Pirate "Gas-Station Hot Dog" Gerald Yopenheimer

Messages
1,175
Reaction score
2,613
Points
3,150
Salty Doubloons
1,501
"Scientific Genius"

General Information​
Name:Gerald Quagmire Yopenheimer
Alias:
  • "Gas-Station Hot Dogs"
  • "Sir Marigold"
Affiliation:
  • Sweet Pirates (Formerly)
  • Pirate
Occupation:
  • Pirate
  • Scientist: Professional Physicist & Chemist
  • Gunslinger
Race: Human-Mink(Large Human/Sheep Mink)
Gender: Male
Date of Birth: 13th October
Age: 37
Height: 16'10"

Bounty: $290.000.000

"Acquired Points of Experience"
Racial Stat Boosts
Devil Fruit Boosts
Maximum Stat
Mind Stat Boosts
Martial Arts Boosts
+20
Level 93 (361.972)
93x5=465
Strength: 21 + 9(1x9) + 5 + 5 = 40
Speed: 59 + 36(4x9) + 5 + 5 = 105
- Reaction: 110 | Movement: 100
Vitality: 65 + 36(4x9) + 5 + 5= 111
- Durability: 102 | Stamina: 120
Mind: 100
- Science: 100 | Medicine: 100
Haki:
100
- Armament Haki (Defensive): 100 | Observation Haki (Precognition): 100
Martial Art/Weapon Style
: 100
Gunslinging: 120 (100+20) | Electro: 100
Devil Fruit: N/A
+20 Sub-stat: 20
Leftover points: 0
"Perks"
Inactive:
Inherent Martial Ability: (requires 100 Martial Arts) you automatically gain an extra martial arts substat with 100 substat points that is the martial art specific to your race. Cannot create custom techniques that use this Martial Arts.

Inactive:
Total Concentration Master (Life Return: 100) - Reduces the Cooldown of Total Concentration breathing by 1 turn
"Theme Songs"
Yopen' Anthem:
"Professions"
Total Stars: 14​
Physics: * * * * *
Physics is the branch of science that deals with the structure of matter and how the fundamental constituents of the universe interact. It studies objects ranging from the very small using quantum mechanics to the entire universe using general relativity.

Chemistry: * * * * *
Chemistry is the study of matter, analyzing its structure, properties and behavior to see what happens when they change in chemical reactions.
Acrobatics: * * * *
Acrobatics is the performance of human feats of balance, agility, and motor coordination.

"Race Ability"
Minks
Minks are humanoids with animal features. Each individual takes after a specific fur-covered mammalian. They are capable of using Electro, and mainly hail from Zou.
  • May have two of the +4 boosts, depending on the type of mink. (e.g. Gorilla, strength and vitality. Lion, speed and strength). Total will be +9 in boosts.
  • +4 Speed
  • +4 Strength
  • +4 Vitality
  • +1 in any stat.
  • Special: Can use Electro style. Enhanced senses.
    Restrictions: Cannot be cyborgs, only mammals.
"Special Items"
Regent
Create a custom large island that you become the regent of
-level 50 named NPC
-level 40 named NPC
-level 30 named NPC x5
-level 20 unnamed NPCs x50
-level 10 unnamed NPCs x500
-gives 250 000 000 beri weekly reward
Price: 5.000.000.000 beri
Kuri-Kuri No Mi
O Wazamono Grade Swords - B DPR (Atom Smasher)
Price: 500.000.000 Beri
Requirement: 61 mastery
Limit: Two per player, or until runs out
Description: Any damaging attack would be at least B-rank. This would only boost D-rank (also basic attacks) and C-rank up to B, but does not boost B attacks or higher. 21 in the world total.
"The Hot Dog Armor'd Crusader"
"To see and to take, is the pirate's rule; and so to honor it I will take my freedom at the cost of my past."


 
Last edited:
Messages
1,175
Reaction score
2,613
Points
3,150
Salty Doubloons
1,501
"Appearance"
"Personality"
Gerald is a very complicated individual, one would call him a "Geek", his speech is exceedingly reminiscent of this. He enjoys the extravagance of the obscure and unconventional means of doing things. Otherwise, Gerald is a hard worker and an exceptionally intelligent individual.

Gerald is an expressive man, with a heart of gold and mind set like a machine.

Gerald possesses a very unique laugh, though many would akin themselves to the usual: "HA! HA! HA! HA!" or "HEH! HEH! HEH! HEH!", Gerald's Laugh is as peculiar as his place of origin with it being: "TERE-HIHEH!" and "TERE-HI! HI! HI! HI! HI! HI! HI! HI! HI! HI! HI! HI! HI! HI! HI HEH!"
"Likes & Dislikes"
Likes:
- Cherries; Cherry Pie and Cherry Flavored Sweets, Pastries and Juices.
- Lavender-Coloured Clothing and Trinkets

Dislikes:
- Gold & Saphron.
"I see... So this was my true fate."

 
Last edited:
Messages
1,175
Reaction score
2,613
Points
3,150
Salty Doubloons
1,501
"The Big Story!!"
"Gerald's Backstory..."
A Brief Moment in History
Gerald Q. Yopnheimer was born on a remote island known as Floridia. Floridia is an island full of humans of many shapes and sizes, each carrying their own unique Hair style, body Structure and height and race however our Gerald was born into The Kata Clan. The Kata Clan were famous explorer class citizens who would venture from Island to Island through riding the currents to get to their every Destination. The Kata were one of many Citizen Classes that played an important role in the island's development. Other Floridian Classes included:
- The Derma; Warrior Class Floridians possessing immense knowledge on Combat and holstering incredible abilities
- The Ipania; Entertainment Class Floridians who specialize in popular forms of entertainment and Arts such as Art, Dancing, Music etc.
- The Unia; Royalty Class Floridians who are often kept away for the populous but have been known to possess the Rare Haoshoku Haki form.


With these classes in mind Floridia was relatively Diverse however they preferred keeping themselves cut off from the affairs of the world since they did not believe that the outside world fully supported peace amongst their people. With that in mind that would certainly spring-up a plethora of questions such as: How are these people Diverse? Are they Modernized? What does Floridia Look like?

We may Never know for Gerald has yet to make a name for himself.

First of all, to clear any ounces of Hysteria or any questions that may suddenly pop into your mind. Floridians are not all humans, some other races may have found their ways to the island or have been rescued by a Kata and brought back to the Main land to live peacefully. Races such As Skypeians, Fishmen, Giants, Dwarves and the Rare Lunarians have been spotted living about amongst the People however not all races are completely welcomed as Floridia Holsters some strange, Norms that may be frowned upon by other races. For Starters Floridians have been known to actively kill and Eat Minks; specifically sheep minks, Mink Meat is a rare delicacy on the Island and if any Mink is spotted on the island there is a high chance that it had been enslaved or groomed to be eaten. Additional Races Like; Sentient Beasts and Humandrills are taken, psychologically broken then used as gladiators or practice foes for upcoming Derma and Kata warriors through an annual trial ritual every, 18 year old Kata and Derma must participate in.

The Kata; Gerald Q. Yopenheimer
The Kata are Explorers or Voyagers, they take delight in documenting Geological structures; Animals and even the evens of present day History in their own journals however that tradition seemed to have died in Gerald. He was an intuitive mind and always believed that he could have been so much more:

"My people loved the Kata for the way they taught them the extents of the world, Our houses are steel and our docks support mighty vessels and the rough oceans no longer pose a threat to us. As per tradition we force the youth to intake the wilderness of our land, we've been artificially expanding it little by little to ensure that time churns away at it and makes it mother natures' favorited. My time for the ritual had long passed and still I loathe it. I don't mind killing animals but why must we resort to such primitive testing? We're Far more advanced than that!"

"Mother didn't like my resilience, not one bit; She never liked that the intelligence I was blessed with caused me to be so aloof to my own culture. Father wasn't too bothered by it since, he knew something special was going to happen and I guess it did..."


Gerald had taken on the Family Tradition, in his own extravagant manner. On his 35th Birthday, he was gifted a personalized suit to reflect his personality and his genius. It wasn't really a present but the sentiment behind hit still stuck with him; He'd had been working on the designs and building it with his father... Gerald had cut work from it for some time before his birthday for he knew that if he continued adding to the suit, molding the alloys in place and stuffing it with comfortable linings he wouldn't get to enjoy his short time with his family. It was within that time his father had continued work on the suit for him, engraving a secret message into it's breastplate,"Vive gratis et sequi somnia" It was latin; the native Language used by The Kata.

It was that very night, he had snuck out; leaving behind a note...


"Noli oblivisci de me..."

He Jumped off the island and road it's currents into waters outside of Floridia. Swimming, he started his adventure. Gerald had Irresponsibly given up his family; his parents, his wife and son and left to pave his way as a Kata. Though a bit late for that he possessed enough of his prime to make up for his age, though he'd expected a lamenting demeanor to be engraved into his son it seemed to have had an opposing effect...
"Story so far..."
"The Growing Influence of the Floridia..."
"Intermission Phase of Introduction"
Gerald had gotten himself pretty far considering the way in which he had left his home island, he began by simply swimming through the ocean; a foolish endeavor considering that the basic necessities of food and water are needed for every day function, there were also the high concentrations of salt that would accumulate in the body as well as the grave instances of Exhaustion with prolonged swimming without Rest. With these taken into consideration it would make sense that Gerald would have to change his means of transport, well luckily he did. For the first 2 years of his time away from Floridia he had spent it hopping from ship to ship, acting as a temporary Deckhand in exchange for rides to different Islands.

This worked extremely well until Gerald had unfortunately missed one of his Merchant boats. This caused him to reluctantly Set off to the Ocean to swim once again, by some strange stroke of luck he came upon a strange Fishing Boat. Excited to finally find another means to ride out into the ocean he climbed aboard...


"An Encounter at Sea"
...

"Come Aboard the Sweet Pirate Crew!"
After Gerald had managed to snag a ride atop of a merchant ship, he found himself in the financial clutches of the local marketplace in Shoal Town!

"Dance with the Island Eater"
Along their Travels, The Sweet pirates ventured out into open waters on a Journey to build their second ship. Though by unfortunate circumstances this lead to an unexpected encounter with a Terror of the Waters, The Island Eater! The Cotton Blossom sailed blissfully in the kind winds of the morning; the calm ocean waters slapped the halls of the Ship as it travelled along through the Waters, they had just come from a recent exploit in Lulusia Kingdom.
Assuming they were paying attention, the Sweet Pirates would begin notice a shadow forming beneath their vessel, getting bigger and bigger in size and the seconds passed. Then it happened. SPLOOSH. A grand explosion of water engulfed the The Cotton Blossom as the aquatic creature broke the surface. Before them was it in all of its glory, floating menacingly as its stared down its soon to be meal. Enter the Island Eater. The terror of this portion of the seas!

Quite the terrifying beast.​
This was, as stated before, bewildering as the beast had emerged out of nowhere. Immediately upon Sweet's command they began attacking the Gigantic Beast; The Fish bellowed and sprung a triad of Sea beasts that added a newer level of danger to the encounter in the ocean! "As I recall, Captain Sweet was responsible for killing the Gigantic Beasts; The crew and myself defended the ship to the best of our abilities. I Grabbed one of the Wimpy sea beasts by the lip and slung it unto it's comrade, though it's friend bit me; I took my scepter and I bashed it right in the Skull!"

As Gerald stated he'd been responsible for subsequently killing one of the triad of beast with the other two retreating to the vastness of the ocean after the merciless take down of the Island Eater. Afterwards the crew regrouped; Sweet acknowledged a few new faces, her predatory mercilessness lingered as her steroids had yet to dissipate. She spooked the Gilded Knight though this did not deter his loyalty to the crew.


"Brief Hunting session in between journeys" (Non-Canon, RP only)


"Water 7 Takeover"
...
"Alot has transpired since my last log in the open seas of the Island Eater; I consumed a devil fruit and now Sugary-White Cream flows from my epidermis. I am now a Cream Man or Cream-Human, This cream burns my environment but to me; it's nothing more than a delicious slurry. That leads me to my next discovery, now that I've eaten this devil fruit I am physically incapable of succumbing to Diabetes. My glucose levels are unnaturally high thanks to my Devil fruit however it's not detrimental to my health for some reason though... Eating nothing but cream for many hours can cause Diarrhea..."

Water 7, Gerald's second official adventure with the Sweet pirates; initially he was curious about the island and it's people, keeping a neutral outlook on almost everything he had come across but this demeanor was swiftly broken. A sea beast emerged from the seas and attacked the Cotton Blossom before it could properly dock on the floating island! With the combined efforts of Gerald, Bill and Sweet; they managed to scare it away.

"I don't particularly like logging each and every significant detail that occured on my journeys, though, one would agree that my statement is misplaced considering that this is my second adventure however this is "my" data log and so I will do whatever I desire."

After a few outsiders hitched a ride aboard our boat, we docked on Trash island; a thick and surprisingly bouyant accumulation of scrap metal and trashed materials used for building. I don't exactly know where or how they got their but from my speculation since; later on I learned that this island thrived on sea travel and for manufactoring boats they were probably loot from sunken ships and waste material from providing upgrades. We traversed the vast land of metal, however before our mission could spring into fruition we were separated. Mikami, Gochi and a Mutt stayed behind at the very outskirts of the city where both Trash Island and Water 7 intersected. I was attacked, attacked by a ninja fashioned in a suit of purple. I defeated them, I had dominated them in the later half of the confrontation. Initially, I had to feel out his fighting style before actually putting effort into winning; it's like a game of chess where your pieces each play a crucial role to victory.

Though I may have over done it...

"...I'm sorry that our tussle would have to come to such an improper ending, I would say that it was foolish to chase me into the sky like this. You did much more superbly on the ground; sadly you don't know who I am. I am Gas Station Hot-Dogs, the triumphant buffoon who was just strong enough to put you in the dirt where you belong." He pompously uttered, his words laced with a subliminal malice he wished to convey to the inconsequential wretch who dared to take his life. He followed through with the hit, and the Ninja was sent flying through the air and quickly descended downwards however Gerald still had more, he itched for blood; he utilized his Limb Enhancers, propelling himself through the air like a jet he chased after the temporarily incapacitated Ninja.

He shrunk his palms and uncladded himself in haki, he gripped the Ninja by the face; and with full force he shot straight down into trash island! Steadily speeding up using his bounce boots to leap atop the air.
This was the turning point for their fight, coming to such a conclusion after their drawn out clash whilst nested firmly on the ground. Mikami stared in absolute shock, "Yer Crazy Strong!" He blared, though a strong exaggeration considering that there were others who's powers far surpassed even Gerald's, this was the very tip of the Ice berg.
...Anyway, originally I'd planned to execute the sneak attacking opponent but before I could; his mask shattered from the sweetness of my Devil Fruit[Kuri-Kuri no MI] and my son turned out to be the perpetraitor. I was devastated, I lamented every moment afterward where each step I took rung the sound of battle. The battle in which almost led to the demise of my beloved baby boy. I met with Mikami and we conversed on plans moving forward; however I still couldn't act due to my guilt.

I escaped to the rooftops and attempted to cool my head, however my son had awoken. He leapt out of my clutches and I was face-to-face with my own kin. He was upset and all I wanted to do was speak to him, soften the impact of having abandoned everything just to pursue my own twisted duty of an Explorer but we fought instead, trading fists though I witheld my own. Eventually he had calmed down, and we sat atop the walls of the city and spoke...


"The Return-- to CP3 base!"
Two Years after abandoning the sweet pirates, Gerald resurfaced. A gunslinger with his barrels pointed towards an exceptionally familiar place.
Important Trivia
Gerald struck his captain in the face with his scepter, it was monumental considering Sweet Einsaur's reputation. She swiftly beat him into submission and then he joined her crew out of mutual respect for one another's strength.

Gerald's armor was the byproduct of both his and his father's genius and intuitive design. This was the work of Guilder Ezekiel Yopenheimer, Mark's grandfather.
"His Grave Descent into Piracy..."
TBA

 
Last edited:
Messages
1,175
Reaction score
2,613
Points
3,150
Salty Doubloons
1,501
"Powers and Abilities"
"Physical Feats"
Respect Gerald Yopenheimer!
Strength:
Gerald Yopenheimer possesses enough physical strength to:
- lift a sea beast by it's lip out of the water and into the air to only then slam it into another sea beast
- completely cave in the skull of a sea beast, instantly killing it
- aid Sweet Einsauer in dispatching a pesky sea beast
- completely overpower Mark Golben with one swift hook using his devil fruit
- shake an entire island with just the raw power of his gunshots
- level the CP3 Base building with a maelstorm of bullets
Speed & Reflexes:
Gerald is fast enough to:
- catch Mark Golben after striking him, to then slam him into the ground
- intercept Commander Nagakura, mid-swing, deflecting his blade from dealing a fatal blow to Mark, from across the entire courtyard of CP3
Skill & Intelligence:
Gerald is smart and skilled enough to:
- create a 12ft tall Mecha with enough fire power to completely destroy the CP3 main base
- completely negate Commander Kondo's 360 pound cannon using mecha and haki
- clash on equal terms with Commander Kondo, within' Mecha
- overwhelmed the likes of Commander Kondo in a head-on clash
- create and utilize "Gadgetoid Plates"
- create an "Ion Blaster" that fires compressed bolts of energy
- precisely shoot down and kill snipers situated atop the CP3 Base building, as well as slaughtering the grounded troops
Durability:
Gerald Yopenheimer possesses enough durability to:
- tank the bite of sea beast San without much damage taken
- tank and walk off the impact of Reef Shark's "Surf Rock Attack"
- withstand Mark Golben's onslaught of slashes from Striking Tide
- tank Mark's drop ripple thrust
- defend against Mark's striking tide
Stamina:
Gerald has enough stamina to:
-

Power Scaling:
Base Strength: 41-60: 3. Wall/Tree Level
Base DPR (Strength): 41-60: 1. Wall/Tree Level
Base DPR (Gunslinging & Electro): 81-100: 3. Large Building Level
Movement, Attack & Reaction Speed: 101-119 Sub-realistic Speed
Stamina: 101-120: Limitless Stamina: Virtually endless reserves
Durability: 101-119: 6. City Level
Intelligence (Science & Science) : 100 Sags Intelligence
Intelligence (Mind Stat): 100 Sags Intelligence
Haki Mastery (Armament & Observation): 100: Supreme Mastery
Martial Arts/Weapon Style Mastery: 100: Supreme Mastery
"Haki"
Thanks to the training he ended from the Kata, Gerald is fully equipped with the knowledge of, as well as the usage of haki however he is mainly proficient in both Busoshoku and Kenbushoku Haki, so far as we are made aware Gerald's will is not yet strong enough to manifest Haoshoku Haki.

"Freedom... Freedom will show me the way! TEREH-HI-HI-HI-HEH!"

Busoshoku Haki (Defensive)
Busoshoku Haki is a form of Haki that allows the user to use their own spiritual energy to create, in essence, an invisible armor around themself, providing incredible offensive and defensive capabilities. It allows attacks to touch the 'true' bodies of devil fruit users. There are three boosts of Busoshoku Haki to DPS, depending on mastery.
61-100 Mastery: +2 Durability, +1 DPR
General Schematic
COA is split into two different paths - offensive and defensive. Offensive path focuses on sheer attack power, sacrificing defense. Zoro is an example of an offensive path CoA archetype. Defensive path focuses on defense, sacrificing offense. Sentomaru is an example of a defensive path archetype. You get both paths, but one has to be your PRIMARY, while the other is your SECONDARY! The maximum you can obtain in your secondary path is +1 haki, unless your mastery is 120.

Generally speaking, this is the system’s run-down:

Offensive path:+2 DPR, +1 Durability
120 Mastery = +3 DPR, +2 Durability
-
Defensive path:+1 DPR, +2 Durability
120 Mastery = +2 DPR, +3 Durability

Mastery Schematic
1-20: Can only coat limbs with Haki. Ability to touch DF user’s “real body” unlocked.
21-40: Can coat physical weapons with haki.
41-60: Can coat ranged weapons (physical - bullets, etc.) with Haki.
61-80: Can coat intangible attacks (flying slashes, elements, etc.) with Haki.
81-100: Can use full body haki, can shoot Haki out of the body (Rayleigh vs elephant). Special haki technique unlocked for primary path.
120: Offensive: Offensive COA: +3 to DPR +2 to durability
120: Defensive COA: +2 to DPR +3 to durability. Second haki technique unlocked for primary path.

Kenbunshoku Haki (Precognition)
Precognition Path

This archetype‘s main path is Precognition and it’s secondary path is Awareness. This archetype focuses one’s Haki to sense another person's intent to act in the immediate future, allowing them to predict what someone is going to do, usually seconds prior, in what resembles a pseudo-form of precognition. This Archetype has limited awareness abilities. Katakuri is an example of this archetype.
100 Mastery; Primary Path: +10 Reaction within 40m
Secondary Path: Presence Detection within 100m


Haoshoku Haki (#soon)
Conqueror’s MasteryAbilities
Level 10-84Allows user to use their will to knock out those 60% of your level, and intimidate those 70% of your level. The area of effect is 300% of your character’s level in meters.

Note: Conqueror's Haki used to knock out opponents will be limited to two (2) blasts per island or three (3) blasts per event. You may use more only with both GM and host approval. This does not apply to Intimidation, which follows the one-turn overall CoC cool-down.
Level 85+ (Advanced CoC)
Level = 93
Unlocks ability to imbue attacks with Conqueror's Haki. One can also use Conqueror's Haki defensively. Using Conqueror's Haki in attacks and defense will increase DPR or Durability by +1, with a one turn cooldown. Increases AOE of attacks.

Unlocks ability that allows one to control their own presence and prevents others from seeing into the future (CoO). Has a 1 turn cooldown. Cannot be used on the same turn as coating your attack with advanced Conqueror's Haki.


"Medicine"
Medicine
Stat boosts are gone, rumble balls are changed a bit, to include minks and to have perfected rumble balls.
1-20 Medicine Mastery: Allows the user to heal their allies outside of combat. Mastery/2= percentage of time taken off recovery.
21-40 Medicine Mastery: Allows for the use of poison that slowly drains the target's energy.
41-60 Medicine Mastery: Allows for the use of poison that quickly drains the target's energy.
61-80 Medicine Mastery: Allows for the creation of Rumble Balls and Adrenaline Shots.
81-99 Medicine Mastery: Allows for the creation of poison that cripples the target.
100 Medicine Mastery: Allows for the use of poison that extremely quickly drains the target's energy.

120 Medicine Mastery: Can create Regeneration Shots

Slow poison - 5 inventory points
Fast poison - 10 inventory points
Crippling poison - 15 inventory points
Hyper draining poison - 20 inventory points
Rumble Balls - 10 inventory points
Adrenaline Shot - 15 inventory points
Specific Antidote - 5 inventory points

Poisons
Max poison is mastery/10(requires 21 medicine)
Fast poison is mastery/20 max(requires 41 medicine)
Crippling poison is mastery/30 max(requires 81 medicine)
Hyper draining poison is mastery/40 max(requires 100 medicine)


Once a poison fully drains energy from the user they can only be awoken by antidote and an adrenaline shot.
Fully crippled can be undone by an antidote. Takes 1 turn to work.
You can carry mastery/10 antidotes. If you can create a type of poison your antidotes work on it.

Slow: (stamina+level)/10=turns to fully drain
Fast: (stamina+level)/20=turns to fully drain
Crippling: (durability+level)/30=turns to paralyze fully.

Hyper: (stamina+level)/30=turns to fully drain
"Gunslinging
Standard range of accuracy is (Mastery+10)x2 meters.

Even someone without any mastery in gunslinging may be able to fire a gun with accuracy up to 10 meters. This counts for any type of gun, even from science. Any longer range requires gunslinging mastery.

0-20 Gunslinging Mastery: May carry a single firearm(basic gunslinging or science made) into battle. Outside of something created by a scientist. Free for anyone is bolt action rifles(double range, 5 bullets magazine) or semi automatic pistols(10 bullets magazine). 100 D-rank bullets.
21 Gunslinging Mastery: Two firearms at once. Unlimited D-rank bullets. Double magazine size.
31 Gunslinging Mastery: Sniper scope for rifle, 5x normal range. 25 C-rank bullets
41 Gunslinging Mastery: Three firearms at once. Fully automatic pistols.
51 Gunslinging Mastery: Unlimited C-rank bullets. 25 B-rank bullets.
61 Gunslinging Mastery: May carry as many firearms as desired. Double magazine size again. Semi automatic rifle.
71 Gunslinging Mastery: Shotgun, half range but wide spread per shot, pump action with 10 shots. 25 A-rank bullets. 50 B-rank bullets.
81 Gunslinging Mastery: Auto-refilling pistol and rifle. A-rank Muggy Balls, 5 limit.
91 Gunslinging Mastery: Semi automatic shotgun with triple capacity. Nightvision scope for rifle.Unlimited B-rank bullets. 50 A-rank bullets. 25 S-rank bullets.
100 Gunslinging Mastery: 5 S+ rank bullets. Unlimited A-rank bullets.
120 Gunslinging Mastery: 25 S+rank bullets. 50 S-rank bullets.

Custom Ammo (GM Approved Btw)
A gunslinging addition, this allows a gunslinger to walk with/utilize 2 extra bullet type ammos in battle. This special ammo type requires an additional sub-stat for them to be made. Each Custom Ammo type follows a specific ammo system present within the gunslinging WS sub-stat, and in terms of DPR follows these 2 rules:
100 Gunslinging Mastery: 5 S+ rank bullets. Unlimited A-rank bullets.
120 Gunslinging Mastery: 25 S+rank bullets. 50 S-rank bullets.


Therefore:
Incediary Bullets: (Requires 100 Science, 100 Gunslinging)
- Flaming: Allows you to utilize bullets that set ablaze as soon as they're shot (Range is halved, due to bullets burning out and turning to ash)
- Exploding: Allows you to utilize bullets that explode upon impact (Range is reduced significantly due to the heavier weighted bullets, Range = [(Mastery+10)x2)/3])
Poison Bullets: (Requires 100 Medicine, 100 Gunslinging) (Ammo is halved, Poson is: Slow: (stamina+level)/10=turns to fully drain)

Gun carry-ons:
Range: (120+10)x2 = 260 Meters
Dual Kris-Vectors:
  • Basic Magazine size: 30/30
  • Two firearms at once, Double Magazine size (x2)
  • Double Magazine size (x2)
  • Unlimited D, C, B & A rank bullets
  • Custom Ammo: Poison Bullets: (60/60), Incediary Ammo: Flaming (Range: 130 Meters)
  • 50 S rank bullets
  • 25 S+ rank bullets
Ammo
  • Incediary Bullets: Flaming (Range = 130 Meters)
  • Poison Bullets (Ammo/2)
"Electro"
General Mastery
11-20 mastery: basic electro on touch
21-40 mastery: full body electro
41-60 mastery: electro can coat weapons
61-80 mastery: 1/10 turn sulong at night
81-99 mastery: 1m ranged electro, 3/10 turn sulong at night
100 mastery: 2m ranged electro. 6/10 turn sulong at night. Controlled Electro.
120 mastery: 3m ranged electro, 10/10 turn sulong at night. Can access Sulong at daytime for 3/10 turns.

Advanced Control
Basic Electro Channeling energy through their fur, the mink shocks an opponent with their hand.
Requires 1 mastery
Full Body Electro Channeling energy through their fur, the mink shocks an opponent with their body.
Requires 21 mastery
Electro Coating Channeling energy through their fur, the mink covers their weapon in a layer of electricity that will shock on contact.
Requires 41 mastery
Sulong: Using electricity the mink shocks their body function at limit breaker capacity giving +10 speed and strength. It can only be used at night
Requires 61 mastery
Sulong Shock: While in sulong form the mink can shoot electro at a 1m range.
Requires 81 mastery

Status-Effect
Paralysis
DFs: Lightning, Stitch, Slow, Swamp, Soul
Martial Arts/Other: Electro, Navigation, Musicianship
Minor paralysis: affected moves slower slightly. lasts for 2 turns. Requires at least 31 mastery
Moderate paralysis: affected moves slower and can't use the same techniques till 2 turns after using it. lasts for 3-4 turns. Requires at least 51 mastery
Major paralysis: affected moves much slower and can't use the same techniques till 3 turns after using it. lasts for 3-6 turns. Requires at least 71 mastery
Full paralysis: lower/upper body is hardly able to move and can't use the same techniques till 5 turns after using it. lasts for 5-8 turns. Requires at least 91 mastery and a shop upgrade

Offense:
MASTERY DPR


Chidori
After performing circular motion with the arms, the user generates a high concentration of electricity out the fingertips. This move produces a sound reminiscent of many birds chirping, hence the name.
DPR A: 61 Mastery

Taser
The user places their hand forward onto whatever they are targeting normally and releases a strong electrical surge! A finger can be for this move.
Requirement: 11 Mastery
1-40 Mastery: DPR: C

41-60 Mastery: DPR: B
61-80 Mastery: DPR: A

81-100 Mastery: DPR: S

Supplementary:
Static Shock
The user surrounds himself in a an aura of electricity using Electro. Physical contact will result in a Moderate paralysis status. 71 Mastery Unranked - supplementary move.

Electrokinetic Speed
The user enhances how fast they move with Electro, using it to stimulate nerves to increase movement to the maximum.
Follows Soru rules:
11 Electro, 21 Movement Speed
The user's movement speed is increased by Mastery/5
"Science and Gunslinging"
*only for bullets and energy guns, not for any area of effect attacks*

Science Guns Combined with Gunslinging
requires 1 science, 11 gunslinging - DPR: C
requires 41 science, 41 gunslinging - DPR: B
requires 61 science, 61 gunslinging - DPR: A
requires 100 science, 100 gunslinging - DPR: S

requires 120 science, 100 gunslinging (vice versa) - DPR: S+
--
"Equipment"
Gerald's O Wazamono Grade Weapon
"Atom Smasher"

+B DPR to Unnamed Attacks
18'5" tall

--​
"Science Inventory"
Inventory Points: 100
"PitBull" Den-Den Mushi - 0 Inventory Points
81 Science: Limb Enhancer Boots - 20 Invention Points
  • Sky Walk Upgrade (Allowing the user to jump on air
  • Inverted Propulsion Upgrade (Allows the user to walk on walls and roofs and to defy gravity)
  • Super Hydraulics (Allows the user to make raw 15 meter/49 foot jumps)
  • Extendable Boots (Allows the user to extend the boots up to 10 feet)
"Odin's-Bane"
100 Science: directed-energy weapon + 3 magazines (DPR: A) - 30 invention points
  • A high powered combustion revolver with two barrels and super-heated bullets.
  • Magazine size: 12/12
  • Utilizes the "Science Guns combined with Gunslinging" DPR for damage
  • Bullet speed = Mastery
"Hard Knuckle Electro-Gauntlets"
61 Science: mechanic pre-modern weapon (DPR: B) - 20 invention points
  • Range: (Mastery/10) +10 = Range (in Meters)
DPR (uses the Ranged AoE system):
This will explain how high of a DPR you can perform as a RANGED AoE attack:
S: Requires 100 mastery(and 100 strength*)
A: Requires 81 mastery(and 81 strength*)
B: Requires 61 mastery(and 61 strength*)

This is also the frame work of any hybrid techniques that could be made using this weapon.

Absorbing System:
Requires atleast 41 Mastery in Electro for a user to use, and this weapon uses a Charge system.
Charge Capacity depends on the user's electro and heat tolerance:
41 Electro, 100 Science, 100 Durability: 100 Charges
41 Electro, 81 Science, 81 Durability: 80 Charges
41 Electro, 61 Science, 61 Durability: 60 Charges

For every turn it is active, and the gauntlets are being fed Electro, the user gains: Mastery/5 Charges

Note:
Everytime an attack is used, Charges are depleted from the gauntlets:
DPR S: - 80 Charges
DPR A: - 60 Charges
DPR B: - 40 Charges

"Ruby-Bladed Aesir Axe"
1: pre-modern weapon (DPR: D) - 5 invention points
  • 11' long Norse-esque ruby-headed axe
  • Can be reliably thrown
Medicinal Inventory:
Crippling poison - 15 inventory points
  • Crippling: (durability+level)/30=turns to paralyze fully.
  • Crippling poison is mastery/30 max(requires 81 medicine) = (3 Crippling poison shots)
Specific Antidote - 5 inventory points
  • You can carry (mastery/10) antidotes. If you can create a type of poison your antidotes work on it. (10 Antidotes)
Leftover Points: 5
"The Harbinger of Doom!"
 
Last edited:
Messages
1,175
Reaction score
2,613
Points
3,150
Salty Doubloons
1,501
"Yopen' Tracker!"

Experience Tracker:
Started: 75.401
Current: 361.972
1. +2.000 - Activity (https://thrillerbark.com/threads/activity.96/post-184799)
2. +2.000 - Activity (https://thrillerbark.com/threads/activity.96/post-185486) +Level up to 51
3. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-186149)
4. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-186566)
5. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-186766) +Level up to 52
6. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-187135)
7. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-187887)
8. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-188112)
9. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-188796) +Level up to 53
10. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-190366)
11. +2.000 - Activity (https://thrillerbark.com/threads/activity.96/post-191311) +Level up to 54
12. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-191894)
13. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-192649)
14. +9.707 - Host in Raddo Kingdom (https://thrillerbark.com/threads/experience-thread.2417/post-193135)
15. +1.000 - Actvity (https://thrillerbark.com/threads/activity.96/post-193412)
16. +6.663 - Host in Ballywood Kingdom (https://thrillerbark.com/threads/experience-thread.2417/post-193424)
17. +14.590 - Host in Roshwan Kingdom (https://thrillerbark.com/threads/experience-thread.2417/post-194817)
18. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-194843)
19. +12.163 - Host in Lvneel (https://thrillerbark.com/threads/experience-thread.2417/post-195656)
20. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-195675)
21. +6.823 - Participation in Island Eater (https://thrillerbark.com/threads/experience-thread.2417/post-196012)
22. +25.000 - Bought Experience (https://thrillerbark.com/threads/store-money.2416/post-196077)
23. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-196318)
24. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-196769)
25. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-197432)
26. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-197874)
27. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-198580)
28. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-199068)
29. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-199331)
30. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-199564)
31. +25.000 - Bought Experience (https://thrillerbark.com/threads/store-money.2416/post-199644)
32. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-200375)
33. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-200917)
34. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-200956)
35. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-201566)
36. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-201820)
37. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-202167)
38. +25.991 - Host in Blade's Island (https://thrillerbark.com/threads/experience-thread.2417/post-202202)
39. +33.865 - The Hunt CP3 base (https://thrillerbark.com/threads/experience-thread.2417/post-202317)
40. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-202602)
41. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-203087)
42. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-203223)
43. +1.000 -Activity (https://thrillerbark.com/threads/activity.96/post-203522)
44. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-203860)
45. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-204191)
46. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-204599)
47. + 1.000 - Acticity (https://thrillerbark.com/threads/activity.96/post-204811)
48. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-204927)
49. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-205015)
50. +12.296 - Midnight Watch (https://thrillerbark.com/threads/experience-thread.2417/post-205122)
51. +1.000 - Acitivity (https://thrillerbark.com/threads/activity.96/post-205148)
52. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-205278)
53. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-205322)
54. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-205488)
55. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-205636)
56. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-205720)
57. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-205798)
58. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-206061)
59. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-206184)
60. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-206307)
61. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-206335)
62. +1.000 - Store (https://thrillerbark.com/threads/store-money.2416/post-206391)
63. -5.000 - Store (https://thrillerbark.com/threads/store-money.2416/post-207038)
64. +1.000 (https://thrillerbark.com/threads/activity.96/post-207207)
65. +15.300 (https://thrillerbark.com/threads/experience-thread.2417/post-207212)
66. +1.000 (https://thrillerbark.com/threads/activity.96/post-207254)
67. -500 (https://thrillerbark.com/threads/store-money.2416/post-207372)
68. +1.000 (https://thrillerbark.com/threads/activity.96/post-207421)
69. +1.000 (https://thrillerbark.com/threads/activity.96/post-207452)
70. +1.000 (https://thrillerbark.com/threads/activity.96/post-207547)
71. +1.000 (https://thrillerbark.com/threads/activity.96/post-207579)
72. +0
73. +0
74. +1.000 (https://thrillerbark.com/threads/activity.96/post-207692)
75. +1.000 (https://thrillerbark.com/threads/activity.96/post-207747)
76. +1.000 (https://thrillerbark.com/threads/activity.96/post-207797)
77. -1.000 (https://thrillerbark.com/threads/store-money.2416/post-207810)
78. +1.000 (https://thrillerbark.com/threads/activity.96/post-207857)
79. +1.000 (https://thrillerbark.com/threads/activity.96/post-207875)
80. +1.000 (https://thrillerbark.com/threads/activity.96/post-207899)
81. +20.077 Host Kano Country (https://thrillerbark.com/threads/experience-thread.2417/post-208045)
82. +1.000 (https://thrillerbark.com/threads/activity.96/post-208048)
83. +20.593 (https://thrillerbark.com/threads/experience-thread.2417/post-208055)
84. +60.000 & -60.000 (https://thrillerbark.com/threads/store-money.2416/post-208154)
85. +1.000 (https://thrillerbark.com/threads/activity.96/post-208194)
86. -5.000 (https://thrillerbark.com/threads/store-money.2416/post-208254)
87. +1.000 (https://thrillerbark.com/threads/activity.96/post-208316)

Beli Tracker:
Started: 0
Current: $1.206.687.263
1. +52.658. 816 - 2 Weeks worth of a PayCheck
2. +65.266.006 - 2 Weeks Worth of Paycheck(https://thrillerbark.com/threads/activity.96/post-186433)
3. +66.059. 861 - 2 Weeks worth of Paycheck (https://thrillerbark.com/threads/activity.96/post-186891)
- $180.000.000 NPC Mind stat Upgrade for Mark (https://thrillerbark.com/threads/store-money.2416/post-187191)
4. +38.911.112 - (https://thrillerbark.com/threads/activity.96/post-187284)
5. +25.756.250 - (https://thrillerbark.com/threads/activity.96/post-187710)
6. +29.236.363 - (https://thrillerbark.com/threads/activity.96/post-188305)
7. +39.093.976 - (https://thrillerbark.com/threads/activity.96/post-189843)
8. +25.703.626 - (https://thrillerbark.com/threads/activity.96/post-190349)
9. +35.196.117 - (https://thrillerbark.com/threads/activity.96/post-190902)
10. +26.040.306 - (https://thrillerbark.com/threads/activity.96/post-191369)
11. +372.279.310 - (https://thrillerbark.com/threads/activity.96/post-191934)
12.+246.112.663 - (https://thrillerbark.com/threads/activity.96/post-192581)
- $670.000.000 Paid off Personal NPC Mind Stat Upgrade + Kuri Kuri no Mi (https://thrillerbark.com/threads/store-money.2416/post-192589)
13. +241.200.000 (https://thrillerbark.com/threads/activity.96/post-194513)
14. +214.174.468 (https://thrillerbark.com/threads/activity.96/post-195038)
15. +500.000.000 (https://thrillerbark.com/threads/store-money.2416/post-195176)
16. -500.000.000 Bought a O Wazamono Grade Weapon (https://thrillerbark.com/threads/store-money.2416/post-195284)
17. +200.000.000 (https://thrillerbark.com/threads/store-money.2416/post-195676)
18. +227.048.275 (https://thrillerbark.com/threads/activity.96/post-195763)
19. -1.000.000.000 (https://thrillerbark.com/threads/store-money.2416/post-196077)
20. +42.495.284 (https://thrillerbark.com/threads/activity.96/post-196335)
21. +357.343.689 (https://thrillerbark.com/threads/activity.96/post-196827)
22. +229.983.388 (https://thrillerbark.com/threads/activity.96/post-197441)
23. +291.710.156 (https://thrillerbark.com/threads/activity.96/post-198034)
24. +58.800.000 (https://thrillerbark.com/threads/activity.96/post-199315)
25. +451.268.944 (https://thrillerbark.com/threads/activity.96/post-199316)
26. +58.800.000 (https://thrillerbark.com/threads/activity.96/post-199571)
27. +44.481.356 (https://thrillerbark.com/threads/activity.96/post-199600)
-1.000.000.000 (https://thrillerbark.com/threads/store-money.2416/post-199644)
28. +295.818.750 (https://thrillerbark.com/threads/activity.96/post-199854)
29. +35.933.640 (https://thrillerbark.com/threads/activity.96/post-200337)
30. +0 (https://thrillerbark.com/threads/activity.96/post-200338)
31. +46.160.656 (https://thrillerbark.com/threads/activity.96/post-202038)
32. +60.300.000 (https://thrillerbark.com/threads/activity.96/post-202039)
33. +60.300.000 (https://thrillerbark.com/threads/activity.96/post-202040)
34. +60.300.000 (https://thrillerbark.com/threads/activity.96/post-202041)
35. +150.000.000 (https://thrillerbark.com/threads/experience-thread.2417/post-202064)
36. +60.300.000 (https://thrillerbark.com/threads/activity.96/post-202232)
37. +1.000.000.000 (https://thrillerbark.com/threads/the-hunt.2783/post-202366)
38. +247.432.024 (https://thrillerbark.com/threads/activity.96/post-202933)
39. +470.308.695 (https://thrillerbark.com/threads/activity.96/post-203270)
40. +62.700.000 (https://thrillerbark.com/threads/activity.96/post-203637)
41. +62.700.000 (https://thrillerbark.com/threads/activity.96/post-203802)
42. +381.186.695 (https://thrillerbark.com/threads/activity.96/post-204073)
43. +381.186.695 (https://thrillerbark.com/threads/activity.96/post-204577)
44. +63.000.000 (https://thrillerbark.com/threads/activity.96/post-204833)
45. +0 (https://thrillerbark.com/threads/activity.96/post-204833)
46. +42.729.729 (https://thrillerbark.com/threads/activity.96/post-204927)
47. +316.289.473 (https://thrillerbark.com/threads/activity.96/post-205015)
48. +375.183.544 (https://thrillerbark.com/threads/activity.96/post-205098)
49. +273.876.923 (https://thrillerbark.com/threads/activity.96/post-205159)
50. -5.000.000.000 (https://thrillerbark.com/threads/store-money.2416/post-205160)
51. +0 (https://thrillerbark.com/threads/activity.96/post-205252)
52. +323.563.235 (https://thrillerbark.com/threads/activity.96/post-205299)
53. +251.100.000 (https://thrillerbark.com/threads/activity.96/post-205419)
54. +445.757.676 (https://thrillerbark.com/threads/activity.96/post-205581)
55. +321.823.684 (https://thrillerbark.com/threads/activity.96/post-205678)
56. +162.037.500 (https://thrillerbark.com/threads/activity.96/post-205739)
57. +572.789.189 (https://thrillerbark.com/threads/activity.96/post-205822)
58. +0 (https://thrillerbark.com/threads/activity.96/post-206061)
59. +572.789.189 (https://thrillerbark.com/threads/activity.96/post-206184)
60. +0 (https://thrillerbark.com/threads/activity.96/post-206266)
61. +251.100.000 (https://thrillerbark.com/threads/activity.96/post-206335)
62. +251.100.000 (https://thrillerbark.com/threads/activity.96/post-206390)
63. -80.000.000 (https://thrillerbark.com/threads/store-money.2416/post-206391)
64. +187.500.000 (https://thrillerbark.com/threads/activity.96/post-207207)
65. +187.500.000 (https://thrillerbark.com/threads/activity.96/post-207254)
66. +187.500.000 (https://thrillerbark.com/threads/activity.96/post-207421)
67. +187.500.000 (https://thrillerbark.com/threads/activity.96/post-207452)
68. +187.500.000 (https://thrillerbark.com/threads/activity.96/post-207547)
69. +187.500.000 (https://thrillerbark.com/threads/activity.96/post-207579)
70. +0 (23rd -29th December)
71. +0 (30th December - 5th January)
72. +187.500.000 (https://thrillerbark.com/threads/activity.96/post-207692)
73. +187.500.000 (https://thrillerbark.com/threads/activity.96/post-207747)
74. +187.500.000 (https://thrillerbark.com/threads/activity.96/post-207797)
75. +187.500.000 (https://thrillerbark.com/threads/activity.96/post-207857)
76. +187.500.000 (https://thrillerbark.com/threads/activity.96/post-207875)
77. +187.500.000 (https://thrillerbark.com/threads/activity.96/post-207899)
78. +187.500.000 (https://thrillerbark.com/threads/activity.96/post-208048)
79. +240.000.000 (https://thrillerbark.com/threads/territories.95/post-208057)
80. -5.240.000.000 (https://thrillerbark.com/threads/store-money.2416/post-208154)
81. +277.500.000 (https://thrillerbark.com/threads/activity.96/post-208194)
82. +277.500.000 (https://thrillerbark.com/threads/activity.96/post-208316)

Coffer Tracker (In Order):
Coffers: $993.000.000

Activity Format:
Gerald Q. Yopenheimer
Pirate
Level 93

PostsPost's Link
Posted Last Week (Yes/No/New Week[NW])
First Post:
Second Post:

Important InformationImportant InformationImportant Information
Experience:
Money:+277.500.000
Coffers:+92.500.000
DC:N/A0

Important BeriImportant Beri
Previous Beri:
Previous Coffers:
Territory:
CP3 Base - 120.000.000
+120.000.000
Titles: "Regent"+250.000.000
Weekly Income:370.000.000
Coffers (25% Weekly Income):+92.500.000
Weekly Income (Remaing 75%):+277.500.000

"Territory Posts":
CP3 Base - https://thrillerbark.com/threads/territories.95/post-208057
  • One-time beri reward: 240,000,000
    Weekly territory reward for pirates: 120,000,000

 
Last edited:
Messages
1,175
Reaction score
2,613
Points
3,150
Salty Doubloons
1,501
Personal NPC
"New Kata Shadowman"

Purple HazeGeneral InformationShadowman
Name:Mark Golben HiJahb Yopenheimer
Alias:Purple Haze, Shadowman
Affiliation:
  • Honorary Member of the Sweet Pirates
  • Kata; Seeker Squad
Occupation:
  • Ninja
  • Adventurer
Race:Human (Three-Eyed Human)
Age:17
Gender:Male
Date of Birth:March 13th
Height:5'6"
Bounty:0
Theme Song:

"Skill Level"
Level 65
65x5 = 325
Race stat Boosts
Martial Art Boosts
Maximum Stat
Strength: 48 + 18((2+1)x6) + 5 = 71
Speed: 59 + 12(2x6) = 71
- Reaction: 71
- Movement: 71
Vitality: 64 + 12(2x6) + 5= 81
- Durability: 81
- Stamina: 81
Mind: 1
- ???
Haki: 61
- Armament (Offensive): 61
- Observation (Awareness): 61
Martial Arts/Weapon Style: 83+12(2x6) = 95
- Water Breathing: 95
- Life Return: 95
Remaining Points:11
---
Appearance:
"Personality"
As the Son of Gerald Yopenheimer, He takes after him with his Florida man Attitudes out of sheer admiration for his father. Though this is just a small fraction of it, Mark is a kind and gentle young man; raised to respect all those around him. Though... Due to the persona taking on by wearing a mechanical suit; he has developed an overwhelming Sassiness that makes him quite the character, he can be impulsive at times since he is still young however this is overshadowed by his quiet and docile nature.

Don't be fooled, he is extremely playful but due to his admiration for his father he is rarely ever exerting his childish energies outwards. This isn't a fault of Gerald's, Mark is extremely intelligent and marveled at the mechanical achievements pushed by his father and so it seemed to have engraved a stern, serious and determined persona into him; believing that hard work comes before all, though he is a bit new to the Pirate stuff.

Lastly, Mark has a regular laugh. He tried copying his father's laugh but... It strained his tonsils and made his throat horse. He did not like the pains of both the conditions combined and so he has an extremely soft voice, barely carrying regular volume
---
"Equipment"
"Pocket Inventory"
"Sabito"
A gifted Katana in which he named after an old pet of his that died of old age. In honor of that pet he vowed to express his love and care; through both action and object with the cold steel blade of his sword falling upon his enemies or guarding the life of those he may hold dear.
"Science Inventory"
Invention Points: 32
Leftover Points: 27
---
"Martial Arts"
Life Return: Breathing Style
"Breath of Water"
"Water Breathing is a Breathing Style that mimics water, specifically the flow, flexibility and adaptability of the liquid and replicates it with the user's movements, techniques and abilities. Most, if not all, known techniques involve the user bending their body, arm and weapon in a fluid motion to match the movements of rushing or flowing water." - Mark
First Form: Water Surface Slash (壱いちノ型かた 水みな面も斬ぎり Ichi no kata: Minamo Giri) - The user releases a singular, horizontal slash aiming to decapitate their target -
DPR C: 21 Strength, 21 Speed, 21 Mastery
DPR B: 41 Strength, 41 Speed, 41 Mastery



Second Form: Water Wheel (弐にノ型かた 水みず車ぐるま Ni no kata: Mizu Guruma)- The user leaps forward into the air and performs a front flip, releasing a singular vertical slash in a circular motion.
DPR C: 21 Strength, 21 Speed, 21 Mastery
DPR B: 41 Strength, 41 Speed, 41 Mastery
DPR A: 61 Strength, 61 Speed, 61 Mastery



Third Form: Flowing Dance (参さんノ型かた 流りゅう流りゅう舞まい San no kata: Ryūryū Mai) - The user swings and bends their blade in a winding motion along with their body and dances in a flowing pattern, slicing everything in its path.
DPR B: 51 Strength, 41 Speed, 51 Mastery
DPR A: 71 Strength, 61 Speed, 71 Mastery



Fourth Form: Striking Tide (肆しノ型かた 打うち潮しお Shi no kata: Uchishio) - The user performs a multitude of slashes in a flowing fashion to release multiple consecutive slashes.
DPR C: 41 Strength, 21 Speed, 41 Mastery
DPR B: 61 Strength, 41 Speed, 61 Mastery



Fifth Form: Blessed Rain After the Drought (伍ごノ型かた 干かん天てんの慈じ雨う Go no kata: Kanten no Jiu) - The user changes the grip on their sword and decapitates the opponent in a single flowing strike that causes little to no pain. It is a “sword strike of kindness” used when the enemy willingly surrenders.
DPR C: 21 Strength, 21 Speed, 21 Mastery
DPR B: 41 Strength, 41 Speed, 41 Mastery
DPR A: 61 Strength, 61 Speed, 61 Mastery



Sixth Form: Whirlpool (陸ろくノ型かた ねじれ渦うず Roku no kata: Nejire Uzu) - The user twists their body, using their blade to perform a fierce whirling motion which generates a whirlpool of air to shred apart anything caught within its current like a giant sharp blade. Its effect and efficiency is enhanced underwater, where the user can draw water around their weapon to create whirling currents that enhance their slashes.
DPR B: 61 Strength, 41 Speed, 61 Mastery
DPR A: 81 Strength, 61 Speed, 81 Mastery
DPR S: 100 Strength, 81 Speed, 100 Mastery



Seventh Form: Drop Ripple Thrust (漆しちノ型かた 雫しずく波は紋もん突づき Shichi no kata: Shizuku Hamon Tsuki) - The user performs a precise, fast and accurate thrust with their blade.
DPR C: 21 Strength, 21 Speed, 21 Mastery
DPR B: 41 Strength, 41 Speed, 41 Mastery
DPR A: 61 Strength, 61 Speed, 61 Mastery



Eighth Form: Waterfall Basin (捌はちノ型かた 滝たき壼つぼ Hachi no kata: Takitsubo) - The user cuts the target vertically in a flowing motion which is most effective when they are falling downward.
DPR C: 61 Strength, 21 Speed, 61 Mastery
DPR B: 81 Strength, 41 Speed, 81 Mastery
DPR A: 100 Strength, 61 Speed, 100 Mastery



Ninth Form: Splashing Water Flow, Turbulent (玖くノ型かた 水すい流りゅう飛沫しぶき・乱らん Ku no kata: Suiryū Shibuki - Ran) - The user changes their footwork in a way that minimizes the landing time and surface needed when landing, allowing the user to move without limits. The User would then leap about a target or a multitude of targets slashing them one after the other, Most Ideal when fighting in a place with no solid foothold and there are a multitude of targets.
DPR C: 31 Strength, 21 Speed, 31 Mastery
DPR B: 51 Strength, 41 Speed, 51 Mastery
DPR A: 71 Strength, 61 Speed, 71 Mastery



Tenth Form: Constant Flux (拾じゅうノ型かた 生せい生せい流る転てん Jū no kata: Seisei Ruten) - The user charges toward the target whilst performing a continuous flowing attack with their blade which increases in strength and speed over time using momentum.
DPR B: 51 Strength, 41 Speed, 51 Mastery
DPR A: 71 Strength, 61 Speed, 71 Mastery
DPR S: 91 Strength, 81 Speed, 91 Mastery

"Total Concentration Combat"
A fighting style completely derived from using Total Concentration breathing in short bursts to momentarily enhance one's innate phyiscal prowess allowing for the user to perform superhuman feats.

Total concentration breathing can be defined as:
Total Concentration Breathing is a breathing technique which involves expanding one's lungs to intake as much air as possible, accelerating one's blood flow and heartbeat while increasing their inner body temperature, resulting in their bones and muscles becoming more excited. Using Total Concentration Breathing essentially enhances the user's physical traits and capabilities while still remaining human. Such traits grant superhuman abilities and are liked to: strength, speed, stamina, durability, endurance, and the mental abilities needed to keep up with their superhuman bodies, such as a faster thought process and reaction time.
In relation to actual combat it depends highly on the user's preferences in battle; however there are some general techniques that are taught within the Kata. That being:
- Swift Footwork
- Wind Blade Slicer
- Soaring Sky Kick

For Mark, he does not possess any unique Total Concentration Breathing related skills as yet.

Total Concentration Breathing: Swift Footwork!
After employing total concentration breathing, exciting their muscles; the user employs a dash however thanks to the superhuman enhancement from the breathing technique the user is capable of suddenly veering in trajectory allowing for "zig-zag" like movements whilst flying about like a blur.
Requirements:
46 Life Return, 41 Strength, 61 Movement Speed

Total Concentration Breathing: Wind Blade Slicer!
Utilizing their superhuman physical prowess, garnered from employing total concentration breathing; the user kicks the air in such a way and with such a trajectory that the user fires a vacuum wave of air capable of slicing objects; and subsequently, people if enough force is applied.
Requirements:
11 Life Return, 21 Strength, 21 Movement Speed.
11-30 Mastery: Destructive potency: D
31-50 Mastery: Destructive potency: C
51-71 Mastery: Destructive potency: B
71-99 Mastery: Destructive potency: A
100 Mastery: Destructive potency: S


(Kudos to Rokushiki)

Total Concentration Breathing: Wind Blade Kick!
Empowering themselves with total concentration breathing, utilizing their superhuman physique; the user performs an extremely swift and accurately aimed circular roundhouse kick usually utilizing momentum to carry the brunt of the force of the kick, therefore making this attack easier to use and execute after a lengthy dash.
Requirements:
DPR B: 41 Strength, 41 Speed, 41 Life Return
DPR A: 61 Strength, 61 Speed, 61 Life Return

---
"Haki"
Busoshoku Haki (Offensive)
Busoshoku Haki is a form of Haki that allows the user to use their own spiritual energy to create, in essence, an invisible armor around themself, providing incredible offensive and defensive capabilities. It allows attacks to touch the 'true' bodies of devil fruit users. There are three boosts of Busoshoku Haki to DPS, depending on mastery.
61-100 Mastery +2 DPR, +1 Durability

Kenbunshoku Haki (Awareness)
This archetype‘s main path is Awareness and it’s secondary path is Precognition. This archetype focuses on one’s ability to sense the presence of others, and allows one to sense the power and emotions of others by their “voice”. This Archetype has limited precognition abilities. Fujitora is an example of this archetype.
1-100 Mastery
---​
"Pure Life Return Techniques"
Total Concentration Breathing
Total Concentration Breathing is a breathing technique which involves expanding one's lungs to intake as much air as possible, accelerating one's blood flow and heartbeat while increasing their inner body temperature, resulting in their bones and muscles becoming more excited. Using Total Concentration Breathing essentially enhances the user's physical traits and capabilities while still remaining human. Such traits include superhuman strength, speed, stamina, durability, endurance, and the mental abilities needed to keep up with their superhuman bodies, such as a faster thought process and reaction time.

Learning to maintain a constant state of Total Concentration Breathing requires tremendous effort, though, the skill itself is noted to be quite elementary despite the required effort. This effort can lead to massive fatigue for those still insufficient in the Breathing Style.

Evolutionary Techniques:
- None Yet..

Requirements:
Total Concentration Breathing:
Boost (+10 Strength, +10 Speed): 61 Strength, 61 Stamina, 61 Life Return

Active Longevity:
Life Return: 61 - 3 turns Maximum, 3 Turn Cooldown
Life Return: 71 - 4 turns Maximum, 3 turn Cooldown
Life Return: 91 - 5 turns Maximum, 3 turn Cooldown

This Technique is Considered Mastered at 100 Mastery and if allowed; A custom Perk:
Total Concentration Master (Life Return: 100) - Reduces the Cooldown of Total Concentration breathing by 1 turn

Lung Control
Lung Control: The User can hold his breath for extremely long periods of time and go without breathing. They can inhale and exhale extreme amounts at the same time, They can also scream very loud.
21 Life Return for basic usage.
DPR B: 41 Life Return for scream

Sensory Control
Sensory Control: increases the performance of one sense at the cost of others. For example, the user can increase their sight at the cost of their hearing, or his sense of smell at the cost of his sense of taste.
41 Life Return


"If it wasn't for my complete take over on how I grasped each and every breathe; I wouldn't have been able to become a ninja."
 
Last edited:
Messages
1,175
Reaction score
2,613
Points
3,150
Salty Doubloons
1,501
"Gerald Yopenheimer Productions:"
As the scientist of the Sweet Pirates he holds quite a bit of responsibility in ensuring that his inventions qualify for the use of others, without jeopardizing their safety...

"Scientific Achievements of Yopenheimer"
"Transformation Cog (T-Cog)"
The "T-Cog" or more accurately the; "Transformation Cog" is a bulky gear like component that facilitates the physical mechanical-metamorphosis of bulky inventions in which often relate to shifts from a humanoid robot to a fully functioning vehicle. The Transformation Cog was one of the most exciting discoveries Gerald had made and he was extremely proud of it upon it's application; the Transformation Cog, once fueled, is capable of scanning a vehicle form of their choice then through their mechanical components, would transfigure themselves to replicate the vehicle. This often includes: Cockpits, Engine structure as well as Unique addons to a Car's; Rims, an addition of a spoiler and the Body Kit that is placed upon a vehicle. In recent discoveries the Cogs have been advanced to such that it allows the user to scan inanimate objects and effectively "Copy" their form by transfiguring the subject (The Machine with the T-Cog inside it) into said object.

This was not the only application of the Cog, as a smaller and more compact design was made. This smaller design was called at "Small Cog" or "S-Cog", S-Cogs are made for smaller mechanical transformations and required significantly less quantities of fuel to work.

T-Cog and Small Cog Variant:


"Memory Disc:"
M-Discs or Memory discs are small circular DVD devices that store the molecular make-up and information of Armors or Suits in it's pits. It was discovered that using these special discs; Playing them and adding a bit of an electromagnetic charge the Discs can either absorb Materials (using Direct Current(DC)) or Project them (Using Alternating Current(AC). These discs can store can store almost any kind of material substance except for liquid based material.

Memory Discs:


"Gadgetoid Plates"

Gadgetoid mechanical plates or "Gadgetoid Plates" are a mechanical amalgamation of metal, transformation cogs and the desired transformation that is embedded within the T-Cog's hardrive. These mechanical plats are 1-by-1-by-1 Meter Titanium cubes with transformation cogs embedded within it's center. Upon the plates are a lining of finger print detecting pads that read the prints of user's who touch them. This feature, embeds a finger print to a designated transformation form allowing anyone who touches it to shift it's dimension and structure simply by touching it lightly with their finger. These plates are also designed specially to either be a single-transformation or temporary transformation gadget, for Gerald had the intuitive idea to form them into a suit.
"Gadgets and Equipment:"
"Limb Enhancers: Boots & Extendo Boots"
"I noticed that my scientific Discoveries can transcend the need to facilitate violence and so... I made these nifty things! I get a bit Tetchy when my mobility is greatly hindered because of my own inability to perform and so, through the techniques of simple hydraulics and extending winders I created my first pair of Limb enhancers! The First of many; and many of what's to come!"
- Gerald Yopenheimer
Requirements:
81 Science: Limb Enhancer: Boots Sky Walk Upgrade( allowing the user to jump on the air) - 20 invention points
41 Science: allowing 15 meter/49 foot jumps (Maximum) - 10 invention points
31 Science: Extendable Boots (10 feet long: Maximum) -10 Invention Points

22/02/2025
"After a bit of revision, whilst I was tucked away in my remote lab on an unknown Isle, I was put in a bit of a tricky conundrum. I came to my senses and added unto my inventions utility. My limb enhancer boots, at their maximum capability allowed anyone wearing it to jump on the air itself. It wasn't too difficult to concuct, as even without them, enough force and speed can be used to product a shockwave to temporarily propel you whilst midair. My time studying Total Concentration Breathing provided me with this insight, but that is not my reason for revising the piece of technology. Adding unto the hydraulics and shockwave pulsars bit into the sole of the boot, I have added an inverse option for said pulsars allowing my to create a powerful suction that allows the user to walk vertically. Similarly to a Lizard using surface tension to climb."

81 Science: Limb Enhancer Boots - 20 Invention Points
  • Sky Walk Upgrade (Allowing the user to jump on air
  • Inverted Propulsion Upgrade (Allows the user to walk on walls and roofs and to defy gravity)
  • Super Hydraulics (Allows the user to make raw 15 meter/49 foot jumps)
  • Extendable Boots (Allows the user to separate the boot and extend up to 10 feet)
"Last Brigade"
"A Retractable Steel Plated Shield fashion and well designed to expand and contract from a singular glove using Memory Disks to store the Shield for deployment." - Gerald Yopenheimer
  • Deploys and Retracts at the same speed as Users Movement Speed
  • Design of the Shield is entirely up to the User's Choice
  • The Glove Holster Cannot be Stored within a Memory Disk; Storage Disks cannot stack within each other without Malfunctioning.
  • Defensive DPR: 101-119: 6. City Level
Requirements
81 Science & Knowledge of Memory Discs - 15 Invention Points
"Tetri-Ton Suit!"
"Not to be confused with Raid suits that offer IRP stat boosts, a Tetri-Ton Suit is a scientific mesh and complete covering that uses a combination of scientific inventions to boost the day-to-day life of it's wearer. These combinations are uniquely mixed and designed to fit under 1 core design and out-fitted into a complete body suit that is both excellent for battle and completely flashy to wear."

80 Inventory Points

"Please see design details here:"
- Utilizes a shock-absorbent and flexible mesh lining to fit the user's body and absorb impacts as to keep the suit intact and to act in unison with the natural movements of the user so that they are fully capable of moving without much hinderance or as they normally would.
- The wielder is capable of outfitting themselves with 5 inventions to fit on either: their Torso, Left and Right Gauntlets or Left and Right Boots. (These inventions must add up to 80 inventory points else they would not be allowed to fit upon the suit)
- The design is completely unique to the intended user as, this would act as a cosmetic armor; so to speak, that would shift and mold to produce the different Gadgets that are present in the suit.
"Actual Details and Designs of the Suit:"
- The Kinetic and flexible mesh lining is an artificial fabric like jump suit that goes on as the "skeleton" of the Tetri-Ton suit.
- Next Gadgetoid mechanical plates, engineered through the distinct usage of T-cogs are placed atop the "skeleton" and are forcefully placed together using a strong inducted magnetic polarity to forcefully conjoin the mesh and the meat of the suit. Therefore making it impossible to separate, even through the usage of gravity! (This is actually due to electromagnetic polarities being massively stronger than natural gravity, this is naturally occurring phenomena and is being utilized for the sake of keeping it completely science oriented)
- Afterwards the Gadgetoid plates are programmed to take shape and then carefully transformed to fit the intended design of the user.
Requirements:
100 Science

"Hard Knuckle Electro-Gauntlets"
61 Science: mechanic pre-modern weapon (DPR: B) - 20 invention points
https://media.discordapp.net/attachments/1147699574790705173/1342830247199899668/6f7ea859492c44960dd12a06afaf29f5.jpg?ex=67bb0f9f&is=67b9be1f&hm=3d1fbf2d81af9a13b3b645efe79b6648da47e4190f9fac7adb9ffa6a1e469c89&=&format=webp&width=355&height=440

A pair of Electro powered gauntlets that can be used to store charges produces from a mink's electro, most often the user. These gauntlets channel, conduct and absorb Electro using a series of large Capacitors layered upon one another stored at the back of the palm and is channelled through the entire gauntlet whilst keeping the user's arm relatively insulated from the electricity. These gauntlets once fully charged radiate crackles and discharges of wild bolts of electricity until they are directed outwards and the capacitors are emptied.

Range: (Mastery/10) +10 = Range (in Meters)
DPR (uses the Ranged AoE system):
This will explain how high of a DPR you can perform as a RANGED AoE attack:
S: Requires 100 mastery(and 100 strength*)
A: Requires 81 mastery(and 81 strength*)
B: Requires 61 mastery(and 61 strength*)

This is also the frame work of any hybrid techniques that could be made using this weapon.

Absorbing System:
Requires atleast 41 Mastery in Electro for a user to use, and this weapon uses a Charge system.
Charge Capacity depends on the user's electro and heat tolerance:
41 Electro, 100 Science, 100 Durability: 100 Charges
41 Electro, 81 Science, 81 Durability: 80 Charges
41 Electro, 61 Science, 61 Durability: 60 Charges

For every turn it is active, and the gauntlets are being fed Electro, the user gains: Mastery/5 Charges

Note:
Everytime an attack is used, Charges are depleted from the gauntlets:
DPR S: - 80 Charges
DPR A: - 60 Charges
DPR B: - 40 Charges


"Odin's-Bane"
100 Science: directed-energy weapon + 3 magazines (DPR: A) - 30 invention points


"Guard Breaker"
1 Science: pre-modern weapon (DPR: D) - 5 invention points


"Ruby-Bladed Aesir Axe"
1: pre-modern weapon (DPR: D) - 5 invention points

 
Last edited:
Messages
1,175
Reaction score
2,613
Points
3,150
Salty Doubloons
1,501
NPCs

Black BullGeneral InformationMariah-Morioh Yopenheimer/Golben
Age:32
Height:15'11"
Affiliation:Kata; Seeker squad
Occupation:Adventurer
Race:Human
Date of Birth:April 5th
Bounty:0

"Additional Information:"
Projected Stats:
Level 70 - Large Human
70x5 = 350

Strength: 86 +14(2x7) = 100
Speed: 77 +14(2x7) = 91
- Movement | Reaction: 91
Vitality: 46 +35((2+3)x7) = 81
- Durability | Stamina: 81
Haki: 41
- Armament (Offensive): 61 | Observation (Awareness): 20
Martial Arts: 100
- Life Return: 100 | Hammering Style: 100

"Martial Arts"
Hammering Style
Unlike other Floridians who incorporate Total concentration breathing into their fighting styles Black-Bull uses her raw innate strength and thus through sheer will, determination and power she is fully realized as a powerful contender. During her time through the ritual, being released out into the wilderness; it was rumored and then later confirmed that she'd ripped a dinosaur cleanly in two with just her bare hands.
"Imbedding Pound!"
The user widely grips their hammer, incorporating a subtle shift in their weight through the hips as well as the incorporation of one's back muscles; they perform a powerful smash to an opponents chest/torso often accompanied by a brutal shockwave to properly distinguish the amount of strength needed to strike so powerfully!
DPR B: 61 Hammering Style Mastery, 61 Strength
DPR A: 81 Hammering Style Mastery, 81 Strength
DPR S: 100 Hammering Style Mastery, 100 Strength



"Upper Smash!"
The significantly narrows their grip before brutally swinging their hammer in an overhead horizontal arc aiming to strike larger or airborne opponents; to send them pummeling off the the ground as their defenses significantly crumble. This also produces a shockwave.
DPR B: 61 Hammering Style Mastery, 61 Strength
DPR A: 81 Hammering Style Mastery, 81 Strength




"Groundpound!"
The user holds the Hammer with a narrow grip over head before swiftly bringing it downwards from an over head arch; to Smash the ground beneath them creating a massive fissure and generating a slight earthquake!
(AOE)
DPR A: 81 Hammering Style Mastery, 81 Strength
DPR S: 100 Hammering Style Mastery, 100 Strength
DPR S+: 120 Hammering Style Mastery, 100 Strength



"Rushing Smash!"
The user switches to a wide grip and swiftly rushes at their opponent, incorporating a slight dip in their rush; they swivel their hips, activate their back muscles to perform a swift and devastating round about swing to knock their opponent right off their feet and sending them flying with their incredible strength!
DPR B: 41 Hammering Style Mastery, 41 Strength, 41 Speed
DPR A: 61 Hammering Style Mastery, 61 Strength, 61 Speed
DPR S: 81 Hammering Style Mastery, 81 Strength, 81 Speed



"Crushing Smash!"
The user switches to a more narrow grip, elongated their initial step the swing their hammer over head incorporating their entire body into the motion to deliver a powerful overhead arching downwards hammer smash onto their opponent; not only intending to strike them but also devastate the terrain about them with their might!
DPR S: 81 Hammering Style Mastery, 81 Strength
DPR S+: 100 Hammering Style Mastery, 100 Strength


"Whirlwind Smash!"
The user switches to a more narrow grip, winds up and then begins spinning like a twister using the weight of the hammer in opposition of their own to generate momentum. The user may either; spin like a top along a terrain or finish with a devastatingly powerful horizontal side smash capable of generating a medium sized crater as well as causing a terrible but short-lived earthquake.
DPR S+: 120 Hammering Style Mastery, 100 Strength

"Hammer Throw!"
A disarming technique that requires a whirlwind windup to do however in exchange for the windup the user will be granting themselves an added ounce of distance, momentum and power. Whilst the user winds themselves to a maximum speed at the crux of that building they release their weapon a throw it; the air cones around the weapon as it coned about the head of the Hammer to hit their opponent and cause immense environmental damage through the transfer of their strength!
(Ranged AOE Attack)
DPR A: 81 Hammering Style Mastery, 81 Strength
DPR S: 100 Hammering Style Mastery, 100 Strength
DPR S+: 120 Hammering Style Mastery, 120 Strength
 
Last edited:
Top Bottom