Legacy Characters Link

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L I N K
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Table of Contents:
  • [ Basic Info ]
  • [ Statistics ]
  • [ Appearance and Personality ]
  • [ History and Travel Log ]
  • [ Haki ]
  • [ Mind - Botany ]
  • [ Mind - Blacksmithing ]
  • [ Martial Arts - Swordsmanship ]
  • [ Martial Arts - Archery ]
  • [ Martial Arts - Rokushiki (PERK)]
  • [ Expertise - Medicine ]
  • [ Purchase History ]
[ 2019 Activity ]
[ 2020 Activity ]
[ 2021 Activity ] - No activity during this period as i was banned
[ 2022 Activity ]
[ 2023 Activity ]
[ 2024 Activity ]
*2022 - 2024 activity will be hyperlinked once i get time to process it all
[ 2025 Activity ]
 
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BASIC INFO
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Name: Link | Race: Human (of the Elven Tribes) | Gender: Male | Age: Unknown | Height: 5'10 | Weight: 160 lbs
Organisation: N/A | Epithet/Alias: " The Wanderer "
Level: 100 | EXP: 383,195​
 
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STATISTICS
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Level 100, 100 x 6 = 600
[Human Race Bonus]: +20 in Strength, Speed, and Vitality | +30 in Martial Arts​
[Martial Arts Bonus]: +5 in Strength, Speed, and Vitality​
[Mind Bonus]: +5 in Strength, Speed, and Vitality​
[Substat Increases]: +20 in Strength, Armament Haki and MA-Archery​
Strength: 70 (+20)(+5)(+5) = 100 (+20 = 120)
Speed: 71 (+20)(+5)(+5) = 101 x 2 = 202
>Movement Speed: 101​
>Reaction Speed: 101​
Vitality: 71 (+20)(+5)(+5) = 101, 101 x 2 = 202
>Durability: 101​
>Stamina: 101​
Mind: 100, 100 x 2 = 200
>Botany: 100​
>Blacksmithing: 100​
Haki: 100, 100 x 2 = 200
>Armament Haki (Defensive): 100 (+20 = 120)​
>Observation Haki (Awareness): 100​
Martial Arts: 70 + 30 = 100, 100 x 2 = 200
>Swordsmanship: 100​
>Archery: 100 (+20 = 120)​
>Roksuhiki: 100 [PERK]​
Expertise: 50, 50 x 2 = 100
>Medicine: 100​
Substat boost: +60
Perks:
  • [Perk 1]: Inherent Martial Ability: (requires 100 Martial Arts) you automatically gain an extra martial arts substat with 100 substat points that is the martial art specific to your race. Cannot create custom techniques that use this Martial Arts.
  • [Perk 2]: Tropical Traveler: (requires 100 botany) Can create seeds of poisonous plants.
Professions:
>☆
>☆
 
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[ PIC to be Inserted ]
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APPEARANCE
AND
PERSONALITY
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APPEARANCE​
“Link is a tall and straight; his hair was of shining gold, his face fair and young and fearless and full of joy; his eyes were bright and clean, and his voice like music; on his brow set wisdom, and in his hand was strength."

Link a sturdy young man in his late teens with a slender physique and soft, white skin. He has messy golden hair that seems “as if sprinkled with golden dust.” His face shows some signs of naivety and displays elegance with piercing crimson eyes like that of a beast.

Donning a champion light blue tunic with my sword placed on my back sheathed, with beige looking jean trousers and brown boots.
PERSONALITY​
 
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HISTORY
AND
TRAVEL LOG
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The West Block Confrontation was a violent clash during Alabasta’s civil unrest. Situated in the West Block, Link became embroiled in the conflict as the Silver Hair Pirates engaged Baroque Works in open combat. The fighting escalated after a rooftop explosion and lightning strikes, followed by the arrival of 20,000 rebels. Amid collapsing buildings and unnatural storms, a Giant appeared carrying Crocodile’s corpse, confirming Baroque Works’ defeat.

Exhausted from the battle, Link collapsed and was later taken aboard the Silver Hair Pirates’ vessel, the Silver Bullet. With Baroque Works defeated, the Silver Hair Pirates claimed control of the West Block, marking the beginning of Link’s life at sea under their reign.
During the voyage to Kenzan Island, Link was roused from sleep and prepared for a potential operations mission, donning stealth gear and reflecting on his role as a Silver Hair. On deck, he witnessed Musashi, Drago, and Eve planning a strategic approach to the island, splitting into teams and using diversion tactics. As the ship navigated treacherous whirlpools, Drago was swept overboard, prompting Link to leap into the sea and rescue him with the aid of a rope, while the crew successfully hoisted them aboard. Following the ordeal, Link ensured Drago received medical attention and later arrived at Orange Town in the East Blue, where someone from his past was waiting for him.
After a ten-day voyage, Link arrived at Orange Town upon learning of a familiar individual there. During the journey, he reviewed bounty updates delivered by a news coo and briefly confronted manifestations of himself representing his bloodlust and adventurous instincts. In Orange Town, a sudden assault by the Buggy Pirates forced citizens to flee, prompting Link and Akuma to intervene. Together, they defeated the pirates using coordinated Haki-imbued techniques, secured the town, and placed it under the protection of the Silver Hair Pirates. Following the battle, Akuma joined Link on further adventures, marking both the liberation of Orange Town and the expansion of Silver Hair influence in the region.
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╔════════════╗
H A K I
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Busoshoku Haki (Armaments) - Defensive:​
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TypeAt 61 MasteryTypeAt 41 MasteryTypeAt 81 MasteryTypeAt 120 Mastery
Hardening
Imbuement
Emission
Internal Destruction
(Ryou)
General Schematic
Busoshoku Haki is split into two different paths - offensive and defensive. Offensive path focuses on sheer attack power, sacrificing defense. Zoro is an example of an offensive path CoA archetype. Defensive path focuses on defense, sacrificing offense. Sentomaru is an example of a defensive path archetype. You get both paths, but one has to be your PRIMARY, while the other is your SECONDARY! The maximum you can obtain in your secondary path is +1 haki, unless your mastery is 120.

Generally speaking, this is the system’s run-down:


MasteryDefensive Path
1-60 Mastery+1 Durability
61-100 Mastery+2 Durability, +1 DPR
120 Mastery+3 Durability, +2 DPR


Mastery Schematic
1-20: Can only coat limbs with Haki. Ability to touch DF user’s “real body” unlocked.
21-40: Can coat physical weapons with haki.
41-60: Can coat ranged weapons (physical - bullets, etc.) with Haki.
61-80: Can coat intangible attacks (flying slashes, elements, etc.) with Haki.
81-100: Can use full body haki, can shoot Haki out of the body (Rayleigh vs elephant). Special haki technique unlocked for primary path.
120: Offensive: Offensive COA: +3 to DPR +2 to durability, Defensive COA: +2 to DPR +3 to durability. Second haki technique unlocked for primary path.

Drain on Usage
There is no longer a math system to calculate drain usage on haki. Instead, the drain is now RPable like Durability. Please understand Haki, particularly high-level Haki and full body Haki, are taxing even at high mastery. Special Haki techniques are especially taxing. Please refer to the number of times you use haki, the area it covers, and the technique’s rank for guidelines.

Haki Requirement For Infused Objects
In order to imbue an object with Color of Armaments, you must have recently touched the object, recently created or transformed into it, or have otherwise recently come into physical contact with it. Players will be unable to imbue an object they have not had contact with. Examples of situations where players won't be able to imbue an object with haki include, but are not limited to:
  1. Mountain thrown by the Fuwa;
  2. Meteorite pulled with Gravity DF; or
  3. Metal thrown with the Magnt DF but not touched

CoA Attack Size Guideline
As a general guideline, due to their size, attacks the size of a mountain or larger will not be able to be imbued with Color of Armaments Haki. Notwithstanding this guideline, please note that the larger the object imbued with Haki, the higher the stamina drain. Please contact a GM if you have doubts about whether your attack falls within these guidelines. Examples of attacks that are too big to be imbued with Haki are:
  1. Entei;
  2. Raigo; or
  3. Meteor Showers

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Kenbunshoku Haki (Observation) - Awareness:​
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TypeAt 1-100 MasteryTypeAt 1-100 MasteryTypeAt 1-100 MasteryTypeAt 1-100 Mastery
Basic Usage
Presence Sensing
Emotion Sensing
Strength Sensing
Awareness Path
This archetype‘s main path is Awareness and it’s secondary path is Precognition. This archetype focuses on one’s ability to sense the presence of others, and allows one to sense the power and emotions of others by their “voice”. This Archetype has limited precognition abilities. Fujitora is an example of this archetype.

MasteryPrimary PathSecondary Path
1-100The user can sense anything within (Mastery x 2) meters of themselves when CoO is activated. Adds sensing emotions, killing intent, power level, and general health.
At 81+, sensory ability becomes passive within half the user’s maximum range.
The user has increased reaction speed (Mastery x 0.05) within (Mastery x 0.2) meters of themselves when CoO is activated.
120The user can sense anything within 400 meters of themselves passively. Fujitora-level awarenessN/A

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Haoshoku Haki (King’s Will):​
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TypeTypeTypeAt 100 Haki MasteryTypeLevel 85 Adv CoC
Domination
Incapacitation
Pressure
Infusion
Conqueror’s MasteryAbilities
Level 10-84Allows user to use their will to knock out those 60% of your level, and intimidate those 70% of your level. The area of effect is 300% of your character’s level in meters.

Note: Conqueror's Haki used to knock out opponents will be limited to two (2) blasts per island or three (3) blasts per event. You may use more only with both GM and host approval. This does not apply to Intimidation, which follows the one-turn overall CoC cool-down.
Level 85+ (Advanced CoC)Unlocks ability to imbue attacks with Conqueror's Haki. One can also use Conqueror's Haki defensively. Using Conqueror's Haki in attacks and defense will increase DPR or Durability by +1, with a one turn cooldown. Increases AOE of attacks.

Unlocks ability that allows one to control their own presence and prevents others from seeing into the future (CoO). Has a 1 turn cooldown. Cannot be used on the same turn as coating your attack with advanced Conqueror's Haki.

Devil's Voice: Increases the user's Haoshoku Haki to knock out characters 70% of their level and intimidate anyone up to 80% of their level. Range for knocking out is 500% of level and can intimidate anyone on the same island. (Purchased here)

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Haki Techniques:​
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Observation Killing: Text
Requirements: Text

Galaxy Impact (拳骨衝突ギャラクシーインパクト, Gyarakushī Inpakuto, literally meaning "Fist Collision"): The user infuses their fist with Busoshoku and Haoshoku Haki and then delivers a massively powerful punch with shockwaves that encompass a large radius. and then delivers a massively powerful punch with shockwaves that encompass a large radius.
Rank: S+, 3x AoE multiplier
Requires: 101 strength, 120 COA (offensive path), advanced CoC
 
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╔════════════╗
M I N D
B O T A N Y
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Botany Mastery
1-20 Basic Mastery: 1 inventory point, wall/tree level durability
21-40 Adept Mastery: 2 inventory point, small building level durability
41-60 Skilled Mastery: 4 inventory points, large building level durability
61-80 Proficient Mastery: 6 inventory points, city block level durability
81-99 Supreme Mastery: 8 inventory points, town level durability
100 Absolute Mastery: 10 inventory points, city level durability

Allows for the use of pop green in combat which scale off of Botany mastery: Available at 21 mastery.

Midori Boshi: Devil (緑星・デビル , "Green Star: Devil"): The user throws a Pop Green to creates a large Venus Flytrap which attacks his enemies. In addition to being able to eat enemies with its large mouth, it can ensnare those nearby with its vines. Preventing enemy to move for 1 turn. (31 Mastery) Damage Potency Rank : C

Midori Boshi: Sea Devil: Similar to Midori Boshi: Devil, this plant floats on the sea, and is capable of swallowing the opponent along with boats. Preventing enemy to move for 1 turn. (41 Mastery) Damage Potency Rank : C

Yabusame Devil (ヤブサメデビル , "Shark-Arrow Devil"): Similar to Midori Boshi: Devil, the Pop Greens are fired off more rapidly, and the plants in question have a sleeker look in comparison to the normal Devil. Preventing enemy to move for 1 turn. (41 Mastery) Damage Potency Rank : C

Midori Boshi: Sargasso (緑星・サルガッソ, "Green Star: Sargasso"): The user throws a Pop Green at his target, which then explodes into an array of resilient seaweed, strong enough to delay an avalanche of rock and earth. (51 Mastery) Damage Potency Rank : B

Midori Boshi: Rafflesia (緑星・ラフレシア , "Green Star: Rafflesia"): The user throws a Pop Green at his enemy, not aiming for them specifically but a place near them. The pop green reveals a rather large Rafflesia flower. The flower then excretes a foul smelling odor, disabling the enemy's senses with its stench. Stunning enemy for 1 turn. (21 Mastery)

Midori Boshi: Take Jave-rin (緑星・竹ジャベ林 , "Green Star: Bamboo Javelin-Grove"): The user throws a Pop Green and stalks of bamboo shoots up from the ground, stabbing and impaling anyone it crosses paths with. (51 Mastery) Damage Potency Rank (each) : C

Midori Boshi: Dokuro Bakuhatsu So (緑星・ドクロ爆発草 , "Green Star: Skull Exploding Grass"): The user throws a Pop Green that explodes upon impact. It releases a large red explosion in the shape of a skull. (51 Mastery) Damage Potency Rank : B

Midori Boshi: Humandrake (緑星・ヒューマンドレーク , "Green Star: Humandrake"): The user throws a Pop Green on the ground that only triggers to attack opponents once they step on it, with its living roots it leaps off to the opponent causing them to get off balance. (51 Mastery) Damage Potency Rank : B

Midori Boshi: Trampolia (緑星・トランポリア , "Green Star: Trampolia"): The user throws a Pop Green on the ground that launches anyone who gets close to it up into the air. It is shaped like a big flower with a bubble at the center. (31 Mastery)

Midori Boshi: Impact Wolf (緑星・衝撃狼草 (インパクトウルフ) "Green Star: Impact Wolf Grass"): The user throws a Pop Green into the air which then sprouts into grass that takes the shape of a wolf. The bulb where it came from that shaped like a wolf's nose can release a stunningly powerful shockwave that is three meters in diameter, which can shock an opponent. (61 Mastery) Damage Potency Rank : A

Midori Boshi: Boaty Banana (緑星・ボーティーバナナ , "Green Star: Boaty Banana"): The user throws a Pop Green on to the water that turns into a banana shaped like a boat. (31 Mastery)

Midori Boshi: Uchiwa So (緑星・団扇草 , "Green Star: Fan Grass"): The user throws a Pop Green which sprouts tall grass that looks like uchiwa fans on one end of it. (21 Mastery)

Midori Boshi: Platanus Shuriken (緑星・プラタナス手裏剣 , "Green Star: Platanus Shuriken") The user throws a Pop Green that sprouts into several star shaped plants that cut at the opponent. (41 Mastery) Damage Potency Rank (each) : C
 
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M I N D
B L A C K - S M I T H I N G
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Blacksmithing System
Blacksmithing allows for the creation of weapons and armors for characters to use. Below is a list of Blacksmithing uses in our world.
Weapon Creation

Allows for the creation of weapon using special materials, sometimes with higher durability, as follows:
  • Wood = wall/tree level durability (no mastery needed)
  • Plate = small building level durability (11 mastery needed)
  • Stone = large building level durability (21 mastery needed)
  • Brass = city block level durability (41 mastery needed)
  • Iron = town level durability (61 mastery needed)
  • Steel = city level durability (81 mastery needed)
  • Titanium = mountain level durability (100 mastery needed)
  • Diamond = island level durability (120 mastery needed)
Allows for creation of armors for character to wear to defend against attacks. Armors have a set amount of Durability Points that it will take, blocking damage from the wearer. The armor will be reduced in durability points by points equal to the level of DPR of the attack it is hit by. If the DPR level of the attack is higher than the armor's remaining Durability Points, it will be reduced by the remaining amount, then hit the wearer after breaking the armor. If the armor is broken, it will need to be repaired by a blacksmith of high enough skill to be able to craft it. The wearer cannot chose to let the attack pass through the armor.

Examples:
If the armor is hit by a 2. Small Building Level, it loses 2 Durability Points.
If the armor is hit by a 5. Town Level, it loses 5 Durability Points.
If the armor is hit by a 9. Small Country Level, it loses 9 Durability Points.
If the armor is hit by a 13. Moon Level, it loses 13 Durability Points.

Armors slow the wearer's movement speed by a certain amount, unless the wearer is a Blacksmith of high enough skill to craft the armor.
D-rank Armor
Requires Blacksmithing Mastery 1
Durability Points: 3
Minus 1 movement speed

C-rank Armor
Requires Blacksmithing Mastery 21
Durability Points: 6
Minus 2 movement speed

B-rank Armor
Requires Blacksmithing Mastery 41
Durability Points: 9
Minus 3 movement speed

A-rank Armor
Requires Blacksmithing Mastery 61
Durability Points: 12
Minus 4 movement speed

S-rank Armor
Requires Blacksmithing Mastery 81
Durability Points: 15
Minus 5 movement speed

S+-rank Armor
Requires Blacksmithing Mastery 100
Durability Points: 18
Minus 6 movement speed

Z-rank Armor
Requires Blacksmithing Mastery 120
Durability Points: 25
Minus 8 movement speed
 
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[Image]
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WEAPON STYLE
S W O R D S M A N S H I P
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Ittoryu(Requires 11 Minimum Mastery. Does not need to be taught)
Ittoryu Iai: Shishi Sonson (一刀流 「居合」 獅子歌歌 Ittōryū Iai: Shishi Sonson?, literally meaning "One Sword Style Draw and Resheath Technique: Lion's Song"): Placing the sheathed sword upright and listening to the "breath" of his opponent, the attacker rapidly unsheathes, attacks, and resheathes their sword. An interesting note is that the user does the technique back-handed as opposed to from the waist with a standard grip on the sword.(21 Strength, 11 Mastery) Destructive Potency Rank: C

Sanjuroku Pound Ho (三十六煩悩(ポンド)鳳 Sanjūroku Pondo Hō?, kanji meaning "Phoenix of the 36 Earthly Desires"; furigana meaning "Pound Phoenix/Cannon"): This attack uses the air itself to slash the target from a distance. To initiate it, the user first holds one of his swords horizontally above the shoulder of his sword arm, and then performs a circular swing that launches the air compressed projectile spiraling towards the target. (31 Mastery, 21 Strength) Destructive Potency Rank: C

Hiryu: Kaen (飛竜火焔 Hiryū: Kaen?, literally meaning "Flying Dragon: Blaze"): Using one sword wielded in his left hand with his right hand gripping his left wrist for support (or vice-versa), the user jumps high up into the air and slashes his opponent. After slashing them, the user's opponent then bursts into flames from where they were slashed. (31 Mastery, 21 Strength and 21 Movement Speed) Destructive Potency Rank: C

Yakkodori (厄港鳥 Yakkōdori?, literally meaning "Disaster Harbor Bird"): The user launches from his sword a crescent moon-like projectile of compressed air to the opponent with great speed, similar to 36 Pound Cannon.(31 Mastery, 21 Strength) Destructive Potency Rank: C

Sanbyakurokuju Pound Ho (三百六十煩悩鳳 Sanbyakurokuju-Ppondo Hō?, literally meaning "360 Pound Cannon"): The user delivers a stronger version of his 36 Pound Cannon, which is presumably 10 times stronger than the original.(51 Mastery, 41 Strength) Destructive Potency Rank: B

Ittoryu Iai: Shi Shishi Sonson (一刀流 “居合” “死・獅子歌歌” Ittōryū Iai: Shi Shishi Sonson?, literally meaning "One Sword Style Draw and Resheath Technique: Lion's Song of Death"): A stronger version of his original "Ittoryu Iai: Shishi Sonson". The user swings his sword in a very quick and powerful unsheathe move to slice his opponent. This attack is strong enough to easily decapitate a legendary beast like a Dragon.(41 Mastery, 41 Strength) Destructive Potency Rank: B

Daishinkan (大辰撼 Daishinkan?, literally meaning "Great Dragon Shock"): Daishinkan consists of the user running towards his opponent with their sword held outstretched in one arm. He then executes a two handed overhead swing used to split his opponent into two from the top down.(61 Mastery, 61 Strength and 61 Movement Speed) Destructive Potency Rank: A

Baki (馬鬼(バキ) Baki?, literally meaning "Horse Demon"): After raising his sword above his head, the user delivers a powerful vertical slice to his opponent. This attack can easily slice through solid stone.(61 Mastery, 81 Strength and 41 Movement Speed) Destructive Potency Rank: A
Nitoryu(Requires 21 Minimum Mastery, together with Ittoryu takes up one style slot. This technique can be morphed to fight fighters with more than two arms. IE, an octopus fishman with six arms or a spider zoan with eight arms. Does not need to be taught)
Taka Nami (鷹波 Taka Nami?, literally meaning "Hawk Wave"): While airborne, creates a powerful gust of wind to knock opponents over. It can be done while standing on the ground. The user says this attack is very useful against a group of weak enemies.(21 Mastery, 21 Strength)

Sai Kuru (犀回 Sai Kuru?, literally meaning "Rolling Rhino"): The user holds his swords in front of him pointing up, like rhinoceros horns, and spins quickly.(21 Mastery, 21 Strength) Destructive Potency Rank: C

Nitoryu Iai: Rashomon (二刀流 「居合」 羅生門 Nitōryū Iai: Rashōmon?, literally meaning "Two Sword Style Draw and Resheath Technique: Castle Gate"): A dual sword drawing technique so powerful that it can split large obstacles in half. The user draws his swords, and sheathes them quickly, able to split two train carriages in half.(41 Mastery, 41 Strength) Destructive Potency Rank: B

Nanajuni Pound Ho (七十二煩悩(ポンド)鳳 Nanajūni Pondo Hō?, kanji meaning "Phoenix of the 72 Earthly Desires"; furigana meaning "72 Pound Phoenix/Cannon"): Same principle as the 36 Pound Cannon. Holding his two swords horizontally above the shoulder, the user then performs a circular swing that launches two air compressed projectiles spiraling towards the target instead of one, making it twice as powerful.(31 Mastery, 31 Strength) Destructive Potency Rank: C

Nigiri (弐斬り Nigiri?, literally meaning "Double Slash"): A stance where two swords are held parallel so that the tips are pointing to his right or left side, this move is like a pre-requirement to perform: Toro, Otoro, Hirameki, Samon, and Maguma.(41 Mastery)

Toro (登楼 Tōrō?, literally meaning "Climbing a Tower"): Two air-based projectile slashes are sent upwards while jumping as the user swings his swords in an upward motion.(31 Mastery, 21 Strength and 21 Movement Speed) Destructive Potency Rank: C

Otoro (応登楼 Ōtōrō?, literally meaning "Reply Climbing a Tower"): Two air-based projectile slashes are sent downwards while falling as Zoro swings his swords downwards, with the gravity complimenting the force of the attack.(51 Mastery, 41 Strength) Destructive Potency Rank: B

Hirameki (閃 Hirameki?, literally meaning "Flash"): Two air-based projectiles are sent forward after swinging both swords from the left or right side.(41 Mastery, 31 Strength) Destructive Potency Rank: C

Samon (砂紋 Samon?, literally meaning "Sand Drawing"): Two air-based projectiles are sent diagonally down and to the left or right after swinging both swords from the left or right.(41 Mastery, 31 Strength) Destructive Potency Rank: C

Maguma (魔熊 Maguma?, literally meaning "Demon Bear"): A simple downward pound into the opponent with both swords.(21 Mastery, 21 Strength) Destructive Potency Rank: C
Ittoryu Iai: Shi Shishi Sonson (一刀流 “居合” “死・獅子歌歌” Ittōryū Iai: Shi Shishi Sonson?, literally meaning "One Sword Style Draw and Resheath Technique: Lion's Song of Death"): A stronger version of his original "Ittoryu Iai: Shishi Sonson". The user swings his sword in a very quick and powerful unsheathe move to slice his opponent. This attack is strong enough to easily decapitate a legendary beast like a Dragon.
41 Mastery, 41 Strength: Destructive Potency Rank: B
61 Mastery, 61 Strength: DPR: A
81 Mastery, 81 Strength: DPR: S

Daishinkan (大辰撼 Daishinkan?, literally meaning "Great Dragon Shock"): Daishinkan consists of the user running towards his opponent with their sword held outstretched in one arm. He then executes a two handed overhead swing used to split his opponent into two from the top down.
61 Mastery, 61 Strength and 61 Movement Speed: Destructive Potency Rank: A
81 Mastery, 81 Strength and 81 Movement Speed: DPR: S

Hiryu: Kaen (飛竜火焔 Hiryū: Kaen?, literally meaning "Flying Dragon: Blaze"): Using one sword wielded in his left hand with his right hand gripping his left wrist for support (or vice-versa), the user jumps high up into the air and slashes his opponent. After slashing them, the user's opponent then bursts into flames from where they were slashed.
31 Mastery, 21 Strength and 21 Movement Speed: Destructive Potency Rank: C
51 Mastery, 41 Strength and 41 Movement Speed: Destructive Potency Rank: B
71 Mastery, 61 Strength and 61 Movement Speed: Destructive Potency Rank: A

Yakkodori (厄港鳥 Yakkōdori?, literally meaning "Disaster Harbor Bird"): The user launches from his sword a crescent moon-like projectile of compressed air to the opponent with great speed, similar to 36 Pound Cannon.
31 Mastery, 21 Strength: Destructive Potency Rank: C
51 Mastery, 41 Strength: Destructive Potency Rank: B
71 Mastery, 61 Strength: Destructive Potency Rank: A

Sanbyakurokuju Pound Ho (三百六十煩悩鳳 Sanbyakurokuju-Ppondo Hō?, literally meaning "360 Pound Cannon"): The user delivers a stronger version of his 36 Pound Cannon, which is presumably 10 times stronger than the original.
51 Mastery, 41 Strength: Destructive Potency Rank: B
71 Mastery, 61 Strength: Destructive Potency Rank: A
91 Mastery, 81 Strength: Destructive Potency Rank: S

Baki (馬鬼(バキ) Baki?, literally meaning "Horse Demon"): After raising his sword above his head, the user delivers a powerful vertical slice to his opponent. This attack can easily slice through solid stone.
61 Mastery, 81 Strength and 41 Movement Speed: Destructive Potency Rank: A
81 Mastery, 100 Strength and 61 Movement Speed: Destructive Potency Rank: S

Taka Nami (鷹波 Taka Nami?, literally meaning "Hawk Wave"): While airborne, creates a powerful gust of wind to knock opponents over. It can be done while standing on the ground. The user says this attack is very useful against a group of weak enemies.
21 Mastery, 21 Strength - DPR: C
41 Mastery, 41 Strength - DPR: B

Sai Kuru (犀回 Sai Kuru?, literally meaning "Rolling Rhino"): The user holds his swords in front of him pointing up, like rhinoceros horns, and spins quickly.
21 Mastery, 21 Strength: Destructive Potency Rank: C
41 Mastery, 41 Strength: Destructive Potency Rank: B
61 Mastery, 61 Strength: Destructive Potency Rank: A

Nitoryu Iai: Rashomon (二刀流 「居合」 羅生門 Nitōryū Iai: Rashōmon?, literally meaning "Two Sword Style Draw and Resheath Technique: Castle Gate"): A dual sword drawing technique so powerful that it can split large obstacles in half. The user draws his swords, and sheathes them quickly, able to split two train carriages in half.
41 Mastery, 41 Strength: Destructive Potency Rank: B
61 Mastery, 61 Strength: Destructive Potency Rank: A
81 Mastery, 81 Strength: Destructive Potency Rank: S

Nanajuni Pound Ho (七十二煩悩(ポンド)鳳 Nanajūni Pondo Hō?, kanji meaning "Phoenix of the 72 Earthly Desires"; furigana meaning "72 Pound Phoenix/Cannon"): Same principle as the 36 Pound Cannon. Holding his two swords horizontally above the shoulder, the user then performs a circular swing that launches two air compressed projectiles spiraling towards the target instead of one, making it twice as powerful.
31 Mastery, 31 Strength: Destructive Potency Rank: C
51 Mastery, 51 Strength: Destructive Potency Rank: B
71 Mastery, 71 Strength: Destructive Potency Rank: A
91 Mastery, 91 Strength: Destructive Potency Rank: S

Nigiri (弐斬り Nigiri?, literally meaning "Double Slash"): A stance where two swords are held parallel so that the tips are pointing to his right or left side, this move is like a pre-requirement to perform: Toro, Otoro, Hirameki, Samon, and Maguma.
41 Mastery - DPR: B
61 Mastery - DPR: A

Toro (登楼 Tōrō?, literally meaning "Climbing a Tower"): Two air-based projectile slashes are sent upwards while jumping as the user swings his swords in an upward motion.
31 Mastery, 21 Strength and 21 Movement Speed: Destructive Potency Rank: C
51 Mastery, 41 Strength and 41 Movement Speed: Destructive Potency Rank: B
71 Mastery, 61 Strength and 61 Movement Speed: Destructive Potency Rank: A

Otoro (応登楼 Ōtōrō?, literally meaning "Reply Climbing a Tower"): Two air-based projectile slashes are sent downwards while falling as Zoro swings his swords downwards, with the gravity complimenting the force of the attack.
51 Mastery, 41 Strength: Destructive Potency Rank: B
71 Mastery, 61 Strength: Destructive Potency Rank: A
91 Mastery, 81 Strength: Destructive Potency Rank: S
Quick Slash: A quick slash that creates a shockwave front before self.
Requirement: Scales on Mastery
41 Strenght, Movement Speed, and Mastery - DPR B
61 Strenght, Movement Speed, and Mastery - DPR A

Musou no Hitotachi: An advanced version of Quick Slash, a peerless sword art performed by the user. An instantaneous blits towards the target striking the opponent.
Requirement: 81 Strength, Movement Speed, and Mastery - DPR S

Raijinto Cross Burst: The user performs a dual strike slashing from side to side.
Requirement: Scales on Mastery
51 Strength and Mastery - DPR B
71 Strength and Mastery - DPR A

Raijinto Cutter: The user slashes with their sword to cut through lightning.
Requirement: Scales on Mastery
41 Strength and Mastery - DPR B
61 Strength and Mastery - DPR A
81 Strength and Mastery - DPR S
100 Strength and Mastery - DPR S+

Quick Draw: Quickly draws sword to slash at the enemy.
Requirement: 61 Strength and Mastery - DPR A

Flurry: Launches a flurry of attacks of lightning sword strikes.
Requirement: Scales on Mastery
81 Strength and Mastery - DPR A
100 Strength and Mastery - DPR S

Abyssal Strike (GIF) (GIF): User begins by sheathing their sword then holding the handle of the sword before unleashing a ferocious tirade of flurry of strikes that are enhanced with the lightning within the sword.
Requires:
100 Strength, Movement Speed, and Mastery - DPR S+
Habataku 羽ばたく (to spread one's wings)
Mimicking the wings of a bird, the user spreads all their limbs before collapsing them like a missile to launch themselves in a burst through the air. Rather than being capable of floating as a geppo user would do, Habataku is much more like gliding and trades verticle sustain for horizonal sustain relying on the user's initial jump off the ground to gain height.
requires 61 movement

Hachi Tori 蜂鳥 (Humming Bird)
A quick jab of the sword that mimics the beak of a hummingbird. It has such great speed that it's can be quite hard to follow.
requires 31 strength, 51 reaction, 51 mastery - DPR: B

Hachi Tori Aori! 蜂鳥煽り(Humming Bird Blast)
A quick jab of the sword that mimics the beak of a hummingbird. It has such great speed that it's can be quite hard to follow. Charing before launching the normal jab focus's Koki's strength and unleashes a air blast along with the strike.
requires 61 strength, 51 reaction, 51 mastery - DPR: B (small AoE)

Kuchibashi Wareru 嘴割れる(Beak Break)
A strong thrust of the sword that mimics the beak of a bird of prey piercing a small mammal.
requires 41 strength, 41 mastery - DPR: B

Takuboku 鈍い啄木 (Woodpecker)
A strong thrust of the sword that mimics the beak of a woodpecker stabbing into a tree.
requires 61 strength, 61 mastery - DPR: A

Nibui Takuboku 鈍い啄木 (Dull Woodpecker)
A variation on a standard thrusting attack in which the user strikes with the blunt handle of the sword mimicking more of a fist than a claw or beak.
requires 61 strength, 61 mastery - DPR: A

Kamome Suberu 鴎 滑る(Gull Glide)
A flying strike in witch the user slashes across the entire body of the target using momentum from launching themselves beforehand.
requires 61 Strength, 61 Movement, 61 Mastery - DPR: A

Tsubame Gaeshi 燕返し (Swallow Return)
An overhead slash that mimics the motion of a swallow's tail in flight. Capable of turning 180 degrees in such great speeds that the uppercut pat of the attack appears fluid and it is combined into a single two hit strike.
requires 61 strength, 61 reaction, 61 mastery - DPR: A

Idai Tsubame Gaeshi 偉大燕返し (Great Swallow Return)
An overhead slash that mimics the motion of a swallow's tail in flight. Capable of turning 180 degrees in such great speeds that the uppercut pat of the attack appears fluid and it is combined into a single two hit strike. A strike with even greater power, speed and skill than Tsubame Gaeshi.
requires 81 strength, 81 reaction, 81 mastery - DPR: S

Kanzen Tsubame Gaeshi 完全燕返し (Perfect Swallow Return)
An overhead slash that mimics the motion of a swallow's tail in flight. Capable of turning 180 degrees in such great speeds that the uppercut pat of the attack appears fluid and it is combined into a single two hit strike. A perfected version of the Tsubame Gaeshi.
-gives the user +mastery/10 strength during the strike
-one turn cool down

requires 100 strength, 100 reaction, 100 mastery - DPR: S+

Kaze no Tsubame 風の燕 (Swallow's Wind)
A ranged air slash version of Tsubame Gaeshi that mimics the wind created from the swallow's flight. Sending out two air slashes that appear fluid as they combine into a single two hit strike.
requires 71 strength, 71 reaction, 71 mastery - DPR: A

Kaze no Idai Tsubame 風の偉大燕 (Great Swallow's Wind)
A ranged air slash version of Idai Tsubame Gaeshi that mimics the wind created from the swallow's flight. Sending out two air slashes that appear fluid as they combine into a single large two hit strike. A strike with even greater power, speed and skill than Kaze no Tsubame.
requires 91 strength, 91 reaction, 91 mastery - DPR: S

Kaze no Kanzen Tsubame 完全風の燕 (Perfect Swallow's Wind)
A ranged air slash version of Kanzen Tsubame Gaeshi that mimics the wind created from the swallow's flight. Sending out two air slashes that appear fluid as they combine into a single enourmous two hit strike. A perfected version of the Kaze no Tsubame.
requires 100 strength, 101 reaction, 120 mastery - DPR: S+
-give the user +mastery/5 in ganryuu style during the strike
-one turn cool down


Toppuu 突風 (Gust)
Spinning the nodachi in a circle the user whips up wind that blasts towards the target.
requires 61 strength, 61 mastery - DPR: B

Idai Toppuu 偉大突風 (Great Gust)
Spinning the nodachi in a large circle the user whips up a large quanitity of wind that blasts towards the target.
requires 81 strength, 81 mastery - DPR: A

Omoi Toppuu 重い 突風 (Massive Gust)
Spinning the nodachi in a massive circle the user whips up a massive quanitity of wind that blasts towards the target.
requires 100 strength, 100 mastery - DPR: S
Bloodstained: is activated by resting the sword on one's shoulders. The skill begins with a diagonal slash from the top-right to the bottom-left, with the user making a full circle spin, drawing their sword backward in the middle of the spin in preparation for the next attack. This leads to a second diagonal slash from the bottom-right to top-left, followed by a horizontal slash from left to right. The user then executes an upward vertical slash, performing a backward somersault. This is followed by a horizontal slash from right to left and another full circle spin, which leads to a diagonal slash from the bottom-right to the top-left, stopping at face height. From this position, the user spins their sword in a full circle, hitting the target from the user's right side.

A: 71 Mastery, 71 Strength and 71 Movement Speed
S: 91 Mastery, 91 Strength and 91 Movement Speed

Horizontal Square: is activated by drawing one's sword to the back and right. The first hit is a horizontal swing from right to left. The sword then bounces back, and after an instant of being held still at the user's left side, another horizontal swing from left to right is executed. The force of this blow sends the user's body spinning clockwise, with the sword ending up at the user's left flank and unleashing a third horizontal air strike from left to right. The skill is finished with a forehand strike from the right. The skill's four swings draw a square of light that expands outward.

B: 55 Mastery, 55 Strength
A: 75 Mastery, 75 Strength
S: 95 Mastery, 95 Strength

Howling Octave: begins with five high-speed continuous thrusts at the target, followed by a cut downward and then a cut upward, before finally performing a final full force swing from an overhead position. Due to the skill being of very high level, the post-motion delay of the skill is also quite long.

B: 51 Mastery, 51 Strength and 51 Movement Speed
A: 71 Mastery, 71 Strength and 51 Movement Speed
S: 91 Mastery, 91 Strength and 51 Movement Speed
S+: 120 Mastery, 100 Strength and 51 Movement Speed

Rage Spike: is a charge-type skill that allows the user to close a distance of about ten meters in nearly an instant and consists of an upward slash from the right. However, as it is a basic skill, it deals a very insignificant amount of damage. The skill is similar to «Sonic Leap», except that it has a larger range and its trajectory cannot be aimed towards the sky.

The skill can be activated by keeping the body low and bent forward while placing the sword in a parallel manner to the user's right leg and then drawing the sword back.

C: 21 Mastery, 21 Strength, 41 Movement speed
B: 41 Mastery, 41 Strength, 41 Movement speed
A: 61 Mastery, 61 Strength, 41 Movement speed
S: 81 Mastery, 81 Strength, 41 Movement speed
S+: 100 Mastery, 100 Strength, 41 Movement speed

«Savage Fulcrum» begins with a right to left (left to right if using one's left hand) horizontal slash. The user then rotates the sword by ninety degrees and performs a vertical slash from bottom to top. Finally, the user unleashes a full-powered vertical Air slash from top to bottom.The combined trajectory of the skill is similar to the Arabic number "4".The skill is effective against large type opponents.

This skill is activated by putting one's sword at the waist and then twisting one's body to the right (left if left-handed).

A: 75 Mastery, 75 Strength
S: 95 Mastery, 95 Strength

Reaver: is a charge-type Sword Skill that delivers a single, fast thrust with a forward jump. The skill is activated by lowering one's stance and raising a one-handed curved sword atop one's shoulder.

S+: 100 Mastery, 100 Strength and 100 Movement Speed
S: 81 Mastery, 81 Strength and 81 Movement Speed
A: 61 Mastery, 61 Strength and 61 Movement Speed
B: 41 Mastery, 41 Strength and 41 Movement Speed
C: 21 Mastery, 21 Strength and 21 Movement Speed

Horizontal Arc:
begins with a horizontal swing from left to right. The user then flips their wrists and completes the skill with another horizontal swing in a reversed path from right to left.

S+: 100 Mastery, 100 Strength
S: 81 Mastery, 81 Strength
A: 61 Mastery, 61 Strength
B: 41 Mastery, 41 Strength
C: 31 Mastery, 21 Strength

Sonic Leap: is a charge-type Sword Skill that consists of a single top to bottom vertical slash, similar to the 1-hit skill «Vertical»; however, «Sonic Leap» allows the user to charge from over twice the distance in an instant. The skill is also similar to «Rage Spike», except that this skill's range is shorter and its trajectory can be aimed at the sky. The skill is activated by raising the sword high up, usually atop one's shoulder.

S+: 91 Mastery, 91 Strength and 100 Movement Speed
S: 81 Mastery, 81 Strength and 81 Movement Speed
A: 61 Mastery, 61 Strength and 61 Movement Speed
B: 41 Mastery, 41 Strength and 41 Movement Speed

Snake Bite: consists of two hits, one from left to right, immediately followed by a second hit from right to left. Due to the speed of the Sword Skill, the two hits appear as if done with two swords instead of just one, and only one sound of impact is released with the skill. This skill is activated by positioning oneself in a way that it looks like one is putting the sword at the left side of one's waist.

S+: 100 Mastery and 100 Strength
S: 81 Mastery and 81 Strength
A: 61 Mastery and 61 Strength
B: 41 Mastery and 41 Strength

Judgment cut: The user swings so fast that the sword doesn't appear to even leave its sheath. It creates a distortion in space that engulfs his target which is sliced multiple times by the blade in very rapid succession. The ability is capable of hitting any enemies that are within the rather large distortion radius.

S: 91 strength, 91 mastery, AoE is mastery dependent
A: 71 strength, 71 mastery, AoE is mastery dependent

«Horizontal» consists of a single horizontal Air slash that is carried out by first focusing the weight of the body on the right foot before moving the sword back slightly, then lifting one's left foot due to the inertial weight of the sword and shifting the weight to the left side of the body, thus converting the strength in the swinging motion inside the legs and waist from the hands to the tip of the waist into power for the sword swing.

S: 81 Mastery, 81 Strength
A: 61 Mastery, 61 Strength
B: 41 Mastery, 41 Strength

«Tsujikaze»
is a straight, long-ranged, skill. After a short period of "charging", the user executes a diagonal slash from bottom-left to top-right at such a speed that it is impossible for the human eye to keep track of the sword.

The skill is activated by lowering a katana-type weapon to the user's left hip. The skill takes some time before it activates, which is the only time that the opponent has to prepare a counter-attack, as the skill is too fast once it initiates.

S: 91 strength, 91 mastery
A: 71 strength, 71 mastery

Flash Thrust: It's a standard but a highly effective attacking movement. From the basic fencing position, extend your right foot forward without overstretching or losing balance. As you move towards your opponent, extend your sword arm and engage your opponent with a stab or slash. (It's not approved attack)

S+: 100 Mastery, 100 Strength, 100 Movement speed
S: 81 Mastery, 81 Strength, 81 Movement speed
A: 61 Mastery, 61 Strength, 61 Movement speed
B: 41 Mastery, 41 Strength, 61 Movement speed
C: 21 Mastery, 21 Strength, 41 Movement speed


Special Attacks

Trigger:
When activated, it seems to resemble a translucent shadow of a demon that floats behind User. The demon has "sheath" attached to its left arm. The user gains burning red eyes and gains a hazy, blue aura. The user dashes forward and slashes at their opponent with incredible speed. Use of this technique Gives +10 strength (1 turns cool down)
(Requires 100 Strength, 100 Sword Style) - DPR: S+

Horizontal Arc: begins with a horizontal swing from left to right. The user then flips their wrists and completes the skill with another horizontal swing in a reversed path from right to left. Use of this technique Gives +10 strength (1 turns cool down)
(Requires 100 Mastery, 100 Strength) - DPR: S+

Horizontal: consists of a single horizontal Air slash that is carried out by first focusing the weight of the body on the right foot before moving the sword back slightly, then lifting one's left foot due to the inertial weight of the sword and shifting the weight to the left side of the body, thus converting the strength in the swinging motion inside the legs and waist from the hands to the tip of the waist into power for the sword swing.
(Requires 100 Strength, 120 Sword Style) - DPR: S+

Tsujikaze: is a straight, long-ranged, skill. After a short period of "charging", the user executes a diagonal slash from bottom-left to top-right at such a speed that it is impossible for the human eye to keep track of the sword.

The skill is activated by lowering a katana-type weapon to the user's left hip. The skill takes some time before it activates, which is the only time that the opponent has to prepare a counter-attack, as the skill is too fast once it initiates.
(Requires 100 Strength, 120 Sword Style) - DPR: S+

Slicing Sheathe: Placing the sheathed sword upright and listening to the "breath" of his opponent, the attacker rapidly unsheathes, attacks, and resheathes their sword.
(Requires 100 Strength, 100 Sword Style) - DPR: S+

V Trigger Slice: The user fully extends both arms out to each side and swings both swords with extreme precision at the same time. This is done in a downward and diagonal motion to create a 'V' shaped air slash that leaves a wake of destruction in it's path.
(Requires 100 Strength, 120 Sword Style) - DPR: S+

Tsumujiguruma: is activated, the user first crouches and then jumps up high, turning their body in mid-air, thus accumulating power to their weapon. When the user reaches the ground, they unleash a heavy, horizontal 360 degrees slash and hitting anyone in the area around the user unfortunate enough to get in their way. Though it is a ranged attack, the attack deals a large amount of damage and also causes a stun effect on everyone hit by the skill. However, as the skill is a very high-leveled, it also has a long post-motion delay.
(Requires 100 Strength, 120 Sword Style, 100 movement) - DPR: S+ (sword distance) S (air slash)
«Bloodstained» is activated by resting the sword on one's shoulders. The skill begins with a diagonal slash from the top-right to the bottom-left, with the user making a full circle spin, drawing their sword backward in the middle of the spin in preparation for the next attack. This leads to a second diagonal slash from the bottom-right to top-left, followed by a horizontal slash from left to right. The user then executes an upward vertical slash, performing a backward somersault. This is followed by a horizontal slash from right to left and another full circle spin, which leads to a diagonal slash from the bottom-right to the top-left, stopping at face height. From this position, the user spins their sword in a full circle, hitting the target from the user's right side.

(71 Mastery, 71 Strength and 71 Movement Speed) Destructive Potency Rank: A

«Horizontal» consists of a single horizontal Air slash that is carried out by first focusing the weight of the body on the right foot before moving the sword back slightly, then lifting one's left foot due to the inertial weight of the sword and shifting the weight to the left side of the body, thus converting the strength in the swinging motion inside the legs and waist from the hands to the tip of the waist into power for the sword swing.

(41 Mastery, 41 Strength) Destructive Potency Rank: B

«Horizontal Square» is activated by drawing one's sword to the back and right. The first hit is a horizontal swing from right to left. The sword then bounces back, and after an instant of being held still at the user's left side, another horizontal swing from left to right is executed. The force of this blow sends the user's body spinning clockwise, with the sword ending up at the user's left flank and unleashing a third horizontal air strike from left to right. The skill is finished with a forehand strike from the right. The skill's four swings draw a square of light that expands outward.

(55 Mastery, 55 Strength) Destructive Potency Rank: B

«Horizontal Arc» begins with a horizontal swing from left to right. The user then flips their wrists and completes the skill with another horizontal swing in reversed path from right to left.

(31 Mastery, 21 Strength) Destructive Potency Rank: C

«Howling Octave» begins with five high-speed continuous thrusts at the target, followed by a cut downward and then a cut upward, before finally performing a final full force swing from an overhead position. Due to the skill being of very high level, the post-motion delay of the skill is also quite long.

(51 Mastery, 51 Strength and 51 Movement Speed) Destructive Potency Rank: B

«Lightning Fall» begins with the player kicking off the ground at full force. The player then performs a mid-air forward somersault, reversing their grip at the same time. As the player lands, they thrust their sword into the ground. At that moment, a surge of electricity is generated by the sword. Anyone hit by the skill directly suffers physical damage, while anyone caught in the range of the electric attack is additionally stunned.

(81 Mastery, 81 Strength and 51 Movement Speed) Destructive Potency Rank: A

«Rage Spike» is a charge-type skill that allows the user to close a distance of about ten meters in nearly an instant and consists of an upward slash from the right. However, as it is a basic skill, it deals a very insignificant amount of damage. The skill is similar to «Sonic Leap», except that it has a larger range and its trajectory cannot be aimed towards the sky.

The skill can be activated by keeping the body low and bent forward while placing the sword in a parallel manner to the user's right leg and then drawing the sword back.

(31 Mastery, 21 Strength, 41 Movement speed) Destructive Potency Rank: C

«Savage Fulcrum» begins with a right to left (left to right if using one's left hand) horizontal slash. The user then rotates the sword by ninety degrees and performs a vertical slash from bottom to top. Finally, the user unleashes a full-powered vertical Air slash from top to bottom.The combined trajectory of the skill is similar to the Arabic number "4".The skill is effective against large type opponents.

This skill is activated by putting one's sword at the waist and then twisting one's body to the right (left if left-handed).

(75 Mastery, 75 Strength) Destructive Potency Rank: A

«Sharp Nail» begins with a diagonal slash from the bottom-right to top left, followed by a horizontal slash from left to right. Finally, the skill is ended with another diagonal slash from top-right to bottom-left.

An alternative execution of the skill begins with a nearly vertical slash from the user's left shoulder, hitting the target's right side, after which the sword instantly shoots back into a high position and slashes vertically again, hitting the target's left side, then leaps up again and slashes vertically at the centre of the target.

(51 Mastery, 51 Strength) Destructive Potency Rank: B

«Vorpal Strike» consists of a single ultra high-speed and powerful thrust, which induces a long delay after a player uses the skill. However, the reach of this Sword Skill is double that of the actual blade, possibly damaging more than one target if they are close together. Additionally, its power is comparable to that of a two-handed heavy pole-arm, which is more than enough to compensate for the long delay. When used, the skill lets out a sound similar to that of a jet engine.

(71 Mastery, 61 Strength) Destructive Potency Rank: A

«Vertical Square» is activated with a powerful stamp. The first strike of this Sword Skill is a vertical slash from an overhead position with little backward motion. This slash is followed by two upward vertical slashes. Finally, the skill is concluded with a full-power downward slash from an overhead position. Similarly to the «Horizontal Square», a square, drawn with the four hits of this skill, continues to spin as it dissipates.

(71 Mastery, 61 Strength) Destructive Potency Rank: A

«Vertical Arc» The first hit of Vertical Arc is a diagonal slash from top-left to bottom-middle. As the sword approaches the floor, the user quickly readjusts their wrist and performs another diagonal slash from bottom-middle to top-right. The combined trajectory of the two hits looks like the Latin letter "V".

(41 Mastery, 41 Strength) Destructive Potency Rank: B

«Vertical» consists of a single slash from top to bottom. The skill is activated by spreading one's feet out to the front and back and then holding one's sword up as though letting it rest atop one's shoulder.

(21 Mastery, 11 Strength) Destructive Potency Rank: C

«Sonic Leap» is a charge-type Sword Skill that consists of a single top to bottom vertical slash, similar to the 1-hit skill «Vertical»; however, «Sonic Leap» allows the user to charge from over twice the distance in an instant. The skill is also similar to «Rage Spike», except that this skill's range is shorter and its trajectory can be aimed at the sky.

The skill is activated by raising the sword high up, usually atop one's shoulder.

(61 Mastery, 61 Strength and 61 Movement Speed) Destructive Potency Rank: A

«Snake Bite» consists of two hits, one from left to right, immediately followed by a second hit from right to left. Due to the speed of the Sword Skill, the two hits appear as if done with two swords instead of just one, and only one sound of impact is released with the skill.

This skill is activated by positioning oneself in a way that it looks like one is putting the sword at the left side of one's waist.

(61 Mastery and 61 Strength) Destructive Potency Rank: A

«Slant» consists of a single sharp forty-five degree diagonal slash. The only thing that Slant differs from other 1-hit skills like Vertical or Horizontal is that Slant has a slanted trajectory and it can attack in two directions: either from top-right to bottom-left or bottom-left to top-right, the latter being the same stance as drawing a sword from the waist, thus greatly decreasing the time required to activate the skill.

As the skill can be used in two directions, it can be activated either by putting it on one's shoulder for a top-right to bottom-left slash or in a similar motion to drawing a sword from the waist for a bottom-left to top-right slash. The basic range of the skill is two and a half meters.

(51 Mastery, 51 Strength) Destructive Potency Rank: B

«Reaver» is a charge-type Sword Skill that delivers a single, fast thrust with a forward jump. The skill is activated by lowering one's stance and raising a one-handed curved sword atop one's shoulder.

(21 Mastery, 21 Strength and 21 Movement Speed) Destructive Potency Rank: C

«Star Splash» begins with three short thrusts at the target's chest, provoking the target to raise its guard up. Although the first three thrusts do not deal much damage (DPR: D), the number of hits and their speed is overwhelming. Afterwards, the three thrusts are followed by two slashes at the target's now undefended legs. The user then performs two strong jabs high and low, followed by a final strong stab at the target's chest.

(51 strength, 51 mastery) Destructive Potency Rank: B (Multi-hit)

«Single Shot» is a beginner level skill that consists of drawing a throwable weapon behind one’s shoulder and then suddenly thrusting the weapon forward for forward momentum, throwing the weapon in the blur of a moment. Due to being a basic skill, it deals a very small amount of damage.

(21 strength, 21 mastery) Destructive Potency Rank: C

«Tsujikaze» is a straight, long-ranged, skill. After a short period of "charging", the user executes a diagonal slash from bottom-left to top-right at such a speed that it is impossible for the human eye to keep track of the sword.

The skill is activated by lowering a katana-type weapon to the user's left hip. The skill takes some time before it activates, which is the only time that the opponent has to prepare a counter-attack, as the skill is too fast once it initiates.

(71 strength, 71 mastery) Destructive Potency Rank: A

«Tsumujiguruma» is activated, the user first crouches and then jumps up high, turning their body in mid-air, thus accumulating power to their weapon. When the user reaches the ground, they unleash a heavy, horizontal 360 degrees slash and hitting anyone in the area around the user unfortunate enough to get in their way. Though it is a ranged attack, the attack deals a large amount of damage and also causes a stun effect on everyone hit by the skill. However, as the skill is a very high-leveled, it also has a long post-motion delay.

(51 strength, 51 mastery, 51 movements, AoE is mastery dependent) Destructive Potency Rank: B

«Judgement cut» The user swings so fast that the sword doesn't appear to even leave its sheath. It creates a distortion in space that engulfs his target which is sliced multiple times by the blade in very rapid succession. The ability is capable of hitting any enemies that are within the rather large distortion radius.

(91 strength, 91 mastery, AoE is mastery dependent) Destructive Potency Rank: S

«Ryūtsuisen» From a position higher than one's opponent (usually initiated by a powerful jump), one uses the momentum of the fall to strengthen a two-handed sword swing that brings the blade down on the opponent's head or shoulder.

(41 strength, 41 movements, 41 mastery) Destructive Potency Rank: B

«Ryūtsuisen ● Zan» Beginning in the same way as Ryūtsuisen, the user positions the sword as to initiate a downward stab to the head instead of a downward swing.

(41 strength, 41 movements, 41 mastery) Destructive Potency Rank: B

«Ryūkansen» Most often used as a counterattack against a thrust or charge, one sidesteps a forward-moving opponent and moves past them. In doing so, one spins in a full circle, adding momentum and centrifugal force to the strength of the sword swing, which is then aimed at either the opponent's back or the back of the neck.

(61 strength, 61 movements, 61 mastery) Destructive Potency Rank: A

«Ryūkansen ● Tsumuji» One of the variations of Ryūkansen, Ryūkansen Tsumuji is a direct attack rather than a counter, and involves a more forward direction of spinning, such as in a drilling motion like a torpedo.

(61 strength, 61 movements, 61 mastery) Destructive Potency Rank: A

«Ryūkansen ● Kogarashi» Involves a simple backhanded slash from a single turn to blast the foe away; unlike the original version, it is not a full circling spin, and is meant to be a quick and possibly situational strike.

(61 strength, 61 movements, 61 mastery) Destructive Potency Rank: A

«Ryūkansen ● Arashi» A variation of the normal Ryūkansen, this technique places the swordsman is in a full rolling somersault slash while attacking.

(61 strength, 61 movements, 61 mastery) Destructive Potency Rank:

«Ryūsōsen» A massive flurry of strikes delivered to the opponent. The sheer speed of the slashes makes this technique difficult to counter.

(71 strength, 71 mastery) Destructive Potency Rank: A
Hashshashi Dance: The user jumps as he swings his sword around him horizontally in several arcs, combining both normal swings and thin air blades (See Autumn’s Reach) to achieve multiple attacks in a single jump. Each swing of his sword as well as firing an air blade are erratic and random, thus making it harder to define the range of the attack to dodge. The motion of the swing as well as the air blades are enough to cover the user’s back with a couple of swings as well – allowing the user to both attack and defend at the same time. This would continue into several smaller jumps and even flips into the user as the user continues to swing – until the user stops into one last set of swings and air blades, and then finishing the move with several air blades around the user with the final swing. A technique most suited for dealing with a group of enemies. [Pic 1]
Requires: 91 in Strength and Mastery - DPR: S

Swallow Strike: A technique that normally requires a stable foothold in order to be performed. By shifting his weapon towards his back, slightly twisting his body as he did, one can quickly swing 3 times in different angles simultaneously through a seemly single motion, allowing the user to attack his target in various angles that can be incredibly difficult to avoid. A lethal technique likely inspired from another swordsmanship. However due to the way the technique works, without a proper foothold its power and speed cannot be fully utilized. tl;dr: Tsubame Gaeshi [Pic 1][Pic 2]
Requires: 81 in Strength, Movement Speed, and Mastery - DPR: S

Absolute Shinokuni: (Basically severing 2 limbs and the head)
Link blitzes his opponent right before them as he hacks severing the first limb (right or left leg) cutting it off the torso then taking a swing slicing an arm off before appearing behind them kneeing the opponent in the back as Link places his second sword beneath the back of the neck as he uses his first as a guillotine decapitating his target. As he does he rips the eyeballs out shoving his finger into the eye socket like a bowling ball pulling back his arm as his head rips off the shoulders as tendons rip and tear.
(requires 91 strength, 91 mastery, 91 speed) - DPR: S (each hit)

Crescent Moon Slash: Link holds his sword as he then focuses as if he's going to create a slash type of attack but instead either moves his arms up as his sword moves up (Defensively) or has the sword above his hand and brings it down (Offensively). This will then cause a crescent moon disc shaped slash to materialise.
Requirement: Scales of Mastery (multi-hit)
DPR: Total C, requires 31 mastery, 31 Strength
DPR: Total B, requires 51 mastery, 51 Strength
DPR: Total A, requires 71 mastery, 71 Strength

Dash Attack: Link points his sword in the direction of his opponent then dashes resulting in a headlong forward dash, sword drawn and held out in front, ready to skewer foes in Link's path.
Requirement: Scales of Mastery (multi-hit)
(41 Mastery + 41 Strength + 51 Movement Speed) - DPR: Total B
(61 Mastery + 61 Strength + 71 Movement Speed) - DPR: Total A
(81 Mastery + 81 Strength + 91 Movement Speed) - DPR: S

Spin Attack / Whirling Blade: To perform it, Link usually gets in a stance to power up his Sword and then spins around once in a circle, damaging all enemies within the sword's radius. It can be charged longer for more power and range at the cost of more Stamina.
Requirement: Scales on Mastery
51 in Mastery and Strength – DPR: B
71 in Mastery and Strength – DPR: A
91 in Mastery and Strength – DPR: S

Dual Crescent Moon Slash: A Stronger variation on "Crescent Moon Slash" as this time Link will be holding two swords adjacent to his sides as two crescent slashes.
(71 Mastery and 71 Strength) – A
(91 Mastery and 91 Strength) – S
120 Mastery and 100 Strength) – S+

Ex Machina: A sword technique where the user raises their blade up into the air and performs a powerful downward slash while stepping forward. The power of this technique can be described as powerful as a giant wave.
Requirement: 91 Mastery and 91 Strength: DPR: S
120 Mastery and 100 Strength: DPR: S+

Chappie: A sword technique where the user quickly unsheathes and directly slashes their opponent in various directions from various points on the body.
Requirement: Scales on Mastery
41 in Mastery, Strength and Movement Speed: DPR: B (Multi-attack: A-rank overall)
61 in Mastery, Strength and Movement Speed: DPR: A (Multi-attack; S-rank overall)
*For this one i may use Rokushiki as an mastery too for this*

To Heaven and Back: Swinging the sword upward, Link unleashes a vertical energy projectile to hit opponents from below with great force.
Requirement: Scales on Mastery
71 Mastery and 71 Strength: DPR: A
91 Mastery and 91 Strength: DPR: S

Sonic Leap: A Sword Skill that makes the user charge at the target at high speeds. It can be aimed at the sky as a jumping attack.
Requirement: Scales on Mastery
61 Strength, 51 Rokushiki, 51 Mastery: DPR: A
81 Strength, 71 Rokushiki, 71 Mastery: DPR: S

Delightful Inferno: Link coats his sword with a dark aura before jumping right in with a fury of hard-hitting slashes. This move ends with Link sheathing her sword and a ravenous explosion of power sends enemies flying.
Requirement: 91 Mastery, 91 Strength: DPR: S

Fax Caelestis: Closing Rose That Fames Stars: The user first swings her sword in a circular motion, shrouding it in flames, before thrusting it through her opponent, posing dramatically as her foe is engulfed in a massive burst of flame. Alternatively, she'll leap into the air before coming down on her opponent with a downward slash before bisecting them again with a horizontal slash
Requirement: 81 in Mastery, Strength and Movement Speed: DPR: S

Amalavijñāna - Boundary of Emptiness: The user rushes past his foes and delivers a single sword strike cutting them all.
Requirement: Scales on Mastery
41 Mastery, Strength and Movement Speed: DPR: B (multi target; A-rank overall)
61 Mastery, Strength and Movement Speed: DPR: A (multi-target; S-rank overall)

Móralltach: Surging Seas of Fury: The user leaps into the sky at speeds beyond human comprehension to perform an attack from above. The user holds the swords above him placed next to each other then comes down at frightening speed swinging adjacent arms like a reverse "V" striking the enemy at close range.
Requirement: Scales on Mastery
61 Mastery, Strength and Movement Speed: DPR: A
81 Mastery, Strength and Movement Speed: DPR: S
120 in Mastery and 100 in Strength and Movement Speed: DPR: S+

Air Warp Strike: Link blitzes himself darting at the target unleashing a two sword swipe barrage of two forming an x with the two sword using them to backflip away from the target.
Requirement: Scales on Mastery
61 Strength, 81 Movement Speed and 61 Swordsmanship - DPR: A
81 Strength, 100 Movement Speed and 81 Swordsmanship - DPR: S

Flurry Rush / Perfect Doge + Counter Attack or Blitz
Perfect Dodging is accomplished by jumping out of the way of an enemy's attack at the last moment. Doing so temporarily slows time down in Link's perspective, allowing Link to quickly strike enemies with a Flurry Rush. Link then charges forward and unleashes a barrage of flurry strikes.
(81 Mastery + 100 Reaction + 100 Movement Speed + 81 Strength) - DPR: S (each hit)

Hidden Skill – Ending Blow:
Ending Blow is a decisive stroke that will eliminate any enemy if properly executed. Once an enemy is temporarily knocked down, Link will have a chance to finish off the foe by jumping in the air and performing a Down Thrust right into the enemy's chest, thus instantly defeating it.
(61 Mastery + 61 Strength + 61 Movement Speed) - DPR: A

Hidden Skill - Back Slice:
While Link is targeting his enemy,Link blitzes himself to a blind side or behind his target then skewers his target with a ferocious strike into the enemy's back.
(61 Mastery + 61 Strength + 81 Movement Speed) - DPR: A

Hidden Skill – Jump Strike
Link will jump into the air, swing his sword left and right to knock any enemies in his path, and then slam his sword into the ground, creating a shockwave that will knock down all enemies in range
(71 Mastery + 71 Strength + 71 Movement) - DPR: A

Sneakstrike: Sneakstrikes can be performed by sneaking behind an enemy and attacking it while it is unaware of Link's presence. Successfully executing a Sneakstrike will deal a significant bonus to the damage inflicted by Link's equipped melee weapon.
(61 Mastery + 61 Strength) - DPR: A & gives +10 strength if sneak attack is successful

Autumn of Twofold: A special dual-sword technique. Raises both sword together to preform a horizontal slash. [Pic 1]
Requires: 71 in Strength and Mastery - DPR A

Shadowfall: After leaping into the skies with Shadowrush, allows one to perform a spinning sword attack as they descend. Pierce, fly, and then dive back down. [Pic] [Pic 2]
Requires: 71 in Strength, Movement Speed, and Mastery - DPR A

Nightjar Slash: A spinning leap attack that can quickly close or create distance from foes. [Pic 1] [Pic 2]
Requires: 41 in Strength and Mastery - DPR B

Sakura Dance: A combat art that builds momentum in a series of leaping slashes, and can transition into mid-air attacks. [Pic 1] [Pic 2]
Requires: 71 in Strength and Mastery - DPR B
Requires: 91 in Strength, Navigation, and Mastery - DPR A (w/ added Lightning)
this is fine if it is not ranged, but if it is multihit and ranged, increase requirements by 10
One Mind: Combat Art that unleashes a storm of attacks from a sheathed stance; so fast that the blade is nigh invisible. One must focus their soul on the release of the blade, nothing else. In doing so, the strikes achieve a god-like speed. [Pic 1] [Pic 2] [Pic 3]
Requires: Minds Eye Perk, 100 Strength, Movement Speed, CoO (Awareness), and Mastery - DPR S

Spiral Cloud Passage: A sword technique that unleashes powerful shockwaves through the use of Rokuogan that is traversed through the swords that begin to vibrate. [Pic 1] [Pic 2]
Requires: 100 in Strength, Rokushiki, and Settlement Swordsmanship - DPR S - (Ranged and AoE)
 
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╔════════════╗
WEAPON STYLE
A R C H E R Y
╚════════════╝​

Longbow range of accuracy is (Mastery+10)x4 meters. Requires strength equal to half of mastery.
Crossbow range of accuracy is (Mastery+10)x2 meters.
  • 0-20 Gunslinging Mastery: May carry one longbow or crossbow. 100 D-rank arrows.
  • 21 Gunslinging Mastery: Unlimited D-rank arrows.
  • 31 Gunslinging Mastery: 25 C-rank arrows.
  • 41 Gunslinging Mastery: Can carry both longbow and crossbow.
  • 51 Gunslinging Mastery: Unlimited C-rank arrows. 25 B-rank arrows.
  • 61 Gunslinging Mastery: Crossbow becomes self repeating, no reload required. Longbow can use special arrows, subject to GM approval, might require a scientist to make.
  • 71 Gunslinging Mastery: 25 A-rank arrows. 50 B-rank arrows.
  • 81 Gunslinging Mastery: Wrist mounted repeating crossbow that can be fired with one arm, range = mastery.
  • 91 Gunslinging Mastery: Unlimited B-rank arrows. 50 A-rank arrows. 25 S-rank arrows. Crossbow can use special arrows, subject to GM approval, might require a scientist to make.
  • 100 Gunslinging Mastery: 5 S+ rank arrows. Unlimited A-rank arrows.
  • 120 Gunslinging Mastery: 25 S+rank arrows. 50 S-rank arrows.
Incendiary Arrows
Requires: 31 Archery Mastery
Ammunition: Takes 2 quiver slot. Max 1 arrow per 5 mastery total.
Causes the place hit to catch on fire, burning for a few seconds.
Destructive Potency: C
Requires a scientist with 31 science to make the first time.

Cryo Tipped Arrow
Requirements: 41 Archery Mastery
Ammunition: Takes 3 slots. 1 max at 41 mastery, 2 max at 61 mastery, 3 max at 81 mastery, 4 max at 100 mastery
An arrow that when it hits the opponent or near the opponent, causes whatever part of the body it hits to freeze for 1 turn. It has a small AOE effect & can land next to an opponent & still freeze a part of them.
Deals no damage & has small AOE.
Requires a scientist with 41 science to make the first time.

Note: Other types of ammunition can be submitted for approval.
 
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╔════════════╗
MARTIAL ARTS
R O K U S H I K I
(PERK)
╚════════════╝​

Rokushiki
Requirements: 11 Minimum Mastery. Must be member of Marines or Cipher Pol.
Rokushiki is a special, superhuman martial arts style. It is the main style of combat for the World Government's agents, in particular, CP9. It is centered around six forms takin the human body to the next level. Most members have one or two forms that they specialize and are able to perform variations of the martial art.
General Requirements
The number of Rokushiki forms depends on your mastery of martial arts.
11 Mastery - Unlocks one form
21 Mastery - Unlocks second form
31 Mastery - Unlocks third form, can combine two forms
41 Mastery - Unlocks fourth form
51 Mastery - Unlocks fifth form, can combine three forms
60 Mastery - Unlocks sixth form
81 Mastery - Unlocks rokugan

Basic Rankyuaku
Requirements: 11 Mastery, 21 Strength, 21 Movement Speed.
11-30 Mastery: Destructive potency: D
31-50 Mastery: Destructive potency: C
51-71 Mastery: Destructive potency: B
71-99 Mastery: Destructive potency: A
100 Mastery: Destructive potency: S
The user kicks at high speed, sending out compressed blades of air towards their opponents, about 3 feet wide.
Rankyaku "Sen": Used in a stomping action. The air is blasted straight ahead in a line towards the opponent like a bullet, instead of in a curve as witnessed in the normal version.
Requirements: 31 Mastery, 31 Strength DPS: C

Rankyaku "Ran": After using Geppo to launch himself into the air, the user stabs his swords into the ceiling to stay in the air, then launches multiple Rankyaku with both legs. Each cut is smaller than a normal Rankyaku.
Requirements: 41 Mastery, 31 Strength DPS: C

Rankyaku "Shuriken": The user fires multiple Rankyaku blades in the shape of shuriken.
Requirements: 41 Mastery, 31 Strength DPS: C

Rankyaku "Renge": In this attack, Rankyaku is performed with both legs instead of one, causing multiple cuts on either side of the opponent. The cuts at first appear small and then "blossom" into larger ones, perhaps explaining the name.
Requirements: 51 Mastery, 51 Strength DPS: B

Rankyaku "Gaicho": The user creates a large Rankyaku in the shape of a bird, . This Rankyaku has a much wider range, greater attack power, and is capable of cleaving steel - something not witnessed from other variations. The cut also seems more focused, instead of flickering and jagged like a normal
Requirements: 51 mastery, 41 strength Destruction Potency: B

Rankyaku "Hyobi": The user creates a large, powerful Rankyaku in the shape of a swirl, which is launched at the enemy like a razor blade. When it hits the opponent, he is damaged and stunned.
Requirements: 51 Mastery, 41 strength Destruction Potency: B

Rankyaku "Hakurai": A much more powerful form of Rankyaku that is used by using both legs, it appears to cut the air in a larger area.
Requirements: 61 Mastery, 61 Strength DPS: A
Panchyuaku: Is a alternative version of the Rankyaku but unlike the latter which is caused from kicks. This on the other hand is created by the arms.
Will have the same the requirements as Rankyaku;
Requirements: 11 Mastery, 21 Strength, 21 Movement Speed.
11-30 Mastery: Destructive potency: D
31-50 Mastery: Destructive potency: C
51-71 Mastery: Destructive potency: B
71-99 Mastery: Destructive potency: A
100 Mastery: Destructive potency: S

Arm Rankyuaku Shuriken: To perform this variation, the user must perform a quick 360 rotation that will generate the strength and speed necessary to make this technique, similar to a Rankyaku Gaichou.
Requirement: Scales on Mastery
71 Mastery and Strength - DPR: A
91 Mastery and Strength - DPR: S

Rankyaku: Samidare (Tempest kick: Summer rain)
The user kicks the air at high speed, unleashing a regular rankyaku at first glance. However, as it travels, the air blades explode into an array of numerous smaller air blades. Showering an opponent with a rapid fire like attack.
A-Rank 81 Mastery, 71 Strength, 71 Movement Speed.

Basic Shigan
Requirements: 11 Mastery, 21 Strength.
11-40 Mastery: Destructive potency: C
41-60 Mastery: Destructive potency: B
61-80 Mastery: Destructive potency: A
81-100 Mastery: Destructive potency: S
Jugon: This is the characters signature technique, its a technique that is similar to a shigan but as a punch. This is a very strong punch which is done at the same speed as Shigan, making it even more powerful.
Requirement: Depends on Mastery
DPR: B, requires 41 mastery, 41 Strength
DPR: A, requires 61 mastery, 61 Strength
DPR: S, requires 81 mastery, 81 strength
DPR: S+, requires 100 mastery, 100 strength
SōtsuJugon: Using the principles of Jusshigan, but the user is using Jugon where the user launches compressed air projectiles at the target. [Pic 1] [Pic 2]
Requirement: Scales on Mastery
DPR: B, requires 51 mastery, 51 Strength
DPR: A, requires 71 mastery, 71 Strength
DPR: S, requires 91 mastery, 91 strength

Ashigan: A variation of the Jugon but instead made with a kick instead of a punch. This technique is very fast and powerful having literally the same aspects as an ordinary Shigan Jugon.
Requirement: Depends on Mastery
DPR: B, requires 41 mastery, 41 Strength
DPR: A, requires 61 mastery, 61 Strength
DPR: S, requires 81 mastery, 81 strength
DPR: S+, requires 100 mastery, 100 strength

Mass Jugon: Izo blitzes around in circles slowly encroaching closer to the target whilst throwing rapid punches as he gets closer the punches become heavier. [Pic 1] [Pic 2]
Requires: 71 in Strength, Movement Speed, and Mastery - DPR: A (multi-hit)

Basic Kami-E:
Requirements: 11 Mastery, 21 Reaction Speed.
The user relaxes their body, increasing their reaction speed by Mastery/5. Can not attack.
11-50 mastery: Must stand in one place (2 turn cool down)
51-81 mastery: Can move around. (2 turn cool down) Standing still while using Kami-E has a 1 turn cooldown.
81-100 mastery: Can move around.(1 turn cool down) Standing still while using Kami-E has no cooldown.
Kami-e "Slime": Instead of the body becoming limp like paper, it stretches and moves in ways slime or sludge would move in order to avoid attacks.
Requirements: 51 Mastery, 51 Reaction Speed DPS: B


Kami-e "Zanshin": Used by Stussy. Instead of the body becoming limp like paper, the user appears to relax but actually moves with high speed around their opponent, leaving the opponent to attack an afterimage of the user.
51 Mastery, 51 Reaction Speed, 51 Movement Speed. Can be countered with 1 tier above reaction speed or 2 tiers above Awareness Observation Haki
.

Basic Soru
11 Mastery, 21 Movement Speed.
The user's movement speed is increased by Mastery/5.
11-40 mastery: 3 turn cool down
41-80 mastery: 2 turn cool down
81-100 mastery: 1 turn cool down
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Basic Tekkai:
Requirements: 11 Mastery, 21 Durability.
The user hardens their body, increasing Durability by Mastery/5.
11-50 mastery: 2 turn cool down
51-80 mastery: Can move while having tekkai activated.(2 turn cooldown) Not moving tekkai is 1 turn cooldown.
81-100 mastery: Using tekkai while moving has a 1 turn cooldown. Standing still tekkai has no cooldown.
Tekkai "Utsugi": This form of Tekkai is used entirely as a counter instead, where the purpose is not to absorb damage from the attack, but to transfer the shock of the attack back to the attacker, which can lead to broken bones in a normal human body.
Requirements: 41 Mastery, 41 strength, 41 durability - (2 turn cooldown)

Tekkai Kenpo "Roba no Kamae": A form of Tekkai Kenpō, in which the user seems to combine Tekkai with Soru in order to move at extreme speeds.
Requirements: 46 Mastery, 61 Strength, 61 Movement Speed and 41 Durability

Tekkai Kenpo "Matenro": The user flips onto his hands, then kicks his opponent up into the air.
Requirements: 46 Mastery, 41 Strength and 41 Durability DPS: C

Tekkai "Go": Visually, the move differs from the ordinary Tekkai in that the user visually tenses his body even further while standing still; the ordinary Tekkai could be activated seamlessly.
Requirements: 51 Mastery, 51 Strength and 51 Durability

Tekkai Kenpo "Don Poro": A punch to the opponent's stomach with Tekkai in use.
Requirements: 46 Mastery, 41 Strength and 41 Durability DPS: B

Tekkai "Sai": After using Geppo to project himself towards his opponent, the user uses Tekkai to harden his body, smashing the enemy.
Requirements: 46 Mastery, 41 Strength, 41 Movement Speed and 41 Durability DPS: B
Tesshi(Iron fingers): A selective mode of tekkai that is mostly used as a combination with Shigan to increase piercing damage. But can be used as shockfactor to block attacks with only one finger. - A Rank (71 Mastery, 61 Strength, 61 durability )

Tekkai Kenpo Genkai (Tekkai Kenpo - Limit) -> A more advanced version of tekkai gou but instead of flexing the entire body the user flexes one or both their arms. Upon activating their biceps expand exponentially, increasing their strength far beyond their normal limits. The resulting blows in this form leave hand imprints into the area they punch. A side effect of buffing one's muscles to their limit is that the user needs to rest for several turns before being able to use tekkai again. - A Rank - tekkai buf goes to strength instead of durability, 2 turn CD(71 Mastery, 61 Strength, 61 durability )

Basic Geppo:
Requirements: 11 Mastery, 21 Movement Speed, 21 Strength.
The user kicks off the air with such force that they lift off. Mastery divided by 2 is the amount of times you can kick before having to land.
.
.

Rokushiki Ogi: Rokuogan: This is the ultimate Rokushiki technique that can damage an opponent internally, similar to the Impact Dial, or of equal or more strength to the Reject Dial, but the technique is considered to be much more powerful, and can be performed without the side effect of great pain to the user. It appears to be two fists held at close range that can damage the opponent with a blast powerful enough to cause even Luffy to cough up blood and come close to death.
Requirements: 81 Mastery, 81 Strength, 81 Armament Haki - DPS: S
Rokuougan shoot :
A kicking version of a regular Rokuougan that is capable of sending the opponent flying while also damaging the opponent internally.
S-Rank(91 Mastery, 91 Strength, 81 Armament Haki )

Rokuougan Kyoryu Ha! (Six kings Dino Wave Gun :
Just like rokuougan shoot this is a more concentrated version of that technique. Overflowing with power the user dashes madly at their opponent with all the speed they can muster before dropping down on them with a double dropkick, amplifying the 'blast' while also knocking them backwards several yards away if connected.
S+ Rank(100 Mastery, 100 Strength, 81 Armament Haki, 81 movement speed )

Rokushiki Ogi: Kikoho (Six Styles Secret Skill: (気き功こう砲ほう Kikōhō, lit. "Spirit Cultivation Gun")
The ultimate version of the Rokuougan and by design Kallavan's ultimate technique within his Rokushiki mastery. A new 8th skill for those select individuals that have mastered both 6 versions, Rokuougan and unmatched mastery in armaments.
This technique is performed by gathering energy, forming a vaguely diamond-shaped "tunnel" with the hands by keeping the fingers on each hand together, overlapping the index finger on the one hand with the pinky of the other hand, and overlapping the thumbs. The object being focused on gets 'zoomed' in on and visualized inside that diamond through mantra, then the user shouts while releasing the large shock wave like beam from their hands. The application of the Rokuougan shockwave combined with the users extreme haki(120) allows for the energy to be burst forward into an attack of overwhelming proportions. Due to the intense application of haki this technique also inflicts damage on the user as it drains their spirit to life - threatening levels.
S+ Rank 100 Mastery, 100 Strength, 100 Armament Haki
Palm Thrust: The user will attack with a forceful palm thrust which releases a small wave. The attack is powerful enough to blow a person off of their feet and has a range of several meters.
Requirement: Scales on Master
DPR: C, requires 31 mastery, 31 Strength
DPR: B, requires 51 mastery, 51 Strength
DPR: A, requires 71 mastery, 71 Strength

Open Blow: The user charges forward and attacks with a palm strike. The hit packs enough force to knock the target back and cough out blood.
Requirement: Scales on Mastery
DPR: C, requires 21 mastery, 21 Strength
DPR: B, requires 41 mastery, 41 Strength
DPR: A, requires 61 mastery, 61 Strength
DPR: S, requires 81 mastery, 81 strength
Jugon Smash: Using the principles of Jugon and Rokuogan. The punch is powerful enough to create a shock wave. Lucifer delivers a massive punch with enough force to reverberate shockwaves, creating an increase in air pressure.
81 Strength and Mastery - DPR S
100 Strength and Mastery - DPR S (AoE)

Tetsu kattinguhando, Kingu gan (Iron Cutting King Gun Hand): A very advanced technique where it uses the principles of Tekkai as the main concept. It then branches with two other principle techniques, that being Shigan and Rankyuaku (or Rokuogan). It uses the principles of Tekkai mainly within his palm and hand that extend to the fingertips. The principles of Shigan are used within the palm to the fingertips. Rankyuaku (Rokuogan) are used mainly within the fingers to the tip (Rokuogan gets used in the palms to the fingertips). The technique is utilised as a defensive and shock technique in the manner it gets utilised. In order to use the technique the user must be attacked. Upon being attacked the user will stick their hand out and grab the technique then use Shigan to pierce into it. Rankyuaku and Rokuogan are used to slash and send a shockwave into the attack.
Requirement: 100 in Strength, Movement Speed, Durability and Rokushiki – DPR: S

Soru ("Rankyaku Firebird") :
Another combination move where the user dashes forward with soru while extending their kicking leg. By using the momentum one can afterwards deploy a technique that combusts high air pressure by grinding the ground during the dash. The user can guide the fire created by kicking it towards the enemy. A Rank(71 Mastery, 61 Strength, 61 movement speed )

Rankyuaku Slash
It's basically using the movements from 1:09-1:12 where the user uses the backflip to land on their pivot foot whilst kicking the air creating a Rankyuaku from their other foot and with their trailing arm/hand they swing creating a slash.
Requirement: Scales on Mastery
71 Strength, 71 Swordsmanship and 71 Rokushiki - DPR: A
91 Strength, 91 Swordsmanship and 91 Rokushiki - DPR: S
100 Strength, 110 Swordsmanship and 91 Rokushiki - DPR: S+

Body Flicker: an advanced technique that uses the combination principles of Kamie-E and Soru. The user can move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. [Pic 1] [Pic 2] [Pic 3]
- For anyone that doesnt have high enough reaction speed, sure.

[Unknown Name]: An advanced technique that has the user throw a punch like a projectile version of Jugon, but this uses Rokuogan and damages the opponent internally. [Pic 1]
Requires: 91 in Strength and Mastery - DPR S

"Blade Gun": Unlike the normal technique which utilizes an unarmed finger thrust, this one utilizes a bladed weapon of some sort. It can be used in two ways. The first is a ranged attack like Tobu Shigan which in generated by repeatedly thrusting forward the blade. The second is a simple thrust of the blade directly into the target's body. While used in different manners, both attacks have notably powerful offensive ability, capable of causing immense damage to the target with a single, well-aimed strike.
Requires: Scales on Mastery
Requires: 61 in Strength, Settlement Swordsmanship, and Rokushiki - DPR: B
Requires: 81 in Strength, Settlement Swordsmanship, and Rokushiki - DPR: A
Requires: 100 in Strength, Settlement Swordsmanship, and Rokushiki - DPR: S
Lariat: The user charges at his opponent striking them with a powerful lariat. If landed successfully this will blow away the targets entire chest with a direct hit, which may kill them if not treated right away.
Requirement: Depends on Mastery
41 Strength, 41 Movement Speed and 41 Mastery
61 Strength, 61 Movement Speed and 61 Mastery
81 Strength, 81 Movement Speed and 81 Mastery
100 Strength, 100 Movement Speed and 100 Mastery
 
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╔════════════╗
EXPERTISE
M E D I C I N E
╚════════════╝​

Stat boosts are gone, rumble balls are changed a bit, to include minks and to have perfected rumble balls.
  • 1-20 Medicine Mastery: Allows the user to heal their allies outside of combat. Mastery/2= percentage of time taken off recovery.
  • 21-40 Medicine Mastery: Allows for the use of poison that slowly drains the target's energy.
  • 41-60 Medicine Mastery: Allows for the use of poison that quickly drains the target's energy.
  • 61-80 Medicine Mastery: Allows for the creation of Rumble Balls and Adrenaline Shots.
  • 81-99 Medicine Mastery: Allows for the creation of poison that cripples the target.
  • 100 Medicine Mastery: Allows for the use of poison that extremely quickly drains the target's energy.
  • 120 Medicine Mastery: Can create Regeneration Shots

  • Slow poison - 5 inventory points
  • Fast poison - 10 inventory points
  • Crippling poison - 15 inventory points
  • Hyper draining poison - 20 inventory points
  • Rumble Balls - 10 inventory points
  • Adrenaline Shot - 15 inventory points
  • Specific Antidote - 5 inventory points
Requires 61 Mastery, can not be used on people under the effect or fatigued from Rumble Balls.
The medic can inject this into themselves or their allies, increasing one of the following stats by 10 for 3 turns:
-Strength
-Reaction Speed
-Movement Speed
-Durability
After the three turns are up, the affected feels fatigued, and has -10 in the stat they were boosted for three turns. They can not be boosted again until the fatigue runs out.
The medic can carry Mastery/20 injections.
Requires 61 Mastery:
The medic can administer this to their target, bringing exhausted allies back into the fight for 3 turns, after which they'll faint again. The medic can carry Mastery/50 adrenaline shots. Can only be applied to the same person once per 'arc'.
The medic can administer this to their target, regenerating damaged allies. It regenerates 100 per turn on the ally up to 200. The medic can carry Mastery/60 regeneration shots. Can only be applied to the same person once per 'arc'.
To heal each part the user need to fill up the numbers.
  • Minor damages: 50
  • Deep cut in muscles: 100
  • Missing/ruined limb: 150
  • Destroyed organ: 200
  • Near death injuries: 250
  • Max poison is mastery/10(requires 21 medicine)
  • Fast poison is mastery/20 max(requires 41 medicine)
  • Crippling poison is mastery/30 max(requires 81 medicine)
  • Hyper draining poison is mastery/40 max(requires 100 medicine)
Once a poison fully drains energy from the user they can only be awoken by antidote and an adrenaline shot.
Fully crippled can be undone by an antidote. Takes 1 turn to work.

You can carry mastery/10 antidotes. If you can create a type of poison your antidotes work on it.
  • Slow: (stamina+level)/10=turns to fully drain
  • Fast: (stamina+level)/20=turns to fully drain
  • Crippling: (durability+level)/30=turns to paralyze fully.
  • Hyper: (stamina+level)/30=turns to fully drain
 
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Reaction score
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Points
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