Pirate Sweet Einsauer

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Sweet Einsauer


"What's not to trust?"

Pirate Captain of The Sweet Pirates
Bounty: 415,000,000 beri
GENERAL INFO
Race: Fishman (Swordfish)
Gender: Female
Age: 26
Height: 9'6" feet
Weight: 250 lbs
Laughing Style: Ata Ata Ata
Theme: ♪♪♪

Sweet Einsauer has seemingly always excelled at manipulating those around her, able to switch from flattery to threats with a single breath. A natural charismatic stronghold bolstered with years of training in her manipulative arts makes her nearly unreadable. The pirate captain is a control freak and prone to lose her cool under highly unpredictable events.
She despises disobedience and unruliness, among many other things.
Notably, despite her fast-talking persona; she is incredibly closed off when there are no orders to be given- only typically willing to speak to herself with others serving as a conduit. What is known of her past is only known through Gochi's blabbering: Sweet Einsauer was raised in the Fishman District and was a fairly well-known urchin before ascending to the sea's surface.
Art Credit: Gooseworx
Level 100
Unused Points: 17
Strength- 51 (+40)(+5)(+5)= 101
Speed- 81 (+10)(+5)(+5)= 101
Reaction: 101
Movement: 101
Vitality- 51 (+40)(+5)(+5)= 101
Durability: 101
Stamina: 101
Haki- 100
Armament Haki (Offensive): 100
Observation Haki (Precognition): 100
Martial Arts- 100
Fishman Karate: 100
Chains: 100
Mind- 100
Navigation: 100
Carpentery: 100
Level 10
Strength: 11 (+2)= 13

Speed: 14 (+2)
-Reaction: 16
-Movement: 16

Vitality: 17 (+2)= 19
-Durability: 21
-Stamina: 17
Martial Arts: 8 (+3)
Fodder Weapons: 22

Young human men and women dressed in the signature tattered garb of pirates and thugs. All of them eager enough to die for their captain, Einsauer's, every petty whim.

Streetwise: ★ ★ ★ ★ ★ | Street-Credit: ★ ★
Her streets-smarts allow Sweet to detect oncoming or ongoing suspicious activity or bad situations, allowing her the ability to avoid traps and schemes.
Due to her Street-Credit, Sweet amasses small standing armies in controlled territories upon sight of her Jolly Roger in the wind. She is afforded twenty native ruffians per star of Street-Credit (numbers increased at level 75 and 90 by 10 fodder NPCs each): 80 total.
Linguistics (Deceit): ★ ★ ★ ★ ★ | Lie-Detection: ★ ★
Sweet's silver tongue and unmatched poker-face allows her to get away with lies that others would fail to employ. She is good at getting what she wants from people without needing to hurt or threaten them. She always has an alibi and excuse.
Sweet's mastery of lying along with her naturally skeptical demeanor allows her to detect lies very easily.
Excellent Repair: (requires 100 carpentry) Can repair each ship up to 12 HP once.

Chain Length: 20 meters

Attacks apply the "Stun" effect to targets.
Minor Stun: affected reacts slower slightly. lasts for 2 turns. Requires at least 31 mastery
Moderate Stun: affected reacts slower and has a minor headache. lasts for 3-4 turns. Requires at least 51 mastery
Major Stun: affected reacts much slower and has a headache. lasts for 3-6 turns. Requires at least 71 mastery



Watch Your Step!: Sweet lassos her chain at her opponents ankles in an attempt to trip them.
Requirements: 21 Mastery, 41 Strength
Destructive Potency Rank: C

Chain Shot!: Sweet launches her chain straight-forward as a striking weapon.
Requirements: 31 Mastery, 31 Strength
Destructive Potency Rank: C

Chain Block!!: Sweet holds her chain out with both arms to block an incoming swing of a weapon or attack.
Requirements: 41 Mastery, 41 Strength
Destructive Potency: n/a (B for contesting purposes)

Chain Lash!!: Sweet reels back a bechained arm and swings down forcefully striking those in front of her.
Requirements: 51 Mastery, 51 Strength
Destructive Potency Rank: B

Watch Your Head!!: Sweet swings her chain above her head for a time, slamming into anything/anyone in line with her chain.
Requirements: 71 Mastery, 71 Strength
Destuctive Potency Rank: A

Double Down!!: Sweet reels back two bechained arms and swings down forcefully striking those in front of her.
Requirements: 71 Mastery, 71 Strength
Destructive Potency Rank: A

Apprehend!!: Sweet lassos her chain around an opponent or limb in an attempt to apprehend or disarm them.
Requirements: 81 Mastery, 81 Strength
Destructive Potency Rank: A

Lights Out!!!: Sweet lassos her targets neck from behind and reels back to begin strangling her target.
Requirements: 81 Mastery, 81 Strength
Destructive Potency Rank: S
Nose Piercing!!: Sweet plunges her sharp nose into her opponent.
Requirements: 81 Mastery, 81 Strength
Destructive Potency Rank: A

Watch Your Head : Iron Whirlpool!!! : Sweet spins both of her chains overhead while underwater, causing a catastrophic (AoE, x4 range) whirlpool in a large area directly above her, dragging victims into her whirring chains. The shredding waves created are imbued with haki as well as the chains used. A technique devised to sink ships and destroy giant sea-beasts.
Requirements: 120 Fishman Karate, 100 Chain Mastery, 120 Strength
Destructive Potency Rank: S+
 
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Personal NPCS




Johnny B. Goode
Musician of The Sweet Pirates
Level 60
Sailing (Surfing) - ★ ★ ★ ★ ★
Partying!! - ★ ★ ★

Strength- 51 (+24) = 75
Speed- 75 (+6)
Reaction: 81
Movement: 81
Vitality- 47 (+24)
Durability: 61
Stamina: 81
Haki-51
Armament Haki: 61
Observation Haki (Awareness): 41
Martial Arts- 31
Fishman Karate: 62
Mind- 45
Musicianship- 90
A laidback Reef-Shark fishman raised by human parents. He is obsessed with surfing and his woman, Shelly. He is a talented guitarist, with an outgoing personality that can get him into trouble. He is on a spiritual journey to learn more about his heritage and have a good time while doing it.
Art Credit: Gooseworx
Surf Rock (requires 61 musicianship, acoustic or electric guitar): a piece of music with a fast tempo and jarring guitar tones; reminiscent of intense surfer energy.

- An attack in the form of sound waves! Nearly inescapable. Destructive potency scales off of musicianship. Attack travels more distance and deals more damage whilst performed over the ocean. AoE is 10 meters/20 meters (33 ft/66 ft) Close range of 5 meter/10 meter radius or 16 ft/32 ft (DPR: C/DPR: B), mid range of 10 meter/20 meter radius or 33 feet/66 feet (DPR: D/DPR: C)


Gochi
Cabin Boy of The Sweet Pirates
Bounty: 50 beri
Level 70
(70% of Sweet's level)
Hunting - ★ ★ ★ ★
Survival - ★ ★ ★

Strength: 65(+30)(+5)=100
Speed: 85(+7)=92
Reaction:92
Movement:92
Vitality: 43(+30)(+5)=78
Durability:74
Stamina: 82
Haki: 91
Armament Haki (Offensive): 100
Observation Haki (Precognition): 82
Martial Arts: 66
Jawjitsu: 91
Fishman Karate: 41
A twelve-year-old Piranha fishman that grew up feasting on sunken ships and anything else he could get his teeth on. He has grand dreams and a grander appetite. Gochi thinks primarily about food and the pursuit of food, but also has an easily bruised ego. Despite his age and apparent lack of skill, he has gone toe-to-toe with Yonko captains and lived to tell the tale...
Art Credit: @Einsauer
Jawjitstu - Gochi's voracious appetites doubles as a dangerous fighting style. His bad manners have been weaponized!

CHOMP!
: Gochi bites down on a target viciously on a target.
Requirements: 41 Mastery, 41 Strength
Destructive Potency Rank: B

SMILE! : Gochi smiles widely to deflect an oncoming attack, using his giant fangs as a shield.
Requirements: 41 Mastery, 41 Strength
Destructive Potency Rank: B

WINNING SMILE!!! : Gochi's lips are pulled open to expose all his teeth and smiles as wide as possible, imbuing his teeth with haki.
Requirements: 81 Mastery, 81 Strength
Destructive Potency Rank: S

CANNON SHOT!! : Gochi puts a cannonball in his mouth then fires it out like a living cannon. This can be used on a mouthful of water if imbued with haki.
Requirements: 71 Mastery, 71 Strength
Destructive Potency Rank: A

RAPIDFIRE!! : Gochi spits out a recently swallowed choice of impromptu ammunition. This can be used on a mouthful of water if imbued with haki.
Requirements: 71 Mastery, 71 Strength
Destructive Potency Rank: A

BLUE BLUR!! : Gochi rushes at their opponent in a mad flurry, becoming a cartoonish tornado that seems to slash
and slice the opponent. The attack becomes more devastating while underwater.
Requirements: 71 Mastery, 71 Strength, 71 Speed
Destructive Potency Rank: A

BIG FISH!!! : Gochi forms the water around him into an enormous set of fangs in front of him that bite alongside him.
Requirements: 91 Mastery, 91 Strength
Destructive Potency Rank: S


Maitichoppu: Sakana no hone o Uchikudake! (マイティチョップ: 魚の骨を打ち砕け!) (Mighty Chop!): Gochi employs a simple, yet swift, karate chop on his opponent. (Requires 11 Fishman Karate Mastery, 11 Strength) DPR: D


Mela
Stowaway of The Sweet Pirates
Level 70
Stealth - ★ ★ ★ ★ ★
Pickpocketing - ★ ★

Strength- 86 (+14) = 100
Speed- 86 (+14) = 100
Reaction: 100
Movement: 100
Vitality- 68 (+14) (+5)
Durability: 92
Stamina: 82
Haki-100
Armament Haki (Offensive): 100
Observation Haki (Awareness): 100
Martial Arts- 10 (+21)
Ittoryu: 62
A young swordswoman from Amazon Lily on a mission of vengeance against La Spada, the woman who had seized her homeland as a territory. She saw Sweet's arrival and subsequent monologuing as a sign to act, stowing away on Sweet's small personal boat with her companion, Kubo and taking Sweet and her vessel at blade point.
Art Credit: AskRoronoa
Flick
With a rapid flick of Mela's wrist, she draws her blade from its hip-sheathe; resulting a fast projectile slash; Mela can optionally resheathe her blade instantly or continue to wield it. Notably, this attack is so rapid it can be followed by another attack for a small stamina fee.
Requires 21 Mastery, 21 Strength (DPR: C)

Frenzied Flick
With continuous rapid flicks, Mela repeats the actions of 'Flick' up to a certain amount of times. This attack loses the beenfit of being followed up with a secondary attack.
Requires 21 Mastery, 21 Strength for 2 | 31, 31 for 3 | and so on. (Mela can fire 6 Frenzied Flicks.)

Amazon Arrow
With a intricate movement of her arm and then a forward thrust, Mela wields the air itself in front of her to fire a shimmering projectile akin to an arrow at a precise location.
Requires 31 Mastery, 21 Strength (DPR: C) -> Requires 61 Mastery, 41 Strength (DPR: B)

Mighty Amazon Arrow
With a similar motion to the Amazon Arrow, and a much more forceful thrust of the arm, Mela siphons nearby air inward to empower the air projecticle into a deadly arrow twice the size (and with finer sharpness) as the inferior version.
Requires 100 Strength, 61 Mastery (DPR: A)

Snake Bite
With a doubled slash at the air accompanied with a dodge or defensive movement (primarily a backflip), Mela sends out an X-shaped slash in the air that functionally coils around the targets and cuts in from all sides momentarily.
Requires 41 Mastery, 41 Strength, 21 Movement Speed (DPR: B)

Prey Stance
Mela initiates a defensive stance, increasing her reaction speed by mastery/5 and deflecting projectile style attacks with her sword in the process. 1 turn CD if motionless, 2 turn CD if moving. Mela cannot attack in this stance, but can enter it from 'Flick'.
Requires 61 Mastery, 61 Strength, 61 Reaction Speed

Cobra Strike
Mela runs headlong at her opponent with her sword outstretched. She then performs an attack similar to 'Snake Bite', but at a close range.
Requires 61 Mastery, 61 Strength, 41 Movement Speed (DPR: A)



Kubo
Thief of The Sweet Pirates
Level 50
Pickpocketing - ★ ★ ★ ★ ★

Strength- 46 (+15)= 61
Speed- 60 (+15)= 75
Reaction: 75
Movement: 75
Vitality- 46 (+15)= 61
Durability: 61
Stamina: 61
Haki- 66
Armament Haki (Defensive): 61
Observation Haki (Awareness): 71
Martial Arts- 32
Snake Combat: 64
Mela's loyal snake companion. He suffers from kleptomania, but luckily he is a fantastic pickpocket as well. He travels with his master, ready to assist her in a journey to kill a Yonko.
Art Credit: AskRoronoa
Serpent Tongue
Kubo spits a thin stream of acid that applies the 'Low Poison' status on touch regardless of the user's mastery.
DPR: A, requires 61 mastery, 61 Strength

[literal] Snake Bite
Kubo lunges out and injects his venom with a swift bite . Inflicts 'Low Poison' at 31 mastery and 'Mid Poison' at 51 mastery.
DPR: C, requires 21 mastery, 21 strength
DPR: B, requires 41 mastery, 41 strength
DPR: A, requires 61 mastery, 61 strength

Tail Whip
Kubo whips his tail out to strike or trip his opponent.
DPR: C, requires 21 mastery, 21 strength
DPR: B, requires 41 mastery, 41 strength

Slither
Kubo utilizes his serpentine body to avoid attacks, increasing his reaction speed by mastery/5.
Requires 61 mastery, 61 movement speed
Personal Items


Energy Steroids
Can only be consumed by a Fishman.
Requires 71 Medicine to Create | 60,000,000 Beri to Purchase

The energy steroid is a dangerous, but powerful drug that enhances a Fishman's strength and movement speed for a certain amount of turns.
The energy steroid may be ingested and benefitted from in the same turn, multiple energy steroids may be taken at once or spaced out along their duration.
The first steroid provides +5 Strength, +5 Movement Speed for three turns.
The second steroid used within the first's duration adds two additional turns to the stat boost.
The third steroid provides an additional +5 Strength, +Movement Speed for three turns.
The fourth steroid provides a final two additional turns.

Any pills taken past this point during the same combat (or in-thread day) will result in an automatic knockout for the user.
Additionally, every pill ingested in succession to the first will result in a de-buff after the steroid's positive effects subside:

The second pill used within the first's duration will result in a -5 Strength, -5 Movement Speed de-buff for three turns.
The third steroid increases the duration of the de-buff by two turns.
The fourth removes an additional -5 Strength, -5 Movement Speed for a final three turns.
Stock: 2

Eternal Pose
Location: Fishman Island

Forever points to Fishman Island | Provides the user directions to their homeland.
Stock: 1

Seastone Bottom on her Fast Personal Boat
Description: Lace one ship with a sea-stone bottom This gives off the "aura" of the sea when sailing, keeping Sea Kings at bay. This is a necessary item to go to Calm Belt items.
Stock: 1


Chains

Utsubo (Right Chain: Moray) - When infused with the wielder's armament haki it is able to redirect itself mid-travel at will. Some of the chain links making up Utsubo have spikes protruding from both sides naturally, but will produce more the longer its effect is being used without stopping. The self-centered spirit residing in Utsubo refuses to use its effect if Denki's effect is being used. Utsubo is coated in sea-prism stone.

Denki (Left Chain: Electric) - When infused with the wielder's armament haki it is able to redirect itself mid-travel at will. The chain links making up Denki will begin to shine brightly and release a sound similar to chirping birds- this effect gets more powerful and more disorienting for all who hear it (aside from the user) the longer it is used without stopping. Like its brother, Denki's spirit refuses to lend aid if Utsubo's effect is being used. Denki is coated in sea-prism stone.
Applies the "Stun" effect via sound and/or sight: scaling with time in use: 2 turns - minor stun, 4 turns - moderate stun, 6 turns - major stun.

Citizenship
Owns property on Fishman Island
Citizen
A house on any island of your choice.
-you become a citizen of that island
Price: 100.000.000 Beri
Stock: 1

Spies
Spies in Service: 3
Locations: Fishman Island, Sabaody Archipelago, Lulusia Kingdom
 
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