Organizations Silver Vampirates Empire

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BACKGROUND
Dreaded, they took the seas by a storm. Hungry and braggart, they challenged everything in their paths.

Triumphant once, they suffered a historical vanquish. And together they fell.

Since 'The Big Fall of Laughing Archipelago', the remnants of the Old Quake hid underneath the forest, forged their weapons, fortified their towers, and magnified their prowess. Time had passed, and the pack of wolves finally emerged from the woods, ready to prey on the seas.

Bearing the legacy of the old era, the new alpha, The Gambit infused his ember into the blade of the Silver, only to be wielded by the howling Vampirates.

"Long live Captain Silver Hair!"

"Rise!"




GOALS AND OBJECTIVES

  • Turn the world upside down, whatever it takes.​
  • Destroy the corrupt World Government system.​
  • Create a peaceful nation for the poor, the deprived, and the outcasts.​
FLEET OVERVIEW
  • Crew Members: 7000+ Silver Vampirates Strong​
  • Ships: 30​
  • Total Bounty: 5 Billion+ Beris​
  • Territories: 15​
  • Enemies: Celestial Dragons, World Government, Emperors of the Sea, and Las Spadas.​
TABLE OF CONTENTS
 
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Landayan "Gambit" Morrow

[Emperor. Admiral of the Southern Fleet - Dark Fortress]
@Gambit's Main PC

He commands the Fleet of Salvacion and is the Emperor of the Silver Vampirates Empire.
Prince of Hiraya Kingdom and the Ruler of Poker Island.
He's also the CEO and President of Gambit Industries - a manufacturer of weapons and warships.
  • Level: 100​
  • Bounty: 1,880,000,000​
  • Race: Elf​
  • Age: 35​
  • Height: 8'3''​
"Silver Hair" Larsi

[Elder. Admiral of the Northern Fleet - Silver Bullet]
@Larsi's Main PC

The founding captain of the fleet.
Presumed dead by the crew after the Big Fall of Laughing Archipelago.
Until words erupted of his whereabouts. World Government and Teach, beware.
  • Level: 97​
  • Bounty: 1.365.000.000​
  • Race: Giant​
  • Age: 66​
  • Height: 30'​

Don Teodoro "T-Bag" Bagwell*

[First Mate. Admiral of the Eastern Fleet - Blue Lireo]
*@Gambit's Original NPC

A plantation owner, a father turned mafioso after Redfield killed his 4-year-old son and wife.
A mafioso became Don once more before he met Gambit in Poker Island, North Blue many years ago.
He joined the crew to take his family's killer's life.
  • Level: 80
  • Bounty: 660,000,000
  • Race: Tiefling-Human
  • Age: 45
  • Height: 8'2''
Statistics:
80x5=400
Strength: 64+32+5 = 101
Speed: 80+16+5 = 101
- Movement Speed: 101+Raid Suit: 20
- Reaction Speed: 101
Vitality: 64+32+5 = 101
- Stamina: 101
- Durability: 101
Haki: 84+16 = 100
- Armament: 100
- Precognition: 100
Martial Arts: 100
- Anchor Action: 100
- Black Leg: 100
Mind: 8-8

Arsenals:
- Sea Prism Stone Anchor
- Ropes
- Ghost Rider S+-rank Suit - (requires 91 Science): Destroyed after a large country-level attack or 3 small country-level attacks
(91 vitality to use) - 40 invention points

Professions:
- Sailor: ****
- Hydrology: ***

General Mukollo "MUK"

[Grand Quartermaster. Admiral of the Western Fleet, Green Reaper]
@Ebuk's Main PC

A former Underground Broker & Assassin now the General of the Vampirates Army.
He's a master in diversion and uses this skill when fighting.
He has his own squad called The Everlasting.
Recruiting people with unique abilities who are Outkast.
  • Level: 85​
  • Bounty: 0​
  • Race: Human-Mink​
  • Age: Unknown​
  • Height: 10'9"​



The all-powerful figures of the Silver Vampirates band. Individually, they can rival the powers of the two Vice-Captains.
Independently, specializing in their field of expertise or division, if not a lone wolf traversing the waters for survival.

Prince Namor*​
Cletus D. Dragon
Lady Manaka*​
Azrael​
1st Fleet Captain
(Maritime Ops)​
2nd Fleet Captain
(Ground Ops)
@Anderson's Main PC
3rd Fleet Captain
(Special Ops)​
4th Fleet Captain
(Secret Ops)
@Dream's 2nd PC
*NPCs
Prince Namor McKenzie "Emperor of the Deep"
Namor McKenzie is a royal prince of Atlantia and the Ocean Master himself. He saved Gambit's life from drowning during his initial defeat against Pirate Legend Shiki. After that, he joined forces with the pirate prince and journeyed alongside him in the Germa Kingdom and Onigashima.
  • Bounty: 660,000,000
  • Race: Tiefling-Fishman
  • Age: 35
  • Height: Brook-Level 8'9''
Statistics:
70x5=350
Strength: 68+28+5 = 101
Speed: 62.5+28 = 91
- Movement Speed: 81
- Reaction Speed: 100
Vitality: 69.5+21 = 91
- Stamina: 100
- Durability: 81+Raid Suit: 20
Haki: 100
- Armament: 100
- Precognition: 100
Martial Arts: 50
- Cursed Trident, Nepture: 100

Arsenals:
- Cursed Trident, Neptune
- Ocean Master S-rank Suit - (requires 85 Science): Destroyed after a small country level attack or 3 island level attacks
(85 vitality to use) - 35 invention points

Professions:
- Sailor: ***
- History: ***
- Physics: **

Cletus D. Dragon "The Predator"
Soon
  • Level 81
  • Bounty: 190,000,000
  • Race: Lunarian-Humandrill
  • Age: 23
  • Height: 10'0"
  • Biography

Lady Manaka "Iron Fortress" Ninquolette
"Iron Fortress" Lady Manaka is an engineer who specializes in destructive weapons and timber. Relatively short, dark-skinned, and quite muscly athletic. She has beautiful pink eyes, a button nose, pointy ears, and white hair in ponytails with several strands hanging at the front.

Most of the time, she wears a white taut sports bra which displays her collarbone, cleavage, and midriff. Pairing this is a brown sweater around her waist, navel cargo jeans, and crossed belts wrapped around it to holster her tools such as a wrench, pliers, drivers, etc. She also wears a black fingerless glove on her right hand and a mechanical glove on her left which produces tools such as nails and screws. Completing her outfit is a pair of white sneakers.
  • Bounty: 520,000,000
  • Gender: Female
  • Race: Human-Lunarian
  • Age: 25
  • Height: 5'6''
Statistics:
Statistics:
70×5=350
Strength: 53+28 = 81
Speed: 69+14+5 = 88
- Movement Speed: 81+Raid Suit: 20 = 101
- Reaction Speed: 95+Mind: 10 = 105
Vitality: 57+28 = 85
- Stamina: 85
- Durability: 85
Haki: 40+14 = 54
- Armament: 21
- Awareness: 87
Martial Arts: 50
- Poison Pink: 100
Mind: 81-7
- Medicine: 100
- Science: 48

Arsenals:
- Scalpel
- S-Rank Suit - Poison (requires 85 Science): Destroyed after a small country level attack or 3 island level attacks
(85 vitality to use) - 35 invention points
- S-Rank Gamma Knife
- B-Rank Needles
- 3 Mutated Beasts

Professions:
- Biology: ***
- Chemistry: ***
- Botany: ***
- Sailing: *

Azrael of the Unknown
Nothing much is known about him. His mere emergence is all but a mystery. Hence the Title of the Unknown.
  • Level 82
  • Bounty: Unknown
  • Race: Unknown
  • Age: Unknown
  • Height: 7'3'"
  • Biography
Sephiroth
Crew Member
@kaka's 2nd PC
Sephiroth ''The Apocalypse'
Sephiroth hails from the Lunarian clan of ''Gods'' that used to exist atop the Red Line. Ever since his race went largely extinct, Sephiroth has been forced to live on the surface. However, his life, due to his black wings, has been anything but easy. Due to this, he is rather cold and only looks out for his own survival. He has joined the Silver Vampirate Pirates, though that move, too, was but a survival tactic. He uses them to survive, and they find him a valuable member, due to his race. In battle, Sephiroth is very shrewd, calculated, and sometimes arrogant. His black leather attire is a Raid Suit (S+ rank), which proves that he is always on guard, never showing an opening. He opened up to Cyla due to their similar pasts.
  • Level 83
  • Bounty: 0
  • Race: Lunarian
  • Age: 29
  • Height: 8'
  • Biography
Ryan Reynolds*​
Kevin Garnett*​
Lady Aramis*​
Koza*​
1st Fleet Flag Captain
(Artillery)​
2nd Fleet Flag Captain
(Armoured)​
3rd Fleet Flag Captain
(Cavalry)​
4th Fleet Flag Captain
(Infantry)​
*NPCs
Ryan Reynolds "Deadpool"
Ryan Reynolds "Deadpool" is a gunner and swordsman. Just like T-Bag, he was part of the original assassins back in North Blue although he worked for another mafia family. When Gambit needed forces to re-create the Silver Hairs, Reynolds and his former hitmen joined the Vampirate Prince. He does look like exactly Ryan Reynolds in a Deadpool uniform, sometimes in a sleeveless body fit shirt. He talks weirdly and sometimes breaks the 4th wall, that's why his crewmates view him as a crazy man. But when it comes to killing a target at range, he's you're the go-to guy.
  • Bounty: 485,000,000
  • Gender: Male
  • Race: Unknown
  • Age: 35
  • Height: 8'4''
Statistics:
70×5=350
Strength: 62+14+5 = 81
Speed: 72+14+5 = 91
- Movement: 81+Raid Suit: 20 = 101
- Reaction: 101
Vitality: 66+14+5 = 85
- Stamina: 85
- Durability: 85
Haki: 50+21 = 71
- Armament: 42
- Awareness: 100
Martial Arts: 100
- Dual Katana: 100
- Sniping: 100

Arsenals:
- Deadpool Magnum 69 and Sea Prism Stone Bullets
- 2x Knives + 2x Katanas
- Deadpool S-rank Suit - Invisibility (requires 85 Science): Destroyed after a small country level attack or 3 island level attacks
(85 vitality to use) - 35 invention points

Professions:
- Sailing: ***
- History: ***

Sniping 50 slots + 5 extra for sea prism bullets
- 5x S+-rank bullets
- 5x S-rank bullets on top (sea prism)
- 10x S-rank bullets
- 21x A-rank bullets
- 2 Incendiary Bullets (B-rank) (2 slots)
- 2 Chain Shots (4 slots)
- 1 Cyro Shots (3 slots)
- 1 Smoke Canister (3 slots)
- 2 Sonic Shots (4 slots)
- 1 Net shot (3 slots)

Range
- 100 Sniping Mastery: 500 meters x 1.2 = 600 Range
- Can scope up to 15x with the scope or 9,000 meters

Kevin "KG" Garnett aka "The Big Ticket"
A former basketball player and brawler. Gambit was his number 1 fan when he still plays in the North Blue for the Boston Celtics. When he retired, he met Gambit and became friends. He learned of Gambit's dream and he wanted to be part of it.
  • Bounty: 400,000,000
  • Gender: Male
  • Race: Giant
  • Age: 46
  • Height: 30'
Statistics:
70×5=350
Strength: 40+56+5 = 101 [+Raging Bull: 20]
Speed: 76+5 = 81
- Movement Speed: 61+Raid Suit: 20
- Reaction Speed: 101
Vitality: 37+49+5 = 91
- Stamina: 81
- Durability: 101
Haki: 83
- Armament: 81
- Precognition: 85
Martial Arts: 100
- Explosion: 100
- Cursed Ax, Raging Bull: 100
Mind: 14-14

Arsenals:
- Steel Ax
- Cursed Ax: Raging Bull: +20 Str but -20 Movement when in use
- 81 Pieces of Resizing Basketball for throwing
- Game-time S-Rank Suit - (requires 85 Science): Destroyed after a small country level attack or 3 island level attacks
(85 vitality to use) - 35 invention points

Professions:
- Carpenter: ****
- Sailing: ***

"Knight Maiden" Lady Aramis Knightfall
Gorgeous. Blonde. Fierce Blue eyes. Commander of the Knights. He was a former noble of Camelot, first cousin of King Arthur but when the Gambit met them, an alliance was formed. She now rallies alongside Gambit to change the world.
  • Bounty: 0
  • Gender: Female
  • Race: Human
  • Age: 29
  • Height: 5'6"
Statistics:
60x5=325
Strength: 69+12 = 81
Speed: 64+12+5 = 81
- Movement: 81
- Reaction: 81
Vitality: 44+12+5 = 61
- Stamina: 61
- Durability: 61+1 Durability Rank due to Armor
Haki: 67+18 = 85
- Armament: 81
- Precognition: 89
Martial Arts: 81
- English Swordsmanship: 81
- Archery: 81

Arsenals:
- Knight of Justice A+-rank Suit (requires 81 Science): Destroyed after an island level attack or 3 mountain level attacks.
- B-rank Sword

Professions:
- Sailing: ***
- Law: **
- Arts: *

162 Crossbow bolts slots
4x S-rank bolts
8x A-rank bolts
27x B-rank bolts
80x C-rank bolts
17x Incendiary Bolts - 34 slots
3x Cryo Tipped Bolts - 9 slots

Range: 81 Meters

Koza "Desert Rebel"
Manly. Blonde. Fierce Black eyes. He's the commander of the Rebel armies. He was a former resident of Alabasta but when the Silver Hair Pirates went to them and freed them from Crocodile, an alliance was formed. He now rallies alongside Gambit to change the world.
  • Bounty: 0
  • Gender: Male
  • Race: Human
  • Age: 22
  • Height: 5'10''
Statistics:
65x5=325
Strength: 69+12 = 81
Speed: 64+12+5 = 81
- Movement: 81
- Reaction: 81
Vitality: 44+12+5 = 61
- Stamina: 61
- Durability: 61+Raid Suit: 20 = 81
Haki: 67+18 = 85
- Armament: 81
- Precognition: 89
Martial Arts: 81
- Juttejutsu: 81
- Gunslinging: 81

Arsenals:
- 2x Juttes
- Rebel Raid Suits A+-rank Suit (requires 81 Science): Destroyed after an island level attack or 3 mountain level attacks.

Professions:
- Sailing: ***
- Law: **
- Stealth: *

Gunslinging 81 slots
- Fully Automatic. 30 bullet magazine.
- A-rank bullets. (Max 1 per 3 mastery)
- 27x A-rank bullets
- 27x B-rank bullets
- 27x C-rank bullets
Diosa 18*Sir 17*Dr. James Faust*Prince Arthur*
1st Fleet Commander
(Science & Tech)​
2nd Fleet Commander
(Science & Tech)​
3rd Fleet Commander
(Science & Tech)​
4th Fleet Commander
(Science & Tech)​
*NPCs
Diosa 18
Chief Guardian of the entire fleet and the Royal Commander of the Robotics Division. Under her are the 10 lady cyborgs who are respectively assigned to each fleet. She is a former assassin in North Blue who retired because of a dying condition. When Gambit met them during the restructuring of the Silver Vampirates, they sought his aid. Gambit would honor the request, taking them aboard. Manaka and Gambit were able to find a cure and replace her infected body parts with cyborg enhancements. Now, she, along with her twin brother Sir 17 and some others fight for Gambit's cause to turn the world upside down and was programmed to guard the ship and be its Chief Shipwright.
  • Bounty: 0
  • Gender: Female
  • Race: Human
  • Age: 30
  • Height: 5'10"
Statistics:
60x5=300
Strength: 12
Speed: 67+12 = 79
- Movement: 81
- Reaction: 77+5 = 82
Vitality: 49+12 = 61
- Stamina: 61
- Durability: 61
Haki: 57+18 = 75
- Armament: 61
- Awareness: 89
Cyborg: 81
- Destruction: 81
- Armoring: 81
- Energy: 81
- Utility: 81
Mind: 46
- Science: 81
- Navigation: 11

Professions:
- Sailing: ***
- Physics: ***

Sir 17
Twin of 18 and the Master Shipwright of the ships. He has command over the low-ranking sailors of the fleet. Just like 18, he is a former assassin in North Blue who retired because of a dying condition. When Gambit met them during the restructuring of the Silver Vampirates, they sought his aid. Gambit would honor the request, taking them aboard. Manaka and Gambit were able to find a cure and replace her infected body parts with cyborg enhancements. Now they fight for Gambit's cause to turn the world upside down and were programmed to guard the ship and be its Chief Shipwright.
  • Bounty: 0
  • Gender: Male
  • Race: Human
  • Age: 30
  • Height: 8'8"
Statistics:
60x5=300
Strength: 12
Speed: 67+12 = 79
- Movement: 81
- Reaction: 77+5 = 82
Vitality: 49+12 = 61
- Stamina: 61
- Durability: 61
Haki: 57+18 = 75
- Armament: 61
- Awareness: 89
Cyborg: 81
- Destruction: 81
- Armoring: 81
- Energy: 81
- Utility: 81
Mind: 46
- Carpentry: 81
- Navigation: 11

Professions:
- Sailing: ***
- Physics: ***

Dr. James Faust "Dr. OS"
Head researcher for the Secret Vessel. One of the original members of the Knights of the Night's assassins in North Blue along with T-Bag, Reynolds, and the Lunarian twins, Freeza and Janemba.
  • Bounty: 0
  • Gender: Male
  • Race: Human
  • Age: unknown
  • Height: 5'10½"
Statistics:
60x5=300
Strength: 46+15 = 61
Speed: 66+15 = 81
- Movement: 81
- Reaction: 81
Vitality: 57+24 = 81
- Stamina: 81
- Durability: 81
Fighting Style: 41
Gunslinging: 82
Haki: 35
- CoA: 70
Mind: 50
- Medicine: 50
- Science: 50

Prince Arthur McKenzie
Sibling of Prince Namor and the Master of Blacksmithing of the crew other than Gambit. He is an adventurer and a thrill-seeker who would rather jump into battle than hang back and strategize. That devil-may-care impulsiveness is both a strength and a weakness. Arthur can be petulant or immature at times, but that's largely a mask he puts on to hide the hurt he's experienced in his life. Wherever Namor is, so they are.
  • Bounty: 0
  • Gender: Male
  • Race: Fishman
  • Age: 32
  • Height: 9'1"
Statistics:
60x5=300
Strength: 57+24 = 81
Speed: 45+24+MA: 5 = 74
- Movement: 71+Raid Suit: 10 = 81
- Reaction: 77+Mind: 5 = 82
Vitality: 60+6 = 66
- Stamina: 61
- Durability: 71+Raid Suit: 10 = 81
Haki: 56
- Armament: 41
- Precognition: 71
Martial Arts: 41
- Fishman Karate: 82
Mind: 41
- Blacksmithing: 82

Arsenals:
- Hammer
- Atlantian B-rank Suit (requires 61 Science): Destroyed after a town level attack or 3 city block level attacks
(61 vitality to use) - 23 invention points

Professions:
- Law: ***
- Physics: ***
Prince Ohm*Princess Mera*Lord Freeza*Lord Janemba*
1st Fleet Commander
(Hydrology)​
2nd Fleet Commander
(Acoustics)​
3rd Fleet Commander
(Agronomy)​
4th Fleet Commander
(Meteorology)​
*NPCs
Prince Ohm McKenzie
Sibling of Prince Namor. He is Ruthless and bloodthirsty, Ohm will crush anyone who stands in the way of his ascent to the Atlantean throne, even his brothers, Namor, and Arthur. But with his newfound purpose, everything changes. Wherever Namor is, so they are. He is driven by his hatred and love for his siblings.
  • Bounty: 0
  • Gender: Male
  • Race: Fishman
  • Age: 31
  • Height: 8'9"
Statistics:
60x5=300
Strength: 57+24 = 81
Speed: 45+24+MA: 5 = 74
- Movement: 71+Raid Suit: 10 = 81
- Reaction: 77+Mind: 5 = 82
Vitality: 55+6+MA: 5 = 66
- Stamina: 61
- Durability: 71+Raid Suit: 10 = 81
Haki: 61
- Armament: 41
- Precognition: 81
Martial Arts: 41
- Fishman Karate: 82
Mind: 41
- Navigation: 82

Arsenals:
- Clima-Trident
- Plants
- Atlantian B-rank Suit (requires 61 Science): Destroyed after a town level attack or 3 city block level attacks
(61 vitality to use) - 23 invention points

Professions:
- Law: ***
- Physics: ***

Princess Mera "Soul Siren" McKenzie
The youngest sibling of Prince Namor and the Master of Soul Siren of the crew. She is also the Master of Navigation other than Gambit. She's only 19. Her beauty astounds everyone and outstands, making her a very dangerous opponent. Men of Culture, beware!
  • Bounty: 0
  • Gender: Female
  • Race: Fishman
  • Age: 19
  • Height: 5'10"
Statistics:
60x5=300
Strength: 57+24 = 81
Speed: 47+24 = 71
- Movement: 71+Raid Suit: 10 = 81
- Reaction: 71+Mind: 10 = 81
Vitality: 60+6 = 66
- Stamina: 61
- Durability: 71+Raid Suit: 10 = 81
Haki: 55
- Armament: 41
- Awareness: 69
Mind: 81
- Music: 81
- Navigation: 81

Arsenals:
- Trident with attached violin strings
- Flute
- Earbuds for the crew
- Sailor B-rank Suit (requires 61 Science): Destroyed after a town level attack or 3 city block level attacks
(61 vitality to use) - 23 invention points

Professions:
- Law: ***
- Physics: ***

"Golden" Freeza
Secret Vessel's assassin and officer. One of the original members of the Knights of the Night's assassins in North Blue along with Faust, T-Bag, Reynolds, and the Lunarian twin of Janemba.
  • Bounty: 0
  • Gender: Male
  • Race: Reptilla
  • Age: unknown
  • Height: 5'10"
Statistics:
60x5=300
Strength: 57+24 = 81
Speed: 45+24+MA: 5 = 74
- Movement: 71+Raid Suit: 10 = 81
- Reaction: 77+Mind: 5 = 82
Vitality: 49+12+MA: 5 = 66
- Stamina: 61
- Durability: 71+Raid Suit: 10 = 81
Haki: 81
- Armament: 41
- Precognition: 81
Martial Arts: 81
- Fiero: 81
- Ittoryu/Nitoryu: 81

Arsenals:
- Golden Freeza B-rank Suit (requires 61 Science): Destroyed after a town level attack or 3 city block level attacks
(61 vitality to use) - 23 invention points

Professions:
- Agronomy: ***
- Linguistics: ***

"Red Streak" Janemba
Secret Vessel's assassin and officer. One of the original members of the Knights of the Night's assassins in North Blue along with Faust, T-Bag, Reynolds, and the Lunarian twin of Freeza.
  • Bounty: 0
  • Gender: Male
  • Race: Reptilla
  • Age: unknown
  • Height: 7'4"
Statistics:
60x5=300
Strength: 57+24 = 81
Speed: 45+24+MA: 5 = 74
- Movement: 71+Raid Suit: 10 = 81
- Reaction: 77+Mind: 5 = 82
Vitality: 49+12+MA: 5 = 66
- Stamina: 61
- Durability: 71+Raid Suit: 10 = 81
Haki: 81
- Armament: 41
- Precognition: 81
Martial Arts: 81
- Fiero: 81
- Ittoryu/Nitoryu: 81

Arsenals:
- Red Streak B-rank Suit (requires 61 Science): Destroyed after a town level attack or 3 city block level attacks
(61 vitality to use) - 23 invention points

Professions:
- Meteorology: ***
- Stealth: ***
Lady Erina*Fantastic Trio*Sigourney*Lady Lancie*
1st Fleet Commander
(Food & Safety)​
2nd Fleet Commander
(Budget & Finance)​
3rd Fleet Commander
(Imperial Defense)​
4th Fleet Commander
(Imperial Resources)​
*NPCs
Nakiri Erina "Goddess of Cuisine"
Erina (えりな) is from South Blue and she owns a restaurant that rivals the Baratie of Zeff. Little did they know before she joined, she is among women of high nobility in that Blue Sea - thus reflecting her prestige in the cooking industry. She is the Goddess of Cuisine.

Statistics:
55x5=275
Strength: 51+10 = 61
Speed: 51+10+MA: 5 = 66
- Movement: 51+Raid Suit: 10 = 61
- Reaction: 81
Vitality: 51+10+MA: 5 = 66
- Stamina: 61
- Durability: 71+Raid Suit: 10 = 81
Haki: 41+15 = 86
- Armament: 41
- Precognition: 71
Mind: 81
- Botany: 81
- Cooking: 81

Arsenals:
- Pretty Chef B-rank Suit (requires 61 Science): Destroyed after a town level attack or 3 city block level attacks
- Sets of Knives
- Seeds/Plants

Professions:
- Medicine: **
- History: **
- Arts: *

Fantastic 3: Musashi Goemon, Koujiro Jigen, & Sarge Lupin III
The original trio of the Silver-haired Pirates who survived the fall. Altogether they are as strong as the commanders but individual, though slightly weaker physically, their prestige as the founding officer of the crew still matters. On top of that, they are mainly tasked to take care of the Imperial Assets.
  • Bounty: 0
  • Gender: All-male lineup
  • Race: Human
  • Age: 40
  • Height: 8'3"
Musashi Goemon Statistics:
55x5=275
Strength: 51+10 = 61
Speed: 51+10+MA: 5 = 66
- Movement: 51+Raid Suit: 10 = 61
- Reaction: 81
Vitality: 51+10+MA: 5 = 66
- Stamina: 61
- Durability: 71+Raid Suit: 10 = 81
Haki: 41+15 = 86
- Armament: 41
- Precognition: 71
Martial Arts: 81
- Ittoryu/Nittoryu: 81
- Santoryu: 81

Koujio Jigen Statistics:
55x5=275
Strength: 51+10 = 61
Speed: 51+10+MA: 5 = 66
- Movement: 51+Raid Suit: 10 = 61
- Reaction: 81
Vitality: 51+10+MA: 5 = 66
- Stamina: 61
- Durability: 71+Raid Suit: 10 = 81
Haki: 41+15 = 86
- Armament: 41
- Precognition: 71
Martial Arts: 81
- Sniping: 81
- Gunslinging: 81

Sarge Lupin III Statistics:
55x5=275
Strength: 51+10 = 61
Speed: 51+10+MA: 5 = 66
- Movement: 51+Raid Suit: 10 = 61
- Reaction: 81
Vitality: 51+10+MA: 5 = 66
- Stamina: 61
- Durability: 71+Raid Suit: 10 = 81
Haki: 41+15 = 86
- Armament: 41
- Precognition: 71
Martial Arts: 81
- Brawling: 81
- Gunslinging: 81

Professions:
- Finance: ***
- Survival: **

Lady Sigourney "The Conquest"
Fearless, determined, and compassionate. Sigourney is a swordsman who hails from Briss. During the Vampirates' conquest of the island, she joined Cletus after being moved by his goals and determination.

Gender: Female
Race: Human
Age: 27
Height: 5'9

Statistics:
57x5=285
Strength: 61+10 = 71
Speed: 51+10+ 5 = 66
- Movement: 51
- Reaction: 81
Vitality: 51+10+ 5 = 66
- Stamina: 61
- Durability: 71
Haki: 41+15 = 86
- Armament: 71
- Awareness: 41
Martial Arts: 81
- Swordsmanship: 81
- Life Return: 81

Lady Lancie "Sword of Sorrow"
1 of the original 7 Knights from Camelot who fought alongside Gambit on various occasions. Lancie is the most versatile of all for she wields not only a sword but a bow & arrow and a mighty shield.

Statistics:
55x5=275
Strength: 51+10 = 61
Speed: 51+10+MA: 5 = 66
- Movement: 51+Raid Suit: 10 = 61
- Reaction: 81
Vitality: 51+10+MA: 5 = 66
- Stamina: 61
- Durability: 71+Raid Suit: 10 = 81
Haki: 41+15 = 86
- Armament: 41
- Precognition: 71
Martial Arts: 81
- English Swordsmanship: 81
- Archery: 81

Arsenals:
- Knight B-rank Suit (requires 61 Science): Destroyed after a town level attack or 3 city block level attacks
- Cross Bows/Bow and Arrow
- Sword
- Shield

Professions:
- Teaching: **
- Law: **
- Arts: *
 
Last edited by a moderator:
Ensemble of Dark Horses New
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Bedivere, Gawain, Galahad, Tristie, and Mordred
Level 55 (x3) & 50 (x2)


5 Knights from Camelot who fought alongside Gambit on various occasions. They do not have a specific fleet or ship they are part of. Instead, they are mainly assigned to train the crew on the usage of different weapons. Thus the title of Weapons Specialist.
  • Bounty: 0​
  • Gender: All-female lineup​
  • Race: Human​
  • Age: 18-26​
  • Height: 5'6" to 6'2"​
Statistics:
55x5=275
Strength: 51+10 = 61
Speed: 51+10+MA: 5 = 66
- Movement: 51+Raid Suit: 10 = 61
- Reaction: 81
Vitality: 51+10+MA: 5 = 66
- Stamina: 61
- Durability: 71+Raid Suit: 10 = 81
Haki: 41+15 = 86
- Armament: 41
- Precognition: 71
Martial Arts: 81
- English Swordsmanship: 81
- Weapon Specialist: 81

Arsenals:
- Knight B-rank Suit (requires 61 Science): Destroyed after a town level attack or 3 city block level attacks
- Bow and Arrow/Swords/Ax/Mace/Spear
- Shield

Professions:
- Sailing: **
- Law: **
- Arts: *

Statistics:
50x5=250
Strength: 51+10 = 61
Speed: 46+10+5 = 61
- Movement: 61+Raid Suit: 10 = 71
- Reaction: 61
Vitality: 51+10 = 61
- Stamina: 61
- Durability: 61+Raid Suit: 10 = 71
Haki: 41+15 = 56
- Armament: 41
- Precognition: 71
Martial Arts: 61
- English Swordsmanship: 61
- Weapon Specialist: 61


Andromeda, Ursula, Capella, Misaki, and Maia
Level 50 Soulful Mermaids (x5)


They are mermaids from Atlantia who wanted to see the world beyond the ocean. Prince Namor and Gambit offered this to them. In return, they would sing for the crew on every occasion. The crew wouldn't refuse. Now, they serve as the Soul Sirens of the Vampirates. Mermaid Melodies are resonating across the seas, far and wide.
  • Bounty: 0​
  • Gender: Mixed​
  • Race: Mermaids​
  • Age: 18-21​
  • Height: 5'6"-5'10"​
Statistics:
50x5=250
Strength: 21+20 = 61
Speed: 41+10 = 61
- Movement: 61
- Reaction: 61+5 = 66
Vitality: 56+5=61
- Stamina: 61
- Durability: 61
Haki: 57
- Armament: 41
- Awareness: 73
Mind: 75x2 = 150
- Musicianship: 75
- Navigation: 75

Professions:
- Geology: ***
- Cook: ***


Luna, Io, Pirena, Amihan, Danaya, Alena, Lira, Mira, Anastasia, and Cassiopeia
Level 50 (x10)


They are maidens from different kingdoms across the globe that once have been linked to Gambit. After a treaty, they all agreed to ally with Gambit in exchange for offspring from the prince after the war is over. He wouldn't refuse. Now, they serve as the guardians of the ships. Manaka experimented on them and made parts of their bodies cyborgs.
  • Bounty: 0​
  • Gender: All-female lineup​
  • Race: Human/Cyborg​
  • Age: 18-26​
  • Height: 5'4"-5'8"​
Statistics:
50x5=250
Strength: 10
Speed: 49+10 = 59
- Movement: 61
- Reaction: 57+5 = 62
Vitality: 51+10=61
- Stamina: 61
- Durability: 61
Haki: 46+15 = 58
- Armament: 41
- Awareness: 75
Cyborg: 66
- Destruction: 67
- Armoring: 75
- Energy: 61
- Utility: 61
Mind: 41x2 = 82
- Carpentry: 61
- Cooking: 21

Professions:
- Sailing: ***
- Cook: ***


Brynja, Dundur, Whuzzod, Brewmaul, Ainin, Malvur, Darmond, Bothor, Dunan, and Dranan
Level 50 (x10)


They are dwarves who willingly volunteered to join the army in exchange for overthrowing the current ruler of Dressrossa, La Spada. He wouldn't refuse. Now, they serve as the guardians of the ships, but the rest of the crew would remark them as Ship Fairies as they are as mysterious as their legends say.
  • Bounty: 0​
  • Gender: Mixed​
  • Race: Dwarves​
  • Age: 18-45​
  • Height: 0.75"​
Statistics:
50x5=250
Strength: 11+30 = 41
Speed: 56+10 = 61
- Movement: 61
- Reaction: 71+5 = 76
Vitality: 41+20=61
- Stamina: 61
- Durability: 61
Haki: 57
- Armament: 41
- Awareness: 73
Mind: (85x2)-5 = 75
- Sniping: 75
- Botany: 75

Inventory:
Sniping 37 slots
- Semi-Automatic Sniper, 5 bullet magazine
- A rank Bullets (Max 1 per 3 mastery), unlocks 15x scope
- 25x A-rank bullets
- 12x B-rank bullets

Range:
- 375 meters x 1.2 = 450-meter range up to 12x with the scope or 5,400 meters

Professions:
- Sailing: ***
- Cook: ***


Mei, Tama, Coco, Mina, Rin, Misaki (of the Ship Soul Sirens),
Shiro, Akane, Homare, Maron, Kaede

Level 50 (x10)

These young ladies were orphaned from different islands and Gambit adopted all of them. They fell in love with Carpentry and Navigation and soon became rookie navigators of the ships. Above all, they serve as the muses of the entire fleet.
  • Bounty: 0​
  • Gender: All-female lineup​
  • Race: Human​
  • Age: 14​
  • Height: 5'1"​
Statistics:
50x5=250
Strength: 51+10 = 61
Speed: 48.5+10 = 59
- Movement: 61+Raid Suit: 10 = 71
- Reaction: 56+Mind: 5 = 61
Vitality: 51+10 = 61
- Stamina: 61
- Durability: 61+Raid Suit: 10 = 71
Haki: 38.5+15 = 54
- Armament: 41
- Precognition: 66
Mind: 61
- Navigation: 41
- Medicine: 41
- Cooking: 40

Arsenals:
- Sailor B-rank Suit (requires 61 Science): Destroyed after a town level attack or 3 city block level attacks
(61 vitality to use) - 23 invention points
- Various Shipwright Equipment
- Clima Tact
- Scalpels
- Kitchen Knives

Professions:
- Sailing: **
- Law: **
- Arts: *

"Together we are strong. Strength in numbers. Silver Vampirates's Ensemble of Dark Horses, we are. "


Notable Characters: Balde Mar, Balde Mer, Balde Mir, Balde Mor, and Balde Mur aka Balde Brothers
Level 40


Masculines. Not handsome. Standing 6'6" to 12'8". These men are former prisoners of Impel Down who broke out after the breakout of Teach and Spada on two different occasions. Most of the prisoners rallied with other crews but, they chose to be on the side of the Vampirate Prince having worked with him before.

Statistics:
40x5=200
Strength: 38+8+5 = 51
Speed: 33+8 = 41
- Movement: 41+Raid Suit: 10 = 51
- Reaction: 41
Vitality: 43+8 = 53
- Stamina: 51
- Durability: 51+Raid Suit: 10 = 61
Haki: 38.5+12 = 50.5
- Armament: 41
- Precognition: 60
Martial Arts: 47.5x2 = 95
- Fishman Karate: 41
- Sniping: 54

Arsenals:
- Anstaltskleidung C+-Rank Suits (requires 51 Science): Destroyed after a city block level attack or 3 large building level attacks
(51 vitality to use) - 20 invention points
- Rifle

Inventory:
Sniping 27 slots
- Semi-Automatic Sniper, 5 bullet magazine
- A rank Bullets (Max 1 per 3 mastery), unlocks 8x scope
- 18x A-rank bullets
- 9x B-rank bullets

Range:
- 270-meter range up to 8x with the scope or 2,160 meters

Professions:
- Pickpocketing: **
- Stealth: **


Level 40

Fit. Mostly young and handsome. Standing 6'6" to 12'8". The former scientist of the crew, Drago headed to Kenzan Island to recruit the fighters. Ideo opposed but the Silver Vampirates rose the victor. And now, thousands of Kenzan fighters fight alongside Gambit.

Statistics:
40x5=200
Strength: 38+8+5 = 51
Speed: 33+8 = 41
- Movement: 41+Raid Suit: 10 = 51
- Reaction: 41
Vitality: 43+8 = 53
- Stamina: 51
- Durability: 51+Raid Suit: 10 = 61
Haki: 38.5+12 = 50.5
- Armament: 41
- Precognition: 60
Martial Arts: 47.5x2 = 95
- Black Leg: 41
- Sniping: 54

Arsenals:
- Game Time C+-Rank Suit (requires 51 Science): Destroyed after a city block level attack or 3 large building level attacks
(51 vitality to use) - 20 invention points
- Rifle

Inventory:
Sniping 27 slots
- Semi-Automatic Sniper, 5 bullet magazine
- A rank Bullets (Max 1 per 3 mastery), unlocks 8x scope
- 18x A-rank bullets
9x B-rank bullets

Range:
- 270-meter range up to 8x with the scope or 2,160 meters

Professions:
- Basketball: **
- Stealth: **


Notable Characters: Pierce, Bron, Kidd, Kobe, Shaq, TD, Parker, Nash, Manu, Wade, Bosh, Dirk, Amare, and Rajon
Level 40

Fit. Middle-aged ma. Standing 8'3" to 12'8". These groups of people are KG's friends back in North Blue when he still played for the Association. Upon their retirement, they joined forces with Gambit to turn the world upside down.

Statistics:
40x5=200
Strength: 38+8+5 = 51
Speed: 33+8 = 41
- Movement: 41+Raid Suit: 10 = 51
- Reaction: 41
Vitality: 43+8 = 53
- Stamina: 51
- Durability: 51+Raid Suit: 10 = 61
Haki: 38.5+12 = 50.5
- Armament: 41
- Precognition: 60
Martial Arts: 47.5x2 = 95
- Sparking Red: 41
- Ball Throwing: 54

Arsenals:
- Game Time C+-Rank Suit (requires 51 Science): Destroyed after a city block level attack or 3 large building level attacks
(51 vitality to use) - 20 invention points
- Rifle

Professions:
- Basketball: **
- Stealth: **


Cobra's Personal Butler
Level 40 & 30


Tom and Jerry are Gambit's batch mates when they first joined the Silver Hairs. After the war in Alabasta, Larsi assigned them to be King Cobra's personal butlers.

Statistics:
40x5=200
Strength: 38+8+5 = 51
Speed: 33+8 = 41
- Movement: 41+Raid Suit: 10 = 51
- Reaction: 41
Vitality: 43+8 = 53
- Stamina: 51
- Durability: 51+Raid Suit: 10 = 61
Haki: 38.5+12 = 50.5
- Armament: 41
- Precognition: 60
Martial Arts: 47.5x2 = 95
- Sparking Red: 41
- Ball Throwing: 54

Arsenals:
- Game Time C+-Rank Suit (requires 51 Science): Destroyed after a city block level attack or 3 large building level attacks
(51 vitality to use) - 20 invention points
- Rifle

Professions:
- Basketball: **
- Stealth: **
Statistics:
30x5=150
Strength: 39+6+5 = 50
Speed: 39+6 = 45
- Movement: 45+Raid Suit: 10 = 55
- Reaction: 45
Vitality: 35+6 = 41
- Stamina: 41
- Durability: 41+Raid Suit: 10 = 51
Martial Arts: 37+9 = 46
- Swordsmanship: 42
- Gunslinging: 50

Arsenals:
- Rebel D+-Rank Suit (requires 31 Science): Destroyed after a small building level attack or 3 wall/tree-level attacks
(31 vitality to use) - 15 invention points
- 2x Pistols
- 2x Swords

Inventory:
Gunslinging 50 slots
- Semi-Automatic. 7 bullet magazine.
- B-rank bullets. (Max 1 per 2 mastery)
- 25x B-rank bullets
- 25x C-rank bullets

Professions:
- Streetwise: **
- Stealth: *


Level 30

Consists of 100 Alabasta Rebels. In shapes. Mostly middle-aged men. Standing 6'6" to 12'8". Some women stand 5'6". When Koza is named as one of the commanders of the Vampirates, Infiltration Division, thousands of Alabasta rebels walked beside him for their sole protector, Landayan Morrow.

Statistics:
30x5=150
Strength: 39+6+5 = 50
Speed: 39+6 = 45
- Movement: 45+Raid Suit: 10 = 55
- Reaction: 45
Vitality: 35+6 = 41
- Stamina: 41
- Durability: 41+Raid Suit: 10 = 51
Martial Arts: 37+9 = 46
- Swordsmanship: 42
- Gunslinging: 50

Arsenals:
- Rebel D+-Rank Suit (requires 31 Science): Destroyed after a small building level attack or 3 wall/tree-level attacks
(31 vitality to use) - 15 invention points
- 2x Pistols
- 2x Swords

Inventory:
Gunslinging 50 slots
- Semi-Automatic. 7 bullet magazine.
- B-rank bullets. (Max 1 per 2 mastery)
- 25x B-rank bullets
- 25x C-rank bullets

Professions:
- Streetwise: **
- Stealth: *


Level 20

500 Elite Germa Soldiers. In shapes. Mostly middle-aged men. Standing 6'6" to 12'8". After finishing Shiki, a legendary pirate of the old, the Vampirate Prince Gambit sailed across the New World in search of supremacy and union and their first target, a proud nation that once boasted in all of North Blue, the powerful military force of the Kingdom of Germa. It started as a stalemate between the commanders of the crew against the royal siblings, however, when it was finally time to end the war as the former unleashed their real powers, the royal family accepted Gambit's offer to unite and conquer the world together. With his newfound power and ally, his race to emperorship nears. Judge offered 500 elite soldiers while thousands of them await to be summoned.

Statistics:
20x5=100
Strength: 27+4 = 31
Speed: 22+4 = 26
- Movement: 21+Raid Suit: 10 = 31
- Reaction: 31
Vitality: 17+4 = 21
- Stamina: 21
- Durability: 21+Raid Suit: 10 = 31
Martial Arts: 34+6 = 40
- Swordsmanship: 40
- Gunslinging: 40

Arsenals:
- Germa D-Rank Suit (requires 21 Science): Destroyed after a wall/tree-level attack or 3 street-level attacks
(21 vitality to use) - 10 invention points
- 2x Pistols
- 2x Swords

Inventory:
Gunslinging 40 slots
- Semi-Automatic. 7 bullet magazine.
- 40x C-rank bullets

Professions:
- Streetwise: *
- Stealth: *


Level 10

5000 Alabasta Rebels, Kenzan Street Fighters, Mafia Associates, Knights, Convicts, and Germa Soldiers combined. In shapes. Mostly middle-aged men. Standing 6'6" to 12'8". Some women stand 5'6". They are the ensemble of the 5000 Silver Vampirates Strong! Fear them!

Statistics:
10x5=50
Strength: 19+2 = 21
Speed: 9+2 = 11
- Movement: 11
- Reaction: 11
Vitality: 9+2 = 11
- Stamina: 11
- Durability: 11
Martial Arts: 13+3 = 16
- Swordsmanship: 16
- Gunslinging: 16

Arsenals:
- 1x Pistol
- 2x Swords

Inventory:
Gunslinging 16 slots
- C-rank bullets. 5 bullet magazine.
- 16x C-rank bullets

Professions:
- Streetwise: *
 
Last edited:
Fleet of Salvacion New
Messages
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Points
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The Imperial Fleet of Salvacion is a pirate crew of over 7300+ Silver Vampirates strong. It has four (4) main fleets: Southern, Northern, Eastern, and Western Fleets. Each of the four comprises several classes of ships, specializing in different expertise.

Currently, they have a total of thirty (30) vessels made of Adam Wood, Sea Stone bottom, and layers of finest metals for the armory. Each ship is manned by the strongest warlords on the seas. Each vessel is armed with devastating and catastrophic weapons and armories.
Southern FleetNorthern FleetEastern FleetWestern Fleet
Admiral: GambitAdmiral: LarsiAdmiral: T-BagAdmiral: Gen. Muk
Company: 6 Vessels
  • 1 S-rank Warship
  • 1 A-rank Battleship
  • 1 A-rank Carrier
  • 1 A-rank Destroyer
  • 1 A-rank Cruisers
  • 1 A-rank Submarine
Company: 8 Vessels
  • 2 A-rank Battleships
  • 1 A-rank Carrier
  • 2 A-rank Destroyers
  • 2 A-rank Cruisers
  • 1 A-rank Submarine
Company: 8 Vessels
  • 2 A-rank Battleships
  • 1 A-rank Carrier
  • 2 A-rank Destroyers
  • 2 A-rank Cruisers
  • 1 A-rank Submarine
Company: 8 Vessels
  • 2 A-rank Battleships
  • 1 A-rank Carrier
  • 2 A-rank Destroyers
  • 2 A-rank Cruisers
  • 1 A-rank Submarine
Crew: approx. 800
  • Specialty: Support
  • Prince Gambit (Admiral)
  • Prince Namor (Maritime)
  • Reynolds (Artillery)
  • Diosa 18 (Science)
  • Prince Ohm (Hydrology)
  • Lady Erina (Food & Safety)
  • 4 Ship Guardians
  • 4 Ship Fairies
  • 4 Ship Muses
  • 5 Soul Sirens
  • 25 Level 30 Alabasta Rebels
  • 125 Level 20 Germa Soldiers
  • 625 Level 10 Vampirates
Crew: approx. 800
  • Specialty: Infiltration
  • Cap'n Larsi (Admiral)
  • Cletus (Ground Ops)
  • KG (Armoured)
  • Sir 17 (Science)
  • Princess Mera (Acoustics)
  • Fantastic 3 (Budget & Finance)
  • 3 Ship Guardians
  • 3 Ship Fairies
  • 3 Ship Muses
  • 25 NBA Ballers
  • 25 Level 30 Alabasta Rebels
  • 125 Level 20 Germa Soldiers
  • 625 Level 10 Vampirates
Crew: approx. 800
  • Specialty: Defense
  • Don T-Bag (Admiral)
  • Lady Manaka (Special Ops)
  • Lady Aramis (Cavalry)
  • Dr. Os (Science)
  • Lord Freeza (Agronomy)
  • Sigourney (Imperial Defense)
  • 3 Ship Guardians
  • 3 Ship Fairies
  • 3 Ship Muses
  • 25 Kenzan Fighters
  • 25 Level 30 Alabasta Rebels
  • 125 Level 20 Germa Soldiers
  • 625 Level 10 Vampirates
  • Lady Manaka (Science)
Crew: approx. 800
  • Specialty: Assassination
  • Gen. Muk (Admiral)
  • Azrael (Secret Ops)
  • Koza (Infantry)
  • Prince Arthur (Science)
  • Lord Janemba (Meteorology)
  • Lady Lancie (Imperial Resources)
  • 3 Ship Guardians
  • 3 Ship Fairies
  • 3 Ship Muses
  • 25 Fugitives
  • 25 Level 30 Alabasta Rebels
  • 125 Level 20 Germa Soldiers
  • 625 Level 10 Vampirates

  • Name: Dark Fortress
  • Captain: Gambit
  • Class: Warship
  • Rank: S
  • Speed: 65-75 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 500 meters
  • Beam: 80 meters
  • Draught: 21 meters

  • Name: Silver Bullet
  • Captain: Larsi
  • Class: Battleship
  • Rank: A
  • Speed: 65 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 400 meters
  • Beam: 60 meters
  • Draught: 16 meters

  • Name: Blue Rapture
  • Captain: T-Bag
  • Class: Battleship
  • Rank: A
  • Speed: 65 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 400 meters
  • Beam: 60 meters
  • Draught: 16 meters

  • Name: Green Reaper
  • Captain: Muk
  • Class: Battleship
  • Rank: A
  • Speed: 65 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 400 meters
  • Beam: 60 meters
  • Draught: 16 meters

  • Name: Deep Impact
  • Captain: Namor
  • Class: Battleship
  • Rank: A
  • Speed: 65 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 400 meters
  • Beam: 60 meters
  • Draught: 16 meters

  • Name: Armageddon
  • Captain: Cletus
  • Class: Battleship
  • Rank: A
  • Speed: 65 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 400 meters
  • Beam: 60 meters
  • Draught: 16 meters

  • Name: Apocalypse
  • Captain: Lady Manaka
  • Class: Battleship
  • Rank: A
  • Speed: 65 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 400 meters
  • Beam: 60 meters
  • Draught: 16 meters

  • Name: Ragnarok
  • Captain: Azrael
  • Class: Battleship
  • Rank: A
  • Speed: 65 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 400 meters
  • Beam: 60 meters
  • Draught: 16 meters

  • Name: Deadpool
  • Captain: Reynolds
  • Class: Carrier
  • Rank: A
  • Speed: 55 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 500 meters
  • Beam: 70 meters
  • Draught: 21 meters

  • Name: Big Ticket
  • Captain: KG
  • Class: Carrier
  • Rank: A
  • Speed: 55 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 500 meters
  • Beam: 70 meters
  • Draught: 21 meters

  • Name: Camelot
  • Captain: Lady Aramis
  • Class: Carrier
  • Rank: A
  • Speed: 55 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 500 meters
  • Beam: 70 meters
  • Draught: 21 meters

  • Name: Alabasta
  • Captain: Koza
  • Class: Carrier
  • Rank: A
  • Speed: 55 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 500 meters
  • Beam: 70 meters
  • Draught: 21 meters

  • Name: Black Ribbon
  • Captain: Aramis
  • Class: Destroyer
  • Rank: A
  • Speed: 60 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 300 meters
  • Beam: 40 meters
  • Draught: 11 meters

  • Name: Gray Ribbon
  • Captain: 17
  • Class: Destroyer (x2)
  • Rank: A
  • Speed: 60 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 300 meters
  • Beam: 40 meters
  • Draught: 11 meters

  • Name: Red Ribbon
  • Captain: Dr. Os
  • Class: Destroyer (x2)
  • Rank: A
  • Speed: 60 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 300 meters
  • Beam: 40 meters
  • Draught: 11 meters

  • Name: Blue Ribbon
  • Captain: Prince Arthur
  • Class: Destroyer (x2)
  • Rank: A
  • Speed: 60 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 300 meters
  • Beam: 40 meters
  • Draught: 11 meters

  • Name: Aquatica
  • Captain: Prince Ohm
  • Class: Cruiser
  • Rank: A
  • Speed: 70 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 200 meters
  • Beam: 30 meters
  • Draught: 8 meters

  • Name: Atlantica
  • Captain: Princess Mera
  • Class: Cruiser (x2)
  • Rank: A
  • Speed: 70 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 200 meters
  • Beam: 30 meters
  • Draught: 8 meters

  • Name: Golden Dragon
  • Captain: Lord Freeza
  • Class: Cruiser (x2)
  • Rank: A
  • Speed: 70 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 200 meters
  • Beam: 30 meters
  • Draught: 8 meters

  • Name: Blue Streak
  • Captain: Lord Janemba
  • Class: Cruiser (x2)
  • Rank: A
  • Speed: 70 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 200 meters
  • Beam: 30 meters
  • Draught: 8 meters

  • Name: Chachalot
  • Captain: Erina
  • Class: Submarine
  • Rank: A
  • Speed: 75 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 200 meters
  • Beam: 30 meters
  • Draught: 8 meters

  • Name: Salmon
  • Captain: Fantastic Trio
  • Class: Submarine
  • Rank: A
  • Speed: 75 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 200 meters
  • Beam: 30 meters
  • Draught: 8 meters

  • Name: Balao
  • Captain: Sigourney
  • Class: Submarine
  • Rank: A
  • Speed: 75 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 200 meters
  • Beam: 30 meters
  • Draught: 8 meters

  • Name: Antarctica
  • Captain: Lady Lancie
  • Class: Submarine
  • Rank: A
  • Speed: 75 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 200 meters
  • Beam: 30 meters
  • Draught: 8 meters
Ship Arsenals
The Fleet of Salvacion's multi-layered offense and defense suite is comprised of a number of systems, including a 360-degree tracking and communication system, high-caliber artillery, torpedo & missile launchers, and different classes of cannons both vintage and modern inspiration.
Science + Shipwright additional weapons
Techniques

360 Vampirate Dome - Naval Area Defense System. An electronic combat system to neutralize torpedo missiles fired at ships and submarines, as well as remote-controlled weapons stations that can dispatch electro-optic highly accurate missiles to be used above ships. It contains the following tracking and communication system.
- Den-Den Muship - Shipborne Communication System
- Sea Spotter - Naval staring and tracking system that follows the logic of echolocation
DPR: Unranked, requires 81 Navigation to use, 81 Science and Shipwright to create

Sea Wolf Missile launcher - A type of firearm that launches an unguided, rocket-propelled projectile that has a longer range than Anti-Heaven
DPR: A, requires 81 Navigation to use, 81 Science and Shipwright to create
DPR: S, requires 100 Navigation to use, 81 Science and Shipwright to create


Anti-Heaven - Designed for or concerned with defense against air attack.
DPR: A, requires 81 Navigation to use, 81 Science and Shipwright to create
DPR: S, requires 100 Navigation to use, 81 Science and Shipwright to create


Underwater Seismic Torpedo Launcher - A modern torpedo is an underwater ranged weapon launched above or below the water surface, self-propelled towards a target, and with an explosive warhead designed to detonate either on contact with or in proximity to the target.
DPR: A, requires 81 Navigation to use, 81 Science and Shipwright to create
DPR: S, requires 100 Navigation to use, 81 Science and Shipwright to create


Tomahawk Land Attack Missile - Tomahawks are expensive cruise missiles that pack a huge punch. They fly at 550 mph and have a maximum range between 700 and 1350 nautical miles, depending on which version of the missile is used. They can carry either 166 bomblets or a 1,000-pound conventional warhead.
DPR: A, requires 81 Navigation to use, 81 Science and Shipwright to create
DPR: S, requires 100 Navigation to use, 81 Science and Shipwright to create


Naval Railgun - essentially a cannon that uses magnets instead of chemical propellants to fire a round over 110 nautical miles. Because the round is moving so fast, it can bust bunkers and other hard targets without the need for explosives. Also, the railgun is expected to be able to engage missiles, speedboats, and aircraft at a fraction of the cost of other weapons.
DPR: A, requires 81 Navigation to use, 81 Science and Shipwright to create
DPR: S, requires 100 Navigation to use, 81 Science and Shipwright to create


Coup de Burst - A maneuver that was first seen being used to propel the Dark Fortress into the Pirate Festival Knock-Up Stream. It fires a giant cannon downward and rockets the ship into the air for 1 km, thus making a great escape.
DPR: A, requires 81 Navigation to use, 81 Science and Shipwright to create
DPR: S, requires 100 Navigation to use, 81 Science and Shipwright to create


Sunrise Cannon beam cannon - It is a powerful cannon hidden within the prow of the ship, the cannon itself fires a blast of air that resembles an energy beam.
DPR: A, requires 81 Navigation to use, 81 Science and Shipwright to create
DPR: S, requires 100 Navigation to use, 81 Science and Shipwright to create


Sunset Cannon beam cannon - This one is the back-end version of the Sunrise Cannon as it's located at the stern of the ship, just below the captain's cabin.
DPR: A, requires 81 Navigation to use, 81 Science and Shipwright to create
DPR: S, requires 100 Navigation to use, 81 Science and Shipwright to create


Fully automatic retractable set of twelve-pound cannons: 20 on the gun deck, 18 on the upper deck. The number of cannonballs a ship can use in combat is = to mastery.
DPR: A, requires 81 Navigation to use, 81 Science and Shipwright to create
DPR: S, requires 100 Navigation to use, 81 Science and Shipwright to create


2x S-rank AOE weapons from Small Emperor Title Item (can only be used by Dark Fortress for now)
Hydro cannons - These convert water into ionized plasma through the process of fusion, firing plasma bolts powerful enough to destroy a mountain.
DPR: S, requires 100 Navigation to use, 81 Science and Shipwright to create

Laser cannons - These concentrate light into a fine point, heating a target until it burns or explodes.
Unranked weapons (Unique Ability of the Dark Fortress)
DPR: S, requires 100 Navigation to use, 81 Science and Shipwright to create

Base DPR: Scales off Gambit's Science Sub-stat = 100 (3. Large Building Level)
Additional DPR: Scales off Ship Rank
 
Last edited:
History and Territory New
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Becoming an empire is not limited to territories and nations' capitals. One must admit that having allies around the world will fortify your offense and defense, counting on them whenever possible. Many nations have already submitted to Prince Landayan's rising empire, including but not limited to, Old Kingdoms in both Paradise, New World, and most of the Blues. It's all about conquest, and expansion of the empire. Dominance to show the Government of the World that power lies not within a selected few but the compound military powers of all the nations destined to become one.

"Let them remember your names. Take everything you can. It's yours!"
- Landayan "Gambit" Morrow, Emperor of the Silver Vampirates Empire​

BACKGROUND OF THE CREW
  • 66 years ago: Birth of Larsi
  • 35 years ago: Birth of Landayan Morrow
  • 16 years ago: Civil War in Hiraya. Escape to Poker Island.
  • 18 years ago: Founding of Poker City. Mayor Gambit Has Risen.
  • 2 years ago: Birth of The Silver-Haired Pirates
    • Fall of Crocodile. Freedom of Alabasta.
    • Building of the Pirate Base, Laughing Archipelago
    • Kenzan Fighters' first Loss
    • Orange Town's Freedom
    • Alliance with the Revolutionary Army
    • Patrick Redfield's fall. Rise of the new Lord of the Night!
  • 1 year ago: Larsi's departure. Fall of the Silver-Haired Pirates.
    • Gen. Muk's Adventure:
      • Taking Over Syrup Village.
      • Visiting Red Leg Zeff, Baratie. Acquisition of Black Leg Style.
    • During 1 year-Timeskip:
      • Rigodon.
      • Formation of Silver Vampirates!
  • 2 months ago: New World Conquest
    • 9 days later, the Execution of Golden Lion Shiki in Merveille.
    • 9 days later, Conquest of the Germa Kingdom!
    • 9 days later, Raid in Onigashima. Brawl of the Bests!
    • 1 day later: Cluster of Divide and Conquer
      • the Founding of Oriental Onigashima.
      • Rise of Azrael. The Capture of Alvida's Base
      • Hunting Down CP2 and Sephiroth
      • KG, Koza, Freeza, and Janemba visit Disgaea. The emergence of Cletus.
  • 3 days after the New World Conquest
    • Gambit, T-Bag, and Reynolds Visit Hades in Serapis - The Underworld.
  • 3 days after Serapis: Divide and Conquer Part II
    • Pirate Festival. Treasure Hunt!
    • Raid Ennies Lobby
    • Neil! It's Kneel, Briss Island

SCHEDULE OF TERRITORIES
East Blue - 4
Orange Town

Weekly Income: 40,000,000
After their war against Crocodile in Alabasta, the crew rendezvous in their new pirate base, Laughing Archipelago. The team was spread into 4 assignments and the former swordsman of the crew, Link made his way to the weakest sea in the world only to find himself clashing with the most dangerous pirate across the seas, Buggy the Clown, freeing the town from his tyranny. However, the legendary pirate still sails the seas and his influences still remain.

Syrup Village

Weekly Income: 50,000,000
After their war against Crocodile in Alabasta, the crew rendezvous in their new pirate base, Laughing Archipelago. The team was spread into 4 assignments and settled in East Blue for a very long time, Gambit contacted the Secret Vessel led by Muk. His first mission; is to declare the Syrup Village as his territory and kill whoever will oppose him. With Captain Kuro's fall, a friendship was born between a pirate and an agent. How long it will last will only be determined by destiny.

Baratie

Weekly Income: 40,000,000
Following the orders from Gambit, Muk launched himself to Baratie to gather the force, KG, Frieza, Dr. Shot, 18, and Janemba. Their mission is to acquire Zeff's Black Leg Technique and teach it to the already strong Silver Vampirates. Zeff also accepted the flag of the Silver Vampirates and swore allegiance to the crew.

Alvida's Base

Weekly Income: 20,000,000
A starving Bear-Mink that roamed the seas had collided with the forces of Alvida and her goons. Rand al’ Thor had what it took to take out the goons but met an un-movable wall in Alvida. Her strange abilities made the Bear-Mink flee to prepare for round 2. Standing watch was the Vampirate impel down convicts. They stood ready to deal with the winner.

After some time had gone by, the Vampirate foot soldier had enough and called time. He’d seen enough but to his surprise, after cursing himself the Bear-Mink arrived this time in a demonic appearance. It had impressed him enough that the duo swept Alvida and the goons in one fell swoop.

Alvida pledged her loyalty to the Vampirates, as news started to spread of a Demon of the East. Though at the same time news of Wano and Impel Down also started trickling down catching the attention of the denizens of the four blues.

West Blue - 0
Soon

South Blue - 0

North Blue - 2
Poker Island

Weekly Income: 50,000,000
Purchased Title and Island (Mayor)

This sky island was once ruled by different mafia communities, assassins, gambling lords, and some members of the Underworld organization. However, when Gambit landed on this island shortly after leaving Hiraya, he quickly rose to the levels and made his status known. Later on, a certain incident united the mafia communities and build their own empire of assassins, separating themselves from the Underworld.

It became a shelter for orphaned children, prostitutes-turned decent citizens, criminals-turned guardians of the borders, and beggars-turned blacksmiths and intelligence.

The Gambit is the Supreme Godfather (Mayor) of this peaceful city.

Kingdom of Lireo

Weekly Income: 250,000,000
Purchased Title and Island (Ruler)

Hiraya (literally means imagination) is a country in North Blue where King Sapiro (adopted father of Gambit) was the ruler. There are four kingdoms in Hiraya:
  1. Lireo - Kingdom of the Elven. They are humans with pointy ears and practice both alchemy and weather manipulation.
  2. Sapiro - Kingdom of the Royal Blacksmiths. They are humans who specialize in blacksmithing and warfare.
  3. Adamya - Kingdom of the Dwarven. They are generally dwarves who use botany at its fullest.
  4. Hathoria - Kingdom of the two (2) Tiefling Houses. They were the descendants of the Tieflings who fought against their evil folks.
This country also has three (3) other tribes:
  1. Askano - A territory in the northernmost part of Sapiro; home of the Barbaros and giants.
  2. Adjantao - A territory between Lireo and Sapiro; home of individuals called Mandirigma (scavengers/warriors).
  3. Avila/Avalon – A territory between Hathoria and Sapiro; home of the winged creatures called Mulawin.

After King Sapiro's death, Prince Landayan "Gambit" Morrow would be named the new ruler of the Lireo. But in order to be the supreme ruler of all the kingdoms and their tribes, he would need to pass a trial in order to claim the throne. But beforehand, answers needed to be sought from the realm of the Underworld. Most importantly, even as a known pirate, it still allows him to participate in Reverie. It is a council formed by the World Government which consists of 50 of the world's leaders out of the over 170 nations affiliated with the World Government.

Grand Line - 3
Pirate Base, Laughing Archipelago

Weekly Income: Level-Dependent
The Laughing Archipelago is located somewhere in Paradise, though its exact location is a bit of a mystery, and its existence is surrounded by myths due to the fact that it doesn't have a magnetic pull like other islands, making it impossible to find with log poses. Having stumbled upon it not long after setting out on his travels, Larsi made his base on the lush, forest island.

The entrance to the base of the Silver Hair Pirates is through a narrow strait named The Green Teeth. It is named so for the outposts on either side of the passing that watches and guard the entrance to the small town inside, The Silver Resort, where the crew can kick back and relax after a raid.

Behind the base is The Retreat. It's a small river leading out to the ocean, below a steep hill that serves as a good defense against ambushes, but at the bottom, a small ship stands ready to carry the pirates off should a frontal attack prove too much.

Two other outposts can be found on the island, The Bird's Beak, named for the shape of the sharp peninsula-shaped piece of land jutting out holds an outpost where a crewman can watch far in most directions. The Lonely Hovel is named for the small shack whoever is on guard has to stay in, as well as the fact that the walk back is through such an unwelcome terrain that it makes traveling back and forth between it and the Resort much harder. The crew usually draws lots for not having to take that shift, though if one wants peace and quiet, it's a good choice.

Lastly, about as big as the rest of the island, looming above it like a giant, is The Green Hair. Someone in the crew, no one remembers anymore, came up with the name early on, a joke on Larsi's moniker and the fact that it looks like the hair for the rest of the island from up above, and it just stuck. The thick forest has over the years made room for several hiding spots, caves, etc. mostly for treasure. Due to this, it would also work great as a defensive position, a pitfall of dangers for anyone unaware. At the far end, though not in a set position, there will usually be a man on guard too.

Alabasta Kingdom

Weekly Income: 250,000,000
Having been established the pirate crew, Larsi and the entire Silver Hair Pirates marched to Alabasta to free the country from the Warlord Crocodile. Larsi faced Crocodile in a deadly brawl, killing the warlord. Vice-captain and Gambit dealt with Mr. 1, while the rest of the crew took on the Baroque Works.

Finally free, the captain of the Everything Pirates, Joby attempted to conquer the land but Gambit and his legion came to the rescue, scaring the enemy away. Months later, Vivi returned to the Kingdom escorted by a Warlord.

Meanwhile, Koza, believed to have died, actually escaped the kingdom plotted by the King himself in order to support the march of their current protector, Gambit. Koza is named as one of the commanders of the Vampirates, Infiltration Division with thousands of Alabasta rebels.

Kenzan Island

Weekly Income: 100,000,000
After their war against Crocodile in Alabasta, the crew rendezvous in their new pirate base, Laughing Archipelago. The team was spread into 4 assignments and the former scientist of the crew, Drago headed to Kenzan Island to recruit the fighters. Ideo opposed but the Silver Vampirates rose the victor. And now, thousands of Kenzan fighters fight alongside Gambit.

New World - 6

Weekly Income: N/A
Red Count Pirates
After their war against Crocodile in Alabasta, the crew rendezvous in their new pirate base, Laughing Archipelago. The team was spread into 4 assignments and Gambit and Larsi headed to the New World for a revenge game against Patrick Redfield. The latter murdered the family of Gambit's trusted friend - Teodoro "T-Bag" Bagwell. In a colorful and devastating Naval Assault, the Silver claimed the victor, annihilating the entire forces of the legendary pirate. Gambit claimed his devil fruit, BAT-BAT FRUIT, MODEL: VAMPIRE.

Merveille

Weekly Income: 500,000,000
Gambit's crew failed their first attempt to defeat the legendary pirate Shiki because of inner conflict with Shiki's scientist, Lady Manaka, a maiden from his home whom he treated as his only sibling. But after rejoining the crew, Gambit found his new resolve and fought with all his might to eradicate the evil and his plans. They saved the civilians of Merveille from evil Shiki. Saved East Blue from being annihilated by the mutated beasts while obtaining the blueprint to re-create them. In time, these beasts would be unleashed like a leviathan from hell itself.

Germa Kingdom

Weekly Income: 450,000,000
After finishing Shiki, a legendary pirate of the old, the Vampirate Prince Gambit sailed across the New World in search of supremacy and union and their first target, a proud nation that once boasted in all of North Blue, the powerful military force of the Kingdom of Germa. It started as a stalemate between the commanders of the crew against the royal siblings, however, when it was finally time to end the war as the former unleashed their real powers, the royal family accepted Gambit's offer to unite and conquer the world together. With his newfound power and ally, his race to emperorship nears.

  • Hundreds of Germa Soldiers blast off when the 11 Knights spread in a wide circle, channeling their distinct Royal Swordsmanship.
  • Koza and his elite Desert Rebels assaulted the opposing army for their signature multi-weapon barrage.
  • Manaka, on the rightmost plank, subdued Princess Reiju's resting bitch face with his surgical attack, mauling her raid suit and punishing her body as she came crashing meters away before plummeting into the ground.
  • Reynolds on the leftmost plank would bury his bullets into the suit of Yonji, rapidly like flaming arrows to brined flesh; trailing his sister off to rest.
  • At the center, Ichiji shot himself skyward after meeting one of Prince Namor's Atlantian Trident's mightiest blow - The Onigawara True Fist.
  • And the frontman who was mid-air, T-Bag, and with his newfound attack power harnessed all his sorrows into one apocalyptic kick into the body of Niji, bursting in flames as he met the rest of his siblings on the plowed floor of Germa Kingdom.
  • Gambit made Judge surrender and accept his offer to serve under his Soviet Union of Vampirates Empire
  • Obtained the blueprint of Germa Tech and control of the entire military power.

The entire kingdom now sails with the Vampirates while the royal family resides within the Silver Vampirates Empire Sky Islands. An attempt to conquer this land is a bold declaration of war against the pirate crew. Beware!

Oriental Onigashima

Weekly Income: 1,000,000,000
Prince Landayan Morrow and Prince Namor sailed towards Wano to propose business with Kaido and the Shogun. But all of those were front, they were up to something else, sea stones! However, the emperor did not want to do business with them and as civilized and nobles our princes are, Kaido resorted to violence and a primitive manner of dealing with differences.

After a brief clash with Kaido, they went to the Capital to brag about their strengths. There, powerful individuals gathered, Spada and Vice Admiral Kallavan included. All of those were but short and futile for what the emperor wants were an all-out showdown! And he got what he wanted. With the emergence of another powerful Vice Admiral in Leo Burns and the rising pirate Uteki "Crimson Vow", they all fought Kaido. Bringing him to his knees until another emperor showed up, Big Mom. The clash of titans had been put to hold as other events await on the Whole Cake Island and on a mysterious island.

Gambit claimed the Eastern side of Onigashima and made the Brothel House its Neo Capital. No weapons are allowed here, only maidens and Oirans with the finest silk kimonos. This territory is now surrounded by the Union's Battleships, facing the Occidental Onigashima governed by La Spada.

Disgaea

Weekly Income: 300,000,000
Cletus Dragon sailed to Disgaea to find out the truth about his race, the Lunarians. After finding out the history of his race, Cletus proposed an alliance which King Krichevskoy flat out refused, thinking Cletus was all bark and no bite.

After vowing to return, the masked Lunarian ran into the Silver Vampirates KG, Koza, Janemba, and Freeza, who were sent by Gambit to capture the land in the name of the Silver Vampirates. After a brief engagement, Cletus impressed the 4 commanders, joining the crew and returning to the Castle together.

The King agreed to join forces with Gambit, but not before revealing his might to the Vampirates, making it clear that he was not to be underestimated.

Serapis

Weekly Income:
After the battle in Onigashima, Gambit was visited by an old companion back in Hiraya. A parchment was offered to him. Within that scroll, a piece of tragic news about the father he knew, King Sapiro of Hiraya was unraveled. He would need to journey to the land of the dead, meet Hades and learn a piece of truth about himself.

He brought T-Bag and Reynolds on his journey and upon landing there, they would be met by Hades' apparition, unfolding mysteries, or perhaps mischiefs to distract them. Later on, they would meet an Olympian Goddess, Demeter, endorsing them to Thanatos' "Death".

Inside Death's mansion, an offer would be formed but Gambit needed to win his mind games or the reaper would not be lent.

Silver Vampirates Empire

Weekly Income: 1,250,000,000
Purchased Title and Island (Emperor)

After some time, Gambit discovered a large chain of islands above the aftermath of the Redcount Pirates' demise. This archipelago would be later on called, The Silver Vampirates Empire.

The Empire is a large chain of sky islands that Gambit is the emperor of. This is the main base of operations in the New World contrary to the Laughing Archipelago which is located in Paradise. Here, weapons are created, experiments are held, and a place where the poor, outcast, and deprived are sheltered. Because of this, he gains some immunity from the World Government due to fear.

Poker City

Homage to the island in North Blue, Poker Island. This is the Las Vegas of the Empire. Nights are loud. Party everywhere. Gambling, booze, drugs, women, vices, and all. This is your place. A club for Dons and their amigos.

Dream State

The business capital of the western region. This is where the Stocks and Trades Center is located.

Necroman City

The business capital of the southern region. This is where the port and bureau are located.

Gambit Industries


The imperial capital and where the Gambit Industries and Center of Science Research and the new headquarters of Germa Technology are located.

Ciudad de Don Teodoro

Home of the commanders. T-Bag won the arm wrestling against Prince Namor, Reynolds, and the others, hence the name.

Green Meadows

Home of the orphans of the New World. This is the most peaceful sanctuary on all of the islands.

Alche City

Known as the mysterious islands of the empire. This is where the duels and military exercises are held.


Vampire Estate City is the Imperial Capital and where Gambit lives.
 
Last edited:
Imperial Riches New
Messages
11,490
Reaction score
35,776
Points
28,300
Salty Doubloons
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"They not to lay up for yourselves treasures on earth, where moth and rust destroy and where thieves break in and steal, but lay up for yourselves treasures in heaven, where neither moth nor rust destroys and where thieves do not break in and steal. I say; we are pirates! We plunder riches. Build our own nation, an empire. And in this empire, a new world shall arise where material possessions matter the most."​

  • Territories: 15
  • Crew Income: 5,250,000,000 weekly on captured territories + variable (level-based) salary on pirate camp

CREW COFFER
TerritoriesWeekly Income
Emperor1,250,000,000
Small Emperor500,000,000
Ruler x2500,000,000
Mayor x5250,000,000
Laughing Archipelago Base136,800,000
Alabasta Kingdom250,000,000
Kenzan100,000,000
Orange40,000,000
Syrup50,000,000
Baratie40,000,000
Merveille500,000,000
Germa Kingdom450,000,000
Oriental Onigashima1,000,000,000
Alvida20,000,000
Disgaea300,000,000



"An empire without rats is a dead land. Spread the word but keep it low. Scatter the assets but keep them hidden in the vault."
SPIES from DEFEATING JACK THE DROUGHT
Deployment
  1. Dressrosa
  2. Yharnam
  3. Eclipsio
  4. Olympus
  5. Atlantia
 
Last edited:
Crew Purchases New
Messages
11,490
Reaction score
35,776
Points
28,300
Salty Doubloons
272


To protect the empire from devastation. To devastate the enemies and control the world. To extend the riches far and beyond. The Silver Vampirates Empire is the richest of all.​

GAMBIT'S PURCHASES
Total ExpAmt per 250 Exp
1,00010,000,000
39,00010,000,000
10,00010,000,000
31,00020,000,000
19,00020,000,000
5,00030,000,000
45,00030,000,000
13,50040,000,000
30,00040,000,000
6,50040,000,000
30,00050,000,000
20,00050,000,000
5,00060,000,000
14,00060,000,000
6,00060,000,000
25,00060,000,000
50,00070,000,000
50,00080,000,000
3,00090,000,000
7,00090,000,000
28,00090,000,000
12,00090,000,000
39,000100,000,000
Title PurchaseAmount
Emperor25,000,000,000
Small Emperor8,000,000,000
Ruler5,000,000,000
Mayor1,000,000,000
Total39,000,000,000
Note: The 2 Warhammers were originally A & B Ranks respectively but were switched during this Free Change

BoostsExp Amount
Red Blood Haki Color - locked(10,000)
Ignore Racial Restriction - locked(20,000)
Future Sight - locked(60,000)
Supreme Haki - locked(60,000)
x6 Multiplier(350,000)
Awakening(120,000)
+20 in COA(60,000)
+20 in Navigation(60,000)
NPC Arsenals UpgradeAmount
T-Bag's Seastone Anchor500,000,000
Give NPC a Cursed Weapon500,000,000
Namor's Cursed Trident, Neptune250,000,000
KG's Cursed Ax, Raging Bull250,000,000
Reynolds' Sea Stone Bullets500,000,000
Total2,000,000,000

CREW PURCHASES
Crew PurchaseQTYAmountTotal
Vivre Cards150,000,00050,000,000
Level 70 NPC1120,000,000120,000,000
Level 65 NPCs2100,000,000200,000,000
Level 60 NPCs590,000,000450,000,000
Level 55 NPCs780,000,000560,000,000
Level 50 NPCs370,000,000210,000,000
Level 50 NPCs770,000,000490,000,000
Level 45 NPCs1560,000,000900,000,000
Level 40 NPCs2550,000,0001,250,000,000
Namor's 1/2 Fishman Race Level 801100,000,000100,000,000
Namor's 1/2 Lunarian Race Level 801100,000,000100,000,000
Namor's Hybrid Race Level 801500,000,000500,000,000
T-Bag's 1/2 Lunarian Race Level 701100,000,000100,000,000
T-Bag's Hybrid Race Level 701500,000,000500,000,000
Manaka's 1/2 Lunarian Race Level 701100,000,000100,000,000
Manaka's Hybrid Race Level 701500,000,000500,000,000
KG's Giant Race Level 701300,000,000300,000,000
Freeza's Lunarian Race Level 601100,000,000100,000,000
Janemba's Lunarian Race Level 601100,000,000100,000,000
Arthur's Fishman Race Level 601100,000,000100,000,000
Princess Mera's Fishman Race Level 601100,000,000100,000,000
Orm's Fishman Race Level 601100,000,000100,000,000
Level 45 Dwarves' Race x 1010100,000,0001,000,000,000
Level 45 Fishmen's Race x 55100,000,000500,000,000
Mind Stat for Level 70 Manaka705,000,000350,000,000
Mind Stat for Level 60 Diosa 18605,000,000300,000,000
Mind Stat for Level 60 Sir 17605,000,000300,000,000
Mind Stat for 3x Level 60 Arthur, Mera, & Orm1805,000,000900,000,000
Mind Stat for 10x Level 50 Shipwrights5005,000,0002,500,000,000
Mind Stat for 10x Level 50 Navigators5005,000,0002,500,000,000
Mind Stat for 10x Level 45 Dwarves/Blacksmiths4505,000,0001,000,000,000
Mind Stat for 5x Level 45 Fishmen/Navigators2255,000,000500,000,000
Mayor for Ebuk11,000,000,0001,000,000,000
Mayor for Mr. Anderson11,000,000,0001,000,000,000
Mayor for Kakashi11,000,000,0001,000,000,000
Mayor for Dream11,000,000,0001,000,000,000
Total2,14320,780,000,000

SHIP UPGRADES
ShipsSea Stone BottomAdam WoodTotal
1​
C/o Legendary Warship Item 6,000,000,000
2​
200,000,000 C/o Emperor Title 200,000,000
3​
200,000,000 200,000,000 400,000,000
4​
200,000,000 200,000,000 400,000,000
5​
200,000,000 200,000,000 400,000,000
6​
200,000,000 200,000,000 400,000,000
7​
200,000,000 200,000,000 400,000,000
8​
200,000,000 200,000,000 400,000,000
9​
200,000,000 200,000,000 400,000,000
10​
200,000,000 200,000,000 400,000,000
11​
200,000,000 200,000,000 400,000,000
12​
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Navigation
Gambit is responsible for the navigation of the vessel. His main responsibilities include planning the journey, advising the crew (or pilot) while on the route, and ensuring that hazards or obstacles from both climatic and geomatics are avoided. He is the most knowledgeable about the world as it is crucial for the determination of course and direction when traveling. His knowledge far exceeded what a normal navigator can possess for he has learned how to harness the weather and use them in combat.
Realm of Fog and Mist, Niflheim: Using "Cool Ball" against fire, the user is able to create a massive fog barrier due to the water vapor in the air, increasing in density from the rapidly heating cold air. The fog is used to blind the opponent so that the user can land an attack on them.
- Unranked, requires 51 Navigation

Weather Egg: Gambit launches a large egg, which hatches to reveal a particular kind of weather.
- Unranked, requires 81 Navigation

Rain Tempo: After the egg hatches and releases dark clouds, Gambit calls down rain, affecting the temperature and humidity and creating fog and mist.
- Unranked, requires 81 Navigation, 1 Weather Egg

Rain Spark: After the egg hatches and releases dark clouds, Gambit calls down a heavy outpouring of rain.
- Unranked, requires 81 Navigation, 1 Weather Egg

God of Mischief, Loki: Gambit forms multiple illusions of himself and/or disappears completely.
- Unranked, requires 81 Navigation

Thunder Lance Goddess, Ororo: Gambit creates a barrage of lightning bolts going directly from the dark clouds. Any opponent in the path of the lightning bolt would be pierced by the bolt like a lance and given extreme electrical damage to their body.
- DPR: C, Mastery x 5 (500-meter) AOE, Moderate paralysis, requires 91 Navigation

Snow Sorceress, Ullr: Gambit uses "Cool Balls" in succession to change the atmospheric and the ground temperatures at or below the freezing point and ensure that there is a minimum amount of moisture in the air. If the ground temperature is at or below freezing, the snow will reach the ground. Gambit will then harness all these snows and/or compress them in order to use them as a weapon that he can cast on the opponents to incapacitate them.
- DPR: B, Mastery (100-meter) AOE, Deep freeze, requires 91 Navigation

Goddess of Sea, Rán, Saltstraumen: Create a single or several 20-meter-diameter whirlpools that could drag even a barge or battleship into the deep. Whilst it's an indirect attack on the opponents, it still gives decent damage to them, the moment they submerge.
- DPR: B, requires 91 Navigation, Needs to be nearby/in a large body of water, 100 Fishman Karate (can be done in a combo with someone)

Storm Deities of Asgard, Cosmic Mesocyclone: Gambit hatches the egg to create a supercell tornado about 10 miles in diameter and up to 50,000 feet tall. When the updraft bends the spinning air upwards, it starts rotating persistently with the spinning column of air until it fuses with the downdraft of the storm to reinforce each other. The result is a long-lived supercell storm that unleashes a barrage of lightning that Gambit can manipulate over time.
- DPR: A, AOE as per description, requires 100 Navigation, 1 Weather Egg per round

Goddess of Sea, Rán, Midgard Tsunami: Invoke a towering tsunami that can engulf his targets or even cascade it onto the land and create havoc inland.
Level 1
- DPR: B, Mastery x 2 (200-meter) AOE, requires 100 Navigation

Level 2
- DPR: A, Mastery (100-meter) AOE, requires 100 Navigation

Wind Sorceress, Njörðr: Gambit spins the weapon rapidly and shoots out a powerful, swirling gust of wind much like an actual tornado but smaller in size.
- DPR: A, Mastery (100-meter) AOE, requires 91 Navigation

Goddess of Sea, Rán, Trench Explosion: A two-layer attack. He creates a stronger and more devastating knock-up stream that can certainly send the ships flying up to 100 meters above the water level.
- DPR: A (first impact); S (once they hit the water after the fall), requires 81 Navigation, 100 Fishman Karate (can be done in a combo with someone)

God of Thunder, Thor Odinson: Within seconds, Gambit twirls his weapon to form a large thundercloud, and then swings it down, for a powerful massive bolt of lightning to strike down her opponent(s).
- DPR: S, Major paralysis, requires 100 Navigation

Wrath of Loki, Ultimate Epicenter: Interfering with the Earth's natural geological processes could create earthquakes, volcanoes, or other seismic events in specified locations. This process is called tectonic or seismic interference. A tectonic or seismic weapon, which in this case is a 'Seismic Clima-Warhammer' would be the use of the accumulated tectonic energy of the Earth's deeper layers to induce a destructive earthquake. To achieve this level of feat, he has to have 100 in Navigation and a Seismic Scientist Perk.

To make this work, Gambit, within seconds will oscillate his Clima-Warhammers like a piston against the ground causing it to vibrate at high speed while simultaneously electrocuting it. Forcing the electricity deep underground causes massive caverns or craters as well as intense branches of shockwaves that will stem and will branch across the target area to artificially create fault lines. And finally, by launching a seismic bomb (1 weather egg) to the targeted area, shaking its very foundations as a natural earthquake would, it unleashes seismic energy capable of blasting from the epicenter that would ramify up to 500 meters in diameter that can totally destroy communities near the epicenter and cause tidal waves.
Magnitude 9
- DPR S, Mastery/2 (50-meter) AOE, requires 100 Navigation
- 1 DPR less w/in the subsequent 50-meter mark up to 500-meter AOE
- requires 100 Navigation, 1 weather egg, takes one turn to prepare

Magnitude 10
- DPR S+, Mastery/3 (33-meter) AOE, requires 120 Navigation
- 1 DPR less w/in the subsequent 33-meter mark up to 500-meter AOE
- requires 120 Navigation, 1 weather egg, takes two turns to prepare

Rise of Giol, Ragnarok: Mostly a follow-up move after the Ultimate Epicenter to leverage on the caverns created by the said technique. After that, he will increase the temperature of the layers within the Earth's crust and/or mantle called lithosphere and asthenosphere to commence the melting of rocks by charging Heat Balls into it successively. After that, the decompression in places within those layers would start, so that that magma will start to form by converting earth particles to lava using Alchemy. At last, he will continuously use Cool Balls to compress the growth of gas and when the pressure within cannot keep up with the growth of bubbles it produces anymore, it just explodes to the surface.
Alert Level 4
- DPR S, Mastery/2 (50-meter) AOE, requires 100 Navigation
- 1 DPR less w/in the subsequent 50-meter mark up to 500-meter AOE
- requires 100 Navigation, 1 weather egg, 5 Stars in Alchemy

Alert Level 5
- DPR S+, Mastery/3 (33-meter) AOE, requires 120 Navigation
- 1 DPR less w/in the subsequent 33-meter mark up to 500-meter AOE
- requires 120 Navigation, 1 weather egg, 5 Stars in Alchemy

Beast Mastery
Gambit possesses the blueprint to create mutated beasts after defeating Shiki. As such, a hybrid of 4 animals with elemental modifications is possible.
The 3 Beasts of Annihilation
1. Fenrir - is a hybrid of a wolf and bat. As such, he has the predatory instincts of these animals. Can use echolocation and feast on blood. With elemental modification, he drools lava-like substances. Fenrir was the most monstrous, biggest, and most famous of many wolves creature so far. He is 15 meters tall.
Snare Down: Normally after mauling the target, he would use his paw to keep the enemy knockdown for a turn. He needs strength two tiers above to keep them down, if you only have 1 they can break out in a variety of ways.
- DPR: D, needs strength two tiers above to keep them down, if you only have 1 they can break out in a variety of ways.

Claw of Einherjar: Attacks the target using its claw.
- DPR: C, requires 21 Strength

Lokisons' Vengeful Growl: Fenrir growls powerfully that it sends a strong shockwave at the target area, blasting them away.
- DPR: B, requires 41 Strength

Giant Wolf Husk: Attacks the target using its claw multiple times. This attack is strong enough to break a ship.
- DPR: B, requires 41 Strength

God Eater: Bites the target with all his might, enough to rip them into shreds.
- DPR: A, requires 61 Strength

Spinning Beast of Einherjar: Fenrir moves at a target at high speeds and delivers a ferocious spinning attack. As they move at the target, the user spins rapidly in order to pierce targets, drilling even through a mountain.
- DPR: A, requires 61 Strength, 61 Movement

Lokisons' Vengeful Growl: Fenrir and his siblings growl powerfully that it sends a strong shockwave at the target area, blasting them away.
- DPR: S, must be done alongside the other Lokisons, requires 61 Strength

Rising Fenrir: A technique that originated from Gambit but instead of wind and fire combination, he rapidly spins on the ground or mid-air (using his devil fruit ability). From that spin, a vortex of wind and earth gathers around him. He will then blitz the opponent for a devastating blow.
- DPR S+, requires 100 Strength, 100 Fuwa

(Locked for now) River of Ván: Howling horribly, Fenrir runs lava-like saliva from his mouth and then fires a stream of this substance at the target area, melting anything in its path.
- DPR: A, AOE
- DPR S, single target
Fuwa Fuwa no Mi
Gambit also acquired the devil fruit of Shiki, Fuwa Fuwa no Mi giving the user the ability to fly and to make inanimate objects float and defy gravity. By using large and hard objects, the user can project powerful attacks, enough to devastate even an archipelago. He fed this fruit to his pet.
Loki's Spell: The user uses makes any object levitate and uses it in many ways like targeting an enemy to restrain their movement or trapping them using multiple objects, including but not limited to the cage, shackles, etc.
- Unranked, requires 51 Mastery

Wolf Volcano Canons: A combination technique that he uses alongside his master, Gambit. The latter must have prepared the Volcanic Effects technique using his Navigation Abilities and Fenrir will animate the earth to fashion many small volcanoes like canon targeting the enemies where the lava could erupt.
- DPR C, Mastery x 5 = 500-meter AOE, requires 71 Mastery

Wolf Thousand Slice Valley: While afloat in midair with the fruit's power, the user swings their claws to launch a flurry of compressed air-based slashes at their opponent.
- DPR: C, requires 31 Mastery, 21 Strength, 21 Movement Speed

Wolf Flourished Swift: Fenrir fires a rapid volley of stone spikes at his target/s.
- DPR: C, AOE, requires 41 Mastery

Wolf Canon: Fenrir places his paws on the ground to cause a rippling shockwave that eventually erupts a huge chunk of the earth beneath the target to knock them away.
- DPR: B, requires 41 Mastery

Wolves Tornado: Fenrir rises up into the air vertically while spinning, sticking his paws upward and dealing multiple hits as he drags his foe(s) into the air with him. If he has any prior items floating alongside himself, then they will rotate around him as he performs the attack.
- DPR: B, requires 51 Mastery

Earth Cubs: Fenrir summons a chunk of earth and makes them float and spin around him. At will, he can spread it away omnidirectionally to hit multiple targets at once.
- DPR: B, AOE, requires 61 Mastery

Rise of the Wolves: Mostly done as a follow-up to "Rise to Valhalla", Fenrir summons an army of wolves (max 10, each extra one requires more stamina) from the ground up to where the enemies are standing. They will continue to chase them until totally dismantled.
- DPR: A, requires 61 Mastery

Wolves Majesty: The user uses their powers to break open the ground and fashion the debris into the shape of wolves' heads (or anything else) which they then use to attack the enemy or defend themselves from an incoming attack.
- DPR: A, requires 51 Mastery

Wolf's Threat: Imperial Earth Bind: Following the Wolves Majesty technique, where the wolve's heads are part of a wave that crest high over their victims and then break directly over them in a massive whirlpool-styled vortex, burying them in tons of dirt before compacting and shooting upwards in a massive column that rapidly condenses into a gigantic drill-shaped helix that is so solid that it prevents the opponent from moving any part of their body. As the vortex closes, a giant boulder or head of a wolf is dropped from the tip as an extra measure used to crush his immobile targets.
- DPR: S, requires 81 Mastery

Rise to Valhalla: Fenrir uses his devil fruit ability to make an island afloat either permanently or at will ordering it to descend to the earth.
- DPR: S (if the island descends to the earth), requires 100 Mastery

9 Realms Convergence: Fenrir uses his devil fruit ability to make multiple massive objects (like warships) float and revolve as if they are placing themselves into alignment. At will, he can make these objects spread away all at once and can cause devastating damage across. He can also just keep on making them revolve and hit anything in its path.
- DPR: S, requires 91 Mastery
- DPR: S+, requires 100 Mastery

2. Jormungandr - is a hybrid of a dragon and a sea serpent. As such, he has the predatory instincts of these animals. It lives in the sea that surrounds the New World. He is 1000m long and as wide as a large warship.
Ensnare: Using his tail, he wraps or ties the target to restrain its movement for a turn.
- DPR: D, needs strength two tiers above to keep them down, if you only have 1 they can break out in a variety of ways.

Serpent Head: Using his head, he advances to the target and head butts them.
- DPR: C, requires 21 Strength

Lokison's Vengeful Growl: Jormungandr growls powerfully that it sends a strong shockwave at the target area, blasting them away.
- DPR: B, requires 41 Strength

Midgard Serpent Tail: Attacks the target using its tail. This attack is strong enough to break a ship.
- DPR: A, requires 61 Strength

Wrath of Jormungandr: Bites the target with all his might, enough to rip them into shreds.
- DPR: S, requires 81 Strength

Lokisons' Vengeful Growl: Jormungandr and his siblings growl powerfully that it sends a strong shockwave at the target area, blasting them away.
- DPR: S, must be done alongside the other Lokisons, requires 61 Strength

Rising Jormungandr: A technique that originated from Gambit but instead of wind and fire combination, he rapidly spins underwater with his long body. From that spin, a vortex of water is created around him. He will then leap midair before launching himself at the opponent for a devastating blow.
- DPR S+, requires 100 Strength

3. Sleipnir - is is an eight-legged mutated horse. Unlike his siblings, he doesn't possess any immense physical strength but unarguably, he is the fastest of the three. He stands 3 meters.
Allfather's Mare: Just like Soru, this technique allows him to move at extremely high speeds in order to avoid attacks, as well as to attack at higher speeds and with greater power for a turn. The user's movement speed is increased by Mastery/5.
11-40 Movement: 3-turn cooldown
41-80 Movement: 2-turn cooldown
81-100 Movement: 1-turn cooldown

Stomp: Using his legs, he restrains his target/s' movement for a turn.
- DPR: D, needs strength two tiers above to keep them down, if you only have 1 they can break out in a variety of ways.

Iron Buck: A movement performed by Sleipnir in which he lowers his head and raises its hindquarters into the air while kicking out with the hind legs.
- DPR: C, requires 21 Strength

Lokison's Vengeful Growl: Sleipnir growls powerfully that it sends a strong shockwave at the target area, blasting them away.
- DPR: B, requires 41 Strength

Racing Sleipnir: He catapults towards the target and with all the might of his 8 powerful legs, leaps in the air before diving to the target. This attack is strong enough to break a ship.
- DPR: A, requires 61 Strength

Lokisons' Vengeful Growl: Sleipnir and his siblings growl powerfully that it sends a strong shockwave at the target area, blasting them away.
- DPR: S, must be done alongside the other Lokisons, requires 61 Strength

Nitōryū U~ōhanmā is a fighting style that originated in the Hiraya Kingdom where Gambit was born. This technique is the ability to wield two specific Warhammers in combat: Shinigami no Tekken and the famed Habagat ng Silanganan. And as a Royal Blacksmith, heir to the throne, he has acquired supreme mastery over this skill.

Habagat ng Silanganan Warhammer (Storm Deity of the Orient) is a weapon forged by Gambit's master (12th Royal Blacksmith) and Shimotsuki. Initially, it appears as a 500 mm long and 25 mm thick staff, but when you swing it with enough force, a hammer will emerge. Combined with his Germa Technology and Godly Science mastery, he can imbue his Warhammer with Electricity/Lightning.
Weapon Rank: A

Shinigami no Tekken Warhammer
(Death God's Iron Fist) is a legendary scythe-hammer said to have harnessed all the sins of the 7 princes of hell. It has a 131 cm titanium shaft, a 30 cm double-edged scythe, and a 30-pound head made of sea prism stone. It was forged by the legendary Tenguyama Hitetsu before his very eyes in Wano. It is, therefore, one of the 12 Supreme Grade Blades. Combined with his Germa Technology, Meteorology, and Godly Science mastery, he can imbue his Warhammer with heat almost identical to lava. And with his compound knowledge in Alchemy (5 Stars), he can mix earth and flame, and the heat of electricity to turn them into lava/magma.
Weapon Rank: B
Regular Techniques
Ground Test
: Gambit dashes forth the opponent and lands a deadly forward strike to the body.
- DPR B, requires 41 Nitōryū U~ōhanmā, 61 Strength, 61 Movement

Rapid Forge: Gambit does rapid-fire strikes using his 2 Warhammers to the target's body, sending it flying.
- DPR: B, requires 51 Nitōryū U~ōhanmā, 51 Strength

Cyclone Forge: The user spins towards the target in order to block the incoming attacks and distract its vision so that his upcoming moves cannot be easily predicted. He will continuously advance and dodge other attacks (if there are any) and eventually cut through the opponent's torso.
- DPR: B, requires 51 Nitōryū U~ōhanmā, 51 Strength, 61 Movement

Somersault Forge: With the weapon in hand, the user somersaults above the opponent and delivers a deadly strike to the opponent's back up to the back of the skull during his flip.
- DPR: A, requires 61 Nitōryū U~ōhanmā, 61 Strength, 61 Movement

Heimdal Spinning Forge: Gambit spins his Warhammer/s rapidly over his head that it creates a strong circular offense and defense.
- DPR A, requires 61 Nitōryū U~ōhanmā, 61 Strength

Midnight Maul: Gambit kicks off towards the opponent and spins with his 2 Warhammers rapidly before landing four nearly simultaneous cuts using the edge of the 2 Warhammers.
- DPR S, 81 Nitōryū U~ōhanmā, 81 Strength, 81 Movement

Royal Blacksmith's Dance: Gambit outstretches his arm and swings the hammer in a circle facing the target/s. Off the swing, it generates an air blast that propagates in all directions. On contact, are not only blown away, it's as if, they are hit by a concussive wind hammer.
- DPR: S, AOE, 100 Nitōryū U~ōhanmā, 100 Strength

Shinigami no Tekken Techniques
Fire Demon Forge, Surtur: The user gathers earth first and converts them into lava before launching himself at the opponent for a catastrophic blow. He can also choose to beat the ground and powerful streams of lava are discharged across the battlefield as if you're inside a range of volcanoes.
- DPR: A, AOE, 81 Nitōryū U~ōhanmā, 81 Navigation, 81 Strength, 81 Movement, 5 * Alchemy

Ember Goddess Forge, Glöð: The user rapidly mauls the earth and twirls the weapon rapidly to convert the collected earth and generate fire. As the weapon spins, it generates a circular formation of lava that he can either project towards the target OR simply throw the weapon
in such a way that it returns to him as if it's a boomerang. As it goes, the weapon also emits lava-like heat that can burn anything in its path.
- DPR: A, AOE, 81 Nitōryū U~ōhanmā, 81 Navigation, 81 Strength, 5 * Alchemy

Death Goddess Forge, Hela: The user jumps in the air at lightning speed. Then he channels all his energy into the weapon. As it generates fire, he will then descend to the target before launching a devastating strike to its head which leaves them bursting in flames.
- DPR S, 81 Nitōryū U~ōhanmā, 81 Navigation, 81 Strength, 81 Movement

Shinigami no Tekken (Death God's Iron Fist), 7 Princes of Hell: Gambit launched himself at the opponent to deliver 7 powerful blows using his hammer to the opponent's body, aiming to crush them. With each blow, volcanic elements emit from the weapon, magnifying the power of the attacks.
- DPR: S+, 100 Nitōryū U~ōhanmā, 100 Navigation, 100 Strength, 100 Movement

Habagat ng Silanganan Techniques
Storm Sorcerer Forge, Maelstorm: Imbuing his weapons with electricity/lightning from Dengeki Blue/Navigation, Gambit speeds toward his opponents and runs in a lightning bolt-shaped motion while he strikes them down one after another. He can also choose to beat the ground and powerful streams of electricity are discharged from the center of the attack.
- DPR: A, AOE, requires 81 Nitōryū U~ōhanmā, 81 Dengeki Blue/Navigation, 81 Strength, 81 Movement

Thunder God Forge, Mjolnir: Gambit charges his Warhammer with electricity, compressing them before throwing the weapon to the target area in such a way that it returns to him as if it's a boomerang. As it goes, streams of lightning emit from the head of the hammer.
- DPR: A, AOE, requires 81 Nitōryū U~ōhanmā, 81 Dengeki Blue/Navigation, 81 Strength

Lightning God Forge, Stormbreaker: Gambit soars to the clouds with incredible speed and starts to spin his Warhammer rapidly as he channels a massive amount of electricity into it. After that, he will descend to the target to deliver a lightning-imbued hammer strike while streams of electricity also discharge from him (his weapon) along the way.
- DPR: S (for the strike) & DPR: B (for the electric discharges), requires 81 Nitōryū U~ōhanmā, 81 Dengeki Blue/Navigation, 81 Strength, 81 Movement

Habagat ng Silanganan (Storm Deity of the Orient), Mighty Forge, Landayan!: This is a much more devastating version of Maelstorm as it comes with more concentrated energy and higher voltage; mostly done on a single target.
- DPR: S+, requires 100 Nitōryū U~ōhanmā, 100 Dengeki Blue/Navigation, 100 Strength, 100 Movement

Vampire Lord Storm Deity of the Orient Death God's Ultimate Crime and Punishment Vortex of Destruction Hellcrash:
The supreme version of the original Vampire Lord Hellcrash. By combining all his arsenals, navigation techniques, and vampire speed & strength, Gambit rapidly rotates while spinning his 2 Warhammers over his head and generates a compressed vortex of dark clouds, dirt, and wind around him. The funnel of the spinning column and where the hammerheads are being spun is charged with concentrated lava and lightning. Upon impact, the target will suffer from a concussive blast briefly before being pulled and dragged into the surface of the spinning vortex and thrown away.
- DPR: Z, 100 Strength, 100 DF Mastery, 100 Movement, 100 Navigation, 100 COA

Poker Heat, Art of Flaming Cards
Landayan Morrow a.k.a., “The Gambit” is highly skilled in Poker Heat Martial Arts. This fighting technique focuses on both metal card throwing and closed quarter combat to impale, cut or slash its target.

The damage varies generally depending on the amount of speed and force used to channel an attack. Some attacks are being launched in an acrobatic form which boosts the damage it incurs to the target and there are also attacks that use an air-compressed projectile to increase its total destruction.
Ranged Attacks Require a minimum of 21 Strength and 21 Poker Heat Mastery. The amount of cards you can carry is determined by your mastery.

Melee Attacks Require a minimum of 21 Strength and 11 Poker Heat Mastery.
  • At 11 mastery you get a total of 26 cards.
  • At 21 mastery you get a deck of cards.
  • At 41 mastery you get 2 decks of cards and can throw them swiftly and rapidly so that they can catch fire during the release.
  • At 51 mastery you get 3 decks of cards.
  • At 61 mastery you get 4 decks of cards.
  • At 81 mastery you get 5 decks of cards.
  • At 100 mastery you get 6 decks of cards.
  • At 120 mastery you get 8 decks of cards and create an S+ rank ranged attack.
Range Mechanics:
For every Poker Heat Mastery stat point, you have a 1-meter range. (i.e. 81 MA = 81 meter range and 120 MA = 120 meters)

RANGED ATTACKS
Three-of-a-kind
: The first ability Gambit named consists of launching 3 metal cards to at most 3 targets, piercing through the specific body part he targeted. He could also fire these cards to a single target, accumulating all the potential damages it could incur.
- DPR C each card, requires 31 Strength, 31 MA Mastery

Straight: An enhanced version of Three-of-a-kind and the second technique he learned and named. Instead of 3, he fires 5 metal cards to at most 5 targets.
- DPR C each card, requires 41 Strength, 41 MA Mastery

Flush: This technique focuses on slashing and burning the entire body of his opponent from the belly to its chest by projecting a single flaming card in a very low position and in a curveball motion.
- DPR B, requires 51 Strength, 51 MA Mastery

Aerial Flush: This technique focuses on slashing and burning the entire body of his opponent from one side to another by projecting a single flaming card in a crescent-shaped motion.
- DPR B, requires 51 Strength, 51 MA Mastery

Bended Flush: Gambit throws are not an ordinary way of card-throwing. Instead of a linear way, it is thrown in a bent trajectory but is still as accurate as it has to be.
- DPR B, requires 51 Strength, 51 MA Mastery

Straight Flush: Gambit throws are not an ordinary way of card-throwing. Instead of a linear way, 5 metal cards are thrown in a bent trajectory but is still as accurate as it has to be.
- DPR B (each card), requires 51 Strength, 51 MA Mastery

Full-house: This technique is comparable to a homing attack (but not actually one) which focuses on marksmanship and true shot. To make this work, Gambit will throw 5 flaming metal cards simultaneously and almost fasten them together, making it appear like a single card is thrown. When the cards close to the opponent, the cards will swiftly scatter in five different directions, before hitting the opponent. The objective is to surprise the opponent by letting them think that it's just a simple horizontal formation of cards aiming for a single target.
- DPR B each card, requires 61 Strength, 61 MA Mastery

Four-of-a-kind: This technique is both offensive and defensive. The user rapidly throws a rocket-like formation of 16 flaming cards aimed to push the opponent's weapon or incoming attack. If they clashed, then the said attack is used as a defensive measure. You can subtract the DPR from each clashing attack and the attack with a higher DPR will win the clash and the remaining DPR will continue toward its target.
- DPR A, requires 71 Strength, 71 MA Mastery

Dragon Suit: This technique appears to be initiated by an upward spinning swing at which point Gambit rapidly released all 26 metal cards at once which quickly form into a dragon-like projectile of flaming metal cards. It attacks the target aiming to swallow them, at which point they are cut by the spiraling metal cards inside the attack and subsequently burning them due to the fire it created upon release.
- DPR A, requires 81 Strength, 81 MA Mastery (AoE: 81/5=16)

Double Dragon Suits: 2 spiraling dragon suits.
- DPR S, requires 100 Strength, 100 MA Mastery (AoE: 100/5=20)

Poker Heat, Royal Flush: The user leaps into the air, launching 54 flaming diamond-made cards one after another down to the target/s.
Gives turn-based +10 stat boost in Strength or +20 sub-stat boost in MA
- DPR S, requires 100 Strength, 100 MA Mastery (AoE: 100/5=20)
- DPR S+, requires 110 Strength, 120 MA (single target)

Ace of Diamond: Gambit does an outstretched bent or linear throw of a single diamond-made card that surpasses the peak of his range (MA mastery x 1.5).
- DPR S+, requires 100 Strength, 120 MA

AIR SLASHES
Crescent Moon
: The user unleashes a rapidly spinning crescent-shaped air-compressed projectile by swinging his metal card across the air.
- DPR C, requires 31 Strength, 31 MA Mastery
- DPR B, requires 51 Strength, 51 MA Mastery

Lunar Eclipse: The user unleashes a rapidly spinning round-shaped air-compressed projectile by swinging his metal card while spinning.
- DPR B, requires 51 Strength, 51 MA Mastery
- DPR A, requires 71 Strength, 71 MA Mastery

Total Eclipse: The user unleashes 3 rapidly spinning round-shaped air-compressed projectiles by swinging his metal card while spinning which blasts anyone inside its path.
- DPR A, requires 71 Strength, 71 MA Mastery
- DPR S, requires 91 Strength, 91 MA Mastery

Dances Helical Crusade: The user unleashes a rapidly spiraling helical air-compressed projectile by swinging his card in a circular motion, cutting through anyone in its path before landing on his prime target.
- DPR A, requires 81 Strength, 81 MA Mastery (AoE: 81/5=16)
- DPR S, requires 100 Strength, 100 MA Mastery (AoE: 100/5=20)
- DPR S+, requires 110 Strength, 120 MA (single target)

Shadow Fang: The user leans forward (or downward if above the target) and launches a lightning-fast combination of upward and overhead slashes. It unleashes an air-compressed projectile that resembles a wolf trying to devour anyone in its path before landing on his prime target.
- DPR A, requires 81 Strength, 81 MA Mastery (AoE: 81/5=16)
- DPR S, requires 100 Strength, 100 MA Mastery (AoE: 100/5=20)
- DPR S+, requires 110 Strength, 120 MA (single target)

Lucifer Morningstar:
With the card in each hand or using his vampiric claws, Gambit rapidly whirls while doing an upward swipe with his lead arm, followed by a backhand swipe with his rear arm one after the other. It creates a rotating column of flames and highly compressed air about 2 meters in diameter. It can destroy everything inside its attack radius and path. The mixture of the two elements complements each other which magnifies its destructive potency. With his newfound vampiric ability, it is way stronger and can now propel to any direction and chase the target at will, instead of sheer vertical ascension.
- Damage scales off Strength
- DPR A, requires 81 Strength, 81 MA Mastery (AoE: 81/5=16)
- DPR S, requires 100 Strength, 100 MA Mastery (AoE: 100/5=20)
- DPR S+, requires 110 Strength, 120 MA (single target)

Fortress of Darkness, All-in!!: With a card in each hand, Gambit recalls all the sufferings he had. Out of rage, he leaps into the air and focuses all his power and speed on his hands. He then swings the cards rapidly 54 times which launches the same number of 3-feet long air and slashes down to his targets.
Gives turn-based +10 stat boost in Strength or +20 sub-stat boost in MA
- DPR S, requires 100 Strength, 100 MA Mastery (AoE: 100/5=20)
- DPR S+, requires 110 Strength, 120 MA (single target)

CLOSE-QUARTER COMBAT
Forlorn
: A close-range horizontal/diagonal/vertical slash to the target.
- DPR B (stomach/sides), requires 41 Strength, 41 MA Mastery
- DPR B (hands), requires 41 Strength, 41 MA Mastery
- DPR A (chest), requires 61 Strength, 61 MA Mastery
- DPR A (back), requires 61 Strength, 61 MA Mastery
- DPR A (limbs), requires 61 Strength, 61 MA Mastery

Somersault Edge: With a card in hand, the user somersaults above the opponent and delivers a deadly slash to the opponent's back up to the back of the skull during his flip.
- DPR A, requires 61 Strength, 61 MA Mastery
- DPR S, requires 81 Strength, 81 MA Mastery

Cyclone: The user spins towards the target in order to block the incoming attacks and distract its vision so that his upcoming moves cannot be easily predicted. He will continuously advance and dodge other attacks (if there are any) and eventually cut through the opponent's torso with the cards he holds in each hand.
- DPR A, requires 61 Strength, 61 MA Mastery (signal #1)
- DPR S, requires 81 Strength, 81 MA Mastery (signal #2)
- DPR S+, requires 100 Strength, 100 MA Mastery (signal #3)

Midnight Boomerang: With 2 cards in hand, the user kicks off towards the opponent and spins rapidly before he lands four nearly simultaneous elliptical slashes to the torso.
- DPR A, requires 61 Strength, 61 MA Mastery (dusk)
- DPR S, requires 81 Strength, 81 MA Mastery (midnight)
- DPR S+, requires 100 Strength, 100 MA Mastery (dawn)

Hundred Years of Solitude: A close-range slash to the opponent's neck/throat.
- DPR S, requires 81 Strength, 81 MA Mastery (lifetime)
- DPR S+, requires 100 Strength, 100 MA Mastery (eternity)

Guardian of Shadows: The user rapidly swings his card and spins thrice, slashing anyone inside his range.
- DPR S, requires 91 Strength, 91 MA Mastery (AoE: 91/5=19)

Midnight Solitaire, All-out!!: With a card in both hands, the user dashes towards the target/s and starts to slash anyone he desires, one slash after another until he reaches his 12th slash. If there's only one enemy, he will absorb all 12 slashes. If there are two, they will receive 6 each.
- DPR S+, requires 100 Strength, 100 MA Mastery

Anchor Action
The art of using the anchor in both ranged and close-quarters combat.

The length of the chain is determined by the user's mastery = meters. If used to bind a target, he/she can break out of it if they have strength in the same tier bracket or higher as the user's mastery.

Attacking with the anchor usually entailed swinging either the hook or the chain itself in a large circle over the user's head, and then whipping it forward to impale, ram, or entangle an opponent's weapons, or immobilize his arms or legs, or choking or strangling them. This allows the user to easily rush forward and do a follow-up strike.
Cuddle uh Love: T-Bag throws the spiked ball end of the chain to tie around his opponent's wrist, ankle, or weapon, restricting their movements the more he creates tension. And whilst inflicting devastating damage to the target is not its primary purpose, the spikes once entangled to the target shall also incur decent damage. It is often used as a preparation for a combination attack.
- DPR: C, requires 21 Mastery, 21 Strength

Sun Ova the Yardarm: T-Bag jumps into the air, somersaults, and unleashes his chain that grabs an enemy. And with the force of T-Bag's fall, he pulls the target down to the ground.
- DPR: B, requires 41 Mastery, 41 Strength, 41 Movement

Half-Knot Air Drive: T-Bag ties his chain around an opponent's neck, choking them, and slams them to the floor.
- DPR: B, requires 41 Mastery, 41 Strength

Spikey Strikey: T-Bag shoots out the chain like a fist to his target.
- DPR: B, requires 41 Mastery, 41 Strength

Rip em Wildey: T-Bag shoots the hook of the anchor to his target, impaling them.
- DPR: B, requires 41 Mastery, 41 Strength

Spikey Strikey Ranch Style: A more devastating version of Spikey Strikey wherein T-Bag swirls the chain in rapid succession until it catches fire before he shoots at his target.
- DPR: A, requires 61 Mastery, 61 Strength

Rip 'em Wildey Ranch Style: A more devastating version of Rip 'em Wildey wherein T-Bag swirls the chain in rapid succession until it catches fire before he darts to his target.
- DPR: A, requires 61 Mastery, 61 Strength

Grab Rotational Pull: T-Bag launches his chain to grab an opponent and then pulls him sideward before swinging him in a large circle, hitting anyone within its attack radius.
- DPR: B, requires 41 Mastery, 41 Strength
- DPR: A, requires 61 Mastery, 61 Strength

Pocket Smash: This is a lightning-fast combination consisting of a hard upward strike to the chin followed by an overhand strike to the skull, stunning them for 1 turn if the attack is super effective. It must be stressed that there is virtually no delay between the two blows. The combination is portrayed as a wolf's fangs as they sink into their victim.
- DPR: S, requires 81 Mastery, 81 Strength

Anchor Prison: T-Bag traps the weapon he blocks in between the prongs of his anchor hook before twisting or pushing it away, leaving the opponent wide open for a follow-up blow.
- DPR S, requires 81 Mastery, 81 Strength

Hell Memories, Swing 'em round Like It’s Hot: T-Bag’s most deadly techniques. He combines his Tiefling DNA, Hell Memories, and Anchor Action into one single devastating blow. He swings the chain over his head in a large circle and in a hypersonic motion that the hook of the anchor begins to catch flame, striking anyone inside its area of effect before slamming it into his prime target.
[Gives +20 turn-based MA boost]
- DPR: A, requires 81 Mastery, 81 Strength (AoE: 71/5=14); DPR: S (main target)
- DPR: S, requires 100 Mastery, 100 Strength (AoE: 91/5=18) DPR: S+ (main target)

Rope Action
The art of using ropes in battle. Whilst it does not provide decent damage unlike any other weapon, it is effective to use in combination with other forms of fighting style most especially strangling the opponents.
Top Knot: T-Bag throws a rope that spirals upwards and ties around his target's body. Then, when the rope is pulled with enough force, the enemy spins like a top, eventually collapsing from dizziness.
- DPR: D, requires 11 Mastery, 11 Strength

Timber Hitch Tug: T-Bag jumps into the air, somersaults, and unleashes several ropes that grab an enemy, with the force of T-Bag's fall pulling the target down to the ground. Requires
- DPR: D, requires 21 Mastery, 1 Strength

Figure of Eight Knot: T-Bag shoots out eight ropes, knotted heavily on the ends, like fists in eight directions. It can be used to hit multiple targets at once.
- DPR: C, requires 31 Mastery, 31 Strength

Shrouds and Rat-Line Knot: T-Bag creates a large net out of ropes and slams it on top of several enemies.
- DPR: C, requires 31 Mastery, 11 Strength

Round Turn: After positioning himself between several enemies, T-Bag grabs them with ropes and pulls them inward, slamming the victims against each other.
- DPR: C, requires 21 Mastery, 21 Strength

Bowline Knot: T-Bag launches a rope that ties around an opponent's wrist, restricting their movements as long as he creates tension.
- Unranked, requires 11 Mastery, 11 Strength

Punishment: After snaring an opponent with rope, T-Bag throws them and slams them head-first into the ground.
- DPR: C, requires 11 Mastery, 21 Strength

Half-Knot Air Drive: T-Bag ties a rope around an opponent's neck, choking them, and slams them to the floor.
- DPR: B, requires 51 Mastery, 41 Strength

Pipe Hitch Knives: T-Bag launches a rope with a spiraling row of knives tied to it to cut or slash his target.
- DPR: A, requires 61 Mastery, 61 Strength

Black Leg Style
A technique was created by Zeff with a complete emphasis on kicks, repurposing the use of hands into acrobatics such as handstands to augment the force and range of kicks and to prevent the hands from being damaged during a battle, something that is disastrous to a chef like Sanji. Thus, it boasts a wide and impressive array of kicking techniques coupled with superior acrobatic skills, making it an extremely versatile martial art, able to effectively weave continuous and powerful attacks upon adversaries and overpowered numerous enemies at once with incredible efficiency.

The said technique would be later on taught to T-Bag by Zeff. The former would then train his army to use this while Namor would teach Fishmen Karate, equipping both their armies with a formidable combination of hand-to-hand combat styles.
Blue Walk: A technique that allows the user to travel at incredible speeds, resulting in traveling at least as fast as a Fishman underwater. The user kicks the water multiple times to gain impulse similar to Rokushiki techniques, Soru (in the manner of kicking rapidly) and Geppo (in its use to "jump" in water) thus "running" underwater, and reaching considerable speed; in fact, this is the underwater version of Sky Walk.
- Unranked, requires 81 Mastery, 41 Strength, and 61 Movement Speed)

Sky Walk: The aerial version of Blue Walk. The user kicks the air to jump higher, giving the appearance of flight.
- Unranked, requires 81 Mastery, 41 Strength, and 61 Movement Speed)

Party Table Kick Course: An attack for fighting against large groups, the user jumps into the air and lands on the head of one of the opponents in a handstand. He then spins around rapidly to deliver a savage kick to the face of anyone within range.
- DPR: B, requires. 41 Mastery, 41 Strength, and 41 Movement Speed

Premier Hachis: The user does a running jump and kicks with both legs into an opponent's stomach rapidly various times, but Diable Jambe's heat greatly increases the power.
- DPR: B, requires 41 Mastery, 41 Strength

Flambage Shot: In the air (sometimes several feet from the ground), the user kicks the side of an opponent with his foot and Diable Jambe's heat greatly increases the power, often with explosive effect. The target is usually kicked downwards, causing them to come crashing into the ground.
- DPR: B, requires 41 Mastery, 41 Strength

Extra Hachis: The user leaps into the air and launches a fierce barrage of flaming kicks, the light from the attack and the speed at which it is delivered makes it look like one big fire blast.
- DPR: B, requires 61 Mastery, 41 Strength

Poêle à Frire: Spectre: After using Sky Walk, the user kicks repeatedly downward with his flaming leg, to take out multiple opponents.
- DPR: B, requires 81 Mastery, 41 Strength, and 61 Movement Speed

Flanchet Strike: An enhanced version of Flanchet Shoot, Sanji delivers a kick to the opponent's stomach.
- DPR: B, requires 41 Mastery, 41 Strength

Frites Assorties: A completely revamped version of the original Frites Assorties. Jumping high into the air, the user delivers three simultaneous kicks in three directions (left, right, and forward) while in Diable Jambe mode, resulting in flames spiraling towards the target at the point of impact.
- DPR: B, requires 61 Mastery, 41 Strength

Mouton Shot: The user performs a Mouton Shot in Diable Jambe mode.
- DPR: A, requires 61 Mastery, 61 Strength, and 61 Movement Speed

Venaison Shoot: The user, spinning horizontally in the air, kicks the opponent repeatedly in the chest and belly, finishing the attack with a powerful ax kick on the head with the speed, heat, and strength of the Diable Jambe mode.
- DPR: A, requires 61 Mastery, 61 Strength

Bien Cuit: Grill Shot (literally meaning "Well Cooked: Grill Shot"): Running at his target at incredible speeds (if done underwater, after using Blue Walk), the user will spin around slightly and deliver a strong back kick to the center of his target. This will burn a significant amount of the target around the kicked area and leave a crisscrossed grill-shaped burn.
- DPR: A, requires 41 Mastery, 61 Strength, and 61 Movement Speed

Collier Strike: This technique is a new version of Collier Shoot, but now combined with Diable Jambe. The user jumps into the air, appearing in front of their opponent, and then lands a devastating kick to the neck. This kick is not only strong enough to send the opponent flying while burning them but also releases a small stream of fire that pierces through the opponent's body.
- DPR: A, requires 61 Mastery, 61 Strength, and 61 Movement Speed

Concassé: The user leaps high into the air and starts flipping over rapidly to gain speed, then he brings the heel of his foot down on the opponent's head. The user can also use this attack by standing on one hand sideways while facing his opponent before spinning around rapidly and delivering a kick to his opponent's side.
DPR: B, requires 41 Mastery, 21 Strength, and 41 Movement Speed
DPR: S, requires 81 Mastery, 61 Strength, and 81 Movement Speed (DJ Version)

Hell Memories: After closing his eyes and remembering painful memories, the user immediately becomes enraged, his whole body caught fire. They then leap into the air and deliver a powerful kick to their opponent, setting their entire body on fire, and causing great damage. This attack generates an enormous amount of fire.
- DPR: S, requires 81 Mastery, 81 Strength

YOU!: An more devastating version of Hell Memories as this attack is performed using an overwhelming speed and such, generating more fire and white lightning.
- DPR: S+, requires 100 Mastery, 100 Strength

Ifrit Jambe: is a stronger variant of Diable Jambe. By combining the hardness of his exoskeleton with his Busoshoku Haki, Sanji's legs become capable of enduring flames of even greater heat than Diable Jambe. The flames of Ifrit Jambe are so intense that they turn blue producing blazes resembling lightning itself, and increase the weight and speed of his pre-existing kicking techniques to another level, producing attacks that are both hot and fast enough to not only burn his opponent but effectively shock them as well due to the sheer speed of the strikes themselves.
- DPR: Z, requires 100 Mastery, 100 COA, 100 Durability (in lieu of Exoskeleton), (100 Movement if moving)

Cursed Trident
Namor wields the Cursed Trident, Neptune which allows him to control the water similar to Fishman Karate. But instead of using his arms, he channels his energy and the water he controls onto his weapon to use them in combat.
Ocean Sprint: The technique allows the users to move at a disappearing speed in order to avoid attacks or to attack at an incredible speed and with greater power. To do this, Namor harnesses water and wets the ground. And by pressing his trident multiple times against the water or wet ground, he can surpass his movement speed limit. The user's movement speed is increased by Mastery/5.
11-40 mastery: 3-turn cooldown
41-80 mastery: 2-turn cooldown
81-100 mastery: 1-turn cooldown

Arabesque Tile True Thrust: The user punches at a fair distance from the intended target(s), so instead of the fist connecting, it uses the water vapor in the air to release a shock wave that sends them flying. This move is similar to Bartholomew Kuma's Pad Ho with the only difference being that the shock waves are not concentrated upon being released; but in exchange, it has a much wider area of effect. This move has a delayed effect, as the shock wave takes a while to affect the opponent(s).
- DPR: D, requires 61 Cursed Trident, Neptune, 61 Strength

Hundred Tiles True Thrust: A hard thrust that can send an opponent flying. It can break through one hundred tiles.
- DPR: C, requires 21 Cursed Trident, Neptune, 21 Strength

Death by Pressure Plunge: Done underwater, the user grabs his opponent using the prongs of his trident, then swims extremely fast to the ocean floor where the pressure of the ocean wreaks havoc on the opponent's body.
- DPR: C, requires Cursed Trident, Neptune, 21 Strength, and 41 Movement Speed

Sea-Speed Stomach Savage Slash: An underwater attack, the user darts forward and uses the momentum to deliver a savage slash to the opponent's stomach.
- DPR: B, requires 41 Cursed Trident, Neptune,, 41 Strength, and 41 Movement Speed

Thousand Tile True Thrust: A hard thrust that can send an opponent flying. It can break through one thousand tiles, and kill a human with one shot.
- DPR: B, requires 41 Cursed Trident, Neptune, 41 Strength

Spear Wave: A technique used on a body of water's surface. The user heaves a spear-shaped burst of water with enough force to punch a hole in solid structures.
- DPR: B, requires 51 Cursed Trident, Neptune, 51 Strength

Sharkskin Trident Block: A simple block using the trident with enough force behind it to slap away a sword swing.
- DPR: B, requires, 41 Cursed Trident, Neptune, 61 Strength

Ocean Drum: The user strikes the water in front of him pushing it at his opponent and sending three diagonal shockwaves through it.
- DPR: B, requires, 51 Cursed Trident, Neptune, 51 Strength

Trident Slam: A downward pound or an upward strike to the target.
- DPR B: requires 41 Cursed Trident, Neptune, 41 Strength

Stingray Sweep: A fast-spinning sweep using the trident.
- DPR B: requires 41 Cursed Trident, Neptune, 41 Strength

(Great) Water Shot: The user hurls a simple droplet of water at his opponent, which can become a deadly bullet with the kinetic force created by their immense Fishman strength.
- DPR: B, requires 51 Cursed Trident, Neptune, 51 Strength
- DPR: A, requires 71 Cursed Trident, Neptune, 71 Strength

Five Thousand Tile True Thrust: A hard thrust that can send an opponent flying. It can break through five thousand tiles, and kill a human with one shot.
- DPR: A, requires 61 Cursed Trident, Neptune,, 61 Strength

Sea Surface Splitter: Using a trident slam, the user can split the very ocean itself in order to send a shock wave to attack an enemy.
- DPR: A, requires 71 Cursed Trident, Neptune, 71 Strength

Arrow Military Shark: The user first wets his trident, then he uses his massive strength to throw many drops of water, which are converted into deadly arrows through mere kinetic force.
- DPR: A, requires 71 Cursed Trident, Neptune, 71 Strength

Great Canon Military Shark: A larger version of a normal Yabusame. The water droplets act more like blunt cannonballs causing dents in the deck of a ship than like arrows.
- DPR: A, requires 71 Cursed Trident, Neptune, 71 Strength

Mighty Reliant Piercing: One of his most powerful techniques. The user hurls a pack of water in his trident and shoots a powerful water shock wave that pierces through his opponent's body.
- DPR: S, requires 100 Cursed Trident, Neptune, 81 Strength

Trident Prison: Namor traps the weapon he blocks in between the prongs of his trident before twisting or pushing it away, leaving the opponent wide open for a follow-up blow.
- DPR S, requires 81 Cursed Trident, Neptune, 81 Strength

Trident Spin: Namor spins his trident rapidly over his head that it creates a strong circular offense and defense.
- DPR S, requires 81 Cursed Trident, Neptune, 81 Strength

Leisure Silk Torrent: Namor waves both arms at great speed and uses his strength to disperse incoming attacks with the humidity around him. This move is highly effective against fire but can also be used as an offense.
- DPR S+, requires 100 Cursed Trident, Neptune, 100 Strength

Rising Namor: Namor copies this ability from Gambit but instead of wind and fire, Namor rapidly spins with his trident lifted over his head. From that spin, a whirlpool gathers around him. He will then leap midair before launching himself at the opponent for a devastating blow.
- DPR S+, requires 100 Cursed Trident, Neptune, 100 Strength

For Atlantia: Namor's second strongest attack. He concentrates a huge sum of water around his trident, turning it into an orb before charging toward the opponent for a crushing forward strike.
- DPR S+: requires 100 Cursed Trident, Neptune, 100 Strength

Secret Technique, Atlantia True Thrust: Namor delivers a powerful thrust using the Busoshoku: Koka technique and without connecting to its real target. It is able to generate a powerful black lightning-charged shockwave.
- DPR S+, requires 100 Cursed Trident, Neptune, 100 Strength, 100 COA

Ultimate Technique, Emperor of the Deep: Using Trident, Namor harnesses a huge volume of water inland or at sea and shapes it like a group of sea kings, soaring into the sky before diving into the target, devouring them.
- DPR Z, requires 100 Cursed Trident, Neptune, 100 Strength, 100 COA

Cursed Ax, Raging Bull
KG wields this cursed weapon allowing him to gain +20 in strength but losing -20 from his movement speed.
21 KG: KG punishes the target by a devastating downward or diagonal or horizontal swing of his ax.
- DPR C, requires 21 Cursed Ax, Raging Bull, 21 Strength

21 KG Arena: This technique is the aftereffect of 21 KG, after he swings his ax, its initial intent is to cut the opponent open, however, little did they know, it also releases the second layer of attack coming off that same swing which is a slashing shockwave.
- DPR B, requires 51 Cursed Ax, Raging Bull, 51 Strength

Detroit Pistons: KG releases a ball of combined energy and compressed air upon swinging the ax, exploding upon contact.
- DPR A, requires 81 Cursed Ax, Raging Bull, 81 Sparking Red, 81 Strength

Howling of the Wolves: KG swings the ax downwards and unleashes a dozen of wolf-shaped compressed air blasts and red energy, exploding upon contact.
- DPR S, requires 100 Cursed Ax, Raging Bull, 100 Sparking Red, 100 Strength

Boston Horizon: KG unleashes a destructive air slash coming from the swing of his cursed ax capable of cutting dozens of buildings in succession.
- DPR S, requires 100 Cursed Ax, Raging Bull, 100 Strength

Raging Chicago Bulls: KG dashes forth the target either from mid-air or from long-range before swinging the ax violently towards the target. - DPR S+, requires 100 Cursed Ax, Raging Bull, 100 Strength

Ittoryu/Nittoryu
Ryan Reynolds and the Swordsmen of the crew are capable of wielding two katanas.
Lion's Song: Placing the sheathed sword upright and listening to the "breath" of his opponent, the attacker rapidly unsheathes, attacks, and resheathes their sword. An interesting note is that the user does the technique back-handed as opposed to from the waist with a standard grip on the sword.
- DPR: C, requires 21 Strength, 11 Mastery

Phoenix of the 36 Earthly Desires: This attack uses the air itself to slash the target from a distance. To initiate it, the user first holds one of his swords horizontally above the shoulder of his sword arm and then performs a circular swing that launches the air-compressed projectile spiraling towards the target.
- DPR: C, requires 31 Mastery, 21 Strength

Flying Dragon Blaze: Using one sword wielded in his left hand with his right hand gripping his left wrist for support (or vice-versa), the user jumps high up into the air and slashes his opponent. After slashing them, the user's opponent then bursts into flames from where they were slashed.
- DPR: C, requires 31 Mastery, 21 Strength, and 21 Movement Speed

Disaster Harbor Bird: The user launches from his sword a crescent moon-like projectile of compressed air to the opponent with great speed, similar to 36 Pound Cannon.
- DPR: C, requires 31 Mastery, 21 Strength

360 Pound Cannon: The user delivers a stronger version of his 36 Pound Cannon, which is presumably 10 times stronger than the original.
- DPR: B, requires 51 Mastery, 41 Strength

Lion's Song of Death: A stronger version of his original "Ittoryu Iai: Shishi Sonson". The user swings his sword in a very quick and powerful unsheathe move to slice his opponent. This attack is strong enough to easily decapitate a legendary beast like a Dragon.
- DPR: B, requires 41 Mastery, 41 Strength

Great Dragon Shock: Daishinkan consists of the user running toward his opponent with their sword held outstretched in one arm. He then executes a two-handed overhead swing used to split his opponent into two from the top down.
- DPR: A, requires 61 Mastery, 61 Strength, and 61 Movement Speed

Horse Demon: After raising his sword above his head, the user delivers a powerful vertical slice to his opponent. This attack can easily slice through solid stone.
- DPR: A, requires 61 Mastery, 81 Strength, and 41 Movement Speed

Super Deadpool: A very strong slash to the target's body.
- DPR: S, requires 81 Mastery, 81 Strength

Super Deadpool II: A very strong thrust to the target's body.
- DPR: S, requires 81 Mastery, 81 Strength

Super Deadpool III: A very strong downward pound to the target's head/body.
- DPR: S, requires 81 Mastery, 81 Strength

Super Deadpool Endgame: Reynolds' Ultimate technique. He either jumps in the air and delivers a very strong downward pound to the target's head or dashes from a distance with great speed before slashing the body of his target.
- DPR: S, requires 81 Mastery, 81 Strength

Rolling Stones, Art of Flaming Jutte
This martial arts focuses on the use of traditional martial arts weapons known as the Jutte (or Jitte). The Jutte is a two-pronged baton that is used by retainers in their country. The Jutte is used to block knife/sword strikes, hit opponents with the shaft, and trap incoming sword strikes between the shaft and prong by twisting the jutte.

The jutte is also referred to as the ‘sword breaker’ as in the hands of a master it is possible to not only trap but also to break a sword blade.

His Jutte is 1.5 meters in length with a one-pronged tine (Kagi) about 15.5 cm long starting just above the hilt and pointing toward the tip (sentan). This is made up of sea stone so he could annihilate the devil fruit users.

This technique is crafted by Gambit himself and taught to the crew members who desired it. However, only a few have ever mastered it. One of them is Koza, the Desert Rebel.
Requires minimum: 21 Strength and 21 Rolling Stones Mastery.
At 61 mastery in strength, movement, and Rolling Stones, your Jutte can catch flames by twirling it rapidly which helps you to increase the damage of an attack.
At 81 mastery, every swing or strike created by the user enables the weapon to catch flames.

Slade: A simple thrust to the opponent's body.
- DPR C, requires 21 Strength, 21 MA Mastery

AC/DC: A downward pound to the opponent.
- DPR C, requires 21 Strength, 21 MA Mastery

Bon Jovi: The user spins and strikes upwards, knocking the opponent to the ground and inflicting damage. The attack is similar to Shoryuken of Ken/Ryu.
- DPR C, requires 21 Strength, 21 MA Mastery

Alias: The user holds the staff in reverse grip with the other hand on his wrist and lands a deadly horizontal blow to the body, sending them flying.
- DPR B, requires 41 Strength, 41 MA Mastery

Aerosmith: The user jumps and holds the staff in reverse grip with two hands, so that its tip is facing the ground, then thrust it down to the opponent's head, stunning them for 1 turn if the attack is super effective.
- DPR B, requires 51 Strength, 51 MA Mastery

Toto: A counter-attack to an incoming attack. He hits the opponent’s weapon with the shaft and waxes it off before landing a rapid thrust onto them.
- DPR B, requires 41 Strength, 41 MA Mastery

Slapshock: The user dashes forth the opponent and lands a 4 solid left and right bitch slaps to the opponent’s face using the Jutte.
- DPR B, requires 41 Strength, 41 MA Mastery

Rage Against the Machine: The user strikes an opponent's weapon almost instantaneously. This technique is primarily intended to disarm the opponent by destructing whatever weapon they might be wielding at close range but subsequently damages the wielder, too.
- DPR B, requires 41 Strength, 41 MA Mastery

Wolf: The technique requires 2 Juttes to muster its true form. This is a lightning-fast combination consisting of a hard upward strike to the chin followed by an overhand strike to the skull, stunning them for 1 turn if the attack is super effective. It must be stressed that there is virtually no delay between the two blows. The combination is portrayed as a wolf's fangs as they sink into their victim.
- DPR A, requires 61 Strength, 61 MA Mastery

Firehouse: The user rapidly twirls the jutte with his two hands as if seeing a propeller in flames, then swings it up projecting a circular formation of flames that travels towards the target.
- DPR A, requires 71 Strength, 71 MA Mastery

Guns N' Roses: A multi-thrust technique. The user starts by rapidly twirling the jutte until it catches flame, then thrusts it to the target 10 times wherein it creates a highly compressed blast of air mixed with flames as if fired from a cannon, hurting anyone inside its AOE.
- DPR A, requires 81 Strength, 81 MA Mastery (AoE: 81/5=16)

Def Leppard: A two-handed downward strike. The user twirls the jutte rapidly and performs a devastating overhead strike which releases a compressed blast of air and flames which affect anyone inside its AOE.
- DPR A, requires 81 Strength, 81 MA Mastery (AoE: 81/5=16)

Styx: Could be a form of a block, disarming technique, or preparation to counter an attack. The user traps incoming attacks between the shaft and prong, disarms it by twisting the jutte, then launches a quick thrust to their body using the other jutte.
- DPR A, requires 71 Strength, 71 MA Mastery

Metallica: The user focuses all his energy, speed, and strength into his Jutte/s then starts with a diagonal strike on the body; then swings his weapon to the other side - as if forming a curve - to land a horizontal strike to the ribs; followed by a thrust to the belly. After that, he swings the jutte upwards, forming an arc, and spins and lands a vertical strike to the shoulder; he then spins to the other side and lands a diagonal strike down to the knee, and lands a finishing upward blow to the head, sending them flying, bursting in flames.
- DPR S, requires 81 Strength, 81 MA Mastery

Wolfgang: A multi-hit version of Wolf. The user fires a barrage of 6 Wolves which stuns the target if the attack is super effective, followed by a spinning strike to the head to send the target counter-spinning in the air. The combination is portrayed as a pack of werewolves as they sink into their victims. The attack is rapid enough for the attacks to catch flames during the process which then increases the damage incurred.
- DPR S, requires 91 Strength, 91 MA Mastery

Queen, Bohemian Rhapsody: The user leaps in the air while rapidly twirling the jutte until it catches flame. He holds the staff in a reverse grip, so that its tip is pointing at the ground, then strikes powerfully and launches a compressed blast of air and flames which blast anyone inside its AOE. The technique uses fall and gravity to its advantage to magnify its strength.
- DPR S, requires 100 Strength, 100 MA Mastery (AoE: 100/5=20m)

Nirvana: The user focuses all his energy, speed, and strength on his Jutte. As the weapon catches fire, he will dash forth the opponent and starts with an upward stroke to the chin sending them mid-air. Jumping above his target, he will launch a downward strike to the head sending them back to the ground.
Gives turn-based +20 sub-stat boost in MA
- DPR S+, requires 100 Strength, 100 MA Mastery

Rock n Roll, All-star!!: This attack should be considered the ultra-skill of Juttejutsu. The user jumps in the air at lightning speed. Then he channels all his energy into the weapon. And as it catches fire, he will then flip multiple times while falling to the target before launching an overhead strike to its head which leaves them bursting in flames.
Gives turn-based +20 sub-stat boost in MA
- DPR S+, requires 100 Strength, 100 MA Mastery

English Swordsmanship/Fencing
Most elegant and grandest of all fighting styles. Only fitting to the noblest of all women, Lady Aramis and the Female Knights of Camelot. They have the ability to use the blade and tip of the weapon to unleash a powerful blast of wind and create an icy effect to stun their opponents. Men of Culture, beware!
Dawn Serenade: Right-Handed Strike: A thrusting technique, the sword creates a highly compressed blast of air as if fired from a gun.
- DPR: C, requires 31 Mastery, 21 Strength

Three-Verse Humming: Arrow-Notch Slash: The user slashes an opponent at such a fast pace that it appears that they did not attack at all (in fact, to the casual observer it would look like the user simply walked past the victim). Only when a certain amount of time has passed, which is approximate to the time the user walks ten feet away, or three meters (verses, as the name suggests), does their opponent realize the attack. It seems to employ elements of iai (instant sword-draw-and-resheath) since it is generally initiated (though not always) with the user moving towards the intended target(s) with an unsheathed blade and walking past them before sheathing it back. It is usually at this point that the victims start manifesting and feeling the effects of this high-speed attack. The actual attack itself, however, is never seen clearly due to the speed implemented. The technique is highly versatile since with it, the user can slash multiple targets at once, and if they so wish, the damage they inflict can be as fatal or as incapacitating as they like.
- DPR: B, requires 41 Mastery, 41 Strength, and 41 Movement Speed

Prelude: The user slashes an opponent's weapon almost instantaneously. Intended to disarm the opponent by destroying whatever weapon they might be wielding at close range.
- DPR: B, requires 41 Mastery, 41 Strength

Gavotte Bond en Avant: A thrusting technique, the user propels himself forward to strike an opponent. This move can be done even in mid-air.
- DPR: B, requires 41 Mastery, 41 Strength, and 41 Movement Speed

Polka Remise: The user delivers several thrusts against an opponent. Visually, due to the user's speed, it looks as if they are thrusting several swords.
- DPR: B, requires 41 Mastery, 41 Strength

Swallow Bond en Avant: An aerial version of Gavotte Bond en Avant, the user first positions himself in mid-air several feet above his target and then performs a descending Bond En Avant spinning downwards in an attempt to spear his target.
- DPR: B, requires 41 Mastery, 41 Strength, and 41 Movement Speed

Drawing Song: One-Joint Slash This is another swift draw-and-sheathing technique and it slices the opponent's torso with three horizontal cuts.
- DPR: A, requires 71 Mastery, 61 Strength

Mountain Drop: The user focuses all his energy, speed, and strength on his Jutte. As the weapon catches fire, he will dash forth the opponent and starts with an upward stroke to the chin sending them mid-air. Jumping above his target, he will launch a downward strike to the head sending them back to the ground.
- DPR: S, requires 71 Mastery, 81 Strength, and 81 Movement Speed

Knights of the Round: The user fires a barrage of 12 slashes rapidly.
Gives turn-based +20 sub-stat boost in MA
- DPR: S, requires 71 Mastery, 81 Strength

For Camelot: Lady Aramis' ultimate attack. She channels all her energy into the sword before launching a devastating two-handed downward pound which in turn releases a combination of wind and fire across the target area.
- DPR: S, requires 81 Mastery, 81 Strength
 
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Vampirates' Chest of Science and Technology
Blueprints Acquired​
Description​
Requirement​
Queen the Plague's Technology​
Powerful Viruses​
100 Science​
Indigo's Beast Mutation​
Hybrid of 4 Animals (Elemental)​
81 Science, 81 Medicine, 81 Beast Mastery​
Germa Kingdom's Technology​
Raid Suits, Energy Bombs, Fighting Style​
100 Science​

Gods of Science and Technology

Gambit Industry Laboratory

Gambit possesses a godly intelligence that is well-known across the seas. In fact, they are the ones responsible for arming their entire fleet with high-class weapons and armory. Together with his cousin, Lady Manaka, their combined intelligence is more than threatening that they could destroy the world with their mere inventions. One more quality that they both have is the ability to copy one's expertise in weapon crafting by merely looking at the creator.
Cosmic Storm God Raid Suit: Raid Suits are special, technologically-enhanced outfits designed for combat. They were developed in the Germa Kingdom now owned by the Union of Soviet Silver Vampirates, and are exclusively utilized by its military commanders. Gambit's Cosmic Storm God Raid Suit was specially designed by himself to match his godly appearance, skillset, and dynamics. Unlike the other concepts, his suit is made differently for it only focuses on movement, and therefore no boost in his movement nor does it have any jet-propelled boots.
[Z+-Rank Large Continent Durability +20 movement & electricity]
- requires Germa Tech, 100 Science, 100 Vitality, 50 invention points

Járngreipr Royal Blacksmith Gauntlets: It is a pair of gloves capable of withstanding most attacks. According to the legend, He must wear this to protect his hand from the heat of his Shinigami no Tekken and the electricity of the Habagat ng Silanganan Warhammers. But this is all but a misunderstanding. Its purpose is to protect his opponents from his enormous strength and conceal most of his Vampiric Abilities. With that, it gives him -20 in strength BUT +1 durability rank when blocking using it. Once destroyed or removed, Gambit gains full access to his true strength.
[City Level Durability, -20 Strength & +1 Durability Rank when blocking using it]
- 61 Blacksmithing (c/o Blacksmith NPC), Gambit Tech, 20 invention points

Jotunheim Beasts Virus: Stolen from Queen, Gambit reproduced an artificial virus similar to Ice Oni, which he has weaponized with grenades. The virus is fused with a chilling gas, and once this gas is spread through the body the virus is able to reproduce in it, causing the victim to feel extremely cold as ice covers their skin. The ice will take on a demonic shape, causing a pair of horns and sharp fangs to manifest on the victim's head and mouth, giving them the appearance of a Jotunheim Beast. Applicable to NPCs only. They will attack anyone near them once infected.
- DPR: C, AOE 25 Meters, requires Queen Tech, 100 Science, 4 invention points

Rise of the Draugars Virus: Using Queen's Science Blueprint they looted, Gambit improvised an airborne virus that is created Gambit's blood infused to his bats. Once his bats bit the body of the targets, it causes the victim to feel extremely uncontrolled as their appearance turns akin to the undead. Applicable to NPCs only. They will attack anyone near them once infected.
- DPR: C, AOE 25 Meters, requires Queen Tech, 100 Science, 4 invention points

Energy Poker Bomb: Detonates an energy poker card bomb.
DPR: D, 1m diameter, 1 invention point - x7
DPR: C, 2m diameter, 2 invention points
DPR: B, 6m diameter, 4 invention points
DPR: A, 10m diameter, 6 invention points
- requires Germa Tech, 100 Science

Remote Sea Stone Explosives: Can only carry up to 3 sea stone grenades per island. Explodes in one direction in a cone shape after pressing the remote control.
- DPR: S, 15m diameter AOE, requires 100 Science, 8 invention points each

Seismic Clima Warhammer: It's a three-piece Bō Staff. At will, its 2 ends unleash the respective hammerheads of his 2 Warhammers: Habagat ng Silanganan and Shinigami no Tekken. Its true power lies in its ability to manipulate the climate of its surroundings.
- requires 100 Navigation, Usage of Warhammers requires separate MA, 2 invention points

Kalasag ni Hades: It's part of Gambit's Power Armor but separately, this item has the ability to harness heat energy from fire-based attacks - including his and any phenomenon that involves heat/fire. The weapon will convert it into cold particles/ice that can be launched at the opponent/s, both damaging and incapacitating them. In simplistic terms, it can be compared to how air conditioning functions but on a whole new level. Or more importantly, inspired by one of the strongest pirate commanders he witnessed in battle - La Spada and her Chill of the Underworld.

  1. Kalasag of the Snow Storm: Gambit activates his bone shield and unleashes a burst of freezing breeze to the selected vertical line.​
  2. Sibat of the Fallen Snow: Gambit activates his bone shield and unleashes hundreds of spears of ice to the selected vertical line.​
DPR: B rank/C-rank AOE and minor freeze for 3 turns, no no charging needed
DPR: A rank/B-rank AOE and moderate freeze for 3 turns, requires a 1-turn charge
DPR: A rank/B-rank AOE and deep freeze for 4 turns, requires a 2-turn charge
DPR: S rank/A-rank AOE and deep freeze for 4 turns, requires a 3-turn charge
DPR: S+ rank/S-rank AOE and deep freeze for 4 turns, requires a 4-turn charge
Note: If durability is one rank above the area affected, it reduces the turns by 1. Two+ ranks above lower it by 2 turns.

x3 Rumble Balls: Can be eaten by Zoan devil fruit users, either the medic or his allies. Allows for the use of 3 extra modified forms of the user's devil fruit which must be pre-approved, as well as monster point. Eating one rumble ball allows for the use of modified forms for 3 turns. Afterward, the user is feeling fatigued for 6 turns.
If eating one more rumble ball while feeling fatigued, the user will unlock modified forms for 1 more turn, but feel fatigued for 2 more turns.
Eating yet another rumble ball allows the user to enter monster point for 3 turns, but the user will faint after those 3 turns.
Examples of modified forms can be more strength in the arm, increasing DPR by 1. Or thick fur, skin, etc. increasing durability by 1.
Monster point increases vitality, strength, and speed to +25. Awakening also increases to the same amount, so a combination would be +30. Those two sources are the only way to go over 120 in one stat, and only by 5 or 10 points respectively.
- requires 61 Medicine c/o Manaka (NPC that has 81 in Medicine), 10 invention points

Baby Den Den Mushi: This allows the crew to talk to each other while on the same Island, even if they are far apart.
- requires 21 Science to make.

Den Den Mushi: This allows the crew to talk to each other regardless of where in the world they are.
- requires 41 Science to make

Black Den Den Mushi: This allows for wiretapping, listening in on calls from the same island. Can only be used aboard ships.
- requires 61 Science to make

White Den Den Mushi: Blocks wiretapping. Can only be used aboard ships.
- requires 81 Science to make

Goddess of Medicine

Manaka's Drug Lab

Manaka has great medical knowledge. Her ability extends to creating serums that enhance her allies' natural abilities, including but not limited to creating poisons.
Inventory Points Available: 100 Points
Max Poison is mastery/10 = 100/10 = 10 Total Poisons
  • x1 Adrenaline Shot = 15 inventory points​
  • x1 Stat Boost Injections = 10 inventory points​
  • x2 Specific Antidote = 10 inventory points​
  • x1 Crippling poison = 15 inventory points​
  • x1 Hyper draining poison - 20 inventory points​
  • x3 Rumble Balls for Gambit = 30 inventory points​

Manaka's Tech Hub
Aside from being a doctor, she also possesses great knowledge about scientific inventions as she once worked under the flag of Shiki and Dr. Indigo. With that, she can create tools destructive enough to penetrate the human body.
Inventory Points Available: 48 Points
S-rank Suit - Poison (requires 85 Science): Destroyed after a small country level attack or 3 island level attacks
(85 vitality to use) - 35 invention points, *requires Germa technology

Needles: Number of Needles = Mastery.
- DPR: B each needle, - 4 invention points

Gamma Knife: Manaka invented a radiation device to irradiate targets within their bodies, in layman's terms, damaging their internals. This equipment looks similar to a directed-energy weapon only it is fired from the hole in the palm of her mechanical glove.
- DPR: S, requires 81 Science, 6 invention points, she's got 3 shots per island

Cyborgs' Chest

Robotics Model

Gambit's crew, having been globally known to manufacture robotics and warfare is armed with a number of Cyborgs. They are not only destructive. They are capable of bringing forth other support such as Blacksmithing, Carpentry, and Navigation. These cyborgs are perfect defense ministers of the empire.

Putting points into Cyborg Modifications gives you 4x that amount to put into four different substats:
  • Destruction allows for modifications that increase the user's destructive capabilities, such as heightened strength and weapons.​
  • Armoring increased defense.​
  • Energy is used to power the destructive and utility capabilities of the cyborg.​
  • Utility, such as extended limbs, short speed burst, etc.​
Diosa 18
Destruction:
- 1x2=2: pre-modern weapon (DPR: C) - costs 2 modification points
- 1x3=3: firearm + 2 magazines or 10 bullets (DPR: C) - costs 3 modification points
- 1x3=3: shoulder-fired missile launcher + 3 missiles (DPR: B)
- 1x4=4: artillery gun + 3 rounds (DPR: B) - costs 4 modification points
- 2x4=8: directed-energy weapon (laser) + 3 magazines (DPR: A) - costs 4 modification points
- 1x5=5: missile launcher + 4 missiles (DPR: A) - costs 5 modification points
= Total Destruction points used: 25

Armoring:
- The entire body is plated but back. +2 Durability Rank

Energy:
- Thermal power cell. (Can do cyborg techniques 81-100 a few times)

Utility:
- 1x1=1: grappling hook (6 foot long) - costs 1 modification points
- 1x4=4: rocket booster (+5 mobility)(2 max) - costs 4 modification points
- 1x5=5: extra arms - costs 5 modification points
- 1x5=5: can detach and reattach body parts at will - costs 5 modification points
= Total Utility points used: 15

Sir 18
Destruction:
- 1x2=2: pre-modern weapon (DPR: C) - costs 2 modification points
- 1x3=3: firearm + 2 magazines or 10 bullets (DPR: C) - costs 3 modification points
- 1x3=3: shoulder-fired missile launcer + 3 missiles (DPR: B)
- 1x4=4: artillery gun + 3 rounds (DPR: B) - costs 4 modification points
- 2x4=8: directed-energy weapon (laser) + 3 magazines (DPR: A) - costs 4 modification points
- 1x5=5: missile launcher + 4 missiles (DPR: A) - costs 5 modification points
= Total Destruction points used: 25

Armoring:
- The entire body is plated but back. +2 Durability Rank

Energy:
- Thermal power cell. (Can do cyborg techniques 81-100 a few times)

Utility:
- 1x1=1: grappling hook (6 foot long) - costs 1 modification points
- 1x4=4: rocket booster (+5 mobility)(2 max) - costs 4 modification points
- 1x5=5: extra arms - costs 5 modification points
- 1x5=5: can detach and reattach body parts at will - costs 5 modification points
= Total Utility points used: 15

Ship Guardians
Destruction:
- 1x2=2: pre-modern weapon (DPR: C) - costs 2 modification points
- 1x3=3: firearm + 2 magazines or 10 bullets (DPR: C) - costs 3 modification points
- 4x3=12: shoulder-fired missile launcer + 3 missiles (DPR: B)
= Total Destruction points used: 17

Armoring:
- The entire body is plated but back. +2 Durability Rank

Energy:
61-80: Supercharged electric battery. (Can do cyborg techniques 61-81 a few times)

Utility:
- 1x2=2: grappling hook (6 foot long) - costs 1 modification points
- 2x3=6: extendable arms, legs or torso (2 foot long) - costs 3 modification points
- 2x4=8: rocket booster (+5 mobility)(2 max) - costs 4 modification points
= Total Utility points used: 16

Germa-Vampirates Technology

Raid Suits

Raid Suits are special, technologically-enhanced outfits designed for combat. They were developed in the Germa Kingdom, and are exclusively utilized by its royal family and military commanders, the Vinsmoke Family. However, after the Silver Vampirates conquered the kingdom, this intellectual, scientific, and technological discovery is now a property of the Vampirates Empire. Together with Judge, Gambit made more raid suits personalizing them depending on the purchase order. Right now, they manufacture and distribute suits to different nations, growing profits each day.

Raid Suit Fighting Styles
Poison Pink
As a result of her study of Germa Technology, Manaka can now wield poison-based powers that have garnered. She can suck poisons out of people via mouth-to-mouth and ingest it while having exhibited immense immunity to the most virulent of poisons, such as extremely lethal doses of an Armored Stonefish's skin poison. Said poison was said to be more than enough to kill any normal human instantaneously, as well as a giant. Furthermore, she is also capable of secreting poison from her body and combining it with physical attacks.
Biopsy: A normal thrust or poke using her Scalpel but strong enough to inflict a deep wound and deal low poison on them.
- DPR: C, requires 31 Poison Pink, 21 Strength, 31 Medicine

White Blossom: Manaka releases a stream of toxic smoke that penetrates through opponents and leaves them mid-poisoned.
- DPR: B, requires 51 Poison Pink

Pink Hornet: Manaka releases a more poisonous stream of toxic smoke (major) that penetrates through opponents and leaves them poisoned.
- DPR: B, requires 71 Mastery, 71 Medicine

Out-patient Surgery: A normal slash or thrust or poke using her Scalpel but strong enough to inflict a deep wound on them with a taste of mid poison.
- DPR: B, requires 51 Poison Pink, 41 Strength, 51 Medicine

Neurosurgery: Manaka targets the body of her opponent with her Scalpel infused with poison. If it hits anywhere, it will affect their senses, they will perceive that everything is in slow motion but it's only their nervous system not functioning normally for 1 turn.
- DPR: A, requires 61 Poison Pink, 61 Strength, and 81 Medicine

Amputation: Manaka dashes to the opponent and unleashes a surgical procedure using her Scalpel to cut through them while dealing mid-poison.
- DPR: A, requires 61 Poison Pink, 61 Strength, and 81 Medicine

Lethal Injection: Manaka's signature attack. It is a lightning-speed thrust to the target infused with major poison.
- DPR: S, requires 81 Poison Pink, 81 Strength, and 91 Medicine

General Surgery: A multi-hit technique aiming to inflict multiple deep cuts to the target. As she does her strikes, the Scalpel secretes splashes of Crippling poison that when it touches the body, paralyzes them.
- DPR: S, requires 81 Poison Pink, 81 Strength, and 81 Medicine

Heart Bypass Surgery: A direct hit to the target's chest and then secretes a hyper-draining poison (if successful).
- DPR: S, requires 81 Poison Pink, 81 Strength, and 81 Medicine, 1 shot of Hyper draining poison

Kiss of Death: Manaka kisses the target and secretes a major poison.
- DPR: S+, requires 100 Poison Pink, 100 Medicine

Sparking Red
KG possesses an ability that has given him the name Sparking Red. He can release blasts of potent light energy from his hands and eyes which pierce through his opponents. He can also unleash this energy when he punches to deal with explosive blows that are powerful enough to break anything in its path.
Sparking Figure: The user punches his target and creates a powerful explosion.
- DPR: C, requires 21 Sparking Red, 21 Strength

Sparking Layup: A powerful spinning upward punch that explodes upon contact.
- DPR B, requires 41 Sparking Red, 41 Strength

Sparking Cross-court Pass: KG throws an energy ball at the opponent with such force capable of digging the ball to the ground, creating a crater about 30 meters in diameter after the explosion.
- DPR A, requires 81 Sparking Red, 81 Strength

Sparking Baseline Jam: KG leaps in the air and dives to the target with an energy ball in his hands before slamming it all the way to the head.
- DPR S, requires 81 Sparking Red, 81 Strength

Sparking Target Center: KG delivers 21 powerful blows to the body of the target in rapid succession. At the end of the combo, the target will burst into flames flying meters away.
- DPR S, requires 91 Sparking Red, 81 Strength

Sparking KG!: The user releases several energy beams from his hand in quick succession, which pierce through anyone they strike and can easily hit multiple people close together at once. This attack is strong enough to severely injure Charlotte Oven and cause him to cough up blood.
- DPR: S, requires 91 Sparking Red, 81 Movement

Sparking Celtic: The user releases a large energy ball on his palm and throws it down to the target/s. This attack is large enough to devastate an entire mountain.
- DPR: S, AOE, requires 100 Sparking Red

Sparking Timberwolves: The user hurdles a concentrated energy ball in his fists before launching himself at the opponent for a quick barrage of strong exploding punches to the target.
- DPR: S+, requires 100 Sparking Red, 100 Strength

Anything is Possible, Sparking!: This is a defensive/offensive technique Gambit taught him. KG waxes off an incoming melee attack using his hand upwards or sideways, then launches an explosive strike to the body using the other arm. The intensity of the attack is the combined strength of both incoming enemies and his attack.
- DPR: S+, requires 100 Sparking Red, 100 Strength

Dengeki Blue
A special ability he obtained after learning the Germa Technology. It allows him to use Electric Blue alongside his Battle Suit. And when he combines it with his Godly Navigation Skills, it allows him to generate a rather apocalyptic roll of lightning.
Stealth (ステルス Suterusu?): Niji escapes his target's sight before quickly appearing right behind them. It was first used in his scuffle with Sanji.
- Unranked, requires 41 Dengeki Blue

Gambit Blue: Gambit charges himself with electricity, pumping his organs so they would produce more blood. And with the stream of energy flowing through him, he can move and attack much faster.
[Gives +20 Movement & Attack Boost for 2 turns, 3-turn CD]

Thor's Dagger: Gambit runs a wave of electricity through his knee and knees his opponent in the back.
- DPR: B, requires 31 Warhammer, 31 Dengeki Blue, 31 Strength, 31 Movement

Love and Thunder: Gambit does a combination of a blitzing punch to the target's heart, sending them flying. Chasing it, he would use Stealth to appear behind them, for a powerful Henry Needle.
- DPR: A, requires 61 Dengeki Blue, 61 Movement

Asgardian Poker Heat, Joker: Gambit conjured a single card made of electricity and attacks the target.
- DPR: C, requires 31 Dengeki Blue

Asgardian Poker Heat, Escalera: Gambit conjures a number of cards made of electricity and attacks multiple targets at once.
- DPR: C, requires 41 Dengeki Blue
- DPR: B single target, requires 51 Dengeki Blue

Asgardian Poker Heat, Solitaire: Gambit conjured a deck of cards made of electricity and attacks a single target or multiple targets at once.
- DPR: B AOE, requires 61 Dengeki Blue
- DPR: A single target, requires 71 Dengeki Blue

Asgardian Poker Heat, Royal Flush: Gambit conjured decks and decks of elemental cards by combining electricity and energy, unleashing them in the vicinity that is enough to combust and electrocute his targets.
- DPR: S, AOE, 60m diameters, requires 100 Dengeki Blue

 
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