Marine Shaarib Hassan

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Name: Shaarib Hassan
Epithet: "Fallen Sky", it's time for a new one !
Affiliation: Vice-Admiral of the Marine
Occupation: Leader of 169th / "Shaarib and the Dangerers"
Gender: Male
Race: Skypiean/Fishman
Age: 18
Height:
301 cm
Weight: 350 kg​

* Dark-Skin
* Red-Eyes
*Yellow Circular Goggles
* Black colored hair
* Two golden earrings on the right ear that he lost(Lost on his ship)
* Blue rosary around the neck as well as around the wrists
* Rather developed muscles
* Has burn scars on the right side of his body
* He wears black trousers accompanied by a blue t-shirt and a sleeveless puffer jacket with the kanji of Justice on the back.
*Always has sandals at his feet, Tries to wear Mocassin during formal meetings.
* Has a Marine Cap
* He always has a worn book in an old language dedicated to a forgotten god.
* Scar under the chin
* Always with his modified Axe on his back.(On his ship, in his quarters)
*Recently learned he had gills on his neck

Shaarib arose from the union between a Shandian and a Skypiean. The family of his mother not being able to accept this choice, decided to put the newborn child in a boat. Hopefully he will drift on the white sea and his "family" will find him. The baby’s carriage roamed until find itself near the divine temple.

The young boy was collected and raised by the priests with the support of Gan Fall, god. He was inculcated the doctrines of the island, taught science and basic knowledge and finally to fight even if according to god, the last option was not advised. Shaarib was not a problematic child. The concerns which he caused served only to draw the attention of his "Grandfather" who was too busy. He was god after all.

At 10 years old, Shaarib began to be interested in the inhabitants of the blue sea. Each time the news of a ship coming to town was heard, he would run to see it. A little too much to the taste of the other priests who let it to him know via chores and physical punishments.

When he was 12 the irreparable was committed, Ener arrived on Skypiea. Aggressors attacked in the middle of the night. The guards of the palace were not enough prepared and underwent a crushing defeat. The priests thus served last ramparts. Shaarib too picked some weapons in spite of one of them ordering him to run away. He fell on an opponent of rather big size with the most atypical mustache . This one had a different getup, of orange colors. This one had a lance of joust in the hand. Shaarib tried to fight but finished with half of his body burnt. The pain made him faints and the last thing he saw was Gan Fall, being struck and then him falling towards the ground. They were thrown to the sea and Gan Fall seeing the era in which Skypiea was going to be plunged, left Shaarib in the hands of those blue seeders and left for the boy 3 dials. A month after Shaarib woke up in a small clinic with scars on his upper body, scars that will wake him at nights for most of his life and completely distraught, what happened ? How did he arrived here ?

He resolved to abandon this older life with the objective to return one day on the celestial island. When he will be strong enough to free it. The clinic was actually an old church. The sisters and the priest gave him a roof over his head and in exchange, he began doing chores. Soon he began taking lessons and began to follow the path of the goddess. It was a good life but it wasn’t enough for Shaarib, he still had nightmares and wanted to get stronger. Luckily for him, the priest turned out to be a former officer of the navy.

At 16 years Shaarib made a commitment, he was going to become a great officer of the navy. Get strong enough and finally free his island. To never forget about where he came from, he took the last name of the Priest and began preaching the way of the enlightenment. Shaarib Hassan the marine was born. 2 years later, now promoted Captain, he entered the 169th unit.

The patient has a manichean view of the world, things are either white or black. Most of the time he acts childishly by giving nicknames to other people or just calling the soldiers under him "His children" although most are older than he is. The patient is volatile, he loses his temper rather quickly or he will suddenly get bored and be completely disinterested in what's happening around him. He has no respect for authority. He will only listen to someone that has proven themselves. Either that or someone that can beat him to the ground. The latter means that he tends to irritate people a lot. While being bratty, the patient was raised by an ex-soldier, with a lot of discipline. During a mission, he will follow orders to the T and can't accept failures. At the end of each session, he says "If something can go wrong, it will". Maybe to justify his outbursts or why he kills every pirate he meets.

He's not the type to do introspection. For him, his path has been carved by the Goddess and no action will change his future. He even tried to "enlighten" us. While he is not aware of it, the Vice-Admiral is less stubborn than when we first met him as Captain. Today he asked : "What is Justice ?", years ago, he wouldn't.

The patient has abandonment issues, he always needs to prove his worth. Jokingly he says it might be due to the "Shark Genes" he inherited but we both know the truth. Learning that one of his parents or grandparents was a fishman shook him. Another reason why he still didn't visit his home island. Fighting is what keeps his mind clear, we fear that the day he won't have that anymore and might break. The government needs him sane, he's to this day the youngest Vice-Admiral in the Navy History.

The patient might just be a child that grew up a little too quickly. For example, he plastered the whole building with posters of his fight with Akainu or the fact that he gets moody when he hears about the prowess of other Vice-Admirals.

Year 1 : Clown Investigation : Success
Year 1: Raid on Kokoyashi Island : Failure
Year 1 : Deratting Dawn Island : Success
Year 1 : Punk Hazard Investigation : Success
Year 1 : Vs Beautiful Pirates : Success
Year 1 : Joining Sword and Capturing Punk Hazard
Year 1 : Vs Barto Club : Success
Year 1 : Conquest of Fishman Island : Success
Year 1 : Leaving Sword
Year 1 : Conquest of Arlong Park : Success
Year 1 : Vs Tricksters : Success
Year 1 : Vs Karate Island : Success ?
 
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JUS DE BAGARRE !
96 x 5 =480

Strength: 82+(2x9)+10(MA)= 110 (+10=120)

Speed: 69+(3x9)+5(MA)=101 (+10=111)
101*2=202
-Reaction:101
-Movement:101

Vitality:73+(3x9)=100 (+10=110)
100*2= 200
-Durability:100
-Stamina:100

Haki : 65 +
65*2=130
Armament = 100 + 20
Observation = 30
Conqueror

Devil Fruit : 100

Martial Arts: 91+(1x9)=100
100*2=200
-Rokushiki : 100 + 20
- Dials : 100
- Fishman Karate [PERK]




Shaarib ate the Tori Tori no Mi, Model: Phoenix, which bestows the power to transform into a phoenix

Pic - The user attack his enemy with his beak.
DPR: B, requires 41 mastery and strength
DPR: A, requires 61 mastery and strength
DPR: S, requires 81 mastery and strength
DPR: S+, requires 100 mastery and strength

Picore - The user attack 3 times with his beak
DPR: B, requires 61 mastery and strength
DPR: A, requires 81 mastery and strength
DPR: S, requires 100 mastery and strength
DPR: S+, requires 120 mastery and strength

Pique Assiette - The user grab his opponent with his talon and use picore in the air before letting him/her falling from above. (Need Shaarib to be stronger than is opponent, 1 tier above Mastery and Strength (for now))
DPR: B, requires 41 mastery and strength
DPR: A, requires 61 mastery and strength
DPR: S, requires 81 mastery and strength
DPR: S+, requires 100 mastery and strength

Bec Vrille : The user spins on himself and use the momentum to use his beak like a drill.
DPR: B, requires 41 mastery and strength
DPR: A, requires 61 mastery and strength
DPR: S, requires 81 mastery and strength
DPR: S+, requires 100 mastery and strength

Tristesse : In his phoenix form, he let out a cry which create a burst that blast things around him.
AOE
DPR: B, requires 61,41,41
DPR: A, requires 81,61,41
DPR: S, requires 100, 81,41
DPR: S+, requires 120 strength, 100 mastery, 100 speed

Ejection : Transforming his arms in wings, the user rush to his opponent to kick him
DPR: B, requires 41 mastery and strength
DPR: A, requires 61 mastery and strength
DPR: S, requires 81 mastery and strength
DPR: S+, requires 100 mastery and strength

Ejection d’Urgence : The user readies both his talons in front of him and then delivers a strong, two-legged kick to a target.
DPR: B, requires 41 mastery and strength
DPR: A, requires 61 mastery and strength
DPR: S, requires 81 mastery and strength
DPR: S+, requires 100 mastery and strength

Acrobatie : The user attack his opponent with an overhead kick.
DPR: B, requires 41 mastery and strength
DPR: A, requires 61 mastery and strength
DPR: S, requires 81 mastery and strength
DPR: S+, requires 100 mastery and strength

Pèlerinage : Clinch an opponent with his legs and fly upwards with him spinning at high speed before crashing on the floor. (Need to be stronger 1 tier above Mastery and Strength (for now))
DPR: B, requires 41 mastery and strength
DPR: A, requires 61 mastery and strength
DPR: S, requires 81 mastery and strength
DPR: S+, requires 100 mastery and strength

Danse-Plummes: An attack where Marco uses his outstretched index and middle fingers to make a dense, flaming swirl of phoenix feathers in front of him, remotely shaping it into a large fireball that he, upon uttering the attack's name, launches straight toward an enemy in a thrust-like, concussive attack.
DPR: B, requires 41 mastery and strength
DPR: A, requires 61 mastery and strength
DPR: S, requires 81 mastery and strength
DPR: S+, requires 100 mastery and strength

Griffes : Utilizes his claws to cut his enemy with a diagonal strike
DPR: B, requires 41 mastery and strength
DPR: A, requires 61 mastery and strength
DPR: S, requires 81 mastery and strength
DPR: S+, requires 100 mastery and strength

Météore : The user soars in the sky before covering himself with his wings before falling on the ground with a bang.
DPR: B, requires 41 mastery and strength
DPR: A, requires 61 mastery and strength
DPR: S, requires 81 mastery and strength
DPR: S+, requires 100 mastery and strength

Cruauté : With his foot now claws, he rushes to his opponent and tries to cut his throat with them.
DPR: B, requires 41 mastery and strength
DPR: A, requires 61 mastery and strength
DPR: S, requires 81 mastery and strength
DPR: S+, requires 100 mastery and strength

Croix : With his wings, he try to cut his opponent forming cross.
DPR: B, requires 41 mastery and strength
DPR: A, requires 61 mastery and strength
DPR: S, requires 81 mastery and strength
DPR: S+, requires 100 mastery and strength

Transmigration : Flaps his wings and blast his opponent away
DPR: B, requires 41 mastery and strength
DPR: A, requires 61 mastery and strength
DPR: S, requires 81 mastery and strength
DPR: S+, requires 100 mastery and strength

Rapace : Charge at his opponent and tackle him with his wings.
DPR: B, requires 41 mastery and strength
DPR: A, requires 61 mastery and strength
DPR: S, requires 81 mastery and strength
DPR: S+, requires 100 mastery and strength

Façade : A defensive move , the user jump in front of someone he wishes to shield from an attack. While midair, he forms a protective swirl of fire in front of him, out of his wings, in order to block the attack in question (Need to be stronger 1 tier above Mastery and Strength (for now))
DPR: B, requires 41 mastery and durability
DPR: A, requires 61 mastery and durability
DPR: S, requires 81 mastery and durability
DPR: S+, requires 100 mastery and durability


Tornade : A gust of wind is whipped up by wings and launched at the foe to inflict damage.
DPR: B, requires 61,61
DPR: A, requires 81,81
DPR: S, requires 100, 100
DPR: S+, requires 120 strength, 100 mastery


To heal each part the user need to fill up the numbers. For each turn they receive points equal to their mastery. For example if the user is missing a limb, it would take 3 turns if they had 75 mastery, but 4 turns if they had 50 mastery.
Minor damages: 75 (1 turn)
Deep cut in muscles: 150 ( 2 turns)
Missing/ruined limb: 200 ( 2 turns)
Destroyed organ: 300 ( 3 turns)
Near death injuries: 400 ( 4 turns)

Double that to heal one person.

Martial Arts



Shigan(Destructive potency: S):

-Shigan Cue
Requirements: 41 Mastery and 41 Strength
DPS: B
Description: In this attack, the user uses his blunt staff in the same way a finger is normally used in Shigan.

Jugon
Requirements: 41 Mastery, 41 Strength
DPS: B
Description:This is a very strong punch which is done at the same speed as Shigan, making it even more powerful.

Shigan "Oren"
Requirements: 51 Mastery, 51 Strength
DPS: B
Description: This attack is simply a rapid-fire version of the normal Shigan technique that hits the enemy multiple times.

Tobu Shigan "Bachi"
Requirements: 51 Mastery, 41 Strength
DPS: B
Description: A projectile version of Shigan that fires sharp compressed air bullets from the fingers, similar to "Rankyaku".

Jugon Ogi: "Fukuro Dataki"
Requirements: 31 Mastery, 21 Strength and 51 Movement Speed
DPS: C
Description: A rapid-fire version of Jugon, in which the user unleashes a flurry of punches at the enemy while using Soru to move around him, in order to strike from all directions.

Shinaru Shigan "Whip"
Requirements: 51 Mastery, 41 Strength
DPS: B
Description: In this attack, the user pulls back her arm as if to use a normal Shigan attack, then whips her arm out at the opponent at high speed, causing their arm to appear as if it is bending like a whip would, and hits the enemy with their finger.

Shigan "Madara"
Requirements: 51 mastery, 51 strength
DPS: B
Description: Appears as Oren, but is performed with both hands instead of one causing massive damage.

"Jusshigan"
Requirements: 61 mastery, 61 Strength
DPS: A
Description: In this attack, the user puts both of his hands together and performs Shigan with all ten of his fingers at once, greatly damaging the opponent

"Gekko Jusshigan"
Requirements: 81 mastery, 71 strength, 61 movement speed
DPS: S
Description: A combination of Jusshigan and Geppo. After using Geppo to get himself into the air, the user finally uses it to launch himself towards his target in a vertical drop. The added momentum and the vulnerable target makes the following Jusshigan more effective, and harder to avoid.

Soru(Mastery/5 (1 turn cool down)):

Kamisori
Requirements: 46 Mastery, 41 Strength and 61 Movement Speed
Description: A combination of Geppo and Soru, where the user uses Soru in a zigzag motion in midair, allowing extremely fast movements in three dimensions.

Tekkai(1 turn cool down when moving):

Tekkai "Utsugi"
Requirements: 41 Mastery, 41 strength, 41 drability
Description: This form of Tekkai is used entirely as a counter instead, where the purpose is not to absorb damage from the attack, but to transfer the shock of the attack back to the attacker, which can lead to broken bones in a normal human body.
(2 turn cooldown)

Tekkai Kenpo "Don Poro"
Requirements: 46 Mastery, 41 Strength and 41 Durability
DPS: B
Description: A punch to the opponent's stomach with Tekkai in use.

Tekkai Kenpo "Matenro"
Requirements: 46 Mastery, 41 Strength and 41 Durability
DPS: C
Description: The user flips onto his hands, then kicks his opponent up into the air.

Tekkai "Sai"
Requirements: 46 Mastery, 41 Strength, 41 Movement Speed and 41 Durability
DPS: B
Description: After using Geppo to project himself towards his opponent, the user uses Tekkai to harden his body, smashing the enemy.

Tekkai "Go"
Requirements: 51 Mastery, 51 Strength and 51 Durability
Description: Visually, the move differs from the ordinary Tekkai in that the user visually tenses his body even further while standing still; the ordinary Tekkai could be activated seamlessly.

Cho Sokuten: Tekkai Dama
Requirements: 56 Mastery, 41 Strength and 41 Movement Speed
Description:The user combines his Tekkai Dama (spinning himself with Soru while using Tekkai) movements with Geppo to use it in midair.

Tekkai Kenpo "Roba no Kamae"
Requirements: 46 Mastery, 61 Strength, 61 Movement Speed and 41 Durability
Description: A form of Tekkai Kenpō, in which the user seems to combine Tekkai with Soru in order to move at extreme speeds.

Rokaru Area Network
Requirements: 41 Mastery, 41 Strength and 61 Movement Speed
DPS: B
Description: While moving at high speed, the user slashes at his opponent with both hands. Because of his high speed, it appears as if he was attacking with multiple hands.

Tekkai Kenpo Genkai (Tekkai Kenpo - Limit) -> A more advanced version of tekkai gou but instead of flexing the entire body the user flexes one or both their arms. Upon activating their biceps expand exponentially, increasing their strength far beyond their normal limits. The resulting blows in this form leave hand imprints into the area they punch. A side effect of buffing one's muscles to their limit is that the user needs to rest for several turns before being able to use tekkai again. - A Rank - tekkai buf goes to strength instead of durability, 2 turn CD(71 Mastery, 61 Strength, 61 durability )

Rankyaku Destructive potency: S) :
Rankyaku "Sen"
Requirements: 31 Mastery, 31 Strength
DPS: C
Description: Used in a stomping action. The air is blasted straight ahead in a line towards the opponent like a bullet, instead of in a curve as witnessed in the normal version.

Rankyaku "Shuriken"
Requirements: 41 Mastery, 31 Strength
DPS: C
Description: The user fires multiple Rankyaku blades in the shape of shuriken.

Rankyaku "Gaicho"
Requirements: 51 mastery, 41 strength
Destruction Potency: B
Description: the user creates a large Rankyaku in the shape of a bird, . This Rankyaku has a much wider range, greater attack power, and is capable of cleaving steel - something not witnessed from other variations. The cut also seems more focused, instead of flickering and jagged like a normal

Rankyaku "Hyobi"
Requirements: 51 Mastery, 41 strength
Destruction Potency: B
Description: The user creates a large, powerful Rankyaku in the shape of a swirl, which is launched at the enemy like a razor blade. When it hits the opponent, he is damaged and stunned.

Rankyaku "Renge"
Requirements: 51 Mastery, 51 Strength
DPS: B
Description: In this attack, Rankyaku is performed with both legs instead of one, causing multiple cuts on either side of the opponent. The cuts at first appear small and then "blossom" into larger ones, perhaps explaining the name.

Rankyaku "Hakurai"
Requirements: 61 Mastery, 61 Strength
DPS: A
Description: A much more powerful form of Rankyaku that is used by using both legs, it appears to cut the air in a larger area.

Kami-e(1 turn cool down when moving)

Kami-e "Slime"
Requirements: 51 Mastery, 51 Reaction Speed
Description: Instead of the body becoming limp like paper, it stretches and moves in ways slime or sludge would move in order to avoid attacks.

Kami-E : "Pacifisme" :
Requirements : 21 Mastery, 31 Reaction Speed
Description : involves seeing and manipulating the "flow of power", using minimal motions to turn the opponent's attacks against them.
2 versions of it :
1. If the user is 1 tier above in Reaction and is on the same tier (or above) in Mastery and Strength : Can redirect the attack. (1 turn cool down)
2.If the user is 1 tier above in Reaction, in Mastery and STR : Can redirect the attack against the user. (2 turns cool down and only on ranged attack)

Kami-E : "Réaction" :
Requirements : 21 Mastery, 31 Reaction Speed
After dodging with the Kami-E, with his temporary flexibility, the user tries to put their target into a chokehold. (
1 tier above in Strength and Mastery = Two Turns to choke
2 tiers above in Strength and Mastery = One turn to choke

Kami-E " Changement" :
Requirements ; 51 Mastery, 51 Reaction Speed
Descrption : Uses Kami-E to change the direction of an attack at the last moment.

Karakusagawara Seiken (literally meaning "Arabesque Tile True Punch"): The user punches at a fair distance from the intended target(s), so instead of the fist connecting, it uses the water vapor in the air to release a shock wave that sends them flying. This move is similar to Bartholomew Kuma's Pad Ho with the only difference being that the shock waves are not concentrated upon being released; but in exchange, it has a much wider area of effect. This move has a delayed effect, as the shock wave takes a while to affect the opponent(s).
Requirements: 61 Mastery, 61 Strength
Destructive Potency Rank: D

Hyakumaigawara Seiken (literally meaning "Hundred Tile True Punch"): A hard punch that can send an opponent flying. It can break through one hundred tiles.
Requirements: 21 Mastery, 21 Strength
Destructive Potency Rank: C


Ka Ka Kakato Otoshi (literally meaning "Fire Flower Heel Drop"): The user spins and hits his opponent with the heel of his foot.
Requirements: 21 Mastery, 21 Strength
Destructive Potency Rank: C

Kachiage Haisoku (literally meaning "Rising Thrust-Kick"): An inner-sole kick to the chin of the opponent.
Requirements: 21 Mastery, 21 Strength
Destructive Potency Rank: C

Jodan Bakusho (literally meaning "High-Rank Exploding Palm"): This is an open-palm attack to the chin of the opponent.
Requirements: 21 Mastery, 21 Strength
Destructive Potency Rank: C

Senmaigawara Seiken (literally meaning "Thousand Tile True Punch"): A much stronger version of the Hyaku Maigawara Seiken. It can break through one thousand tiles, and kill a human with one shot.
Requirements: 41 Mastery, 41 Strength
Destructive Potency Rank: B

Yarinami (literally meaning "Spear Wave"): A technique used on a body of water's surface. The user heaves a spear-shaped burst of water with enough force to punch a hole in solid structures.
Requirements: 61 Mastery, 41 Strength
Destructive Potency Rank: B

Samehada Shotei (literally meaning "Sharkskin Palm Block"): A simple palm block with enough force behind it to slap away a sword swing from the shadow-powered Gekko Moriah.
Requirements: 41 Mastery, 61 Strength
Destructive Potency Rank: B

Uchimizu (literally meaning "Water Shot"): The user hurls a simple droplet of water at his opponent, which can become a deadly bullet with the kinetic force created by their immense fishman strength.
Requirements: 41 Mastery, 41 Strength
Destructive Potency Rank: B

Soshark (literally meaning "Rough Shark"): The user uses his tremendous strength and grip to crush large walls of stone.
Requirements: 21 Mastery, 41 Strength
Destructive Potency Rank: B


Umidaiko (literally meaning "Ocean Drum"): The user punches the water in front of him pushing it at his opponent and sending a shockwave through it.
Requirements; 61 Mastery, 41 Strength
Destructive Potency Rank: B

Samegawara Seiken (鮫瓦正拳 Samegawara Seiken?, literally meaning "Shark Tile True Punch"): A powerful straight punch that is strong enough to send the shadow-powered Gekko Moriah reeling. (61 Mastery, 61 Strength) Destructive Potency Rank: A

Nanasenmaigawara Mawashigeri (literally meaning "Seven Thousand Tile Roundhouse Kick"): The user performs a roundhouse kick, which is strong enough to block the gigantic Wadatsumi's punch and break one of his fingers.
Requirements: 61 Mastery, 61 Strength
Destructive Potency Rank: A

Kaimen Wari (literally meaning "Sea Surface Splitter"): Using a karate chop, the user can split the very ocean itself in order to send a shock wave to attack an enemy.
Requirements: 61 Mastery, 61 Strength
Destructive Potency Rank: A

Gosenmaigawara Seiken (literally meaning "Five Thousand Tile True Punch"): A much-stronger version of the Senmaigawara Seiken. It is a very powerful punch, able to knock out a Jailer Beast in one strike. It is used like an uppercut, rather than a straight punch, sending the opponent flying skywards.
Requirements: 61 Mastery, 61 Strength
Destructive Potency Rank: A

Yabusame (literally meaning "Arrow Military Shark"): The user first wets his arm, then he uses his massive strength to throw many drops of water, which are converted into deadly arrows through mere kinetic force.
Requirements: 81 Mastery, 41 Strength
Destructive Potency Rank: A

Yonsenmaigawara Seiken (四千枚瓦正拳 Yonsenmai-gawara Seiken?, literally meaning "Four Thousand Tile True Punch"): A much-stronger version of the Senmaigawara Seiken. It is a very powerful straight punch that sends the opponent bigger than the user flying backwards.(61 Mastery, 61 Strength) Destructive Potency Rank: A

O Uchimizu (literally meaning "Great Water Shot"): Similar to a normal Uchimizu, but much larger in size.
Requirements: 81 Mastery, 61 Strength
Destructive Potency Rank: A

O Yabusame (literally meaning "Great Arrow Military Shark"): A larger version of a normal Yabusame. The water droplets act more like blunt cannonballs causing dents in the deck of a ship than like arrows.
Requirements: 81 Mastery, 61 Strength
Destructive Potency Rank: A

Gyojin Karate Ogi: Buraikan (literally meaning "Fishman Karate Secret Technique: Mighty Reliant Piercing"): Possibly the most powerful technique of Fishman Karate seen so far, The user hurls a pack of water in his hands and shoots a powerful water shock wave that pierces through his opponent's body.
Requirements: 100 Mastery, 81 Strength
Destructive Potency Rank: S

Murasame (literally meaning "School of Shark"): The user throws the water which takes the shape of a flock of sharks which bite his opponent. It is essentially a more powerful version of his Yabusame technique.
Requirements: 100 Mastery, 81 Strength
Destructive Potency Rank: S

Gyojin Karate Ōgi: Onigawara Seiken( literally meaning "Fish-Man Karate Secret Technique: Onigawara True Fist"): Jinbe delivers a powerful straight punch similar to his other seiken, but used with the Hardening technique and without connecting to its real target. It is able to generate a powerful black lightning charged shockwave.
Requirements: 100 Mastery, 100 Strength, 100 in CoA
Destructive Potency Rank: S


"Peine de Mort" : " Shaarib launches himself at his opponent with a Kamisori and with the momentum combine Rokushiki and Fishman Karate. Normally he would deliver a powerful straight punch similar to his other seiken, but used with the Hardening technique and without connecting to its real target. It is able to generate a powerful black lightning-charged shockwave but now coupled with the Rokougan, the lighting bounce on the organs of the opponent.
Requirements : 100 strength, 100 Armament, 100 Fishman Karate, 100 Rokushiki
Destructive Potency Rank : Z



Burn

Minor burn: using the burned part slightly hurts. lasts for 2 turns. Requires a least 31 mastery
Moderate burn: using the burned parts hurts and will cause slight extra damage each turn (D rank). lasts for 3-4 turns. Requires at least 51 mastery
Major burn: using the burned hurts alot and becomes unusable if used twice while still burned, will cause extra damage each turn (C rank). lasts for 3-6 turns. Requires at least 71 mastery


Poison
Low poison: slowly does small amounts of damage (D rank). lasts for 3 turns. Requires at least 31 mastery
Mid poison: does an average amount of damage (C rank). lasts for 4-5 turns. Requires at least 51 mastery
Major poison: moderate amount of damage each turn and resets if they are hit by anything that can mid poison or above up to a max of 3 times (B rank). lasts for 5-6 turns.
Requires at least 71 mastery

DPR: B, requires 41 mastery and strength
DPR: A, requires 61 mastery and strength
DPR: S, requires 81 mastery and strength
DPR: S+, requires 100 mastery and strength
AOE ( is +10 for both requirements)

Missile: Let out a blast of sound as strong as a missile.


Tympan: Let out a blast of sound near the ears of an opponent, targeting their eardrum.

Hurlement : lets out an unbelievably loud scream which blasts out in all directions ( AOE)

Protection : makes a wall of sound to block incoming attacks.

Protection : makes a wall of fire to block incoming attacks


Boule de feu : Ball of Fire
DPR: B, requires 41 mastery and strength

Tygre Tygre : The user creates a giant tiger-shaped blast of fire
DPR: A, requires 61 mastery and strength

Dragon : The user creates a giant dragon-shaped blast of fire

Méchant Loup : The user creates a giant wolf-shaped blast of lightning (B Rank)
Titi : The user creates a giant hawk-shaped blast of lightning (A Rank)
Dragon :The user creates a giant dragon-shaped blast of lightning (S Rank)

Masse : The user covers his arm with iron cloud and makes a pole (B rank )

Fouet : The user covers his arm with iron cloud and makes a pole, instead of hitting a target like with Masse, he whips it in a circular motion to clear out anything in their immediate vicinity. (AOE)

Scie : Covers his hand or leg into a jagged blade made of iron cloud (A Rank)

Eisen X Flame X Lightining : Combining his three dials , the user forms several tendrils of lightning and fire that join in a large circular energy ring in between them. Then, by swinging the created sword, they then unleash the energy in the form of a thin, highly concentrated laser-like beam that can pierce through flesh in an instant (S+)

Jugon Ogi: "Fukuro Dataki"
Requirements: 71 RS, 31 Mastery, 31 Strength and 51 Movement Speed
DPS: C [Major]
A rapid-fire version of Jugon, in which the user unleashes a flurry of punches at the enemy while using Soru to move around him, in order to strike from all directions.

Shigan "Oren"
Requirements: 71 RS, 51 Mastery, 51 Strength
DPS: B [Mid]
This attack is simply a rapid-fire version of the normal Shigan technique that hits the enemy multiple times.

Shigan Cue
Requirements: 71 RS, 41 Mastery and 41 Strength
DPS: B [Mid]
In this attack, the user uses his blunt staff in the same way a finger is normally used in Shigan.

Shinaru Shigan "Whip"
Requirements: 71,71 Mastery, 51 Strength
DPS: B [Mid]
In this attack, the user pulls back her arm as if to use a normal Shigan attack, then whips her arm out at the opponent at high speed, causing their arm to appear as if it is bending like a whip would, and hits the enemy with their finger.

Jugon
Requirements: 71 , 51 Mastery, 51 Strength
DPS: B [Mid]
This is a very strong punch which is done at the same speed as Shigan, making it even more powerful.

"Jusshigan"
Requirements: 71 ,71 mastery, 71 Strength
DPS: A [Low]
In this attack, the user puts both of his hands together and performs Shigan with all ten of his fingers at once, greatly damaging the opponent.

Uchimizu (literally meaning "Water Shot"): The user hurls a simple droplet of water at his opponent, which can become a deadly bullet with the kinetic force created by their immense fishman strength.
Requirements: 71 , 41 Mastery, 41 Strength
Destructive Potency Rank: B [Mid]


Yabusame (literally meaning "Arrow Military Shark"): The user first wets his arm, then he uses his massive strength to throw many drops of water, which are converted into deadly arrows through mere kinetic force.
Requirements: 81, 81 Mastery, 81 Strength
Destructive Potency Rank: A [Low]


O Uchimizu (literally meaning "Great Water Shot"): Similar to a normal Uchimizu, but much larger in size.
Requirements: 81 81 Mastery, 61 Strength
Destructive Potency Rank: A [Low]


O Yabusame (literally meaning "Great Arrow Military Shark"): A larger version of a normal Yabusame. The water droplets act more like blunt cannonballs causing dents in the deck of a ship than like arrows.
Requirements: 81, 81 Mastery, 61 Strength
Destructive Potency Rank: A [Low]


Ka Ka Kakato Otoshi (literally meaning "Fire Flower Heel Drop"): The user spins and hits his opponent with the heel of his foot.
Requirements: 71 ,21 Mastery, 21 Strength
Destructive Potency Rank: C [Major]


Kachiage Haisoku (literally meaning "Rising Thrust-Kick"): An inner-sole kick to the chin of the opponent.
Requirements: 71 ,21 Mastery, 21 Strength
Destructive Potency Rank: C [Major]


Jodan Bakusho (literally meaning "High-Rank Exploding Palm"): This is an open-palm attack to the chin of the opponent.
Requirements: 71 ,21 Mastery, 21 Strength
Destructive Potency Rank: C [Major]


Senmaigawara Seiken (literally meaning "Thousand Tile True Punch"): A much stronger version of the Hyaku Maigawara Seiken. It can break through one thousand tiles, and kill a human with one shot.
Requirements: 51 ,41 Mastery, 41 Strength
Destructive Potency Rank: B[Mid]


Yonsenmaigawara Seiken (四千枚瓦正拳 Yonsenmai-gawara Seiken?, literally meaning "Four Thousand Tile True Punch"): A much-stronger version of the Senmaigawara Seiken. It is a very powerful straight punch that sends the opponent bigger than the user flying backwards.

(71 Dials,61 Mastery, 61 Strength) Destructive Potency Rank: A [Low]

Gosenmaigawara Seiken (literally meaning "Five Thousand Tile True Punch"): A much-stronger version of the Senmaigawara Seiken. It is a very powerful punch, able to knock out a Jailer Beast in one strike. It is used like an uppercut, rather than a straight punch, sending the opponent flying skywards.
Requirements: 71, 61 Mastery, 61 Strength
Destructive Potency Rank: A [Low]
 
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