Organizations Silver Vampirates Empire

Overview
Messages
14,931
Reaction score
44,467
Points
33,300
Salty Doubloons
1,031

The Silver Vampirates is an infamous and powerful pirate crew ruling the New World, the Grand Line, and the Four Blues, chieftained by the infamous blacksmith and scientist, Prince Landayan "Gambit" Morrow, one of the Rising Emperors and a former assassin in North Blue.

The Vampirates are the first pirate crew to conquer an island in this timeline or generation of pirates and the first to obtain a combined bounty of over 1 Billion Beri. They are influential enough that strong fighters around the world gathered to board their ship. Unlike many other pirates, their piracy is unique as they focused on scientific, technological advancement, and military might.

The crew was formerly led by Captain Silver Hair Larsi but after his assumed death in Blackbeard's hands, Gambit took the leadership.

GOALS AND OBJECTIVES
  • Turn the world upside down, whatever it takes.
  • Achieve the greatest scientific, technological advancement, and military might.
  • Overthrow the corrupt World Government system.
  • Create a peaceful nation for the poor, the deprived, and the outcasts.
FLEET STATISTICS
  • Crew Members: 30,000+ Silver Vampirates Strong
  • Ships: 100 [10 Legendary Warships; 90 Warships)
  • Total Bounty: 9.319 Billion Beris
  • Territories: 32
  • Enemies: Celestial Dragons, World Government, Emperors of the Sea, and Las Spadas.
  • Allies: Revolutionary Army, Sovereign Kingdom: Germa, Alabasta, Dressrosa, & Camelot), Briss Kingdoms, Tieflings, and Baratie
  • Epithet: Vampirates, Vamps, Silver Hairs.
CONTENTS
JOLLY ROGER
The crew's former Jolly Roger.
The former Jolly Roger of the Vampirates has Larsi's face in side view. It has cracks spreading all over the flag, representing the devil fruit power of the infamous founding captain. After the Fall of Laughing Archipelago, the crew's Jolly Roger was significantly modified to guise the new chief's brand whilst still carrying the legacy of his old man.

The crew's new Jolly Roger.
The new Jolly Roger of the crew has a vampiric-looking red skull with a pair of crossed warhammers behind it ─ Gambit's own weapons. It has Silver lettering above the skull, representing Captain Larsi's legacy while the bottom of the skull has the Vampirates name written, symbolizing Gambit as the new chieftain.

The Parchment of New Generation
Dreaded, they took the seas by storm. Hungry and braggarts, they challenged everything in their paths.

Triumphant once, they suffered a historical vanquish. And together they fell.

Since 'The Big Fall of Laughing Archipelago', the remnants of the Old Quake hid underneath the forest, forged their weapons, fortified their towers, and magnified their prowess. Time had passed, and the pack of wolves finally emerged from the woods, ready to prey on the seas.

Bearing the legacy of the old era, the new alpha, The Gambit infused his ember into the blade of the Silver, only to be wielded by the howling Vampirates.

"Long live Captain Silver Hair!"

"VAMPIRATES! Rise!"
 
Last edited:
Organizational Outline
Messages
14,931
Reaction score
44,467
Points
33,300
Salty Doubloons
1,031

After Larsi's assumed death, Gambit is identified as the crew's current Chief and as such oversees the organization. It has not been decided yet whether Larsi's return would change the structure but it's highly likely Gambit to give way for his old man and trusted captain. Just below Gambit are his two trusted First Mates ─ always battling for the position, T-Bag and Kube. Next in line are the ruthless division commanders and captains of their own ships, all of whom have gained significant bounties and have become quite infamous in their own rights. The remainder of the crew is comprised of pirates with formidable strengths and unique talents, making the entire Fleet a diverse, well-balanced, and impregnable crew.

Prince Landayan "Gambit" Morrow

Crew Position: Chief, Scientist, and Sailing Master
@Gambit's Main PC

He commands the Fleet of Salvacion and is the Emperor of the Silver Vampirates Empire. He is also the Prince of the Lireo Kingdom and the Ruler of Poker Island. Both are in North Blue. As a scientist, he owns Gambit Industries - a manufacturer of weapons and warships, rivalling the wits of the World Government's Vegapunk.
  • Level: 100​
  • Bounty: 2,857,000,000​
  • Race: Elf​
  • Age: 35​
  • Height: 8'3''​
  • Sex: Yes​

Captain "Silver Hair" Larsi

Crew Position: Founding Chief
@Larsi's Main PC

As the founding captain of the crew, he commands the entire fleet. He was presumed dead by the crew after the Big Fall of Laughing Archipelago. Until words erupted of his whereabouts, World Government and Teach, beware.
  • Level: 100​
  • Bounty: 1,582,500,000​
  • Race: Giant​
  • Age: 66​
  • Height: 30'0"​
Count Vermil "Kube" Kubosco

Crew Position: First Mate
@Ebuk's Main PC

A former Underground Broker & Assassin now the Quartermaster of the Vampirates Army. He's a master in diversion and uses this skill when fighting. He has his own squad called The Everlasting. Recruiting people with unique abilities who are Outkast.
  • Level: 91​
  • Bounty: Unknown​
  • Race: Minkarian​
  • Age: Unknown​
  • Height: 10'0"​

Crew Members
Legend: 🦇Gambit NPCs, ♦Larsi NPCs, ♥Sephiroth NPCs, ♠Cletus NPCs, ♣Cu NPCs
THE DARK KNIGHTS
The Dark Fortress is the first fleet established under the banner of the Silver Vampirates and they are led by The Dark Knights. Individually, they can rival the powers of any Vice-Captains across the world. Independently specializing in their field of expertise or division, if not a lone wolf traversing the waters for survival.

Teodoro Bagwell🦇
Level 80
Cerberus🦇
Level 80
Ryan Reynolds🦇
Level 70
Lady Manaka🦇
Level 70
Lady Aramis🦇
Level 70
Karasu Orlok🦇
Level 70
1st Dark Knight​
2nd Dark Knight​
3rd Dark Knight​
4th Dark Knight​
5th Dark Knight​
6th Dark Knight​
Infantry Division
& Chief of Staff​
Beasts Division
& Guardian​
Artillery Division​
Science Division​
Cavalry Division​
Spy Division​
Don Teodoro "T-Bag" Bagwell*
A plantation owner, a father turned mafioso after Redfield killed his 4-year-old son and wife. Eventually, he became a Don before meeting Gambit in Poker Island, North Blue many years ago. He joined the crew to take his family's killer's life.
  • Level: 80
  • Bounty: 710,000,000
  • Race: Human
  • Age: 45
  • Height: 8'2''
Statistics:
80x5=400
Strength: 80+15+5 = 101
Speed: 80+15+5 = 101
- Movement Speed: 101+Raid Suit: 20
- Reaction Speed: 101
Vitality: 80+15+5 = 101
- Stamina: 101
- Durability: 101
Haki: 60+24 = 84
- Offensive Armament: 81
- Precognition: 87
Martial Arts: 100
- Anchor Action: 100
- Black Leg: 100

Arsenals:
- Sea Prism Stone Anchor
- Ropes
- Ghost Rider S+-rank Suit - (requires 91 Science): Destroyed after a large country-level attack or 3 small country-level attacks
(91 vitality to use) - 40 invention points

Professions:
- Sailing: ****
- Hydrology: ****

Master Cerberus
Cerberus, the Genetic Beast is a byproduct of Gambit's experimentation of him to become a beast of science. As such, he was able to instil and enhance the natural production of fire of the famed Hellhound, making its attacks more devastating.
  • Level 80
  • Bounty: 0
  • Gender: Male
  • Race: Sentient Beasts (Scientifically-enhanced)
  • Age: Unknown
  • Height: 20'
Statistics:
80 x 5 = 400
Strength: 72+24+5=101
Speed: 72+24+5=101
- Movement: 101
- Reaction: 101
Vitality: 72+24+5=101
- Stamina: 101
- Durability: 101
Haki: 84
- Offensive Armament: 81
- Awareness: 87
Abilities: 100
- Cerberus Breath: 100
- Cerberus Maul: 100

Ryan "Deadpool" Reynolds
Ryan "Deadpool" Reynolds is a gunner and swordsman. Just like T-Bag, he was part of the original assassins back in North Blue although he worked for another mafia family. When Gambit needed forces to re-create the Silver Hairs, Reynolds and his former hitmen joined the Vampirate Prince. He does look like exactly Ryan Reynolds in a Deadpool uniform, sometimes in a sleeveless body-fit shirt. He talks weirdly and sometimes breaks the 4th wall, that's why his crewmates view him as a crazy man. But when it comes to killing a target at range, he's your go-to guy.
  • Level 70
  • Bounty: 505,000,000
  • Gender: Male
  • Race: Unknown
  • Age: 35
  • Height: 8'4''
Statistics:
70×5=350
Strength: 62+14+5 = 81
Speed: 72+14+5 = 91
- Movement: 82+Raid Suit: 20 = 102
- Reaction: 100
Vitality: 66+14+5 = 85
- Stamina: 85
- Durability: 85
Haki: 50+21 = 71
- Offensive Armament: 61
- Awareness: 81
Martial Arts: 100
- Dual Katana: 100
- Sniping/Gunslinging: 100

Arsenals:
- Deadpool Magnum 69 and Sea Prism Stone Bullets
- 2x Knives
- Deadpool I & II (C-Rank Swords)
- Deadpool S-rank Suit (requires 85 Science): Destroyed after a small country level attack or 3 island level attacks
(85 vitality to use) - 35 invention points

Professions:
- Sailing: ***
- History: ***

Sniping 50 slots + 5 extra for sea prism bullets
- 5x S+-rank bullets
- 5x S-rank bullets on top (sea prism)
- 10x S-rank bullets
- 21x A-rank bullets
- 2 Incendiary Bullets (B-rank) (2 slots)
- 2 Chain Shots (4 slots)
- 1 Cyro Shots (3 slots)
- 1 Smoke Canister (3 slots)
- 2 Sonic Shots (4 slots)
- 1 Net shot (3 slots)

Range
- 100 Sniping Mastery: 500 meters x 1.2 = 600 Range
- Can scope up to 15x with the scope or 9,000 meters

Lady Manaka "Iron Fortress" Ninquolette
"Iron Fortress" Lady Manaka is a scientist specializing in Medicine. Relatively short, dark-skinned, and quite muscly athletic. She has beautiful pink eyes, a button nose, pointy ears, and white hair in ponytails with several strands hanging at the front.

Most of the time, she wears a white taut sports bra which displays her collarbone, cleavage, and midriff. Pairing this is a brown sweater around her waist, navel cargo jeans, and crossed belts wrapped around it to holster her tools such as a wrench, pliers, drivers, etc. She also wears a black fingerless glove on her right hand and a mechanical glove on her left which produces tools such as nails and screws. Completing her outfit is a pair of white sneakers.
  • Level 70
  • Bounty: 550,000,000
  • Gender: Female
  • Race: Human
  • Age: 25
  • Height: 5'6''
Statistics:
70×5=350
Strength: 67+14 = 81
Speed: 45+14+5 = 64
- Movement Speed: 61+Raid Suit: 20 = 81
- Reaction Speed: 67+Mind: 15 = 82
Vitality: 71+14 = 85
- Stamina: 85
- Durability: 85
Haki: 17+21 = 38
- Offensive Armament: 21
- Awareness: 55
Martial Arts: 50
- Poison Pink: 100
Mind: 100
- Medicine: 100
- Science: 100

Arsenals:
- Scalpel
- Plague Doctor S-Rank Suit (requires 85 Science): Destroyed after a small country level attack or 3 island level attacks
(85 vitality to use) - 35 invention points
- S-Rank Gamma Knife
- B-Rank Needles

Professions:
- Biology: ***
- Chemistry: ***
- Botany: ***
- Sailing: *

"Knight Maiden" Lady Aramis Knightfall
Gorgeous. Blonde. Fierce Blue eyes. Commander of the Knights. He was a former noble of Camelot, first cousin of King Arthur but when the Gambit met them, an alliance was formed. She now rallies alongside Gambit to change the world.
  • Level 70
  • Bounty: 0
  • Gender: Female
  • Race: Human
  • Age: 29
  • Height: 5'6"
Statistics:
70×5=350
Strength: 62+14+5 = 81
Speed: 72+14+5 = 91
- Movement: 82+Raid Suit: 20 = 102
- Reaction: 100
Vitality: 66+14+5 = 85
- Stamina: 85
- Durability: 85
Haki: 50+21 = 71
- Offensive Armament: 61
- Awareness: 81
Martial Arts: 100
- Swordsmanship: 100
- Archery: 100

Arsenals:
- Excalibur (B-Rank)
- Cursed Bow, Nebula + 20 Attack Speed

Professions:
- Sailing: ***
- Law: **
- Arts: *

200 slots
10x S-rank bolts
20x A-rank bolts
60x B-rank bolts
110x C-rank bolts
Range: 250 Meters

Count Karasu Orlok
Karasu is a tall, slender male, standing 8'10". He has very long, straight, jet-black hair and violet eyes with pointy eyelids. Some of his hair bangs are messily arched above his head and on his face. Karasu is slightly flamboyant, as he wears a long, wavy black coat with a red inside, which appears as if it's flying while he is running or jumping since the jacket mirrors a pair of bat wings. On the bottom half of his face lies a metallic mask, with a couple of strands of tape to help keep the mask on, eight breathing holes, and a pair of horizontal triangular lenses akin to tiny reading glasses. Karasu also wears a pair of dress slacks and shoes that compliment his look making him appear almost "business-like" at times. A code within the organization. Business as usual!

He was formerly an assassin back in Poker Island and spied to become a member of the Cipher Pol forces. Little did they know, he has been working for Gambit all this time.
  • Race: Human
  • Age: Classified
  • Date of Birth: Classified
  • Height: 8'10''
Statistics:
70×5=350
Strength: 62+14+5 = 81
Speed: 72+14+5 = 91
- Movement: 82+Raid Suit: 20 = 102
- Reaction: 100
Vitality: 66+14+5 = 85
- Stamina: 85
- Durability: 85
Haki: 50+21 = 71
- Offensive Armament: 61
- Awareness: 81
Martial Arts: 100
- Sparking Red: 100
- Sniping/Gunslinging: 100

Arsenals:
- Count Orlok S-rank Suit (requires 85 Science): Destroyed after a small country level attack or 3 island level attacks
(85 vitality to use) - 35 invention points
- Sea Stone Bat Bombs x2

THE SILVER BLADES
The Silver Blades are the commanding officers and the strongest members of the Silver Bullet Fleet. After his escape from Impel Down, Larsi was followed by powerful convicts, assisting him in his venture towards Briss. During his conquest in that range of kingdoms, he was able to gather strong individuals and formed the Silver Blades.

Zahel♦
Level 80​
Kaladin♦
Level 70​
Kelsier♦
Level 70​
Vin♦
Level 70​
Vivenna♦
Level 65​
Human♦
Level 65​
1st Silver Blade​
2nd Silver Blade​
3rd Silver Blade​
4th Silver Blade​
5th Silver Blade​
6th Silver Blade​
Chief of Staff​
Head Medic​
Silver Fleet Fighter​
Silver Fleet Fighter​
Silver Fleet Fighter​
Silver Fleet Fighter​
Zahel
Zahel, formerly known as [REDACTED], [REDACTED] the [REDACTED], [REDACTED], [REDACTED] the [REDACTED], [REDACTED] and [REDACTED] the [REDACTED], was imprisoned in Impel Down but freed during the chaos caused by Larsi breaking out and hitched a ride to the Laughing Archipelago. Though not much is known about his identity, it is whispered that he belongs to an important royal line.
  • Level 80
  • Bounty: 150,000,000
  • Gender: Male
  • Race: Human
  • Devil Fruit: Kage Kage no Mi
  • Age: [REDACTED]
  • Height: 8'9"
Arsenals:
- Zahel has long stretches of cloth strips wrapped around his limbs and body that he can unravel to use as weapons.

Statistics:
80x5=400
Strength: 65 +16 =81
Speed: 65 +16 =81
- Movement: 81
- Reaction: 81 +5
Vitality: 45 +15 +16 +5
- Stamina: 81
- Durability: 81
Haki 25+24 =49
- Armament: 61
- Observation: 37 (Awareness)
Devil Fruit: 100
Martial Arts: 50
- Rope Action: 100
- Mind: 50
Science: 100

Kaladin Stormblessed
Kaladin Stormblessed is a former member of Fox Hound, and as such follows the Immortal Words, and has in the past sworn his first ideal, to protect those who cannot protect themselves. He was at one point in the not-so-distant past dishonourably discharged for refusing to follow the commands of a superior outside the Fox Hound and was thus imprisoned in Impel Down. He managed to escape during the chaos caused by Larsi breaking out and hitched a ride to the Laughing Archipelago.
  • Level 70
  • Bounty: 50,000,000
  • Gender: Male
  • Race: Human
  • Age: 30
  • Height: 9'3"
Arsenals:
- Kaladin carries one long spear and four short spears.
- He also carries several medical supplies.
- Wears a magnetic Harness.

Statistics:
70x5=350
Strength: 62+14 +5 = 81
Speed: 62+14 = 76
- Movement: 81
- Reaction: 71+5 = 75 +6 = 81
Vitality: 55+14+5 = 76
- Stamina: 81
- Durability: 71
Haki 40+21 = 61
- Armament: 61
- Precognition: 61
Martial Arts: 81
- Spear Mastery: 81
- Magnetic Harness: 81
Mind: 50
- Medicine: 100

Kelsier
Kelsier is a man who grew up in the poorer parts of King's Landing, seeing the way the nobles disregarded their people grew to hate them. Leading a group of thugs that generally enforced some sort of order where the guards would not, he created a reputation for himself in the underground. He took Vin in under his wing when he found her, impressed by her ability. Once Kelsier and Vin heard that the king was dead, they decided to join up with the pirates who had ended the old tyrant.
  • Level 70
  • Bounty: 0
  • Gender: Male
  • Race: Human
  • Age: 35
  • Height: 6'1"
Arsenals:
- Kelsier wears a magnetic harness and carries two swords.

Statistics:
70x5=350
Strength: 81+14 +5 =81
Speed: 81+14 +5 =81
- Movement: 81
- Reaction: 81
Vitality: 52 +14 +5= 71
- Stamina: 81
- Durability: 61
Haki 36+21 =57
- Armament: 61
- Observation: 53(Awareness)
Martial Arts: 100
- Ittoryu/Nittoryu: 100
- Magnetic Harness: 100

Vin
Vin grew up on the streets of King's Landing, where she was taken advantage of by criminals until she was taken in by Kelsier. Once Kelsier and Vin heard that the king was dead, they decided to join up with the pirates who had ended the old tyrant.
  • Level 70
  • Bounty: 0
  • Gender: Female
  • Race: Human
  • Age: 18
  • Height: 5'6"
Arsenals:
- Vin wears a magnetic harness and a giant sword, larger than her own body.

Statistics:
70x5=350
Strength: 81+14 +5 =81
Speed: 81+14 +5 =81
- Movement: 81
- Reaction: 81
Vitality: 52 +14 +5= 71
- Stamina: 81
- Durability: 61
Haki 36+21 =57
- Armament: 61
- Observation: 53(Awareness)
Martial Arts: 100
- Koloss Sword Style: 100
- Magnetic Harness: 100

Vivenna
Also known as Highmarshal Azure, Vivenna was an officer in the defences of King's Landing before being assigned as the kingdom's ambassador under Larsi, following him and the other pirates on their travels. Vivenna carries two swords and has strips of cloth wrapped around her arm.
  • Level 65
  • Bounty: 0
  • Gender: Female
  • Race: Human
  • Age: 38
  • Height: 5'6"
Statistics:
65x5=325
Strength: 64+12 +5 =81
Speed: 83+12 +5 =100
- Movement: 100
- Reaction: 100
Vitality: 54 +12 = 66
- Stamina: 81
- Durability: 51
Haki 43+18 =61
- Armament: 61 (Offensive)
- Observation: 61 (Awareness)
Martial Arts: 81
- Ittoryu/Nittoryu 81
- Rope Action: 81

Human
Human, formerly known as Vershad before his gigantification, is a blue-skinned giant. Unlike other humans that were transformed by Manaka, something went wrong during his procedure, causing his skin to turn blue and his mind to be altered to a more bestial state.

Chains are loosely wrapped around the creature's body, and a humongous sword is strapped to his back. He wears nothing but a loincloth and a vest.
  • Level 65
  • Bounty: 0
  • Gender: Male
  • Race: Giant
  • Age: 21
  • Height: 50 feet
Statistics:
65x5=325
Strength:59+36 +5 =100
Speed: 81 =81
- Movement: 81
- Reaction: 81
Vitality: 77 +18 +5= 100
- Stamina: 100
- Durability: 100
Haki 27
- Armament: 54 (Offensive)
Martial Arts: 81
- Koloss Sword Style 81
- Rope Action: 81

THE SCOURGE
Led by Cú Chulainn and Prince Namor, they established a platoon of wicked and blood-thirsty warriors across the seas. Trailing the two are the Four Horsemen of Scourge, each commanding their own vessels. They are directly recruited by Cú Chulainn and they are equally powerful as the other Fleet Commanders.

Cú Chulainn
Level 100
Prince Namor♣
Level 80
Roland♣
Level 70
Grog Strongjaw♣
Level 70
Dennis Kurama♣
Level 70
Vergil♣
Level70
The Scourge​
Keeper of the Seals​
1st Seal​
2nd Seal​
3rd Seal​
4th Seal​
Chief of Staff​
Chief of Staff​
White Rider: Conquest
& Pestilence​
Red Rider: War​
Black Rider: Famine
& Plague​
Pale Rider: Death​
Cú Chulainn "The Scourge"
By some sort of cause, the equipment all over his body has changed into a black and red color scheme. The upper part of his bodysuit is absent, leaving his chest exposed and revealing a unique tattoo design on his chest and abdomen. His shoes have very high heels. He wears a hood over his head. The most noticeable change is Berserker's spiked tail, which gives him a beastly appearance. His skin is also tanned.
  • Level: 100
  • Bounty: Unknown
  • Race: Human-Reptilla
  • Age: Unknown
  • Height: 6'1"
  • Biography
Prince Namor "Emperor of the Deep" McKenzie
Namor McKenzie is a royal prince of Atlantia and the Ocean Master himself. He saved Gambit's life from drowning during his initial defeat against Pirate Legend Shiki. After that, he joined forces with the pirate prince and journeyed alongside him in the Germa Kingdom and Onigashima.
  • Level 80
  • Bounty: 700,000,000
  • Race: Tiefling-Fishman
  • Age: 35
  • Height: Brook-Level 8'9''
Statistics:
80x5=400
Strength: 64+32+5 = 101
Speed: 64+32+5 = 101
- Movement Speed: 101
- Reaction Speed: 101
Vitality: 64+24+5 = 93
- Stamina: 101
- Durability: 85
Haki: 100
- Armament: 100
- Precognition: 100
Martial Arts: 50
- Cursed Trident, Neptune: 100
- Fishman Karate: 100
Mind: 8-8

Arsenals:
- Cursed Trident, Neptune
- Ocean Master S-rank Armor - S-rank Armor (requires 85 Science): Destroyed after a small country level attack or 3 island level attacks (85 strength to use) - 38 invention points
*requires pacifista armour looted

Professions:
- Sailor: ***
- History: ***
- Physics: **

Roland
"Flambeau" / "Jester" ("The Fool")
  • Level 70
  • Bounty: 0
  • Race: Lunarian
  • Age: 20
  • Height: 170 cm
Statistics:
70×5=350
Strength: 48 + 28 + 5 = 81
Speed: 62 + 14 + 5 = 81 x 2 = 162
>Movement Speed: 81
>Reaction Speed: 81
Vitality: 55 + 21 + 5 = 81 x 2 = 162
>Stamina: 81
>Durability: 81
Haki: 85 x 2 = 170
>Armament Haki: (Offensive Path) 81
>Observation Haki: (Awareness Path) 89
Martial Arts: 100
>Gunslinging/Sniping: 100
>Unknown: 100

Grogg
Grog, being a goliath, is grey-skinned with tattoos all over his upper body and his bald head. He 50 feet tall
  • Level 70
  • Bounty: 0
  • Race: Giant
  • Age: Unknown
  • Height: 50'
Statistics:
70×5=350
Strength: 53 + 42 + 5 = 100
Speed: 95, 95 x 2 = 190
>Reaction Speed: 100
>Movement Speed: 90 + 10 = 100
Vitality: 69 + 21 + 5 = 95 x 2 = 190
>Durability: 90 + 10 = 100
>Stamina: 100
Haki: 33, 33 x 2 = 66
>Armament Haki (Offensive Path): 66
Martial Arts: 100, 100 x 2 = 200
>ᛒᛖᛋᛖᚱᚴᛁᚱ ᛋᛏᚤᛚᛖ (Berserkir Style): 100
>Hasshoken: 100 (*Pending Move Tutor)

Doctor Dennis Kurama
In his normal human-mink form, he has bright green eyes and long vibrant red hair, with two long forelocks on either shoulder and the rest on his back. While in this form, he is occasionally mistaken for a beautiful female because of his long hair and delicate features, which he truly detests. He often wears his pink medical student uniform matching pink slacks and a jacket with gold trim.
  • Name: Dr. Dennis Kurama
  • Epithet: Demon Rose Fox, Doctor
  • Level: 70
  • Race: Human-Mink (Fox)
  • Gender: Male
  • Affiliation: Unknown
  • Occupation: Doctor of Medicine, Botanist
  • Height: 7'5" (Human Form) 9'5" (Sulong Form)
  • Date of Birth: Classified
  • Age: Classified
Statistics:
70×5=350
Strength: 67+14 = 81
Speed: 45+14+5 = 64
- Movement Speed: 61+Raid Suit: 20 = 81
- Reaction Speed: 67+Mind: 15 = 82
Vitality: 71+14 = 85
- Stamina: 85
- Durability: 85
Haki: 17+21 = 38
- Offensive Armament: 21
- Awareness: 55
Martial Arts: 50
- Demon Rose Whip: 100
Mind: 100
- Medicine: 100
- Botany: 100

Arsenals:
- Potions
- S-Rank Gamma Knife
- B-Rank Needles

Vergil
In terms of physical appearance, Vergil has fair, yet pale skin, and white, swept back hair, which puts emphasis on the fierce, yet stoic expression on his face; however, when his hair is brushed down or becomes wet,

In terms of apparel, Vergil commonly wears a long, silver-buttoned blue coat with three separate coattails. A white, serpentine pattern runs around the collar, with a snake's head hanging over the coat's left shoulder, and its tail slinking down the right, all the way to the bottom of the coat. A gold lining runs across the edges of the coat, and a silky, golden flower blossom pattern decorates the inner lining. Each cuff of the coat also possesses five, gold buttoned straps with gold lining

Underneath the coat, Vergil wears a navy blue ascot wrapped around his neck, which hangs over a black, sleeveless vest that reveals his well-toned arms and shoulders. He wears tan, fingerless gloves, a brown, snakeskin belt with a silver buckle, dark green pants with a scale pattern running across its surface, and tall, brown boots with two golden buckled straps at the top.
  • Level 70
  • Bounty: 0
  • Race: Lunarian
  • Age: 20
  • Height: 170 cm
Statistics:
70×5=350
Strength: 48 + 28 + 5 = 81
Speed: 62 + 14 + 5 = 81 x 2 = 162
>Movement Speed: 81
>Reaction Speed: 81
Vitality: 55 + 21 + 5 = 81 x 2 = 162
>Stamina: 81
>Durability: 81
Haki: 85 x 2 = 170
>Armament Haki: (Offensive Path) 81
>Observation Haki: (Awareness Path) 89
Martial Arts: 100
>x: 100
>x: 100

THE RAGING BULLS
A group founded by KG and Koza who originated from Gambit's fleet, who vowed to protect the kid, Cletus at all times. These two commanders are considered two of the strongest Vampirates. Tasked by Gambit with the goal of destruction. They are called The Raging Bulls. Together, they can rival many crews across the world. Independently specializing in their field of expertise, destroying everything and everyone in their path under Gambit's orders.

Cletus Sol
Level 82​
Kevin Garnett♠
Level 80​
Lord Koza♠
Level 70​
Ninoma♠
Level 60​
Yamamoto Kagami♠
Level 60​
Gerald Ramsey♠
Level 57​
Son of Science​
1st Raging Bull​
2nd Raging Bull​
3rd Raging Bull​
4th Raging Bull​
5th Raging Bull​
Ground Division​
Giant Division​
Scout Division​
Bull Fighter​
Bull Samurai​
Bull Chef​
Cletus Sol "Son of Science"
Cletus is the crew's Head Chef. He is from an unknown island in the New World. He joined the Vampirates by accident after nudging KG and the others going to Disgaea. Surprisingly, the boy has a Lunarian lineage and was key to making the Tieflings one of our own. Since then, he has not only devoted himself to becoming a warrior but focused on culinary. Something he really wanted to do.
  • Level: 82
  • Bounty: 365,000,000
  • Gender: Male
  • Race: Half Lunarian/Human
  • Age: 23
  • Height: 10'0"
  • Biography

Kevin "KG" Garnett aka "The Big Ticket"
A former basketball player and brawler. Gambit was his number 1 fan when he still plays in the North Blue for the Boston Celtics. When he retired, he met Gambit and became friends. He learned of Gambit's dream and he wanted to be part of it.
  • Level 80
  • Bounty: 455,000,000
  • Gender: Male
  • Race: Giant
  • Age: 46
  • Height: 30'
Statistics:
80×5=400
Strength: 29+56+5=90 (110 Raging Bull)
Speed: 96+5 = 101
- Movement Speed: 101(-20=81 Raging Bull)
- Reaction Speed: 101
Vitality: 47+49+5 = 101
- Stamina: 101
- Durability: 101
Haki: 100
- Armament: 100
- Precognition: 100
Martial Arts: 100
- Life Return:100
- Cursed Ax, Raging Bull: 100

Arsenals:
- Timber Ax (C-Rank)
- Cursed Ax: Raging Bull: +20 Str but -20 Speed when in use
- 100 Pieces of Resizing Basketball for throwing
- Game-time S-Rank Suit - (requires 85 Science): Destroyed after a small country level attack or 3 island level attacks
(85 vitality to use) - 35 invention points


Professions:
- Carpenter: ****
- Sailing: ***

"Desert Rebel" Lord Koza
Manly. Blonde. Fierce Black eyes. He's the commander of the Rebel armies. He was a former resident of Alabasta but when the Silver Hair Pirates went to them and freed them from Crocodile, an alliance was formed. He now rallies alongside Gambit to change the world.
  • Level 70
  • Bounty: 60,000,000
  • Gender: Male
  • Race: Human
  • Age: 22
  • Height: 5'10''
Statistics:
70×5=350
Strength: 62+14+5 = 81
Speed: 72+14+5 = 91
- Movement: 82+Raid Suit: 20 = 102
- Reaction: 100
Vitality: 66+14+5 = 85
- Stamina: 85
- Durability: 85
Haki: 50+21 = 71
- Armament: 61
- Awareness: 81
Martial Arts: 100
- Rolling Stones, Flaming Art of Juttes: 100
- Sniping/Gunslinging: 100

Arsenals:
- Desert Jutte (C-Rank)
- Rebel Raid Suits A+-rank Suit (requires 81 Science): Destroyed after an island-level attack or 3 mountain-level attacks.
(81 vitality to use) - 30 invention points

Professions:
- Sailing: ***
- Law: **
- Stealth: *

Sniping 50 slots + 5 extra for sea prism bullets
- 5x S+-rank bullets
- 5x S-rank bullets on top (sea prism)
- 10x S-rank bullets
- 21x A-rank bullets
- 2 Incendiary Bullets (B-rank) (2 slots)
- 2 Chain Shots (4 slots)
- 1 Cyro Shots (3 slots)
- 1 Smoke Canister (3 slots)
- 2 Sonic Shots (4 slots)
- 1 Net shot (3 slots)

Range
- 100 Sniping Mastery: 500 meters x 1.2 = 600 Range
- Can scope up to 15x with the scope or 9,000 meters

Nimona
One of the two individuals who willingly joined the Silver Vampirates after the conquest of Sunspear. Nimona appears to enjoy causing chaos and killing people. She is also playful, can be quick to anger, dislikes waiting, losing, and can react to any of these with tantrums that range from childish and harmless to potentially fatal to bystanders. She enjoys zombie movies (though she is afraid of them), cheesecake, hanging out, and dangerous objects.
  • Level 60
  • Alias: "Blood Bath"
  • Bounty: 0
  • Gender: Female
  • Race: Human
  • Age: 20
  • Height: 5'4''
Statistics:
60 x 5 = 300
STR: 64 (Race: +12, MA: +5) = 81
SPE: 69 (Race: +12) = 81
- Movement: 81
- Reaction: 81
VIT: 69 (Race: +12) = 81
- Stamina: 81
- Durability: 81
Martial Arts: 23 (Race: +18) =41
- Goddamn Death Scythe: 82
Haki: 65
-Kenbunshoku no Hak(Precognition)i: 65
-Busoshoku no haki(Offensive): 65

Yamamoto Kagami
Yamamoto is a samurai hailing from Wano, who escaped after La Spada's takeover, eventually bumping up with Koza somewhere along the line. He strongly exhibits the characteristics of a stoic hero. He is unfailingly kind and generous, and will always attempt to help those in need. He is also clever and rational, able to pose a plan or a strategy necessary to defeat the enemy, and also knowing his limits.
  • Level 60
  • Alias: "Blinding Blade"
  • Bounty: 0
  • Gender: Male
  • Race: Human
  • Age: 25
  • Height: 6'0''
Statistics:
60 x 5 = 300
STR: 64 (Race: +12, MA: +5) = 81
SPE: 69 (Race: +12) = 81
- Movement: 81
- Reaction: 81
VIT: 69 (Race: +12) = 81
- Stamina: 81
- Durability: 81
Martial Arts: 23 (Race: +18) =41
-Itoryu: 82
Haki: 65
-Kenbunshoku no Haki(Precognition): 65
-Busoshoku no haki(Offensive) : 65

Gerald Ramsey
One of the two individuals who willingly joined the Silver Vampirates after the conquest of Sunspear. Nothing much is known about Gerald's origins. Gerald isn't much of a talker and instead prefers to let his actions speak for themselves. He deeply loves his cooking. Although usually composed, and good-natured Gerald can be angered quickly when his comrades are threatened or injured, and he is unable to help them in any way.
  • Level 57
  • Alias: "Head Chef"
  • Bounty: 0
  • Gender: Male
  • Race: Human
  • Age: 29
  • Height: 6'1''
Statistics:
57 x 5 =285
Strength: 56+10=66
Speed: 61+10=71
71x2=140
-Reaction: 70
-Movement: 70
Vitality: 61+10=71
71x2=142
-Durability: 71
-Stamina: 71
Mind: 21+15=36
31x2=72
-Cooking: 72
Haki: 85
85x2=170
-Kenbunshoku no Haki(Awareness): 85
-Busoshoku no haki(Offensive) : 85

THE APOCALYPSE
A band organised by Sephiroth himself through sheer willpower. Cyla and Gabriel escaped together with Sephiroth from the Cipher Pol 2 base. After defeating Admiral Fujitora, Sephiroth took Raijin Island under his wing, becoming its protector. Throughout his time on Raijin Island, Sephiroth had allied with the three Lightning Cyborg sisters of Raijin Island, Orianna, Camille and Victoria.

Sephiroth
Level 100​
Cyla♥
Level 80​
Gabriel♥
Level 70​
Orianna♥
Level 60​
Camilla♥
Level 60​
Viktoria♥
Level 60​
Admiral Killer​
Rank: N/A​
Rank: N/A​
Rank: N/A​
Rank: N/A​
Rank: N/A​
Apocalypse​
Dark Maiden​
Scarred Demon​
Lightning Cyborg​
Lightning Cyborg​
Lightning Cyborg​
Sephiroth "Apocalypse"
Sephiroth hails from the legendary Lunarian clan of ''Gods'' that used to exist atop the Red Line. On a day in the past that Sephiroth recalls vividly, he was pushed off of the Red Line by one of his own, in hopes that he would escape the slaughter and survive down on the Blue Sea. However, his life, due to his black wing(s), has been anything but easy. Due to this, he is rather cold and only looks out for his own survival. He has joined the Silver Vampirate Pirates, though that move, too, was but a survival tactic. He uses them to further his goals and gain power, and they find him a valuable member, due to his legendary race and strength. In battle, Sephiroth is very shrewd, calculated, and sometimes arrogant. He is always on guard, never showing an opening. He opened up to Cyla and Gabriel due to their similar pasts. Sephiroth's goal is to ''revive'' his race under his protection.
  • Alias: Sephiroth ''the Apocalypse''
  • Affiliation: Silver Vampirate Pirates
  • Rank: Stowaway
  • Bounty: 1,335,000,000
  • Race: Lunarian
  • Gender: Male
  • Age: 29
  • Height: 10'
  • Weight: Unknown, lean muscular build
  • Distinctive feature: One large black wing (the other burnt off by Admiral Akainu), long silver hair
  • Biography

Cyla "The Dark Maiden"
Cyla escaped together with Sephiroth from the Cipher Pol 2 base, where she had been imprisoned and experimented on as a female Lunarian specimen. During their escape, the two grew closer, becoming trusted companions. Cyla is rather quiet and usually thinks things through before she says them. She is very calm and collected, as well as untrusting of the World Government and humans in general. She looks out for herself and those she cares about, which now includes Sephiroth.
  • Bounty: n/a
  • Race: Lunarian
  • Gender: Female
  • Age: 23
  • Height: 6'1''
  • Weight: Unknown, lean muscular build
  • Distinctive feature: Black wings
  • Biography

Gabriel "The Scarred Demon"
Gabriel escaped from the Cipher Pol 2 base together with Sephiroth and Cyla. Unlike Cyla, who was a female Lunarian specimen captured by the Cipher Pol, Gabriel was a Lunarian fighter for the Cipher Pol 2 base. After his fight with Sephiroth, Gabriel realized his mistaken ways. In the end, he left the Cipher Pol 2 base behind, leaving for the outside world with Sephiroth and Cyla as his new companions. Gabriel is very loyal and intends to see Sephiroth's dream through. He is very protective of his allies and is quick to take on a fight. Gabriel is serious in nature, rarely one to make a joke. He is brave and fearless.
  • Bounty: n/a
  • Race: Lunarian
  • Gender: Male
  • Age: 29
  • Height: 11'
  • Weight: Unknown, muscular build
  • Distinctive feature: An X-shaped scar on his face
  • Biography

The Lightning Cyborg Sisters
After defeating Admiral Fujitora, Sephiroth took Raijin Island under his wing, becoming its protector. Throughout his time on Raijin Island, Sephiroth had allied with the three Lightning Cyborg sisters of Raijin Island, Orianna, Camille and Victoria.

They are the adopted sisters of Landayan Morrow and the adopted daughters of King Kalakab Morrow of the Hiraya Kingdom. They were released from the laboratory of the World Government 50 years ago by Kalakab, in which they considered him their saviours. They also have three other siblings left in Raijin: Orochimaru, Deidara, and Kabuto.

Level 60

THE DARK WIZARDS
The Dark Wizards are Gambit's selected few, commanding different divisions of Science and Technology. They are mostly tasked with developing new weapons, drugs, ship enhancements, and stealing blueprints across the globe. They are not physically formidable as compared to the Dark Knights, but beware, for their craftsmanship in many branches of Science is what makes them equally dangerous and infamous as the rest of the commanders.


Diosa 18🦇
Level 65​
Sir 17🦇
Level 65​
Dr James Faust🦇
Level 60​
Princess Mera🦇
Level 60
Prince Ohm🦇
Level 60
Prince Arthur🦇
Level 60
1st Dark Wizard​
2nd Dark Wizard​
3rd Dark Wizard​
4th Dark Wizard​
5th Dark Wizard​
6th Dark Wizard​
Robotics Division​
Carpentry Division​
Medical Division​
Music & Arts Division​
Marine Division​
Blacksmiths Division​

Diosa 18 Cylordson
Chief Guardian of the entire fleet and the Royal Commander of the Robotics Division. Under her are the 10 lady cyborgs who are respectively assigned to each fleet. She is a former assassin in North Blue who retired because of a dying condition. When Gambit met them during the restructuring of the Silver Vampirates, they sought his aid. Gambit would honour the request, taking them aboard. Manaka and Gambit were able to find a cure and replace her infected body parts with cyborg enhancements. Now, she, along with her twin brother Sir 17 and some others fought for Gambit's cause to turn the world upside down and was programmed to guard the ship.
  • Level 65
  • Bounty: 0
  • Gender: Female
  • Race: Human
  • Age: 30
  • Height: 5'10"
Statistics:
65x5=325
Strength: 69+12 = 81
Speed: 69+12 = 81
- Movement: 81
- Reaction: 81
Vitality: 69+12 = 81
- Stamina: 81
- Durability: 81
Haki: 43+18 = 61
- Armament: 61
- Awareness: 61
Cyborg: 74
- Destruction: 81
- Armoring: 81
- Energy: 81
- Utility: 53
Mind: 41
- Robotics: 82

Arsenals:
- Red Ribbon A+-rank Suit (requires 81 Science): Destroyed after an island-level attack or 3 mountain-level attacks.
(81 vitality to use) - 30 invention points

Professions:
- Sailing: ***
- Physics: ***

Sir 17 Cylordson
Twin of 18 and the Master Shipwright of the ships. He has command over the low-ranking sailors of the fleet. Just like 18, he is a former assassin in North Blue who retired because of a dying condition. When Gambit met them during the restructuring of the Silver Vampirates, they sought his aid. Gambit would honour the request, taking them aboard. Manaka and Gambit were able to find a cure and replace her infected body parts with cyborg enhancements. Now they fight for Gambit's cause to turn the world upside down and were programmed to guard the ship and be its Chief Shipwright.
  • Level 65
  • Bounty: 0
  • Gender: Male
  • Race: Human
  • Age: 30
  • Height: 8'8"
Statistics:
65x5=325
Strength: 69+12 = 81
Speed: 69+12 = 81
- Movement: 81
- Reaction: 81
Vitality: 69+12 = 81
- Stamina: 81
- Durability: 81
Haki: 43+18 = 61
- Armament: 61
- Awareness: 61
Cyborg: 74
- Destruction: 81
- Armoring: 81
- Energy: 81
- Utility: 53
Mind: 41
- Carpentry: 82

Arsenals:
- Red Ribbon A+-rank Suit (requires 81 Science): Destroyed after an island-level attack or 3 mountain-level attacks.
(81 vitality to use) - 30 invention points

Professions:
- Sailing: ***
- Physics: ***

Dr James Faust "Dr OS"
Head researcher for the Secret Vessel. One of the original members of the Knights of the Night's assassins in North Blue along with T-Bag, Reynolds, and the twins, Freeza and Janemba.
  • Level 63
  • Bounty: 0
  • Gender: Male
  • Race: Human
  • Age: unknown
  • Height: 5'10½"
Statistics:
60x5=300
Strength: 57+24 = 81
Speed: 47+24 = 71
- Movement: 71+Raid Suit: 10 = 81
- Reaction: 71+Mind: 10 = 81
Vitality: 60+6 = 66
- Stamina: 61
- Durability: 71+Raid Suit: 10 = 81
Haki: 55
- Armament: 41
- Awareness: 69
Mind: 81
- Medicine: 81
- Botany: 81

Arsenals:
- Pandemic S+ rank Raid Suit (requires 61 Science): Destroyed after a town level attack or 3 city block level attacks
(61 vitality to use) - 23 invention points
- Lethal Injections

Princess Mera "Soul Siren" McKenzie
The youngest sibling of Prince Namor and the Master of Soul Siren of the crew. She is also the Master of Navigation other than Gambit. She's only 19. Her beauty astounds everyone and outstands, making her a very dangerous opponent. Men of Culture, beware!
  • Level 60
  • Bounty: 0
  • Gender: Female
  • Race: Fishman
  • Age: 19
  • Height: 5'10"
Statistics:
60x5=300
Strength: 57+24 = 81
Speed: 47+24 = 71
- Movement: 71+Raid Suit: 10 = 81
- Reaction: 71+Mind: 10 = 81
Vitality: 60+6 = 66
- Stamina: 61
- Durability: 71+Raid Suit: 10 = 81
Haki: 55
- Armament: 41
- Awareness: 69
Mind: 81
- Music: 81
- Navigation: 81

Arsenals:
- Trident with attached violin strings
- Flute
- Earbuds for the crew
- Sailor B-rank Suit (requires 61 Science): Destroyed after a town level attack or 3 city block level attacks
(61 vitality to use) - 23 invention points

Professions:
- Law: ***
- Physics: ***

Prince Ohm McKenzie
Sibling of Prince Namor. He is Ruthless and bloodthirsty, Ohm will crush anyone who stands in the way of his ascent to the Atlantean throne, even his brothers, Namor, and Arthur. But with his newfound purpose, everything changes. Wherever Namor is, so they are. He is driven by his hatred and love for his siblings.
  • Level 60
  • Bounty: 0
  • Gender: Male
  • Race: Fishman
  • Age: 31
  • Height: 8'9"
Statistics:
60x5=300
Strength: 57+24 = 81
Speed: 45+24+MA: 5 = 74
- Movement: 71+Raid Suit: 10 = 81
- Reaction: 77+Mind: 5 = 82
Vitality: 55+6+MA: 5 = 66
- Stamina: 61
- Durability: 71+Raid Suit: 10 = 81
Haki: 61
- Armament: 41
- Precognition: 81
Martial Arts: 41
- Fishman Karate: 82
Mind: 41
- Navigation: 82

Arsenals:
- Clima-Trident
- Plants
- Atlantian B-rank Suit (requires 61 Science): Destroyed after a town level attack or 3 city block level attacks
(61 vitality to use) - 23 invention points

Professions:
- Law: ***
- Physics: ***

Prince Arthur McKenzie
Sibling of Prince Namor and the Master of Blacksmithing of the crew other than Gambit. He is an adventurer and a thrill-seeker who would rather jump into battle than hang back and strategize. That devil-may-care impulsiveness is both a strength and a weakness. Arthur can be petulant or immature at times, but that's largely a mask he puts on to hide the hurt he's experienced in his life. Wherever Namor is, so they are.
  • Level 60
  • Bounty: 0
  • Gender: Male
  • Race: Fishman
  • Age: 32
  • Height: 9'1"
Statistics:
60x5=300
Strength: 57+24 = 81
Speed: 45+24+MA: 5 = 74
- Movement: 71+Raid Suit: 10 = 81
- Reaction: 77+Mind: 5 = 82
Vitality: 60+6 = 66
- Stamina: 61
- Durability: 71+Raid Suit: 10 = 81
Haki: 56
- Armament: 41
- Precognition: 71
Martial Arts: 41
- Fishman Karate: 82
Mind: 41
- Blacksmithing: 82

Arsenals:
- Hammer
- Atlantian B-rank Suit (requires 61 Science): Destroyed after a town level attack or 3 city block level attacks
(61 vitality to use) - 23 invention points

Professions:
- Law: ***
- Physics: ***

THE DARK ROOKS
This group of leaders do not often sail with the crew nor stay with their designated fleets. The reason for that is they oversee global matters such as national resources, foreign affairs, education, budget & finance, national defence, and intelligence. Without their expertise in this matter, the divide and conquer philosophy or the expansion of territories and assets would not be possible. They are often seen as advisers that even the likes of Larsi and Gambit highly respect.

Lord Janemba🦇
Level 60
Lord Frieza🦇
Level 60
Teft Chasma♦
Level 60
Waxillium Ladrian♦
Level 60
Adolin Kholin♦
Level 60
Lady Lancie🦇
Level 55
1st Dark Rook​
2nd Dark Rook​
3rd Dark Rook​
4th Dark Rook​
5th Dark Rook​
6th Dark Rook​
National Resources​
Foreign Affairs​
Education​
Intelligence​
Defence, Grand Line​
Defence, New World​
Lord Janemba "Red Streak" Overlord
Secret Vessel's assassin and officer. One of the original members of the Knights of the Night's assassins in North Blue along with Faust, T-Bag, Reynolds, and the twin of Frieza.
  • Level 60
  • Bounty: 0
  • Gender: Male
  • Race: Reptilla
  • Age: unknown
  • Height: 7'4"
Statistics:
60x5=300
Strength: 51+30 = 81
Speed: 60+6+MA: 5 = 71
- Movement: 61+Raid Suit: 20 = 81
- Reaction: 81
Vitality: 46+30+MA: 5 = 81
- Stamina: 81
- Durability: 81
Haki: 46
- Armament: 41
- Precognition: 71
Martial Arts: 81
- Sparking Red: 81
- Toxia: 81
Mind: 6-6

Arsenals:
- Red Streak A-rank Suit (requires 81 Science): Destroyed after an island-level attack or 3 mountain-level attacks.
(81 vitality to use) - 30 invention points

Professions:
- Meteorology: ***
- Stealth: ***

Lord Frieza "Golden Flame" Overlord
Secret Vessel's assassin and officer. One of the original members of the Knights of the Night's assassins in North Blue along with Faust, T-Bag, Reynolds, and the twin of Janemba.
  • Level 60
  • Bounty: 0
  • Gender: Male
  • Race: Reptilla
  • Age: unknown
  • Height: 5'10"
Statistics:
60x5=300
Strength: 51+30 = 81
Speed: 60+6+MA: 5 = 71
- Movement: 61+Raid Suit: 20 = 81
- Reaction: 81
Vitality: 46+30+MA: 5 = 81
- Stamina: 81
- Durability: 81
Haki: 46
- Armament: 41
- Precognition: 71
Martial Arts: 81
- Sparking Red: 81
- Toxia: 81
Mind: 6-6

Arsenals:
- Golden Freeza A-rank Suit (requires 81 Science): Destroyed after an island-level attack or 3 mountain-level attacks.
(81 vitality to use) - 30 invention points

Professions:
- Agronomy: ***
- Linguistics: ***

Teft "Sarge" Chasmas
Fearless, determined, and compassionate. Sarge is a devoted thief and tactician who hails from the Grand Line. He is part of the original Silver Hair pirate crew along with Koujiro and Musashi. He was a key figure in ensuring that the territories are well-protected. He also ensures that the imperial resources are safe and wisely monitored.
  • Level 55
  • Bounty: 0
  • Gender: Male
  • Race: Human
  • Age: 45
  • Height: 6'8"
Statistics:
55x5=275
Strength: 51+10 = 61
Speed: 51+10+MA: 5 = 66
- Movement: 51+Raid Suit: 10 = 61
- Reaction: 81
Vitality: 51+10+MA: 5 = 66
- Stamina: 61
- Durability: 71+Raid Suit: 10 = 81
Haki: 41+15 = 86
- Armament: 41
- Precognition: 71
Martial Arts: 81
- Brawling: 81
- Sniping/Gunslinging: 81

Professions:
- Finance: ***
- Survival: **

Waxillium "Koujiro" Ladrian
One of the original duo of the Silver-haired Pirates who survived the fall. His prestige as the founding officer of the crew still matters. On top of that, he is mainly tasked to take care of the Imperial Assets and guard the pirate base.
  • Level 55
  • Bounty: 0
  • Gender: Male
  • Race: Human
  • Age: 40
  • Height: 7'3"
Statistics:
55x5=275
Strength: 51+10 = 61
Speed: 51+10+MA: 5 = 66
- Movement: 51+Raid Suit: 10 = 61
- Reaction: 81
Vitality: 51+10+MA: 5 = 66
- Stamina: 61
- Durability: 71+Raid Suit: 10 = 81
Haki: 41+15 = 86
- Armament: 41
- Precognition: 71
Martial Arts: 81
- Black Leg: 81
- Sniping/Gunslinging: 81

Professions:
- Finance: ***
- Survival: **

Adolin "Musashi" Kholin
One of the original duo of the Silver-haired Pirates who survived the fall. His prestige as the founding officer of the crew still matters. On top of that, he is mainly tasked to take care of the Imperial Assets and guard the pirate base.
  • Level 55
  • Bounty: 0
  • Gender: Male
  • Race: Human
  • Age: 40
  • Height: 8'3"
Statistics:
55x5=275
Strength: 51+10 = 61
Speed: 51+10+MA: 5 = 66
- Movement: 51+Raid Suit: 10 = 61
- Reaction: 81
Vitality: 51+10+MA: 5 = 66
- Stamina: 61
- Durability: 71+Raid Suit: 10 = 81
Haki: 41+15 = 86
- Armament: 41
- Precognition: 71
Martial Arts: 81
- Ittoryu/Nittoryu: 81
- Santoryu: 81

Professions:
- Finance: ***
- Survival: **

Lady Lancie "Sword of Sorrow" Ashfall
1 of the original 7 Knights from Camelot who fought alongside Gambit on various occasions. Lancie is the most versatile of all for she wields not only a sword but a bow & arrow and a mighty shield.
  • Level 55
  • Bounty: 0
  • Gender: Female
  • Race: Human
  • Age: 28
  • Height: 5'8"
Statistics:
55x5=275
Strength: 51+10 = 61
Speed: 51+10+MA: 5 = 66
- Movement: 51+Raid Suit: 10 = 61
- Reaction: 81
Vitality: 51+10+MA: 5 = 66
- Stamina: 61
- Durability: 71+Raid Suit: 10 = 81
Haki: 41+15 = 86
- Armament: 41
- Precognition: 71
Martial Arts: 81
- English Swordsmanship: 81
- Archery: 81

Arsenals:
- Knight B-rank Suit (requires 61 Science): Destroyed after a town level attack or 3 city block level attacks
- Cross Bows/Bow and Arrow
- Arondite (C-Rank)
- Shield

Professions:
- Teaching: **
- Law: **
- Arts: *

THE WITCHES OF CAMELOT
Lady Kaye🦇
Level 55​
Lady Tristie🦇
Level 55​
Lady Mordred🦇
Level 55​
Anna Roces🦇
Level 55​
Virginia Wilson🦇
Level 55​
Roberta Fluck🦇
Level 55​
1st Royal Guard​
2nd Royal Guard​
3rd Royal Guard​
4th Royal Guard​
5th Royal Guard​
6th Royal Guard​
Witch of Vanguard​
Witch of Arrow​
Witch of Blade​
Witch of Scepter​
Witch of Explosion​
Witch of Ammunition​
In the picture: Kaye, Tristie, and Mordred
These 3 Knights from Camelot fought alongside Gambit on various occasions. They do not have a specific fleet or ship they are part of. Instead, they are mainly assigned to train the crew on the usage of different weapons. Thus the title of Weapons Specialists.
  • Levels 55 and 50​
  • Bounty: 0​
  • Gender: All-female lineup​
  • Race: Human​
  • Age: 18-26​
  • Height: 5'6", 5'7", 5'6" respectively​
Statistics:
55x5=275
Strength: 51+10 = 61
Speed: 51+10+MA: 5 = 66
- Movement: 51+Raid Suit: 10 = 61
- Reaction: 81
Vitality: 51+10+MA: 5 = 66
- Stamina: 61
- Durability: 71+Raid Suit: 10 = 81
Haki: 41+15 = 86
- Armament: 41
- Precognition: 71
Martial Arts: 81
- English Swordsmanship: 81
- Weapon Specialist: 81

Arsenals:
- Knight B-rank Suit (requires 61 Science): Destroyed after a town level attack or 3 city block level attacks
- Bow and Arrow/Swords/Ax/Mace/Spear/Gunslinging/Sniping
- Shield

Professions:
- Sailing: **
- Law: **
- Arts: *

Note: Check here for the NPC & weapon upgrades and other store stuff.
 
Last edited:
Ensemble of Dark Horses
Messages
14,931
Reaction score
44,467
Points
33,300
Salty Doubloons
1,031


"Together we are strong. Strength in numbers. Silver Vampirates's Ensemble of Dark Horses, we are. "

Gambit's Personal Singers
Andromeda, Ursula, Capella, Misaki, Aya, Lara, Lira, Asahi, Miyuki, and Maia
Level 50 (x10)
Main Ship​
In the picture: Andromeda, Ursula, Capella, Misaki, Aya, and Maia
They are mermaids from Atlantia who wanted to see the world beyond the ocean. Prince Namor and Gambit offered this to them. In return, they would sing for the crew on every occasion. The crew wouldn't refuse. Now, they serve as the Soul Sirens and the lead navigators of the Vampirates Fleets. Mermaid Melodies are resonating across the seas, far and wide.
  • Level 50​
  • Bounty: 0​
  • Gender: Mixed​
  • Race: Mermaids​
  • Age: 18-21​
  • Height: 5'6"-5'10"​
Statistics:
50x5=250
Strength: 21+20 = 61
Speed: 41+10 = 61
- Movement: 61
- Reaction: 61+5 = 66
Vitality: 56+5=61
- Stamina: 61
- Durability: 61
Haki: 57
- Armament: 41
- Awareness: 73
Mind: 75x2 = 150
- Musicianship: 75
- Navigation: 75

Professions:
- Geology: ***
- Cook: ***

Ship Guardians
Luna, Io, Pirena, Amihan, Danaya
Alena, Lira, Mira, Anastasia, and Cassiopeia
Level 50 (x10)
1 per Ship​
In the picture: Luna, Io, Pirena, Amihan, Danaya, Alena, Lira, Mira, Anastasia, and Cassiopeia
They are maidens from different kingdoms across the globe that once have been linked to Gambit. After a treaty, they all agreed to ally with Gambit in exchange for offspring from the prince after the war is over. He wouldn't refuse. Now, they serve as the guardians of the ships. Manaka experimented on them and made parts of their bodies cyborgs.
  • Level 50​
  • Bounty: 0​
  • Gender: All-female lineup​
  • Race: Human/Cyborg​
  • Age: 18-26​
  • Height: 5'4"-5'8"​
Statistics:
50x5=250
Strength: 10
Speed: 49+10 = 59
- Movement: 61
- Reaction: 57+5 = 62
Vitality: 51+10=61
- Stamina: 61
- Durability: 61
Haki: 26+15 = 41
- Armament: 41
- Awareness: 41
Cyborg: 66
- Destruction: 67
- Armoring: 75
- Energy: 61
- Utility: 61
Mind: 61x2 = 122
- Carpentry: 61
- Robotics: 61

Professions:
- Sailing: ***
- Cook: ***

Ship Guardians
Mei, Tama, Coco, Mina, Rin, Shiro
Akane, Homare, Maron, and Kaede
Level 50 (x10)
1 per Ship​
In the picture: Mei, Tama, Coco, Mina, Rin, Shiro, Akane, Homare, Maron, and Kaede
These young ladies were orphaned from different islands and Gambit adopted all of them. They fell in love with Carpentry and Navigation and soon became rookie navigators of the ships. Bounty: 0
  • Gender: All-female lineup
  • Race: Human
  • Age: 14
  • Height: 4'10"-5'1"
Statistics:
50x5=250
Strength: 10
Speed: 49+10 = 59
- Movement: 61
- Reaction: 57+5 = 62
Vitality: 51+10=61
- Stamina: 61
- Durability: 61
Haki: 26+15 = 41
- Armament: 41
- Awareness: 41
Cyborg: 66
- Destruction: 67
- Armoring: 75
- Energy: 61
- Utility: 61
Mind: 61x2 = 122
- Carpentry: 61
- Robotics: 61

Professions:
- Sailing: ***
- Cook: ***

Ship Fairies
Brynja, Dundur, Whuzzod, Brewmaul, Ainin
Malvur, Darmond, Bothor, Dunan, and Dranan
Level 45 (x10)
1 Each Fleet​
They are dwarves who willingly volunteered to join the army in exchange for overthrowing the current ruler of Dressrossa, La Spada. He wouldn't refuse. Now, they serve as the guardians of the ships, but the rest of the crew would remark them as Ship Fairies as they are as mysterious as their legends say.
  • Bounty: 0​
  • Gender: Mixed​
  • Race: Dwarves​
  • Age: 18-45​
  • Height: 0.75"​
Statistics:
45x5=225
Strength: 17+24 = 41
Speed: 53+8 = 61
- Movement: 61
- Reaction: 61+5 = 66
Vitality: 45+16 = 61
- Stamina: 61
- Durability: 61
Haki: 45
- Armament: 41
- Awareness: 49
Mind: (65-4) = 61
- Medicine: 61
- Botany: 61

Professions:
- Sailing: ***
- Cook: ***

Elite Impel Down Convicts
Elite Impel Down Convicts
Level 40 (x78)
Crew of the 1st Fleet​
Masculines. Not handsome. Standing 6'6" to 12'8". These men are former prisoners of Impel Down who broke out after the breakout of Teach and Spada on two different occasions. Most of the prisoners rallied with other crews but, they chose to be on the side of the Vampirate Prince having worked with him before.

Statistics:
40x5=200
Strength: 38+8+5 = 51
Speed: 33+8 = 41
- Movement: 41+Raid Suit: 10 = 51
- Reaction: 41
Vitality: 43+8 = 53
- Stamina: 51
- Durability: 51+Raid Suit: 10 = 61
Haki: 38.5+12 = 50.5
- Armament: 41
- Precognition: 60
Martial Arts: 47.5x2 = 95
- Fishman Karate: 41
- Sniping/Gungslinging: 54

Arsenals:
- Anstaltskleidung C+-Rank Suits (requires 51 Science): Destroyed after a city block level attack or 3 large building level attacks
(51 vitality to use) - 20 invention points
- Rifle

Inventory:
Sniping 27 slots
- Semi-Automatic Sniper, 5 bullet magazine
- A rank Bullets (Max 1 per 3 mastery), unlocks 8x scope
- 18x A-rank bullets
- 9x B-rank bullets

Range:
- 270-meter range up to 8x with the scope or 2,160 meters

Professions:
- Pickpocketing: **
- Stealth: **

Elite Kenzan Street Fighters
Elite Kenzan Street Fighters
Level 40 (x100)
Crew of the 2nd Fleet​
Fit. Mostly young and handsome. Standing 6'6" to 12'8". The former scientist of the crew, Drago headed to Kenzan Island to recruit the fighters. Ideo opposed but the Silver Vampirates rose the victor. And now, thousands of Kenzan fighters fight alongside Gambit.

Statistics:
40x5=200
Strength: 38+8+5 = 51
Speed: 33+8 = 41
- Movement: 41+Raid Suit: 10 = 51
- Reaction: 41
Vitality: 43+8 = 53
- Stamina: 51
- Durability: 51+Raid Suit: 10 = 61
Haki: 38.5+12 = 50.5
- Armament: 41
- Precognition: 60
Martial Arts: 47.5x2 = 95
- Black Leg: 41
- Sniping/Gunslinging: 54

Arsenals:
- Game Time C+-Rank Suit (requires 51 Science): Destroyed after a city block level attack or 3 large building level attacks
(51 vitality to use) - 20 invention points
- Rifle

Inventory:
Sniping 27 slots
- Semi-Automatic Sniper, 5 bullet magazine
- A rank Bullets (Max 1 per 3 mastery), unlocks 8x scope
- 18x A-rank bullets
9x B-rank bullets

Range:
- 270-meter range up to 8x with the scope or 2,160 meters

Professions:
- Basketball: **
- Stealth: **

Elite NBA Brawlers
NBA Bruhllers
Level 40 (x100)
Crew of the 3rd Fleet​
Fit. Middle-aged ma. Standing 8'3" to 12'8". These groups of people are KG's friends back in North Blue when he still played for the Association. Upon their retirement, they joined forces with Gambit to turn the world upside down.

Notable Characters: Pierce, Bron, Kidd, Kobe, Shaq, TD, Parker, Nash, Manu, Wade, Bosh, Dirk, Amare, and Rajon

Statistics:
40x5=200
Strength: 38+8+5 = 51
Speed: 33+8 = 41
- Movement: 41+Raid Suit: 10 = 51
- Reaction: 41
Vitality: 43+8 = 53
- Stamina: 51
- Durability: 51+Raid Suit: 10 = 61
Haki: 38.5+12 = 50.5
- Armament: 41
- Precognition: 60
Martial Arts: 47.5x2 = 95
- Sparking Red: 41
- Ball Throwing: 54

Arsenals:
- Game Time C+-Rank Suit (requires 51 Science): Destroyed after a city block level attack or 3 large building level attacks
(51 vitality to use) - 20 invention points
- Rifle

Professions:
- Basketball: **
- Stealth: **

Elite Germa Soldiers
Elite Germa Soldiers
Level 20 (x2,650)
Crew of the 4th Fleet​
500 Elite Germa Soldiers. In shapes. Mostly middle-aged men. Standing 6'6" to 12'8". After finishing Shiki, a legendary pirate of the old, the Vampirate Prince Gambit sailed across the New World in search of supremacy and union and their first target, a proud nation that once boasted in all of North Blue, the powerful military force of the Kingdom of Germa. It started as a stalemate between the commanders of the crew against the royal siblings, however, when it was finally time to end the war as the former unleashed their real powers, the royal family accepted Gambit's offer to unite and conquer the world together. With his newfound power and ally, his race to emperorship nears. Judge offered 500 elite soldiers while thousands of them await to be summoned.

Statistics:
20x5=100
Strength: 27+4 = 31
Speed: 22+4 = 26
- Movement: 21+Raid Suit: 10 = 31
- Reaction: 31
Vitality: 17+4 = 21
- Stamina: 21
- Durability: 21+Raid Suit: 10 = 31
Martial Arts: 34+6 = 40
- Swordsmanship: 40
- Sniping/Gunslinging: 40

Arsenals:
- Germa D-Rank Suit (requires 21 Science): Destroyed after a wall/tree-level attack or 3 street-level attacks
(21 vitality to use) - 10 invention points
- 2x Pistols
- 2x Swords

Inventory:
Gunslinging 40 slots
- Semi-Automatic. 7-bullet magazine.
- 40x C-rank bullets

Professions:
- Streetwise: *
- Stealth: *

Elite Alabasta Rebels
Elite Alabasta Rebels
Level 30 (x500)
Crew of the 5th Fleet​
Consists of 100 Alabasta Rebels. In shapes. Mostly middle-aged men. Standing 6'6" to 12'8". Some women stand 5'6". When Koza is named as one of the commanders of the Vampirates, Infiltration Division, thousands of Alabasta rebels walk beside him for their sole protector, Landayan Morrow.

Statistics:
30x5=150
Strength: 39+6+5 = 50
Speed: 39+6 = 45
- Movement: 45+Raid Suit: 10 = 55
- Reaction: 45
Vitality: 35+6 = 41
- Stamina: 41
- Durability: 41+Raid Suit: 10 = 51
Martial Arts: 37+9 = 46
- Swordsmanship: 42
- Sniping/Gunslinging: 50

Arsenals:
- Rebel D+-Rank Suit (requires 31 Science): Destroyed after a small building level attack or 3 wall/tree-level attacks
(31 vitality to use) - 15 invention points
- 2x Pistols
- 2x Swords

Inventory:
Gunslinging 50 slots
- Semi-Automatic. 7-bullet magazine.
- B-rank bullets. (Max 1 per 2 mastery)
- 25x B-rank bullets
- 25x C-rank bullets

Professions:
- Streetwise: **
- Stealth: *

King Cobra's Personal Butler
Tom and Jerry
Level 40 & 30
King Cobra's Personal Butler​
Tom and Jerry are Gambit's batch mates when they first joined the Silver Hairs. After the war in Alabasta, Larsi assigned them to be King Cobra's personal butlers.

Statistics:
40x5=200
Strength: 38+8+5 = 51
Speed: 33+8 = 41
- Movement: 41+Raid Suit: 10 = 51
- Reaction: 41
Vitality: 43+8 = 53
- Stamina: 51
- Durability: 51+Raid Suit: 10 = 61
Haki: 38.5+12 = 50.5
- Armament: 41
- Precognition: 60
Martial Arts: 47.5x2 = 95
- Sparking Red: 41
- Ball Throwing: 54

Arsenals:
- Game Time C+-Rank Suit (requires 51 Science): Destroyed after a city block level attack or 3 large building level attacks
(51 vitality to use) - 20 invention points
- Rifle

Professions:
- Basketball: **
- Stealth: **
Statistics:
30x5=150
Strength: 39+6+5 = 50
Speed: 39+6 = 45
- Movement: 45+Raid Suit: 10 = 55
- Reaction: 45
Vitality: 35+6 = 41
- Stamina: 41
- Durability: 41+Raid Suit: 10 = 51
Martial Arts: 37+9 = 46
- Swordsmanship: 42
- Sniping/Gunslinging: 50

Arsenals:
- Rebel D+-Rank Suit (requires 31 Science): Destroyed after a small building level attack or 3 wall/tree-level attacks
(31 vitality to use) - 15 invention points
- 2x Pistols
- 2x Swords

Inventory:
Gunslinging 50 slots
- Semi-Automatic. 7-bullet magazine.
- B-rank bullets. (Max 1 per 2 mastery)
- 25x B-rank bullets
- 25x C-rank bullets

Professions:
- Streetwise: **
- Stealth: *

26,900 Vampirates Strong!
Impel Down Convicts
Level 10 (x4,483)​
Kenzan Street Fighters
Level 10 (x4,483)​
Mafia Goons
Level 10 (x4,483)​
Germa 66 Clone Soldiers
Level 10 (x4,483)​
Alabasta Army
Level 10 (x4,483)​
Camelot Knights
Level 10 (x4,483)​
1st Fleet​
2nd Fleet​
3rd Fleet​
4th Fleet​
5th Fleet​
6th Fleet​
Maritime Division​
Armoured Division​
Artillery Division​
Science Division​
Infantry Division​
Cavalry Division​
6,000 Vampirates Strong from the Alabasta Army, Kenzan Island, Mafia Families, Camelot Knights, Impel Down Convicts, and Germa 66 Clone Soldiers combined. In shapes. Mostly middle-aged men. Standing 6'6" to 12'8". Some women stand 5'6". They are the ensemble of the 26,900 Silver Vampirates Strong! Fear them!

Statistics:
10x5=50
Strength: 19+2 = 21
Speed: 9+2 = 11
- Movement: 11
- Reaction: 11
Vitality: 9+2 = 11
- Stamina: 11
- Durability: 11
Martial Arts: 13+3 = 16
- Swordsmanship/Brawling/Spears: 16
- Archery/Sniping/Gunslinging: 16

Arsenals:
- 1x Pistol
- 2x Swords

Inventory:
Gunslinging 16 slots
- C-rank bullets. 5-bullet magazine.
- 16x C-rank bullets

Professions:
- Streetwise: *

The original and founding members of the Silver Hair Pirates along with Captain Larsi, Gambit, and Link. They were the ones who assembled in Alabasta to oust the decades of the tyranny of Crocodile and the Baroque Works. But due to the incident that befell in Laughing Archipelago, these brave pirates and beloved friends of the remaining Silvers would meet their end. Together with the destruction of the classic Silver Bullet Ship, their souls remained, travelling with their comrades far and beyond the seas.

Long Live Silver Hair Pirates! Till we meet again.
Jetstream Minuano​
Sigmund​
Doctor Eve​
Drago, The Scientist​
Crack Shot Strawhatter
Donut Man Dango​
Founding Vice-Captain​
Founding Chef​
Founding Surgeon​
Founding Scientist​
Founding Master Gunner​
Founding Fighter​

Note: Check here for the NPC & weapon upgrades and other store stuff.
 
Last edited:
Fleet of Salvacion
Messages
14,931
Reaction score
44,467
Points
33,300
Salty Doubloons
1,031

The Imperial Fleet of Salvacion is a pirate crew of 30,400+ Silver Vampirates strong. It has six (5) fleets. Each of the 5 comprises several classes of ships, specializing in different expertise.
NPC SourceLevelQTYMax
King Cu8011
King Landayan8011
King Larsi8011
King Sephiroth8011
King Cletus8011
Gambit-Purchased7011
Cu TOTS7011
Gambit TOTS7011
King Cu7011
King Landayan7011
King Larsi7011
King Sephiroth7011
King Cletus7011
Larsi TOTS7011
Personal - Gambit7011
Personal - Larsi7011
Sephiroth TOTS7011
Gambit-Purchased6522
Larsi-Purchased6522
Personal - Cu7011
Personal - Cletus5711
Personal - Kube6311
Personal - Sephiroth6911
Gambit-Purchased6055
King Cu6022
King Landayan6022
King Larsi6022
King Sephiroth6022
King Cletus6022
Gambit-Purchased5577
Gambit-Purchased501010
King Cu501010
King Landayan501010
King Larsi501010
King Sephiroth501010
King Cletus501010
Regent Cletus5011
Regent Gambit5011
Regent Kube5011
Gambit-Purchased451515
Gambit-Purchased402525
King Cu405050
King Landayan405050
King Larsi405050
King Sephiroth405050
King Cletus405050
Regent Cletus4011
Regent Gambit4011
Regent Kube4011
King Cu30100100
King Landayan30100100
King Larsi30100100
King Cletus30100100
King Sephiroth30100100
Regent Cletus3011
Regent Gambit3011
Regent Kube3011
Duke Cu2511
Duke Gambit2511
Duke Kube2511
Duke Sephiroth2511
King Cu20500500
King Landayan20500500
King Larsi20500500
King Sephiroth20500500
King Cletus20500500
Regent Cletus205050
Regent Gambit205050
Regent Kube205050
Duke Cu1533
Duke Gambit1533
Duke Kube1533
Duke Sephiroth1533
Duke Cu10100100
Duke Gambit10100100
Duke Kube10100100
Duke Sephiroth10100100
King Cu105,0005,000
King Landayan105,0005,000
King Larsi105,0005,000
King Sephiroth105,0005,000
King Cletus105,0005,000
Regent Cletus10500500
Regent Gambit10500500
Regent Kube10500500
Total30,47230,472

Currently, they have a total of 100 vessels made of Adam Wood, Sea Stone bottom, and layers of finest metals for the armoury. Each ship is manned by the strongest warlords on the seas. Each vessel is armed with devastating and catastrophic weapons and armouries.
Main BattleshipMother ShipKube's ShipCletus' ShipSephiroth's ShipCu's Ship
Captain: Gambit
First Mate: T-Bag
Shipwright: None
Ship Doctors: None
Mermaids:
  • Andromeda, Ursula, Capella
  • Misaki, Aya, and Maia
Royal Butlers:
  • Anna
  • Virginia
  • Roberta
Captain: Larsi
Shipwright: Io
Ship Doctors: Whuzzod
Captain: Kube
Shipwright: Pirena
Ship Doctors: Brewmaul
Captain: Cletus
Shipwright: Alena
Ship Doctors: Brynja
Captain: Sephiroth
Shipwright: ???
Ship Doctors: ???
Captain: Cu
Shipwright: Luna
Ship Doctors: Dundur
  • Name: Dark Fortress
  • Class: Legendary Warship
  • Capacity: 1,500
  • Rank: S
  • Speed: 75 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 500 meters
  • Beam: 80 meters
  • Draught: 21 meters
  • Name: Silver Bullet
    Class: Warship
  • Capacity: 1,500
  • Rank: S
  • Klaubatermann
  • Speed: 65 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 500 meters
  • Beam: 80 meters
  • Draught: 21 meters
  • Name: Green Reaper
    Class: Warship
  • Capacity: 1,500
  • Rank: A
  • Speed: 65 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 500 meters
  • Beam: 80 meters
  • Draught: 21 meters
  • Name: Armaggedon
    Class: Warship
  • Capacity: 1,500
  • Rank: A
  • Speed: 65 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 500 meters
  • Beam: 80 meters
  • Draught: 21 meters
  • Name: ???
    Class: Warship
  • Capacity: 1,500
  • Rank: S
  • Speed: 65 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 500 meters
  • Beam: 80 meters
  • Draught: 21 meters
  • Name: Purgatorio
    Class: Warship
  • Capacity: 1,500
  • Rank: S
  • Speed: 65 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 500 meters
  • Beam: 80 meters
  • Draught: 21 meters

1st Fleet
Speciality: Naval
2nd Fleet
Speciality: Tank
3rd Fleet
Speciality: Range
4th Fleet
Speciality: Techs
5th Fleet
Speciality: Infiltration
6th Fleet
Speciality: Ground
Company: 6 Vessels
1 A-rank Battleship
1 A-rank Destroyers
2 A-rank Cruisers
2 A-rank Submarines
Company: 6 Vessels
1 A-rank Carrier
1 A-rank Destroyers
2 A-rank Cruisers
2 A-rank Submarines
Company: 6 Vessels
1 A-rank Battleship
1 A-rank Destroyers
2 A-rank Cruisers
2 A-rank Submarines
Company: 6 Vessels
1 A-rank Battleship
1 A-rank Destroyers
2 A-rank Cruisers
2 A-rank Submarines
Company: 6 Vessels
1 A-rank Carrier
1 A-rank Destroyers
2 A-rank Cruisers
2 A-rank Submarines
Company: 6 Vessels
1 A-rank Carrier
1 A-rank Destroyers
2 A-rank Cruisers
2 A-rank Submarines
Fleet Captain: Prince Namor
Commanders:
  • Diosa 18
  • Lord Janemba
Shipwrights:
  • Amihan
  • Danaya
Ship Doctor:
  • Ainin
Crew Size:
  • 25 Elite Convicts
  • 1,000 Ex-convicts
Fleet Captain: Kevin Garnett
Commanders:
  • Sir 17
  • Lord Freeza
Shipwrights:
  • Lira
  • Mira
Ship Doctor:
  • Malvur
Crew Size:
  • 25 Elite Street Fighters
  • 1,000 Kenzan Street Fighters
Fleet Captain: Ryan Reynolds
Commanders:
  • Dr Faust
  • Sarge
Shipwrights:
  • Anastasia
  • Cassiopeia
  • Mei
Ship Doctor:
  • Darmond
Crew Members:
  • 25 Elite Ballers
  • 1,000 Mafioso Gunners
Fleet Captain: Lady Manaka
Commanders:
  • Princess Mera
  • Koujiro
Shipwrights:
  • Tama
  • Coco
  • Mina
Ship Doctor:
  • Bothor
Crew Members:
  • 500 Level 20 Elite Germa Soldiers
  • 1,000 Level 10 Germa Clones
Fleet Captain: Lord Koza
Commanders:
  • Ohm
  • Musashi
Shipwrights:
  • Homare
  • Maro
  • Kaede
Ship Doctor:
  • Dranan
Crew Members:
  • 100 Level 30 Elite Alabasta Rebels
  • 1,000 Alabasta Rebels
Fleet Captain: Lady Aramis
Commanders:
  • Arthur
  • Lancie
  • Kaye
  • Tristie
  • Mordred
Shipwrights:
  • Rin
  • Shiro
  • Akane
Ship Doctor:
  • Dunan
Crew Members:
  • 1,000 Royal Knights of Camelot

  • Name: Deep Impact
  • Captain: Namor
  • Class: Battleship
  • Capacity: 300
  • Rank: A
  • Speed: 65 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 400 meters
  • Beam: 60 meters
  • Draught: 16 meters

  • Name: Big Ticket
  • Captain: KG
  • Class: Carrier
  • Capacity: 300
  • Rank: A
  • Speed: 55 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 500 meters
  • Beam: 70 meters
  • Draught: 21 meters

  • Name: Deadpool
  • Captain: Reynolds
  • Class: Battleship
  • Capacity: 300
  • Rank: A
  • Speed: 65 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 400 meters
  • Beam: 60 meters
  • Draught: 16 meters

  • Name: Ragnarok
  • Captain: Lady Manaka
  • Class: Battleship
  • Capacity: 300
  • Rank: A
  • Speed: 65 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 400 meters
  • Beam: 60 meters
  • Draught: 16 meters

  • Name: Alabasta
  • Captain: Lord Koza
  • Class: Carrier
  • Capacity: 400
  • Rank: A
  • Speed: 55 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 500 meters
  • Beam: 70 meters
  • Draught: 21 meters

  • Name: Camelot
  • Captain: Lady Aramis
  • Class: Carrier
  • Capacity: 400
  • Rank: A
  • Speed: 55 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 500 meters
  • Beam: 70 meters
  • Draught: 21 meters

  • Name: Black Ribbon
  • Captain: Diosa 18
  • Class: Destroyer
  • Capacity: 200
  • Rank: A
  • Speed: 60 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 300 meters
  • Beam: 40 meters
  • Draught: 11 meters

  • Name: Gray Ribbon
  • Captain: Sir 17
  • Class: Destroyer
  • Capacity: 200
  • Rank: A
  • Speed: 60 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 300 meters
  • Beam: 40 meters
  • Draught: 11 meters

  • Name: Red Ribbon
  • Captain: Dr Os
  • Class: Destroyer
  • Capacity: 200
  • Rank: A
  • Speed: 60 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 300 meters
  • Beam: 40 meters
  • Draught: 11 meters

  • Name: Oceania
  • Captain: Princess Mera
  • Class: Destroyer
  • Capacity: 200
  • Rank: A
  • Speed: 60 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 300 meters
  • Beam: 40 meters
  • Draught: 11 meters

  • Name: Aquatica
  • Captain: Prince Ohm
  • Class: Destroyer
  • Capacity: 200
  • Rank: A
  • Speed: 60 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 300 meters
  • Beam: 40 meters
  • Draught: 11 meters

  • Name: Atlantica
  • Captain: Prince Arthur
  • Class: Destroyer
  • Capacity: 200
  • Rank: A
  • Speed: 60 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 300 meters
  • Beam: 40 meters
  • Draught: 11 meters

  • Name: Blue Streak
  • Captain: Janemba
  • Class: Cruiser
  • Capacity: 200
  • Rank: A
  • Speed: 70 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 200 meters
  • Beam: 30 meters
  • Draught: 8 meters

  • Name: Golden Dragon
  • Captain: Freeza
  • Class: Cruiser
  • Capacity: 200
  • Rank: A
  • Speed: 70 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 200 meters
  • Beam: 30 meters
  • Draught: 8 meters

  • Name: Blue Streak
  • Captain: Sarge
  • Class: Cruiser
  • Capacity: 200
  • Rank: A
  • Speed: 70 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 200 meters
  • Beam: 30 meters
  • Draught: 8 meters

  • Name: Golden Dragon
  • Captain: Koujiro
  • Class: Cruiser
  • Capacity: 200
  • Rank: A
  • Speed: 70 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 200 meters
  • Beam: 30 meters
  • Draught: 8 meters

  • Name: Blue Streak
  • Captain: Musashi
  • Class: Cruiser
  • Capacity: 200
  • Rank: A
  • Speed: 70 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 200 meters
  • Beam: 30 meters
  • Draught: 8 meters

  • Name: Golden Dragon
  • Captain: Lady Lancie
  • Class: Cruiser
  • Capacity: 200
  • Rank: A
  • Speed: 70 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 200 meters
  • Beam: 30 meters
  • Draught: 8 meters

  • Name: Antarctica
  • Captain: Janemba
  • Class: Submarine+
  • Capacity: 100
  • Rank: A
  • Speed: 75 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 100 meters
  • Beam: 15 meters

  • Name: Chachalot
  • Captain: Freeza
  • Class: Submarine+
  • Capacity: 100
  • Rank: A
  • Speed: 75 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 100 meters
  • Beam: 15 meters

  • Name: Antarctica
  • Captain: Sarge
  • Class: Submarine+
  • Capacity: 100
  • Rank: A
  • Speed: 75 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 100 meters
  • Beam: 15 meters

  • Name: Salmon
  • Captain: Koujiro
  • Class: Submarine+
  • Capacity: 100
  • Rank: A
  • Speed: 75 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 100 meters
  • Beam: 15 meters

  • Name: Antarctica
  • Captain: Musashi
  • Class: Submarine+
  • Capacity: 100
  • Rank: A
  • Speed: 75 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 100 meters
  • Beam: 15 meters

  • Name: Balao
  • Captain: Lady Lancie
  • Class: Submarine+
  • Capacity: 100
  • Rank: A
  • Speed: 75 knots
  • Bottom: Sea Stone
  • Interior: Adam Wood
  • Coating: Multi-layer Titanium
  • Length: 100 meters
  • Beam: 15 meters
Ship Arsenals
The Fleet of Salvacion's multi-layered offence and defence suite is comprised of a number of systems, including a 360-degree tracking and communication system, high-calibre artillery, torpedo & missile launchers, and different classes of cannons both vintage and modern inspiration.
Science + Shipwright additional weapons
Techniques

360 Vampirate Dome - Naval Area Defense System. An electronic combat system to neutralize torpedo missiles fired at ships and submarines, as well as remote-controlled weapons stations that can dispatch electro-optic highly accurate missiles to be used above ships. It contains the following tracking and communication systems.
- Den-Den Muship - Shipborne Communication System
- Sea Spotter - Naval tracking system that follows the logic of echolocation
DPR: Unranked, requires 81 Navigation to use, 81 Science and Shipwright to create

Sea Wolf Missile launcher - A type of firearm that launches an unguided, rocket-propelled projectile that has a longer range than Anti-Heaven
DPR: A, requires 81 Navigation to use, 81 Science and Shipwright to create
DPR: S, requires 100 Navigation to use, 81 Science and Shipwright to create


Anti-Heaven - Designed for or concerned with defence against air attack.
DPR: A, requires 81 Navigation to use, 81 Science and Shipwright to create
DPR: S, requires 100 Navigation to use, 81 Science and Shipwright to create


Underwater Seismic Torpedo Launcher - A modern torpedo is an underwater ranged weapon launched above or below the water surface, self-propelled towards a target, and with an explosive warhead designed to detonate either on contact with or in proximity to the target.
DPR: A, requires 81 Navigation to use, 81 Science and Shipwright to create
DPR: S, requires 100 Navigation to use, 81 Science and Shipwright to create


Tomahawk Land Attack Missile - Tomahawks are expensive cruise missiles that pack a huge punch. They fly at 550 mph and have a maximum range between 700 and 1350 nautical miles, depending on which version of the missile is used. They can carry either 166 bomblets or a 1,000-pound conventional warhead.
DPR: A, requires 81 Navigation to use, 81 Science and Shipwright to create
DPR: S, requires 100 Navigation to use, 81 Science and Shipwright to create


Naval Railgun - essentially a cannon that uses magnets instead of chemical propellants to fire a round over 110 nautical miles. Because the round is moving so fast, it can bust bunkers and other hard targets without the need for explosives. Also, the railgun is expected to be able to engage missiles, speedboats, and aircraft at a fraction of the cost of other weapons.
DPR: A, requires 81 Navigation to use, 81 Science and Shipwright to create
DPR: S, requires 100 Navigation to use, 81 Science and Shipwright to create


Coup de Burst - A manoeuvre that was first seen being used to propel the Dark Fortress into the Pirate Festival Knock-Up Stream. It fires a giant cannon downward and rockets the ship into the air for 1 km, thus making a great escape.
DPR: A, requires 81 Navigation to use, 81 Science and Shipwright to create
DPR: S, requires 100 Navigation to use, 81 Science and Shipwright to create


Sunrise Cannon beam cannon - It is a powerful cannon hidden within the prow of the ship, the cannon itself fires a blast of air that resembles an energy beam.
DPR: A, requires 81 Navigation to use, 81 Science and Shipwright to create
DPR: S, requires 100 Navigation to use, 81 Science and Shipwright to create


Sunset Cannon beam cannon - This one is the back-end version of the Sunrise Cannon as it's located at the stern of the ship, just below the captain's cabin.
DPR: A, requires 81 Navigation to use, 81 Science and Shipwright to create
DPR: S, requires 100 Navigation to use, 81 Science and Shipwright to create


Fully automatic retractable set of twelve-pound cannons: 20 on the gun deck, 18 on the upper deck. The number of cannonballs a ship can use in combat is = to mastery.
DPR: A, requires 81 Navigation to use, 81 Science and Shipwright to create
DPR: S, requires 100 Navigation to use, 81 Science and Shipwright to create


2x S-rank AOE weapons from Small Emperor Title Item (can only be used by Dark Fortress for now)
Hydro cannons - These convert water into ionized plasma through the process of fusion, firing plasma bolts powerful enough to destroy a mountain.
DPR: S, requires 100 Navigation to use, 81 Science and Shipwright to create

Laser cannons - These concentrate light into a fine point, heating a target until it burns or explodes.
Unranked weapons (Unique Ability of the Dark Fortress)
DPR: S, requires 100 Navigation to use, 81 Science and Shipwright to create

Base DPR: Scales off Gambit's Science Sub-stat = 100 (3. Large Building Level)
Additional DPR: Scales off Ship Rank

Note: Check here for the NPC & weapon upgrades and other store stuff.
 
Last edited:
History and Territory
Messages
14,931
Reaction score
44,467
Points
33,300
Salty Doubloons
1,031


Becoming an empire is not limited to territories and nations' capitals. One must admit that having allies around the world will fortify your offence and defence, counting on them whenever possible. Many nations have already submitted to Prince Landayan's rising empire, including but not limited to, Old Kingdoms in Paradise, New World, and most of the Blues. It's all about conquest and expansion of the empire. Dominance to show the Government of the World that power lies not within a selected few but the compound military powers of all the nations destined to become one.

"Let them remember your names. Take everything you can. It's yours!"
- Landayan "Gambit" Morrow, Emperor of the Silver Vampirates Empire​

BACKGROUND OF THE CREW
  • 66 years ago: Birth of Larsi
  • 35 years ago: Birth of Landayan Morrow
  • 16 years ago: Civil War in Hiraya. Escape to Poker Island.
  • 18 years ago: Founding of Poker City. Mayor Gambit Has Risen.
  • 2 years ago: Birth of The Silver-Haired Pirates
    • Fall of Crocodile. Freedom of Alabasta.
    • Building of the Pirate Base, Laughing Archipelago
    • Kenzan Fighters' First Loss
    • Orange Town's Freedom
    • Alliance with the Revolutionary Army
    • Patrick Redfield's fall. Rise of the new Lord of the Night!
  • 1 year ago: Larsi's departure. Fall of the Silver-Haired Pirates.
    • Gen. Muk's Adventure:
      • Taking Over Syrup Village.
      • Visiting Red Leg Zeff, Baratie. Acquisition of Black Leg Style.
    • During 1 year-Timeskip:
      • Rigodon.
      • Formation of Silver Vampirates!
  • 2 months ago: New World Conquest
    • 9 days later, the Execution of Golden Lion Shiki in Merveille.
    • 9 days later, the Conquest of the Germa Kingdom!
    • 9 days later, Raid in Onigashima. Brawl of the Bests!
    • 1 day later: Cluster of Divide and Conquer
      • the Founding of Oriental Onigashima.
      • Rise of Azrael. The Capture of Alvida's Base
      • Hunting Down CP2 and Sephiroth
      • KG, Koza, Freeza, and Janemba visit Disgaea. The emergence of Cletus.
  • 3 days after the New World Conquest
    • Gambit, T-Bag, and Reynolds Visit Hades in Serapis - The Underworld.
    • Larsi - An Escape from Impel Down?
    • Three-way Trade
      • Koza, Judge, and the Vinsmokes headed to Dressrosa to form an alliance with King Riku
      • Sir 17 headed to Tequila Wolf to oust the reigning Spadas, making the camp their East Blue Vanguard
      • Prince Namor talked to Feltyrosa of the Spada Pirates to give up Camelot in exchange for Oriental Onigashima
  • 3 days after Serapis,
    • Free the citizens of Unnamed Island. Apollo and Artemis, here I come!
    • Neil! It's Kneel, Briss Island
  • 3 days after Eclipsio
    • Pirate Festival. Treasure Hunt!
    • Raid Ennies Lobby
    • Claim Tenebrae and bring the Spy back
  • 2 days after the Festival: Fujitora vs. Sephiroth at Raijin Island
  • 3 days after the Raijin Incident
    • The Great Sovereign War
    • The Hunt

SCHEDULE OF TERRITORIES (32)
East Blue - 5
1. Orange Town

Weekly Income: 40,000,000
After their war against Crocodile in Alabasta, the crew rendezvous in their new pirate base, Laughing Archipelago. The team was spread into 4 assignments and the former swordsman of the crew, Link made his way to the weakest sea in the world only to find himself clashing with the most dangerous pirate across the seas, Buggy the Clown, freeing the town from his tyranny. However, the legendary pirate still sails the seas and his influences still remain.

2. Syrup Village

Weekly Income: 50,000,000
After their war against Crocodile in Alabasta, the crew rendezvous in their new pirate base, Laughing Archipelago. The team was spread into 4 assignments and settled in East Blue for a very long time, Gambit contacted the Secret Vessel led by Muk. His first mission; is to declare the Syrup Village as his territory and kill whoever will oppose him. With Captain Kuro's fall, a friendship was born between a pirate and an agent. How long it will last will only be determined by destiny.

3. Baratie

Weekly Income: 40,000,000
Following the orders from Gambit, Muk launched himself to Baratie to gather the force, KG, Frieza, Dr. Shot, 18, and Janemba. Their mission is to acquire Zeff's Black Leg Technique and teach it to the already strong Silver Vampirates. Zeff also accepted the flag of the Silver Vampirates and swore allegiance to the crew.

4. Alvida's Base

Weekly Income: 20,000,000
A starving Bear-Mink that roamed the seas had collided with the forces of Alvida and her goons. Rand al’ Thor had what it took to take out the goons but met an un-movable wall in Alvida. Her strange abilities made the Bear-Mink flee to prepare for round 2. Standing watch was the Vampirate Impel Down convicts. They stood ready to deal with the winner.

After some time had gone by, the Vampirate foot soldier had enough and called time. He’d seen enough but to his surprise, after cursing himself the Bear-Mink arrived this time with a demonic appearance. It had impressed him enough that the duo swept Alvida and the goons in one fell swoop.

Alvida pledged her loyalty to the Vampirates, as news started to spread of a Demon of the East. Though at the same time news of Wano and Impel Down also started trickling down catching the attention of the denizens of the four blues.

5. Tequila Wolf

Weekly Income: 100,000,000
Months after the reign of the Spada Pirates over this island, hundreds of pirates boarded a ship with the flagship of the Vampirates squad. Cutting through the waters of East Blue, they headed fast to Tequila Wolf, ousting the current conquerors. Sir 17 of the Science and Carpentry division of the Vampirates led this expedition. Under new management, half of the rebel forces, led by Lacuba, now met their saviours. This bridge will now serve as the HQ of the trades in East Blue, expanding the Commercial Triumph of the pirate crew.

West Blue - 1
1. Tenebrae

Weekly Income: 250,000,000
Shortly after the raid in Ennies Lobby, Namor and his troops headed to a remote island in West Blue. Their mission was to secure the most talented botanist in the World Government, and to bring back the head of the Spy Division: Count Karasu Orlok.

South Blue - 10
1. King's Landing

Weekly Income: 600,000,000 + 1,500,000,000 for conquering all of the kingdoms

After stealing a marine ship along with a large group of prisoners, Larsi sailed to the Laughing Archipelago. After meeting up with his crew members, Larsi decides to join the now-large Silver Vampirates pirate crew. He visits the graves of his fallen crewmates, apologizing to them and promising to not remove his chains until they have been avenged. Before he leaves he has new juttes created, as well as is introduced to Zahel and Kaladin, mysterious men who escaped Impel Down when he broke out.

Cletus the Dragon led an assault on Sunspear, winning the isle. Afterwards, Larsi, Zahel, Kaladin, Koujiro, Lady Manaka and a fleet of five ships launch an attack on King's Landing in Briss. Through a mix of artillery fire, subterfuge and infiltration, Larsi and the others break into the city. This leads to a battle with the King's Guard before the King is killed at the orders of the prince. Afterwards, Larsi negotiates an alliance with the to-be-King and starts preparing for his vassals likely rebelling against the man who killed their King.

Following a successful battle in both locations and the assassination of Aerys "Mad King" Targaryen by his own son Rhaegar, Larsi and the new king defended the city against the other lords, swiftly dealing a defeat to them.

2. Winterfell

Weekly Income: 300,000,000

3. Casterly Rock

Weekly Income: 300,000,000

4. Storm's End

Weekly Income: 300,000,000

7. Iron Islands

Weekly Income: 300,000,000

6. Riverrun

Weekly Income: 300,000,000

7. The Eyrie

Weekly Income: 300,000,000

8. Highgarden


9. Sunspear

North Blue - 3
1. Poker Island

Weekly Income: 50,000,000
Purchased Ruler and Island (Duke)

This sky island was once ruled by different mafia communities, assassins, gambling lords, and some members of the Underworld organization. However, when Gambit landed on this island shortly after leaving Hiraya, he quickly rose to the levels and made his status known. Later on, a certain incident united the mafia communities and built their own empire of assassins, separating themselves from the Underworld.

It became a shelter for orphaned children, prostitutes-turned decent citizens, criminals-turned guardians of the borders, and beggars-turned blacksmiths and intelligence.

The Gambit is the Supreme Godfather (Mayor) of this peaceful city.

2. Kingdom of Lireo

Weekly Income: 250,000,000
Purchased Ruler and Island (Regent)

Hiraya (literally means imagination) is a country in North Blue where King Sapiro (adopted father of Gambit) was the ruler. There are four kingdoms in Hiraya:
  1. Lireo - Kingdom of the Elven. They are humans with pointy ears and practice both alchemy and weather manipulation.
  2. Sapiro - Kingdom of the Royal Blacksmiths. They are humans who specialize in blacksmithing and warfare.
  3. Adamya - Kingdom of the Dwarven. They are generally dwarves who use botany to its fullest.
  4. Hathoria - Kingdom of the two (2) Tiefling Houses. They were the descendants of the Tieflings who fought against their evil folks.
This country also has three (3) other tribes:
  1. Askano - A territory in the northernmost part of Sapiro; home of the Barbaros and giants.
  2. Adjantao - A territory between Lireo and Sapiro; home of individuals called Mandirigma (scavengers/warriors).
  3. Avila/Avalon – A territory between Hathoria and Sapiro; home of the winged creatures called Mulawin.

After King Sapiro's death, Prince Landayan "Gambit" Morrow would be named the new ruler of the Lireo. But in order to be the supreme ruler of all the kingdoms and their tribes, he would need to pass a trial in order to claim the throne. But beforehand, answers needed to be sought from the realm of the Underworld. Most importantly, even as a known pirate, it still allows him to participate in Reverie. It is a council formed by the World Government which consists of 50 of the world's leaders out of the over 170 nations affiliated with the World Government.

3. CP2 Base

Weekly Income: 75,000,000
The Cipher Pol 2 base is the base of operations for Cipher Pol's second unit. It is located in North Blue. They specialize in tracking and spying, as well as capturing targets. They are highly trained to go after their targets in the toughest of conditions, whether hot, cold, or having to go without food for days. Due to the pure heart of their Commander, a strong sense of justice dwells in this unit, and they truly believe their actions are for the greater good, and those they are going after are the root of all evil. 3 Lunarians escaped from this prison and defeated all the agents.

Grand Line - 3
1. Pirate Base, Laughing Archipelago

Weekly Income: Level-Dependent
The Laughing Archipelago is located somewhere in Paradise, though its exact location is a bit of a mystery, and its existence is surrounded by myths due to the fact that it doesn't have a magnetic pull like other islands, making it impossible to find with log poses. Having stumbled upon it not long after setting out on his travels, Larsi made his base on the lush, forest island.

The entrance to the base of the Silver Hair Pirates is through a narrow strait named The Green Teeth. It is named so for the outposts on either side of the passing that watch and guard the entrance to the small town inside, The Silver Resort, where the crew can kick back and relax after a raid.

Behind the base is The Retreat. It's a small river leading out to the ocean, below a steep hill that serves as a good defence against ambushes, but at the bottom, a small ship stands ready to carry the pirates off should a frontal attack prove too much.

Two other outposts can be found on the island, The Bird's Beak, named for the shape of a sharp peninsula-shaped piece of land jutting out holds an outpost where a crewman can watch far in most directions. The Lonely Hovel is named for the small shack whoever is on guard has to stay in, as well as the fact that the walk back is through such an unwelcome terrain that it makes travelling back and forth between it and the Resort much harder. The crew usually draws lots for not having to take that shift, though if one wants peace and quiet, it's a good choice.

Lastly, about as big as the rest of the island, looming above it like a giant, is The Green Hair. Someone in the crew, no one remembers anymore, came up with the name early on, a joke on Larsi's moniker and the fact that it looks like the hair for the rest of the island from up above, and it just stuck. The thick forest has over the years made room for several hiding spots, caves, etc. mostly for treasure. Due to this, it would also work great as a defensive position, a pitfall of danger for anyone unaware. At the far end, though not in a set position, there will usually be a man on guard too.

2. Alabasta Kingdom

Weekly Income: 250,000,000
Having been established the pirate crew, Larsi and the entire Silver Hair Pirates marched to Alabasta to free the country from the Warlord Crocodile. Larsi faced Crocodile in a deadly brawl, killing the warlord. Vice-captain and Gambit dealt with Mr. 1, while the rest of the crew took on the Baroque Works.

Finally free, the captain of the Everything Pirates, Joby attempted to conquer the land but Gambit and his legion came to the rescue, scaring the enemy away. Months later, Vivi returned to the Kingdom escorted by a Warlord.

Meanwhile, Koza believed to have died, actually escaped the kingdom plotted by the King himself in order to support the march of their current protector, Gambit. Koza is named as one of the commanders of the Vampirates, Infiltration Division with thousands of Alabasta rebels.

3. Kenzan Island

Weekly Income: 100,000,000
After their war against Crocodile in Alabasta, the crew rendezvous in their new pirate base, Laughing Archipelago. The team was spread into 4 assignments and the former scientist of the crew, Drago headed to Kenzan Island to recruit the fighters. Ideo opposed but the Silver Vampirates rose the victor. And now, thousands of Kenzan fighters fight alongside Gambit.

New World - 10
Red Count Pirates

Weekly Income: N/A
After their war against Crocodile in Alabasta, the crew rendezvous in their new pirate base, Laughing Archipelago. The team was spread into 4 assignments and Gambit and Larsi headed to the New World for a revenge game against Patrick Redfield. The latter murdered the family of Gambit's trusted friend - Teodoro "T-Bag" Bagwell. In a colourful and devastating Naval Assault, the Silver claimed victory, annihilating the entire forces of the legendary pirate. Gambit claimed his devil fruit, BAT-BAT FRUIT, MODEL: VAMPIRE.

1. Merveille

Weekly Income: 500,000,000
Gambit's crew failed their first attempt to defeat the legendary pirate Shiki because of inner conflict with Shiki's scientist, Lady Manaka, a maiden from his home whom he treated as his only sibling. But after rejoining the crew, Gambit found his new resolve and fought with all his might to eradicate the evil and his plans. They saved the civilians of Merveille from evil Shiki. Saved East Blue from being annihilated by the mutated beasts while obtaining the blueprint to re-create them. In time, these beasts would be unleashed like a leviathan from hell itself.

2. Germa Kingdom

Weekly Income: 450,000,000
After finishing Shiki, a legendary pirate of the old, the Vampirate Prince Gambit sailed across the New World in search of supremacy and union and their first target, a proud nation that once boasted in all of North Blue, the powerful military force of the Kingdom of Germa. It started as a stalemate between the commanders of the crew against the royal siblings, however, when it was finally time to end the war as the former unleashed their real powers, the royal family accepted Gambit's offer to unite and conquer the world together. With his newfound power and ally, his race to emperorship nears.

  • Hundreds of Germa Soldiers blast off when the 11 Knights spread in a wide circle, channelling their distinct Royal Swordsmanship.
  • Koza and his elite Desert Rebels assaulted the opposing army for their signature multi-weapon barrage.
  • Manaka, on the rightmost plank, subdued Princess Reiju's resting bitch face with his surgical attack, mauling her raid suit and punishing her body as she came crashing meters away before plummeting into the ground.
  • Reynolds on the leftmost plank would bury his bullets into the suit of Yonji, rapidly like flaming arrows to brined flesh; trailing his sister off to rest.
  • At the centre, Ichiji shot himself skyward after meeting one of Prince Namor's Atlantian Trident's mightiest blow - The Onigawara True Fist.
  • And the frontman who was in mid-air, T-Bag, and with his newfound attack power harnessed all his sorrows into one apocalyptic kick into the body of Niji, bursting in flames as he met the rest of his siblings on the ploughed floor of Germa Kingdom.
  • Gambit made Judge surrender and accept his offer to serve under his Soviet Union of Vampirates Empire
  • Obtained the blueprint of Germa Tech and control of the entire military power.

The entire kingdom now sails with the Vampirates while the royal family resides within the Silver Vampirates Empire Sky Islands. An attempt to conquer this land is a bold declaration of war against the pirate crew. Beware!

3. Disgaea

Weekly Income: 300,000,000
Cletus Dragon sailed to Disgaea to find out the truth about his race, the Lunarians. After finding out the history of his race, Cletus proposed an alliance that King Krichevskoy flat out refused, thinking Cletus was all bark and no bite.

After vowing to return, the masked Lunarian ran into the Silver Vampirates KG, Koza, Janemba, and Freeza, who were sent by Gambit to capture the land in the name of the Silver Vampirates. After a brief engagement, Cletus impressed the 4 commanders, joining the crew and returning to the Castle together.

The King agreed to join forces with Gambit, but not before revealing his might to the Vampirates, making it clear that he was not to be underestimated.

4. Camelot

Weekly Income: 400,000,000

Lady Aramis and her knights who joined the Vampirates headed to Camelot to reclaim the land from King Arthur, her cousin. However, during their duel, she struggled to defeat the all-powerful king. Amidst her defeat, she was able to claim the hearts of the other knights, joining her in her conquest. Before they fled to the countryside of the kingdom, Feltyrosa of the Spada Pirates entered the scene after humiliating the knights and the royal guards. After a successful duel with King Arthur, she left the arena. In sync with Aramis' drawing out of the holy Excalibur at the hilltop of the countryside, Feltyrosa would encounter the Fleet Captain of the First Fleet, Prince Namor of the Deep. A trade was proposed. In exchange for the Vampirates' share in Onigashima, she has to surrender Camelot, Dressrosa, and Tequila Wolf. The agreement has been inked on the parchment.

Now, Aramis is named the new king of Camelot but this is only the beginning of the war long-written and destined to uprise. Spadas vs Vampirates!

5. Dressrosa

Weekly Income: 500,000,000
The kingdom that is formerly protected by Uteki of the Crimson Vow suddenly receives the scary news that Spada will be taking her conquest in this land. Black Propaganda. It was Gambit's plan all along. And now, hundreds of Vampirates entered the land, headed by Commander Koza himself, Judge Vinsmoke, and his offspring.

During their visit, an invitation was handed over to King Riku. A parchment from Gambit himself. An invitation to declare war against someone. Or something else.

6. Serapis

Weekly Income: 250,000,000
After the battle in Onigashima, Gambit was visited by an old companion back in Hiraya. A parchment was offered to him. Within that scroll, a piece of tragic news about the father he knew, King Sapiro of Hiraya was unravelled. He would need to journey to the land of the dead, meet Hades and learn a piece of truth about himself.

He brought T-Bag and Reynolds on his journey and upon landing there, they would be met by Hades' apparition, unfolding mysteries, or perhaps mischiefs to distract them. Later on, they would meet an Olympian Goddess, Demeter, endorsing them to Thanatos' "Death".

Inside Death's mansion, an offer would be formed but Gambit needed to win his mind games or the reaper would not be lent. Gambit struggled with the rock-paper-scissors but eventually won it. He also needed to identify each of the Fates to claim the pass to Hades' throne room. But beforehand, they needed to figure out a way to bypass Cerberus. And Gambit just did.

The fated battle against Hades commenced. Hades exhibited a tremendous strength that overwhelmed the prince of the pirates throughout the battle. His control over the souls and his bident are the key elements to make the prince struggle and die several times. Eventually, Gambit is able to figure out Hades' secret that lies in Tartaros and the souls he reaps. Using this knowledge to his advantage, Landayan even on the verge of death and resurrection managed to win using the power of friendship, the will inherited from him, and his vampiric strength and wisdom.

Serapis lifted upon with the powerful new Devil Fruit that Landayan now possessed. He is no longer the Prince. The defeat of Hades has allowed the Prince to ascend the Olympian’s throne. He is the King of the Underworld. But a new situation has been changing unknowingly to Landayan up till now. The Pandora’s Box. A curse and a disease to the Olympians have been opened. It has spread from Lemnos to Hephaestus and now to Hades and Persephone in Serapis. With new information now passed not just to La Spada, but to Landayan, the new King of the Underworld. What would become of the future of the Olympians? Demeter would seem to return to Olympus along with her daughter, seemly driven mad over her obsession with Hades – likely the result of this Pandora’s Box.

But for now, Serapis has a new King. A long-awaited day for Landayan. Fate and Destiny have seemed to shine upon him. That his fate to be Hades’ pawn has been broken. The defeat of Hades would ring throughout all of the Olympians. It would not go unnoticed. Despite that, the Prince is ready. His goal is set in mind. The judge, the jury, and the executioner of the Olympians. Truly, he might be the one to bring about the age of Gods to their end, and in its ashes, the golden age of men would arise.

7. Eclipsio

Weekly Income: 475,000,000
Following Gambit's conquest of Serapis, he sailed to the home of the Olympian Siblings, namely, Apollo and Artemis. His main objective was to put an end to the centuries of oppression and destruction of the island sitting in the sea between them. He met Niobe, the leader of the small island and sought his aid to destroy the Gods playing them all these epochs.

8. Delta Island

Weekly Income: 750,000,000
Gambit and the rest of the Vampirates were invited by Buena Festa to participate in the famed Pirate Festival. It is an event "made by pirates, for pirates", where pirates all over the world, including some of its most infamous ones, join in for a big treasure hunt to find a lost treasure, this time the treasure belonged to none other than Gold Roger! Unbeknownst to them, a figure from the past has been plotting schemes to eradicate the Worst Generation so he could be the only one ascending to the throne, Douglas Bullet, The Demon Heir.

The pirates fought for their lives against the behemoth and had to join forces with their common enemies, the Navy in order to take Bullet down. In the end, the Worst Generation rallied beside Morrow and defeated Bullet. The Marines claimed Bullet but the pirates claimed the fame and honour.

9. Raijin

Weekly Income: 250,000,000
Following The World Government's defeat at the Pirate Festival, they agonised with internal turmoil. The Navy commenced the hunt of Sephiroth and All of the Vampirates to rescue those who were abducted. Following this, a series of events unfolded across the world. Shanks finally decided to move the piece on the board. Dragon and his revolutionary armies marked the first steps towards Rigaudon. The Underworld recently proclaimed their new Lord. The rest of the world is in pandemonium for the reverse hunt as Underworld just published a significant amount of gold to the heads of relevant figures. All behind the recent incident involving the man who assaulted a Celestial Dragon in Sabaody Archipelago. His name is Sephiroth but the big names gave him an alias: The Apocalypse.

At Raijin, he met three siblings of cyborg disciplines: Orianna, Camilla, and Viktoria when he tried to use their mansion as his stronghold. Initially enemies the sisters grew affection towards him as they saw their father in him. Afterwards, they aided him in fighting the marines who chased him and successfully they defeated two Vice-Admirals courtesy of Gabriel. On their way to face Admiral Fujitora, they were surrounded by a platoon of scientifically inclined fighters only to reveal themselves as siblings of the three women cyborgs. They were Orochimaru, Deidara, and Kabuto.

Sephiroth finally faced Fujitora and both exhibited their most dangerous abilities to try to kill each other. The old man had a disadvantage due to the wound Gambit and Link gave him. Even so, the admiral was able to push the Lunarian to the edge. But as he intended to finish the young winged race, Kalakab Morrow and Landayan Morrow arrived at the battlefield, punishing him with a massive collection of thunderbolts, weakening him further. With this, Cyla used her string ability to fetch Sephiroth up. The final duel occurred and the Lunarian claimed the victory.

He took the three sisters with him as his new allies and stationed the three brothers on the island to protect their newest territory. Sephiroth, the Admiral Killer spoke with Gambit and a mission was dealt on the table.

X. Silver Vampirates Empire

Weekly Income: 1,250,000,000
Purchased Title and Island (King)

After some time, Gambit discovered a large chain of islands above the aftermath of the Redcount Pirates' demise. This archipelago would be later on called, The Silver Vampirates Empire.

The Empire is a large chain of sky islands that Gambit is the emperor of. This is the main base of operations in the New World contrary to the Laughing Archipelago which is located in Paradise. Here, weapons are created, experiments are held, and a place where the poor, outcast, and deprived are sheltered. Because of this, he gains some immunity from the World Government due to fear.

Poker City

Homage to the island in North Blue, Poker Island. This is the Las Vegas of the Empire. Nights are loud. Party everywhere. Gambling, booze, drugs, women, vices, and all. This is your place. A club for Dons and their amigos.

Dream State

The business capital of the western region. This is where the Stocks and Trades Center is located.

Necroman City

The business capital of the southern region. This is where the port and bureau are located.

Gambit Industries

The imperial capital and where the Gambit Industries and Center of Science Research and the new headquarters of Germa Technology are located.

Ciudad de Don Teodoro

Home of the commanders. T-Bag won the arm wrestling against Prince Namor, Reynolds, and the others, hence the name.

Green Meadows

Home of the orphans of the New World. This is the most peaceful sanctuary on all of the islands.

Alche City

Known as the mysterious islands of the empire. This is where the duels and military exercises are held.


Vampire Estate City is the Imperial Capital and where Gambit lives.

Former Territories
Oriental Onigashima

Weekly Income: 1,000,000,000
Prince Landayan Morrow and Prince Namor sailed towards Wano to propose business with Kaido and the Shogun. But all of those were front, they were up to something else, sea stones! However, the emperor did not want to do business with them and as civilized and nobles our princes are, Kaido resorted to violence and a primitive manner of dealing with differences.

After a brief clash with Kaido, they went to the Capital to brag about their strengths. There, powerful individuals gathered, Spada and Vice Admiral Kallavan included. All of those were but short and futile for what the emperor wanted was an all-out showdown! And he got what he wanted. With the emergence of another powerful Vice Admiral in Leo Burns and the rising pirate Uteki "Crimson Vow", they all fought Kaido. Bringing him to his knees until another emperor showed up, Big Mom. The clash of titans had been put to hold as other events awaited on the Whole Cake Island and on a mysterious island.

Gambit claimed the Eastern side of Onigashima and made the Brothel House its Neo Capital. No weapons are allowed here, only maidens and Oirans with the finest silk kimonos. This territory is now surrounded by the Union's Battleships, facing the Occidental Onigashima governed by La Spada.

Almost a month after Gambit claimed the Eastern side of Onigashima and made the Brothel House its Neo Capital, the union decided to label the island inhabitable and a weak military base, therefore abandoning the island. The captain decided to throw away the island and trade it to their nemesis ─ Spadas. In return, they acquired Tequila Wolf ─ a perfect camp in East Blue, Dressrosa ─ a military might equal to Alabasta, and Camelot ─ home of the Braves.

Before their departure, Gambit planted hundreds of explosives across the land. Minefields were ready to explode the moment the new conquerors stepped in. The commencement of the war ahead.
 
Last edited:
Imperial Riches
Messages
14,931
Reaction score
44,467
Points
33,300
Salty Doubloons
1,031


"They not to lay up for yourselves treasures on earth, where moth and rust destroy and where thieves break in and steal, but lay up for yourselves treasures in heaven, where neither moth nor rust destroys and where thieves do not break in and steal. I say; we are pirates! We plunder riches. Build our own nation, an empire. And in this empire, a new world shall arise where material possessions matter the most."​

  • Territories: 18
  • Crew Income: 5,025,000,000 weekly on captured territories + variable (level-based) salary on pirate camp
CURRENT CREW COFFER
Simply view it here.

SOURCES OF INCOME
TerritoriesWeekly Income
King Landayan1,250,000,000
Regent Gambit250,000,000
Regent Kube250,000,000
Duke Gambit50,000,000
Duke Kube50,000,000
Duke Sephiroth50,000,000
Duke Azrael50,000,000
Laughing Archipelago Base133,200,000
Alabasta Kingdom250,000,000
Kenzan100,000,000
Orange40,000,000
Syrup50,000,000
Baratie40,000,000
Merveille500,000,000
Germa Kingdom450,000,000
Dressrosa500,000,000
Camelot400,000,000
Tequila Wolf100,000,000
Alvida20,000,000
Disgaea300,000,000
CP275,000,000
Serapis250,000,000
 
Last edited:
Crew Purchases
Messages
14,931
Reaction score
44,467
Points
33,300
Salty Doubloons
1,031


To protect the empire from devastation. To devastate the enemies and control the world. To extend the riches far and beyond. The Silver Vampirates Empire is the richest of all.​

GAMBIT'S PURCHASED WEAPONS
ItemsQTYAmountTotal
Sea Stone Warhammer - Red Hammer only1500,000,000500,000,000
Blue Hammer (Upgraded to A-Rank)11,000,000,0001,000,000,000
Red Hammer (Upgraded to B-Rank)1500,000,000500,000,000
Sea Stone Explosives1500,000,000500,000,000
Gambit's Cursed Hammer, Earth Golem1250,000,000250,000,000
Left Arm Injection (C-Rank)1250,000,000250,000,000
Total3,000,000,000

CREW'S RULERS AND TITLES
Ruler/Title PurchaseQTYAmountTotal
King Gambit125,000,000,00025,000,000,000
King Larsi25,000,000,00025,000,000,000
Terror of the Seas18,000,000,0008,000,000,000
Regent Gambit15,000,000,0005,000,000,000
Duke Gambit11,000,000,0001,000,000,000
Regent Kube15,000,000,0005,000,000,000
Duke Kube11,000,000,0001,000,000,000
Duke Sephiroth11,000,000,0001,000,000,000
Duke Cu11,000,000,0001,000,000,000
*Left the crew

CREW'S NPC UPGRADES
NPC ArsenalsQTYAmountTotal
T-Bag's Seastone Anchor1500,000,000500,000,000
Give NPC a Cursed Weapon1500,000,000500,000,000
Namor's Cursed Trident, Neptune1250,000,000250,000,000
KG's Cursed Ax, Raging Bull1250,000,000250,000,000
Reynolds' Sea Stone Bullets1500,000,000500,000,000
Deadpool Blade I (Upgraded to C-Rank)1250,000,000250,000,000
Deadpool Blade II (Upgraded to C-Rank)1250,000,000250,000,000
KG's Timber Ax (Upgraded to C-Rank)1250,000,000250,000,000
Koza's Desert Jutte (Upgraded to C-Rank)1250,000,000250,000,000
Lady Lancie's Arondite (Upgraded to C-Rank)1250,000,000250,000,000
Lady Aramis' Cursed Bow, Nebula*1250,000,000250,000,000
Lady Aramis' B-Rank Excalibur1500,000,000500,000,000
*Purchased by other crewmembers

OTHER CREW PURCHASES
Crew PurchaseQTYAmountTotal
Vivre Cards150,000,00050,000,000
Level 70 NPC1120,000,000120,000,000
Level 65 NPCs2100,000,000200,000,000
Level 60 NPCs590,000,000450,000,000
Level 55 NPCs780,000,000560,000,000
Level 50 NPCs370,000,000210,000,000
Level 50 NPCs770,000,000490,000,000
Level 45 NPCs1560,000,000900,000,000
Level 40 NPCs2550,000,0001,250,000,000
Namor's 1/2 Fishman Race Level 801100,000,000100,000,000
Namor's 1/2 Lunarian Race Level 801100,000,000100,000,000
Namor's Hybrid Race Level 801500,000,000500,000,000
T-Bag's 1/2 Lunarian Race Level 701100,000,000100,000,000
T-Bag's Hybrid Race Level 701500,000,000500,000,000
Manaka's 1/2 Lunarian Race Level 701100,000,000100,000,000
Manaka's Hybrid Race Level 701500,000,000500,000,000
KG's Giant Race Level 701300,000,000300,000,000
Freeza's Lunarian Race Level 601100,000,000100,000,000
Janemba's Lunarian Race Level 601100,000,000100,000,000
Arthur's Fishman Race Level 601100,000,000100,000,000
Princess Mera's Fishman Race Level 601100,000,000100,000,000
Ohm's Fishman Race Level 601100,000,000100,000,000
Level 45 Dwarves' Race x 1010100,000,0001,000,000,000
Level 45 Fishmen's Race x 55100,000,000500,000,000
Mind Stat for Level 70 Manaka705,000,000350,000,000
Mind Stat for Level 60 Diosa 18605,000,000300,000,000
Mind Stat for Level 60 Sir 17605,000,000300,000,000
Mind Stat for 3x Level 60 Arthur, Mera, & Ohm1805,000,000900,000,000
Mind Stat for 10x Level 50 Shipwrights5005,000,0002,500,000,000
Mind Stat for 10x Level 50 Navigators5005,000,0002,500,000,000
Mind Stat for 15x Level 45 NPC (1st payment)3005,000,0001,500,000,000
Mind Stat for Level 45 NPC (2nd payment)3755,000,0001,875,000,000
Hybrid Race Freeza1500,000,000500,000,000
Reptilla Race Freeza1100,000,000100,000,000
Hybrid Race Janemba1500,000,000500,000,000
Reptilla Race Janemba1100,000,000100,000,000
Total2,14319,855,000,000

SHIP UPGRADES
Ships
Ship NumberAdam Wood ShipSea Stone BottomTotal
Larsi Original Ship (Silver Bullet)400,000,000
Gambit's Legendary Ship (Dark Fortress)Free from Terror of the Seas200,000,000
1400,000,000
2200,000,000400,000,000
3200,000,000400,000,000
4200,000,000400,000,000
5200,000,000400,000,000
6200,000,000400,000,000
7200,000,000400,000,000
8200,000,000400,000,000
9200,000,000400,000,000
10200,000,000400,000,000
11200,000,000400,000,000
12200,000,000400,000,000
13200,000,000400,000,000
14200,000,000400,000,000
15200,000,000400,000,000
16200,000,000400,000,000
17200,000,000400,000,000
18200,000,000400,000,000
19200,000,000400,000,000
20200,000,000400,000,000
21200,000,000400,000,000
22200,000,000400,000,000
23200,000,000400,000,000



"An empire without rats is a dead land. Spread the word but keep it low. Scatter the assets but keep them hidden in the vault."
SPIES from DEFEATING JACK THE DROUGHT
Deployment
  1. Dressrosa
  2. Yharnam
  3. Eclipsio
  4. Olympus
  5. Atlantia
 
Last edited:
Messages
14,931
Reaction score
44,467
Points
33,300
Salty Doubloons
1,031

Seismic Navigation
Gambit is responsible for the navigation of the vessel. His main responsibilities include planning the journey, advising the crew (or pilot) while on the route, and ensuring that hazards or obstacles from both climatic and geomatics are avoided. He is the most knowledgeable about the world as it is crucial for the determination of course and direction when travelling. His knowledge far exceeded what a normal navigator can possess for he has learned how to harness the weather and use them in combat.
Realm of Fog and Mist, Niflheim: Using "Cool Ball" against fire, the user is able to create a massive fog barrier due to the water vapour in the air, increasing in density from the rapidly heating cold air. The fog is used to blind the opponent so that the user can land an attack on them.
- Unranked, requires 51 Navigation

Weather Egg: Gambit launches a large egg, which hatches to reveal a particular kind of weather.
- Unranked, requires 81 Navigation

God of Mischief, Loki: Gambit forms multiple illusions of himself and/or disappears completely.
- Unranked, requires 81 Navigation

Thunder Lance Goddess, Ororo: Gambit creates an artificial black cloud above him. From there, he would invoke a barrage of lightning bolts about the size of a lance, hence its name.
- DPR: C, AOE, Moderate paralysis, requires 51 Navigation

Snow Sorceress, Ullr: Gambit uses Cool Balls in succession to change the atmospheric and the ground temperatures at or below the freezing point and ensure that there is a minimum amount of moisture in the air. If the ground temperature is at or below freezing, the snow will reach the ground. Gambit will then harness all these snows and/or compress them, turning them into a destructive weapon that he can cast on the opponents to incapacitate them.
- DPR: B, AOE, Deep freeze, requires 71 Navigation

Goddess of Sea, Rán, Saltstraumen: Create single or several 20-meter-diameter whirlpools that could drag even a barge or battleship into the deep. Whilst it's an indirect attack on the opponents, it still gives decent damage to them, the moment they submerge.
- DPR: A, AOE requires 81 Navigation

Storm Deities of Asgard, Cosmic Mesocyclone: Gambit conjures and hatches two weather eggs to release dark clouds which will then calls down heavy rain, fogs, and mists. As the temperature and humidity significantly change, a supercell tornado is born, about a few miles in diameter and up to 50,000 feet tall. When the updraft bends the spinning air upwards, it starts rotating persistently with the spinning column of air until it fuses with the downdraft of the storm to reinforce each other. The result is a long-lived supercell storm which he can use to create more powerful storm-based attacks that he can manipulate over time. LASTS 2 TURNS.
- Unranked, requires 100 Navigation, 1 Weather Egg

Wind Sorceress, Njörðr: Gambit spins the weapon rapidly and shoots out a powerful, swirling gust of wind much like an actual tornado but smaller in size.
- DPR: A, Mastery (100-meter) AOE, requires 91 Navigation

Goddess of Sea, Rán, Trench Explosion: A two-layer attack. He creates a stronger and more devastating knock-up stream that can certainly send the ships flying up to 100 meters above the water level.
- DPR: S, requires 100 Navigation, 1 Weather Egg. Deals additional damage (Small Country Level) once they hit the water after the fall.

God of Thunder, Thor Odinson: Within seconds after forming the super-cell storm, Gambit twirls his weapon to form an even larger and more concentrated stream of lightning, and then swings it down at his opponent(s).
- DPR: S, AOE, requires 100 Navigation, 1 weather egg, Seismic Navigator Perk, 5 Stars in Alchemy

Wrath of Loki, Ultimate Epicenter: Interfering with the Earth's natural geological processes could create earthquakes, volcanoes, or other seismic events in specified locations. This process is called tectonic or seismic interference. A tectonic or seismic weapon, which in this case is a 'Seismic Clima-Warhammer' would be the use of the accumulated tectonic energy of the Earth's deeper layers to induce a destructive earthquake. To achieve this level of feat, he has to have 100 in Navigation and a Seismic Scientist Perk.

To make this work, Gambit, within seconds will oscillate his Clima-Warhammers like a piston against the ground causing it to vibrate at high speed while simultaneously electrocuting it. Forcing the electricity deep underground causes massive caverns or craters as well as intense branches of shockwaves that will stem and branch across the target area to artificially create fault lines. Finally, by launching a seismic bomb (1 weather egg) at the targeted area, shaking its very foundations as a natural earthquake would, it unleashes seismic energy capable of blasting from the epicentre that would ramify up to 500 meters in diameter and can totally destroy communities near the epicentre and cause tidal waves.
Magnitude 9
- DPR: S, AOE, requires 100 Navigation, 1 weather egg, Seismic Navigator Perk, 5 Stars in Alchemy

Magnitude 10
- DPR: S+, AOE, requires 120 Navigation, 1 weather egg, Seismic Navigator Perk, 5 Stars in Alchemy

Goddess of Sea, Rán, Midgard Tsunami: Employing the logic of Geological Interference with the use of the Wrath of Loki technique, a series of waves caused by earthquakes or undersea volcanic eruptions are invoked. This phenomenon summons a towering and vast tsunami that can engulf his targets and/or even cascade onto the shores and coastlines, creating havoc inland.
Tsunami Level 4
- DPR: S, AOE, requires 100 Navigation, 1 weather egg, Seismic Navigator Perk, 5 Stars in Alchemy

Tsunami Level 5
- DPR: S+, AOE, requires 120 Navigation, 1 weather egg, Seismic Navigator Perk, 5 Stars in Alchemy

Rise of Giol, Ragnarok: Mostly a follow-up move after the Ultimate Epicenter to leverage on the caverns created by the said technique. After that, he will increase the temperature of the layers within the Earth's crust and/or mantle called lithosphere and asthenosphere to commence the melting of rocks by charging Heat Balls into it successively. After that, the decompression in places within those layers would start, so magma will start to form by converting earth particles to lava using Alchemy. At last, he will continuously use Cool Balls to compress the growth of gas and when the pressure within cannot keep up with the growth of bubbles it produces anymore, it just explodes to the surface.
Volcanic Level 4
- DPR: S, AOE, requires 100 Navigation, 1 weather egg, Seismic Navigator Perk, 5 Stars in Alchemy

Volcanic Level 5
- DPR: S+, AOE, requires 120 Navigation, 1 weather egg, Seismic Navigator Perk, 5 Stars in Alchemy

Beast Mastery
Gambit possesses the blueprint to create mutated beasts after defeating Shiki. As such, a hybrid of 4 animals with elemental modifications is possible.

The 3 Beasts of Annihilation
1. Fenrir - is a hybrid of a wolf and a bat. As such, he has the predatory instincts of these animals. Can use echolocation and feast on blood. With elemental modification, he drools lava-like substances. Fenrir was the most monstrous, biggest, and most famous of many wolf creatures so far. He is 15 meters tall.
Snare Down: Normally after mauling the target, he would use his paw to keep the enemy knockdown for a turn. He needs strength two tiers above to keep them down, if you only have 1 they can break out in a variety of ways.
- DPR: D, needs strength two tiers above to keep them down, if you only have 1 they can break out in a variety of ways.

Claw of Einherjar: Attacks the target using its claw.
- DPR: C, requires 21 Strength

Lokisons' Vengeful Growl: Fenrir growls powerfully that it sends a strong shockwave at the target area, blasting them away.
- DPR: B, requires 41 Strength

Giant Wolf Husk: Attacks the target using its claw multiple times. This attack is strong enough to break a ship.
- DPR: B, requires 41 Strength

God Eater: Bites the target with all his might, enough to rip it into shreds.
- DPR: A, requires 61 Strength

Spinning Beast of Einherjar: Fenrir moves at a target at high speeds and delivers a ferocious spinning attack. As they move at the target, the user spins rapidly in order to pierce targets, drilling even through a mountain.
- DPR: A, requires 61 Strength, 61 Movement

Lokisons' Vengeful Growl: Fenrir and his siblings growl so powerful that it sends a strong shockwave at the target area, blasting them away.
- DPR: S, must be done alongside the other Lokisons, requires 61 Strength

Rising Fenrir: A technique that originated from Gambit but instead of a wind and fire combination, he rapidly spins on the ground or mid-air (using his devil fruit ability). From that spin, a vortex of wind and earth gathers around him. He will then blitz the opponent for a devastating blow.
- DPR S+, requires 100 Strength, 100 Fuwa

(Locked for now) River of Ván: Howling horribly, Fenrir runs lava-like saliva from his mouth and then fires a stream of this substance at the target area, melting anything in its path.
- DPR: A, AOE
- DPR S, single target

2. Jormungandr - is a hybrid of a dragon and a sea serpent. As such, he has the predatory instincts of these animals. It lives in the sea that surrounds the New World. He is 1000m long and as wide as a large warship.
Ensnare: Using his tail, he wraps or ties the target to restrain its movement for a turn.
- DPR: D, needs strength two tiers above to keep them down, if you only have 1 they can break out in a variety of ways.

Serpent Head: Using his head, he advances to the target and head butts them.
- DPR: C, requires 21 Strength

Lokison's Vengeful Growl: Jormungandr growls so powerful that it sends a strong shockwave at the target area, blasting them away.
- DPR: B, requires 41 Strength

Midgard Serpent Tail: Attacks the target using its tail. This attack is strong enough to break a ship.
- DPR: A, requires 61 Strength

Wrath of Jormungandr: Bites the target with all his might, enough to rip them into shreds.
- DPR: S, requires 81 Strength

Lokisons' Vengeful Growl: Jormungandr and his siblings growl so powerful that it sends a strong shockwave at the target area, blasting them away.
- DPR: S, must be done alongside the other Lokisons, requires 61 Strength

Rising Jormungandr: A technique that originated from Gambit but instead of a wind and fire combination, he rapidly spins underwater with his long body. From that spin, a vortex of water is created around him. He will then leap midair before launching himself at the opponent for a devastating blow.
- DPR S+, requires 100 Strength

3. Sleipnir - is an eight-legged mutated horse. Unlike his siblings, he doesn't possess any immense physical strength but unarguably, he is the fastest of the three. He stands 3 meters.
Allfather's Mare: Just like Soru, this technique allows him to move at extremely high speeds in order to avoid attacks, as well as to attack at higher speeds and with greater power for a turn. The user's movement speed is increased by Mastery/5.
11-40 Movement: 3-turn cooldown
41-80 Movement: 2-turn cooldown
81-100 Movement: 1-turn cooldown

Stomp: Using his legs, he restrains his target/s movement for a turn.
- DPR: D, needs strength two tiers above to keep them down, if you only have 1 they can break out in a variety of ways.

Iron Buck: A movement performed by Sleipnir in which he lowers his head and raises his hindquarters into the air while kicking out with the hind legs.
- DPR: C, requires 21 Strength

Lokison's Vengeful Growl: Sleipnir growls powerfully that it sends a strong shockwave at the target area, blasting them away.
- DPR: B, requires 41 Strength

Racing Sleipnir: He catapults towards the target and with all the might of his 8 powerful legs, leaps in the air before diving into the target. This attack is strong enough to break a ship.
- DPR: A, requires 61 Strength

Lokisons' Vengeful Growl: Sleipnir and his siblings growl powerfully that it sends a strong shockwave at the target area, blasting them away.
- DPR: S, must be done alongside the other Lokisons, requires 61 Strength

Undying Ember, Art of Seismic and Hell Fire Warhammers is a fighting style that originated in the Hiraya Kingdom where Gambit was born. This technique is the ability to wield two specific Warhammers in combat: Shinigami no Tekken and the famed Habagat ng Silanganan. And as a Royal Blacksmith, heir to the throne, he has acquired supreme mastery over this skill.

Habagat ng Silanganan Warhammer (Storm Deity of the Orient) is a weapon forged by Gambit's master (12th Royal Blacksmith) and Shimotsuki. Initially, it appears as a 500-mm long and 25-mm thick staff, but when you swing it with enough force, a hammer will emerge. Combined with his Germa Technology and Godly Science mastery, he can imbue his Warhammer with Electricity/Lightning.
Weapon Rank: B

Shinigami no Tekken Warhammer
(Death God's Iron Fist) is a legendary scythe-hammer said to have harnessed all the sins of the 7 princes of hell. It has a 131 cm titanium shaft, a 30 cm double-edged scythe, and a 30-pound head made of sea prism stone. It was forged by the legendary Tenguyama Hitetsu before his very eyes in Wano. It is, therefore, one of the 21 Great Grade Blades. Combined with his Germa Technology, Meteorology, and Godly Science mastery, he can imbue his Warhammer with heat almost identical to lava. And with his compound knowledge in Alchemy (5 Stars), he can mix earth and flame, and the heat of electricity to turn them into lava/magma.

After his victory in Serapis, he claimed the Cursed Bident Tartaros and fused its prongs into his destroyed Shinigami no Tekken, thus changing the name of the hammer to Hell Fire. It has a 275-cm purple-black edgy titanium handle, a 30 cm double-edged tail, and a 30-pound head made of sea prism stone; but it is now adjoined with the two 60-cm prongs around the middle of the hammerhead. He calls this Hell Fire because of its ever-burning appearance ─ thanks to the spirits it hurled within it. When combined, the two Warhammers above became a Seismic Clima Warhammer that is similar to a staff/pole only it has two hammerheads on its two ends.
Weapon Rank: B
Forlorn: Gambit does a normal swing of his weapon in any direction of choice.
- DPR: B, requires 41 Weapon Style, 41 Strength

Agony: A thrust using the prong of the weapon.
- DPR: B, requires 41 Weapon Style, 41 Strength

Unseen: Another disarming/counter technique. Gambit attempts to snap the attacking limb off the progression or in the case of weapon wielders, the gripping hand.
- DPR: B, requires 41 Weapon Style, 41 Strength

Ground Test: Gambit dashes forth the opponent and lands a deadly forward strike to the body.
- DPR B, requires 41 Weapon Style, 41 Strength, 41 Movement

Rapid Forge: Gambit does rapid-fire strikes using his 2 Warhammers to the target's body, sending it flying.
- DPR: B, requires 51 Weapon Style, 51 Strength

Cyclone Forge: The user spins towards the target in order to block the incoming attacks and distract its vision so that his upcoming moves cannot be easily predicted. He will continuously advance and dodge other attacks (if there are any) and eventually cut through the opponent's torso.
- DPR: B, requires 51 Weapon Style, 51 Strength, 61 Movement

Demon Edge: A disarming/counter technique. The user traps incoming attacks between the prongs and twists them sidewards in order to wax them off to the ground or above or to the sides.
- DPR: A, requires 61 Weapon Style, 61 Strength

Somersault Forge: With the weapon in hand, the user somersaults above the opponent and delivers a deadly strike to the opponent's back up to the back of the skull during his flip.
- DPR: A, requires 61 Weapon Style, 61 Strength, 61 Movement

Heimdal Spinning Forge: Gambit spins his Warhammer/s rapidly over his head that it creating a strong circular offence and defence.
- DPR A, requires 61 Weapon Style, 61 Strength

Cyclone Forge: The user spins towards the target in order to block the incoming attacks and distract its vision so that his upcoming moves cannot be easily predicted. He will continuously advance and dodge other attacks (if there are any) and eventually cut through the opponent's body.
- DPR: A, requires 61 Weapon Style, 61 Strength, 61 Movement

Hundred Years of Solitude: Gambit dashes forth the opponent and lands a deadly thrust using the prongs of the Hell Fire.
- DPR: A, requires 61 Weapon Style, 61 Strength, 61 Movement

Grim Reaper's Dance: Gambit outstretches his arm and swings the weapon in a circle, generating an air blast that propagates in all directions.
- DPR: A, AOE requires 81 Weapon Style, 81 Strength

Storm Sorcerer Forge, Maelstorm: Imbuing his weapons with electricity/lightning from Dengeki Blue/Navigation, Gambit speeds toward his opponents and runs in a lightning bolt-shaped motion while he strikes them down one after another. He can also choose to beat the ground and powerful streams of electricity are discharged from the centre of the attack.
- DPR: A, AOE, requires 81 Weapon Style, 81 Dengeki Blue/Navigation, 81 Strength, 81 Movement

Thunder God Forge, Mjolnir: Gambit charges his Warhammer with electricity, compressing it before throwing the weapon to the target area in such a way that it returns to him as if it's a boomerang. As it goes, streams of lightning emit from the head of the hammer.
- DPR: A, AOE, requires 81 Weapon Style, 81 Dengeki Blue/Navigation, 81 Strength

Fire Demon Forge: The user rapidly mauls the earth and twirls the weapon rapidly to convert the collected earth and generate fire. As the weapon spins, it generates a circular formation of lava that he can either project towards the target OR simply throw the weapon in such a way that it returns to him as if it's a boomerang. As it goes, the weapon also emits lava-like heat that can burn anything in its path.
- DPR: A, AOE, 81 Weapon Style, 81 Navigation/Dengeki Blue, 81 Strength, 5 * Alchemy

Midnight Maul: Gambit kicks off toward the opponent and spins with his 2 Warhammers rapidly before landing four nearly simultaneous cuts using the edge of the 2 Warhammers.
- DPR S, 81 Weapon Style, 81 Strength, 81 Movement

Lightning God Forge, Stormbreaker: Gambit soars to the clouds with incredible speed and starts to spin his Warhammer rapidly as he channels a massive amount of electricity into it. After that, he will descend to the target to deliver a lightning-imbued hammer strike while streams of electricity also discharge from him (his weapon) along the way.
- DPR: S (for the strike) & DPR: B (for the electric discharges), requires 81 Weapon Style, 81 Dengeki Blue/Navigation, 81 Strength, 81 Movement

Nirvana: The user focuses all his energy, speed, and strength on his hammer. As the weapon catches fire, he will dash forth the opponent and start with an upward stroke to the chin sending them mid-air. Jumping above his target, he will launch a downward strike to the head sending them back to the ground.
- DPR: S, 81 Weapon Style, 81 Strength, 81 Movement

Rock n' Roll, All-Star!!!: The user jumps in the air at lightning speed. Then he channels all his energy into the weapon. And as it catches fire, he will then flip multiple times while falling to the target before launching an overhead strike to its head which leaves them bursting in flames.
- DPR: S, requires 91 Weapon Style, 91 Strength, 91 Movement

Goddamn Death Slam: The user jumps in the air at lightning speed. Then he channels all his energy into the weapon. And as it catches fire, he will then flip multiple times while falling down to the target before launching an overhead strike to its head which leaves them bursting in flames.
- DPR: S+, 100 Weapon Style, 100 Strength, 100 Movement

Hell Fire, 7 Princes of Hell: Gambit mauls the ground and then electrocutes the earth element using Dengeki Blue/Navigation in order to convert them into lava substance. He then launches himself at the opponent to deliver 7 powerful blows using his hammer to the opponent's body, aiming to crush them. With each blow, volcanic elements emit from the weapon, magnifying the power of the attacks.
- DPR: S+, 100 Weapon Style, 100 Navigation/Dengeki Blue, 100 Strength, 100 Movement, 5* Alchemy

Habagat ng Silanganan (Storm Deity of the Orient), Mighty Forge: This is a much more devastating version of Maelstorm as it comes with more concentrated energy and higher voltage; mostly done on a single target.
- DPR: S+, requires 100 Undying Ember, 100 Dengeki Blue/Navigation, 100 Strength, 100 Movement

Vampire Lord Storm Deity of the Orient Death God's Ultimate Crime and Punishment Vortex of Destruction Hellcrash:
The supreme version of the original Vampire Lord Hellcrash. By combining all his arsenals, navigation techniques, and vampire speed & strength, Gambit rapidly rotates while spinning his 2 Warhammers over his head and generates a compressed vortex of dark clouds, dirt, and wind around him. The funnel of the spinning column and where the hammerheads are being spun is charged with concentrated lava and lightning. Upon impact, the target will suffer from a concussive blast briefly before being pulled and dragged into the surface of the spinning vortex and thrown away.
- DPR: S+, 100 Strength, 100 Undying Ember, 100 Movement, 100 Navigation, 100 COA

Ethereal Hydraulic Press: Gambit infuses his Warhammer with Busoshoku and Haoshoku Haki and then delivers a massively powerful pound with shockwaves that encompass a large radius.
Rank: S+, 3x AoE multiplier
- DPR: S+, requires 100 in Weapon Style, 101 strength, 120 COA (offensive path), advanced CoC


I am the Prince of All Pirates, The 14th Royal Blacksmith, Landayan Morrow!: This is Gambit's strongest attack. Gambit imbues his two Warhammers with both lightning and lava, creating a more dense and concentrated substance unknown. The element flashes a purple element and squirts crackles of lightning. The attack is imbued with his advanced Armament to fortify its offence. And often, cladding his King's Haki to reach the maximum level of his strength. He then delivers a double-forward strike with his hammers.
- DPR: Z, requires 120 Undying Ember, 100 Dengeki Blue/Navigation, 120 Strength, 100 Haki

Goddamn Death Scythe
Gambit is highly skilled in wielding a death scythe. He acquired mastery of this weapon after his mastery in both Jutte style and Poker Card style fusion of the two in short. Whilst it requires large movements to be effective, it possesses the longest reach of all melee weapons; an advantage over the others. However, in close combat, the death scythe is not practical to use. He used this weapon in order to defeat Shiki, another blade user, and Kaido during their first encounter. After that, Tenguyama Hitetsu forged him the best weapon of choice─Shinigami no Tekken which gives him better manoeuvrability as compared to both Poker Card and Scythe. The very material Tengu used in forging the Scythe-Hammer was his scythe.
Forlorn: Gambit does a normal swing of his scythe in any direction of choice.
- DPR: B, requires 41 Mastery, 41 Strength

Agony: A thrust using the pointed tip of the scythe
- DPR: B, requires 41 Mastery, 41 Strength

Unseen: Another disarming/counter technique. Gambit attempts to snap the attacking limb off the progression or in the case of weapon wielders, the gripping hand.
- DPR: B, requires 41 Mastery, 41 Strength

Demon Edge: A disarming/counter technique. The user traps incoming attacks between the tip and the concaved surface of the scythe. Sliding or waxing it off before against the other weapon or limb, he will impale the body of the opponent.
- DPR: A, requires 61 Mastery, 61 Strength

Somersault Edge: With a card in hand, the user somersaults above the opponent and delivers a deadly slash to the opponent's back up to the back of the skull during his flip.
- DPR: A, requires 61 Mastery, 61 Strength

Cyclone: The user spins towards the target in order to block the incoming attacks and distract its vision so that his upcoming moves cannot be easily predicted. He will continuously advance and dodge other attacks (if there are any) and eventually cut through the opponent's torso.
- DPR: A, requires 61 Mastery, 61 Strength, 61 Movement

Hundred Years of Solitude: Gambit dashes forth the opponent and lands a deadly slash.
- DPR: A, requires 61 Mastery, 61 Strength, 61 Movement

Scorching Metal: The user rapidly twirls the weapon with his two hands as if seeing a propeller in flames, then swings it up, projecting a circular formation of flames that travels fast towards the target.
- DPR: S, requires 81 Mastery, 81 Strength

Guns N' Roses: A multi-strike technique and a scythe version of his original Guns N' Roses Jutte style. Gambit strikes using his scythe multiple times wherein it creates a highly compressed blast of air mixed with flames as if fired from a cannon, hurting anyone inside its AOE.
- DPR: S, requires 100 Mastery, 100 Strength

Grim Reaper's Dance: Gambit outstretches his arm and swings the scythe in a circle, generating an air slash that propagates in all directions.
- DPR: S, AOE requires 100 Mastery, 100 Strength

Midnight Boomerang: A scythe version of his original Card Melee Technique. Gambit kicks off towards the opponent and spins his scythe rapidly around his body and lands four nearly simultaneous elliptical slashes to the torso. Each of the attacks has different levels of destruction. If infused with flames, the damage escalates one tier up.
- DPR: S+, requires 100 Mastery, 100 Strength, 100 Movement

Goddamn Death Scythe: This attack should be considered the ultra-skill of Goddamn Death Scythe. The user jumps in the air at lightning speed. Then he channels all his energy into the weapon. And as it catches fire, he will then flip multiple times while falling down to the target before launching an overhead strike to its head which leaves them bursting in flames.
- DPR: S+, requires 100 Mastery, 100 Strength, 100 Movement

Rolling Stones, Art of Flaming Jutte
This martial art focuses on the use of traditional martial arts weapons known as the Jutte (or Jitte). The Jutte is a two-pronged baton that is used by retainers in their country. The Jutte is used to block knife/sword strikes, hit opponents with the shaft, and trap incoming sword strikes between the shaft and prong by twisting the jutte.

The jutte is also referred to as the ‘sword breaker’ as in the hands of a master it is possible to not only trap but also to break a sword blade.

His Jutte is 1.5 meters in length with a one-pronged tine (Kagi) about 15.5 cm long starting just above the hilt and pointing toward the tip (sentan). This is made up of sea stone so he could annihilate the devil fruit users.

This technique was crafted by Gambit himself and taught to the crew members who desired it. However, only a few have ever mastered it. One of them is Koza, the Desert Rebel.
Requires minimum: 21 Strength and 21 Rolling Stones Mastery.
At 61 mastery in strength, movement, and Rolling Stones, your Jutte can catch flames by twirling it rapidly which helps you to increase the damage of an attack.
At 81 mastery, every swing or strike created by the user enables the weapon to catch flames.

Slade: A simple thrust to the opponent's body.
- DPR C, requires 21 Strength, 21 MA Mastery

AC/DC: A downward pound to the opponent.
- DPR C, requires 21 Strength, 21 MA Mastery

Bon Jovi: The user spins and strikes upwards, knocking the opponent to the ground and inflicting damage. The attack is similar to Shoryuken of Ken/Ryu.
- DPR C, requires 21 Strength, 21 MA Mastery

Alias: The user holds the staff in reverse grip with the other hand on his wrist and lands a deadly horizontal blow to the body, sending them flying.
- DPR B, requires 41 Strength, 41 MA Mastery

Aerosmith: The user jumps and holds the staff in reverse grip with two hands, so that its tip is facing the ground, then thrust it down to the opponent's head, stunning them for 1 turn if the attack is super effective.
- DPR B, requires 51 Strength, 51 MA Mastery

Toto: A counter-attack to an incoming attack. He hits the opponent’s weapon with the shaft and waxes it off before landing a rapid thrust onto them.
- DPR B, requires 41 Strength, 41 MA Mastery

Slapshock: The user dashes forth the opponent and lands a 4 solid left and right bitch slaps to the opponent’s face using the Jutte.
- DPR B, requires 41 Strength, 41 MA Mastery

Rage Against the Machine: The user strikes an opponent's weapon almost instantaneously. This technique is primarily intended to disarm the opponent by destructing whatever weapon they might be wielding at close range but subsequently damages the wielder, too.
- DPR B, requires 41 Strength, 41 MA Mastery

Wolf: The technique requires 2 Juttes to muster its true form. This is a lightning-fast combination consisting of a hard upward strike to the chin followed by an overhand strike to the skull, stunning them for 1 turn if the attack is super effective. It must be stressed that there is virtually no delay between the two blows. The combination is portrayed as a wolf's fangs as they sink into their victim.
- DPR A, requires 61 Strength, 61 MA Mastery

Firehouse: The user rapidly twirls the jutte with his two hands as if seeing a propeller in flames, then swings it up projecting a circular formation of flames that travels towards the target.
- DPR A, requires 71 Strength, 71 MA Mastery

Guns N' Roses: A multi-thrust technique. The user starts by rapidly twirling the jutte until it catches flame, then thrusts it to the target 10 times wherein it creates a highly compressed blast of air mixed with flames as if fired from a cannon, hurting anyone inside its AOE.
- DPR A, requires 81 Strength, 81 MA Mastery (AoE: 81/5=16)

Def Leppard: A two-handed downward strike. The user twirls the jutte rapidly and performs a devastating overhead strike which releases a compressed blast of air and flames that affect anyone inside its AOE.
- DPR A, requires 81 Strength, 81 MA Mastery (AoE: 81/5=16)

Styx: This could be a form of a block, disarming technique, or preparation to counter an attack. The user traps incoming attacks between the shaft and prong, disarms it by twisting the jutte, and then launches a quick thrust to their body using the other jutte.
- DPR A, requires 71 Strength, 71 MA Mastery

Metallica: The user focuses all his energy, speed, and strength into his Jutte/s then starts with a diagonal strike on the body; then swings his weapon to the other side - as if forming a curve - to land a horizontal strike to the ribs; followed by a thrust to the belly. After that, he swings the jutte upwards, forming an arc, and spins and lands a vertical strike to the shoulder; he then spins to the other side and lands a diagonal strike down to the knee, and lands a finishing upward blow to the head, sending them flying, bursting in flames.
- DPR S, requires 81 Strength, 81 MA Mastery

Wolfgang: A multi-hit version of Wolf. The user fires a barrage of 6 Wolves which stuns the target if the attack is super effective, followed by a spinning strike to the head to send the target counter-spinning in the air. The combination is portrayed as a pack of werewolves as they sink into their victims. The attack is rapid enough for the attacks to catch flames during the process which then increases the damage incurred.
- DPR S, requires 91 Strength, 91 MA Mastery

Queen, Bohemian Rhapsody: The user leaps in the air while rapidly twirling the jutte until it catches flame. He holds the staff in a reverse grip, so that its tip is pointing at the ground, then strikes powerfully and launches a compressed blast of air and flames which blast anyone inside its AOE. The technique uses fall and gravity to its advantage to magnify its strength.
- DPR S, requires 100 Strength, 100 MA Mastery (AoE: 100/5=20m)

Sabaton: Slamming both juttes together with great force, the user ignites their juttes, expelling a wave of fiery destruction all around them, blasting and burning any that may be nearby.
- DPR S, requires 120 mastery and 120 strength

Rammstein: Spinning both juttes at the same time, the users ignite them, creating two spinning infernos before thrusting both forward in quick succession, to stagger the attacks. The target will be hit by one right after the other, one to create an opening, and the next to destroy the target.
- DPR: S+, requires 120 mastery and 120 strength

Nightwish: The user raises one of their juttes up in the air and slams it down on their target, then follows up with their other jutte, striking forward next to the first jutte, igniting it and sending fiery shockwave forwards in a cone to blast and incinerate the target.
- DPR: S+, requires 120 mastery and 120 strength

Nirvana: The user focuses all his energy, speed, and strength on his Jutte. As the weapon catches fire, he will dash forth the opponent and start with an upward stroke to the chin sending them mid-air. Jumping above his target, he will launch a downward strike to the head sending them back to the ground.
Gives turn-based +20 sub-stat boost in MA
- DPR S+, requires 100 Strength, 100 MA Mastery

Rock n Roll, All-Star!!: This attack should be considered the ultra-skill of Juttejutsu. The user jumps in the air at lightning speed. Then he channels all his energy into the weapon. And as it catches fire, he will then flip multiple times while falling to the target before launching an overhead strike to its head which leaves them bursting in flames.
Gives turn-based +20 sub-stat boost in MA
- DPR S+, requires 100 Strength, 100 MA Mastery

Poker Heat, Art of Flaming Cards
Landayan Morrow a.k.a., “The Gambit” is highly skilled in Poker Heat Martial Arts. This fighting technique focuses on both metal card throwing and closed-quarter combat to impale, cut or slash its target.

The damage varies generally depending on the amount of speed and force used to channel an attack. Some attacks are being launched in an acrobatic form which boosts the damage it incurs to the target and there are also attacks that use an air-compressed projectile to increase its total destruction.
Ranged Attacks Require a minimum of 21 Strength and 21 Poker Heat Mastery. The amount of cards you can carry is determined by your mastery.

Melee Attacks Require a minimum of 21 Strength and 11 Poker Heat Mastery.
  • At 11 mastery you get a total of 26 cards.
  • At 21 mastery you get a deck of cards.
  • At 41 mastery you get 2 decks of cards and can throw them swiftly and rapidly so that they can catch fire during the release.
  • At 51 mastery you get 3 decks of cards.
  • At 61 mastery you get 4 decks of cards.
  • At 81 mastery you get 5 decks of cards.
  • At 100 mastery you get 6 decks of cards.
  • At 120 mastery you get 8 decks of cards and create an S+ rank ranged attack.
Range Mechanics:
For every Poker Heat Mastery stat point, you have a 1-meter range. (i.e. 81 MA = 81 meter range and 120 MA = 120 meters)

RANGED ATTACKS
Three-of-a-kind
: The first ability Gambit named consists of launching 3 metal cards to at most 3 targets, piercing through the specific body part he targeted. He could also fire these cards to a single target, accumulating all the potential damages it could incur.
- DPR C each card, requires 31 Strength, 31 MA Mastery

Straight: An enhanced version of Three-of-a-kind and the second technique he learned and named. Instead of 3, he fires 5 metal cards to at most 5 targets.
- DPR C each card, requires 41 Strength, 41 MA Mastery

Flush: This technique focuses on slashing and burning the entire body of his opponent from the belly to its chest by projecting a single flaming card in a very low position and in a curveball motion.
- DPR B, requires 51 Strength, 51 MA Mastery

Aerial Flush: This technique focuses on slashing and burning the entire body of his opponent from one side to another by projecting a single flaming card in a crescent-shaped motion.
- DPR B, requires 51 Strength, 51 MA Mastery

Bent Flush: Gambit throws are not an ordinary way of card-throwing. Instead of a linear way, it is thrown in a bent trajectory but is still as accurate as it has to be.
- DPR B, requires 51 Strength, 51 MA Mastery

Straight Flush: Gambit throws are not an ordinary way of card-throwing. Instead of a linear way, 5 metal cards are thrown in a bent trajectory but is still as accurate as it has to be.
- DPR B (each card), requires 51 Strength, 51 MA Mastery

Full-house: This technique is comparable to a homing attack (but not actually one) which focuses on marksmanship and true shot. To make this work, Gambit will throw 5 flaming metal cards simultaneously and almost fasten them together, making it appear like a single card is thrown. When the cards are close to the opponent, the cards will swiftly scatter in five different directions, before hitting the opponent. The objective is to surprise the opponent by letting them think that it's just a simple horizontal formation of cards aiming for a single target.
- DPR B each card, requires 61 Strength, 61 MA Mastery

Four-of-a-kind: This technique is both offensive and defensive. The user rapidly throws a rocket-like formation of 16 flaming cards aimed to push the opponent's weapon or incoming attack. If they clashed, then the said attack is used as a defensive measure. You can subtract the DPR from each clashing attack and the attack with a higher DPR will win the clash and the remaining DPR will continue toward its target.
- DPR A, requires 71 Strength, 71 MA Mastery

Dragon Suit: This technique appears to be initiated by an upward spinning swing at which point Gambit rapidly released all 26 metal cards at once which quickly form into a dragon-like projectile of flaming metal cards. It attacks the target aiming to swallow them, at which point they are cut by the spiralling metal cards inside the attack and subsequently burning them due to the fire it created upon release.
- DPR A, requires 81 Strength, 81 MA Mastery (AoE: 81/5=16)

Double Dragon Suits: 2 spiraling dragon suits.
- DPR S, requires 91 Strength, 100 MA Mastery (focus target)
- DPR S, requires 100 Strength, 100 MA Mastery (AoE: 100/5=20)


Poker Heat, Royal Flush: The user leaps into the air, launching 54 flaming diamond-made cards one after another down to the target/s.
Gives turn-based +10 stat boost in Strength or +20 sub-stat boost in MA
- DPR S, requires 100 Strength, 100 MA Mastery (AoE: 100/5=20)
- DPR S+, requires 110 Strength, 120 MA (single target)

Ace of Diamond: Gambit does an outstretched bent or linear throw of a single diamond-made card that surpasses the peak of his range (MA mastery x 1.5).
- DPR S+, requires 100 Strength, 120 MA

AIR SLASHES
Crescent Moon
: The user unleashes a rapidly spinning crescent-shaped air-compressed projectile by swinging his metal card across the air.
- DPR C, requires 31 Strength, 31 MA Mastery
- DPR B, requires 51 Strength, 51 MA Mastery


Lunar Eclipse: The user unleashes a rapidly spinning round-shaped air-compressed projectile by swinging his metal card while spinning.
- DPR B, requires 51 Strength, 51 MA Mastery
- DPR A, requires 71 Strength, 71 MA Mastery


Total Eclipse: The user unleashes 3 rapidly spinning round-shaped air-compressed projectiles by swinging his metal card while spinning which blasts anyone inside its path.
- DPR A, requires 71 Strength, 71 MA Mastery
- DPR S, requires 91 Strength, 91 MA Mastery


Dances Helical Crusade: The user unleashes a rapidly spiralling helical air-compressed projectile by swinging his card in a circular motion, cutting through anyone in its path before landing on his prime target.
- DPR A, requires 81 Strength, 81 MA Mastery (AoE: 81/5=16)
- DPR S, requires 100 Strength, 100 MA Mastery (AoE: 100/5=20)
- DPR S+, requires 110 Strength, 120 MA (single target)


Shadow Fang: The user leans forward (or downward if above the target) and launches a lightning-fast combination of upward and overhead slashes. It unleashes an air-compressed projectile that resembles a wolf trying to devour anyone in its path before landing on its prime target.
- DPR A, requires 81 Strength, 81 MA Mastery (AoE: 81/5=16)
- DPR S, requires 100 Strength, 100 MA Mastery (AoE: 100/5=20)
- DPR S+, requires 110 Strength, 120 MA (single target)


Lucifer Morningstar:
With the card in each hand or using his vampiric claws, Gambit rapidly whirls while doing an upward swipe with his lead arm, followed by a backhand swipe with his rear arm one after the other. It creates a rotating column of flames and highly compressed air about 2 meters in diameter. It can destroy everything inside its attack radius and path. The mixture of the two elements complements each other which magnifies its destructive potency. With his newfound vampiric ability, it is way stronger and can now propel in any direction and chase the target at will, instead of sheer vertical ascension.
- Damage scales off Strength
- DPR A, requires 81 Strength, 81 MA Mastery (AoE: 81/5=16)
- DPR S, requires 100 Strength, 100 MA Mastery (AoE: 100/5=20)
- DPR S+, requires 110 Strength, 120 MA (single target)


Fortress of Darkness, All-in!!: With a card in each hand, Gambit recalls all the sufferings he had. Out of rage, he leaps into the air and focuses all his power and speed on his hands. He then swings the cards rapidly 54 times which launches the same number of 3-feet-long air and slashes down to his targets.
Gives turn-based +10 stat boost in Strength or +20 sub-stat boost in MA
- DPR S, requires 100 Strength, 100 MA Mastery (AoE: 100/5=20)
- DPR S+, requires 110 Strength, 120 MA (single target)


CLOSE-QUARTER COMBAT
Forlorn
: A close-range horizontal/diagonal/vertical slash to the target.
- DPR B (stomach/sides), requires 41 Strength, 41 MA Mastery
- DPR B (hands), requires 41 Strength, 41 MA Mastery
- DPR A (chest), requires 61 Strength, 61 MA Mastery
- DPR A (back), requires 61 Strength, 61 MA Mastery
- DPR A (limbs), requires 61 Strength, 61 MA Mastery


Somersault Edge: With a card in hand, the user somersaults above the opponent and delivers a deadly slash to the opponent's back up to the back of the skull during his flip.
- DPR A, requires 61 Strength, 61 MA Mastery
- DPR S, requires 81 Strength, 81 MA Mastery


Cyclone: The user spins towards the target in order to block the incoming attacks and distract its vision so that his upcoming moves cannot be easily predicted. He will continuously advance and dodge other attacks (if there are any) and eventually cut through the opponent's torso with the cards he holds in each hand.
- DPR A, requires 61 Strength, 61 MA Mastery (signal #1)
- DPR S, requires 81 Strength, 81 MA Mastery (signal #2)
- DPR S+, requires 100 Strength, 100 MA Mastery (signal #3)


Midnight Boomerang: With 2 cards in hand, the user kicks off towards the opponent and spins rapidly before he lands four nearly simultaneous elliptical slashes to the torso.
- DPR A, requires 61 Strength, 61 MA Mastery (dusk)
- DPR S, requires 81 Strength, 81 MA Mastery (midnight)
- DPR S+, requires 100 Strength, 100 MA Mastery (dawn)


Hundred Years of Solitude: A close-range slash to the opponent's neck/throat.
- DPR S, requires 81 Strength, 81 MA Mastery (lifetime)
- DPR S+, requires 100 Strength, 100 MA Mastery (eternity)


Guardian of Shadows: The user rapidly swings his card and spins thrice, slashing anyone inside his range.
- DPR S, requires 91 Strength, 91 MA Mastery (AoE: 91/5=19)

Midnight Solitaire, All-out!!: With a card in both hands, the user dashes towards the target/s and starts to slash anyone he desires, one slash after another until he reaches his 12th slash. If there's only one enemy, he will absorb all 12 slashes. If there are two, they will receive 6 each.
- DPR S+, requires 100 Strength, 100 MA Mastery

Rope/Anchor Action
The art of using the rope/chain/anchor in both ranged and close-quarters combat.

The length of the weapon is determined by the user's mastery = meters. If used to bind a target, he/she can break out of it if they have strength in the same tier bracket or higher as the user's mastery.

Attacking with the anchor usually entailed swinging either the hook or the chain itself in a large circle over the user's head, and then whipping it forward to impale, ram, or entangle an opponent's weapons, or immobilize his arms or legs, or choking or strangling them. This allows the user to easily rush forward and do a follow-up strike.
Top Knot: T-Bag throws a rope that spirals upwards and ties around his target's body. Then, when the rope is pulled with enough force, the enemy spins like a top, eventually collapsing from dizziness.
- DPR: D, requires 11 Mastery, 11 Strength

Timber Hitch Tug: T-Bag jumps into the air, somersaults, and unleashes several ropes that grab an enemy, with the force of T-Bag's fall pulling the target down to the ground. Requires
- DPR: D, requires 21 Mastery, 1 Strength

Figure of Eight Knot: T-Bag shoots out eight ropes, knotted heavily on the ends, like fists in eight directions. It can be used to hit multiple targets at once.
- DPR: C, requires 31 Mastery, 31 Strength

Shrouds and Rat-Line Knot: T-Bag creates a large net out of ropes and slams it on top of several enemies.
- DPR: C, requires 31 Mastery, 11 Strength

Round Turn: After positioning himself between several enemies, T-Bag grabs them with ropes and pulls them inward, slamming the victims against each other.
- DPR: C, requires 21 Mastery, 21 Strength

Bowline Knot: T-Bag launches a rope that ties around an opponent's wrist, restricting their movements as long as he creates tension.
- Unranked, requires 11 Mastery, 11 Strength

Punishment: After snaring an opponent with rope, T-Bag throws them and slams them head-first into the ground.
- DPR: C, requires 11 Mastery, 21 Strength

Cuddle uh Love: T-Bag throws the spiked ball end of the chain to tie around his opponent's wrist, ankle, or weapon, restricting their movements the more he creates tension. And whilst inflicting devastating damage to the target is not its primary purpose, the spikes once entangled to the target shall also incur decent damage. It is often used as a preparation for a combination attack.
- DPR: C, requires 21 Mastery, 21 Strength

Half-Knot Air Drive: T-Bag ties a rope around an opponent's neck, choking them, and slams them to the floor.
- DPR: B, requires 51 Mastery, 51 Strength

Sun Ova the Yardarm: T-Bag jumps into the air, somersaults, and unleashes his chain that grabs an enemy. And with the force of T-Bag's fall, he pulls the target down to the ground.
- DPR: B, requires 41 Mastery, 41 Strength, 41 Movement

Half-Knot Air Drive: T-Bag ties his chain around an opponent's neck, choking them, and slams them to the floor.
- DPR: B, requires 41 Mastery, 41 Strength

Spikey Strikey: T-Bag shoots out the chain like a fist to his target.
- DPR: B, requires 41 Mastery, 41 Strength

Rip em Wildey: T-Bag shoots the hook of the anchor to his target, impaling them.
- DPR: B, requires 41 Mastery, 41 Strength

Pipe Hitch Knives: T-Bag launches a rope with a spiralling row of knives tied to it to cut or slash his target.
- DPR: A, requires 61 Mastery, 61 Strength

Snap Strike: The user whips a heavy chain or knotted rope forwards in a straight line, shooting straight towards their enemy from a medium range.
- DPR B: requires 51 Mastery, 51 Strength
- DPR: A, requires 71 Mastery, 71 Strength


Spikey Strikey Ranch Style: A more devastating version of Spikey Strikey wherein T-Bag swirls the chain in rapid succession until it catches fire before he shoots at his target.
- DPR: A, requires 61 Mastery, 61 Strength

Rip 'em Wildey Ranch Style: A more devastating version of Rip 'em Wildey wherein T-Bag swirls the chain in rapid succession until it catches fire before he darts to his target.
- DPR: A, requires 61 Mastery, 61 Strength

Grab Rotational Pull: T-Bag launches his chain to grab an opponent and then pulls him sideward before swinging him in a large circle, hitting anyone within its attack radius.
- DPR: B, requires 41 Mastery, 41 Strength
- DPR: A, requires 61 Mastery, 61 Strength


Pocket Smash: This is a lightning-fast combination consisting of a hard upward strike to the chin followed by an overhand strike to the skull, stunning them for 1 turn if the attack is super effective. It must be stressed that there is virtually no delay between the two blows. The combination is portrayed as a wolf's fangs as they sink into their victim.
- DPR: S, requires 81 Mastery, 81 Strength

Anchor Prison: T-Bag traps the weapon he blocks in between the prongs of his anchor hook before twisting or pushing it away, leaving the opponent wide open for a follow-up blow.
- DPR S, requires 81 Mastery, 81 Strength

Tornado Whip: The user spins a heavy chain or knotted rope behind themselves for a short moment, then sends it flying towards their enemy from a medium range. As it flies through the air, it spins in a rotating pattern.
- DPR S: requires 91 Mastery, 91 Strength
- DPR S+: requires 120 Mastery, 120 Strength


Hell Memories, Swing 'em Round Like It’s Hot: T-Bag’s most deadly techniques. He combines his Tiefling DNA, Hell Memories, and Anchor Action into one single devastating blow. He swings the chain over his head in a large circle and in a hypersonic motion that the hook of the anchor begins to catch flame, striking anyone inside its area of effect before slamming it into his prime target.
[Gives +20 turn-based MA boost]
- DPR: A, requires 81 Mastery, 81 Strength (AoE: 71/5=14); DPR: S (main target)
- DPR: S, requires 100 Mastery, 100 Strength (AoE: 91/5=18) DPR: S+ (main target)

Combination of Rolling Stones, Rope Action of Flaming Jutte
This is a combination of the two fighting styles Rope Action and Rolling Stones, Art of Flaming Jutte. The user attaches the handles of their juttes to ropes or chains, which they normally use for Rope Action techniques, using them to swing the juttes with greatly extended range and force.
Manowar: The basic stance of Rolling Stones of Flaming Jutte and Rope Action, which all of its techniques are based upon. With one rope or chain held in or attached to each arm, the user is able to swing their jutte with greatly increased range and destruction.
- Requires 61 in both masteries, strength and reaction speed.

Hammerfall: The user swings both Juttes down on their target in quick succession, slamming them both down one after another, aiming to first break through their defences, then destroy the target themselves without giving them any reprieve.
- DPR: S, Requires 100 in both masteries, strength and reaction speed. If at least two of the four stats are 120, the base rank is increased to S+.

Dragonforce: The user spins the juttes around themselves, igniting them and creating a wave of fiery destruction in all directions, expanding outwards.
- DPR: A, requires 100 in both masteries, strength and reaction speed. If at least two of the four stats are 120, the base rank is increased to S.

Dimmu Borgir: The user swings both juttes horizontally towards each other against a target in the middle, aiming to crash into it simultaneously from both sides.
- DPR: S, Requires 100 in both masteries, strength and reaction speed. If at least two of the four stats are 120, the base rank is increased to S+.

Kamelot: The user swings one jutte in a wide horizontal arc while throwing the other straight forward at their target. Right after the user pulls at the rope/chain holding the first jutte, flipping it around and sending it flying at the target from behind.
- DPR: S, Requires 100 in both masteries, strength and reaction speed. If at least two of the four stats are 120, the base rank is increased to S+.

Sonata Arctica: The user swings one of their juttes in a half circle horizontally before throwing it forward, as far as the rope/chain will allow, aiming to crash into their target.
- DPR: S, Requires 100 in both masteries, strength and reaction speed. If at least two of the four stats are 120, the base rank is increased to S+.

Motorhead: The user tosses one of the juttes behind them, then pulls at the rope/chain swinging it over their head and bringing it down on their target with great force.
- DPR: S, Requires 100 in both masteries, strength and reaction speed. If at least two of the four stats are 120, the base rank is increased to S+.

Black Leg Style
A technique was created by Zeff with a complete emphasis on kicks, repurposing the use of hands into acrobatics such as handstands to augment the force and range of kicks and to prevent the hands from being damaged during a battle, something that is disastrous to a chef like Sanji. Thus, it boasts a wide and impressive array of kicking techniques coupled with superior acrobatic skills, making it an extremely versatile martial art, able to effectively weave continuous and powerful attacks upon adversaries and overpower numerous enemies at once with incredible efficiency.

The said technique would be later on taught to T-Bag by Zeff. The former would then train his army to use this while Namor would teach Fishmen Karate, equipping both their armies with a formidable combination of hand-to-hand combat styles.
Blue Walk: A technique that allows the user to travel at incredible speeds, resulting in travelling at least as fast as a Fishman underwater. The user kicks the water multiple times to gain impulse similar to Rokushiki techniques, Soru (in the manner of kicking rapidly) and Geppo (in its use to "jump" in water) thus "running" underwater, and reaching considerable speed; in fact, this is the underwater version of Sky Walk.
- Unranked, requires 81 Mastery, 41 Strength, and 61 Movement Speed)

Sky Walk: The aerial version of Blue Walk. The user kicks the air to jump higher, giving the appearance of flight.
- Unranked, requires 81 Mastery, 41 Strength, and 61 Movement Speed)

Party Table Kick Course: An attack for fighting against large groups, the user jumps into the air and lands on the head of one of the opponents in a handstand. He then spins around rapidly to deliver a savage kick to the face of anyone within range.
- DPR: B, requires. 41 Mastery, 41 Strength, and 41 Movement Speed

Premier Hachis: The user does a running jump and kicks with both legs into an opponent's stomach rapidly at various times, but Diable Jambe's heat greatly increases the power.
- DPR: B, requires 41 Mastery, 41 Strength

Flambage Shot: In the air (sometimes several feet from the ground), the user kicks the side of an opponent with his foot and Diable Jambe's heat greatly increases the power, often with explosive effect. The target is usually kicked downwards, causing them to come crashing into the ground.
- DPR: B, requires 41 Mastery, 41 Strength

Extra Hachis: The user leaps into the air and launches a fierce barrage of flaming kicks, the light from the attack and the speed at which it is delivered makes it look like one big fire blast.
- DPR: B, requires 61 Mastery, 41 Strength

Poêle à Frire: Spectre: After using Sky Walk, the user kicks repeatedly downward with his flaming leg, to take out multiple opponents.
- DPR: B, requires 81 Mastery, 41 Strength, and 61 Movement Speed

Flanchet Strike: An enhanced version of Flanchet Shoot, Sanji delivers a kick to the opponent's stomach.
- DPR: B, requires 41 Mastery, 41 Strength

Frites Assorties: A completely revamped version of the original Frites Assorties. Jumping high into the air, the user delivers three simultaneous kicks in three directions (left, right, and forward) while in Diable Jambe mode, resulting in flames spiralling towards the target at the point of impact.
- DPR: B, requires 61 Mastery, 41 Strength

Mouton Shot: The user performs a Mouton Shot in Diable Jambe mode.
- DPR: A, requires 61 Mastery, 61 Strength, and 61 Movement Speed

Venaison Shoot: The user, spinning horizontally in the air, kicks the opponent repeatedly in the chest and belly, finishing the attack with a powerful ax kick on the head with the speed, heat, and strength of the Diable Jambe mode.
- DPR: A, requires 61 Mastery, 61 Strength

Bien Cuit: Grill Shot (literally meaning "Well Cooked: Grill Shot"): Running at his target at incredible speeds (if done underwater, after using Blue Walk), the user will spin around slightly and deliver a strong back kick to the centre of his target. This will burn a significant amount of the target around the kicked area and leave a crisscrossed grill-shaped burn.
- DPR: A, requires 41 Mastery, 61 Strength, and 61 Movement Speed

Collier Strike: This technique is a new version of Collier Shoot, but now combined with Diable Jambe. The user jumps into the air, appearing in front of their opponent, and then lands a devastating kick to the neck. This kick is not only strong enough to send the opponent flying while burning them but also releases a small stream of fire that pierces through the opponent's body.
- DPR: A, requires 61 Mastery, 61 Strength, and 61 Movement Speed

Concassé: The user leaps high into the air and starts flipping over rapidly to gain speed, then he brings the heel of his foot down on the opponent's head. The user can also use this attack by standing on one hand sideways while facing his opponent before spinning around rapidly and delivering a kick to his opponent's side.
DPR: B, requires 41 Mastery, 21 Strength, and 41 Movement Speed
DPR: S, requires 81 Mastery, 61 Strength, and 81 Movement Speed (DJ Version)


Hell Memories: After closing his eyes and remembering painful memories, the user immediately becomes enraged, and his whole body catches fire. They then leap into the air and deliver a powerful kick to their opponent, setting their entire body on fire, and causing great damage. This attack generates an enormous amount of fire.
- DPR: S, requires 81 Mastery, 81 Strength

YOU!: A more devastating version of Hell Memories as this attack is performed using an overwhelming speed and such, generating more fire and white lightning.
- DPR: S+, requires 100 Mastery, 100 Strength

Ifrit Jambe: is a stronger variant of Diable Jambe. By combining the hardness of his exoskeleton with his Busoshoku Haki, Sanji's legs become capable of enduring flames of even greater heat than Diable Jambe. The flames of Ifrit Jambe are so intense that they turn blue producing blazes resembling lightning itself, and increase the weight and speed of his pre-existing kicking techniques to another level, producing attacks that are both hot and fast enough to not only burn his opponent but effectively shock them as well due to the sheer speed of the strikes themselves.
- DPR: Z, requires 100 Mastery, 100 COA, 100 Durability (in lieu of Exoskeleton), (100 Movement if moving)

Cursed Trident
Namor wields the Cursed Trident, Neptune which allows him to control the water similar to Fishman Karate. But instead of using his arms, he channels his energy and the water he controls onto his weapon to use them in combat.
Ocean Sprint: The technique allows the users to move at a disappearing speed in order to avoid attacks or to attack at an incredible speed and with greater power. To do this, Namor harnesses water and wets the ground. And by pressing his trident multiple times against the water or wet ground, he can surpass his movement speed limit. The user's movement speed is increased by Mastery/5.
11-40 mastery: 3-turn cooldown
41-80 mastery: 2-turn cooldown
81-100 mastery: 1-turn cooldown


Arabesque Tile True Thrust: The user punches at a fair distance from the intended target(s), so instead of the fist connecting, it uses the water vapour in the air to release a shock wave that sends them flying. This move is similar to Bartholomew Kuma's Pad Ho with the only difference being that the shock waves are not concentrated upon being released; but in exchange, it has a much wider area of effect. This move has a delayed effect, as the shock wave takes a while to affect the opponent(s).
- DPR: D, requires 61 Cursed Trident, Neptune, 61 Strength

Hundred Tiles True Thrust: A hard thrust that can send an opponent flying. It can break through one hundred tiles.
- DPR: C, requires 21 Cursed Trident, Neptune, 21 Strength

Death by Pressure Plunge: Done underwater, the user grabs his opponent using the prongs of his trident, then swims extremely fast to the ocean floor where the pressure of the ocean wreaks havoc on the opponent's body.
- DPR: C, requires Cursed Trident, Neptune, 21 Strength, and 41 Movement Speed

Sea-Speed Stomach Savage Slash: An underwater attack, the user darts forward and uses the momentum to deliver a savage slash to the opponent's stomach.
- DPR: B, requires 41 Cursed Trident, Neptune,, 41 Strength, and 41 Movement Speed

Thousand Tile True Thrust: A hard thrust that can send an opponent flying. It can break through one thousand tiles, and kill a human with one shot.
- DPR: B, requires 41 Cursed Trident, Neptune, 41 Strength

Spear Wave: A technique used on a body of water's surface. The user heaves a spear-shaped burst of water with enough force to punch a hole in solid structures.
- DPR: B, requires 51 Cursed Trident, Neptune, 51 Strength

Sharkskin Trident Block: A simple block using the trident with enough force behind it to slap away a sword swing.
- DPR: B, requires, 41 Cursed Trident, Neptune, 61 Strength

Ocean Drum: The user strikes the water in front of him pushing it at his opponent and sending three diagonal shockwaves through it.
- DPR: B, requires, 51 Cursed Trident, Neptune, 51 Strength

Trident Slam: A downward pound or an upward strike to the target.
- DPR B: requires 41 Cursed Trident, Neptune, 41 Strength

Stingray Sweep: A fast-spinning sweep using the trident.
- DPR B: requires 41 Cursed Trident, Neptune, 41 Strength

(Great) Water Shot: The user hurls a simple droplet of water at his opponent, which can become a deadly bullet with the kinetic force created by their immense Fishman strength.
- DPR: B, requires 51 Cursed Trident, Neptune, 51 Strength
- DPR: A, requires 71 Cursed Trident, Neptune, 71 Strength


Five Thousand Tile True Thrust: A hard thrust that can send an opponent flying. It can break through five thousand tiles, and kill a human with one shot.
- DPR: A, requires 61 Cursed Trident, Neptune,, 61 Strength

Sea Surface Splitter: Using a trident slam, the user can split the very ocean itself in order to send a shock wave to attack an enemy.
- DPR: A, requires 71 Cursed Trident, Neptune, 71 Strength

Arrow Military Shark: The user first wets his trident, then he uses his massive strength to throw many drops of water, which are converted into deadly arrows through mere kinetic force.
- DPR: A, requires 71 Cursed Trident, Neptune, 71 Strength

Great Canon Military Shark: A larger version of a normal Yabusame. The water droplets act more like blunt cannonballs causing dents in the deck of a ship than like arrows.
- DPR: A, requires 71 Cursed Trident, Neptune, 71 Strength

Mighty Reliant Piercing: One of his most powerful techniques. The user hurls a pack of water in his trident and shoots a powerful water shock wave that pierces through his opponent's body.
- DPR: S, requires 100 Cursed Trident, Neptune, 81 Strength

Trident Prison: Namor traps the weapon he blocks in between the prongs of his trident before twisting or pushing it away, leaving the opponent wide open for a follow-up blow.
- DPR S, requires 81 Cursed Trident, Neptune, 81 Strength

Trident Spin: Namor spins his trident rapidly over his head that it creating a strong circular offence and defence.
- DPR S, requires 81 Cursed Trident, Neptune, 81 Strength

Leisure Silk Torrent: Namor waves both arms at great speed and uses his strength to disperse incoming attacks with the humidity around him. This move is highly effective against fire but can also be used as an offence.
- DPR S+, requires 100 Cursed Trident, Neptune, 100 Strength

Rising Namor: Namor copies this ability from Gambit but instead of wind and fire, Namor rapidly spins with his trident lifted over his head. From that spin, a whirlpool gathers around him. He will then leap midair before launching himself at the opponent for a devastating blow.
- DPR S+, requires 100 Cursed Trident, Neptune, 100 Strength

For Atlantia: Namor's second strongest attack. He concentrates a huge sum of water around his trident, turning it into an orb before charging toward the opponent for a crushing forward strike.
- DPR S+: requires 100 Cursed Trident, Neptune, 100 Strength

Secret Technique, Atlantia True Thrust: Namor delivers a powerful thrust using the Busoshoku: Koka technique without connecting to its real target. It is able to generate a powerful black lightning-charged shockwave.
- DPR S+, requires 100 Cursed Trident, Neptune, 100 Strength, 100 COA

Ultimate Technique, Emperor of the Deep: Using Trident, Namor harnesses a huge volume of water inland or at sea and shapes it like a group of sea kings, soaring into the sky before diving into the target, devouring them.
- DPR Z, requires 100 Cursed Trident, Neptune, 100 Strength, 100 COA

Cursed Ax, Raging Bull
KG wields this cursed weapon allowing him to gain +20 in strength but losing -20 from his movement speed.
21 KG: KG punishes the target by a devastating downward or diagonal or horizontal swing of his ax.
- DPR C, requires 21 Cursed Ax, Raging Bull, 21 Strength

21 KG Arena: This technique is the aftereffect of 21 KG, after he swings his ax, its initial intent is to cut the opponent open, however, little did they know, it also releases the second layer of attack coming off that same swing which is a slashing shockwave.
- DPR B, requires 51 Cursed Ax, Raging Bull, 51 Strength

Detroit Pistons: KG releases a ball of combined energy and compressed air upon swinging the axe, exploding upon contact.
- DPR A, requires 81 Cursed Ax, Raging Bull, 81 Sparking Red, 81 Strength

Howling of the Wolves: KG swings the axe downwards and unleashes a dozen of wolf-shaped compressed air blasts and red energy, exploding upon contact.
- DPR S, requires 100 Cursed Ax, Raging Bull, 100 Sparking Red, 100 Strength

Boston Horizon: KG unleashes a destructive air slash coming from the swing of his cursed axe capable of cutting dozens of buildings in succession.
- DPR S, requires 100 Cursed Ax, Raging Bull, 100 Strength

Raging Chicago Bulls: KG dashes forth the target either from mid-air or from long-range before swinging the axe violently towards the target.
- DPR S+, requires 100 Cursed Ax, Raging Bull, 100 Strength

Ittoryu/Nittoryu
Ryan Reynolds and the Swordsmen of the crew are capable of wielding two katanas.
Lion's Song: Placing the sheathed sword upright and listening to the "breath" of his opponent, the attacker rapidly unsheathes, attacks, and resheathes their sword. An interesting note is that the user does the technique back-handed as opposed to from the waist with a standard grip on the sword.
- DPR: C, requires 21 Strength, 11 Mastery

Phoenix of the 36 Earthly Desires: This attack uses the air itself to slash the target from a distance. To initiate it, the user first holds one of his swords horizontally above the shoulder of his sword arm and then performs a circular swing that launches the air-compressed projectile spiralling towards the target.
- DPR: C, requires 31 Mastery, 21 Strength

Flying Dragon Blaze: Using one sword wielded in his left hand with his right hand gripping his left wrist for support (or vice-versa), the user jumps high up into the air and slashes his opponent. After slashing them, the user's opponent then bursts into flames from where they were slashed.
- DPR: C, requires 31 Mastery, 21 Strength, and 21 Movement Speed

Disaster Harbor Bird: The user launches from his sword a crescent moon-like projectile of compressed air to the opponent with great speed, similar to a 36-pound cannon.
- DPR: C, requires 31 Mastery, 21 Strength

360 Pound Cannon: The user delivers a stronger version of his 36 Pound Cannon, which is presumably 10 times stronger than the original.
- DPR: B, requires 51 Mastery, 41 Strength

Lion's Song of Death: A stronger version of his original "Ittoryu Iai: Shishi Sonson". The user swings his sword in a very quick and powerful unsheathing move to slice his opponent. This attack is strong enough to easily decapitate a legendary beast like a Dragon.
- DPR: B, requires 41 Mastery, 41 Strength

Great Dragon Shock: Daishinkan consists of the user running toward his opponent with their sword held outstretched in one arm. He then executes a two-handed overhead swing used to split his opponent into two from the top down.
- DPR: A, requires 61 Mastery, 61 Strength, and 61 Movement Speed

Horse Demon: After raising his sword above his head, the user delivers a powerful vertical slice to his opponent. This attack can easily slice through solid stone.
- DPR: A, requires 61 Mastery, 81 Strength, and 41 Movement Speed

Super Deadpool: A very strong slash to the target's body.
- DPR: S, requires 81 Mastery, 81 Strength

Super Deadpool II: A very strong thrust to the target's body.
- DPR: S, requires 81 Mastery, 81 Strength

Super Deadpool III: A very strong downward pound to the target's head/body.
- DPR: S, requires 81 Mastery, 81 Strength

Super Deadpool Endgame: Reynolds' Ultimate technique. He either jumps in the air and delivers a very strong downward pound to the target's head or dashes from a distance with great speed before slashing the body of his target.
- DPR: S, requires 81 Mastery, 81 Strength

Ittoryu: Swing and Sting: The user holds their sword in their scabbard, ready to draw. Then, in one quick move, they draw it from their sheath, swinging it in a feinting arc, until it is pointed at their enemy. Then, kicking off the ground they leap forward, aiming to impale their foe on the blade.
Requirements: 21/41/61/81/100 Str, 21/41/61/81/100 Mas, 21/41/61/81/100 Move.
DPR: C/B/A/S/S+


Ittoryu: Battering Ram: Only used if faced with a blocking defence. Having their sword already resting against their foe, they raise it just a little, slamming it down against their foe's sword, shield or whatever it is that is blocking. Repeating this process rapidly, the user sends strong vibrations through the block into the opponent's body the longer it happens, the worse the target's equilibrium becomes.
Requirements: 41 Strength, 61 Mastery
DPR: C


Nitoryu: Hidden Viper: Stabbing or slashing at their foe with a weakened attack, the user attempts to bait a parry from their opponent. Once the opponent strikes their first sword aside, they follow up during the opening, slashing at their hopefully exposed foe.
Requirements: 41/61/81/100 Str, 41/61/81/100 Mas, 41/61/81/100 Move.
DPR: B/A/S/S+


Nitoryu: Scorpion Sting: Using one sword to deflect an attack to the side, the user slashes at the opponent with his other sword from the other side, using the timing to hopefully catch his foe off guard.
Requirements: 41/61/81/100 Str, 41/61/81/100 Mas, 41/61/81/100 Move.
DPR: B/A/S/S+

Koloss Sword Style
The Koloss Sword Style is a fighting style using an oversized sword, usually around 50% taller than the user themselves, and also thicker than several of their limbs put together. Because of this, it requires tremendous strength to perform but is sure to deal devastating damage with each swipe. AoE attacks are multiplied by 3.
Requires Minimum 31 Mastery and 41 Strength.
Koloss Spin: Grabbing their sword with both hands, the user swings it horizontally, aiming to break anything in their path.
Requires Strength 41, Koloss Mastery 41. DPR: B
Requires Strength 61, Koloss Mastery 61. DPR: A
Requires Strength 81, Koloss Mastery 81. DPR: S


Koloss Chop: Swinging the large sword over their head, the user aims to cleave anything in front of them, bearing down upon them with all their might.
Requires Strength 41, Koloss Mastery 41. DPR: B
Requires Strength 61, Koloss Mastery 61. DPR: A
Requires Strength 81, Koloss Mastery 81. DPR: S


Koloss Shield: The user plants the sword tip in the ground and leans against its flat side, covered and protecting themselves from incoming attacks using the weight of themselves and the sword.
Requires Strength 41, Koloss Mastery 41.
Requires Strength 61, Koloss Mastery 61.
Requires Strength 81, Koloss Mastery 81.


Koloss Kick: May be used as a follow-up to Koloss Shield, the user has their sword embedded into the ground and uses tbe weight of it to swing off the ground, kicking their opponent.
Requires Strength 41, Koloss Mastery 41. DPR: B
Requires Strength 61, Koloss Mastery 61. DPR: A
Requires Strength 81, Koloss Mastery 81. DPR: S


Koloss Blast: Swinging their sword horizontally, using the flat side, the user creates a wide wall of wind, aiming to blow away incoming attacks and enemies.
Requires Strength 41, Koloss Mastery 41. DPR: C
Requires Strength 61, Koloss Mastery 61. DPR: B
Requires Strength 81, Koloss Mastery 81. DPR: A
Requires Strength 100, Koloss Mastery 100. DPR: S


Koloss Might: The user swings their sword down with all their might, crushing it down into the ground or target before them, creating a shockwave erupting from their point of attack.
Requires Strength 61, Koloss Mastery 61. DPR: B
Requires Strength 81, Koloss Mastery 81. DPR: A
Requires Strength 100, Koloss Mastery 100. DPR: S


Koloss Strike: The user falls from great heights, their sword aimed down, using its weight and their own momentum to crash down on their target, dealing a devastating blow.
Requires Strength 61, Koloss Mastery 61. DPR: A
Requires Strength 81, Koloss Mastery 81. DPR: S
Requires Strength 100, Koloss Mastery 100. DPR: S+

English Swordsmanship/Fencing
Most elegant and grandest of all fighting styles. Only fitting to the noblest of all women, Lady Aramis and the Female Knights of Camelot. They have the ability to use the blade and tip of the weapon to unleash a powerful blast of wind and create an icy effect to stun their opponents. Men of Culture, beware!
Dawn Serenade: Right-Handed Strike: A thrusting technique, the sword creates a highly compressed blast of air as if fired from a gun.
- DPR: C, requires 31 Mastery, 21 Strength

Three-Verse Humming: Arrow-Notch Slash: The user slashes an opponent at such a fast pace that it appears that they did not attack at all (in fact, to the casual observer it would look like the user simply walked past the victim). Only when a certain amount of time has passed, which is approximate to the time the user walks ten feet away, or three meters (verses, as the name suggests), does their opponent realize the attack. It seems to employ elements of iai (instant sword-draw-and-resheath) since it is generally initiated (though not always) with the user moving towards the intended target(s) with an unsheathed blade and walking past them before sheathing it back. It is usually at this point that the victims start manifesting and feeling the effects of this high-speed attack. The actual attack itself, however, is never seen clearly due to the speed implemented. The technique is highly versatile since with it, the user can slash multiple targets at once, and if they so wish, the damage they inflict can be as fatal or as incapacitating as they like.
- DPR: B, requires 41 Mastery, 41 Strength, and 41 Movement Speed

Prelude: The user slashes an opponent's weapon almost instantaneously. Intended to disarm the opponent by destroying whatever weapon they might be wielding at close range.
- DPR: B, requires 41 Mastery, 41 Strength

Gavotte Bond en Avant: A thrusting technique, the user propels himself forward to strike an opponent. This move can be done even in mid-air.
- DPR: B, requires 41 Mastery, 41 Strength, and 41 Movement Speed

Polka Remise: The user delivers several thrusts against an opponent. Visually, due to the user's speed, it looks as if they are thrusting several swords.
- DPR: B, requires 41 Mastery, 41 Strength

Swallow Bond en Avant: An aerial version of Gavotte Bond en Avant, the user first positions himself in mid-air several feet above his target and then performs a descending Bond En Avant spinning downwards in an attempt to spear his target.
- DPR: B, requires 41 Mastery, 41 Strength, and 41 Movement Speed

Drawing Song: One-Joint Slash This is another swift draw-and-sheathing technique and it slices the opponent's torso with three horizontal cuts.
- DPR: A, requires 71 Mastery, 61 Strength

Mountain Drop: The user focuses all his energy, speed, and strength on his Jutte. As the weapon catches fire, he will dash forth the opponent and starts with an upward stroke to the chin sending them mid-air. Jumping above his target, he will launch a downward strike to the head sending them back to the ground.
- DPR: S, requires 71 Mastery, 81 Strength, and 81 Movement Speed

Knights of the Round: The user fires a barrage of 12 slashes rapidly.
Gives turn-based +20 sub-stat boost in MA
- DPR: S, requires 71 Mastery, 81 Strength

For Camelot: Lady Aramis' ultimate attack. She channels all her energy into the sword before launching a devastating two-handed downward pound which in turn releases a combination of wind and fire across the target area.
- DPR: S, requires 81 Mastery, 81 Strength

Magnetic Harness
Allows the wearer to push metals directly away from them or pull them directly towards themselves. Can not affect metal coated in other users' haki. If they push or pull on something lighter than themselves, the item will be moved. If they push or pull on something that is heavier or anchored to something heavier than themselves they will be moved. The harness is drawing upon the user's stamina. The range in meters is mastery.
Uses weapon mastery
Requires reaction speed at most 20 below mastery
Requires 81 Science to create

1-20 Mastery: Can push or pull on one small object at a time
21-40 Mastery: Can push or pull on mastery/10 objects at a time
41-60 Mastery: Can push or pull on medium-sized metal objects, such as larger weapons, etc.
61-80 Mastery: Greater control of push or pulls. Can soften pushes or pulls to keep objects or themselves so that they can for example hover in the air. Can pull or push on items already pushed or pulled on after moving, to alter trajectories.
81-99 Mastery: Can pull or push on any size metal object, weight rule still applies.
100 Mastery: Can push or pull on 20 objects at a time.

Coinshot: When needing extra objects, the user can use coins to push or pull on. Each time the user does this it will cost 1 beri(or more) and the pressure on the low-value coin will destroy it so it can no longer be used to purchase.

Coin Bullet: The user sends a coin flying like a bullet towards their enemy. Depending on how strong the attack is, it requires a higher denomination coin, as they are heavier and more durable.
Rank C: 31 Mastery, 1 beri
Rank B: 51 Mastery, 10 beri
Rank A: 71 Mastery, 100 beri
Rank S: 91 Mastery, 1000 beri
Rank S+: 120 Mastery, 100,000 beri


Coin spray: Using a multishot version of Coin Bullet, the user sprays several coins in one or many directions.
Rank C: 41 Mastery, 1 beri per coin
Rank B: 61 Mastery, 10 beri per coin
Rank A: 81 Mastery, 100 beri per coin
Rank S: 100 Mastery, 1000 beri per coin


Followup: After their regular melee weapon has been blocked by the opponent or has blocked the opponent's strike, they push against their own weapon, trying to push through the defence/weapon of their enemy.
Rank A: 61 Mastery, 61 Strength (both)
Rank S: 81 Mastery, 81 Strength (both)

Spearmanship
The mastery of using spears in combat. Can use a large spear with two hands or two smaller spears in each hand, as well as throwing spears.
Requires 11 strength, 21 reaction speed
Jab: A simple forward attack, trying to stab the enemy right in front of the user.
DPR C: 21 Mastery, 21 Strength
DPR B: 41 Mastery, 41 Strength
DPR A: 61 Mastery, 61 Strength


Leaping Strike: The user thrusts their spear forward, letting the shaft go through their open hand then grabbing the end of the spear and shoving it even forward. Using a spear like this greatly increases the range and power of their attack without actually losing their weapon.
DPR B: 41 Mastery, 41 Strength
DPR A: 61 Mastery, 61 Strength
DPR S: 81 Mastery, 81 Strength


Swipe and Snipe: The user slaps aside a weapon or attack, and then counterattacks with a quick jab.
DPR B: 41 Mastery, 41 Strength
DPR A: 61 Mastery, 61 Strength
DPR S: 81 Mastery, 81 Strength


Drop Kick: Letting a short spear drop to the ground, the user kicks the butt of it, sending it flying towards their foe.
DPR B: 51 Mastery, 51 Strength
DPR A: 71 Mastery, 71 Strength


Dragon's Talon: a lethal spear technique used by advanced spear wielders and requires immense training as well as mastery of the spear to be used in combat. It relies on the manipulation of the spear by its wielder to change the trajectory of the blow at will.
DPR A: 61 Mastery, 61 Strength
DPR S: 81 Mastery, 81 Strength
DPR S+: 100 Mastery, 100 Strength


Shadow Dragon's Talon: a variation of Dragon's Talon. Its purpose is to kill an opponent that is behind the user's back with a quick stab without even looking at the target.
DPR A: 61 Mastery, 61 Strength
DPR S: 81 Mastery, 81 Strength


Dragon's Nest: a spear technique that relies on the manipulation of the spear by its wielder to create a multi-directional attack, making it seem like several spears striking at once.
DPR B: 51 Mastery, 51 Strength
DPR A: 71 Mastery, 71 Strength
DPR S: 91 Mastery, 91 Strength

Hasshoken
Requirements: 41 Minimum Mastery. Must defeat the leader of the Happo Navy.
This fighting style allows the user to control vibrations around their limbs to generate shock waves. This shockwave is powerful enough to destroy a metal shield or defeat a strong man easily. These attacks are reverberating, causing defenses to shatter. The only drawback is that the shockwaves can be countered by a significant amount of force

Bujaogen (literally meaning "Military Leg Heel"): Sai kicks his target while emitting the Hasshoken shock wave. This allows him to shatter defense while kicking through his target.
Requirements: 31 Mastery, 31 Strength
Destructive Potency Rank: C

Buto (literally meaning "Military Head"): Chinjao jumps in reverse and headbutts the enemy. The strike is strong enough to stop Cavendish's Durandal and creates a shockwave while clashing.
Requirements: 41 mastery, 41 Strength
Destructive Potency Rank: B

Hasshoken Ogi: Kiryu Kirikugi (literally meaning "Eight Impacts Fist Secret Technique: Drill Dragon Drill Nail"): The Hasshoken secret technique bestowed upon his leg upon proving his might against his predecessor. Sai performs cartwheels while imbuing his leg with Busoshoku Haki, and then performs a kick with vibrations emitting from said leg.
Requirements: 61 mastery, 61 strength, 61 haki
Destructive Potency Rank: A

Hasshoken Ogi: Kiryu Kirikugi (literally meaning "Eight Impacts Fist Secret Technique: Drill Dragon Drill Nail"): A secret Hasshoken technique that Chinjao was able to perform thanks to his drill-shaped head. Chinjao hardens his head with Busoshoku Haki and headbutts the target. It was strong enough to split open layers of ice that not even fire or axes could breach.
Requirements: 81 mastery, 81 strength, 61 haki
Destructive Potency Rank: S

Life Return
Return: Muscle Balloon Martial Body
The user sucks air into his body like a balloon, temporarily increasing his muscle mass. The user's strength is increased by +10 for 1 turn with a 2-turn cooldown. 51 Mastery

Tartaros
Capturing Souls from every kill he makes, the King of the Underworld is always gathering his power. Armour fails within the Presence of the 7 Sinners and Princes of Hell, leaving foes no choice but to scramble. Every assault, each carefully aimed Undying Soul Rip kills an enemy and brings him closer to his acme of potency. The Dark Lord pauses to charge his demonic energies, then, with a flourish of his lightless wings, unleashes his gathered souls in all directions to obliterate enemies in a howling Requiem of Souls.

Mechanics: requires 70 mastery in Undying Ember & Tartaros, 70 strength, 70 Haki. It grants the ability to create and control ghostly hands, swords etc.

Test: None, however, since it requires souls to be used; you need to kill people or animals:
  • Animals count as 0.5 unless they are sentient
  • Level 10-30 = 1
  • 31-50 = 2
  • 51-70 = 3
  • 71 or higher = 4
Each technique will have a cost, too. 1 per each DPR, plus 1 or two more if it's AoE/ranged etc.
Release the Kraken: Gambit plunges his weapon into the ground and conjures several ghostly tentacles from underground to surround his target/s. He can either use these to attack his enemies prevent them from moving or to block an attack.

Twist: A technique that uses the tentacles that he has sprouted. By sprouting them on specific body parts of the target/s, he can twist the bodies to the side, breaking their bones.
- DPR C, AOE, requires 31 Undying Ember, 31 Tartaros, 5* Necromancy, 1 Soul per Target

Slam: A technique that uses several tentacles that he has sprouted and uses them to grab and slam his opponents against a wall/ground.
- DPR C, AOE, requires 31 Undying Ember, 31 Tartaros, 5* Necromancy, 1 Soul per Target

Strangle: A technique that uses ghastly tentacles that he has sprouted. By sprouting the tentacles from several enemies' bodies, he can choke them into submission.
- DPR B, AOE, requires 61 Undying Ember, 61 Tartaros, 61 Strength, 4 Souls

Clutch: A technique that uses the tentacles of the Kraken that he has sprouted. It is similar to Nico Robin's versions of Clutch, but with more tentacles holding each part of the body before finally snapping them.
- DPR B, AOE, requires 61 Undying Ember, 61 Tartaros, 61 Strength, 4 Souls

Cerberus Dark Fang: Spawns a fast-moving Cerberus towards the target enemy which explodes at will.
- DPR B, AOE, requires 61 Undying Ember, 61 Tartaros, 5* Necromancy, 3 Souls

Dread of Charybdis: Gambit conjures several tentacles around the enemies first. They will move and act as if they were aiming to snare them but this is only a diversion. Just like the namesake, the mouth of the sea monster will spring forth from the ground and unleash a wave of whirling souls underneath the target.
- DPR A, AOE, requires 81 Undying Ember, 81 Tartaros, 5* Necromancy, 6 Souls

Revenge of Scylla: Gambit conjures several souls that quickly spiral his weapon. Once swung down, a ghastly six-headed ocean monster bursts forward to swallow the target/s.
- DPR A, AOE, requires 81 Undying Ember, 81 Tartaros, 5* Necromancy, 6 Souls

Wrath of the Titans: Gambit conjures many titanic ghastly fists either from around him or up in the air and commands them to launch a barrage of heavy punches to a target area.
- DPR A, AOE, requires 81 Undying Ember, 81 Tartaros, 5* Necromancy, 6 Souls

Hades' Soul Rip: Creates a giant demonic claw that he can channel or extend his vampiric ability. Through these claws and the usage of Necromancy (profession), he converts the damages dealt to the target to heal himself.
- DPR A, AOE, requires 81 Undying Ember, 81 Tartaros, 81 Batto-Batto no Mi, 5* Necromancy, 5 Souls

Requiem of Serapis: Gathers his captured souls and releases them as a destructive wave of ghastly skulls that burst in all directions.
- DPR A, AOE, requires 81 Undying Ember, 81 Tartaros, 5* Necromancy, 6 Souls

Thanatos Death Scythe: The Tartaros version of his Grim Reaper's Dance. He conjures souls and projects them into his weapon to make the appearance of a death scythe to reap his target even from a distance. The range or the radius this attack could reach is = Mastery/2. Allies are not affected by this attack.
- DPR: S, AOE, 100 Undying Ember, 100 Tartaros, 100 Strength, 5 Souls

Hail Hydra: Gambit conjures several souls that quickly spiral his weapon. Once swung down, a ghastly nine-headed ocean monster bursts forward to swallow the target/s.
- DPR S, AOE, requires 100 Undying Ember, 100 Tartaros, 5* Necromancy, 8 Souls

Final Judgement: Gambit conjures several souls and shapes them like a javelin-like weapon. By infusing his electric abilities using Dengeki Blue of Navigation, he creates a lightning effect. And by imbuing his willpower into it, it can be more pressurized and looks more arrow-shaped as the energy flows in its tail. He can use this weapon as a projectile or as a melee weapon. When thrown, it produces an incredibly destructive explosion on impact.
- DPR: S+, 100 Undying Ember, 100 Dengeki Blue, 100 Tartaros, 100 Strength (melee), 6 Souls
- DPR: S+, 100 Dengeki Blue, 100 Tartaros, 120 Strength (ranged), 7 Souls


King of Hell's Requiem of Terror: Gambit conjures many souls around him. The first wave of souls will replicate the very image of the ones he is facing and fashion the replica in their distressed state. After that, the second wave of souls will morph into images of demons that show how they gradually devour the soul of the replica. As this happened, the souls unloose a wicked howling of the dead in conjunction with Gambit's burst of Conqueror's Haki. Finally, the technique exhibits a terrifying massive image of Gambit's demonic appearance in the background, employing the status effect of being Terrified.
- Unranked, requires 100 Tartaros, 5* Necromancy, 1 soul for everyone affected that's over level 25
 
Last edited:
Messages
14,931
Reaction score
44,467
Points
33,300
Salty Doubloons
1,031

Vampirates' Chest of Science and Technology
Blueprints Acquired​
Description​
Requirement​
Queen the Plague's Technology​
Powerful Viruses​
100 Science​
Indigo's Beast Mutation​
Hybrid of 4 Animals (Elemental)​
81 Science, 81 Medicine, 81 Beast Mastery​
Germa Kingdom's Technology​
Raid Suits, Energy Bombs, Fighting Style​
100 Science​

Gods of Science and Technology

Gambit Industry Laboratory

Gambit possesses a godly intelligence that is well-known across the seas. In fact, they are the ones responsible for arming their entire fleet with high-class weapons and armory. Together with his cousin, Lady Manaka, their combined intelligence is more than threatening that they could destroy the world with their mere inventions. One more quality that they both have is the ability to copy one's expertise in weapon crafting by merely looking at the creator.
Cosmic Storm God Raid Suit: Raid Suits are special, technologically-enhanced outfits designed for combat. They were developed in the Germa Kingdom now owned by the Union of Soviet Silver Vampirates, and are exclusively utilized by its military commanders. Gambit's Cosmic Storm God Raid Suit was specially designed by himself to match his godly appearance, skillset, and dynamics. Unlike the other concepts, his suit is made differently for it only focuses on movement, and therefore no boost in his movement nor does it have any jet-propelled boots.
[Z+-Rank Large Continent Durability +20 movement & electricity]
- requires Germa Tech, 100 Science, 100 Vitality, 50 invention points

Royal Blacksmith Vampire Gauntlet: A gauntlet embedded with the finest metals, enhancing Gambit's durability when blocking an attack using it.
- Z-rank Armor
- Requires Blacksmithing Mastery 120
- Durability Points: 25
- Minus 8 movement speed


Jotunheim Beasts Virus: Stolen from Queen, Gambit reproduced an artificial virus similar to Ice Oni, which he has weaponized with grenades. The virus is fused with a chilling gas, and once this gas is spread through the body the virus is able to reproduce in it, causing the victim to feel extremely cold as ice covers their skin. The ice will take on a demonic shape, causing a pair of horns and sharp fangs to manifest on the victim's head and mouth, giving them the appearance of a Jotunheim Beast. Applicable to NPCs only. They will attack anyone near them once infected.
- DPR: C, AOE 25 Meters, requires Queen Tech, 100 Science, 4 invention points

Rise of the Draugars Virus: Using Queen's Science Blueprint they looted, Gambit improvised an airborne virus that is created Gambit's blood infused to his bats. Once his bats bite the body of the targets, it causes the victim to feel extremely uncontrolled as their appearance turns akin to the undead. Applicable to NPCs only. They will attack anyone near them once infected.
- DPR: C, AOE 25 Meters, requires Queen Tech, 100 Science, 4 invention points

Energy Poker Bomb: Detonates an energy poker card bomb.
DPR: D, 1m diameter, 1 invention point - x7
DPR: C, 2m diameter, 2 invention points
DPR: B, 6m diameter, 4 invention points
DPR: A, 10m diameter, 6 invention points
- requires Germa Tech, 100 Science

Remote Sea Stone Explosives: Can only carry up to 3 sea stone grenades per island. Explodes in one direction in a cone shape after pressing the remote control.
- DPR: S, 15m diameter AOE, requires 100 Science, 8 invention points each

Seismic Clima Warhammer: It's a three-piece Bō Staff. At will, its 2 ends unleash the respective hammerheads of his 2 Warhammers: Habagat ng Silanganan and Shinigami no Tekken. Its true power lies in its ability to manipulate the climate of its surroundings.
- requires 100 Navigation, Usage of Warhammers requires separate MA, 2 invention points

Kalasag ni Hades: It's part of Gambit's Power Armor but separately, this item has the ability to harness heat energy from fire-based attacks - including his and any phenomenon that involves heat/fire. The weapon will convert it into cold particles/ice that can be launched at the opponent/s, both damaging and incapacitating them. In simplistic terms, it can be compared to how air conditioning functions but on a whole new level. Or more importantly, inspired by one of the strongest pirate commanders he witnessed in battle - La Spada and her Chill of the Underworld.

  1. Kalasag of the Snow Storm: Gambit activates his bone shield and unleashes a burst of freezing breeze to the selected vertical line.​
  2. Sibat of the Fallen Snow: Gambit activates his bone shield and unleashes hundreds of spears of ice to the selected vertical line.​
DPR: B rank/C-rank AOE and minor freeze for 3 turns, no no charging needed
DPR: A rank/B-rank AOE and moderate freeze for 3 turns, requires a 1-turn charge
DPR: A rank/B-rank AOE and deep freeze for 4 turns, requires a 2-turn charge
DPR: S rank/A-rank AOE and deep freeze for 4 turns, requires a 3-turn charge
DPR: S+ rank/S-rank AOE and deep freeze for 4 turns, requires a 4-turn charge
Note: If durability is one rank above the area affected, it reduces the turns by 1. Two+ ranks above and lower it by 2 turns.

x3 Rumble Balls: Can be eaten by Zoan devil fruit users, either the medic or his allies. Allows for the use of 3 extra modified forms of the user's devil fruit which must be pre-approved, as well as monster point. Eating one rumble ball allows for the use of modified forms for 3 turns. Afterward, the user is feeling fatigued for 6 turns.
If eating one more rumble ball while feeling fatigued, the user will unlock modified forms for 1 more turn, but feel fatigued for 2 more turns.
Eating yet another rumble ball allows the user to enter the monster point for 3 turns, but the user will faint after those 3 turns.
Examples of modified forms can be more strength in the arm, increasing DPR by 1. Or thick fur, skin, etc. increasing durability by 1.
Monster point increases vitality, strength, and speed to +25. Awakening also increases to the same amount, so a combination would be +30. Those two sources are the only way to go over 120 in one stat, and only by 5 or 10 points respectively.
- requires 61 Medicine c/o Manaka (NPC that has 81 in Medicine), 10 invention points

Baby Den Den Mushi: This allows the crew to talk to each other while on the same Island, even if they are far apart.
- requires 21 Science to make.

Den Den Mushi: This allows the crew to talk to each other regardless of where in the world they are.
- requires 41 Science to make

Black Den Den Mushi: This allows for wiretapping, and listening in on calls from the same island. Can only be used aboard ships.
- requires 61 Science to make

White Den Den Mushi: Blocks wiretapping. Can only be used aboard ships.
- requires 81 Science to make

Goddess of Medicine

Manaka's Drug Lab

Manaka has great medical knowledge. Her ability extends to creating serums that enhance her allies' natural abilities, including but not limited to creating poisons.
Inventory Points Available: 100 Points
Max Poison is mastery/10 = 100/10 = 10 Total Poisons
  • x1 Adrenaline Shot = 15 inventory points​
  • x1 Stat Boost Injections = 10 inventory points​
  • x2 Specific Antidote = 10 inventory points​
  • x1 Crippling poison = 15 inventory points​
  • x1 Hyper draining poison - 20 inventory points​
  • x3 Rumble Balls for Gambit = 30 inventory points​

Manaka's Tech Hub
Aside from being a doctor, she also possesses great knowledge about scientific inventions as she once worked under the flag of Shiki and Dr Indigo. With that, she can create tools destructive enough to penetrate the human body.
Inventory Points Available: 48 Points
S-rank Suit - Poison (requires 85 Science): Destroyed after a small country level attack or 3 island level attacks
- (85 vitality to use) - 35 invention points, *requires Germa technology

Needles: Number of Needles = Mastery.
- DPR: B each needle, - 4 invention points

Gamma Knife: Manaka invented a radiation device to irradiate targets within their bodies, in layman's terms, damaging their internals. This equipment looks similar to a directed-energy weapon only it is fired from the hole in the palm of her mechanical glove.
- DPR: S, requires 81 Science, 6 invention points, she's got 3 shots per island

Cyborgs' Chest

Robotics Model

Gambit's crew, having been globally known to manufacture robotics and warfare is armed with a number of Cyborgs. They are not only destructive. They are capable of bringing forth other support such as Blacksmithing, Carpentry, and Navigation. These cyborgs are perfect defence ministers of the empire.

Putting points into Cyborg Modifications gives you 4x that amount to put into four different substats:
  • Destruction allows for modifications that increase the user's destructive capabilities, such as heightened strength and weapons.​
  • Armouring increased defence.​
  • Energy is used to power the destructive and utility capabilities of the cyborg.​
  • Utility, such as extended limbs, short-speed bursts, etc.​
Diosa 18
Destruction:
- 1x2=2: pre-modern weapon (DPR: C) - costs 2 modification points
- 1x3=3: firearm + 2 magazines or 10 bullets (DPR: C) - costs 3 modification points
- 1x3=3: shoulder-fired missile launcher + 3 missiles (DPR: B)
- 1x4=4: artillery gun + 3 rounds (DPR: B) - costs 4 modification points
- 2x4=8: directed-energy weapon (laser) + 3 magazines (DPR: A) - costs 4 modification points
- 1x5=5: missile launcher + 4 missiles (DPR: A) - costs 5 modification points
= Total Destruction points used: 25

Armoring:
- The entire body is plated but the back. +2 Durability Rank

Energy:
- Thermal power cell. (Can do cyborg techniques 81-100 a few times)

Utility:
- 1x1=1: grappling hook (6 foot long) - costs 1 modification points
- 1x4=4: rocket booster (+5 mobility)(2 max) - costs 4 modification points
- 1x5=5: extra arms - costs 5 modification points
- 1x5=5: can detach and reattach body parts at will - costs 5 modification points
= Total Utility points used: 15

Sir 18
Destruction:
- 1x2=2: pre-modern weapon (DPR: C) - costs 2 modification points
- 1x3=3: firearm + 2 magazines or 10 bullets (DPR: C) - costs 3 modification points
- 1x3=3: shoulder-fired missile launcher + 3 missiles (DPR: B)
- 1x4=4: artillery gun + 3 rounds (DPR: B) - costs 4 modification points
- 2x4=8: directed-energy weapon (laser) + 3 magazines (DPR: A) - costs 4 modification points
- 1x5=5: missile launcher + 4 missiles (DPR: A) - costs 5 modification points
= Total Destruction points used: 25

Armoring:
- The entire body is plated but the back. +2 Durability Rank

Energy:
- Thermal power cell. (Can do cyborg techniques 81-100 a few times)

Utility:
- 1x1=1: grappling hook (6 foot long) - costs 1 modification points
- 1x4=4: rocket booster (+5 mobility)(2 max) - costs 4 modification points
- 1x5=5: extra arms - costs 5 modification points
- 1x5=5: can detach and reattach body parts at will - costs 5 modification points
= Total Utility points used: 15

Ship Guardians
Destruction:
- 1x2=2: pre-modern weapon (DPR: C) - costs 2 modification points
- 1x3=3: firearm + 2 magazines or 10 bullets (DPR: C) - costs 3 modification points
- 4x3=12: shoulder-fired missile launcher + 3 missiles (DPR: B)
= Total Destruction points used: 17

Armoring:
- The entire body is plated but the back. +2 Durability Rank

Energy:
61-80: Supercharged electric battery. (Can do cyborg techniques 61-81 a few times)

Utility:
- 1x2=2: grappling hook (6 foot long) - costs 1 modification points
- 2x3=6: extendable arms, legs or torso (2 foot long) - costs 3 modification points
- 2x4=8: rocket booster (+5 mobility)(2 max) - costs 4 modification points
= Total Utility points used: 16
Vampirate Cyborg Fighting Style
Vorpal Talon: A whip sword, that possesses flexibility and the long reach of a whip, and the cutting power of a sword. It's made from separate sword segments threaded through with the whip, which can expand and contract on command, with the press of a button on the sword handle.
- DPR: C, requires 21 Destruction

Iron Gong: The user lifts their right arm to charge and deliver an extended punch to their target with their metallic fist.
- DPR: B, requires 41 Utility, 41 Strength

Iron Boxing: The user delivers fast, extending, and continuous punches to their target with their metallic fists.
- DPR: B, requires 41 Utility, 41 Strength

Vorpal Whiplash: The user unleashes multiple powerful whip slashes around themselves.
- DPR: B, requires 21 Destruction, 41 Strength

Iron Suplex: The user extends both of their arms and grabs them before smashing their head by throwing them backwards. Opponents can break out with higher strength or other methods.
- DPR: A, requires 61 Utility, 61 Strength

Vorpal Shivers: The user dashes forward with a series of extended whip slashes that winds around and through the target.
- DPR: A, requires 21 Destruction, 81 Strength

Iron Claw: The user extends her mechanical arm, grabs her opponent, and swings them around, causing the opponent to hit other opponents and slam them into buildings with enough force to demolish them. Opponents can break out with higher strength or other methods.
- DPR: A, requires 61 Utility, 61 Strength

Vorpal Viper Strike: Freja twirls upside down and unleashes multiple extending slashing attacks before retracting it and extending it again, all within a very short period of time.
- DPR: S+, requires 21 Destruction, 100 Strength

Blue Noise Cannon: The user's left arm transforms into a cannon, capable of emitting high-decibel sonic blasts to cause massive damage to its target.
- DPR: B, requires 81 Destruction

Germa-Vampirates Technology

Raid Suits

Raid Suits are special, technologically-enhanced outfits designed for combat. They were developed in the Germa Kingdom, and are exclusively utilized by its royal family and military commanders, the Vinsmoke Family. However, after the Silver Vampirates conquered the kingdom, this intellectual, scientific, and technological discovery is now a property of the Vampirates Empire. Together with Judge, Gambit made more raid suits personalizing them depending on the purchase order. Right now, they manufacture and distribute suits to different nations, growing profits each day.

Raid Suit Fighting Styles
Poison Pink
As a result of her study of Germa Technology, Manaka can now wield poison-based powers that have garnered. She can suck poisons out of people via mouth-to-mouth and ingest it while having exhibited immense immunity to the most virulent of poisons, such as extremely lethal doses of an Armored Stonefish's skin poison. Said poison was said to be more than enough to kill any normal human instantaneously, as well as a giant. Furthermore, she is also capable of secreting poison from her body and combining it with physical attacks.
Biopsy: A normal thrust or poke using her Scalpel but strong enough to inflict a deep wound and deal low poison on them.
- DPR: C, requires 31 Poison Pink, 21 Strength, 31 Medicine

White Blossom: Manaka releases a stream of toxic smoke that penetrates through opponents and leaves them mid-poisoned.
- DPR: B, requires 51 Poison Pink

Pink Hornet: Manaka releases a more poisonous stream of toxic smoke (major) that penetrates through opponents and leaves them poisoned.
- DPR: B, requires 71 Mastery, 71 Medicine

Out-patient Surgery: A normal slash or thrust or poke using her Scalpel but strong enough to inflict a deep wound on them with a taste of mid-poison.
- DPR: B, requires 51 Poison Pink, 41 Strength, 51 Medicine

Neurosurgery: Manaka targets the body of her opponent with her Scalpel infused with poison. If it hits anywhere, it will affect their senses, they will perceive that everything is in slow motion but it's only their nervous system not functioning normally for 1 turn.
- DPR: A, requires 61 Poison Pink, 61 Strength, and 81 Medicine

Amputation: Manaka dashes to the opponent and unleashes a surgical procedure using her Scalpel to cut through them while dealing mid-poison.
- DPR: A, requires 61 Poison Pink, 61 Strength, and 81 Medicine

Lethal Injection: Manaka's signature attack. It is a lightning-speed thrust to the target infused with major poison.
- DPR: S, requires 81 Poison Pink, 81 Strength, and 91 Medicine

General Surgery: A multi-hit technique aiming to inflict multiple deep cuts to the target. As she does her strikes, the Scalpel secretes splashes of Crippling poison that when it touches the body, paralyzes them.
- DPR: S, requires 81 Poison Pink, 81 Strength, and 81 Medicine

Heart Bypass Surgery: A direct hit to the target's chest and then secretes a hyper-draining poison (if successful).
- DPR: S, requires 81 Poison Pink, 81 Strength, 81 Medicine, 1 shot of Hyper draining poison

Kiss of Death: Manaka kisses the target and secretes a major poison.
- DPR: S+, requires 100 Poison Pink, 100 Medicine

Sparking Red
KG possesses an ability that has given him the name Sparking Red. He can release blasts of potent light energy from his hands and eyes which pierce through his opponents. He can also unleash this energy when he punches to deal with explosive blows that are powerful enough to break anything in its path.
Sparking Figure: The user punches his target and creates a powerful explosion.
- DPR: C, requires 21 Sparking Red, 21 Strength

Sparking Layup: A powerful spinning upward punch that explodes upon contact.
- DPR B, requires 41 Sparking Red, 41 Strength

Sparking Cross-court Pass: KG throws an energy ball at the opponent with such force capable of digging the ball to the ground, creating a crater about 30 meters in diameter after the explosion.
- DPR A, requires 81 Sparking Red, 81 Strength

Sparking Baseline Jam: KG leaps in the air and dives to the target with an energy ball in his hands before slamming it all the way to the head.
- DPR S, requires 81 Sparking Red, 81 Strength

Sparking Target Center: KG delivers 21 powerful blows to the body of the target in rapid succession. At the end of the combo, the target will burst into flames flying meters away.
- DPR S, requires 91 Sparking Red, 81 Strength

Sparking KG!: The user releases several energy beams from his hand in quick succession, which pierce through anyone they strike and can easily hit multiple people close together at once. This attack is strong enough to severely injure Charlotte Oven and cause him to cough up blood.
- DPR: S, requires 91 Sparking Red, 81 Movement

Sparking Celtic: The user releases a large energy ball on his palm and throws it down to the target/s. This attack is large enough to devastate an entire mountain.
- DPR: S, AOE, requires 100 Sparking Red

Sparking Timberwolves: The user hurdles a concentrated energy ball in his fists before launching himself at the opponent for a quick barrage of strong exploding punches to the target.
- DPR: S+, requires 100 Sparking Red, 100 Strength

Anything is Possible, Sparking!: This is a defensive/offensive technique Gambit taught him. KG waxes off an incoming melee attack using his hand upwards or sideways, then launches an explosive strike to the body using the other arm. The intensity of the attack is the combined strength of both incoming enemies and his attack.
- DPR: S+, requires 100 Sparking Red, 100 Strength

Dengeki Blue
A special ability he obtained after learning Germa Technology. It allows him to use Electric Blue alongside his Battle Suit. And when he combines it with his Godly Navigation Skills, it allows him to generate a rather apocalyptic roll of lightning.
Stealth (ステルス Suterusu?): Niji escapes his target's sight before quickly appearing right behind them. It was first used in his scuffle with Sanji.
- Unranked, requires 41 Dengeki Blue

Gambit Blue: Gambit charges himself with electricity, pumping his organs so they would produce more blood. And with the stream of energy flowing through him, he can move and attack much faster.
[Gives +20 Movement & Attack Boost for 2 turns, 3-turn CD]
- Unranked, requires 41 Dengeki Blue

Thor's Dagger: Gambit runs a wave of electricity through his knee and knees his opponent in the back.
- DPR: B, requires 31 Warhammer, 31 Dengeki Blue, 31 Strength, 31 Movement

Love and Thunder: Gambit does a combination of a blitzing punch to the target's heart, sending them flying. Chasing it, he would use Stealth to appear behind them, for a powerful Henry Needle.
- DPR: A, requires 61 Dengeki Blue, 61 Movement

Asgardian Poker Heat, Joker: Gambit conjured a single card made of electricity and attacks the target.
- DPR: C, requires 31 Dengeki Blue

Asgardian Poker Heat, Escalera: Gambit conjures a number of cards made of electricity and attacks multiple targets at once.
- DPR: C, requires 41 Dengeki Blue
- DPR: B single target, requires 51 Dengeki Blue

Asgardian Poker Heat, Solitaire: Gambit conjured a deck of cards made of electricity and attacks a single target or multiple targets at once.
- DPR: B AOE, requires 61 Dengeki Blue
- DPR: A single target, requires 71 Dengeki Blue

Asgardian Poker Heat, Royal Flush: Gambit conjured decks and decks of elemental cards by combining electricity and energy, unleashing them in the vicinity that is enough to combust and electrocute his targets.
- DPR: S, AOE, 60m diameters, requires 100 Dengeki Blue

 
Last edited:
Top Bottom