Info RPG Master Thread

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IF YOU ARE NEW, PLEASE READ THE SECOND POST IN THIS THREAD OR THIS THREAD.

Welcome aboard the One Piece RPG! Are you ready to set sail and start your adventure? Well, look no further.

This thread serves as a general information sources about the RPG, to help you get started and what faction to join.

Other important threads:
 
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Introduction

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First of all, welcome to the official Oro Jackson Role Playing Game for One Piece. This RPG is mainly centered around battling other players, organizations or NPCs(more about the two last later on) to level up your character to become stronger, in a battle for dominance with pirates, World Government and Revolutionaries. But first, we will start off with the basics:

Creating your character:
Anyone who joins this RPG will be given a set level(base starting level 25), and their level decides how many stats they are allowed. A description of how to assemble your stat sheet can be found here. A more detailed description of every stat can be found here. You need to also choose a race for your character to be, a list with descriptions can be found here. If you want to be any race other than human, make sure to ask the GMs to make sure the slots for it are not filled.

Also check out the list of martial arts styles here and here, to see if you want to pursue one, or make a custom one yourself(remember that any custom techniques or styles will need GM approval, so start a convo with the current GMs)

Once you have all of this sorted, create your biography here following the form that is given in the second post. You may look at other bios for inspiration or ask around for help.

Combat Basics:
To understand how one should RP properly in combat, here is a short, basic fight that I have made as an example.

Organizations:
There are three main organization branches in this RPG; Pirates, World Government and Revolutionaries.

The Pirates are split up in separate pirate crews made up entirely of players. If you want to be part of one, you simply have to ask the captain. List of crews can be found here.

The World Government are made up of the three branches; Marines, Cipher Pol and Shichibukai. You may freely enter the Marines or Cipher Pol(as long as you don't have a standing bounty) where you will be assigned a rank according to your level. Shichibukai are only available to pirates who have earned a spot through different ways of obtaining infamy.

Finally, the Revolutionaries is a single army, kind of like the Marines or Cipher Pol, and anyone is free to join where they also will be assigned a set rank.

Leveling up:
Leveling up is done by submitting any finished fights here for grading, following the form in the first post. Once graded on performance, it will be based on that as well as the length of the fight, how much experience one will receive. A full list of level requirements can be found in the same thread, where players' level progress will also be listed.

Islands/Territory:
Just as in the actual story of One Piece, this world is split into the different six main seas; EAST BLUE, SOUTH BLUE, WEST BLUE, NORTH BLUE, GRAND LINE and NEW WORLD. In each of these seas there are different islands that players can visit. On each of these islands there are different NPCs that players may engage in combat to receive rewards, such as money, devil fruits or items. Some players may not engage all if they themselves are world government or revolutionaries, at least not without specific requirements.

NPC is short for Non-Player Character, and is a character created to be in a single or a few select locations throughout the six seas. There are rewards for defeating almost every single NPC, but it of course varies from level to level. They are called Non-Player, since there isn't a set person in charge of them at all time, but rather it will work as a community project. People will need to help out, as this is not a task that can be handled by a handful of people if there are tens of players looking to fight them. So once someone enters a new island, one or more person will be assigned the role of roleplaying the characters on said island, to fight against them. You are expected to be helpful in this regard. Whoever is roleplaying as these characters will of course receive experience from the fights on their main character, to the same degree as if it were their own characters. It also allows for the person to try out a devil fruit or fighting style they are not familiar, and that can always be exciting. Another thing to note is that there are two types of NPCs. There are those that have names given to them, and those that are simply a base name such as "Marines" or "Buggy Pirates" with a number next to them. That number signifies how many of them there are. The named ones are often higher level than the unnamed ones, which can be referred to as fodder. While named characters will only be controlled by the person(s) in charge of that island, invading players are allowed to state things that the fodders do within the combat, and finish them off quickly, as long as it is within reason(plot and power wise). The fodder are mainly there as a visual setting, while the named characters are the real opponent. Of course a level 30 player can not be expected to take on 5000 level 15, but a level 50 should make quick work of 50 level 10s.

Then there is territories. Pirate Crews will be able to after defeating one side or all inhabitants on an island, to then take that island as their territory. From then on, every week the crew will receive funds from the island as price for "protection". The list of different islands and their weekly beri reward can be found here; LINK. 25% will go into the crew's "account", while 75% will be split among the active crew members in direct relation to their level. Explanation for requirement of activity can be found here. Pirate Crews can of course take over islands that are other crew's territory, but since the NPCs will by then be defeated, they will instead spend 14 RP days(Time system explained here), or 4 days and 16 hours of real time wait before capturing the territory. This is to encourage battles between pirate crews. As long as the crew has purchased a spy on said island, they will be alerted and can make their way to stop the takeover. This of course is only if they are within traveling distance from the island. Should the defenders arrive too late, they are instead the ones that will have to wait 14 RP days, AND fight off the other crew.

Devil Fruits:
Most devil fruits are acquired by defeating the character that holds it, most likely the character that used the fruit in canon. A list of devil fruits and current holders can be found here(they will each link to either the thread the NPC is in, or to the person holding the Devil Fruit, unless currently unavailable). If you can't find a specific devil fruit it's most likely on the unavailable list, or is too new to even be considered.

You will not receive a player's devil fruit if you defeat them.

Money and Upgrades
Money, or Beri can be used to purchase a few different things. It can allow for a pirate crew to purchase extra items or upgrades for the crew here, or it can let players buy items or experience. Furthermore, experience can be used to purchase a variety of different upgrades for your own character here.

There are different ways for different characters to obtain beri:
-Pirates can loot island and their crews can receive weekly rewards from their territories.
-Marines and Cipher Pol can attack pirate NPCs(to loot whatever beri they have), and pirate players to turn both in for whatever bounty they are worth at a nearby marine base for bounty. They will also receive a weekly paycheck depending on their rank. This is also of course as long as they are active, same as with pirates.
-Shichibukai can hunt pirate players and NPCs down for their bounty and turn them in at nearby marine bases. They may also attack islands an loot the beri rewards.
-Revolutionaries may loot any world government affiliated base, or pirate base for their rewards, plus get an extra bonus depending on their rank if they are World Government(not needed to bring them back, unlike bounties.)
PS; if a player pirate is captured for their bounty, their allies may intercept the transfer to a marine base as long as the crew has vivre cards, in which the player turning them in will not receive their bounty. If they do manage to turn them in, NPCs will begin transporting them to Impel Down. Once again allies may intercept the transport once more to free their comrade, though now the bounty hunter will not lose their reward. Should the prisoner arrive at Impel Down, their allies will be forced to break into Impel Down to free them. They are free to request help from another pirate crew, and GMs will oversee any payment for this assistance.
 
Rules

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  1. Characters do not die in RP, instead they become unconscious and will not be able to compete in the main story for a few days.
  2. You can only be in one place at a time in the main threads. Travel time between islands will be calculated depending on a few factors. If you want extra, 'non-canon fights for exp(no beri or bounty gain) you can make your own thread in the battleground section.
  3. This is basic RP ettiquette, but you can't control your opponent.
  4. You will not be able to change stats mid-fight(you can change them in your bio, but you still keep the ones you started the fight with.) You will post your stats within a spoiler at the start of every fight and training session, both in the battleground and story mode.
  5. You shouldnt edit your posts if more than a few minutes pass unless theres a good reason for it and you let your opponent know. If your opponent has posted after your post you want to edit, you generally shouldnt edit it period. In this case you need to get permission from both your opponent and a GM to be allowed to edit it.
  6. You can not use the name of a character or crew from the canon story as your own, as they will likely exist as NPCs for you to challenge.
  7. Devil fruits can not be claimed simply because they aren't used by someone. They will be awarded through various means of work you can do. Most common way is to defeat the NPC that holds the fruit. Other ways are winning it in a tournament, buying it in an auction(not available yet) or as a reward for helping develop the RPG(very rare).
  8. Any custom fighting styles or techniques must be approved by the Gorosei(Game Master).
  9. When traversing the seas(the main story sections apart from the battleground) or healing your injuries(as mentioned above) you will follow the guidelines on time passed, below.
  10. Change of abilities as you please is not permitted. Devil Fruits and Races may be switched with a penalty of EXP, available in the store. Frequent change of fighting styles is not allowed either. There is no cost for doing so every now and then, but try to keep it to a minimum as to maintain your character's integrity.
  11. This RPG will be PG-13, so no ERP.
  12. Respect post order. If you are in a big event with many players, either try to find an opponent and focus on them, or you need to wait until everyone involved right there posts before you can post again.
  13. If you are unsure whether or not something you are doing is correct, don't hesitate to ask in this thread.
 
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Game Masters

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Time

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To start of with how time is measured in the RPG, 1 day in the story is 8 hours in real life. If you have to wait three story days for something, it will take 24 hours in real life. Or 5 days will be 40 hours and so on. Anything from here on out in this post will be listed as in story time, unless otherwise specified.

Injuries:

Depending on how serious the injuries your character has sustained, different times will apply until they are healed enough to fight as nothing had happened. If you fulfill multiple of the following, the longest wait is the one that applies.
Exhaustion, 1 day.
Deep cut in muscles, 6 days.
Destroyed organ, 12 days.
Missing/ruined limb, 15 days.
Near death injuries, 21 days.
Death, 30 days.
If you are unsure which one you fall under, ask a GM.

Different ways to heal faster:
Medicine:

Mastery/2=percentage of time taken off your and your crewmates recovery time.
Cooking:
At 40 mastery a cook can make healing soup, which reduces healing time by 20%
Vitality:
Stamina+durability×15%=percentage of time taken off your and your crewmates recovery time.
80% reduction max.

Traveling:
Traveling from one island to another within west, east, south or north blue, 3 days.
Crossing reverse mountain, 1 day.
Traveling from one island to another within the first half of the Grand Line(also known as Paradise), 6 days.
Traveling under the Red Line between Paradise and New world, 6 days(not included 3 days to coat ship)
Traveling to or from Fishman Island to or from Paradise or New World, 3 days.
Traveling from one island to another within the second half of the Grand Line(also known as New World), 9 days.
Traveling to a sky island, +3 days to wherever it is.(12 days New World, 9 days Paradise)
Traveling to an island in the Calm Belt, +3 days to wherever it is.

Different ways to travel faster:
Vivre card: Your crew can obtain vivre cards, allowing for easier travels to other members in the crew. Following the vivre card to the location of another crew member lowers travel time by 25%. This is also available for World Governement members and Revolutionaries over level 40 to use with one another.(This does not stack with logposes)
Eternal Logposes: If your crew controls an island, they can use eternal logposes to easier travel back to said island. Following the logpose will lower travel time by 25%. This is also available for World Governement members and Revolutionaries over level 40, but only to the side that is governing said island.(This does not stack with vivre cards.)
Navigation/Weather: Mastery/2=% of time taken off travel time. If you have 40 mastery in the stat, any ship you are on will travel 20% faster. 70 mastery and it will travel 35% faster.

Time spent in a fight is equal to one hour per turn. This is as if not fights would last realistically only a few seconds, which never happens in OP. If there are two separate fights going on at the same time in the same place, someone who has been fighting for 8 turns(8 hours) and has finished their fight, may not interrupt the fight unless at least the same amount of time has passed. Hence, the first engagement of battle must stated as "Turn #1", and that then makes the basis of the time that fighting has been going on. Every person will then include "Turn #" at the start of every post based upon the time that the fighting first started and when they themselves arrived.

If a fight is started on a place you are traveling towards, you may not intercept unless you make it there in time. However, if you for example would make it there two hours after the fight started, you may join in after two turns.

Once the battle on an island is finished, you may deduct time spent fighting there(3 days for every one real time day) off the time needed to heal up, as long as you deduct one hour for every turn you spent(or had to wait before being able to join any other fight.)

Homeplace
A few different races will get eternal log poses to an island that fits to their race. In some cases, such as Elbaf for giants, the island doesn't exist yet, but they will have it when it does.

Longarm: eternal pose to Kenzan Island

Giant: eternal pose to Elbaf

Fishmen: eternal pose to Fishman Island

Skypieans: eternal pose to Skypiea

Dwarves: eternal pose to Dressrosa

Humandrill: eternal pose to Kuraigana Island

Minks: vivre card to Zou (since it doesn't have a magnetic pull)

Sentient Beast: eternal pose to Luffy's timeskip island
Ships
Ships:
There are in general two types of boats/ships, personal boats and organization ships.
Personal Boats:
Every player has access to one of these, but it only has room for one person, themselves. However, due to how small and basic they are, their travel time is increased by 25%. They can however buy this:
Fast personal boat
Price: 100.000.000 Beri
Allows the owner to have their personal boat travel at normal travel speeds.


Organizations Ships:
Organization ships are ships that can house multiple characters, and travels at regular travel speeds. If one person aboard has navigation, the entire ship is sped up from it. Different organizations have different sized ships.
Pirates: Starts out with 1 ship that can house 50 characters. Can buy more.
Marines: Each commanding officer from Captain and above has access to their own ship. Scales with their rank.
CP: Officers of their respective CP units get access to ships that can hold 20 characters.
Revos: Officers above level 30 gets access to ships that also scales.
Bounty Hunters: 30+ gets access to a small ship that scales with the amount of NPCs they get.
 
Patch 1.1

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Highlights of this patch include starting level being increased to level 25 and those already on the level list getting 20k EXP. Other news is New World is open and WCI has been created along with its DFs. You can now create DF items too.

New Starting Level

Starting level has been increased to level 25. You can still go down to level 10 by purchasing items with EXP. Players who were already on the list has been given 20,000 EXP which is a bit more than required to get to level 25. EXP listing is now showing total EXP earned, which makes it easier to update levels for me.

Disclaimer: If in the future we change the requirements for levels again, don't count on your levels changing, but instead the "total earned".

New World Is Open For Business
Pretty self explanatory.

Dial Tecniques
Ball Dial
Requires 11 Mastery
Allows the user to create (Mastery/5) big balls.
Aquired from Satori
-or-
Costs 50.000.000 beri

-Punch Ball. Requires 21 Mastery. Allows the user to create (Mastery/10) big balls which upon impact, punches the enemy with a springloaded punching glove. Destructive potency Rank C.

-Spear Ball. Requires 21 Mastery. Allows the user to create (Mastery/10) big balls which upon impact,pierce the enemy with spears. Destructive potency Rank C.

-Boom Ball. Requires 51 Mastery. Allows the user to create (Mastery/10) big balls which upon impact, explodes. Destructive potency Rank B.

- Ball Dragon.Requires 61 Mastery. Allows the user to create (Mastery/50) a dragon puppet made of 10 big balls joined together that explodes on impact. Destructive Potency Rank A.

DF Items
1. Must have the DF and a scientist with 61 in science with the skill to turn it into a weapon.
2. Zoan only B rank or lower
3. Must have weapon DF weapon expertise (like a basic sword MA of 100 doesn't let you use a DF sword)
side note this is however a custom MA with all the perks that brings...
4. Anything other than a melee weapon needs to be fully approved by GMs before.


Devil Fruit Object Mastery
1-20 Basic Mastery: Allows the user to wield and control the object in its base form but not make use of the DF.
21-40 Adept Mastery: Allows for the the object to transform in full beast form with Masteryx3 stats(can only use strength, speed and vitality stats) that can at most last for Masteryx10 turns(at 81 this can be endless)
41-60 Skilled Mastery: Allows for partial transformation. The object can sprout limbs or bodyparts, big or small. Needs to be approved by GMs individually. Lasts Mastery/25 turns at most.
61-80 Proficient Mastery (Ability to coat in CoA)
81-99 Excellent Mastery (Unlocks Unique special ability)
Allows the Object to create special attacks that are combinations of its weapon and animal (pending approval)
100 Supreme Mastery: Unending partial transformation.

Humandrill Mimicking
Mimicry can only be used to learn one type of dials and one of the forms from Rokushiki.

Weapons
Weapons can obtained multiple ways
  1. you can buy them in the store
  2. you can "obtain" them if you have enough martial arts mastery
  3. you can "craft" them if you have enough science mastery
If you are a scientist and you craft a weapon for your crew member they must have enough mastery to use that weapon.

The amount of weapons you can have may be dependent on your specific martial art.
Examples:
Cyborg destruction weapons use up "modification points"
Science items use "invention points"
Gunslinging weapon amount is dependent on mastery
Number of Dials is dependent on mastery
Ittoryu yields a single sword

  • Wood = wall/tree level durability (no mastery needed) - 1000 beri
  • Plate = small building level durability (11 mastery needed) - 10.000 beri
  • Stone = large building level durability (21 mastery needed) - 1.000.000 beri
  • Brass = city block level durability (41 mastery needed) - 10.000.000
  • Iron = town level durability (61 mastery needed) 50.000.000 beri
  • Steel = city level durability (81 mastery needed) - 100.000.000 beri
  • Titanium = mountain level durability (100 mastery needed) - 300.000.000 beri
  • Diamond = island level durability (120 mastery needed)(must be crafted by scientist or bought only) - 600.000.000 beri
  • Seastone = mountain level durability (must be purchased in store only) - 500.000.000 beri

NPCs
  • NPCs can not have mind, cyborg or DF stats.
  • There are two different types of NPCs, named and fodder.
    • Named: Named NPCs are singular NPCs that you will have to give special names to. They can be any level from 10 and up, as long as conditions are met. Other players may not control NPCs under your control in the same way they may not control you in terms of autohitting.
    • Fodder: Fodder NPCs are weak, unnamed NPCs. They are usually level 10-15. If you are fighting a bunch of fodder, as long as your stats makes sense to do so, you may autohit them.

Marines:
  • Marine officers(level 30 and up) will get a certain amount of level 10 fodder NPCs under their control depending on their level. If any die, they need to restock at marine bases.
  • Marines also get 1 named NPCs based on their level.
    • 20-29: 1 named NPC that is half their level.
    • 30-34: 10 fodder NPC at level 30, +5 every level.
    • 35-39: 50 fodder NPC at level 35, + 10 every level.
    • 40-49: 100 fodder NPC at level 40, +10 every level. Also another named NPC, one that is a third of their level.
    • 50-59: 250 fodder NPC at level 50, +15 every level.
    • 60+: 500 fodder NPC at level 60, +20 every level. 1 Pacifista.
  • Marine NPCs may be stationed at conquered islands to defend against and notify of Revolutionary attacks.
  • Admiral: Gets 1 buster call every 3 months.

Revolutionary Army:
  • Revolutionary Army officers(level 30 and up) will get a certain amount of level 10 fodder NPCs under their control depending on their level. If any die, they need to restock at islands that are not marine bases.
  • Revolutionaries also get 1 named NPCs based on their level
    • 20-29: 1 named NPC that is half their level.
    • 30-34: 10 fodder NPC at level 30, +5 every level.
    • 35-39: 50 fodder NPC at level 35, + 10 every level.
    • 40-49: 100 fodder NPC at level 40, +10 every level. Also another named NPC, one that is a third of their level.
    • 50-59: 250 fodder NPC at level 50, +15 every level.
    • 60+: 500 fodder NPC at level 60, +20 every level.
  • Revolutionary NPCs may be stationed at conquered islands to defend against and notify of WG attacks.
  • Executive: get their own island kingdom with 100 level 20 fodder NPCs in addition to the level 10 fodder NPCs.
  • General: can summon the entire Revolutionary Army to war once.

Cipher Pol:
  • Cipher Pol agents above level 30 get 2 named NPCs that are half their level. If either die, they need to restock at marine bases.
  • Cipher Pol agents above level 60 get 1 named NPCs that is 70% their level. If either die, they need to restock at marine bases.
  • Cipher Pol 9 agents are granted the right to cover up a murder of civilians.
  • Cipher Pol 0 agents are granted the right to cover up a murder of anyone below the title of Celestial Dragon.
  • Cipher Pol can also plant spies at islands they conquer, that will notify them of any player that visit. The spies will not fight.
  • Cipher Pol will also control level 10 marines, one per their own levels.

Pirates:
  • Pirate crews have access to both fodder and named NPCs. They can be bought with crew money but they will also be given 20 fodder to start off with. The fodder are level 10 and quite a bit cheaper. Named NPCs are available at level 15, 20, 25, 30, etc. but can not be more than 70% of the highest level person on the crew. If they die, they die. They can also be stationed at islands to defend against and warn the crew of other pirates trying to conquer the island.

Bounty hunters:
  • Bounty hunters (level 30 and up) will get a certain amount of level 10 fodder NPCs under their control depending on their level. If any die, they need to restock at islands that are not marine bases.
  • Bounty hunters (level 50 and up) will get fodder NPCs increased to level 15 fodder NPCs.
  • Bounty hunters also get 1 named NPCs based on their level.
    • 20-29: 1 named NPC that is half their level.
    • 30-34: 5 fodder NPC at level 30, +3 every level.
    • 35-39: 25 fodder NPC at level 35, + 5 every level.
    • 40-49: 60 fodder NPC at level 40, +10 every level. Also another named NPC, one that is a third of their level.
    • 50-59: 100 fodder NPC at level 50, +15 every level.
    • 60+: 250 fodder NPC at level 60, +20 every level.
  • Bounty hunters may deploy 1 NPC at every island to keep watch of and notify them of people with bounties passing through
  • Bounty hunters level 50+ will get a "Side-Kick" 70% their level. "Side-Kicks" are allowed the mind stat.

Cola Engine
Level 1 : Can use Coup de burst . Cola capacity : 25 units .
Upgrade Cost : 75 000 000 beri
Requirement : Science Mastery = 50
Level 2 : Can use Coup de burst, Gaon Cannon . Cola capacity : 70 units .
Upgrade Cost : 250 000 000 beri
Requirement : Science Mastery = 75
Cola cost : 500 000 beri/unit
Requirement :1) Ship must be built from Adam tree .
2) Cola engine Level 1

Level 1 : Moves the ship forward by 250 m . Consumes 5 units of cola/use . Cool down : 3 turns
Upgrade cost : 100 000 000 beri
Requirement : Navigator Mastery = 50
Level 2 : Moves the ship forward by 500 m .Consumes 10 units of cola/use . Cool down : 2 turns
Upgrade cost : 250 000 000 beri .
Requirement : Navigator Mastery = 75
Fires a blast of air that resembles an energy beam

Requirement :1) Ship must be built from Adam tree .
2) Cola engine Level 2
Destructive Potency of Attacks here dependent on Gaon Cannon Mastery(GCM).
Gaon Cannon Mastery = (Navigation Mastery + Science Mastery)/2 *
* Highest level Mastery in the crew
Rest same as Normal Mastery : DPR .
1-20: 1. Below Street Level
21-40: 2. Street Level
41-60: 3. Wall/Tree Level
61-80: 4. Small Building Level
81-99: 5. Large Building Level
100: 6. City Block Level
101-120: 7. Town Level
8. City Level
9. Mountain Level
10. Island Level
11. Small Country Level
12. Large Country Level
13. Continent Level
14. Moon Level
15. Planet Level

Level 1 : Attack DPR increase = B rank(+2) . Consumes 10 units of cola/use .Range = (GCM)*2 m .Cool down : 3 turns
Upgrade cost : 75 000 000 beri
Requirement : Gaon Cannon Mastery(GCM) = 51
Level 2 : Attack DPR increase = A Rank(+3) . Consumes 15 units of cola/use . Range =(GCM)*2.5 m . Cool down : 2 turns
Upgrade cost : 200 000 000 beri
Requirement : Gaon Cannon Mastery(GCM) = 71
Level 3 : Attack DPR increase = S Rank(+3) . Consumes 25 units of cola/use . Range = (GCM)*3 m . Cool down : 2 turns
Upgrade cost : 500 000 000 beri
Requirement : Gaon Cannon Mastery(GCM) =91

Highest Navigation Mastery = 60 . Highest Science Mastery =70
Gaon Cannon Mastery = 65
Level 1 : Attack DPR = 4. Small Building Level + B Rank(+2) = 6. City Block Level. Range = 130 m
Level 2 : Not possible

Highest Navigation Mastery = 100 . Highest Science Mastery = 100
Gaon Cannon Mastery = 100
Level 1 : Attack DPR = 6. City Block Level+ B Rank(+2) = 8. City Level . Range = 200 m
Level 2 : Attack DPR = 6. City Block Level + A Rank(+3) = 9. Mountain Level . Range = 250 m
Level 3 : Attack DPR = 6. City Block Level + SRank(+4) = 10. Island Level . Range = 300 m

New DFs
Soru Soru no mi – Soul(Charlotte Linlin)
https://onepiece.fandom.com/wiki/Soru_Soru_no_Mi
Rank: S
Tier 1 boost: +5 Vitality
Tier 2 boost: +5 Vitality, +5 Strength
Tier 3 boost: +10 Vitality, +5 Strength
1-20 Basic Mastery - Can create a level 10 Special Homie from the user’s soul.
21-40 Adept Mastery - Can create mastery/5 homies of human size or smaller. Need to steal lifespan from fodders first. Homies are level 10. Special Homies are level 12.
41-60 Skilled Mastery - Can summon two level 15 homies from the user’s soul.
61-80 Proficient Mastery - Half of homies can be giant sized level 15. Special Homies are level 18.
81-99 Excellent Mastery - Can summon three level 20 homies from the user’s soul.
100 Supreme Mastery - Small homies are level 15, giant level 20. Special Homies are level 30.
120 Absolute Mastery - Awakening
Abilities:
Geburtstag (ゲブーアツターク Gebūatsutāku?, literally meaning "Birthday"): The user manifests a piece of their soul from the palm of their hand and infuses it into an object or animal, turning it into a homie. Requires 21 mastery.
Soul Pocus (魂への言葉ソウル・ポーカス Souru Pōkasu?, Literally "Words to the Soul"): The user speaks directly to the human soul's attachment to life, while striking fear into their opponent. They will demand that the person either give them what they desire or give their lifespan. If the person fears death for even a moment, the user will be able to take their lifespan in any amount that they choose; they can even take a person's entire remaining lifespan, instantly killing them. However, if the person is completely fearless when they choose to have their lifespan taken, the user will be unable to do so, nullifying the technique. (Requires 21 mastery, can only be used on fodder NPCs)
Heavenly Feuer (天上の火ヘブンリーフォイアー Hebunrī Foiā): The user grabs Prometheus and throws it at their target, creating a large, fiery explosion upon impact. It is powerful enough to hurt someone who is using a fire-resistant Raid Suit.
DPR: C, requires 31 mastery
DPR: B, requires 51 mastery
DPR: A, requires 71 mastery
DPR: S, requires 91 mastery
DPR: S+, requires 120 mastery
Raitei (雷霆 Raitei, literally meaning "Thunderbolt"): the user summons Zeus around their left hand and then slams it down on the opponent, striking them with a massive bolt of lightning.
DPR: C, requires 31 mastery
DPR: B, requires 51 mastery
DPR: A, requires 71 mastery
DPR: S, requires 91 mastery
DPR: S+, requires 120 mastery

Mochi Mochi no mi – Mochi(Charlotte Katakuri)
https://onepiece.fandom.com/wiki/Mochi_Mochi_no_Mi
Rank: A
Tier 1 boost: +5 Vitality
Tier 2 boost: +5 Vitality, +5 Strength
Tier 3 boost: +10 Vitality, +5 Strength
1-20 Basic Mastery -
21-40 Adept Mastery -
41-60 Skilled Mastery -
61-80 Proficient Mastery -
81-99 Excellent Mastery -
100 Supreme Mastery -
120 Absolute Mastery - Awakening
Abilities:
Yanagi Mochi (柳モチ, Yanagi Mochi?, literally meaning "Willow Mochi"): The user sprouts multiple long tendrils of mochi mimicking their leg and uses them to stomp down on the opponent.
DPR: C, requires 31 mastery, 31 Strength
DPR: B, requires 51 mastery, 51 Strength
DPR: A, requires 71 mastery, 71 Strength
DPR: S, requires 91 mastery, 91 strength
DPR: S+, requires 120 mastery, 100 strength
Mochi Tsuki (モチ突ツキ, Mochi Tsuki?, literally meaning "Mochi Thrust"): the user, while holding their spear Mogura, tightly twists their mochi arm and then untwists it while thrusting the spear forward, creating a very powerful drilling stab.
DPR: C, requires 11 mastery, 11 trident mastery, 21 Strength
DPR: B, requires 31 mastery, 31 trident mastery 41 Strength
DPR: A, requires 51 mastery, 51 trident mastery, 61 Strength
DPR: S, requires 71 mastery, 71 trident mastery, 81 strength
DPR: S+, requires 91 mastery, 91 trident mastery, 100 strength
Kaku Mochi (角かくモチ, Kaku Mochi?, literally meaning "Square Mochi"): The user turns their arms and hands into mochi and compresses them until they acquire a square shape. They then hardens them with Busoshoku Haki and punches their opponent. The compact, tight square-shape of the fists result in attacks that are a lot stronger than a regular Haki-enhanced punch.
DPR: B, requires 41 mastery, 41 Strength, 41 armament haki
DPR: A, requires 61 mastery, 61 Strength, 61 armament haki
DPR: S, requires 81 mastery, 81 strength, 61 armament haki
DPR: S+, requires 100 mastery, 100 strength

Yaki Mochi (焼餅ヤキモチ, Yaki Mochi?, literally meaning "Grilled Mochi"):
The user inflates their mochi forearm until the pressure causes it to explode, propelling their Haki-embedded fist at their target from a distance. The speed of the fist is so high that it catches on fire due to friction.
DPR: B, requires 51 mastery, 51 Strength, 51 armament haki
DPR: A, requires 71 mastery, 71 Strength, 71 armament haki
DPR: S, requires 91 mastery, 91 strength, 91 armament haki
DPR: S+, requires 120 mastery, 100 strength, 100 armament haki

Zan Giri Mochi (斬ザン・切ギリ・餅モチ, Zan Giri Mochi?, literally meaning "Sliced Mochi"): The user turns their entire body into mochi and rapidly spins towards their opponent in a donut-like shape. When they reach their opponent they return to normal shape and, using the momentum from the spinning, slams their enlarged mochi forearm, covered in spikes and hardened with Busoshoku Haki, into their opponent with tremendous force. Aside from the damage caused by the powerful impact, their opponent will also be stuck to their forearm due to the stickiness of the mochi, which the user then uses to spin their arm several times through the air before smashing it down into the ground from a very considerable height, crushing their opponent under its weight with enough force to create a large crater.
DPR: A, requires 61 mastery, 61 Strength, 61 armament haki, 61 movement speed
DPR: S, requires 81 mastery, 81 strength, 81 armament haki, 81 movement speed
DPR: S+, requires 100 mastery, 100 strength, 100 armament haki, 100 movement speed

Tori Mochi (鳥モチ, Tori Mochi?, literally meaning "Bird Mochi"): The user extends a mochi whip from their hand and uses it to entangle their foe. They then swing the whip around to throw their enemy away.
DPR: C, requires 31 mastery, 31 Strength
DPR: B, requires 51 mastery, 51 Strength
DPR: A, requires 71 mastery, 71 Strength
DPR: S, requires 91 mastery, 91 strength
DPR: S+, requires 120 mastery, 100 strength

Mochi Hadan (モチ刃弾, Mochi Hadan?, literally meaning "Mochi Blade Bullet"): The user turns their hand into mochi and makes a finger gun. They then harden the tip of their index finger with Busoshoku Haki and fires it at their opponent like a bullet.
DPR: B, requires 51 mastery, 51 Strength, 51 tarmament haki
DPR: A, requires 71 mastery, 71 Strength, 71 armament haki
DPR: S, requires 91 mastery, 91 strength, 91 armament haki
DPR: S+, requires 120 mastery, 100 strength, 100 armament haki

Muso Mochi Hadan (無双モチ刃弾,Musō Mochi Hadan?, literally meaning "Peerless Mochi Blade Bullet"): An empowered version of Mochi Hadan, the user transforms their entire forearm into mochi and shapes it into a Gatling-gun hardened with Busoshoku Haki. They then fire a barrage of Busoshoku Haki-enhanced mochi bullets at their opponent.
DPR: A, requires 81 mastery, 81 Strength, 81 armament haki
DPR: S, requires 100 mastery, 100strength, 100 armament haki
DPR: S+, requires 120 mastery, 110 strength, 100 armament haki

Naguri Mochi (ナグリ餅, Naguri Mochi?, literally meaning "Fist Mochi"): After using their Kaku Mochi technique, the user launches a barrage of punches at their opponent.
DPR: B, requires 51 mastery, 51 Strength
DPR: A, requires 71 mastery, 71 Strength
DPR: S, requires 91 mastery, 91 strength
DPR: S+, requires 120 mastery, 100 strength

Awakened techniques:
Nagare Mochi
(流れモチ, Nagare Mochi?, literally meaning "Flowing Mochi"): Using their awakened powers, the user transforms the ground around them into mochi and uses it to capture their opponent from a far-away distance.
DPR: A, requires 120 mastery

Kagami Mochi (加々身かがみ モチ, Kagami Mochi?, literally meaning "Concentrated Mochi"): Using their awakened powers, the user transforms nearby walls and ceilings into mochi and causes them to collapse on their opponent, burying them under a large pile of mochi and suffocating them.
Requires 120 mastery

Amadare Mochi (雨垂モチ, Amadare Mochi?, literally meaning "Raindrop Mochi"): Using their awakened powers, the user transforms nearby surfaces into multiple blunt-ended mochi tendrils. They then have them converge on their opponent with great force, attempting to crush them.
DPR: S+, requires 120 mastery

Muso Donuts (無双ドーナツ, Musō Dōnatsu?, literally meaning "Peerless Donuts"): Using their awakened powers, the user summons tendrils of mochi from the ground and loops them into the shape of donuts.
Requirea 120 mastery

Chikara Mochi (力餅, Chikara Mochi?, literally meaning "Power Mochi"): The user shapes the donut-shaped mochi into giant Busoshoku Haki-enhanced arms, similar to their Kaku Mochi technique. With a layer of mochi over their hands, they then manipulate the arms to punch their opponent with extreme force.
DPR: S, requires 120 mastery, 81 armament haki

Mochi Ginchaku (餅吟着モチギンチャク, Mochi Ginchaku?, literally meaning "Mochi Singing Result"): A more powerful version of Chikara Mochi, the user summons multiple mochi donuts around their opponent, shapes them into Busoshoku Haki-enhanced arms, and has them pummel their opponent into the ground repeatedly.
DPR: S+, requires 120 mastery, 100 armament haki

Kuzu Mochi (九頭モチ, Kuzu Mochi?, literally meaning "Nine-Headed Mochi"): The user uses their awakened powers to create nine Muso Donuts, which they shapes into Busoshoku Haki-enhanced arms. They then direct the nine arms to punch their opponent repeatedly.
DPR: S+, requires 120 mastery, 100 armament haki

Kashiwa Mochi (拍手モチ, Kashiwa Mochi?, literally meaning "Handclap Mochi"): The user uses their awakened powers to create two Muso Donuts, which they shape into two large mochi arms. They then have the arms attack their opponent with a clap, trapping them between the two hands.
DPR: S, requires 120 mastery

Muso Kashiwa Mochi (無双拍手モチ,Musō Kashiwa Mochi?, literally meaning "Peerless Handclap Mochi"): An empowered version of Kashiwa Mochi, this time the two mochi arms are covered in Busoshoku Haki, and the user has them clap onto the opponent repeatedly, smashing them between the two hands multiple times.
Kuri Mochi (栗餅, Kuri Mochi?, literally meaning "Chestnut Mochi"): The hser uses their awakened powers to create an extremely large Muso Donut covered in spikes and hardened with Busoshoku Haki. They then fire a continuous barrage of hardened mochi spikes at their opponent from the donut.
DPR: S+, requires 120 mastery, 100 armament haki

Bisu Bisu no mi – Biscuit(Charlotte Cracker)
https://onepiece.fandom.com/wiki/Bisu_Bisu_no_Mi
Rank: A
Tier 1 boost: +5 Vitality
Tier 2 boost: +10 Vitality
Tier 3 boost: +15 Vitality
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
Crush Biscuit (クラッシュビスケット Curasshu Bisuketto?): the user conjures biscuits and turns them into crushed crumbs in order to shape them at will.
Requires 21 mastery

Biscuit Hei (ビスケット兵 Bisuketto Hei?, literally Biscuit Soldier): the user shapes a large warrior out of biscuit, which is incredibly lifelike thanks to their craftsmanship skills, but empty inside. They controls these puppets at will and can hide themselves inside them. They can also add more limbs on them to increase their fighting range, strength, and speed. These Biscuit Soldiers also possess several replicas of their sword, made out of biscuit.
Requires 41 mastery

Hard Biscuit (ハードビスケット Hādo Bisuketto?): While inside one of their soldiers, the user multiplies the puppet's cracker-shaped shield with their Devil Fruit, hardens them with Busoshoku Haki, and slams them onto their opponent, pinning them to the ground.
DPR: C, requires 21 mastery, 21 Strength, 21 armament haki
DPR: B, requires 41 mastery, 41 Strength, 41 armament haki
DPR: A, requires 61 mastery, 61 Strength, 61 armament haki
DPR: S, requires 81 mastery, 81 strength, 81 armament haki
DPR: S+, requires 100 mastery, 100 strength, 100 armament haki


Shibo Shibo no mi – Squeeze(Charlotte Smoothie)
https://onepiece.fandom.com/wiki/Shibo_Shibo_no_Mi
Rank: B
21 mastery boost: +5 Strength
41 mastery boost: +5 Strength, +5 vitality
81 mastery boost: +10 Strength, +5 vitality
1-20 Basic Mastery - Can absorb the liquid in solid objects and water to grow larger for mastery/10 turns out of 10, increasing strength by 10.
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery - Can absorb the liquid in NPCs or players to increase the user's energy for mastery/10 turns out of 10, increasing strength by 10.
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:

Pero Pero no mi – Candy(Charlotte Perspero)
https://onepiece.fandom.com/wiki/Pero_Pero_no_Mi
Rank: A
Tier 1 boost: +5 Vitality
Tier 2 boost: +10 Vitality
Tier 3 boost: +15 Vitality
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
Candy Man (キャンディマン Kyandi Man?): the user coats an opponent with candy, which will then slowly seep into their body. After three minutes, the candy will completely fill their insides and stop their breathing, killing them.
Requires 81 mastery

Candy Escalator (キャンディエスカレーター Kyandi Esukarētā?): the user waves their candy cane and conjures a massive spiraling candy escalator that works like a regular one.
Requires 61 mastery

Candy Wave (キャンディウェイブ Kyandi Weibu?): the user binds a target with candy, immobilizing them.
DPR: C, requires 21 mastery
DPR: B, requires 41 mastery
DPR: A, requires 61 mastery
DPR: S, requires 81 mastery
DPR: S+, requires 100 mastery

Candy Wall (キャンディウォール Kyandi Wōru?): the user creates a large wall of candy to block attacks.
DPR: C, requires 21 mastery
DPR: B, requires 41 mastery
DPR: A, requires 61 mastery
DPR: S, requires 81 mastery
DPR: S+, requires 100 mastery

Candy Maiden (キャンディメイデン Kyandi Meiden?): the user creates a giant iron maiden out of candy and attempts to trap their opponents inside it.
DPR: A, requires 61 mastery
DPR: S, requires 81 mastery
DPR: S+, requires 100 mastery

Candy Armor (キャンディアーマー Kyandi Āmā?): the user protects themself from harm with candy, by covering themselves with it like an armor.
DPR: B, requires 41 mastery
DPR: A, requires 61 mastery
DPR: S, requires 81 mastery
DPR: S+, requires 100 mastery

Ame Umiushi (アメウミウシ Ame Umiushi?, literally meaning "Candy Seaslug"): the user creates a large blob of candy with two tentacles on the front (resembling a sea slug, hence the name) and uses it as a means of maritime transportation, moving it across the water and allowing people to simply walk on top of it.
Requires 61 mastery

Hoya Hoya no mi – Lamp/Genie(Charlotte Daifuku)
https://onepiece.fandom.com/wiki/Hoya_Hoya_no_Mi
Rank: B
21 mastery boost: +5 Vitality
41 mastery boost: +5 Vitality, +5 Strength
61 mastery boost: +10 Vitality, +5 Strength
81 mastery boost: +10 Vitality, +10 Strength
100 mastery boost: +15 vitality, +10 strength
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
Maji Giren (魔人斬マジギレン Maji Giren?, literally meaning "Fiend Cut"): The user's genie attacks an opponent by slamming down their halberd on them. In the event that the opponent is able to block the halberd's blade, the genie will then slam the halberd's shaft into them horizontally with considerable force, sending them flying back.
DPR: C, requires 31 mastery, 31 reaction speed
DPR: B, requires 51 mastery, 51 reaction speed
DPR: A, requires 71 mastery, 71 reaction speed
DPR: S, requires 91 mastery, 91 reaction speed
DPR: S+, requires 120 mastery, 100 reaction speed

Majin Saidan (魔人細断マジンサイダン Majin Saidan?, literally meaning "Fiend Shredding"): The user's genie swings their halberd down at their opponent with great force. This attack is strong enough to cleave a Tarte ship in half.
DPR: C, requires 31 mastery, 31 reaction speed
DPR: B, requires 51 mastery, 51 reaction speed
DPR: A, requires 71 mastery, 71 reaction speed
DPR: S, requires 91 mastery, 91 reaction speed
DPR: S+, requires 120 mastery, 100 reaction speed

Netsu Netsu no mi – Heat(Charlotte Oven)
https://onepiece.fandom.com/wiki/Netsu_Netsu_no_Mi
Rank: B
Tier 1 boost: +5 Vitality
Tier 2 boost: +5 Vitality, +5 Strength
Tier 3 boost: +10 Vitality, +5 Strength
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
Nekkai Jigoku (熱海温泉ねっかいじごく Nekkai Jigoku?, meaning "Hot Sea Hell"): the user heats up their hands and submerges them in the ocean, causing the water in an enormous radius around them to boil. The water will grow hot enough to cause significant damage to any aquatic creatures or ships within it, making it particularly powerful when fighting against fish-men.
DPR: C, requires 41 mastery
DPR: B, requires 61 mastery
DPR: A, requires 81 mastery
DPR: S, requires 100 mastery
DPR: S+, requires 120 mastery

Nekkai Gyorai (熱海万来ねっかいぎょらい Nekkai Gyorai?, meaning "Hot Sea Torpedo"): A variation of Nekkai Jigoku. The user heats up their hands and submerges them in the ocean, but unlike Nekkai Jigoku, they don't make the whole ocean boil, only portions of it, creating several underwater heat beams that travel like torpedos towards the opponent.
DPR: C, requires 31 mastery, 31 reaction speed
DPR: B, requires 51 mastery, 51 reaction speed
DPR: A, requires 71 mastery, 71 reaction speed
DPR: S, requires 91 mastery, 91 reaction speed
DPR: S+, requires 120 mastery, 100 reaction speed


Heat Denasshi (熱風拳ヒートデナッシ Hīto Denasshi?, meaning "Hot Wind Fist"): the user heats up their forearm and throws a punch of tremendous power.
DPR: C, requires 21 mastery, 21 Strength
DPR: B, requires 41 mastery, 41 Strength
DPR: A, requires 61 mastery, 61 Strength
DPR: S, requires 81 mastery, 81 strength
DPR: S+, requires 100 mastery, 100 strength

Kuri Kuri no mi – Cream(Charlotten Opera)
https://onepiece.fandom.com/wiki/Kuri_Kuri_no_Mi
Rank: B
Tier 1 boost: +5 Vitality
Tier 2 boost: +10 Vitality
Tier 3 boost: +15 Vitality
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
Cream Monster (クリームモンスター Kurīmu Monsutā?): By producing a large amount of cream, the user forms multiple tentacles out of it, giving them the appearance of a Kraken. They then attack the enemy with the mass of cream, burning them with the cream's sugar.
DPR: C, requires 41 mastery
DPR: B, requires 61 mastery
DPR: A, requires 81 mastery
DPR: S, requires 100 mastery
DPR: S+, requires 120 mastery

Mira Mira no mi – Mirror(Charlotte Brulee)
Not available to players.
https://onepiece.fandom.com/wiki/Mira_Mira_no_Mi
Rank: A
Tier 1 boost: +5 Vitality
Tier 2 boost: +10 Vitality
Tier 3 boost: +15 Vitality
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
Reflection (反射リフレクション Rifurekushon?): the user uses the mirror to stop an opponent's attack, which is then reflected back at them. The devil fruit stat decides what attack one can redirect, two tiers higher than the base of the DF stat. So if the user has 61 DF stat they can for example reflect attacks as strong as these:
100 mastery D-rank attacks.
81 mastery C-rank attacks.
61 mastery B-rank attacks.
Requires 41 mastery.

Mirro-World (鏡世界ミロワールド Miro Wārudo?, literally meaning "Mirror World"): the user lets the opponent phase through the mirror, trapping them inside. Even if the mirror breaks, the trapped person remains trapped in the broken pieces, although they suffer no harm. The mirrors that are scattered around the dimension can communicate about what is reflected in their real world counterparts.
Requires 61 mastery.


Gocha Gocha no mi – Mix(Charlotte Newshi)
https://onepiece.fandom.com/wiki/Gocha_Gocha_no_Mi
Rank: B
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
Combine (コンバイン Kanbain?): The user stands in formation with other people and activates their power so that all of them can combine to form a nearly giant sized warrior. Has to be NPCs under the player's control.
Requires 11 mastery: Merged with 1 person: +5 vitality, +5 strength.
Requires 21 mastery: Merged with 2 people: +5 vitality, +5 strength, +5 speed
Requires 31 mastery: Merged with 3 people: +10 vitality, +5 strength, +5 speed
Requires 41 mastery: Merged with 4 people: +10 vitality, +10 strength, +5 speed
Requires 51 mastery: Merged with 5 people: +15 vitality, +10 strength, +5 speed
Requires 61 mastery: Merged with 6 people: +15 vitality, +10 strength, +10 speed
Requires 71 mastery: Merged with 7 people: +15 vitality, +15 strength, +10 speed
Requires 81 mastery: Merged with 8 people: +20 vitality, +15 strength, +10 speed
Requires 91 mastery: Merged with 9 people: +20 vitality, +20 strength, +10 speed

How long can the user be transformed:
Mastery/10+[A]= how many turns out of 10 the user can be transformed for
A=how many people the user is not merged with

For example:
11 mastery/10= ~1
If merged with 1 person, add 8. 9 turns out of 10 transformed.


Buku Buku no mi – Book(Charlotte Mont-d'Or)
https://onepiece.fandom.com/wiki/Buku_Buku_no_Mi
Rank: B
Tier 1 boost: +5 Mind
Tier 2 boost: +10 Mind
Tier 3 boost: +15 Mind
1-20 Basic Mastery - Can create and control books = to mastery. Can be used for attacking and utility.
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
"Hon" no Sekai ("本"の世界 "Hon" no Sekai?, literally meaning "World of "Books""): By hovering an open book above an enemy, the user traps them within the visual illusions that they are inside the book's setting, distracting and confusing them long enough for the user or their allies to attack them. The illusion ends once the book is closed. Can only be used on NPCs half the level of mastery.
Requires 61 mastery.


Bata Bata no mi – Butter(Charlotte Galette)
https://onepiece.fandom.com/wiki/Bata_Bata_no_Mi
Rank: B
Tier 1 boost: +5 Vitality
Tier 2 boost: +10 Vitality
Tier 3 boost: +15 Vitality
1-20 Basic Mastery - Can control soft butter
21-40 Adept Mastery
41-60 Skilled Mastery - Can solidify butter for defense or offense
61-80 Proficient Mastery
81-99 Excellent Mastery - Can boil the butter.
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
None yet

Memo Memo no mi – Memory(Charlotte Pudding)
Not available to players.
https://onepiece.fandom.com/wiki/Memo_Memo_no_Mi
Rank:
Tier 1 boost:
Tier 2 boost:
Tier 3 boost:
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
Edit (編集エディット Editto?): the user cuts out part of a target's memory and adds someone else's memory to take its place.
Memories Fil: Flashback (記憶の糸メモリーズ フィル フラッシュバック Memorīzu Firu: Furasshubakku?, literally meaning "Memory Thread: Flashback"): the user creates threads from the palms of their hands, causing those who make contact with them to suddenly remember their old memories, temporarily distracting them. When used against homies, this will cause them to remember events from the lives of people whose souls were used to create them.

Kuku Kuku no mi – Cook(Streusen)
https://onepiece.fandom.com/wiki/Kuku_Kuku_no_Mi
Rank:
21 mastery boost: +5 Speed
41 mastery boost: +5 Speed, +5 Strength
61 mastery boost: +10 Speed, +5 Strength
81 mastery boost: +10 Speed, +10 Strength
100 mastery boost: +15 Speed, +10 Strength
1-20 Basic Mastery - Can turn items into foods
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery - Can morph the food. Must create custom techniques for this.
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
Veränderung Gourmet (変化食フェアエンデルングルメ Feaenderun Gurume?, meaning "Transformation Food"): the user stabs their sword into an object and transforms it into food.
Requires 1 Mastery
Mastery x 5 = square meters big objects the user can transform into foods.
Hito Hito no Mi, Model: Human(Chopper)
http://onepiece.wikia.com/wiki/Hito_Hito_no_Mi
Rank: A
+20 mind permanently
Turn based boosts:
+10 Strength
+10 Vitality
+10 Speed

Haki Color
Different colour Armament Haki
Can be bought 1 time.
Description: Allows for the use of different colored hardening haki, such as purple or red. Colors must be approved ahead of time by GMs.
Price: 10.000 EXP

Navigation
Can subjectively help players reach RP objectives more quickly. Such as role playing your crew getting through a forest or city.

Think of having a navigator as a small out of combat movement buff.

Time
From revolutionary experience weve realized that Time in its current version just doesnt work well with the RP, therefore we've decided to simplify it.

You no longer need to sync up with your fellow crewmembers in number of posts to be able to interact with each other.

If you are traveling to a location where another group has started RPing, you don't need to wait hundreds of turns. Instead, the group there has two weeks(real life time), or one turn, after the time your group would arrive, before your group can start posting.


Healing will last the same amount of time as before, but start from the moment the fight ends, no deduction for how long the fight went on for.

Travel will take the same amount of time as before.
 
Patch 1.1.1

Larsi

Silver Hair
Messages
5,443
Reaction score
16,127
Points
12,550
Salty Doubloons
8,683
Patch 1.1.1

New DPR Scaling

Destructive Potency of Attacks
1-20: 1. Below Street Level
21-40: 2. Street Level
41-60: 3. Wall/Tree Level
61-80: 4. Small Building Level
81-99: 5. Large Building Level
100: 6. City Block Level
101-119: 7. Town Level
120: 8. City Level
9. Mountain Level
10. Island Level
11. Small Country Level
12. Large Country Level
13. Small Continent Level
14. Large Continent Level
15. Moon Level
16. Planet Level

Base Durability:
1-20: 1. Wall/Tree Level
21-40: 2. Small Building Level
41-60: 3. Large Building Level
61-80: 4. City Block Level
81-99: 5. Town Level
100: 6. City Level
101-119: 7. Mountain Level
120: 8.Island Level
9. Small Country Level
10. Large Country Level
11. Small Continent Level
12. Large Continent Level
13. Moon Level
14. Planet Level

120 in Substats

120 CoA gives
invisible haki gives +2, armament gives +3

120 CoO gives
+3 additional reaction (+15 total) and future sight

120 Stamina gives
limitless stamina

120 Durability gives
island level durability

120 Martial Arts gives
S+ ranged attacks and sub-realistic attack speed

120 Medicine gives
Regeneration Shot:
The medic can administer this to their target, regenerating damaged allies. It regenerates 100 per turn on the ally up to 200. The medic can carry Mastery/60 adrenaline shots. Can only be applied to the same person once per arc.
To heal each part the user need to fill up the numbers.
Minor damages: 50
Deep cut in muscles: 100
Missing/ruined limb: 150
Destroyed organ: 200
Near death injuries: 250

120 Musicianship gives
buffs and de-buffs are +-20 but cannot surpass stats past 120

120 Navigation gives
S+ attacks and sub-realistic attack speed

120 Cooking gives
full stamina restore meal - 20 inventory points

120 Beast Mastery gives
your strongest companion gets 5x multiplier OR triple the level of beasts in your swarm

120 Science gives
-Tengan Toppa "your name here" (requires 120 Science): A fully functioning larger version of yourself (5x your height). Island level durability.
-allowed 4 Destruction Weaponry and 4 Utility Inventions below your Science mastery.
(Requires 120 Science to use) - 70 invention points
-S+-rank Suit (requires 120 Science): Destroyed after a city level attack or 3 town level attacks
(100 vitality to use) - 40 invention points
Requires Dragon Scales looted.
-120: area of effect sci-fi weapon (DPR: S) - costs 40 invention points
-120: Solar Pack (+10 mobility)(no cool down) - 40 invention points

120 Botany gives
S+ attacks and sub-realistic attack speed

120 Cyborg gives (pick 2 of 4)
1. area of effect sci-fi weapon (DPR: S) - costs 10 modification points
2. one of four special armors
3. Hawking radiation cell. (Can do cyborg techniques practically endlessly)
4. retractable rocket wings (allows gliding or with rocket boosters, flight) AND all lower mastery utility perks - costs 15 modification points

Cyborg Armament
100: flexible armor allows user to eat a devil fruit

120: choose 1 of the following
  • Nano Armor: Armor made from nano machines that will conform to different shapes/weapons. Can also be used to replace damaged parts with other parts of the body. Ex: can replace a missing arm with most of your leg.
  • Light Armor: Armor made from light-weight medal. It increases cyborg speed in exchange for less protection. Gives +1 rank durability on full body and +10 speed and cyborg attack speed.
  • Heavy Armor: Armor made from the sturdiest medal. It increases defenses to the extreme in exchange for mobility. Gives +3 ranks of durability on full body, but -20 to utility and movement speed stats.
  • Sharp Armor: Armor covered in bladed metal. Touching the body of the cyborg will cause D DPR cuts. Physical attacks will have a minimum B DPR.

Mecha Clarification
You cannot full body coat a mecha with haki as it is much bigger than yourself. Instead you can coat a small part of the mecha (like hand or foot) by using "coating entire limb or ranged attack" haki turn limits. You can also coat a larger portion of the mecha (like an entire limb) by using "coating entire body" haki turn limits.

Additional Mech option
Ou "your name here" (requires 81 Science): A fully functioning larger version of yourself (3x your height). City level durability.
-allowed 2 Destruction Weaponry and 2 Utility Inventions at or below your Science mastery.
(Requires 81 Science to use) - 40 invention points

New Power Armor
Power Armor: armor that have their own durability and shield the user giving them +1 durability rank.
Ex: Wall/Tree level damage to you will become Street Level damage to you if you are wearing a Power Suit.
When suits are destroyed they will need to be repaired after combat.

D-rank Armor (requires 21 Science): Destroyed after a wall/tree level attack or 3 street level attacks
(21 strength to use) - 14 invention points

D+-rank Armor (requires 31 Science): Destroyed after a small building level attack or 3 wall/tree level attacks
(31 strength to use) - 17 invention points

C-rank Armor (requires 41 Science): Destroyed after an large building level attack or small building level attacks
(41 strength to use) - 20 invention points

C+-rank Armor (requires 51 Science): Destroyed after a city block level attack or 3 large building level attacks
(51 strength to use) - 23 invention points

B-rank Armor (requires 61 Science): Destroyed after a town level attack or 3 city block level attacks
(61 strength to use) - 26 invention points

B+-rank Armor (requires 71 Science): Destroyed after a city level attack or 3 town level attacks
(71 strength to use) - 29 invention points

A-rank Armor (requires 75 Science): Destroyed after a mountain level attack or 3 city level attacks
(75 strength to use) - 32 invention points

A+-rank Armor (requires 81 Science): Destroyed after a island level attack or 3 mountain level attacks
(81 strength to use) - 35 invention points

S-rank Armor (requires 85 Science): Destroyed after a small country level attack or 3 island level attacks
(85 strength to use) - 38 invention points
*requires pacifista armor looted

S+-rank Armor (requires 91 Science): Destroyed after a large country level attack or 3 small country level attacks
(91 strength to use) - 41 invention points
*requires pacifista armor looted

Z-rank Armor (requires 95 Science): Destroyed after a small continent level attack or 3 large country level attacks
(95 strength to use) - 44 invention points
*requires pacifista armor looted

Z+-rank Armor (requires 100 Science): Destroyed after a large continent level attack or 3 small continent level attacks
(100 strength to use) - 47 invention points
*requires dragon scale looted

N-rank Armor (requires 120 Science): Destroyed after a moon level attack or 3 large continent level attacks
(100 strength to use) - 50 invention points
*requires dragon scale looted

New Power Suits
Power Suits: form fitting suits that have their own durability and boost the user's durability and speed. They can be customized with enough science to have different effects. When suits are destroyed they will need to be repaired after combat.
Suits ranks D-C give +5 movement speed and durability.
Suits ranks B-A give +10 movement speed and durability.
Suits ranks S-N give +10 movement speed and durability as well as a special ability (wind, poison, explosions, electricity, invisibility, strength).

D-rank Suit (requires 21 Science): Destroyed after a wall/tree level attack or 3 street level attacks
(21 vitality to use) - 10 invention points

D+-rank Suit (requires 31 Science): Destroyed after a small building level attack or 3 wall/tree level attacks
(31 vitality to use) - 15 invention points

C-rank Suit (requires 41 Science): Destroyed after an large building level attack or small building level attacks
(41 vitality to use) - 18 invention points

C+-rank Suit (requires 51 Science): Destroyed after a city block level attack or 3 large building level attacks
(51 vitality to use) - 20 invention points

B-rank Suit (requires 61 Science): Destroyed after a town level attack or 3 city block level attacks
(61 vitality to use) - 23 invention points

B+-rank Suit (requires 71 Science): Destroyed after a city level attack or 3 town level attacks
(71 vitality to use) - 25 invention points

A-rank Suit (requires 75 Science): Destroyed after a mountain level attack or 3 city level attacks
(75 vitality to use) - 28 invention points

A+-rank Suit (requires 81 Science): Destroyed after a island level attack or 3 mountain level attacks
(81 vitality to use) - 30 invention points

S-rank Suit (requires 85 Science): Destroyed after a small country level attack or 3 island level attacks
(85 vitality to use) - 35 invention points
*requires Germa technology

S+-rank Suit (requires 91 Science): Destroyed after a large country level attack or 3 small country level attacks
(91 vitality to use) - 40 invention points
*requires Germa technology

Z-rank Suit (requires 95 Science): Destroyed after a small continent level attack or 3 large country level attacks
(95 vitality to use) - 45 invention points
*requires Germa technology

Z+-rank Suit (requires 100 Science): Destroyed after a large continent level attack or 3 small continent level attacks
(100 vitality to use) - 50 invention points
*requires Germa technology

N-rank Suit (requires 120 Science): Destroyed after a moon level attack or 3 large continent level attacks
(100 vitality to use) - 60 invention points
*requires Germa technology

Nerfing NPCs

named NPC's get a maximum of 1 martial arts with stat boost techniques.

unnamed NPC's cannot have martial arts with stat boosts

Buffing NPCs
Bounty Hunters, Cipher Pol, Marines and Revolutionarie's first named NPC will be upgraded to 70% of character level.

Marines:
  • Marine officers(level 30 and up) will get a certain amount of level 10 fodder NPCs under their control depending on their level. If any die, they need to restock at marine bases.
  • Marines also get 1 named NPCs based on their level.
    • 20-29: 1 named NPC that is 70% their level.
    • 30-34: 10 fodder NPC at level 30, +5 every level.
    • 35-39: 50 fodder NPC at level 35, + 10 every level.
    • 40-49: 100 fodder NPC at level 40, +10 every level. Also another named NPC, one that is a third of their level.
    • 50-59: 250 fodder NPC at level 50, +15 every level.
    • 60+: 500 fodder NPC at level 60, +20 every level. 1 Pacifista.
  • Marine NPCs may be stationed at conquered islands to defend against and notify of Revolutionary attacks.
  • Admiral: Gets 1 buster call every 3 months.

Revolutionary Army:
  • Revolutionary Army officers(level 30 and up) will get a certain amount of level 10 fodder NPCs under their control depending on their level. If any die, they need to restock at islands that are not marine bases.
  • Revolutionaries also get 1 named NPCs based on their level
    • 20-29: 1 named NPC that is 70% their level.
    • 30-34: 10 fodder NPC at level 30, +5 every level.
    • 35-39: 50 fodder NPC at level 35, + 10 every level.
    • 40-49: 100 fodder NPC at level 40, +10 every level. Also another named NPC, one that is a third of their level.
    • 50-59: 250 fodder NPC at level 50, +15 every level.
    • 60+: 500 fodder NPC at level 60, +20 every level.
  • Revolutionary NPCs may be stationed at conquered islands to defend against and notify of WG attacks.
  • Executive: get their own island kingdom with 100 level 20 fodder NPCs in addition to the level 10 fodder NPCs.
  • General: can summon the entire Revolutionary Army to war once.

Cipher Pol:
  • Cipher Pol agents above level 30 get 2 named NPCs that are 70% their level. If either die, they need to restock at marine bases.
  • Cipher Pol agents above level 60's NPC can learn 4/6 Rokushiki techniques.
  • Cipher Pol 9 agents are granted the right to cover up a murder of civilians.
  • Cipher Pol 0 agents are granted the right to cover up a murder of anyone below the title of Celestial Dragon.
  • Cipher Pol can also plant spies at islands they conquer, that will notify them of any player that visit. The spies will not fight.
  • Cipher Pol will also control level 10 marines, one per their own levels.

Bounty hunters:
  • Bounty hunters (level 30 and up) will get a certain amount of level 10 fodder NPCs under their control depending on their level. If any die, they need to restock at islands that are not marine bases.
  • Bounty hunters (level 50 and up) will get fodder NPCs increased to level 15 fodder NPCs.
  • Bounty hunters also get 1 named NPCs based on their level.
    • 20-29: 1 named NPC that is 70% their level.
    • 30-34: 5 fodder NPC at level 30, +3 every level.
    • 35-39: 25 fodder NPC at level 35, + 5 every level.
    • 40-49: 60 fodder NPC at level 40, +10 every level. Also another named NPC, one that is a third of their level.
    • 50-59: 100 fodder NPC at level 50, +15 every level.
    • 60+: 250 fodder NPC at level 60, +20 every level.
  • Bounty hunters may deploy 1 NPC at every island to keep watch of and notify them of people with bounties passing through
  • Bounty hunters level 50+ will get a "Side-Kick" 70% their level. "Side-Kicks" are allowed the mind stat.

Store Items
Feed NPC a basic DF
Allows for the feeding of a Devil Fruit to an NPC. Devil fruit can not be higher than B-rank. If the NPC is killed by other players they can take the DF.
Cost: Half of minimum price for the fruit in beli.

Feed a support an A-rank DF
Allows for the feeding of one A-rank devil fruits to either a DF item, pet or NPC. Other conditions for feeding those still apply.
Cost: 500,000,000 beri.

NPC Challenge Clarification
I hadn't been very clear on the challenge system, so here we go.

The NPC challenge system works the way can request a story to be made up for you to challenge a certain NPC that wouldn't usually occur naturally, specifically if you and the NPC are on the same side, such as you being a cipher pol agent wanting to fight a marine, or a revolutionary army member wanting to challenge a rebel in a country, such as Dalton.

In almost all cases, you will need to still travel to the location the NPC is at. If you're a WG member wishing to challenge Boa Hancock, you need to travel to Amazon Lily to fight her, as well as anyone under her command.

The exception to this is locations such as Marineford that essentially is impossible, due to there being way too many top tiers. Also since I can't see a sensible way for enough NPCs to stand aside and let you fight one of the Admirals 1v1. And even then, it would put WG members at a great advantage for those fruits. So any player(WG or not) can challenge an NPC on Marineford and a story will be made where the NPC will visit another location where they can fight.

Mythical Zoan Ranks
of the current Zoan Devil Fruit:
The Phoenix Fruit will be ranked S+
The rest will be ranked S.

Turn Order Post Rule
You can break turn order and post ahead of someone if they have not posted in two weeks

Archery Buff
Archery
Requires minimum 11 mastery and 21 strength
Archers are able to use either bows or crossbows.

The amount of total ammunition you can carry is determined by your mastery. Mastery=Quiver slots. Regular arrows or bolts take one slot.

Crossbow
Crossbow
11 Archery Mastery: C-rank bolts
21 Archery Mastery:
31 Archery Mastery: B-rank bolts (Max 1 per 3 mastery)
41 Archery Mastery: semi-automatic 5 shot crossbow
51 Archery Mastery: A-rank bolts (1 per 10 mastery)
61 Archery Mastery: fully automatic 5 shot crossbow
71 Archery Mastery: S-rank bolts (1 per 20 mastery)
81 Archery Mastery: twice as many C-rank bolts can be held
91 Archery Mastery: S+-rank bolts (1 per 30 mastery)
100 Archery Mastery: twice as many B rank bolts can be held

Range:
The crossbow gets 1 meters of range per mastery.

Bow
Bow
Archers start with a short bow
11 Archery Mastery: C rank arrows
21 Archery Mastery:
31 Archery Mastery: B-rank arrows(Max 1 per 3 mastery)
41 Archery Mastery: Can Shoot 2 Arrows at Once With Half Range
51 Archery Mastery: Long Bow unlocked
61 Archery Mastery: A-rank Arrows(Max 1 per 10 Mastery)
71 Archery Mastery: Can Shoot 3 Arrows at Once With Half Range
81 Archery Mastery: every C-rank arrow gets +1 DPR
91 Archery Mastery: S-Rank Arrows(Max 1 per 20 mastery)
100: total ammunition is doubled

Range:
For every Archery Mastery stat point, you have a 1.5 meter range with short bow and 2.5 meter range with long bow.

New Devil Fruits
Oshi Oshi no mi - Push(Morley)
Rank: B
21 Mastery Boost: +5 strength
41 Mastery Boost: + 5 strength 5 vitality
61 Mastery Boost: +10 strength 5 vitality
81 Mastery Boost: +15 strength 5 vitality
100 Mastery Boost: +15 strength 10 vitality
1-20 Basic Mastery - can push soft earth
21-40 Adept Mastery - can push hard rock
41-60 Skilled Mastery - can create simple malleable creations using the earth
61-80 Proficient Mastery - can push bricks and buildings
81-99 Excellent Mastery - earth is even more malleable
100 Supreme Mastery -
120 Absolute Mastery - Awakening

Kobu Kobu no mi - Encouragement(Belo Betty)
Rank: B
Tier 1 boost: +5 strength
Tier 2 boost: +5 strength, +5 speed
Tier 3 boost: +10 strength, +5 speed
1-20 Basic Mastery - can encourage one NPC, giving them 10% increase to one main stat (speed/strength/vitality)
21-40 Adept Mastery - can encourage two NPCs, giving them 10% to two main stats (speed/strength/vitality)
41-60 Skilled Mastery - can encourage three NPCs , giving them 10% to all three main stats (speed/strength/vitality)
61-80 Proficient Mastery - can encourage four NPCs and one player character
81-99 Excellent Mastery - can encourage five NPCs
100 Supreme Mastery - can encourage sixth NPCS and two player characters
120 Absolute Mastery - Awakening

Botany + Cooking
Ayaca Brew
A brew that causes a great awakening. Allows the user to use both precognition and awareness haki for 5 turns
Requires 100 Botany, 100 Cooking -20 inventory points

Amascaria Brew
A mythical mushroom that opens up the mind if cooked properly. Gives +20 observation haki for 3 turns. Cannot exceed 100 mastery.
Requires 100 Botany, 100 Cooking -10 inventory points

Area of Effect Attacks
Zoan Fruit & Strength, Defensive and Special Paramecia fruits
(only ranged S+ attacks at 120 mastery)
S 100 DF, 100 Strength
A 81 DF, 81 Strength
B 61 DF, 61 Strength
C 41 DF, 41 Strength
D 21 DF, 21 Strength
highest is mastery/10
second is mastery/5
third is mastery/3
forth is mastery/2
fifth is mastery
sixth is x 2

Creation Paramecia and Logia rank A or lower
S+ 120 DF
S 100
A 81
B 61
C 41
D 21
highest is mastery/3
second is mastery/2
third is mastery
forth is mastery x 2
fifth is mastery x 4
sixth is x 8

Creation Paramecia and Logia rank S+ or S
S+ 120 DF
S 100
A 81
B 61
C 41
D 21
highest is mastery/3
second is mastery/2
third is mastery
forth is mastery x 2
fifth is mastery x 5
sixth is x 10

High Level Move Tutor MA, Low Level Move Tuor MA, Regular MA and Custom MA
(only ranged S+ attacks at 120 mastery)
S 100 mastery, 100 strength
A 81, 81
B 61, 61
C 41, 41
D 21, 21
highest is mastery/5
second is mastery/3
third is mastery/2
forth is mastery
fifth is mastery x 2
sixth is x 4

MA Not Needing Other Stat Requirements
No AoE attacks except for dials

Navigation & Botany
(attacks have limited ammo)
S+ 120 mastery
S 100 mastery
A 81 mastery
B 61 mastery
C 41 mastery
D 21 mastery
highest is mastery/3
second is mastery/2
third is mastery
forth is mastery x 2
fifth is mastery x 5
sixth is x 10

Science & Cyborg
S 120 mastery
A 100 mastery
B 81 mastery
C 61 mastery
D 41 mastery
highest is mastery/3
second is mastery/2
third is mastery
forth is mastery x 2
fifth is mastery x 5
sixth is x 10

Musicianship
S+ 120 (60m)
S 100 (40m)
A 81 (40m)
B 61 (20m)
C 41 (10m)
D 21 (5m)
at 81 mastery the lowest AoE can be becomes 25m
at 100 mastery the lowest AoE can be becomes 40m

Grade Swords
Saijo O Wazamono Grade Swords - supreme grade, A DPR
Price: 1.000.000.000 Beri
(12 in the world)

O Wazamono Grade Swords - great grade, B DPR
Price: 500.000.000 Beri
(21 in the world)

Ryo Wazamono - skillful grade, C DPR
Price: 250.000.000 Beri
(50 in the world)

Wazamono - grade sword, D DPR
no cost
(unlimited)

CoA
Allows the user to coat themselves with their spirit, increasing the strength of their attacks and allowing them to touch the 'true' bodies of devil fruit users. Invisible haki gives +1 to destructive potency and durability rank, while hardening(black) gives +2
1-20 Can only coat feet, hands and weapons in invisible haki.
21-40 Can coat ranged, solid weapons, such as bullets and arrows, as well as full limbs with invisible haki.
41-60 Can coat entire body in invisible haki. Can use hardening on feet, hands and weapons.
61-80 Can coat full limbs and solid ranged weapons with hardening. Can coat intangible attacks, such as airslashes, with invisible haki.
81-99 Can coat full body with hardening. Can coat intangible attacks with, such as air slashes with hardening.
100 Can use an invisible armament blast to deflect haki-less attacks
120 Invisible haki boosts attack and defense by +2, while hardening boosts by +3.

Out of 10 turns, how many times you can use haki without exhausting it:
1-20: 2
21-40: 5
41-60: 8
61-80: 12
81-99: 16
100: 20
120: 20

Simply using invisible haki on hands, feet or weapons gives no extra deductions.
Coating entire limbs or ranged attacks: 1 turn per 2 turn.
Coating entire body: 1 turn per turn.
Hardening: 1 turn per turn

Bear in mind that even so, it still affects your stamina, and should be RPed accordingly.

Science/Cyborg + Gunslinging/Sniping
*only for bullets and energy guns, not for any area of effect attacks

Science/Cyborg Guns Combined with Gunslinging
requires 1 destruction, 11 gunslinging - DPR: C
requires 41 destruction, 41 gunslinging - DPR: B
requires 61 destruction, 61 gunslinging - DPR: A
requires 100 destruction, 100 gunslinging - DPR: S
requires 120 destruction, 100 gunslinging (vice versa) - DPR: S+

Science/Cyborg Sniper Riffles Combined with Sniping
requires 31 destruction, 11 sniping - DPR: B
requires 61 destruction, 41 sniping - DPR: A
requires 81 destruction, 81 gunslinging - DPR: S
requires 100 destruction, 100 gunslinging - DPR: S+
requires 120 destruction, 100 gunslinging (vice versa) - DPR: S+ 50 caliber (pierce through armor)

Paychecks
WG/Bounty Hunters get a paycheck boost from defeating criminals in canon locations.
Revolutionaries get a paycheck boost from defeating WG and WG associates(like royalty, etc, clarify with GMs ahead of time.) Changing to an opposing faction will reset paycheck

Defeating a level 20-29 named NPCs will boost paycheck by 10,000 beri per level.
Defeating a level 30-39 named NPCs will boost paycheck by 20,000 beri per level.
Defeating a level 40-49 named NPCs will boost paycheck by 50,000 beri per level.
Defeating a level 50-59 named NPCs will boost paycheck by 100,000 beri per level.
Defeating a level 60-69 named NPCs will boost paycheck by 150,000 beri per level.
Defeating a level 70-79 named NPCs will boost paycheck by 250,000 beri per level.
Defeating a level 80-89 named NPCs will boost paycheck by 400,000 beri per level.
Defeating a level 90-99 named NPCs will boost paycheck by 750,000 beri per level.
Defeating a level 100 named NPCs will boost paycheck by 1,000,000 beri per level.

When you have defeated an NPC, post in the following thread to let me know:
https://orojackson.com/threads/paycheck-tracking.63026/

Any NPCs defeated in canon prior to this patch will also apply.

NPC Hosting
Due to a lot of "martial arts" or zoan devil fruits not having any abilities or techniques associated with them, and to take a load off of NPC hosting, we've deviced a simple system for you to follow when hosting. You will be able to perform normal attacks that makes sense with the martial arts, following the following system. Of course, for each rank higher, it will take more stamina. These shouldn't be treated like basic attacks:
Regular attacks:
DPR: C, requires 21 mastery, 21 Strength
DPR: B, requires 41 mastery, 41 Strength
DPR: A, requires 61 mastery, 61 Strength
DPR: S, requires 81 mastery, 81 strength
DPR: S+, requires 100 mastery, 100 strength
Ranged OR AoE attacks
DPR: C, requires 31 mastery, 31 Strength
DPR: B, requires 51 mastery, 51 Strength
DPR: A, requires 71 mastery, 71 Strength
DPR: S, requires 91 mastery, 91 strength
DPR: S+, requires 120 mastery, 100 strength
Ranged AND AoE attacks
DPR: C, requires 41 mastery, 41 Strength
DPR: B, requires 61 mastery, 61 Strength
DPR: A, requires 81 mastery, 81 Strength
DPR: S, requires 100 mastery, 100 strength
DPR: S+, requires 120 mastery, 120 strength

Special Items Without Scientist, etc.
Some groups do not have access to a scientist, doctor, etc. to create items for them to use, but that shouldn't make it impossible for them to access science items. There are two different ways to calculate these:
If you are modifying an item purchased with beri from the store, the cost will be 20% extra on top of the beri cost of the item.
If it's a regular item that doesn't cost anything from the store, it costs as follows:
Mastery required to create 1-10: 1,000,000 beri
Mastery required to create 11-20: 2,000,000 beri
Mastery required to create 21-30: 5,000,000 beri
Mastery required to create 31-40: 10,000,000 beri
Mastery required to create 41-50: 15,000,000 beri
Mastery required to create 51-60: 25,000,000 beri
Mastery required to create 61-70: 40,000,000 beri
Mastery required to create 71-80: 60,000,000 beri
Mastery required to create 81-90: 100,000,000 beri
Mastery required to create 91-100: 250,000,000 beri
Mastery required to create 100: 500,000,000 beri
Mastery required to create 120: 1,000,000,000 beri

New Zoan Mastery
Devil Fruit(Zoan)
1-20 Basic Mastery [Requires level 10/30/50(regular, ancient and mythical)] Unlocks Beast Transformation
21-40 Adept Mastery
41-60 Skilled Mastery - Unlocks Hybrid Transformation.
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Unlocks Hybrid Awakening.

Beast Transformation and Hybrid Transformation gives the same boosts, but Beast Transformation only allows for attacks/techniques based on the devil fruit itself, no other techniques. Awakening gives +25 to strength, speed and vitality that can go up to 125.

Mastery = how many Transformation Points you can spend per 10 turns.
Beast Transformation = 7 points per turn.
Hybrid Transformation = 10 points per turn

Awakening can be used endlessly since it's only available at 120 mastery.

Medals
@Cpt. and @Larsi has been given the Supernova medal for their overall quality of Roleplay.

@Xatch has been given the Branch of the Adam Tree medal for his consistent help in developing the RP.

@Stealth Black Sanji has been given the Herald of the New Age medal for bringing several recruits into the RP.

Review Changes

A score of 10/25 will be scored as average from now on.

Due to the slow amount of reviews that have been getting done reviewing a thread now rewards ~300 exp per page reviewed + 100 exp per additional person over 2 people to the person on the review team that did the work.
 

Larsi

Silver Hair
Messages
5,443
Reaction score
16,127
Points
12,550
Salty Doubloons
8,683
Patch 1.1.2

Starting this out with letting you know that @Papa Rak has retired from being a GM, he will remain on the reviewer team though.

Earning Salty Doubloons
Starting next week of activity, each activity will award 100 SD to be used in the Thriller Bark Shop

In addition, anytime anyone you have recruited completes step 1 or step 2, you will be awarded 100 SD.

Free change
New free change period starts now! Lasts two weeks from today, go post here to let us know what you are changing.

Shipwrights
Ships will have health. Each island you travel to will degrade the ships health by 1. If your ships reaches 2 or less health then it cannot sail. If your ship reaches 0 health then it is destroyed and you will need to buy a new one from the store.

Ships can also be attacked where each attack will deal damage to the ship as follows:
1-20: 1. Below Street Level = 0.25 damage
21-40: 2. Street Level = 0.5 damage
41-60: 3. Wall/Tree Level = 0.75 damage
61-80: 4. Small Building Level = 1 damage
81-99: 5. Large Building Level = 1.25 damage
100: 6. City Block Level = 1.5 damage
101-119: 7. Town Level = 1.75 damage
120: 8. City Level = 2 damage
9. Mountain Level = 2.25 damage
10. Island Level = 2.5 damage
11. Small Country Level = 3 damage
12. Large Country Level = 3.5 damage
13. Small Continent Level = 4 damage
14. Large Continent Level = 5 damage
15. Moon Level = 6 damage
16. Planet Level = 7 damage

Ship health is as follows:
Small Personal Ship: 5 HP
Standard Ship: 6 HP
Ship with Seastone: 8 HP
Adam Tree Ship: 9 HP
Adam Tree Ship with Seastone: 10 HP

Becoming a Shipwright: Shipwright will be a new mind substat called:

"Mind
-Carpentry"

Carpentry abilities:
1-20 mastery: can repair a ship up to 4 HP, can repair 0.5 HP using a turn
21-40 mastery: can repair a ship up to 5 HP, can repair 1 HP using a turn
41-60 mastery: can repair a ship up to 6 HP, can repair 1.5 HP using a turn
61-80 mastery: can repair a ship up to 7 HP, can repair 2 HP using a turn
81-99 mastery: can repair a ship up to 8 HP, can repair 2.5 HP using a turn
100 mastery: can repair a ship up to 9 HP, can repair 3 HP using a turn
120 mastery: can repair a ship up to 10 HP, can repair 4 HP using a turn

Shipwrights can use a hammer, saw, axe, rope and nails in combat without needing a martial art. They attacks can only be close quarters or throwing attacks.

Different Race Named NPCs
Human - Price: no cost
(unlimited)

Skypiean - Price: 250,000,000 beri
(maximum 25)

Mink - Price: 250,000,000 beri
(maximum 25)

Fishmen - Price: 500,000,000 beri
(maximum 10)

Humandrill - Price: 500,000,000 beri
(maximum 10)

Dwarf - Price: 500,000,000 beri
(maximum 10)

Sentient Beast - Price: 750,000,000 beri
(maximum 5)

Giant - Price: 1,000,000,000 beri
(maximum 1)

Utility
Determines the mobility of modifications (to the same level as mobility stat).
1: grappling hook (6 foot long) - costs 1 modification points
11: flashlight (10 meters) - costs 1 modification point
21: extendable hands or feet (1 foot long) - costs 2 modification points
31: water propeller (+5 mobility in water)(2 max) - costs 3 modification points
41: extendable arms, legs or torso (2 foot long) - costs 3 modification points
51: compound eyes (350 degree of vision) - costs 2 modification points
61: rocket booster (+5 mobility)(2 max) - costs 4 modification points
71: tail - costs 3 modification points
81: extra arms or legs - costs 5 modification points
91: compactable body (makes you 25% smaller) - costs 4 modification points
100: can detach and reattach body parts at will - costs 5 modification points
120: retractable rocket wings (allows gliding or with rocket boosters, flight) - costs 10 modification points

Awakening Store Item
Devil fruit awakening:
Can be bought 1 time.
Description: Gives your devil fruit mastery +20 stat points. Can not exceed 100 mastery unless you put 100 points in it without this boost. If you have 120 in devil fruit mastery you will get another strong addition to your devil fruits power. Talk to the Gorosei for approval of said ability before purchase.
Requires: level 70
Price: 120.000 EXP
 

Larsi

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"No king rules forever, my son."

I'm going to keep this relatively short I think, as there isn't much to say. I just need to get this off my chest and get it over with. For personal reasons I am resigning from my position as a GM, as well as taking an indefinite break from the RP, honestly doubting I'll ever return. It's a decision I've dreaded and put off, but I just see no other way for myself. I have greatly enjoyed what I started out with and what we all have created together. I'd like to give special thanks to @Ranger and @Ziosa for sticking with me since the beginning, and I'm sure they can take care of the RP from here on. There will probably be some changes going forward, though they'll be for the best of the RP. I'd also like to thank the rest of you for your efforts and involvement, we wouldn't be anywhere at all without you, I just can't thank everyone separately or I'd be writing all day.

I'll still be around as an Admin of Thriller Bark, but my time(for now at least) in the RP is done.

:catsweatcry:
 

Ziosa

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Patch 1.1.3

Ending OJ Threads

Any event or canon thread started on OJ can now be ended with rewards awarded as if completed. Ask a GM for the rewards in the appropiate thread(s)

Musicianship Buff
Musicianship:
Allows the user to give other players buffs and de-buffs by playing songs. Buffs and de-buffs by multiple musicians do not stack. Songs take 1 turn to use. If the user is hit while performing then the song will be ineffective.

1 musicianship: an acoustic instrument is unlocked (can be used as a physical weapon with DPR: D) & buffs and de-buffs last one turn.

21 musicianship: a second acoustic instrument is unlocked (can be used as a physical weapon with DPR: D)

41 musicianship: an electric instrument is unlocked (comes with a built in battery and separate or built in amp) (can be used as a physical weapon with DPR: D) & buffs and de-buffs last 2 turns.

41 musicianship: earbuds for your crew unlocked (wearing ear buds filters frequencies making it so allies are uneffected by ally de-buffs and only allies are effected by buffs)

61 musicianship: the ability to play two instruments at once is unlocked

81 Musicianship: custom headphones - as they function at a specific frequency band, while wearing these only you will hear the music you play.

100 musicianship: buffs/de-buffs last for 3 turns

New Stat caps
Level 1-40 is level +20
Level 40-66 is level x1.5 maxing at 99 but temporary stat boosts can go up to 100, not permanent
Level 75 is 100 level but temporary stat boosts can go up to 110, permanent to 100
Level 85 temporary stat boosts can go up to 120, permanent 110
Level 90 permanent stat boosts can go up to 120

*store bought Upgrades will be an exception*

Mind Stat NPC
costs 5 million x the level of the purchased NPC

you may only have one NPC with a mind stat at a time.
NPCs with a mind stat do not get turn based substat boosts from any martial arts they know.

Ammo Cyborg/Science/Botany
Cyborg Destruction
The amount of total ammunition you can carry is determined by your mastery. Mastery=Ammunition slots. Regular ammunition takes one slot.

Science Destruction
The amount of total ammunition you can carry is determined by your mastery. Mastery=Ammunition slots. Regular ammunition takes one slot.

Botany
The amount of total ammunition you can carry is determined by your mastery. Mastery=Ammunition slots. Regular ammunition takes one slot.

New Devil Fruit
Memo Memo no mi – Memory(Charlotte Pudding)
https://onepiece.fandom.com/wiki/Memo_Memo_no_Mi
Rank: C
allows the user to remove memories (techniques) for the duration of the fight upon landing damage to a target
21 Mastery Boost: +5 speed
41 Mastery Boost: +10 speed
61 Mastery Boost: +15 speed
81 Mastery Boost: +20 speed
100 Mastery Boost: +25 speed
1-20 Basic Mastery - can see people's memories by touch
21-40 Adept Mastery - can turn NPCs half your level or lower into your allies by KOing them until they are KO'd again
41-60 Skilled Mastery - when dealing super effective damage; can remove one technique from the target with DPR: C or lower
61-80 Skilled Mastery - when dealing quite effective damage; can remove one technique from the target with DPR: B or lower
81-99 Skilled Mastery - when dealing normal effective damage; can remove one technique from the target with DPR: A or lower
100 Skilled Mastery - when dealing somewhat effective damage; can remove one technique from the target with DPR: S or lower
120 Absolute Mastery - Awakening

Techniques
The amount of techniques you can have is equal to you mastery substat.

Splitting Territory Rule
If a territory is split between two factions then each faction will receive half their normal reward unless the two groups agree to a different decision together.

Territory Changing Factions
For anyone except for pirates:
It stays with the organization no matter what

Pirates:
If one or more person leaves, but crew remains a thing, territory stays with crew
If crew dissolves, territory becomes free, no one controls it.
If entire crew joins another crew, territory gets transferred.
If the crew joins the World Government or Revolutionary Army, territory gets transferred and the crew that gives them the territory gets a pay check boost based on the territory given.

World Economic Times
You can now write story recaps/summaries as a journalist in the RP's World Economic TImes and it will count towards weekly activity!

Benefits of having two Martial Arts
1) versatility
2) lower master cost by 10 (but not strength cost)

Example:
61 Strength, 61 Mastery: DPR - A
or if you have two Martial arts
61 Strength, 51 Mastery, 51 Mastery: DPR: A

Range Boost from Awareness CoO
Awareness CoO grants a range boost to ranged (non-area of effect attacks) by mastery/5

Shipwright Buff
Mind
-Carpentry

Carpentry ship repair abilities:
1-20 mastery: can repair a ship up to 4 HP, can repair 0.5 HP using a turn
21-40 mastery: can repair a ship up to 5 HP, can repair 1 HP using a turn
41-60 mastery: can repair a ship up to 6 HP, can repair 1.5 HP using a turn
61-80 mastery: can repair a ship up to 7 HP, can repair 2 HP using a turn
81-99 mastery: can repair a ship up to 8 HP, can repair 2.5 HP using a turn
100 mastery: can repair a ship up to 9 HP, can repair 3 HP using a turn
120 mastery: can repair a ship up to 10 HP, can repair 4 HP using a turn

Carpentry ship customization abilities:
1-10 mastery: can add 1 non-scientific addition to your group's ship
11-20 mastery: can add 2 additions to your group's ship
21-30 mastery: can add 3 additions to your group's ship
31-40 mastery: can add 4 additions to your group's ship
41-50 mastery: can add 5 additions to your group's ship
51-60 mastery: can add 6 additions to 3 of your group's ships
61-70 mastery: can add 7 additions to 5 of your group's ships
71-80 mastery: can add 8 additions to 5 of your group's ships
81-90 mastery: can add 9 additions to 5 of your group's ships
91-99 mastery: can add 10 additions to 5 of your group's ships
100 mastery: can add 11 additions to 10 of your group's ships
120 mastery: can add 12 additions to all of your group's ships

Shipwrights can use a hammer, saw, axe, rope and nails in combat without needing a martial art. They attacks can only be close quarters or throwing attacks.

Having a Scientist and a Shipwright
Having science and carpentry will allow Shipwrights to add weapon customizations to ships. Ship damage will scale off the user's science mastery sub-stat.

Science + Carpentry ship customization abilities:
1-20 mastery: can add 1 science invention to your group's ship (DPR: D)
21-40 mastery: can add 2 science inventions to your group's ship (DPR: D long range)
41-60 mastery: can add 3 science inventions to 3 of your group's ships (DPR: C long range)
61-80 mastery: can add 4 science inventions to 5 of your group's ships (DPR: C area of effect)
81-99 mastery: can add 5 science inventions to 5 of your group's ships (DPR: B area of effect)
100 mastery: can add 5 science inventions to 10 of your group's ships (DPR: A area of effect)
120 mastery (science): can add 6 science inventions to all of your group's ships (DPR: S area of effect)

New Store Upgrades
Devil’s Will
cost: 200 000 EXP
Grants the player both Awareness and Precognition observation haki.

New Store Items
Citizen
a house on any island of your choice
-you become a citizen of that island
Price: 100.000.000 Beri

Nobleman
a mansion on any island of your choice
-you become a nobleman on that island
Price: 250.000.000 Beri

Duke
a castle on any island of your choice
-you become a duke on that island
Price: 500.000.000 Beri

Mayor
Create a custom small island that you become mayor of
-level 25 named NPC
-level 15 named NPC x3
-level 10 unnamed NPCs x100
-gives 50 000 000 beri weekly reward
Price: 1.000.000.000 Beri

Ruler
Create a custom large island that you become ruler of
-allows you to go to Reverie
-level 50 named NPC
-level 40 named NPC
-level 30 named NPC x5
-level 20 unnamed NPCs x50
-level 10 unnamed NPCs x500
-gives 250 000 000 beri weekly reward
Price: 5.000.000.000 beri

Emperor
Create a custom large chain of islands that you become emperor of
-allows you to gain some immunity from the World Government due to fear
-level 80 named NPC
-level 70 named NPC
-level 60 named NPC x2
-level 50 named NPC x10
-level 40 named NPC x50
-level 30 named NPC x100
-level 20 unnamed NPCs x500
-level 10 unnamed NPCs x5000
-gives 1.250 000 000 beri weekly reward
Price: 25.000.000.000 beri

Celestial Dragon
entrance to Marijoa as a Celestial Dragon
Price: 50.000.000.000 beri

Color of Observation Change
Observation Haki: Users of Observation Haki will have to choose between two different types of the ability:
Awareness:
1-100 Mastery: The user can sense any physical thing within (Mastery x 2) meters of themselves when CoO is activated. This make it easier for the user to sense multiple things at the same time. However, focusing specifically can still only be on one thing. The user can also sense the intention and power level of players whose level is equal to or lower than their CoO mastery including opponent's specific attacks power. This does not mean that the user can sense the action of a player, only their location and emotion and power level.
120 Mastery: The user can sense anything within 400 meters of themselves when CoO is activated.

Precognition:
1-100 Mastery: Can sense accurately how people move closely, i.e. attacking even if cant physically see them. When your CoO is activated you will get an increased bonus to reaction and attack speed equal to your CoO minus your opponent's CoO.
Ex: yours: 80, opponents: 65
speed increase = +15
however, if your opponent has Awareness CoO and not Precognition, then the formula is equal to your CoO minus your opponent's CoO plus 5. Meaning if you both have equal CoO mastery then you will get a +5 reaction and attack speed bonus while they will only be able to understand your intent and attack power.
120 Mastery: The user is able to see the next move of their opponent(within the same post as long as there is not too much time implied having passed) within 50 meters of themselves when CoO is activated.

Bill D. Ollar
Bill D. Ollar is a greedy man, a prominent figure in the underworld. As such, he will purchase any devil fruit that people are looking to be rid of, for a discount of course. He is the one doing you a service after all.
Every 6 months, you may sell an uneaten devil fruit to Bill for 25% of it's minimum price. Should you try to sell another before the time runs out, he might just take it and give you no money for it. Sell to him by posting in the Store and Money thread

Ship Repairs Cost
0.5 HP repaired: 15 000 000 beri cost
1 HP repaired: 25 000 000 beri cost

(can be done on any island)
Repair up to 5 HP

(can only be done in the grand line or new world)
Repair up to 7 HP

(can only be done in the new world)
Repair up to 9 HP

repairing a ship on an island you control the territory of will reduce the cost of the repair by 25%

New Prices For Other Races NPCs:
*price is per unique race of NPC purchased*

Humans - Price: no extra cost
(Unlimited)

Skypiean - Price: 50,000,000 beri
(maximum 25)

Mink - Price: 50,000,000 beri
(maximum 25)

Fishmen - Price: 100,000,000 beri
(maximum 10)

Humandrill - Price: 100,000,000 beri
(maximum 10)

Dwarf - Price: 100,000,000 beri
(maximum 10)

Sentient Beast - Price: 150,000,000 beri
(maximum 5)

Giant - Price: 300,000,000 beri
(maximum 1)

EXP Purchase Cumulative Price Increase:
Once you have bought 50k EXP, the price of each 250 EXP will increase by 10M beri, for 20M beri per 250. Each 50k EXP it will increase by 10M beri.

100k+ 30M
150k+ 40M
200k+ 50M
etc.

EXP purchases made before April 10th will not be taken into account.

Money Bonuses for Revos/Bounty Hunters/Marines:
Defeating a level 20-29 named NPCs will boost paycheck by 50,000 beri per level.
Defeating a level 30-39 named NPCs will boost paycheck by 100,000 beri per level.
Defeating a level 40-49 named NPCs will boost paycheck by 200,000 beri per level.
Defeating a level 50-59 named NPCs will boost paycheck by 500,000 beri per level.
Defeating a level 60-69 named NPCs will boost paycheck by 1,000,000 beri per level.
Defeating a level 70-79 named NPCs will boost paycheck by 1,500,000 beri per level.
Defeating a level 80-89 named NPCs will boost paycheck by 2,500,000 beri per level.
Defeating a level 90-99 named NPCs will boost paycheck by 5,000,000 beri per level.
Defeating a level 100 named NPCs will boost paycheck by 10,000,000 beri per level.

Game Master Changes:
@joby and @Dragomir have been promoted to Game Masters. Currently there is no Head Game Master.

Free Change

Tag
@Larsi, tags please
 

Ziosa

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Patch 2.0.0

Blacksmithing
To reduce the prevalence of Science, Blacksmithing is a new Mind stat that basically splits it into two substats rather than it all being in one. It will be used to create less sophisticated items and weapons etc.

Power Armor will now just be called "armor" and will be crafted by an investment in the Blacksmithing substat
Armor: armor that have their own durability and shield the user giving them +1 durability rank.
Ex: Wall/Tree level damage to you will become Street Level damage to you if you are wearing a Power Suit.
When suits are destroyed they will need to be repaired after combat.

D-rank Armor (requires 21 Blacksmithing): Destroyed after a wall/tree level attack or 3 street level attacks
(21 strength to use) - 14 invention points

D+-rank Armor (requires 31 Blacksmithing): Destroyed after a small building level attack or 3 wall/tree level attacks
(31 strength to use) - 17 invention points

C-rank Armor (requires 41 Blacksmithing): Destroyed after an large building level attack or small building level attacks
(41 strength to use) - 20 invention points

C+-rank Armor (requires 51 Blacksmithing): Destroyed after a city block level attack or 3 large building level attacks
(51 strength to use) - 23 invention points

B-rank Armor (requires 61 Blacksmithing): Destroyed after a town level attack or 3 city block level attacks
(61 strength to use) - 26 invention points

B+-rank Armor (requires 71 Blacksmithing): Destroyed after a city level attack or 3 town level attacks
(71 strength to use) - 29 invention points

A-rank Armor (requires 75 Blacksmithing): Destroyed after a mountain level attack or 3 city level attacks
(75 strength to use) - 32 invention points

A+-rank Armor (requires 81 Blacksmithing): Destroyed after a island level attack or 3 mountain level attacks
(81 strength to use) - 35 invention points

S-rank Armor (requires 85 Blacksmithing): Destroyed after a small country level attack or 3 island level attacks
(85 strength to use) - 38 invention points
*requires pacifista armor looted

S+-rank Armor (requires 91 Blacksmithing): Destroyed after a large country level attack or 3 small country level attacks
(91 strength to use) - 41 invention points
*requires pacifista armor looted

Z-rank Armor (requires 95 Blacksmithing): Destroyed after a small continent level attack or 3 large country level attacks
(95 strength to use) - 44 invention points
*requires pacifista armor looted

Z+-rank Armor (requires 100 Blacksmithing): Destroyed after a large continent level attack or 3 small continent level attacks
(100 strength to use) - 47 invention points
*requires dragon scale looted

N-rank Armor (requires 120 Blacksmithing): Destroyed after a moon level attack or 3 large continent level attacks
(100 strength to use) - 50 invention points
*requires dragon scale looted


Crafting Weapons
1 mastery: can craft D-rank weapons by obtaining sticks and stones
31 mastery: can craft C-rank weapons by obtaining metal
61 mastery: can craft B-rank weapons by obtaining wapol metal (looted from pacifista lvl 50)
81 mastery: can craft A-rank weapons by obtaining dragon scales (looted from dragons lvl 70+)
100 mastery: can craft A-rank weapons by obtaining lesser dragon scales (looted from dragons lvl 40+)

Tiefling and Reptilla Race
Tiefling
+4 Strength
+3 Vitality
+1 in any stat but Speed

-Can use Fiero and are resistant to fire (+1 durability rank)
-Can be cyborg, but attaining enough materials needs to be done in an event, and can max put 80 points into it
-Can glide with wings


Reptilla (may have two of the below boosts, depending on the tribe/features. e.g. tribe has more focus on speed & strength or horns and large body=vitality & strength)
+5 Speed
+5 Strength
+5 Vitality
+5 Martial Arts
-1 Mind(you cannot have negative mind points)

-Can use Toxia and cannot be poisoned
-Can not be cyborgs(too different from humans)
-Mind stat caps at 90
-Has slightly enhanced senses

Introducing 2nd Player Character
At level 50 players obtain a second player character if they so choose. Second Player characters start at level 25. This means players can control two player characters in story threads at the same time. They can't be in the same faction and you are allowed activity for each character.

Free Change and Character Stat Re-allocation Rules

1) You can only switch characters once a year through free change, stat re-allocation will only let you change aspects about your character, but not the character itself. Because we are now allowing a second player character this means that you can swap one or both player characters owned by you to a different persona of the same level as long as it makes sense in a story telling perspective. (meaning if you are a yonko and you swap characters this other character cannot be a yonko unless you make it canon that one overthrew the other or something like that)

2) Do not use free change or stat re-allocation to make your character specifically strong against the next story island you wish to complete, that is frowned upon as the game is supposed to be for fun and not a hyper competitive min-max simulator

3) Do not switch factions just because one factions has a better reward than another faction, instead just tag all the game masters @Ziosa @Ranger @Frayz and explain why you think faction rewards need a re-balancing. You can still switch factions for a different reason like you like one faction is has too few members or any other good reason.

4) If you do choose to switch characters through free change, there should be a good reason behind it such as: you are de-motivated from being active or your character is canonically unusable or you just actually dislike the character you have been RPing. Again, switching characters during free change should not be used to try to min-max against your next island.

5) You cannot use free change to swap the levels of your two player characters. Ex:
- Player Character X and Y are both owned by the same forum user
- Player Character, X, is level 90 and Player Character, Y, is level 30
- Player Character X and Y cannot be swapped during a Free Change Period to get Character X at level 30 and Y at level 90.
This would not make canonical sense.

Usage of the free change item and somewhat regular event of the same nature can now be monitored, obvious abuse to allow the user to have more characters than normal, change characters regularly and anything else of that nature will result in a rulebreak; and the GMs can reduce your level, remove items or other things they feel is necessary. Using it every now and again for these things will be possible, but should still be moderately used for this purpose.

Free change is also now active

Travel Time
Travel time to get to an unoccupied island is nothing. However if you are traveling to an occupied island then you must wait X amount of posts before interacting with the player(s) already on the island. X posts will be determined based on progress made on the island and will be determined by Game Masters. Players can also choose to roleplay traveling etc. if they wish, but waiting to get to an island is no longer required.

Introducing the Other 3 Yonko
The following threads will now be available in the New World:


with Wano Kuni set to update as information from the story is revealed

Status Effects
Similar to AoE, attacks can inflict a status that gives debuffs based on how severe it is but increases the mastery of the technique(s). Very powerful statuses require very high mastery and could even require a lower DPR for the attack. Some DFs/MA etc can only use the lower severity's not the higher ones. Severe effects require a shop upgrade to use

Burn
DFs: Flame, Lava, Heat, Soul, Cream
Martial Arts/Other: Black Leg, Dials, Cyborg
Minor burn: using the burned part slightly hurts. lasts for 2 turns. Requires a least 31 mastery
Moderate burn: using the burned parts hurts and will cause slight extra damage each turn (D rank). lasts for 3-4 turns. Requires at least 51 mastery
Major burn: using the burned hurts alot and becomes unusable if used twice while still burned, will cause extra damage each turn (C rank). lasts for 3-6 turns. Requires at least 71 mastery
Severe burn: burned part is unusable and causes a lot of extra damage each turn (B rank). lasts for 5-8 turns. Requires at least 91 mastery and a shop upgrade

Freeze
DFs: Snow, Ice, Resurrection
Martial Arts/Other: Dials
Minor freeze: the frozen part is numb. lasts for 2 turns. Requires at least 31 mastery
Moderate freeze: frozen part is very numb and the user will take slight extra damage each turn (D rank). lasts for 3-4 turns. Requires at least 51 mastery
Deep freeze: frozen part hurts a lot and will become unusable if used twice while still under this effect, the user will take extra damage each turn (C rank). lasts for 3-6 turns. Requires at least 71 mastery
Core freeze: frozen part is unusable and the user will take alot of extra damage each turn (B rank). lasts for 5-8 turns. Requires at least 91 mastery and a shop upgrade

Paralysis
DFs: Lightning, Stitch, Slow, Swamp, Soul
Martial Arts/Other: Electro, Navigation, Musicianship
Minor paralysis: affected moves slower slightly. lasts for 2 turns. Requires at least 31 mastery
Moderate paralysis: affected moves slower and can't use the same techniques till 2 turns after using it. lasts for 3-4 turns. Requires at least 51 mastery
Major paralysis: affected moves much slower and can't use the same techniques till 3 turns after using it. lasts for 3-6 turns. Requires at least 71 mastery
Full paralysis: lower/upper body is hardly able to move and can't use the same techniques till 5 turns after using it. lasts for 5-8 turns. Requires at least 91 mastery and a shop upgrade

Poison
DFs: King Cobra, Poison, Gas
Martial Arts/Other: Medicine, Dials
Low poison: slowly does small amounts of damage (D rank). lasts for 3 turns. Requires at least 31 mastery
Mid poison: does an average amount of damage (C rank). lasts for 4-5 turns. Requires at least 51 mastery
Major poison: moderate amount of damage each turn and resets if they are hit by anything that can mid poison or above up to a max of 3 times (B rank). lasts for 5-6 turns. Requires at least 71 mastery
Severe poison: large amount of damage every turn and resets if they are hit by anything that can mid poison or above up to a max of 4 times (A rank). lasts for 6-7 turns. Requires at least 91 mastery and a shop upgrade

Fear
DFs: Hollow, Allosaurus, Resurrection, Hormones, Soul, Book
Martial Arts/Others: Conquerors Haki
Minor fear: affected is slighly dizzy. lasts 2 turns. Requires at least 31 mastery
Moderate fear: affected is dizzy, has slighly reduced observation Haki and finds it slightly hard to concentrate on anything but the thing scaring them. lasts for 3-4 turns. Requires at least 51 mastery
Scared: affected is nauseated, has reduced observation Haki and finds it hard to concentrate on anything but the thing scaring them. lasts for 3-6 turns. Requires at least 71 mastery
Terrified: affected is quite nauseated, has quite reduced observation Haki and can only concentrate on the thing scaring them; they are also slightly nauseated even after the effect ends (requires treatment to heal). lasts for 5-8 turns. Requires at least 91 mastery and a shop upgrade

Stun
DFs: Kilo, Ton, Mammoth, Daibutsu, Rupture
Martail Arts/Others: Dials, Botany, Cyborg
Minor stun: affected reacts slower slightly. lasts for 2 turns. Requires at least 31 mastery
Moderate stun: affected reacts slower and has a minor headache. lasts for 3-4 turns. Requires at least 51 mastery
Major stun: affected reacts much slower and has a headache. lasts for 3-6 turns. Requires at least 71 mastery
Concussion: affected reacts very slowly and has a severe headache; they are also slightly dazed even after the effect ends (requires treatment to heal). lasts for 5-8 turns. Requires at least 91 mastery and a shop upgrade

Reducing status effects
All: Certain items from medicine and cooking can remove one particular status. Heal devil fruit can remove all statuses.
Burn: Lava devil fruit is immune to it, fire and ice devil fruits make the users resist it. Science items that are flameproof can help the user resist it.
Freeze: Ice devil fruit is immune to it, snow and lava devil fruits make the users resist it. Science items that are frostproof can help the user resist it
Paralysis: Lightning devil fruit is immune, rubber devil fruit makes the user resist it. Sciene items that are insulated can help the user resist it
Poison: Poison devil fruit is immune to it, gas devil fruit resist it.
Fear: Calm devil fruit is immune to it, hollow devil fruit makes the user resist it. Conquerors Haki users resist it slightly.
Stun: Diamond devil fruit is immune to it, rubber devil fruit makes the user resist it.

New Store Upgrade
Status effect add-on
Can be bought 2 time.
Description: Grants access to severe status for 1 thing or gives something the ability to inflict 1 type of status effect.
Requires: Level 60
Price: 60.000 EXP

Spirit Break & Blessed Weapons
Can only be done with weapons that require a substat

Once you reach 100 in the stats required and the weapon's substat itself (or maybe 120 still); the user must pass one final test.

Grand Test: unlike the other tests which are all different, Grand Tests are always the same. The user must battle and defeat the spirit one last time, they are level 80/90 and exist in the real world when fought.

Once defeated the user gains Spirit Break, which increases the weapons abilities and power but doesn't add anything super new or sometimes doesnt add anything new at all, unlike Devil Fruit Awakenings; they usually only last a few turns before needing a recharge. Since you can't buy ranked swords, this will be a way to make the weapons near people without them and have DFs etc.

Spirit Break access
Can be bought one time
Description: Lets the user use Spirit Break with a Cursed/Blessed weapon, giving it more powerful attacks and abilities for several turns
Requires: Level 70 and completion of a Grand Trial
Price: 30.000 EXP


As just an example:
Cursed Sword: Nikkō (Sunshine), 61 mastery in a sword style, 50 strength, 40 durability. While outside during the day this sword absorbs light, the light can then be used to make the sword glow to blind people, send out blasts of light etc. Requires stats in its own Martial Arts substat; Sunshine. Test: beat the spirit in a battle.
1-20 Basic Mastery- can only blind people 3 times with full sunlight charge; charging to full takes 10 hours of sunlight.
21-40 Adept Mastery- can blind people 5 times with full charge.
41-60 Skilled Mastery- can fire a blast of light that does B rank damage, uses 50% charge; charging to full takes 8 hours of sunlight
61-80 Proficient Mastery – light created can be controlled slightly, blast of light uses less charge, can blind people 10 times with full charge; charging to full takes 6 hours of sunlight, and can charge while fighting.
81-99 Excellent Mastery – can create a ball of light that can be destroyed and fires at things using alot charge, light created can be controlled more, blast of light uses even less charge, blinding uses less charge; charging to full takes 3 hours of sunlight and charging while fighting is quicker.
100 Supreme Mastery – creating a ball of light uses half charge but can only have one of them, blasts of light use minimal charge, blinding no longer uses charges but can only be done once every 10 minutes; charging to full takes 1.5 hours of sunlight.

100 Spirit Break - attacks use less charge and are more powerful, charges to full instantly but automatically loses 60% once Spirit Break is over no matter how much charge is used during it.


Blessed weapons are the same as cursed weapons except the spirit is more benevolent and their abilities are less violent sounding.

NPC Cursed Weapons
You can also now use the Feed DF store item to give Named NPCs a Cursed Weapon. It follows the same rules as DFs, if they are killed the killer obtains the weapon. Extra Stat Cursed Weapons requires the 'Feed a support an A-rank DF' item.

Underworld Faction
This faction is all about secrecy, noone outside of the Underworld can get information on things associated with it without extreme effort. Unlike other Factions you have to choose between ranks/types, with each having different benefits and drawbacks, can only be one at once. Underworld members are not allied with any other faction but can sell to anyone as long as they don't find out etc. Codenames are chosen at a certain rank/type, if a Codename is found out you can be attacked by anyone, arrested etc. Contracts are missions/objectives that Underworld members can do; they range from killing/humiliating someone to acquiring a certain item, contracts must be approved by high-ranking Underworld members and/or GMs.

Rank Ladder
Choose between Provider, Broker or, Informant. Each category gives different benefits depending on which you choose, but follow the same ranking system across the three. You don't have to choose the same one each rank, everytime a player goes up a rank they choose again. Can change category but requires Free Change, and can only change at the rank you are; as you get benefits from the ranks before too.

Providers offer services including the production of illegal goods, armed forces for higher, assassins, you name it. They are the most secretive agents of the Underworld and their highest ranking members some of the most well protected. If you need something you can't buy from the market--these are the people who can manufacture and provide it! Producing the goods which form the bedrock of the underworld, Providers are the Underworld's most prized resource.

Brokers buy and sell goods and services on behalf of their clients. They operate the closest to the mainstream of the World of Light, often acting as intermediaries between 'respectable' clients and the unsavory things they desire--for a fee of course.

Informants specialize in exactly that: information. World Governments, Pirate Crews, Celestial Dragons, Cipher Pol? Name it. Informants have their hands in all the cookie jars, specializing in the trafficking and selling of secrets whispered in the dark of night and in private quarters. Informants often live double or even triple lives, often playing both sides of the game board, doing all that they can to amass a wealth of knowledge only they possess, and making themselves invaluable to those in power with the way they use it.

Assassin NPCs: +2 DPR on their first attack, high speed, low stamina
Poisoner NPC: 100% chance to poison on first attack, 75% on second, 50% on third, exceedingly low strength and stamina and are immune to their own poison
Whisperer NPCs: can be sent to Islands the player is not currently on and grants the controlling player’s character access to information contained there-in of which they would normally be ignorant, which they can then sell or use etc, low overall stats
Transporter NPCs: Safely transport one high value item from one island to another, high durability, low everything else
Bodyguard NPCs: can jump infront of attacks easily, high durability, low attack
Illegal Weapon NPCs: uses powerful but experimental weapons, high damage, average/low everything else
Pack NPCs: can carry items that would usually need inventory slots, low stats

Allied (Requires level 65)
Broker:
-8 Transport NPCs (Level 15)
-1 Pack NPC (Level 15)
Informant:
-5 Whisperer NPCs (Level 15)

Potential
No benefits/drawbacks, lowest rank in the Underworld.

Runner(Requires level 15)
Provider:
-1 Named NPC that is 70% your level
-3 Assassin NPCs (Level 10)
Broker:
-1 Named NPC that is 70% your level
-3 Poisoner NPCs (Level 10)
Informant:
-1 Named NPC that is 70% your level
-3 Whisperer NPCs (can be sent to Islands the player is not currently on and grants the controlling player’s character access to information contained there-in of which they would normally be ignorant, which they can then sell or use etc, low overall stats)

Pawn(Requires level 20)
Provider:
-5 Assassin NPCs (Level 10)
Broker:
-4 Transporter NPCs (Level 10)
Informant:
-5 Poisoner NPCs (Level 10)
All
-5 fodder NPCs per level (Total of 25 at level 25)

Squire(Requires level 25)
Provider:
-6 Bodyguard NPCs (Level 10)
Broker:
-5 Assassin NPCs (Level 10)
Informant:
-5 Whisperer NPCs (Level 10)
All
-5 fodder NPCs per level (Total of 75 at level 35)

Knight(Requires level 35)
Provider:
-8 Assassin NPCs (Level 15)
Broker:
-6 Bodyguard NPCs (Level 15)
Informant:
-7 Whisperer NPCs (Level 15)
All
-5 fodder NPCs per level (Total of 100 at level 40)

Viceroy(Requires level 40)
Provider:
-8 Poisoner NPCs (Level 15)
Broker:
-7 Transport NPCs (Level 15)
-2 Pack NPCs (Level 15)
Informant:
-8 Bodyguard NPCs (Level 15)
All
-Extra 10 fodder NPCs, +5 per level (Total of 160 at level 50)
-Second Named NPC that's 50% of your level

Bishop(Requires level 50)
Provider:
-can establish their base of operations on one canon island, using whatever government infrastructure is in place—whether it be under the protection of pirates, marines, or revolutionaries—as a front for their own illegal operations. Doing so grants access to weekly income from the parasitized island as if your territory.
Broker:
-While doing a deal on an island you cannot be attacked for 4 turns unless you attack first.
-Single auto contract that gives 20m beri per week. (Contract is automatically considered done everytime you post for activity, adding to paycheck)
Informant:
-Can sell information to a marine/pirate/revolutionary in exchange for money twice a week. (Amount depends on the information you have and who you are selling it to)
All
-Extra 10 fodder NPCs, +5 per level (Total of 220 at level 60)

Grand Duke(Requires level 60)
Provider:
-8 Poisoner NPCs (Level 15)
-8 Bodyguard NPCs (Level 15
Broker:
-6 Transport NPCs (Level 15)
-9 Illegal Weapon NPCs (Level 15)
Informant:
-4 Whisperer NPCs (Level 15)
-12 Poison NPCs (Level 15)
All
-Extra 15 fodder NPCs, +10 per level (Total of 335 at level 70)

Sovereign(Requires level 70)
Provider:
-20 Bodyguard NPCs (Level 20)
Broker:
-As the invaluable middle-men between the everyday world and the Underworld in all things money and murder—high ranking Brokers always get their cut. Make deals with World Government Officials and Pirates alike without fear of being double crossed. While traveling alone, until you actively attack another RPer first, you cannot be attacked.
-8 Illegal Weapon NPCs (Level 20)
Informant:
-Trade information/money for extra NPCs with marines/pirates/revolutionaries or temporary give them NPCs to get information
-8 Poisoner NPCs (Level 20)
All
-Extra 15 fodder NPCs, +10 per level (Total of 450 at level 80)
-Chosen benefit from Bishop rank is improved (Provider: create a base on an extra island. Broker: 6 turns until you can be attacked and deal has to be mostly done before the turns count down. Informant: can sell information 3 times a week.)

Underworld Emperor(Requires level 80 and a max of 6 at once)
Provider:
-10 Illegal Weapons NPCs (Level 20)
-10 Bodyguard NPCs (Level 20)
Broker:
-8 Transporter NPCs (Level 20)
-6 Assassin NPCs
-2 Pack NPCs (Level 20)
Informant:
-10 Bodyguard NPCs (Level 20
-8 Assassin NPCs (Level 20)
-4 Whisperer NPCs (Level 20
All
-Extra 20 fodder NPCs, +15 per level (Total of 620 at level 90)
-Third Named NPC that's third of your level

God of the Underworld(Requires level 90 and a max of 3 at once, 1 of each type)
Provider:
-Every faction will leave you alone due to fear and respect, allowing you to be on any island except Marineford without worry. Ignorant people like some pirate crews can still attack though, and you arent completely above the law.
-10 of all NPCs except Whisper, Transport and Pack (Level 20)
Broker:
-Deals can be made much faster and you can sell things for 20% more
-10 of all NPCs except Poisoner, Whisperer and Pack (Level 20)
-3 Pack NPCs (Level 20)
Informant:
-Can remove certain information from getting out. People can pay you for this service too.
-10 of all NPCs except Bodyguard, Transport and Pack
All
-Extra 20 fodder NPCs, +15 per level (Total of 790 at level 100)

Perks
Perks are powerful abilities that people can have that greatly benefits the user. They require 100 mastery in the stat you are trying to perk and you can only have 2 perks at once (3 with a store item). Changing them requires players to use Free Change. Custom Perks can be approved by GMs and can be used by anyone. At GMs discretion, perks can not affect things if it seems too powerful etc., check with them before assuming it affects something that isn't super obvious.

Examples
Inherent Martial Ability: (requires 100 Martial Arts) you automatically gain an extra martial arts substat with 100 substat points that is the martial art specific to your race. Cannot create custom techniques that use this Martial Arts.
Cardiovascular: (requires 100 stamina) Techniques at DPR B or less no longer uses any stamina.
Healthy Body: (requires 100 vitality Heal faster.
Healthy Mind: (requires 100 mind) Negative effects such as confusion, blinding etc. last half as long. Status effects are unaffected by this perk.
Heavy Dosage: (requires 100 medicine) Can use medicine more but the side effects are worse.
Poison Expert: (requires 100 medicine) Medicinal poison is better.
Weather Wizard: (requires 100 navigation) Can create actual large scale weather effects, weather AoE is increased by 1.5x
Seismic Scientist: (requires 100 navigation) Can create earth effects and volcanic effects.
Gourmet Chef: (requires 100 cooking) Created food gives better effects.
Skald: (requires 100 musicianship) Songs that buff are improved and instruments are now DPR: C.
Denigrater: (requires 100 musicianship) Songs that debuff are improved and instruments are now DPR: C.
Amped Songs: (requires 100 musicianship) Music AoE is 1.5x.
Companionship: (requires 100 beast mastery) Only have one companion and no swarms but they have 5x multiplier and gain a simple Martial Arts.
Pet Armour: (requires 100 beast mastery) Can give Armour/Power Suits to Companions.
Pack Animals: (requires 100 beast mastery) Beasts can carry an extra 40 invention points worth of things
Strength in Numbers: (requires 100 beast mastery) Swarm beasts are level 10/15 instead of 5/10
Tropical Traveler: (requires 100 botany) Can create seeds of poisonous plants.
Excellent Repair: (requires 100 carpentry) Can repair each ship up to 12 HP once.
True Bestial Zoan: (requires 100 Devil Fruit) While in Zoan beast form you can an additional +20 in each of your physical stats, but you can no longer use techniques while in beast form.
Hybridised Zoan: (requires 100 Devil Fruit) allows extra hybrid transformations without the use of Rumble Balls.
Monstrous Zoan: (requires 100 Devil Fruit) Can use Monster Point without medicine and Rumble Balls, but only gives +20 to stats and makes you faint after 4 turns.
Cyborg Destruction: (requires 100 Destruction) Destruction items cost 1 less modification point.
Cyborg Armour: (requires 100 Armour) choose a specific resistance; slash, blunt or piercing and gain +1 durability when attacked by that type of damage.
Cyborg Energy: (requires 100 Energy) Can disperse an energy wave that turns off electronics and several other things for 2 turns, 4 turn cooldown.
Cyborg Utility: (requires 100 Utility) Utility items cost 1 less modification point.
Armament Haki Boost (Blast): (requires 100 Armament Haki) can use hardening haki blast to deflect invisible haki attacks and do a small amount of damage (D-rank)
Armament Haki Boost (Range): (requires 100 Armament Haki) Increases AoE of what you can coat from your body size to 3x your body size.
Observation Haki Boost (Precognition): (requires 100 Observation Haki) Reaction speed is increased by Mastery x 0.2 but the range is decreased to mastery x 0.1m
Observation Haki Boost (Awareness): (requires 100 Obeservation Haki) Can sense sadness and bloodlust etc.
Conquerors Haki Boost (Damage): (requires 100 Haki) Can be used to damage scaling on your level as mastery. If the target is your level they take DPR: D, 10 levels below you they take DPR: C, 20 levels below you they take DPR: B, etc
Conquerors Haki Boost (Range): (requires 100 Haki) Increases the range of Conquerors Haki x2.
Waterbend: (requires 100 Fishman Karate) Can control water with Fishman Karate more.
Rankyaku Arch: (requires 100 Rokushiki) Rankyaku are larger and can curve more.
Living Return: (requires 100 Life Return) Life Return can affect willing people

Professions
A separate thing from Mind, but somewhat connected; Professions are things people have skill in/knowledge about etc. Most would be used for flavour and character traits, but some can actually help. Instead of requiring stat points they use Stars. Every 10 levels gives characters 1 Star, Profession max at 5 Stars; like mastery each Star put into a Profession increases and improves it etc. Certain ones can even be combined to do special things. Every 20 stat points in the main Mind stat gives another star; allowing players to have a max of 3 Professions with 5 stars in total. Professions are considered stats so they require Stat Relocation/Free Change to alter.

Skill Based
Professions that are based off skills etc.
  • Lockpicking
  • Acrobatics
  • Climbing
  • Sleight of Hand
  • Pickpocketing
  • Swimming
  • Stealth
  • Dancing
  • Puppetry
  • Ventriloquism
  • Writing
  • Fishing
  • Hunting
  • Riding
  • Sailing
  • Photography
  • Painting
Knowledge Based
Professions that are based on having knowledge in something or about particular things etc.
  • Devil Fruitology
  • Occult Studies
  • Physics
  • Biology
  • Chemistry
  • Poneglyphs (Requires visiting Wano Kuni or the Ruins of Ohara)
  • History (Various types)
  • Archaeology
  • Palaeontology
  • Geology
  • Zoology (Various types)
  • Cryptozoology
  • Meteorology
  • Psychology
  • Astronomy
  • Ghostology
  • Criminology
  • Geography
  • Hydrology
  • Mathematics
  • Philosophy
  • Linguistics (Various types)
  • Mineralogy
  • Law
Other Based
Professions that don't fit into either of the other types or fits in both etc.
  • Streetwise
  • Etiquette
  • Survival
  • Alchemy
  • Tailoring
  • Metallurgy
  • Cartography
  • Do It Yourself/DIY
  • Teaching
  • Farming
Subprofessions
Certain Professions can have Sub ones, which require 5 Stars in the main one and then a max of 2 can be in the Subprofession. They allow people to have even more knowledge/skill etc in a certain branch.

Destructive Potency
Destructive Potency of Attacks

Your character's base destruction level comes from your stats. In martial arts, your strength is what counts, while in a lot of DFs or extra fighting styles(such as navigation) mastery mostly determines your base attack strength. In a few cases, such as DF martial arts, both strength and DF mastery determines your base damage.

1-20: 1. Below Street Level
21-40: 2. Street Level
41-60: 3. Wall/Tree Level
61-80: 4. Small Building Level
81-100: 5. Large Building Level
101-119: 6. City Block Level
120: 7. Town Level
8. City Level
9. Mountain Level
10. Island Level
11. Small Country Level
12. Large Country Level
13. Small Continent Level
14. Large Continent Level
15. Moon Level
16. Planet Level

Each ability has a rank for how much damage it will deal. For each rank it gives a certain amount extra destruction levels
D:+0(this is unnamed punches, sword slashes, etc)
C:+1
B:+2
A:+3
S:+4
S+:+5

The two different forms of CoA gives a small boost to any attack it reinforces.
Invisible haki: +1
Hardening: +2

Base Durability:
1-20: 1. Wall/Tree Level
21-40: 2. Small Building Level
41-60: 3. Large Building Level
61-80: 4. City Block Level
81-100: 5. Town Level
101-119: 6. City Level
120: 7. Mountain Level
8. Island Level
9. Small Country Level
10. Large Country Level
11. Small Continent Level
12. Large Continent Level
13. Moon Level
14. Planet Level

Open Sea
Each sea now has a thread that can be used to do anything without needing to be on an island, as its open water. Players can use them to fight sea creatures, do stories, naval battles etc. Multiple people can use it but posts should indicate which thing they are a part of.

Store Additions/Changes
Status effect add-on
Can be bought 2 time.
Description: Grants access to severe status for 1 thing or gives something the ability to inflict 1 type of status effect.
Requires: Level 60
Price: 60.000 EXP

Spirit Break access
Can be bought one time
Description: Lets the user use Spirit Break with a Cursed/Blessed weapon, giving it more powerful attacks and abilities for several turns
Requires: Level 70 and completion of a Grand Trial
Price: 30.000 EXP

Perk Cola
Description: Can change a single Perk
Requires: Level 75
Price: 1 level or 2500 EXP (whichever is less)

Feed NPC a basic DF/Give a Cursed Weapon
Allows for the feeding of a Devil Fruit to an NPC or give them an owned Cursed Weapon. Devil fruit can not be higher than B-rank and weapon cannot need a stat. If the NPC is killed by other players they can take the DF/weapon.
Cost: Half of minimum price for the fruit in beli/500 000 000 for weapon

Special Support Upgrade
Allows for the feeding of one A-rank devil fruits to either a DF item, pet or NPC. Also allows the ability to give an extra stat Cursed Weapon. Other conditions for feeding/giving still apply.
Cost: 500 000 000 beri

Treasure Map
A Map that points to an unknown place. Treasure hunt is conducted via GM/Host, who will give hints to help you solve it; rewards are RNG based. If you do not find it within a certain time frame you will be refunded 25 000 000/fully if its deemed too difficult.
Price: 100 000 000 (can only be two active at once)

Pluton
Turns a ship into a vessel of mass destruction. All weapons become S rank, gain 4 extra ones and now has 12 ship HP. Gain one unique ability for the ship as well.
Price: 6 000 000 0000

Germa Thread
Conquerer the island to obtain the ability to create special science items.

Tags

Side note: Perks, Professions and changes to Mind will not be used for the event
 
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