Yharnam. Once a great city known for its medical advances through the practice of blood ministration, now decrepit as an endemic illness has taken over the city. Believed that the practice of blood ministration over many years has caused a blood borne illness to take over majority of the city’s population, transforming them into eldritch beasts of horror or became crazed cannibals. Only the docks are all that remains of a safe haven for the people still unaffected.
Home to the Hunters, a group of powerful people that mastered a particular use of weapon style known as ‘trick weapons’, a type of weapon that allows a weapon to change between two different modes. Led by a man known as Father Gascoigne, whom now is missing for a long time since the endemic illness started. With the remains of humanity in Yharnam struggling to find a cure, time is of an essence as Yharnam is losing time in a battle filled with monstrosities and crazy cult cannibals roaming the streets. In Yharnam, there are three remaining covenants: Cainhurst Vilebloods, Executioners and the Hunters.
The blood of the infected are infectious to anyone in direct contact, the scourge has evolved that its blood are not only acidic but also 'poisonous'. Once blood has reached even the very surface skin of the victim the scourge spreads, causing the most people to succumb to it fairly quickly. However the survivors have created a temporary solution, a specifically created blood vial when injected into the body will delay the illness further... till the cure is found.
Yharnam Cathedral Ward
Overrun mostly by diseased mobs – the cathedral ward is the most well-known section of Yharnam, filled with plentiful graveyards, churches – this is where one of the Vicars, Amelia was last seen by the survivors. A large group of the faithful, said to be humans of huge size protecting the Cathedral was one of the first of many to fall to the scourge. The upper levels of the cathedral ward however is said to be where Vicar Laurence sleeps in his own cathedral.
Cainhurst Castle
A mysterious giant castle believed to be the home of Queen Annalise, an immortal ‘vampire’, it is believed that she is held prisoner by a powerful warden and his band of executioners for many years. Cainhurst Castle is located at the outskirts of Yharnam, accessible by a long bridge. Surrounding the castle, the remnants of the people living and working in the castle now roams away from the executioners, crazed from the illness and now hunts intruders attempting to get to their Queen.
Central Yharnam
Central area of Yharnam, overrun with diseased mobs and beasts. The area with the biggest populace prior to the scourge, essentially the streets of Yharnam filled with many houses. The verticality of the central area means that there are multiple levels in the central area, a large unique type of beast, known by many as the Cleric Beasts are known to frequent these areas. Father Gascoigne was last seen in Central Yharnam years ago. In between Central Yharnam and Old Yharnam lies the lecture building, where research and experiment materials are still left behind.
Old Yharnam
The abandoned area of Yharnam. An area where most of the poor and homeless dwell, the most filthy area of Yharnam even before the scourge started, with rats and insects, many hunters roams this area as Old Yharnam allows a different passage into the upper cathedral ward. Now infested with many eldritch-like monstrosities, Old Yharnam is much more dangerous than it has before. Hunter Djura stalks this land. An ancient altar is rumored to be within Old Yharnam, believed to be made by the Cainhurst nobles.
Docks
The last bastion of defense against the scourge. This is where the Hunters and the survivors gather. The Hunters now led by a Hunter known as Eileen the Crow have constantly attempt to find a cure with the help of Iosefka but to no avail. For PCs, this is where they would start. The Executioner covenant may also be found in the docks. Past the docks is Central Yharnam, guarded by a gate - the way in and out of the docks are the through a sewer where the route out is marked.
Beast: 20
- Paralyzing Venom - Able to generate spider webs
Giant Rats (250) Race: Beast Level 5
Yharnam
Brain Trusts (10) Level 0
- Capable of emitting an extremely high pitched scream (When detected by Brain Trusts)
- Cause gradual insanity when approaching the Brain Trust (When detected by Brain Trusts) - Seen everywhere in Yharnam
Rewards One time Beri reward:
- 500,000,000 Beri (Finding the cure is required)
Weekly Beri reward for Pirate Crews:
- 500,000,000 Beri (Finding the cure is required)
Cainhurst Castle:
- Defeating Matyr Logarius awards passage to the imprisoned Queen Annalise
- 'Killing' Queen Annalise awards a Ō Wazamono trick weapon blueprint from the Executioners
- Allying with Queen Annalise awards a cursed Ō Wazamono sword(Becomes enemies of Executioners, killing Annalise afterwards do not award the trick weapon from Executioners)
- 200,000,000 additional weekly Beri
- One time 200,000,000 Beri reward
Cathedral Ward:
- Defeating Vicar Amelia is required to find the cure.
- Defeating Vicar Laurence awards a blood vial injection that gives +20 strength (permanent, cap at 120), One time 1,000,000,000 Beri reward and 800,000,000 additional weekly Beri
Central Yharnam:
- Defeating Father Gascoigne awards an A-rank armor
- Defeating all Cleric Beasts awards additional 200,000,000 weekly Beri
Lecture Building:
- Defeating Amygdala awards one time 200,000,000 Beri reward
- Defeating Blood-Starved Beasts inside the Lecture Building awards one time 100,000,000 Beri reward and a science blueprint for A-rank weapons
Old Yharnam: - Defeating Black Beast Paarl gives a one time 300,000,000 Beri reward
- Defeating Hunter Djura gives a one time 200,000,000 Beri reward and 20 pieces of Fire Paper (Able to temporarily lit your weapons on fire for 5 turns) - 100,000,000 additional weekly Beri
Beneath the ominous glow of a pale, haunting moon, Hagiri Kaname stood silently atop his usual spot in their merchant ship, his figure a solitary silhouette against the sprawling, gothic landscape of Yharnam. The ancient city stretched out before his scanning eyes, its towering spires and labyrinthine streets bathed in an eerie twilight. The wind whispered through the narrow alleys below, carrying with it the scent of blood and decay, a foreboding promise of the horrors that lurked within the shadowed corners of this cursed place.
Hagiri's new attire would blend seamlessly with the dark, foreboding atmosphere of Yharnam. A deep green cloak, adorned with fur around the shoulders, draped over his broad frame, fluttering slightly in the wind. The hood was pulled low over his face, casting his features in shadow, with only the gleam of his sharp eyes visible beneath. His attire, a blend of form and function, was as precise as the man himself. Dark, sturdy boots and leather gloves completed the ensemble, their worn edges speaking of countless battles fought and won. Strapped to his back was his trusted sniper rifle, its polished wood and gleaming metal a stark contrast to the grim surroundings.
Hagiri’s presence was like that of a spectre—a master marksman who had honed his skills to perfection on the bloodied fields of countless battles. Yet here, in this city of nightmares, he was but a stranger in a strange land, a hunter in a world where the lines between predator and prey blurred with each step.
The sniper’s sharp eyes scanned the horizon, taking in the towering cathedrals and the distant, jagged peaks that seemed to pierce the sky. Yharnam was a place of twisted beauty, where the architecture spoke of a forgotten era, and the shadows hid more than just secrets. This was no ordinary city; it was a living, breathing entity, pulsing with a dark energy that seemed to seep into the very stones of its foundations.
Hagiri’s thoughts drifted briefly to the recent past—to the battle aboard the Moby Dick, where he had faced down one of the world’s most formidable gunmen, Commander Izo. The scars from that duel were still fresh, both on his body and in his mind. But if that battle had tested his mettle, then Yharnam would push him to the very limits of his endurance.
With a final, lingering glance at the city below, Hagiri tightened his grip on his rifle and stepped off the ledge, his form disappearing into the shadows of the night. The hunt had begun, and in the twisted streets of Yharnam, he would face enemies far more terrifying than any he had encountered before. This was a city where the very air was thick with malice, where the line between life and death was as thin as a thread.
But Hagiri Kaname was no ordinary man. He was a sniper, a hunter of the highest caliber, and in this city of nightmares, he would carve out his own path—one bullet at a time.
Yharnam is a city steeped in shadow and dread, a place where the boundaries between reality and nightmare blur. As you first enter its labyrinthine streets, a thick, choking mist clings to the air, mingling with the scent of blood and decay. The cobblestone streets are uneven, slick with rain and the remnants of violence. The architecture is imposing—towering, gothic spires loom above, adorned with grotesque gargoyles that seem to watch your every move. The buildings are ancient, their brickwork darkened by centuries of neglect, with iron bars crisscrossing the windows as though to keep something in—or out.
The city is shrouded in perpetual twilight, with the moon hanging low and ominous in the sky, casting an eerie, pale light that barely penetrates the gloom. Flickering lanterns, their light a sickly yellow, dot the streets, but they offer little comfort. Shadows stretch long and deep, as if the darkness itself is alive, writhing and whispering in hushed tones that set your nerves on edge.
The soundscape of Yharnam is equally unnerving. The distant tolling of bells echoes through the narrow alleyways, mingling with the low, mournful howls of beasts and the occasional, frantic cries of the few remaining townsfolk. The air is thick with the noise of shuffling footsteps, the scraping of claws on stone, and the unsettling murmur of something lurking just beyond sight.
As you wander deeper into the city, you notice the signs of the hunt everywhere. Bloodstains mar the cobblestones, trailing off into darkened doorways or down into the labyrinthine sewers below. The corpses of hunters and beasts alike lie in crumpled heaps, twisted into unnatural poses, as though their final moments were ones of unimaginable agony. The streets are littered with debris—broken weapons, torn garments, and strange trinkets that hint at the city’s tragic past.
Despite the sense of abandonment, Yharnam is far from deserted. The remaining citizens have barricaded themselves in their homes, the flicker of candlelight visible through cracks in the boarded-up windows. Their whispered prayers and sobbing can sometimes be heard, though they offer no solace. The doors are sealed tight, and attempts to communicate with the inhabitants are met with silence, or worse—a bitter, scornful laugh.
In the more open areas, such as the plazas and bridges, the city’s full horror is on display. Here, the twisted forms of the afflicted roam—half-beast, half-man monstrosities that were once Yharnam’s people. They wander aimlessly, driven by some insatiable hunger, their eyes wild and bloodshot. Their bodies are grotesque parodies of human and animal, limbs elongated and twisted, fur matted with blood. The ground beneath them is often soaked with the remains of their victims, the pungent stench of rotting flesh and offal permeating the air.
As you approach the towering Grand Cathedral, the epicenter of Yharnam’s mysterious blood ministration, the sense of dread intensifies. The steps leading up to its massive, ironbound doors are slick with the blood of countless sacrifices, the bodies of hunters and beasts alike littering the approach. Statues of hooded figures stand sentinel, their features eroded by time and rain, yet their presence is suffocating, as though they watch and judge each step you take.
Within the shadows of Yharnam, secrets abound—hidden pathways, locked gates, and forgotten passages that lead deeper into the city’s dark heart. The architecture itself seems to twist and warp, as though the city is alive, shifting to confound and disorient. The sense of isolation is profound, the oppressive atmosphere making each encounter feel like a desperate struggle for survival.
Yharnam is a city on the brink, teetering on the edge of oblivion. Its very air is thick with madness and despair, a place where the line between hunter and hunted is blurred, and where the blood-soaked streets tell a tale of horrors yet to be fully revealed. Each step deeper into Yharnam is a step further into the unknown, where the night holds terrors that defy comprehension and the very ground beneath your feet feels as though it could give way to the abyss at any moment.
Central Yharnam
Central Yharnam is the heart of the city, a place where the horrors of the Hunt are most vividly displayed. The area is a maze of narrow, winding streets lined with dark, towering buildings, their windows barred and doors tightly shut against the horrors outside. The cobblestone streets are uneven, stained with blood, and littered with debris from recent battles.
The atmosphere is thick with tension; the air is heavy with the scent of burning incense, mixed with the metallic tang of blood. Flickering lanterns provide scant light, casting long, eerie shadows that dance along the walls. The distant sound of a tolling bell echoes through the streets, mingling with the howls of beasts and the muttered prayers of the few remaining townsfolk barricaded inside their homes.
Central Yharnam is patrolled by the afflicted residents—once human, now twisted by the plague. They roam the streets in packs, wielding crude weapons and torches, their eyes wild with fear and madness. The area is also filled with makeshift barricades, bonfires piled high with the bodies of the infected, and the occasional gallows where the unlucky have met a grisly fate.
The Grand Cathedral looms in the distance, its spires piercing the sky, a constant reminder of the city's dark secrets. The sense of dread is palpable here, as though the very streets themselves are alive with malice, waiting to ensnare any who dare tread upon them. Central Yharnam is a place where the line between hunter and hunted is blurred, and danger lurks around every corner.
Adding the following NPC's but are nothing but fodders
Yharnamites
Level 10
x300
The most common enemies in Central Yharnam are the Yharnamites, the plague-afflicted citizens of the city. These enemies appear in various forms:
Villagers: Armed with torches, pitchforks, cleavers, or axes, they patrol the streets in groups, often accompanied by barking dogs. Their attacks are aggressive, and they can quickly overwhelm you if you're not careful.
Mob Leaders: Larger and more resilient than standard villagers, these enemies often wield heavier weapons like large axes or hammers and lead groups of Yharnamites in their frenzied hunts.
Carrion Crows
Level 15
x200
These grotesque, oversized birds are often found scavenging on corpses. They are grounded and move by flopping and flapping along the ground. While they may seem slow and unthreatening, their quick lunges can catch you off guard, especially when you're distracted by other enemies.
Rabid Dogs
Level 20
x100
Fast and vicious, these feral dogs are usually found accompanying groups of Yharnamites. They attack in quick, darting movements, making them difficult to hit and dangerous in groups. Their bark often serves as an alarm, drawing other enemies to your location.
Huntsman
Level 25
x50
These enemies are larger, more dangerous versions of the standard Yharnamites. They often wield firearms, such as blunderbusses, and can deal significant damage from a distance. They also carry heavy weapons like saw cleavers or wooden shields, making them tougher to defeat.
Battered by time and hardship, they stood as the last bastion against the nightmarish scourge plaguing Yharnam. Dark waters lapped at the edges of the ancient wood, the sound carrying a cold stillness through the fog that blanketed the area. Here, survivors clung to their last hope, huddling in the shadows as the Hunters—their guardians—planned their next moves. Among them was Eileen the Crow, the enigmatic leader of the Hunters, a figure of death and protection all at once. She stood tall, her mask concealing the weight of countless hunts.
Hagiri Kaname’s boots echoed lightly as they hit the dock, his green cloak flowing behind him like a shadow of the night. He had stepped out from the abyss and into this cold, cursed land. His keen eyes scanned the faces of the Hunters and survivors alike, sizing up the terrain and the people around him. They were tense, battle-worn, their hopes slowly withering in the gloom.
Behind the docks, the city of Yharnam loomed—tall, dark, and twisted. But before anyone could enter its chaotic streets, they had to pass through these docks, guarded by a formidable gate leading to Central Yharnam. The only other way out was a sewer route, marked with caution. Hagiri's instincts told him the true nightmare awaited past those gates.
As the sniper moved through the dock, the air thickened with desperation. The Executioners, once noble warriors, now clung to their rigid codes in the face of madness, their enclave resting nearby. There were whispers of Iosefka and her endless quest for a cure, though to no avail. Everyone here was trapped in a battle between hope and horror.
Hagiri’s hand tightened around the sling of his sniper rifle. This place was alive in a way that unsettled him. Even the air carried the scent of blood, and it wasn’t long before his sharp eyes fell on Eileen herself. The legendary Crow turned towards him, her presence commanding in its silence. Though she said nothing, the weight of her gaze was enough to acknowledge him—a stranger in her city, a hunter in his own right.
The docks were merely the beginning. Beyond this lay the labyrinth of Central Yharnam, guarded and treacherous. Hagiri knew his journey was only just beginning, but he was prepared. He adjusted his green cloak, the fur-lined hood shadowing his face as he stepped closer to the gate.
Whatever lay beyond, he would face it, rifle in hand and resolve unshaken.
Who shall be the first person or creature he meets as soon as he steps on the docks? Hell knows.
Shrouded in mist, the docks lay in eerie silence, the air thick with the scent of damp wood and blood. Shadows clung to every corner, where the dim light from flickering lanterns barely held back the surrounding darkness. The waters beyond were pitch black, their surface unnervingly still, as if the abyss itself was holding its breath, waiting for something—or someone—to disturb it.
Figures moved quietly, almost ghost-like, their faces hidden beneath hoods and masks, speaking in hushed tones. The Hunters, vigilant and weary, kept watch over the few remaining survivors who huddled together, eyes wide with fear and fatigue. The air was heavy with despair, an almost tangible weight pressing down on everyone present. Every creak of the dock and splash of water seemed to echo far too loudly, a reminder that in this place, even the smallest noise could bring death.
The gate to Central Yharnam loomed ahead, tall and foreboding, its iron bars slick with moisture from the ever-present fog. It was a grim sentinel, standing between the docks and the labyrinth of streets beyond. Yet, even here, the true horrors of Yharnam were only hinted at in the darkened alleys and the distant howls carried on the wind. Beyond the gate, the city waited—twisted, decayed, and alive with unspeakable nightmares.
The fog thickened, curling around the figures like a living thing, swallowing sound and light, leaving only the oppressive weight of the unknown. The air itself seemed to hum with the anticipation of violence, of things that should not be. There was no telling what lurked in the blackness just out of sight, and the tension in the air was a constant reminder that death could strike from any corner, at any moment.
Yharnam’s night was endless, a perpetual twilight where the line between the living and the dead was blurred beyond recognition. The nightmare had only just begun, and the docks, bathed in fog and darkness, were merely the threshold to a deeper, more terrifying abyss.
@Dream I'll commence the conversation with Eileen The Crow now. I'll expect information from her. Take note, I haven't played this game so I will live it up to you to run the storyline but certainly I'll help develop it further, Yuyu Hakusho style.
The Docks
The docks were a grim reflection of the chaos that had befallen Yharnam. Hagiri, cloaked in his green mantle, moved with deliberate caution, the cold, damp air biting at his skin. His sniper rifle rested securely on his back, its weight both comforting and foreboding. Lanterns flickered weakly, their dim light barely cutting through the oppressive fog that clung to every surface. The scent of blood, decay, and desperation filled his senses as he observed the silent figures stationed here. Hunters, their faces hidden behind masks and hoods, exchanged wary glances, their once proud stances now marked by fatigue and uncertainty. The survivors, few and far between, huddled in small groups, eyes wide with fear as they clung to the remnants of hope.
Hagiri’s boots made the faintest creak on the wooden planks as he stepped closer, drawing the attention of a few Hunters. Their eyes lingered on him for a moment, assessing the newcomer, before returning to their grim watch over the water’s edge. The air was thick with tension, as if the very fabric of the docks held its breath, waiting for the inevitable horrors to surface from the abyss.
As he approached the heart of the docks, he overheard murmurs of a figure cloaked in black feathers—the one they called Eileen the Crow. She was said to be the de facto leader of these Hunters, though her presence was as elusive as the fog itself. Hagiri didn’t know the name, nor did he care much for the titles of others in this cursed place. What mattered was survival, and understanding what exactly these Hunters knew about Yharnam's nightmarish plague.
He spotted a cluster of Hunters near the entrance to Central Yharnam, standing before the imposing iron gate, its bars slick with moisture from the ever-present fog. Hagiri quietly approached, his sharp green eyes scanning for signs of leadership. The hunters stood resolute, weapons at the ready, their weary postures betraying the unrelenting vigilance that had taken its toll on them.
One of the masked hunters, with dark eyes barely visible through his hood, spoke up without looking at Hagiri. “You’re not from here. What business brings you to Yharnam, stranger?”
Hagiri met his gaze, unfazed. "I follow the powder and pistol . Yharnam's not the only place with monsters," he replied coolly, his hand resting loosely on the strap of his rifle.
The hunter narrowed his eyes but said nothing more, gesturing with his chin toward the gate to Central Yharnam. "That’s where the worst of it lies. Be sure you're prepared if you plan on heading in."
Shrouded in mist, the docks lay in eerie silence, their damp wood soaked with blood and the weight of despair heavy in the air. Hunters, ghost-like in their hoods and masks, watched over trembling survivors as whispers of death echoed around them. The pitch-black waters stood still, as if holding their breath for something to stir. Ahead, the iron gate to Central Yharnam loomed, foreboding and slick with moisture, a grim reminder of the nightmares lurking beyond.
Without a word, Hagiri moved toward the heart of the camp. The few remaining survivors scattered at the sight of him, fear etched deep in their expressions. It didn’t matter to him whether they trusted him or feared him—Yharnam had already taken its toll on everyone here. He scanned the crowd once more, listening to the fragmented conversations among the Hunters. There was talk of beasts, of a plague that turned men into monsters. But there was no cure. No escape.
His attention drifted toward a figure dressed in black feathers, speaking quietly with another hunter in the shadows. Though he could not hear their conversation, he knew instinctively that this figure was the one they'd called Eileen. She seemed to embody the very essence of Yharnam—steely, elusive, and bound by the unspoken horrors that lingered in the fog.
Hagiri decided against approaching her directly. There was no need to disturb her now, not when he had more pressing concerns. The road to Central Yharnam awaited, and the nightmare beyond would be a test of everything he had learned. But first, he would listen, gather information, and sharpen his resolve.
For now, he waited. The abyss was patient. And so was he.
The damp chill of the docks settled deep into his bones, but it was the weight of unseen horrors that truly gnawed at his mind. Lanterns flickered weakly in the mist, casting faint pools of light that barely held back the creeping darkness. Hunters moved silently through the fog, their eyes shadowed by masks, their weapons clutched tight. No one spoke, not until she appeared.
Eileen the Crow stood apart from the others, her cloak of black feathers merging with the gloom. She was as much a part of the night as the fog itself, watching over the hunters with a quiet, unspoken authority. Without a word, she approached, her steps almost soundless on the sodden wood.
"You’ve come to hunt, then," Eileen's voice was low and raspy, as if worn from years of screaming through the chaos. Her mask concealed her face, but the weight of her presence was undeniable.
“The hunt never ends,” came the reply, though it wasn’t certain who said it first. Hagiri kept his eyes on her, sensing more than hearing the unspoken question in her words.
She nodded slightly, as if acknowledging something only she could see. “Yharnam devours the unprepared, but you already know that.” Her gaze shifted briefly toward the foggy waters, where nothing stirred. "Each level of this forsaken place is its own pit of madness—monsters, beasts, men who’ve lost themselves." She paused, her gloved hand resting on the hilt of her blade. “The docks are but a shallow grave compared to what lies deeper.”
Her words were deliberate, each one shrouded in meaning. "Central Yharnam... it is where the plague festers. The beasts there are only shadows of what you'll find beyond."
Eileen tilted her head slightly, as if weighing his intent. "There are floors to this nightmare. Some known, others hidden. You'll face things... worse than the beasts of Yharnam. And the further you go, the more your humanity will be tested."
A silence hung between them, thick with the unsaid, before she added, "I can only offer one thing: do not let the madness claim you. Fight it, or you'll become no different than what we hunt."
With that, she turned her gaze toward the iron gate leading to Central Yharnam. "The first step is always the hardest. But once you start, there’s no turning back."
The fog swallowed her form as she stepped away, leaving only her words behind. And beyond the gate, the nightmare waited.
Hagiri stood in the cold embrace of the docks, the distant echo of creaking wood and splashing water blending into the heavy fog. His eyes flicked toward the hunters around him, masked and silent, their presence a mere shadow in the gloom. As his gaze settled on the figure of Eileen, she seemed to emerge from the very mist, her black-feathered cloak shifting with the wind, as if she were part of the night itself.
"You’ve come to hunt, then," Eileen’s voice cut through the stillness, low and rasped like someone who had seen far too much. She stood with a posture that demanded no question, no hesitation, as if she knew every answer to the unspoken thoughts swirling in the air.
Hagiri, his own eyes hidden behind the green-tinted lenses of his mask, tilted his head slightly, taking in her presence. There was a coldness about her—something familiar, something that spoke of lives lost to the abyss. “I’ve come to do what must be done,” he replied, his voice steady but quiet, not willing to show hesitation.
Eileen regarded him for a moment, as if searching through his words for something deeper. Her hand moved to the hilt of her blade, not as a threat, but as a reminder of the duty they shared. “Yharnam devours the unprepared, but you already know that,” she said, her voice a solemn acknowledgment. "Each level of this forsaken place is its own pit of madness—monsters, beasts, men who’ve lost themselves."
Hagiri’s eyes narrowed. “I’ve seen it before. The plague, the beasts, men turned into something else. The madness eats away at them.” His grip tightened on the strap of his rifle. “What’s waiting in Yharnam?”
Eileen's gaze shifted toward the foggy waters. “The docks are but a shallow grave compared to what lies deeper,” she said, voice weighed down by years of unseen horrors. “Central Yharnam is where it begins, but beyond that…” Her voice trailed off as if words alone couldn’t capture the true horrors that lay beyond.
Hagiri followed her gaze to the water, the abyss-like stillness almost mocking. "Whatever is there, I’ll face it. I have no intention of becoming one of those lost in the madness.”
Eileen’s mask hid her expression, but something in her stance softened, as if she recognized the resolve in him. “The beasts there are only shadows of what you’ll find beyond. The further you go, the more your humanity will be tested.” She paused for a long moment, as though deciding whether to say more. "This hunt... it changes you. You may walk out of Yharnam alive, but not as the person who entered."
Hagiri’s voice was firm, almost defiant. “I’m not afraid of change. I know what it takes.”
Eileen tilted her head, her silence a test of his conviction. “We’ll see. Just remember—do not let the madness claim you.” Her words were deliberate, laced with a weight of finality. "Or you’ll become no different than the beasts you hunt.”
The silence stretched between them as her words hung in the air. Hagiri stood unmoving, letting her warning seep into his thoughts. He had faced horrors before, yes, but Eileen’s caution was not mere fear—it was experience.
He gave a curt nod. “I’ll fight it.”
Eileen turned her gaze toward the iron gate leading to Central Yharnam. "The first step is always the hardest. But once you start, there’s no turning back."
Without another word, she disappeared into the fog, leaving Hagiri alone with the knowledge that whatever lay ahead was more than just monsters in the night—it was a battle for his very soul. As he turned his gaze toward the gate, he knew that in Yharnam, survival meant more than just staying alive. It meant staying human.
Hagiri stood motionless before the iron gate, the damp fog curling around him like ghostly fingers, muffling the distant sounds of the hunters at the docks. With a final glance at the misty docks behind him, he took a deep breath, his hand brushing the cold metal of the gate. In one fluid motion, he disappeared into the mist, his form dissolving into the shadows as if claimed by the fog itself.
The gate creaked open with a sound that seemed to echo into the void, and as it groaned shut behind him, the air grew heavier, thicker with the scent of rot and blood. Emerging on the other side, Hagiri found himself in Central Yharnam, the twisted streets crawling with an unsettling stillness, as if the very stones beneath his feet were waiting for the nightmare to unfold.
The oppressive atmosphere pressed down on him, and in the distance, the low growls of beasts reverberated through the decaying buildings, heralding the darkness that lurked just beyond his sight.
The iron gate groaned as it swung shut, sealing the entrance to Central Yharnam with a finality that echoed through the thick, heavy air. The streets beyond stretched in eerie silence, dim light flickering from weak lanterns that fought to stay alive against the encroaching fog. The atmosphere clung to everything, a suffocating weight of decay and blood, carried by the cold night breeze. A foul stench of rotting flesh and damp stone hung in the air, mixed with the metallic tang of blood that seemed to seep from the very walls. The buildings, twisted and leaning, appeared to close in like the grasp of some unseen force, their windows dark and hollow, hiding whatever malevolent presence watched from within.
The cobbled streets, slick with grime and fluids of unknown origin, meandered through the city in labyrinthine paths. Faint sounds, distant and unsettling, rose from the depths of the fog—low growls, the scuttling of unseen creatures, and the occasional scream that was abruptly cut short. The oppressive stillness gave way to a creeping sensation that the city itself was alive, its bones made of crumbling stone and rusted iron. Cracked statues and wrought-iron gates lined the pathways, as if keeping vigil over a place long since lost to madness.
The moon above hung low, its pale glow casting long, twisted shadows over the streets, doing little to push back the suffocating darkness. Beasts prowled at the edges of sight, their distorted forms shifting just out of reach. Their eyes, glowing with a feral intensity, peered from the shadows, watching with a predatory patience as they waited for prey to stumble closer.
The air grew heavier, pressing down with the weight of unspoken horrors that lay ahead. The faint rustling of tattered banners and the clink of metal chains broke the silence, but nothing stirred openly—yet. Every alleyway seemed a trap, every darkened window a hidden threat, as if the city itself was conspiring to ensnare anyone daring enough to enter.
Then, from the murky gloom, shapes began to emerge. Shuffling figures, their once-human forms twisted beyond recognition, staggered into the faint light. Yharnamites, those who appeared disfigured into grotesque, shambling beasts, with hunched backs and gnarled limbs. Their rotting skin hung from their bones, and their faces, obscured by dirt and hair, twitched with a primal, feral hunger. Weapons—splintered axes, jagged cleavers, and rusted blades—dragged across the cobblestones with a sickening screech, as they moved closer, circling like predators waiting to strike.
More of them appeared from the alleys, crawling out from dark recesses, their claws clicking against the stone as they joined the growing mob. Their movements, though jerky, held a sinister coordination, as if some unseen force was guiding their actions. The growls and snarls that escaped their throats reverberated through the fog, a chorus of madness and bloodlust. Their glowing eyes fixed on the figure before them, eager and hungry for the violence that was to come.
In the distance, a deafening roar echoed through the streets, shaking the very ground beneath their feet. A hulking figure, far larger and more monstrous than the others, stalked in the deeper shadows. Its labored breathing and heavy footsteps sent tremors through the broken city, a reminder that far worse awaited beyond the rabid mobs.
The monsters continued their slow, deliberate advance, closing in on their prey, the atmosphere thick with tension. Central Yharnam had revealed its horrors, and the nightmare was only just beginning. The beasts were poised, waiting to pounce, their jaws ready to rend flesh and tear humanity apart.
Perched high on the rooftop, 100 meters above the grim streets of Central Yharnam, Hagiri blended into the shadows, a specter waiting to strike. His Silence-Silence Fruit ability kicked in, muting the cacophony below. The shuffling footsteps, clattering weapons, and guttural snarls of the Yharnamites fell away into an eerie void, leaving nothing but the oppressive silence. They would never hear him coming.
With a swift flick of his wrist, Hagiri unleashed a flurry of razor-sharp poker cards, slicing through the air with surgical precision. Each card, coated in the power of his Devil Fruit, cut through the fog like invisible blades, slashing across the throats of the advancing beasts below. One by one, they collapsed, their blood splattering soundlessly across the cobblestones, unaware of their demise until it was too late. The hulking figure in the distance remained, but the smaller monstrosities fell like puppets with severed strings.
He moved effortlessly from his vantage point, his cloak billowing in the breeze as he repositioned, scanning for more targets. Another volley of cards followed, each one landing with deadly accuracy, thinning the herd as the larger beast lumbered forward. Hagiri's cold eyes never wavered—this was just the beginning, and in the silence he commanded, only his enemies' blood would speak.
Straight: An enhanced version of Three-of-a-kind and the second technique he learned and named. Instead of 3, he fires 5 metal cards to at most 5 targets. - DPR C each card, requires 41 Strength, 41 MA Mastery
101-119: 4. City Block Level + C = 120: 5. Town Level
Mute Echo: The user can project concentrated waves of silence toward their opponents with a flick/snap of his fingers affecting a certain target area or by imbuing it into his bullets to land in a certain target area, temporarily depriving them of their ability to hear anything outside that radius. - Unranked, requires 81 Nagi-Nagi no Mi
The chill in the air seemed to intensify as an unnatural quiet snuffed out the unsettling cacophony below. The clattering weapons, the ragged breaths of the twisted Yharnamites, and the low, guttural snarls that had filled the night were swallowed by an eerie, oppressive silence. The creatures, grotesque and staggering in their twisted forms, remained oblivious to the unseen force creeping through the night.
In an instant, the advancing Yharnamites halted. Thin red lines appeared across their throats, so clean and precise that for a brief moment, they seemed unaware they had been struck. Then, one by one, they collapsed, their lifeless bodies falling to the cobblestones with a sickening thud. Blood splattered across the ground, but the silence held—muted, cold, and final.
A larger, more hulking figure lurked in the distance, its massive form moving sluggishly through the fog, unaware of the massacre taking place around it. The smaller monstrosities, twisted and malformed, crumpled to the ground in heaps, their blood pooling beneath them, their demise swift and unnoticed. The towering beast continued its sluggish advance, oblivious to the slaughter that had unfolded.
Suddenly, the silence was interrupted as more Yharnamites stumbled upon the scene, their torchlight flickering in the oppressive fog. They halted, eyes wide with confusion, as they saw the bodies of their fallen comrades sprawled across the cobblestones, blood pooling beneath them in grotesque stillness. The air was thick with the metallic scent of fresh blood, and the fog seemed to carry it, twisting and curling like a malevolent force.
The Yharnamites, wild-eyed and twitching with paranoia, began to shift uneasily. They clutched their weapons tighter, eyes darting around the street in search of the unseen attacker. Fear twisted their grim faces as they scanned the rooftops and shadows, desperate to find the source of the carnage. Yet nothing moved, only the mist creeping through the alleys, concealing whatever horror had struck them down in silence.
Then came the low, hungry growls. From the darkness, the Rabid Dogs of Yharnam emerged, their emaciated forms slinking through the shadows, drawn by the scent of blood. These beasts were gaunt and skeletal, their flesh clinging to their bones, their fur matted and patchy. Their glowing red eyes locked onto the corpses, and their jaws snapped hungrily as they advanced with sickening purpose. Saliva dripped from their mouths, thick and foamy, leaving trails on the stone as they prowled forward.
Their muscles quivered beneath their mangy fur, claws scratching against the cobblestones, creating a soft scraping sound that cut through the stillness. Their mouths hung open, tongues lolling out between jagged teeth, as their bloodshot eyes flickered between the Yharnamites and the corpses, eager to tear into flesh.
The Yharnamites, sensing the approaching danger, backed away slowly, fear mixing with the rancid stench of the blood-soaked street.
Just beyond the carnage, a large iron gate loomed in the distance, its surface rusted and worn from years of neglect. Behind it lay the next portion of Central Yharnam, shrouded in even denser fog. However, the gate was tightly locked, barring access to those unworthy or unprepared. To progress further, a key would be required, hidden somewhere within the treacherous streets of Yharnam.
The path forward was clear, but for now, the gate stood as an unyielding barrier, the horrors lurking beyond it waiting in silence, while the Yharnamites and rabid dogs prowled, unaware of the deeper nightmare that lay ahead.
For what Hagiri was only entering the abyss, the further he would go the further the insanity would envelop him.
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