Island Yharnam

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Yharnam. Once a great city known for its medical advances through the practice of blood ministration, now decrepit as an endemic illness has taken over the city. Believed that the practice of blood ministration over many years has caused a blood borne illness to take over majority of the city’s population, transforming them into eldritch beasts of horror or became crazed cannibals. Only the docks are all that remains of a safe haven for the people still unaffected.

Home to the Hunters, a group of powerful people that mastered a particular use of weapon style known as ‘trick weapons’, a type of weapon that allows a weapon to change between two different modes. Led by a man known as Father Gascoigne, whom now is missing for a long time since the endemic illness started. With the remains of humanity in Yharnam struggling to find a cure, time is of an essence as Yharnam is losing time in a battle filled with monstrosities and crazy cult cannibals roaming the streets. In Yharnam, there are three remaining covenants: Cainhurst Vilebloods, Executioners and the Hunters.

The blood of the infected are infectious to anyone in direct contact, the scourge has evolved that its blood are not only acidic but also 'poisonous'. Once blood has reached even the very surface skin of the victim the scourge spreads, causing the most people to succumb to it fairly quickly. However the survivors have created a temporary solution, a specifically created blood vial when injected into the body will delay the illness further... till the cure is found.




Yharnam Cathedral Ward
Overrun mostly by diseased mobs – the cathedral ward is the most well-known section of Yharnam, filled with plentiful graveyards, churches – this is where one of the Vicars, Amelia was last seen by the survivors. A large group of the faithful, said to be humans of huge size protecting the Cathedral was one of the first of many to fall to the scourge. The upper levels of the cathedral ward however is said to be where Vicar Laurence sleeps in his own cathedral.


Cainhurst Castle
A mysterious giant castle believed to be the home of Queen Annalise, an immortal ‘vampire’, it is believed that she is held prisoner by a powerful warden and his band of executioners for many years. Cainhurst Castle is located at the outskirts of Yharnam, accessible by a long bridge. Surrounding the castle, the remnants of the people living and working in the castle now roams away from the executioners, crazed from the illness and now hunts intruders attempting to get to their Queen.



Central Yharnam
Central area of Yharnam, overrun with diseased mobs and beasts. The area with the biggest populace prior to the scourge, essentially the streets of Yharnam filled with many houses. The verticality of the central area means that there are multiple levels in the central area, a large unique type of beast, known by many as the Cleric Beasts are known to frequent these areas. Father Gascoigne was last seen in Central Yharnam years ago. In between Central Yharnam and Old Yharnam lies the lecture building, where research and experiment materials are still left behind.


Old Yharnam
The abandoned area of Yharnam. An area where most of the poor and homeless dwell, the most filthy area of Yharnam even before the scourge started, with rats and insects, many hunters roams this area as Old Yharnam allows a different passage into the upper cathedral ward. Now infested with many eldritch-like monstrosities, Old Yharnam is much more dangerous than it has before. Hunter Djura stalks this land. An ancient altar is rumored to be within Old Yharnam, believed to be made by the Cainhurst nobles.


Docks
The last bastion of defense against the scourge. This is where the Hunters and the survivors gather. The Hunters now led by a Hunter known as Eileen the Crow have constantly attempt to find a cure with the help of Iosefka but to no avail. For PCs, this is where they would start. The Executioner covenant may also be found in the docks. Past the docks is Central Yharnam, guarded by a gate - the way in and out of the docks are the through a sewer where the route out is marked.
 
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NPCs

Cathedral Ward

Laurence, The First Vicar
Gender: Male
Race: Human (Transformed)

Level 95
Strength: 100 + 18 + 20 = 138
Speed: 95 + 18 + 15 = 128
- Movement Speed: 128
- Reaction Speed: 128

Vitality: 100 + 18 + 15 = 133
- Durability: 133
- Stamina: 133

Haki: 73 + 27 = 100
- Armament Haki: 120
- Observational Haki (Precognition): 100

Beast: 100
- Able to immolate himself in fire to attack

- Regeneration


Vicar Amelia

Gender: Female
Race: Human (Transformed)

Level 85
Strength: 84 + 16 + 20 = 120
Speed: 60 + 16 + 15 = 91
- Movement Speed: 91
- Reaction Speed: 91

Vitality: 89 + 16 + 15 = 120
- Durability: 120
- Stamina: 120

Haki: 46 + 24 = 70
- Armament Haki: 100
- Observational Haki (Precognition): 40

Beast: 100

- Regeneration


Church Giants (40)
Race: Human
Level 50
Strength: 90 + 10 = 100
Speed: 25 + 10 = 35
- Movement Speed: 35
- Reaction Speed: 35

Vitality: 90 + 10 = 100
- Durability: 100
- Stamina: 100

Haki: 30 + 15 = 45
- Armament Haki: 90
- Observational Haki: 0

Martial Arts: 15

- Melee Weapon: 30


Church Servants (70)
Race: Human
Level 40
Strength: 45 + 8 = 53
Speed: 60 + 8 = 68
- Movement Speed: 68
- Reaction Speed: 68

Vitality: 50 + 8 = 58
- Durability: 58
- Stamina: 58

Haki: 30 + 12 = 42
- Armament Haki: 42
- Observational Haki: 42

Martial Arts: 15

- Melee Weapon: 30


Diseased Mobs (???)
Race: Human
Level 30
Strength: 40 + 6 = 46
Speed: 45 + 6 = 51
- Movement Speed: 51
- Reaction Speed: 51

Vitality: 40 + 6 = 46
- Durability: 46
- Stamina: 46

Haki: 10 + 9 = 19
- Armament Haki: 39
- Observational Haki: 0

Martial Arts: 15

- Trick Weapon: 30


Central Yharnam

Father Gascoigne
Gender: Male
Race: Human
Level 85

Strength: 80 + 16 + 15 + 5 = 101 (116)
Speed: 74 + 16 + 25 + 5 = 96 (120)
- Movement Speed: 96 (120)
- Reaction Speed: 96 (120)

Vitality: 75 + 16 + 15 + 5 = 96 (111)
- Durability: 96 (111)
- Stamina: 96 (111)

Martial Arts: 100
- Trick Weapons: 100
- Gunslinger: 100

Haki: 51 + 24 = 75
- Armament Haki: 63
- Observational Haki (Precognition): 87

Inu Inu No Mi, Model: Dire Wolf: 45

- Fear


Cleric Beasts (5)
Race: Human (Transformed)
Level 60
Strength: 60 + 12 + 20 = 92
Speed: 80 + 12 + 15 = 107
- Movement Speed: 107
- Reaction Speed: 107

Vitality: 60 + 12 + 15 = 87
- Durability: 87
- Stamina: 87

Haki: 20 + 18 = 38
- Armament Haki: 38
- Observational Haki: 38

Beast: 80

- Regeneration


Scourge Beasts (???)
Race: Human (Transformed)
Level 40
Strength: 50 + 8 + 10 = 68
Speed: 55 + 8 + 7= 70
- Movement Speed: 70
- Reaction Speed: 70

Vitality: 50 + 8 + 7 = 65
- Durability: 65
- Stamina: 65

Haki: 5 +12 = 17
- Armament Haki: 34
- Observational Haki: 0

Beast: 40

- Afraid of fire


Diseased Mobs (???)
Race: Human
Level 30
Strength: 40 + 6 = 46
Speed: 45 + 6 = 51
- Movement Speed: 51
- Reaction Speed: 51

Vitality: 40 + 6 = 46
- Durability: 46
- Stamina: 46

Haki: 10 + 9 = 19
- Armament Haki: 38
- Observational Haki: 0

Martial Arts: 15

- Trick Weapon: 30


Lecture Building

Amygdala
Race: Eldritch
Level 65
Strength: 75 + 25 = 100
Speed: 20 + 25 = 45
- Movement Speed: 45
- Reaction Speed: 45

Vitality: 75 + 25 = 100
- Durability: 100
- Stamina: 100

Haki: 80
- Armament Haki: 80
- Observational Haki (Awareness): 80

Beast: 75
- Able to fire lasers from its head
- Can turn invisible

- Creepy Presence


Blood-Starved Beast
Race: Eldritch
Level 55

Strength: 60 + 25 = 85
Speed: 70 + 25 = 95
- Movement Speed: 95
- Reaction Speed: 95

Vitality: 60 + 25 = 85
- Durability: 85
- Stamina: 85

Haki: 35
- Armament Haki: 20
- Observational Haki (Awareness): 50

Beast: 50
- Able to emit poison cloud (Poison effect: Hallucination, Body Weakness)


Crawlers (30)
Race: Eldritch
Level 40
Strength: 50 + 20 = 70
Speed: 15 + 20 = 35
- Movement Speed: 35
- Reaction Speed: 35

Vitality: 50 + 20 = 70
- Durability: 70
- Stamina: 70

Haki: 35
- Armament Haki: 0
- Observational Haki (Awareness): 70

Beast: 50
- Able to emit poison cloud (Poison effect: Hallucination, Body Weakness)
- Acidic vomit projectile

- Typically in small groups


Cainhurst Castle

Martyr Logarius
Gender: Male
Race: Human (Undead*)
Covenant: Executioners

Level: 80
Strength: 84 + 16 + 5 = 105
Speed: 90 + 16 = 116
- Movement Speed: 116
- Reaction Speed: 116

Vitality: 84 + 16 = 100
- Durability: 100
- Stamina: 100

Martial Arts: 66
- Scythe: 100
- Swordsmanship: 32

Haki: 76 + 24 = 100
- Armament Haki: 100
- Observational Haki (Precognition): 120


*Has no blood


Queen Annalise
Gender: Female
Covenant: Cainhurst Vileblood

Level 0 [Immortal]

Executioners (50)
Covenant: Executioners
Race: Human

Level 50
Strength: 70 + 10 = 80
Speed: 45 + 10 = 55
- Movement Speed: 55
- Reaction Speed: 55

Vitality: 70 + 10 = 80
- Durability: 80
- Stamina: 80

Haki: 45 + 15 = 60
- Armament Haki: 100
- Observational Haki: 20

Martial Arts: 35

- Axe: 70

Cainhurst Servants (100)
Race: Human

Level 30
Strength: 40 + 6 = 46
Speed: 45 + 6 = 51
- Movement Speed: 51
- Reaction Speed: 51

Vitality: 40 + 6 = 46
- Durability: 46
- Stamina: 46

Haki: 10 + 9 = 19
- Armament Haki: 38
- Observational Haki: 0

Martial Arts: 15

- Melee Weapon/Range Weapon: 30


Crawlers (100)
Race: Eldritch
Level 40
Strength: 50 + 20 = 70
Speed: 15 + 20 = 35
- Movement Speed: 35
- Reaction Speed: 35

Vitality: 50 + 20 = 70
- Durability: 70
- Stamina: 70

Haki: 35
- Armament Haki: 0
- Observational Haki (Awareness): 70

Beast: 50
- Able to emit poison cloud (Poison effect: Hallucination, Body Weakness)
- Acidic vomit projectile

- Typically in small groups


Bloodlickers (300)
Race: Eldritch
Level 20
Strength: 25 + 10 = 35
Speed: 25 + 10 = 35
- Movement Speed: 35
- Reaction Speed: 35

Vitality: 25 + 10 = 35
- Durability: 35
- Stamina: 35

Haki: 0
- Armament Haki: 0
- Observational Haki (Awareness): 0

Beast: 25
- Poisonous blood vomit projectile (Poison effect: Hallucination, Body Weakness)

- Typically in small groups


Docks

Eileen the Crow
Gender: Female
Race: Human
Covenant: Hunters

Level 40


Alfred the Executioner
Gender: Male
Race: Human
Covenant: Executioners

Level 60
Strength: 70 + 12 + 5 = 87
Speed: 70 + 12 = 82
- Movement Speed: 82
- Reaction Speed: 82

Vitality: 70 + 12 = 82
- Durability: 82
- Stamina: 82

Martial Arts: 50
- Trick Weapon: 100

Haki: 40 + 18 = 58
- Armament Haki: 100

- Observational Haki (Precognition): 16


Iosefka
Gender: Female
Race: Human

Level 0

Executioners (20)
Race: Human
Covenant: Executioners

Level 50
Strength: 70 + 10 = 80
Speed: 45 + 10 = 55
- Movement Speed: 55
- Reaction Speed: 55

Vitality: 70 + 10 = 80
- Durability: 80
- Stamina: 80

Haki: 45 + 15 = 60
- Armament Haki: 100
- Observational Haki: 20

Martial Arts: 35

- Axe: 70


Hunters (30)
Race: Human
Covenant: Hunters

Level 40
Strength: 40 + 8 = 48
Speed: 55 + 8 = 63
- Movement Speed: 63
- Reaction Speed: 63

Vitality: 40 + 8 = 48
- Durability: 48
- Stamina: 48

Haki: 30 + 12 = 42
- Armament Haki: 70
- Observational Haki: 14

Martial Arts: 35

- Trick Weapon: 70


Old Yharnam

Black Beast Paarl
Race: Eldritch
Level 70
Strength: 70 + 35 = 105
Speed: 70 + 35 = 105
- Movement Speed: 105
- Reaction Speed: 105

Vitality: 70 + 35 = 105
- Durability: 105
- Stamina: 105

Haki: 40
- Armament Haki: 80
- Observational Haki: 0

Beast: 100
- Able to produce lightning

- Cannot be harmed without using fire or setting it on fire


Djura
Gender: Male
Race: Human

Level 60
Strength: 70 + 12 + 5 = 87
Speed: 69 + 12 = 81
- Movement Speed: 82
- Reaction Speed: 82

Vitality: 69 + 12 = 81
- Durability: 80
- Stamina: 80

Martial Arts: 60
- Trick Weapon: 100
- Gunslinger: 20

Haki: 32 + 18 = 50
- Armament Haki: 100

- Observational Haki (Precognition): 0


Garden of Eyes (150)
Race: Eldritch
Level 30
Strength: 25 + 15 = 40
Speed: 50 + 15 = 65
- Movement Speed: 65
- Reaction Speed: 65

Vitality: 25 + 15 = 40
- Durability: 40
- Stamina: 40

Haki: 25
- Armament Haki: 0
- Observational Haki (Awareness): 50

Beast: 25
- Sneaky and quiet
- Attempts to latch onto targets and drain them off blood


Fluorescent Flower (50)
Race: Eldritch
Level 40
Strength: 45 + 20 = 65
Speed: 15 + 20 = 35
- Movement Speed: 10
- Reaction Speed: 60

Vitality: 65 + 20 = 85
- Durability: 100
- Stamina: 70

Haki: 25
- Armament Haki: 0
- Observational Haki (Awareness): 50

Beast: 50
- Lures unsuspecting targets with the flower before attacking

- Capable of firing sharp thorns from its body


Nightmare Broodmother (Large Human-Sized)
Level 40

Strength: 35 + 20 = 55
Speed: 40 + 20 = 60
- Movement Speed: 80
- Reaction Speed: 40

Vitality: 35 + 20 = 55
- Durability: 55
- Stamina: 55

Haki: 40
- Armament Haki: 30
- Observational Haki (Awareness): 50

Beast: 50
- Paralyzing Venom

- Able to generate spider webs


Nightmare Spiders (Human-Sized) (400)
Level 20
Strength: 15 + 10 = 25
Speed: 30 + 10 = 40
- Movement Speed: 40
- Reaction Speed: 40

Vitality: 15 + 10 = 25
- Durability: 25
- Stamina: 25

Haki: 10
- Armament Haki: 0
- Observational Haki (Awareness): 20

Beast: 20
- Paralyzing Venom

- Able to generate spider webs

Giant Rats (250)
Race: Beast
Level 5


Yharnam


Brain Trusts (10)
Level 0
- Capable of emitting an extremely high pitched scream (When detected by Brain Trusts)
- Cause gradual insanity when approaching the Brain Trust (When detected by Brain Trusts)

- Seen everywhere in Yharnam
 
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Rewards
One time Beri reward:
- 500,000,000 Beri (Finding the cure is required)

Weekly Beri reward for Pirate Crews:
- 500,000,000 Beri (Finding the cure is required)

Cainhurst Castle:
- Defeating Matyr Logarius awards passage to the imprisoned Queen Annalise
- 'Killing' Queen Annalise awards a Ō Wazamono trick weapon blueprint from the Executioners
- Allying with Queen Annalise awards a cursed Ō Wazamono sword
(Becomes enemies of Executioners, killing Annalise afterwards do not award the trick weapon from Executioners)
- 200,000,000 additional weekly Beri

- One time 200,000,000 Beri reward

Cathedral Ward:
- Defeating Vicar Amelia is required to find the cure.
- Defeating Vicar Laurence awards a blood vial injection that gives +20 strength (permanent, cap at 120), One time 1,000,000,000 Beri reward and 800,000,000 additional weekly Beri

Central Yharnam:
- Defeating Father Gascoigne awards an A-rank armor
- Defeating all Cleric Beasts awards additional 200,000,000 weekly Beri

Lecture Building:
- Defeating Amygdala awards one time 200,000,000 Beri reward
- Defeating Blood-Starved Beasts inside the Lecture Building awards one time 100,000,000 Beri reward and a science blueprint for A-rank weapons


Old Yharnam:
- Defeating Black Beast Paarl gives a one time 300,000,000 Beri reward
- Defeating Hunter Djura gives a one time 200,000,000 Beri reward and 20 pieces of Fire Paper (Able to temporarily lit your weapons on fire for 5 turns)

- 100,000,000 additional weekly Beri
 
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@Dream

Beneath the ominous glow of a pale, haunting moon, Hagiri Kaname stood silently atop his usual spot in their merchant ship, his figure a solitary silhouette against the sprawling, gothic landscape of Yharnam. The ancient city stretched out before his scanning eyes, its towering spires and labyrinthine streets bathed in an eerie twilight. The wind whispered through the narrow alleys below, carrying with it the scent of blood and decay, a foreboding promise of the horrors that lurked within the shadowed corners of this cursed place.

Hagiri's new attire would blend seamlessly with the dark, foreboding atmosphere of Yharnam. A deep green cloak, adorned with fur around the shoulders, draped over his broad frame, fluttering slightly in the wind. The hood was pulled low over his face, casting his features in shadow, with only the gleam of his sharp eyes visible beneath. His attire, a blend of form and function, was as precise as the man himself. Dark, sturdy boots and leather gloves completed the ensemble, their worn edges speaking of countless battles fought and won. Strapped to his back was his trusted sniper rifle, its polished wood and gleaming metal a stark contrast to the grim surroundings.

Hagiri’s presence was like that of a spectre—a master marksman who had honed his skills to perfection on the bloodied fields of countless battles. Yet here, in this city of nightmares, he was but a stranger in a strange land, a hunter in a world where the lines between predator and prey blurred with each step.

The sniper’s sharp eyes scanned the horizon, taking in the towering cathedrals and the distant, jagged peaks that seemed to pierce the sky. Yharnam was a place of twisted beauty, where the architecture spoke of a forgotten era, and the shadows hid more than just secrets. This was no ordinary city; it was a living, breathing entity, pulsing with a dark energy that seemed to seep into the very stones of its foundations.

Hagiri’s thoughts drifted briefly to the recent past—to the battle aboard the Moby Dick, where he had faced down one of the world’s most formidable gunmen, Commander Izo. The scars from that duel were still fresh, both on his body and in his mind. But if that battle had tested his mettle, then Yharnam would push him to the very limits of his endurance.

With a final, lingering glance at the city below, Hagiri tightened his grip on his rifle and stepped off the ledge, his form disappearing into the shadows of the night. The hunt had begun, and in the twisted streets of Yharnam, he would face enemies far more terrifying than any he had encountered before. This was a city where the very air was thick with malice, where the line between life and death was as thin as a thread.

But Hagiri Kaname was no ordinary man. He was a sniper, a hunter of the highest caliber, and in this city of nightmares, he would carve out his own path—one bullet at a time.

Enter: Hagiri Kaname
Code Name: Sniper

hagiri.jpg
Statistics
LEVEL 96 x 5 = 480

Strength: 63 (Race: +18, MA: 5, Nagi: +15) = 101
Speed: 78 (Race: +18, MA: +5) = 101
- Movement: 101
- Reaction: 101
Vitality: 58 (Race: +18, MA: +5) = 81
- Stamina: 81
- Durability: 81
MA: 100
- Gunslinging: 100 (Item: +20) = 120
- Rokushiki: 100 (Nagi: +20) = 120
- Poker Heat: 100 (Perk)
Nagi-Nagi no Mi: 100
Haki: 61 (Race: +27) = 88
- Off COA: 76
- Awareness COO: 100
+20 Fighting Style: 20
 
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YHARNAM
Post 1 - @Gambit

Yharnam is a city steeped in shadow and dread, a place where the boundaries between reality and nightmare blur. As you first enter its labyrinthine streets, a thick, choking mist clings to the air, mingling with the scent of blood and decay. The cobblestone streets are uneven, slick with rain and the remnants of violence. The architecture is imposing—towering, gothic spires loom above, adorned with grotesque gargoyles that seem to watch your every move. The buildings are ancient, their brickwork darkened by centuries of neglect, with iron bars crisscrossing the windows as though to keep something in—or out.

The city is shrouded in perpetual twilight, with the moon hanging low and ominous in the sky, casting an eerie, pale light that barely penetrates the gloom. Flickering lanterns, their light a sickly yellow, dot the streets, but they offer little comfort. Shadows stretch long and deep, as if the darkness itself is alive, writhing and whispering in hushed tones that set your nerves on edge.

The soundscape of Yharnam is equally unnerving. The distant tolling of bells echoes through the narrow alleyways, mingling with the low, mournful howls of beasts and the occasional, frantic cries of the few remaining townsfolk. The air is thick with the noise of shuffling footsteps, the scraping of claws on stone, and the unsettling murmur of something lurking just beyond sight.

As you wander deeper into the city, you notice the signs of the hunt everywhere. Bloodstains mar the cobblestones, trailing off into darkened doorways or down into the labyrinthine sewers below. The corpses of hunters and beasts alike lie in crumpled heaps, twisted into unnatural poses, as though their final moments were ones of unimaginable agony. The streets are littered with debris—broken weapons, torn garments, and strange trinkets that hint at the city’s tragic past.

Despite the sense of abandonment, Yharnam is far from deserted. The remaining citizens have barricaded themselves in their homes, the flicker of candlelight visible through cracks in the boarded-up windows. Their whispered prayers and sobbing can sometimes be heard, though they offer no solace. The doors are sealed tight, and attempts to communicate with the inhabitants are met with silence, or worse—a bitter, scornful laugh.

In the more open areas, such as the plazas and bridges, the city’s full horror is on display. Here, the twisted forms of the afflicted roam—half-beast, half-man monstrosities that were once Yharnam’s people. They wander aimlessly, driven by some insatiable hunger, their eyes wild and bloodshot. Their bodies are grotesque parodies of human and animal, limbs elongated and twisted, fur matted with blood. The ground beneath them is often soaked with the remains of their victims, the pungent stench of rotting flesh and offal permeating the air.

As you approach the towering Grand Cathedral, the epicenter of Yharnam’s mysterious blood ministration, the sense of dread intensifies. The steps leading up to its massive, ironbound doors are slick with the blood of countless sacrifices, the bodies of hunters and beasts alike littering the approach. Statues of hooded figures stand sentinel, their features eroded by time and rain, yet their presence is suffocating, as though they watch and judge each step you take.

Within the shadows of Yharnam, secrets abound—hidden pathways, locked gates, and forgotten passages that lead deeper into the city’s dark heart. The architecture itself seems to twist and warp, as though the city is alive, shifting to confound and disorient. The sense of isolation is profound, the oppressive atmosphere making each encounter feel like a desperate struggle for survival.

Yharnam is a city on the brink, teetering on the edge of oblivion. Its very air is thick with madness and despair, a place where the line between hunter and hunted is blurred, and where the blood-soaked streets tell a tale of horrors yet to be fully revealed. Each step deeper into Yharnam is a step further into the unknown, where the night holds terrors that defy comprehension and the very ground beneath your feet feels as though it could give way to the abyss at any moment.


Central Yharnam
Central Yharnam is the heart of the city, a place where the horrors of the Hunt are most vividly displayed. The area is a maze of narrow, winding streets lined with dark, towering buildings, their windows barred and doors tightly shut against the horrors outside. The cobblestone streets are uneven, stained with blood, and littered with debris from recent battles.

The atmosphere is thick with tension; the air is heavy with the scent of burning incense, mixed with the metallic tang of blood. Flickering lanterns provide scant light, casting long, eerie shadows that dance along the walls. The distant sound of a tolling bell echoes through the streets, mingling with the howls of beasts and the muttered prayers of the few remaining townsfolk barricaded inside their homes.

Central Yharnam is patrolled by the afflicted residents—once human, now twisted by the plague. They roam the streets in packs, wielding crude weapons and torches, their eyes wild with fear and madness. The area is also filled with makeshift barricades, bonfires piled high with the bodies of the infected, and the occasional gallows where the unlucky have met a grisly fate.

The Grand Cathedral looms in the distance, its spires piercing the sky, a constant reminder of the city's dark secrets. The sense of dread is palpable here, as though the very streets themselves are alive with malice, waiting to ensnare any who dare tread upon them. Central Yharnam is a place where the line between hunter and hunted is blurred, and danger lurks around every corner.
Adding the following NPC's but are nothing but fodders
Yharnamites
Level 10
x300​
The most common enemies in Central Yharnam are the Yharnamites, the plague-afflicted citizens of the city. These enemies appear in various forms:​
  • Villagers: Armed with torches, pitchforks, cleavers, or axes, they patrol the streets in groups, often accompanied by barking dogs. Their attacks are aggressive, and they can quickly overwhelm you if you're not careful.​
  • Mob Leaders: Larger and more resilient than standard villagers, these enemies often wield heavier weapons like large axes or hammers and lead groups of Yharnamites in their frenzied hunts.​
Carrion Crows
Level 15
x200​
These grotesque, oversized birds are often found scavenging on corpses. They are grounded and move by flopping and flapping along the ground. While they may seem slow and unthreatening, their quick lunges can catch you off guard, especially when you're distracted by other enemies.​
Rabid Dogs
Level 20
x100​
Fast and vicious, these feral dogs are usually found accompanying groups of Yharnamites. They attack in quick, darting movements, making them difficult to hit and dangerous in groups. Their bark often serves as an alarm, drawing other enemies to your location.​
Huntsman
Level 25
x50​
These enemies are larger, more dangerous versions of the standard Yharnamites. They often wield firearms, such as blunderbusses, and can deal significant damage from a distance. They also carry heavy weapons like saw cleavers or wooden shields, making them tougher to defeat.​
 
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The docks were a haunting sight.

Battered by time and hardship, they stood as the last bastion against the nightmarish scourge plaguing Yharnam. Dark waters lapped at the edges of the ancient wood, the sound carrying a cold stillness through the fog that blanketed the area. Here, survivors clung to their last hope, huddling in the shadows as the Hunters—their guardians—planned their next moves. Among them was Eileen the Crow, the enigmatic leader of the Hunters, a figure of death and protection all at once. She stood tall, her mask concealing the weight of countless hunts.

Hagiri Kaname’s boots echoed lightly as they hit the dock, his green cloak flowing behind him like a shadow of the night. He had stepped out from the abyss and into this cold, cursed land. His keen eyes scanned the faces of the Hunters and survivors alike, sizing up the terrain and the people around him. They were tense, battle-worn, their hopes slowly withering in the gloom.

Behind the docks, the city of Yharnam loomed—tall, dark, and twisted. But before anyone could enter its chaotic streets, they had to pass through these docks, guarded by a formidable gate leading to Central Yharnam. The only other way out was a sewer route, marked with caution. Hagiri's instincts told him the true nightmare awaited past those gates.

As the sniper moved through the dock, the air thickened with desperation. The Executioners, once noble warriors, now clung to their rigid codes in the face of madness, their enclave resting nearby. There were whispers of Iosefka and her endless quest for a cure, though to no avail. Everyone here was trapped in a battle between hope and horror.

Hagiri’s hand tightened around the sling of his sniper rifle. This place was alive in a way that unsettled him. Even the air carried the scent of blood, and it wasn’t long before his sharp eyes fell on Eileen herself. The legendary Crow turned towards him, her presence commanding in its silence. Though she said nothing, the weight of her gaze was enough to acknowledge him—a stranger in her city, a hunter in his own right.

The docks were merely the beginning. Beyond this lay the labyrinth of Central Yharnam, guarded and treacherous. Hagiri knew his journey was only just beginning, but he was prepared. He adjusted his green cloak, the fur-lined hood shadowing his face as he stepped closer to the gate.

Whatever lay beyond, he would face it, rifle in hand and resolve unshaken.

Who shall be the first person or creature he meets as soon as he steps on the docks? Hell knows.
 
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Post 2 - @Gambit

Shrouded in mist, the docks lay in eerie silence, the air thick with the scent of damp wood and blood. Shadows clung to every corner, where the dim light from flickering lanterns barely held back the surrounding darkness. The waters beyond were pitch black, their surface unnervingly still, as if the abyss itself was holding its breath, waiting for something—or someone—to disturb it.

Figures moved quietly, almost ghost-like, their faces hidden beneath hoods and masks, speaking in hushed tones. The Hunters, vigilant and weary, kept watch over the few remaining survivors who huddled together, eyes wide with fear and fatigue. The air was heavy with despair, an almost tangible weight pressing down on everyone present. Every creak of the dock and splash of water seemed to echo far too loudly, a reminder that in this place, even the smallest noise could bring death.

The gate to Central Yharnam loomed ahead, tall and foreboding, its iron bars slick with moisture from the ever-present fog. It was a grim sentinel, standing between the docks and the labyrinth of streets beyond. Yet, even here, the true horrors of Yharnam were only hinted at in the darkened alleys and the distant howls carried on the wind. Beyond the gate, the city waited—twisted, decayed, and alive with unspeakable nightmares.

The fog thickened, curling around the figures like a living thing, swallowing sound and light, leaving only the oppressive weight of the unknown. The air itself seemed to hum with the anticipation of violence, of things that should not be. There was no telling what lurked in the blackness just out of sight, and the tension in the air was a constant reminder that death could strike from any corner, at any moment.

Yharnam’s night was endless, a perpetual twilight where the line between the living and the dead was blurred beyond recognition. The nightmare had only just begun, and the docks, bathed in fog and darkness, were merely the threshold to a deeper, more terrifying abyss.
 
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@Dream I'll commence the conversation with Eileen The Crow now. I'll expect information from her. Take note, I haven't played this game so I will live it up to you to run the storyline but certainly I'll help develop it further, Yuyu Hakusho style.

The Docks
The docks were a grim reflection of the chaos that had befallen Yharnam. Hagiri, cloaked in his green mantle, moved with deliberate caution, the cold, damp air biting at his skin. His sniper rifle rested securely on his back, its weight both comforting and foreboding. Lanterns flickered weakly, their dim light barely cutting through the oppressive fog that clung to every surface. The scent of blood, decay, and desperation filled his senses as he observed the silent figures stationed here. Hunters, their faces hidden behind masks and hoods, exchanged wary glances, their once proud stances now marked by fatigue and uncertainty. The survivors, few and far between, huddled in small groups, eyes wide with fear as they clung to the remnants of hope.

Hagiri’s boots made the faintest creak on the wooden planks as he stepped closer, drawing the attention of a few Hunters. Their eyes lingered on him for a moment, assessing the newcomer, before returning to their grim watch over the water’s edge. The air was thick with tension, as if the very fabric of the docks held its breath, waiting for the inevitable horrors to surface from the abyss.

As he approached the heart of the docks, he overheard murmurs of a figure cloaked in black feathers—the one they called Eileen the Crow. She was said to be the de facto leader of these Hunters, though her presence was as elusive as the fog itself. Hagiri didn’t know the name, nor did he care much for the titles of others in this cursed place. What mattered was survival, and understanding what exactly these Hunters knew about Yharnam's nightmarish plague.

He spotted a cluster of Hunters near the entrance to Central Yharnam, standing before the imposing iron gate, its bars slick with moisture from the ever-present fog. Hagiri quietly approached, his sharp green eyes scanning for signs of leadership. The hunters stood resolute, weapons at the ready, their weary postures betraying the unrelenting vigilance that had taken its toll on them.

One of the masked hunters, with dark eyes barely visible through his hood, spoke up without looking at Hagiri. “You’re not from here. What business brings you to Yharnam, stranger?

Hagiri met his gaze, unfazed. "I follow the powder and pistol :ROFLMAO:. Yharnam's not the only place with monsters," he replied coolly, his hand resting loosely on the strap of his rifle.

The hunter narrowed his eyes but said nothing more, gesturing with his chin toward the gate to Central Yharnam. "That’s where the worst of it lies. Be sure you're prepared if you plan on heading in."

Shrouded in mist, the docks lay in eerie silence, their damp wood soaked with blood and the weight of despair heavy in the air. Hunters, ghost-like in their hoods and masks, watched over trembling survivors as whispers of death echoed around them. The pitch-black waters stood still, as if holding their breath for something to stir. Ahead, the iron gate to Central Yharnam loomed, foreboding and slick with moisture, a grim reminder of the nightmares lurking beyond.

Without a word, Hagiri moved toward the heart of the camp. The few remaining survivors scattered at the sight of him, fear etched deep in their expressions. It didn’t matter to him whether they trusted him or feared him—Yharnam had already taken its toll on everyone here. He scanned the crowd once more, listening to the fragmented conversations among the Hunters. There was talk of beasts, of a plague that turned men into monsters. But there was no cure. No escape.

His attention drifted toward a figure dressed in black feathers, speaking quietly with another hunter in the shadows. Though he could not hear their conversation, he knew instinctively that this figure was the one they'd called Eileen. She seemed to embody the very essence of Yharnam—steely, elusive, and bound by the unspoken horrors that lingered in the fog.

Hagiri decided against approaching her directly. There was no need to disturb her now, not when he had more pressing concerns. The road to Central Yharnam awaited, and the nightmare beyond would be a test of everything he had learned. But first, he would listen, gather information, and sharpen his resolve.

For now, he waited. The abyss was patient. And so was he.
 
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Post 3 - @Gambit

The damp chill of the docks settled deep into his bones, but it was the weight of unseen horrors that truly gnawed at his mind. Lanterns flickered weakly in the mist, casting faint pools of light that barely held back the creeping darkness. Hunters moved silently through the fog, their eyes shadowed by masks, their weapons clutched tight. No one spoke, not until she appeared.

Eileen the Crow stood apart from the others, her cloak of black feathers merging with the gloom. She was as much a part of the night as the fog itself, watching over the hunters with a quiet, unspoken authority. Without a word, she approached, her steps almost soundless on the sodden wood.

"You’ve come to hunt, then," Eileen's voice was low and raspy, as if worn from years of screaming through the chaos. Her mask concealed her face, but the weight of her presence was undeniable.

The hunt never ends,” came the reply, though it wasn’t certain who said it first. Hagiri kept his eyes on her, sensing more than hearing the unspoken question in her words.

She nodded slightly, as if acknowledging something only she could see. “Yharnam devours the unprepared, but you already know that.” Her gaze shifted briefly toward the foggy waters, where nothing stirred. "Each level of this forsaken place is its own pit of madness—monsters, beasts, men who’ve lost themselves." She paused, her gloved hand resting on the hilt of her blade. “The docks are but a shallow grave compared to what lies deeper.

Her words were deliberate, each one shrouded in meaning. "Central Yharnam... it is where the plague festers. The beasts there are only shadows of what you'll find beyond."

Eileen tilted her head slightly, as if weighing his intent. "There are floors to this nightmare. Some known, others hidden. You'll face things... worse than the beasts of Yharnam. And the further you go, the more your humanity will be tested."

A silence hung between them, thick with the unsaid, before she added, "I can only offer one thing: do not let the madness claim you. Fight it, or you'll become no different than what we hunt."

With that, she turned her gaze toward the iron gate leading to Central Yharnam. "The first step is always the hardest. But once you start, there’s no turning back."

The fog swallowed her form as she stepped away, leaving only her words behind. And beyond the gate, the nightmare waited.
 
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Hagiri stood in the cold embrace of the docks, the distant echo of creaking wood and splashing water blending into the heavy fog. His eyes flicked toward the hunters around him, masked and silent, their presence a mere shadow in the gloom. As his gaze settled on the figure of Eileen, she seemed to emerge from the very mist, her black-feathered cloak shifting with the wind, as if she were part of the night itself.

"You’ve come to hunt, then," Eileen’s voice cut through the stillness, low and rasped like someone who had seen far too much. She stood with a posture that demanded no question, no hesitation, as if she knew every answer to the unspoken thoughts swirling in the air.

Hagiri, his own eyes hidden behind the green-tinted lenses of his mask, tilted his head slightly, taking in her presence. There was a coldness about her—something familiar, something that spoke of lives lost to the abyss. “I’ve come to do what must be done,” he replied, his voice steady but quiet, not willing to show hesitation.

Eileen regarded him for a moment, as if searching through his words for something deeper. Her hand moved to the hilt of her blade, not as a threat, but as a reminder of the duty they shared. “Yharnam devours the unprepared, but you already know that,” she said, her voice a solemn acknowledgment. "Each level of this forsaken place is its own pit of madness—monsters, beasts, men who’ve lost themselves."

Hagiri’s eyes narrowed. “I’ve seen it before. The plague, the beasts, men turned into something else. The madness eats away at them.” His grip tightened on the strap of his rifle. “What’s waiting in Yharnam?”

Eileen's gaze shifted toward the foggy waters. “The docks are but a shallow grave compared to what lies deeper,” she said, voice weighed down by years of unseen horrors. “Central Yharnam is where it begins, but beyond that…” Her voice trailed off as if words alone couldn’t capture the true horrors that lay beyond.

Hagiri followed her gaze to the water, the abyss-like stillness almost mocking. "Whatever is there, I’ll face it. I have no intention of becoming one of those lost in the madness.

Eileen’s mask hid her expression, but something in her stance softened, as if she recognized the resolve in him. “The beasts there are only shadows of what you’ll find beyond. The further you go, the more your humanity will be tested.” She paused for a long moment, as though deciding whether to say more. "This hunt... it changes you. You may walk out of Yharnam alive, but not as the person who entered."

Hagiri’s voice was firm, almost defiant. “I’m not afraid of change. I know what it takes.”

Eileen tilted her head, her silence a test of his conviction. “We’ll see. Just remember—do not let the madness claim you.” Her words were deliberate, laced with a weight of finality. "Or you’ll become no different than the beasts you hunt.”

The silence stretched between them as her words hung in the air. Hagiri stood unmoving, letting her warning seep into his thoughts. He had faced horrors before, yes, but Eileen’s caution was not mere fear—it was experience.

He gave a curt nod. “I’ll fight it.”

Eileen turned her gaze toward the iron gate leading to Central Yharnam. "The first step is always the hardest. But once you start, there’s no turning back."

Without another word, she disappeared into the fog, leaving Hagiri alone with the knowledge that whatever lay ahead was more than just monsters in the night—it was a battle for his very soul. As he turned his gaze toward the gate, he knew that in Yharnam, survival meant more than just staying alive. It meant staying human.

Hagiri stood motionless before the iron gate, the damp fog curling around him like ghostly fingers, muffling the distant sounds of the hunters at the docks. With a final glance at the misty docks behind him, he took a deep breath, his hand brushing the cold metal of the gate. In one fluid motion, he disappeared into the mist, his form dissolving into the shadows as if claimed by the fog itself.

The gate creaked open with a sound that seemed to echo into the void, and as it groaned shut behind him, the air grew heavier, thicker with the scent of rot and blood. Emerging on the other side, Hagiri found himself in Central Yharnam, the twisted streets crawling with an unsettling stillness, as if the very stones beneath his feet were waiting for the nightmare to unfold.

The oppressive atmosphere pressed down on him, and in the distance, the low growls of beasts reverberated through the decaying buildings, heralding the darkness that lurked just beyond his sight.
 
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Post 4 - @Gambit

The iron gate groaned as it swung shut, sealing the entrance to Central Yharnam with a finality that echoed through the thick, heavy air. The streets beyond stretched in eerie silence, dim light flickering from weak lanterns that fought to stay alive against the encroaching fog. The atmosphere clung to everything, a suffocating weight of decay and blood, carried by the cold night breeze. A foul stench of rotting flesh and damp stone hung in the air, mixed with the metallic tang of blood that seemed to seep from the very walls. The buildings, twisted and leaning, appeared to close in like the grasp of some unseen force, their windows dark and hollow, hiding whatever malevolent presence watched from within.

The cobbled streets, slick with grime and fluids of unknown origin, meandered through the city in labyrinthine paths. Faint sounds, distant and unsettling, rose from the depths of the fog—low growls, the scuttling of unseen creatures, and the occasional scream that was abruptly cut short. The oppressive stillness gave way to a creeping sensation that the city itself was alive, its bones made of crumbling stone and rusted iron. Cracked statues and wrought-iron gates lined the pathways, as if keeping vigil over a place long since lost to madness.

The moon above hung low, its pale glow casting long, twisted shadows over the streets, doing little to push back the suffocating darkness. Beasts prowled at the edges of sight, their distorted forms shifting just out of reach. Their eyes, glowing with a feral intensity, peered from the shadows, watching with a predatory patience as they waited for prey to stumble closer.

The air grew heavier, pressing down with the weight of unspoken horrors that lay ahead. The faint rustling of tattered banners and the clink of metal chains broke the silence, but nothing stirred openly—yet. Every alleyway seemed a trap, every darkened window a hidden threat, as if the city itself was conspiring to ensnare anyone daring enough to enter.

Then, from the murky gloom, shapes began to emerge. Shuffling figures, their once-human forms twisted beyond recognition, staggered into the faint light. Yharnamites, those who appeared disfigured into grotesque, shambling beasts, with hunched backs and gnarled limbs. Their rotting skin hung from their bones, and their faces, obscured by dirt and hair, twitched with a primal, feral hunger. Weapons—splintered axes, jagged cleavers, and rusted blades—dragged across the cobblestones with a sickening screech, as they moved closer, circling like predators waiting to strike.

More of them appeared from the alleys, crawling out from dark recesses, their claws clicking against the stone as they joined the growing mob. Their movements, though jerky, held a sinister coordination, as if some unseen force was guiding their actions. The growls and snarls that escaped their throats reverberated through the fog, a chorus of madness and bloodlust. Their glowing eyes fixed on the figure before them, eager and hungry for the violence that was to come.

In the distance, a deafening roar echoed through the streets, shaking the very ground beneath their feet. A hulking figure, far larger and more monstrous than the others, stalked in the deeper shadows. Its labored breathing and heavy footsteps sent tremors through the broken city, a reminder that far worse awaited beyond the rabid mobs.

The monsters continued their slow, deliberate advance, closing in on their prey, the atmosphere thick with tension. Central Yharnam had revealed its horrors, and the nightmare was only just beginning. The beasts were poised, waiting to pounce, their jaws ready to rend flesh and tear humanity apart.


Diseased Mobs (???) | Race: Human
Level 30
Strength: 40 + 6 = 46
Speed: 45 + 6 = 51
>Movement Speed: 51
>Reaction Speed: 51
Vitality: 40 + 6 = 46
>Durability: 46
>Stamina: 46
Haki: 10 + 9 = 19
->Armament Haki: 38
>Observational Haki: 0
Martial Arts: 15
> Trick Weapon: 30
Can't believe i skimmed past this from the post with the stats lol :catsweat:
 
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Perched high on the rooftop, 100 meters above the grim streets of Central Yharnam, Hagiri blended into the shadows, a specter waiting to strike. His Silence-Silence Fruit ability kicked in, muting the cacophony below. The shuffling footsteps, clattering weapons, and guttural snarls of the Yharnamites fell away into an eerie void, leaving nothing but the oppressive silence. They would never hear him coming.

With a swift flick of his wrist, Hagiri unleashed a flurry of razor-sharp poker cards, slicing through the air with surgical precision. Each card, coated in the power of his Devil Fruit, cut through the fog like invisible blades, slashing across the throats of the advancing beasts below. One by one, they collapsed, their blood splattering soundlessly across the cobblestones, unaware of their demise until it was too late. The hulking figure in the distance remained, but the smaller monstrosities fell like puppets with severed strings.

He moved effortlessly from his vantage point, his cloak billowing in the breeze as he repositioned, scanning for more targets. Another volley of cards followed, each one landing with deadly accuracy, thinning the herd as the larger beast lumbered forward. Hagiri's cold eyes never wavered—this was just the beginning, and in the silence he commanded, only his enemies' blood would speak.
Straight: An enhanced version of Three-of-a-kind and the second technique he learned and named. Instead of 3, he fires 5 metal cards to at most 5 targets.
- DPR C each card, requires 41 Strength, 41 MA Mastery
  • 101-119: 4. City Block Level + C = 120: 5. Town Level
Mute Echo: The user can project concentrated waves of silence toward their opponents with a flick/snap of his fingers affecting a certain target area or by imbuing it into his bullets to land in a certain target area, temporarily depriving them of their ability to hear anything outside that radius.
- Unranked, requires 81 Nagi-Nagi no Mi
 
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Post 5 - @Gambit

The chill in the air seemed to intensify as an unnatural quiet snuffed out the unsettling cacophony below. The clattering weapons, the ragged breaths of the twisted Yharnamites, and the low, guttural snarls that had filled the night were swallowed by an eerie, oppressive silence. The creatures, grotesque and staggering in their twisted forms, remained oblivious to the unseen force creeping through the night.

In an instant, the advancing Yharnamites halted. Thin red lines appeared across their throats, so clean and precise that for a brief moment, they seemed unaware they had been struck. Then, one by one, they collapsed, their lifeless bodies falling to the cobblestones with a sickening thud. Blood splattered across the ground, but the silence held—muted, cold, and final.

A larger, more hulking figure lurked in the distance, its massive form moving sluggishly through the fog, unaware of the massacre taking place around it. The smaller monstrosities, twisted and malformed, crumpled to the ground in heaps, their blood pooling beneath them, their demise swift and unnoticed. The towering beast continued its sluggish advance, oblivious to the slaughter that had unfolded.

Suddenly, the silence was interrupted as more Yharnamites stumbled upon the scene, their torchlight flickering in the oppressive fog. They halted, eyes wide with confusion, as they saw the bodies of their fallen comrades sprawled across the cobblestones, blood pooling beneath them in grotesque stillness. The air was thick with the metallic scent of fresh blood, and the fog seemed to carry it, twisting and curling like a malevolent force.

The Yharnamites, wild-eyed and twitching with paranoia, began to shift uneasily. They clutched their weapons tighter, eyes darting around the street in search of the unseen attacker. Fear twisted their grim faces as they scanned the rooftops and shadows, desperate to find the source of the carnage. Yet nothing moved, only the mist creeping through the alleys, concealing whatever horror had struck them down in silence.

Then came the low, hungry growls. From the darkness, the Rabid Dogs of Yharnam emerged, their emaciated forms slinking through the shadows, drawn by the scent of blood. These beasts were gaunt and skeletal, their flesh clinging to their bones, their fur matted and patchy. Their glowing red eyes locked onto the corpses, and their jaws snapped hungrily as they advanced with sickening purpose. Saliva dripped from their mouths, thick and foamy, leaving trails on the stone as they prowled forward.

Their muscles quivered beneath their mangy fur, claws scratching against the cobblestones, creating a soft scraping sound that cut through the stillness. Their mouths hung open, tongues lolling out between jagged teeth, as their bloodshot eyes flickered between the Yharnamites and the corpses, eager to tear into flesh.

The Yharnamites, sensing the approaching danger, backed away slowly, fear mixing with the rancid stench of the blood-soaked street.

Just beyond the carnage, a large iron gate loomed in the distance, its surface rusted and worn from years of neglect. Behind it lay the next portion of Central Yharnam, shrouded in even denser fog. However, the gate was tightly locked, barring access to those unworthy or unprepared. To progress further, a key would be required, hidden somewhere within the treacherous streets of Yharnam.

The path forward was clear, but for now, the gate stood as an unyielding barrier, the horrors lurking beyond it waiting in silence, while the Yharnamites and rabid dogs prowled, unaware of the deeper nightmare that lay ahead.

For what Hagiri was only entering the abyss, the further he would go the further the insanity would envelop him.
 
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As the Yharnamites advanced through the fog, an eerie silence swallowed their grotesque forms, and in a swift, unseen attack, thin red lines marked their throats, ending their lives before they realized they had been struck. Their bodies collapsed in chilling unison, blood pooling in the cobblestone streets, unnoticed by a hulking beast lurking in the distance. As more Yharnamites stumbled upon the scene, confusion and fear overtook them, while the low growls of Rabid Dogs signaled another approaching threat. The beasts, emaciated and feral, advanced hungrily toward the corpses, unaware of the locked iron gate that guarded the next portion of Central Yharnam and the horrors waiting beyond.

Perched silently atop the towering building, Hagiri surveyed the scene below, his poker cards gleaming faintly in the misty moonlight. With a swift flick of his wrist, the cards shot through the air like silent, invisible blades. They curved through the fog with deadly precision, slicing through the throats of the rabid dogs and Yharnamites before they could even react. Their bodies crumpled to the blood-soaked cobblestones without a sound, the oppressive silence amplified by Hagiri's devil fruit power, muting even the faintest of cries and thuds.

As the last of the twisted figures collapsed, Hagiri's cold gaze shifted toward a faint glimmer in the distance. Among the scattered corpses, something unusual caught his eye—a small, blood-stained scrap of parchment tucked into the folds of one of the fallen Yharnamite's robes. It bore a crude map with a symbol marking a hidden location, the unmistakable clue to the whereabouts of the key for the massive iron gate ahead.
 
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Post 6 - @Gambit

The eerie silence held the streets in a suffocating grip as the twisted Yharnamites shuffled through the dense fog. Their movements were sluggish, grotesque forms lurching forward, oblivious to the unseen force that had begun to haunt their every step. Without warning, thin red lines appeared across their throats—so clean and swift that they hadn’t realized they’d been struck. Their bodies crumpled to the ground in perfect unison, one after another, their limbs collapsing like broken marionettes. Blood spilled across the cold cobblestones, pooling beneath their lifeless forms. The fog swallowed their dying gasps, leaving behind only the silence, thick and foreboding.

A hulking figure, lurking in the distance, continued its slow, lumbering walk. It remained unaware of the silent massacre, oblivious to the pile of bodies littering the path. Yet the growing stench of blood in the air attracted more of Yharnam’s cursed residents. The next wave of Yharnamites stumbled upon the scene, their twisted features contorting with confusion and dread as they observed their fallen comrades. Eyes darted wildly in every direction, searching through the fog, their breathing ragged with fear. The unnerving quiet that surrounded them added to their terror—there had been no cries, no sounds of struggle, just the sudden collapse of life.

Suddenly, low growls pierced the air, announcing a new threat. From the shadows, Rabid Dogs crept forward, their gaunt bodies twisted and scarred. Red eyes glowed faintly in the gloom as they caught sight of the blood and the scattered corpses. Their lips curled back, revealing yellowed, jagged teeth, while thick, viscous saliva dripped from their gaping maws. The beasts were feral, driven mad by the overpowering scent of fresh death. They prowled toward the bodies, hunger evident in their every movement, yet oblivious to the danger that still loomed in the silence. The dogs advanced, gnashing their teeth, their breath rasping as they began to tear into the fallen with reckless abandon.

The tension thickened in the air. Not far ahead, the faint outline of a towering iron gate stood tall and ominous. Its chains rattled lightly, rusted and heavy with age, barring the way forward. The gate was an insurmountable obstacle for now, its lock firmly in place, demanding a key that would allow access to the deeper parts of Central Yharnam. Beyond the gate, the fog seemed even denser, darker, as if hiding something far worse than the rabid creatures on this side of the barrier. The silence was alive with anticipation, and yet there was no sound of what lurked beneath the city.

Beneath the cobblestone streets, far below where the Yharnamites roamed, the underground waited. Within those ancient passageways, Scourge Beasts prowled in the shadows, their monstrous forms silently padding through the darkness, their eyes gleaming with predatory hunger. The beasts, far more lethal than the twisted Yharnamites above, had made the labyrinth their lair, and anyone venturing below would find themselves hunted.

For now, the Yharnamites on the surface stood frozen, eyes wide with fear, unaware of the carnage that had silently claimed their kin. The rabid dogs, lost to their bloodlust, gorged themselves on the bodies, while the iron gate loomed in the distance—an unyielding barrier to the nightmares that lay waiting, both above and below. Only through the depths, where the Scourge Beasts reigned, would the key to the gate be found.
 
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Hagiri's silhouette blended seamlessly into the thick fog, his movements as silent as the night that enveloped Yharnam. He stood at the edge of the chaos he'd already unleashed, watching as the rabid dogs tore into the remains of the fallen Yharnamites. Their jaws snapped and gnashed at the lifeless bodies, unaware of the precision that had ended the lives before them. The streets, once filled with grotesque shuffling and low growls, now bathed in an unnatural stillness, save for the occasional clink of chains swaying in the breeze.

"Look at them," Hagiri mused, his eyes narrowing beneath his mask. "Pawns. Hollow shells stumbling blindly through the fog, unaware of their fate until it’s already claimed them."

The hulking figure further ahead, still moving in its sluggish march, remained oblivious to the carnage. For a moment, Hagiri considered making a move, but something held him back. No need for further bloodshed—not yet. He had already painted the scene with enough death, and there was a far more pressing task at hand.

His gaze shifted to the iron gate looming ominously in the distance. The rusted chains that bound it rattled softly, barely audible, but their presence was unmistakable. The gate stood tall and immovable, its lock ancient and foreboding. It wasn’t just an obstacle—it was a signal. "This place... it's not just a city of beasts. It hides something. A deeper nightmare... one locked behind this barrier."

He knew what came next. His instincts told him where the key would be found—not among the simple Yharnamites nor in brute force, but buried deeper, within the labyrinthine depths below. The Scourge Beasts, creatures far deadlier than those above, prowled there. Their presence, their hunger, all of it felt like a lure—pulling him towards the hidden passageways beneath the cobblestones.

"The answers lie below," he thought, eyes narrowing as he felt the oppressive air shift slightly. "I don’t need to destroy every one of these mindless monsters. Not yet. Silence will guide me through this nightmare, and in silence, I will find the way forward."

Without a word, Hagiri turned his back on the bloody feast of the dogs and the remaining Yharnamites, letting the fog swallow him as he moved toward the next phase of his silent hunt.
 
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YHARNAM
Post 7 - @Gambit

The fog hung thick over the blood-soaked streets of Yharnam, a suffocating blanket that obscured the carnage. Bodies of fallen Yharnamites littered the ground, their throats marked with thin, precise cuts. The Rabid Dogs, wild and emaciated, descended upon the corpses, tearing into the flesh with ravenous hunger. Their glowing red eyes gleamed with savage intensity, saliva dripping from their blood-stained jaws as they feasted. The streets, once alive with the grotesque shuffle of the infected, had grown unnaturally still, the quiet broken only by the sound of the dogs ripping into the remains.

Further ahead, an iron gate loomed, its rusted chains clinking softly in the cold air. The gate stood tall, a barrier to whatever lay beyond, its heavy lock barring passage. The Yharnamites that remained glanced warily at the scene before them, their twisted faces filled with confusion and dread. They searched the fog, trying to discern what had caused their comrades to fall so suddenly, but the silence offered no answers.

As more of the rabid dogs approached, drawn by the scent of blood, the Yharnamites began to retreat, their fear palpable. Yet the gate stood firm, an imposing obstacle that needed more than brute force to open. Somewhere beyond its iron bars, deeper into the city's underground passages, the key to unlocking it waited. But down there, in the shadowed depths, the Scourge Beasts prowled—hungry, feral creatures that made even the rabid dogs seem tame in comparison.

The Yharnamites were left paralyzed, trapped between the horrors that roamed the fog-choked streets and the nightmarish creatures lurking below. Only through venturing into those dark passageways, past the snarling beasts and into the labyrinthine depths beneath Yharnam, could they hope to unlock the gate and press forward. But the silence weighed heavily on them, an invisible force that seemed to tighten its grip, signaling that this nightmare had only just begun.
 
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Hagiri’s eyes scanned the dismal streets, feeling the monotony of this nightmarish city and the predictable fear gripping its infected. Beneath the fog and decay, a subtle current hummed in his mind—a calling to change the rhythm of this nightmare.

Silence and shadows,” he murmured, smirking, “maybe it’s time we introduce something more… unexpected.”

Instead of retreating further into stealth, he crept closer to the hulking gate, aware of the Scourge Beasts rumored to dwell below. But he had no intention of becoming the city's prey. With each step, he manipulated the shadows cast by the flickering torchlights, drawing them around him like a living cloak. He reached down, his gloved fingers tracing symbols in the dirt with a swift, precise motion. These weren’t mere markings; they were a silent promise, a foreboding call that would draw forth not only the rabid dogs but also whatever creatures lurked in the city’s depths.

"Come, show me the depths of your horror," he uttered under his breath, a dark glint in his eye as he laid his trap. "I’ll make you dance to a new tune tonight.

He stepped back, blending into the fog, letting his makeshift lure stir the balance. The dogs, eyes flaring at the scent, began circling, oblivious to the perilous shift. Soon enough, their snarls would turn into howls, and the streets would fill with more than feasting—it would be a battleground of survival between predator and prey.
 
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YHARNAM
Post 8 - @Gambit

In the dim streets of Yharnam, tension thickened as the fog swirled around the twisted forms of infected Yharnamites, their vacant eyes darting about in a panic that only grew more frenzied. The rabid dogs, drawn by the scent of blood and the eerie quiet, circled restlessly, their low growls vibrating in the heavy silence. Unbeknownst to them, the faint symbols scratched into the dirt nearby seemed to whisper an unspoken summons—a disturbance that shifted the rhythm of the night.

The hulking gate stood nearby, iron bars cold and unmoving, its lock steadfast in guarding the path below. But something in the air, perhaps an unspoken lure or an omen, seemed to pulse, drawing both beast and man toward it. Driven by instinct, the rabid dogs turned from the scattered corpses and began padding toward the gate, their heads low and saliva dripping from their bared fangs. The Yharnamites, sensing a new menace, edged away from the approaching animals, only to find themselves trapped in the shifting fog.

A subtle shift took place. The low, ominous growls of the dogs rose to snarls, stirring a primal fear among the remaining Yharnamites, who clutched their weapons tighter. Behind them, hidden within the shadowy fog, the faint echo of chains rattled—a reminder of the Scourge Beasts rumored to prowl the depths. In response, the dogs’ snarls grew to a fever pitch, snapping and barking as they gathered in a restless swarm around the gate.

The tension broke as the gate’s lock glimmered in the faint moonlight, almost taunting the desperate figures gathered before it. If the way forward lay below, they would have to confront both the beasts waiting beyond the gate and the nightmares that slumbered in the dark passages beneath the cobblestones. And as the sound of distant footsteps echoed closer, accompanied by the quiet, calculated breaths of unseen eyes watching from the shadows, one thing was clear: this night was far from over, and the true horror was only beginning.

With an unseen hand guiding this grim symphony, Yharnam itself seemed to watch, waiting to see who would survive the carnage and who would feed the ever-hungry shadows lurking below.
 
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Hagiri watched the scene unfold from his hidden vantage point, irritation gnawing at him as he observed the predictable dance of Yharnam’s damned. “Same play, different night,” he muttered, eyes narrowing. The rabid dogs, their guttural snarls rising as they prowled toward the iron gate, were the only semblance of life amidst the drudgery of the infected Yharnamites. Even the ominous rattle of chains hinting at Scourge Beasts lurking below failed to quicken his pulse.

The chill of boredom pricked at his patience. “So you think this is horror?” Hagiri whispered, a half-smile curving his lips. He moved like smoke through the haze, fingers brushing the symbols he had marked—a twist to the script. The air pulsed, reacting to his touch as if the night itself recognized the shift. The rabid dogs halted, hackles raised, eyes flaring with sudden awareness. The Yharnamites, already skittish, sensed the change, their panic reaching new heights as shadows deeper than the fog coiled around them.

The next move was his. A flick of his wrist, a whisper to the unseen. “Let’s show them a nightmare worth fearing.” In an instant, the mutterings of the cursed shifted from idle growls to piercing, blood-curdling screams.
 
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