Avalon aka Round Table Mafia Sign up

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Hey guys this a game similar to mafia, this will be a test run to see how it works and how people like it. Read carefully or ask me any questions you might have. If you want a summary or anything really !! This is the sign up and select if you want to sign up.

Overview:

At the start of every game, players will be randomly assigned to a team. All players will go through a dialog that allows for the minions of Mordred to know who each other are. These players will attempt to thwart the servants of Arthur in their attempts to complete quests without giving it away that they are playing for the evil side. If a minion of Mordred manages to get themselves on a quest mission, they can cause it fail. Servants of Arthur must use a healthy amount of discussion, accusation, and deduction to determine who is loyal to whom. There are a total of five quest that will need to be attempted during the game. If Servants of Arthur complete 3 of the 5 quest they win. If the Minions of Mordred can cause 3 of the 5 quests to fail, they win.

List of Characters:
Here you can find tips on how to play certain character are:


Servant's of Arthur:
Characters:

Loyal servant of Arthur, you have no information about who is good and who is evil.


You have no special abilities, it is challenge because you are trying to tell who is good and who is evil with so little information. Your primary goal is to figure out who is bad based on, in this order:


  1. Mission success/failure
  2. Voting
  3. Deception indicators

Your secondary goal is to look like Merlin so that Merlin is not discovered by the evil guys.

Even though a common strategy is for evil players to succeed the first mission or two, loyal players still have to assume those who succeeded past missions are good and to put them future missions.

If a loyal player is not on a mission, they usually want to reject it, because the chances that there is an evil player are increased.


Merlin

Merlin must steer the knights correctly without it being obvious they know who all the minions are, which means they must make deductions based on actions taken by players in the game.

The assassin will be watching to see who is able to vote correctly every time, so you may wish to throw them off by voting “incorrectly” at times when your incorrect vote likely will not affect the outcome. Although it is risky to accidentally swing the vote to the wrong side, sometimes you have to in order to keep your identity a secret.

You usually want to suggest that good people are bad to throw off suspicion that you are Merlin. At first you can be very vocal about this, but as people play with you, this can quickly become a sign that you are Merlin, so it very much depends on who knows your Avalon style.

How to gave yourself away:


  1. Knowing too much about who is evil.
  2. Calling an evil player evil when there is not much/any reason to call them evil.
  3. Being more helpful to the good side than usual.
  4. Never being confused or surprised.

Being Merlin can help the loyal knights figure out who is evil and can help approve quests with all loyal knights on them, but a poorly played Merlin can guarantee a loss of the good side because an obvious Merlin will surely be assassinated.

One of the best parts about being Merlin is that you get to watch the evil players pretend to be good, which can be EXTREMELY valuable during future games with them when you are not Merlin. Be very watchful of any “tells,” like a woman twirling her hair, excessive fidgeting with hands, touching the eyes or nose, more frequent blinking, lack of eye contact, looking down and to the side, generally looking uncomfortable, shaky voice, blushing, stalling to allow for time to think, deflecting when being asked a question or accused, or talking more than normal. Of course most of these things can be faked by a skilled liar, so they are not 100% accurate. Often times in this game, a loyal player must go out on a limb by guessing who is evil, and a combination of these tics can be used to find those darn minions.



Percival

Percival knows who Morgana and Merlin are, which is some information, but not nearly as much as Merlin. Your primary job is to pretend to be Merlin. Your secondary job is to determine who is Morgana so you can vote down quests in which they try to participate.

How you do this depends on who is playing. If you are playing with strangers, this may be using your limited information to pretend to know who all the bad guys are. With those you have played with frequently in the past, it might mean doing what everyone agrees Merlin is supposed to do. If your group has decided that Merlin must call out that a good person is bad throughout the game to remove suspicion, maybe you do that as Percival too.

Minion's of Mordred

Minion of Mordred

Your primary goal is to lose missions. Your secondary goal is to try to discover who is Merlin so that you can help the Assassin if you fail your primary goal.

A common strategy here is to slow play the failures, meaning to succeed early missions to try to get teams to trust you so you can fail later ones unexpectedly. I highly discourage this strategy because this is such a popular strategy that so little trust is gained by succeeding the first mission but the good guys are then well on their way to victory. If you fail early missions, you quickly add quest failures while still being able to sow distrust among good guys by accusing them of being evil. Failing early missions does put your feet to the fire, so the slow play strategy is good if you are unsure of your ability to cope with an inevitable barrage of inquisition. To defect it, you must coolly proclaim your innocence while carefully pointing out why the others on the failed quests are evil.

If you feel like the good players are starting to figure out that you are evil, start voting in their favor to throw off suspicion and get them on your side again. If you are suspected of being evil and keep doing suspicious things, you will not worm your way into any other quests.

The position of the evil players around the table is very important. If the majority of evil players are sitting next to each other, it can be an advantage or disadvantage because it is very hard to reject multiple teams in a row, yet if they are together near the end of the leader order, there can quickly be three successful quests before any of them get to be the leader. If evil players find themselves in this situation, they must create lots of confusion and accusations so that quests led by good players are rejected and the leader crown moves closer to them quickly.

Evil players do not want more than one of them on the team because if two fails pop up on quest, they are likely doomed to sit out the rest of the quests and have to rely on the Assassin to win the game for them. If it happens early on in the game, it is usually best to succeed in the quest to gain trust and hope to be split up later, although it usually happens that those who succeed in quests are put on many future quests. Someone will eventually just have to try a fail and hope the other succeeds.

Never give up saying you are good, no matter how lost your cause appears to be. It is never as hopeless as you think and putting the idea that you might be good into the good guys’ heads causes confusion and helps your team. And who knows, maybe you can even work your way onto the final team!


Mordred

Mordred helps the evil side because Merlin does not know his identity, but hurts in their ability to detect Merlin because he can’t always vote correctly anymore. Basically, adding him helps them win more often by just causing 3 missions to fail, but makes it harder to assassinate Merlin in the end. As Mordred, it is imperative that you recognize your unique situation because you will be able to watch the votes to see how everyone votes for teams to which the other minions belong.

If Mordred can convince the good players that he is good, they can easily get onto teams that are approved. HOWEVER, Mordred probably wants to wait until two other quests have failed before he fails the final quest because Merlin will be able to identify Mordred if a quest fails on which Mordred is the only minion.


Assassin

Merlin votes correctly pretty much always so the assassin’s most important task is watching the voting to see who is able to do that. When you know the players in the game, you can often tell who knows too much, but when you do not, you often have to look to the voting results to deduce who is Merlin.

The Assassin must be extremely watchful of who knows too much information about which players are evil. They must be particularly observant of who votes correctly most of the time, who is never surprised by the outcome of quests, and which loyal player seems to be playing the most unusually than in past games. If Percival is in the game, it is often the most difficult to figure out who is Percival and who is Merlin, so also watch for who is trying to narrow it down between one evil player and one good player. If you can do that, it is likely they are Percival, and the good player they were unsure of is Merlin.

No matter how sure you are that you know Merlin’s identity, ALWAYS discuss with the rest of the evil players to make sure you agree. It’s possible they caught on to a definitive tell that you missed. Also, if you have Mordred in the game, look to that player to give you advice because Mordred is in the best position to determine Merlin’s identity.

Morgana

Morgana should be added when Percival is also added to replace some of the generic good and evil characters and make it a little more interesting for the non-Merlin and non-Assassin characters. Percival knows who Morgana and Merlin are, but not which is which.

Morgana’s primary job is to pretend to be good so that Percival thinks Merlin is evil. This is a very challenging task. It’s very rare for Percival to not have identified Morgana within the first couple of quests. The best way to pretend to be Merlin greatly depends on how well you know the players, either by pretending to have a lot of additional information or playing the unassuming, quiet game.


Oberon

Oberon is a secret force of evil that is unknown to the other evil players. He is a fun addition to a game, but makes it a challenge for the minions, so I recommend only considering him during a 7 or 10 player game. Adding him is a great way to spice up a game of veterans.

Having him in the game makes Merlin more powerful because he now has more information than the evil players. He causes havoc in the voting because the non-Oberon evil characters cannot play quite as perfectly and occasionally have to approve a mission without any of them on it in hopes of Oberon coming through with a fail card. Oberon must be very watchful and try to figure out who is evil and who is good so that two fail cards do not come up in the same quest and draw excessive suspicion on the questors. But, the safe bet for Oberon is to always put a fail card in the mix whenever they are on the quest because it will help the other evil players identify him, and Merlin already knows he is evil anyway. This does occasionally result in two fails occurring in a quest.

Special Character
Lady of the Lake

The Lady of the Lake is optional, but it is another great way to spice up a game among Avalon veterans. After the second, third, and fourth quests are completed, the person with Lady of the Lake gets to exchange its ownership for that player’s true allegiance. It doesn’t give either side much of an advantage because either can use its power to their advantage.

In the hands of an evil player to start a game, they usually want to give it to a good player and tell everyone they are good because it builds tremendous trust with that player. In larger player games where there are at least three evil characters, it is possible for an evil player to give it to another evil player and call them good. The problem with that is that if that player is found out to be evil, the evil player who called them good is now known to be evil. I have seen this strategy sink a two player bad team more than once.

In the hands of a good player to start a game, they just want to give it to someone they suspect as evil. If there is no one they specifically suspect, they want to give it to the person who is the next leader of a quest.

In the hands of Percival, they may want to give it to either Morgana or Merlin if they have not yet distinguished which is which because finding out one means you find out the other. It does give evidence for others that could lead them to identifying Merlin though, so be careful. So if Percival is already fairly sure which is which, they want to avoid that because it is a strong clue that they are Percival, which means they are not doing a very good job of pretending to be Merlin, which is their primary goal.

General Rules:
1) Under no circumstances you can talk outside the game thread about the game, unless is with the host.
2) Anything you talked or ask the Host is private and can't bee disclosed with no one else in no way possible
3) Be civilized and enjoy the game is only a game!


Game Rules:
1) The goal for The Servants of Arthur is to succeed three missions, the goal for the Minions of Mordred is to make fail three missions. There will be 5 missions total. If The Servants of Arthur win, the Assassin will have a shot at killing on of the Servants of Arthur if she/he manages to kill Merlin the Minions of Mordred will win the game.
2) Each round/mission will be divided in to parts, party selection and the mission:

Party Selection: The person that will select the party will be chosen at random by the host given a crown that will be pass down through the players (The host will determine the order), the person that holds the crown will select a party. Then the whole group of players will proceed to vote if they want that party to go on the mission or not. For the party to be approve it has to receive the half of the votes plus one (You can't abstain), if there is a draw the party will not be approve. If the party is approve they will go on the mission and the second phase will begin which is the Mission.

Mission: During the mission phase the party selected will vote if the mission succeed or fail. They will send their votes in private to the host saying "Success" or "Fail". Servants of Arthur can't vote "Fail". A recommended strategy is not to vote "Fail" even if you are Scum on the first mission to gain trust in later missions usually if the first mission succeed for the second mission they will bring you along (just a recommendation, you can always look for the opportunity to get a fail). Only one "Fail" vote is required for the mission to sabotage/fail the mission. So if there are to Minions on the mission with one vote is enough, if both of you vote fail the Servant will lose trust in everyone on the group.

* Before the vote on the party there will be time similar to a Day phase of 24 hours (let's see how this works on this game) to discuss and dialog the game require that the players are very vocal, I would recommend that at every second, take the chance and ask to be brought on a mission doesn't matter if your roles is scum or not. Make good arguments to get on the mission. Night phase/ Voting on the mission will be rather short.

3) The Minions of Mordred will know who is every other Minion except Oberon. Yet they can't talk with each other outside the game in any way, support your team mates, pay attention to little things to throw off the Servants of Arthur.

4) The Servants of Arthur don't know nothing only Merlin and Percival as you will see on the characters description.

5) Amount of players:


Total Number of Players
5
6
7
8
9
10
Good (Blue background)
3
4
4
5
6
6
Evil (Red background)
2
2
3
3
3
4

6) Amount of Players to be brought on missions:

Total Number of Players
5
6
7
8
9
10
Mission 1
2
2
2
3
3
3
Mission 2
3
3
3
4
4
4
Mission 3
2
4
3
4
4
4
Mission 4
3
3
4*
5*
5*
5*
Mission 5
3
4
4
5
5
5


Any questions pleas don't doubt in contacting me!!

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Pleas sign up and lets have a lot of fun, must people should be new to this game so don't fear!!!
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Finally welcome!!! Now we have to wait a couple of years more for people to sign in hahahahaha
Drop a link in the Mafia general discussion thread. People complaining, waiting for the weebs game to start and the answer has been here the whole time
 
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