[FIN] Traditional Mafia Round 0 - The Weebs Invade Thriller Bark

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Best Dad!
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Host - @novaselinenever
Players - 51

True secrets do not lie concealed in the darkness of night or in clever traps, but rather are hidden deep within people. At the end of your journey, what will be the closure that you shall obtain? The ones who shall decide are only those who dare to challenge.
Players -

1. @Dr. Dandy
2. @AL.
3. @Larsi
4. @Gambit
5. @Iwan
6. @Waindo
7. @Shion
8. @Dragomir
9. @Naomi
10. @Shottie
11. @Dr.Respect
12. @Beky
13. @Nessos
14. @Oreki
15. @Nana
16. @Papa Rak
17. @The Poet
18. @Rej
19. @Stray Cat
20. @MistyCat
21. @Div
22. @Bonnibel
23. @Samael
24. @Robin
25. @Udell
26. @Salah Eddine
27. @Hatz
28. @A famous historian
29. @Mat D. Bizzo
30. @Smileyman
31. @Sallucion
32. @Okosan
33. @Too Much Red
34. @Akiyousei
35. @Roogy
36. @Ryu Kishi
37. @shade0180
38. @Kibi
39. @AceNTama
40. @Saphire24
41. @NeoRetro
42. @Cooler
43. @Michelle
44. @Dragon D. Luffy
45. @Gintoki
46. @oddoddfruit
47. @Ali*
48. @aa-dono*
49. @ToBeThriller*
50. @Reniki*
51. @GTR*

Write-ups -

Prologue/Game Starts

Game Style -

  • Traditional Setup - This game will prominently feature an uninformed majority against an informed minority.
  • Semi-Closed Setup - The list of characters potentially present in the game is public. However, no other information about the setup of this game will be revealed in the game thread until the game has ended.
  • Closed Communication - Once this game has started, players will not be allowed to discuss it outside of the game thread or during Night phases, except as specifically dictated in individual Role PMs.
  • Open Claiming - This game will feature restrictions on neither role claiming nor character claiming, except as specifically dictated in individual Role PMs. That being said, I heavily advise against it.
  • Day Start - This game will begin with a Day phase. Day 1 will exceptionally last 48 hours, and will start Saturday 7th.
  • Plurality Lynch - The player with the most votes at the end of the Day phase will get lynched. In the event of a tie, one of the tied players will get lynched at random. No-lynch is an option.
  • Quasi-Dusk - In this game, each Day phase will officially end as soon as the 48/24 hours deadline is reached. A Dusk phase will not be officially recognized, and players may continue discussing in the game thread until the next Night phase begins, however day actions and voting sent after the Day phase has ended but before the next Night phase has begun will be ignored. A vote count will be provided, however it may not reflect the actual vote value.
  • Phase Length - The game is divided into cycles. Each cycle consist of 2 phases, a day phase and a night phase. Each phase will last 24 hours, with the exception of D1. If you do not post or send an action within the time limit, I reserve the right to replace you.
Rules -
  • Do not, under any circumstances, reveal any information to any player regarding this game if you are no longer alive.
  • Do not quote Private Messages from me; paraphrase. And no, replacing second-person pronouns with first-person pronouns does not count as paraphrasing.
  • Do not edit your posts; double post if necessary. I will mod-kill any player that edits a post. Take this as your only warning.
  • Vote towards a lynch by typing Vote lynch <name>, where <name> is the name of the player you are voting for. You do not need to type Unvote, or [Change] alongside a newer vote. I will always accept votes even with a wrong format, however it is not my responsibility if I miss them by mistake. Failure to vote results in nothing but shame.
  • You must post at least 5 times per day phase. Failure to comply will result in a warning and a mod-block at the first offence. A second failure will result in a forced substitution or mod-kill. If you think you might not be able to meet the requirement at any given phase, let me know in advance and you will not be affected by the repercussions. Note that posts made for the sole purpose of meeting this requirement will not be considered.
  • If you believe that I have made a mistake, please address the issue with me via Private message. Save any other comments for after the game.
Gameplay -
  • There are two level of kills present in this game - Regular and Super. Regular kills can be stopped by roleblocking the killer or protecting the victim. They consume one life from roles with multiple lives. Superkills bypass regular defenses, role-blocks and bonus lives.
  • There are two level of protections present in this game - Regular and Super. Regular protection will stop regular kills, while Super protection will stop regular kills and super kills, as well as downgrade the nature of a hostile attack (ex: Rolecrush becomes a Roleblock).
  • Most actions will receive write-ups, some will not. Attempted kills will always appear in the write-up, regardless of the reason of failure. Alignments colors will not be revealed in an action write-up.
  • Abilities with limited use are expended upon activation. For example, a one shot can not be used a second time even if the ability failed.
  • Actions are processed at the end of the night with priority given to certain abilities. During the day, actions are processed immediately using a time-stamp.
  • Every role possesses at least one active ability per cycle. There is no limit on active abilities performed per role per phase, unless specified in your role PM. However, an ability (limited and unlimited use) can only be used once per cycle, unless specified otherwise.
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