Wolfgang Thread

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Yea but Jailor is towns strong point. Taking him away and making him mafia is a bit weird
So if jailor executes a townies does he still lose all other executes?
I don't know all the specifics, just been catching some games on youtube. But there are 10 townies, 1 traitor, 3 maf and a witch.

I think the Traitor Jailor doesn't lose their executes
 
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ToS - Town Traitor mode
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Have you guys seen the new Town Traitor mode for Town of Salem?
Looks awesome :poggers:

  • Sheriff
  • Jailor
  • Doctor
  • LO
  • 1 Town Invest
  • 1 Town protect
  • 1 Town killing
  • 1 Town support
  • 3 random Town
  • Godfather
  • Mafioso
  • 1 random Mafia
  • Witch
  • Sheriff
  • Jailor
  • Crusader
  • Tracker
  • 1 Town Invest
  • 1 Town protect
  • 1 Town killing
  • 1 Town support
  • 3 random Town
  • Cult Leader
  • Medusa
  • 2 random Coven

Gameplay/rules
  • Among Town one Traitor!
  • Traitor is in Mafia Chat besides that he keeps all his Town role abilities
  • Traitor Jailor and Traitor Vig no punishment for killing Town
  • Traitor can't be Retri
  • Town Traitor appears as Mafia/Coven when dying(-> Retri can't revive)
  • Town Traitor does not promote to Mafioso/GF nor be able to receive Necronomicon (-> keeps his Town role Till end)
  • If all Mafia/Coven member died and only Traitor left Town only have 3 Day left to find the Traitor otherwise Mafia wins
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@Beky for me this setup sounds fair. One more Town therefor removing the Kill All.

So it becomes 10 vs 5 in a semi open setup.
 
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It will definitely put a hit on the old low effort claim and win strategy of sheep town
 
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Beky

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Looks awesome :poggers:

  • Sheriff
  • Jailor
  • Doctor
  • LO
  • 1 Town Invest
  • 1 Town protect
  • 1 Town killing
  • 1 Town support
  • 3 random Town
  • Godfather
  • Mafioso
  • 1 random Mafia
  • Witch

Gameplay/rules
  • Among Town one Traitor!
  • Traitor is in Mafia Chat besides that he keeps all his Town role abilities
  • Traitor Jailor and Traitor Vig no punishment for killing Town
  • Traitor can't be Retri
  • If all Mafia member died and only Traitor left -> 3 Day for Town to find the Traitor.
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@Beky for me this setup sounds fair. One more Town therefor removing the Kill All.

So it becomes 10 vs 5 in a semi open setup.
It works but the problem is with what you replace it. I dont think he should be replaced with any locked role. But he can be any random role.

I mean mafia having Jailor is just broken af. Not only does town lose Jailor they also go against a role that pretty much is invest-rb-kill in one.
 
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Yea but Jailor is towns strong point. Taking him away and making him mafia is a bit weird
So if jailor executes a townies does he still lose all other executes?
No and Traitor Vig also not suiciding.
(These the only Traitors changing a bit)

May sound op, but is not. Jailor executing multiple Townies or Vig Killing Town early outs them as Traitors.

Don't forget Town stronger then in ordinary Game (one more Town and one less anti Town)
  • Neutral Killing -> Town
  • 4th Mafia -> Town Traitor
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IMO traitor should only one be one of these
This would destroy the mode, making it far too easy to find the Traitor.

When we test it, I think we should try the official version.
 
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Town Traitor doesn't promote to Mafioso or Godfather or anything like that if they're the only one left, they keep their town role the whole way through
[automerge]1593589227[/automerge]
And town traitor shows up Red upon death so a Retri can't revive them
 
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I think I would bust my whole Team as traitor aiming for the 3 Day cooldown :pepethinking:


As Town I would keep the last Mafia blocked(if possible) to avoid 3 Day cooldown :pepethinking:


:weirdpeep:
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I added a Threadmark for the Town Traitor mode, so that Coaches and approved Hosts can easily find it.
 
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Shottie

Wait... whaaaaa?
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I think I would bust my whole Team as traitor aiming for the 3 Day cooldown :pepethinking:


As Town I would keep the last Mafia blocked(if possible) to avoid 3 Day cooldown :pepethinking:


:weirdpeep:
[automerge]1593592081[/automerge]
I added a Threadmark for the Town Traitor mode, so that Coaches and approved Hosts can easily find it.
You can also add it to the ToS new roles suggestion thread
 

Beky

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Town Traitor doesn't promote to Mafioso or Godfather or anything like that if they're the only one left, they keep their town role the whole way through
[automerge]1593589227[/automerge]
And town traitor shows up Red upon death so a Retri can't revive them
Awww man. If they turned up green that would be such a meme fest lmao
 

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What do you mean?
Here is an example

Corrupt Investigator
Aliment - Town or Mafia
Ability - Find out someones role but silence them following day

Basically roles that can be either town or mafia, they show up like that on investigations and on death. You basically never know which side they are on. They have abilities that can benefit both mafia and town depending on which team they land
 
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Why copy?
These would be brand new roles
Already removed thought that was an reply to sth. else. :feelstrashman:
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Here is an example

Corrupt Investigator
Aliment - Town or Mafia
Ability - Find out someones role but silence them following day

Basically roles that can be either town or mafia, they show up like that on investigations and on death. You basically never know which side they are on. They have abilities that can benefit both mafia and town depending on which team they land
Funny idea you should suggest them in ToS New Role(s) Suggestion Thread

Would Town find out if they are scum or Town, if they die or would you let them die as mix?
 
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There's no need to rewrite the whole book, Town Traitor shows up red, simple
Do you think Town Traitor is also possible with Coven like
  • Sheriff
  • Jailor
  • Doctor
  • Lookout
  • 1 Town Invest
  • 1 Town protect
  • 1 Town killing
  • 1 Town support
  • 3 random Town
  • Cult Leader
  • Medusa
  • 1 random Coven
  • Executioner
:pepethinking:
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Just notice there is also a setup for Coven :feelstrashman:
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Just notice there is also a setup for Coven :feelstrashman:
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Coven Setup for Town Traitor is:
  • Sheriff
  • Jailor
  • Crusader
  • Tracker
  • 1 Town Invest
  • 1 Town protect
  • 1 Town killing
  • 1 Town support
  • 3 random Town
  • Cult Leader
  • Medusa
  • 2 random Coven
 
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