 mm long and 25 mm thick staff, but when you swing it with enough force, a hammer will emerge. Combined with his Germa Technology and Godly Science mastery, he can imbue his Warhammer with Electricity/Lightning.
Weapon Rank: A

Storm Sorcerer Forge, Maelstorm: Imbuing his weapons with electricity/lightning from Dengeki Blue/Navigation, Gambit speeds toward his opponents and runs in a lightning bolt-shaped motion while he strikes them down one after another. He can also choose to beat the ground and powerful streams of electricity are discharged from the center of the attack.
- DPR: A, AOE, requires 81 Warhammer, 81 Dengeki Blue/Navigation, 81 Strength, 81 Movement

Thunder God Forge, Mjolnir: Gambit charges his Warhammer with electricity, compressing them before throwing the weapon to the target area in such a way that it returns to him as if it's a boomerang. As it goes, streams of lightning emit from the head of the hammer.
- DPR: A, AOE, requires 81 Warhammer, 81 Dengeki Blue/Navigation, 81 Strength

Lightning God Forge, Stormbreaker: Gambit soars to the clouds with incredible speed and starts to spin his Warhammer rapidly as he channels a massive amount of electricity into it. After that, he will descend to the target to deliver a lightning-imbued hammer strike while streams of electricity also discharge from him (his weapon) along the way.
- DPR: S (for the strike) & DPR: B (for the electric discharges), requires 81 Warhammer, 81 Dengeki Blue/Navigation, 81 Strength, 81 Movement

Habagat ng Silanganan (Storm Deity of the Orient), Mighty Forge, Landayan!: This is a much more devastating version of Maelstorm as it comes with more concentrated energy and higher voltage; mostly done on a single target.
- DPR: S+, requires 100 Warhammer, 100 Dengeki Blue/Navigation, 100 Strength, 100 Movement
Shinigami no Tekken (Death God's Iron Fist) Techniques

Shinigami no Tekken Warhammer is a legendary scythe-hammer said to have harnessed all the sins of the 7 princes of hell. It has a 131 cm titanium shaft, a 30 cm double-edged scythe, and a 30-pound head made of sea prism stone. It was forged by the legendary Tenguyama Hitetsu before his very eyes in Wano. It is, therefore, one of the 12 Supreme Grade Blades. Combined with his Germa Technology, Meteorology, and Godly Science mastery, he can imbue his Warhammer with heat almost identical to lava. And with his compound knowledge in Alchemy (5 Stars), he can mix earth and flame, and the heat of electricity to turn them into lava/magma.
Weapon Rank: B

Fire Demon Forge, Surtur: Same with Hell Fire, the user gathers earth first and converts them into lava before launching himself at the opponent for a catastrophic blow. He can also choose to beat the ground and powerful streams of lava are discharged across the battlefield as if you're inside a range of volcanoes.
- DPR: A, AOE, 81 Warhammer, 81 Navigation, 81 Strength, 81 Movement, 5 * Alchemy

Ember Goddess Forge, Glöð: The user rapidly mauls the earth and twirls the weapon rapidly to convert the collected earth and generate fire. As the weapon spins, it generates a circular formation of lava that he can either project towards the target OR simply throw the weapon
in such a way that it returns to him as if it's a boomerang. As it goes, the weapon also emits lava-like heat that can burn anything in its path.
- DPR: A, AOE, 81 Warhammer, 81 Navigation, 81 Strength, 5 * Alchemy

Death Goddess Forge, Hela: The user jumps in the air at lightning speed. Then he channels all his energy into the weapon. As it generates fire, he will then descend to the target before launching a devastating strike to its head which leaves them bursting in flames.
- DPR S, 81 Warhammer, 81 Navigation, 81 Strength, 81 Movement

Shinigami no Tekken (Death God's Iron Fist), 7 Princes of Hell: Gambit launched himself at the opponent to deliver 7 powerful blows using his hammer to the opponent's body, aiming to crush them. With each blow, volcanic elements emit from the weapon, magnifying the power of the attacks.
- DPR: S+, 100 Warhammer, 100 Navigation, 100 Strength, 100 Movement
Dengeki Blue Techniques

Dengeki Blue is a special ability he obtained after learning the Germa Technology. It allows him to use Electric Blue alongside his Battle Suit. And when he combines it with his Godly Navigation Skills, it allows him to generate a rather apocalyptic roll of lightning.

Stealth (ステルス Suterusu?): Niji escapes his target's sight before quickly appearing right behind them. It was first used in his scuffle with Sanji.
- Unranked, requires 41 Dengeki Blue

Gambit Blue: Gambit charges himself with electricity, pumping his organs so they would produce more blood. And with the stream of energy flowing through him, he can move and attack much faster.
[Gives +20 Movement & Attack Boost for 2 turns, 3-turn CD]

Thor's Dagger: Gambit runs a wave of electricity through his knee and knees his opponent in the back.
- DPR: B, requires 31 Warhammer, 31 Dengeki Blue, 31 Strength, 31 Movement

Love and Thunder: Gambit does a combination of a blitzing punch to the target's heart, sending them flying. Chasing it, he would use Stealth to appear behind them, for a powerful Henry Needle.
- DPR: A, requires 61 Dengeki Blue, 61 Movement

Asgardian Poker Heat, Joker: Gambit conjured a single card made of electricity and attacks the target.
- DPR: C, requires 31 Dengeki Blue

Asgardian Poker Heat, Escalera: Gambit conjures a number of cards made of electricity and attacks multiple targets at once.
- DPR: C, requires 41 Dengeki Blue
- DPR: B single target, requires 51 Dengeki Blue

Asgardian Poker Heat, Solitaire: Gambit conjured a deck of cards made of electricity and attacks a single target or multiple targets at once.
- DPR: B AOE, requires 61 Dengeki Blue
- DPR: A single target, requires 71 Dengeki Blue

Asgardian Poker Heat, Royal Flush: Gambit conjured decks and decks of elemental cards by combining electricity and energy, unleashing them in the vicinity that is enough to combust and electrocute his targets.
- DPR: S, AOE, 60m diameters, requires 100 Dengeki Blue
Prince Landayan Morrow has devoured a wicked Mythical Zoan Batto-Batto no Mi that allows him to become a creature of the undead and night. It bestowed him a multitude of powers but mainly concentrated on draining the life force of what they touch, shapeshifting, misting, and echolocation.

Vampirism Techniques

Bat Burst: Aside from Normal Hybrid or Beast form, Gambit can burst into a cloud of bats but he cannot perform any martial arts. Can use Observation Haki.
- Unranked, requires 81 DF Mastery

Bat Returns: By emission of ultrasonic waves, he can summon and control bats but cannot use them to do advanced stuff like a massive fist and the sort. They can however be carriers of viruses.
- Unranked, requires 100 DF Mastery

Blood Reading: The vampire’s ability to smell and detect blood has gone to its absolute extreme. The user can now detect blood flow, read blood flow, smell what’s in blood, and any chemical changes that could be happening (drugs, race, the strength of blood, and the health of its container, and even if the blood is tainted by a devil fruit).
- Unranked, requires 100 DF Mastery

Crimson Leap: The technique allows the users to move at a disappearing speed in order to avoid attacks or to attack at an incredible speed and with greater power. The user's movement speed is increased by Mastery/5.
- Unranked, requires a minimum of 11 Mastery to use
  • 11-40 mastery: 3-turn cooldown
  • 41-80 mastery: 2-turn cooldown
  • 81-100 mastery: 1-turn cooldown
Dark World: Gambit can summon a dark mist that shrouds him and the battlefield for a few turns by combining his natural misting ability with Navigation. He can see through this mist using echolocation, but his opponent cannot, normally. Also gives him access to places that are hard to secure or reach.
- Unranked, requires 61 Mastery, 61 Navigation

Echolocation: Gambit emits ultrasonic waves from his mouth or nose with very high frequencies. Its calls are pitched at 200 kilohertz, a frequency that is too high-pitched to hear naturally. When the sound waves hit an object, they produce echoes. The echoes then bounce off the object and return to his ears. He uses this as an advanced tracking and navigation system within (DF Mastery x2) meters.
- Unranked, requires 41 DF Mastery

Life Drain: The user either steals the target's age/life force by touch, by digging his claws, or by sucking using his fangs. This ability greatly weakens the target for a few moments as they are turned to a gray and withered state. They became fatigued and woozy, before recovering. This state can be undone if the vampire is knocked unconscious or reverts the process willfully. There's a 1-turn delay before they feel the effect. The effect lasts for 2 turns. At the end of it, Gambit replenishes stamina and heals minor injuries.
- Unranked, requires 41 DF Mastery (Touch)
- DPR: B, requires 61 DF Mastery (Claw)
- DPR: A, requires 81 DF Mastery (Fang)

Torrent of Terror: Gambit's most powerful Zoan attack. He releases an extremely concentrated and concussive sphere of reddish shock wave that is more than powerful to blast and destructs anything in its path.
- DPR A, 81 Strength, 81 DF Mastery, 81 COA, and purchase of Red Haki (emitted from a finger, finger-sized sphere)
- DPR S, 100 Strength, 100 DF Mastery, 100 COA, and purchase of Red Haki (emitted from hand, palm-sized sphere)
- DPR: S+, 120 Strength, 100 DF Mastery, or vice versa, 100 COA and purchase of Red Haki (emitted from mouth, 1-meter diameter)
Vampire Claws Techniques

Neonate: A level 1 attack using his claws/fist/leg. These are normally uppercut, smasher, body blow, right cross, straight punch, and jab combinations. In the case of the leg, a roundhouse kick.
- Damage scales off Strength
- DPR: C, 21 Strength, 21 DF Mastery

Ancillae: A level 2 attack using his claws/fist. Can inflict minor cuts. Enough to push back strong opponents or inflict moderate cuts. Some of the variations include a lightning-fast combination of an uppercut and overhand slashes/punches to the target; a spinning backhand punch/slash; a downward double fist blow; a spinning hook kick; a backward somersault kick; a roll spike kick (Gambit leaps just above the target, side flips, and performs a strong downward roundhouse kick to the target).
- Damage scales off Strength
- DPR: B, 41 Strength, 41 DF Mastery

The Elder: A level 3 attack using his claws/fist. This can inflict deep cuts and/or broken bones and can even send strong opponents flying metes away. It normally happens when Gambit launches himself towards the target and launches a barrage of slashes/punches, with the desire to rip them into shreds.
- Damage scales off Strength
- DPR: A, 61 Strength, 61 DF Mastery

Eldest Vampire Rolling Thunder: A rapid multi-hit technique that starts with a roundhouse kick, followed by a tornado kick, a spinning hook kick, and chases down the target with a flash kick. Mid-air, Gambit will deliver either a rolling spike or a rolling thunder kick, depending on his mood. This is so powerful that the target will come crashing down to the ground and leave him bursting in flames inside the crater it creates upon impact.
- Damage scales off Strength
- DPR: S, 81 Strength, 81 DF Mastery, 81 Movement

Count Gambit: Gambit's signature counter. This is a defensive technique and a preparation for a counter-attack. He waxes off or simply time an incoming melee attack, then launches a lightspeed devastating strike to the body using the other arm. The intensity of the attack is the combined strength of both incoming enemies and his attack.
- Damage scales off Strength
- DPR: S+, 100 Strength, 100 DF Mastery
Vampire Wings Techniques

Neonate Wing Strike: Gambit charges forward and strikes his foe using its wing widespread.
- Damage scales off Strength
- DPR: C, 21 Strength, 21 DF Mastery, 21 Movement

Ancillae Wing Barrage: Gambit charges forward and strikes the foe using its wings widespread multiple times.
- Damage scales off Strength
- DPR: B, 41 Strength, 41 DF Mastery, 41 Movement

Elder Vampire Tempest Clap: Gambit flaps his vampiric wings in order to create several huge highly compressed air slashes.
- Damage scales off Strength
- DPR: A, 71 Strength, 71 DF Mastery

Eldest Vampire Hell Drop: Gambit grabs the victim using his claws and soars to the sky, spinning rapidly. At the height of his flight, he will descend at his full speed before throwing the prey mid-flight, head first back to the ground; dealing serious damage due to the velocity and fall's impact.
- Damage scales off Strength
- DPR: S, 81 Strength, 81 DF Mastery, 81 Movement

Vampire Lord Hellcrash: Using his vampiric claws, Gambit rapidly whirls while doing an upward swipe with his lead arm, followed by a backhand swipe with his rear arm one after the other. It creates a vortex of flames and highly compressed air about 2 meters in diameter. It can destroy everything inside its attack radius and path. The mixture of the two elements complements each other which magnifies its destructive potency. With his newfound vampiric ability, it is way stronger and can now propel to any direction and chase the target at will, instead of sheer vertical ascension.
- Damage scales off Strength
- DPR: S+, 100 Strength, 100 DF Mastery, 100 Movement

Full Beast Form
In this form, Gambit became a Mythical Vampire Bat manifesting all 7 deadly sins. The length of the beast is twice as large as Gambit's height. Whilst, he's unable to use weapons in combat, he can still use his wings to land destructive wing slashes, create wind scythes, and fire excruciating sonic attacks using his mouth.

Hybrid Form
In this form, Gambit doesn't seem to have remarkable changes in his physique but the emergence of sharp claws, fangs, vivid crimson eyes, and much paler skin. He still has access to his full beast form's abilities but it allows him to be more versatile. Uses its fangs and claws in battle, as well as using or retracting his sharp wings at will. As a human vampire, he can also fire a sonic projectile through his hands but with lesser destructive potency.

Baby Bat Form
In this form, Gambit becomes a tiny little human vampire about the size of a palm after the drawback of Rumble Balls.
Ultimate Technique

Vampire Lord Storm Deity of the Orient Death God's Ultimate Crime and Punishment Vortex of Destruction Hellcrash

The supreme version of the original Vampire Lord Hellcrash. By combining all his arsenals, navigation techniques, and vampire speed & strength, Gambit rapidly rotates while spinning his 2 Warhammers over his head and generates a compressed vortex of dark clouds, dirt, and wind around him. The funnel of the spinning column and where the hammerheads are being spun is charged with concentrated lava and lightning. Upon impact, the target will suffer from a concussive blast briefly before being pulled and dragged into the surface of the spinning vortex and thrown away.
- DPR: Z, 100 Strength, 100 DF Mastery, 100 Movement, 100 Navigation, 100 COA
 
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Name: Dagon
Epithet: "Barguest Ripper", "Shark Tooth"
Affiliation: Backyard Pirates
Occupation: First Mate
Bounty: 71.007.000 102.400.000 122.400.000
Gender: Male
Race: Human
Age: 26
Height: 5.8 feet (1,8m)


Physical Description:


(young Dagon)


(Dagon - sword unsheathed)


Dagon is a relatively small but noticeable person. His long blond hair is very bristly and unkempt. The most striking thing about his face are his *sharp teeth, which are always visible through his fish-eating grin, causing others to mistake him for a fishman.
His outfit actually always includes his old battered coat from which he has torn off his sleeves to wear it as a sort of vest. Underneath he usually just wears shirt and shorts. He is always traveling barefooted.

* special trait

Personality:
Although Dagon has been traveling the seas for several years, he nevertheless seems quite unworldly. He analyzes situations with effort but often comes to weird conclusions. People from civilized areas tend to avoid his presence, if only because of his threatening appearance.

With passion, he goes hunting, fishing, and swimming. He has a great fascination with predatory animals, which causes him to imitate their behavior. „There are no saints in the animal kingdom, just breakfast, and dinner“

Since Dagon usually catches his own food and has no problem sleeping in the wild, he has never understood the importance of money. But the term "power" is very important to him - it is equivalent with freedom for him. He has met one or two times a powerful and rich personality in his life, who had the power to command whole fleets. "People of great power must have a lot of money", he concludes.

Background:
(World Government)
File of "Shark Tooth" Dagon


- Growing up in "Numa" - South Blue | hardly inhabited
- After a search of Dagon on "Numa" a ruined fishing village was found | no survivors
- On a neighboring island, it was said that a young person who fits the description of Dagon, was picked up by the criminal "Sam Slick" (8 years ago)

Sam Slick is considered a slave trader, which camouflages his project as a traveling circus, with which he lets his slaves perform in a freak show to earn money

- While Dagon was in numerous statements by circus visitors promoted as an attraction - in later reports, he was said to be part of Slick's henchmen.
- The main case that led to Dagon's manhunt was the incident on "Barguest Island"- West Blue (3 years ago), where a dozen people were murdered over a period of one week. He was reportedly left behind on the island after a failed robbery at a bar.


Since it was often observed that after bad revenue in the circus - shortly before the departure of Slick's ship - more attacks were recorded on the respective islands, Sam Slick is regarded here as the leader of the robberies.

- Three people died when Dagon "raged like a tornado" through the bar. Several people were injured. One person's arm was bitten off.
- For the remainder of the week, some casualties were reported from the local police, who tried in vain to capture him. Upon arrival of the 102th branch Dagon had already disappeared without a trace.

- Two years later, he was spotted in Illusia Kingdom - West Blue, where he robbed a nobleman at the harbor during the night. He was on his way to visit an allied kingdom. The nobleman was spared by Dagon, only the guards were hospitalized with serious bite injuries but survived.
- When the local Marines arrived, he stole a fishing boat and escaped under cover of night. The fisherman tried to defend himself and injured Dagon with help of his spear on his left shoulder. He fled to an adjacent island, which was under the control of pirates.


It was rumored that he met his future captain there for the first time
- After a raid of the said island by the Marines with help of the Cipher Pol, Dagon was finally caught.
- The King of Ilusia Kingdom "Thalassa Lucas" was so outraged by the attack on his nephew that he asked the Cipher Pol to deliver Dagon to his kingdom, where he was to be publicly executed.
- For unknown reasons, Dagon was able to flee during the transfer to Ilusia Kingdom | Investigation in progress

- Not long after, he joined the Backyard Pirates. According to reports, those are currently sailing on the first half of the Grand Line

- Together with other members of the Backyard Pirates, he raged on Cactus Island and caused a massacre. The only known survivor, a young woman, could identify Dagon as one of the main participants of this bloodbath.
- Due to this extremely high potential of violence, it was decided to drastically increase the bounty of "Shark Tooth" Dagon from 71.007.000 to 102.400.000.

Abilities:
- Predatory Stalking (stance)
A combat stance in which the user assumes the attitude of a predatory animal and also tries to imitate the behavior of such. The beginning of the stance looks like a dog reacting to the "sit" command and when he moves, it is reminiscent of a stalking cat. This attitude helps to sneak up on enemies or persecute them without being seen immediately. Above all, it makes it easier to execute his jump and bite attacks.
(21 Snapping Style, 21 Movement Speed, 41 Reaction)

- Omoitai (重い鯛 „Heavy Snapper“)
The user jumps in direction of his opponent and bites with his sharp teeth into his body. (offensive)
(21 Snapping Style , 21 Strength, 21 Movement Speed) Destructive Potency Rank: C

- Akatai (赤鯛 „Red Snapper“)
Beforehand the user waits patiently for the opponent attack. At the right moment, he tries to dodge the attack (likely with his sword) and bites with his sharp teeth into the body. (defensive)
(21 Snapping Style, 21 Strength, 21 Reaction) Destructive Potency Rank: C

- Kamasu (カマス „Barracuda“)
With a powerful jump the user flies towards his opponent and tries to bite, but not to stuck with his teeth into him. The goal is to bite something off in flight - this can be a body part, a weapon or something else from his target.
(41 Snapping Style, 41 Strength, 41 Movement Speed, 41 Reaction Speed) Destructive Potency Rank: B

- Kamasurōru (カマスロール „Barracuda Roll“)
With a powerful jump, the user flies towards his opponent. During the flight, he tries to bite into him while spinning with his mouth open. Shortly after his teeth connect, he tries to hurl him away with the momentum and in the best case inflict a tearing injury.
(41 Snapping Style, 41 Strength, 41 Movement Speed, 41 Reaction Speed) Destructive Potency Rank: B

- Crevalle Jack
The user jackknifes into the water and dives like a predatory fish after his target to stop him with a well-directed bite. Once packed, he tries to swim, thanks to his free arms, ashore.
(underwater) (21 Snapping Style, 41 Strength, 41 Movement Speed) Destructive Potency Rank: D

- Madaimai (マダイ舞 „Red Sea Bream Dance“) (Defensive stance)
The user evades attacks underwater with artful swimming movements, which are reminiscent of rotating pirouette moves. The goal is to dodge attacks and get promptly back to the water surface.
(underwater) (21 Mastery, 41 Movement Speed, 41 Reaction) Destructive Potency Rank: —

Anago Sword Style:
A fighting style for dealing with a big sword compared to your own body measurements. Hence the name "Anago" which is Japanese and means "Conger", an eel species known for its enormous size. Basic sword strokes and movements are reminiscent of fencing moves, but the size of the sword requires a lot of force to guide, so some techniques are done with two hands. Most attacks are carried out for the reason with rotating movements, so the flow of the attacks with the help of the momentum won't be interrupted. With greater mastery, the range of attacks can be extended by a chain or other extensions. (21 Mastery, 21 Strength)

- Furenchikisu (フレンチ キス „French Kiss“)
The user takes his sword in both hands and runs in direction of his opponent. While running his sword is directed behind him – he takes a big horizontal swing and tries to hit his opponent directly. The swing will turn the user once around his own axis.
(21 Mastery, 31 Strength, 21 Movement Speed) Destructive Potency Rank: C

- Chonokisu 蝶のキス (蝶のキス „Butterfly Kiss“)
The user wields his sword in one hand and stabs rapidly in the direction of his opponent with multiple straight sword strokes.
(21 Mastery, 31 Strength) Destructive Potency Rank: C

- Eakisu (エアキス „Air Kiss“)
While jumping the user rolls forward while holding his sword in both hands. He uses the momentum of the role to send a huge intersecting air blast towards his target.
(31 Mastery, 21 Strength, 41 Movement Speed) Destructive Potency Rank: C

- Tan no mori タンの銛 (Tongue Harpoon)
The user stabs his sword with extreme speed in the direction of the opponent. The force of this blow is strong enough to send an intersecting pressure wave through air and water.
(31 Mastery, 31 Strength) Destructive Potency Rank: C

- Tokagekisu (トカゲキス „Lizard Kiss“)
With the sword in both hands, the user jumps in a rotary motion into the air and executes several sword strokes that have enough power to shoot them through the air as intersecting pressure waves. The momentum of each executed stroke makes him spin around his own axis.
(61 Mastery, 41 Strength, 41 Movement Speed) Destructive Potency Rank: B

- Pirania shūdan ピラニア集団 (Piranha Swarm)
The user stabs rapidly with several straight sword strokes to water surface in direction of his target. The stitching movements are fast enough to send a sharp blast with each stab down through the water. The entire water in the vicinity is foamed like a piranha swarm, which obscures the view from both sides for a while.
(61 Mastery, 51 Strength) Destructive Potency Rank: B

- Tan Marunoko (タン丸のこ literally meaning “Circular Tongue Saw“)
The user holds the ring on the end of the handle of his sword with one hand and twirls extremely fast like a spinning top. Thanks to the ring and the one free arm, the user can easily outbalance the weight of the sword with his own weight.
(51 Mastery, 51 Strength) Destructive Potency Rank: B

- Tan Marunoko: Akachan (タン丸のこ: 赤ちゃん „Circular Tongue Saw: Red Herring“)
The user rotates with the ring of his sword in one hand in the direction of his opponent. Shortly before his goal he moves quickly to the side, lowers his sword and jumps in a rotary motion to his opponent to bite and hurl him away with the help of the momentum.
(41 Snapping Style, 51 Sword Mastery, 51 Strength, 51 Movement Speed) Destructive Potency Rank: B

- Tan Puropera (タンプロペラ literally meaning “Tongue Propeller“)
The user holds the handle of his sword with one and his scabbard in the other hand and twirls extremely fast like a propeller.
The fast rotation creates a noticeable gust of wind around the user and he lifts off a bit. Main purpose of the attack is to defend several attackers or projectiles. Responding in time, it can also be used to slow down a fall.
(61 Mastery, 41 Strength, 61 Movement Speed, 41 Reaction) Destructive Potency Rank: B

- Tan Uzu (タン渦 literally meaning “Tongue Vortex“)
Underwater, the user rotates with his sword in both hands around his own axis like a turbine and creates a small vortex. While rotating, both arms and one leg are stretched out, making it look like a pirouette.
(underwater) (61 Mastery, 61 Strength, 61 Movement Speed) Destructive Potency Rank: B[/COLOR]

- Isshī Mewosamasu (イッシー目を覚ます literally meaning „Issy awakes“) (stance)
The ring at the end of the sword handle is connected with a chain or rope to increase the rotary reach. The user executes his attacks in this stance either via rotating the extension halfway up the chain/rope vertically or with the full length of the extension around the user's own axis. While the vertical rotation in the execution is relatively variable, the horizontal rotation can only be stopped with an attack on the ground.
(41 Mastery, 41 Strength, 41 Reaction)

- Isshī: Nusumakisu (イッシー: 盗まキス „Issy: Stolen Kiss“)
With both hands on the chain, the user throws the sword behind him, intercepts it with the chain again and uses the distance in which the sword is now to reach far forward with a straight sword stroke.
(51 Mastery, 41 Strength) Destructive Potency Rank: B

- Isshī Name (イッシーなめ literally meaning “Issy licks“)
The user holds the handle at the chain-end to with both hands and twirls it along with his sword extremely fast like a spinning top. The extension through the chain allows a longer range and other follow-up attacks than "Tan Marunoko".
(51 Mastery, 51 Strength) Destructive Potency Rank: B

- Isshī Kiru (イッシー切る literally meaning „Issy chops“)
The user holds the chain with both hands and spins it vertically with the hand closest to the sword. He jumps up and pulls down the entire length of the chain to a vertical sword strike.
(51 Mastery, 41 Strength, 51 Movement Speed) Destructive Potency Rank: B

- Isshī: Shinoseppun (イッシー: 死の接吻 "Issy: Death Kiss“)
While rotating, the user holds with both hands the handle of the chain and moves quickly towards his opponent. Whirling in his direction, he jumps up and slows down the rotation. When the chain is fully outstretched, the last momentum is used to hammer down the sword dead straight into its opponent's direction.
(71 Mastery, 61 Strength, 61 Movement Speed) Destructive Potency Rank: A

Equipment:

- Sword: Isshītan (イッシータン) + scabbard
The weapon he carries with him since childhood is a large sword named " Isshītan” (literally meaning “Issy’s Tongue”). This weapon is usually a one-handed scimitar for a rather tall person. However, since Dagon is rather small in comparison, he created his own sword style. The length from the end of the grip to the point of the sword is about the same as Dagon’s height. According to legend, Issy was a huge demonic conger.

- Chain (~7 feet long)
One end has a hook and the other has a handle on it.
(Needs 11 Science Mastery to recreate; takes 3 inventory slots)

Statistics:
Level 58
58 x 5 = 290
(human race bonus: +3 Strength, +2 Speed, +2 Vitality, +2 Mind)

Strength: 50+15+5=70

Speed: 54+10=64
64x2=128
-Reaction: 63
-Movement: 65

Vitality: 57+10+5=73
73x2=146
-Durability: 63
-Stamina: 83

Mind: 11+10=21
21x2=42
- Science: 42

Haki: 36
36x2=72
-Observation Haki (Awareness): 25
-Armament Haki: 47

Martial Arts: 81
81x2=162
-Anago Sword Style: 61
-Snapping Style: 51
-Life Return: 50
 
Last edited:
Ali

Ali

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Name: zeus
Epithet:
Thunder god
Affiliation:
pirate
Occupation: blacksmith
Gender: Male
Race:
Giant
Age:
29
Date of Birth: 8th of january
Height: 9 meters
Weight: 600 Kg


Zeus is a 9 meters tall giant, but has a fit body. he has a three line scar on his left eye in which he got while playing with his neighbors baby bear right before he brutally kills the poor bear. he has black eyes and a blackbeard. since he is a demigiant benig born from a giant father and mortal mother his hair is of two colores white and black. he also has a couple of black horns which grew up in the age of 20. he wears some light clothes and light sandals.

the least you can say about zeus's personality is changeable. although he usually has that cold grin on his face, sometimes you find him very open minded and talkative. othertimes, you find him making fun of his crewmates. and there is also that side of his personality when he simply wants to break anything in his way. he can becone very angry at times to the point his veins start to pop up on his forhead, but even in the most upsetting situations he is always patient because he thinks patience is key to everything. some of the people who know zeus like to describe him as a " bomb set to explode". the only thing that can calm zeus's temper a lil bit is "zepton" tea. socially, zeus relays on his commrades a lot, he sees the crew as his family. zeus never abuse his powers aginst civilains, nor he ever torture his enemies. zeus never feel mercy for his enemies. all these things are in zeus because he carries a huge pride in himself being a giant, thinking that the honour of a giant requires him no to do such things. he likes to keep his body fit, so he trains everyday and he never drinks.

not much is known about zeus's past. he is a demi giant who lived for a short time in Elbaf. his family decided to leave albaf after the tragic death of his father Reis in mysterious circumstances. the young zeus travelled the world shortly after his mother death. he worked many jobs for more than 10 years and finaly he found what he was good at, being a blacksmith. first, he worked for a group of world nobles and started to make them some handcuffs which he thought would be used to arrest criminals. when zeus saw the world noble use the handcuffs to handicap one of his friends and saw that celestial dragon smash his skull like if it was a watermelon, he decided he does not want to work with them anymore. he made a deal with the nobles that if he makes them a special hammer they would declare him free of service, so he made a hammer named mjolnir and put it in the center of an island named thoria. unfortunatly, zeus never promised the nobles he would make them a hammer that they can use, and that's why the nobles were angry and issued an order for his arrest. that's when zeus ran from the world. accedintly, he found two blacksmith brothers and started working with them. zeus gained many knowledge there and the two brothers told him about the sea and how interesting a journey can be out in the big ocean. the two brothers asked zeus about his origins in which told them that he is a giant and son of reis the giant, the two blacksmith brothers were shocked and told zeus that his father was a victim of a big conspiracy and he had to find the truth on his on. this lead him to grow ever determined to become a pirate and sail the seas to find the truth about his father.

Zeus like to Call them cursed blades of chaos. These chain blades are special, being forged in the depths of hades, they can reach multiple upgrade levels. including fire of hades and winds of hell.

Martial Arts:

Rushing Chaos - While sprinting, Zeus executes a powerful double-slash attack. To perform it he swings the blades in a 45 degree angle from his chest at both sides of the opponent (requires 21 mastery, 11 movement, 11 strength) - DPR: C

arms of olympus: Zeus swings his blades around him self in incredible speed to deny incoming small throwables up to 10 at a time.
11 mastery, strength: clashes with DPR: D
31 mastery, strength: clashes with DPR: C
51 mastery, strength: clashes with DPR: B
71 mastery, strength: clashes with DPR: A
91 mastery, strength: clashes with DPR: S

Chain Haymaker : Zeus wrap up the chains around his fists and delivers a huge haymaker (a close-fist over the shoulder arm bash). Zeus bends the blades underline his wrist and forearm to serve as an additional lever (requires 11 mastery, 21 strength) - DPR: C

Rising Fury - Zeus performs a powerful attack that launches his opponent into the air. To start his single blade first makes contact with the ground. Then he pulls it with magnificent power to hit his opponent from an inferior angle, a follow up attack via the 2nd blade is also done to launch the opponent even higher up from the ground. the blades hit the opponent so fast from a 20 degree angle but the hit is not particularly “ staggering” but rather with the handles so that it can serve the purpose of this move ( launching the opponent flying in the air ) (requires 21 mastery, 21 strength) - DPR: C

Spear of Chaos - First aiming, Zeus throws his chained blade to impale his opponent and yank him towards him. If Zeus is able to hit the opponent from the first blade hit then he pulls him and delivers a huge slash by his second blade. If Zeus is unable to hit the target from his first blade throw, he uses his second blade to do the same mechanism and if the second blade hit, he pulls his opponent and simply shoulder tackle him. (requirements 31 mastery, 31 strength) - DPR: C (each hit)

out of the blue : Zeus uses his chains to grab an object and throw it towards his opponent. Using both of his blades, Zeus can throw heavier throwables such as boulders. (requires 21 mastery, 31 strength) - DPR: C

Plume of Chaos - After the light attack “ Rushing chaos” Zeus can add a another Combo Finisher if there is an opportunity. This finisher includes 4-8 hits in a row with the last hit being a leap by Zeus in the air where he pulls his blades back, stretching his arms as much as possible and the pulls it back forward towards his opponent smashing him into the ground. (requires 41 mastery, 41 strength, 31 movement) - DPR: B (combined)

Chaos Slam - While sprinting, Zeus leaps into the air and perform a powerful chain-slam attack. the attack does not hit with the chains, but rather the blades. This is to increase the speed of the attack. So Zeus grabs his blades from the handles and not from the chain as in " Plume of Chaos " and rains down a double blade slam on the opponent from a superior perspective. (requires 31 mastery, 41 strength, 41 movement) - DPR: B

Quick Retreat : Zeus sticks his chains in a nearby wall/ object and uses the pulling force to evade. Zeus can either stick one blade into the wall to evade and use the other blade to stick it to an throwable object to throw at his opponent. or he could use both blades to evade x2 times quicker. Movement speed is equal to weapon mastery during this technique or 1/2 weapon mastery with one blade and can be at most one tier higher than the users movement speed. (requires 41 mastery, 31 strength)

chain stance
: Zeus changes his stances quite rapidly, thus, giving a very small window for countering or evading for all of his attacks. (requires 51 mastery, 51 movement speed)
--------------------------------------------------------

Fire of Hades : the blades of chaos were forged at the depths of hades, with enough development, the blades can activiate " the fire of hades " which increase all damage and " burn effects " on the enemies. (requires 61 mastery)

inferno blades: ( while fire of hades is activated ) Zeus ignites up his blades by friction, runs towards the opponent, jumps in the air, and brings his flaming blades down on the ground inflicting burn damage. (requires 61 mastery, 61 strength, 51 movement) - DPR: A

hell gates: ( while fire of hades is activated )
Zeus throw his chain blades in a manner they are wrapped around his opponent, completely paralyzing their movement. Zeus ignites his blades inflicting massive burn damage. The opponent can break out of the chains if their strength is equal to or greater than Zeus's weapon mastery. (requires 61 mastery, 41 strength) - DPR: B

meteor attack : ( while fire of hades is activated )
zeus grabs a huge rock with his blades throwing it up in the sky rushing towards his opponent, here he ignites his blades to from a huge meteor, he can either add additional heat to shatter the rock converting it to several falling meteors or keep it as a single giant flaming rock. it ignites and directs the rock, but this time it can carry heavier things and deal more damage with burn damage. (requires 71 mastery, 71 strength, 51 movement) - DPR: A (meteor) or B (each small piece)

Level 10 x 5 = 50
Giant racial (+8 strength, +7 vitality, -2 mind)
Strength: 13+8=21
Speed: 21
-reaction: 21
-movement: 21
Vitality: 3+7
-durability: 10
-stamina: 10
Mind: 2-2=0
Marital Arts: 11
-Hades Blades: 22
 
Roogy
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Name: Acaremus Weapon
Epithet: "Slow Dance"
Bounty: ß 235, 000, 000
Affiliation: The Backyard Pirates
Occupation: Captain
Gender: Male
Race: Human
Age: 29
Date of Birth: Friday 13th of January
Height: 6 feet

Physical Description
Weapon stands 6 feet tall and his left eye is made of glass. His Standard Outfit consists of a black long-sleeved shirt, beige jeans, black shoes, white socks, and a brown hat.

Personality
Weapon follows a code of ethics outlined in Gonathan Westley’s Rules of the Sea, a book that holds importance to him for reasons he can no longer remember. He prefers peace over violence, respect over crudeness, and compassion over cruelty. However, he has a good sense for when there is no preferable alternative. He values honesty, freedom, and independence.

Background
At 14 years old, he woke up in a hospital bed surrounded by people he did not recognise. They were apparently his family.

“You brought him back from the brink of death, but at what cost?” a man yelled at the doctor. “He doesn’t even recognise us! I’ll sue you for this.”

He got up out of his hospital bed, to the surprise of everyone.

“Young man, get back on the bed,” said the doctor, serious. He stopped listening. He opened the window and climbed out of it. He fell into the ocean below. Why the ocean surrounded the hospital, he did not know, nor did he care.

He washed ashore on Stillbeat Island, where a beach hermit named Skeez found him and taught him how to survive, read the situation, and make mature decisions. He learned sword fighting from the local dojo, and various other skills from people around town. Twelve years later, and his name had made news. For reasons unknown to him, he was now a wanted man. No bounty, but even so, everyone began to shy away from him.

“Something strange is going on,” Skeez told him. “And it’s your responsibility to find out what.”

Weapon left Stillbeat Island after that, and began a life of piracy, as that was the route that would guarantee him the freedom necessary to investigate recent developments.

Discovered Elements
-The word "beauty":
--In a vision of his forgotten childhood, his mother seemed to value beauty. (Cactus Island)
--His mentor Skeez told him that beauty is an illusion, and that character is more important. (Cactus Island)
-Valhalla:
--It is revealed that Weapon believes in Valhalla, a great hall where warriors go after they die. (Cactus Island)

This section will be updated with additional background once it is canon in the RP.

Previous Bounties
ß 135, 000, 000

Equipment
Clothing: Trenchcoat (Brown), Belt, Claymore Scabbard, Spatha Scabbard, Sunglasses, Standard Outfit (Acaremus Weapon)
Weapons: Claymore, Spatha

Abilities
Ittoryu / Nitoryu

Mythical Soul Forge
A style developed by Acaremus Weapon; for use as a character becomes more powerful. Using the energy of their soul, the user imbues their swords with the power of ancient myths.
(Requires 31 Minimum Mastery)

Godmother: A simple attack that sends out an air slash toward an opponent. The user holds their sword vertically in front of them and swings down fast. (1 sword, 31 Mastery, 31 Strength) Rank: C

Gingerbread: A close-range contact slash. The user closes their eyes and concentrates, allowing the next sword swing to do more damage than an unnamed attack. (1 sword, 31 Mastery, 21 Strength) Rank: C

Competitive Hare: A speedy and simple attack. The user runs past their opponent, with their sword drawn, and sheathes it after stopping. If the attack hits, the opponent will not immediately notice it. (1 sword, 31 Mastery, 21 Strength, 41 Movement Speed) Rank: C

House of Straw: The user draws their sword and holds it diagonally downward to their right. They then swing it upward and back down, so the sword ends up held diagonally downward to their left. This creates a partly triangle-shaped air slash that flies toward the target. (1 sword, 31 Mastery, 31 Strength) Rank: C

Golden Fleece: The user holds both swords out and swings them in opposite directions. The friction this causes creates an air slash. (2 swords, 41 Mastery, 31 Strength) Rank: C

Caliburn: The user holds one sword outwards, and the other flat and horizontally beneath it. Then, by scraping the lower sword against the other’s blade, creates an air slash that packs slightly more power than regular air slashes. (2 swords, 51 Mastery, 31 Strength) Rank: B

Ugly Duckling: The user draws both swords holding them in a downwards x shape. They then swing them forward into a forwards v shape and back again three times quickly in order to send three air slashes toward their opponent. (2 swords, 61 Mastery, 41 Strength) Rank: B

Red Riding Sword: The user puts one arm over their head, holding the sword in that arm pointing downward. They quickly swing it over their head and finish with the sword pointing upwards. The slash goes into the air, and the path of the sword generates a shield above your head. Best used on enemies above you. (1 sword, 41 Mastery, 41 Strength, +1 Durability Rank above head.)

Poison Apple Slash: The user holds their swords horizontally flat, the sharp ends pointing outwards, in an equals sign shape. They move the swords back and forth, generating a circular air slash in-between them. They then turn the swords so that the sharp ends pointing downwards, sending the air slash hurtling towards an enemy. (2 swords, 61 Mastery, 41 Strength) Rank: B

Just Right Bed: While falling, the user swings their swords at the ground in two L shapes, making a square, compressing the air into a mattress. The mattress is somewhat air resistant, effectively allowing for a slower fall. (2 swords, 61 Mastery, 61 Strength, slows fall.)

Spinning Needle Spike: The user holds their sword pointing forward, and spins it in a circular motion. The air within the circle compresses and builds until the user stops spinning, sending an air slash forward in a straight line. (1 swords, 61 Mastery, 61 Strength) Rank: B

Big Bad Wolf: The user holds both swords upwards at their sides and spins around once rapidly, sending out a powerful sharp wind in all directions, which gets weaker the further it travels. (2 swords, 51 Mastery, 51 Strength, 41 Reaction Speed) Rank: B (within 20 metres), C (within 50 metres), D (beyond 50 metres)

House of Sticks: The user holds their sword vertically downward to their right. They swing the sword up, sideways, and downward. This creates a partly square-shaped air slash that flies toward the target. (1 sword, 51 Mastery, 51 Strength) Rank: B

Rumpelstiltskin: The user swings one sword diagonally upwards to the right and the other to the left, cutting an x-shaped space in the air. They then plunge both swords into the space and back out to send an x-shaped air slash toward the opponent. (2 swords, 71 Mastery, 71 Strength) Rank: A

Ballad of the Merry Men: The user runs through their enemies, swinging their swords as a distraction. After they finish, they turn and swing their swords, sending out two air slashes toward their distracted opponent. (2 swords, 51 Mastery, 51 Strength, 51 Movement Speed) Rank: B

Patient Tortoise: The user waits for their opponent to come near, hand on the sword hilt. When the opponent gets close, the user draws their sword and attacks. If this attack hits, the opponent will not immediately notice it. (1 sword, 61 Mastery, 61 Strength, 61 Reaction Speed) Rank: A

House of Bricks: The user holds their sword vertically downward to their right. They swing the sword up, diagonally up, diagonally down, and down. This creates a partly-house shaped air slash that flies toward the target. (1 sword, 71 Mastery, 71 Strength) Rank: A

Carabosse: The user hold both swords outwards, and swings his arms upward without moving the sword tip. They swing downwards, returning to the first position, and then swing the swords upward before sheathing them. The tension built up in the two areas is released in the form of two powerful air slashes. (2 swords, 81 Mastery, 81 Strength) Rank: A

Ragnarok: The user holds their swords to the sky in an arch-shape and concentrates. They then swing the swords towards the target, keeping the shape intact. A powerful air slash is sent out from the area where the swing occurred. (2 swords, 71 Mastery, 71 Strength) Rank: A

Excalibur: The user holds one sword outwards, and the other horizontally flat slightly beneath it. They then swing the lower sword forwards, generating a powerful air slash. Through the increased strength and speed of the attack, this attack is a faster, more effective version of Caliburn. (2 swords, 91 Mastery, 91 Strength) Rank: S

Statistics
Level 73
73x5 = 365
Strength: 81 + 14 + 5 = 100
Speed: 71 + 14 + 5 = 90
90x2 = 180
-Reaction: 90
-Movement: 90
Vitality: 67 + 14 = 81
81x2 = 162
-Durability: 81
-Stamina: 81
Haki: 71
71x2 = 142
-Armament Haki: 81
-Observation Haki (Awareness): 61
Martial Arts: 60 + 21 = 81
81x2 = 162
-Nitoryu: 81
-Mythical Soul Forge: 81
Devil Fruit (Hana Hana): 15
 
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Name: Arcana
Affiliation: Marines
Race: Human
Gender: Female
Occupation: Captain
Devil Fruit: None
Age: 15
Date of Birth: 3rd March
Height: 168 cm
Weight: 58 kg
Hair Color: Black


Narration
“Talking”
‘Thinking’
Emphasis

Appearance & Personality:
Arcana is a fairly tall girl for her age. She has fair skin and shoulder-length wavy black hair. She was born with dark brown eyes and a firm face. Arcana is a natural leader who inspires belief and confidence in her followers. Ever since birth, She has had a strong protective instinct, which only grows once she begins discovering about the cruel world. Arcana shows a deep sense of loss when those under her protection die and has a tendency toward depression in various forms. She is also prone to seasonal depression, feeling a sense of heavy melancholy. Arcana is deeply conflicted about killing, finding it philosophically hard to justify and the notion that one must kill in order to protect ironic and paradoxical. Arcana's powers of killing appear to be at their strongest when she is actively protecting something or someone. This paradox has plagued her, unable to explain why killing is justified if the protection of life matters. Arcana also displays several classic symptoms of clinical depression, amplified by the loss and pressures that are forced upon her. Despite the outward confidence she is often able to show, she feels like a failure, focusing on the many deaths that she could have prevented. During these times, Arcana feels morose and feeling gray ; morose spiraling farther into depression. Due to her recent struggles, Arcana shows hostility and resentment, although at times her wit, sarcasm, and intelligence show through.



Sound Tracks:
Main

Background
Arcana is the eldest child of Wyen and Marc, from a kingdom somewhere in north blue. She and her sister Hana were raised in a small town of Jilmsthor. Once she turned 8, her mother Wyen wanted Arcana to travel to a nearby archipelago to study and work hard to become a righteous marine. Arcana had dreams of becoming a soldier in the revolutionary army and joining the war against the world government. After witnessing their heroic deeds, Arcana's ambition only grew stronger over the year. Soon, she found herself in a peculiar situation; her father Marc Asion decided that Arcana has to drop her marine-training and become a revolutionary immediately. This shocked the little girl who could not even dream to go against her parent's wishes of becoming a marine trooper.

The teachers were desperate to recruit Arcana as fast as possible. Escaping was the only choice left for her. Arcana prepared a boat and fled, sailing back to her home. But life took a sharp turn; pirates appeared looking for slaves.
Next, Arcana was imprisoned and lived an unusual life of an elite slave who killed innumerable pirates.

Elite Slave
In Progress, Not much is known.

Marine
Ongoing

Weapons
Glaive

Statistics
Level 33
33 × 5 = 165
Human Bonus: 6+6+6+9 in Str, Spd, Vit, M.A.
Strength: 46 + 6 = 51
Speed: (47 + 6) x 2 = 106
-Reaction: 53
-Movement: 53
Vitality: (34 + 6) x 2 = 40
-Stamina: 47
-Durability: 38
Martial Arts: (38 + 9) × 2 = 94
-Naginata: 51
-Brawling: 42



なぎなたのアート Naginata no āto


-Uchi-ha
(内刃, literally meaning "Inner Blade"): A hidden dagger is tied on pole's bottom. While attacking an enemy both sides of Naginata are used, confusing and giving deadly blows.
(31 speed, 31 mastery)

-Hikan Teki
(悲観的, literally meaning "Cynical"): The glaive is covered with strange blackness that makes it's movement unclear. It costs stamina but provides severe damage. The wounds caused by this are mentally disturbing too. (41 Mastery)

-Boshi Tora
(紡糸虎, literally meaning "Spinning Tiger"): Grabbing the pole with full strength and spinning with it ferociously to deliver a powerful attack. (41 strength, 41 mastery) Destructive Potency Rank: B

-Uchi-ha II
(内刃, literally meaning "Inner Blade II"): The naginata is dropped to the ground and is controlled by legs when both are in the same range. The enemy faces hand combos while the naginata is used to cut the opponent's legs. This is a shocking and risky move.
(51 strength, 51 mastery)

-Tenba
(天馬, literally meaning "Flying Horse"): After jumping high in the sky multiple airstrikes are thrown at enemies.
(51 mastery) Destructive Potency Rank: B
 
Last edited:
WingedClover
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Name: Montblanc Maron
Epithet: The Wayfinder
Affiliation: Wayfinder Pirates
Occupation: Captain
Devil Fruit: None
Gender: Male
Race: Human
Age: 19
Date of Birth: May 3rd
Height: 6 feet
Physical Description: He isn't that tall compared to other human outliers, but stands a head above most other men. Unfortunately, everyone pokes fun of his chestnut on his head, which he is very sensitive about. He does his absolute best to hide his face on a wanted poster. He also keeps his chest covered to hide a strange white spot...
Personality: He is very stubborn to the point of getting lost because he wants to go his own way. If the map told him to go east, he will go the other way… Unless he has to swallow his pride when the Log Pose says otherwise.
Background: He is one of the descendants of a disgraced family in the North Blue. He left the Lvneel Kingdom in order to search for his own treasure and get rid of the ridicule that plagues his family. By his hand he will either find a city of gold or build it with his own treasure! Time is at hand, he is a third generation recipient of a sickness his branch of his family has concealed. Gold, truth, and power will be his.


Stats:

Level 25
25 x 5 = 125
Strength: 15 + 4 = 19
Speed: 25 + 4 = 29
-Reaction: 35
-Movement: 24
Vitality: 30 + 4 = 34
-Durability:45
-Stamina:23
Mind: 16 + 6 = 22
-Medicine: 22
-Cooking: 22
Haki:0
Martial Arts:21
-Nitoryu: 42

Nameless Katana x2 (One is shorter than the other)
 
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Dr. Respect
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Name: Weil Whaleson
Epithet:Solid Whale
Affiliation: Cipher pol
Occupation: CP9
Gender: Male
Race: Blue Whale Fishman
Age: 21
Date of Birth: January 16
Height: 13 feet

Level 67
335 points

Strength: (+5MA)+24+70=101
Speed: 80
-Reaction: (+5MA)+6+90=101 (+20 Kamie)
-Movement: (+5MA)+6+70=81 (+20 soru)

Vitality: 62
46x2 = 92
-Durability: (+5MA)+24+52= 81(+20 Tekkai)
-Stamina: (+5MA)+24+72=101

Martial Arts: 100
-Rokushiki: 100
-Fishman Karate:100

Haki=23
-Armament-46
-Observation-

NPC
Level 47
235 points

Strength+8+33=41

Speed: 47
-Reaction: (+5MA)+20+50=75 (+12Kamie)
-Movement: (+5MA)+20+44+=69 (+12soru)

Vitality: 57
46x2 =+8+61=69 (+12Tekkai)
-Stamina: + 8+53=61


Martial Arts: 63
-Rokushiki: 63
-Sniping: 63

Haki=35
-Armament-
-Observation-70
Fishman Rokushiki : Great Water Slice
Requirements:
61 Rokushiki Mastery ,81 Fishman karate Mastery, 61 Strength, 41 Movement Speed.
DPS: A
Description: The user widens and hurls water of much larger size (than water slice) at his opponent. With immense strength and technique water gets shape of grate blades edge.
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Fishman Rokushiki :Water Slice
Requirements:
41 Rokushiki Mastery ,41 Fishman karate Mastery, 41 Strength, 41 Movement Speed.
DPS: A
Description: The user widens and hurls droplet of water at his opponent. With immense strength and technique water gets shape of small knifes edge.
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FISHMAN ROKUSHIKI: Arabesque Rokougan

Requirements: 91
Mastery of Rokushiki ,71 Mastery of Fishman Karate, 81 Strength, 81 Durability and 61 Movement Speed

DPS: S

Description:
This is the ultimate Rokushiki technique Rokuogan combined with Arabesque Tile True Punch. User pushes two fists at that are close together forward, creating fast destructive shockwave that has wide area of effect. although attack isn't as strong as rokougan it still is devastating.
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Fishman Rokushiki =Death Grip

Requirements: 41 Fishman karate Mastery 41 Strength.
41-61 Rokushiki Mastery: Destructive potency: B
61-81
Rokushiki Mastery: Destructive potency: A
81-100
Rokushiki Mastery: Destructive potency: S

Description:
After catching attack by bare hand , fighter crushes opponents fist (or arm or leg) with Shigan enhanced grip.
'-------------- - - - - - - - - - -
Fishman Rokushiki : Hardened Tile Fists

Requirements:
stats capable of performing punch +10 Fishman karate Mastery . Minimum 61 Rokushiki Mastery.

Description: user hardens fist with Tekkai before performing “Tile Punch”
 
Icetime
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Name:Ice time
Epithet:Icy
Occupation:Bounty hunter
Gender:Male
Race: Human
Age:16
Date of Birth: June 25
Height 6’5
Physical description

Ice stands at 6’5 245 pounds.

He has a Box haircut with Brown eyes and Brown skin

Personality
Ice is a pretty cool guy likes to have fun.Ice sometimes tends to get bored of things and zones out when people talking.
Bio:

Ice was a pretty happy kid throughout his days he was pretty good at the things he liked but he often found himself not caring for somethings. Nothing really tragic happened in his life for him to become a bounty hunter he just felt like he just wanted to put some justice to the world without being a marine. It’s not like he actually knew if they were all corrupt or not he had just seen marines hungry for power and money. While icy himself just wanted to stop pirates and have a good time






Level 52
Str: 50+8
Speed:50+8
Movement:58
Reaction:58
Vitality:50
Stamina:50
Durability:50

Martial Arts:50
Sniper-78
MMA-22
Haki:60
Observation:70
Armament:50
 
Mistycat
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Name: Aurora
Epithet: The Morning Dew
Affiliation: Cat Pirates
Occupation: Captain
Devil Fruit: None
Bounty: None :3?
Gender: Female
Race: Snow Leopard Mink
Age: 27
Date of Birth: 1st of January
Height: 1,80 meter

Narration/Action
Speech
Thoughts

NPC speech

Like all cat minks Aurora has an innate grace. Her beautiful long white hair almost reaches her hair. Her white and black fur turns the color of the morning sun when the sun comes up. At night her fur is lit up by the moon creating the impression of a ghost. She wears a black coat to hide herself when she goes out.

Aurora is a strong and proud warrior that will not bow to anyone, much less serve them. Behind her brash talk she hides a big heart, that will often go the extra mile to help out those in need. Her past, however, has made her bitter and distrustful of human and she will never bat an eye before cutting down those in her path.

They arrived in the early morning. The morning dew had only just started to bloom. Aurora was watching it from her window. It was her favourite time of the day. Already at 5 years old she was drawn to it. It never let her forget that she was a slave though. A slave to humans. She couldn’t help but hating them. She had designed a plan to flee, and had just managed to free herself from the chains that kept her chained to the bed. That ‘s when she heard the commotion. And then the bombs hit. Aurora knew that she had to move fast. She ran as fast as she could. Running and running until she arrived at the cave where she had hid the submarine that had been washed ashore exactly a year ago. She could only hope that it had enough fuel.

When she woke up she saw a goofy cat face in front of her. In panic she lashed out, but the cat jumped back in an instance calling out:
Easy, easy! I am Nekomamushi! How did a little snow leopard mink get out on these rough seas. Then he saw the huge cloud in the distance and he understood. They never told anyone where they had found that little snow leopard for it would have put Aurora at a terrible risk. If the World Government knew that there had been a second survivor of Ohara, they would hunt her for the rest of her life.

Nekomamushi took the little wild cat and he taught her how to fight. And over the years she became a better fighter than even him.

When she celebrated her 21st birthday Nekomamushi gifted her a ship and told her:
Go out into the world and enjoy every moment of it. So Aurora travelled through the seas, finally ending up in the East Blue, where she intends to leave her mark.

Name: Motion Burst
Requirements: 21 strength 10 martial art
Descriptions: Jump forward slashing the opponent with a single sweeping motion


Name: Whirlwind
Requirements:21 strength, 21 speed, 21 reaction, 21 martial art
Description: Dodge your opponents attack and counter attack while making a 360° in the air.


Name: Starburst Stream
Requirements: 50 speed, 50 strength, 40 martial art, Dual Wield
Description use two swords to drive your opponent into a corner attacking faster and faster, not letting up using your speed to dodge and attack as much as possible.


Name: Mother’s Rosario
Requirements: 80 speed, 60 strength, 60 martial art
Description: and eleven hit combo hitting with incredibly fast succession


Name: Block

Requirements: 30 speed, 30 strength, 20 martialart
Description: Block bullets and devil fruit attacks by deflecting them with your blade(s)
This would be my ideas... Ill add the others.

Two swords

Let me look into this when I feel like it lol
Currently lvl 32
 
Gochi
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Name: Gochi

Affiliation and Rank: Captain of the Big Fish Pirates

Physical Description:
Gochi is a twelve-year-old, blue piranha fishman standing at 2'8". He wears a small pair of shorts underneath his striped tank top and large red jacket.
He wears an over-sized captain's hat displaying the emblem of the Big Fish Pirates with a string of pearls strewn across.
Notably, his eyes are hidden and are rarely seen. Gochi's eyes (if seen) could be described as blueberries. Beady and small, dark-blue eyes with no apparent iris or sclera.



Gochi is easily distracted and is almost entirely driven by the thought of food. He will ally himself to any cause that is willing to feed him.
Due to his small stature and young age, Gochi has developed an inferiority complex and hates being called young or small. He insists that he is appropriate size.
Gochi can be seen throwing temper tantrums when things do not go the way he wants.

Favorite Foods: Candies, Pork, Den Den Mushi
Least Favorite Food: Black coffee

Gochi was born to unknown parents and left as an orphan, just like many other children from the Fish-Man District. The small blue fishman grew up surviving on scraps and shredding through shipwrecks with his massive fangs.

He looked up to the "big fish" of Fishman District but also resented being seen as smaller than the rest of his peers despite his ferocity. The boy has been gifted with the ability of Conqueror's Haki since infancy but he seemingly has no control (or even any knowledge) of this ability.
Despite his natural gift of Conqueror's Haki, he lacks any ability to use any other form of haki willingly or accidentally.

Gochi's dream is to find the greatest feast; he has no true interest in becoming king of the pirates, unless it includes the king of feasts.

Level 48

Strength:
56 (+16)
Speed: 68 (+4)
-Reaction: 72
-Movement: 72
Vitality: 38 (+16)
-Durability: 40
-Stamina: 68
Mind: 16
-Carpentry: 32
Haki: 60
-Color of Conquerors


[Passively] Compensation- The user cannot use CoO or CoA, but can assign points directly to their haki's strength.
[Passively] Haki scent- The user can smell the usage of CoO and CoA. Requires 21 Haki/Compensation
[Passively] Tiny Terror- Those within viewing distance of Gochi while he is successfully attacking are inflicted with Fear. Requires 31 Haki/Compensation

Bite [DPR: B] - The user bites their target. (Requires 21 Haki/Compensation, 41 Strength)

Smile [DPR: B] (defensive) - The user blocks an incoming attack with their teeth. (Requires 21 Haki/Compensation, 41 Strength)

Temper Tantrum [DPR: C] - The user releases hellish screams imbued with conqueror's haki. The noise inflicts damage and fear to all those who can hear it. (Requires 31 Haki/Compensation)


  • A dinghy-style vessel that is more than large enough for Gochi, but would become cramped with a singular additional crew member. The "ship" has a black sail and flag, both with the emblem of the Big Fish Pirates upon them. STOLEN
  • An eternal pose to Fishman Island. EATEN
 
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Enel-san
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Name:EnelSan
Epithet:wind cutter
affiilation:silver hair pirate
devil fruit:none


physical appearances:i have short hair,long nose,faint red skin with height of 1.74 m

Level 25
25 × 5
Strength: 37 + 4 = 41
Speed: 37 + 4 = 41 × 2 = 82
• Movement: 41
• Reaction: 41
Vitality: 37 + 4 = 41 × 2 = 82
• Stamina: 41
• Durability: 41
Martial Arts: 11 + 6 = 17 × 2 = 34
 
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