Other RP Suggestions

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Just a crazy idea.

We have 2 type of npcs, npcs of players and normal npcs.

Why not make a rule so that only npcs owned by players need to follow the "need to allocate points for +20"?

Story Npc follows the old rule?, this will make rping a little more harder
 
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I would like to suggest an idea how to improve BH.
They will work similar to Warlords but with a twist.
Instead of being part of pirates, WG or RA they work like contractors. Depending on whom they work for their way of income change.
There are 3 types of BH,
  1. WG AFFILIATED BH
  2. UNDERWORLD AFFILIATED BH
  3. RA AFFILIATED BH

WG&RA Affiliated BH works similar to how normally works they get paycheck.

Only difference is when they work for WG they work similar to warlords but aren't pirates.

When they work for RA,They have access to RA instead of WG and WG considered them enemy like they do to RA.

NOW Last type, Affiliated with UnderWorld. You guys already made a way for salary just make it official
- Successfully executing a hit on a notable world figure (level 80+) results in 150,000,000 weekly Beri.

- Successfully executing a hit on a hugely important world figure (level 95+, Admirals, Gorosei, World Nobles, etc.) results in a 600,000,000 weekly Beri.
This will do fine but need few more for low level hits too.
Only difference they have comparing to other BH is They can hit all 3 ORGANIZATION WG, PIRATES AND RA.

Ie. They will get 600,000,000 If they kill Admirals/Warlords/RA Officers/Yonkos

NB: changing affiliation is similar to changing organization so need to purchase change or use free change.
 
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Ziosa

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I would like to suggest an idea how to improve BH.
They will work similar to Warlords but with a twist.
Instead of being part of pirates, WG or RA they work like contractors. Depending on whom they work for their way of income change.
There are 3 types of BH,
  1. WG AFFILIATED BH
  2. UNDERWORLD AFFILIATED BH
  3. RA AFFILIATED BH

WG&RA Affiliated BH works similar to how normally works they get paycheck.

Only difference is when they work for WG they work similar to warlords but aren't pirates.

When they work for RA,They have access to RA instead of WG and WG considered them enemy like they do to RA.

NOW Last type, Affiliated with UnderWorld. You guys already made a way for salary just make it official

This will do fine but need few more for low level hits too.
Only difference they have comparing to other BH is They can hit all 3 ORGANIZATION WG, PIRATES AND RA.

Ie. They will get 600,000,000 If they kill Admirals/Warlords/RA Officers/Yonkos

NB: changing affiliation is similar to changing organization so need to purchase change or use free change.
why would BH work with RA? they woudnt get paid for bounties. And a BH could be in the Underworld; they would just have to use the same system as everyone else

the only organisation we might add for BH to work with would be Cross Guild, but that could depend on what happens in the actual manga
 
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why would BH work with RA?
Look at the Island i am hosting now, flygod is a BH working for RA.



They work in RA similar to WG just in opposite way. Taking down WG allies will give them a small boost of weekly and helping / taking a WG occupied island will give them weekly boost (similar to pirate or title) 25% of Weekly beri reward for pirate.



And a BH could be in the Underworld; they would just have to use the same system as everyone else
I feel like UW BH should work different their income should be task based not level based like,

Killing a level 20-29 named NPCs/PCs will boost paycheck by 3,750,000 beri .
Killing a level 30-39 named NPCs/PCs will boost paycheck by 7,500,000 beri .
Killing a level 40-49 named NPCs/PCs will boost paycheck by 15,000,000 beri.
Killing a level 50-59 named NPCs/PCs will boost paycheck by 37,500,000 beri.
Killing a level 60-69 named NPCs/PCs will boost paycheck by 75,000,000 beri.
Killing a level 70-79 named NPCs/PCs will boost paycheck by 112,500,000 beri.
Killing a level 80-89 named NPCs/PCs will boost paycheck by 187,500,000 beri.
Killing a level 90-99 named NPCs/PCs will boost paycheck by 375,000,000 beri.
Killing a level 100 named NPCs/PCs will boost paycheck by 750,000,000 beri.
 
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Ziosa

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Look at the Island i am hosting now, flygod is a BH working for RA.



They work in RA similar to WG just in opposite way. Taking down WG allies will give them a small boost of weekly and helping / taking a WG occupied island will give them weekly boost (similar to pirate or title) 25% of Weekly beri reward for pirate.





I feel like UW BH should work different their income should be task based not level based like,
BH is working fine how it is; they can actually make more money short term as they get the full bounty even if the target dies

not all organisations need to work the same or be able to work with eachother. The RA have no need for Bounty Hunters, they do not fight the Marines by choice and have much less wealth even if they did start issuing bounties for some reason. A BH in the revos would just be a revolutionary member. And no need to complicate the Underworld stuff by adding another layer if you are a 'bounty hunter'; that would just be a normal member who targets certain people anyway

by definition a Bounty Hunter is someone who defeats criminals and takes them to the Marines to get their bounty; the only organisation this could still work as part of is Cross Guild as they canonically set bounties and possibly the Underworld (but their whole thing is being secret and mostly non direct). Any other organisation dont have any reason to set bounties so if a BH joined they would just be a normal member.
 
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@Hiei @Ziosa 🦈 These are some of my sexy thoughts.

1. Review System Reinstated- preferably two reviewers minimum: I'll volunteer as tribute #1.
Self-review is dumb and born from a lack of motivation to read one another's stories.

2. Continue Hard-Mode Creations and Island Cleanup: Islands should actively reflect their current story in their face/main posts, remove irrelevant NPCs, add relevant ones.
Taking control of an island should include a summarized account of the story that transpired, and what will be left behind by the group in question to maintain their control over the island- which should be accounted for accordingly both in the face post and under either the pirate's crew, WG page, or the independent's biography.

3. Soft Revivals- NPCs that were defeated by an inactive players and/or have little story significance should be returned to life via event. Fruits should be redistributed to the appropriate characters as they apply.

I have a few other ideas, but they all involve anarcho-communism, so I'll keep them to myself... For now. :datea:
 
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3. Soft Revivals- NPCs that were defeated by an inactive players and/or have little story significance should be returned to life via event. Fruits should be redistributed to the appropriate characters as they apply.
We need a Spada event. She's got the skillset to do it.
 
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Aro

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Have y'all ever considered not making this a strictly one piece only Roleplay?
 
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Tagging all active players to come up with some RP suggestions:

@Gambit @Emperor Cross @Lamby @Aro @Magimasterkarp @Marin @Sea @tlgRen @Einsauer

My character is being pursued by a bounty hunter and will need protection. After the events on Ruebeck Island, Marin is possibly needing to find a new crew unless a way is to disband her current crew and maybe meet a new crew that may need her skillset. The bounty hunter was last seen on Zou, but Marin eluded him by hiding in plain sight among the other minks after she visited her great grandpa's grave.
 
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@Hiei @Ziosa 🦈 These are some of my sexy thoughts.

1. Review System Reinstated- preferably two reviewers minimum: I'll volunteer as tribute #1.
Self-review is dumb and born from a lack of motivation to read one another's stories.

2. Continue Hard-Mode Creations and Island Cleanup: Islands should actively reflect their current story in their face/main posts, remove irrelevant NPCs, add relevant ones.
Taking control of an island should include a summarized account of the story that transpired, and what will be left behind by the group in question to maintain their control over the island- which should be accounted for accordingly both in the face post and under either the pirate's crew, WG page, or the independent's biography.

3. Soft Revivals- NPCs that were defeated by an inactive players and/or have little story significance should be returned to life via event. Fruits should be redistributed to the appropriate characters as they apply.

I have a few other ideas, but they all involve anarcho-communism, so I'll keep them to myself... For now. :datea:
I second these suggestions, I never considered a slight dishonesty when it came to self-reviews but they shouldn't be dissolved altogether. Both the reviewer and the personing participating in the story should compare answers, this way you kind of understand where their head is at in the roleplay and can critique them accordingly.

I have a few more:
  • Revert the +20 change, I don't think this promotes creative customization with stats but instead promotes sacrificial-creativity. I don't think gating +20 extra points behind an Exp price of 60k makes it rewarding. I've tried it myself for a very brief time and as a player not utilizing a set martial art or Devil fruit ability but rather a Mind stat, I don't really see a necessity to sacrifice extra points after having sacrificed 60k of exp to buy the item. It seems more like a chain to shackle players who had already gained the item but handsomely reeping the fruits. I think the +20 should remain as a unique item just as Haoshoku haki doesn't need any points invested into the sub-stat but instead it scales directly from your player's level.
  • I also think that Territories and items should have their ownership reset, for those who have been inactive for a very long time. It's about time that this happened, it is up to you the GMs whether you'd like to compensate the inactive players.
  • The Mind Sub-stat, Robotics isn't really an interesting or endearing sub-stat as it provides limited sentient entities that only excel at fodder clearing. Even at 120 Mastery the Giant Robot isn't fast enough to contend with anyone non-fodder, I think it needs a slight revamp to fully utilize that stat as a primary stat for your character.
  • The Science sub-stat needs a pseudo schematic actually describing the inventive intellect of your character, although I love the utility and destructive inventions provided but what if I'd like to put A/C on my underwater Camaro-peddler?! Would I need 100 Science to make a car and 120 for A/C underwater? This is so that it alligns with the stat descriptions of intelligence provided in the Info - SKills and Abilities thread.
Have y'all ever considered not making this a strictly one piece only Roleplay?
I don't completely agree with this notion but I feel as though since we're not canon to the main story of One Piece there are creative liberties we can have that defies the natural feel of One Piece.

That's about it from me, I don't have a problem with the hijinks of the Roleplay but it feels boring right now to be trying to climb up in fame and gain power simply because other players went offline or retired
 
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My character is being pursued by a bounty hunter and will need protection. After the events on Ruebeck Island, Marin is possibly needing to find a new crew unless a way is to disband her current crew and maybe meet a new crew that may need her skillset. The bounty hunter was last seen on Zou, but Marin eluded him by hiding in plain sight among the other minks after she visited her great grandpa's grave.
thats not a RP suggestion Marin, thats for your character not RP as a whole
 
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