Info RPG Master Thread

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IF YOU ARE NEW, PLEASE READ THE SECOND POST IN THIS THREAD OR THIS THREAD.

Welcome aboard the One Piece RPG! Are you ready to set sail and start your adventure? Well, look no further.

This thread serves as a general information sources about the RPG, to help you get started and what faction to join.

Directory this thread:

Other important threads:
 
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Introduction

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Welcome to the official Thriller Bark Role Playing Game for One Piece. This RPG is mainly centered around battling other players, organizations or NPCs(more about the two last later on) to level up your character to become stronger, in a battle for dominance with pirates, World Government and Revolutionaries.

But first, we will start off with the basics:

Creating Your Character
Anyone who joins this RPG will be given a set level (base starting level 50), and their level decides how many stats they are allowed. A description of how to assemble your stat sheet can be found here. A more detailed description of every stat can be found here. You need to also choose a race for your character to be; a race list with descriptions can be found here. If you want to be any race other than human, you may create a hybrid race with the races in existence.

In addition, check out the list of martial arts styles here and weapon styles here, to see if you want to pursue one, or make a custom one yourself (remember that any custom techniques or styles will need GM approval, so start a convo with the current GMs).

Once you have all of this sorted, create your biography here following the form that is given in this thread's second post. You may look at other bios for inspiration or ask around for help.


Organizations:
There are three main organization branches in this RPG; Pirates, World Government and Revolutionaries.

The Pirates are split up in separate pirate crews made up entirely of players. If you want to be part of one, you simply have to ask the captain. List of crews can be found here.

The World Government are made up of the three branches; Marines, Cipher Pol and Shichibukai. You may freely enter the Marines or Cipher Pol(as long as you don't have a standing bounty) where you will be assigned a rank according to your level. Shichibukai are only available to pirates who have earned a spot through different ways of obtaining infamy.

Finally, the Revolutionaries is a single army, kind of like the Marines or Cipher Pol, and anyone is free to join where they also will be assigned a set rank.

Leveling Up:
Leveling up is done by submitting any finished fights here for grading, following the form in the first post. Once graded on performance, it will be based on that as well as the length of the fight, how much experience one will receive. A full list of level requirements can be found in the same thread, where players' level progress will also be listed.


Islands/Territory:
Just as in the actual story of One Piece, this world is split into the different six main seas; EAST BLUE, SOUTH BLUE, WEST BLUE, NORTH BLUE, GRAND LINE and NEW WORLD. In each of these seas there are different islands that players can visit. On each of these islands there are different NPCs that players may engage in combat to receive rewards, such as money, devil fruits or items. Some players may not engage all if they themselves are world government or revolutionaries, at least not without specific requirements.

Then there are territories. Pirate Crews will be able to after defeating one side or all inhabitants on an island, to then take that island as their territory. From then on, every week the crew will receive funds from the island as price for "protection". The list of different islands and their weekly beri reward can be found here; LINK. 25% will go into the crew's "account", while 75% will be split among the active crew members in direct relation to their level. Explanation for requirement of activity can be found here. Pirate Crews can of course take over islands that are other crew's territory, but since the NPCs will by then be defeated, they will instead spend 14 RP days(Time system explained here), or 4 days and 16 hours of real time wait before capturing the territory. This is to encourage battles between pirate crews. As long as the crew has purchased a spy on said island, they will be alerted and can make their way to stop the takeover. This of course is only if they are within traveling distance from the island. Should the defenders arrive too late, they are instead the ones that will have to wait 14 RP days, AND fight off the other crew.

NPC is short for Non-Player Character, and is a character created to be in a single or a few select locations throughout the six seas. There are rewards for defeating almost every single NPC, but it of course varies from level to level. They are called Non-Player, since there isn't a set person in charge of them at all time, but rather it will work as a community project. People will need to help out, as this is not a task that can be handled by a handful of people if there are tens of players looking to fight them. So once someone enters a new island, one or more person will be assigned the role of roleplaying the characters on said island, to fight against them. You are expected to be helpful in this regard. Whoever is roleplaying as these characters will of course receive experience from the fights on their main character, to the same degree as if it were their own characters. It also allows for the person to try out a devil fruit or fighting style they are not familiar, and that can always be exciting. Another thing to note is that there are two types of NPCs. There are those that have names given to them, and those that are simply a base name such as "Marines" or "Buggy Pirates" with a number next to them. That number signifies how many of them there are. The named ones are often higher level than the unnamed ones, which can be referred to as fodder. While named characters will only be controlled by the person(s) in charge of that island, invading players are allowed to state things that the fodders do within the combat, and finish them off quickly, as long as it is within reason(plot and power wise). The fodder are mainly there as a visual setting, while the named characters are the real opponent. Of course a level 30 player can not be expected to take on 5000 level 15, but a level 50 should make quick work of 50 level 10s.

Devil Fruits:
Most devil fruits are acquired by defeating the character that holds it, most likely the character that used the fruit in canon. A list of devil fruits and current holders can be found here (they will each link to either the thread the NPC is in, or to the person holding the Devil Fruit, unless currently unavailable). If you can't find a specific devil fruit it's most likely on the unavailable list, or is too new to even be considered.

You will not receive a player's devil fruit if you defeat them.


Money and Upgrades
Money, or Beri can be used to purchase a few different things. It can allow for a pirate crew to purchase extra items or upgrades for the crew here, or it can let players buy items or experience. Furthermore, experience can be used to purchase a variety of different upgrades for your own character here.

The explanation on how characters can obtain beri is found here.
 
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Rules

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  1. Characters do not die in RP. Instead, they become unconscious and will not be able to compete in the main story of the thread, unless otherwise healed.
  2. You can only be in one place at a time in the main threads, excluding Events. If you want extra, 'non-canon fights for exp (no beri or bounty gain) you can make your own thread in the battleground section.
  3. This is basic RP ettiquette, but you can't control your opponent.
  4. You will not be able to change stats mid-fight (you can change them in your bio, but you still keep the ones you started the fight with). You will post your stats within a spoiler at the start of every fight and training session, both in the battleground and story mode.
  5. You shouldn't edit your posts if more than a few minutes pass unless theres a good reason for it. Whatever the case, let your opponent know.
  6. You can not use the name of a character or crew from the canon story as your own, as they will likely exist as NPCs for you to challenge.
  7. Devil fruits cannot be claimed simply because they aren't used by someone. They will be awarded through various means of work you can do. Most common way is to defeat the NPC that holds the fruit. Other ways include winning it in a tournament or buying it through the shop or player.
  8. Any custom fighting styles or techniques must be approved by the Gorosei (Game Master).
  9. Change of abilities as you please is not permitted. Devil Fruits and Races may be switched with a penalty of EXP, available in the store. Frequent change of fighting styles is not allowed either. There is no cost for doing so every now and then, but try to keep it to a minimum as to maintain your character's integrity.
  10. This RPG will be PG-13, so no ERP.
  11. Respect post order. If you are in a big event with many players, either try to find an opponent and focus on them, or you need to wait until everyone involved right there posts before you can post again.
  12. If you are unsure whether or not something you are doing is correct, don't hesitate to ask in this thread.
 
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Game Masters

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The Gorosei, or Game Masters, are the people who run the One Piece RPG. If you have any questions or skills that needs approval, send one of them a message.

Head Game Master:

Game Masters:

Threads Janitor:
 
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NPCs

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General Overview
There are several different ways for players to obtain NPC (Non Player Characters) to control in addition to their player characters. They may come free with your station in your faction. They may be purchased through the store thread for beri, or come as part of a title or ruler item also purchased in the store. There may also be devil fruits or regular stats that include special NPCs like the zombies for the Kage Kage no Mi or animals from Beast Mastery, but the rules for those are found specifically in their own sections.

There are two different ways that may determine an NPCs level:
  1. NPCs purchased with a set level; or
  2. NPCs that are a percentage of a player's level
NPCs can not have mind, cyborg or DF stats, unless purchased through the Store & Money thread.

Percentage NPCs
NPCs with a percentage of the players level will increase as the player levels up, and be lowered if the player buys items that lower their total experience. If the player purchases an item for the NPC that depends on the player, they will need to purchase the version that is the max version that NPC can reach. For example, if an NPC is 70% of the player's level, but the player is level 50 and the NPC is level 35, the player will still have to pay as if that NPC is level 70.

Store Bought NPCs
NPCs can be bought in the Store & Money Thread, following the guidelines later in this post. There is a set limit of NPCs based on each level set.

Classifications for NPCs
  • Named: Named NPCs are singular NPCs that you will have to give special names to. They can be any level from 10 and up, as long as conditions are met. Other players may not control NPCs under your control in the same way they may not control you in terms of autohitting.
  • Fodder: Fodder NPCs are weak, unnamed NPCs. They are usually level 10-15. If you are fighting a bunch of fodder, as long as your stats makes sense to do so, you may autohit them.

If NPCs die, unless specified through other rules, they will have to be replaced up to max limit by purchasing them through the store. This includes NPCs from Ruler and Title items too.

Marines:
  • Marine officers(level 30 and up) will get a certain amount of level 10 fodder NPCs under their control depending on their level. If any die, they need to restock at marine bases.
  • Marines also get 1 named NPCs based on their level.
    • 20-29: 1 named NPC that is 70% their level.
    • 30-34: 10 fodder NPC at level 30, +5 every level.
    • 35-39: 50 fodder NPC at level 35, + 10 every level.
    • 40-49: 100 fodder NPC at level 40, +10 every level. Also another named NPC, one that is a third of their level.
    • 50-59: 250 fodder NPC at level 50, +15 every level.
    • 60+: 500 fodder NPC at level 60, +20 every level. 1 Pacifista(Stats found in Marineford).
  • Marine NPCs may be stationed at conquered islands to defend against and notify of Revolutionary attacks.
  • Admiral: Gets 1 buster call every 3 months.

Revolutionary Army:
  • Revolutionary Army officers(level 30 and up) will get a certain amount of level 10 fodder NPCs under their control depending on their level. If any die, they need to restock at islands that are not marine bases.
  • Revolutionaries also get 1 named NPCs based on their level
    • 20-29: 1 named NPC that is 70% their level.
    • 30-34: 10 fodder NPC at level 30, +5 every level.
    • 35-39: 50 fodder NPC at level 35, + 10 every level.
    • 40-49: 100 fodder NPC at level 40, +10 every level. Also another named NPC, one that is a third of their level.
    • 50-59: 250 fodder NPC at level 50, +15 every level.
    • 60+: 500 fodder NPC at level 60, +20 every level.
  • Revolutionary NPCs may be stationed at conquered islands to defend against and notify of WG attacks.
  • Executive: get their own island kingdom with 100 level 20 fodder NPCs in addition to the level 10 fodder NPCs.
  • General: can summon the entire Revolutionary Army to war once.

Cipher Pol:
  • Cipher Pol agents above level 30 get 2 named NPCs that are 70% their level. If either die, they need to restock at marine bases.
  • Cipher Pol agents above level 60's NPC can learn 4/6 Rokushiki techniques.
  • Cipher Pol 9 agents are granted the right to cover up a murder of civilians.
  • Cipher Pol 0 agents are granted the right to cover up a murder of anyone below the title of Celestial Dragon.
  • Cipher Pol can also plant spies at islands they conquer, that will notify them of any player that visit. The spies will not fight.
  • Cipher Pol will also control level 10 marines, one per their own levels.

Bounty hunters:

  • Bounty hunters (level 30 and up) will get a certain amount of level 10 fodder NPCs under their control depending on their level. If any die, they need to restock at islands that are not marine bases.
  • Bounty hunters (level 50 and up) will get fodder NPCs increased to level 15 fodder NPCs.
  • Bounty hunters also get 1 named NPCs based on their level.
    • 20-29: 1 named NPC that is 70% their level.
    • 30-34: 5 fodder NPC at level 30, +3 every level.
    • 35-39: 25 fodder NPC at level 35, + 5 every level.
    • 40-49: 60 fodder NPC at level 40, +10 every level. Also another named NPC, one that is a third of their level.
    • 50-59: 100 fodder NPC at level 50, +15 every level. One more extra named NPC 70% of their level.
    • 60+: 250 fodder NPC at level 60, +20 every level.
  • Bounty hunters may deploy 1 NPC at every island to keep watch of and notify them of people with bounties passing through

Underground:
  • 20-39: 1 named NPC that is 70% their level, the ability to use one mind substat for free.
  • 40-59: 1 extra named NPC that is 70% their level, the ability to use one mind substat for free.
  • 60-79: 1 extra named NPC that is 70% their level, the ability to use one mind substat for free.
  • 80+: 2 extra named NPC that is level 60.

Other factions(Pirates, etc):
  • One named NPC that is 70% of their level after level 20. Can be restocked by visiting any of the crew's bases.
 
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Legacy Characters

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Legacy Character: Leave your Legacy. Retire your PC as a 'Legacy Character' and assume the role of a Legacy NPC within our world. This decision requires a majority GM vote to confirm your character's legacy status. Reward: 100 DC for your new PC.

Legacy Character Overview
Retire your PC and establish their legacy by transforming them into a Legacy Character. By doing so, you'll 'reset' your PC slot and have the opportunity to begin anew with a new character at level 25. Your Legacy PC will evolve into the equivalent of an NPC within the One Piece world, complete with an in-character history to make them a fundamental part of our role-play. You'll retain the ability to use the Legacy Character just like any other world NPC. However, they won't be exclusively your personal NPC; other members can employ the Legacy Character as an NPC with your approval.

Rules &
Restrictions
  1. You will need a majority GM vote to qualify for Legacy NPC.
  2. This process is irreversible. You will NOT be able to turn the Legacy Character back to a PC.
  3. The Legacy Character keeps all stats, abilities, DFs, weapons, NPCs, and items it had at the moment of retirement.
  4. Any beri, DC, or experience the Legacy Character had at the time of retirement will be lost. They cannot be transferred to your new PC.
  5. Once approved, the Legacy Bio will be archived and unable to be edited, save for the "History" portion.
  6. Anyone can use the Legacy Character as an NPC when functioning as a host, but ONLY if approved by the player who retired the Legacy Character. Inactivity rules apply.

Resetting Your PC Slot
When you opt to transform your PC into a Legacy NPC, your PC slot will reset, enabling you to commence with a new character at level 25. Your new PC will begin from scratch, but you will have the option to 'transfer' two non-DC, non-revenue generating items from your Legacy Character to your new character. Additionally, your new character will start with 100 DC and receive the coveted 'Connected to a Legend' item.

A true reset. Your new PC will start at level 25 with 0 beri, 0 weapons and 0 items. However, your new PC will start with the following:

  1. 100 Divine Emporium Coins.
  2. "Connected To A Legend" Item, able to affix to your Legacy Character as you so wish - a negative or positive connection.
  3. Two non-DC, non-revenue creating items from your PC that will duplicate and be transferred to your new PC (by duplicate we mean that the legacied character will keep those items).
    1. One of the TWO items can be a DF held by you or one of your personal NPCs. However, it will count as one of your two items. DFs cannot be duplicated, so if a DF is one of the items you're transferring, the legacy NPC will no longer have it.
    2. A DF held by your PC cannot be transferred, as that would take away from the character's "legacy"
    3. These transfer items CANNOT be sold or traded in any way. If the transfer item is a DF, it cannot be sold or moved for six (6) months.

Pirate Legacy
 
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Patch 1.1

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Highlights of this patch include starting level being increased to level 25 and those already on the level list getting 20k EXP. Other news is New World is open and WCI has been created along with its DFs. You can now create DF items too.

New Starting Level
Starting level has been increased to level 25. You can still go down to level 10 by purchasing items with EXP. Players who were already on the list has been given 20,000 EXP which is a bit more than required to get to level 25. EXP listing is now showing total EXP earned, which makes it easier to update levels for me.

Disclaimer: If in the future we change the requirements for levels again, don't count on your levels changing, but instead the "total earned".

New World Is Open For Business
Pretty self explanatory.

Dial Tecniques
Ball Dial
Requires 11 Mastery
Allows the user to create (Mastery/5) big balls.
Aquired from Satori
-or-
Costs 50.000.000 beri

-Punch Ball. Requires 21 Mastery. Allows the user to create (Mastery/10) big balls which upon impact, punches the enemy with a springloaded punching glove. Destructive potency Rank C.

-Spear Ball. Requires 21 Mastery. Allows the user to create (Mastery/10) big balls which upon impact,pierce the enemy with spears. Destructive potency Rank C.

-Boom Ball. Requires 51 Mastery. Allows the user to create (Mastery/10) big balls which upon impact, explodes. Destructive potency Rank B.

- Ball Dragon.Requires 61 Mastery. Allows the user to create (Mastery/50) a dragon puppet made of 10 big balls joined together that explodes on impact. Destructive Potency Rank A.

DF Items
1. Must have the DF and a scientist with 61 in science with the skill to turn it into a weapon.
2. Zoan only B rank or lower
3. Must have weapon DF weapon expertise (like a basic sword MA of 100 doesn't let you use a DF sword)
side note this is however a custom MA with all the perks that brings...
4. Anything other than a melee weapon needs to be fully approved by GMs before.


Devil Fruit Object Mastery
1-20 Basic Mastery: Allows the user to wield and control the object in its base form but not make use of the DF.
21-40 Adept Mastery: Allows for the the object to transform in full beast form with Masteryx3 stats(can only use strength, speed and vitality stats) that can at most last for Masteryx10 turns(at 81 this can be endless)
41-60 Skilled Mastery: Allows for partial transformation. The object can sprout limbs or bodyparts, big or small. Needs to be approved by GMs individually. Lasts Mastery/25 turns at most.
61-80 Proficient Mastery (Ability to coat in CoA)
81-99 Excellent Mastery (Unlocks Unique special ability)
Allows the Object to create special attacks that are combinations of its weapon and animal (pending approval)
100 Supreme Mastery: Unending partial transformation.

Humandrill Mimicking
Mimicry can only be used to learn one type of dials and one of the forms from Rokushiki.

Weapons
Weapons can obtained multiple ways
  1. you can buy them in the store
  2. you can "obtain" them if you have enough martial arts mastery
  3. you can "craft" them if you have enough science mastery
If you are a scientist and you craft a weapon for your crew member they must have enough mastery to use that weapon.

The amount of weapons you can have may be dependent on your specific martial art.
Examples:
Cyborg destruction weapons use up "modification points"
Science items use "invention points"
Gunslinging weapon amount is dependent on mastery
Number of Dials is dependent on mastery
Ittoryu yields a single sword

  • Wood = wall/tree level durability (no mastery needed) - 1000 beri
  • Plate = small building level durability (11 mastery needed) - 10.000 beri
  • Stone = large building level durability (21 mastery needed) - 1.000.000 beri
  • Brass = city block level durability (41 mastery needed) - 10.000.000
  • Iron = town level durability (61 mastery needed) 50.000.000 beri
  • Steel = city level durability (81 mastery needed) - 100.000.000 beri
  • Titanium = mountain level durability (100 mastery needed) - 300.000.000 beri
  • Diamond = island level durability (120 mastery needed)(must be crafted by scientist or bought only) - 600.000.000 beri
  • Seastone = mountain level durability (must be purchased in store only) - 500.000.000 beri

NPCs
  • NPCs can not have mind, cyborg or DF stats.
  • There are two different types of NPCs, named and fodder.
    • Named: Named NPCs are singular NPCs that you will have to give special names to. They can be any level from 10 and up, as long as conditions are met. Other players may not control NPCs under your control in the same way they may not control you in terms of autohitting.
    • Fodder: Fodder NPCs are weak, unnamed NPCs. They are usually level 10-15. If you are fighting a bunch of fodder, as long as your stats makes sense to do so, you may autohit them.

Marines:

  • Marine officers(level 30 and up) will get a certain amount of level 10 fodder NPCs under their control depending on their level. If any die, they need to restock at marine bases.
  • Marines also get 1 named NPCs based on their level.
    • 20-29: 1 named NPC that is half their level.
    • 30-34: 10 fodder NPC at level 30, +5 every level.
    • 35-39: 50 fodder NPC at level 35, + 10 every level.
    • 40-49: 100 fodder NPC at level 40, +10 every level. Also another named NPC, one that is a third of their level.
    • 50-59: 250 fodder NPC at level 50, +15 every level.
    • 60+: 500 fodder NPC at level 60, +20 every level. 1 Pacifista.
  • Marine NPCs may be stationed at conquered islands to defend against and notify of Revolutionary attacks.
  • Admiral: Gets 1 buster call every 3 months.

Revolutionary Army:

  • Revolutionary Army officers(level 30 and up) will get a certain amount of level 10 fodder NPCs under their control depending on their level. If any die, they need to restock at islands that are not marine bases.
  • Revolutionaries also get 1 named NPCs based on their level
    • 20-29: 1 named NPC that is half their level.
    • 30-34: 10 fodder NPC at level 30, +5 every level.
    • 35-39: 50 fodder NPC at level 35, + 10 every level.
    • 40-49: 100 fodder NPC at level 40, +10 every level. Also another named NPC, one that is a third of their level.
    • 50-59: 250 fodder NPC at level 50, +15 every level.
    • 60+: 500 fodder NPC at level 60, +20 every level.
  • Revolutionary NPCs may be stationed at conquered islands to defend against and notify of WG attacks.
  • Executive: get their own island kingdom with 100 level 20 fodder NPCs in addition to the level 10 fodder NPCs.
  • General: can summon the entire Revolutionary Army to war once.

Cipher Pol:

  • Cipher Pol agents above level 30 get 2 named NPCs that are half their level. If either die, they need to restock at marine bases.
  • Cipher Pol agents above level 60 get 1 named NPCs that is 70% their level. If either die, they need to restock at marine bases.
  • Cipher Pol 9 agents are granted the right to cover up a murder of civilians.
  • Cipher Pol 0 agents are granted the right to cover up a murder of anyone below the title of Celestial Dragon.
  • Cipher Pol can also plant spies at islands they conquer, that will notify them of any player that visit. The spies will not fight.
  • Cipher Pol will also control level 10 marines, one per their own levels.

Pirates:

  • Pirate crews have access to both fodder and named NPCs. They can be bought with crew money but they will also be given 20 fodder to start off with. The fodder are level 10 and quite a bit cheaper. Named NPCs are available at level 15, 20, 25, 30, etc. but can not be more than 70% of the highest level person on the crew. If they die, they die. They can also be stationed at islands to defend against and warn the crew of other pirates trying to conquer the island.

Bounty hunters:

  • Bounty hunters (level 30 and up) will get a certain amount of level 10 fodder NPCs under their control depending on their level. If any die, they need to restock at islands that are not marine bases.
  • Bounty hunters (level 50 and up) will get fodder NPCs increased to level 15 fodder NPCs.
  • Bounty hunters also get 1 named NPCs based on their level.
    • 20-29: 1 named NPC that is half their level.
    • 30-34: 5 fodder NPC at level 30, +3 every level.
    • 35-39: 25 fodder NPC at level 35, + 5 every level.
    • 40-49: 60 fodder NPC at level 40, +10 every level. Also another named NPC, one that is a third of their level.
    • 50-59: 100 fodder NPC at level 50, +15 every level.
    • 60+: 250 fodder NPC at level 60, +20 every level.
  • Bounty hunters may deploy 1 NPC at every island to keep watch of and notify them of people with bounties passing through
  • Bounty hunters level 50+ will get a "Side-Kick" 70% their level. "Side-Kicks" are allowed the mind stat.


Cola Engine
Level 1 : Can use Coup de burst . Cola capacity : 25 units .
Upgrade Cost : 75 000 000 beri
Requirement : Science Mastery = 50
Level 2 : Can use Coup de burst, Gaon Cannon . Cola capacity : 70 units .
Upgrade Cost : 250 000 000 beri
Requirement : Science Mastery = 75
Cola cost : 500 000 beri/unit
Requirement :1) Ship must be built from Adam tree .
2) Cola engine Level 1

Level 1 : Moves the ship forward by 250 m . Consumes 5 units of cola/use . Cool down : 3 turns
Upgrade cost : 100 000 000 beri
Requirement : Navigator Mastery = 50
Level 2 : Moves the ship forward by 500 m .Consumes 10 units of cola/use . Cool down : 2 turns
Upgrade cost : 250 000 000 beri .
Requirement : Navigator Mastery = 75
Fires a blast of air that resembles an energy beam

Requirement :1) Ship must be built from Adam tree .
2) Cola engine Level 2
Destructive Potency of Attacks here dependent on Gaon Cannon Mastery(GCM).
Gaon Cannon Mastery = (Navigation Mastery + Science Mastery)/2 *
* Highest level Mastery in the crew
Rest same as Normal Mastery : DPR .
1-20: 1. Below Street Level
21-40: 2. Street Level
41-60: 3. Wall/Tree Level
61-80: 4. Small Building Level
81-99: 5. Large Building Level
100: 6. City Block Level
101-120: 7. Town Level
8. City Level
9. Mountain Level
10. Island Level
11. Small Country Level
12. Large Country Level
13. Continent Level
14. Moon Level
15. Planet Level

Level 1 : Attack DPR increase = B rank(+2) . Consumes 10 units of cola/use .Range = (GCM)*2 m .Cool down : 3 turns
Upgrade cost : 75 000 000 beri
Requirement : Gaon Cannon Mastery(GCM) = 51
Level 2 : Attack DPR increase = A Rank(+3) . Consumes 15 units of cola/use . Range =(GCM)*2.5 m . Cool down : 2 turns
Upgrade cost : 200 000 000 beri
Requirement : Gaon Cannon Mastery(GCM) = 71
Level 3 : Attack DPR increase = S Rank(+3) . Consumes 25 units of cola/use . Range = (GCM)*3 m . Cool down : 2 turns
Upgrade cost : 500 000 000 beri
Requirement : Gaon Cannon Mastery(GCM) =91

Highest Navigation Mastery = 60 . Highest Science Mastery =70
Gaon Cannon Mastery = 65
Level 1 : Attack DPR = 4. Small Building Level + B Rank(+2) = 6. City Block Level. Range = 130 m
Level 2 : Not possible

Highest Navigation Mastery = 100 . Highest Science Mastery = 100
Gaon Cannon Mastery = 100
Level 1 : Attack DPR = 6. City Block Level+ B Rank(+2) = 8. City Level . Range = 200 m
Level 2 : Attack DPR = 6. City Block Level + A Rank(+3) = 9. Mountain Level . Range = 250 m
Level 3 : Attack DPR = 6. City Block Level + SRank(+4) = 10. Island Level . Range = 300 m

New DFs
Soru Soru no mi – Soul(Charlotte Linlin)
https://onepiece.fandom.com/wiki/Soru_Soru_no_Mi
Rank: S
Tier 1 boost: +5 Vitality
Tier 2 boost: +5 Vitality, +5 Strength
Tier 3 boost: +10 Vitality, +5 Strength
1-20 Basic Mastery - Can create a level 10 Special Homie from the user’s soul.
21-40 Adept Mastery - Can create mastery/5 homies of human size or smaller. Need to steal lifespan from fodders first. Homies are level 10. Special Homies are level 12.
41-60 Skilled Mastery - Can summon two level 15 homies from the user’s soul.
61-80 Proficient Mastery - Half of homies can be giant sized level 15. Special Homies are level 18.
81-99 Excellent Mastery - Can summon three level 20 homies from the user’s soul.
100 Supreme Mastery - Small homies are level 15, giant level 20. Special Homies are level 30.
120 Absolute Mastery - Awakening
Abilities:
Geburtstag (ゲブーアツターク Gebūatsutāku?, literally meaning "Birthday"): The user manifests a piece of their soul from the palm of their hand and infuses it into an object or animal, turning it into a homie. Requires 21 mastery.
Soul Pocus (魂への言葉ソウル・ポーカス Souru Pōkasu?, Literally "Words to the Soul"): The user speaks directly to the human soul's attachment to life, while striking fear into their opponent. They will demand that the person either give them what they desire or give their lifespan. If the person fears death for even a moment, the user will be able to take their lifespan in any amount that they choose; they can even take a person's entire remaining lifespan, instantly killing them. However, if the person is completely fearless when they choose to have their lifespan taken, the user will be unable to do so, nullifying the technique. (Requires 21 mastery, can only be used on fodder NPCs)
Heavenly Feuer (天上の火ヘブンリーフォイアー Hebunrī Foiā): The user grabs Prometheus and throws it at their target, creating a large, fiery explosion upon impact. It is powerful enough to hurt someone who is using a fire-resistant Raid Suit.
DPR: C, requires 31 mastery
DPR: B, requires 51 mastery
DPR: A, requires 71 mastery
DPR: S, requires 91 mastery
DPR: S+, requires 120 mastery
Raitei (雷霆 Raitei, literally meaning "Thunderbolt"): the user summons Zeus around their left hand and then slams it down on the opponent, striking them with a massive bolt of lightning.
DPR: C, requires 31 mastery
DPR: B, requires 51 mastery
DPR: A, requires 71 mastery
DPR: S, requires 91 mastery
DPR: S+, requires 120 mastery

Mochi Mochi no mi – Mochi(Charlotte Katakuri)
https://onepiece.fandom.com/wiki/Mochi_Mochi_no_Mi
Rank: A
Tier 1 boost: +5 Vitality
Tier 2 boost: +5 Vitality, +5 Strength
Tier 3 boost: +10 Vitality, +5 Strength
1-20 Basic Mastery -
21-40 Adept Mastery -
41-60 Skilled Mastery -
61-80 Proficient Mastery -
81-99 Excellent Mastery -
100 Supreme Mastery -
120 Absolute Mastery - Awakening
Abilities:
Yanagi Mochi (柳モチ, Yanagi Mochi?, literally meaning "Willow Mochi"): The user sprouts multiple long tendrils of mochi mimicking their leg and uses them to stomp down on the opponent.
DPR: C, requires 31 mastery, 31 Strength
DPR: B, requires 51 mastery, 51 Strength
DPR: A, requires 71 mastery, 71 Strength
DPR: S, requires 91 mastery, 91 strength
DPR: S+, requires 120 mastery, 100 strength
Mochi Tsuki (モチ突ツキ, Mochi Tsuki?, literally meaning "Mochi Thrust"): the user, while holding their spear Mogura, tightly twists their mochi arm and then untwists it while thrusting the spear forward, creating a very powerful drilling stab.
DPR: C, requires 11 mastery, 11 trident mastery, 21 Strength
DPR: B, requires 31 mastery, 31 trident mastery 41 Strength
DPR: A, requires 51 mastery, 51 trident mastery, 61 Strength
DPR: S, requires 71 mastery, 71 trident mastery, 81 strength
DPR: S+, requires 91 mastery, 91 trident mastery, 100 strength
Kaku Mochi (角かくモチ, Kaku Mochi?, literally meaning "Square Mochi"): The user turns their arms and hands into mochi and compresses them until they acquire a square shape. They then hardens them with Busoshoku Haki and punches their opponent. The compact, tight square-shape of the fists result in attacks that are a lot stronger than a regular Haki-enhanced punch.
DPR: B, requires 41 mastery, 41 Strength, 41 armament haki
DPR: A, requires 61 mastery, 61 Strength, 61 armament haki
DPR: S, requires 81 mastery, 81 strength, 61 armament haki
DPR: S+, requires 100 mastery, 100 strength

Yaki Mochi (焼餅ヤキモチ, Yaki Mochi?, literally meaning "Grilled Mochi"):
The user inflates their mochi forearm until the pressure causes it to explode, propelling their Haki-embedded fist at their target from a distance. The speed of the fist is so high that it catches on fire due to friction.
DPR: B, requires 51 mastery, 51 Strength, 51 armament haki
DPR: A, requires 71 mastery, 71 Strength, 71 armament haki
DPR: S, requires 91 mastery, 91 strength, 91 armament haki
DPR: S+, requires 120 mastery, 100 strength, 100 armament haki

Zan Giri Mochi (斬ザン・切ギリ・餅モチ, Zan Giri Mochi?, literally meaning "Sliced Mochi"): The user turns their entire body into mochi and rapidly spins towards their opponent in a donut-like shape. When they reach their opponent they return to normal shape and, using the momentum from the spinning, slams their enlarged mochi forearm, covered in spikes and hardened with Busoshoku Haki, into their opponent with tremendous force. Aside from the damage caused by the powerful impact, their opponent will also be stuck to their forearm due to the stickiness of the mochi, which the user then uses to spin their arm several times through the air before smashing it down into the ground from a very considerable height, crushing their opponent under its weight with enough force to create a large crater.
DPR: A, requires 61 mastery, 61 Strength, 61 armament haki, 61 movement speed
DPR: S, requires 81 mastery, 81 strength, 81 armament haki, 81 movement speed
DPR: S+, requires 100 mastery, 100 strength, 100 armament haki, 100 movement speed

Tori Mochi (鳥モチ, Tori Mochi?, literally meaning "Bird Mochi"): The user extends a mochi whip from their hand and uses it to entangle their foe. They then swing the whip around to throw their enemy away.
DPR: C, requires 31 mastery, 31 Strength
DPR: B, requires 51 mastery, 51 Strength
DPR: A, requires 71 mastery, 71 Strength
DPR: S, requires 91 mastery, 91 strength
DPR: S+, requires 120 mastery, 100 strength

Mochi Hadan (モチ刃弾, Mochi Hadan?, literally meaning "Mochi Blade Bullet"): The user turns their hand into mochi and makes a finger gun. They then harden the tip of their index finger with Busoshoku Haki and fires it at their opponent like a bullet.
DPR: B, requires 51 mastery, 51 Strength, 51 tarmament haki
DPR: A, requires 71 mastery, 71 Strength, 71 armament haki
DPR: S, requires 91 mastery, 91 strength, 91 armament haki
DPR: S+, requires 120 mastery, 100 strength, 100 armament haki

Muso Mochi Hadan (無双モチ刃弾,Musō Mochi Hadan?, literally meaning "Peerless Mochi Blade Bullet"): An empowered version of Mochi Hadan, the user transforms their entire forearm into mochi and shapes it into a Gatling-gun hardened with Busoshoku Haki. They then fire a barrage of Busoshoku Haki-enhanced mochi bullets at their opponent.
DPR: A, requires 81 mastery, 81 Strength, 81 armament haki
DPR: S, requires 100 mastery, 100strength, 100 armament haki
DPR: S+, requires 120 mastery, 110 strength, 100 armament haki

Naguri Mochi (ナグリ餅, Naguri Mochi?, literally meaning "Fist Mochi"): After using their Kaku Mochi technique, the user launches a barrage of punches at their opponent.
DPR: B, requires 51 mastery, 51 Strength
DPR: A, requires 71 mastery, 71 Strength
DPR: S, requires 91 mastery, 91 strength
DPR: S+, requires 120 mastery, 100 strength

Awakened techniques:
Nagare Mochi
(流れモチ, Nagare Mochi?, literally meaning "Flowing Mochi"): Using their awakened powers, the user transforms the ground around them into mochi and uses it to capture their opponent from a far-away distance.
DPR: A, requires 120 mastery

Kagami Mochi (加々身かがみ モチ, Kagami Mochi?, literally meaning "Concentrated Mochi"): Using their awakened powers, the user transforms nearby walls and ceilings into mochi and causes them to collapse on their opponent, burying them under a large pile of mochi and suffocating them.
Requires 120 mastery

Amadare Mochi (雨垂モチ, Amadare Mochi?, literally meaning "Raindrop Mochi"): Using their awakened powers, the user transforms nearby surfaces into multiple blunt-ended mochi tendrils. They then have them converge on their opponent with great force, attempting to crush them.
DPR: S+, requires 120 mastery

Muso Donuts (無双ドーナツ, Musō Dōnatsu?, literally meaning "Peerless Donuts"): Using their awakened powers, the user summons tendrils of mochi from the ground and loops them into the shape of donuts.
Requirea 120 mastery

Chikara Mochi (力餅, Chikara Mochi?, literally meaning "Power Mochi"): The user shapes the donut-shaped mochi into giant Busoshoku Haki-enhanced arms, similar to their Kaku Mochi technique. With a layer of mochi over their hands, they then manipulate the arms to punch their opponent with extreme force.
DPR: S, requires 120 mastery, 81 armament haki

Mochi Ginchaku (餅吟着モチギンチャク, Mochi Ginchaku?, literally meaning "Mochi Singing Result"): A more powerful version of Chikara Mochi, the user summons multiple mochi donuts around their opponent, shapes them into Busoshoku Haki-enhanced arms, and has them pummel their opponent into the ground repeatedly.
DPR: S+, requires 120 mastery, 100 armament haki

Kuzu Mochi (九頭モチ, Kuzu Mochi?, literally meaning "Nine-Headed Mochi"): The user uses their awakened powers to create nine Muso Donuts, which they shapes into Busoshoku Haki-enhanced arms. They then direct the nine arms to punch their opponent repeatedly.
DPR: S+, requires 120 mastery, 100 armament haki

Kashiwa Mochi (拍手モチ, Kashiwa Mochi?, literally meaning "Handclap Mochi"): The user uses their awakened powers to create two Muso Donuts, which they shape into two large mochi arms. They then have the arms attack their opponent with a clap, trapping them between the two hands.
DPR: S, requires 120 mastery

Muso Kashiwa Mochi (無双拍手モチ,Musō Kashiwa Mochi?, literally meaning "Peerless Handclap Mochi"): An empowered version of Kashiwa Mochi, this time the two mochi arms are covered in Busoshoku Haki, and the user has them clap onto the opponent repeatedly, smashing them between the two hands multiple times.
Kuri Mochi (栗餅, Kuri Mochi?, literally meaning "Chestnut Mochi"): The hser uses their awakened powers to create an extremely large Muso Donut covered in spikes and hardened with Busoshoku Haki. They then fire a continuous barrage of hardened mochi spikes at their opponent from the donut.
DPR: S+, requires 120 mastery, 100 armament haki

Bisu Bisu no mi – Biscuit(Charlotte Cracker)
https://onepiece.fandom.com/wiki/Bisu_Bisu_no_Mi
Rank: A
Tier 1 boost: +5 Vitality
Tier 2 boost: +10 Vitality
Tier 3 boost: +15 Vitality
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
Crush Biscuit (クラッシュビスケット Curasshu Bisuketto?): the user conjures biscuits and turns them into crushed crumbs in order to shape them at will.
Requires 21 mastery

Biscuit Hei (ビスケット兵 Bisuketto Hei?, literally Biscuit Soldier): the user shapes a large warrior out of biscuit, which is incredibly lifelike thanks to their craftsmanship skills, but empty inside. They controls these puppets at will and can hide themselves inside them. They can also add more limbs on them to increase their fighting range, strength, and speed. These Biscuit Soldiers also possess several replicas of their sword, made out of biscuit.
Requires 41 mastery

Hard Biscuit (ハードビスケット Hādo Bisuketto?): While inside one of their soldiers, the user multiplies the puppet's cracker-shaped shield with their Devil Fruit, hardens them with Busoshoku Haki, and slams them onto their opponent, pinning them to the ground.
DPR: C, requires 21 mastery, 21 Strength, 21 armament haki
DPR: B, requires 41 mastery, 41 Strength, 41 armament haki
DPR: A, requires 61 mastery, 61 Strength, 61 armament haki
DPR: S, requires 81 mastery, 81 strength, 81 armament haki
DPR: S+, requires 100 mastery, 100 strength, 100 armament haki


Shibo Shibo no mi – Squeeze(Charlotte Smoothie)
https://onepiece.fandom.com/wiki/Shibo_Shibo_no_Mi
Rank: B
21 mastery boost: +5 Strength
41 mastery boost: +5 Strength, +5 vitality
81 mastery boost: +10 Strength, +5 vitality
1-20 Basic Mastery - Can absorb the liquid in solid objects and water to grow larger for mastery/10 turns out of 10, increasing strength by 10.
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery - Can absorb the liquid in NPCs or players to increase the user's energy for mastery/10 turns out of 10, increasing strength by 10.
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:

Pero Pero no mi – Candy(Charlotte Perspero)
https://onepiece.fandom.com/wiki/Pero_Pero_no_Mi
Rank: A
Tier 1 boost: +5 Vitality
Tier 2 boost: +10 Vitality
Tier 3 boost: +15 Vitality
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
Candy Man (キャンディマン Kyandi Man?): the user coats an opponent with candy, which will then slowly seep into their body. After three minutes, the candy will completely fill their insides and stop their breathing, killing them.
Requires 81 mastery

Candy Escalator (キャンディエスカレーター Kyandi Esukarētā?): the user waves their candy cane and conjures a massive spiraling candy escalator that works like a regular one.
Requires 61 mastery

Candy Wave (キャンディウェイブ Kyandi Weibu?): the user binds a target with candy, immobilizing them.
DPR: C, requires 21 mastery
DPR: B, requires 41 mastery
DPR: A, requires 61 mastery
DPR: S, requires 81 mastery
DPR: S+, requires 100 mastery

Candy Wall (キャンディウォール Kyandi Wōru?): the user creates a large wall of candy to block attacks.
DPR: C, requires 21 mastery
DPR: B, requires 41 mastery
DPR: A, requires 61 mastery
DPR: S, requires 81 mastery
DPR: S+, requires 100 mastery

Candy Maiden (キャンディメイデン Kyandi Meiden?): the user creates a giant iron maiden out of candy and attempts to trap their opponents inside it.
DPR: A, requires 61 mastery
DPR: S, requires 81 mastery
DPR: S+, requires 100 mastery

Candy Armor (キャンディアーマー Kyandi Āmā?): the user protects themself from harm with candy, by covering themselves with it like an armor.
DPR: B, requires 41 mastery
DPR: A, requires 61 mastery
DPR: S, requires 81 mastery
DPR: S+, requires 100 mastery

Ame Umiushi (アメウミウシ Ame Umiushi?, literally meaning "Candy Seaslug"): the user creates a large blob of candy with two tentacles on the front (resembling a sea slug, hence the name) and uses it as a means of maritime transportation, moving it across the water and allowing people to simply walk on top of it.
Requires 61 mastery

Hoya Hoya no mi – Lamp/Genie(Charlotte Daifuku)
https://onepiece.fandom.com/wiki/Hoya_Hoya_no_Mi
Rank: B
21 mastery boost: +5 Vitality
41 mastery boost: +5 Vitality, +5 Strength
61 mastery boost: +10 Vitality, +5 Strength
81 mastery boost: +10 Vitality, +10 Strength
100 mastery boost: +15 vitality, +10 strength
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
Maji Giren (魔人斬マジギレン Maji Giren?, literally meaning "Fiend Cut"): The user's genie attacks an opponent by slamming down their halberd on them. In the event that the opponent is able to block the halberd's blade, the genie will then slam the halberd's shaft into them horizontally with considerable force, sending them flying back.
DPR: C, requires 31 mastery, 31 reaction speed
DPR: B, requires 51 mastery, 51 reaction speed
DPR: A, requires 71 mastery, 71 reaction speed
DPR: S, requires 91 mastery, 91 reaction speed
DPR: S+, requires 120 mastery, 100 reaction speed

Majin Saidan (魔人細断マジンサイダン Majin Saidan?, literally meaning "Fiend Shredding"): The user's genie swings their halberd down at their opponent with great force. This attack is strong enough to cleave a Tarte ship in half.
DPR: C, requires 31 mastery, 31 reaction speed
DPR: B, requires 51 mastery, 51 reaction speed
DPR: A, requires 71 mastery, 71 reaction speed
DPR: S, requires 91 mastery, 91 reaction speed
DPR: S+, requires 120 mastery, 100 reaction speed

Netsu Netsu no mi – Heat(Charlotte Oven)
https://onepiece.fandom.com/wiki/Netsu_Netsu_no_Mi
Rank: B
Tier 1 boost: +5 Vitality
Tier 2 boost: +5 Vitality, +5 Strength
Tier 3 boost: +10 Vitality, +5 Strength
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
Nekkai Jigoku (熱海温泉ねっかいじごく Nekkai Jigoku?, meaning "Hot Sea Hell"): the user heats up their hands and submerges them in the ocean, causing the water in an enormous radius around them to boil. The water will grow hot enough to cause significant damage to any aquatic creatures or ships within it, making it particularly powerful when fighting against fish-men.
DPR: C, requires 41 mastery
DPR: B, requires 61 mastery
DPR: A, requires 81 mastery
DPR: S, requires 100 mastery
DPR: S+, requires 120 mastery

Nekkai Gyorai (熱海万来ねっかいぎょらい Nekkai Gyorai?, meaning "Hot Sea Torpedo"): A variation of Nekkai Jigoku. The user heats up their hands and submerges them in the ocean, but unlike Nekkai Jigoku, they don't make the whole ocean boil, only portions of it, creating several underwater heat beams that travel like torpedos towards the opponent.
DPR: C, requires 31 mastery, 31 reaction speed
DPR: B, requires 51 mastery, 51 reaction speed
DPR: A, requires 71 mastery, 71 reaction speed
DPR: S, requires 91 mastery, 91 reaction speed
DPR: S+, requires 120 mastery, 100 reaction speed


Heat Denasshi (熱風拳ヒートデナッシ Hīto Denasshi?, meaning "Hot Wind Fist"): the user heats up their forearm and throws a punch of tremendous power.
DPR: C, requires 21 mastery, 21 Strength
DPR: B, requires 41 mastery, 41 Strength
DPR: A, requires 61 mastery, 61 Strength
DPR: S, requires 81 mastery, 81 strength
DPR: S+, requires 100 mastery, 100 strength

Kuri Kuri no mi – Cream(Charlotten Opera)
https://onepiece.fandom.com/wiki/Kuri_Kuri_no_Mi
Rank: B
Tier 1 boost: +5 Vitality
Tier 2 boost: +10 Vitality
Tier 3 boost: +15 Vitality
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
Cream Monster (クリームモンスター Kurīmu Monsutā?): By producing a large amount of cream, the user forms multiple tentacles out of it, giving them the appearance of a Kraken. They then attack the enemy with the mass of cream, burning them with the cream's sugar.
DPR: C, requires 41 mastery
DPR: B, requires 61 mastery
DPR: A, requires 81 mastery
DPR: S, requires 100 mastery
DPR: S+, requires 120 mastery

Mira Mira no mi – Mirror(Charlotte Brulee)
Not available to players.
https://onepiece.fandom.com/wiki/Mira_Mira_no_Mi
Rank: A
Tier 1 boost: +5 Vitality
Tier 2 boost: +10 Vitality
Tier 3 boost: +15 Vitality
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
Reflection (反射リフレクション Rifurekushon?): the user uses the mirror to stop an opponent's attack, which is then reflected back at them. The devil fruit stat decides what attack one can redirect, two tiers higher than the base of the DF stat. So if the user has 61 DF stat they can for example reflect attacks as strong as these:
100 mastery D-rank attacks.
81 mastery C-rank attacks.
61 mastery B-rank attacks.
Requires 41 mastery.

Mirro-World (鏡世界ミロワールド Miro Wārudo?, literally meaning "Mirror World"): the user lets the opponent phase through the mirror, trapping them inside. Even if the mirror breaks, the trapped person remains trapped in the broken pieces, although they suffer no harm. The mirrors that are scattered around the dimension can communicate about what is reflected in their real world counterparts.
Requires 61 mastery.


Gocha Gocha no mi – Mix(Charlotte Newshi)
https://onepiece.fandom.com/wiki/Gocha_Gocha_no_Mi
Rank: B
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
Combine (コンバイン Kanbain?): The user stands in formation with other people and activates their power so that all of them can combine to form a nearly giant sized warrior. Has to be NPCs under the player's control.
Requires 11 mastery: Merged with 1 person: +5 vitality, +5 strength.
Requires 21 mastery: Merged with 2 people: +5 vitality, +5 strength, +5 speed
Requires 31 mastery: Merged with 3 people: +10 vitality, +5 strength, +5 speed
Requires 41 mastery: Merged with 4 people: +10 vitality, +10 strength, +5 speed
Requires 51 mastery: Merged with 5 people: +15 vitality, +10 strength, +5 speed
Requires 61 mastery: Merged with 6 people: +15 vitality, +10 strength, +10 speed
Requires 71 mastery: Merged with 7 people: +15 vitality, +15 strength, +10 speed
Requires 81 mastery: Merged with 8 people: +20 vitality, +15 strength, +10 speed
Requires 91 mastery: Merged with 9 people: +20 vitality, +20 strength, +10 speed

How long can the user be transformed:
Mastery/10+[A]= how many turns out of 10 the user can be transformed for
A=how many people the user is not merged with

For example:
11 mastery/10= ~1
If merged with 1 person, add 8. 9 turns out of 10 transformed.


Buku Buku no mi – Book(Charlotte Mont-d'Or)
https://onepiece.fandom.com/wiki/Buku_Buku_no_Mi
Rank: B
Tier 1 boost: +5 Mind
Tier 2 boost: +10 Mind
Tier 3 boost: +15 Mind
1-20 Basic Mastery - Can create and control books = to mastery. Can be used for attacking and utility.
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
"Hon" no Sekai ("本"の世界 "Hon" no Sekai?, literally meaning "World of "Books""): By hovering an open book above an enemy, the user traps them within the visual illusions that they are inside the book's setting, distracting and confusing them long enough for the user or their allies to attack them. The illusion ends once the book is closed. Can only be used on NPCs half the level of mastery.
Requires 61 mastery.


Bata Bata no mi – Butter(Charlotte Galette)
https://onepiece.fandom.com/wiki/Bata_Bata_no_Mi
Rank: B
Tier 1 boost: +5 Vitality
Tier 2 boost: +10 Vitality
Tier 3 boost: +15 Vitality
1-20 Basic Mastery - Can control soft butter
21-40 Adept Mastery
41-60 Skilled Mastery - Can solidify butter for defense or offense
61-80 Proficient Mastery
81-99 Excellent Mastery - Can boil the butter.
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
None yet

Memo Memo no mi – Memory(Charlotte Pudding)
Not available to players.
https://onepiece.fandom.com/wiki/Memo_Memo_no_Mi
Rank:
Tier 1 boost:
Tier 2 boost:
Tier 3 boost:
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
Edit (編集エディット Editto?): the user cuts out part of a target's memory and adds someone else's memory to take its place.
Memories Fil: Flashback (記憶の糸メモリーズ フィル フラッシュバック Memorīzu Firu: Furasshubakku?, literally meaning "Memory Thread: Flashback"): the user creates threads from the palms of their hands, causing those who make contact with them to suddenly remember their old memories, temporarily distracting them. When used against homies, this will cause them to remember events from the lives of people whose souls were used to create them.

Kuku Kuku no mi – Cook(Streusen)
https://onepiece.fandom.com/wiki/Kuku_Kuku_no_Mi
Rank:
21 mastery boost: +5 Speed
41 mastery boost: +5 Speed, +5 Strength
61 mastery boost: +10 Speed, +5 Strength
81 mastery boost: +10 Speed, +10 Strength
100 mastery boost: +15 Speed, +10 Strength
1-20 Basic Mastery - Can turn items into foods
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery - Can morph the food. Must create custom techniques for this.
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
Veränderung Gourmet (変化食フェアエンデルングルメ Feaenderun Gurume?, meaning "Transformation Food"): the user stabs their sword into an object and transforms it into food.
Requires 1 Mastery
Mastery x 5 = square meters big objects the user can transform into foods.
Hito Hito no Mi, Model: Human(Chopper)
http://onepiece.wikia.com/wiki/Hito_Hito_no_Mi
Rank: A
+20 mind permanently
Turn based boosts:
+10 Strength
+10 Vitality
+10 Speed

Haki Color
Different colour Armament Haki
Can be bought 1 time.
Description: Allows for the use of different colored hardening haki, such as purple or red. Colors must be approved ahead of time by GMs.
Price: 10.000 EXP

Navigation
Can subjectively help players reach RP objectives more quickly. Such as role playing your crew getting through a forest or city.

Think of having a navigator as a small out of combat movement buff.

Time
From revolutionary experience weve realized that Time in its current version just doesnt work well with the RP, therefore we've decided to simplify it.

You no longer need to sync up with your fellow crewmembers in number of posts to be able to interact with each other.

If you are traveling to a location where another group has started RPing, you don't need to wait hundreds of turns. Instead, the group there has two weeks(real life time), or one turn, after the time your group would arrive, before your group can start posting.


Healing will last the same amount of time as before, but start from the moment the fight ends, no deduction for how long the fight went on for.

Travel will take the same amount of time as before.
 
Last edited:
Patch 1.1.1

Larsi

Silver Hair
Messages
10,245
Reaction score
29,510
Points
28,100
Salty Doubloons
13,378
Patch 1.1.1

New DPR Scaling

Destructive Potency of Attacks
1-20: 1. Below Street Level
21-40: 2. Street Level
41-60: 3. Wall/Tree Level
61-80: 4. Small Building Level
81-99: 5. Large Building Level
100: 6. City Block Level
101-119: 7. Town Level
120: 8. City Level
9. Mountain Level
10. Island Level
11. Small Country Level
12. Large Country Level
13. Small Continent Level
14. Large Continent Level
15. Moon Level
16. Planet Level

Base Durability:
1-20: 1. Wall/Tree Level
21-40: 2. Small Building Level
41-60: 3. Large Building Level
61-80: 4. City Block Level
81-99: 5. Town Level
100: 6. City Level
101-119: 7. Mountain Level
120: 8.Island Level
9. Small Country Level
10. Large Country Level
11. Small Continent Level
12. Large Continent Level
13. Moon Level
14. Planet Level

120 in Substats
120 CoA gives
invisible haki gives +2, armament gives +3

120 CoO gives
+3 additional reaction (+15 total) and future sight

120 Stamina gives
limitless stamina

120 Durability gives
island level durability

120 Martial Arts gives
S+ ranged attacks and sub-realistic attack speed

120 Medicine gives
Regeneration Shot:
The medic can administer this to their target, regenerating damaged allies. It regenerates 100 per turn on the ally up to 200. The medic can carry Mastery/60 adrenaline shots. Can only be applied to the same person once per arc.
To heal each part the user need to fill up the numbers.
Minor damages: 50
Deep cut in muscles: 100
Missing/ruined limb: 150
Destroyed organ: 200
Near death injuries: 250

120 Musicianship gives
buffs and de-buffs are +-20 but cannot surpass stats past 120

120 Navigation gives
S+ attacks and sub-realistic attack speed

120 Cooking gives
full stamina restore meal - 20 inventory points

120 Beast Mastery gives
your strongest companion gets 5x multiplier OR triple the level of beasts in your swarm

120 Science gives
-Tengan Toppa "your name here" (requires 120 Science): A fully functioning larger version of yourself (5x your height). Island level durability.
-allowed 4 Destruction Weaponry and 4 Utility Inventions below your Science mastery.
(Requires 120 Science to use) - 70 invention points
-S+-rank Suit (requires 120 Science): Destroyed after a city level attack or 3 town level attacks
(100 vitality to use) - 40 invention points
Requires Dragon Scales looted.
-120: area of effect sci-fi weapon (DPR: S) - costs 40 invention points
-120: Solar Pack (+10 mobility)(no cool down) - 40 invention points

120 Botany gives
S+ attacks and sub-realistic attack speed

120 Cyborg gives (pick 2 of 4)
1. area of effect sci-fi weapon (DPR: S) - costs 10 modification points
2. one of four special armors
3. Hawking radiation cell. (Can do cyborg techniques practically endlessly)
4. retractable rocket wings (allows gliding or with rocket boosters, flight) AND all lower mastery utility perks - costs 15 modification points

Cyborg Armament
100: flexible armor allows user to eat a devil fruit

120: choose 1 of the following
  • Nano Armor: Armor made from nano machines that will conform to different shapes/weapons. Can also be used to replace damaged parts with other parts of the body. Ex: can replace a missing arm with most of your leg.
  • Light Armor: Armor made from light-weight medal. It increases cyborg speed in exchange for less protection. Gives +1 rank durability on full body and +10 speed and cyborg attack speed.
  • Heavy Armor: Armor made from the sturdiest medal. It increases defenses to the extreme in exchange for mobility. Gives +3 ranks of durability on full body, but -20 to utility and movement speed stats.
  • Sharp Armor: Armor covered in bladed metal. Touching the body of the cyborg will cause D DPR cuts. Physical attacks will have a minimum B DPR.


Mecha Clarification
You cannot full body coat a mecha with haki as it is much bigger than yourself. Instead you can coat a small part of the mecha (like hand or foot) by using "coating entire limb or ranged attack" haki turn limits. You can also coat a larger portion of the mecha (like an entire limb) by using "coating entire body" haki turn limits.

Additional Mech option
Ou "your name here" (requires 81 Science): A fully functioning larger version of yourself (3x your height). City level durability.
-allowed 2 Destruction Weaponry and 2 Utility Inventions at or below your Science mastery.
(Requires 81 Science to use) - 40 invention points

New Power Armor
Power Armor: armor that have their own durability and shield the user giving them +1 durability rank.
Ex: Wall/Tree level damage to you will become Street Level damage to you if you are wearing a Power Suit.
When suits are destroyed they will need to be repaired after combat.

D-rank Armor (requires 21 Science): Destroyed after a wall/tree level attack or 3 street level attacks
(21 strength to use) - 14 invention points

D+-rank Armor (requires 31 Science): Destroyed after a small building level attack or 3 wall/tree level attacks
(31 strength to use) - 17 invention points

C-rank Armor (requires 41 Science): Destroyed after an large building level attack or small building level attacks
(41 strength to use) - 20 invention points

C+-rank Armor (requires 51 Science): Destroyed after a city block level attack or 3 large building level attacks
(51 strength to use) - 23 invention points

B-rank Armor (requires 61 Science): Destroyed after a town level attack or 3 city block level attacks
(61 strength to use) - 26 invention points

B+-rank Armor (requires 71 Science): Destroyed after a city level attack or 3 town level attacks
(71 strength to use) - 29 invention points

A-rank Armor (requires 75 Science): Destroyed after a mountain level attack or 3 city level attacks
(75 strength to use) - 32 invention points

A+-rank Armor (requires 81 Science): Destroyed after a island level attack or 3 mountain level attacks
(81 strength to use) - 35 invention points

S-rank Armor (requires 85 Science): Destroyed after a small country level attack or 3 island level attacks
(85 strength to use) - 38 invention points
*requires pacifista armor looted

S+-rank Armor (requires 91 Science): Destroyed after a large country level attack or 3 small country level attacks
(91 strength to use) - 41 invention points
*requires pacifista armor looted

Z-rank Armor (requires 95 Science): Destroyed after a small continent level attack or 3 large country level attacks
(95 strength to use) - 44 invention points
*requires pacifista armor looted

Z+-rank Armor (requires 100 Science): Destroyed after a large continent level attack or 3 small continent level attacks
(100 strength to use) - 47 invention points
*requires dragon scale looted

N-rank Armor (requires 120 Science): Destroyed after a moon level attack or 3 large continent level attacks
(100 strength to use) - 50 invention points
*requires dragon scale looted

New Power Suits
Power Suits: form fitting suits that have their own durability and boost the user's durability and speed. They can be customized with enough science to have different effects. When suits are destroyed they will need to be repaired after combat.
Suits ranks D-C give +5 movement speed and durability.
Suits ranks B-A give +10 movement speed and durability.
Suits ranks S-N give +10 movement speed and durability as well as a special ability (wind, poison, explosions, electricity, invisibility, strength).

D-rank Suit (requires 21 Science): Destroyed after a wall/tree level attack or 3 street level attacks
(21 vitality to use) - 10 invention points

D+-rank Suit (requires 31 Science): Destroyed after a small building level attack or 3 wall/tree level attacks
(31 vitality to use) - 15 invention points

C-rank Suit (requires 41 Science): Destroyed after an large building level attack or small building level attacks
(41 vitality to use) - 18 invention points

C+-rank Suit (requires 51 Science): Destroyed after a city block level attack or 3 large building level attacks
(51 vitality to use) - 20 invention points

B-rank Suit (requires 61 Science): Destroyed after a town level attack or 3 city block level attacks
(61 vitality to use) - 23 invention points

B+-rank Suit (requires 71 Science): Destroyed after a city level attack or 3 town level attacks
(71 vitality to use) - 25 invention points

A-rank Suit (requires 75 Science): Destroyed after a mountain level attack or 3 city level attacks
(75 vitality to use) - 28 invention points

A+-rank Suit (requires 81 Science): Destroyed after a island level attack or 3 mountain level attacks
(81 vitality to use) - 30 invention points

S-rank Suit (requires 85 Science): Destroyed after a small country level attack or 3 island level attacks
(85 vitality to use) - 35 invention points
*requires Germa technology

S+-rank Suit (requires 91 Science): Destroyed after a large country level attack or 3 small country level attacks
(91 vitality to use) - 40 invention points
*requires Germa technology

Z-rank Suit (requires 95 Science): Destroyed after a small continent level attack or 3 large country level attacks
(95 vitality to use) - 45 invention points
*requires Germa technology

Z+-rank Suit (requires 100 Science): Destroyed after a large continent level attack or 3 small continent level attacks
(100 vitality to use) - 50 invention points
*requires Germa technology

N-rank Suit (requires 120 Science): Destroyed after a moon level attack or 3 large continent level attacks
(100 vitality to use) - 60 invention points
*requires Germa technology

Nerfing NPCs
named NPC's get a maximum of 1 martial arts with stat boost techniques.

unnamed NPC's cannot have martial arts with stat boosts

Buffing NPCs
Bounty Hunters, Cipher Pol, Marines and Revolutionarie's first named NPC will be upgraded to 70% of character level.

Marines:
  • Marine officers(level 30 and up) will get a certain amount of level 10 fodder NPCs under their control depending on their level. If any die, they need to restock at marine bases.
  • Marines also get 1 named NPCs based on their level.
    • 20-29: 1 named NPC that is 70% their level.
    • 30-34: 10 fodder NPC at level 30, +5 every level.
    • 35-39: 50 fodder NPC at level 35, + 10 every level.
    • 40-49: 100 fodder NPC at level 40, +10 every level. Also another named NPC, one that is a third of their level.
    • 50-59: 250 fodder NPC at level 50, +15 every level.
    • 60+: 500 fodder NPC at level 60, +20 every level. 1 Pacifista.
  • Marine NPCs may be stationed at conquered islands to defend against and notify of Revolutionary attacks.
  • Admiral: Gets 1 buster call every 3 months.

Revolutionary Army:

  • Revolutionary Army officers(level 30 and up) will get a certain amount of level 10 fodder NPCs under their control depending on their level. If any die, they need to restock at islands that are not marine bases.
  • Revolutionaries also get 1 named NPCs based on their level
    • 20-29: 1 named NPC that is 70% their level.
    • 30-34: 10 fodder NPC at level 30, +5 every level.
    • 35-39: 50 fodder NPC at level 35, + 10 every level.
    • 40-49: 100 fodder NPC at level 40, +10 every level. Also another named NPC, one that is a third of their level.
    • 50-59: 250 fodder NPC at level 50, +15 every level.
    • 60+: 500 fodder NPC at level 60, +20 every level.
  • Revolutionary NPCs may be stationed at conquered islands to defend against and notify of WG attacks.
  • Executive: get their own island kingdom with 100 level 20 fodder NPCs in addition to the level 10 fodder NPCs.
  • General: can summon the entire Revolutionary Army to war once.

Cipher Pol:

  • Cipher Pol agents above level 30 get 2 named NPCs that are 70% their level. If either die, they need to restock at marine bases.
  • Cipher Pol agents above level 60's NPC can learn 4/6 Rokushiki techniques.
  • Cipher Pol 9 agents are granted the right to cover up a murder of civilians.
  • Cipher Pol 0 agents are granted the right to cover up a murder of anyone below the title of Celestial Dragon.
  • Cipher Pol can also plant spies at islands they conquer, that will notify them of any player that visit. The spies will not fight.
  • Cipher Pol will also control level 10 marines, one per their own levels.

Bounty hunters:

  • Bounty hunters (level 30 and up) will get a certain amount of level 10 fodder NPCs under their control depending on their level. If any die, they need to restock at islands that are not marine bases.
  • Bounty hunters (level 50 and up) will get fodder NPCs increased to level 15 fodder NPCs.
  • Bounty hunters also get 1 named NPCs based on their level.
    • 20-29: 1 named NPC that is 70% their level.
    • 30-34: 5 fodder NPC at level 30, +3 every level.
    • 35-39: 25 fodder NPC at level 35, + 5 every level.
    • 40-49: 60 fodder NPC at level 40, +10 every level. Also another named NPC, one that is a third of their level.
    • 50-59: 100 fodder NPC at level 50, +15 every level.
    • 60+: 250 fodder NPC at level 60, +20 every level.
  • Bounty hunters may deploy 1 NPC at every island to keep watch of and notify them of people with bounties passing through
  • Bounty hunters level 50+ will get a "Side-Kick" 70% their level. "Side-Kicks" are allowed the mind stat.


Store Items
Feed NPC a basic DF
Allows for the feeding of a Devil Fruit to an NPC. Devil fruit can not be higher than B-rank. If the NPC is killed by other players they can take the DF.
Cost: Half of minimum price for the fruit in beli.

Feed a support an A-rank DF
Allows for the feeding of one A-rank devil fruits to either a DF item, pet or NPC. Other conditions for feeding those still apply.
Cost: 500,000,000 beri.

NPC Challenge Clarification
I hadn't been very clear on the challenge system, so here we go.

The NPC challenge system works the way can request a story to be made up for you to challenge a certain NPC that wouldn't usually occur naturally, specifically if you and the NPC are on the same side, such as you being a cipher pol agent wanting to fight a marine, or a revolutionary army member wanting to challenge a rebel in a country, such as Dalton.

In almost all cases, you will need to still travel to the location the NPC is at. If you're a WG member wishing to challenge Boa Hancock, you need to travel to Amazon Lily to fight her, as well as anyone under her command.

The exception to this is locations such as Marineford that essentially is impossible, due to there being way too many top tiers. Also since I can't see a sensible way for enough NPCs to stand aside and let you fight one of the Admirals 1v1. And even then, it would put WG members at a great advantage for those fruits. So any player(WG or not) can challenge an NPC on Marineford and a story will be made where the NPC will visit another location where they can fight.

Mythical Zoan Ranks
of the current Zoan Devil Fruit:
The Phoenix Fruit will be ranked S+
The rest will be ranked S.

Turn Order Post Rule
You can break turn order and post ahead of someone if they have not posted in two weeks

Archery Buff
Archery
Requires minimum 11 mastery and 21 strength
Archers are able to use either bows or crossbows.

The amount of total ammunition you can carry is determined by your mastery. Mastery=Quiver slots. Regular arrows or bolts take one slot.

Crossbow
Crossbow
11 Archery Mastery: C-rank bolts
21 Archery Mastery:
31 Archery Mastery: B-rank bolts (Max 1 per 3 mastery)
41 Archery Mastery: semi-automatic 5 shot crossbow
51 Archery Mastery: A-rank bolts (1 per 10 mastery)
61 Archery Mastery: fully automatic 5 shot crossbow
71 Archery Mastery: S-rank bolts (1 per 20 mastery)
81 Archery Mastery: twice as many C-rank bolts can be held
91 Archery Mastery: S+-rank bolts (1 per 30 mastery)
100 Archery Mastery: twice as many B rank bolts can be held

Range:
The crossbow gets 1 meters of range per mastery.

Bow
Bow
Archers start with a short bow
11 Archery Mastery: C rank arrows
21 Archery Mastery:
31 Archery Mastery: B-rank arrows(Max 1 per 3 mastery)
41 Archery Mastery: Can Shoot 2 Arrows at Once With Half Range
51 Archery Mastery: Long Bow unlocked
61 Archery Mastery: A-rank Arrows(Max 1 per 10 Mastery)
71 Archery Mastery: Can Shoot 3 Arrows at Once With Half Range
81 Archery Mastery: every C-rank arrow gets +1 DPR
91 Archery Mastery: S-Rank Arrows(Max 1 per 20 mastery)
100: total ammunition is doubled

Range:
For every Archery Mastery stat point, you have a 1.5 meter range with short bow and 2.5 meter range with long bow.

New Devil Fruits
Oshi Oshi no mi - Push(Morley)
Rank: B
21 Mastery Boost: +5 strength
41 Mastery Boost: + 5 strength 5 vitality
61 Mastery Boost: +10 strength 5 vitality
81 Mastery Boost: +15 strength 5 vitality
100 Mastery Boost: +15 strength 10 vitality
1-20 Basic Mastery - can push soft earth
21-40 Adept Mastery - can push hard rock
41-60 Skilled Mastery - can create simple malleable creations using the earth
61-80 Proficient Mastery - can push bricks and buildings
81-99 Excellent Mastery - earth is even more malleable
100 Supreme Mastery -
120 Absolute Mastery - Awakening

Kobu Kobu no mi - Encouragement(Belo Betty)
Rank: B
Tier 1 boost: +5 strength
Tier 2 boost: +5 strength, +5 speed
Tier 3 boost: +10 strength, +5 speed
1-20 Basic Mastery - can encourage one NPC, giving them 10% increase to one main stat (speed/strength/vitality)
21-40 Adept Mastery - can encourage two NPCs, giving them 10% to two main stats (speed/strength/vitality)
41-60 Skilled Mastery - can encourage three NPCs , giving them 10% to all three main stats (speed/strength/vitality)
61-80 Proficient Mastery - can encourage four NPCs and one player character
81-99 Excellent Mastery - can encourage five NPCs
100 Supreme Mastery - can encourage sixth NPCS and two player characters
120 Absolute Mastery - Awakening

Botany + Cooking
Ayaca Brew
A brew that causes a great awakening. Allows the user to use both precognition and awareness haki for 5 turns
Requires 100 Botany, 100 Cooking -20 inventory points

Amascaria Brew
A mythical mushroom that opens up the mind if cooked properly. Gives +20 observation haki for 3 turns. Cannot exceed 100 mastery.
Requires 100 Botany, 100 Cooking -10 inventory points

Area of Effect Attacks
Zoan Fruit & Strength, Defensive and Special Paramecia fruits
(only ranged S+ attacks at 120 mastery)
S 100 DF, 100 Strength
A 81 DF, 81 Strength
B 61 DF, 61 Strength
C 41 DF, 41 Strength
D 21 DF, 21 Strength
highest is mastery/10
second is mastery/5
third is mastery/3
forth is mastery/2
fifth is mastery
sixth is x 2

Creation Paramecia and Logia rank A or lower
S+ 120 DF
S 100
A 81
B 61
C 41
D 21
highest is mastery/3
second is mastery/2
third is mastery
forth is mastery x 2
fifth is mastery x 4
sixth is x 8

Creation Paramecia and Logia rank S+ or S
S+ 120 DF
S 100
A 81
B 61
C 41
D 21
highest is mastery/3
second is mastery/2
third is mastery
forth is mastery x 2
fifth is mastery x 5
sixth is x 10

High Level Move Tutor MA, Low Level Move Tuor MA, Regular MA and Custom MA
(only ranged S+ attacks at 120 mastery)
S 100 mastery, 100 strength
A 81, 81
B 61, 61
C 41, 41
D 21, 21
highest is mastery/5
second is mastery/3
third is mastery/2
forth is mastery
fifth is mastery x 2
sixth is x 4

MA Not Needing Other Stat Requirements
No AoE attacks except for dials

Navigation & Botany
(attacks have limited ammo)
S+ 120 mastery
S 100 mastery
A 81 mastery
B 61 mastery
C 41 mastery
D 21 mastery
highest is mastery/3
second is mastery/2
third is mastery
forth is mastery x 2
fifth is mastery x 5
sixth is x 10

Science & Cyborg
S 120 mastery
A 100 mastery
B 81 mastery
C 61 mastery
D 41 mastery
highest is mastery/3
second is mastery/2
third is mastery
forth is mastery x 2
fifth is mastery x 5
sixth is x 10

Musicianship
S+ 120 (60m)
S 100 (40m)
A 81 (40m)
B 61 (20m)
C 41 (10m)
D 21 (5m)
at 81 mastery the lowest AoE can be becomes 25m
at 100 mastery the lowest AoE can be becomes 40m

Grade Swords
Saijo O Wazamono Grade Swords - supreme grade, A DPR
Price:
(12 in the world)

O Wazamono Grade Swords - great grade, B DPR
Price: 500.000.000 Ber
(21 in the world)

Ryo Wazamono - skillful grade, C DPR
Price: 250.000.000 Beri
(50 in the world)

Wazamono - grade sword, D DPR
no cost
(unlimited)

CoA
Allows the user to coat themselves with their spirit, increasing the strength of their attacks and allowing them to touch the 'true' bodies of devil fruit users. Invisible haki gives +1 to destructive potency and durability rank, while hardening(black) gives +2
1-20 Can only coat feet, hands and weapons in invisible haki.
21-40 Can coat ranged, solid weapons, such as bullets and arrows, as well as full limbs with invisible haki.
41-60 Can coat entire body in invisible haki. Can use hardening on feet, hands and weapons.
61-80 Can coat full limbs and solid ranged weapons with hardening. Can coat intangible attacks, such as airslashes, with invisible haki.
81-99 Can coat full body with hardening. Can coat intangible attacks with, such as air slashes with hardening.
100 Can use an invisible armament blast to deflect haki-less attacks
120 Invisible haki boosts attack and defense by +2, while hardening boosts by +3.

Out of 10 turns, how many times you can use haki without exhausting it:
1-20: 2
21-40: 5
41-60: 8
61-80: 12
81-99: 16
100: 20
120: 20

Simply using invisible haki on hands, feet or weapons gives no extra deductions.
Coating entire limbs or ranged attacks: 1 turn per 2 turn.
Coating entire body: 1 turn per turn.
Hardening: 1 turn per turn

Bear in mind that even so, it still affects your stamina, and should be RPed accordingly.

Science/Cyborg + Gunslinging/Sniping
*only for bullets and energy guns, not for any area of effect attacks

Science/Cyborg Guns Combined with Gunslinging
requires 1 destruction, 11 gunslinging - DPR: C
requires 41 destruction, 41 gunslinging - DPR: B
requires 61 destruction, 61 gunslinging - DPR: A
requires 100 destruction, 100 gunslinging - DPR: S
requires 120 destruction, 100 gunslinging (vice versa) - DPR: S+

Science/Cyborg Sniper Riffles Combined with Sniping
requires 31 destruction, 11 sniping - DPR: B
requires 61 destruction, 41 sniping - DPR: A
requires 81 destruction, 81 gunslinging - DPR: S
requires 100 destruction, 100 gunslinging - DPR: S+
requires 120 destruction, 100 gunslinging (vice versa) - DPR: S+ 50 caliber (pierce through armor)

Paychecks
WG/Bounty Hunters get a paycheck boost from defeating criminals in canon locations.
Revolutionaries get a paycheck boost from defeating WG and WG associates(like royalty, etc, clarify with GMs ahead of time.) Changing to an opposing faction will reset paycheck

Defeating a level 20-29 named NPCs will boost paycheck by 10,000 beri per level.
Defeating a level 30-39 named NPCs will boost paycheck by 20,000 beri per level.
Defeating a level 40-49 named NPCs will boost paycheck by 50,000 beri per level.
Defeating a level 50-59 named NPCs will boost paycheck by 100,000 beri per level.
Defeating a level 60-69 named NPCs will boost paycheck by 150,000 beri per level.
Defeating a level 70-79 named NPCs will boost paycheck by 250,000 beri per level.
Defeating a level 80-89 named NPCs will boost paycheck by 400,000 beri per level.
Defeating a level 90-99 named NPCs will boost paycheck by 750,000 beri per level.
Defeating a level 100 named NPCs will boost paycheck by 1,000,000 beri per level.

When you have defeated an NPC, post in the following thread to let me know:
https://orojackson.com/threads/paycheck-tracking.63026/

Any NPCs defeated in canon prior to this patch will also apply.

NPC Hosting
Due to a lot of "martial arts" or zoan devil fruits not having any abilities or techniques associated with them, and to take a load off of NPC hosting, we've deviced a simple system for you to follow when hosting. You will be able to perform normal attacks that makes sense with the martial arts, following the following system. Of course, for each rank higher, it will take more stamina. These shouldn't be treated like basic attacks:
Regular attacks:
DPR: C, requires 21 mastery, 21 Strength
DPR: B, requires 41 mastery, 41 Strength
DPR: A, requires 61 mastery, 61 Strength
DPR: S, requires 81 mastery, 81 strength
DPR: S+, requires 100 mastery, 100 strength
Ranged OR AoE attacks
DPR: C, requires 31 mastery, 31 Strength
DPR: B, requires 51 mastery, 51 Strength
DPR: A, requires 71 mastery, 71 Strength
DPR: S, requires 91 mastery, 91 strength
DPR: S+, requires 120 mastery, 100 strength
Ranged AND AoE attacks
DPR: C, requires 41 mastery, 41 Strength
DPR: B, requires 61 mastery, 61 Strength
DPR: A, requires 81 mastery, 81 Strength
DPR: S, requires 100 mastery, 100 strength
DPR: S+, requires 120 mastery, 120 strength

Special Items Without Scientist, etc.
Some groups do not have access to a scientist, doctor, etc. to create items for them to use, but that shouldn't make it impossible for them to access science items. There are two different ways to calculate these:
If you are modifying an item purchased with beri from the store, the cost will be 20% extra on top of the beri cost of the item.
If it's a regular item that doesn't cost anything from the store, it costs as follows:
Mastery required to create 1-10: 1,000,000 beri
Mastery required to create 11-20: 2,000,000 beri
Mastery required to create 21-30: 5,000,000 beri
Mastery required to create 31-40: 10,000,000 beri
Mastery required to create 41-50: 15,000,000 beri
Mastery required to create 51-60: 25,000,000 beri
Mastery required to create 61-70: 40,000,000 beri
Mastery required to create 71-80: 60,000,000 beri
Mastery required to create 81-90: 100,000,000 beri
Mastery required to create 91-100: 250,000,000 beri
Mastery required to create 100: 500,000,000 beri
Mastery required to create 120: 1,000,000,000 beri

New Zoan Mastery
Devil Fruit(Zoan)
1-20 Basic Mastery [Requires level 10/30/50(regular, ancient and mythical)] Unlocks Beast Transformation
21-40 Adept Mastery
41-60 Skilled Mastery - Unlocks Hybrid Transformation.
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Unlocks Hybrid Awakening.

Beast Transformation and Hybrid Transformation gives the same boosts, but Beast Transformation only allows for attacks/techniques based on the devil fruit itself, no other techniques. Awakening gives +25 to strength, speed and vitality that can go up to 125.

Mastery = how many Transformation Points you can spend per 10 turns.
Beast Transformation = 7 points per turn.
Hybrid Transformation = 10 points per turn

Awakening can be used endlessly since it's only available at 120 mastery.

Medals
@Cpt. and @Larsi has been given the Supernova medal for their overall quality of Roleplay.

@Xatch has been given the Branch of the Adam Tree medal for his consistent help in developing the RP.

@Stealth Black Sanji has been given the Herald of the New Age medal for bringing several recruits into the RP.

Review Changes
A score of 10/25 will be scored as average from now on.

Due to the slow amount of reviews that have been getting done reviewing a thread now rewards ~300 exp per page reviewed + 100 exp per additional person over 2 people to the person on the review team that did the work.
 
Last edited:

Larsi

Silver Hair
Messages
10,245
Reaction score
29,510
Points
28,100
Salty Doubloons
13,378
Patch 1.1.2

Starting this out with letting you know that @Papa Rak has retired from being a GM, he will remain on the reviewer team though.

Earning Salty Doubloons
Starting next week of activity, each activity will award 100 SD to be used in the Thriller Bark Shop

In addition, anytime anyone you have recruited completes step 1 or step 2, you will be awarded 100 SD.

Free change
New free change period starts now! Lasts two weeks from today, go post here to let us know what you are changing.

Shipwrights
Ships will have health. Each island you travel to will degrade the ships health by 1. If your ships reaches 2 or less health then it cannot sail. If your ship reaches 0 health then it is destroyed and you will need to buy a new one from the store.

Ships can also be attacked where each attack will deal damage to the ship as follows:
1-20: 1. Below Street Level = 0.25 damage
21-40: 2. Street Level = 0.5 damage
41-60: 3. Wall/Tree Level = 0.75 damage
61-80: 4. Small Building Level = 1 damage
81-99: 5. Large Building Level = 1.25 damage
100: 6. City Block Level = 1.5 damage
101-119: 7. Town Level = 1.75 damage
120: 8. City Level = 2 damage
9. Mountain Level = 2.25 damage
10. Island Level = 2.5 damage
11. Small Country Level = 3 damage
12. Large Country Level = 3.5 damage
13. Small Continent Level = 4 damage
14. Large Continent Level = 5 damage
15. Moon Level = 6 damage
16. Planet Level = 7 damage

Ship health is as follows:
Small Personal Ship: 5 HP
Standard Ship: 6 HP
Ship with Seastone: 8 HP
Adam Tree Ship: 9 HP
Adam Tree Ship with Seastone: 10 HP

Becoming a Shipwright: Shipwright will be a new mind substat called:

"Mind
-Carpentry"

Carpentry abilities:
1-20 mastery: can repair a ship up to 4 HP, can repair 0.5 HP using a turn
21-40 mastery: can repair a ship up to 5 HP, can repair 1 HP using a turn
41-60 mastery: can repair a ship up to 6 HP, can repair 1.5 HP using a turn
61-80 mastery: can repair a ship up to 7 HP, can repair 2 HP using a turn
81-99 mastery: can repair a ship up to 8 HP, can repair 2.5 HP using a turn
100 mastery: can repair a ship up to 9 HP, can repair 3 HP using a turn
120 mastery: can repair a ship up to 10 HP, can repair 4 HP using a turn

Shipwrights can use a hammer, saw, axe, rope and nails in combat without needing a martial art. They attacks can only be close quarters or throwing attacks.

Different Race Named NPCs
Human - Price: no cost
(unlimited)

Skypiean - Price: 250,000,000 beri
(maximum 25)

Mink - Price: 250,000,000 beri
(maximum 25)

Fishmen - Price: 500,000,000 beri
(maximum 10)

Humandrill - Price: 500,000,000 beri
(maximum 10)

Dwarf - Price: 500,000,000 beri
(maximum 10)

Sentient Beast - Price: 750,000,000 beri
(maximum 5)

Giant - Price: 1,000,000,000 beri
(maximum 1)

Utility
Determines the mobility of modifications (to the same level as mobility stat).
1: grappling hook (6 foot long) - costs 1 modification points
11: flashlight (10 meters) - costs 1 modification point
21: extendable hands or feet (1 foot long) - costs 2 modification points
31: water propeller (+5 mobility in water)(2 max) - costs 3 modification points
41: extendable arms, legs or torso (2 foot long) - costs 3 modification points
51: compound eyes (350 degree of vision) - costs 2 modification points
61: rocket booster (+5 mobility)(2 max) - costs 4 modification points
71: tail - costs 3 modification points
81: extra arms or legs - costs 5 modification points
91: compactable body (makes you 25% smaller) - costs 4 modification points
100: can detach and reattach body parts at will - costs 5 modification points
120: retractable rocket wings (allows gliding or with rocket boosters, flight) - costs 10 modification points

Awakening Store Item
Devil fruit awakening:
Can be bought 1 time.
Description: Gives your devil fruit mastery +20 stat points. Can not exceed 100 mastery unless you put 100 points in it without this boost. If you have 120 in devil fruit mastery you will get another strong addition to your devil fruits power. Talk to the Gorosei for approval of said ability before purchase.
Requires: level 70
Price: 120.000 EXP
 
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Larsi

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"No king rules forever, my son."

I'm going to keep this relatively short I think, as there isn't much to say. I just need to get this off my chest and get it over with. For personal reasons I am resigning from my position as a GM, as well as taking an indefinite break from the RP, honestly doubting I'll ever return. It's a decision I've dreaded and put off, but I just see no other way for myself. I have greatly enjoyed what I started out with and what we all have created together. I'd like to give special thanks to @Ranger and @Ziosa for sticking with me since the beginning, and I'm sure they can take care of the RP from here on. There will probably be some changes going forward, though they'll be for the best of the RP. I'd also like to thank the rest of you for your efforts and involvement, we wouldn't be anywhere at all without you, I just can't thank everyone separately or I'd be writing all day.

I'll still be around as an Admin of Thriller Bark, but my time(for now at least) in the RP is done.

:catsweatcry:
 
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Ziosa

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Patch 1.1.3

Ending OJ Threads

Any event or canon thread started on OJ can now be ended with rewards awarded as if completed. Ask a GM for the rewards in the appropiate thread(s)

Musicianship Buff
Musicianship:
Allows the user to give other players buffs and de-buffs by playing songs. Buffs and de-buffs by multiple musicians do not stack. Songs take 1 turn to use. If the user is hit while performing then the song will be ineffective.

1 musicianship: an acoustic instrument is unlocked (can be used as a physical weapon with DPR: D) & buffs and de-buffs last one turn.

21 musicianship: a second acoustic instrument is unlocked (can be used as a physical weapon with DPR: D)

41 musicianship: an electric instrument is unlocked (comes with a built in battery and separate or built in amp) (can be used as a physical weapon with DPR: D) & buffs and de-buffs last 2 turns.

41 musicianship: earbuds for your crew unlocked (wearing ear buds filters frequencies making it so allies are uneffected by ally de-buffs and only allies are effected by buffs)

61 musicianship: the ability to play two instruments at once is unlocked

81 Musicianship: custom headphones - as they function at a specific frequency band, while wearing these only you will hear the music you play.

100 musicianship: buffs/de-buffs last for 3 turns

New Stat caps
Level 1-40 is level +20
Level 40-66 is level x1.5 maxing at 99 but temporary stat boosts can go up to 100, not permanent
Level 75 is 100 level but temporary stat boosts can go up to 110, permanent to 100
Level 85 temporary stat boosts can go up to 120, permanent 110
Level 90 permanent stat boosts can go up to 120

*store bought Upgrades will be an exception*

Mind Stat NPC
costs 5 million x the level of the purchased NPC

NPCs with a mind stat do not get turn based substat boosts from any martial arts they know.

Ammo Cyborg/Science/Botany
Cyborg Destruction
The amount of total ammunition you can carry is determined by your mastery. Mastery=Ammunition slots. Regular ammunition takes one slot.

Science Destruction
The amount of total ammunition you can carry is determined by your mastery. Mastery=Ammunition slots. Regular ammunition takes one slot.

Botany
The amount of total ammunition you can carry is determined by your mastery. Mastery=Ammunition slots. Regular ammunition takes one slot.

New Devil Fruit
Memo Memo no mi – Memory(Charlotte Pudding)
https://onepiece.fandom.com/wiki/Memo_Memo_no_Mi
Rank: C
allows the user to remove memories (techniques) for the duration of the fight upon landing damage to a target
21 Mastery Boost: +5 speed
41 Mastery Boost: +10 speed
61 Mastery Boost: +15 speed
81 Mastery Boost: +20 speed
100 Mastery Boost: +25 speed
1-20 Basic Mastery - can see people's memories by touch
21-40 Adept Mastery - can turn NPCs half your level or lower into your allies by KOing them until they are KO'd again
41-60 Skilled Mastery - when dealing super effective damage; can remove one technique from the target with DPR: C or lower
61-80 Skilled Mastery - when dealing quite effective damage; can remove one technique from the target with DPR: B or lower
81-99 Skilled Mastery - when dealing normal effective damage; can remove one technique from the target with DPR: A or lower
100 Skilled Mastery - when dealing somewhat effective damage; can remove one technique from the target with DPR: S or lower
120 Absolute Mastery - Awakening

Techniques
The amount of techniques you can have is equal to you mastery substat.

Splitting Territory Rule
If a territory is split between two factions then each faction will receive half their normal reward unless the two groups agree to a different decision together.

Territory Changing Factions
For anyone except for pirates:
It stays with the organization no matter what

Pirates:
If one or more person leaves, but crew remains a thing, territory stays with crew
If crew dissolves, territory becomes free, no one controls it.
If entire crew joins another crew, territory gets transferred.
If the crew joins the World Government or Revolutionary Army, territory gets transferred and the crew that gives them the territory gets a pay check boost based on the territory given.

World Economic Times
You can now write story recaps/summaries as a journalist in the RP's World Economic TImes and it will count towards weekly activity!

Benefits of having two Martial Arts
1) versatility
2) lower master cost by 10 (but not strength cost)

Example:
61 Strength, 61 Mastery: DPR - A
or if you have two Martial arts
61 Strength, 51 Mastery, 51 Mastery: DPR: A

Range Boost from Awareness CoO
Awareness CoO grants a range boost to ranged (non-area of effect attacks) by mastery/5

Shipwright Buff
Mind
-Carpentry

Carpentry ship repair abilities:
1-20 mastery: can repair a ship up to 4 HP, can repair 0.5 HP using a turn
21-40 mastery: can repair a ship up to 5 HP, can repair 1 HP using a turn
41-60 mastery: can repair a ship up to 6 HP, can repair 1.5 HP using a turn
61-80 mastery: can repair a ship up to 7 HP, can repair 2 HP using a turn
81-99 mastery: can repair a ship up to 8 HP, can repair 2.5 HP using a turn
100 mastery: can repair a ship up to 9 HP, can repair 3 HP using a turn
120 mastery: can repair a ship up to 10 HP, can repair 4 HP using a turn

Carpentry ship customization abilities:
1-10 mastery: can add 1 non-scientific addition to your group's ship
11-20 mastery: can add 2 additions to your group's ship
21-30 mastery: can add 3 additions to your group's ship
31-40 mastery: can add 4 additions to your group's ship
41-50 mastery: can add 5 additions to your group's ship
51-60 mastery: can add 6 additions to 3 of your group's ships
61-70 mastery: can add 7 additions to 5 of your group's ships
71-80 mastery: can add 8 additions to 5 of your group's ships
81-90 mastery: can add 9 additions to 5 of your group's ships
91-99 mastery: can add 10 additions to 5 of your group's ships
100 mastery: can add 11 additions to 10 of your group's ships
120 mastery: can add 12 additions to all of your group's ships

Shipwrights can use a hammer, saw, axe, rope and nails in combat without needing a martial art. They attacks can only be close quarters or throwing attacks.

Having a Scientist and a Shipwright
Having science and carpentry will allow Shipwrights to add weapon customizations to ships. Ship damage will scale off the user's science mastery sub-stat.

Science + Carpentry ship customization abilities:
1-20 mastery: can add 1 science invention to your group's ship (DPR: D)
21-40 mastery: can add 2 science inventions to your group's ship (DPR: D long range)
41-60 mastery: can add 3 science inventions to 3 of your group's ships (DPR: C long range)
61-80 mastery: can add 4 science inventions to 5 of your group's ships (DPR: C area of effect)
81-99 mastery: can add 5 science inventions to 5 of your group's ships (DPR: B area of effect)
100 mastery: can add 5 science inventions to 10 of your group's ships (DPR: A area of effect)
120 mastery (science): can add 6 science inventions to all of your group's ships (DPR: S area of effect)

New Store Upgrades
Devil’s Will
cost: 200 000 EXP
Grants the player both Awareness and Precognition observation haki.

New Store Items
Citizen
a house on any island of your choice
-you become a citizen of that island
Price: 100.000.000 Beri

Nobleman
a mansion on any island of your choice
-you become a nobleman on that island
Price: 250.000.000 Beri

Duke
a castle on any island of your choice
-you become a duke on that island
Price: 500.000.000 Beri

Mayor
Create a custom small island that you become mayor of
-level 25 named NPC
-level 15 named NPC x3
-level 10 unnamed NPCs x100
-gives 50 000 000 beri weekly reward
Price: 1.000.000.000 Beri

Ruler
Create a custom large island that you become ruler of
-allows you to go to Reverie
-level 50 named NPC
-level 40 named NPC
-level 30 named NPC x5
-level 20 unnamed NPCs x50
-level 10 unnamed NPCs x500
-gives 250 000 000 beri weekly reward
Price: 5.000.000.000 beri

Emperor
Create a custom large chain of islands that you become emperor of
-allows you to gain some immunity from the World Government due to fear
-level 80 named NPC
-level 70 named NPC
-level 60 named NPC x2
-level 50 named NPC x10
-level 40 named NPC x50
-level 30 named NPC x100
-level 20 unnamed NPCs x500
-level 10 unnamed NPCs x5000
-gives 1.250 000 000 beri weekly reward
Price: 25.000.000.000 beri

Celestial Dragon
entrance to Marijoa as a Celestial Dragon
Price: 50.000.000.000 beri

Color of Observation Change
Observation Haki: Users of Observation Haki will have to choose between two different types of the ability:
Awareness:
1-100 Mastery: The user can sense any physical thing within (Mastery x 2) meters of themselves when CoO is activated. This make it easier for the user to sense multiple things at the same time. However, focusing specifically can still only be on one thing. The user can also sense the intention and power level of players whose level is equal to or lower than their CoO mastery including opponent's specific attacks power. This does not mean that the user can sense the action of a player, only their location and emotion and power level.
120 Mastery: The user can sense anything within 400 meters of themselves when CoO is activated.

Precognition:
1-100 Mastery: Can sense accurately how people move closely, i.e. attacking even if cant physically see them. When your CoO is activated you will get an increased bonus to reaction and attack speed equal to your CoO minus your opponent's CoO.
Ex: yours: 80, opponents: 65
speed increase = +15
however, if your opponent has Awareness CoO and not Precognition, then the formula is equal to your CoO minus your opponent's CoO plus 5. Meaning if you both have equal CoO mastery then you will get a +5 reaction and attack speed bonus while they will only be able to understand your intent and attack power.
120 Mastery: The user is able to see the next move of their opponent(within the same post as long as there is not too much time implied having passed) within 50 meters of themselves when CoO is activated.

Bill D. Ollar
Bill D. Ollar is a greedy man, a prominent figure in the underworld. As such, he will purchase any devil fruit that people are looking to be rid of, for a discount of course. He is the one doing you a service after all.
Every 6 months, you may sell an uneaten devil fruit to Bill for 25% of it's minimum price. Should you try to sell another before the time runs out, he might just take it and give you no money for it. Sell to him by posting in the Store and Money thread

Ship Repairs Cost
0.5 HP repaired: 15 000 000 beri cost
1 HP repaired: 25 000 000 beri cost

(can be done on any island)
Repair up to 5 HP

(can only be done in the grand line or new world)
Repair up to 7 HP

(can only be done in the new world)
Repair up to 9 HP

repairing a ship on an island you control the territory of will reduce the cost of the repair by 25%

New Prices For Other Races NPCs:
*price is per unique race of NPC purchased*

Humans - Price: no extra cost
(Unlimited)

Skypiean - Price: 50,000,000 beri
(maximum 25)

Mink - Price: 50,000,000 beri
(maximum 25)

Fishmen - Price: 100,000,000 beri
(maximum 10)

Humandrill - Price: 100,000,000 beri
(maximum 10)

Dwarf - Price: 100,000,000 beri
(maximum 10)

Sentient Beast - Price: 150,000,000 beri
(maximum 5)

Giant - Price: 300,000,000 beri
(maximum 1)

EXP Purchase Cumulative Price Increase:
Once you have bought 50k EXP, the price of each 250 EXP will increase by 10M beri, for 20M beri per 250. Each 50k EXP it will increase by 10M beri.

100k+ 30M
150k+ 40M
200k+ 50M
etc.

EXP purchases made before April 10th will not be taken into account.

Money Bonuses for Revos/Bounty Hunters/Marines:
Defeating a level 20-29 named NPCs will boost paycheck by 50,000 beri per level.
Defeating a level 30-39 named NPCs will boost paycheck by 100,000 beri per level.
Defeating a level 40-49 named NPCs will boost paycheck by 200,000 beri per level.
Defeating a level 50-59 named NPCs will boost paycheck by 500,000 beri per level.
Defeating a level 60-69 named NPCs will boost paycheck by 1,000,000 beri per level.
Defeating a level 70-79 named NPCs will boost paycheck by 1,500,000 beri per level.
Defeating a level 80-89 named NPCs will boost paycheck by 2,500,000 beri per level.
Defeating a level 90-99 named NPCs will boost paycheck by 5,000,000 beri per level.
Defeating a level 100 named NPCs will boost paycheck by 10,000,000 beri per level.

Game Master Changes:
@joby and @Dragomir have been promoted to Game Masters. Currently there is no Head Game Master.

Free Change

Tag
@Larsi, tags please
 

Ziosa

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Patch 2.0.0

Blacksmithing
To reduce the prevalence of Science, Blacksmithing is a new Mind stat that basically splits it into two substats rather than it all being in one. It will be used to create less sophisticated items and weapons etc.

Power Armor will now just be called "armor" and will be crafted by an investment in the Blacksmithing substat
Armor: armor that have their own durability and shield the user giving them +1 durability rank.
Ex: Wall/Tree level damage to you will become Street Level damage to you if you are wearing a Power Suit.
When suits are destroyed they will need to be repaired after combat.

D-rank Armor (requires 21 Blacksmithing): Destroyed after a wall/tree level attack or 3 street level attacks
(21 strength to use) - 14 invention points

D+-rank Armor (requires 31 Blacksmithing): Destroyed after a small building level attack or 3 wall/tree level attacks
(31 strength to use) - 17 invention points

C-rank Armor (requires 41 Blacksmithing): Destroyed after an large building level attack or small building level attacks
(41 strength to use) - 20 invention points

C+-rank Armor (requires 51 Blacksmithing): Destroyed after a city block level attack or 3 large building level attacks
(51 strength to use) - 23 invention points

B-rank Armor (requires 61 Blacksmithing): Destroyed after a town level attack or 3 city block level attacks
(61 strength to use) - 26 invention points

B+-rank Armor (requires 71 Blacksmithing): Destroyed after a city level attack or 3 town level attacks
(71 strength to use) - 29 invention points

A-rank Armor (requires 75 Blacksmithing): Destroyed after a mountain level attack or 3 city level attacks
(75 strength to use) - 32 invention points

A+-rank Armor (requires 81 Blacksmithing): Destroyed after a island level attack or 3 mountain level attacks
(81 strength to use) - 35 invention points

S-rank Armor (requires 85 Blacksmithing): Destroyed after a small country level attack or 3 island level attacks
(85 strength to use) - 38 invention points
*requires pacifista armor looted

S+-rank Armor (requires 91 Blacksmithing): Destroyed after a large country level attack or 3 small country level attacks
(91 strength to use) - 41 invention points
*requires pacifista armor looted

Z-rank Armor (requires 95 Blacksmithing): Destroyed after a small continent level attack or 3 large country level attacks
(95 strength to use) - 44 invention points
*requires pacifista armor looted

Z+-rank Armor (requires 100 Blacksmithing): Destroyed after a large continent level attack or 3 small continent level attacks
(100 strength to use) - 47 invention points
*requires dragon scale looted

N-rank Armor (requires 120 Blacksmithing): Destroyed after a moon level attack or 3 large continent level attacks
(100 strength to use) - 50 invention points
*requires dragon scale looted


Crafting Weapons
1 mastery: can craft D-rank weapons by obtaining sticks and stones
31 mastery: can craft C-rank weapons by obtaining metal
61 mastery: can craft B-rank weapons by obtaining wapol metal (looted from pacifista lvl 50)
81 mastery: can craft A-rank weapons by obtaining dragon scales (looted from dragons lvl 70+)
100 mastery: can craft A-rank weapons by obtaining lesser dragon scales (looted from dragons lvl 40+)

Tiefling and Reptilla Race
Tiefling
+4 Strength
+3 Vitality
+1 in any stat but Speed

-Can use Fiero and are resistant to fire (+1 durability rank)
-Can be cyborg, but attaining enough materials needs to be done in an event, and can max put 80 points into it
-Can glide with wings


Reptilla (may have two of the below boosts, depending on the tribe/features. e.g. tribe has more focus on speed & strength or horns and large body=vitality & strength)
+5 Speed
+5 Strength
+5 Vitality
+5 Martial Arts
-1 Mind(you cannot have negative mind points)

-Can use Toxia and cannot be poisoned
-Can not be cyborgs(too different from humans)
-Mind stat caps at 90
-Has slightly enhanced senses

Introducing 2nd Player Character
At level 50 players obtain a second player character if they so choose. Second Player characters start at level 25. This means players can control two player characters in story threads at the same time. They can't be in the same faction and you are allowed activity for each character.

Free Change and Character Stat Re-allocation Rules

1) You can only switch characters once a year through free change, stat re-allocation will only let you change aspects about your character, but not the character itself. Because we are now allowing a second player character this means that you can swap one or both player characters owned by you to a different persona of the same level as long as it makes sense in a story telling perspective. (meaning if you are a yonko and you swap characters this other character cannot be a yonko unless you make it canon that one overthrew the other or something like that)

2) Do not use free change or stat re-allocation to make your character specifically strong against the next story island you wish to complete, that is frowned upon as the game is supposed to be for fun and not a hyper competitive min-max simulator

3) Do not switch factions just because one factions has a better reward than another faction, instead just tag all the game masters @Ziosa @Ranger @Frayz and explain why you think faction rewards need a re-balancing. You can still switch factions for a different reason like you like one faction is has too few members or any other good reason.

4) If you do choose to switch characters through free change, there should be a good reason behind it such as: you are de-motivated from being active or your character is canonically unusable or you just actually dislike the character you have been RPing. Again, switching characters during free change should not be used to try to min-max against your next island.

5) You cannot use free change to swap the levels of your two player characters. Ex:
- Player Character X and Y are both owned by the same forum user
- Player Character, X, is level 90 and Player Character, Y, is level 30
- Player Character X and Y cannot be swapped during a Free Change Period to get Character X at level 30 and Y at level 90.
This would not make canonical sense.

Usage of the free change item and somewhat regular event of the same nature can now be monitored, obvious abuse to allow the user to have more characters than normal, change characters regularly and anything else of that nature will result in a rulebreak; and the GMs can reduce your level, remove items or other things they feel is necessary. Using it every now and again for these things will be possible, but should still be moderately used for this purpose.

Free change is also now active

Travel Time
Travel time to get to an unoccupied island is nothing. However if you are traveling to an occupied island then you must wait X amount of posts before interacting with the player(s) already on the island. X posts will be determined based on progress made on the island and will be determined by Game Masters. Players can also choose to roleplay traveling etc. if they wish, but waiting to get to an island is no longer required.

Introducing the Other 3 Yonko
The following threads will now be available in the New World:


with Wano Kuni set to update as information from the story is revealed

Status Effects
Similar to AoE, attacks can inflict a status that gives debuffs based on how severe it is but increases the mastery of the technique(s). Very powerful statuses require very high mastery and could even require a lower DPR for the attack. Some DFs/MA etc can only use the lower severity's not the higher ones. Severe effects require a shop upgrade to use

Burn
DFs: Flame, Lava, Heat, Soul, Cream
Martial Arts/Other: Black Leg, Dials, Cyborg
Minor burn: using the burned part slightly hurts. lasts for 2 turns. Requires a least 31 mastery
Moderate burn: using the burned parts hurts and will cause slight extra damage each turn (D rank). lasts for 3-4 turns. Requires at least 51 mastery
Major burn: using the burned hurts alot and becomes unusable if used twice while still burned, will cause extra damage each turn (C rank). lasts for 3-6 turns. Requires at least 71 mastery
Severe burn: burned part is unusable and causes a lot of extra damage each turn (B rank). lasts for 5-8 turns. Requires at least 91 mastery and a shop upgrade

Freeze
DFs: Snow, Ice, Resurrection
Martial Arts/Other: Dials
Minor freeze: the frozen part is numb. lasts for 2 turns. Requires at least 31 mastery
Moderate freeze: frozen part is very numb and the user will take slight extra damage each turn (D rank). lasts for 3-4 turns. Requires at least 51 mastery
Deep freeze: frozen part hurts a lot and will become unusable if used twice while still under this effect, the user will take extra damage each turn (C rank). lasts for 3-6 turns. Requires at least 71 mastery
Core freeze: frozen part is unusable and the user will take alot of extra damage each turn (B rank). lasts for 5-8 turns. Requires at least 91 mastery and a shop upgrade

Paralysis
DFs: Lightning, Stitch, Slow, Swamp, Soul
Martial Arts/Other: Electro, Navigation, Musicianship
Minor paralysis: affected moves slower slightly. lasts for 2 turns. Requires at least 31 mastery
Moderate paralysis: affected moves slower and can't use the same techniques till 2 turns after using it. lasts for 3-4 turns. Requires at least 51 mastery
Major paralysis: affected moves much slower and can't use the same techniques till 3 turns after using it. lasts for 3-6 turns. Requires at least 71 mastery
Full paralysis: lower/upper body is hardly able to move and can't use the same techniques till 5 turns after using it. lasts for 5-8 turns. Requires at least 91 mastery and a shop upgrade

Poison
DFs: King Cobra, Poison, Gas
Martial Arts/Other: Medicine, Dials
Low poison: slowly does small amounts of damage (D rank). lasts for 3 turns. Requires at least 31 mastery
Mid poison: does an average amount of damage (C rank). lasts for 4-5 turns. Requires at least 51 mastery
Major poison: moderate amount of damage each turn and resets if they are hit by anything that can mid poison or above up to a max of 3 times (B rank). lasts for 5-6 turns. Requires at least 71 mastery
Severe poison: large amount of damage every turn and resets if they are hit by anything that can mid poison or above up to a max of 4 times (A rank). lasts for 6-7 turns. Requires at least 91 mastery and a shop upgrade

Fear
DFs: Hollow, Allosaurus, Resurrection, Hormones, Soul, Book
Martial Arts/Others: Conquerors Haki
Minor fear: affected is slighly dizzy. lasts 2 turns. Requires at least 31 mastery
Moderate fear: affected is dizzy, has slighly reduced observation Haki and finds it slightly hard to concentrate on anything but the thing scaring them. lasts for 3-4 turns. Requires at least 51 mastery
Scared: affected is nauseated, has reduced observation Haki and finds it hard to concentrate on anything but the thing scaring them. lasts for 3-6 turns. Requires at least 71 mastery
Terrified: affected is quite nauseated, has quite reduced observation Haki and can only concentrate on the thing scaring them; they are also slightly nauseated even after the effect ends (requires treatment to heal). lasts for 5-8 turns. Requires at least 91 mastery and a shop upgrade

Stun
DFs: Kilo, Ton, Mammoth, Daibutsu, Rupture
Martail Arts/Others: Dials, Botany, Cyborg
Minor stun: affected reacts slower slightly. lasts for 2 turns. Requires at least 31 mastery
Moderate stun: affected reacts slower and has a minor headache. lasts for 3-4 turns. Requires at least 51 mastery
Major stun: affected reacts much slower and has a headache. lasts for 3-6 turns. Requires at least 71 mastery
Concussion: affected reacts very slowly and has a severe headache; they are also slightly dazed even after the effect ends (requires treatment to heal). lasts for 5-8 turns. Requires at least 91 mastery and a shop upgrade

Reducing status effects
All: Certain items from medicine and cooking can remove one particular status. Heal devil fruit can remove all statuses.
Burn: Lava devil fruit is immune to it, fire and ice devil fruits make the users resist it. Science items that are flameproof can help the user resist it.
Freeze: Ice devil fruit is immune to it, snow and lava devil fruits make the users resist it. Science items that are frostproof can help the user resist it
Paralysis: Lightning devil fruit is immune, rubber devil fruit makes the user resist it. Sciene items that are insulated can help the user resist it
Poison: Poison devil fruit is immune to it, gas devil fruit resist it.
Fear: Calm devil fruit is immune to it, hollow devil fruit makes the user resist it. Conquerors Haki users resist it slightly.
Stun: Diamond devil fruit is immune to it, rubber devil fruit makes the user resist it.

New Store Upgrade
Status effect add-on
Can be bought 2 time.
Description: Grants access to severe status for 1 thing or gives something the ability to inflict 1 type of status effect.
Requires: Level 60
Price: 60.000 EXP

Spirit Break & Blessed Weapons
Can only be done with weapons that require a substat

Once you reach 100 in the stats required and the weapon's substat itself (or maybe 120 still); the user must pass one final test.

Grand Test: unlike the other tests which are all different, Grand Tests are always the same. The user must battle and defeat the spirit one last time, they are level 80/90 and exist in the real world when fought.

Once defeated the user gains Spirit Break, which increases the weapons abilities and power but doesn't add anything super new or sometimes doesnt add anything new at all, unlike Devil Fruit Awakenings; they usually only last a few turns before needing a recharge. Since you can't buy ranked swords, this will be a way to make the weapons near people without them and have DFs etc.

Spirit Break access
Can be bought one time
Description: Lets the user use Spirit Break with a Cursed/Blessed weapon, giving it more powerful attacks and abilities for several turns
Requires: Level 70 and completion of a Grand Trial
Price: 30.000 EXP


As just an example:
Cursed Sword: Nikkō (Sunshine), 61 mastery in a sword style, 50 strength, 40 durability. While outside during the day this sword absorbs light, the light can then be used to make the sword glow to blind people, send out blasts of light etc. Requires stats in its own Martial Arts substat; Sunshine. Test: beat the spirit in a battle.
1-20 Basic Mastery- can only blind people 3 times with full sunlight charge; charging to full takes 10 hours of sunlight.
21-40 Adept Mastery- can blind people 5 times with full charge.
41-60 Skilled Mastery- can fire a blast of light that does B rank damage, uses 50% charge; charging to full takes 8 hours of sunlight
61-80 Proficient Mastery – light created can be controlled slightly, blast of light uses less charge, can blind people 10 times with full charge; charging to full takes 6 hours of sunlight, and can charge while fighting.
81-99 Excellent Mastery – can create a ball of light that can be destroyed and fires at things using alot charge, light created can be controlled more, blast of light uses even less charge, blinding uses less charge; charging to full takes 3 hours of sunlight and charging while fighting is quicker.
100 Supreme Mastery – creating a ball of light uses half charge but can only have one of them, blasts of light use minimal charge, blinding no longer uses charges but can only be done once every 10 minutes; charging to full takes 1.5 hours of sunlight.

100 Spirit Break - attacks use less charge and are more powerful, charges to full instantly but automatically loses 60% once Spirit Break is over no matter how much charge is used during it.


Blessed weapons are the same as cursed weapons except the spirit is more benevolent and their abilities are less violent sounding.

NPC Cursed Weapons
You can also now use the Feed DF store item to give Named NPCs a Cursed Weapon. It follows the same rules as DFs, if they are killed the killer obtains the weapon. Extra Stat Cursed Weapons requires the 'Feed a support an A-rank DF' item.

Underworld Faction
This faction is all about secrecy, noone outside of the Underworld can get information on things associated with it without extreme effort. Unlike other Factions you have to choose between ranks/types, with each having different benefits and drawbacks, can only be one at once. Underworld members are not allied with any other faction but can sell to anyone as long as they don't find out etc. Codenames are chosen at a certain rank/type, if a Codename is found out you can be attacked by anyone, arrested etc. Contracts are missions/objectives that Underworld members can do; they range from killing/humiliating someone to acquiring a certain item, contracts must be approved by high-ranking Underworld members and/or GMs.

Rank Ladder
Choose between Provider, Broker or, Informant. Each category gives different benefits depending on which you choose, but follow the same ranking system across the three. You don't have to choose the same one each rank, everytime a player goes up a rank they choose again. Can change category but requires Free Change, and can only change at the rank you are; as you get benefits from the ranks before too.

Providers offer services including the production of illegal goods, armed forces for higher, assassins, you name it. They are the most secretive agents of the Underworld and their highest ranking members some of the most well protected. If you need something you can't buy from the market--these are the people who can manufacture and provide it! Producing the goods which form the bedrock of the underworld, Providers are the Underworld's most prized resource.

Brokers buy and sell goods and services on behalf of their clients. They operate the closest to the mainstream of the World of Light, often acting as intermediaries between 'respectable' clients and the unsavory things they desire--for a fee of course.

Informants specialize in exactly that: information. World Governments, Pirate Crews, Celestial Dragons, Cipher Pol? Name it. Informants have their hands in all the cookie jars, specializing in the trafficking and selling of secrets whispered in the dark of night and in private quarters. Informants often live double or even triple lives, often playing both sides of the game board, doing all that they can to amass a wealth of knowledge only they possess, and making themselves invaluable to those in power with the way they use it.

Assassin NPCs: +2 DPR on their first attack, high speed, low stamina
Poisoner NPC: 100% chance to poison on first attack, 75% on second, 50% on third, exceedingly low strength and stamina and are immune to their own poison
Whisperer NPCs: can be sent to Islands the player is not currently on and grants the controlling player’s character access to information contained there-in of which they would normally be ignorant, which they can then sell or use etc, low overall stats
Transporter NPCs: Safely transport one high value item from one island to another, high durability, low everything else
Bodyguard NPCs: can jump infront of attacks easily, high durability, low attack
Illegal Weapon NPCs: uses powerful but experimental weapons, high damage, average/low everything else
Pack NPCs: can carry items that would usually need inventory slots, low stats

Allied (Requires level 65)
Broker:
-8 Transport NPCs (Level 15)
-1 Pack NPC (Level 15)
Informant:
-5 Whisperer NPCs (Level 15)

Potential
No benefits/drawbacks, lowest rank in the Underworld.

Runner(Requires level 15)
Provider:
-1 Named NPC that is 70% your level
-3 Assassin NPCs (Level 10)
Broker:
-1 Named NPC that is 70% your level
-3 Poisoner NPCs (Level 10)
Informant:
-1 Named NPC that is 70% your level
-3 Whisperer NPCs (can be sent to Islands the player is not currently on and grants the controlling player’s character access to information contained there-in of which they would normally be ignorant, which they can then sell or use etc, low overall stats)

Pawn(Requires level 20)
Provider:
-5 Assassin NPCs (Level 10)
Broker:
-4 Transporter NPCs (Level 10)
Informant:
-5 Poisoner NPCs (Level 10)
All
-5 fodder NPCs per level (Total of 25 at level 25)

Squire(Requires level 25)
Provider:
-6 Bodyguard NPCs (Level 10)
Broker:
-5 Assassin NPCs (Level 10)
Informant:
-5 Whisperer NPCs (Level 10)
All
-5 fodder NPCs per level (Total of 75 at level 35)

Knight(Requires level 35)
Provider:
-8 Assassin NPCs (Level 15)
Broker:
-6 Bodyguard NPCs (Level 15)
Informant:
-7 Whisperer NPCs (Level 15)
All
-5 fodder NPCs per level (Total of 100 at level 40)

Viceroy(Requires level 40)
Provider:
-8 Poisoner NPCs (Level 15)
Broker:
-7 Transport NPCs (Level 15)
-2 Pack NPCs (Level 15)
Informant:
-8 Bodyguard NPCs (Level 15)
All
-Extra 10 fodder NPCs, +5 per level (Total of 160 at level 50)
-Second Named NPC that's 50% of your level

Bishop(Requires level 50)
Provider:
-can establish their base of operations on one canon island, using whatever government infrastructure is in place—whether it be under the protection of pirates, marines, or revolutionaries—as a front for their own illegal operations. Doing so grants access to weekly income from the parasitized island as if your territory.
Broker:
-While doing a deal on an island you cannot be attacked for 4 turns unless you attack first.
-Single auto contract that gives 20m beri per week. (Contract is automatically considered done everytime you post for activity, adding to paycheck)
Informant:
-Can sell information to a marine/pirate/revolutionary in exchange for money twice a week. (Amount depends on the information you have and who you are selling it to)
All
-Extra 10 fodder NPCs, +5 per level (Total of 220 at level 60)

Grand Duke(Requires level 60)
Provider:
-8 Poisoner NPCs (Level 15)
-8 Bodyguard NPCs (Level 15
Broker:
-6 Transport NPCs (Level 15)
-9 Illegal Weapon NPCs (Level 15)
Informant:
-4 Whisperer NPCs (Level 15)
-12 Poison NPCs (Level 15)
All
-Extra 15 fodder NPCs, +10 per level (Total of 335 at level 70)

Sovereign(Requires level 70)
Provider:
-20 Bodyguard NPCs (Level 20)
Broker:
-As the invaluable middle-men between the everyday world and the Underworld in all things money and murder—high ranking Brokers always get their cut. Make deals with World Government Officials and Pirates alike without fear of being double crossed. While traveling alone, until you actively attack another RPer first, you cannot be attacked.
-8 Illegal Weapon NPCs (Level 20)
Informant:
-Trade information/money for extra NPCs with marines/pirates/revolutionaries or temporary give them NPCs to get information
-8 Poisoner NPCs (Level 20)
All
-Extra 15 fodder NPCs, +10 per level (Total of 450 at level 80)
-Chosen benefit from Bishop rank is improved (Provider: create a base on an extra island. Broker: 6 turns until you can be attacked and deal has to be mostly done before the turns count down. Informant: can sell information 3 times a week.)

Underworld Emperor(Requires level 80 and a max of 6 at once)
Provider:
-10 Illegal Weapons NPCs (Level 20)
-10 Bodyguard NPCs (Level 20)
Broker:
-8 Transporter NPCs (Level 20)
-6 Assassin NPCs
-2 Pack NPCs (Level 20)
Informant:
-10 Bodyguard NPCs (Level 20
-8 Assassin NPCs (Level 20)
-4 Whisperer NPCs (Level 20
All
-Extra 20 fodder NPCs, +15 per level (Total of 620 at level 90)
-Third Named NPC that's third of your level

God of the Underworld(Requires level 90 and a max of 3 at once, 1 of each type)
Provider:
-Every faction will leave you alone due to fear and respect, allowing you to be on any island except Marineford without worry. Ignorant people like some pirate crews can still attack though, and you arent completely above the law.
-10 of all NPCs except Whisper, Transport and Pack (Level 20)
Broker:
-Deals can be made much faster and you can sell things for 20% more
-10 of all NPCs except Poisoner, Whisperer and Pack (Level 20)
-3 Pack NPCs (Level 20)
Informant:
-Can remove certain information from getting out. People can pay you for this service too.
-10 of all NPCs except Bodyguard, Transport and Pack
All
-Extra 20 fodder NPCs, +15 per level (Total of 790 at level 100)

Perks
Perks are powerful abilities that people can have that greatly benefits the user. They require 100 mastery in the stat you are trying to perk and you can only have 2 perks at once (3 with a store item). Changing them requires players to use Free Change. Custom Perks can be approved by GMs and can be used by anyone. At GMs discretion, perks can not affect things if it seems too powerful etc., check with them before assuming it affects something that isn't super obvious.

Examples
Inherent Martial Ability: (requires 100 Martial Arts) you automatically gain an extra martial arts substat with 100 substat points that is the martial art specific to your race. Cannot create custom techniques that use this Martial Arts.
Cardiovascular: (requires 100 stamina) Techniques at DPR B or less no longer uses any stamina.
Healthy Body: (requires 100 vitality Heal faster.
Healthy Mind: (requires 100 mind) Negative effects such as confusion, blinding etc. last half as long. Status effects are unaffected by this perk.
Heavy Dosage: (requires 100 medicine) Can use medicine more but the side effects are worse.
Poison Expert: (requires 100 medicine) Medicinal poison is better.
Weather Wizard: (requires 100 navigation) Can create actual large scale weather effects, weather AoE is increased by 1.5x
Seismic Scientist: (requires 100 navigation) Can create earth effects and volcanic effects.
Gourmet Chef: (requires 100 cooking) Created food gives better effects.
Skald: (requires 100 musicianship) Songs that buff are improved and instruments are now DPR: C.
Denigrater: (requires 100 musicianship) Songs that debuff are improved and instruments are now DPR: C.
Amped Songs: (requires 100 musicianship) Music AoE is 1.5x.
Companionship: (requires 100 beast mastery) Only have one companion and no swarms but they have 5x multiplier and gain a simple Martial Arts.
Pet Armour: (requires 100 beast mastery) Can give Armour/Power Suits to Companions.
Pack Animals: (requires 100 beast mastery) Beasts can carry an extra 40 invention points worth of things
Strength in Numbers: (requires 100 beast mastery) Swarm beasts are level 10/15 instead of 5/10
Tropical Traveler: (requires 100 botany) Can create seeds of poisonous plants.
Excellent Repair: (requires 100 carpentry) Can repair each ship up to 12 HP once.
True Bestial Zoan: (requires 100 Devil Fruit) While in Zoan beast form you can an additional +20 in each of your physical stats, but you can no longer use techniques while in beast form.
Hybridised Zoan: (requires 100 Devil Fruit) allows extra hybrid transformations without the use of Rumble Balls.
Monstrous Zoan: (requires 100 Devil Fruit) Can use Monster Point without medicine and Rumble Balls, but only gives +20 to stats and makes you faint after 4 turns.
Cyborg Destruction: (requires 100 Destruction) Destruction items cost 1 less modification point.
Cyborg Armour: (requires 100 Armour) choose a specific resistance; slash, blunt or piercing and gain +1 durability when attacked by that type of damage.
Cyborg Energy: (requires 100 Energy) Can disperse an energy wave that turns off electronics and several other things for 2 turns, 4 turn cooldown.
Cyborg Utility: (requires 100 Utility) Utility items cost 1 less modification point.
Armament Haki Boost (Blast): (requires 100 Armament Haki) can use hardening haki blast to deflect invisible haki attacks and do a small amount of damage (D-rank)
Armament Haki Boost (Range): (requires 100 Armament Haki) Increases AoE of what you can coat from your body size to 3x your body size.
Observation Haki Boost (Precognition): (requires 100 Observation Haki) Reaction speed is increased by Mastery x 0.2 but the range is decreased to mastery x 0.1m
Observation Haki Boost (Awareness): (requires 100 Obeservation Haki) Can sense sadness and bloodlust etc.
Conquerors Haki Boost (Damage): (requires 100 Haki) Can be used to damage scaling on your level as mastery. If the target is your level they take DPR: D, 10 levels below you they take DPR: C, 20 levels below you they take DPR: B, etc
Conquerors Haki Boost (Range): (requires 100 Haki) Increases the range of Conquerors Haki x2.
Waterbend: (requires 100 Fishman Karate) Can control water with Fishman Karate more.
Rankyaku Arch: (requires 100 Rokushiki) Rankyaku are larger and can curve more.
Living Return: (requires 100 Life Return) Life Return can affect willing people

Professions
A separate thing from Mind, but somewhat connected; Professions are things people have skill in/knowledge about etc. Most would be used for flavour and character traits, but some can actually help. Instead of requiring stat points they use Stars. Every 10 levels gives characters 1 Star, Profession max at 5 Stars; like mastery each Star put into a Profession increases and improves it etc. Certain ones can even be combined to do special things. Every 20 stat points in the main Mind stat gives another star; allowing players to have a max of 3 Professions with 5 stars in total. Professions are considered stats so they require Stat Relocation/Free Change to alter.

Skill Based
Professions that are based off skills etc.
  • Lockpicking
  • Acrobatics
  • Climbing
  • Sleight of Hand
  • Pickpocketing
  • Swimming
  • Stealth
  • Dancing
  • Puppetry
  • Ventriloquism
  • Writing
  • Fishing
  • Hunting
  • Riding
  • Sailing
  • Photography
  • Painting
Knowledge Based
Professions that are based on having knowledge in something or about particular things etc.
  • Devil Fruitology
  • Occult Studies
  • Physics
  • Biology
  • Chemistry
  • Poneglyphs (Requires visiting Wano Kuni or the Ruins of Ohara)
  • History (Various types)
  • Archaeology
  • Palaeontology
  • Geology
  • Zoology (Various types)
  • Cryptozoology
  • Meteorology
  • Psychology
  • Astronomy
  • Ghostology
  • Criminology
  • Geography
  • Hydrology
  • Mathematics
  • Philosophy
  • Linguistics (Various types)
  • Mineralogy
  • Law
Other Based
Professions that don't fit into either of the other types or fits in both etc.
  • Streetwise
  • Etiquette
  • Survival
  • Alchemy
  • Tailoring
  • Metallurgy
  • Cartography
  • Do It Yourself/DIY
  • Teaching
  • Farming
Subprofessions
Certain Professions can have Sub ones, which require 5 Stars in the main one and then a max of 2 can be in the Subprofession. They allow people to have even more knowledge/skill etc in a certain branch.

Destructive Potency
Destructive Potency of Attacks

Your character's base destruction level comes from your stats. In martial arts, your strength is what counts, while in a lot of DFs or extra fighting styles(such as navigation) mastery mostly determines your base attack strength. In a few cases, such as DF martial arts, both strength and DF mastery determines your base damage.

1-20: 1. Below Street Level
21-40: 2. Street Level
41-60: 3. Wall/Tree Level
61-80: 4. Small Building Level
81-100: 5. Large Building Level
101-119: 6. City Block Level
120: 7. Town Level
8. City Level
9. Mountain Level
10. Island Level
11. Small Country Level
12. Large Country Level
13. Small Continent Level
14. Large Continent Level
15. Moon Level
16. Planet Level

Each ability has a rank for how much damage it will deal. For each rank it gives a certain amount extra destruction levels
D:+0(this is unnamed punches, sword slashes, etc)
C:+1
B:+2
A:+3
S:+4
S+:+5

The two different forms of CoA gives a small boost to any attack it reinforces.
Invisible haki: +1
Hardening: +2

Base Durability:
1-20: 1. Wall/Tree Level
21-40: 2. Small Building Level
41-60: 3. Large Building Level
61-80: 4. City Block Level
81-100: 5. Town Level
101-119: 6. City Level
120: 7. Mountain Level
8. Island Level
9. Small Country Level
10. Large Country Level
11. Small Continent Level
12. Large Continent Level
13. Moon Level
14. Planet Level

Open Sea
Each sea now has a thread that can be used to do anything without needing to be on an island, as its open water. Players can use them to fight sea creatures, do stories, naval battles etc. Multiple people can use it but posts should indicate which thing they are a part of.

Store Additions/Changes
Status effect add-on
Can be bought 2 time.
Description: Grants access to severe status for 1 thing or gives something the ability to inflict 1 type of status effect.
Requires: Level 60
Price: 60.000 EXP

Spirit Break access
Can be bought one time
Description: Lets the user use Spirit Break with a Cursed/Blessed weapon, giving it more powerful attacks and abilities for several turns
Requires: Level 70 and completion of a Grand Trial
Price: 30.000 EXP

Perk Cola
Description: Can change a single Perk
Requires: Level 75
Price: 1 level or 2500 EXP (whichever is less)

Feed NPC a basic DF/Give a Cursed Weapon
Allows for the feeding of a Devil Fruit to an NPC or give them an owned Cursed Weapon. Devil fruit can not be higher than B-rank and weapon cannot need a stat. If the NPC is killed by other players they can take the DF/weapon.
Cost: Half of minimum price for the fruit in beli/500 000 000 for weapon

Special Support Upgrade
Allows for the feeding of one A-rank devil fruits to either a DF item, pet or NPC. Also allows the ability to give an extra stat Cursed Weapon. Other conditions for feeding/giving still apply.
Cost: 500 000 000 beri

Treasure Map
A Map that points to an unknown place. Treasure hunt is conducted via GM/Host, who will give hints to help you solve it; rewards are RNG based. If you do not find it within a certain time frame you will be refunded 25 000 000/fully if its deemed too difficult.
Price: 100 000 000 (can only be two active at once)

Pluton
Turns a ship into a vessel of mass destruction. All weapons become S rank, gain 4 extra ones and now has 12 ship HP. Gain one unique ability for the ship as well.
Price: 6 000 000 0000

Germa Thread
Conquerer the island to obtain the ability to create special science items.

Tags

Side note: Perks, Professions and changes to Mind will not be used for the event
 

Ziosa

Salutations
Messages
6,717
Reaction score
23,833
Points
21,400
Salty Doubloons
11,817
Hosting
Hosts now get canon exp and they get a higher bonus for more players being on the island.
3 People: Normal EXP
4 People: +4%
5 People: +6%
6 People: +8%
7 People: +10%
8 Or More People: +12%
This includes hosts. Players still get the original; which is 2% less

Hosts also now get money for hosting which is based of the highest scores they get
At least 3 scores of 5 or higher=25m x number of players (AKA hosting for 3 people would give 100m)
At least 3 scores of 10 or higher=50m x number of players
At least 4 scores of 15 or higher=100m x number of players
At least 4 scores of 20 or higher=150m x number of players

We have also removed the need to be in different factions, as long as you aren't also on the island with one of your characters, you can host them. EXP and money from hosting can be given to the character of your choice.

General DF buffs
All Zoans get a basic MA that scales off their DF mastery, allowing them to do kicks, use claws etc. without needing to invest in the MA stat itself. Doing more advance stuff requires an actual MA however

DFs have all known advantages and disadvantages. AKA Gomu is immune to electric based attacks, Magu beats Mera etc.

Ancient Zoans all have the fear effect by default

Nerfing/Buffing specific DFS
Phoenix healing now requires more points
To heal each part the user need to fill up the numbers. For each turn they receive points equal to their mastery. For example if the user is missing a limb, it would take 3 turns if they had 75 mastery, but 4 turns if they had 50 mastery.
Minor damages: 75
Deep cut in muscles: 150
Missing/ruined limb: 200
Destroyed organ: 300
Near death injuries: 400

Batto Batto no Mi, Model: Vampire(Patrick Redfield)
Rank:S (Flight, vampirism, Speed and Vitality)
Boosts:
+15 Strength
+20 Vitality
+20 Speed
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery - slow vampirism
61-80 Proficient Mastery
81-99 Excellent Mastery - quicker vampirism
100 Supreme Mastery
120 Absolute Mastery - Awakening

Hito Hito no Mi, Model: Daibutsu(Sengoku)
http://onepiece.wikia.com/wiki/Hito_Hito_no_Mi,_Model:_Daibutsu
Rank: S(Shockwaves)
Boosts:
+20 Strength
+25 Vitality
+10 Speed
1-20 Basic Mastery
21-40 Adept Mastery - can create small shockwaves
41-60 Skilled Mastery
61-80 Proficient Mastery - can create slightly larger shockwaves
81-99 Excellent Mastery
100 Supreme Mastery - can create larger shockwaves
120 Absolute Mastery - Awakening

Doa Doa no mi – Door(Blueno)
http://onepiece.wikia.com/wiki/Doa_Doa_no_Mi
Rank: C
21 Mastery Boost: +5 speed
41 Mastery Boost: +5 speed, +5 vitality
61 Mastery Boost: +10 speed, +5 vitality
81 Mastery Boost: +10 speed, +10 vitality
100 Mastery Boost: +15 speed, +10 vitality
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery - Can transport willing people
61-80 Proficient Mastery - Can have two 'doors' active at once
81-99 Excellent Mastery
100 Supreme Mastery - Can have three 'doors active at once
120 Absolute Mastery - Awakening

Gura Gura no mi techniques need higher mastery to do

Fuwa Fuwa no mi – Float(Shiki)
http://onepiece.wikia.com/wiki/Fuwa_Fuwa_no_Mi
Rank: A
Tier 1 boost: +5 speed
Tier 2 boost: +5 speed, +5 strength
Tier 3 boost: +10 speed, +10 strength
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening

Guru Guru no mi – Spin(Buffalo)
http://onepiece.wikia.com/wiki/Guru_Guru_no_Mi
Rank: D
21 Mastery Boost: +5 speed
41 Mastery Boost: +5 strength, +5 speed
61 Mastery Boost: +5 strength, +10 speed
81 Mastery Boost: +10 strength, +10 speed
100 Mastery Boost: +10 strength, +15 speed
1-20 Basic Mastery - Can spin one body part at a time
21-40 Adept Mastery - Allows for flight
41-60 Skilled Mastery - Can spin two body parts at once
61-80 Proficient Mastery - Can spin three body parts at once
81-99 Excellent Mastery - Can make non-living things spin slightly
100 Supreme Mastery - Can spin four body parts at once and can make things spin more
120 Absolute Mastery - Awakening

Nagi Nagi no mi – Calm(Rosinante)
http://onepiece.wikia.com/wiki/Nagi_Nagi_no_Mi
Rank: D
21 Mastery Boost: +5 martial arts
41 Mastery Boost: +5 martial arts, +5 speed
61 Mastery Boost: +10 martial arts, +5 speed
81 Mastery Boost: +10 martial arts, +10 speed
100 Mastery Boost: +15 martial arts, 10 speed
1-20 Basic Mastery - Can make things quiet via touch
21-40 Adept Mastery - Can make things quiet in a small area
41-60 Skilled Mastery - Can make things quiet in a larger area
61-80 Proficient Mastery - Can calm someone down via touch
81-99 Excellent Mastery - Can make things quiet in a very large area
100 Supreme Mastery - Can make people calm in a small area
120 Absolute Mastery - Awakening

Chiyu Chiyu no mi – Heal(Mansherry)
http://onepiece.wikia.com/wiki/Chiyu_Chiyu_no_Mi
Rank: A
Tier 1 boost: +5 vitality
Tier 2 boost: +10 vitality
Tier 3 boost: +15 vitality
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery - Can give someone 10 extra points in strength or speed for a turn
81-99 Excellent Mastery - Stat boosts lasts two turns
100 Supreme Mastery
120 Absolute Mastery - Awakening
Also follows the new healing point system

'New' DFs
Zoan:
Neko Neko no Mi, Model: Nemean Lion (Avalo Pizarro)
Rank: S (Armour)
Boosts:
+20 Vitality
+20 Strength
+15 Speed
1-20 Basic Mastery - Can have armour on one part of body in full Zoan form, giving +1 durability if hit there
21-40 Adept Mastery - Can have armour on two parts of body
41-60 Skilled Mastery - Can have armour on 4 parts of body
61-80 Proficient Mastery - Can have armour on two parts in hybrid form and on 6 parts of body in full zoan
81-99 Excellent Mastery - Can have armour on four parts in hybrid form
100 Supreme Mastery
120 Absolute Mastery - Awakening

Hito Hito no Mi, Model: Angel (Laffitte)
Rank: S (Flight and holy light)
Boosts:
+20 Speed
+20 Vitality
+15 Strength
1-20 Basic Mastery
21-40 Adept Mastery - Can debuff with holy light, lowering their strength by 5 points for a turn
41-60 Skilled Mastery - Can debuff speed by 5 points for 1 turn
61-80 Proficient Mastery - Can buff an allies strength/speed by 5 points for 1 turn and can debuff 2 people at once but can only do speed and strength once each
81-99 Excellent Mastery - Can debuff by 10 points and for two turns
100 Supreme Mastery - Can buff an ally by 10 points and for 2 turns
120 Absolute Mastery - Awakening

Inu Inu no Mi, Model: Kyubi no Kitsune (Catarina Devon)
Rank: S (Illusions)
Boosts:
+20 Speed
+20 Strength
+15 Mind substat
1-20 Basic Mastery
21-40 Adept Mastery - Can create a basic illusion over body, making them look like a slightly different person
41-60 Skilled Mastery - Can use an illusion to make user look like a very different person
61-80 Proficient Mastery - Can use an illusion to make up to two people look and sound like different people
81-99 Excellent Mastery - Can make two weapons/other non-living things look different/seem like they are in different places etc
100 Supreme Mastery - Can make illusions over three things at once
120 Absolute Mastery - Awakening

Kumo Kumo no Mi, Model: Tarantula (Arachne)
Rank: A (Poison)
Boosts:
+20 Speed
+20 Strength
+15 Vitality
1-20 Basic Mastery
21-40 Adept Mastery - Can inflict low poison
41-60 Skilled Mastery
61-80 Proficient Mastery - Can inflict mid poison
81-99 Excellent Mastery
100 Supreme Mastery - Can inflict major poison
120 Absolute Mastery - Awakening

Tori Tori no Mi, Model: Thunder Bird (Rey Callebro Bourbon)
Rank: S (Lightning and Flight)
Boosts:
+15 Vitality
+20 Strength
+20 Speed
1-20 Basic Mastery
21-40 Adept Mastery - Can use lightning, but only when in full zoan form
41-60 Skilled Mastery
61-80 Proficient Mastery - Can use lightning in hybrid form
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening

Neko Neko no Mi, Model: Manticore (Verdano)
Rank: S (Spikes)
Boosts:
+20 Speed
+20 Strength
+15 Vitality
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery - Can fire spikes from tail
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening

Neko Neko no Mi, Model: Tiger (Hestia's Torch)
Rank B
Boosts:
+15 Speed
+15 Vitality
+20 Strength

Kuma Kuma no Mi
Rank: B
Boosts:
+20 Strength
+15 Vitality
+15 Speed

Sara Sara no mi, Model: Metoposaurus
Rank: A
Boosts:
+20 Strength
+20 Vitality
+15 Speed

Kame Kame no mi, Model: Archelon
Rank: A
Boosts:
+20 Strength
+25 Vitality
+10 Speed

Mogu Mogu no Mi, Model: Echnidna
Rank: B (Digging and spikes)
Boosts:
+20 Vitality
+15 Strength
+15 Speed

Batto Batto no Mi, Model: Flying Fox
Rank: A (Flight)
Boosts:
+20 Speed
+15 Strength
+15 Vitality

Paramecia:
Sake Sake no mi (Vasco Shot)
Rank: A (Special Paramecia)
Tier 1 boost: +5 Speed
Tier 2 boost: +10 Speed
Tier 3 boost: +15 Speed
1-20 Basic Mastery - Can create a small amount of sake
21-40 Adept Mastery
41-60 Skilled Mastery - Can turn body into sake
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening

Hagane Hagane no mi - Steel (Dobby)
Rank: A
Tier 1 boost: +5 Speed
Tier 2 boost: +10 Speed
Tier 3 boost: +15 Speed
1-20 Basic Mastery - Can create a small amount of steel
21-40 Adept Mastery
41-60 Skilled Mastery - Can make basic shapes with the metal
61-80 Proficient Mastery - Can make more advanced shapes
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening

Bark Bark no mi
Rank: B
21 Mastery Boost: +5 speed
41 Mastery Boost: +5 speed, +5 vitality
61 Mastery Boost: +10 speed, +5 vitality
81 Mastery Boost: +10 speed, +10 vitality
100 Mastery Boost: +15 speed, +10 vitality
1-20 Basic Mastery - create up to 2 very small sound animal
21-40 Adept Mastery - Create several small sound animals
41-60 Skilled Mastery - Create medium sound animals
61-80 Proficient Mastery - Create more animals
81-99 Excellent Mastery - Create large sound animals
100 Supreme Mastery - Create very large sound animals
120 Absolute Mastery - Awakening
Abilities:
-Bark: Making a barking sound creates a dog made of sound which can bite or scratch a target (41 Mastery) Destructive Potency Rank: B
-Hiss: Creates a snake that can constrict or bite a target. Doesn't inject venom, but a vibration is sent through the target, causing pain, nausea, disorientation, or other intended effects depending on where is bitten/vibrating (31 Mastery) Destructive Potency Rank: C
-Animal Tongue: At higher skill levels, animal sounds may be used to communicate with real animals
(81 Mastery)

Fall Fall no mi
Rank: B
21 Mastery Boost: +5 vitality
41 Mastery Boost: +5 strength, +5 vitality
61 Mastery Boost: +5 strength, +10 vitality
81 Mastery Boost: +10 strength, +10 vitality
100 Mastery Boost: +10 strength, +15 vitality
1-20 Basic Mastery - Can use hands to create red leaves that decay things
21-40 Adept Mastery - Can fire the leaves at things
41-60 Skilled Mastery
61-80 Proficient Mastery - Can turn into rotten leaves that decay and reform into the user somewhere else (teleport)
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
-Decay: Once a leaf has touched something it begins to decay, the time it takes depends on the user's master, how big the item is, whether it has haki imbued etc. Being touched by more leaves speeds it up. Living beings can only be decayed slightly, lowering their strength (11 Mastery)

Nightmare Nightmare no mi
Rank: A (Illusions)
Tier 1 boost: +5 Vitality
Tier 2 boost: +10 Vitality
Tier 3 boost: +15 Vitality
1-20 Basic Mastery
21-40 Adept Mastery - Can create basic illusions of peoples fears
41-60 Skilled Mastery - Can make more advanced illusions
61-80 Proficient Mastery - Can make illusions solid
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening

Blend Blend no mi
Rank: B
21 Mastery Boost: +5 vitality
41 Mastery Boost: +5 speed, +5 vitality
61 Mastery Boost: +5 speed, +10 vitality
81 Mastery Boost: +10 speed, +10 vitality
100 Mastery Boost: +10 speed, +15 vitality
1-20 Basic Mastery
21-40 Adept Mastery - Can combine two items to increase their size or potency etc. (DPR)
41-60 Skilled Mastery - Can combine three items together
61-80 Proficient Mastery - Can combine for items together
81-99 Excellent Mastery - Can combine five items together
100 Supreme Mastery
120 Absolute Mastery - Awakening

Duplicate Duplicate no mi
Rank: A
Tier 1 boost: +5 Strength
Tier 2 boost: +10 Strength
Tier 3 boost: +15 Strength
1-20 Basic Mastery - Can duplicate a simple item once through touch
21-40 Adept Mastery - Can duplicate an item three times
41-60 Skilled Mastery - Can duplicate an item five times and they can be more advanced
61-80 Proficient Mastery - Can duplicate the user once and items six times and only needs them to be close rather than use touch
81-99 Excellent Mastery - Can duplicate user twice and range is extended
100 Supreme Mastery - Can duplicate user three times and items 8 times
120 Absolute Mastery - Awakening
Duplicate items only last two turns before disappearing. Items that gives buffs etc. still follow any other rules or requirements aside from inventory point restrictions. The user's duplicates are their level/1.4 and only last one turn if they do an action, if they just take an attack or otherwise don't really do anything they last two turns. Cannot be used on items imbued with Haki or anyone other than user.

Logia:
Chi Chi no mi - Blood (Ares)
Rank: S
Tier 1 boost: +5 Vitality
Tier 2 boost: +5 Vitality, +5 Strength
Tier 3 boost: +10 Vitality, +5 Strength
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Abilities:
-Blood Puppet: The user takes control of someone's blood, allowing them to manipulate their movements similar to the Ito Ito no mi's Parasite ability. This ability is only usable on fodder NPCs and single named NPCs. The amount of fodder NPCs can not be more than 25% of the user's mastery, and the singular NPC can not be above 20 levels below the users level and their mastery. (Requires 61 mastery)

Paper Paper no mi (Embotara)
Rank: A
Tier 1 boost: +5 Speed
Tier 2 boost: +10 Speed
Tier 3 boost: +15 Speed
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening

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Ziosa

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Patch 2.0.2

Tiefling race boosts were lower than other comparable races (Minks), so they have been adapted. The new Tiefling race boosts are as follows:

4 strength, 4 vitality, 2 speed, -1 mind

For anyone who has a Tiefling PC/NPC, you can adapt their stats for free.

For any host that will in the future host an island that has Tiefling NPCs, please revise the boosts in the opening post of your story.

Named NPCs can now have the Mind and the Cyborg stat, and it is no longer limited to 1 NPC. But, you have to pay 5,000,000 per the level of that NPC. So if you want to make a level 60 NPC with the Mind/Cyborg stat, that will cost you 60 x 5,000,000 = 300,000,000.

You can now feed an S-rank fruit to one of your NPCs (formerly the highest was A-rank), provided you have the fruit of course. These are the prices to feed a fruit to your NPC (only one of your NPCs can have a DF):

D: 25,000,000
C: 50,000,000
B: 125,000,000
A: 1,000,000,000
S: 2,500,000,000

You cannot feed an S+ rank fruit to a NPC.

Their stat bonuses stay the same, but Humandrills now get a x3 multiplier of their MA stat, as opposed to a x2 multiplier. So a Humandrill with 100 MA, for example, can now have 300 points to spend on their MA substats. This also stacks with the following perk:

Inherent Martial Ability: (requires 100 Martial Arts) you automatically gain an extra martial arts substat with 100 substat points that is the martial art specific to your race. Cannot create custom techniques that use this Martial Arts.

From now on, other affiliations (Revolutionaries, Marines, etc.) can now buy NPCs just like pirates. However, for those affiliations, the prices are 50% higher.

So for those affiliations, the following item, for example:

Level 65 named NPCs: 2 max
100 million beri
Requires level 93.

Would cost 150 million beri. Other requirements stay the same.

The following item:

+20 substat boost
Can be obtained two times, but not applied to two substats of the same main stat.
Description: Gives any of your substats(other than speed) a +20 boost that can exceed stat caps, but it can only surpass 100 if you have 100 in it. Therefore 101-119 from this item will not be possible.
Requires: level 60
Price: 60.000 EXP

Can now be used on the STRENGTH stat as well. This is to balance non-DF characters, who, up until now, had a very restricting and hard time getting their main DPR stat (strength) up to 120.

The following items have been added to the store:

Marine Hero - a legendary and well known marine that is a hero to many. allows one to have authority of an Admiral without being an Admiral (Monkey D. Garp), including calling a Buster Call. Gives 500,000,000 a week (need to qualify for that week's activity).
Only buyable by a Marine.

Revolutionary Legend - a Revolutionary so influential that the World Government fears their power. Gives a level 70 and 2 level 60 NPCs. Gives 500,000,000 a week (need to qualify for that week's activity).
Only buyable by a Revolutionary.

Small Emperor - a pirate so well-known that they are speculated to become a new Yonkou (Luffy aka 5th Emperor), but are not quite there yet. Gives a level 70 NPC, as well as a pirate ship made out of Adam Wood, with 2 S-rank ship weapons. Gives 500,000,000 a week (need to qualify for that week's activity).
Only buyable by a Pirate.

Prince of the Underworld - a member of the underworld that is extremely influential. Gives an extra stat Cursed Weapon. Gives 500,000,000 a week (need to qualify for that week's activity).
Only buyable by a member of the Underworld.

Fabled Hunter- a Bounty Hunter that is known far and wide, and feared by many. Gives a level 70 animal. Gives 500,000,000 a week (need to qualify for that week's activity).
Only buyable by a Bounty Hunter

Cost of these items is 8b (8,000,000,000)

Credit to Ranger (and Ziosa):

Half Race Bonuses

*Sentient Beast Anatomy is too different*
*Skypiean and Human Hybrid not allowed, as they are just about the same race to begin with*
*Hybrid races that are half Humandrill half something else, do not get the x3 MA multiplier, as that would be too much*
*Since NPCs that are not a human race need to be purchased, if you want a hybrid for a NPC, you need to pay the full price of both races*

Furthermore, if you want a NPC hybrid, you need to buy the following item:

''NPC Hybrid upgrade''
This item allows you to unlock Hybrid races for your NPCs. This item needs to be purchased separately for each NPC. This is on top of having to buy the 2 races that you're mixing.
Price: 500,000,000

Hybrid race stat bonuses:

Human & Giant
+5 Strength
+4 Vitality
+1 Speed
+1 That can be put anywhere
-1 Mind
-Mind stat caps at 90
-Can be cyborg, but attaining enough materials needs to be done in an event, and can max put 90 points into it.
-Must be between 15-30 feet tall.

Human & Fishman
+3 Vitality
+2 Speed
+3 Strength
+1 That can be put anywhere
-Can have fishman karate without learning it from someone else as long as they don't have a devil fruit.
-Movement speed increased by half a bracket underwater
-Can be cyborg, but attaining enough materials needs to be done in an event, and can max put 80 points into it.

Human & Dwarf
+2 Vitality
+3 Speed
+4 Strength
+2 That can be put anywhere
-1 Mind(You cannot have negative mind points.)
-Can use the Tontatta fighting style without learning it from someone else
-Mind stat caps at 90
-Must be between 2 to 4 feet tall.

Human & Humandrill
+3 Vitality
+2 Speed
+3 Strength
+3 Martial Arts
-2 Mind(You cannot have negative mind points.)
-Is the only race with access to Mimick Mastery
-Can be cyborg, but attaining enough materials needs to be done in an event, and can max put 80 points into it.
-Mind stat caps at 80

Human & Mink
[Choose two: +3 Vitality, +3 Speed, +3 Strength]
+3 That can be put anywhere
-Can use the Electro fighting style
-Can be cyborg, but attaining enough materials needs to be done in an event, and can max put 80 points into it.

Giant & Fishman (called Wotan canonically, look it up on One Piece Wiki if you need a reference)
+6 Strength
+6 Vitality
-2 Mind

-Mind stat caps at 80
-Can have fishman karate without learning it from someone else as long as they don't have a devil fruit.
-Movement speed increased by half a bracket underwater
-Can not be cyborgs
-Must be minimum 30 feet tall.

Giant & Skypiean
+3 Strength
+4 Vitality
+2 Speed
+2 That can be put anywhere
-1 Mind

-Mind stat caps at 90
-Can be cyborg, but attaining enough materials needs to be done in an event, and can max put 90 points into it.
-Must be between 15 to 30 feet tall.
-Can choose 1 dials without purchasing them
-Can use color of observation at level 30

Giant & Dwarf
+7 Strength
+4 Vitality
+2 Speed
-2 Mind

-Mind stat caps at 80
-Can be cyborg, but attaining enough materials needs to be done in an event, and can max put 80 points into it.
-Must be 5 to 8 feet tall
-Can use the Tontatta fighting style without learning it from someone else

Giant & Humandrill
+7 Strength
+5 Vitality
+1 Speed
+1 Martial Arts
-3 Mind

-Must be between 15 to 30 feet tall.
-Is the only race with access to Mimick Mastery
-Can not be cyborgs(too different from humans)
-Mind stat caps at 70

Giant & Mink
[Choose two: +6 Strength, +6 Vitality, +6 Speed]
-2 Mind

-Mind stat caps at 80
-Must be between 15 to 30 feet tall.
-Can not be cyborgs(too different from humans)
-Can use the electro martial art.

Fishman & Skypiean
+2 Strength
+3 Vitality
+3 Speed
+1 That can be put anywhere.

-Can have fishman karate without learning it from someone else as long as they don't have a devil fruit.
-Movement speed increased by half a bracket underwater
-Can be cyborg, but attaining enough materials needs to be done in an event, and can max put 80 points into it.
-Can choose 1 dials without purchasing them
-Can use color of observation at level 30

Fishman & Dwarf
+5 Strength
+3 Vitality
+3 Speed
-1 Mind(You cannot have negative mind points.)

-Can have fishman karate without learning it from someone else as long as they don't have a devil fruit.
-Movement speed increased by half a bracket underwater
-Can be cyborg, but attaining enough materials needs to be done in an event, and can max put 80 points into it.
-Can use the Tontatta fighting style without learning it from someone else
-Mind stat caps at 90
-Must be between 2 to 4 feet tall.

Fishman & Humandrill
+4 Strength
+4 Vitality
+1 Speed
+3 Martial Arts
-2 Mind(You cannot have negative mind points.)

-Can have fishman karate without learning it from someone else as long as they don't have a devil fruit.
-Movement speed increased by half a bracket underwater
-Can not be cyborgs
-Is the only race with access to Mimick Mastery
-Mind stat caps at 80

Fishman & Mink
[Choose two: +4 Strength, +4 Vitality, +4 Speed]
+1 in any stat

-Can have fishman karate without learning it from someone else as long as they don't have a devil fruit.
-Movement speed increased by half a bracket underwater
-Can not be cyborgs

Skypiean & Dwarf
+3 Speed
+2 Vitality
+3 Strength
+3 That can be put anywhere.
-2 Mind(You cannot have negative mind points.)

-Can choose 1 dials without purchasing them
-Can use color of observation at level 30
-Can use the Tontatta fighting style without learning it from someone else
-Mind stat caps at 80
-Must be between 2 to 4 feet tall.

Skypiean & Humandrill
+3 Speed
+3 Vitality
+2 Strength
+2 That can be put anywhere.
+2 Martial Arts
-3 Mind(You cannot have negative mind points.)

-Can choose 1 dials without purchasing them
-Can use color of observation at level 30
-Is the only race with access to Mimick Mastery
-Can be cyborg, but attaining enough materials needs to be done in an event, and can max put 80 points into it.
-Mind stat caps at 70

Skypiean & Mink
+4 Speed
+4 Vitality
+1 in any stat.

-Can choose 1 dials without purchasing them
-Can use color of observation at level 30
-Can be cyborg, but attaining enough materials needs to be done in an event, and can max put 80 points into it.
-Can use the electro martial art.

Dwarf & Humandrill
+5 Strength
+3 Vitality
+3 Speed
+1 Martial Arts
-2 Mind(You cannot have negative mind points.)

-Can use the Tontatta fighting style without learning it from someone else
-Mind stat caps at 80
-Is the only race with access to Mimick Mastery
-Can be cyborg, but attaining enough materials needs to be done in an event, and can max put 80 points into it.
-Must be between 2 to 4 feet tall.

Dwarf & Mink
+5 Strength
+3 Vitality
+3 Speed
-1 Mind(You cannot have negative mind points.)

-Can use the Tontatta fighting style without learning it from someone else
-Can use the electro martial art.
-Mind stat caps at 90
-Can be cyborg, but attaining enough materials needs to be done in an event, and can max put 80 points into it.
-Must be between 2 to 4 feet tall.

Humandrill & Mink
+3 Strength
+3 Vitality
+3 Speed
+3 Martial Arts
-2 Mind(You cannot have negative mind points.)

-Is the only race with access to Mimick Mastery
-Can use the electro martial art.
-Can not be cyborgs(too different from humans)
-Mind stat caps at 80

Tiefling & Human
+4 Strength
+4 Vitality
+2 Speed
+2 That can be put anywhere
-1 Mind (Cannot have negative mind)

-Mind stat caps at 90
-Can use Fiero and are resistant to fire (+1 durability rank)
-Can be cyborg, but attaining enough materials needs to be done in an event, and can max put 80 points into it
-Can glide with wings

Tiefling & Giant
+6 Strength
+5 Vitality
+2 Speed
-2 Mind (Cannot have negative mind)

-Mind stat caps at 80
-Can use Fiero and are resistant to fire (+1 durability rank)
-Can be cyborg, but attaining enough materials needs to be done in an event, and can max put 80 points into it
-Cannot glide with wings
-Must be between 15 to 30 feet tall.

Tiefling & Fishmen
+4 Strength
+4 Vitality
+3 Speed
-1 Mind (Cannot have negative mind)

-Mind stat caps at 90
-Can use Fiero and are resistant to fire (+1 durability rank)
-Cannot be cyborg
-Cannot glide with wings
-Can have fishman karate without learning it from someone else as long as they don't have a devil fruit.
-Movement speed increased by a bracket underwater

Tiefling & Dwarf
+6 Strength
+4 Vitality
+3 Speed
-2 Mind (Cannot have negative mind)

-Mind stat caps at 80
-Can use Fiero and are resistant to fire (+1 durability rank)
-Can use the Tontatta fighting style without learning it from someone else
-Can be cyborg, but attaining enough materials needs to be done in an event, and can max put 80 points into it
-Can glide with wings

Tiefling & Humandrill
+4 Strength
+4 Vitality
+3 Speed
+2 Martial Arts
-3 Mind (Cannot have negative mind)

-Mind stat caps at 70
-Can use Fiero and are resistant to fire (+1 durability rank)
-Cannot be cyborg
-Can glide with wings
-Is the only race with access to Mimick Mastery

Tiefling & Reptilla
[Choose two: +5 Strength, +5 Vitality, +5 Martial Arts]
+1 Speed
-1 Mind (Cannot have negative mind)

-Mind stat caps at 90
-Can use Fiero and are resistant to fire (+1 durability rank)
-Can be cyborg, but attaining enough materials needs to be done in an event, and can max put 80 points into it
-Can glide with wings
-Can use Toxia and cannot be poisoned
-Has slightly enhanced senses


Reptilla & Human
[Choose two: +5 Strength, +5 Speed, +5 Vitality, +5 Martial Arts]
+2 that can be put anywhere
-1 Mind(you cannot have negative mind points)

-Can use Toxia and cannot be poisoned
-Can not be cyborgs(too different from humans)
-Mind stat caps at 90
-Has slightly enhanced senses

Reptilla & Giant
[Choose two: +6 Strength, +6 Speed, +6 Vitality, +6 Martial Arts]
-2 Mind(you cannot have negative mind points)

-Can use Toxia and cannot be poisoned
-Can not be cyborgs(too different from humans)
-Mind stat caps at 80
-Has slightly enhanced senses
-Must be between 15-30 feet tall

Reptilla & Fishman
[Choose two: +5 Strength, +5 Speed, +5 Vitality, +5 Martial Arts]
+1 that can be put anywhere
-1 Mind(you cannot have negative mind points)

-Can use Toxia and cannot be poisoned
-Can not be cyborgs(too different from humans)
-Mind stat caps at 90
-Has slightly enhanced senses
-Can have fishman karate without learning it from someone else as long as they don't have a devil fruit.
-Movement speed increased by a bracket underwater

Reptilla & Dwarf
[Choose two: +5 Strength, +5 Speed, +5 Vitality, +5 Martial Arts]
+6 Strength
+4 Speed
+4 Vitality
-3 Mind(you cannot have negative mind points)

-Can use Toxia and cannot be poisoned
-Can not be cyborgs(too different from humans)
-Mind stat caps at 70
-Has slightly enhanced senses
-Can use the Tontatta fighting style without learning it from someone else

Reptilla & Humandrill
[Choose two: +6 Strength, +6 Speed, +6 Vitality, +6 Martial Arts]
-2 Mind(you cannot have negative mind points)

-Can use Toxia and cannot be poisoned
-Can not be cyborgs(too different from humans)
-Mind stat caps at 90
-Has slightly enhanced senses
-Is the only race with access to Mimick Mastery


For NPCs you have to buy this item and then the price of whatever two races the hybrid is going to be:

NPC Hybrid upgrade
Description: This item allows you to have a Hybrid race NPC. This item needs to be purchased separately for each NPC. This is on top of having to buy the 2 races that you're mixing.
Price: 500,000,000

Aside from the other - already established - abilities that different Mind substats give you, they will, from now on, also come with the ability to have a MA already included (same as Zoans have a MA already included), related to the mind stat.

So for example, Medicine allows you to use scalpels, etc.. in combat.
Cooking allows you to use different cooking utensils in combat.

And so on. This will still need to be approved, as we can't have a list of all possible items that could be used as weapons, so if you wish to do this, just think of it on your own, and get the techniques approved as per the usual.

Ultimate Technique (Z-rank):

- You can only have one such technique, this in total not per fighting style
- It needs to be approved by a GM like any other technique
- This technique is +6 in DPR scale
- Requirement for this technique: It requires 100 COA (and strength if your other techniques need it), and then 1 of the following at 100 mastery; MA substat, DF, Mind substat, cyborg destruction, expertise substat, DF item. Basically every stat that can be used as a fighting style. You can also do combo techniques with multiple MAs, but still need 100 in both for it to be Z-rank.
- Z-rank techniques need a massive amount of stamina to use; at 120 the cost goes down a fair bit but is still very taxing. They are ultimate moves that are suppose to finish an opponent or deal a lot of damage at once. Z-rank attacks always require high Haki, as you won't do your strongest attack without it; as such it needs hardening.

The purpose of this technique is to give your character some extra character, as well as to be able to reach DPR 16, which so far was unreachable.

*Z-rank attacks need to be imbued with black Busou-shoku no Haki, can't reach this level without it*
*Z-rank attacks cannot be long-range*
*S+ rank attacks can now be long-range without beating Mihawk*
*We will in the future add the ability to turn Z-rank attacks into long-range, but not for now*

To get a Reptilia or a Tiefling NPC race unlocked, it costs 100,000,000 per NPC.

There is now a 121+ stat bracket - self-explanatory what it does.

Ways to access it are monster point and awakened Zoan.


We will now start to work on updating stuff
 

Ziosa

Salutations
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Reaction score
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Points
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Salty Doubloons
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Patch 2.0.3

Ladies and gents, we are introducing a new area that can be explored, which is the Moon. The thread is located here, may luck be with you, because you will need it. We suggest not venturing there on your own.

Normal Zoans will now have boosts that amount to 50, Ancient Zoans will now have boosts that amount to 55, and MZs will now that boosts that amount to 30. Awakening any of them will grant an extra +15, distributed evenly +5 +5 +5 among the physical stats. MZs boosts can no longer go to the 121+ tier, only normal and Ancient Zoans can.

This is to ensure MZs are not broken, as they already give a special ability like a Paramecia, along with +30 (+45 when awakened) in boosts, it doesn't need further brokenness by going to 121+.

This is referring to Katakuri's Future Sight, which is unlocked at 120 for precognition. It now has a cooldown to prevent spamming it, follows Soru guidelines, so 1 use, then 1 turn of cooldown, then 1 use, then 1 turn of cooldown.

One can now purchase a sentient/living island similar to Zou/Zunesha.

The cost for the island is 10,000,000,000... in the case of a flying one, it's 12,500,000,000.

The animal, when the item is purchased, needs to be approved, and things like dragons will not be allowed.

When you decide on your animal, you should choose between two options - an offensive one (example: elephant) or a defensive one (example: turtle).

An offensive type will have a DPR of 11 and a Durability of 9, while a defensive type will have a DPR of 9 and a Durability of 11.

The animal can only attack with normal attacks, no techniques, and the above DPR is referring to those normal attacks.

The system for these two modes is the following:

- Up until 100 mastery, you have an ''uncontrolled'' version of it, where you are a raging beast, and you can only do normal attacks (D-rank) and super basic techniques (C-rank)
- At 120 mastery, you have a ''controlled'' ''mastered'' version of it, where you are fully in control and can perform any techniques.
- Sulong Mode grants +10 strength and +10 speed, for 10 turns. These boosts can go up to 120, cannot go to 121+.
- Fire Mode grants +20 durability and -10 speed, for 10 turns. When the fire is off, the inverse happens. -10 durability, +20 movement speed.

He is currently not stationed anywhere specifically, but he exists. And he might just show up in the next event.

His stats:

Statistics:

90 x 5 = 450

Strength: 72 (Race: +18, Zushi: +10, Item: +20) = 120

Speed: 78 (Race: +18, Zushi: +5) = 101 [Movement Speed: 101 | Reaction Speed: 101]

Vitality: 78 (Race: +18, MA: +5) = 101 [Stamina: 101 | Durability: 101]

Zushi Zushi no Mi: 76 (Race: +24, Awakening: +20) = 120

Martial Arts: 50 [Swordsmanship: 100]

Haki: 95 [Busou-shoku no Haki: 90 | Kenbun-shoku no Haki (precognition & awareness): 100 (Item/Future Sight: +20) = 120]

A thread will be created for this at the end of every year, probably in December. We might do it for the last year now in January, so we don't have to wait a whole year to get this started.

The categories for the awards will be the following:

Most Improved
Best Story Performance
Best Fight Performance
Best GM Performance
Funniest
Most Unpredictable
Best Teamplayer
Best New Player
Best Character Development
Best Player NPC
Best Island Creator
Most Active

Members will be able to vote, and winners of each category will get a banner made for them that they can have in their sig or their bio, if they so choose.

Tieflings were our custom version, now that the same race was introduced in the canon manga, it will be changed to that. So no more Tieflings, now it's Lunarians. Since the canon fire techniques have not been given a named style yet, we will continue to call that Fiero.

Please correct your bios to reflect this name change, and we will correct it in the official threads.

Your personal NPCs can no longer have perks. Perks will be for PCs and Host NPCs only.

Those can no longer be purchased. Grandfather rule applies, so those who have them already can keep them.

When one buys the Conqueror's Haki item (60,000 EXP), they unlock the standard version of Conqueror's Haki, which allows them to knock out those of weaker will.

After hitting level 85, one unlocks the advanced version of Conqueror's Haki, which can be imbued into one's attacks and weapons to increase their damage and range.

Imbuing an attack with this type of Conqueror's Haki increases the DPR by +1. This has a 1 turn cooldown, so after using it in one post, you cannot in the next post. It also drains one's stamina considerably, so it should not be spammed.

 
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Patch 2.1.0

The Divine Emporium
Link to the Divine Emporium: The Divine Emporium | Thriller Bark

Third 120 for non-DF characters
A character with a DF can currently buy two 120 items as well as Awakening, which is essentially three 120 items. So it's only fair that a character with no DF gets to do the same.

So from now on, a non-DF character can buy three 120 items. For example... 120 strength for the DPR, 120 MA for the attack speed, and 120 Haki. Have fun!

Yonkos are too weak
Yonkous are too weak, we makin' them stronger!
New stats and Perks for the Yonkou:


Kaido

100 x 6 = 600
Strength: 80 (Race: +20, MA: +5, MZ: +15) = 120
Speed: 80 (Race: +20, MA: +5, MZ: +15) = 120 [Movement Speed: 120 | Reaction Speed: 120]
Vitality: 80 (Race: +20, MA: +5, MZ: +15) = 120 [Stamina: 120 | Durability: 120]
Uo Uo no Mi, Model: Seiryu: 100 (Awakening: +20) = 120
Martial Arts: 70 (Race: +30) = 100 [Hassaikai: 100 | Shuron Hakke: 100]
Perk - Drunk: When drunk, Kaidou rapidly shifts between different mental states. Depending on the mental state (laughter, depression, sadness, anger, etc.), Kaidou gets different boosts.
These boosts can go to the 121+ tier. (Special GM perk, not usable by PCs)
Expertise: 50 [Brawler: 100]
Haki: 100 [Busou-shoku no Haki: 100 (Item: +20) = 120 | Kenbun-shoku no Haki (precognition): 100 (Item: +20) = 120]
Has Advanced Conqueror's Haki.


Big Mom

100 x 6 = 600
Strength: 65 (Race: +20, MA: +5, Soru: +10, Item: +20) = 120
Speed: 76 (Race: +20, MA: +5) = 101 [Movement Speed: 101 | Reaction Speed: 101]
Vitality: 71 (Race: +20, MA: +5, Soru: +5) = 101 [Stamina: 101 | Durability: 101]
Soru Soru no Mi: 100 (Awakening: +20) = 120
Perk - Soul Sacrifice: By sacrificing part of her lifespan, Big Mom can increase her power and size. This pushes her strength and vitality stats into the 121+ tier. (Special GM perk, not usable by PCs)
Martial Arts: 70 (Race: +30) = 100 [Swordsmanship: 100 | Brawler: 100]
Expertise: 50 [Life Return: 100]
Note: Big Mom's life return is to be used in accordance with her character. Her saliva was seen to be acidic, she can eat enormous amounts of food, and can convert that into energy. She can also make her skin and bones tougher. No custom stuff that would break her character allowed.
Haki: 100 [Busou-shoku no Haki: 100 (Item: +20) = 120 | Kenbun-shoku no Haki (awareness): 100]
Has Advanced Conqueror's Haki.


Blackbeard

100 x 6 = 600
Strength: 80 (Race: +20, MA: +5, Yami: +5, Gura: +10) = 120
Speed: 76 (Race: +20, MA: +5) = 101 [Movement Speed: 101 | Reaction Speed: 101]
Vitality: 80 (Race: +20, MA: +5, Yami: +10, Gura: +5) = 120 [Stamina: 120 | Durability: 120]
Yami Yami no Mi: 100 (Awakening: +20) = 120
Gura Gura no Mi: 100 (Awakening: +20) = 120
Martial Arts: 20 (Race: +30) = 50 [Brawler: 100]
Haki: 100 [Busou-shoku no Haki: 100 (Item: +20) = 120 | Kenbun-shoku no Haki (precognition): 100]
Has Advanced Conqueror's Haki

Shanks

100 x 5 = 500
Strength: 75 (Race: +20, MA: +5, Item: +20) = 120
Speed: 76 (Race: +20, MA: +5) = 101 [Movement Speed: 101 | Reaction Speed: 101]
Vitality: 76 (Race: +20, MA: +5) = 101 [Stamina: 101 | Durability: 101]
Martial Arts: 70 (Race: +30) = 100 [Swordsmanship: 100 | Brawler: 100]
Expertise: 50 [Swimmer: 100]
Haki: 100 [Busou-shoku no Haki: 100 (Item: +20) = 120 | Kenbun-shoku no Haki (precognition & awareness): 100 (Item: +20) = 120]
Has Advanced Conqueror's Haki.
Perk - The King: Shanks has the strongest Conqueror's Haki in the world. As such, his Conqueror's Haki grants a +2 DPR instead of +1. This can reach DPR 15, making him the only
character to reach that DPR. (Special GM perk, not usable by PCs)


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Patch 2.1.1

Free Change
From today until two weeks from now(September 1st) you will be able to freely return store purchases and reset your character without having to pay experience. Post your changes in the free change thread and document it in your bio.
DPR Boosting Abilities/Techniques Banned
Abilities and techniques that give a bonus DPR to attacks are no longer allowed. If you had any previously approved they are no longer valid.
Attack DPR Clashing Changes
If two attacks clash and there is a difference in strength they currently lose too much power. As long as this is two attacks of same size clashing, here is how it should be handled going forward:
Equal DPR: Attacks cancel each other out, though the area around the clash may still take damage.
If one attack is 1 DPR higher: Overwhelms the weaker attack but loses 5 DPR
If one attack is 2 DPR higher: Overwhelms the weaker attack but loses 3~DPR
If one attack is 3 DPR higher: Overwhelms the weaker attack but loses 2~DPR
If one attack is 4 or more DPR higher: Overwhelms the weaker attack and is largely unaffected.

If the weaker attack is smaller it may be able to slightly divert the attack.
Gunslinger/Sniping Buffs
Gunslinging and Sniping has been merged into Gunslinging, and any firearm not part of a cyborg will require gunslinging if you want shoot more than 10 meters away and use more than one.

Standard range of accuracy is (Mastery+10)x2 meters.

Even someone without any mastery in gunslinging may be able to fire a gun with accuracy up to 10 meters. This counts for any type of gun, even from science. Any longer range requires gunslinging mastery.

0-20 Gunslinging Mastery: May carry a single firearm(basic gunslinging or science made) into battle. Outside of something created by a scientist. Free for anyone is bolt action rifles(double range, 5 bullets magazine) or semi automatic pistols(10 bullets magazine). 100 D-rank bullets.
21 Gunslinging Mastery: Two firearms at once. Unlimited D-rank bullets. Double magazine size.
31 Gunslinging Mastery: Sniper scope for rifle, 5x normal range. 25 C-rank bullets
41 Gunslinging Mastery: Three firearms at once. Fully automatic pistols.
51 Gunslinging Mastery: Unlimited C-rank bullets. 25 B-rank bullets.
61 Gunslinging Mastery: May carry as many firearms as desired. Double magazine size again. Semi automatic rifle.
71 Gunslinging Mastery: Shotgun, half range but wide spread per shot, pump action with 10 shots. 25 A-rank bullets. 50 B-rank bullets.
81 Gunslinging Mastery: Auto-refilling pistol and rifle. A-rank Muggy Balls, 5 limit.
91 Gunslinging Mastery: Semi automatic shotgun with triple capacity. Nightvision scope for rifle.Unlimited B-rank bullets. 50 A-rank bullets. 25 S-rank bullets.
100 Gunslinging Mastery: 5 S+ rank bullets. Unlimited A-rank bullets.
120 Gunslinging Mastery: 25 S+rank bullets. 50 S-rank bullets.
New Devil Fruits
Moa Moa no mi – More(Byrnndi World)
Rank: S
21 Mastery Boost: +5 strength
41 Mastery Boost: +5 strength, +5 vitality
61 Mastery Boost: +10 strength, +5 vitality
81 Mastery Boost: +15 strength, +5 vitality
100 Mastery Boost: +15 strength, +10 vitality
For anything except for regular solid objects the user will need specific GM approval ahead of time. Liquids, gas, etc. can not be affected. User needs to be touching while affected or have let go of the object less than a second before the effect takes place.
1-20 Basic Mastery - Can increase objects size and mass. Increase is mastery/2.
21-40 Adept Mastery - Can increase objects speed. Increase is mastery/5.
41-60 Skilled Mastery -
61-80 Proficient Mastery - Can increase objects strength. Follows durability ranks and scales with mastery.
81-99 Excellent Mastery -
100 Supreme Mastery -
120 Absolute Mastery - Awakening

Kyubui Kyubui no mi – Cube(Gairam)
Rank: A
21 Mastery Boost: +5 strength
41 Mastery Boost: +5 strength, +5 speed
61 Mastery Boost: +10 strength, +5 speed
81 Mastery Boost: +15 strength, +5 speed
100 Mastery Boost: +15 strength, +10 speed
1-20 Basic Mastery - Can create and control an amount of cubes equal to the user's mastery.
21-40 Adept Mastery -
41-60 Skilled Mastery -
61-80 Proficient Mastery -
81-99 Excellent Mastery -
100 Supreme Mastery -
120 Absolute Mastery - Awakening
Black Blade Changes
Black blade now acts as if permanently imbued with hardening haki. Will always give +2 DPR. It will not imbue ranged attacks. It is not increased to +3 if the user has 120 Armament. The user may still imbue their own haki into the sword, but the two damage boosts will not stack.
Updated DF ranks
Baku (S)
Bomu (S)
Chiyu (S)
Fuwa (S)
Doku (S+)
Gura (S+)
Hana (S)
Horo (S)
Kilo/Ton (S)
Shiro (S)
Soru (S+)
Yomi (S)
Goro (S+)
Yuki (S)
Suna (S+)
Ruler and title name changes and minor rewamps
Rulers: One per person. Crew funds can be used for purchase, but only up to 50% of the item price. Paycheck bonuses from Ruler positions are split evenly if the Ruler is part of a pirate crew, but there can be multiple stacking rewards of the same tier from different characters.

Duke, Regent, King and all the title items will be reduced in returns even during free changes. Any amount earned in paychecks will be deducted from returns. The three Ruler items are paid for themselves and will have no returns after 20 activities. Titles will be paid for an will have no returns after 16 activities.

Citizen
a house on any island of your choice
-you become a citizen of that island
Price: 100.000.000 Beri

Nobleman
a mansion on any island of your choice
-you become a nobleman on that island
Price: 250.000.000 Beri

Duke Count
If you had Duke before this, you are now a Count.
a castle on any island of your choice
-you become a count on that island
Price: 500.000.000 Beri

Mayor Duke
Create a custom small island that you become the duke of
-level 25 named NPC
-level 15 named NPC x3
-level 10 unnamed NPCs x100
-gives 50 000 000 beri weekly reward
Price: 1.000.000.000 Beri

Ruler Regent
Create a custom large island that you become the regent of
Attending reverie is moved to the rank above
-level 50 named NPC
-level 40 named NPC
-level 30 named NPC x5
-level 20 unnamed NPCs x50
-level 10 unnamed NPCs x500
-gives 250 000 000 beri weekly reward
Price: 5.000.000.000 beri

Emperor King
Create a custom large chain of islands that you become king of
-allows you to gain some immunity from the World Government due to fear and allows you to go to Reverie
-level 80 named NPC
-level 70 named NPC
-level 60 named NPC x2
-level 50 named NPC x10
-level 40 named NPC x50
-level 30 named NPC x100
-level 20 unnamed NPCs x500
-level 10 unnamed NPCs x5000
-gives 1.250 000 000 beri weekly reward
Price: 25.000.000.000 beri

Celestial Dragon
entrance to Marijoa as a Celestial Dragon
Price: 50.000.000.000 beri
Titles: Can only be purchased with personal money, and weekly paycheck boost only goes to the holder of the title even if part of a crew.
Marine Hero Hand of Justice - a legendary and well known marine. allows one to have authority of an Admiral without being an Admiral (Monkey D. Garp), including calling a Buster Call. Gives 500,000,000 a week (need to qualify for that week's activity).
Only buyable by a Marine.

Revolutionary Legend Fire of the Rebellion - a Revolutionary so influential that the World Government fears their power. Gives a level 70 and 2 level 60 NPCs. Gives 500,000,000 a week (need to qualify for that week's activity).
Only buyable by a Revolutionary.

Small Emperor Terror of the Seas - a great pirate that wrecks havoc across the seas, influential enough to soon be compared to the Emperors. Gives a level 70 NPC, as well as a pirate ship made out of Adam Wood, with 2 S-rank ship weapons. Gives 500,000,000 a week (need to qualify for that week's activity).
Only buyable by a Pirate.

Prince of the Underworld Great Shadow - a member of the underworld that is extremely influential. Gives an extra stat Cursed Weapon. Gives 500,000,000 a week (need to qualify for that week's activity).
Only buyable by a member of the Underworld.

Fabled Hunter- a Bounty Hunter that is known far and wide, and feared by many. Gives a level 70 animal. Gives 500,000,000 a week (need to qualify for that week's activity).
Only buyable by a Bounty Hunter

Hidden Blade - a Cipher Pol agent whose infamy can send criminals fleeing at the mention of their name. Gives free spies on any island and one named NPC 70% of the character's level. Gives 500,000,000 a week (need to qualify for that week's activity).
Only buyable by a Cipher Pol agent.


Cost of these items is 8b (8,000,000,000)
Store changes
  • Give NPC Cursed Item
    • Current Rule: Three, with one limit stat weapon, unless limit expanded with item.
  • Dials Cost
    • Made it so if they are purchased in Skypia, the price is halved (50%). Gives incentive to go to Skypia, and makes sense.
  • Meito Limit Buy
    • Top 21 = 2 per player, until they run out
    • Top 50 = Five per player, until they run out
  • Another Ship
    • Same cost at 100m. However, made Warship sizes at 250m
  • Adam Wood Tree
    • Same cost at 200m. However, made Warship size at 500m
  • Spies on Islands
    • 50,000,000 for owned island | 100,000,000 for not-owned island
  • Vivre Cards for all members
    • Increased from 50m to 200m
Thread revamps
We've rewamped the Experience thread and Store thread(also now includes Divine Emporium)
Impel Down has been updated with new wardens and other NPCs
 
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1401

Patch 2.1.2: CHRISTMAS PATCH!
Merry Christmas!​
We have decided to remove Bill D. Ollar. This is to encourage NPCs to be kept alive, unless you actually intend to use the DF that they hold. This is so ensure that good, fun to use NPCs remain in circulation for future stories.



Due to the recent manga developments (Vegapunk, etc.), and the massive expansion of robotics, we have decided to make it its own separate substat. In other words, science no longer includes robots.

1-20 mastery: unlocks small robots
21-40 mastery: unlocks human sized robots
41-60 mastery: unlocks flying drones
61-80 mastery: large robots
81-100 mastery: unlocks giant robots
120 mastery: I had a great thing here but the other GMs wanted to wait (this is kaka)

For each point invested in your robotics mastery, you get one robotics point, which you can spend on your allocation. So 80 mastery = 80 robotics points. Speed, damage and durability is relative to mastery.

Small robots: 5
Human sized robots: 10
Flying drones: 10
Large robots: 20
Giant robots: 25

General Overview
The Mission Board is a player-to-player mission system. Players can put out missions for other players to complete. The rewards are determined by the issuer, ranging from Beri, Devil fruits, weapons, items, technology, and information. Let your imagination run wild! Let the market decide the price! Below is a list, non-exhaustive, of missions players can issue:
  • Kill or Capture
  • Protecting Locations
  • Hunting Down Devil Fruits
  • Hunting Down Weapons/Tech
  • Investigation / Story Information
  • Double Spy Missions into Hostile Territory
  • Assisting in battle
  • Teach techniques
Board Rules
  1. Missions must be approved by GM
  2. Cannot issue mission to obtain territories, unless it is to accompany the player issuing the mission
  3. Rewards are locked once mission is submitted. Can be cancelled if no one has claimed it yet or the one that has accepted it has not progressed on the mission in 6 weeks. (In other words, if you are offering a reward of 10 billion, you must have those funds already, and they are locked and cannot be used until the mission is completed or failed or cancelled)
  4. Multiple people can go for the same mission at once
  5. Cannot complete your own missions, even with 2nd PC
  6. Devil fruit rewards can at most be 200% of the max price said DF would sell for normally.
  7. DFs, weapons, etc. have to actually be hunted down, not just use the mission as a way to make extra money off of a sale.
In order to issue a mission, first have it approved by a GM. Second, post the Mission in this thread with the below format:

Issuer:
Target:
Mission Description:


Mission Reward:
Link to the mission board.

The votes for the 2022 end of year awards have been tallied! Check them out here!

Free change has been activated. It lasts until January 5th, 2023!

Larsi was on trial and he barely passed, so he is officially a GM again!
 
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April Fools Patch Notes
Level cap increased to 150
After so many players have reached level 100 we have decided to increase the level cap to 150. However instead of leveling with experience players will level up by redeeming Cry Pto Coins. Read more about Cry Pto Coins below

Introducing Nautical Force Trunks
Nautical Force Trunks will be purchased for $69.90. The method for purchasing these is still not finalized, but you can take a look here and see for yourself how it will look. Each Nautical Force Trunk will contain a random amount of Cry Pto Coins, anywhere from 1 to 1000. The chance of higher amount will increase the more Nautical Force Trunks each person purchases.

Other Cry Pto Coins items
On top of extending the level cap, players will be able to purchase the following using Cry Pto Coins:
  • Game Master tag: Look like a GM! For too long the elitist Game Masters have held their shiny badges that let people know who they are. No more! Now players will be able to look exactly like the GMs. Power to the people! Hopefully it won't be too confusing. :)
  • Third devil fruit
  • Second and Third awakening
  • Custom devil fruit. Design your own!
  • Third character
  • S+ rank weapons
  • Banned devil fruits
  • Imu as player owned NPC
  • The One Piece

World Government paycheck nerf
We've come to the realization that WGs are too rich, so every paycheck increase for them is being reduced by 80%. Those that already have paychecks will have them reset, with their future gains reduced by 90%, as to allow new WG players to catch up.

Other changes
  • Post length is reduced to max 500 symbols
  • Players can no longer vote in polls
  • Posts may be hidden automatically
These changes will not affect those that purchase the Game Master tag.
 
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1402

COA system is getting a big update!
Busoshoku Haki
Busoshoku Haki is a form of Haki that allows the user to use their own spiritual energy to create, in essence, an invisible armor around themself, providing incredible offensive and defensive capabilities. It allows attacks to touch the 'true' bodies of devil fruit users. There are three boosts of Busoshoku Haki to DPS, depending on mastery.
  1. 1-60 Mastery: +1 DPR
  2. 61-100 Mastery: +2 DPR
  3. 120 Mastery: +3 DPR

General Schematic
COA is split into two different paths - offensive and defensive. Offensive path focuses on sheer attack power, sacrificing defense. Zoro is an example of an offensive path CoA archetype. Defensive path focuses on defense, sacrificing offense. Sentomaru is an example of a defensive path archetype. You get both paths, but one has to be your PRIMARY, while the other is your SECONDARY! The maximum you can obtain in your secondary path is +1 haki, unless your mastery is 120.

Generally speaking, this is the system’s run-down:
  • Offensive path:+2 DPR, +1 Durability
    • 120 Mastery = +3 DPR, +2 Durability
  • Defensive path:+1 DPR, +2 Durability
    • 120 Mastery = +2 DPR, +3 Durability
Mastery Schematic
1-20: Can only coat limbs with Haki. Ability to touch DF user’s “real body” unlocked.
21-40: Can coat physical weapons with haki.
41-60: Can coat ranged weapons (physical - bullets, etc.) with Haki.
61-80: Can coat intangible attacks (flying slashes, elements, etc.) with Haki.
81-100: Can use full body haki, can shoot Haki out of the body (Rayleigh vs elephant). Special haki technique unlocked for primary path.
120: Offensive: Offensive COA: +3 to DPR +2 to durability, Defensive COA: +2 to DPR +3 to durability. Second haki technique unlocked for primary path.

Drain on Usage
There is no longer a math system to calculate drain usage on haki. Instead, the drain is now RPable like Durability. Please understand Haki, particularly high-level Haki and full body Haki, are taxing even at high mastery. Special Haki techniques are especially taxing. Please refer to the number of times you use haki, the area it covers, and the technique’s rank for guidelines.
COO system is getting a big update as well!
Before, one had to choose between precognition and awareness, and they could only have one, while not having the other at all. Now, much like with COA, these two are your paths, where one is your primary path, while the other is your secondary path!

Awareness Path
This archetype‘s main path is Awareness and it’s secondary path is Precognition. This archetype focuses on one’s ability to sense the presence of others, and allows one to sense the power and emotions of others by their “voice”. This Archetype has limited precognition abilities. Fujitora is an example of this archetype.

MasteryPrimary PathSecondary Path
1-100The user can sense anything within (Mastery x 2) meters of themselves when CoO is activated. Adds sensing emotions, killing intent, power level, and general health.
At 81+, sensory ability becomes passive within half the user’s maximum range.
The user has increased reaction speed (Mastery x 0.05) within (Mastery x 0.2) meters of themselves when CoO is activated.
120The user can sense anything within 400 meters of themselves passively. Fujitora-level awareness
N/A​

Precognition Path
This archetype‘s main path is Precognition and it’s secondary path is Awareness. This archetype focuses one’s Haki to sense another person's intent to act in the immediate future, allowing them to predict what someone is going to do, usually seconds prior, in what resembles a pseudo-form of precognition. This Archetype has limited awareness abilities. Katakuri is an example of this archetype.

MasteryPrimary PathSecondary Path
1-100The user has increased reaction speed (Mastery x 0.1) within (Mastery x 0.4) meters of themselves when CoO is activated.The user can sense the presence of living things within (Mastery x 1) meters of themselves when CoO is activated. Cannot be passive. No other sensory abilities.
120Precognition range is increased to within 50 meters of themselves when CoO is activated. Future sight unlocked, on a one-turn cooldown.
N/A​
Conqueror's Haki update!
Prior Conqueror’s Haki System
If you have Conqueror's Haki, the strength of it is based on your level. You will be able to knock out anyone who is 4/10 of your level or below. Anyone who is between 4/10 and 5/10 of your level will not be knocked out, but instead be dizzy. It will also increase the AoE of your attacks.

After level 85+, one can imbue attacks with Haoshoku haki. Using Haoshoku in attacks will increase DPR by +1, with a one turn cooldown.


New Conqueror’s Haki System

Conqueror’s MasteryAbilities
Level 10-84Allows user to use their will to knock out those 60% of your level, and intimidate those 70% of your level. The area of effect is 300% of your character’s level in meters.
Level 85+ (Advanced CoC)Unlocks ability to imbue attacks with Conqueror's Haki. Using Conqueror's Haki in attacks will increase DPR by +1, with a one turn cooldown. Increases AOE of attacks.

Unlocks ability that allows one to control their own presence and prevents others from seeing into the future (CoO). Has a 1 turn cooldown. Cannot be used on the same turn as coating your attack with advanced Conqueror's Haki.
Two new Haki Techniques!
Kamusari (神避かむさり, Kamusari, literally meaning "Godly Avoidance"): Holding their sword in their right hand, the user imbues it with Haoshoku Haki and then swings their sword horizontally, creating a powerful Haki imbued slash attack to strike their opponent.
Rank: S+, long range
Requires: 101 strength, 120 COA (offensive path), advanced CoC

Galaxy Impact (拳骨衝突ギャラクシーインパクト, Gyarakushī Inpakuto, literally meaning "Fist Collision"): The user infuses their fist with Busoshoku and Haoshoku Haki and then delivers a massively powerful punch with shockwaves that encompass a large radius. and then delivers a massively powerful punch with shockwaves that encompass a large radius.
Rank: S+, 3x AoE multiplier
Requires: 101 strength, 120 COA (offensive path), advanced CoC
New and changed store items!
Devil’s Might
Can only be bought one time.
Description: Grants the player both offensive and defensive paths of COA.
Cost: 200,000 EXP

Devil's Voice: Increases the user's Haoshoku Haki to knock out characters 70% of their level and intimidate anyone up to 80% of their level. Range for knocking out is 500% of level and can intimidate anyone on the same island. Cost: 40 DC.

Changed:
Devil’s Will
Can only be bought one time.
Description: Before, this item allowed you to have both awareness and precognition. Now, it allows you to have both the awareness path and the precognition path.
Cost: 200,000 EXP

Other changes for store items:

Purchasing NPCs for pirate crews is no longer limited along the items limit as 1x per crew, instead it is 1x per player character in the crew. Those assigned to a player will now be owned by that player, and should they leave the crew, the NPCs will go with them.

Purchasing NPC upgrades, such as mind stat, for NPCs that scale their level according to the player's level, mastery or other, will have to be paid for the max level the NPC can attain.

+20 substat boost item can now be used on speed substats. If used on cyborg substats, it will now give +20 to two of its substats, instead of just one.

+20 substat and awakening can now be purchased for NPCs at the cost of the PC's EXP.
Egghead Island is being added, hell yea!!!
The Underworld, its NPCs and its payment system are being added and revised!!!
Check out this thread for information about the Underworld, its members and how players will be able to earn money, if they choose to become a member of the Underworld, instead of a pirate/Marine/Bounty Hunter/Revolutionary.
Seraphim are being introduced, get one as your own!!!
You can now have a Seraphim subordinate by purchasing an item from the DC shop! It costs 100 DC.

Seraphim: Allows you to have one Seraphim as a subordinate. Only one of these can be purchased by a player. Also, only 7 of these items can be purchased by the whole RP! The Seraphim is a subordinate with the below stats:

Strength: 81
Speed: 81 (Movement: 81, Reaction: 81)
Vitality: 101 (Stamina: 101, Durability: 101)
MA 100 (Ignition: 100, a MA of your choice: 100)
Devil Fruit: 100 (Devil Fruit is obtained by obtaining the DNA of a different Devil Fruit user, needs to be done IC)
New NPCs are being added!
Edward Weevil (Awards Whitebeard's Bisento - a top 12 weapon) ,Green Bull and Supernovas have been added!

More NPCs like this will be added later.
Racial bonuses rework, it's time to equalize!
Every race has had small or big changes. The biggest changes are that races now all have the same amount of stat boosts per 10 levels, with each race also having pros and cons. For Hybrid races, you have to choose the pro of one race but you get the cons of both races. Best head over to the skills and abilities thread and read the post about races.
A bit of a Beast Mastery rework!
Allows the player to control animals as NPCs. Certain types of animals may need to be tamed once by the player in story to be able to use, but once that type of animal is tamed the player is able to use them as much as they want within the limits of their mastery. If beasts die, they can be replenished between locations.

Free types for all: Land mammals
Free for fishmen: Sea creatures
Free for skypieans and Lunarians: Birds
Free for dwarves: Bugs
Free for reptilia: Reptiles

Tiers of tamed animals:
Swarm: Low level beasts, access to strength, vitality and speed stats. 3x stat multiplier
Companion: Its level is as high as either mastery or player level, whichever is lowest. (if player is level 60 and has 40 mastery, companion can be level 40) Access to strength, vitality, speed, Devil Fruit (if purchased feeding NPC a Devil Fruit) and martial arts (Can include weapons held in mouth or limbs as long as it makes sense for the animal, or unarmed fighting style that makes sense for the animal, needs approval from GMs.) 3x stat multiplier.
Sentient beast: Works just like any other sentient beast NPC.

1-20 Mastery: Unlocks swarm. Level 10, 1 per mastery.
21-40 Mastery: Unlocks first companion.
41-60 Mastery: Swarm levels up to level 15.
61-80 Mastery: Unlocks second companion.
81-99 Mastery: Swarm levels up to level 20. Allows for one companion to be abnormally large.
100 Mastery: Unlocks third companion. One companion has stat multiplier increased to 4x.
120 Mastery: Allows the player to control one sentient beast, set at 80% of their own level.
Player owned NPC changes
The store purchases for NPCs for pirate crews are no longer 1x per crew according to the list, instead it is 1x per player characters, as is the case for any other player. NPCs already purchased by crews should by default be tied to the captain, unless otherwise decided.

Purchasing NPC upgrades from the store for characters that scale by mastery and/or level of the player requires the player to pay for what the max level possible for the NPC. If the player is level 50 and the NPC is 70% of their level(level 35) the player would need to pay as if the NPC is level 70(70% of level 100)

Also, be sure to check out the new and refurbished post in the master thread about NPCs and the guidelines for them.
''Special content'' lock!
Certain locations will be fully or partially locked from completion. You cannot control these locations or take out the main NPCs until special events or after they have been revealed more in the manga. Examples of this are Blackbeard and crew, Shanks' island, Egghead island. These islands will have the tag "Special Content" on the thread. In other words, you can go to those islands, you can have fun, character development, you can even kill SOME of the NPCs, but you can't kill the main NPC or fully clear the island and claim it as your own.
Custom devil fruits removed
Custom devil fruits, such as the ones from the Blackbeard Pirate crew will be removed.
Shichibukai
Becoming a Shichibukai will require having last been a pirate, revolutionary or member of the Underworld. Your starting weekly paycheck will be equal to what your bounty was.
Cursed Weapons and Power/Raid Suits
You cannot use both cursed weapons and power/raid suits at the same time.
New Devil Fruits
More Mori no Mi - Woods(Green Bull)
Rank: S+
Tier 1 boost: +5 vitality
Tier 2 boost: +10 vitality
Tier 3 boost: +15 vitality
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening

Techniques:
Kinniku Mori Mori (禁憎森々(きんにくもりもり), Kinniku Mori Mori, literally meaning "Forbidden Hate Forests"): The user generates wood from their arms and manipulates it to shape a giant wooden golem rising to the surface that covers their original body; this is further indicated by the attack name being a pun on kinniku (筋肉, "muscle") and morimori, the Japanese onomatopoeia for bulging muscles (in other words, flexing one's muscles in order to communicate strength).
Requires 61 mastery

Bokarin (防火林, Bōkarin, literally meaning "Fireproof Forest"): The user makes their tree body less susceptible to fire-based attacks.
Requires 71 mastery


Nomi Nomi no Mi - Brain(Vegapunk)
Rank: S+
Tier 1 boost: +5 mind
Tier 2 boost: +10 mind
Tier 3 boost: +15 mind
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery - Mind stat multiplier increased to 3
81-99 Excellent Mastery
100 Supreme Mastery - Mind stat multiplier increased to 4
120 Absolute Mastery - Awakening - Satellite unlocked

Fuku Kuku no mi – Garb(Kinemon)
Rank: B
Tier 1 boost: +5 vitality
Tier 2 boost: +10 vitality
Tier 3 boost: +15 vitality
1-20 Basic Mastery - can create basic clothing for disguises
21-40 Adept Mastery - can create more advanced clothing for disguises
41-60 Skilled Mastery - can create basic clothing that has practical uses
61-80 Proficient Mastery - can create more advanced clothing for practical uses
81-99 Excellent Mastery -
100 Supreme Mastery -
120 Absolute Mastery - Awakening
Practical clothing is anything that has some kind of practical usage such as armour, cannot create things that aren't considered clothing. Amount of 'clothing' you can have created at once is equal to Mastery/10 and clothing disappear if its taken off or the wearer/user takes too much damage. Disguises heavily depend on user's mastery and level/Observation Haki of the opposition, as well as other factors like how appropriate the clothing is, explanations etc.

-Kin-chan Gofukuten (錦ちゃん呉服店 Kin-chan Gofukuten, literally meaning "Kin-chan Kimono Shop"): Kin'emon sets up an arching gate with a leaf-imprinted banner at the top. Those who pass through the gate instantly receive a clothing change, without requiring to put an object over their heads beforehand. (51 mastery for basic clothing, 71 mastery for practical)

Fude Fude no mi – Brush(Kanjuro)
Rank: A(user should have some method of drawing and a Profession realted to it to use most abilities this fruit has)
Tier 1 boost: +5 speed
Tier 2 boost: +10 speed
Tier 3 boost: +15 speed
1-20 Basic Mastery - can create a small amount of ink
21-40 Adept Mastery -
41-60 Skilled Mastery - can bring basic drawings to life
61-80 Proficient Mastery - can bring more advanced drawings to life
81-99 Excellent Mastery -
100 Supreme Mastery -
120 Absolute Mastery - Awakening
Amount of drawings that can be 'alive' at once is equal to mastery/10, smaller drawings count as 0.5 and larger drawings count as 2-3. Drawings have identical properties to what they are based on unless its a powerful character/ability, they also do not have organs or feel pain but can still be destroyed. Can create living drawings that act like NPCs, their level can range from level 10 to 50 (requires the user to be 25 levels above to create them at that level) but the more powerful they are the more time/effort/stamina is needed to create and keep them alive; they only have access to strength, speed, vitality and martial arts and their multiplier is 4x with no racial boosts.

-Ideyo (出でよ Ideyo, literally meaning "Appear"): The most basic technique of this fruit, in which Kanjuro transforms his two-dimensional drawing into a three-dimensional lifelike object. The drawing steadily peels off the surface it is on from the front to the back as it transforms. (41 mastery)
-Nuke Suzume (抜け雀 Nuke Suzume, literally meaning "Escaping Sparrow"): Kanjuro poorly draws a large sparrow in order to escape a confined area. However, due to being poorly drawn, the sparrow cannot fly very well. (51 mastery)
-Nobori Ryu (昇り竜 Nobori Ryū, literally meaning "Rising Dragon"): Kanjuro poorly draws a long dragon which cannot fly, but can climb up cliffs and steep surfaces. He first used it to take him and the Straw Hat Pirates and allies up one of Zou's legs. (61 mastery)
-Sumigumo (墨雲 Sumigumo, literally meaning "Ink Clouds"): By pulling on his strands of hair, Kanjuro shoots out a thick cloud of ink from his mane, in a way reminiscent of an octopus.
-Ukiyo Yudachi Ezu (浮世夕立ち絵図 Ukiyo Yūdachi Ezu, literally meaning "Fleeting World Evening Shower Painting"): Once the cloud is positioned above the intended target, Kanjuro releases a shower of dozens of ink drops from it, which he calls "Ink Arrows" (墨の矢 Sumi no Ya). These drops are sharp enough to easily pierce through wood and flesh alike. Rank: A. (71 mastery)

Inu Inu no Mi, Model: Tanuki(Bunbuku)
https://onepiece.fandom.com/wiki/Inu_Inu_no_Mi,_Model:_Tanuki
Rank B
Boosts:
+15 Strength
+15 Vitality
+20 Speed

Juku Juku no mi – Ripe(Shinobu)
Rank: B
Tier 1 boost: +5 vitality
Tier 2 boost: +10 vitality
Tier 3 boost: +15 vitality
1-20 Basic Mastery - can decay wood
21-40 Adept Mastery - can decay earth/the ground
41-60 Skilled Mastery - decay things faster
61-80 Proficient Mastery - can age NPCs
81-99 Excellent Mastery - can decay metal
100 Supreme Mastery -
120 Absolute Mastery - Awakening

Can only age NPCs, and only ones that are half of the user's level and below.

Ryū Ryū no Mi, Model: Spinosaurus(Page One)
https://onepiece.wikia.com/wiki/Ryu_Ryu_no_Mi,_Model:_Spinosaurus
Rank: A
Boosts:
+20 Strength
+20 Vitality
+15 Speed

Ryū Ryū no Mi, Model: Pteranodon(King)
https://onepiece.wikia.com/wiki/Ryu_Ryu_no_Mi,_Model:_Pteranodon
Rank: S(Flight)
Boosts:
+15 Strength
+20 Vitality
+20 Speed

Hito Hito no Mi, Model: Onyudo
https://onepiece.fandom.com/wiki/Hito_Hito_no_Mi,_Model:_Onyudo
Rank: A
Boosts:
+25 Strength
+15 Vitality
+15 Speed

Ryu Ryu no Mi, Model: Brachiosaurus(Queen)
https://onepiece.wikia.com/wiki/Ryu_Ryu_no_Mi,_Model:_Pteranodon
Rank: A
Boosts:
+20 Strength
+20 Vitality
+15 Speed

Ryu Ryu no Mi, Model: Pachycephalosaurus(Ulti)
https://onepiece.wikia.com/wiki/Ryu_Ryu_no_Mi,_Model:_Pachycephalosaurus
Rank: A(Thick skull)
Boosts:
+20 Strength
+15 Vitality
+20 Speed

Ryu Ryu no Mi, Model: Triceratops(Sasaki)
https://onepiece.wikia.com/wiki/Ryu_Ryu_no_Mi,_Model:_Triceratops
Rank: A
Boosts:
+20 Strength
+20 Vitality
+15 Speed

Kumo Kumo no Mi, Model: Rosamygale Grauvogel(Black Maria)
https://onepiece.fandom.com/wiki/Kumo_Kumo_no_Mi,_Model:_Rosamygale_Grauvogeli
Rank: S(Eight arms and Web)
Boosts:
+15 Strength
+20 Vitality
+20 Speed

Neko Neko no Mi, Model: Saber Tiger(Who's Who)
https://onepiece.fandom.com/wiki/Neko_Neko_no_Mi,_Model:_Saber_Tiger
Rank: A
Boosts:
+20 Strength
+15 Vitality
+20 Speed

Inu Inu no Mi, Model: Okuchi no Makami(Yamato)
https://onepiece.fandom.com/wiki/Inu_Inu_no_Mi,_Model:_Okuchi_no_Makami
Rank: S+(Ice)
Boosts:
+10 Strength
+10 Vitality
+10 Speed
1-20 Basic Mastery
21-40 Adept Mastery - Can create ice/cold but only when shapeshifted
41-60 Skilled Mastery
61-80 Proficient Mastery- can create ice/cold when not shapeshifted
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
  • Namuji Hyoga (無侍氷牙ナムジヒョウガ Namuji Hyōga, literally meaning "Non-Samurai Ice Fang"): A technique where Yamato rears her head back, takes a deep breath, and then abruptly exhales forward a dense blast of cold air at her target of choice, ideally freezing that target solid. Rank: B (51 mastery)
  • Kagamiyama (鏡山 Kagamiyama, literally meaning "Mirror Mountain"): A defensive technique, Yamato fully encases herself in ice, which initially cannot be distinguished from her body. Should Yamato be struck by an enemy attack, said armor-like coating will absorb the damage, becoming visible as it cracks and breaks off Yamato like glass. (41 mastery)
Devil Fruit Changes
Gomu Gomu no Mi/Hito Hito Model: Nika -Rubber/Human: Sun God Nika(Luffy)
http://onepiece.wikia.com/wiki/Gomu_Gomu_no_Mi
Rank: Z
Special attribute: Immune to blunt damage not imbued by haki
Tier 1 boost: +5 vitality
Tier 2 boost: +10 vitality
Tier 3 boost: +15 vitality
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery - Unlocks Gear Second
61-80 Proficient Mastery - Unlocks Gear Third
81-99 Excellent Mastery - Unlocks Gear Fourth
100 Supreme Mastery
120 Absolute Mastery - Awakening - Unlocks Gear Fifth

Gears(Can only use one at a time):
Gear Second
+10 speed
41 mastery: Can be used for 3 turns then needing to cool down for twice the amount of turns used before using again.
61 mastery: Can be used for 3 turns then needing to cool down for the same amount of turns as used before using again.
81 mastery: Can be used for 5 turns then needing to cool down for the same amount of turns as used before using again.
100 mastery: Can be used for 5 turns then needing to cool down for the 1 turn as used before using again.

Gear Third
+10 strength
61 mastery: Can be used for 3 turns then needing to cool down for twice the amount of turns used before using again.
81 mastery: Can be used for 3 turns then needing to cool down for the same amount of turns as used before using again.
100 mastery: Can be used for 5 turns then needing to cool down for the same amount of turns as used before using again.

Gear Fourth
Requires 81 armament haki
Bound Man: +10 strength, vitality and strength
Snake Man: +15 strength and speed, -10 durabilty
Tank Man: +15 strength and vitality, -10 movement speed
81 mastery: Can be used for 3 turns then needing to cool down for twice the amount of turns used before using again.
100 mastery: Can be used for 5 turns then needing to cool down for the same amount of turns as used before using again.

Gear Fifth
+20 strength, speed and vitality(can not exceed 120)
Can be used for 5 turns before needing to cool down for same amount of turns used.

New name:
Kira Kira no Mi - Twinkle(Jozu)
Rank: S
Special attribute: Diamond parts is immune to physical force DPR up to City Level if no haki is imbued. Semi-perfect and perfect bonded diamond is immune to physical force DPR up to Island Level if no haki is imbued
Tier 1 boost: +10 durability
Tier 2 boost: +20 durability
Tier 3 boost: +30 durability(can exceed 120)
1-20 Basic Mastery - can transform a limb into diamond
21-40 Adept Mastery - can transform several limbs into diamond
41-60 Skilled Mastery - can transform full body into diamond
61-80 Proficient Mastery -
81-99 Excellent Mastery - can transform full body into semi-perfect bonded diamond
100 Supreme Mastery - can transform full body into perfect bonded diamond and use diamond offensively as blades.
120 Absolute Mastery - Awakening

Changes: Adding AoE multiplier similar to the ones i will put in the next post
Moa Moa no mi – More(Byrnndi World)
Rank: S
Tier 1 boost: +5 strength
Tier 2 boost: +5 strength, +5 vitality
Tier 3 boost: +10 strength, +5 vitality

For anything except for regular solid objects the user will need specific GM approval ahead of time. Liquids, gas, etc. can not be affected. User needs to be touching while affected or have let go of the object less than a second before the effect takes place.
1-20 Basic Mastery - Can increase objects size and mass. Increase is mastery/2. Can increase range of the user's own AoE attacks by 2x
21-40 Adept Mastery - Can increase objects speed. Increase is mastery/5.
41-60 Skilled Mastery -Can increase range of the user's own AoE attacks by 3x
61-80 Proficient Mastery - Can increase objects strength. Follows durability ranks and scales with mastery.
81-99 Excellent Mastery - Can increase range of the user's own AoE attacks by 4x
100 Supreme Mastery - Can increase range of the user's own AoE attacks by 5x
120 Absolute Mastery - Awakening
AoE System Changes
Area of Effect(AoE for short) is the term for attacks and other abilities that affect a larger area instead of just a single point of strike.

You can use this form to calculate your AoE range.

This will explain how high of a DPR you can perform as an AoE attack:
S+: Requires 120 mastery(and 100 strength*)
S: Requires 100 mastery(and 100 strength*)
A: Requires 81 mastery(and 81 strength*)
B: Requires 61 mastery(and 61 strength*)
C: Requires 41 mastery(and 41 strength*)
D: Requires 21 mastery(and 21 strength*)
*strength is only required if strength is the power, more about this in the next part.

This will explain how you should calculate how large of an AoE attack you can perform:
The power of the aoe is determined either by strength or by mastery, the same one as each devil fruit, ability or fighting style uses to determine the level of the DPR.

The below is what level you should be calculate your attack range according to. For example if you at most can perform an A-rank, that is your highest, B is the second:
highest is power/10
second is power/5
third is power/3
fourth is power/2
fifth is power
sixth is power*2

The sum of the above is the base meter range of your AoE attacks. It may then be multiplied afterwards depending on what your ability is, or specific other factors.

Some multiplication factors:
2x range:
Any Devil Fruit of any type is at this range minimum

Fighting Styles:

  • Botany
  • Navigation


3x range:
Zoans:
  • Ushi Ushi no Mi, Model: Bison
  • Ushi Ushi no Mi, Model: Giraffe
  • Zou Zou no Mi, Model: Elephant
  • Zou Zou no Mi, Model: Rhinoceros
  • Ryū Ryū no Mi, Model: Allosaurus
Paramecia:
  • Bomu Bomu no mi – Bomb
  • Gomu Gomu no mi – Rubber (Gear 3)
  • Ito Ito no mi – String
  • Kage Kage no mi - Shadow

Logia:
  • Ame Ame no Mi - Candy
  • Gasu Gasu no Mi - Gas
  • Moku Moku no Mi - Smoke
  • Numa Numa no Mi - Swamp
  • Yami Yami no Mi - Darkness
  • Yuki Yuki no Mi - Snow
Fighting Styles:
  • Fishman Karate
  • Hasshoken
  • Ryusoken
  • Santoryu
  • Navigation(Seismic Perk)

4x range:
Zoan:
  • Zou Zou no Mi, Model: Mammoth

Paramecia:
  • Gomu Gomu no mi – Rubber (Gear 4)
  • Pamu Pamu no mi – Rupture

Logia:
  • Mera Mera no Mi - Flame
  • Pika Pika no Mi - Light
  • Suna Suna no Mi - Sand

5x range:
Zoan:
  • Hito Hito no Mi, Model: Daibutsu

Paramecia:
  • Ton Ton no mi – Ton

Logia:
  • Goro Goro no Mi - Lightning
  • Hie Hie no Mi - Ice
  • Magu Magu no Mi - Lava
Races:
  • Giants (Stacks with the other multipliers)

6x range:
Paramecia:
  • Gomu Gomu no mi – Rubber (Gear 5)
  • Ishi Ishi no mi – Stone

10x range:
Paramecia:
  • Gura Gura no mi – Quake
Speed Tiers
Changed from:
  • 1-20 Superhuman Speed
  • 21-40 Faster Than Eye Speed
  • 41-60 Supersonic Speed
  • 61-80 Hypersonic Speed
  • 81-99 Massively Hypersonic Speed
  • 100 Massively Hypersonic+ Speed
  • 101-120 Sub-realistic Speed/Light Speed

To:

  • 1-20 Superhuman Speed
  • 21-40 Faster Than Eye Speed
  • 41-60 Supersonic Speed
  • 61-80 Hypersonic Speed
  • 81-99 Massively Hypersonic Speed
  • 100 Massively Hypersonic+ Speed
  • 101-119 Sub-realistic Speed
  • 120 Light Speed
Free Change
Free Change is active until 2 weeks from now.
 
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