Info Skills & Abilities

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Larsi

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General Overview
The Skills & Abilities thread details the different stats in our role play, the role of races, the Devil fruits, and fighting styles. he thread focuses on the mechanics of our RP, generally oriented to in-character play. A detailed parameter can be found of what your character can and cannot do. Use this as a guide to customize your characters.

Skills & Abilities Game Master
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Stats Explanation

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Main Statistics
When you begin your adventure, you will start at level 50. For your Secondary Character, you will start at level 25. For each level, you have five (5) available stat points that can be poured into eight (8) main stats. The only necessary stats are Strength, Speed, and Vitality. You do not need to use all stats available.

Substats
Some main stats also have subcategories. These subcategories will allow you to further customize your character and make him/her unique. The amount of points you can put in your subcategories is obtained by multiplying the main stat times two (2).

Strength
Speed

Reaction​
Movement​
Vitality
Durability​
Stamina​
Haki
Armament Haki (Offensive or Defensive)​
Observation Haki (Awareness or Precognition)​
Martial Arts
(There are no specific Martial Arts substats. You may choose different categories to customize your character)​
Example: Ittoryu/Black Leg/Rokushiki​
Mind
(There are no specific Mind substats. You may choose different categories to customize your character)​
Example: Navigation/Cooking/Beast Mastery​
Cyborg
(Unlike the other stats that have a 2x multiplier, cyborg has 4x multiplier)​
Destruction​
Armoring​
Energy​
Utility​

Stat Examples
Here is an example of how your stats can be if you are level 30 and 50. These do not include race bonuses, or any kind of boosts, as those will be explained in the next posts. As you will note, the Mind substats and Martial Arts substats are different, allowing customization.

30 x 5 =150
Strength: 40
Speed: 40
40x2=80
-Reaction: 40
-Movement: 40
Vitality: 40
40x2=80
-Durability: 40
-Stamina: 40
Martial arts: 30
30x2=60
-Fencing: 60
50 x 5 = 250
Strength: 40
Speed: 60
60x2=120
-Reaction: 70
-Movement: 50
Vitality: 30
30x2=60
-Durability: 20
-Stamina: 40
Mind: 20
20x2=40
-Medicine 40
Haki: 40
40x2=80
-Armament Haki: 50
-Precognition: 30
Martial Arts: 60
60x2=120
-Swordmanship: 60
-Brawling: 60

Stat Cap
The max you can put in your stat depends on your level. These requirements are the same for main stats and substats. These caps change as your level progresses, allowing further customization and specialties at higher levels. Below, find the stat caps per level:

Level 1-40: Level +20
Level 40-65: Level x1.5, maxing at 99. Temporary stat boosts can go up to 100, but not permanent boosts.
Level 66-79: Cap at 100. Temporary stat boosts can go up to 110, but not permanent boosts.
Level 80-89: Temporary stat boosts can go up to 120, while permanent boosts can go to 110.
Level 90-100: All stat boosts can go up to 120.

Note: Race bonuses may NOT be used to exceed the stat cap or 100 points, whichever is lower.
Temporary Boosts:
  • Techniques-based Boosts
  • Mind Techniques Boosts
  • Zoan Devil Fruit Boosts
  • Zoan Awakening / Monster Point
Permanent Boosts:
  • Devil Fruit boosts
  • Fighting Style Boosts
  • Mind Stat Boosts
Exceptions
There are a few main exceptions to these stat caps that can be implemented at any level. They are found below:
  1. Skypieans: Access to Obervation haki at level 30, rather than level 40. Note that armament haki is still unavailable until level 40.
  2. Fishman Karate: Races that learn Fishman Karate, but aren't fishmen, can only put stat points equal to their own level in Fishman Karate.
  3. NPCs: Non-Playable Characters in certain situations or powerful/'boss' NPCs.
  4. Store: Bought Upgrades
 
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Stats in detail

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General Overview
In this section you will find a detailed explanation of what the statistics govern and the interplay between them. Statistics have brackets that determine generally the feats that can be accomplished with each stat. There are three main types of stats:
  1. Physical Abilities:
  2. Fighting Abilities; and
  3. Mind Abilities.

Physical Abilities
These stats requirements act as the base for your character. They are the only stats that are required, and you cannot have them at zero (0). All other stats supplement the Physical Abilities in some way,

Strength
Strength determines how much you can lift, how hard you hit, and how much force you can exert on physical objects. Generally, strength serves as the base for the Destructive Potency of Attacks, described in more detail in the last post.
  • 1-20: 1. Below Street Level
  • 21-40: 2. Street Level
  • 41-60: 3. Wall/Tree Level
  • 61-80: 4. Small Building Level
  • 81-100: 5. Large Building Level
  • 101-119: 6. City Block Level
  • 120: 7. Town Level

Speed
Speed is the main stat for Movement Speed and Reaction Speed. Speed determines how fast you move, how dexterously you move, and how fast you react. The interplay between speed is explained in more detail in the last post.

Movement Speed
This stat determines how fast you can move, how dexterously you can move, and how acrobatic you are. It covers all movements, from a single punch to a dash.
  • 1-20 Superhuman Speed
  • 21-40 Faster Than Eye Speed
  • 41-60 Supersonic Speed
  • 61-80 Hypersonic Speed
  • 81-99 Massively Hypersonic Speed
  • 100 Massively Hypersonic+ Speed
  • 101-119 Sub-realistic Speed
  • 120 Light Speed
Reaction Speed
This stat determines how fast you can react to the world around you and your reflexes. Reactiom Speed is supplemented by the Color of Observation - Precognition stat.
  • 1-20 Superhuman Speed
  • 21-40 Faster Than Eye Speed
  • 41-60 Supersonic Speed
  • 61-80 Hypersonic Speed
  • 81-99 Massively Hypersonic Speed
  • 100 Massively Hypersonic+ Speed
  • 101-119 Sub-realistic Speed
  • 120 Light Speed

How to judge movement/attack speed vs reaction speed:
If your reaction speed is two or more brackets below your oppponent's movement/attack speed, you will barely be able to see a blur.
If your reaction speed is one bracket below your oppponent's movement/attack speed, you will struggle to keep up, but still see most of the movements.
If your reaction speed is equal to your oppponent's movement/attack speed, you will be able to react to most of their moves.
If your reaction speed is one bracket above your oppponent's movement/attack speed, you have no problem reacting to what they do.
If your reaction speed is two or more brackets above your oppponent's movement/attack speed, you will basically see them in slow motion.

Vitality
Vitality is the main stat for Stamina and Durability. Vitality determines how much effort you can sustain and how much damage you can take. The interplay between vitality is explained in more detail in the last post.

Stamina
Stamina determines the ability to sustain prolonged physical or mental effort. It governs how much you can do and endure before exhausting yourself. Note: it also governs mental exhaustion.
  • 1-20:Superhuman Stamina
    • Can do simple techniques or abilities a few times
  • 21-40:Bountiful Stamina
    • Can do more complex techniques or abilities a few times
  • 41-60:Extreme Stamina
    • Can do a few big techniques or abilities
  • 61-80:Immense Stamina
    • Can do several big techniques or abilities
  • 81-99:Vast Stamina
    • Can use several large scale abilities without it greatly taxing
  • 100:Near Limitless Stamina
    • Can use large scale techniques in succession without feeling it
  • 101-120:Limitless Stamina
    • Virtually endless reserves
Durability
Durability determines how much you damage you can take. It governs your ability to withstand wear, pressure, or damage. Durability also serve to clash against attacks, described in more detail in the last post.
  • 1-20: 1. Wall/Tree Level
  • 21-40: 2. Small Building Level
  • 41-60: 3. Large Building Level
  • 61-80: 4. City Block Level
  • 81-100: 5. Town Level
  • 101-119: 6. City Level
  • 120: 7. Mountain Level
  • 8. Island Level
  • 9. Small Country Level
  • 10. Large Country Level
  • 11. Small Continent Level
  • 12. Large Continent Level
  • 13. Moon Level
  • 14. Planet Level
  • 15. Star Level
  • 16. Galaxy Level

Fighting Abilities
These stats determine how much mastery you have in your Fighting Abilities. These include, but are not limited to: Martial Arts, Armaments Haki, Observation Haki, and Devil Fruit. The amount of techniques you can have is equal to you mastery substat. For more detailed description of each stat, find their respective sections below.
  • 1-20: Basic Mastery
  • 21-40: Adept Mastery
  • 41-60: Skilled Mastery
  • 61-80: Proficient Mastery
  • 81-99: Excellent Mastery
  • 100: Supreme Mastery
  • 101-120: Complete Mastery

Mind Abilities
These stats determine how much mastery you have in your Mind Abilities. It also governs how smart your character is. For more detailed description of each stat, find their Mind section below.
  • 1-20: Average Intelligence / Basic Mastery
  • 21-40: Above Average Intelligence / Adept Mastery
  • 41-60: Prodigal Intelligence / Skilled Mastery
  • 61-80: Genius Intelligence / Proficient Mastery
  • 81-99: Inhuman Intelligence / Excellent Mastery
  • 100: Sags Intelligence / Supreme Mastery
  • 101-120: Godly Intelligence / Complete Mastery

Expertise (Requires level 60)
Expertise is a stat for those that want to be able to be proficient in multiple fighting styles or support styles. Just like Martial Arts and Mind, etc. the points you spend in Expertise will be doubled for use on substats. The substats that you can spend points on is any substats that belong in the Martial Arts or Mind category. This will allow you to master up to 4 martial arts or mind stats, or 3 of each, or simply pick up an extra if you so choose.

The expertise stats will not give any stat boosts.

Perks
Perks are powerful abilities that people can have that greatly benefits the user. They require 100 mastery in the stat you are trying to perk and you can only have 2 perks at once. Changing them requires players to use Free Change. Custom Perks can be approved by GMs and can be used by anyone. At GMs discretion, perks can not affect things if it seems too powerful etc., check with them before assuming it affects something that isn't super obvious.

Examples

Inherent Martial Ability: (requires 100 Martial Arts) you automatically gain an extra martial arts substat with 100 substat points that is the martial art specific to your race. Cannot create custom techniques that use this Martial Arts.
Cardiovascular: (requires 100 stamina) Techniques at DPR B or less no longer uses any stamina.
Healthy Body: (requires 100 vitality Heal faster.
Healthy Mind: (requires 100 mind) Negative effects such as confusion, blinding etc. last half as long. Status effects are unaffected by this perk.
Heavy Dosage: (requires 100 medicine) Can use medicine more but the side effects are worse.
Poison Expert: (requires 100 medicine) Medicinal poison is better.
Weather Wizard: (requires 100 navigation) Can create actual large scale weather effects, weather AoE is increased by 1.5x
Seismic Scientist: (requires 100 navigation) Can create earth effects and volcanic effects.
Gourmet Chef: (requires 100 cooking) Created food gives better effects.
Skald: (requires 100 musicianship) Songs that buff are improved and instruments are now DPR: C.
Denigrater: (requires 100 musicianship) Songs that debuff are improved and instruments are now DPR: C.
Amped Songs: (requires 100 musicianship) Music AoE is 1.5x.
Companionship: (requires 100 beast mastery) Only have one companion and no swarms but they have 5x multiplier and gain a simple Martial Arts.
Pet Armour: (requires 100 beast mastery) Can give Armour/Power Suits to Companions.
Pack Animals: (requires 100 beast mastery) Beasts can carry an extra 40 invention points worth of things
Strength in Numbers: (requires 100 beast mastery) Swarm beasts are level 10/15 instead of 5/10
Tropical Traveler: (requires 100 botany) Can create seeds of poisonous plants.
Excellent Repair: (requires 100 carpentry) Can repair each ship up to 12 HP once.
True Bestial Zoan: (requires 100 Devil Fruit) While in Zoan beast form you can an additional +20 in each of your physical stats, but you can no longer use techniques while in beast form.
Hybridised Zoan: (requires 100 Devil Fruit) allows extra hybrid transformations without the use of Rumble Balls.
Monstrous Zoan: (requires 100 Devil Fruit) Can use Monster Point without medicine and Rumble Balls, but only gives +20 to stats and makes you faint after 4 turns.
Cyborg Destruction: (requires 100 Destruction) Destruction items cost 1 less modification point.
Cyborg Armour: (requires 100 Armour) choose a specific resistance; slash, blunt or piercing and gain +1 durability when attacked by that type of damage.
Cyborg Energy: (requires 100 Energy) Can disperse an energy wave that turns off electronics and several other things for 2 turns, 4 turn cooldown.
Cyborg Utility: (requires 100 Utility) Utility items cost 1 less modification point.
Armament Haki Boost (Blast): (requires 100 Armament Haki) can use hardening haki blast to deflect invisible haki attacks and do a small amount of damage (D-rank)
Armament Haki Boost (Range): (requires 100 Armament Haki) Increases AoE of what you can coat from your body size to 3x your body size.
Observation Haki Boost (Precognition): (requires 100 Observation Haki) Reaction speed is increased by Mastery x 0.2 but the range is decreased to mastery x 0.1m
Observation Haki Boost (Awareness): (requires 100 Obeservation Haki) Can sense sadness and bloodlust etc.
Conquerors Haki Boost (Damage): (requires 100 Haki) Can be used to damage scaling on your level as mastery. If the target is your level they take DPR: D, 10 levels below you they take DPR: C, 20 levels below you they take DPR: B, etc
Conquerors Haki Boost (Range): (requires 100 Haki) Increases the range of Conquerors Haki x2.
Waterbend: (requires 100 Fishman Karate) Can control water with Fishman Karate more.
Rankyaku Arch: (requires 100 Rokushiki) Rankyaku are larger and can curve more.
Living Return: (requires 100 Life Return) Life Return can affect willing people

Professions
Professions are things people have skill in/knowledge about etc. Most would be used for flavour and character traits, but some can actually help. Instead of requiring stat points they use Stars. Every 10 levels gives characters 1 Star, Profession max at 5 Stars; like mastery each Star put into a Profession increases and improves it etc. Certain ones can even be combined to do special things. Every 20 stat points in the main Mind stat gives another star; allowing players to have a max of 3 Professions with 5 stars in total.

Professions are considered stats so they require Stat Relocation/Free Change to alter.

Skill Based
Professions that are based off skills etc.
  • Lockpicking
  • Acrobatics
  • Climbing
  • Sleight of Hand
  • Pickpocketing
  • Swimming
  • Stealth
  • Dancing
  • Puppetry
  • Ventriloquism
  • Writing
  • Fishing
  • Hunting
  • Riding
  • Sailing
  • Photography
  • Painting
Knowledge Based
Professions that are based on having knowledge in something or about particular things etc.
  • Devil Fruitology
  • Occult Studies
  • Physics
  • Biology
  • Chemistry
  • Poneglyphs (Requires visiting Wano Kuni or the Ruins of Ohara)
  • History (Various types)
  • Archaeology
  • Palaeontology
  • Geology
  • Zoology (Various types)
  • Cryptozoology
  • Meteorology
  • Psychology
  • Astronomy
  • Ghostology
  • Criminology
  • Geography
  • Hydrology
  • Mathematics
  • Philosophy
  • Linguistics (Various types)
  • Mineralogy
  • Law
Other Based
Professions that don't fit into either of the other types or fits in both etc.
  • Streetwise
  • Etiquette
  • Survival
  • Alchemy
  • Tailoring
  • Metallurgy
  • Cartography
  • Do It Yourself/DIY
  • Teaching
  • Farming
Subprofessions
Certain Professions can have Sub ones, which require 5 Stars in the main one and then a max of 2 can be in the Subprofession. They allow people to have even more knowledge/skill etc in a certain branch.

In nearly all cases, attack speed is determined by the mastery of the user, following the following system:
  • 1-20 Superhuman Speed
  • 21-40 Faster Than Eye Speed
  • 41-60 Supersonic Speed
  • 61-80 Hypersonic Speed
  • 81-99 Massively Hypersonic Speed
  • 100 Massively Hypersonic+ Speed
  • 101-119 Sub-realistic Speed
  • 120 Light Speed

Max Substat Distribution
A new substat distribution rule will allow further specialization. Historically, your substat couldn't exceed your main stat unless you used an item. Now, as long as you have 100+ in a main stat, you can allocate points beyond 100 in any substat, regardless of whether it's lower than the main stat.

The applications of this change are, but are not limited to:
  1. Main stat has 105. Player can put one substat at 100 and the other at 110.
  2. Main stat has 110. Player can put one substat at 100 and the other at 120.
  3. Main stat has 115. Player can put 110 in one substat and 120 in another substat.
  4. Main stat has 120. Player can put both subsets at 120.
Please keep in mind you will still have to use non-race boosts to go over 100.



Note: In this example, the change forced Wukong to drop DF from 100 to 59, changing him to a melee FS focused durability tank rather than a Jack-of-all trades with DF fully mastered.
 
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Races

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General Overview
You may choose a race for your character. Each have their own pros/cons and give bonus stats. Bonus stats are given extra every ten levels, starting at level 10. These boosts will not surpass stat caps. For Hybrid races, you have to choose the pro of one race but you get the cons of both races.
  1. Humans
  2. Giants
  3. Fishmen
  4. Skypieans
  5. Dwarves
  6. Humandrills
  7. Minks
  8. Sentient Beasts
  9. Lunarians
Humans
Human beings are the dominant race in the world, as they outnumber most other races, and are usually among the most technologically advanced and organized of the races.
  • +2 Vitality
  • +2 Speed
  • +2 Strength
  • +3 That can be put anywhere (depending on feature)
  • Special: Gains two additional haki techniques after 61+ Haki.
  • Restrictions: N/A
- Can choose to have one special trait that normal humans do not have:
  1. Horns
  2. Long Neck
  3. Long Arms (strength)
  4. Long Legs (speed)
  5. Three Eyes (Mind)
  6. Large human (max 29 feet tall, vitality)
- If there is any other special features you want, contact the GMs for approval.
Human hybrids are birthed from combining a human with another race. The character’s features will always yield a combination of both. You may choose the boosts/special from one of the races that make up your character, but not both. Restrictions of both races apply.
  1. Human & Giant
  2. Human & Fishman
  3. Human & Dwarf
  4. Human & Humandrill
  5. Human & Mink

Giants
Giants are a race of humanoids that vastly overshadow the other known races of the world in size. The most commonly known giants are those from the island of Elbaf.
  • +6 Strength
  • +3 Vitality
  • Special: After level 80, can go to 110 on strength without the use of boosts. Increased x5 AOE of attacks.
  • Restrictions: Mind stats caps at 80. Cyborg stat caps at 80. Minimum 30 feet tall.
Giant hybrids are birthed from combining a giant with another race. The character’s features will always yield a combination of both. You may choose the boosts/special from one of the races that make up your character, but not both. Restrictions of both races apply.
  1. Giant & Skypiean
  2. Giant & Dwarf
  3. Giant & Humandrill
  4. Giant & Mink
  5. Giant & Fishman (called Wotan canonically)

Fishmen
Fish-men and Merfolk are humanoid species that inhabit and rule the seas. They are said to be several times stronger than humans. They are subject to racism and slavery above the sea.
  • +4 Strength
  • +4 Vitality
  • +1 Speed
  • Abilities: Can learn Fishman Karate without tutor. Gains a a bracket increase on physical stats while underwater.
  • Restrictions: Cannot be cyborgs.
Fishmen hybrids are birthed from combining a fishmen with another race. The character’s features will always yield a combination of both. You may choose the boosts/special from one of the races that make up your character, but not both. Restrictions of both races apply.
  1. Fishman & Skypiean
  2. Fishman & Dwarf
  3. Fishman & Humandrill
  4. Fishman & Mink

Skypieans
The skypieans are a humanoid species that inhabit and rule the skies. Their society revolves around the use of dials. Skypieans have wings adorned on their back.
  • +3 Speed
  • +2 Vitality
  • +1 Strength
  • +3 That can be put anywhere.
  • Special: Can choose x3 dials without purchasing them (except Reject). Unlocks one additional color of observation haki technique after 61+ Kenboshoku haki.
  • Restrictions: N/A
Skypiean hybrids are birthed from combining a skypiean with another race. The character’s features will always yield a combination of both. You may choose the boosts/special from one of the races that make up your character, but not both. Restrictions of both races apply.

  1. Skypiean & Dwarf
  2. Skypiean & Humandrill
  3. Skypiean & Mink
  4. Skypiean & Lunarian

Dwarves
Dwarves are an extremely small sentient race. Like fishmen, they are often subjected to racism. Dwarves are mostly human in appearance, with chibi-like proportions, and often have pointed noses & large tails.
  • +4 Strength
  • +4 Speed
  • +1 Vitality
  • Special: Can use Tontatta fighting style without tutor. After level 80, can go to 110 on movement speed without the use of boosts.
  • Restriction: Mind stat caps at 80. Maximum of 1 feet tall.
Dwarf hybrids are birthed from combining a dwarf with another race. The character’s features will always yield a combination of both. You may choose the boosts/special from one of the races that make up your character, but not both. Restrictions of both races apply.
  1. Dwarf & Humandrill
  2. Dwarf & Mink
  3. Dwarf & Tiefling
  4. Dwarf & Fishman

Humandrill
Humandrills are a type of mandrill, highly intelligent, and capable of imitating humans so much that they will mimic any trait they witness. They are usually stronger than humansl and are able to learn their technique.
  • +3 Strength
  • +3 Vitality
  • +3 Martial Arts
  • Special: x3 MA boost. Access to Mimickry style.
  • Restrictions: Cannot be cyborg. Mind stat caps at 70.
  1. Humandrill & Mink
  2. Humandrill & Fishman
  3. Humandrill & Mink
  4. Humandrill & Giant

Minks
Minks are humanoids with animal features. Each individual takes after a specific fur-covered mammalian. They are capable of using Electro, and mainly hail from Zou.
  • May have two of the +4 boosts, depending on the type of mink. (e.g. Gorilla, strength and vitality. Lion, speed and strength). Total will be +9 in boosts.
  • +4 Speed
  • +4 Strength
  • +4 Vitality
  • +1 in any stat.
  • Special: Can use Electro style. Enhanced senses.
    Restrictions: Cannot be cyborgs, only mammals.

Sentient Beast
Sentient Beasts are who animals can think for themselves. Unlike minks or reptilians, they are not humanoid, but are the primal animal. Sentient Beasts accord a wider range of animals.
  • +3 Strength
  • +3 Speed
  • +3 Vitality
  • Special: Animal senses. Can be up to twice of real life animal.
  • Restrictions: Mind stat caps at 60. Cannot use most fighting styles.

Lunarians
Lunarians are a humanoid demon species that inhabit and rule the underworld. Their society revolves around the use of fire and curses. Lunarians have horns and a tail, and are capable of using Fiero (fire).
  • +4 Strength
  • +3 Vitality
  • +2 Speed
  • Special: Can use Fiero. Resistant to fire (+1 durability rank vs. fire).
  • Restrictions: Cyborg caps at 80. Mind stat caps at 80.
Lunarian hybrids are birthed from combining a lunarian with another race. The character’s features will always yield a combination of both. You may choose the boosts/special from one of the races that make up your character, but not both. Restrictions of both races apply.
  1. Lunarians & Human
  2. Lunarians & Giant
  3. Lunarians & Fishmen
  4. Lunarians & Dwarf
  5. Lunarians & Humandrill
 
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Devil Fruits

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Obtaining Devil Fruits
To consume a Devil Fruit, you must kill the Non-Playable character that holds the Devil Fruit in our world. Aside from that, there are multiple ways to obtain devil fruits, found below:
  1. Kill an NPC that holds the devil fruit. This includes player’s NPCs.
  2. If more than one person is fighting the NPC, you need to put in a good effort to be able to qualify for the fruit. The person who kills off the NPC will get to decide who gets the fruit.
  3. Win a tournament where the fruit is the prize. Complete an official event that gives it.

Illegal Actions
  1. Claim a devil fruit that is not held by a person or an NPC, as they will likely be used as prizes.
  2. Give or receive a devil fruit for free to/from another player.
  3. Each devil fruit will have a minimum and maximum prize in beli, and this also counts for selling to fellow crewmates or friends.
  4. Cannot have a custom devil fruit.
  5. Cannot have more than 3 uneaten devil fruits per group. Any more than that and one needs to be eaten or sold, if they are not; a random uneaten fruit will be removed and the NPC revived. For players not part of a group the max they can carry is 1 uneaten DF.

For clarification, a group is a pirate crew, or all PC Marines/Revolutionaries/Cipher Pol. If any group wants to split up further to not be too limited in terms of DFs, that should be taken into consideration. Also if two groups merge, they have to sell to players/bill or get rid of DFs until they have 3 uneaten.


Devil Fruit Boosts
Paramecia and Logia Devil Fruit Boosts are permanent boosts calculated using a 'main' boost and a 'secondary' boost. The primary boost will be determined by the type of DF. The secondary boost can be allocated to any stat other than where the primary boost is applied. It must also be distributed among strength, speed, vitality, or FS. This will grant you the flexibility to customize your character by choosing where their second boost is allocated.

Each DF will be assigned a rank and a type. These types include strength type, speed type, vitality type, and technique type. For those in the technique type category, the boost will be applied to a specific subset of FS, enabling you to reach a maximum of 120 in one substat FS solely through this boost. Feel free to PM a GM to make a pitch as to why your DF should have a different type than listed.

Zoans do not follow this boosts system as they have their own separate system.


Weapons with Devil Fruits
  1. Must have the DF and a scientist with 61 in science with the skill to turn it into a weapon.
  2. Weapons can only consume Zoans A rank or lower.
  3. Weapons cannot consume mythological devil fruits.
  4. The weapon user must have weapon DF weapon expertise (like a basic sword MA of 100 doesn't let you use a DF sword). This does include custom MA techniques, at GM discretion.
  5. Anything other than a melee weapon needs to be fully approved by GMs before.
1-20 Basic Mastery: Allows the user to wield and control the object in its base form but not make use of the DF.
21-40 Adept Mastery: Allows for the the object to transform in full beast form with Masteryx3 stats(can only use strength, speed and vitality stats) that can at most last for Masteryx10 turns(at 81 this can be endless)
41-60 Skilled Mastery: Allows for partial transformation. The object can sprout limbs or bodyparts, big or small. Needs to be approved by GMs individually. Lasts Mastery/25 turns at most.
61-80 Proficient Mastery (Ability to coat in CoA)
81-99 Excellent Mastery (Unlocks Unique special ability)
Allows the Object to create special attacks that are combinations of its weapon and animal (pending approval)
100 Supreme Mastery: Unending partial transformation.
120 Complete Mastery: Unending, un-exhausting partial transformation

Banned Devi Fruits
Below is a list of banned devil fruits players cannot obtain even if they defeat the NPC who holds the fruit.
Suke Suke no mi – Invisibility(Absalom)
http://onepiece.wikia.com/wiki/Suke_Suke_no_Mi
Rank: ???
Problematic, main counter is color of observation.

Ato Ato no mi – Art(Jora)
http://onepiece.wikia.com/wiki/Ato_Ato_no_Mi
Rank: ???
Problematic, autowin or useless

Ope Ope no mi – Operation(Law)
http://onepiece.wikia.com/wiki/Ope_Ope_no_Mi
Rank: S
Problematic, unless your armament haki is vastly superior, you are not winning inside his bubble.

Mira Mira no mi – Mirror(Brûlée)
http://onepiece.wikia.com/wiki/Mira_Mira_no_Mi
Rank: A
Problematic, can mimic anyone regardless of how strong they are.

Memo Memo no mi – Memory(Pudding)
http://onepiece.wikia.com/wiki/Memo_Memo_no_Mi
Rank: A
Problematic due to its basic nature.

Ori Ori no mi – Cage(Hina)
http://onepiece.wikia.com/wiki/Ori_Ori_no_Mi

Below are other banned Devil Fruits, due to being Devil Fruit users whose powers we know too little about:
Spoiler
-Hawkins
-Apoo
-Urouge
-Laffitte
-Epoida
-Kinemon
 
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Zoan

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Zoans
Zoans allows the user to transform into another species at will, or an inter-species hybrid. Unlike Paramecia and Logia Devil Fruits, Zoans are said to have "a will of their own," even before consumption. As your animal progressed in mastery, so shall your ability to transform. There are two main transformations: Beast and Hybrid transformation.

Below find a correlation of mastery to transformation.
General Overview
Beast Transformation and Hybrid Transformation gives the same boosts, found by zoan devil fruit later in this post. However, Beast Transformation only allows for attacks/techniques based on the devil fruit itself - no other techniques.

MasteryEffect
1-20 Basic MasteryUnlocks regular zoans Beast Transformation
21-40 Adept MasteryUnlocks ancient zoans Beast Transformation
41-60 Skilled MasteryUnlocks regular/ancient Hybrid Transformation Unlocks mythical Beast Transformation
61-80 Proficient MasteryUnlocks Mythical Hybrid Transformation
81-99 Excellent MasteryUnlocks partial transformations
100 Supreme MasteryUnlocks transformations without limit
120 Absolute MasteryUnlocks Hybrid Awakening

General Point System
Mastery = how many Transformation Points you can spend per 10 turns.
Beast Transformation = 7 points per turn.
Hybrid Transformation = 10 points per turn
Awakening can be used endlessly since it's only available at 120 mastery

Zoan Awakening
An awakened Zoan gains far greater strength, speed, and durability, with a risk of the innate nature of the fruit's respective animal consuming the user. Awakened Zoan forms can, in the beginning, be used for up to 6 turns out of every 10. One can "master" awakening by taking part in two (2) in-character locations (not including events).

DF typeInitial versionLeveled up version
Regular/Ancient zoan6/10 turns awakened form usage10/10 turns awakened form usage
Allows user to keep fighting long after body should have given out
Mythical Zoan6/10 turns awakened form usage10/10 turns awakened form usage
+1 DPR (2 turn CD) to DF techniques

Zoan Stat Boosts
In the world of Devil Fruits, Zoan-type powers differ from Paramecia and Logia in that they offer temporary boosts that are only accessible upon transformation. Zoans are further categorized into three types: regular, ancient, and mythical. Each type presents varying total boosts, with mythical Zoans featuring lower boosts. Please keep in mind the stat caps found here.

The last spoiler of this posts details where the boosts are for each zoan devil fruit. A general metric is found below.

Type of ZoanBasic TransformationSpecial
Regular Zoans+50 total boostsCan reach 121+ tier through boosts
Ancient Zoans+55 total boostsCan reach 121+ tier through boosts
Mythical Zoans+30 total boostsCannot reach 121+ tier through boosts

Awakening any zoan type will grant an extra +15, distributed evenly +5 +5 +5 among the physical stats.

Hebi Hebi no Mi, Model: Anaconda(Sandersonia)
http://onepiece.wikia.com/wiki/Hebi_Hebi_no_Mi,_Model:_Anaconda
Rank: B
Boosts:
+20 Strength
+20 Vitality
+10 Speed

Hebi Hebi no Mi, Model: King Cobra(Marigold)
http://onepiece.wikia.com/wiki/Hebi_Hebi_no_Mi,_Model:_King_Cobra
Rank: A(Poison)
Boosts:
+20 Strength
+15 Vitality
+15 Speed

Inu Inu no Mi, Model: Chihuahua(Minochihuahua)
http://onepiece.wikia.com/wiki/Minochihuahua
Rank B
Boosts:
+20 Strength
+15 Vitality
+15 Speed

Inu Inu no Mi, Model: Dachshund(Lassoo)
http://onepiece.wikia.com/wiki/Inu_Inu_no_Mi,_Model:_Dachshund
Rank B
Boosts:
+20 Strength
+15 Vitality
+15 Speed

Inu Inu no Mi, Model: Dalmatian(Dalmatian)
http://onepiece.wikia.com/wiki/Dalmatian
Rank B
Boosts:
+20 Strength
+15 Vitality
+15 Speed

Inu Inu no Mi, Model: Jackal(Chaka)
http://onepiece.wikia.com/wiki/Inu_Inu_no_Mi,_Model:_Jackal
Rank B
Boosts:
+20 Strength
+15 Vitality
+15 Speed

Inu Inu no Mi, Model: Tanuki(Bunbuku)
https://onepiece.fandom.com/wiki/Inu_Inu_no_Mi,_Model:_Tanuki
Rank B
Boosts:
+15 Strength
+15 Vitality
+20 Speed


Inu Inu no Mi, Model: Wolf(Jabra)
http://onepiece.wikia.com/wiki/Inu_Inu_no_Mi,_Model:_Wolf
Rank B
Boosts:
+20 Strength
+15 Vitality
+15 Speed

Kame Kame no Mi, Model: Turtle(Pekoms)
http://onepiece.wikia.com/wiki/Kame_Kame_no_Mi
Rank: A(Hard Shell)
Boosts:
+20 Strength
+20 Vitality
+10 Speed

Kuma Kuma no Mi, Model: Koala(Minokoala)
http://onepiece.wikia.com/wiki/Minokoala
Rank: B
Boosts:
+20 Strength
+20 Vitality
+10 Speed

Kumo Kumo no Mi(Onigumo)
http://onepiece.wikia.com/wiki/Onigumo
Rank: A(Eight arms and Web)
Boosts:
+20 Strength
+15 Vitality
+15 Speed

Mogu Mogu no Mi, Model: Mole(Miss Merry Christmas)
http://onepiece.wikia.com/wiki/Mogu_Mogu_no_Mi
Rank: B(Digging)
Boosts:
+20 Strength
+20 Vitality
+10 Speed

Mushi Mushi no Mi, Model: Caterpillar(Epioda)
Rank: C (climbing)
Boosts:
+20 strength
+20 vitality
+10 speed

Mushi Mushi no Mi, Model: Hornet(Bian)
http://onepiece.wikia.com/wiki/Mushi_Mushi_no_Mi,_Model:_Suzumebachi
Rank: A(Flight)
Boosts:
+15 Strength
+15 Vitality
+20 Speed

Mushi Mushi no Mi, Model: Rhinoceros Beetle(Kabu)
http://onepiece.wikia.com/wiki/Mushi_Mushi_no_Mi,_Model:_Kabutomushi
Rank: A(Flight)
Boosts:
+20 Strength
+20 Vitality
+10 Speed

Neko Neko no Mi, Model: Leopard(Lucci)
http://onepiece.wikia.com/wiki/Neko_Neko_no_Mi,_Model:_Leopard
Rank B
Boosts:
+15 Strength
+15 Vitality
+20 Speed

Sara Sara no Mi, Model: Axolotl(Smiley)
http://onepiece.wikia.com/wiki/Sara_Sara_no_Mi,_Model:_Axolotl
Rank: B
Boosts:
+15 Strength
+20 Vitality
+15 Speed

Tori Tori no Mi, Model: Falcon(Pell)
http://onepiece.wikia.com/wiki/Tori_Tori_no_Mi,_Model:_Falcon
Rank: A(Flight)
Boosts:
+15 Strength
+15 Vitality
+20 Speed

Tori Tori no Mi, Model: Eagle(Buzz)
http://onepiece.wikia.com/wiki/Tori_Tori_no_Mi,_Model:_Eagle
Rank: A(Flight)
Boosts:
+15 Strength
+15 Vitality
+20 Speed

Uma Uma no Mi, Model: Horse(Pierre)
http://onepiece.wikia.com/wiki/Uma_Uma_no_Mi
Rank B
Boosts:
+20 Strength
+10 Vitality
+20 Speed

Uma Uma no Mi, Model: Zebra(Minozebra)
http://onepiece.wikia.com/wiki/Minozebra
Rank B
Boosts:
+20 Strength
+10 Vitality
+20 Speed

Ushi Ushi no Mi, Model: Bison
http://onepiece.wikia.com/wiki/Ushi_Ushi_no_Mi,_Model:_Bison
Rank: B
Boosts:
+20 Strength
+20 Vitality
+10 Speed

Ushi Ushi no Mi, Model: Cow(Minotaurus)
http://onepiece.wikia.com/wiki/Minotaurus
Rank: B
Boosts:
+20 Strength
+20 Vitality
+10 Speed

Ushi Ushi no Mi, Model: Giraffe(Kaku)
http://onepiece.wikia.com/wiki/Ushi_Ushi_no_Mi,_Model:_Giraffe
Rank: B
Boosts:
+20 Strength
+20 Vitality
+10 Speed

Zou Zou no Mi, Model: Elephant(Zunkfreed)
http://onepiece.wikia.com/wiki/Zou_Zou_no_Mi
Rank: B
Boosts:
+20 Strength
+20 Vitality
+10 Speed

Zou Zou no Mi, Model: Rhinoceros(Minorhinoceros)
http://onepiece.wikia.com/wiki/Minorhinoceros
Rank: B
Boosts:
+20 Strength
+20 Vitality
+10 Speed
Ancient Zoans
Requirement: Level 30. Cannot be applied to weapons.
Ancient Zoans is a sub-class of Zoan that allows the user to transform into ancient, extinct animals, such as dinosaurs. Ancient Zoan Fruits are much rarer than regular Zoans.

Kumo Kumo no Mi, Model: Rosamygale Grauvogel(Black Maria)
Rank: S(Eight arms and Web)
Boosts:
+15 Strength
+20 Vitality
+20 Speed


Neko Neko no Mi, Model: Saber Tiger(Who's Who)
Rank: A
Boosts:
+20 Strength
+15 Vitality
+20 Speed


Ryū Ryū no Mi, Model: Allosaurus(X-Drake)
https://onepiece.wikia.com/wiki/Ryu_Ryu_no_Mi,_Model:_Allosaurus
Rank: A
Boosts:
+20 Strength
+20 Vitality
+15 Speed


Ryu Ryu no Mi, Model: Brachiosaurus(Queen)
Rank: A
Boosts:
+20 Strength
+20 Vitality
+15 Speed


Ryu Ryu no Mi, Model: Pachycephalosaurus(Ulti)
Rank: A(Thick skull)
Boosts:
+20 Strength
+15 Vitality
+20 Speed


Ryū Ryū no Mi, Model: Pteranodon(King)
Rank: S(Flight)
Boosts:
+15 Strength
+20 Vitality
+20 Speed


Ryū Ryū no Mi, Model: Spinosaurus(Page One)
Rank: A
Boosts:
+20 Strength
+20 Vitality
+15 Speed


Ryu Ryu no Mi, Model: Triceratops(Sasaki)
Rank: A
Boosts:
+20 Strength
+20 Vitality
+15 Speed


Zou Zou no Mi, Model: Mammoth(Jack)
http://onepiece.wikia.com/wiki/Zou_Zou_no_Mi,_Model:_Mammoth
Rank: A
Boosts:
+20 Strength
+25 Vitality
+10 Speed
Mythical Zoan
Requirement: Level 50. Cannot be applied to weapons.
There are two different forms for all zoans, beast and hybrid. While both give the same boost, beast form which wholly turns you into the animal of your fruit requires lower mastery, but does not allow for fighting styles.

Batto Batto no Mi, Model: Vampire(Patrick Redfield)
http://onepiece.wikia.com/wiki/Batto_Batto_no_Mi,_Model:_Vampire
Boosts:
+15 Strength
+20 Vitality
+20 Speed
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery - slow vampirism
61-80 Proficient Mastery
81-99 Excellent Mastery - quicker vampirism
100 Supreme Mastery
120 Absolute Mastery - Awakening

Hito Hito no Mi, Model: Daibutsu(Sengoku)
http://onepiece.wikia.com/wiki/Hito_Hito_no_Mi,_Model:_Daibutsu
Rank: S(Shockwaves)
Boosts:
+20 Strength
+25 Vitality
+10 Speed
1-20 Basic Mastery
21-40 Adept Mastery - can create small shockwaves
41-60 Skilled Mastery
61-80 Proficient Mastery - can create slightly larger shockwaves
81-99 Excellent Mastery
100 Supreme Mastery - can create larger shockwaves
120 Absolute Mastery - Awakening


Gomu Gomu no Mi/Hito Hito Model: Nika -Rubber/Human: Sun God Nika(Luffy)
http://onepiece.wikia.com/wiki/Gomu_Gomu_no_Mi
Rank: Z
Special attribute: Immune to blunt damage not imbued by haki
Tier 1 boost: +5 vitality
Tier 2 boost: +10 vitality
Tier 3 boost: +15 vitality
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery - Unlocks Gear Second
61-80 Proficient Mastery - Unlocks Gear Third
81-99 Excellent Mastery - Unlocks Gear Fourth
100 Supreme Mastery
120 Absolute Mastery - Awakening - Unlocks Gear Fifth
Mastery = Meters player can stretch

Gears(Can only use one at a time*):
Gear Second
+10 speed
41 mastery: Can be used for 3 turns then needing to cool down for twice the amount of turns used before using again.
61 mastery: Can be used for 3 turns then needing to cool down for the same amount of turns as used before using again.
81 mastery: Can be used for 5 turns then needing to cool down for the same amount of turns as used before using again.
100 mastery: Can be used for 5 turns then needing to cool down for the 1 turn as used before using again.

Gear Third
+10 strength
61 mastery: Can be used for 3 turns then needing to cool down for twice the amount of turns used before using again.
81 mastery: Can be used for 3 turns then needing to cool down for the same amount of turns as used before using again.
100 mastery: Can be used for 5 turns then needing to cool down for the same amount of turns as used before using again.

Gear Fourth
Requires 81 armament haki
Bound Man: +10 strength, vitality and strength
Snake Man: +15 strength and speed, -10 durabilty
Tank Man: +15 strength and vitality, -10 movement speed
81 mastery: Can be used for 3 turns then needing to cool down for twice the amount of turns used before using again.
100 mastery: Can be used for 5 turns then needing to cool down for the same amount of turns as used before using again.

Gear Fifth
+20 strength, speed and vitality(can not exceed 120)
Can be used for 5 turns before needing to cool down for same amount of turns used.
Can rubberize surroundings, but cannot apply toon force to other players.

*At 81 mastery can combine gear second and third for 1 turn then need to cool down for 1 turn.
Base Form:
-Gomu Gomu no Pistol (ゴムゴムの銃 (ピストル) Gomu Gomu no Pisutoru?, literally meaning "Rubber Rubber Pistol/Gun"): The user stretches their arm back then throws a devastating punch. In other words, it is a standard straight punch, augmented with stretching. This attack can be used from short to long range.(21 Mastery, 21 Strength) Destructive Potency Rank: C
-Gomu Gomu no Rocket (ゴムゴムのロケット Gomu Gomu no Roketto?, literally meaning "Rubber Rubber Rocket"): A good method of traveling long distances fast. The stretches out one of their arms or both and grabs a handhold, then retracts them, projecting himself high into the air at high speeds, over great distances, or even into an opponent. (31 Mastery, 31 Strength and 21 Movement Speed) Destructive Potency Rank: C
-Gomu Gomu no Bazooka (ゴムゴムのバズーカ Gomu Gomu no Bazūka?, literally meaning "Rubber Rubber Bazooka"): The user stretches both their arms far back, and then hurls them forward, striking their opponent with both instantaneously with a double open palm strike with both hands, that frequently sends the recipient(s) flying off the other direction. This is usually used as a finishing move, they often prefers to do it at point-blank range, sometimes running up to their opponent as they're charging it.(41 Mastery, 41 Strength) Destructive Potency Rank: B
-Gomu Gomu no Gatling (ゴムゴムの銃乱打 (ガトリング) Gomu Gomu no Gatoringu?, literally meaning "Rubber Rubber Gun Battering"): The user uses their stretching ability to bring their fists forward repeatedly in a blurry, rapid barrage of strong punches that creates the illusion of them having multiple arms, however they does not actually grow more arms so he can still be stopped by an opponent fast enough. (31 Mastery, 31 Strength) Destructive Potency Rank: C
-Gomu Gomu no Bullet (ゴムゴムの銃弾 (ブレット) Gomu Gomu no Buretto?, literally meaning "Rubber Rubber Gun Bullet"): The user stretches one arm, far behind him while running, then snaps it back to deliver a short-distance, one-fisted powerful blow to an opponent. (21 Mastery, 21 Strength and 21 Movement Speed) Destructive Potency Rank: C
-Gomu Gomu no Bow Gun (ゴムゴムのボーガン Gomu Gomu no Bōgan?, literally meaning "Rubber Rubber Bow Gun"): Taking hold of their opponent from behind, the user repeatedly twists their torso vertically around their hips before grasping them with their feet and then rapidly untwisting, creating a snapback that sends their opponent flying upwards. (31 Mastery, 21 Strength) Destructive Potency Rank: C
-Gomu Gomu no Rifle (ゴムゴムの回転弾 (ライフル) Gomu Gomu no Raifuru?, literally meaning "Rubber Rubber Rotating Bullet"): Similar to the Gomu Gomu no Bullet, but the user twists his arm around as he stretches it behind them and hits the opponent at close range, massively increasing the velocity of the punch as twisting the arm stretches the arm even further without having to draw it back any longer which also saves the amount of time the kick-back takes.(41 Mastery, 41 Strength) Destructive Potency Rank: B Destructive Potency Rank: B
-Gomu Gomu no Cannon (ゴムゴムの攻城砲 (キャノン) Gomu Gomu no Kyanon?, literally meaning "Rubber Rubber Siege Cannon): The user builds up speed and momentum with a long series of quick punches similar to Gomu Gomu no Gatling, stopping just short of the target(s) at first, and finishes with a single double-palm blow similar to Bazooka.(41 Mastery, 41 Strength) Destructive Potency Rank: B
-Gomu Gomu no Muchi (ゴムゴムの鞭 Gomu Gomu no Muchi?, literally meaning "Rubber Rubber Whip"): The user stretches their leg and kicks in a wide circle, striking multiple foes. (31 Mastery, 31 Strength) Destructive Potency Rank: C
-Gomu Gomu no Tsuchi (ゴムゴムの槌 Gomu Gomu no Tsuchi?, literally meaning "Rubber Rubber Mallet"): The user stretches out their arms while twisting them, then takes hold of their opponent. They then untwists them, rapidly spinning their opponent, while bringing them crashing to the floor.(41 Mastery, 41 Strength) Destructive Potency Rank: B
-Gomu Gomu no Kama (ゴムゴムの鎌 Gomu Gomu no Kama?, literally meaning "Rubber Rubber Sickle"): The user grabs an object behind their opponent and pulls themself towards them. They then stretch out their other arm and clotheslines their opponent.(41 Mastery, 41 Strength) Destructive Potency Rank: B
-Gomu Gomu no Yari (ゴムゴムの槍 Gomu Gomu no Yari?, literally meaning "Rubber Rubber Spear"): The user holds their feet together (with the bottoms of each touching each other) and kicks with both simultaneously via their toes (giving off the image of an actual spearhead).(21 Mastery, 21 Strength) Destructive Potency Rank: C
-Gomu Gomu no Ono (ゴムゴムの戦斧 Gomu Gomu no Ono?, literally meaning "Rubber Rubber Battle Axe"): The user stretches one leg high into the air, then brings it crashing down via a high-gravity stomp on an opponent or structure, for massive damage, strong enough to destroy large buildings and ships in a single hit.(41 Mastery, 41 Strength) Destructive Potency Rank: B

-Gomu Gomu no Fusen (ゴムゴムの風船 Gomu Gomu no Fūsen?, literally meaning "Rubber Rubber Balloon"): A technique where the user inflates themself rapidly through their mouth, further increasing their resistance to blunt attacks. With his inflated body, the user is capable of deflecting projectile attacks back at his attackers.(41 Mastery, 21 Durability) DPR: B(for how much user can repel)
-Gomu Gomu no Kane (ゴムゴムの鐘 Gomu Gomu no Kane?, literally meaning "Rubber Rubber Bell"): While latched onto an enemy, the user stretches their neck backwards, then snaps it back for a devastating head butt to the opponent's face. (21 Mastery, 21 Strength, 21 Durability) Destructive Potency Rank: C
-Gomu Gomu no Ami (ゴムゴムの網 Gomu Gomu no Ami?, literally meaning "Rubber Rubber Net"): The user entwines their fingers making a net like shape and then stretches out his fingers making a larger net in an attempt to trap his opponents.(31 Mastery, 11 Strength)
-Gomu Gomu no Stamp (ゴムゴムのスタンプ Gomu Gomu no Sutanpu?, literally meaning "Rubber Rubber Stamp"): The user stretches their leg out and hits their opponent with the bottom of their foot, leaving an imprint, or "stamp", of their sandal.(21 Mastery, 21 Strength) Destructive Potency Rank: C
-Gomu Gomu no Marunoko (ゴムゴムの丸鋸 Gomu Gomu no Marunoko?, literally meaning "Rubber Rubber Buzzsaw"): The user grabs their opponent from afar with both arms and winds themself up like with a bow gun. The user then kicks off from the ground and spins towards their opponent to deliver a powerful head butt.(21 Mastery, 21 Strength and 21 Movement Speed, 21 Durability) Destructive Potency Rank: C
-Gomu Gomu no Hanabi (ゴムゴムの花火 Gomu Gomu no Hanabi?, literally meaning "Rubber Rubber Fireworks"): The user jumps into the air and spins around rapidly. They then stretch and wraps themself in their own arms and legs like a rubber ball. When the rubber rebounds and the 'ball' is unwrapped they unleash a flurry of punches and kicks of increased speed, that go in every direction due to their fists and feet bouncing back and forth. (41 Mastery, 41 Strength) Destructive Potency Rank: C
-Gomu Gomu no Tako (ゴムゴムのたこ Gomu Gomu no Tako?, literally meaning "Rubber Rubber Octopus"): A technique in which the user makes their appendages go limp that they resemble the tentacles of an octopus. They take a deep breath which inflates their head to a large size and their limbs go limp when they exhale. This is done in an attempt to figure a way to fight against an opponent's Color of Observation.(21 Mastery)
-Gomu Gomu no Tako Hanabi (ゴムゴムのたこ花火 Gomu Gomu no Tako Hanabi?, literally meaning "Rubber Rubber Octopus Fireworks"): Much like Gomu Gomu no Hanabi except, due to the previous move, Gomu Gomu no Tako, his limbs bounce off of walls without losing speed. Because his limbs are limp, the user cannot predict or control where they will go if they ricochet off of an object, much less the unlucky opponent(s). This is completely advantageous against a Kenbunshoku Haki user as they also cannot predict where the user's punches and kicks would come at them.(31 Mastery, 21 Strength) Destructive Potency Rank: C

-Gomu Gomu no Snake Shot (ゴムゴムの蛇銃 (スネークショット) Gomu Gomu no Sunēku Shotto?, literally meaning "Rubber Rubber Snake Gun"): The user uses their Devil Fruit abilities to launch their arm in a swerving snake-like movement and grasp the enemy with an open hand gripping hard enough to cause great pain.(31 Mastery, 21 Strength) Destructive Potency Rank: C

-Gomu Gomu no UFO (ゴムゴムのUFO Gomu Gomu no Yūfō?, literally meaning "Rubber Rubber UFO"): The user twists back their legs midair, and lets them go, causing them to spin around and around horizontally similar to a discus, occasionally lashing out with their legs and kicking anyone within reach. Using this technique seems to allow them to hover a few feet off the ground and also seems to have a cutting affect. (51 Mastery, 31 Strength and 21 Movement Speed) Destructive Potency Rank: B

Gear Second:
-Gomu Gomu no Jet Pistol (ゴムゴムのJET銃 (ジェットピストル) Gomu Gomu no Jetto Pisutoru?, literally meaning "Rubber Rubber Jet Pistol/Gun"): The user delivers a Gomu Gomu no Pistol so fast that the fist's movement is invisible, and it truly seems like they shoot their opponent, except that the resulting impact is not akin to an actual pistol, but to a small hand-held cannon and powerful enough to propel the unlucky recipient several meters away. The incredible speed both makes the strike far more powerful, and harder to dodge. When using this technique, he points his other hand out to aim at his target.(41 Mastery, 41 Strength) Destructive Potency Rank: B
-Gomu Gomu no Jet Stamp (ゴムゴムのJET (ジェット) スタンプ Gomu Gomu no Jetto Sutanpu?, literally meaning "Rubber Rubber Jet Stamp"): The user delivers a Gomu Gomu no Stamp, with the same effect as the Jet Pistol.(41 Mastery, 41 Strength) Destructive Potency Rank: B
-Gomu Gomu no Jet Bazooka (ゴムゴムのJET (ジェット) バズーカ Gomu Gomu no Jetto Bazūka?, literally meaning "Rubber Rubber Jet Bazooka"): The user charges at their opponent at high speed, and delivers an incredibly fast and strong Gomu Gomu no Bazooka. (41 Mastery, 41 Strength) Destructive Potency Rank: B
-Gomu Gomu no Jet Whip (ゴムゴムのJET鞭 (ジェットウィップ) Gomu Gomu no Jetto Wippu?, literally meaning "Rubber Rubber Jet Whip"): The user delivers a 'Gomu Gomu no Muchi, so fast, that only the slipstream is visible. (41 Mastery, 41 Strength) Destructive Potency Rank: B
-Gomu Gomu no Jet Bullet (ゴムゴムのJET銃弾 (ジェットブレット) Gomu Gomu no Jetto Buretto?, literally meaning "Rubber Rubber Jet (Gun) Bullet"): An extremely fast, close-range punch with very great force. When attacking head-on, the stretching of the original Bullet along with the resulting snapback seem to occur almost simultaneously at once, making it virtually inescapable.(41 Mastery, 41 Strength) Destructive Potency Rank: B
-Gomu Gomu no Twin Jet Pistol (ゴムゴムのツインJET銃 (ジェットピストル) Gomu Gomu no Tsuin Jetto Pisutoru?, literally meaning "Rubber Rubber Twin Jet Pistol/Gun"): The user punches with both arms simultaneously. Visually, the move only differs from their normal Gomu Gomu no Bazooka in that instead of doing an open palm strike, they have clenched fists which leave two knuckle shaped imprints on their foe. As since the move hit so fast, the air from it really looks like the user is literally firing two pistols.(51 Mastery, 41 Strength) Destructive Potency Rank: B
-Gomu Gomu no Jet Gatling (ゴムゴムのJET銃乱打 (ジェットガトリング) Gomu Gomu no Jetto Gatoringu?, literally meaning "Rubber Rubber Jet Gun Battering"): The user stands still, bends forward and moves their arms upwards at speeds which they can no longer be seen, leaving only jet streams in their place, very much like how the Jet Pistol looks. The hits land so fast that, after a volley, they seemingly connect simultaneously. The circles of air bursts from the punches surrounding the user, resemble the many barrels of an actual Gatling gun. However, due to the large amount of energy it uses, the user cannot sustain it for long, although the time it is used is longer than the regular Gatling.(51 Mastery, 41 Strength) Destructive Potency Rank: B
-Gomu Gomu no Jet Rocket (ゴムゴムのJET (ジェット) ロケット Gomu Gomu no Jetto Roketto?, literally meaning "Rubber Rubber Jet Rocket"): A Gear Second version of the user's Gomu Gomu no Rocket technique. After grabbing onto something with stretched out arms, the user instantly propels himself forward with blinding speed.(41 Mastery, 41 Strength and 41 Movement Speed) Destructive Potency Rank: B
-Gomu Gomu no Jet Hammer (ゴムゴムのJET (ジェット) ハンマー Gomu Gomu no Jetto Hanmā?, literally meaning "Rubber Rubber Jet Hammer"): The Gear Second version of Gomu Gomu no Ozuchi. The user wraps their legs around their opponent and, at an extreme speed, smashes them into the ground. Unlike the normal version, the user does not twist, and then un-twist their legs during the execution of this technique.(61 Mastery, 61 Strength) Destructive Potency Rank: A

Gear Third:
-Hone Fusen (骨風船 Hone Fūsen?, literally meaning "Bone Balloon"): The user inflates their body by blowing air into their bones. This is done by biting into their right thumb, presumably cutting it open down to the bone, and then blowing air directly into the opened bone. This technique seems to give the user a sturdier defense than the regular balloon, since bullets now ricochet off of him instead of bouncing off of him. Due to this form having a disadvantage of moving about, they can transfer their air into their torso, and then launch themself with their "Gomu Gomu no Rocket" technique.
-Gomu Gomu no Gigant Pistol (ゴムゴムの巨人の銃(ギガント・ピストル) Gomu Gomu no Giganto Pistoru?, literally meaning "Rubber Rubber Giant Pistol/Gun"): The user delivers a Gomu Gomu no Pistol with extreme force due to the larger size of their fist.(61 Mastery, 61 Strength) Destructive Potency Rank: A
-Gomu Gomu no Rocket (ゴムゴムのロケット Gomu Gomu no Rokketo?, literally meaning "Rubber Rubber Rocket"): A Gear Third version of the user's normal Gomu Gomu no Rocket. While using this move, the user's chest bones are inflated, and bullets ricochet off his body.(61 Mastery, 61 Strength and 51 Movement Speed, 21 Durability) Destructive Potency Rank: A
-Gomu Gomu no Gigant Axe (ゴムゴムの巨人の斧(ギガント・アックス) Gomu Gomu no Giganto Akkusu?, literally meaning "Rubber Rubber Giant Axe"): A Gomu Gomu no Ono with even more power due to their enlarged foot and leg.(61 Mastery, 61 Strength) Destructive Potency Rank: A
-Gomu Gomu no Gigant Whip (ゴムゴムの巨人の鞭(ギガント・ウィップ) Gomu Gomu no Giganto Wippu?, literally meaning "Rubber Rubber Giant Whip"): Gomu Gomu no Muchi with more power due to their enlarged foot and leg.(61 Mastery, 61 Strength) Destructive Potency Rank: B
-Gomu Gomu no Gigant Bazooka (ゴムゴムの巨人のバズーカ Gomu Gomu no Giganto Bazūka?, literally meaning "Rubber Rubber Giant Bazooka"): A Gear Third version of the user's Gomu Gomu no Bazooka attack. To create this attack, the user inflates both arms by biting both their thumbs and blowing into them. With both arms inflated to large proportions, the user then delivers the attack onto an opponent the same way they regularly do with a normal Gomu Gomu no Bazooka attack, except with much greater power.(61 Mastery, 61 Strength) Destructive Potency Rank: A
-Gomu Gomu no Gigant Rifle (ゴムゴムの巨人回転弾(ギガント・ライフル) Gomu Gomu no Giganto Raifuru?, literally meaning "Rubber Rubber Giant Rotating Bullet"): The user activates Gear Third to expand one of their arms and then use it to launch a giant version of the original Gomu Gomu No Rifle at a target with greater power, drilling hard into the unfortunate target.(61 Mastery, 61 Strength) Destructive Potency Rank: A
-Gomu Gomu no Gigant Stamp (ゴムゴムの巨人のスタンプ Gomu Gomu no Giganto Sutampu?, literally meaning "Rubber Rubber Giant Stamp"): The user activates Gear Third and expands their foot to deliver a giant version of Gomu Gomu no Stamp with greater force.(61 Mastery, 61 Strength) Destructive Potency Rank: A
-Gomu Gomu no Gigant Fusen (ゴムゴムの巨人の風船 Gomu Gomu no Giganto Fūsen?, literally meaning "Rubber Rubber Giant Balloon"): The user activates Gear Third and expands their torso to create a giant version of their traditional Gomu Gomu no Fusen, with a much sturdier defense.(61 Mastery, 61 Strength, 51 Durability)+1 Durability

Gear Second and Third:
-Gomu Gomu no Gigant Jet Shell (ゴムゴムの巨人のJET砲弾(ギガント・ジェットシェル) Gomu Gomu no Gigant Jetto Sheru?, literally meaning "Rubber Rubber Giant Jet Shell"): While they are still in Gear Second, the user goes into Gear Third with Hone Fusen. With the combination of Gear Second's high speed and Gear Third's air within his bones, the user launches their air filled body and rams into an opponent like a large cannonball. This move is quite reckless, as the user suffers both from the excess burn on their body from Gear Second, and the difficulty of moving their body from Gear Third. (61 Mastery, 61 Strength and 61 Movement Speed) Destructive Potency Rank: A

Gear Fourth:
-Kin'niku Fusen (筋肉風船 Kin'niku Fūsen?, literally meaning "Muscle Balloon"): By coating their arm in Busoshoku Haki and biting into their forearm, the user is able to blow a large quantity of air into their body and inflate their muscular structure, with the air blown into their arm spreading out to the rest of their upper body.
-Gomu Gomu no Kong Gun (ゴムゴムの猿王銃 (コングガン) Gomu Gomu no Kongu Gan?, literally meaning "Rubber Rubber Monkey King Gun"): The Gear Fourth version of Gomu Gomu no Pistol. After compressing their fist into their enlarged forearm (and making it look like the barrel of an actual cannon), the user unleashes a devastating short-range punch with massive power.(81 Mastery, 81 Strength, 81 Armament Haki) Destructive Potency Rank: Destructive Potency Rank: S
-Gomu Gomu no Rhino Schneider (ゴムゴムの犀榴弾砲 (リノシュナイダー) Gomu Gomu no Rino Shunaidā?, literally meaning "Rubber Rubber Rhinoceros Howitzer"): The Gear Fourth version of Gomu Gomu no Yari. After compressing both legs into their body, the user delivers a double flying kick. It has enough power to send the opponent crashing through dozens of buildings and across a town center.(81 Mastery, 81 Strength and 61 Movement Speed, 81 Armament Haki) Destructive Potency Rank: S
-Gomu Gomu no Culverin (ゴムゴムの大蛇砲 (カルヴァリン) Gomu Gomu no Karuvarin?, literally meaning "Rubber Rubber Great Serpent Cannon"): The Gear Fourth version of Gomu Hook. The user delivers a punch like a regular Gomu Gomu no Pistol, but if it is dodged, they can redirect their punch an unspecified number of times, without losing momentum, to still land with tremendous force. In addition, this punch does not need to retract back to their body right after being "fired" as the regular Gomu Gomu no Pistol does.(81 Mastery, 81 Strength, Reaction Speed, 81 Armament Haki) Destructive Potency Rank: S
-Gomu Gomu no Double Culverin (ゴムゴムのダブル大蛇砲 (カルヴァリン) Gomu Gomu no Daburu Karuvarin?, literally meaning "Rubber Rubber Double Great Serpent Cannon"): The user pulls back their arms before punching their opponent with them. (81 Mastery, 81 Strength, 81 Armament Haki) Destructive Potency Rank: S
-Gomu Gomu no Leo Bazooka (ゴムゴムの獅子 (レオ)・バズーカ Gomu Gomu no Reo Bazūka?, literally meaning "Rubber Rubber Lion Bazooka"): The Gear Fourth version of Gomu Gomu no Bazooka. After retracting both of their fists into his arms, the user "fires" them at their opponent.(81 Mastery, 81 Strength, 81 Armament Haki) Destructive Potency Rank: S
-Gomu Gomu no King Kong Gun (ゴムゴムの大猿王銃 (キングコングガン) Gomu Gomu no Kingu Kongu Gan?, literally meaning "Rubber Rubber Great Monkey King Gun"): The Gear Fourth version of Gomu Gomu no Gigant Pistol and Gomu Gomu no Elephant Gun. After the user compresses their fist, like he does for Kong Gun, they blow a large amount of air into their arm, drastically increasing its size, then unleashes it for a devastating blow. (100 Mastery, 91 Strength, 81 Armament Haki) Destructive Potency Rank: S+
-Gomu Gomu no Kong Organ (ゴムゴムの猿王群鴉砲 (コングオルガン) Gomu Gomu no Kongu Orugan?, literally meaning "Rubber Rubber Monkey King Murder of Crows Cannon"): The Gear Fourth version of Gomu Gomu no Gatling and rapid-fire version of Kong Gun. After compressing both fists into their arms, the user moves their arms horizontally in a rapid fashion before releasing a flurry of heavy punches.(81 Mastery, 81 Strength, 81 Armament Haki) Destructive Potency Rank: A
-Gomu Gomu no Kong Rifle (ゴムゴムの猿王回転弾(コングライフル), Gomu Gomu no Kongu Raifuru, literally meaning "Rubber Rubber Monkey King Rotating Bullet"): A Gear 4 version of Gomu Gomu no Rifle. After the user compresses their fist into his forearm, the user twists it before unleashing it on their opponent. (81 Mastery, 81 Strength, 81 Armament Haki) Destructive Potency Rank: S
-Gomu Gomu no Kong Gatling (ゴムゴムの猿王銃乱打(コングガトリング), Gomu Gomu no Kongu Gatoringu, literally meaning "Rubber Rubber Monkey King Gun Battering"): A Gear 4 version Gomu Gomu no Gatling. Unlike the Kong Organ, the user does not create horizontal after-images of their arm. (81 Mastery, 81 Strength, 81 Armament Haki) Destructive Potency Rank: A
-Gomu Gomu no Over Kong Gun (ゴムゴムの覇猿王銃(オーバーコングガン), Gomu Gomu no Ōbā Kongu Gan, literally meaning "Rubber Rubber Supreme Monkey King Gun"): Similar to the King Kong Gun, the user compresses his enlarged fist and unleashes it for a powerful blow. However, it is now imbued with Haoshoku Haki, drastically increasing the attack's power.(100 Mastery, 100 Strength, 100 Armament Haki) Requires Advanced CoC. Destructive Potency Rank: S+

Snakeman:
-Gomu Gomu no Jet Culverin (ゴムゴムのJET(ジェット)大蛇砲(カルヴァリン), Gomu Gomu no Jetto Karuvarin, literally meaning "Rubber Rubber Jet Great Serpent Cannon"): A faster version of Boundman's Gomu Gomu no Culverin. The user compresses his fist and releases it, using Python to change the direction of their punch according to the actions of his opponent. Their arm speeds up the more it stretches. (100 Mastery, 100 Strength, 100 Armament Haki) Destructive Potency Rank: S+
-Gomu Gomu no Black Mamba (ゴムゴムの黒い蛇群(ブラックマンバ), Gomu Gomu no Burakku Manba, literally meaning "Rubber Rubber Black Snake Swarm"): The user arches backward and compresses both arms before unleashing a rapid-fire strike, moving their arms up and down to give the impression of multiple arms moving to attack. As with Jet Culverin, Black Mamba involves the user changing the direction of their attacks, but their rapid movements make Black Mamba harder to avoid. Unlike its counterpart in the Boundman form, the Kong Organ, the user only manifests two pairs of afterimages instead of three pairs, indicating a lower frequency of attacks. However, they makes up for it with the semi-homing abilities of the Python, though it is not as accurate as the Culverins. (100 Mastery, 100 Strength, 100 Armament Haki) Destructive Potency Rank: S
-Gomu Gomu no King Cobra (ゴムゴムの王蛇(キング・コブラ), Gomu Gomu no Kingu Kobura, literally meaning "Rubber Rubber King Snake"): The user compresses their arm, and as they release it, instead of directly targeting their opponent, they first have their arms loop around themselves once before sending their enlarged fist flying at their opponent. The wide loop gives their attack additional acceleration, thus increasing its momentum, while enlarging the fist adds more mass, the combination multiplying the force of this strike. (81 Mastery, 81 Strength, 81 Armament Haki) Destructive Potency Rank: S
-Gomu Gomu no Hydra (ゴムゴムの九頭蛇(ヒュドラ), Gomu Gomu no Hyudora, literally meaning "Rubber Rubber Nine-Headed Snake"): An attack consisting of rapid-fire punches similar to Black Mamba, but the user's arms are infused with Haoshoku Haki to increase their power. Unlike the Black Mamba, which uses the semi-homing abilities of Python and the rapid high frequency attacks to limit a more agile opponents' movements in a single direction, the Hydra uses advanced Kenbunshoku Haki to lock onto an opponent and barrage them with unpredictable, omni-directional attacks, which are nearly impossible to fully defend against or avoid, without using advanced Kenbunshoku Haki in return. The attacks are shown to come not only from the front, but from the sides and behind as well, effectively barraging the opponent in a 360° assault. (100 Mastery, 100 Strength, 100 Observation Haki, 100 Armament Haki) Requires Advanced CoC. Destructive Potency Rank: S

Tankman:
-Gomu Gomu no Cannonball (ゴムゴムのキャノンボール, Gomu Gomu no Kyanonbōru): The Gear 4 version of Gomu Gomu no Fusen and Gomu Gomu no Orei Fire. After trapping an enemy within him by compressing and withdrawing his stomach, the user launches them forward and into the air with incredible power and speed. (100 Mastery, 100 Strength, 100 Armament Haki) Destructive Potency Rank: S+

Gear Five(All techniques require 120 mastery and gear 5 active):
-Gomu Gomu no Fusen (ゴムゴムの風船, Gomu Gomu no Fūsen, literally meaning "Rubber Rubber Balloon"): A variant of Luffy's standard technique, with the main difference being that Luffy's body becomes extremely buoyant, like a helium balloon.
-Gomu Gomu no Gigant (ゴムゴムの巨人(ギガント), Gomu Gomu no Giganto, literally meaning "Rubber Rubber Giant"): A technique where the user expands themselves to the size of a literal giant, as if activating Gear 3 on their entire body.
-Gomu Gomu no Bajrang Gun (ゴムゴムの猿神銃(バジュラングガン), Gomu Gomu no Bajurangu Gan, literally meaning "Rubber Rubber Monkey God Gun"): The Gear 5 version of Gomu Gomu no King Kong Gun. The user inflates their fist to almost the size of Onigashima, applying both Busoshoku and Haoshoku Haki to it before unleashing it at his opponent—with the intention of outwardly emitting his Haki in order to punch them without making direct contact—for a devastating blow. (101 Strength, 100 Armament Haki) Requires Advanced CoC. 6x AoE range. Destructive Potency Rank: S+
-Gomu Gomu no Mogura Pistol (ゴムゴムのモグラ銃(ピストル), Gomu Gomu no Mogura Pisutoru, literally meaning "Rubber Rubber Mole Gun"): The user punches their fist into the floor, and a nearby section of the floor stretches into a tendril and strikes their opponent from the side. (81 Strength) Destructive Potency Rank: S
-Gomu Gomu no Dawn Whip (ゴムゴムの白い(ドーン)鞭(ウィップ), Gomu Gomu no Dōn Wippu, literally meaning "Rubber Rubber White Whip"): After twisting their body, the user stretches their leg, hardens it, and swings it into their opponent's face. They then lets their body rapidly untwist, adding more energy into his kick.(100 Strength) Destructive Potency Rank: S+
-Gomu Gomu no Dawn Rocket (ゴムゴムの白い(ドーン)ロケット, Gomu Gomu no Dōn Roketto, literally meaning "Rubber Rubber White Rocket"): The user throws themselves into the environment and uses their awakened power to bend the structure further. After shaping their hair into a pair of goggles, the user launches themselves at their opponent and slams their fist into their abdomen. (101 Strength, 100 Movement Speed) Destructive Potency Rank: S+
Hito Hito no Mi, Model: Onyudo
Rank: A
Boosts:
+25 Strength
+15 Vitality
+15 Speed


Inu Inu no Mi, Model: Okuchi no Makami(Yamato)
Rank: S+(Ice)
Boosts:
+10 Strength
+10 Vitality
+10 Speed
1-20 Basic Mastery
21-40 Adept Mastery - Can create ice/cold but only when shapeshifted
41-60 Skilled Mastery
61-80 Proficient Mastery- can create ice/cold when not shapeshifted
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
  • Namuji Hyoga (無侍氷牙ナムジヒョウガ Namuji Hyōga, literally meaning "Non-Samurai Ice Fang"): A technique where Yamato rears her head back, takes a deep breath, and then abruptly exhales forward a dense blast of cold air at her target of choice, ideally freezing that target solid. Rank: B (51 mastery)
  • Kagamiyama (鏡山 Kagamiyama, literally meaning "Mirror Mountain"): A defensive technique, Yamato fully encases herself in ice, which initially cannot be distinguished from her body. Should Yamato be struck by an enemy attack, said armor-like coating will absorb the damage, becoming visible as it cracks and breaks off Yamato like glass. (41 mastery)



Tori Tori no Mi, Model: Pheonix(Marco)
http://onepiece.wikia.com/wiki/Marco
Rank: S+ (Regeneration and Flight)
Boosts:
+15 Strength
+20 Vitality
+20 Speed
1-20 Basic Mastery
21-40 Adept Mastery - Can use regeneration, but only which shapeshifted
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening

To heal each part the user need to fill up the numbers. For each turn they receive points equal to their mastery. For example if the user is missing a limb, it would take 3 turns if they had 75 mastery, but 4 turns if they had 50 mastery.
Minor damages: 75
Deep cut in muscles: 150
Missing/ruined limb: 200
Destroyed organ: 300
Near death injuries: 400
 
Last edited:
Paramecia A-L

Larsi

Silver Hair
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1697154344146.png
Paramecia
Requirement: Level 20
This type of Devil Fruit allows the user to achieve one of a large variety of abilities to become superhuman or perform superhuman feats. Paramecias have three tiers of stat boost at mastery 41, 81, and 100 respectively. Paramecias boosts are dependent on their rank and type.

An awakened paramecia will unlock Awakened Force when fully mastered, discussed below.

DF RankTotal BoostsStr/Spd/Vit Type BoostsTechnique Type Boosts
D & C+25 total boosts21 DF: +5 in main
41 DF: +5 in secondary
61 DF: +5 in main
81 DF: +5 in secondary
100 DF: +5 in main
21 DF: +5 in secondary
41 DF: +5 in FS substat
61 DF: +5 in FS substat
81 DF: 10 in secondary
100 DF: +10 in FS substat
B & A+20 total boosts41 DF: +5 in main
61 DF: +5 in secondary
81 DF: +5 in main
100 DF: +5 in secondary
41 DF: +5 in FS substat
61 DF: +10 in secondary
81 DF: +5 in FS substat
100 DF: +10 in FS substat
S & S++15 total boosts41 DF: +5 in main
81 DF: +5 in secondary
100 DF: +5 in main
41 DF: +5 in FS substat, +5 in secondary
81 DF: +5 in FS substat
100 DF: +10 in FS substat

Name of Devil Fruit
Rank
DF Type​
Ato Ato no Mi (Art)​
C​
Technique​
Atsu Atsu no Mi (Heat)​
B​
Strength​
Awa Awa no Mi (Bubble)​
C​
Vitality​
Baku Baku no Mi (Munch)​
S+​
Vitality​
Bane Bane no Mi (Spring)​
B​
Strength​
Bara Bara no Mi (Chop)​
A​
Vitality​
Bari Bari no Mi (Barrier)​
S​
Vitality​
Beri Beri no Mi (Berry)​
A​
Vitality​
Bata Bata no Mi (Butter)​
C​
Speed​
Beta Beta no Mi (Stick)​
B​
Vitality​
Bisu Bisu no Mi (Biscuit)​
A​
Strength​
Bomu Bomu no mi (Bomb)​
S+​
Strength​
Buki Buki no Mi (Weapon)​
C​
Technique​
Buku Buku no Mi (Book)​
B​
Technique​
Chiyu Chiyu no Mi (Heal)​
S+​
Vitality​
Choki Choki no Mi (Scissors)​
C​
Strength​
Doa Doa no Mi (Door)​
C​
Technique​
Doku Doku no Mi (Posion)​
S+​
Vitality​
Doru Doru no Mi (Wax)​
B​
Strength​
Fude Fude no Mi (Brush)​
A​
Technique​
Fuku Fuku no Mi (Clothing)​
D​
Technique​
Fuwa Fuwa no Mi (Float)​
S+​
Strength​
Giro Giro no Mi (Stare)​
C​
Technique​
Gocha Gocha no Mi (Mix)​
A​
Technique​
Gura Gura no Mi (Quake)​
S+​
Strength​
Guru Guru no Mi (Spin)​
D​
Speed​
Hana Hana no Mi (Flower)​
S​
Technique​
Hira Hira no Mi (Flutter)​
D​
Technique​
Hobi Hobi no Mi (Hobby)​
S​
Technique​
Horo Horo no Mi (Hollow)​
S​
Vitality​
Horu Horu no Mi (Hormones)​
A​
Vitality​
Hoya Hoya no Mi (Lamp)​
B​
Technique​
Ishi Ishi no Mi (Stone)​
S+​
Strength​
Ito Ito no Mi (String)​
S​
Speed​
Jake Jake no Mi (Jacket)​
B​
Vitality​
Jiki Jiki no Mi (Magnet)​
S+​
Strength​
Juju Juku no Mi (Decay)​
B​
Technique​
Jara Jara no Mi (Chain)​
C​
Strength​
Kage Kage no Mi (Shadow)​
S​
Vitality​
Kama Kama no Mi (Sickle)​
D​
Strength​
Kibi Kibi no Mi (Millet)​
C​
Technique​
Kilo Kilo no mi (Kilo)​
S​
Strength​
Kira Kira no Mi (Diamond)​
S​
Vitality​
Kobu Kobu no Mi (Encouragement)​
B​
Technique​
Kuku Kuku no Mi (Cook)​
D​
Technique​
Kuri Kuri no Mi (Cream)​
B​
Strength​
Kyubi Kyubi no Mi (Cube)​
A​
Strength​
Maki Maki no Mi (Scroll)​
S​
Technique​
Mane Mane no Mi (Imitation)​
S​
Technique​
Mato Mato no Mi (Mark)​
B​
Technique​
Mero Mero no Mi (Love)​
S​
Strength​
Moa Moa no Mi (More)​
S+​
Strength​
Mochi Mochi no Mi* (Mochi) - *Special Paramecia
S​
Strength​
Moss Mosa no Mi (Plant)​
B​
Vitality​
Mira Mira no Mi (Mirror)​
A​
Technique​
Nagi Nagi no Mi (Calm)​
D​
Technique​
Netsu Netsu no Mi (Heat)​
A​
Strength​
Nikyu Nikyu no Mi (Paw)​
S+​
Speed​
Noro Noro no Mi (Slow)​
A​
Speed​
Nui Nui no Mi (Stitch)​
C​
Technique​
Ope Ope no Mi (Operation)​
Z​
BANNED​
Ori Ori no Mi (Cage)​
B​
Vitality​
Oshi Oshi no Mi (Push)​
C​
Strength​
Oto Oto no Mi (Tone)​
A​
Technique​
Pamu Pamu no Mi (Rupture)​
S​
Strength​
Pero Pero no Mi (Lick/Candy)​
B​
Strength​
Poke Poke no Mi (Pocket)​
D​
Technique​
Riki Riki no Mi (Strength)​
S​
Strength​
Sabi Sabi no Mi (Rust)​
D​
Technique​
Shari Shari no Mi (Wheel)​
D​
Speed​
Shibo Shibo no Mi (Dehydration)​
A​
Strength​
Shiku Shiku no Mi (Disease)​
S​
Technique​
Shiro Shiro no Mi (Castle)​
S​
Vitality​
Soru Soru no Mi (Soul)​
S+​
Strength​
Sube Sube no Mi (Slip)​
C​
Vitality​
Suke Suke no Mi (Clear)​
C​
Speed​
Supa Supa no mi (Dice)​
C​
Vitality​
Sui Sui no Mi (Swim)​
D​
Speed​
Toke Toge no mi (Spike)​
C​
Strength​
Toki Toki no Mi​
Z​
BANNED​
Ton Ton no Mi (Ton)​
S​
Strength​
Wapu Wapu no Mi (Teleport)​
S​
Speed​
Wara Wara no Mi (Straw)​
A​
Vitality​
Woshu Woshu no Mi (Wash)​
C​
Technique​
Yomi Yomi no Mi (Resurrection)​
S​
Speed​
Zushi Zuhi no Mi (Gravity)​
S+​
Strength​
General Overview
An awakened Paramecia allows the user to spread their power beyond their own body and transform or alter the properties of material around them to match the nature of their fruit, allowing them to manipulate the altered material in any way they desire.

Awakened abilities must be approved by a GM.

Mastering Awakening
After unlocking their awakening and taking part in two (2) in-character locations (not including events), characters will have gained greater mastery and control of their awakening. For paramecia, logia and mythical zoans, this means they will unlock Awakened Force.

DF typeInitial versionLeveled up version
ParameciaUnlocks "awakened ability"+1 DPR (2 turn CD) to DF techniques

Paramecia Devil Fruits In Detail
Find below a description for each devil fruit, their canon techniques, and their corresponding mastery system. Please note you may propose a new mastery system in the Approval Thread.

Awa Awa no mi – Bubble(Kalifa)
1-20 Basic Mastery - can make things slippery
21-40 Adept Mastery - can clean off power by touch rendering that part of the body to have -5 in strength and movement, can clean off slow poison
41-60 Skilled Mastery - can clean off ability stat de-buffs, can clean off fast poison
61-80 Proficient Mastery - can clean off power by touch rendering that part of the body to have -10 in strength and movement, can clean off crippling poison
81-99 Excellent Mastery - can clean off ability stat buffs
100 Supreme Mastery - can clean off hyper poison
120 Absolute Mastery - Awakening
The Awa Awa no Mi is a Paramecia type Devil Fruit that allows the user to emit and control soap and bubbles that can not only clean off dirt but can also "clean off" power, making the user a Soap Human (石鹸人間 Sekken Ningen?). The cleaning bubbles can be removed and are most easily removed by water, then wind, then dirt.
  • Golden Hour (ゴールデン泡 (アワー) Gōruden Awā?, literally meaning "Golden Bubble"): Kalifa manually spreads bubbles on her victim's body, draining them of their strength and leaving their skin shiny and smooth. This also has the side effect of impairing her target's mobility, as their extremely slippery skin makes it hard for them to move around. (requires 21 mastery)

  • Bubble Master: Soap Sheep (泡使い 石鹸羊 Awatsukai Sekkenyō?, literally meaning "Bubble Tamer: Soap Sheep"): Kalifa concentrates all nearby foam and bubbles around her body. This makes her look like a sheep, due to her arching her arms around her head, resembling the ears of a sheep.[15] (requires 21 mastery)

  • Hitsuji Gumo Relax Hour (羊雲リラックス泡(アワー) Hitsuji Gumo Rirakkusu Awā?, literally meaning "Sheep Cloud Relax Bubble"): After concentrating all nearby foam with "Bubble Master: Soap Sheep", Kalifa launches it against her enemy to "clean" their strength. When the foam hits her opponent, given the name of the attack, it seems to relax their body so much they are rendered immobile. As a result of the amount of bubbles shot, it is near impossible to dodge all of them.[16] (requires 41 mastery)

  • Hitsuji Gumo Tidal Wave (羊雲大津波(タイダル・ウェイブ) Hitsuji Gumo Taidaru Uēbu?, literally meaning "Sheep Cloud Giant Tidal Wave"): Similar to "Hitsuji Gumo Relax Awa", but this time Kalifa sends all the concentrated foam in form of an enormous tidal wave to increase the difficulty of dodging the attack. (requires 61 mastery)

Baku Baku no mi – Munch(Wapol)
1-20 Basic Mastery - can eat wood
21-40 Adept Mastery - can eat stone
41-60 Skilled Mastery - can eat bronze
61-80 Proficient Mastery - can eat iron
81-99 Excellent Mastery - can eat steel
100 Supreme Mastery -
120 Absolute Mastery - Awakening
The Baku Baku no Mi[2] is a Paramecia-type Devil Fruit that allows the user to eat and chew anything (except Seastone) from wood to even the strongest metals. The eaten items can then be fused to turn the user's body into a weapon or be combined together to create something else. Eaten items can be stored for 24 hours in game time.

  • Ki Baku (きバク Ki Baku, literally meaning "Wood Chomp"): the user bites down with their powerful jaws strong enough to break wood. (requires 1 mastery, 21 strength) - DPR: C

  • Baku Baku Shock (バクバク食 (ショック) Baku Baku Shokku?, literally meaning "Chomp Chomp Food"): After eating something, the user can mutate the object or material into his body such as turning his arm into a cannon. (requires 21 mastery)

  • Ishi Baku (いしバク Ishi Baku, literally meaning "Stone Chomp"): the user bites down with their powerful jaws strong enough to break stone. (requires 21 mastery, 41 strength) - DPR: B

  • Baku Baku Factory (バクバク工場 (ファクトリー) Baku Baku Fakutorī?, literally meaning "Chomp Chomp Factory"): A technique in which the user combines two or more different things he has swallowed to create something else. (requires 51 mastery)

  • Seidou Baku (せいどうバク Seidou Baku, literally meaning "Bronze Chomp"): the user bites down with their powerful jaws strong enough to break bronze. (requires 41 mastery, 61 strength) - DPR: A

  • Slim-up (スリムアップワポル Surimuappu): the user swallows most of their body until only their lower jaw is left. They then rearranges their bone structure using his powers. When they're done, they pops out and reveals them self as a skinnier and taller version. This gives the user +10 speed and strength. Mastery/12 is the amount of turns out of 10 the user can stay in this form. (requires 61 mastery)

  • Tetsu Baku (てつバク Tetsu Baku, literally meaning "Iron Chomp"): the user bites down with their powerful jaws strong enough to break iron. (requires 61 mastery, 81 strength) - DPR: S

  • Hagane Baku (はがねバク Hagane Baku, literally meaning "Steel Chomp"): the user bites down with their powerful jaws strong enough to break steel. (requires 81 mastery, 100 strength) - DPR: S+

Bane Bane no mi – Spring(Bellamy)
http://onepiece.wikia.com/wiki/Bane_Bane_no_Mi
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
-Spring Snipe (スプリング狙撃 (スナイプ) Supuringu Sunaipu?, literally meaning "Spring Sniping"): Turning both their forelegs into springs, the user launches themself directly at their opponent with a punch.(21 Mastery, 21 Movement Speed, 21 Strength) Destructive Potency Rank: C
-Spring Hopper (スプリング跳人 (ホッパー) Supuringu Hoppā?, literally meaning "Spring Recoil Man"): Using the surrounding geography like the buildings, the user bounces from one spot to the next, increasing in speed with each successive spring, while also disorientating opponents with the continuous sound of springing. They keep increasing their speed to such a level that he seemingly disappears to spectators. Then they simply has to aim themself fist first at the target and let the accumulated momentum do the rest.(41 Mastery, 41 Movement Speed, 41 Strength) Destructive Potency Rank: B
-Spring Death Knock (スプリング死拳 (デスノック) Supuringu Desunokku?, literally meaning "Spring Death Fist"): The user turns their arm into a spring and compresses it. They then release it as a long-ranged and powerful punch.(41 Mastery, 41 Strength) Destructive Potency Rank: C

Bara Bara no mi – Chop(Buggy)
http://onepiece.wikia.com/wiki/Bara_Bara_no_Mi
1-20 Basic Mastery - Can split body into 5 parts
21-40 Adept Mastery - Can split body into 10 parts
41-60 Skilled Mastery - Can split body into 20 parts
61-80 Proficient Mastery - Can split body into 40 parts
81-99 Excellent Mastery - Can split body into 60 parts
100 Supreme Mastery - Can split body into 100 parts
120 Absolute Mastery - Awakening
-Bara Bara Ho (バラバラ砲 Bara Bara Hō?, literally meaning "Split Split Cannon"): Holding a weapon, the user shoots their hands at the enemy.(21 Mastery, 21 Strength,21 Movement Speed) Destructive Potency Rank: C
-Bara Bara Ho Kirihanashi (バラバラ砲切り離し Bara Bara Hō Kirihanashi?, literally meaning "Split Split Cannon Dismember"): A variation of the Bara Bara Ho, the user adds 1/3 of their forearm to his fist, so that if the opponent attempts to stop the attack by grabbing the forearm, the user can simply detach their fist and continue the attack.(21 Mastery, 21 Strength, 21 Movement Speed) Destructive Potency Rank: C
-Bara Bara Senbei (バラバラせんべい Bara Bara Senbei?, literally meaning "Split Split Rice Cracker"): The user first stomps on their shoes to make knives appear out of them before they perform this technique. They then throw their lower half cartwheeling on the ground towards an opponent.(31 Mastery, 21 Strength, 41 Movement Speed) Destructive Potency Rank: C
-Bara Bara Kinkyu Dasshutsu (バラバラ緊急脱出 Bara Bara Kinkyū Dasshutsu?, literally meaning "Split Split Emergency Escape"): When there is an incoming attack aimed at his head, the user quickly separates their head from the rest of their body to avoid harm.(21 Mastery, 21 Strength, 41 Movement Speed)
-Bara Bara Festival (バラバラフェスティバル Bara Bara Fesutibaru?, literally meaning "Split Split Festival"): The user's ultimate attack, they separate all their body parts into tiny chunks and spins them around. Then he can either surround his enemy to block their escape, or pummel his enemy with his body parts at intense speeds. This attack also makes it difficult to hit the user while they are using it, however their feet remain on the ground during this move, leaving them open for attack.(41 Mastery, 21 Strength, 21 Movement Speed)
-Bara Bara Car (バラバラカー Bara Bara Kā?, literally meaning "Split Split Car"): The user uses a set of wheels and a bomb for a motor and uses their powers to reconfigure themself into become a small car for quick getaways. (21 Mastery, 21 Strength, 41 Movement Speed)
-Kuchu Kirimomi Dai Circus (空中錐揉み大サーカス Kūchū Kirimomi Dai Sākasu?, literally meaning "Midair Tailspin Big Circus"): The user detaches heir hands and grabs onto an opponent with them before lifting them high into the air. They then turn them so that they are facing the ground before sending their hands flying in a corkscrew pattern back down to earth, throwing them on the ground with high impact. (21 Mastery, 31 Strength, 21 Movement Speed) Destructive Potency Rank: A

Bari Bari no mi – Barrier(Bartolomeo)
1-20 Basic Mastery - Small Building Level barrier durability
21-40 Adept Mastery - Large Building Level barrier durability
41-60 Skilled Mastery - City Block Level barrier durability
61-80 Proficient Mastery - Town Level barrier durability
81-99 Excellent Mastery - City Level barrier durability
100 Supreme Mastery - Mountain Level barrier durability
120 Absolute Mastery - Island Level barrier durability, Awakening
The Bari Bari no Mi is a Paramecia-type Devil Fruit that allows the user to generate barriers for defending with or striking with at will, turning the user into a Barrier Human (バリア人間 Baria Ningen?). The total surface area of the barriers created is meters squared equal to mastery/2.
  • Barrier (バリア Baria?): Bartolomeo activates his fruit's ability by crossing his fingers, causing a transparent barrier to appear which can protect him from attacks. So far, two shapes for his barrier have been seen, a rectangular barrier and a semi-spherical barrier.[10](requires 1 mastery)
    • Barrier Crash (バリアクラッシュ Baria Kurasshu?): Bartolomeo forms a transparent barrier in front of himself and launches it towards the enemy at high speed, smashing it against them. The attack is powerful enough to defeat Elizabello II and create a shock wave. It was first shown being used against Elizabello in Corrida Colosseum right after it shielded Bartolomeo from the King Punch.[2] (requires 21 mastery, 21 strength) - DPR: C
    • Barrier Bulls (バリア突進牛(ブルズ) Baria Buruzu?, literally meaning "Barrier Charging Bull"): Bartolomeo forms a curved transparent rectangular barrier in front of himself and charges forward as he pushes the barrier along, knocking and mowing everything in his path like a bulldozer. First shown against Gladius and some of Doflamingo's soldiers, as well as Cavendish who happened to be in the way.[11] (requires 41 mastery, 41 strength) - DPR: C

  • Barrierbility (流動防壁(バリアビリティ) Bariabiriti?, literally meaning "Flux Barrier"): Bartolomeo activates this fruit's ability by squeezing his hands while crossing his fingers to change the shape of his barrier into various forms while retaining the barriers' hardness. (requires 41 mastery)
    • Stairs (階段(ステアーズ) Suteāzu?): He changes the shape of his barriers into a flight of stairs, allowing him or his allies to move freely in the air while protecting them from attacks coming from below.
    • Racket (ラケット Raketto?): He changes the shape of his barriers into a large tennis racket. He can extend this barrier to protect somebody or something with this ability.

  • Barrier Ball (バリアボール Baria Bōru?): Bartolomeo creates a spherical barrier, preventing whatever is inside from escaping and whatever is outside from penetrating. (requires 61 mastery)

  • Homage Shinken: Bari Bari no Pistol (オマージュ神拳 バリバリの銃(ピストル)Omāju Shinken: Bari Bari no Pisutoru?, literally meaning "Homage God's Fist: Bari Bari Pistol"): Bartolomeo forms a small spherical barrier around his fist and then punches an opponent, using the barrier to amplify the strength of the punch. (requires 61 mastery, 61 strength) - DPR: A

Beri Beri no mi – Berry(Very Good)
http://onepiece.wikia.com/wiki/Beri_Beri_no_Mi
1-20 Basic Mastery - Can split body into 5 parts
21-40 Adept Mastery - Can split body into 10 parts
41-60 Skilled Mastery - Can split body into 20 parts
61-80 Proficient Mastery - Can split body into 40 parts
81-99 Excellent Mastery - Can split body into 60 parts
100 Supreme Mastery - Can split body into 100 parts
120 Absolute Mastery - Awakening

Beta Beat no mi – Sticky(Trebol)
http://onepiece.wikia.com/wiki/Beta_Beta_no_Mi
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
-Beta Beta Chain (ベタベタチェーン Beta Beta Chēn?, literally meaning "Sticky Sticky Chain"): The user releases mucus and shapes it into a chain with its other end sticking on an object of various sizes.(41 Mastery)
-Beta Betton Meteora (ベタベットン流星(メテオーラ) Beta Betton Meteōra?, literally meaning "Sticky Stick Meteor"): After seizing a heavy object with Beta Beta Chain, the user throws it on their target, similar to a flail.(41 Mastery, 21 Strength) Destructive Potency Rank: B
-Hanamizu Shinken Shirahadori (ハナ水真剣白刃取り Hanamizu Shinken Shirahadori?, literally meaning "Snot Real Sword Blade Grab"): The user manipulates the snot running out of their nose, in order to defend against sword strikes.(21 Mastery)
-Beta Betton Launcher (ベタベットン・ランチャー Beta Betton Ranchā?): The user launches dozens of spheres of mucus at their opponent, who is trapped in place wherever the spheres make contact with their body.(31 Mastery)

Bomu Bomu no mi – Bomb(Mr. 5)
http://onepiece.wikia.com/wiki/Bomu_Bomu_no_Mi
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
-Nose Fancy Cannon (鼻空想砲 (ノーズファンシーキャノン) Nōzu Fanshī Kyanon?): The user digs a dried mucus out of their nose and flicks it at the opponent. The snot explodes on contact with the opponent and creates a surprisingly large blast. (21 Mastery, 21 Strength) Destructive Potency Rank: C
-Kick Bomb (足爆 (キッキーボム) Kikku Bomu?): The user kicks their opponent, detonating their leg on impact. They can do the same with their arm.(21 Mastery, 21 Strength, 21 Movement Speed) Destructive Potency Rank: B
-Nose Fancy Double Cannon (鼻空想ニ連砲 (ノーズファンシーダブルキャノン) Nōzu Fanshī Daburu Kyanon?): It is the same as Nose Fancy Cannon except the user flicks mucus with both hands at the same time.(31 Mastery, 31 Strength) Destructive Potency Rank: C
-Breeze Breath Bomb (そよ風息爆弾 (ブリーズ・ブレス・ボム) Burīzu Buresu Bomu?): The user blows into the chambers of a revolver pistol, then fires their breath as invisible exploding bullets.(31 Mastery) Destructive Potency Rank: C
Zenshin Kibaku (全身起爆 Zenshin Kibaku?, literally meaning "Full Body Exploding"): Mr. 5 grabs his opponent in a bear-hug then detonates his entire body at once.(41 Mastery, 21 Strength) Destructive Potency Rank: A

Buki Buki no mi – Weapon(Baby 5)
http://onepiece.wikia.com/wiki/Buki_Buki_no_Mi
1-20 Basic Mastery - Can only transform whole body at once
21-40 Adept Mastery
41-60 Skilled Mastery - Can transform one limb at a time
61-80 Proficient Mastery - Can transform multiple limbs at once
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
-Espada (剣女(エスパーダ・ガール) Esupāda, literally meaning "Sword"): The user turns into a large sword, while their legs serve as the handle.(1 Mastery) Destructive Potency Rank: D
-Missile (ミサイル女(ガール) Misairu): The user turns into a large missile, which can be launched by someone else. This only provides them the additional momentum, as they can move on their own.(31 Mastery) Destructive Potency Rank: B
-Revolver (拳銃女(レボルベルガール) Reboruberu, literally meaning "Pistol"): The user turns into a giant gun barrel and fires rapidly.(21 Mastery) Destructive Potency Rank: C
-Sickle (鎌女(シックル・ガール) Shikkuru): The user transforms themself into a kusarigama-like weapon, with their arms combining together to serve as the chain and the legs together into a massive sickle.(11 Mastery) Destructive Potency Rank: D
-Gatling (ガトリング・ガール Gatoringu): The user transforms their right leg into a Gatling gun and fires it rapidly. (51 Mastery) Destructive Potency Rank: C
-Revolver (拳銃脚(レボルベルレッグ) Reboruberu): The user transforms their leg into a firearm, shooting their targets at the same time as a kick. (41 Mastery) Destructive Potency Rank: B

Bisu Bisu no mi – Biscuit(Cracker)
http://onepiece.wikia.com/wiki/Bisu_Bisu_no_Mi
1-20 Basic Mastery - Can create one biscuit clone
21-40 Adept Mastery - Can create two biscuit clones, can hide in one
41-60 Skilled Mastery - Can create four biscuit clones
61-80 Proficient Mastery - Can create 8 biscuit clones
81-99 Excellent Mastery - Can create 12 biscuit clones
100 Supreme Mastery - Can create 20 biscuit clones
120 Absolute Mastery - Awakening
-Biscuit Soldier (ビスケット兵 Bisuketto Hei?): The user shapes a large warrior out of biscuit, which is incredibly lifelike thanks to their craftsmanship skills, but empty inside. They control these puppets at will and can hide themself inside them. They can also add more limbs on them to increase their fighting range, strength, and speed.(21 Mastery)
-Hard Biscuit (ハードビスケット Hādo Bisuketto?): While inside one of their soldiers, the user multiplies the puppet's cracker-shaped shield with their Devil Fruit, hardens them with Busoshoku Haki, and slams them onto their opponent, pinning them to the ground.(41 Mastery, 61 Armament Haki, 41 Strength) Destructive Potency Rank: B

Choki Choki no mi – Scissor(Inazuma)
http://onepiece.wikia.com/wiki/Choki_Choki_no_Mi
1-20 Basic Mastery - Can turn one limb into scissors
21-40 Adept Mastery - Can turn two limbs into scissors
41-60 Skilled Mastery - Can turn three limbs into scissors
61-80 Proficient Mastery - Can turn all limbs into scissors
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
-O Kanabashi (大鋏 Ō Kanabashi?, literally meaning "Great Tongs"): After turning their hands into giant scissors, the user charges while cutting up anything beside them.(31 Mastery, 31 Movement Speed)
-Keep Out (KEEP OUT(キープ・アウト) Kīpu Aoto?): Using their hands turned giant scissors, the user cuts up several slabs of the area around them and hurls them at an opponent.(31 Mastery, 31 Strength) Destructive Potency Rank: B

Chiyu Chiyu no mi – Heal(Mansherry)
http://onepiece.wikia.com/wiki/Chiyu_Chiyu_no_Mi
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery - Can give someone 10 extra points in strength or speed for a turn
81-99 Excellent Mastery - Stat boosts lasts two turns
100 Supreme Mastery
120 Absolute Mastery - Awakening
To heal each part the user need to fill up the numbers. For each turn they receive points equal to their mastery. For example if the user or the target is missing a limb, it would take 3 turns if they had 75 mastery, but 4 turns if they had 50 mastery.
Minor damages: 75
Deep cut in muscles: 150
Missing/ruined limb: 200
Destroyed organ: 300
Near death injuries: 400

Doa Doa no mi – Door(Blueno)
http://onepiece.wikia.com/wiki/Doa_Doa_no_Mi
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery - Can transport willing people
61-80 Proficient Mastery - Can have two 'doors' active at once
81-99 Excellent Mastery
100 Supreme Mastery - Can have three 'doors active at once
120 Absolute Mastery - Awakening
-Door Door (ドアドア Doa Doa?):[5] The user makes a door on any surface they choose.(1 Mastery)
-Air Door (空気開扉(エアドア) Ea Doa?, literally meaning "Air/Atmosphere Door Opening"): The user makes a door in the atmosphere to an alternate dimension where they can hide and move undetected.(41 Mastery)
-Kaiten Door (回転ドア Kaiten Doa?, literally meaning "Rotating Door"): The user uses their power to make a door in the face of their enemy. The enemy's face spins around very fast, making them confused and dizzy.(61 Mastery)

Doku Doku no mi – Poison(Magellan)
http://onepiece.wikia.com/wiki/Doku_Doku_no_Mi
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
-Hydra (毒竜(ヒドラ) Hidora?, literally meaning "Poison Dragon"): Magellan's signature technique. After producing vast amounts of liquid poison from his body, Magellan is able manipulate it in the form of a three-headed dragon. It seems that it can even separate itself from Magellan to pursue escaping foes. Alternatively, he would produce a dragon head of liquid poison from his arm which would extend to attack a single opponent. With this creature, Magellan is able to engulf any opponent in deadly poison. The level of toxicity is so overwhelming that it actually causes the unfortunate victim to dissolve. The poison acts on the nervous system, paralyzing the victim and making them suffer excruciating pain until they die. This technique seems to be very infamous within the walls of Impel Down, as the prisoners all know and fear its name and properties. Fire seems to neutralize the liquid the Hydra is made of and prevents it a bit from completely reforming. Should one of its heads be burned, it does not completely recover even when Magellan retracts the creature back into his body.(81 Mastery) Destructive Potency Rank: A
-Chloro Ball (毒ガス弾(クロロボール) Kurorobōru?, literally meaning "Poison Gas Bullet"): After chewing and blowing up some of his poison like bubble gum, Magellan spits the bubble at high speed towards an enemy. Upon impact, the bubble explodes and releases a cloud of poison gas. The gas acts like tear gas and causes severe sneezing, and immobilizes the enemy and anyone else near the vicinity.(31 Mastery)
-Venom Road (毒の道(ベノムロード) Benomu Rōdo?, literally meaning "Poisonous Path"): While producing his Hydra, Magellan completely engulfs himself in the liquid poison. While engulfed, Magellan quickly travels within one of his Hydra's necks and out of its mouth to where he would want to go. Magellan has also used this for vertical travel as well.(81 Mastery)
-Doku Fugu (毒フグ Doku Fugu?, literally translated as "Poison Blowfish"): Taking a deep breath, Magellan inflates his body slightly in order to withstand a physical blow. This is apparently strong enough to withstand against a Gear Second attack. While in this stance, Magellan can blow poisonous liquid bubbles with similar properties to the Hydra. (31 Mastery) Destructive Potency Rank: B
Doku Gumo (毒・雲 Doku Gumo?, literally meaning "Poison Cloud"): Breathing out large amounts of his poisonous breath, Magellan creates a fog-like cover in an area. This poisonous fog not only blurs the sight of any opponent caught within in, but also slowly weakens them as well, by gradually robbing away their strength, eyesight, and hearing. This attack's name contains a pun since Gumo can also mean "Spider" and when first released the shape of the cloud resembles a spider.(41 Mastery)
-Venom Demon: Jigoku no Shinpan (毒の巨兵(ベノムデーモン) 地獄の審判 Benomu Dēmon Jigoku no Shinpan?, literally meaning "Giant Soldier: Hell's Judgment"): Magellan's ultimate attack. He produces an enormous amount of liquid poison, that he calls Kinjite (禁じ手 Kinjite?, literally meaning "Forbidden Hand"), and, from it, he forms into a massive devil-like entity that mimics his every movement, with its head and hands resemble those of Magellan's. The color of this poison liquid is crimson-colored and releases a noxious smoke to go along with it. The poison made from Hell's Judgment is so toxic that it affects even non-organic objects, with the poison spreading like a disease over everything that makes contact with it, even if not directly, and seems to kill the afflicted victims right away once the infection spreads all the way throughout the body (which seems to be at a very rapid rate).(100 Mastery) Destructive Potency Rank: S

Doru Doru no mi – Wax(Mr. 3)
http://onepiece.wikia.com/wiki/Doru_Doru_no_Mi
Strength of wax is dependant on mastery
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
-Candle Lock (キャンドルロック Kyandoru Rokku?): Producing wax and spreading it over an opponent's limb, Mr. 3 immobilizes his opponents with a large candle-shaped restraint.(21 mastery)
-Giant Candle Service Set (特大キャンドル・サービスセット Tokudai Kyandoru Sābisu Setto?): Mr. 3 creates a massive birthday cake-shaped wax arrangement with a pillar on top of the lower "floors" of the cake, then makes a spinning half-dome on top of that, with burning candles. He then places targets he has captured onto the cake. As the candles burn, they slowly encase the targets in wax vapor, and essentially turn them into wax dolls. (41 mastery)
-Candle Jacket (キャンドルジャケット Kyandoru Jaketto?): Mr. 3 uses wax to tie up his opponents in the ground. (21 mastery)
-Doru Doru Arts: Ken (ドルドル彫刻 (アーツ)「剣」 Doru Doru Ātsu 「Ken」?, literally meaning "Wax Wax Sculpture 'Sword'"): Mr. 3 makes a large sword out of wax.(11 mastery) Destructive Potency Rank: C
-Doru Doru Arts: Mori (ドルドル彫刻 (アーツ)「銛」 Doru Doru Ātsu 「Mori」?, literally meaning "Wax Wax Sculpture 'Harpoon'"): Mr. 3 makes a wax harpoon and attacks an enemy with it.(1 mastery) Destructive Potency Rank: C
-Candle Wall (キャンドル壁 (ウォール) Kyandoru Wōru?): Mr. 3 makes a wax wall to defend himself from an enemy that is attacking him. This is strong enough to withstand most blunt attacks.(31 mastery)
-Candle Champion (キャンドル・チャンピオン Kyandoru Chanpion?): Covering himself in wax, Mr. 3 makes a massive battle suit that resembles a large robotic boxer. The suit shields him and gives him incredibly enhanced physical power and defenses.(51 mastery)+10 strength and durability, but makes the user a much bigger target) Destructive Potency Rank: B
-Champ Fight: Oraga Hatake (チャンプ・ファイト 「おらが畑」 Chanpu Faito: Oraga Hatake?, literally meaning "Champ Fight: Plowing the Field"): Suited within his Candle Champion creation, Mr. 3 plows towards an opponent with his boxing gloves.(51 mastery, 41 movement speed and 41 strength) Destructive Potency Rank: B
-Doru Doru no Yakata (ドルドルの館 Doru Doru no Yakata?, literally meaning "Wax Wax Mansion"): Mr. 3 creates many wax clones of himself in order to conceal his real body and launch a fatal surprise attack on the target with a dagger. If the real body is attacked, however, his clones are useless.(51 mastery)
-Doru Doru Ball (ドルドル・ボール Doru Doru Bōru?, literally meaning "Wax Wax Ball"): Mr. 3 covers himself in wax to protect himself.(31 mastery)
-Candle House (キャンドル・ハウス Kyandoru Hausu?): Mr. 3 creates a big box to get in with small holes to be able to see. It was used to move safely on Level 5 alongside Buggy.(41 mastery)
-Doru Doru Kaijo (ドルドル解除 Doru Doru Kaijō?, literally meaning "Wax Wax Removal"): Mr. 3 turns back into liquid the hardened wax of anything he created.(21 mastery)
Fude Fude no mi – Brush(Kanjuro)
Note: (user should have some method of drawing and a Profession realted to it to use most abilities this fruit has)
1-20 Basic Mastery - can create a small amount of ink
21-40 Adept Mastery -
41-60 Skilled Mastery - can bring basic drawings to life
61-80 Proficient Mastery - can bring more advanced drawings to life
81-99 Excellent Mastery -
100 Supreme Mastery -
120 Absolute Mastery - Awakening
Amount of drawings that can be 'alive' at once is equal to mastery/10, smaller drawings count as 0.5 and larger drawings count as 2-3. Drawings have identical properties to what they are based on unless its a powerful character/ability, they also do not have organs or feel pain but can still be destroyed. Can create living drawings that act like NPCs, their level can range from level 10 to 50 (requires the user to be 25 levels above to create them at that level) but the more powerful they are the more time/effort/stamina is needed to create and keep them alive; they only have access to strength, speed, vitality and martial arts and their multiplier is 4x with no racial boosts.

-Ideyo (出でよ Ideyo, literally meaning "Appear"): The most basic technique of this fruit, in which Kanjuro transforms his two-dimensional drawing into a three-dimensional lifelike object. The drawing steadily peels off the surface it is on from the front to the back as it transforms. (41 mastery)
-Nuke Suzume (抜け雀 Nuke Suzume, literally meaning "Escaping Sparrow"): Kanjuro poorly draws a large sparrow in order to escape a confined area. However, due to being poorly drawn, the sparrow cannot fly very well. (51 mastery)
-Nobori Ryu (昇り竜 Nobori Ryū, literally meaning "Rising Dragon"): Kanjuro poorly draws a long dragon which cannot fly, but can climb up cliffs and steep surfaces. He first used it to take him and the Straw Hat Pirates and allies up one of Zou's legs. (61 mastery)
-Sumigumo (墨雲 Sumigumo, literally meaning "Ink Clouds"): By pulling on his strands of hair, Kanjuro shoots out a thick cloud of ink from his mane, in a way reminiscent of an octopus.
-Ukiyo Yudachi Ezu (浮世夕立ち絵図 Ukiyo Yūdachi Ezu, literally meaning "Fleeting World Evening Shower Painting"): Once the cloud is positioned above the intended target, Kanjuro releases a shower of dozens of ink drops from it, which he calls "Ink Arrows" (墨の矢 Sumi no Ya). These drops are sharp enough to easily pierce through wood and flesh alike. Rank: A. (71 mastery)

Fuku Kuku no mi – Garb(Kinemon)
1-20 Basic Mastery - can create basic clothing for disguises
21-40 Adept Mastery - can create more advanced clothing for disguises
41-60 Skilled Mastery - can create basic clothing that has practical uses
61-80 Proficient Mastery - can create more advanced clothing for practical uses
81-99 Excellent Mastery -
100 Supreme Mastery -
120 Absolute Mastery - Awakening
Practical clothing is anything that has some kind of practical usage such as armour, cannot create things that aren't considered clothing. Amount of 'clothing' you can have created at once is equal to Mastery/10 and clothing disappear if its taken off or the wearer/user takes too much damage. Disguises heavily depend on user's mastery and level/Observation Haki of the opposition, as well as other factors like how appropriate the clothing is, explanations etc.

-Kin-chan Gofukuten (錦ちゃん呉服店 Kin-chan Gofukuten, literally meaning "Kin-chan Kimono Shop"): Kin'emon sets up an arching gate with a leaf-imprinted banner at the top. Those who pass through the gate instantly receive a clothing change, without requiring to put an object over their heads beforehand. (51 mastery for basic clothing, 71 mastery for practical)

Fuwa Fuwa no mi – Float(Shiki)
http://onepiece.wikia.com/wiki/Fuwa_Fuwa_no_Mi
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
-Shishi Odoshi (獅子威し Shishi Odoshi?, literally meaning "Lion Majesty"): The user uses their powers to break open the ground and fashion the debris into the shape of lion heads(or anything else) with which they then use to attack the enemy.(51 Mastery) Destructive Potency Rank: A
-Zanpa (斬波 Zanpa?, literally meaning "Slash Wave"): The user uses their legs to slice through a body of water, and then traps the opponent within the levitated water in an attempt to drown them.(21 Mastery)
-Shishi: Senjindani (獅子・千切谷 Shishi: Senjindani?, literally meaning "Lion: Thousand Slice Valley"): While afloat in midair with the fruit's power, the user swings their leg-swords to launch a flurry of compressed air-based slashes at their opponent.(31 Mastery, 21 Strength, 21 Movement Speed) Destructive Potency Rank: C

Giro Giro no mi – Stare(Viola)
1-20 Basic Mastery - can see through objects
21-40 Adept Mastery - can use eye attacks
41-60 Skilled Mastery - can see into minds by touch
61-80 Proficient Mastery - can see 360 degrees
81-99 Excellent Mastery - can see far away
100 Supreme Mastery -
120 Absolute Mastery - Awakening
The Giro Giro no Mi is a Paramecia-type Devil Fruit that allows the user to see through everything and read the minds of others, allowing the user to become an Insight Human (眼力人間 Ganriki Ningen?).
  • Peeping Mind (心覗き(ピーピングマインド) Pīpingu Maindo?, literally meaning "Heart Peeping"): After activating her hand glasses, Viola touches her head to the head of another person, allowing her to look into the person's mind and memories.[1] Viola is also able to use this technique in reverse, allowing her to transfer her memories to the person.[2] (requires 41 mastery)

  • Hierro Lágrima: Mekujira (熱鉄の涙(イエロ・ラグリマ) 目鯨(メクジラ) Iero Ragurima: Mekujira?, literally meaning "Hot Iron Tear: Eye Whale"): Viola secretes one teardrop from each of her eyes. The tears then grow into large whales that move to attack whomever they are aimed at by the user. (requires 31 mastery) - DPR: C

  • Senrigan (千里眼 Senrigan?, literally meaning "Clairvoyance"): This aspect of her fruit allows Viola to send out her sight in all directions like a bird. Range is equal to devil fruit mastery in km. (requires 81 mastery)

Gura Gura no mi – Quake(Whitebeard, Blackbeard)
http://onepiece.wikia.com/wiki/Gura_Gura_no_Mi
1-20 Basic Mastery - Building Level Destruction
21-40 Adept Mastery
41-60 Skilled Mastery - Town Level Destruction
61-80 Proficient Mastery - Island Level Destruction
81-99 Excellent Mastery - Country Level Destruction
100 Supreme Mastery - Continent Level Destruction
120 Absolute Mastery - Awakening - Planet Level Destruction
-Kaishin (海震 Kaishin?, literally meaning "Seaquake"): The user "cracks" the air with a punch and sends devastating shock waves through the air in the direction it is facing. These shock waves can pass through and damage almost any substance, tearing it apart. If the shock waves are directed into the ground, the result is a devastating earthquake capable of generating huge tsunamis. Because of its enormous offensive power and great speed, this attack makes for a solid defense, destroying or disrupting any attack before it hits Larsi.(21 Mastery) Destructive Potency Rank: A
-Gekishin (激震 Gekishin?, literally meaning "Severe Earthquake"): A close range variant of Kaishin, causing severe damage. The user can also passively summon vibrations around himself, using it do destroy solid creations near or around himself.(1 Mastery) C
-Kabutowari (兜割 Kabutowari?, literally meaning "Helmet Break"): The user focuses their great power into a small, spherical area, otherwise known as a hypocenter, to perform a concentrated, explosion-like attack with their fist. (41 mastery) Destructive Potency Rank: S+
-Naginata Rasetsu (薙刀羅刹 Naginata Rasetsu?, literally meaning "Halberd Rakshasa"): The user surrounds their weapon or fist with a quake bubble to greatly increase its striking power and range.(61 mastery) Destructive Potency Rank: S+
-Shima Yurashi (島揺らし Shima Yurashi?, literally meaning "Island Shaking"): The user "grabs" an entire area, by grabbing and pulling on the air around them as if it were tangible, and rapidly shifts it. Using this, they can tilt an entire island and the sea around it, destroying buildings and throwing a giant off of his feet in the process.(81 mastery)

Guru Guru no mi – Spin(Buffalo)
http://onepiece.wikia.com/wiki/Guru_Guru_no_Mi
1-20 Basic Mastery - Can spin one body part at a time
21-40 Adept Mastery - Allows for flight
41-60 Skilled Mastery - Can spin two body parts at once
61-80 Proficient Mastery - Can spin three body parts at once
81-99 Excellent Mastery - Can make non-living things spin slightly
100 Supreme Mastery - Can spin four body parts at once and can make things spin more
120 Absolute Mastery - Awakening
-Toppu: Matasaburo (突風 又三郎 Toppū: Matasaburō?, literally meaning "Gust: Matasaburo"): The user spins around to create a gust of wind powerful enough to disperse gas in a huge area.
Hana Hana no Mi – Flower(Robin)
http://onepiece.wikia.com/wiki/Hana_Hana_no_Mi
1-20 Basic Mastery - Can sprout 10 limbs
21-40 Adept Mastery - Can sprout 20 limbs
41-60 Skilled Mastery - Can sprout 80 limbs
61-80 Proficient Mastery - Can sprout 500 limbs
81-99 Excellent Mastery - Can sprout 2000 limbs
100 Supreme Mastery - Can sprout 4000 limbs
120 Absolute Mastery - Awakening - Can sprout 5000 limbs
Arms:
-Clutch (クラッチ Kuracchi?): The user sprouts two hands to cover the opponent's mouth, then bends them backward with bone-breaking results. They can use this move on at least two opponents simultaneously. Destructive Potency Rank: C
-Twist (ツイスト Tsuisuto?): A technique that uses six arms that the user has sprouted. The six arms sprout from around a foe's body and then twists it around. Destructive Potency Rank: B
-Clutch (クラッチ Kuracchi?): Two arms grab an opponent's legs and makes them fall backwards. Two pairs hold the foe up at their back, and a pair grabs his upper body. The pairs at the upper body and legs pull, cracking the foe's back. Destructive Potency Rank: D
-Slap (スラップ Surappu?): A technique that uses six arms that the user has sprouted. By sprouting the six hands on certain locations of an opponent's body, the user can slap them. Destructive Potency Rank: D
-Flip (フリップ Furippu?): A technique that uses eight arms that the user has sprouted. By sprouting six arms to hold the opponent still, and two from out of her opponent's lower back to hold the ground, the user can flip the opponent over so that they fall on their head. Destructive Potency Rank: D
-Twist (ツイスト Tsuisuto?): A technique that uses nine arms that the user has sprouted. By sprouting nine arms on specific points of three enemies, the user can twist the bodies of three enemies to a side.
-Slam (スラム Suramu?): A technique that uses eleven arms that the user has sprouted. By sprouting their arms on certain points of her opponent's body, the user is able to grab and slam them against a wall. Destructive Potency Rank: C
-Clutch (クラッチ Kuracchi?): A technique that uses twelve arms that the user has sprouted. With two arms restraining each of the opponent's legs, two restraining each arm, and four restraining the neck, the user "clutches" the opponent in an attempt to break their back. Destructive Potency Rank: C
-Calendula (金盞花(カンデュラ) Kandyura?, literally meaning "Marigold"): A technique that uses twenty arms that Robin has sprouted. By spreading about the ten new arms out of each their two original arms, the user can create a shield of sorts that can block attacks. This technique however is not exactly defensive for the user themself as they still receive wounds from the attack and is used more to defend something else near the user.
-Twist (ツイスト Tsuisuto?): The user sprouts a large number of arms from the torso of an enemy and twists them around. The exact amount of hands is unclear, but is apparently at least 23. Destructive Potency Rank: B
-Strangle (ストラングル Sutoranguru?): A technique that uses thirty arms that the user has sprouted. By sprouting their arms from several enemies' chests they can choke them into submission. Destructive Potency Rank: B
-Hang (ハング Hangu?): A technique that uses thirty arms that the user has sprouted. By sprouting arm after arm from a high place, the user can catch an opponent in the air. After catching an opponent with Hang, the user can slam the opponent onto a nearby vertical surface. Destructive Potency Rank: B
-Clutch (クラッチ Kuracchi?): A technique that uses thirty arms that the user has sprouted. It is similar to the other versions of Clutch, but with more arms holding each part of the body. Destructive Potency Rank: B
-Cuatro Manos (四本樹(クワトロ・マーノス) Kuwatoro Mānosu?, literally meaning "Four Hands"; kanji meaning "Four Trees"): The user uses the eighty arms she sprouted to combine them into four gigantic hands.
-Hold (ホールド Hōrudo?): A technique that uses four huge arms combined from eighty regular sized arms that the user has sprouted. With these four huge arms, the user sprouts them from a large enemy's body and holds them down with them in a fashion similar to the way they would normally hold a normal-sized person.
-Clutch (クラッチ Kuracchi?): A technique that uses four huge arms, combined from eighty regular-sized arms, that the user has sprouted. It is basically the same move like the other versions of Clutch where the user snaps an opponent with their arms. The only difference in this version however is that this is the larger version of the technique. It can thus be used on larger opponents. Destructive Potency Rank: A
-Shock (ショック Shokku?): A technique that uses four huge arms combined from eighty regular sized arms that the user has sprouted. By sprouting two pairs of large arms on the shoulders of a large opponent, the user interlocks each large hand with it's corresponding one on the opposite shoulder and slams the opponent's head with two simultaneous blows. Destructive Potency Rank: A
-Delphinium (大飛燕草(デルフィニウム) Derufiniumu?, literally meaning "Large Rocket Larkspur"): A technique that uses a hundred arms that the user has sprouted. By creating a path with the arms, they can systematically roll or lift both opponents and allies alike.
-Wing (ウイング Uingu?): A technique that uses a hundred arms that the user has sprouted. By sprouting their arms from their back, by the shoulder blades, and having them hold each other tightly in certain way, the user is able to create two giant makeshift wings made from fifty of their arms per wing. The user is then able to briefly fly in mid-air for five seconds, even if they are carrying another person with them.
-Spider Net (蜘蛛の華(スパイダーネット) Supaidā Netto?, literally meaning "Spider Flower"): A technique that uses a hundred arms that the user has sprouted. By sprouting their arms around each other in a certain formation and having them hold each them tightly, the user can create a net that resembles a spider's web.
-Big Tree (大樹(ビッグツリー) Biggu Tsurī?): A technique that uses a hundred arms that the user has sprouted. By sprouting her arms all together in one area, Robin can create a mass of hands that resembles a giant tree.
-Dos Manos (二本樹(ドス・マーノス) Dosu Mānosu?, literally meaning "Two Hands"; kanji meaning "Two Trees"): A technique in which she sprouts an unspecified number of arms to create two large arms. This was first seen being used against a Flying Fish Rider. Depending on her Cuatro Manos performed from Ochenta Fleur, we can judge the number of this skill.
-Clutch (クラッチ Kuracchi?): A technique that uses the two huge arms that the user created. The user basically grabs an opponent with these two and breaks them. Destructive Potency Rank: A
-Rindo (竜胆 Rindō?, literally meaning "Gentian"): A technique that uses a hundred arms that the user has sprouted. The user twists their opponent's upper half. Destructive Potency Rank: A
-Gigantesco Mano (巨大樹(ヒガンテスコ・マーノ) Higantesuko Māno?, literally meaning "Gigantic Hand"; kanji meaning "Gigantic Tree"): A technique that uses a thousand arms that the user has sprouted. The user creates two giant limbs, sprouting from potentially anywhere. They have great physical power, even when used underwater. Destructive Potency Rank: A
-Stomp (ストンプ Sutonpu?): A technique that uses a thousand arms that the user has sprouted. Using two giant legs, the user stomps down upon their opponents. Destructive Potency Rank: A
-Spank (スパンク Supanku?): A technique that uses a thousand arms that the user has sprouted. Using two giant arms, the user strikes with their palms open. Destructive Potency Rank: A
-Campo de Flores (花畑(カンポ・デ・フローレス) Kanpo de Furōresu?, literally meaning "Flowers Field"; kanji meaning "Flower Garden"): The user sprouts a thousand arms across a large area to capture any enemy in it.
-Kochoran (胡蝶蘭 Kochōran?, literally meaning "Moth Orchid"): The user creates hundreds of pairs of hands, linked together with interlocking thumbs into a moth-like appearance, which create a gust used to divert an attack, and after the attack has been deflected, the user can sprout more limbs to further block it.
-Hanagasa (花傘 Hanagasa?, literally meaning "Flower Umbrella"): The user creates two giant hands, then several smaller hands growing from that.
-Cuatro Mano (四本樹(クワトロ・マーノ) Kuwatoro Māno?, literally meaning "Four Hands"; kanji meaning "Four Trees"): The user combines forty arms they have already sprouted to form four gigantic hands.
-Hold (ホールド Hōrudo?): A technique that uses four huge arms, combined from forty regular sized arms that the user has sprouted. With these four huge arms, the user sprouts them from a large enemy's body and holds them down with them in a fashion similar to the way they would normally hold a normal-sized enemy.
-Spank (スパンク Supanku?): A technique where the user sprouts four huge arms that strike with an open palm. Destructive Potency Rank: A
-Cinco Mano (五本樹(シンコ・マーノ) Shinko Māno?, literally meaning "Five Hands"; kanji meaning "Five Trees"): The user sprouts an unspecified number of arms to create five giant arms.
-Spank (スパンク Supanku?): Identical to Cuatro Mano: Spank, but with five hands instead of four.

Other Body Parts:
-Ojos Fleur (目抜咲き(オッホスフルール) Ohhosu Furūru?, literally meaning "Eyes Flower"; kanji meaning "Profusely Blooming Rockfish"): The user sprouts eyes so that they can see things at a distance.
-Oreja Fleur (オレッハフルール Orehha Furūru?, literally meaning "Ear Flower"): The user sprouts an ear to listen on conversations.
-Cuerpo Fleur (体咲き(クエルポフルール) Kuerupo Furūru?, literally meaning "Body Flower"; kanji meaning "Profusely Blooming Body"): The user sprouts a copy of their whole body anywhere they like it, be it on their opponent's body or on land. They can also sprout extra limbs on these duplicated bodies to use some attacks more effectively.
-Doble Clutch (W(ドーブレ)・クラッチ Dōbure Kuracchi?, literally meaning "Double Clutch"): The user sprouts one clone of themself with 2 pairs of extra arms using Cuerpo Fleur, which they use to grab their opponent's head.

Hira Hira no mi – Flutter(Diamante)
http://onepiece.wikia.com/wiki/Hira_Hira_no_Mi
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
-Lock (ロック Rokku?): The user undoes their power on something that they has used their powers on to return that object to its original state of matter.(11 Mastery)
-Corrida Glaive (闘牛 (コリーダ) グレイブ Korīda Gureibu?, literally meaning "Bullfighting Glaive"): The user uses their sword and flattens it to reform and fold it in the form of a bull's head, effectively forming a stylized mace, which they use to strike their opponent. (21 Mastery, 21 Strength) Destructive Potency Rank: C
-Vipera Glaive (蛇の剣 (ウィーペラグレイブ) Wīpera Gureibu?, literally meaning "Snake Sword"): The user flattens the blade of their sword. The flattened blade will then extend itself and move like a snake towards a target in order to cut them. (21 Mastery) Destructive Potency Rank: B
-Army Bandera (陸軍旗 (アーミーバンテラ) Āmī Bantera?, literally meaning "Army Flag"): The user makes the ground they are standing on ripple and flutter, making it difficult for all nearby foes to move and stand on it. (31 Mastery)
-Hira Release (解除 (ヒラリリース) Hira Rirīsu?, literally meaning "Release"): The user releases the effects of their Devil Fruit on an object, causing it to return to its original shape.(1 Mastery)
-Death Enjambre (死の星屑 (デス・エンハンブレ) Desu Enhanbure?, literally meaning "Stardust of Death"): The user pulls out several folded up confetti cannons, undoes their powers over them, and fires them all at once. They then use Hira Release on the "confetti" high in the sky, revealing it to be spiked iron balls that they had flattened with his powers. The iron balls then fall to the ground like rain.(51 Mastery) Destructive Potency Rank: C

Hobi Hobi no mi – Hobby(Sugar)
1-20 Basic Mastery - can transform NPCs into basic toys (think jump rope, hula hoop, blocks, etc)
21-40 Adept Mastery - can make more advanced toys to aid in combat (simple swords, dolls, cars)
41-60 Skilled Mastery - Can make battery operated toys, and wearable accessories (planes, guns, watches, walkie talkies, toy clothes)
61-80 Proficient Mastery - can set rules for toys, and make sentient toys to aid in combat
81-99 Excellent Mastery - can power up toys, or combine multiple NPC into special toys
100 Supreme Mastery -
120 Absolute Mastery - Awakening
The Hobi Hobi no Mi is a Paramecia-class Devil Fruit that allows the user to transform living NPCs with half or less the user's level (up to level 20) into toys, and erase memories of their existence from others(unless its plot relevant).[3] It has a secondary side effect of granting the eater eternal youth. The toys can act as aides in combat, or provide several other useful abilities.
  • Toy Transform: Sugar touches a target with her hand transforming them into the toy they resonate most with. Toys receive -5 strength, -5 speed and -5 vitality. (requires 1 mastery)

  • Little Black Bears (小熊玩具(リトルブラックベアーズ) Ritoru Burakku Beāzu?, literally meaning "Little Bear Toys"): Sugar moves her hands fast in order to touch multiple targets and by calling out Little Black Bears, she determines that all targets will take such form. Little Black Bears have 21 in all stats. Mastery/10 is the amount of little black bears the user can make. (requires 41 mastery)

  • Keiyaku (契約 Keiyaku?, literally meaning "Contract"): After changing a target into a toy, Sugar sets specific rules that the toy must obey. (requires 61 mastery)

  • Atamawari Ningyo (頭割り人形 Atamawari Ningyō?, literally meaning "Headcracker Doll"): Sugar transforms her victims into giant nutcracker-like toys with skull visages that exhibits no free will nor even speech, akin to zombies. Headcracker Doll have 41 in all stats. Mastery/33 is the amount of Headcracker dolls the user can make. (requires 61 mastery)

Horo Horo no mi - Hollow(Perona)
1-20 Basic Mastery - can project their spirit and see spirits
21-40 Adept Mastery - can change the shape of their spirit
41-60 Skilled Mastery - can create mastery/10 ghost hollows to scout
61-80 Proficient Mastery - can use ghost hollows to stun people
81-99 Excellent Mastery - can use ghosts to posses NPCs
100 Supreme Mastery - can generate ectoplasm from ghosts
120 Absolute Mastery - Awakening
The Horo Horo no Mi is a Paramecia-type Devil Fruit that allows the user to produce ghosts,[2] making the user a Spirit Human. Number of ghosts the user can summon is mastery/10.

  • Yutai Ridatsu (幽体離脱 Yūtai Ridatsu?, literally meaning "Astral Projection"): Perona's spirit leaves her body. While in this form, she can fly and is intangible and immune to harm like a ghost. While this allows her to attack her opponent without them being able to retaliate, it also makes her body unconscious and immobile, leaving it vulnerable to attacks. Therefore, Perona must leave her physical body somewhere secure and far way from the enemy beforehand. (requires 1 mastery)

  • Ghost Hollow: the user summons a ghost that is intangible to non-haki physical attacks. The range of the ghost is mastery/2 meters. (requires 41 mastery)

  • Negative Hollow (ネガティブ・ホロウ Negatibu Horō?): the user summons a tangible ghost to drain the will of any person it comes into contact with. This stuns the target for one turn so long as they have half or less haki mastery than the user's DF mastery. Ghost durability is 21 and movement speed is equal to devil fruit mastery. (requires 61 mastery)

  • Possessive Hollow: the user summons a ghost to posses an NPC it comes into contact with as long as their level is half or less than the user's level. Can posses one NPC at a time. (requires 81 mastery)

  • Ectoplasmic Hollow: the user surrounds their tangible ghost with ectoplasm dealing explosive acidic damage on impact. (requires 100 mastery) - DPR: A

Horu Horu no mi – Hormones(Ivankov)
http://onepiece.wikia.com/wiki/Horu_Horu_no_Mi
Note: user should need some points in medicine to use most abilities this fruit has.
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
-Emporio Chiyu Hormone (エンポリオ・治癒ホルモン Enporio Chiyu Horumon?, literally meaning "Emporio Healing Hormone"): By injecting special hormones meant to release the body's immune system's full potential into a sick person, the user is able to cure them. Since the hormones only unleash the immune system's potential, the chance of survival is mostly based upon the individual's will to live. In order to use this technique, a certain amount of the target's life-span must be sacrificed in order to compensate for the energy used to heal the damage. In the case of things like poison it seems to make them immune to the very ailment that plagued them. (81 Mastery, 61 Medicine)
-Emporio Tension Hormone (エンポリオ・テンションホルモン Enporio Tenshon Horumon?): By injecting special adrenaline affecting hormones, the user can provide a tired person with a supply of adrenaline that can relieve tension and allow for easier movement for an entire day. There is an aftereffect after being injected with this hormone, which causes the user to feel nausea and tired. There is a limit to how much fatigue the hormones can relieve, as you would not be getting up again after receiving a second dose.(61 Mastery, 61 Medicine)
-Emporio Ganmen Seicho Hormone (エンポリオ・顔面成長ホルモン Enporio Ganmen Seichō Horumon?, literally meaning "Emporio Face Growth Hormone"): By injecting special face manipulating hormones, the user can make a person's face expand to enormous proportions that surpass even giants.(41 Mastery)

Ishi Ishi no mi – Stone(Pica)
http://onepiece.wikia.com/wiki/Ishi_Ishi_no_Mi
1-20 Basic Mastery - Golem can be 15 meters tall
21-40 Adept Mastery - Golem can be 50 meters tall
41-60 Skilled Mastery - Golem can be 100 meters tall
61-80 Proficient Mastery - Golem can be 200 meters tall
81-99 Excellent Mastery - Golem can be 500 meters tall
100 Supreme Mastery - Golem can be 1000 meters tall
120 Absolute Mastery - Awakening - Golem can be 1500 meters tall
-Pulpostone (蛸石 (プルポストン) Puruposuton?, literally meaning "Octopus Stone"): After assimilating with a large mass of stone, the user produces tentacles out of the stone and directs them towards the target in an attempt to crush them. (41 Mastery) Destructive Potency Rank: B
-Charlestone (舞踏石 (チャールストン) Chārusuton?, literally meaning "Dancing Stone"): After assimilating a vast stone area, the user makes a multitude of giant stone spikes erupt from it.(41 Mastery) Destructive Potency Rank: B
-Ishiusu (石押 (イシウス) Ishiusu?, literally meaning "Stone Press"): The user creates two horizontal pillars of stone with spikes on the end that they slam together around an opponent, crushing and stabbing them. (21 Mastery) Destructive Potency Rank: A
-Bitestone (噛石 (バイトストン) Baitosuton?, literally meaning "Biting Stone"): The user creates a replica of their head out of stone and uses it to bite an opponent. (41 Mastery) Destructive Potency Rank: B

Ito Ito no mi – String(Doflamingo)
http://onepiece.wikia.com/wiki/Ito_Ito_no_Mi
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
-Parasite (寄生糸 (パラサイト) Parasaito?, literally meaning "Parasite String"): The user attaches their strings onto their targets' spine at the base of the neck and manipulates their movements like marionettes; usually, only single strings seem to attach to them, at least when more than one is targeted. The controlled can still control their head, but everything below the neck is manipulated by the user, as seen when the controlled are still able to talk and make their own facial expressions, which contradicts their forced actions. This ability is only usable on fodder NPCs and single named NPCs. The amount of fodder NPCs can not be more than 25% of the user's mastery, and the singular NPC can not be above 20 levels below the users level and their mastery. (Requires 61 mastery)

-Goshikito (五色糸 (ゴシキート) Goshikīto?, literally meaning "Five Color Strings"): The user swipes their hand to slash their target with five strings coming out from their fingers.(Requires 21 Mastery) Destructive Potency rank: C

Overheat (超過鞭糸 (オーバーヒート) Ōbāhīto?, literally meaning "Excess Whip String"): The user shoots a thick rope made of condensed strings from their palm and whips it at the target. (Requires 51 Mastery) Destructive Potency rank: A

-Tamaito (弾糸 (タマイト) Tamaito?, literally meaning "Bullet String"): The user points at their opponent with their index finger and fires a small bundle of strings from it, as if he were firing a gun; they can shoot multiple rounds from both hands simultaneously.(Requires 41 Mastery) Destructive Potency rank: C

-Black Knight (影騎糸 (ブラックナイト) Burakku Naito?, literally meaning "Shadow Knight String"): The user forms a clone of himself made entirely out of compressed strings.(Requires 81 Mastery)

-Fulbright (降無頼糸 (フルブライト) Furuburaito?, literally meaning "Dropping Ruffian String"): The user creates five detached strings from their hand and throws them downwards to impale their target from above.(Requires 21 Mastery) Destructive Potency rank: C

-Itonoko (糸ノコ Itonoko?, literally meaning "Fretsaw"): The user creates a string from the heel of their foot and attaches the other end to their leg. Holding the opponent down with his arms, they then use the taut string as a saw to sever the opponent's limb. The produced cut is rather jagged, making it very hard to reattach any severed limbs.(Requires 41 Mastery, 31 Strength) Destructive Potency rank: B

-Athlete (足剃糸 (アスリイト) Asurīto?, literally meaning "Leg Shave String"): The user attaches several long strings to their foot and kicks his opponents, cutting them. (Requires 31 Mastery) Destructive Potency Rank: C

-Sora no Michi (空の道 Sora no Michi?, literally meaning "Sky's Path"): The user attaches their strings to clouds, allowing them to move through the air. (Requires 61 Mastery)

-Torikago (鳥カゴ Torikago?, literally meaning "Birdcage"): The user's ultimate technique. They exude immense amounts of strings from the center of a palm or a previously created string construct like a string clone, unravelling it, which shoot high into the sky as a concentrated beam. When high enough, they diverge to rain down to all sides in an umbrella-like fashion to cover a large area, creating a gargantuan, razor-sharp wire-domed force field, slicing absolutely everything that passes through it, from cutting physical things to even severing such immaterial things as the signals of Den Den Mushi to the outside. Can not be made larger or smaller afterwards. Mastery = max width in meters. Will dissolve after 3 turns.(Requires 100 Mastery) Destructive Potency rank: B(this also affects strings durability.)

-Kumo no Sugaki (蜘蛛の巣がき Kumo no Sugaki?, literally meaning "Spider's Web"): A defensive technique. As the name implies, the user creates a huge web made of string that protects them from incoming projectiles. (Requires 41 Mastery)

-Shufuku Sagyo (修復作業 Shūfuku Sagyō?, literally meaning "Repair Operation"): The user uses their strings to stitch together their internal organs have they been injured, acting as a rudimentary form of first aid; however, this is only a temporary measure as this does not heal them, just minimizes further damages.(Requires 61 Mastery)

Awakened Techniques(Requires 120 mastery)

-Break White (荒浪白糸 (ブレイクホワイト) Bureiku Howaito?, literally meaning "Raging Waves White String"): The user creates two large, thick sheets of string that wrap around their opponent and crush them. Destructive Potency rank: B

-Off White (盾白糸 (オフホワイト) Ofu Howaito?, literally meaning "Shield White String"): The user creates two large masses of strings from the ground near them before swiping at an opponent with them.Destructive Potency rank: B

-Billow White (大波白糸 (ビローホワイト) Birō Howaito?, literally meaning "Billow White String"): The user turns several buildings into towering masses of strings before sending them at an opponent. Destructive Potency rank: A

-Ever White (海原白波 (エバーホワイト) Ebā Howaito?, literally meaning "Deep Sea Whitecaps"): The user kneels and touches the ground with his hands before turning a vast amount of the surrounding area into string.

-Flap Thread (羽撃糸 (フラップスレッド) Furappu Sureddo?, literally meaning "Feather Attack String"): The user condenses the vast amount of string from Ever White into countless points before sending them at his opponent in the formation of two wings.Destructive Potency rank: A

-God Thread (神誅殺 (ゴッドスレッド) Goddo Sureddo?, literally meaning "God/Divine Execution"): The user summons sixteen thick strings which he refers to as "holy ammunition" (聖なる凶弾 seinaru kyōdan?, or literally: "holy assassin bullets") and sends them at their opponent in a piercing formation. Destructive Potency rank: S

Jake Jake no mi – Jacket(Kelly Funk)
http://onepiece.wikia.com/wiki/Jake_Jake_no_Mi
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Allows the user to wrap around NPCs already under their control, using the NPCs physical stats to empower their own. If the NPCs strength, speed and vitality is higher, their own is boosted up, to max a bracket higher. Can only control NPCs with equal level to mastery or below, and mastery can not be higher than the user's own level.

Jara Jara no Mi - Chain(Mad Treasure)
1-20 Basic Mastery- Can Produce 1 chain out of the users hand
21-40 Adept Mastery- Can produce 2 chains, spawning points can be anywhere on the body
41-60 Skilled Mastery- Can create armor, and enhance Melee with chains, 3 separate chains
61-80 Proficient Mastery- can create any number of chains (within length requirement), access to "chain saw" style abilities
81-99 Excellent Mastery- Can manipulate Chains not connected to body
100 Supreme Mastery- Can create different types of chains (braided, ball, link, snake, etc)
120 Absolute Mastery - Awakening

Juku Juku no mi – Ripe(Shinobu)
1-20 Basic Mastery - can decay wood
21-40 Adept Mastery - can decay earth/the ground
41-60 Skilled Mastery - decay things faster
61-80 Proficient Mastery - can age NPCs
81-99 Excellent Mastery - can decay metal
100 Supreme Mastery -
120 Absolute Mastery - Awakening
Can only age NPCs, and only ones that are half of the user's level and below.

Kage Kage no mi - Shadow(Moria)
http://onepiece.wikia.com/wiki/Kage_Kage_no_Mi
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
-Kage Giri (影切り Kage Giri?, literally meaning "Shadow Cutter"): This technique is how the user extract shadows. The user pulls the victim's shadow from the ground like tape once a light source causes them to cast a shadow. Then, they cut them with their scissors. Now with this new shadow, the user can use it in a variety of ways such as implant into a zombie corpse to make a new zombie soldier or implant in themself into order to get stronger. The victim will slip into a coma shortly afterward. The victim will no longer be able to cast a shadow. Plus, without a shadow, the orignal owner cannot step out into the sunlight as they will be vaporized by the sun.

Zombies cannot have haki, devilfruit, mind or cyborg stats, does not have racial boosts.
Zombies have 4x multiplier.
The user can create mastery x 2 Fodder Zombies.
General Zombies are level equal to 80% of user's mastery.
Special Ranked Zombie are level equal to user's mastery.
1-20 Mastery: Fodder Zombies are level 15
21-40 Mastery: Can create one General Zombie.
41-60 Mastery: Fodder Zombies are level 20
61-80 Mastery: Can create another General Zombie.
81-99 Mastery: Fodder Zombies are level 30.
100 Mastery: Unlocks Special Ranked Zombie and a third General Zombie
120 Mastery: Special Ranked Zombie can have one of its main stats set to 120.
(Requires 1 Mastery)

-Doppelman (影法師(ドッペルマン) Dopperuman?, literally meaning "Silhouette"): The name of the dark silhouette-like figure the user makes using their own shadow. They do this by using their Devil Fruit powers on his own shadow, causing it to rise from whatever surface it is being cast upon by his body and into a three-dimensional mobile state.
Can swap location with Doppelman once every 3 turns.
If user creates a new Doppelman while one is already active, the old one is destroyed.
Doppelman's speed, strength and durability should be equal to mastery, if destroyed will need to be created again.
The user can not swap locations with Doppelman unless he is in full body form.
(Requires 61 mastery)

-Brick Bat (欠片蝙蝠(ブリック・バット) Burikku Batto?, literally meaning "Fragment Bats"): The user transforms Doppelman into a myriad of ball, which turn into a swarm of bats that can attack an opponent. Because the bats are so small and numerous this attack is very difficult to counter or avoid, and the constant annoyance can make opponents get fatigued quickly. After being used, the bats can merge to reform Doppelman.(Requires 61 mastery) Destructive Potency Rank: B

-Kage Kakumei (影革命 Kage Kakumei?, literally meaning "Shadow Revolution"): The user implants their shadow into that of their target; with their shadow inside theirs, they can manipulate the shape of the target's shadow, and when the shadow's shape is changed, the target's body will be changed too. Can only be used on zombies. (Requires 41 mastery)

-Shadow's Asgard (影の集合地(シャドーズ・アスガルド) Shadōzu Asugarudo?, literally translated as "Territory of Gathered Shadows"): A supplementary, but powerful technique where the user empowers themself with the shadows they have stolen by absorbing them. In doing so, their size and physical strength are increased in proportion to the amount of shadows he has absorbed. Each shadow increases strength and vitality by 1. Max shadows is 10 at 100 mastery and 15 at 120 mastery. Lasts maximum 5 turns, and afterwards drains the user of strength and vitality equal to amount they were boosted for equal amount of time. (Requires 100 mastery)

-Black Box (影箱(ブラック・ボックス) Burakku Bokkusu?, literally meaning "Shadow Box") : While in their form upgraded by Shadow's Asgard, the user turns their shadow, made even larger by their now-colossal form, into several Brick Bats, which he has transform and completely encase an opponent in a black box made out of solidified shadows. With their opponent encased in the box, the user can repeatedly smash them with either their hands or feet.(Requires 100 mastery) Destructive Potency Rank: S

-Tsuno-Tokage (角刀影 Tsuno-Tōkage?, literally meaning "Horn Blade Shadow"): Gathering their shadow(s) together, the user shoots out a large shadow spear at an opponent; the tip of this spear resembles a horned lizard. (Requires 81 mastery) Destructive Potency Rank: A

Kilo Kilo no mi – Kilo(Miss Valentine)
http://onepiece.wikia.com/wiki/Kilo_Kilo_no_Mi
1-20 Basic Mastery - Can go down to 10 Kilograms and up to 5,000 Kilograms Destructive Potency Rank: D
21-40 Adept Mastery - Can go down to 1 Kilograms and up to 10,000 Kilograms
41-60 Skilled Mastery - Can go down to 500 Grams and up to 20,000 Kilograms Destructive Potency Rank: C
61-80 Proficient Mastery - Can go down to 200 Grams and up to 50,000 Kilograms Destructive Potency Rank: B
81-99 Excellent Mastery - Can go down to 50 Grams and up to 100,000 Kilograms
100 Supreme Mastery - Can go down to 1 Gram and up to 500,000 Kilograms Destructive Potency Rank: A
120 Absolute Mastery - Awakening
-10,000 Kilo Press (一万キロプレス Ichiman Kiro Puresu?): First the user makes themselves weigh one kilogram so they can use their umbrella to float above their opponent to aim their attack. Then, when they're directly over their target they rapidly increase their weight to 10,000 kilograms and crushes their opponent flat.(31 Mastery, 41 Durability)
-10,000 Kilo Guillotine (一万キロギロチン Ichiman Kiro Girochin?): Similar to the 10,000 Kilo Press only this time aims for the opponents head or neck and they drops down with one of their legs. (31 Mastery, 41 Durability)
-Crescendo Stone (強くなる石(クレッシエンドストーン) Kuresshiendo Sutōn?): A torturing technique. The user sits on their opponent and slowly increases their weight, usually in intervals of 100 kilograms, until they crush them like a bug.(41 Mastery)

Kira Kira no Mi - Twinkle(Jozu)
Special attribute: Diamond parts is immune to physical force DPR up to City Level if no haki is imbued. Semi-perfect and perfect bonded diamond is immune to physical force DPR up to Island Level if no haki is imbued
1-20 Basic Mastery - can transform a limb into diamond
21-40 Adept Mastery - can transform several limbs into diamond
41-60 Skilled Mastery - can transform full body into diamond
61-80 Proficient Mastery -
81-99 Excellent Mastery - can transform full body into semi-perfect bonded diamond
100 Supreme Mastery - can transform full body into perfect bonded diamond and use diamond offensively as blades.
120 Absolute Mastery - Awakening


Kyubui Kyubui no mi – Cube(Gairam)
1-20 Basic Mastery - Can create and control an amount of cubes equal to the user's mastery.
21-40 Adept Mastery -
41-60 Skilled Mastery -
61-80 Proficient Mastery -
81-99 Excellent Mastery -
100 Supreme Mastery -
120 Absolute Mastery - Awakening
 
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Paramecias

Larsi

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Paramecia
Requirement: Level 20
This type of Devil Fruit allows the user to achieve one of a large variety of abilities to become superhuman or perform superhuman feats. Paramecias have three tiers of stat boost at mastery 41, 81, and 100 respectively. Paramecias boosts are dependent on their rank and type.

An awakened paramecia will unlock Awakened Force after being fully mastered, discussed below.


DF RankTotal BoostsStr/Spd/Vit Type BoostsTechnique Type Boosts
D & C+25 total boosts21 DF: +5 in main
41 DF: +5 in secondary
61 DF: +5 in main
81 DF: +5 in secondary
100 DF: +5 in main
21 DF: +5 in secondary
41 DF: +5 in FS substat
61 DF: 5 in secondary
81 DF: +5 in FS substat
100 DF: +10 in FS substat
B & A+20 total boosts41 DF: +5 in main
61 DF: +5 in secondary
81 DF: +5 in main
100 DF: +5 in secondary
41 DF: +5 in FS substat
61 DF: +10 in secondary
81 DF: +5 in FS substat
100 DF: +10 in FS substat
S & S++15 total boosts41 DF: +5 in main
81 DF: +5 in secondary
100 DF: +5 in main
41 DF: +5 in FS substat, +5 in secondary
81 DF: +5 in FS substat
100 DF: +10 in FS substat

Name of Devil Fruit
Rank
DF Type​
Ato Ato no Mi (Art)​
C​
Technique​
Atsu Atsu no Mi (Heat)​
B​
Strength​
Awa Awa no Mi (Bubble)​
C​
Vitality​
Baku Baku no Mi (Munch)​
S+​
Vitality​
Bane Bane no Mi (Spring)​
B​
Strength​
Bara Bara no Mi (Chop)​
A​
Vitality​
Bari Bari no Mi (Barrier)​
S​
Vitality​
Beri Beri no Mi (Berry)​
A​
Vitality​
Bata Bata no Mi (Butter)​
C​
Speed​
Beta Beta no Mi (Stick)​
B​
Vitality​
Bisu Bisu no Mi (Biscuit)​
A​
Strength​
Bomu Bomu no mi (Bomb)​
S+​
Strength​
Buki Buki no Mi (Weapon)​
C​
Technique​
Buku Buku no Mi (Book)​
B​
Technique​
Chiyu Chiyu no Mi (Heal)​
S+​
Vitality​
Choki Choki no Mi (Scissors)​
C​
Strength​
Doa Doa no Mi (Door)​
C​
Technique​
Doku Doku no Mi (Posion)​
S+​
Vitality​
Doru Doru no Mi (Wax)​
B​
Strength​
Fude Fude no Mi (Brush)​
A​
Technique​
Fuku Fuku no Mi (Clothing)​
D​
Technique​
Fuwa Fuwa no Mi (Float)​
S+​
Strength​
Giro Giro no Mi (Stare)​
C​
Technique​
Gocha Gocha no Mi (Mix)​
A​
Technique​
Gura Gura no Mi (Quake)​
S+​
Strength​
Guru Guru no Mi (Spin)​
D​
Speed​
Hana Hana no Mi (Flower)​
S​
Technique​
Hira Hira no Mi (Flutter)​
D​
Technique​
Hobi Hobi no Mi (Hobby)​
S​
Technique​
Horo Horo no Mi (Hollow)​
S​
Vitality​
Horu Horu no Mi (Hormones)​
A​
Vitality​
Hoya Hoya no Mi (Lamp)​
B​
Technique​
Ishi Ishi no Mi (Stone)​
S+​
Strength​
Ito Ito no Mi (String)​
S​
Speed​
Jake Jake no Mi (Jacket)​
B​
Vitality​
Jiki Jiki no Mi (Magnet)​
S+​
Strength​
Juju Juku no Mi (Decay)​
B​
Technique​
Jara Jara no Mi (Chain)​
C​
Strength​
Kage Kage no Mi (Shadow)​
S​
Vitality​
Kama Kama no Mi (Sickle)​
D​
Strength​
Kibi Kibi no Mi (Millet)​
C​
Technique​
Kilo Kilo no mi (Kilo)​
S​
Strength​
Kira Kira no Mi (Diamond)​
S​
Vitality​
Kobu Kobu no Mi (Encouragement)​
B​
Technique​
Kuku Kuku no Mi (Cook)​
D​
Technique​
Kuri Kuri no Mi (Cream)​
B​
Strength​
Kyubi Kyubi no Mi (Cube)​
A​
Strength​
Maki Maki no Mi (Scroll)​
S​
Technique​
Mane Mane no Mi (Imitation)​
S​
Technique​
Mato Mato no Mi (Mark)​
B​
Technique​
Mero Mero no Mi (Love)​
S​
Strength​
Moa Moa no Mi (More)​
S+​
Strength​
Mochi Mochi no Mi* (Mochi) - *Special Paramecia
S​
Strength​
Moss Mosa no Mi (Plant)​
B​
Vitality​
Mira Mira no Mi (Mirror)​
A​
Technique​
Nagi Nagi no Mi (Calm)​
D​
Technique​
Netsu Netsu no Mi (Heat)​
A​
Strength​
Nikyu Nikyu no Mi (Paw)​
S+​
Speed​
Noro Noro no Mi (Slow)​
A​
Speed​
Nui Nui no Mi (Stitch)​
C​
Technique​
Ope Ope no Mi (Operation)​
Z​
BANNED​
Ori Ori no Mi (Cage)​
B​
Vitality​
Oshi Oshi no Mi (Push)​
C​
Strength​
Oto Oto no Mi (Tone)​
A​
Technique​
Pamu Pamu no Mi (Rupture)​
S​
Strength​
Pero Pero no Mi (Lick/Candy)​
B​
Strength​
Poke Poke no Mi (Pocket)​
D​
Technique​
Riki Riki no Mi (Strength)​
S​
Strength​
Sabi Sabi no Mi (Rust)​
D​
Technique​
Shari Shari no Mi (Wheel)​
D​
Speed​
Shibo Shibo no Mi (Dehydration)​
A​
Strength​
Shiku Shiku no Mi (Disease)​
S​
Technique​
Shiro Shiro no Mi (Castle)​
S​
Vitality​
Soru Soru no Mi (Soul)​
S+​
Strength​
Sube Sube no Mi (Slip)​
C​
Vitality​
Suke Suke no Mi (Clear)​
C​
Speed​
Supa Supa no mi (Dice)​
C​
Vitality​
Sui Sui no Mi (Swim)​
D​
Speed​
Toke Toge no mi (Spike)​
C​
Strength​
Toki Toki no Mi​
Z​
BANNED​
Ton Ton no Mi (Ton)​
S​
Strength​
Wapu Wapu no Mi (Teleport)​
S​
Speed​
Wara Wara no Mi (Straw)​
A​
Vitality​
Woshu Woshu no Mi (Wash)​
C​
Technique​
Yomi Yomi no Mi (Resurrection)​
S​
Speed​
Zushi Zuhi no Mi (Gravity)​
S+​
Strength​
General Overview
An awakened Paramecia allows the user to spread their power beyond their own body and transform or alter the properties of material around them to match the nature of their fruit, allowing them to manipulate the altered material in any way they desire.

Awakened abilities must be approved by a GM.

Mastering Awakening
After unlocking their awakening and taking part in two (2) in-character locations (not including events), characters will have gained greater mastery and control of their awakening. For paramecia, logia and mythical zoans, this means they will unlock Awakened Force.

DF typeInitial versionLeveled up version
ParameciaUnlocks "awakened ability"+1 DPR (2 turn CD) to DF techniques

Paramecia Devil Fruits In Detail
Find below a description for each devil fruit, their canon techniques, and their corresponding mastery system. Please note you may propose a new mastery system in the Approval Thread.

Mane Mane no mi – Imitation(Mr. 2)
1-20 Basic Mastery - Allows the user to imitate characters appearence
21-40 Adept Mastery - Allows the user to imitate strength, speed, and vitality stats from characters the same level or lower up to one tier above the user's stats.
41-60 Skilled Mastery -
61-80 Proficient Mastery - Allows the user to imitate multiple character's stats at once.
81-99 Excellent Mastery -
100 Supreme Mastery -
120 Absolute Mastery - Awakening

Mato Mato no mi – Mark(Vander Decken)
1-20 Basic Mastery - can throw small object like stones
21-40 Adept Mastery - can throw regular objects like swords
41-60 Skilled Mastery - can throw big objects like personal boats
61-80 Proficient Mastery - can throw people
81-99 Excellent Mastery - can throw large objects like houses
100 Supreme Mastery - can throw huge objects like navy ships
120 Absolute Mastery - Awakening
1 Mastery, 1 Strength - DPR: D
31 Mastery, 31 Strength - DPR: C
61 Mastery, 61 Strength - DPR: B
91 Mastery, 91 Strength - DPR: A

Mero Mero no mi – Love(Hancock)
1-20 Basic Mastery - Can use stone based ability on touch alone
21-40 Adept Mastery - Can turn people back from stone
41-60 Skilled Mastery - Can use stone based abilities at a range
61-80 Proficient Mastery - Can use stone based abilities via suggestion or speaking
81-99 Excellent Mastery - targets effected by stone lose the +durability
100 Supreme Mastery - Can use stone based abilities within range, but outside earshot and eyesight. (range DF mastery x2 in Meter, effected targets have to have seen, heard, or know about the user previously)
120 Absolute Mastery - Awakening

If durability is 2 or more higher than the DPR of the attack: It will create a thin layer of stone on the body part that can easily be broken free from.
If durability is 1 higher than the DPR of the attack: It will slow down the movements of the body part.
If durability is equal to the DPR of the attack: It will petrify the outer layer of the skin on the bodypart. Can be broken with somewhat ease, but will result in pretty much flaying the skin.
If durability is 1 lower than the DPR of the attack: Petrifies a thick outer layer of the body part. Breaking free will cause severe damage.
If durability is 2 or more higher than the DPR of the attack: The entire body part is petrified.
The Mero Mero no Mi is a Paramecia-type Devil Fruit that allows a range of attacks which use emotions of lust or perversion to transform opponents into stone. Stone people receive +1 durability and are stunned for one turn.
  • Mero Mero Mellow (メロメロ甘風(メロウ) Mero Mero Merō?, literally meaning "Falling-Down Drunk Sweet Wind"): Hancock's signature technique, she forms a heart with her hands and fires a heart-shaped beam from them. Range and diameter are mastery/10 meters. Anyone with "impure thoughts" (lust) towards Hancock hit by this beam will be turned into a stone statue. (requires 61 mastery)

  • Mezameyo (目覚めよ Mezameyo?, literally meaning "Awaken"): Hancock blows a kiss at a target that was previously turned to stone, which causes small hearts that wash over them and restore them to their normal state. (requires 21 mastery)

  • Pistol Kiss (銃(ピストル)キス Pisutoru Kisu?, literally meaning "Pistol Kiss"): Hancock is able to use a projectile-like move by blowing a kiss, creating a heart-shaped bullet to fire at her victim by aiming it with her index finger. Range is mastery/5 in meters but it only hits a single target. (requires 41 mastery)

  • Slave Arrow (虜の矢(スレイブ・アロー) Sureibu Arō?, literally meaning "Arrows of Imprisonment"): Hancock breathes in deeply and kisses out a heart; similar to her Pistol Kiss, but much bigger. Range is mastery/2 in meters but it only hits a single target. (requires 81 mastery)

  • Perfume Femur (芳香脚(パフューム・フェムル) Pafyūmu Femuru?, literally translated as "Aromatic Leg"): Hancock does a handstand and spins around in order to deliver a series of kicks. Anything she strikes, whether animate or inanimate, instantly turns into stone. Unlike her other attacks, only the immediate area around the point of contact turns to stone, not the entire object. (requires 41 mastery, 41 strength) - DPR: C

Moa Moa no mi – More(Byrnndi World)
For anything except for regular solid objects the user will need specific GM approval ahead of time. Liquids, gas, etc. can not be affected. User needs to be touching while affected or have let go of the object less than a second before the effect takes place.
1-20 Basic Mastery - Can increase objects size and mass. Increase is mastery/2. Can increase range of the user's own AoE attacks by 2x
21-40 Adept Mastery - Can increase objects speed. Increase is mastery/5.
41-60 Skilled Mastery -Can increase range of the user's own AoE attacks by 3x
61-80 Proficient Mastery - Can increase objects strength. Follows durability ranks and scales with mastery.
81-99 Excellent Mastery - Can increase range of the user's own AoE attacks by 4x
100 Supreme Mastery - Can increase range of the user's own AoE attacks by 5x
120 Absolute Mastery - Awakening

Mochi Mochi no mi – Mochi(Charlotte Katakuri)
https://onepiece.fandom.com/wiki/Mochi_Mochi_no_Mi
1-20 Basic Mastery -
21-40 Adept Mastery -
41-60 Skilled Mastery -
61-80 Proficient Mastery -
81-99 Excellent Mastery -
100 Supreme Mastery -
120 Absolute Mastery - Awakening
Abilities:
Yanagi Mochi (柳モチ, Yanagi Mochi?, literally meaning "Willow Mochi"): The user sprouts multiple long tendrils of mochi mimicking their leg and uses them to stomp down on the opponent.
DPR: C, requires 31 mastery, 31 Strength
DPR: B, requires 51 mastery, 51 Strength
DPR: A, requires 71 mastery, 71 Strength
DPR: S, requires 91 mastery, 91 strength
DPR: S+, requires 120 mastery, 100 strength
Mochi Tsuki (モチ突ツキ, Mochi Tsuki?, literally meaning "Mochi Thrust"): the user, while holding their spear Mogura, tightly twists their mochi arm and then untwists it while thrusting the spear forward, creating a very powerful drilling stab.
DPR: C, requires 11 mastery, 11 trident mastery, 21 Strength
DPR: B, requires 31 mastery, 31 trident mastery 41 Strength
DPR: A, requires 51 mastery, 51 trident mastery, 61 Strength
DPR: S, requires 71 mastery, 71 trident mastery, 81 strength
DPR: S+, requires 91 mastery, 91 trident mastery, 100 strength
Kaku Mochi (角かくモチ, Kaku Mochi?, literally meaning "Square Mochi"): The user turns their arms and hands into mochi and compresses them until they acquire a square shape. They then hardens them with Busoshoku Haki and punches their opponent. The compact, tight square-shape of the fists result in attacks that are a lot stronger than a regular Haki-enhanced punch.
DPR: B, requires 41 mastery, 41 Strength, 41 armament haki
DPR: A, requires 61 mastery, 61 Strength, 61 armament haki
DPR: S, requires 81 mastery, 81 strength, 61 armament haki
DPR: S+, requires 100 mastery, 100 strength

Yaki Mochi (焼餅ヤキモチ, Yaki Mochi?, literally meaning "Grilled Mochi"):
The user inflates their mochi forearm until the pressure causes it to explode, propelling their Haki-embedded fist at their target from a distance. The speed of the fist is so high that it catches on fire due to friction.
DPR: B, requires 51 mastery, 51 Strength, 51 armament haki
DPR: A, requires 71 mastery, 71 Strength, 71 armament haki
DPR: S, requires 91 mastery, 91 strength, 91 armament haki
DPR: S+, requires 120 mastery, 100 strength, 100 armament haki

Zan Giri Mochi (斬ザン・切ギリ・餅モチ, Zan Giri Mochi?, literally meaning "Sliced Mochi"): The user turns their entire body into mochi and rapidly spins towards their opponent in a donut-like shape. When they reach their opponent they return to normal shape and, using the momentum from the spinning, slams their enlarged mochi forearm, covered in spikes and hardened with Busoshoku Haki, into their opponent with tremendous force. Aside from the damage caused by the powerful impact, their opponent will also be stuck to their forearm due to the stickiness of the mochi, which the user then uses to spin their arm several times through the air before smashing it down into the ground from a very considerable height, crushing their opponent under its weight with enough force to create a large crater.
DPR: A, requires 61 mastery, 61 Strength, 61 armament haki, 61 movement speed
DPR: S, requires 81 mastery, 81 strength, 81 armament haki, 81 movement speed
DPR: S+, requires 100 mastery, 100 strength, 100 armament haki, 100 movement speed

Tori Mochi (鳥モチ, Tori Mochi?, literally meaning "Bird Mochi"): The user extends a mochi whip from their hand and uses it to entangle their foe. They then swing the whip around to throw their enemy away.
DPR: C, requires 31 mastery, 31 Strength
DPR: B, requires 51 mastery, 51 Strength
DPR: A, requires 71 mastery, 71 Strength
DPR: S, requires 91 mastery, 91 strength
DPR: S+, requires 120 mastery, 100 strength

Mochi Hadan (モチ刃弾, Mochi Hadan?, literally meaning "Mochi Blade Bullet"): The user turns their hand into mochi and makes a finger gun. They then harden the tip of their index finger with Busoshoku Haki and fires it at their opponent like a bullet.
DPR: B, requires 51 mastery, 51 Strength, 51 tarmament haki
DPR: A, requires 71 mastery, 71 Strength, 71 armament haki
DPR: S, requires 91 mastery, 91 strength, 91 armament haki
DPR: S+, requires 120 mastery, 100 strength, 100 armament haki

Muso Mochi Hadan (無双モチ刃弾,Musō Mochi Hadan?, literally meaning "Peerless Mochi Blade Bullet"): An empowered version of Mochi Hadan, the user transforms their entire forearm into mochi and shapes it into a Gatling-gun hardened with Busoshoku Haki. They then fire a barrage of Busoshoku Haki-enhanced mochi bullets at their opponent.
DPR: A, requires 81 mastery, 81 Strength, 81 armament haki
DPR: S, requires 100 mastery, 100strength, 100 armament haki
DPR: S+, requires 120 mastery, 110 strength, 100 armament haki

Naguri Mochi (ナグリ餅, Naguri Mochi?, literally meaning "Fist Mochi"): After using their Kaku Mochi technique, the user launches a barrage of punches at their opponent.
DPR: B, requires 51 mastery, 51 Strength
DPR: A, requires 71 mastery, 71 Strength
DPR: S, requires 91 mastery, 91 strength
DPR: S+, requires 120 mastery, 100 strength

Awakened techniques:
Nagare Mochi
(流れモチ, Nagare Mochi?, literally meaning "Flowing Mochi"): Using their awakened powers, the user transforms the ground around them into mochi and uses it to capture their opponent from a far-away distance.
DPR: A, requires 120 mastery

Kagami Mochi (加々身かがみ モチ, Kagami Mochi?, literally meaning "Concentrated Mochi"): Using their awakened powers, the user transforms nearby walls and ceilings into mochi and causes them to collapse on their opponent, burying them under a large pile of mochi and suffocating them.
Requires 120 mastery

Amadare Mochi (雨垂モチ, Amadare Mochi?, literally meaning "Raindrop Mochi"): Using their awakened powers, the user transforms nearby surfaces into multiple blunt-ended mochi tendrils. They then have them converge on their opponent with great force, attempting to crush them.
DPR: S+, requires 120 mastery

Muso Donuts (無双ドーナツ, Musō Dōnatsu?, literally meaning "Peerless Donuts"): Using their awakened powers, the user summons tendrils of mochi from the ground and loops them into the shape of donuts.
Requirea 120 mastery

Chikara Mochi (力餅, Chikara Mochi?, literally meaning "Power Mochi"): The user shapes the donut-shaped mochi into giant Busoshoku Haki-enhanced arms, similar to their Kaku Mochi technique. With a layer of mochi over their hands, they then manipulate the arms to punch their opponent with extreme force.
DPR: S, requires 120 mastery, 81 armament haki

Mochi Ginchaku (餅吟着モチギンチャク, Mochi Ginchaku?, literally meaning "Mochi Singing Result"): A more powerful version of Chikara Mochi, the user summons multiple mochi donuts around their opponent, shapes them into Busoshoku Haki-enhanced arms, and has them pummel their opponent into the ground repeatedly.
DPR: S+, requires 120 mastery, 100 armament haki

Kuzu Mochi (九頭モチ, Kuzu Mochi?, literally meaning "Nine-Headed Mochi"): The user uses their awakened powers to create nine Muso Donuts, which they shapes into Busoshoku Haki-enhanced arms. They then direct the nine arms to punch their opponent repeatedly.
DPR: S+, requires 120 mastery, 100 armament haki

Kashiwa Mochi (拍手モチ, Kashiwa Mochi?, literally meaning "Handclap Mochi"): The user uses their awakened powers to create two Muso Donuts, which they shape into two large mochi arms. They then have the arms attack their opponent with a clap, trapping them between the two hands.
DPR: S, requires 120 mastery

Muso Kashiwa Mochi (無双拍手モチ,Musō Kashiwa Mochi?, literally meaning "Peerless Handclap Mochi"): An empowered version of Kashiwa Mochi, this time the two mochi arms are covered in Busoshoku Haki, and the user has them clap onto the opponent repeatedly, smashing them between the two hands multiple times.
Kuri Mochi (栗餅, Kuri Mochi?, literally meaning "Chestnut Mochi"): The hser uses their awakened powers to create an extremely large Muso Donut covered in spikes and hardened with Busoshoku Haki. They then fire a continuous barrage of hardened mochi spikes at their opponent from the donut.
DPR: S+, requires 120 mastery, 100 armament haki

Nagi Nagi no mi – Calm(Rosinante)
http://onepiece.wikia.com/wiki/Nagi_Nagi_no_Mi
1-20 Basic Mastery - Can make things quiet via touch
21-40 Adept Mastery - Can make things quiet in a small area
41-60 Skilled Mastery - Can make things quiet in a larger area
61-80 Proficient Mastery - Can calm someone down via touch
81-99 Excellent Mastery - Can make things quiet in a very large area
100 Supreme Mastery - Can make people calm in a small area
120 Absolute Mastery - Awakening
-Silent (サイレント Sairento?): With a snap of his fingers, the user creates a circular soundproof field to surround themself with. The field prevents any sound coming from within from leaving, as well as blocking all outside sounds from entering.(21 Mastery)
-Calm (凪(カーム) Kāmu?): The user cancels all noises caused by them. This also applies to noises not caused directly by the user such as objects being thrown on the floor and breaking or explosions caused by weapons. Through this technique, the user can accomplish otherwise loud tasks without attracting the attention of his enemies.(31 Mastery)

Nikyu Nikyu no mi – Paw(Kuma)
http://onepiece.wikia.com/wiki/Nikyu_Nikyu_no_Mi
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery - Can send self flying at a tier higher than own movement speed for short distances
61-80 Proficient Mastery - Can extract damage from target
81-99 Excellent Mastery - Can send others flying to any other destination in the world with only a 3 day travel time, though only voluntary. Only places the user has visited.
100 Supreme Mastery
120 Absolute Mastery - Awakening
-Pad Ho (圧力(パッド)砲 Paddo Hō?, literally meaning "Pressure Cannon"): The user repels the air around them, sending a devastating shockwave toward their opponent at high speeds. The shock wave can travel directly through the body of the victim and continue into the distance, leaving paw imprints in its wake. Anyone and anything that is in the path of the blast receives serious damage.(31 Mastery, 41 Movement Speed) Destructive Potency Rank: B
-Tsuppari Pad Ho (つっぱり圧力(パッド)砲 Tsuppari Paddo Hō?, literally meaning "Slapping Thrust Pressure Cannon") : The user first plants both feet firmly on the ground by means of a sumo-style foot stomp. Then, throwing his palms forward multiple times, the user fires a vast number of "pressure shots" at the enemy. The way they push their palms forward and the stance they take while performing this technique resemble those used commonly in sumo wrestling. Tsuppari is a thrusting open-handed strike about the upper chest and face, a technique in Sumo.(51 Mastery, 51 Movement Speed) Destructive Potency Rank: B
-Ursus Shock (熊の衝撃(ウルスス・ショック) Urususu Shokku?, literally meaning "Bear Impact"): The user gathers air with their palms and compresses it into a giant bubble which resembles a paw-print. Once the bubble is compact enough to fit within his hands, they release the compressed air and send it toward their opponent. The air quickly decompresses, causing a massive explosion in the form of a bear paw.(61 Mastery) Destructive Potency Rank: A

Nomi Nomi no Mi - Brain(Vegapunk)
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery - Mind stat multiplier increased to 3
81-99 Excellent Mastery
100 Supreme Mastery - Mind stat multiplier increased to 4
120 Absolute Mastery - Awakening - Satellite unlocked


Noro Noro no mi – Slow(Foxy)
1-20 Basic Mastery - can slow characters movement by -5
21-40 Adept Mastery - can slow characters movement and reaction by -5
41-60 Skilled Mastery -
61-80 Proficient Mastery - can slow characters movement by -10
81-99 Excellent Mastery - can slow characters movement and reaction by -10
100 Supreme Mastery -
120 Absolute Mastery - Awakening
The Noro Noro no Mi is a Paramecia-type Devil Fruit that allows the user to create and emit "Noroma Photons". Noroma Photons are microscopic particles that have yet to be understood by scientists, that significantly slow down any object the user strikes down for one turn. Beam range and diameter are equal to mastery/4.

  • Noro Noro Beam (ノロノロビーム Noro Noro Bīmu?, literally meaning "Slow Slow Beam"): Foxy's main attack wherein he shoots a beam of noroma photons at his target, slowing it down for 30 seconds. Depending on what was slowed down, Foxy can do all sorts of things while they are slowed down. These include using fired cannonballs as floating platforms to attacking opponents viciously. The beam can be reflected by a mirror.[4] In the Viz Manga and FUNimation subs and dub, this attack is called Slow-Slow Beam. This was first seen being used on Nami, Usopp, Robin, and the Barrel Tiger in the Donut Race.[1] (requires 1 mastery)

  • Kyubi Rush (九尾ラッシュ Kyūbi Rasshu?, literally meaning "Nine-Tails Rush"): Foxy delivers a flurry of punches to his opponent at a rapid speed. The actual punches aren't particularly strong, but are made more powerful by first slowing his opponent down with his Noro Noro Beam so that, when the slowing effect ends, the force of all the punches administered by Foxy is released all at once. The name of this technique is derived by the Japanese mythological Nine-Tailed fox called Kyubi, in nod to Foxy's fox motif. A side-effect during this attack is that Foxy often loops his voice whilst punching, often yelling out "Rush!" repeatedly. This is called Nine-Tails Rush in the Viz Manga and Nine-Tailed Rush in the FUNimation dub. This was first seen being used against Luffy.[6] (requires 21 mastery, 21 strength) - DPR: C

  • Noro Noro Foxy Face Bombs (ノロノロフォクシー顔爆弾(フェイスボム) Noro Noro Fokushī Feisu Bomu?, literally meaning "Slow Slow Foxy Face Bombs"): Foxy uses a cannon to fire several bombs shaped like his face towards an opponent and slows them all down with his Noro Noro Beam. While they are slowed down, Foxy can sneak alongside the bombs as they are moving. Hiding amongst the bombs, Foxy can get closer to a opponent and punch them while they are distracted by the sight of the moving bombs. The bombs then all explode at once in a massive blast after they regain normal speed. In the Viz Manga, this is called Slow-Slow Foxy Face Bomb and in the FUNimation dub, it is called Slow-Slow Foxy Face Bomb Cannon. This was first seen being used against Luffy.[6] (requires 4 cannons, 21 movement)

  • Mirror Racket (鏡(ミラー)ラケット Mirā Raketto?): Foxy uses a hand-mirror to reflect his Noro Noro Beamtowards his opponent. The name of this technique is derived from how Foxy uses the hand-mirror as a tennis racket.[3] (requires 21 mastery, 21 strength)

  • Noro Marble Coach Devil (ノロマボール鬼コーチ Noro Mabōru Oni Kōchi?, literally meaning "Slow Marble Coach Devil"): Foxy traps his opponent in a chamber with the Gorilla Puncher 13 coming towards them. At the same time, he reflects his Noro Noro Beams all over the chamber using its mirrored back wall and Mirror Racket. Even if his opponent manages to dodge all of the beams and punches, unless they think quickly they'll be eventually crushed against the back wall by the Gorilla Puncher. In the Viz Manga, this is called Slowpoke Ball Demon Coach. This was first seen being used against Luffy.[3] (requires a scientist to create the gorilla puncher 13, 41 mastery, 41 strength, 41 reaction)

  • Noro Noro Beam Sword (ノロノロビームソード Noro Noro Bīmu Sōdo?, literally meaning "Slow Slow Beam Sword"): Using a wooden sword hilt as a base, Foxy forms an extendable whip like sword made of his noroma photons. The sword resembles a lightsaber in appearance. This weapon can create the same effect on the opponent as a Noro Noro Beam. However instead of merely slowing down an opponent whole, it can slow down specific parts of an opponent's body. By swiping the beam across an opponent's arms and legs, the beam can bind the opponent's limbs in shackles made from the noroma photons. This is called Slow-Slow Beam Sword in the Viz Manga. This was first seen being used against Luffy.[3] (requires 21 mastery)

  • Megaton Kyubi Rush (メガトン九尾ラッシュ Megaton Kyūbi Rasshu?, literally meaning "Megaton Nine-Tails Rush"): Foxy delivers a series of punches as with Kyubi Rush, only harder, faster, and with more punches. In the Viz Manga, this is called Megaton Nine-Tails Rush. This was first seen being used against Luffy.[3] (requires 41 mastery, 41 strength) - DPR: B

  • Foxy Fighter (フォクシー飛行狐(ファイター) Fokkushī Faitā?, literally meaning "Foxy Flying Fox"): Foxy fires a cannonball and slows it down with Noro Noro Beam. While in its slow downed state, Foxy mounts a small wooden glider with a fox head onto the cannonball and gets on top of it. With the speed of the cannonball after its slow downed state aiding in velocity, Foxy delivers a powerful punch onto an opponent. After delivering the punch, Foxy can jump off the glider and let it crash into the opponent, blasting them with the cannonball. This was first seen being used against Luffy.[7] (requires a canon, scientist to create a glider, 61 mastery, 61 strength) - DPR: A

Nui Nui no mi – Stitch(Leo)
http://onepiece.wikia.com/wiki/Nui_Nui_no_Mi
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
-Haute Couture: Patchwork (高級仕立(オートクチュール) パッチ★ワーク Ōto Kuchūru: Patchi Wāku?, literally meaning "High Class Sewing: Patchwork"): The user stitches several objects or persons to their opponent. Then, by pulling the thread, they cause all stitched objects to converge towards their opponent, crashing into that one person to damage it thanks to their superhuman strength.(41 Mastery, 41 Movement Speed, 41 Strength)

Pamu Pamu no mi – Rupture(Gladius)
http://onepiece.wikia.com/wiki/Pamu_Pamu_no_Mi
1-20 Basic Mastery - Room Level Destructive Power
21-40 Adept Mastery - Building Level Destructive Power
41-60 Skilled Mastery - City Block Level Destructive Power
61-80 Proficient Mastery - Town Level Destructive Power
81-99 Excellent Mastery - Island Level Destructive Power
100 Supreme Mastery - Country Level Destructive Power
120 Absolute Mastery - Awakening - Continent Level Destructive Power
-Met Punc (メットパンク Metto Panku?): The user swells up their helmet and causes it to explode which causes the shards from the explosion to hit the target.(21 Mastery) Destructive Potency Rank: C
-Jirai Punc (地雷パンク Jirai Panku?, literally meaning "Landmine Punc"): The user implants their powers within a surface, creating swelling points. These swelling points will explode if they are touched. (41 Mastery) Destructive Potency Rank: B
-Punc Bala (破裂弾丸 (パンクバーラ) Panku Bāra?, literally meaning "Rupture Bullet"): The user implants their powers on bullets, causing them to swell up and float, similar to balloons. Those inflated bullets will then detonate on contact. The user can also use this technique in order to gain altitude, by jumping from bullet to bullet. (41 Mastery) Destructive Potency Rank: C
-Punc Rock Fest (パンク岩 (ロック) フェス Panku Rokku Fesu?): The user inflates the ground around them and then blows it up, causing massive destruction to his surroundings.(41 Mastery) Destructive Potency Rank: B
-Bracchium (ブラッキウム Burakkiumu?): The user inflates their wrist devices to swell up and explode. (21 Mastery) Destructive Potency Rank: C
-Punc Hair (パンクヘア Panku Hea?): The user inflates their hair, transforming each strand into sharp needles, which they then fire at their opponents. This can be made more dangerous by coating them in a paralyzing agent. (21 Mastery)(31 Medicine if coated) Destructive Potency Rank: C
-Fashion Punc (全身破裂 (ファッションパンク) Fasshon Panku?, literally meaning "Fullbody Rupture"): The user swells up themselves, turning themselves into a gigantic balloon-like appearance. If they are attacked in anyway while in this form, their body will cause a massive explosion, which will also fire off all of their hair needles in all directions. The aftereffects is that all of their hair will be gone leaving behind a buzz cut.(51 Mastery) Destructive Potency Rank: B
-Punc Rock Super Arena (パンク岩 (ロック) スーパーアリーナ Panku Rokku Sūpā Arīna?): A stronger version of Punc Rock Fest, the user causes an area to swell up to great proportions before detonating it.(61 Mastery) Destructive Potency Rank: A

Sabi Sabi no mi - Rust(Shu)
Tier 1 boost: -1 DPR to metal attacks and defenses
Tier 2 boost: -2 DPR to metal attacks and defenses
Tier 3 boost: -3 DPR to metal attacks and defenses
1-20 Basic Mastery - can rust bronze
21-40 Adept Mastery - can rust iron
41-60 Skilled Mastery - can rust steel
61-80 Proficient Mastery - can rust science created metals
81-99 Excellent Mastery -
100 Supreme Mastery -
120 Absolute Mastery - Awakening

Shari Shari no mi – Wheel(Sharinguru)
1-20 Basic Mastery - can transform a limb into a wheel
21-40 Adept Mastery - can transform multiple limbs into wheels
41-60 Skilled Mastery - can transform full body into a "wheel car"
61-80 Proficient Mastery - can spin fast enough to create wind
81-99 Excellent Mastery - can transform full body into a "wheel helicopter"
100 Supreme Mastery -
120 Absolute Mastery - Awakening

Shiro Shiro no mi – Castle(Capone)
Tier 1 boost: +1 durability rank without haki
Tier 2 boost: +2 durability ranks while transformed without haki
Tier 3 boost: +3 durability ranks while transformed without haki
1-20 Basic Mastery - can store equipment inside body
21-40 Adept Mastery - can store willing people inside body
41-60 Skilled Mastery - can turn a limb into a castle
61-80 Proficient Mastery - can turn multiple limbs into a castle
81-99 Excellent Mastery - can turn full body into a castle
100 Supreme Mastery -
120 Absolute Mastery - Awakening
The Shiro Shiro no Mi[2] is a Paramecia-type Devil Fruit that allows the user to become a living fortress, making the user a Castle Human. The user can shrink things or willing people and store them inside their body and then enlarge them when they leave. The amount of equipment the user can store is mastery/5. The amount of people the user can store is mastery/5.
  • Castle Cannon: Bege manifests a cannon for an arm and fires it at the target. (requires 41 mastery) - DPR: C

  • Castle Tank (キャッスルタンク Kyassuru Tanku?): Bege manifests tank treads around his leg area, giving him +10 movement and enhanced mobility. (requires 61 mastery)

  • Rook In Voller Größe: Big Father (城 (ルーク) イン・フォラ・グレーセ 大頭目 (ビッグ・ファーザー) Rūku In Fora Gurēse: Biggu Fāzā?, meaning "Castle at Full Size: Big Boss"): By raising his pinky and middle fingers, Bege transforms his entire body into a gigantic, heavily armed and fortified fortress-like golem. The golem has a large number of cannons that can fire from various points in its body. The golem has immense defensive power, and can easily resist cannonfire, and is resilient enough to withstand being smashed apart by an enraged Big Mom, who could easily destroy cities and sink battleships, for a limited period of time. However, it is still Bege's body and any damage done to it still injures him, and should it be destroyed, Bege himself will die and anyone within will be thrown out into the open.[5](requires 81 mastery)
    • Rook: Cannon Firing (キャノン ファイアリング Kyanon Faiaringu?): Bege shoots with the cannons of Big Father. The cannons can be countermeasured if blocked with something resilient enough, like Katakuri's mochi or Perospero's Candy Wall. - DPR: A

Soru Soru no mi – Soul(Charlotte Linlin)
https://onepiece.fandom.com/wiki/Soru_Soru_no_Mi
1-20 Basic Mastery - Can create a level 10 Special Homie from the user’s soul.
21-40 Adept Mastery - Can create mastery/5 homies of human size or smaller. Need to steal lifespan from fodders first. Homies are level 10. Special Homies are level 12.
41-60 Skilled Mastery - Can summon two level 15 homies from the user’s soul.
61-80 Proficient Mastery - Half of homies can be giant sized level 15. Special Homies are level 18.
81-99 Excellent Mastery - Can summon three level 20 homies from the user’s soul.
100 Supreme Mastery - Small homies are level 15, giant level 20. Special Homies are level 30.
120 Absolute Mastery - Awakening
Abilities:
Geburtstag (ゲブーアツターク Gebūatsutāku?, literally meaning "Birthday"): The user manifests a piece of their soul from the palm of their hand and infuses it into an object or animal, turning it into a homie. Requires 21 mastery.
Soul Pocus (魂への言葉ソウル・ポーカス Souru Pōkasu?, Literally "Words to the Soul"): The user speaks directly to the human soul's attachment to life, while striking fear into their opponent. They will demand that the person either give them what they desire or give their lifespan. If the person fears death for even a moment, the user will be able to take their lifespan in any amount that they choose; they can even take a person's entire remaining lifespan, instantly killing them. However, if the person is completely fearless when they choose to have their lifespan taken, the user will be unable to do so, nullifying the technique. (Requires 21 mastery, can only be used on fodder NPCs)
Heavenly Feuer (天上の火ヘブンリーフォイアー Hebunrī Foiā): The user grabs Prometheus and throws it at their target, creating a large, fiery explosion upon impact. It is powerful enough to hurt someone who is using a fire-resistant Raid Suit.
DPR: C, requires 31 mastery
DPR: B, requires 51 mastery
DPR: A, requires 71 mastery
DPR: S, requires 91 mastery
DPR: S+, requires 120 mastery
Raitei (雷霆 Raitei, literally meaning "Thunderbolt"): the user summons Zeus around their left hand and then slams it down on the opponent, striking them with a massive bolt of lightning.
DPR: C, requires 31 mastery
DPR: B, requires 51 mastery
DPR: A, requires 71 mastery
DPR: S, requires 91 mastery
DPR: S+, requires 120 mastery

Sube Sube no Mi - Slip(Alvida)
http://onepiece.wikia.com/wiki/Sube_Sube_no_Mi
1-20: Non-Haki Blunt Attacks will slide off
21-40: Can slide across the Earth
41-60: All piercing attacks will slide off
61-80: Can slide across water
81-100: All Non-Haki Attacks will slide off
120: Awakening: Can apply slippery property to environment around the user. The user can cause Haki attacks to slide off of them if they combine DF with their own Haki.

Sui Sui no Mi - Swim(Senior Pink)
1-20 Basic Mastery - can swim on the ground (dirt, grass, rocks)
21-40 Adept Mastery - can swim on metals
41-60 Skilled Mastery - can swim upward on surfaces
61-80 Proficient Mastery - can swim through surfaces
81-99 Excellent Mastery - can swim through people (as long as there is no CoA)
100 Supreme Mastery -
120 Absolute Mastery - Awakening

Supa Supa no mi – Dice(Mr. 1)
http://onepiece.wikia.com/wiki/Supa_Supa_no_Mi
1-20 Basic Mastery - Can create one blade
21-40 Adept Mastery - Can create a blade on each arm, or on each finger
41-60 Skilled Mastery - Can create circular blades
61-80 Proficient Mastery - Can harden entire body while motionless
81-99 Excellent Mastery - Can create blades on all limbs at once
100 Supreme Mastery - Can harden body whiel moving
120 Absolute Mastery - Awakening
-Spider (斬人 (スパイダー) Supaidā?, literally meaning "Beheading/Cutting Man"): Remaining completely motionless, the user hardens their body and becomes impervious to harm, similar in principle to Tekkai. (61 Mastery)
-Spar Claw (掌握斬 (スパー・クロー) Supā Kurō?, literally meaning "Holding Decapitation"): The user turns the undersides of their fingers into blades before slashing at their opponent. If they perform this move with enough force, they can even split objects behind his intended target.(21 Mastery, 41 Strength) Destructive Potency Rank: B
-Sparkling Daisy (発泡雛菊斬 (スパークリング・デイジー) Supākuringu Deijī?, literally meaning "Foaming Daisy Decapitation/Slash"): After turning the insides of their hands and fingers into blades, the user places their hands together wrist-to-wrist before lunging at their opponent, whom they simultaneously stabs and slices with their hands. The sheer force behind this attack causes the user to not only cut their intended target, but things behind their target as well.(21 Mastery, 41 Strength, 21 Movement Speed) Destructive Potency Rank:B
-Atomic Spar (微塵斬 (アトミック・スパ) Atomikku Supa?, literally meaning as "Particle Decapitation/Slash"): After turning their fingers into blades, the user crosses both hands over their chest before slashing forward with a downward "X" motion, instantly slicing anything in front of them.(21 Mastery, 41 Strength) Destructive Potency Rank: B
-Spiral Hollow (螺旋抜斬 (スパイラル・ホロウ) Supairaru Horō?, literally meaning "Helix Uproot Decapitation" or "Spiral Removal Slash"): The user creates circular blades along their forearms before making them spin, turning their forearms into mini-tiller blades that shred anything they touch. Their fists remain unchanged during this attack. Due to the way the blades spin around the user's arms, their arms resemble drills used by excavators.(41 Mastery, 41 Strength, 41 Movement Speed) Destructive Potency Rank: C
-Spar Break (滅裂斬 (スパー・ブレイク) Supā Bureiku?, literally meaning "Incoherent Decapitation" or "Chaotic Slash"): The user swings and crosses their bladed arms in front of them, resulting in several powerful horizontal slashes. The slashes are so sharp that they can cut objects behind the target as well.(21 Mastery, 41 Strength, 21 Movement Speed) Destructive Potency Rank: C
-Atomic Spurt (微塵斬速刀 (アトミック・スパート) Atomikku Supāto?, literally meaning "Particle Decapitation Speed Blade" or "Particle Slash Swift Sword"): As with many other of their attacks, the user turns the insides of their hands and fingers into blades, but they also sprout a blade on the bottom of each of their feet, like ice skates, and dashes towards his opponent, gaining great momentum before they strike.(81 Mastery, 41 Strength, 21 Movement Speed) Destructive Potency Rank: A

Toge Toge no mi – Spike(Miss Doublefinger)
http://onepiece.wikia.com/wiki/Toge_Toge_no_Mi
1-20 Basic Mastery - Can sprout spikes on one body part(limb, head or torso)
21-40 Adept Mastery - Can sprout spikes on two body parts(limb, head or torso)
41-60 Skilled Mastery - Can sprout spikes on three body parts(limb, head or torso)
61-80 Proficient Mastery - Can sprout spikes on four body parts(limb, head or torso)
81-99 Excellent Mastery - Can sprout spikes on five body parts(limb, head or torso)
100 Supreme Mastery - Can sprout spikes on entire body
120 Absolute Mastery - Awakening
-Double Stinger (ダブルスティンガー Daburu Sutingā?): The user turns their hands into spikes before stabbing at their opponent multiple times in rapid succession. (21 Mastery, 21 Strength, 21 Movement Speed) Destructive Potency Rank: C
-Stinger Finger (スティンガーフィンガー Sutingā Fingā?): The user turns their fingers into long spikes and slashes ther opponent with them.(21 Mastery, 21 Strength, 31 Movement Speed) Destructive Potency Rank: C
-Stinger Hedgehog (スティンガーヘッジホッグ Sutingā Hejjihoggu?): After rolling their body into a ball, the user sprouts spikes in all directions, giving them the appearance of a sea urchin. In this form, they can attack by either dropping straight down on top of her opponent or by rolling along the ground and leveling everything in their path.(61 Mastery, 41 Strength, 21 Movement Speed) Destructive Potency Rank: B
-Sewing Stinger (ソーイングスティンガー Sōingu Sutingā?): The user sprouts a long spike from the bottom of each foot before running along the ground, using the spikes as stilts to trample and shred anything in their path.(21 Mastery, 21 Strength, 21 Movement Speed) Destructive Potency Rank: C
-Stinger Step (スティンガーステップ Sutingā Suteppu?): The user sprouts dozens of spikes on the bottom of their foot and stomps their opponent with them.(21 Mastery, 21 Strength) Destructive Potency Rank: C
-Sea Urchin Stinger (シー・アーチンスティンガー Shī Āchan Sutingā?): After turning their hair into a ball of spikes, the user charges at their opponent.(1 Mastery, 21 Strength, 21 Movement Speed) Destructive Potency Rank: C
-Toge Toge Doping (トゲトゲ針治療(ドーピング) Toge Toge Dōpingu?, literally meaning "Spike Spike Acupuncture"): The user turns thier fingers on both hands into spikes before stabbing themselves in the shoulders. This causes her arms to enlarge and become extremely muscular, like some kind of doping.(41 Mastery, 11 Strength) Gives +10 strength for 3 turns, then -10 strength for 3 turns
-Stinger Flail (スティンガーフレイル Sutingā Furairu?): Sprouting spikes along their enlarged arms, the user swings them around as clubs.(41 Mastery, 21 Strength, 21 Movement Speed) Destructive Potency Rank: B

Ton Ton no mi – Ton(Machwise)
http://onepiece.wikia.com/wiki/Ton_Ton_no_Mi
1-20 Basic Mastery - Can go up to 5,000 Kilograms Destructive Potency Rank: D
21-40 Adept Mastery - Can go up to 10,000 Kilograms Destructive Potency Rank: C
41-60 Skilled Mastery - Can go up to 50,000 Kilograms Destructive Potency Rank: B
61-80 Proficient Mastery - Can go up to 100,000 Kilograms Destructive Potency Rank: A
81-99 Excellent Mastery - Can go up to 1,000,000 Kilograms Destructive Potency Rank: S
100 Supreme Mastery - Can go up to 10,000,000 Kilograms Destructive Potency Rank: S+
120 Absolute Mastery - Awakening
Woshu Woshu no mi – Wash(Tsuru)
1-20 Basic Mastery - can make things slippery and wet
21-40 Adept Mastery - can clean off power by washing rendering that part of the body to have -5 in strength and movement, can clean off slow poison
41-60 Skilled Mastery - can clean off ability stat de-buffs, can clean off fast poison
61-80 Proficient Mastery - can clean off power by washing rendering that part of the body to have -10 in strength and movement, can clean off crippling poison
81-99 Excellent Mastery - can clean off ability stat buffs
100 Supreme Mastery - can clean off hyper poison
120 Absolute Mastery - Awakening

Yomi Yomi no mi – Resurrection(Brook)
http://onepiece.wikia.com/wiki/Yomi_Yomi_no_Mi
1-20 Basic Mastery - Can use skeletal form to greatly increase survivability
21-40 Adept Mastery
41-60 Skilled Mastery - Can reattach bodyparts that aren't damaged.
61-80 Proficient Mastery - Can summon the Chills of the Underworld
81-99 Excellent Mastery - Further increases strength of Chill of the Underworld
100 Supreme Mastery - Further increases strength of Chill of the Underworld
120 Absolute Mastery - Awakening
 
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Logia

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Logia
Requirement: Level 40
This type of Devil Fruit allows the user to transform the composition of their body into a natural element at will, as well as create and control it. Logia turn based immunity is mastery/10 out of 10 turns. All logias have a +15 total boosts, as they are now all either S rank or S+ rank.

An awakened logia will unlock Awakened Force after being fully mastered, discussed below.

DF RankTotal BoostsStr/Spd/Vit Type BoostsTechnique Type Boosts
S & S++15 boosts calculated as follows:41 DF: +5 in main
81 DF: +5 in secondary
100 DF: +5 in main
41 DF: +5 in FS substat, +5 in secondary
81 DF: +5 in FS substat
100 DF: +10 in FS substat

Name of Devil Fruit
Rank
DF Type​
Ame Ame no Mi (Candy)​
S​
Vitality​
Gasu Gasu no Mi (Gas)​
S+​
Technique​
Goro Goro no Mi (Lightning)​
S+​
Speed​
Hie Hie no Mi (Ice)​
S+​
Vitality​
Magu Magu no Mi​
S+​
Strength​
Mera Mera no Mi (Fire)​
S+​
Strength​
Moku Moku no Mi (Smoke)​
S​
Vitality​
Mori Mori no Mi (Woods)​
S+​
Vitality​
Numa Numa no Mi (Swamp)​
S​
Vitality​
Pasa Pasa no Mi (Paper)​
S​
Speed​
Pika Pika no Mi (Light)​
S+​
Speed​
Suna Suna no Mi (Sand)​
S+​
Strength​
Yami Yami no Mi (Darkness)​
S+​
Technique​
Yuki Yuki no Mi (Snow)​
S​
Vitality​
General Overview
An awakened Logia allows the user to spread their power beyond their own body and transform or alter the properties of material around them to match the nature of their fruit, allowing them to manipulate the altered material in any way they desire.

Awakened abilities must be approved by a GM.

Mastering Awakening
After unlocking their awakening and taking part in two (2) in-character locations (not including events), characters will have gained greater mastery and control of their awakening. For paramecia, logia and mythical zoans, this means they will unlock Awakened Force.

DF typeInitial versionLeveled up version
LogiaUnlocks "awakened ability"+1 DPR (2 turn CD) to DF techniques

Logia Devil Fruits In Detail
Find below a description for each devil fruit, their canon techniques, and their corresponding mastery system. Please note you may propose a new mastery system in the Approval Thread.

Ame Ame no Mi - Candy(Gasparde)
http://onepiece.wikia.com/wiki/Ame_Ame_no_Mi
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
The Ame Ame no Mi is a Logia Devil Fruit that allows the user to create, control, and transform into candy syrup. The user can either be syrup-like with sticky properties, or very solid.

Gasu Gasu no Mi - Gas(Ceasar)
http://onepiece.wikia.com/wiki/Gasu_Gasu_no_Mi
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
-Gas Robe (ガスローブ Gasu Rōbu?): The user generates a cloud of poisonous gas and sends it towards their enemy. (21 Mastery)
-Gastanet (ガスタネット Gasutanetto?): The user fills a pair of castanets with unstable gas and slams them together to create a massive gas explosion. Despite the scale of the attack, it does not cause any harm to the user themself.(41 Mastery) Destructive Potency Rank: A
-Karakuni (無空世界 (カラクニ) Karakuni?, kanji read as "Airless World", phonetically read as "Empty Land"): The user removes all oxygen from the area around them, asphyxiating everyone within range, while also negating their weakness towards fire. (61 Mastery)
-Nenshokei: Miok Gas (燃焼系 ミオークGAS Nenshōkei: Miōku Gasu?, literally meaning "Combustion System: Miok Gas"): The user concentrates flammable gas in a location and then throws lit matches a it, igniting the gas and creating a massive ball of fire that incinerates anyone inside it.(51 Mastery) Destructive Potency Rank: A
-Blue Sword (青炎剣 (ブルーソード) Burū Sōdo?, literally meaning "Blue Flame Sword"): The user concentrates oxygen (the oxygen removed by Karakuni can be used for that) on a special weapon. This weapon is a bladeless sword that doubles as a lighter. By activating the lighter, the user creates a blade of oxidized flame that can be used to slash and burn their opponents at the same time. The blue blade is so hot that a mere slash sets everything in its arch on fire despite not making contact with the weapon.(41 Mastery) Destructive Potency Rank: C
-Gastille (ガスティーユ Gasutīyu?): The user shoots a beam of lit gas from their mouth that explodes on impact. According to one of his subordinates, the explosion can reach temperatures hot enough to melt steel.(31 Mastery) Destructive Potency Rank: B

Goro Goro no Mi - Lightning(Enel)
http://onepiece.wikia.com/wiki/Goro_Goro_no_Mi
1-20 Basic Mastery - 1 million volt per mastery
21-40 Adept Mastery - 2 million volt per mastery
41-60 Skilled Mastery - 4 million volt per mastery
61-80 Proficient Mastery - 6 million volt per mastery
81-99 Excellent Mastery - 8 million volt per mastery
100 Supreme Mastery - 10 million volt per mastery
120 Absolute Mastery - Awakening - 20 million volt per mastery
-Sango (稲妻(サンゴ) Sango?, literally translated as "Lightning Flash"): The user unleashes a massive charge of electricity from their hand that forms a wide blast used to devastate large areas with no specific target in mind.(41 Mastery) Destructive Potency Rank: C
-El Thor (神の裁き(エル・トール) Eru Tōru?, literally translated as "Judgment of God"): Mostly used to destroy targets from long range, the user focuses a large cluster of electricity above their target, then uses it to send a huge and powerful lightning bolt crashing down from the sky, frying the unlucky target. They can also use this attack to launch a massive lightning stream from their hand.(51 Mastery) Destructive Potency Rank: B
-Kari (電光(カリ) Kari?, literally translated as "Volt"): The user heats the air around him with their Goro Goro no Mi powers until it explodes in a thunder clap. This is used to avoid and neutralize non-material attacks.(31 Mastery)
-30,000,000 Volt Hino (3000万V・雷鳥(ヒノ) Sansenman Boruto Hino?, literally translated as "Thunder Bird"):The user creates a giant hawk-shaped blast of lightning that they shoot from one of the drums on their back.(31 mastery) Destructive Potency Rank: B
-Kiten (雷獣(キテン) Kiten?, literally translated as "Thunder Beast"): The user creates a giant wolf-shaped blast of lightning.(31 Mastery) Destructive Potency Rank: B
-60,000,000 Volt Julungul (6000万V・雷龍(ジャムブウル) Rokusenman Boruto Jamubūru?, literally translated as "Thunder Dragon"): The user taps the top two drums he wears on their back. A giant dragon shaped blast of lightning emerges from the two drums much stronger than the Hino or Kiten attacks.(61 Mastery) Destructive Potency Rank: A
-Raigo (雷迎 Raigō?, literally translated as "Thunder Greeting"): The user combines their own electric powers with the Ark Maxim to create a huge spherical cloud filled with electricity. The ball has enough power to destroy an entire island.(81 Mastery)(requires Ark Maxim) Destructive Potency Rank: S
-Gloam Paddling (雷冶金(グローム・パドリング) Gurōmu Padoringu?, literally translated as "Thunder Metallurgy"): The user uses their electrical powers to heat and melt nearby metal and then reshape it into anything they desire.(21 Mastery)
-Heart Massage (心臓メッサジ Shinzō Messaji?): The user can use their electricity to jump-start their heart if it enters a state of cardiac arrest by applying jolts of electricity to his body.(61 Mastery)
-Deathpiea (デスピア Desupia?): A thunder storm is created by the user's powers combined with the Ark Maxim. Using these storm clouds, the user can rain lightning down on the land below them.(61 Mastery)(requires Ark Maxim) Destructive Potency Rank: B
-Mamaragan (万雷(ママラガン) Mamaragan?, literally translated as "Heavy Thunder"): The thunderstorm created by Deathpiea showers lightning everywhere. The lightning bolts are much larger and more powerful than normal lightning bolts and one is enough to burn down an entire village.(61 Mastery)(requires Ark Maxim) Destructive Potency Rank: A
-Max Volt Amaru (MAX 2億V・雷神(アマル) Makkusu Boruto Amaru?, literally translated as "Thunder God"): The user transforms into a gigantic Raijin-looking thunder god made of pure electricity. They can fire giant lightning blasts from their hands.(81 Mastery) Destructive Potency Rank

Hie Hie no Mi - Ice(Aokiji)
http://onepiece.wikia.com/wiki/Hie_Hie_no_Mi
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Ice Age (氷河時代 (アイスエイジ) Aisu Eiji?, literally meaning "Glacial Epoch"): An attack used only near the ocean or another large area of water. The user places their hand in the water, then in an instant freezes it (along with anything in/on it) completely solid. The actual extent of the ice can stretch for miles and last for over a week.(81 Mastery) Destructive Potency Rank: A
Ice Saber (アイスサーベル Aisu Sāberu?): The user picks up several thin objects, such as blades of grass, and throws them into the air. They then blow on them with an icy breath that freezes them into a large, jagged sword of ice.(21 Mastery) Destructive Potency Rank: C
Ice Time (アイスタイム Aisu Taimu?): The user touches their opponent's body, then freezes them into a human ice statue. They can remain alive in a form of suspended animation for some time in their icy prison, but any decent hit will shatter them to pieces. If the ice is melted quickly and carefully the victim can return to normal without any lasting repercussions.(31 Mastery) Destructive Potency Rank: D
Ice Block: Partisan (アイス塊 (ブロック) 両棘矛 (パルチザン) Aisu Burokku Paruchizan?, literally meaning "Ice Mass: Two Thorn Pikes"): The user creates several spears of ice by solidifying the cold air around them and then hurls them at the enemy.(31 Mastery) Destructive Potency Rank: B
Ice Time Capsule (アイスタイムカプセル Aisu Taimu Kapuseru?): Using his powers, the user sends a wave of ice along the ground. Anything it hits is frozen in place.(51 Mastery) Destructive Potency Rank: C
Ice Ball (アイスBALL (ボール) Aisu Bōru?): The user freezes their opponent in a giant sphere of ice from a distance. (51 Mastery) Destructive Potency Rank: C
Ice Block: Pheasant Beak (アイス塊 (ブロック) 暴雉嘴 (フェザントベック) Aisu Burokku: Fezanto Bekku?, literally meaning "Ice Mass: Raving Pheasant Beak"): Arguably the source of Kuzan's epithet, Kuzan releases a massive wave of ice in the shape of a pheasant in a single blast. (61 Mastery) Destructive Potency Rank: A

Magu Magu no Mi - Lava(Akainu)
http://onepiece.wikia.com/wiki/Magu_Magu_no_Mi
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
-Dai Funka (大噴火 Dai Funka?, literally meaning "Big/Great Eruption"): The user transforms their fists into pure lava before throwing it forward, like an over-sized rocket. The explosion causes volcanic rock to hit the ground, in a method similar to meteors.(31 Mastery) Destructive Potency Rank: B
-Ryusei Kazan (流星火山 Ryūsei Kazan?, literally meaning "Meteor Volcano"): Resembles Dai Funka, but with multiple magma fists rather than just one. The user points both fists into the air and fires a great number of magma fists upwards in order to let them rain down upon the battlefield, causing enormous amounts of area damage. It resembles a cross between a volcanic eruption and a meteor shower.(61 Mastery) Destructive Potency Rank: B
-Inugami Guren (犬噛紅蓮 Inugami Guren?, literally meaning "Dog Biting Crimson Lotus"): The user creates a wave of magma, shaped like a dog's head, and launches it against their opponent.(41 Mastery) Destructive Potency Rank: B
-Meigo (冥狗 Meigō?, literally meaning "Dark Hound"): The user transforms their hand into magma and lashes out at the opponent with a claw-thrust. This technique is powerful enough to melt off part of the target's head with a glancing blow.(41 Mastery) Destructive Potency Rank: A

Mera Mera no Mi - Flame(Ace/Sabo)
http://onepiece.wikia.com/wiki/Mera_Mera_no_Mi
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
-Kagero (陽炎 Kagerō?, literally meaning "Heat Haze"): The user shoots a stream of fire from the palm of their hand.(21 Mastery) Destructive Potency Rank: C
-Hiken (火拳 Hiken?, literally meaning "Fire Fist"): The user turns their fist into flames and launches it as a column of fire at their target. This attack is so incredibly powerful that it is able to plow through several ships in one shot.(51 Mastery) Destructive Potency Rank: B
-Enkai (炎戒 Enkai?, literally meaning "Flame Commandment"): The user amasses a large amount of flames around their body (usually by first swinging their outstretched hand around them, summoning the flames) in preparation for an attack. This is the prerequisite technique before the user can use Hibashira.(31 Mastery)
-Hibashira (火柱 Hibashira?, literally meaning "Fire Pillar"): Used following Enkai, the user shoots the collected flames straight upward, destroying a target above them. It can also be fired downwards to clear any enemies that might be below themm while they're in mid-air.(41 Mastery) Destructive Potency Rank: B
-Hotarubi (蛍火 Hotarubi?, literally meaning "Firefly Light"): The user creates many small, glowing greenish yellow fireballs that float around an enemy. This move is used in preparation for Hidaruma.(31 Mastery)
-Hidaruma (火達磨 Hidaruma?, literally meaning "Fiery Doll"): After using Hotarubi to send the fireballs floating around in proximity with the enemy, the user sends them all flying into the target(s) all at once, burning them.(41 Mastery) Destructive Potency Rank: C
-Shinka: Shiranui (神火 不知火 Shinka: Shiranui?, literally meaning "Sacred Flame/God Fire: Sea Fire"): The user hurls long lances made out of fire. The lances have the combined effect of simultaneously burning an opponent while piercing them.(41 Mastery) Destructive Potency Rank: A
-Jujika (十字火 Jūjika?, literally meaning "Cross Fire"): The user places their index fingers together in a cross shape before launching a cross-shaped column of fire directly at their opponent.(41 Mastery) Destructive Potency Rank: A
-Dai Enkai: Entei (大炎戒 炎帝 Dai Enkai: Entei?, literally meaning "Great Flame Commandment: Flame Emperor"): After creating great spiraling flames centered on their location before amassing it at a focused point (i.e. the palm of his hand), the user then turns it into a gigantic fireball resembling the sun and hurls it at his opponent to try to obliterate them.(81 Mastery) Destructive Potency Rank: S
-Enjomo (炎上網 Enjōmō?, literally meaning "Flame-Up Net"): The user creates a circle of fire around a selected area, preventing anyone from entering or leaving it.(41 Mastery) Destructive Potency Rank: B
-Kyokaen (鏡火炎 Kyōkaen?, literally meaning "Mirror Fire Flame"): The user releases a wall of fire to block an attack.(41 Mastery) Destructive Potency Rank: B

Moku Moku no Mi - Smoke(Smoker)
http://onepiece.wikia.com/wiki/Moku_Moku_no_Mi
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
-White Out: The user shoots clouds of normal smoke from their arms and uses them to engulf their opponent, then makes the smoke dense to trap them inside. This attack can be used to ensnare many people at the same time.(31 Mastery)
-White Blow: The user shoots a cloud of dense smoke from his arms to blast his opponent hard. After striking, they can then trap their opponent as with the White Out attack. They have another variation of this attack where they turn only one arm (except their fist) into smoke and launches the fist at their opponent as a long-range punch.(21 Mastery) Destructive Potency Rank: C
-White Snake: The user launches a long "snake" of dense smoke from their hand that they make follow the opponent until it hits and grabs them. This is sometimes followed by them thrashing their foe around.(31 Mastery)
-White Spark: The user transforms their whole body into a cloud of dense smoke and charges at the opponent.(21 Mastery, 21 Movement Speed)
-White Vine: The user transforms into a spiraling column of smoke to trap their enemies or to grab an airborne target. (41 MAstery, 41 Movement Speed)
-White Launcher: The user transforms himself into smoke and launches themself at their opponent, then re-solidifies and pins their opponent down with their weapon.(21 Mastery, 21 Movement Speed, 21 Strength) Destructive Potency Rank: B

Mori Mori no Mi - Woods(Green Bull)
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Techniques:
Kinniku Mori Mori (禁憎森々(きんにくもりもり), Kinniku Mori Mori, literally meaning "Forbidden Hate Forests"): The user generates wood from their arms and manipulates it to shape a giant wooden golem rising to the surface that covers their original body; this is further indicated by the attack name being a pun on kinniku (筋肉, "muscle") and morimori, the Japanese onomatopoeia for bulging muscles (in other words, flexing one's muscles in order to communicate strength).
Requires 61 mastery

Bokarin (防火林, Bōkarin, literally meaning "Fireproof Forest"): The user makes their tree body less susceptible to fire-based attacks.
Requires 71 mastery

Numa Numa no Mi - Swamp
1-20 Basic Mastery - swamp gives -5 movement
21-40 Adept Mastery -
41-60 Skilled Mastery -
61-80 Proficient Mastery - swamp gives -10 movement
81-99 Excellent Mastery -
100 Supreme Mastery -
120 Absolute Mastery - Awakening
The Numa Numa no Mi is a Logia-type Devil Fruit that allows the user to become the element of "swamp" making the user a Swamp Human. This gives the user the ability to capture things inside their body. The amount of things the user can capture is mastery/5. If character(s) have greater strength or combined strength than the devil fruit user, they can escape. Armament haki allows characters to escape as well. It gives the user the ability to create swamp which renders mobility.

Pika Pika no Mi - Light(Kizaru)
http://onepiece.wikia.com/wiki/Pika_Pika_no_Mi
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
-Yata no Kagami (八咫鏡 Yata no Kagami?, literally translated as "Eight Span Mirror"): The user forms light between their hands, and reflects it off any surface he wishes. They then transform into the light and appears instantly at the end of the path.(81 Mastery)
-Amaterasu (天照 Amaterasu?, literally meaning "Heavenly Illumination"): The user points their index and middle finger into the air or at his enemies (in the form of a peace sign), and emits a powerful flash of light, blinding their opponent, or any enemies in the vicinity.(1 Mastery)
-Ama no Murakumo (天叢雲剣 Ama no Murakumo?, literally meaning "Sword of the Gathering Clouds of Heaven"): The user forms a long, very sharp sword out of light and solidifies it.(21 Mastery) Destructive Potency Rank: C
-Yasakani no Magatama (八尺瓊曲玉 Yasakani no Magatama?, literally translated as "Comma Jewel of Eight Shaku"): The user crosses their arms in front of them and uses both hands to fire a torrent of deadly light particles, causing extreme damage to whatever they hit. The user can control the spread of the attack, limiting it to a single person or covering an extremely wide area. It also has great piercing properties.(41 Mastery) Destructive Potency Rank: A

Suna Suna no Mi - Sand(Crocodile)
http://onepiece.wikia.com/wiki/Suna_Suna_no_Mi
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
-Desert Spada (砂漠の宝刀(デザート・スパーダ) Dezāto Supāda?, literally translated as "Treasured Sword of Desert"): The user forms their right hand into a loose blade of fast-moving sand and then stabs it into the ground, extending it along the ground like a torpedo, splitting anything in its path, including the very ground itself, through extreme and focused erosion created by the sand blade, which is strong enough to slice a man in half. (31 Mastery) Destructive Potency Rank: A
-Desert Girasole (砂漠の向日葵(デザート・ジラソーレ) Dezāto Jirasōre?, literally translated as "Desert Sunflower"): The user creates another loose sand blade from their right hand with Desert Spada. Like Desert Spada, they stab it into the ground causing the area in front of him to collapse. However, a giant pit of quicksand will be formed instead, with the sand being taken away by underground rivers (which they can detect). Anything caught in the pit will be sucked in and buried alive. This attack can only be done while in a desert terrain.(41 Mastery)
-Barján (三日月形砂丘(バルハン) Baruhan?, literally translated as "Crescent-Shaped Dune"): The user swings their right arm forward while leaving a crescent shaped trail of sand behind it. Anything hit by that trail is instantly robbed of all moisture because of the user's dehydration ability. (61 Mastery) Destructive Potency Rank: B
-Sables (砂嵐(サーブルス) Sāburusu?, literally translated as "Sandstorm"): The user summons a massive tornado of sand and sends it on a rampage. Once this sandstorm grows large enough, not even they can stop it. A variation of it is with themself as the epicenter, they make a sandstorm that can suck the water out of living things and is apparently able to crack steel. Another usage is to send people flying with this technique.(61 Mastery) Destructive Potency Rank: A
-Ground Secco (干割れ(グラウンド・セッコ) Guraundo Sekko?, literally translated as "Mud Crack"): The user places their hand on the ground and uses their dehydration ability to dry out a huge area around them, turning it into a desert wasteland. When he does this, it also can cause the area around him to crumble and cave in, causing unfortunate foes to fall to their deaths.(31 Mastery)
-Ground Death (浸食輪廻(グラウンド・デス) Guraundo Desu?, literally translated as "Cycle of Erosion"): An extremely strong version of Ground Secco. The user not only dries up the ground, but anything and everything on it including people and even buildings, all of which is transformed into sand if it has steady contact with the ground. The speed at which things dry also seemingly increases.(81 Mastery)
-Desert Encierro (砂漠牢(デザート・エンシエロ) Dezāto Enshiero?, literally translated as "Desert Prison"): The user grabs someone with their right hand, then slowly or quickly drains the moisture from their body with their dehydration ability. This leaves them in a withered and seemingly flesh-less state. (41 Mastery)
-Sables: Pesado (砂嵐 重(サーブルス ぺサード) Sāburusu: Pesādo?, literally translated as "Sandstorm: Heavy"): The user gathers a swirling mass of extremely dense sand in their hand, then hurls it at their opponent, causing a massive shock wave upon impact.(31 Mastery) Destructive Potency Rank: B
-Desert la Spada (砂漠の金剛宝刀(デザート・ラスパーダ) Dezāto Rasupāda?, literally translated as "Adamant Treasure Sword of Desert"): An altered version of Desert Spada. The user now forms several solid blades with fan-shaped edges instead of one large blade made from sand. (61 Mastery) Destructive Potency Rank: B
-Desert Grande Espada (砂漠の大剣(デザート・グランデ・エスパーダ) Dezāto Gurande Esupāda?, literally translated as "Large Sword of Desert"): An altered and enhanced version of Desert Spada. While Desert Spada forms a long underground blade sand that slices everything its path, Desert Grande Spada slices the enemy with a rising sand blade that erupts from the ground with greater speed. It seems that this technique does not travel through the ground like Desert Spada, but comes from an specific point of it.(61 Mastery) Destructive Potency Rank: S

Yami Yami no Mi - Darkness(Blackbeard)
http://onepiece.wikia.com/wiki/Yami_Yami_no_Mi
1-20 Basic Mastery
21-40 Adept Mastery - Can cancel devil fruit powers
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
-Black Hole (闇穴道 (ブラック・ホール) Burakku Hōru?, literally meaning "Dark Hole Path"): The user spread their darkness over a large area and, much like an actual black hole, swallows up anything they choose. When swallowed, the person or object is subjected to a large amount of gravity and crushed, such as an entire village. (41 Mastery) Destructive Potency Rank: A
-Liberation (解放 (リベレイション) Ribereishon?): Used following Black Hole, the user expels all of the destroyed remains of what his darkness had swallowed up at once. (41 Mastery) Destructive Potency Rank: A
-Kurouzu (闇水 (くろうず) Kurōzu?, literally meaning "Dark Water"; phonetically read as "Black Spiral"): Extending one arm towards their opponent, the user activates the gravity power of their darkness to pull them into their grasp. This move is particularly useful when used in conjunction with the fruit's power-nullifying abilities, since the target could easily avoid it by fighting at a distance from the user. (21 Mastery)

Yuki Yuki no Mi - Snow(Monet)
http://onepiece.wikia.com/wiki/Yuki_Yuki_no_Mi
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
-Kamakura ("Snow Hut"): The user forms a barrier of snow around a nearby person or object.(41 Mastery) Destructive Potency Rank: C
-Kamakura Jussoshi (literally meaning "Ten Layers Snow Hut"): The user creates a snow hut with ten overlapping layers of Kamakura, which is obviously much stronger than a single-layered one.(61 Mastery) Destructive Potency Rank: B
-Yuki Gaki (literally meaning "Snow Fence"): The user creates a solid snow wall.(21 Mastery) Destructive Potency Rank: C
-Mannen Yuki ("Perpetual Snow"): The user completely turns to snow and then proceeds to surround an opponent's body with the snow, weakening and immobilizing them with the severe cold they exude. While the enemy cannot move, the user then transforms into a large snow monster with long fangs made of solidified snow, which can easily rip through flesh and bone, although the enemy does not bleed due to the wound freezing from the cold bite. However, if the victim manages to grab a hold of the user while they're biting them, they will not be able to tear off the afflicted body part, though they can still injure them further by biting harder.(81 Mastery) Destructive Potency Rank: B
-Tabira Yuki (literally meaning "Sword Snow"): The user freezes the feathers on their wings, transforming them into sharpened, solid snow-blades.(31 Mastery) Destructive Potency Rank: C
-Hada Gatana (literally meaning "Skin Sword"): After Tabira Yuki, the user uses their wing to attack her enemy, slashing with it as if it were a sword.(31 Mastery, 31 Strength) Destructive Potency Rank: C
-Yuki Rabi (literally meaning "Snow Rabbit"): The user swings their wing to release numerous solid hardened snowballs with small rabbit-like ears, whiskers, and eyes.(31 Mastery) Destructive Potency Rank: C
-Fubuki (literally meaning "Snow Storm"): The user releases a stream of snow from their lips that quickly surrounds an enemy and traps them within a blizzard.(11 Mastery)
 
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Martial Arts

Larsi

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Fighting Styles
Fighting Style include Martial Arts, which are codified systems of attack and defense you may use with your character. Below are canon Martial Arts you may choose from. Custom Martial Arts are available, subject to GM approval. Devil fruit fighting styles such as Gomu techniques do not need their own fighting style under Martial Art, and will follow the Devil Fruit stat.
  1. Black Leg Style
  2. Fishman Karate
  3. Okama Kenpo
  4. Rokushiki
  5. Life Return
  6. Electro
  7. Ignition
  8. Humandrill Mimicking
  9. Jio-Ken
  10. Hasshoken
  11. Ryusoken
  12. Tontatta Combat
A Fighting Style main stat can give both Martial Arts or Weapon Mastery substats, and can include fighting styles from both types. For instance, you can have a 100 in the Fighting Style main stat and also possess 100 in gunslinging substat and 100 in boxing substat. You cannot have both a Martial Arts and a Weapon Mastery main stat; if you want more styles you can use the Expertise stat.

Custom Styles
If you want to make a custom fighting style, compile a general description of the style and any techniques, then send it to a Gorosei for approval/rating. You may copy a style from real life or another series, but then anyone will be able to use them.

Black Leg Style
Requirements: 11 Minimum Mastery. Must be obtained by defeating Zeff.
The Black Leg Style was created by Sanji based on Zeff's unique fighting style with a complete emphasis on kicks, repurposing the use of hands into acrobatics such as handstands to augment the force and range of kick. The martial arts boasts a wide and impressive array of kicking techniques coupled with superior acrobatic skills.
Collier (literally meaning "Neck"): A kick to the neck which the user does whilst still on the ground.
Requirements: 21 Mastery, 21 Strength
Destructive Potency Rank: D

Épaule (literally meaning "Shoulder"): A downward kick targeting the opponent's shoulder, meant to knock them off balance or drive them into the ground.
Requirements: 11 Mastery, 11 Strength
Destructive Potency Rank: D

Flanchet (literally meaning "Stomach/Belly"): A simple kick to the opponent's stomach.
Requirements: 11 Mastery, 11 Strength)
Destructive Potency Rank: D

Collier Shoot (literally meaning "Neck Shoot"): Collier enhanced version. The user jumps high into the air and lands a powerful kick to the opponent's neck.
Requirements: 21 Mastery, 21 Strength and 21 Movement Speed)
Destructive Potency Rank: C

Épaule Shoot (literally meaning "Shoulder Meat Shoot"): Épaule enhanced version. the user jumps into the air then brings his heel down on the opponent's shoulder.
Requirements: 21 Mastery, 21 Strength
Destructive Potency Rank: C

Côtelette (literally meaning "Rib"):
Dropping down into a one-handed handstand position, the user kicks the opponent hard in the ribs, this attack is usually followed by Selle.
Requirements: 21 Mastery, 21 Strength
Destructive Potency Rank: C

Selle (literally meaning "Lower Back"): Commonly used as a combo attack with Côtelette, using the momentum from the
Côtelette attack the user (still in a handstand) spins around in the opposite direction to deliver a fast kick to the opponent's lower back or lumbar region.
Requirements: 21 Mastery, 21 Strength
Destructive Potency Rank: C

Poitrine (literally meaning "Breast/Chest"): A stabbing kick straight into the opponent's chest.
Requirements: 21 Mastery, 21 Strength and 21 Movement Speed
Destructive Potency Rank: C

Longe (literally meaning "Loin"): A sweeping kick, usually performed from the back targeting the opponent's back, very useful for sending an opponent flying in preparation for another kick.
Requirements: 21 Mastery, 21 Strength and 41 Movement Speed
Destructive Potency Rank: C

Gigot (literally meaning "Legs"): Running at the opponent the user delivers a sweeping kick to the knee caps, the opponent is either sent flying or slammed to the ground as a result.
Requirements: 21 Mastery, 21 Strength and 41 Movement Speed
Destructive Potency Rank: C

Endron (literally meaning "Collar"): A straight on side kick targeting the middle area of the opponent's collar bone.
Requirements: 21 Mastery, 21 Strength)
Destructive Potency Rank: C

Flanchet Shoot (literally meaning "Belly Shoot"): Flanchet enhanced version. The user kicks the opponent with a head on snap kick.
Requirements: 21 Mastery, 21 Strength
Destructive Potency Rank: C

Quasi (literally meaning "Rump"): The user flips over into a double-handed handstand, spins around and kicks the opponent.(
Requirements: 21 Mastery, 21 Strength and 21 Movement Speed
Destructive Potency Rank: C

Queue (literally meaning "Tail"): Commonly used as a combo attack with Quasi, the user continues spinning with the momentum from Quasi and swings his other leg around to kick the opponent's tail bone.
Requirements: 21 Mastery, 21 Strength and 21 Movement Speed
Destructive Potency Rank: C

Cuisseau (literally meaning "Thigh"): Often used right before or after Jarret, the user sends a hard kick to the opponent's thigh. This can be used to attack or block an incoming kick.
Requirements: 21 Mastery, 31 Strength
Destructive Potency Rank: C

Slice Shoot (切肉 (literally meaning "Sliced Shoot"): A disarming attack where the user runs forward, jumps into the air and kicks the opponent's hand to do damage and knock a weapon from their hand.
Requirements: 41 Mastery, 21 Strength and 41 Movement Speed
Destructive Potency Rank: C

Brochette (literally meaning "Skewer"): The user jumps over the top of his opponent and aims one leg directly downwards towards the opponent. He then drops downwards while spinning like a drill to spear his opponent with his extended leg.
Requirements: 41 Mastery, 21 Strength and 21 Movement Speed
Destructive Potency Rank: C

Deuxième Hachis (literally meaning "Second-Rate Mincemeat"): The user does a running jump and kicks with both legs into an opponent's stomach.
Requirements: 21 Mastery, 21 Strength and 21 Movement Speed
Destructive Potency Rank: C

Jenga Ho (literally meaning "Jenga Cannon"): Used with huge pieces of debris, the user kicks the pieces of the building at the enemy.
Requirements: 31 Mastery, 41 Strength
Destructive Potency Rank: C

Collier Frit (literally meaning "Fried Neck"): A powerful kick to the neck, the user leans forwards and launches his foot up into his opponent's throat.
Requirements: 21 Mastery, 21 Strength
Destructive Potency Rank: C

Escalope (literally meaning "Thin Slices"): A jumping kick to the forehead.
Requirements: 21 Mastery, 21 Strength and 21 Movement Speed)
Destructive Potency Rank: C

Jarret (literally meaning "Shin"): Often used right before or after Cuisseau, the user sends a hard kick to the opponent's shin. This can be used to attack or block an incoming kick.
Requirements: 21 Mastery, 31 Strength
Destructive Potency Rank: C

Anti-Manner Kick Course (literally meaning "Behavior Antithesis Kick Course"): The user delivers a massive vertical kick by lifting one of his legs a full 180 degrees in the air. This attack is usually aimed at the very center of the opponent's torso (front or back) and is almost always enough to defeat any opponent with one shot. For much taller and gigantic targets, the user usually jumps to the desired height to execute the move.
Requirements: 41 Mastery, 41 Strength
Destructive Potency Rank: C

Mouton Shot (iterally meaning "Sheep Shot"): The user starts by jumping or flipping into the air and then channels all his might into one leg to deliver a kick to the opponent's midsection, or sometimes their head, that sends them flying.
Requirements: 41 Mastery, 41 Strength and 41 Movement Speed
Destructive Potency Rank: B

Reception: The user lifts one of his legs up high and hooks his foot around the opponent's neck, then uses that leg to smash the opponent's face into the ground hard.
Requirements: 21 Mastery, 41 Strength and 21 Movement Speed
Destructive Potency Rank: B

Basse Côte (literally meaning "Shoulder Roast"): A mid-air attack, the user kicks one leg straight forward to attack the opponent while kicking the other one backwards to provide the necessary momentum.
Requirements: 41 Mastery, 41 Strength and 41 Movement Speed
Destructive Potency Rank: B

Poitrine Shoot (literally meaning "Breast/Chest Shoot"): Poitrine enhanced version, except that this time the user aims a little higher and kicks up instead of down.
Requirements: 41 Mastery, 41 Strength and 41 Movement Speed
Destructive Potency Rank: B

Cuisseau Shoot (literally meaning "Thigh Shoot"): Cuisseau enhanced version. A hard kick to the thigh that sends the opponent flying.
Requirements: 41 Mastery, 41 Strength
Destructive Potency Rank: B

Veau Shot (literally meaning "Veal Shot"): The user leaps into the air and sweeps his leg forward to land a powerful kick to the center of the opponent's torso.
Requirements: 41 Mastery, 41 Strength and 41 Movement Speed
Destructive Potency Rank: B

Concassé (literally meaning "Crush"): The user leaps high into the air and starts flipping over rapidly to gain speed, then he brings the heel of his foot down on the opponent's head. The user can also use this attack by standing on one hand sideways while facing his opponent before spinning around rapidly and delivering a kick to his opponent's side.
Requirements: 41 Mastery, 21 Strength and 41 Movement Speed
Destructive Potency Rank: B

Troisième Hachis (literally meaning "Third-Rate Mincemeat"): The user does a series of backflips towards his opponent before using his hands for one final push to launch him towards and opponent's face where he delivers several fast kicks.
Requirements: 41 Mastery, 41 Strength and 41 Movement Speed
Destructive Potency Rank: B

Bouquetière Shot (literally meaning "Mixed Vegetables Shot"): Often used as the final blow in a series of attacks, the user lands on his hands underneath an opponent's chin, then uses both hands to spring upwards to deliver a blow to the opponent's chin with both feet.
Requirements: 41 Mastery, 41 Strength and 41 Movement Speed
Destructive Potency Rank: B

Party Table Kick Course: An attack for fighting against large groups, the user jumps into the air and lands on the head of one of the opponents in a hand stand. He then spins around rapidly to deliver a savage kick to the face of anyone within range.
Requirements: 41 Mastery, 41 Strength and 41 Movement Speed
Destructive Potency Rank: B

Joue Shoot (ほほ肉 (iterally meaning "Cheek Shoot"): Joue enhanced version. Sanji leans forward and delivers a hard side kick to one of the opponent's cheeks. (41 Mastery, 41 Strength) Destructive Potency Rank: B

Bouche (literally meaning "Mouth"): A straight on kick to the opponent's upper jaw, this attack targets the roof of their mouth, and thus can only be done when the opponent's mouth is open.
Requirements: 21 Mastery, 21 Strength
Destructive Potency Rank: B

Dents (literally meaning "Teeth"): A straight on kick to the opponent's teeth, the user hits both the upper and lower sets of teeth at the same time, and thus he can only use his attack when the opponent's mouth is closed.
Requirements: 21 Mastery, 21 Strength
Destructive Potency Rank: B

Parage Shot (literally meaning "Cosmetic Surgery Shot"): The user delivers a barrage of kicks to every single section of the opponent's face, these kicks are so powerful that they can alter the bone structure of the unlucky recipient.
Requirements: 51 Mastery, 41 Strength
Destructive Potency Rank: B

Santen Découpage (literally meaning "Three Point Cut"): The user throws three powerful near-simultaneous roundhouse kicks with one leg to the opponent's throat, chest and stomach, striking them with the entire length of his leg (the striking order is unclear but according to the anime, the last hit is on the chest).
Requirements: 61 Mastery, 41 Strength
Destructive Potency Rank: B

Shishinabe Shoot (iterally meaning "Boar Hot Pot Shoot"): The user attacks with a powerful flying sidekick, they also use this attack to break down walls.
Requirements: 41 Mastery, 41 Strength and 41 Movement Speed
Destructive Potency Rank: B

Extra Hachis (literally meaning "Highest-Rate Mincemeat"): A barrage of hard kicks launched at multiple directions, in the same manner as Gomu Gomu no Gatling, only that given the user's lack of elasticity, this move must be performed at close range.
Requirements: 41 Mastery, 41 Strength
Destructive Potency Rank: B

Blue Walk (literally meaning "Sea Walk"): A technique that allows the user to travel at incredible speeds, resulting in traveling at least as fast as a fishman underwater. The user kicks the water multiple times to gain impulse similar to Rokushiki techniques, Soru (in the manner of kicking rapidly) and Geppo (in its use to "jump" in water) thus "running" underwater, and reaching considerable speed; in fact, this is the underwater version of Sky Walk.
Requirements: 81 Mastery, 41 Strength and 61 Movement Speed)

Sky Walk (literally meaninig "Sky Walk"): The aerial version of Blue Walk. The user kicks the air to jump higher, giving the appearance of flight.
Requirements: 81 Mastery, 41 Strength and 61 Movement Speed)
Premier Hachis (literally meaning "First-Rate Mincemeat"): The user does a running jump and kicks with both legs into an opponent's stomach rapidly various times, but Diable Jambe's heat greatly increases the power.
Requirements: 41 Mastery, 41 Strength
Destructive Potency Rank: B

Flambage Shot (iterally meaning "Flambé Shot"): In the air (sometimes several feet from the ground), the user kicks the side of an opponent with his foot and Diable Jambe's heat greatly increases the power, often with explosive effect. The target is usually kicked downwards, causing them to come crashing into the ground.
Requirements: 41 Mastery, 41 Strength
Destructive Potency Rank: B

Extra Hachis (literally meaning "Highest-Rate Mincemeat"): The user leaps into the air and launches a fierce barrage of flaming kicks, the light from the attack and the speed at which it is delivered make it look like one big fire blast.
Requirements: 61 Mastery, 41 Strength
Destructive Potency Rank: B

Poêle à Frire: Spectre (literally meaning "Frying Pan: Spectrum"): After using Sky Walk, the user kicks repeatedly downward with his flaming leg, to take out multiple opponents.
Requirements: 81 Mastery, 41 Strength and 61 Movement Speed
Destructive Potency Rank: B

Flanchet Strike: An enhanced version of Flanchet Shoot, Sanji delivers a kick to the opponent's stomach.
Requirements: 41 Mastery, 41 Strength
Destructive Potency Rank: B

Frites Assorties (literally meaning "French Fries Assortment"): A completely revamped version of the original Frites Assorties. Jumping high into the air, the user delivers three simultaneous kicks in three directions (left, right, and forward) while in Diable Jambe mode, resulting in flames spiraling towards the target at the point of impact.
Requirements: 61 Mastery, 41 Strength
Destructive Potency Rank: B

Mouton Shot (literally meaning "Mutton Shot"): The user performs a Mouton Shot in Diable Jambe mode.
Requirements: 61 Mastery, 61 Strength and 61 Movement Speed
Destructive Potency Rank: A

Venaison Shoot (literally meaning "Venison Shoot"): The user, spinning horizontally in the air, kicks the opponent repeatedly in the chest and belly, finishing the attack with a powerful axe kick on the head with the speed, heat, and strength of the Diable Jambe mode.
Requirements: 61 Mastery, 61 Strength
Destructive Potency Rank: A

Bien Cuit: Grill Shot (literally meaning "Well Cooked: Grill Shot"): Running at his target at incredible speeds (if done underwater, after using Blue Walk), the user will spin around slightly and deliver a strong back kick to the center of his target. This will burn a significant amount of the target around the kicked area and leave a crisscrossed grill shaped burn.
Requirements: 41 Mastery, 61 Strength and 61 Movement Speed
Destructive Potency Rank: A

Collier Strike: This technique is a new version of Collier Shoot, but now combined with Diable Jambe. The user jumps into the air, appearing in front of their opponent and then lands a devastating kick to their neck. This kick is not only strong enough to send the opponent flying while burning them, but also releases a small stream of fire that pierces through the opponent's body.
Requirements: 61 Mastery, 61 Strength and 61 Movement Speed
Destructive Potency Rank: A

Hell Memories (literally meaning "Memories of Hell"): After closing his eyes and remembering painful memories, the user immediately becomes enraged, his whole body catching fire. They then leap into the air and delivers a powerful kick to their opponent, setting their entire body on fire, and causing great damage. This attack generates an enormous amount of fire.
Requirements: 81 Mastery, 81 Strength)
Destructive Potency Rank: S

Fishman Karate
Requirements: 21 Minimum Mastery. Must be a fishman or be taught by Jinbei.
The Fishman Karate is an unique fighting style of fishmen and mermen. They employ the use of water and water vapor in conjunction with devastating karate moves. Used underwater, the techniques gain a boost of power, able to control the water as a solid object in conjunction with karate.
Karakusagawara Seiken (literally meaning "Arabesque Tile True Punch"): The user punches at a fair distance from the intended target(s), so instead of the fist connecting, it uses the water vapor in the air to release a shock wave that sends them flying. This move is similar to Bartholomew Kuma's Pad Ho with the only difference being that the shock waves are not concentrated upon being released; but in exchange, it has a much wider area of effect. This move has a delayed effect, as the shock wave takes a while to affect the opponent(s).
Requirements: 61 Mastery, 61 Strength
Destructive Potency Rank: D

Hyakumaigawara Seiken (literally meaning "Hundred Tile True Punch"): A hard punch that can send an opponent flying. It can break through one hundred tiles.
Requirements: 21 Mastery, 21 Strength
Destructive Potency Rank: C

Wanto Giri (literally meaning "Arm Blade Slash"): The user slams their arm-fin into the back of their opponent's neck.
Requirements: 21 Mastery, 21 Strength
Destructive Potency Rank: C

Itomaki Kumite (literally meaning "Devilfish Sparring"): Done underwater, the user wraps their ponytail around the opponent's waist to prevent them for escaping.
Requirements: 21 Mastery, 21 Strength
Destructive Potency Rank: C

Ka Ka Kakato Otoshi (literally meaning "Fire Flower Heel Drop"): The user spins and hits his opponent with the heel of his foot.
Requirements: 21 Mastery, 21 Strength
Destructive Potency Rank: C

Kachiage Haisoku (literally meaning "Rising Thrust-Kick"): An inner-sole kick to the chin of the opponent.
Requirements: 21 Mastery, 21 Strength
Destructive Potency Rank: C

Jodan Bakusho (literally meaning "High-Rank Exploding Palm"): This is an open-palm attack to the chin of the opponent.
Requirements: 21 Mastery, 21 Strength
Destructive Potency Rank: C

Appakushi Chokka Koro (literally meaning "Death by Pressure Plunge"): Done underwater, the user grabs his opponent then swims extremely fast to the ocean floor where the pressure of the ocean wreaks havoc on the opponent's body.
Requirements: 21 Mastery, 21 Strength and 41 Movement Speed
Destructive Potency Rank: C

Kaisoku: Harakudashigeri (literally meaning "Sea-Speed Stomach Drop Kick"): An underwater attack, the user darts forward and uses the momentum to deliver a savage side kick to the opponent's stomach.
Requirements: 31 Mastery, 31 Strength and 31 Movement Speed
Destructive Potency Rank: B

Senmaigawara Seiken (literally meaning "Thousand Tile True Punch"): A much stronger version of the Hyaku Maigawara Seiken. It can break through one thousand tiles, and kill a human with one shot.
Requirements: 41 Mastery, 41 Strength
Destructive Potency Rank: B

Yarinami (literally meaning "Spear Wave"): A technique used on a body of water's surface. The user heaves a spear-shaped burst of water with enough force to punch a hole in solid structures.
Requirements: 61 Mastery, 41 Strength
Destructive Potency Rank: B

Samehada Shotei (literally meaning "Sharkskin Palm Block"): A simple palm block with enough force behind it to slap away a sword swing from the shadow-powered Gekko Moriah.
Requirements: 41 Mastery, 61 Strength
Destructive Potency Rank: B

Uchimizu (literally meaning "Water Shot"): The user hurls a simple droplet of water at his opponent, which can become a deadly bullet with the kinetic force created by their immense fishman strength.
Requirements: 41 Mastery, 41 Strength
Destructive Potency Rank: B

Soshark (literally meaning "Rough Shark"): The user uses his tremendous strength and grip to crush large walls of stone.
Requirements: 21 Mastery, 41 Strength
Destructive Potency Rank: B

Mizugokoro (literally meaning "Water Heart"): The primary technique of this style that the user initiates by first performing a bowl-shaped gesture with his webbed hands (one hand over the other) while underwater right before giving the water itself around him a mighty yank. This allows the user to physically grab and redirect currents as if he were manipulating cloth.
Requirements: 81 Mastery, 61 Strength
Destructive Potency Rank: B

Kairyu Ipponzeoi (literally meaning "Sea Current Lifter"): A technique used by the user performed after Mizugokoro. He heaves the current upward, where it erupts from the ocean surface as a towering stream of water.
Requirements: 81 Mastery, 61 Strength
Destructive Potency Rank: B

Umidaiko (literally meaning "Ocean Drum"): The user punches the water in front of him pushing it at his opponent and sending a shockwave through it.
Requirements; 61 Mastery, 41 Strength
Destructive Potency Rank: B

Samegawara Seiken (鮫瓦正拳 Samegawara Seiken?, literally meaning "Shark Tile True Punch"): A powerful straight punch that is strong enough to send the shadow-powered Gekko Moriah reeling. (61 Mastery, 61 Strength) Destructive Potency Rank: A

Nanasenmaigawara Mawashigeri (literally meaning "Seven Thousand Tile Roundhouse Kick"): The user performs a roundhouse kick, which is strong enough to block the gigantic Wadatsumi's punch and break one of his fingers.
Requirements: 61 Mastery, 61 Strength
Destructive Potency Rank: A

Kaimen Wari (literally meaning "Sea Surface Splitter"): Using a karate chop, the user can split the very ocean itself in order to send a shock wave to attack an enemy.
Requirements: 61 Mastery, 61 Strength
Destructive Potency Rank: A

Gosenmaigawara Seiken (literally meaning "Five Thousand Tile True Punch"): A much-stronger version of the Senmaigawara Seiken. It is a very powerful punch, able to knock out a Jailer Beast in one strike. It is used like an uppercut, rather than a straight punch, sending the opponent flying skywards.
Requirements: 61 Mastery, 61 Strength
Destructive Potency Rank: A

Yabusame (literally meaning "Arrow Military Shark"): The user first wets his arm, then he uses his massive strength to throw many drops of water, which are converted into deadly arrows through mere kinetic force.
Requirements: 81 Mastery, 41 Strength
Destructive Potency Rank: A

Yonsenmaigawara Seiken (四千枚瓦正拳 Yonsenmai-gawara Seiken?, literally meaning "Four Thousand Tile True Punch"): A much-stronger version of the Senmaigawara Seiken. It is a very powerful straight punch that sends the opponent bigger than the user flying backwards.(61 Mastery, 61 Strength) Destructive Potency Rank: A

O Uchimizu (literally meaning "Great Water Shot"): Similar to a normal Uchimizu, but much larger in size.
Requirements: 81 Mastery, 61 Strength
Destructive Potency Rank: A

O Yabusame (literally meaning "Great Arrow Military Shark"): A larger version of a normal Yabusame. The water droplets act more like blunt cannonballs causing dents in the deck of a ship than like arrows.
Requirements: 81 Mastery, 61 Strength
Destructive Potency Rank: A

Gyojin Karate Ogi: Buraikan (literally meaning "Fishman Karate Secret Technique: Mighty Reliant Piercing"): Possibly the most powerful technique of Fishman Karate seen so far, The user hurls a pack of water in his hands and shoots a powerful water shock wave that pierces through his opponent's body.
Requirements: 100 Mastery, 81 Strength
Destructive Potency Rank: S

Murasame (literally meaning "School of Shark"): The user throws the water which takes the shape of a flock of sharks which bite his opponent. It is essentially a more powerful version of his Yabusame technique.
Requirements: 100 Mastery, 81 Strength
Destructive Potency Rank: S

Okama Kenpo
Requirements: 11 Minimum Mastery.
The Okama Kenpo is the fighting style that uses mainly kicks and is taken directly from ballet dancing, therefore most of its stances are ballet poses rather than martial art stances. In order to learn Okama Kenpo, a person must do three steps: first a person must learn ballet, secondly they must learn karate, and third, they work at one of "those" places. Newkama Kenpo is the advanced version.
Hakucho Arabesque (literally meaning "Swan Arabesque"): The user performs a powerful high kick, usually after a combination of kicks and punches.
Requirements: 21 Mastery, 21 Strength
Destructive Potency Rank: C

Okama Dash (literally meaning "Crossdresser Dash"): The user taps the ground several times and then takes a giant leap forward.
Requirements: 21 Mastery, 21 Movement Speed
Destructive Potency Rank: C

Chi to Ase to Namida Relevé (literally meaning "Tip-Toe Stance of Blood and Sweat and Tears"): Using their leg strength, the user is able to sprint up a vertical cliff wall.
Requirements: 21 Mastery, 21 Strength and 41 Movement Speed
Destructive Potency Rank: C

Dozo Okamai Knuckle (literally meaning "Don't Mind My Fist"): The user simply punches the enemy in the face.
Requirements: 21 Mastery, 21 Strength and 21 Movement Speed
Destructive Potency Rank: C

Urabure Swan Butokai (literally meaning "Shaking Swan Dance"): The user attacks the enemy with a flurry of kicks and punches.
Requirements: 31 Mastery, 21 Strength
Destructive Potency Rank: C

Okama Chop (literally meaning "Crossdresser Chop"): The user strikes the enemy in the eyes with a chop, blinding them.
Requirements: 21 Mastery, 21 Strength
Destructive Potency Rank: C

Keri Pointe (literally meaning "Kick Claw First Pointe"): The user jumps into the air and kicks the enemy in the face with both feet. He can continue to push the enemy until he kicks them off into a nearby structure.
Requirements: 41 Mastery, 41 Strength and 41 Movement Speed
Destructive Potency Rank: B

Mascara Boomerang: The user peels off his mascara and throws it at the enemy, and, like an actual boomerang, it returns to their hand. The mascara is bladed so it cuts the enemy, and can hit the enemy upon return.
Requirements: 41 Mastery, 41 Strength
Destructive Potency Rank: B

Ano Fuyu no Sora no Memoir (literally meaning "I Reminisce of Winter Nights"): The user leaps into the air and begins to perform several somersaults in mid-air. After spinning enough times, the user descends at a 45 degree angle and delivers a piercing kick strengthened by the momentum of the spins.
Requirements: 41 Mastery, 41 Strength and 41 Movement Speed
Destructive Potency Rank: B

Bombardier Arabesque (literally meaning "Bombing Swan Arabesque"): The user uses Bombardier after leaping into the air. The kick is also higher than the normal Bombardier.
Requirements: 41 Mastery, 41 Strength and 21 Movement Speed
Destructive Potency Rank: B

Ohikae Na Fouetté (literally meaning "Oh! Pardon My Whiplashing Feet"): The user lunges forward and does a backwards somersault in midair, to land a powerful kick on the opponent's head.
Requirements: 41 Mastery, 41 Strength and 41 Movement Speed
Destructive Potency Rank: B

Ano Sabaku no Kuni no Memoir (literally meaning "I Reminisce of a Desert Country"): The user leaps into the air and spins twice before ramming the tip of a foot downwards in a punishing kick.
Requirements: 41 Mastery, 41 Strength and 41 Movement Speed
Destructive Potency Rank: B

Grand Fouetté: Ano Natsu no Hi no Memoir (literally meaning "Grand Whipping: I Reminisce of Summer Days"): After spinning 320,000 times, the user performs a kick using the momentum of the spins to increase the strength.
Requirements: 61 Mastery, 61 Strength and 61 Movement Speed
Destructive Potency Rank: A

Rokushiki
Requirements: 11 Minimum Mastery. Must be member of Marines or Cipher Pol.
Rokushiki is a special, superhuman martial arts style. It is the main style of combat for the World Government's agents, in particular, CP9. It is centered around six forms takin the human body to the next level. Most members have one or two forms that they specialize and are able to perform variations of the martial art.
General Requirements
The number of Rokushiki forms depends on your mastery of martial arts.
11 Mastery - Unlocks one form
21 Mastery - Unlocks second form
31 Mastery - Unlocks third form, can combine two forms
41 Mastery - Unlocks fourth form
51 Mastery - Unlocks fifth form, can combine three forms
60 Mastery - Unlocks sixth form
81 Mastery - Unlocks rokugan

Basic Rankyuaku
Requirements: 11 Mastery, 21 Strength, 21 Movement Speed.
11-30 Mastery: Destructive potency: D
31-50 Mastery: Destructive potency: C
51-71 Mastery: Destructive potency: B
71-99 Mastery: Destructive potency: A
100 Mastery: Destructive potency: S
The user kicks at high speed, sending out compressed blades of air towards their opponents, about 3 feet wide.

Basic Shigan
Requirements: 11 Mastery, 21 Strength.
11-40 Mastery: Destructive potency: C
41-60 Mastery: Destructive potency: B
61-80 Mastery: Destructive potency: A
81-100 Mastery: Destructive potency: S

Basic Kami-E:
Requirements: 11 Mastery, 21 Reaction Speed.
The user relaxes their body, increasing their reaction speed by Mastery/5. Can not attack.
11-50 mastery: Must stand in one place (2 turn cool down)
51-81 mastery: Can move around. (2 turn cool down) Standing still while using Kami-E has a 1 turn cooldown.
81-100 mastery: Can move around.(1 turn cool down) Standing still while using Kami-E has no cooldown.

Basic Soru
11 Mastery, 21 Movement Speed.
The user's movement speed is increased by Mastery/5.
11-40 mastery: 3 turn cool down
41-80 mastery: 2 turn cool down
81-100 mastery: 1 turn cool down

Basic Tekkai:
Requirements: 11 Mastery, 21 Durability.
The user hardens their body, increasing Durability by Mastery/5.
11-50 mastery: 2 turn cool down
51-80 mastery: Can move while having tekkai activated.(2 turn cooldown) Not moving tekkai is 1 turn cooldown.
81-100 mastery: Using tekkai while moving has a 1 turn cooldown. Standing still tekkai has no cooldown.

Basic Geppo:
Requirements: 11 Mastery, 21 Movement Speed, 21 Strength.
The user kicks off the air with such force that they lift off. Mastery divided by 2 is the amount of times you can kick before having to land.

Cho Sokuten: Tekkai Dama
Requirements: 56 Mastery, 41 Strength and 41 Movement Speed
The user combines his Tekkai Dama (spinning himself with Soru while using Tekkai) movements with Geppo to use it in midair.

Kamisori
Requirements: 46 Mastery, 41 Strength and 61 Movement Speed
A combination of Geppo and Soru, where the user uses Soru in a zigzag motion in midair, allowing extremely fast movements in three dimensions.

Tekkai "Utsugi"
Requirements: 41 Mastery, 41 strength, 41 drability
This form of Tekkai is used entirely as a counter instead, where the purpose is not to absorb damage from the attack, but to transfer the shock of the attack back to the attacker, which can lead to broken bones in a normal human body.
(2 turn cooldown)

Tekkai Kenpo "Roba no Kamae"
Requirements: 46 Mastery, 61 Strength, 61 Movement Speed and 41 Durability
Description: A form of Tekkai Kenpō, in which the user seems to combine Tekkai with Soru in order to move at extreme speeds.

Tekkai Kenpo "Matenro"
Requirements: 46 Mastery, 41 Strength and 41 Durability
DPS: C
The user flips onto his hands, then kicks his opponent up into the air.

Tekkai "Go"
Requirements: 51 Mastery, 51 Strength and 51 Durability
Visually, the move differs from the ordinary Tekkai in that the user visually tenses his body even further while standing still; the ordinary Tekkai could be activated seamlessly.

Jugon Ogi: "Fukuro Dataki"
Requirements: 31 Mastery, 21 Strength and 51 Movement Speed
DPS: C
A rapid-fire version of Jugon, in which the user unleashes a flurry of punches at the enemy while using Soru to move around him, in order to strike from all directions.

Rankyaku "Sen"
Requirements: 31 Mastery, 31 Strength
DPS: C
Used in a stomping action. The air is blasted straight ahead in a line towards the opponent like a bullet, instead of in a curve as witnessed in the normal version.

Rankyaku "Ran"
Requirements: 41 Mastery, 31 Strength
DPS: C
After using Geppo to launch himself into the air, the user stabs his swords into the ceiling to stay in the air, then launches multiple Rankyaku with both legs. Each cut is smaller than a normal Rankyaku.

Rankyaku "Shuriken"
Requirements: 41 Mastery, 31 Strength
DPS: C
The user fires multiple Rankyaku blades in the shape of shuriken.

Rokaru Area Network
Requirements: 41 Mastery, 41 Strength and 61 Movement Speed
DPS: B
While moving at high speed, the user slashes at his opponent with both hands. Because of his high speed, it appears as if he was attacking with multiple hands.

Tekkai Kenpo "Don Poro"
Requirements: 46 Mastery, 41 Strength and 41 Durability
DPS: B
A punch to the opponent's stomach with Tekkai in use.

Tekkai "Sai"
Requirements: 46 Mastery, 41 Strength, 41 Movement Speed and 41 Durability
DPS: B
After using Geppo to project himself towards his opponent, the user uses Tekkai to harden his body, smashing the enemy.

Shigan "Oren"
Requirements: 51 Mastery, 51 Strength
DPS: B
This attack is simply a rapid-fire version of the normal Shigan technique that hits the enemy multiple times.

Tobu Shigan "Bachi"
Requirements: 51 Mastery, 41 Strength
DPS: B
A projectile version of Shigan that fires sharp compressed air bullets from the fingers, similar to "Rankyaku".

Shigan Cue
Requirements: 41 Mastery and 41 Strength
DPS: B
In this attack, the user uses his blunt staff in the same way a finger is normally used in Shigan.

Shinaru Shigan "Whip"
Requirements: 51 Mastery, 41 Strength
DPS: B
In this attack, the user pulls back her arm as if to use a normal Shigan attack, then whips her arm out at the opponent at high speed, causing their arm to appear as if it is bending like a whip would, and hits the enemy with their finger.

Jugon
Requirements: 41 Mastery, 41 Strength
DPS: B
This is a very strong punch which is done at the same speed as Shigan, making it even more powerful.

Rankyaku "Renge"
Requirements: 51 Mastery, 51 Strength
DPS: B
In this attack, Rankyaku is performed with both legs instead of one, causing multiple cuts on either side of the opponent. The cuts at first appear small and then "blossom" into larger ones, perhaps explaining the name.

Kami-e "Slime"
Requirements: 51 Mastery, 51 Reaction Speed
DPS: B
Instead of the body becoming limp like paper, it stretches and moves in ways slime or sludge would move in order to avoid attacks.

Shigan "Madara"
Requirements: 51 mastery, 51 strength
DPS: B
Appears as Oren, but is performed with both hands instead of one causing massive damage.

Rankyaku "Gaicho"
Requirements: 51 mastery, 41 strength
Destruction Potency: B
The user creates a large Rankyaku in the shape of a bird, . This Rankyaku has a much wider range, greater attack power, and is capable of cleaving steel - something not witnessed from other variations. The cut also seems more focused, instead of flickering and jagged like a normal

Rankyaku "Hyobi"
Requirements: 51 Mastery, 41 strength
Destruction Potency: B
The user creates a large, powerful Rankyaku in the shape of a swirl, which is launched at the enemy like a razor blade. When it hits the opponent, he is damaged and stunned.

Rankyaku "Hakurai"
Requirements: 61 Mastery, 61 Strength
DPS: A
A much more powerful form of Rankyaku that is used by using both legs, it appears to cut the air in a larger area.

"Jusshigan"
Requirements: 61 mastery, 61 Strength
DPS: A
In this attack, the user puts both of his hands together and performs Shigan with all ten of his fingers at once, greatly damaging the opponent.

"Gekko Jusshigan"
Requirements: 81 mastery, 71 strength, 61 movement speed
DPS: S
A combination of Jusshigan and Geppo. After using Geppo to get himself into the air, the user finally uses it to launch himself towards his target in a vertical drop. The added momentum and the vulnerable target makes the following Jusshigan more effective, and harder to avoid.

Rokushiki Ogi: Rokuogan
Requirements: 81 Mastery, 81 Strength, 81 Armament Haki
DPS: S
This is the ultimate Rokushiki technique that can damage an opponent internally, similar to the Impact Dial, or of equal or more strength to the Reject Dial, but the technique is considered to be much more powerful, and can be performed without the side effect of great pain to the user. It appears to be two fists held at close range that can damage the opponent with a blast powerful enough to cause even Luffy to cough up blood and come close to death.

Life Return
Requirements: 41 Minimum Mastery.
Seimei Kikan is a technique that grants the user complete control over all of their body parts and bodily functions, even parts that cannot normally be controlled, such as hair. The user can also control their involuntary functions, such as digestion, muscle mass, and the workings of their organs to a decent degree.
Kami Shibari (literally meaning "Hair Bind"): The user lengthens his hair and manipulates it to bind his opponents.
Requirements: 61 Mastery, 41 Strength

Shoka, Kyushu (literally meaning "Digestion, Absorption"): The user uses this technique to return to their normal size body fat after eating a lot of food.
Requirements: 61 Mastery and 41 Durability

Shishi Shigan (literally meaning "Lion Finger Gun): The user shapes his hair into the form of hands and repeatedly uses the fingers of said hands to rapidly jab the opponent.
Requirements: 61 Mastery, 41 Strength.
Destructive Potency Rank: B

Haru Gin Jo (literally meaning "Spring Poem of Passion"): After catching his opponent in Kami Shibari, the user aims his staff at his opponent for a finishing blow.
Requirements: 61 Mastery, 61 Strength
Destructive Potency Rank: A

Electro
Requirements: 11 Minimum Mastery, Mink race or Mink-hybrid race
Users of Electro can channel electricity through parts of their bodies in order to shock anything they touch. This power can also be channeled through weapons. This technique grants extra damage to attacks, giving the opponents electric burns and paralysis. By transforming into Sulong, minks can emit electricity from their body constantly and can perform stronger attacks.
General Mastery
11-20 mastery: basic electro on touch
21-40 mastery: full body electro
41-60 mastery: electro can coat weapons
61-80 mastery: 1/10 turn sulong at night
81-99 mastery: 1m ranged electro, 3/10 turn sulong at night
100 mastery: 2m ranged electro. 6/10 turn sulong at night. Controlled Electro.
120 mastery: 3m ranged electro, 10/10 turn sulong at night. Can access Sulong at daytime for 3/10 turns.

Advanced Control
Basic Electro Channeling energy through their fur, the mink shocks an opponent with their hand.
Requires 1 mastery
Full Body Electro Channeling energy through their fur, the mink shocks an opponent with their body.
Requires 21 mastery
Electro Coating Channeling energy through their fur, the mink covers their weapon in a layer of electricity that will shock on contact.
Requires 41 mastery
Sulong: Using electricity the mink shocks their body function at limit breaker capacity giving +10 speed and strength. It can only be used at night
Requires 61 mastery
Sulong Shock: While in sulong form the mink can shoot electro at a 1m range.
Requires 81 mastery

Ignition
Requirements: 11 Minimum Mastery, Lunarian race or Lunarian-hybrid race
Users of Ignition can create and manipulate fire for devastating attacks or for defensive purposes. This power can also be channeled through weapons. By turning their 'flame' on and off, Lunarians can make themselves tougher at the cost of speed or do the opposite.
General Mastery
11-20 mastery: Basic fire production unlocked
21-40 mastery: Basic fire manipulation unlocked
41-60 mastery: Proficient fire production unlocked
61-80 mastery: Proficient fire manipulation unlocked
81-99 mastery: Fire Dragon unlocked.
100 mastery: Ability to switch on command, strictly following the Ignition system
120 mastery: Ability to switch between modes at any time

Fire Mode
Lunarians have an active Fire Mode, with the default being signified by the fire burning on their back. When the fire is lit, the Lunarian boasts incredible durability, sacrificing speed. When the fire goes out, the Lunarian loses durability but gains speed. These two modes cycle in a loop. The following system reflects Fire Mode:

Fire ModeTurnsEffect on DurabilityEffect on Movement Speed
Fire onFirst 10 turns of Battle+20-10
Fire offNext 5 turns of Battle-10+20

Andon (literally meaning "Flame Emperor"): King conjures a fireball over his open palm, then forms a fist to execute a powerful flame-clad punch, burning the opponent. The attack's name comes from andon, a type of traditional Japanese lantern consisting of an oil lamp housed in a paper-covered, wooden stand.
Requirements: 41 Strength & 41 Ignition
Rank: B

Karyudon (iterally meaning "Fire Dragon Emperor"): A powerful attack where King ignites his sword's blade and, from its tip, produces a large, whirling, serpentine dragon made of fire, dense enough that Zoro called it similar to magma. Consequently, King sends this dragon flying against a single or multiple enemies in order to incinerate them.
Requirements: 81 Vitality & 81 Ignition
Rank: A

Omori Karyudon (literally meaning "Assisting Guardian Fire Dragon Emperor"): A more powerful version of Karyudon, creating a larger fire dragon with which King attacks and tries to immolate his opponent.
Requirements: 81 Vitality & 100 Ignition
Rank: S

Jigoku Hi (literally meaning "Hellfire"): The user conjures fire on his blade and slashes at the opponent, creating a windvane that feeds the fire, increasing its size exponentially. The result is a blanket if fire that overtakes an area and burns the enemy.
Requirements: 61 Ignition (B) / 81 Ignition (A)
Rank: B / A (double)

Humandrill Mimickry
Requirements: 11 Minimum Mastery, Humandrill race or Humandrill-hybrid race
Humandrills are by nature the world's copycats. They have unlocked a "fighting style" that allows humandrills to use their increased instincts to copy techniques that they see to near perfection. This allows Humandrills to have access to different fighting techniques unlike any other race.
General Framework
Copy: In order to copy a tech, the following must be met:
- Mimick Mastery/Reaction Speed needs to be equal or higher to the fighting style mastery of their opponent.
- You need to fulfill all physical requirements at the moment of copying it

Restrictions: Mimicry can only be used to learn one type of dials and one of the forms from Rokushiki.

Uncopiable Techs: The following martial arts cannot be copied.
- Hasshoken
- Dragon Claw
- Race Specific Mastery

Copy Amount: Below is the amount of techniques you can store and know at one time.
- The user can permanently copy Mastery/5 techniques.
- The rest of copied techniques the Humandrill will be forgotten after 3 months or real time.

Jio-Ken
Requirements: 31 Minimum Mastery. Learned by defeating Lao-G.
Jio-Ken is a martial art style that allows practitioners to utilize strong and speedy attacks such as fists and kicks in their old age. The user's physical body becomes so strong, they are not affected by physical pain. The user can also utilize qigong to store up their energy from youth for future usage.
Yotsu no Kamae (literally meaning "Lower Back Pain Stance"): The user takes a stance by bending his knees, leaning forward, and stretching his arms in front of himself while having both of his hand make the shape of the letter G.
Requirements: 41 Mastery

Me no Tsukare (literally meaning "Eye Stab Wither"): While in the Lower Back Pain Stance, the user jumps forward and strikes his opponents eyes.
Requirements: 41 Mastery, 41 Strength and 41 Movement Speed
Destructive Potency Rank: B

Kata Kori (literally meaning "Form Ice"): While in the Lower Back Pain Stance, the user jumps forward and strikes his opponents shoulder.
Requirements: 41 Mastery, 41 Strength and 41 Movement Speed
Destructive Potency Rank: B

Fushi Bushi no Itami (literally meaning "Pain Snake of Undying Warrior"): While in Yotsu no Kamae, the user jumps forward and strikes all of his opponent's joints before landing behind his opponent.
Requirements: 61 Mastery, 41 Strength and 61 Movement Speed
Destructive Potency Rank: B

Jioken Kyukyoku no Higi: Sento Ho-Ken (literally meaning "Earth Old Man Fist Ultimate Secrete Technique: Battle Preservation Fist"): This technique allows the user to conserve his muscle powers from his youth, storing it for future use against any bodily degradation that may otherwise hinder his combat abilities such as injuries, sicknesses, and old age. After activating stored muscle power, the user's body enlarges, gaining drastically increased musculature, and releases plasma and black electricity (similar to a Haoshoku Haki clash) from his body. His strength and speed increase dramatically (10 in each), effectively returning his strength to his prime for up to 3 turns. Afterwards, strength and speed is lowered by 10 for same amount of turns.
Requirements: 61 Mastery, 61 Strength and 61 Movement Speed

G no Kokuin (literally meaning "Seal of G"): After activating his stored muscle powers, the user dashes his enemy with high velocity and punches them with his G-shaped fist. The user leaves a G-mark on his enemy.
Requirements: 61 Mastery, 61 Strength and 61 Movement Speed
Destructive Potency Rank: A

Hasshoken
Requirements: 41 Minimum Mastery. Must defeat the leader of the Happo Navy.
This fighting style allows the user to control vibrations around their limbs to generate shock waves. This shockwave is powerful enough to destroy a metal shield or defeat a strong man easily. These attacks are reverberating, causing defenses to shatter. The only drawback is that the shockwaves can be countered by a significant amount of force
Requirements: 31 Mastery, 31 Strength.
31-40 Mastery: Destructive potency: C
41-60 Mastery: Destructive potency: B
61-100 Mastery: Destructive potency: A

Bujaogen (literally meaning "Military Leg Heel"): Sai kicks his target while emitting the Hasshoken shock wave. This allows him to shatter defense while kicking through his target.
Requirements: 31 Mastery, 31 Strength
Destructive Potency Rank: C

Buto (literally meaning "Military Head"): Chinjao jumps in reverse and headbutts the enemy. The strike is strong enough to stop Cavendish's Durandal and creates a shockwave while clashing.
Requirements: 41 mastery, 41 Strength
Destructive Potency Rank: B

Hasshoken Ogi: Kiryu Kirikugi (literally meaning "Eight Impacts Fist Secret Technique: Drill Dragon Drill Nail"): The Hasshoken secret technique bestowed upon his leg upon proving his might against his predecessor. Sai performs cartwheels while imbuing his leg with Busoshoku Haki, and then performs a kick with vibrations emitting from said leg.
Requirements: 61 mastery, 61 strength, 61 haki
Destructive Potency Rank: A

Hasshoken Ogi: Kiryu Kirikugi (literally meaning "Eight Impacts Fist Secret Technique: Drill Dragon Drill Nail"): A secret Hasshoken technique that Chinjao was able to perform thanks to his drill-shaped head. Chinjao hardens his head with Busoshoku Haki and headbutts the target. It was strong enough to split open layers of ice that not even fire or axes could breach.
Requirements: 81 mastery, 81 strength, 61 haki
Destructive Potency Rank: S

Ryusoken
Requirements: 31 Minimum Mastery, 31 Strength. Must be rank Warrant Officer or above in the Revolutionary Army
The Ryusoken style focuses on holding one's fingers in a claw-fashion, crushing the adversaries with a powerful grip. Sabo compares it to a dragon's claws, rending arrogance and conceit. By exerting force on the core of structures, it is possible to easily destroy them with a single blow.
Requirements: 31 Mastery, 31 Strength
31-40 Mastery: Destructive potency: C
41-60 Mastery: Destructive potency: B
61-100 Mastery: Destructive potency: A

Ryu no Kagizume (literally meaning "Dragon's Talon"): Sabo attacks the enemy with a three-fingered claw hand strike (very similar to the ones used in Chinese martial arts). It can be used with Haki to enhance its power. It was first seen used against Jesus Burgess and was powerful enough to destroy his Haki enhanced armor.
Requirements: 61 mastery, 61 strength, 61 haki
Destructive Potency Rank: A

Ryu no Ibuki (literally meaning "Dragon's Breath"): Sabo puts his clenched fists into the ground while imbuing them with Haki. He then pushes them into the floor, creating an immense impact and centered all-directional fissure. The basis for this is to send the force of an attack "through" all the way to the target's "core"; and achieving such can entirely turn an otherwise hopeless situation the other way.
Requirements: 81 mastery, 81 strength, 61 haki
Destructive Potency Rank: S

Tontatta Combat
Requirements: Requires 21 Minimum Mastery, 21 Strength. Must be a dwarf or dwarf-hybrid.
Tontatta Combat is a close range attack-based fighting style which involves full body motions such as flips and spins. It utilizes the users arms as well as dwarves' unique tails. Their weapon of choice are lances scaled to their size, although they are capable of using any weapon they find or fighting unarmed if necessary.
Tontatta Swing: The user grabs onto the opponent by their feet and then swings them around in circles.
Requirements: 21 Mastery and 21 Strength
Destructive potency Rank: D

Shippo Hammer (literally meaning "Tail Hammer"): Jumping high into the air, the user positions him or herself above the target, and then uses the tail to strike it hard.
Requirements: 21 Mastery, 21 Strength and 21 Movement Speed)
Destructive potency rank: C
General Overview
After unlocking their 120 mastery fighting style (includes MA, Mind, Cyborg, etc) and taking part in two (2) in-character locations (not including events) using the 120 mastery, characters who don't have a devil fruit will be able to unlock Innate Force. (Limited to one fighting style)

Cannot combine with any other Innate Force.

TypeInitial versionLeveled up version
120 FSUnlocks raged S+ techniques+1 DPR (2 turn CD) to FS techniques

Fighting Style Boosts
Fighting Style main stats gives boosts depending on your stat. This cannot stack with a second Fighting Style main stat boost or Expertise main stat boost. You may choose between a boost to strength, speed or vitality. You may not choose a stat more than once:
  • 41: +5
  • 81: +5, +5
  • 100: +5, +5, +5
 
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Weapon Styles

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Fighting Styles
Fighting Styles include Weapon Styles, which are codified systems of attack and defense you may use with your character and a weapon. Below are canon Weapon Styles you may choose from. Weapon Styles are available, subject to GM approval. Devil fruit weapon styles such as Buki techniques do not need their own fighting style under Weapon Style, and will follow the Devil Fruit stat.
  1. Ittoryu
  2. Nittoryu
  3. Santoryu
  4. Fencing
  5. Gujutsu
  6. Dial Style
  7. Gunslinging
  8. Sniping
  9. Science/Cyborg
  10. Archery
  11. Cursed Weapons
A Fighting Style main stat can give both Martial Arts or Weapon Mastery substats, and can include fighting styles from both types. For instance, you can have a 100 in the Fighting Style main stat and also possess 100 in gunslinging substat and 100 in boxing substat. You cannot have both a Martial Arts and a Weapon Mastery main stat; if you want more styles you can use the Expertise stat.

Ittoryu Style
-Ittoryu Iai: Shishi Sonson (一刀流 「居合」 獅子歌歌 Ittōryū Iai: Shishi Sonson?, literally meaning "One Sword Style Draw and Resheath Technique: Lion's Song"): Placing the sheathed sword upright and listening to the "breath" of his opponent, the attacker rapidly unsheathes, attacks, and resheathes their sword. An interesting note is that the user does the technique back-handed as opposed to from the waist with a standard grip on the sword.(21 Strength, 11 Mastery) Destructive Potency Rank: C
-Sanjuroku Pound Ho (三十六煩悩(ポンド)鳳 Sanjūroku Pondo Hō?, kanji meaning "Phoenix of the 36 Earthly Desires"; furigana meaning "Pound Phoenix/Cannon"): This attack uses the air itself to slash the target from a distance. To initiate it, the user first holds one of his swords horizontally above the shoulder of his sword arm, and then performs a circular swing that launches the air compressed projectile spiraling towards the target. (31 Mastery, 21 Strength) Destructive Potency Rank: C
-Hiryu: Kaen (飛竜火焔 Hiryū: Kaen?, literally meaning "Flying Dragon: Blaze"): Using one sword wielded in his left hand with his right hand gripping his left wrist for support (or vice-versa), the user jumps high up into the air and slashes his opponent. After slashing them, the user's opponent then bursts into flames from where they were slashed. (31 Mastery, 21 Strength and 21 Movement Speed) Destructive Potency Rank: C
-Yakkodori (厄港鳥 Yakkōdori?, literally meaning "Disaster Harbor Bird"): The user launches from his sword a crescent moon-like projectile of compressed air to the opponent with great speed, similar to 36 Pound Cannon.(31 Mastery, 21 Strength) Destructive Potency Rank: C
-Sanbyakurokuju Pound Ho (三百六十煩悩鳳 Sanbyakurokuju-Ppondo Hō?, literally meaning "360 Pound Cannon"): The user delivers a stronger version of his 36 Pound Cannon, which is presumably 10 times stronger than the original.(51 Mastery, 41 Strength) Destructive Potency Rank: B
-Ittoryu Iai: Shi Shishi Sonson (一刀流 “居合” “死・獅子歌歌” Ittōryū Iai: Shi Shishi Sonson?, literally meaning "One Sword Style Draw and Resheath Technique: Lion's Song of Death"): A stronger version of his original "Ittoryu Iai: Shishi Sonson". The user swings his sword in a very quick and powerful unsheathe move to slice his opponent. This attack is strong enough to easily decapitate a legendary beast like a Dragon.(41 Mastery, 41 Strength) Destructive Potency Rank: B
Daishinkan (大辰撼 Daishinkan?, literally meaning "Great Dragon Shock"): Daishinkan consists of the user running towards his opponent with their sword held outstretched in one arm. He then executes a two handed overhead swing used to split his opponent into two from the top down.(61 Mastery, 61 Strength and 61 Movement Speed) Destructive Potency Rank: A
Baki (馬鬼(バキ) Baki?, literally meaning "Horse Demon"): After raising his sword above his head, the user delivers a powerful vertical slice to his opponent. This attack can easily slice through solid stone.(61 Mastery, 81 Strength and 41 Movement Speed) Destructive Potency Rank: A
Nitoryu
Taka Nami (鷹波 Taka Nami?, literally meaning "Hawk Wave"): While airborne, creates a powerful gust of wind to knock opponents over. It can be done while standing on the ground. The user says this attack is very useful against a group of weak enemies.(21 Mastery, 21 Strength)
-Sai Kuru (犀回 Sai Kuru?, literally meaning "Rolling Rhino"): The user holds his swords in front of him pointing up, like rhinoceros horns, and spins quickly.(21 Mastery, 21 Strength) Destructive Potency Rank: C
-Nitoryu Iai: Rashomon (二刀流 「居合」 羅生門 Nitōryū Iai: Rashōmon?, literally meaning "Two Sword Style Draw and Resheath Technique: Castle Gate"): A dual sword drawing technique so powerful that it can split large obstacles in half. The user draws his swords, and sheathes them quickly, able to split two train carriages in half.(41 Mastery, 41 Strength) Destructive Potency Rank: B
-Nanajuni Pound Ho (七十二煩悩(ポンド)鳳 Nanajūni Pondo Hō?, kanji meaning "Phoenix of the 72 Earthly Desires"; furigana meaning "72 Pound Phoenix/Cannon"): Same principle as the 36 Pound Cannon. Holding his two swords horizontally above the shoulder, the user then performs a circular swing that launches two air compressed projectiles spiraling towards the target instead of one, making it twice as powerful.(31 Mastery, 31 Strength) Destructive Potency Rank: C
-Nigiri (弐斬り Nigiri?, literally meaning "Double Slash"): A stance where two swords are held parallel so that the tips are pointing to his right or left side, this move is like a pre-requirement to perform: Toro, Otoro, Hirameki, Samon, and Maguma.(41 Mastery)
-Toro (登楼 Tōrō?, literally meaning "Climbing a Tower"): Two air-based projectile slashes are sent upwards while jumping as the user swings his swords in an upward motion.(31 Mastery, 21 Strength and 21 Movement Speed) Destructive Potency Rank: C
-Otoro (応登楼 Ōtōrō?, literally meaning "Reply Climbing a Tower"): Two air-based projectile slashes are sent downwards while falling as Zoro swings his swords downwards, with the gravity complimenting the force of the attack.(51 Mastery, 41 Strength) Destructive Potency Rank: B
-Hirameki (閃 Hirameki?, literally meaning "Flash"): Two air-based projectiles are sent forward after swinging both swords from the left or right side.(41 Mastery, 31 Strength) Destructive Potency Rank: C
-Samon (砂紋 Samon?, literally meaning "Sand Drawing"): Two air-based projectiles are sent diagonally down and to the left or right after swinging both swords from the left or right.(41 Mastery, 31 Strength) Destructive Potency Rank: C
-Maguma (魔熊 Maguma?, literally meaning "Demon Bear"): A simple downward pound into the opponent with both swords.(21 Mastery, 21 Strength) Destructive Potency Rank: C
Santoryu
-Oni Giri (鬼斬り Oni Giri?, literally meaning "Demon Slash"): A three-way simultaneous slashing attack. The user crosses his two swords across his chest and places the blade in his mouth horizontally behind them. The user then approaches the target (usually at high speed) and cuts through by swinging the swords across his chest, resulting in a descending diagonal-crossing slash from both swords while the mouth blade performs a horizontal cut from either the left or right, depending on which side of his mouth he positioned the sword's main blade at.(41 Mastery, 41 Strength and 31 Movement Speed) Destructive Potency Rank: B
-Yaki Oni Giri (焼鬼斬り Yaki Oni Giri?, literally meaning "Burning Demon Slash"): A variation of the Oni Giri where the user's swords are on fire. Should this attack connect, the opponent will also be set on fire. (51 Mastery, 41 Strength and 31 Movement Speed) Destructive Potency Rank: B
-Enbima Yonezu Oni Giri (艶美魔夜不眠鬼斬り Enbima Yonezu Oni Giri?, literally meaning "Charm Demon Sleepless Night Demon Slash"): A stronger variation of "Oni Giri" where the swords are twisted during the slash for added force, resulting in this attack striking multiple opponents instead of one.(51 Mastery, 41 Strength) Destructive Potency Rank: B
-Tora Gari (虎狩り Tora Gari?, literally meaning "Tiger Hunt"): The user puts his hand swords over his mouth blade and swings forth a forward descending slash with them. At close-range, this can incapacitate at least two average foes at once.(51 Mastery, 41 Strength) Destructive Potency Rank: B
-Santoryu Ogi: Sanzen Sekai (三刀流奥義 三・千・世・界 Santōryū Ōgi: Sanzen Sekai?, literally meaning "Three-Sword Style Secret Technique: Three Thousand Worlds"): The user holds two of his swords at an angle against each other and rotates them rapidly while running towards his opponent to create momentum; he then slices up the foe with full speed and power.(71 Mastery, 61 Strength and 61 Movement Speed) Destructive Potency Rank: A
-Toro Nagashi (刀狼流し Tōrō Nagashi?, literally meaning "Sword Wolf Floating"): At a close range, the user leans toward the opponent, using two of his swords to block the opponent's attacks while twisting his body around as he is continuously moving to approach and dodge other attacks (if there are any) and eventually cutting through the opponent's stomach with the third sword.(61 Mastery, 41 Strength and 41 Movement Speed) Destructive Potency Rank: B
-Tatsu Maki (龍巻き Tatsu Maki?, literally meaning "Dragon Twister"): The user spins with his swords to create a dragon-like tornado that both slashes and blows away the target(s).(61 Mastery, 61 Strength and 61 Movement Speed) Destructive Potency Rank: B
-Ushi Bari (牛針 Ushi Bari?, literally meaning "Bull Horns"): The user executes a multi-hit running attack with two swords held out like a bull's horns.(51 Mastery, 41 Strength and 41 Movement Speed) Destructive Potency Rank: B
-Gazami Dori (蟹(ガザミ)獲り Gazami Dori?, literally meaning "Crab Seize"): All three swords are horizontally parallel, suddenly clamping down on the target like a crab's claw for a guillotine like effect that would normally cut a person's head off.(41 Mastery, 61 Strength and 41 Movement Speed) Destructive Potency Rank: B
-Hyakuhachi Pound Ho (百八煩悩(ポンド)鳳 Hyakuhachi Pondo Hō?, kanji meaning "Phoenix of the 108 Earthly Desires"; furigana meaning "108 Pound Phoenix/Cannon"): Same principle as the thirty six version of the same attack. Holding his two swords horizontally above the shoulder and the other in his mouth in the same direction, and then performs a circular swing that launches three air compressed projectiles spiraling towards the target instead of one or two, tripling the power of the technique, the air compressed projectiles instead fuse and become a larger and more powerful, compressed air projectile.(41 Mastery, 41 Strength and 41 Movement Speed) Destructive Potency Rank: C
-Karasuma Gari (鴉魔狩り Karasuma Gari?, literally meaning "Demon Crow Hunt"): The user performs a flying multiple slash technique. (61 Mastery, 61 Strength and 61 Movement Speed) Destructive Potency Rank: B
-Gyuki: Yuzume (牛鬼 勇爪 Gyūki: Yuzume?, literally meaning "Cattle Demon: Brave Hoof"): The swords are positioned pointing at the enemy. The user lunges forward and hits the enemy with great impact. (41 Mastery, 41 Strength and 51 Movement Speed) Destructive Potency Rank: B
-Ichi Gorilla (一剛力羅(ゴリラ) Ichi Gorilla?, literally meaning "One Gorilla"): The user flexes his left or right bicep, in preparation for Nigori-zake. (41 Mastery, 61 Strength and 41 Movement Speed)
-Ni Gorilla (二剛力羅(ゴリラ) Ni Gorilla?, literally meaning "Two Gorillas"): The user flexes his right or left bicep, in preparation for Nigori-zake, as a follow-up for the above technique.(41 Mastery, 61 Strength and 41 Movement Speed)
-Nigori-Zake (二剛力斬(ニゴリザケ) Nigori-Zake?, literally meaning "Two-Arm Strength Slash"): After using both Ichi and Ni Gorilla, the user swings his swords so that the tips meet when they hit the opponent, with the swords in his mouth and left hand being held at the same level and the right's hilt dropping at an angle.(81 Mastery, 61 Strength) Destructive Potency Rank: A
-Hyo Kin Dama (豹琴玉 Hyō Kin Dama?, literally meaning "Leopard Koto Ball"): The user jumps forward while spinning in the air, forming a ball shape with his blades. This is basically a feinting maneuver, so even if the target manages to read the pattern of this attack and move out of their trajectory, they will still be cut as the user careens past them.(61 Mastery, 41 Strength and 61 Movement Speed) Destructive Potency Rank: B
-Daibutsu Giri (大仏斬り Daibutsu Giri?, literally meaning "Great Buddha Cut"): A series of horizontal sword slashes.(61 Mastery, 41 Strength) Destructive Potency Rank: B
-Yasha Garasu (夜叉鴉 Yasha Garasu?, literally meaning "Yaksa Crow"): The user spins like a rolling wheel towards his enemy while continuously thrusting his swords at the opponent. The attack leaves cuts shaped like crows' feet.(61 Mastery, 41 Strength and 61 Movement Speed) Destructive Potency Rank: B
-Santoryu Ogi: Rokudo no Tsuji (三刀流奥義 六道の辻 Santōryū Ōgi: Rokudō no Tsuji?, literally meaning "Three Swords Style Secret Technique: Crossing of Six Paths"): The user manages to bend his body, and swing the swords in the form of an inverted "S" shape while performing a vertical spin, slashing the opponent six times simultaneously so fast that he did not seem to move at all. (81 Mastery, 61 Strength) Destructive Potency Rank: A
Kokujo: O Tatsumaki (黒縄・大龍巻 Kokujō: Ō Tatsumaki?, literally meaning "Kalasutra: Great Dragon Twister"): A much stronger and more effective version of "Tatsu Maki", where the user performs the same action. He spins to create a dragon-like tornado that both slashes and blows away the targets, but the attack keeps going like an actual whirlwind and cuts up anyone who gets caught in it. (71 Mastery, 61 Strength) Destructive Potency Rank: B
-Rengoku Oni Giri (煉獄鬼斬り Rengoku Oni Giri?, literally meaning "Purgatory Demon Slash"): A much stronger version of "Oni Giri", where the user still faces away from the opponent, and waits for them to come. He then turns around and leap towards the attacking opponent. This may be a way to make his already lightning-fast triple slash even more sudden. The effect of this attack leaves an X-shaped stream of blood.(61 Mastery, 61 Strength and 81 Movement Speed) Destructive Potency Rank: A
-Ul-Tora Gari (極虎狩り(ウルトラがり) Uru Tora Gari?, literally meaning "Extreme Tiger Hunt"): A much stronger version of "Tora Gari", where the user does the same movements, he puts his hand swords over his mouth blade and swing them forth a forward descending slash with them. (61 Mastery, 61 Strength) Destructive Potency Rank: B
Senhachiju Pound Ho (千八十煩悩(ポンド)鳳 Senhachijū Pondo Hō?, literally meaning "1080 Pound Cannon"): A much stronger and powerful version of "108 Pound Ho", where the user does the same exact movements as before, holding one of his swords horizontally above the shoulder of his sword arm, and then performs a circular swing that launches the air compressed projectile spiralling towards the target. This new stronger version possesses the ability to cut through a large stone wall. The name implies it is ten times as strong as the previous version.(81 Mastery, 81 Strength) Destructive Potency Rank: A
-Santoryu Ogi: Ichidai Sanzen Daisen Sekai (三刀流奥義 一大・三千・大千・世界 Santōryū Ōgi: Ichidai Sanzen Daisen Sekai?, literally meaning "Three Swords Style Secret Technique: Great Three Thousand Great Thousand Worlds"): An enhanced version of "Sanzen Sekai". The user delivers massive slashes to his opponent one after another. This technique can be done airbone and is capable of cutting through a large amount of solid stone with ease.(81 Mastery, 81 Strength) Destructive Potency Rank: A

-Asura: Ichibugin (阿修羅 弌霧銀 Ashura: Ichibugin?, literally meaning "Asura: One Mist Silver"): The user holding the swords so the blades are pointing towards the victim, he leaps towards them, powerfully slashing them with all nine of his swords at once afterwards ending in a position where all the swords are held in a way to make them look like they are fanning out.(81 Mastery, 81 Strength and 61 Movement Speed) Destructive Potency Rank: S
-Asura: Makyusen (阿修羅 魔九閃 Ashura: Makyūsen?, literally meaning "Asura: Demon Nine Flashes"): The user approaches his target and slashes them up using all nine swords and ends with a stance where all nine swords are in a wheel shape with his Kyutoryu a few metres away from the opponent, the wound is similar in shape to the sword stance, the actual effect is not seen until a few seconds later.(81 Mastery, 81 Strength and 61 Movement Speed) Destructive Potency Rank: S
Fencing
-Hanauta Sancho: Yahazu Giri (鼻唄三丁矢筈斬り Hanauta Sanchō: Yahazu Giri?, literally meaning "Three-Verse Humming: Arrow-Notch Slash"): The user slashes an opponent at such a fast pace that it appears that they did not attack at all (in fact, to the casual observer it would look like the user simply walked past the victim). Only when a certain amount of time has passed, which is approximate to the time the user walks ten feet away, or three meters (verses, as the name suggests), does their opponent realize the attack. It seems to employ elements of iai (instant sword-draw-and-resheath) since it is generally initiated (though not always) with the user moving towards the intended target(s) with an unsheathed blade and walking past them before sheathing it back. It is usually at this point that the victims start manifesting and feeling the effects of this high-speed attack. The actual attack itself, however, is never seen clearly due to the speed implemented. The technique is highly versatile, since with it, the user can slash multiple targets at once, and if they so wish, the damage they inflict can be as fatal or as incapacitating as they like.(41 Mastery, 41 Strength and 41 Movement Speed) Destructive Potency Rank: B
-Aubade Coup Droit (夜明歌 (オーバード) ・クー・ドロア Ōbādo Kū Doroa?, literally meaning "Dawn Serenade: Right-Handed Strike"): A thrusting technique, the sword creates a highly compressed blast of air as if fired from a gun.(31 Mastery, 21 Strength) Destructive Potency Rank: C
-Prelude: Au Fer (前奏曲 (プレリュード) ・オフエル Pureryūdo Ofueru?, literally meaning "Prelude to Iron"): The user slashes an opponent's weapon almost instantaneously. Apparently intended to disarm the opponent by destroying whatever weapon they might be wielding at close range.(41 Mastery, 41 Strength) Destructive Potency Rank: B
-Gavotte Bond en Avant (革命舞曲 (ガボット) ・ボンナバン Gabotto Bonnaban?, literally meaning "Gavotte: Leap Forward"): A thrusting technique, the user propels himself forward in order to strike an opponent. This move can be done even in mid-air.(41 Mastery, 41 Strength and 41 Movement Speed) Destructive Potency Rank: B
-Polka Remise (酒樽舞曲 (ポルカ) ・ルミーズ Poruka Rumīzu?, literally meaning "Polka Continuation"): The user delivers several thrusts against an opponent. Visually, due to the user's speed, it looks as if they are thrusting with several swords.(51 Mastery, 41 Strength) Destructive Potency Rank: B
-Swallow Bond en Avant (飛燕 (スワロー) ボンナバン Suwarō Bonnaban?, literally meaning "Swallow Leap Forward"): An aerial version of Gavotte Bond en Avant, the user first positions himself in mid-air several feet above his target and then performs a descending Bond En Avant spinning downwards in an attempt to spear his target.(41 Mastery, 41 Strength and 41 Movement Speed) Destructive Potency Rank: B
-Ekakiuta: Hitoyogiri (絵描き唄 一節斬り Ekakiuta Hitoyogiri?, literally meaning "Drawing Song: One-Joint Slash): This is another swift draw-and-sheathing technique and it slices the opponent's torso with three horizontal cuts.(71 Mastery, 61 Strength) Destructive Potency Rank: A
Gujutsu
-Koin Ryusui So (光陰流水槍 Kōin Ryūsui Sō?, literally meaning "Flying Time Spear"): The user initiates this attack by spinning his trident rapidly. They then lash forward and rapidly slashes their enemy with great strength.(41 Mastery, 41 Strength and 41 Movement Speed) Destructive Potency Rank: B
-Ryugu Romon (竜宮楼門 Ryūgū Rōmon?, literally meaning "Dragon Palace Tower Gate"): The user moves both of his swords forward rapidly, slashing his enemies numerous times.(41 Mastery, 21 Strength) Destructive Potency Rank: C
-Shitchin Banpo (七珍万宝 Shitchin Banpō?, literally meaning "All the Treasure"): This is a powerful slashing attack, performed with both hands on the sword's hilt.(21 Mastery, 21 Strength) Destructive Potency Rank: C
Dials
Dial Style
The Dial Style enables the utilization of dials as part of a fighting style. Dials are strange, mysterious devices which have the ability to store energy and matter. They are made from the remains of particular shellfish. The shellfish remains are gathered from the shallows near the shore of the White-White Sea. Though they originate from Skypiea, some of them can reach and be used in the lower seas.

Dial Mastery
  • [11-20 mastery] 2 dial types.
  • [21-40 mastery] 3 dial types. Flash Dial unlocked.
  • [41-60 mastery] 4 dial types. Eisen Dial unlocked
  • [61-80 mastery] 5 dial types. Jet Dial unlocked
  • [81-100 mastery] Any dial types. Reject Dial unlocked.

All dials must be either bought from the Store & Money Thread or won by defeating characters in Skypiea. Reject Dial may only be obtained by defeating Wiper in Skypiea.

Light Dial
Allows the user to store and release light at low brightness. The number of turns it can stay lit is Mastery / 5. This dial only illuminates, it has no offensive capabilities.
Limit: Three per user
Requirements: 11 Mastery
  • Aquired from Skypiea citizens [or]
  • Costs $50,000,000 beri each from Shop

Ball Dial
Allows the user to create big balls that explode upon touch. These big balls explode into a variety of things. Explosions will occur in a 1 to 5 ratio. The number of times it can be used is Mastery / 10.
Limit: Three per user
Requirements: 11 Mastery
  • Aquired from Satori [or]
  • Costs $50,000,000 beri each from Shop

Flavor Dial
Allows the user to store smoke, flammable gas, or poison gas (requires medicine), and release them in a burst. The umber of times it can be used is Mastery / 10.
Limit: Two per user
Requirements: 11 Mastery
  • Aquired from Skypiea citizens [or]
  • Costs $50,000,000 beri each from Shop

Breath Dial
Allows the user to store and release wind. The Breath Dial increases movement speed by +5 per use. The number of times it can be used is Mastery / 10.
Limit: Two per user
Requirements: 21 Mastery
  • Acquired from Skypiea citizens [or]
  • Costs $100,000,000 each from Shop

Flash Dial
Allows the user to store and release light, able to blind enemies. The number of times it can be used is Mastery / 10.
Limit: Two per user
Requirements: 21 Mastery
  • Acquired from Braham [or]
  • Costs $100,000,000 each from Shop

Milky Dial
Allows the user to store and release clouds that are able to be ridden. The meters of total length of cloud one can emit is equal to mastery.
Limit: Two per user
Requirements: 31 Mastery
  • Acquired from Divine Soldier or Ohm [or]
  • Costs $150,000,000 each from Shop

Heat Dial
Allows the user to store and release heat, able to sear enemies. The number of times it can be used is Mastery / 10. If used alone, it is a C rank technique.
Limit: Two per user
Requirements: 31 Mastery
  • Acquired from Shura [or]
  • Costs $100,000,000 each from Shop

Eisen Dial
Allows to user to emit a stream of "iron cloud" that can form a variety of shapes. While highly allowable, the material itself is still as hard as iron. The user must submit different shapes for approval of the GMs, and the mastery each would require.
Limit: One per user
Requirements: 41 Mastery
  • Acquired from Ohm [or]
  • Costs $150,000,000 each from Shop

Flame Dial
Allows the user to store and release flames. The number of times it can be used is Mastery / 10. Each stand-alone attack is a cone-shaped burst of flames with a technique rank of B.
Limit: Two per user
Requirements: 41 Mastery
  • Acquired from Shura [or]
  • Costs $150,000,000 each from Shop
Flame Dials can absorb the DPS of flame attacks based on mastery. Once the meter is filled, the remaining DPS continues to affect your body.

MasteryMaximum DPS Absorbed
41-60 Mastery
61-80 Mastery1 DPS
81-99 Mastery
100 Mastery2 DPS
120 Mastery3 DPS

Please note that Haki cannot be absorbed by the Flame Dial. To enable the Flame Dial to absorb a flame attack imbued with Haki, you must first mitigate the attacking Haki using defensive Haki of equal strength.

Water Dial
Allows the user to store and release water. The number of times it can be used is Mastery / 10. Each stand-alone attack is a sphere-shaped torrent of water with a technique rank of B.
Limit: Two per user
Requirements: 41 Mastery
  • Costs $150,000,000 each from Shop
Water Dials can absorb the DPS of water attack based on mastery. Once the meter is filled, the remaining DPS continues to affect your body.

MasteryMaximum DPS Absorbed
41-60 Mastery
61-80 Mastery1 DPS
81-99 Mastery
100 Mastery2 DPS
120 Mastery3 DPS

Please note that Haki cannot be absorbed by the Water Dial. To enable the Water Dial to absorb a water attack imbued with Haki, you must first mitigate the attacking Haki using defensive Haki of equal strength.

Lightning Dial
Allows the user to store and release lightning. The number of times it can be used is Mastery / 10. Each stand-alone attack is a lightning bolt with a technique rank of B.
Limit: Two per user
Requirements: 41 Mastery
  • Costs $150,000,000 each from Shop
Lightning Dials can absorb the DPS of lightning attacks based on mastery. Once the meter is filled, the remaining DPS continues to affect your body.

MasteryMaximum DPS Absorbed
41-60 Mastery
61-80 Mastery1 DPS
81-99 Mastery
100 Mastery2 DPS
120 Mastery3 DPS

Please note that Haki cannot be absorbed by the Lighting Dial. To enable the Lightning Dial to absorb an electric attack imbued with Haki, you must first mitigate the attacking Haki using defensive Haki of equal strength.

Axe Dial
Allows the user to absorb and shoot back cutting attacks. Cannot be combined with cyborg or other armors. Axe Dials are subject to a one-turn cool-down. Each stand-alone attack has a technique rank of A. The user takes 1/4 of the damage dealt to the target. The number of times it can be used is Mastery / 10.
Limit: One per user
Requirements: 41 Mastery
  • Acquired from Divine Soldiers [or]
  • Costs $200,000,000 beri each per shop
Axe Dials can absorb the DPS of cutting attacks based on mastery. Once the meter is filled, the remaining DPS continues to affect your body.

MasteryMaximum DPS Absorbed
41-60 Mastery
61-80 Mastery1 DPS
81-99 Mastery
100 Mastery2 DPS
120 Mastery3 DPS

Please note that Haki cannot be absorbed by an Axe Dial. To enable an Axe Dial to absorb a cutting attack imbued with Haki, you must first mitigate the attacking Haki using defensive Haki of equal strength.

Impact Dial
Allows the user to absorb and shoot back blunt attacks. Cannot be combined with cyborg or other armors. Impact Dials are subject to a one-turn cool-down. Each stand-alone attack has a technique rank of A. The user takes 1/4 of the damage dealt to the target. The number of times it can be used is Mastery / 10.
Limit: One per user
Requirements: 41 Mastery
  • Acquired from Satori [or]
  • Costs $200,000,000 beri each per shop
Impact Dials can absorb the DPS of blunt attacks based on mastery. Once the meter is filled, the remaining DPS continues to affect your body.

MasteryMaximum DPS Absorbed
41-60 Mastery
61-80 Mastery1 DPS
81-99 Mastery
100 Mastery2 DPS
120 Mastery3 DPS

Please note that Haki cannot be absorbed by an Impact Dial. To enable an Impact Dial to absorb a blunt attack imbued with Haki, you must first mitigate the attacking Haki using defensive Haki of equal strength.

Jet Dial
Allows the user to store and release compressed wind. The Jet Dial increases movement speed by +10 per use. The number of times it can be used is Mastery / 10.
Limit: One per user
Requirements: 61 Mastery
  • Acquired from Gedatsu [or]
  • Costs $300,000,000 each from Shop

Reject Dial
Allows the user to absorb and shoot back stronger blunt attacks. Cannot be combined with cyborg or other armors. Reject Dials are subject to a three-turn cooldown. Each stand-alone attack has a technique rank of S. The user takes half of the damage dealt to the target. The number of times it can be used is Mastery / 20.
Limit: One per user
Requirements: 81 Mastery
  • Acquired from Wiper
Reject Dials can absorb the DPS of blunt attacks based on mastery. Once the meter is filled, the remaining DPS continues to affect your body.

MasteryMaximum DPS Absorbed
81-99 Mastery1 DPS
100 Mastery2 DPS
120 Mastery4 DPS

Please note that Haki cannot be absorbed by an Reject Dial. To enable an Reject Dial to absorb a blunt attack imbued with Haki, you must first mitigate the attacking Haki using defensive Haki of equal strength.
Gunslinging
Standard range of accuracy is (Mastery+10)x2 meters.

Even someone without any mastery in gunslinging may be able to fire a gun with accuracy up to 10 meters. This counts for any type of gun, even from science. Any longer range requires gunslinging mastery.

0-20 Gunslinging Mastery: May carry a single firearm(basic gunslinging or science made) into battle. Outside of something created by a scientist. Free for anyone is bolt action rifles(double range, 5 bullets magazine) or semi automatic pistols(10 bullets magazine). 100 D-rank bullets.
21 Gunslinging Mastery: Two firearms at once. Unlimited D-rank bullets. Double magazine size.
31 Gunslinging Mastery: Sniper scope for rifle, 5x normal range. 25 C-rank bullets
41 Gunslinging Mastery: Three firearms at once. Fully automatic pistols.
51 Gunslinging Mastery: Unlimited C-rank bullets. 25 B-rank bullets.
61 Gunslinging Mastery: May carry as many firearms as desired. Double magazine size again. Semi automatic rifle.
71 Gunslinging Mastery: Shotgun, half range but wide spread per shot, pump action with 10 shots. 25 A-rank bullets. 50 B-rank bullets.
81 Gunslinging Mastery: Auto-refilling pistol and rifle. A-rank Muggy Balls, 5 limit.
91 Gunslinging Mastery: Semi automatic shotgun with triple capacity. Nightvision scope for rifle.Unlimited B-rank bullets. 50 A-rank bullets. 25 S-rank bullets.
100 Gunslinging Mastery: 5 S+ rank bullets. Unlimited A-rank bullets.
120 Gunslinging Mastery: 25 S+rank bullets. 50 S-rank bullets.
Science/Cyborg + Gunslinging/Sniping
*only for bullets and energy guns, not for any area of effect attacks

Science/Cyborg Guns Combined with Gunslinging
requires 1 destruction, 11 gunslinging - DPR: C
requires 41 destruction, 41 gunslinging - DPR: B
requires 61 destruction, 61 gunslinging - DPR: A
requires 100 destruction, 100 gunslinging - DPR: S
requires 120 destruction, 100 gunslinging (vice versa) - DPR: S+

Science/Cyborg Sniper Riffles Combined with Sniping
requires 31 destruction, 11 sniping - DPR: B
requires 61 destruction, 41 sniping - DPR: A
requires 81 destruction, 81 gunslinging - DPR: S
requires 100 destruction, 100 gunslinging - DPR: S+
requires 120 destruction, 100 gunslinging (vice versa) - DPR: S+ 50 caliber (pierce through armor)
Archery
Longbow range of accuracy is (Mastery+10)x4 meters. Requires strength equal to half of mastery.
Crossbow range of accuracy is (Mastery+10)x2 meters.

0-20 Gunslinging Mastery: May carry one longbow or crossbow. 100 D-rank arrows.
21 Gunslinging Mastery: Unlimited D-rank arrows.
31 Gunslinging Mastery: 25 C-rank arrows.
41 Gunslinging Mastery: Can carry both longbow and crossbow.
51 Gunslinging Mastery: Unlimited C-rank arrows. 25 B-rank arrows.
61 Gunslinging Mastery: Crossbow becomes self repeating, no reload required. Longbow can use special arrows, subject to GM approval, might require a scientist to make.
71 Gunslinging Mastery: 25 A-rank arrows. 50 B-rank arrows.
81 Gunslinging Mastery: Wrist mounted repeating crossbow that can be fired with one arm, range = mastery.
91 Gunslinging Mastery: Unlimited B-rank arrows. 50 A-rank arrows. 25 S-rank arrows. Crossbow can use special arrows, subject to GM approval, might require a scientist to make.
100 Gunslinging Mastery: 5 S+ rank arrows. Unlimited A-rank arrows.
120 Gunslinging Mastery: 25 S+rank arrows. 50 S-rank arrows.

Incendiary Arrows
Requires: 31 Archery Mastery
Ammunition: Takes 2 quiver slot. Max 1 arrow per 5 mastery total.
Causes the place hit to catch on fire, burning for a few seconds.
Destructive Potency: C
Requires a scientist with 31 science to make the first time.

Cryo Tipped Arrow
Requirements: 41 Archery Mastery
Ammunition: Takes 3 slots. 1 max at 41 mastery, 2 max at 61 mastery, 3 max at 81 mastery, 4 max at 100 mastery
An arrow that when it hits the opponent or near the opponent, causes whatever part of the body it hits to freeze for 1 turn. It has a small AOE effect & can land next to an opponent & still freeze a part of them.
Deals no damage & has small AOE.
Requires a scientist with 41 science to make the first time.

Note: Other types of ammunition can be submitted for approval.
Cursed/Blessed Weapons
Cursed Weapons are Weapons that contain the soul of something inside them; sometimes evil, sometimes neutral. When you reach a certain level and certain stats you can use the Spirit for powerful techniques and abilities. The user of one of these weapons must pass a test to use their abilities; the most common test is to fight the Spirit in a battle which takes place in the mind. Custom Weapons can be submitted for approval, and then the user will have to defeat a spirit to obtain it. These will have to be purchased from the store. Blessed weapons are the same as cursed weapons except the spirit is more benevolent and their abilities are less violent sounding. You can also now use the Feed DF store item to give Named NPCs a Cursed/Blessed Weapon. It follows the same rules as DFs, if they are killed the killer obtains the weapon. Extra Stat Weapons requires the 'Feed a support an A-rank DF' item.


Cursed Sword: Arekuruu Osuushi (Raging Bull), 61 mastery in a sword style, 50 strength, 40 durability. This cursed sword would grant the ability to increase the user’s strength for short periods of time but would reduce movement and reaction speed. Test: beat the Spirit in a battle.


Cursed Glaive: Dākuuindo (Dark Wind), 61 mastery in a sword style, 50 strength, 40 movement speed. This sword grants the ability to create wind in the immediate area around them, the range can be extended at higher mastery. Test: survive attacks from wind that the sword creates.


Cursed Sword: Nikkō (Sunshine), 61 mastery in a sword style, 50 strength, 40 mind. While outside during the day this sword absorbs light, the light can then be used to make the sword glow to blind people, send out blasts of light etc. Requires stats in its own Martial Arts substat; Sunshine. Test: beat the spirit in a battle.


1-20 Basic Mastery- can only blind people 3 times with full sunlight charge; charging takes 12 hours of sunlight.

21-40 Adept Mastery- can blind people 5 times with full charge.

41-60 Skilled Mastery- can fire blast of light that does C rank damage, uses all the charge; charging takes 10 hours of sunlight

61-80 Proficient Mastery – blast of light uses less charge, can blind people 10 times with full charge; charging takes 8 hours of sunlight, and can charge while fighting.

81-99 Excellent Mastery – can create a ball of light that can be destroyed and fires at things using all charge, blast of light uses even less charge, blinding uses less charge; charging takes 6 hours of sunlight and charging while fighting is quicker.

100 Supreme Mastery – creating a ball of light uses half charge but can only have one of them, blasts of light use minimal charge, blinding no longer uses charges but can only be done once every 10 minutes; charging takes 4 hours of sunlight.




Cursed Spear: Piasudoriru (Piercing Drill), 68 mastery in a sword style, 55 strength, 30 stamina). Grants the user several powerful techniques including;


Piercing drill hawk; a powerful flying slash that can fly fast and change direction. DPR: B.

Piercing drill thrust; a thrust that can pierce through even metal. DPR: A.

Test: Dig a big hole using the abilities of the sword without passing out from exhaustion.


Cursed Sword: Umi no kaibutsu (Sea Monster), 68 mastery, 55 strength, 40 movement speed. Attacks with this sword weaken Devil Fruit users like if it was seastone; except not as much, would be around 40% of the affect of seastone. Non Devil Fruit users feel pain like they were bitten by an average sized dog. Test: Survive being underwater for 5 minutes (happens in the mind not physically or could have to do it physically).


Cursed Mace: Akuma no tsume (Demon’s Claw), 75 mastery in a sword style, 60 strength, 30 vitality, 40 movement speed, 30 reaction speed. Adds a second and even a third attack at high mastery when doing normal attacks which do extra damage. +1 Destruction Rank when doing techniques while using this sword; Doesn’t affect S and above ranked techniques and doesn’t stack with CoA Hardening. Test: beat the Spirt in a battle; not allowed to use CoA or Devil Fruit powers.


Cursed Axe: Ondo (Temperature), 68 mastery in a sword style, 55 strength, 50 Mind). Allows the ability to change the temperature in an area around the user; can focus it into really hot or cold blasts. Test: survive sudden drops and rises in temperature.
The user would also be affected by these temps.

1-20 Basic Mastery- can make the air chilly or uncomfortably warm
21-40 Adept Mastery- can make the air frigid or like a sauna.
41-60 Skilled Mastery- can make the air freezing temperature or scorching
61-80 Proficient Mastery- can make the air cold enough to freeze moisture mid air or make it feel like a hot desert
81-99 Excellent Mastery – can make the air cold enough to start to freeze anything in tbe vicinity, or burn the flesh
100 Supreme Mastery – can make the air cold or hot enough that it makes it hard to breathe


Cursed Hammer: Āsugōremu (Earth Golem), 68 mastery in a weapon style, 60 strength, 60 durability. Creates a golem that follows and protects the user, can’t be directly controlled and is made of rock/mud/dirt etc. Test: beat several golems in combat
Specific mastery:
Mastery= golems speed, vit and strength
Mastery/4= golems height

Cursed Sword: Kyūjōshō Tori (Soaring Bird), 60 mastery, 65 movement speed, 65 reaction speed. Grants limited flight. Test: beat the spirit in a battle.

Cursed Bow: Nebula, 65 mastery in archery, 65 strength, 65 reaction speed. Shots from this bow travel faster than usual arrows. Test: beat the spirit in a shooting competition
65 Archery Mastery: +10 attack speed
81 Archery Mastery: +15 attack speed
100Archery Mastery: +20 attack speed

Cursed Spear: Krystal, 65 mastery, 65 strength. Allows the creation of crystal; can create spikes made of it, fire it like sharp knives etc, crystals only last a few minutes before they disappear. Needs mastery in its own Martial Art, Krystallisation. Test: survive the spirits attacks.

1-20 Basic Mastery- create small crystals
21-40 Adept Mastery- create larger crystals and can create more of them
41-60 Skilled Mastery- better control over creation
61-80 Proficient Mastery- can create sharper and different shaped crystals slightly
81-99 Excellent Mastery – create large amounts of crystals, can control created crystals slightly
100 Supreme Mastery – crystals last longer and can control them more.


Cursed Gun: Detonator, 68 mastery in gunslinging, 65 reaction speed. Makes bullet fired from it slightly explosive. Gives normal bullets AOE, doesn’t work on any other types of bullets including Seastone. Test: impress the spirit with your shooting.

Cursed Trident: Neptune, 65 mastery, 65 strength, 65 movement speed. Can control water using the trident. Can’t control water inside people and can’t do too advanced stuff with water. Test: beat the spirit in a battle that takes place on a small island in a lake.
Water based techniques is based on its own mastery. Custom techniques can be submitted for approval.

Spirit Break
an only be done with weapons that require a substat

Once you reach 100 in the stats required and the weapon's substat itself (or maybe 120 still); the user must pass one final test.

Grand Test: unlike the other tests which are all different, Grand Tests are always the same. The user must battle and defeat the spirit one last time, they are level 80/90 and exist in the real world when fought.

Once defeated the user gains Spirit Break, which increases the weapons abilities and power but doesn't add anything super new or sometimes doesnt add anything new at all, unlike Devil Fruit Awakenings; they usually only last a few turns before needing a recharge. Since you can't buy ranked swords, this will be a way to make the weapons near people without them and have DFs etc.

Spirit Break access
Can be bought one time
Description: Lets the user use Spirit Break with a Cursed/Blessed weapon, giving it more powerful attacks and abilities for several turns
Requires: Level 70 and completion of a Grand Trial
Price: 30.000 EXP


As just an example:
Cursed Sword: Nikkō (Sunshine), 61 mastery in a sword style, 50 strength, 40 durability. While outside during the day this sword absorbs light, the light can then be used to make the sword glow to blind people, send out blasts of light etc. Requires stats in its own Martial Arts substat; Sunshine. Test: beat the spirit in a battle.
1-20 Basic Mastery- can only blind people 3 times with full sunlight charge; charging to full takes 10 hours of sunlight.
21-40 Adept Mastery- can blind people 5 times with full charge.
41-60 Skilled Mastery- can fire a blast of light that does B rank damage, uses 50% charge; charging to full takes 8 hours of sunlight
61-80 Proficient Mastery – light created can be controlled slightly, blast of light uses less charge, can blind people 10 times with full charge; charging to full takes 6 hours of sunlight, and can charge while fighting.
81-99 Excellent Mastery – can create a ball of light that can be destroyed and fires at things using alot charge, light created can be controlled more, blast of light uses even less charge, blinding uses less charge; charging to full takes 3 hours of sunlight and charging while fighting is quicker.
100 Supreme Mastery – creating a ball of light uses half charge but can only have one of them, blasts of light use minimal charge, blinding no longer uses charges but can only be done once every 10 minutes; charging to full takes 1.5 hours of sunlight.

100 Spirit Break - attacks use less charge and are more powerful, charges to full instantly but automatically loses 60% once Spirit Break is over no matter how much charge is used during it.
Note: You may not use Cursed/Blessed weapons along with a Raid Suit.
General Overview
After unlocking their 120 mastery fighting style (includes MA, Mind, Cyborg, etc) and taking part in two (2) in-character locations (not including events) using the 120 mastery, characters who don't have a devil fruit will be able to unlock Innate Force. (Limited to one fighting style)

Cannot combine with any other Innate Force.

TypeInitial versionLeveled up version
120 FSUnlocks raged S+ techniques+1 DPR (2 turn CD) to FS techniques

Fighting Style Boosts
Fighting Style main stat gives boosts depending on your stat. This cannot stack with a second Fighting Style main stat boost or Expertise main stat boost. You may choose between a boost to strength, speed or vitality. You may not choose a stat more than once:
  • 41: +5
  • 81: +5, +5
  • 100: +5, +5, +5
 
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Haki

Larsi

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General Overview
Haki is a mysterious power that allows the user to utilize their own spiritual energy for various purposes. It can be used to sense people's spiritual energy and predict their actions, give the user a protective coating of spiritual energy, and, for a certain group of "chosen ones", overpower the willpower of others.
  • Busoshoku Haki (Armaments)
  • Kenbunshoku Haki (Observation)
  • Haoshoku Haki (King’s Will)

Busoshoku Haki
General Schematic
Busoshoku Haki is split into two different paths - offensive and defensive. Offensive path focuses on sheer attack power, sacrificing defense. Zoro is an example of an offensive path CoA archetype. Defensive path focuses on defense, sacrificing offense. Sentomaru is an example of a defensive path archetype. You get both paths, but one has to be your PRIMARY, while the other is your SECONDARY! The maximum you can obtain in your secondary path is +1 haki, unless your mastery is 120.

Generally speaking, this is the system’s run-down:

MasteryOffensive PathDefensive Path
1-60 Mastery+1 DPR+1 Durability
61-100 Mastery+2 DPR, +1 Durability+2 Durability, +1 DPR
120 Mastery+3 DPR, +2 Durability+3 Durability, +2 DPR

Mastery Schematic
1-20: Can only coat limbs with Haki. Ability to touch DF user’s “real body” unlocked.
21-40: Can coat physical weapons with haki.
41-60: Can coat ranged weapons (physical - bullets, etc.) with Haki.
61-80: Can coat intangible attacks (flying slashes, elements, etc.) with Haki.
81-100: Can use full body haki, can shoot Haki out of the body (Rayleigh vs elephant). Special haki technique unlocked for primary path.
120: Offensive: Offensive COA: +3 to DPR +2 to durability, Defensive COA: +2 to DPR +3 to durability. Second haki technique unlocked for primary path.

Drain on Usage
There is no longer a math system to calculate drain usage on haki. Instead, the drain is now RPable like Durability. Please understand Haki, particularly high-level Haki and full body Haki, are taxing even at high mastery. Special Haki techniques are especially taxing. Please refer to the number of times you use haki, the area it covers, and the technique’s rank for guidelines.

Haki Requirement For Infused Objects
In order to imbue an object with Color of Armaments, you must have recently touched the object, recently created or transformed into it, or have otherwise recently come into physical contact with it. Players will be unable to imbue an object they have not had contact with. Examples of situations where players won't be able to imbue an object with haki include, but are not limited to:
  1. Mountain thrown by the Fuwa;
  2. Meteorite pulled with Gravity DF; or
  3. Metal thrown with the Magnt DF but not touched

CoA Attack Size Guideline
As a general guideline, due to their size, attacks the size of a mountain or larger will not be able to be imbued with Color of Armaments Haki. Notwithstanding this guideline, please note that the larger the object imbued with Haki, the higher the stamina drain. Please contact a GM if you have doubts about whether your attack falls within these guidelines. Examples of attacks that are too big to be imbued with Haki are:
  1. Entei;
  2. Raigo; or
  3. Meteor Showers
Kenbunshoku Haki
Awareness Path
This archetype‘s main path is Awareness and it’s secondary path is Precognition. This archetype focuses on one’s ability to sense the presence of others, and allows one to sense the power and emotions of others by their “voice”. This Archetype has limited precognition abilities. Fujitora is an example of this archetype.

MasteryPrimary PathSecondary Path
1-100The user can sense anything within (Mastery x 2) meters of themselves when CoO is activated. Adds sensing emotions, killing intent, power level, and general health.
At 81+, sensory ability becomes passive within half the user’s maximum range.
The user has increased reaction speed (Mastery x 0.05) within (Mastery x 0.2) meters of themselves when CoO is activated.
120The user can sense anything within 400 meters of themselves passively. Fujitora-level awareness
N/A​

Precognition Path
This archetype‘s main path is Precognition and it’s secondary path is Awareness. This archetype focuses one’s Haki to sense another person's intent to act in the immediate future, allowing them to predict what someone is going to do, usually seconds prior, in what resembles a pseudo-form of precognition. This Archetype has limited awareness abilities. Katakuri is an example of this archetype.

MasteryPrimary PathSecondary Path
1-100The user has increased reaction speed (Mastery x 0.1) within (Mastery x 0.4) meters of themselves when CoO is activated.The user can sense the presence of living things within (Mastery x 1) meters of themselves when CoO is activated. Cannot be passive. No other sensory abilities.
120Precognition range is increased to within 50 meters of themselves when CoO is activated. Future sight unlocked, on a one-turn cooldown.
N/A​
Haoshoku Haki
Conqueror’s MasteryAbilities
Level 10-84Allows user to use their will to knock out those 60% of your level, and intimidate those 70% of your level. The area of effect is 300% of your character’s level in meters.

Note: Conqueror's Haki used to knock out opponents will be limited to two (2) blasts per island or three (3) blasts per event. You may use more only with both GM and host approval. This does not apply to Intimidation, which follows the one-turn overall CoC cool-down.
Level 85+ (Advanced CoC)Unlocks ability to imbue attacks with Conqueror's Haki. One can also use Conqueror's Haki defensively. Using Conqueror's Haki in attacks and defense will increase DPR or Durability by +1, with a one turn cooldown. Increases AOE of attacks.

Unlocks ability that allows one to control their own presence and prevents others from seeing into the future (CoO). Has a 1 turn cooldown. Cannot be used on the same turn as coating your attack with advanced Conqueror's Haki.
Example Haki Techs
Kamusari (神避かむさり, Kamusari, literally meaning "Godly Avoidance"): Holding their sword in their right hand, the user imbues it with Haoshoku Haki and then swings their sword horizontally, creating a powerful Haki imbued slash attack to strike their opponent.
Rank: S+, long range
Requires: 101 strength, 120 COA (offensive path), advanced CoC

Galaxy Impact (拳骨衝突ギャラクシーインパクト, Gyarakushī Inpakuto, literally meaning "Fist Collision"): The user infuses their fist with Busoshoku and Haoshoku Haki and then delivers a massively powerful punch with a shockwave that encompasses a large radius.
Rank: S+, 3x AoE multiplier
Requires: 101 strength, 120 COA (offensive path), advanced CoC
 
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Mind

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General Rules:
  1. Buffing and de-buffing stats cannot be > +-10 (+-20 for strength).
  2. Buffs and de-buffs do not affect skill requirements.
  3. Using your turn to do something like using your hands to cover your ears will reduce the damage of a sound attack by -1 destruction ranking. EX: if the attack is DPR: A, it will be DPR: B or it will make status effects last 1 turn shorter.

Mind Skills
Mind skills are mastery of another skill that is not covered in martial arts, weapon mastery, or professions. The skills often give a supplemental benefit to the user. Below you will find Mind Skills you may choose from. Custom Skills are available, subject to GM approval. Some Devil Fruits cover basic skills, like the Hormone Fruit covering basic human chemical knowledge.
  1. Medicine
  2. Musicianship
  3. Navigation
  4. Cooking
  5. Beast Mastery
  6. Science
  7. Botany
  8. Carpentry
  9. Blacksmithing
  10. Robotics
  11. Botany
Obtaining 120 mastery in Mind allows one to obtain Innate Force once fully mastered, discussed below.

Medicine
Medicine
Stat boosts are gone, rumble balls are changed a bit, to include minks and to have perfected rumble balls.
1-20 Medicine Mastery: Allows the user to heal their allies outside of combat. Mastery/2= percentage of time taken off recovery.
21-40 Medicine Mastery: Allows for the use of poison that slowly drains the target's energy.
41-60 Medicine Mastery: Allows for the use of poison that quickly drains the target's energy.
61-80 Medicine Mastery: Allows for the creation of Rumble Balls and Adrenaline Shots.
81-99 Medicine Mastery: Allows for the creation of poison that cripples the target.
100 Medicine Mastery: Allows for the use of poison that extremely quickly drains the target's energy.
120 Medicine Mastery: Can create Regeneration Shots

Slow poison - 5 inventory points
Fast poison - 10 inventory points
Crippling poison - 15 inventory points
Hyper draining poison - 20 inventory points
Rumble Balls - 10 inventory points
Adrenaline Shot - 15 inventory points
Specific Antidote - 5 inventory points


Rumble Balls:
Requires 61 Medicine:
Can be eaten by Zoan devil fruit users and minks, either the medic or his allies. Allows for the use of 3 extra modified forms of the user's devil fruit which must be pre-approved, as well as monster point.
Eating one rumble ball allows for the use of modified forms for 3 turns. Afterwards the user is feeling fatigued for 6 turns.
If eating one more rumble ball while feeling fatigued, the user will unlock modified forms for 1 more turn, but feel fatigued for 2 more turns.
Eating yet another rumble ball allows the user to enter monster point for 3 turns, but the user will faint after those 3 turns.
Examples of modified forms can be more strength in the arm, increasing DPR by 1. Or thick fur, skin, etc. increasing durability by 1.
Monster point increases vitality, strength and speed to +25, like awakened form. The zoan user will become enraged and attack anyone they see within range, with DPR rank capped at A-rank.
A mink user can eat rumble balls to unlock their sulong form at any time of day for three turns. If eating more than two rumble balls within ten turns, the user will rampage regardless of mastery, attacking anyone within range and DPR rank capped at A-rank
The medic can carry Mastery/20 rumble balls.


Perfected Rumble Balls
Requires 100 medicine to create and 100 electro/zoan to eat
Allows Zoan users to access monster form without losing their mind for 3 turns, on a 10 turn cooldown.
Allows minks to access sulong form for 5 turns. Will rampage if eating more than 2 withing 12 turns.

Stat Boost Injections:
Requires 61 Mastery, can not be used on people under the effect or fatigued from Rumble Balls.
The medic can inject this into themselves or their allies, increasing one of the following stats by 10 for 3 turns:
-Strength
-Reaction Speed
-Movement Speed
-Durability
After the three turns are up, the affected feels fatigued, and has -10 in the stat they were boosted for three turns. They can not be boosted again until the fatigue runs out.
The medic can carry Mastery/20 injections.

Adrenaline Shot:
Requires 61 Mastery:
The medic can administer this to their target, bringing exhausted allies back into the fight for 3 turns, after which they'll faint again. The medic can carry Mastery/50 adrenaline shots. Can only be applied to the same person once per 'arc'.

Regeneration Shot:
The medic can administer this to their target, regenerating damaged allies. It regenerates 100 per turn on the ally up to 200. The medic can carry Mastery/60 regeneration shots. Can only be applied to the same person once per 'arc'.
To heal each part the user need to fill up the numbers.
Minor damages: 50
Deep cut in muscles: 100
Missing/ruined limb: 150
Destroyed organ: 200
Near death injuries: 250

Poisons
Max poison is mastery/10(requires 21 medicine)
Fast poison is mastery/20 max(requires 41 medicine)
Crippling poison is mastery/30 max(requires 81 medicine)
Hyper draining poison is mastery/40 max(requires 100 medicine)

Once a poison fully drains energy from the user they can only be awoken by antidote and an adrenaline shot.

Fully crippled can be undone by an antidote. Takes 1 turn to work.

You can carry mastery/10 antidotes. If you can create a type of poison your antidotes work on it.

Slow: (stamina+level)/10=turns to fully drain
Fast: (stamina+level)/20=turns to fully drain
Crippling: (durability+level)/30=turns to paralyze fully.
Hyper: (stamina+level)/30=turns to fully drain
Musicianship
Musicianship
Musicianship is a Mind skill that enables the user to play music for offensive, defensive, and supplemental purposes. They can grant buffs or debuffs to themselves and other players through songs. To use this skill, instruments or a medium for producing tones are required.

Temporary stat buffs and debuffs are calculated as Mastery / 10.


Restrictions
  1. Songs take one turn to take effect
  2. Musicianship cannot debuff mastery
  3. Only one buff or debuff may be used at one time
  4. Buffs and debuffs by multiple musicians do not stack
  5. Temporary stat boosts from buffs cannot surpass stat caps
  6. The user must be actively playing the instrument for the buff or debuff to take effect

MasteryBuff & Debuff CooldownSkill Unlocked
1 - 20Can only play song for 1 turn. 4 turn cool-down.Acoustic instrument unlocked.
21 - 40Second acoustic instrument unlocked. Buffs unlocked.
41 - 60Can only play song for 2 turns. 3 turn cool-down.Electric instrument unlocked. Debuffs unlocked.
61 - 80Ability to play multiple instruments unlocked. Songs now able to affect multiple targets at once.
81 - 100Can only play song for 3 turns. 2 turn cool-down.Ability to focus tones on specific targets unlocked. Ability to play music and do other things at same time unlocked.
120Can only play song for 4 turns. 1 turn cool-down.Ability to buff and debuff simultaneously unlocked.

Anthem
An uplifting piece of music that is identified with a particular person or group. The tones makes allies passionate, uplifting them. No stat buff. IC effect only.
Requirements: 21 musicianship

March
A piece of music with a strong regular rhythm, often associated with battle. The tones give a strength muffin battle. Buff is calculated as Mastery / 10. Also makes allies enthusiastic, allowing the user to manipulate them better. AoE is 10 meters.
Requirements: 21 musicianship

Rock
A piece music with strong will, typically played loud and expressing expressing romance, adventure, or revolt. The user forms a sound wave for offensive purposes. AOE is 5 meters.
DPS: 5 meters = D
Requirements: 21 musicianship

Ballad
A piece of music that expresses a narrative. Makes allies cheerful. Cheerful allies obtain a speed buff n battle. Also allows allies to power through psychological obstacles. Buff is calculated as Mastery / 10.
Requirements: 21 musicianship / Acoustic instrument

Serenade
A calm and light piece of music performed in the open air, generally to uplift listeners. The tones makes enemies calm. Calm enemies get a strength debuff in battle. Also makes allies calmer, allowing them to recover stamina faster. Debuff is calculated as Mastery / 10.
Requirements: 41 mastery / Acoustic Instrument

Lullaby
A soothing piece of music that s played to put people to sleep. Makes enemies drowsy, giving a movement speed defbuff to those who are of the same level or lower to mastery. Enemies who are 1/3 level or less than user's mastery will fall asleep. Debuff is calculated as Mastery / 10.
Requirements: 41 mastery / Acoustic instrument

Electronic
A piece of music that employs electronic equipment and tones. Recharges the battery of a cyborg. Will make non-cyborg annoyed.
Requirements: 41 mastery / Electric instrument

Punk Rock
A piece music with strong will, typically played loud and expressing revolt. The user forms a sound wave for offensive purposes. AOE is 20 meters.
DPS: 5 meters = C / 10+ meters = D
Requirements: 41 musicianship / Electric Instrument

Lied
A piece of music that tells a poem with a solo voice and accompaniment. The tones gives a haki buff while active, allowing the listener to use haki when it is on cooldown. Also may make allies more brave.
Requirements: 61 musicianship / Two acoustic instruments

Lament
A piece of music that expresses grief or sorrow typically accompanied by a descending bass line. Makes enemies depressed. Enemies who are depressed lose observation haki activation while the song is active. AOE is 15 meters or 50 feet. Song also allows allies to heal faster.
Requirements: 61 musicianship

Metal
A piece music with strong will, typically played loud and expressing suffering and evil. The user forms a sound wave for offensive purposes. AOE is 20 meters
DPS: 5 meters = B / 10 meters = C / 15 meters = D
Requirements: 61 musicianship / Electric Instrument

Death Metal
A piece of music with strong will, typically loud music expressing extreme darkness. The user forms a sound wave for offensive purposes. AOE is 20 meters
DPS: 5 meters = A / 10 meters = B / 15 meters = C
Requirements: 81 musicianship / Electric Instrument
Navigation
Navigation:
Allows the user to navigate the seas with ease, as well as harness the power of the weather to use in combat.

Allows allows for the use of a clima tact in combat. Available at 21 mastery:
-Weather Ball: A creation by the citizens of Weatheria, these small orbs contain energy that the navigator can use to affect the weather.(21 Mastery)
The user can carry a number Weather Balls equal to their mastery.

-Heat Ball (熱気泡 (ヒートボール) Hīto Bōru?, literally meaning "Heat Bubble"): Produced from the "Heat Pole" either when air is blown into the end of it or it is shaken, the Heat Ball is a red bubble of heated air that drifts along in the air. It heats up the temperature of the area surrounding it.(21 Mastery) Costs 2 Weather Balls

-Cool Ball (冷気泡 (クールボール) Kūru Bōru?, literally meaning "Cold Bubble"): Produced from the "Cool Pole" when air is blown into the end of it, the Cool Ball is a blue bubble of cold air that drifts along in the air. It cools down the temperature of the area surrounding it.(21 Mastery) Costs 2 Weather Balls

-Thunder Ball (電気泡 (サンダーボール) Sandā Bōru?, literally meaning "Electric Bubble"): Produced from the "Electric Pole" when air is blown into the end of it, the Thunder Ball is a yellow bubble of electrified air that drifts along in the air. It electrifies the air of the area surrounding it.(30 Mastery) Costs 4 Weather Balls. DPR: D

-Cyclone Tempo (サイクロン テンポ Saikuron Tenpo?): The user puts the "Heat Pole" and "Cool Pole" together like an X on the top of the "Electric Pole". They swing it like a bat, and the X detaches from the "Electric Pole" spinning towards their opponent. When the X hits, the hot and cold airs collide and create a massive wind that blows her opponent away. The X will return to the user like a boomerang.(40 Mastery) Costs 8 Weather Balls. DPR: C

-Mirage Tempo (蜃気楼 (ミラージュ) テンポ Mirāju Tenpo?): The user uses the "Cool Ball" in a dry and hot environment to change the air density and create a mirage of themself. The extreme difference in temperature causes major light refraction, allowing the user to disappear and create an illusionary copy of themself. Lasts 1 turn.(60Mastery) Costs 10 Weather Balls

-Thunderbolt Tempo (サンダーボルト テンポ Sandāboruto Tenpo?): The user uses "Cool Ball" to make the air cooler while they use "Heat Ball" to suck up the moisture. The heated air then rises and collides with the cold air. The air then condenses and creates a cloud. The user continues to enlarge the cloud by producing more "Heat Balls" and "Cool Balls." Finally, they use a "Thunder Ball" to electrify the cloud. Soon after, a powerful lightning bolt strikes their opponent.
There are different strengths of this technique:
41 Mastery: Costs 8 Weather Balls. DPR: C
61 Mastery: Costs 12 Weather Balls. DPR: B
81 Mastery: Costs 16 Weather Balls. DPR: A
100 Mastery: Costs 20 Weather Balls. DPR: S

-Tornado Tempo (トルネード テンポ Torunēdo Tenpo?): . The user first combines the three pieces together into a T. In a bright flash from each end, two clockwork doves burst out and ensnare their opponent. The T then starts to spin rapidly until it finally shoots the captured enemy with extreme centrifugal force.(40 Mastery) Costs 8 Weather Balls

-Fog Tempo (フォッグ テンポ Foggu Tenpo?): Using "Cool Ball" against fire, the user is able to create a massive fog barrier due to the water vapor in the air increasing in density from the rapidly heating cold air. The fog is used to blind the opponent so that the user can land an attack on them.(51 Mastery) Costs 6 Weather Balls
Cooking
Cooking System
1 Cooking Mastery: Allows you to create a hearty meal, boosting morale and rejuvenating yourself and your allies. Mostly just flavor RP.
21 Cooking Mastery: Allows you to create and carry one of the following: snacks, stew or dessert. The effect of these lasts 2 turns.
41 Cooking Mastery: Allows you to create and carry two of the following: snacks, stew or dessert.
61 Cooking Mastery: Allows you to create and carry the following: snacks, stew or dessert.
81 Cooking Mastery: Effect of foods last for 3 turns.
100 Cooking Mastery: Effect of foods last for 4 turns. Allows you to create feast.
120 Cooking Mastery: Effect of foods last for 5 turns.

Eating food from Cooking makes you full, meaning you are unable to eat again for 6 turns.

Snack:
Increases speed by mastery/10

Stew:
Increases strength by mastery/10

Dessert:
Increases vitality by mastery /10

Feast:
Increases strength, vitality and speed by mastery/20
Beast Mastery
Beast Mastery
Allows the player to control animals as NPCs. Certain types of animals may need to be tamed once by the player in story to be able to use, but once that type of animal is tamed the player is able to use them as much as they want within the limits of their mastery. If beasts die, they can be replenished between locations.

Free types for all: Land mammals
Free for fishmen: Sea creatures
Free for skypieans and Lunarians: Birds
Free for dwarves: Bugs
Free for reptilia: Reptiles

Tiers of tamed animals:
Swarm: Low level beasts, access to strength, vitality and speed stats. 3x stat multiplier
Companion: Its level is as high as either mastery or player level, whichever is lowest. (if player is level 60 and has 40 mastery, companion can be level 40) Access to strength, vitality, speed, Devil Fruit (if purchased feeding NPC a Devil Fruit) and martial arts (Can include weapons held in mouth or limbs as long as it makes sense for the animal, or unarmed fighting style that makes sense for the animal, needs approval from GMs.) 3x stat multiplier.
Sentient beast: Works just like any other sentient beast NPC.

1-20 Mastery: Unlocks swarm. Level 10, 1 per mastery.
21-40 Mastery: Unlocks first companion.
41-60 Mastery: Swarm levels up to level 15.
61-80 Mastery: Unlocks second companion.
81-99 Mastery: Swarm levels up to level 20. Allows for one companion to be abnormally large.
100 Mastery: Unlocks third companion. One companion has stat multiplier increased to 4x.
120 Mastery: Allows the player to control one sentient beast, set at 80% of their own level.
Science
1-20
21-40
41-60
61-80
81-99
100

Science allows for the creation of special items, formulas, etc. to supplement yourself or your teammates. You can only craft for people in your crew, or in the case of marines, only in the same branch. For custom creations it must be approved by the GMs, and you need to fulfill the science mastery it requires. In some cases you might also need to get materials for the creation.

There is no limit to how many creations the scientist can make and store aboard the ship, or make for their teammates, but there is a limit to how many things they can take ashore. Make sure your inventory isn't overfilled according to the follow:

Inventions you can carry take up invention points. Scientists get invention points = to their mastery (120 max points). Crew members get invention points = to 1/2 their character level (50 max points)

Items that have one use before being exhausted, like grenades, smoke bombs, etc. have a general inventory slot according to how high the science stat requirement is:
1-20: Takes 1 slot - DPR: D, 1m diameter
21-40: Takes 2 slots - DPR: C, 2m diameter
41-60: Takes 3 slots - DPR: C, 4m diameter
61-80: Takes 4 slots - DPR: B, 6m diameter
81-99: Takes 5 slots - DPR: B, 8m diameter
100: Takes 6 slots - DPR: A, 10m diameter
120: Takes 6 slots - DPR: A, 12m diameter

1: grenade unlocked
11: smoke grenade unlocked
21: flash grenade unlocked
31: remote grenade unlocked
41: sticky grenade unlocked
51: trip mine unlocked
61: energy grenade unlocked (requires completion of Germa story mission)

Destruction Weaponry:
Determines which weapons a Scientist can make. DPR scales with your Science mastery level.
1: pre-modern weapon (DPR: D) - 5 invention points
21: civil war weapon (besides artillery) + 1 magazine or 5 bullets (DPR: C) - 10 invention points
41: firearm + 2 magazines or 10 bullets (DPR: C) - 10 invention points
61: shoulder-fired missile launcer + 3 missiles (DPR: B), artillery gun + 3 rounds (DPR: B), mechanic pre-modern weapon (DPR: B) - 20 invention points
81: directed-energy weapon + 3 magazines (DPR: B), energy pre-modern weapon (DPR: B) - 20 invention points
100: missile launcher + 4 missiles (DPR: A), energy pre-modern weapon (DPR: A), directed-energy weapon + 3 magazines (DPR: A) - 30 invention points
-120: area of effect sci-fi weapon (DPR: S) - costs 40 invention points

Utility Inventions:
Determines the utility inventions a Scientist can make. Mobility speed of inventions scale the same way as the speed stat does.
1: grapple gun (6 foot long), roller blades, ice skates - 5 invention points
21: extendable gloves or boots (1 foot long) - 10 invention points
41: bounce boots, allowing 3 meter/10 foot jumps - 15 invention points
61: rocket pack (+5 mobility)(1 turn use 1 turn cool down) - 20 invention points
81: sky walk boots, allowing the user to jump on the air - 30 invention points
100: jet pack (+10 mobility)(2 turn use 1 turn cooldown) - 30 invention points
120: Solar Pack (+10 mobility)(no cool down) - 40 invention points



Upgrades/items that already exists:
C-rank Weapons
Requires: 31 Science, Materials purchased in the store by the person wanting the weapon. The user will need 31 mastery in the weapon style that fits the weapon created.
This boosts any D-rank or basic attack using the specific weapon up to C-rank. - 10 invention points

C-rank Hand to Hand Injection
Requires: 31 Science, Materials purchased in the store by the person wanting the injection. The user will need 31 mastery in the a hand to hand style.
This is an injection that boosts any D-rank or basic attack through the use of a weaponless fighting style up to C-rank. - 10 invention points

B-rank Weapons
Requires: 61 Science, Materials purchased in the store by the person wanting the weapon. The user will need 61 mastery in the weapon style that fits the weapon created.
Taught by: Wapol
This boosts any D-rank, C-rank or basic attack using the specific weapon up to B-rank. - 20 invention points

B-rank Hand to Hand Injection
Requires: 61 Science, Materials purchased in the store by the person wanting the injection. The user will need 61 mastery in the a hand to hand style.
Taught by: Ceasar Clown
This is an injection that boosts any D-rank, C-rank or basic attack through the use of a weaponless fighting style up to B-rank. - 20 invention points

Baby Den Den Mushi
Requires 21 Science to make.
Allows for the crew to talk to each other while on the same Island, even if they are far apart. Does not take inventory slots.

Den Den Mushi
Requires 41 Science to make
Allows the crew to talk to each other regardless of where in the world they are. Does not take inventory slots.

Black Den Den Mushi
Requires 61 Science to make
Allows for wiretapping, listening in on calls from the same island. Can only be used aboard ships.

White Den Den Mushi
Requires 81 Science to make
Blocks wiretapping. Can only be used aboard ships.
Botany
Botany Mastery
1-20 Basic Mastery: 1 inventory point, wall/tree level durability
21-40 Adept Mastery: 2 inventory point, small building level durability
41-60 Skilled Mastery: 4 inventory points, large building level durability
61-80 Proficient Mastery: 6 inventory points, city block level durability
81-99 Supreme Mastery: 8 inventory points, town level durability
100 Absolute Mastery: 10 inventory points, city level durability

Allows for the use of pop green in combat which scale off of Botany mastery: Available at 21 mastery.

Midori Boshi: Devil (緑星・デビル , "Green Star: Devil"): The user throws a Pop Green to creates a large Venus Flytrap which attacks his enemies. In addition to being able to eat enemies with its large mouth, it can ensnare those nearby with its vines. Preventing enemy to move for 1 turn. (31 Mastery) Damage Potency Rank : C

Midori Boshi: Sea Devil: Similar to Midori Boshi: Devil, this plant floats on the sea, and is capable of swallowing the opponent along with boats. Preventing enemy to move for 1 turn. (41 Mastery) Damage Potency Rank : C

Yabusame Devil (ヤブサメデビル , "Shark-Arrow Devil"): Similar to Midori Boshi: Devil, the Pop Greens are fired off more rapidly, and the plants in question have a sleeker look in comparison to the normal Devil. Preventing enemy to move for 1 turn. (41 Mastery) Damage Potency Rank : C

Midori Boshi: Sargasso (緑星・サルガッソ, "Green Star: Sargasso"): The user throws a Pop Green at his target, which then explodes into an array of resilient seaweed, strong enough to delay an avalanche of rock and earth. (51 Mastery) Damage Potency Rank : B

Midori Boshi: Rafflesia (緑星・ラフレシア , "Green Star: Rafflesia"): The user throws a Pop Green at his enemy, not aiming for them specifically but a place near them. The pop green reveals a rather large Rafflesia flower. The flower then excretes a foul smelling odor, disabling the enemy's senses with its stench. Stunning enemy for 1 turn. (21 Mastery)

Midori Boshi: Take Jave-rin (緑星・竹ジャベ林 , "Green Star: Bamboo Javelin-Grove"): The user throws a Pop Green and stalks of bamboo shoots up from the ground, stabbing and impaling anyone it crosses paths with. (51 Mastery) Damage Potency Rank (each) : C

Midori Boshi: Dokuro Bakuhatsu So (緑星・ドクロ爆発草 , "Green Star: Skull Exploding Grass"): The user throws a Pop Green that explodes upon impact. It releases a large red explosion in the shape of a skull. (51 Mastery) Damage Potency Rank : B

Midori Boshi: Humandrake (緑星・ヒューマンドレーク , "Green Star: Humandrake"): The user throws a Pop Green on the ground that only triggers to attack opponents once they step on it, with its living roots it leaps off to the opponent causing them to get off balance. (51 Mastery) Damage Potency Rank : B

Midori Boshi: Trampolia (緑星・トランポリア , "Green Star: Trampolia"): The user throws a Pop Green on the ground that launches anyone who gets close to it up into the air. It is shaped like a big flower with a bubble at the center. (31 Mastery)

Midori Boshi: Impact Wolf (緑星・衝撃狼草 (インパクトウルフ) "Green Star: Impact Wolf Grass"): The user throws a Pop Green into the air which then sprouts into grass that takes the shape of a wolf. The bulb where it came from that shaped like a wolf's nose can release a stunningly powerful shockwave that is three meters in diameter, which can shock an opponent. (61 Mastery) Damage Potency Rank : A

Midori Boshi: Boaty Banana (緑星・ボーティーバナナ , "Green Star: Boaty Banana"): The user throws a Pop Green on to the water that turns into a banana shaped like a boat. (31 Mastery)

Midori Boshi: Uchiwa So (緑星・団扇草 , "Green Star: Fan Grass"): The user throws a Pop Green which sprouts tall grass that looks like uchiwa fans on one end of it. (21 Mastery)

Midori Boshi: Platanus Shuriken (緑星・プラタナス手裏剣 , "Green Star: Platanus Shuriken") The user throws a Pop Green that sprouts into several star shaped plants that cut at the opponent. (41 Mastery) Damage Potency Rank (each) : C
Carpentry
Carpentry
1-20 mastery: can repair a ship up to 4 HP, can repair 0.5 HP using a turn
21-40 mastery: can repair a ship up to 5 HP, can repair 1 HP using a turn
41-60 mastery: can repair a ship up to 6 HP, can repair 1.5 HP using a turn
61-80 mastery: can repair a ship up to 7 HP, can repair 2 HP using a turn
81-99 mastery: can repair a ship up to 8 HP, can repair 2.5 HP using a turn
100 mastery: can repair a ship up to 9 HP, can repair 3 HP using a turn
120 mastery: can repair a ship up to 10 HP, can repair 4 HP using a turn

Shipwrights can use a hammer, saw, axe, rope and nails in combat without needing a martial art. They attacks can only be close quarters or throwing attacks.
Blacksmithing
Blacksmithing System
Blacksmithing allows for the creation of weapons and armors for characters to use. Below is a list of Blacksmithing uses in our world.

Weapon Creation
Allows for the creation of weapon using special materials, sometimes with higher durability, as follows:
  • Wood = wall/tree level durability (no mastery needed)
  • Plate = small building level durability (11 mastery needed)
  • Stone = large building level durability (21 mastery needed)
  • Brass = city block level durability (41 mastery needed)
  • Iron = town level durability (61 mastery needed)
  • Steel = city level durability (81 mastery needed)
  • Titanium = mountain level durability (100 mastery needed)
  • Diamond = island level durability (120 mastery needed)
Armor Crafting
Allows for creation of armors for character to wear to defend against attacks. Armors have a set amount of Durability Points that it will take, blocking damage from the wearer. The armor will be reduced in durability points by points equal to the level of DPR of the attack it is hit by. If the DPR level of the attack is higher than the armor's remaining Durability Points, it will be reduced by the remaining amount, then hit the wearer after breaking the armor. If the armor is broken, it will need to be repaired by a blacksmith of high enough skill to be able to craft it. The wearer cannot chose to let the attack pass through the armor.

Examples:
If the armor is hit by a 2. Small Building Level, it loses 2 Durability Points.
If the armor is hit by a 5. Town Level, it loses 5 Durability Points.
If the armor is hit by a 9. Small Country Level, it loses 9 Durability Points.
If the armor is hit by a 13. Moon Level, it loses 13 Durability Points.

Armors slow the wearer's movement speed by a certain amount, unless the wearer is a Blacksmith of high enough skill to craft the armor.

List of Armors:
D-rank Armor
Requires Blacksmithing Mastery 1
Durability Points: 3
Minus 1 movement speed

C-rank Armor
Requires Blacksmithing Mastery 21
Durability Points: 6
Minus 2 movement speed

B-rank Armor
Requires Blacksmithing Mastery 41
Durability Points: 9
Minus 3 movement speed

A-rank Armor
Requires Blacksmithing Mastery 61
Durability Points: 12
Minus 4 movement speed

S-rank Armor
Requires Blacksmithing Mastery 81
Durability Points: 15
Minus 5 movement speed

S+-rank Armor
Requires Blacksmithing Mastery 100
Durability Points: 18
Minus 6 movement speed

Z-rank Armor
Requires Blacksmithing Mastery 120
Durability Points: 25
Minus 8 movement speed
Raid Suits
Requires 81 Blacksmithing
If the blacksmith learns Germa technology, they are able to upgrade their armors to Raid Suits. Raid suits no longer have a speed debuff, instead it requires a martial arts substat and gains the following:
  • +10 movement speed
  • Rocket propelled boots
  • A special fighting style, such as an elemental style, subject to GM approval

Note: Any power armors or raid suits created before this patch will be transformed into the version created by the same mastery, rounded down.

Note: If it required 85/91/95 science/blacksmithing to create before, it would be rounded down to S-rank, which requires 81 blachsmithing to create.
Robotics
Robotics
Robotics allows for the creation and control of autonomous robots.
1-20 mastery: unlocks small robots
21-40 mastery: unlocks human sized robots
41-60 mastery: unlocks flying drones
61-80 mastery: unlocks large robots
81-99 mastery: unlocks giant robots
100 Mastery; unlocks mecha robots
120 mastery:

For each point invested in your robotics mastery, you get one robotics point, which you can spend on your allocation. So 80 mastery = 80 robotics points. Speed, damage and durability is relative to mastery. Robots that uses cyborg substats will have modification points equal to 25% of their mastery in that cyborg stat.

Small robots(2 feet tall): 5
Human sized robots: 10
Flying drones(same size as small robots): 10
Large robots(12 feet tall): 20
Mecha robots(4x user size, max 1): 25

Stats for robots, in case of energy, destruction or utility stats, check out the section for cyborgs(percentage of mastery is up to 100, in case of 120 mastery it has specific rules):
Strength: 60% of mastery
Reaction: 80% of mastery
Movement: 80% of mastery
Durability: 60% of mastery
Energy: 60% of mastery
Choice of Utility or Destruction: 60% of mastery
Strength: 80% of mastery
Reaction: 80% of mastery
Movement: 80% of mastery
Durability: 80% of mastery
Energy: 60% of mastery
Choice of Utility or Destruction: 81% of mastery
Reaction: 100% of mastery
Movement: 100% of mastery
Durability: 40% of mastery
Energy: 60% of mastery
Choice of Utility or Destruction: 81% of mastery
Strength: 100% of mastery
Reaction: 80% of mastery
Movement: 80% of mastery
Durability: 100% of mastery
Energy: 80% of mastery
Destruction: 81% of mastery
Strength: 100% of mastery*
Reaction: 81% of mastery
Movement: 81% of mastery
Durability: 100% of mastery
Energy: 100% of mastery*
Destruction: 100% of mastery*

*If 120 mastery, 2 of these three stats can be increased to 120
Botany + Cooking
Ayaca Brew
A brew that causes a great awakening. Allows the user to use both precognition and awareness haki for 5 turns
Requires 100 Botany, 100 Cooking -20 inventory points

Amascaria Brew
A mythical mushroom that opens up the mind if cooked properly. Gives +20 observation haki for 3 turns. Cannot exceed 100 mastery.
Requires 100 Botany, 100 Cooking -10 inventory points
General Overview
After unlocking their 120 mastery Mind (includes MA, Mind, Cyborg, etc) and taking part in two (2) in-character locations (not including events) using the 120 mastery, characters who don't have a devil fruit will be able to unlock Innate Force. (Limited to one Mind stat).

Cannot combine with any other Innate Force.

TypeInitial versionLeveled up version
120 MindUnlocks raged S+ techniques+1 DPR (2 turn CD) to Mind techniques

Mind Stat Boosts
Investing in Mind's main stat provides boosts based on your stat bracket. You can choose to boost your strength, speed, or vitality. You are not allowed to select the same stat more than once, and having two or more Mind main stats does not result in stacking benefits. However, they can be combined with Fighting Style boosts.
  • 41: +5
  • 81: +5, +5
  • 100: +5, +5, +5
 
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Cyborgs

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Cyborg Overview
Cyborg is one of the main stats players have access to, although certain races may have restrictions placed on the amount of stats they can use. Like most other main stats it also has substats, four in total, however unlike the rest the multiplier for substats is 4, so at 100 mastery the user will have 400 points to spend. The substats are as follows:
  • Destruction Offensive capabilities, weapons, etc.
  • Armoring Increases the user's durability.
  • Utility Modifications such as extension of limbs, rocket boosters, etc. that doesn't have a direct combat use, or incorporating dials into their modifications.
  • Energy Used to power all but the few basic things a cyborg can do, like stamina does for regular techniques.
Obtaining 120 cyborg will unlock Innate Force once fully mastered, discussed below.

Cyborg Substats
Cyborg substats follow the same stat caps as all others, but outside of that, it is also required that unless the user only wants to perform basic attacks like punches, have plated armor on their torso or strength powered utility modifications, they will need to have the Energy substat no more than 20 points lower. Here are a couple of examples:
This cannot be done as there is no energy for any higher level attacks:
Cyborg: 25
25x4=100
Destruction: 100

This cannot be done as there is no energy to power the bodypart replacements:
Cyborg: 25
25x4=100
Armoring: 100

This is fine because energy is high enough to support higher level attacks.
Cyborg: 45
45x4=180
Destruction: 100
Energy: 80

And how maxed cyborg looks:
Cyborg: 100
100x4=400
Destruction: 100
Armoring: 100
Utility: 100
Energy: 100

Modification Points
Modification Points is what determines how many and how strong modifications the user can have in Destruction and Utility. The amount is equal to the user's mastery in the Cyborg main stat, however if the user has purchased +20 substat for cyborg, it is increased by 20 extra modification points for a total of 120 if they have 100 cyborg mastery. In addition, +20 substat for cyborg also applies to two substats instead of one.

Mastery of Cyborg Substats
Determines destructive capability (to the same level as the strength stat). Determines which weapons a cyborg can have.
At 81 mastery, the user receives a +5 strength bonus
1-20: Reinforced hands or feet. Covers a slightly larger area. - costs 2 modification points
21-40 Reinforced hands or feet have their attacks increased in damage. (DPR: C base, requires equal strength, techniques can be created that use these body modifications at higher tiers with higher DPR) - costs 4 modification points
41-60: Semi-automatic firearms. (DPR: C) - costs 4 modification points(increased by 1 for each tier above for increased DPR)
61-80: Rocket launchers. Destruction Mastery/5 is amount of rockets. (DPR: B, 2x AoE) - costs 5 modification points(increased by 1 for each tier above for increased DPR)
81-99: Lasers unlocked. Long range energy attacks. (DPR: A) - costs 6 modification points for the first, 4 for each after this.(increased by 1 for each tier above for increased DPR)
100: One elemental type attack unlocked, subject to GM approval. (DPR: S) - costs 8 modification points(increased by 1 for each tier above for increased DPR)
120: S+ ranged and/or AoE unlocked.
Second elemental type attack unlocked, subject to GM approval. (DPR: S) - costs 8 modification points(increased by 1 for each tier above for increased DPR)
The armored/replaced body parts has their durability increased by Armoring/5. If the user has 120 Armoring, they can exceed 120 durability.
Starting out, plating makes the user feel heavier and slower, their movement speed reduced by 5 for both plated limbs and plated torso, 10 in total for both. If their limbs and torso are replaced by artificial parts they will be able to move normally.
1-20: Torso plating
21-40: Head plating
41-60: Limbs plating
61-80: Limbs replaced
81-99: Torso replaced
100: Full body replaced
120: 121+ durability unlocked.
At 81 mastery, the user receives a +5 speed bonus
1-20: Extendable limbs, through manually retracting chains - costs 2 modification points per limb
21-40: - costs 3 modification points
41-60: Mechanically extendable and retractable limbs - costs 3 modification points per limb
61-80: Rocket booster to allow for short bursts of flight - costs 4 modification points
Allows for the incorporation of dials, etc. into the cyborg's body to work in tandem with its other modifications. - costs 5 modification points per dial.
81-99: Extra arms or legs - costs 5 modification points
100: Can detach and reattach body parts at will - costs 5 modification points per body part
120: Retractable rocket wings (allows gliding or with rocket boosters, flight) - costs 10 modification points
1-20: Cola battery. (Can do a some cyborg techniques)
21-40: Gas engine. (Can do a quite a few cyborg techniques)
41-60: Self charging electric battery. (Can do a large amount cyborg techniques)
61-80: Supercharged electric battery(Can do some high level cyborg techniques)
81-99: Thermal power cell.(Can do quite a few high level cyborg techniques)
100: Nuclear cell. (Can do a large amount of high level cyborg techniques)
120: Hawking radiation cell. (Can do cyborg techniques practically endlessly)
General Overview
After unlocking their 120 mastery cyborg (includes MA, Mind, Cyborg, etc) and taking part in two (2) in-character locations (not including events) using the 120 mastery, characters who don't have a devil fruit will be able to unlock Innate Force. (limited to one cyborg stat).

Cannot combine with any other Innate Force.

TtypeInitial versionLeveled up version
120 CyborgUnlocks raged S+ techniques+1 DPR (2 turn CD) to cyborg techniques
 
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Destructive Potency

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General Overview
The Destructive Potency System determines how powerful your attacks are and how they fare against another’s attack, defense, or durability. It’s a simple formula based off your stats and attack. There are two general DPS systems: Attack & Durability, affected by Clashing,
  • Destructive Potency Attacks
  • Destructive Potency Durability
  • Clashing Attacks
Your character's base destruction level comes from your stats. In martial arts, your strength is what counts, while in a lot of DFs or extra fighting styles mastery mostly determines your base attack strength. In a few cases, such as DF martial arts, both strength and DF mastery determines your base damage, whichever is higher.
  • 1-20: -1. Below Street Level
  • 21-40: 0. Street Level
  • 41-60: 1. Wall/Tree Level
  • 61-80: 2. Small Building Level
  • 81-100: 3. Large Building Level
  • 101-119: 4. City Block Level
  • 120: 5. Town Level
  • 6. City Level (121+, Zoans only)
  • 7. Mountain Level
  • 8. Island Level
  • 9. Small Country Level
  • 10. Large Country Level
  • 11. Small Continent Level
  • 12. Large Continent Level
  • 13. Moon Level
  • 14. Planet Level
  • 15. Star Level
  • 16. Galaxy Level
Each ability has a rank for how much damage it will deal. For each rank it gives a certain amount extra destruction levels
  • D:+0(this is unnamed punches, sword slashes, etc)
  • C:+1
  • B:+2
  • A:+3
  • S:+4
  • S+:+5
  • Z:+6
The different forms of CoA gives a small boost to any attack it reinforces. See guidelines on offensive haki and defensive haki in the Haki section in this page.
  • Invisible haki: +1
  • Hardening: +2
  • Advanced Hardening +3 [120 Haki]
Note: Techniques that increase the base DPR (not tied with tech rank), are not allowed.
Enies Lobby Usopp Attack
61-80: 4. Small Building Level
Base DPR = Marksmanship mastery​

Saboday Zoro Attack
61-80: 4. Small Building Level + 2 (B Rank attack) = 101-119: 6. City Block Level
Base DPR = Strength​
B Rank = Santoryu Tatsumaki​

Punk Hazzard Smoker Attack
61-80: 4. Small Building Level +1 (C Rank attack) + 2 (hardening) = 120: 7. Town Level
Base DPR = Devil Fruit mastery​
C Rank = White Blow​

Wano Luffy Attack
81-100: 5. Large Building Level +5 (S+ Rank Attack) + 3 (Ryuo Hardening) = 13. Small Continent Level
Base DPR = strength(because he uses hand to hand attacks with almost all his techniques)​
S+ Rank = Gear 4th King Rifle​
Your character's base destruction level comes from your stats. In martial arts, your strength is what counts, while in a lot of DFs or extra fighting styles(such as navigation) mastery mostly determines your base attack strength. In a few cases, such as DF martial arts, both strength and DF mastery determines your base damage.
  • 1-20: 1. Wall/Tree Level
  • 21-40: 2. Small Building Level
  • 41-60: 3. Large Building Level
  • 61-80: 4. City Block Level
  • 81-100: 5. Town Level
  • 101-119: 6. City Level
  • 120: 7. Mountain Level
  • 8. Island Level (121+, Zoans only)
  • 9. Small Country Level
  • 10. Large Country Level
  • 11. Small Continent Level
  • 12. Large Continent Level
  • 13. Moon Level
  • 14. Planet Level
  • 15. Star Level
  • 16. Galaxy Level
The different forms of CoA gives a small defense boost when used. See guidelines on offensive haki and defensive haki in the Haki section in this page.
  • Invisible haki: +1
  • Hardening: +2
  • Advanced Hardening +3 [120 Haki]
When the DPR of an attack clashes with your durability, the below system will determine its effect. Note that defensive techniques, such as Tekkai will increase your base durability.
  • DPR 2 or more below dura: Not very effective
  • DPR 1 below dura: somewhat effective
  • DPR equal to dura: normal damage
  • DPR 1 higher than dura: quite effective
  • DPR 2 or more higher than dura: super effective
Thriller Bark Usopp Durability
Durability = 44
41-60: 3. Large Building Level

Water 7 Lucci Durability
Durability = 50
Tekkai = +12 durability [61 Rokushiki / 5 = 12.2 temporary durability boost]
Total Durability = 62
61-80: 4. City Block Level

Punk Hazzard Sanji Durability
Durability = 65
61-80: 4. City Block Level +1 (invisible haki) = 81-100: 5. Town Level

Wano Jimbe Durability
Durability = 83
81-100: 5. Town Level +2 (hardening) = 120: 7. Mountain Level

Clashing Attacks
There are three types of ’clashes’. Attacks clashing with other attacks, attacks clashing with durability, and attacks clashing with objects. In all cases, the remaining DPR, if any, continues to its target. Below you will find the system and examples for each.

Clashing Attacks
An attack can be used as a defensive measure to clash. In this case you will use the below system in determining the remaining DPR after the clash. The remaining DPR will continue toward its target.
  • Equal DPR: Attacks cancel each other out, though the area around the clash may still take damage.
  • Attack is 1 DPR higher: Overwhelms the weaker attack but loses 5 DPR
  • Attack is 2 DPR higher: Overwhelms the weaker attack but loses 3~DPR
  • Attack is 3 DPR higher: Overwhelms the weaker attack but loses 2~DPR
  • Attack is 4 or more DPR higher: Overwhelms the weaker attack and is largely unaffected.
If the weaker attack is smaller it may be able to slightly divert the attack.

Blocking with your Body
Blocking with the body will scale off your durability. The difference between the two DPR determines the amount of damage that continues to its target.

Blocking with Objects (for Scientists and Martial Artists)
A material object can be found or crafted and used to provide protection if used as a shield. This costs less stamina than an attack, but at the same time it could be overpowered more easily. The type of material should provide the durability of the defense. If an attack is two DPR higher than an objects durability then the object will break as well.
  • Wood = wall/tree level durability (no mastery needed)
  • Plate = small building level durability (11 mastery needed)
  • Stone = large building level durability (21 mastery needed)
  • Brass = city block level durability (41 mastery needed)
  • Iron = town level durability (61 mastery needed)
  • Steel = city level durability (81 mastery needed)
  • Titanium = mountain level durability (100 mastery needed)(must be crafted)
  • Seastone = mountain level durability (must be purchased)
  • Diamond = island level durability (120 mastery needed)(must be crafted)
———— Attack Clash ————

Kaido DPS: 12. Large Country Level
Kidd DPS: 101-119: 6. City Block Level +4 (S Rank) + 1 (invisible haki) = 11. Small Country Level
Winner: Kaido DPS (1 DPS higher - loses 5 DPS)
Remaining DPS: 12. Large Country Level - 5 DPS (clash) = 7. Mountain Level

Remaining DPS: 7. Mountain Level
Kidd Dura: 81-100: 5. Town Level
DPR 2 or more higher than dura: super effective​

Note: If Kidd had used +2 Armaments Haki to protect himself, the DPS and Dura would be the same at 7, yielding “regular damage”.

———— Durability Clash —————

Zoro DPS: 10. Island Level
Pika Dura: 61-80: 4. City Block Level +2 (hardening haki) = 101-119: 6. City Level
DPR 2 or more higher than dura: super effective​

———— Object Clash ————

Luffy DPS: 101-119: 6. City Block Level
Zephyr Battle Smasher: 120: 7. Mountain Level (Seastone)
DPR 2 or more below dura: Not very effective​

How to judge movement/attack speed vs reaction speed
  1. If your reaction speed is two or more brackets below your oppponent's movement/attack speed, you will barely be able to see a blur.
  2. If your reaction speed is one bracket below your oppponent's movement/attack speed, you will struggle to keep up, but still see most of the movements.
  3. If your reaction speed is equal to your oppponent's movement/attack speed, you will be able to react to most of their moves.
  4. If your reaction speed is one bracket above your oppponent's movement/attack speed, you have no problem reacting to what they do.
  5. If your reaction speed is two or more brackets above your oppponent's movement/attack speed, you will basically see them in slow motion.
Area of Effect
Area of Effect(AoE for short) is the term for attacks and other abilities that affect a larger area instead of just a single point of strike.

You can use this form to calculate your AoE range.

This will explain how high of a DPR you can perform as an AoE attack:
S+: Requires 120 mastery(and 100 strength*)
S: Requires 91 mastery(and 91 strength*)
A: Requires 71 mastery(and 71 strength*)
B: Requires 51 mastery(and 51 strength*)
C: Requires 31 mastery(and 31 strength*)
D: Requires 11 mastery(and 11 strength*)

This will explain how high of a DPR you can perform as a RANGED AoE attack:
S+: Requires 120 mastery(and 120 strength*)
S: Requires 100 mastery(and 100 strength*)
A: Requires 81 mastery(and 81 strength*)
B: Requires 61 mastery(and 61 strength*)
C: Requires 41 mastery(and 41 strength*)
D: Requires 21 mastery(and 21 strength*)

*strength is only required if strength is the power, more about this in the next part.

This will explain how you should calculate how large of an AoE attack you can perform:
The power of the aoe is determined either by strength or by mastery, the same one as each devil fruit, ability or fighting style uses to determine the level of the DPR.

The below is what level you should be calculate your attack range according to. For example if you at most can perform an A-rank, that is your highest, B is the second:
highest is power/10
second is power/5
third is power/3
fourth is power/2
fifth is power
sixth is power*2

The sum of the above is the base meter range of your AoE attacks. It may then be multiplied afterwards depending on what your ability is, or specific other factors.

Some multiplication factors:
2x range:
Any Devil Fruit of any type is at this range minimum

Fighting Styles:

  • Botany
  • Navigation


3x range:
Zoans:
  • Ushi Ushi no Mi, Model: Bison
  • Ushi Ushi no Mi, Model: Giraffe
  • Zou Zou no Mi, Model: Elephant
  • Zou Zou no Mi, Model: Rhinoceros
  • Ryū Ryū no Mi, Model: Allosaurus
Paramecia:
  • Bomu Bomu no mi – Bomb
  • Gomu Gomu no mi – Rubber (Gear 3)
  • Ito Ito no mi – String
  • Kage Kage no mi - Shadow

Logia:
  • Ame Ame no Mi - Candy
  • Gasu Gasu no Mi - Gas
  • Moku Moku no Mi - Smoke
  • Numa Numa no Mi - Swamp
  • Yami Yami no Mi - Darkness
  • Yuki Yuki no Mi - Snow
Fighting Styles:
  • Fishman Karate
  • Hasshoken
  • Ryusoken
  • Santoryu
  • Navigation(Seismic Perk)

4x range:
Zoan:
  • Zou Zou no Mi, Model: Mammoth

Paramecia:
  • Gomu Gomu no mi – Rubber (Gear 4)
  • Pamu Pamu no mi – Rupture

Logia:
  • Mera Mera no Mi - Flame
  • Pika Pika no Mi - Light
  • Suna Suna no Mi - Sand

5x range:
Zoan:
  • Hito Hito no Mi, Model: Daibutsu

Paramecia:
  • Ton Ton no mi – Ton

Logia:
  • Goro Goro no Mi - Lightning
  • Hie Hie no Mi - Ice
  • Magu Magu no Mi - Lava
Races:
  • Giants (Stacks with the other multipliers)

6x range:
Paramecia:
  • Gomu Gomu no mi – Rubber (Gear 5)
  • Ishi Ishi no mi – Stone

10x range:
Paramecia:
  • Gura Gura no mi – Quake
 
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Stat Boost Rules

Larsi

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Stat Boost Rules

This mostly just concerns GMs.
Zoan
strength and DF mastery required for techniques

zoans +50-55 stat turn based buffs are mastery/10 out of 10 turns for hybrid and (mastery/10)+2 out of 10 for full beast

S turn based +55 stat, best abilities
(Phoenix, Vampire, Daibutsu)

A turn based +55 stat, good abilities
(Mammoth, Dinosaur)

B turn based +50 stat, abilities
(Giraffe, Bison, Cow, Falcon, Eagle, Chihuahua, Dachshund, Dalmation, Jackel, Wolf, Leopard, Elephant, Rhinoceros, Koala, Horse, Zebra, Anaconda, King Cobra, Axolotl, Rhinoceros Beetle, Hornet, Spider, Turtle, Mole, Human)

C turn based +50 stat, mediocre abilities
(Caterpillar)

Strength Paramecia
strength and DF mastery required for techniques

strength paramecia's +20 stat turn based buffs are are mastery/10 out of 10 turns and are unlocked at 61 mastery
+25 stat, ability, turn based +20 stat
(Spring, Spike, Wheel, Swim, Mark, Love, Wash, Munch, Chop, Kilo, Flower, Spike, Dice, Spring, Berry, Resurrection, Hormone, Scissor, Weapon, Spin, Stitch, Flutter, Calm, Lamp, Memory, Cook)

Defensive Paramecia
strength and DF mastery required for techniques

defensive paramecia's turn based stat buffs cannot be stacked

defensive paramecia's +10 stat turn based buffs are mastery/12 out of 10 turns and are unlocked at 61 mastery

defensive paramecia's +30 stat turn based buffs are mastery/15 out of 10 turns and are unlocked at 81 mastery
+10 stat, ability, turn based +10 stat, turn based +30 stat, +3 defensive ranks unless Haki
(Rubber, Diamond, Castle, Rust, Slip, Egg)

Creation Paramecia
no strength required for techniques
+15 stat, best ability
(Quake, Wax, Paw, String, Toy, Operation, Stare, Barrier, Hollow, Bubble, Slow, Shadow, Bomb, Door, Poison, Float, Sticky, Rupture, Ton, Stone, Heal, Biscuit, Soul, Lick, Heat, Cream, Book)

Special Paramecia
no strength required for techniques

can reshape their body
+15 stat, best ability
(Mochi, Imitation, Jacket, Squeeze, )

Logia
no strength required for techniques

logia turn based immunity is mastery/10 out of 10 turns

can reshape their body
+15 stat, best ability, turn based immunity unless element or Haki

High Level Move Tutor MA
strength and martial arts mastery are required for techniques

high level move tutor MA turn based stat buffs are every other turn
+5 stat, best ability, turn based +20 substat x3

(Rokushiki, Ryusoken, Hasshoken)

Low Level Move Tuor MA, Regular MA and Custom MA
strength and martial arts mastery are required for techniques

low level move tutor MA and custom MA turn based stat buffs are every other turn
+5 stat, ability, turn based +20 substat x2

(Fishman Karate, Electro, Black Leg, Gujutsu, Jio-ken, Okama Kenpo, Life Return, Tontatta Combat, Ittoryu/Nittoryu, Santoryu, Fencing, Cursed Weapons)
*note humandrill mimick is it's own separate case*

MA Not Needing Other Stat Requirements
no strength required for techniques
+5 stat

(gunslinging, sniping, dial, archery)



120 in Substats
120 CoA gives
invisible haki gives +2, armament gives +3

120 CoO gives
+3 additional reaction (+15 total) and future sight

120 Stamina gives
limitless stamina

120 Durability gives
island level durability

120 Martial Arts gives
S+ ranged attacks

120 Medicine gives
Regeneration Shot:
The medic can administer this to their target, regenerating damaged allies. It regenerates 100 per turn on the ally up to 200. The medic can carry Mastery/60 adrenaline shots. Can only be applied to the same person once per arc.
To heal each part the user need to fill up the numbers.
Minor damages: 50
Deep cut in muscles: 100
Missing/ruined limb: 150
Destroyed organ: 200
Near death injuries: 250

120 Musicianship gives
buffs and de-buffs are +-20 but cannot surpass stats past 120

120 Navigation gives
S+ attacks and sub-realistic attack speed

120 Cooking gives
full stamina restore meal - 20 inventory points

120 Beast Mastery gives
your strongest companion gets 5x multiplier OR triple the level of beasts in your swarm

120 Science gives
-Tengan Toppa "your name here" (requires 120 Science): A fully functioning larger version of yourself (5x your height). Island level durability.
-allowed 4 Destruction Weaponry and 4 Utility Inventions below your Science mastery.
(Requires 120 Science to use) - 70 invention points
-S+-rank Suit (requires 120 Science): Destroyed after a city level attack or 3 town level attacks
(100 vitality to use) - 40 invention points
Requires Dragon Scales looted.
-120: area of effect sci-fi weapon (DPR: S) - costs 40 invention points
-120: Solar Pack (+10 mobility)(no cool down) - 40 invention points

120 Botany gives
S+ attacks and sub-realistic attack speed

120 Cyborg gives (pick 2 of 4)
1. area of effect sci-fi weapon (DPR: S) - costs 10 modification points
2. one of four special armors
3. Hawking radiation cell. (Can do cyborg techniques practically endlessly)
4. retractable rocket wings (allows gliding or with rocket boosters, flight) AND all lower mastery utility perks - costs 15 modification points


Status Effects
Similar to AoE, attacks can inflict a status that gives debuffs based on how severe it is but increases the mastery of the technique(s). Very powerful statuses require very high mastery and could even require a lower DPR for the attack. Some DFs/MA etc can only use the lower severity's not the higher ones. Severe effects require a shop upgrade to use

Burn
DFs: Flame, Lava, Heat, Soul, Cream
Martial Arts/Other: Black Leg, Dials, Cyborg
Minor burn: using the burned part slightly hurts. lasts for 2 turns. Requires a least 31 mastery
Moderate burn: using the burned parts hurts and will cause slight extra damage each turn (D rank). lasts for 3-4 turns. Requires at least 51 mastery
Major burn: using the burned hurts alot and becomes unusable if used twice while still burned, will cause extra damage each turn (C rank). lasts for 3-6 turns. Requires at least 71 mastery
Severe burn: burned part is unusable and causes a lot of extra damage each turn (B rank). lasts for 5-8 turns. Requires at least 91 mastery and a shop upgrade

Freeze
DFs: Snow, Ice, Resurrection
Martial Arts/Other: Dials
Minor freeze: the frozen part is numb. lasts for 2 turns. Requires at least 31 mastery
Moderate freeze: frozen part is very numb and the user will take slight extra damage each turn (D rank). lasts for 3-4 turns. Requires at least 51 mastery
Deep freeze: frozen part hurts a lot and will become unusable if used twice while still under this effect, the user will take extra damage each turn (C rank). lasts for 3-6 turns. Requires at least 71 mastery
Core freeze: frozen part is unusable and the user will take alot of extra damage each turn (B rank). lasts for 5-8 turns. Requires at least 91 mastery and a shop upgrade

Paralysis
DFs: Lightning, Stitch, Slow, Swamp, Soul
Martial Arts/Other: Electro, Navigation, Musicianship
Minor paralysis: affected moves slower slightly. lasts for 2 turns. Requires at least 31 mastery
Moderate paralysis: affected moves slower and can't use the same techniques till 2 turns after using it. lasts for 3-4 turns. Requires at least 51 mastery
Major paralysis: affected moves much slower and can't use the same techniques till 3 turns after using it. lasts for 3-6 turns. Requires at least 71 mastery
Full paralysis: lower/upper body is hardly able to move and can't use the same techniques till 5 turns after using it. lasts for 5-8 turns. Requires at least 91 mastery and a shop upgrade

Poison
DFs: King Cobra, Poison, Gas
Martial Arts/Other: Medicine, Dials
Low poison: slowly does small amounts of damage (D rank). lasts for 3 turns. Requires at least 31 mastery
Mid poison: does an average amount of damage (C rank). lasts for 4-5 turns. Requires at least 51 mastery
Major poison: moderate amount of damage each turn and resets if they are hit by anything that can mid poison or above up to a max of 3 times (B rank). lasts for 5-6 turns. Requires at least 71 mastery
Severe poison: large amount of damage every turn and resets if they are hit by anything that can mid poison or above up to a max of 4 times (A rank). lasts for 6-7 turns. Requires at least 91 mastery and a shop upgrade

Fear
DFs: Hollow, Allosaurus, Resurrection, Hormones, Soul, Book
Martial Arts/Others: Conquerors Haki
Minor fear: affected is slighly dizzy. lasts 2 turns. Requires at least 31 mastery
Moderate fear: affected is dizzy, has slighly reduced observation Haki and finds it slightly hard to concentrate on anything but the thing scaring them. lasts for 3-4 turns. Requires at least 51 mastery
Scared: affected is nauseated, has reduced observation Haki and finds it hard to concentrate on anything but the thing scaring them. lasts for 3-6 turns. Requires at least 71 mastery
Terrified: affected is quite nauseated, has quite reduced observation Haki and can only concentrate on the thing scaring them; they are also slightly nauseated even after the effect ends (requires treatment to heal). lasts for 5-8 turns. Requires at least 91 mastery and a shop upgrade

Stun
DFs: Kilo, Ton, Mammoth, Daibutsu, Rupture
Martail Arts/Others: Dials, Botany, Cyborg
Minor stun: affected reacts slower slightly. lasts for 2 turns. Requires at least 31 mastery
Moderate stun: affected reacts slower and has a minor headache. lasts for 3-4 turns. Requires at least 51 mastery
Major stun: affected reacts much slower and has a headache. lasts for 3-6 turns. Requires at least 71 mastery
Concussion: affected reacts very slowly and has a severe headache; they are also slightly dazed even after the effect ends (requires treatment to heal). lasts for 5-8 turns. Requires at least 91 mastery and a shop upgrade

Reducing status effects
All: Certain items from medicine and cooking can remove one particular status. Heal devil fruit can remove all statuses.
Burn: Lava devil fruit is immune to it, fire and ice devil fruits make the users resist it. Science items that are flameproof can help the user resist it.
Freeze: Ice devil fruit is immune to it, snow and lava devil fruits make the users resist it. Science items that are frostproof can help the user resist it
Paralysis: Lightning devil fruit is immune, rubber devil fruit makes the user resist it. Sciene items that are insulated can help the user resist it
Poison: Poison devil fruit is immune to it, gas devil fruit resist it.
Fear: Calm devil fruit is immune to it, hollow devil fruit makes the user resist it. Conquerors Haki users resist it slightly.
Stun: Diamond devil fruit is immune to it, rubber devil fruit makes the user resist it.

Store Upgrade
Status effect add-on
Can be bought 2 time.
Description: Grants access to severe status for 1 thing or gives something the ability to inflict 1 type of status effect.
Requires: Level 60
Price: 60.000 EXP
 
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