Pirate "Gas-Station Hot Dog" Gerald Yopenheimer

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"Scientific Genius"

"Gas-Station Hot Dogs"​
General Information
"Sir Marigold"​
Name:Gerald Quagmire Yopenheimer
Alias:
  • "Gas-Station Hot Dogs"
  • "Sir Marigold"
Affiliation:
  • Sweet Pirates
Occupation:
  • Pirate
  • Scientist: Professional Physicist & Chemist
  • Adventurer
Race: Skypeian
Gender: Male
Date of Birth: 13th October
Age: 37
Height: 7'5" (2.26m)

Bounty: $290.000.000

"Acquired Points of Experience"
Racial Stat Boosts
Devil Fruit Boosts
Maximum Stat
Mind Stat Boosts
Martial Arts Boosts
Level 89 (315.302)
89x5=445
Strength: 3+ 24((1+2)x8) + 10(5+5)= 37
Speed: 71 + 24(3x8) 10(5+5)= 105
- Reaction: 105 | Movement: 105
Vitality: 71 + 24((2+1)x8) + 10(5+5) = 105
- Durability: 105 | Stamina: 105
Mind: 100
- Science: 100 | Beast Mastery: 100
Haki: 100
- Armament Haki (Defensive): 100 | Observation Haki (Precognition): 100

Martial Art/Weapon Style: 100
- Life Return: 100 | Gunslinging: 100
Perk:
- Dial Style: 100
"Perks"
Inherent Martial Ability: (requires 100 Martial Arts) you automatically gain an extra martial arts substat with 100 substat points that is the martial art specific to your race. Cannot create custom techniques that use this Martial Arts.
Total Concentration Master (Life Return: 100) - Reduces the Cooldown of Total Concentration breathing by 1 turn
"Theme Songs"
Yopen' Anthem:
"Professions"
Total Stars: 10​
Physics: * * * * *
Physics is the branch of science that deals with the structure of matter and how the fundamental constituents of the universe interact. It studies objects ranging from the very small using quantum mechanics to the entire universe using general relativity.


Chemistry: * * * * *
Chemistry is the study of matter, analyzing its structure, properties and behavior to see what happens when they change in chemical reactions.

"Race Ability"
Skypieans
The skypieans are a humanoid species that inhabit and rule the skies. Their society revolves around the use of dials. Skypieans have wings adorned on their back.
  • +3 Speed
  • +2 Vitality
  • +1 Strength
  • +3 That can be put anywhere.
  • Special: Can choose x3 dials without purchasing them (except Reject). Unlocks one additional color of observation haki technique after 61+ Kenboshoku haki.
  • Restrictions: N/A
"Special Items"
Regent
Create a custom large island that you become the regent of
-level 50 named NPC
-level 40 named NPC
-level 30 named NPC x5
-level 20 unnamed NPCs x50
-level 10 unnamed NPCs x500
-gives 250 000 000 beri weekly reward
Price: 5.000.000.000 beri
Kuri-Kuri No Mi
"The Hot Dog Armor'd Crusader"
"To see and to take, is the pirate's rule; and so to honor it I will take my freedom at the cost of my past."

 
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"Appearance"
"Personality"
Gerald is a very complicated individual, one would call him a "Geek", his speech is exceedingly reminiscent of this. He enjoys the extravagance of the obscure and unconventional means of doing things though as his heritage and culture meshes into his unqiueness he blends this with the ideal mindset of a warrior. Otherwise, Gerald is a hard worker and natural born genius. Hs intellect chimes in almost all the time.

Although Gerald is a Loud person at times; especially in battle, on the contrary he enjoys silence during moments dedicated to his research and when he's feeling overwhelmed.

Gerald possesses a very unique laugh, though many would akin themselves to the usual: "HA! HA! HA! HA!" or "HEH! HEH! HEH! HEH!", Gerald's Laugh is as peculiar as his place of origin with it being: "TERE-HIHEH!" and "TERE-HI! HI! HI! HI! HI! HI! HI! HI! HI! HI! HI! HI! HI! HI! HI HEH!"
"Likes & Dislikes"
Likes:
- Cherries; Cherry Pie and Cherry Flavored Sweets, Pastries and Juices.
- Lavender-Coloured Clothing and Trinkets

Dislikes:
- Gold & Saphron.
"I see... So this was my true fate."
 
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"The Big Story!!"
"Gerald's Backstory..."
A Brief Moment in History
Gerald Q. Yopnheimer was born on a remote island known as Floridia. Floridia is an island full of humans of many shapes and sizes, each carrying their own unique Hair style, body Structure and height and race however our Gerald was born into The Kata Clan. The Kata Clan were famous explorer class citizens who would venture from Island to Island through riding the currents to get to their every Destination. The Kata were one of many Citizen Classes that played an important role in the island's development. Other Floridian Classes included:
- The Derma; Warrior Class Floridians possessing immense knowledge on Combat and holstering incredible abilities
- The Ipania; Entertainment Class Floridians who specialize in popular forms of entertainment and Arts such as Art, Dancing, Music etc.
- The Unia; Royalty Class Floridians who are often kept away for the populous but have been known to possess the Rare Haoshoku Haki form.


With these classes in mind Floridia was relatively Diverse however they preferred keeping themselves cut off from the affairs of the world since they did not believe that the outside world fully supported peace amongst their people. With that in mind that would certainly spring-up a plethora of questions such as: How are these people Diverse? Are they Modernized? What does Floridia Look like?

We may Never know for Gerald has yet to make a name for himself.

First of all, to clear any ounces of Hysteria or any questions that may suddenly pop into your mind. Floridians are not all humans, some other races may have found their ways to the island or have been rescued by a Kata and brought back to the Main land to live peacefully. Races such As Skypeians, Fishmen, Giants, Dwarves and the Rare Lunarians have been spotted living about amongst the People however not all races are completely welcomed as Floridia Holsters some strange, Norms that may be frowned upon by other races. For Starters Floridians have been known to actively kill and Eat Minks; specifically sheep minks, Mink Meat is a rare delicacy on the Island and if any Mink is spotted on the island there is a high chance that it had been enslaved or groomed to be eaten. Additional Races Like; Sentient Beasts and Humandrills are taken, psychologically broken then used as gladiators or practice foes for upcoming Derma and Kata warriors through an annual trial ritual every, 18 year old Kata and Derma must participate in.

The Kata; Gerald Q. Yopenheimer
The Kata are Explorers or Voyagers, they take delight in documenting Geological structures; Animals and even the evens of present day History in their own journals however that tradition seemed to have died in Gerald. He was an intuitive mind and always believed that he could have been so much more:

"My people loved the Kata for the way they taught them the extents of the world, Our houses are steel and our docks support mighty vessels and the rough oceans no longer pose a threat to us. As per tradition we force the youth to intake the wilderness of our land, we've been artificially expanding it little by little to ensure that time churns away at it and makes it mother natures' favorited. My time for the ritual had long passed and still I loathe it. I don't mind killing animals but why must we resort to such primitive testing? We're Far more advanced than that!"

"Mother didn't like my resilience, not one bit; She never liked that the intelligence I was blessed with caused me to be so aloof to my own culture. Father wasn't too bothered by it since, he knew something special was going to happen and I guess it did..."


Gerald had taken on the Family Tradition, in his own extravagant manner. On his 35th Birthday, he was gifted a personalized suit to reflect his personality and his genius. It wasn't really a present but the sentiment behind hit still stuck with him; He'd had been working on the designs and building it with his father... Gerald had cut work from it for some time before his birthday for he knew that if he continued adding to the suit, molding the alloys in place and stuffing it with comfortable linings he wouldn't get to enjoy his short time with his family. It was within that time his father had continued work on the suit for him, engraving a secret message into it's breastplate,"Vive gratis et sequi somnia" It was latin; the native Language used by The Kata.

It was that very night, he had snuck out; leaving behind a note...


"Noli oblivisci de me..."

He Jumped off the island and road it's currents into waters outside of Floridia. Swimming, he started his adventure. Gerald had Irresponsibly given up his family; his parents, his wife and son and left to pave his way as a Kata. Though a bit late for that he possessed enough of his prime to make up for his age, though he'd expected a lamenting demeanor to be engraved into his son it seemed to have had an opposing effect...
"Story so far..."
"The Growing Influence of the Floridia..."
"Intermission Phase of Introduction"
Gerald had gotten himself pretty far considering the way in which he had left his home island, he began by simply swimming through the ocean; a foolish endeavor considering that the basic necessities of food and water are needed for every day function, there were also the high concentrations of salt that would accumulate in the body as well as the grave instances of Exhaustion with prolonged swimming without Rest. With these taken into consideration it would make sense that Gerald would have to change his means of transport, well luckily he did. For the first 2 years of his time away from Floridia he had spent it hopping from ship to ship, acting as a temporary Deckhand in exchange for rides to different Islands.

This worked extremely well until Gerald had unfortunately missed one of his Merchant boats. This caused him to reluctantly Set off to the Ocean to swim once again, by some strange stroke of luck he came upon a strange Fishing Boat. Excited to finally find another means to ride out into the ocean he climbed aboard...


"An Encounter at Sea"
...

"Come Aboard the Sweet Pirate Crew!"
After Gerald had managed to snag a ride atop of a merchant ship, he found himself in the financial clutches of the local marketplace in Shoal Town!

"Dance with the Island Eater"
Along their Travels, The Sweet pirates ventured out into open waters on a Journey to build their second ship. Though by unfortunate circumstances this lead to an unexpected encounter with a Terror of the Waters, The Island Eater! The Cotton Blossom sailed blissfully in the kind winds of the morning; the calm ocean waters slapped the halls of the Ship as it travelled along through the Waters, they had just come from a recent exploit in Lulusia Kingdom.
Assuming they were paying attention, the Sweet Pirates would begin notice a shadow forming beneath their vessel, getting bigger and bigger in size and the seconds passed. Then it happened. SPLOOSH. A grand explosion of water engulfed the The Cotton Blossom as the aquatic creature broke the surface. Before them was it in all of its glory, floating menacingly as its stared down its soon to be meal. Enter the Island Eater. The terror of this portion of the seas!

Quite the terrifying beast.​
This was, as stated before, bewildering as the beast had emerged out of nowhere. Immediately upon Sweet's command they began attacking the Gigantic Beast; The Fish bellowed and sprung a triad of Sea beasts that added a newer level of danger to the encounter in the ocean! "As I recall, Captain Sweet was responsible for killing the Gigantic Beasts; The crew and myself defended the ship to the best of our abilities. I Grabbed one of the Wimpy sea beasts by the lip and slung it unto it's comrade, though it's friend bit me; I took my scepter and I bashed it right in the Skull!"

As Gerald stated he'd been responsible for subsequently killing one of the triad of beast with the other two retreating to the vastness of the ocean after the merciless take down of the Island Eater. Afterwards the crew regrouped; Sweet acknowledged a few new faces, her predatory mercilessness lingered as her steroids had yet to dissipate. She spooked the Gilded Knight though this did not deter his loyalty to the crew.


"Brief Hunting session in between journeys" (Non-Canon, RP only)


"Water 7 Takeover"
...
"Alot has transpired since my last log in the open seas of the Island Eater; I consumed a devil fruit and now Sugary-White Cream flows from my epidermis. I am now a Cream Man or Cream-Human, This cream burns my environment but to me; it's nothing more than a delicious slurry. That leads me to my next discovery, now that I've eaten this devil fruit I am physically incapable of succumbing to Diabetes. My glucose levels are unnaturally high thanks to my Devil fruit however it's not detrimental to my health for some reason though... Eating nothing but cream for many hours can cause Diarrhea..."

Water 7, Gerald's second official adventure with the Sweet pirates; initially he was curious about the island and it's people, keeping a neutral outlook on almost everything he had come across but this demeanor was swiftly broken. A sea beast emerged from the seas and attacked the Cotton Blossom before it could properly dock on the floating island! With the combined efforts of Gerald, Bill and Sweet; they managed to scare it away.

"I don't particularly like logging each and every significant detail that occured on my journeys, though, one would agree that my statement is misplaced considering that this is my second adventure however this is "my" data log and so I will do whatever I desire."

After a few outsiders hitched a ride aboard our boat, we docked on Trash island; a thick and surprisingly bouyant accumulation of scrap metal and trashed materials used for building. I don't exactly know where or how they got their but from my speculation since; later on I learned that this island thrived on sea travel and for manufactoring boats they were probably loot from sunken ships and waste material from providing upgrades. We traversed the vast land of metal, however before our mission could spring into fruition we were separated. Mikami, Gochi and a Mutt stayed behind at the very outskirts of the city where both Trash Island and Water 7 intersected. I was attacked, attacked by a ninja fashioned in a suit of purple. I defeated them, I had dominated them in the later half of the confrontation. Initially, I had to feel out his fighting style before actually putting effort into winning; it's like a game of chess where your pieces each play a crucial role to victory.

Though I may have over done it...

"...I'm sorry that our tussle would have to come to such an improper ending, I would say that it was foolish to chase me into the sky like this. You did much more superbly on the ground; sadly you don't know who I am. I am Gas Station Hot-Dogs, the triumphant buffoon who was just strong enough to put you in the dirt where you belong." He pompously uttered, his words laced with a subliminal malice he wished to convey to the inconsequential wretch who dared to take his life. He followed through with the hit, and the Ninja was sent flying through the air and quickly descended downwards however Gerald still had more, he itched for blood; he utilized his Limb Enhancers, propelling himself through the air like a jet he chased after the temporarily incapacitated Ninja.

He shrunk his palms and uncladded himself in haki, he gripped the Ninja by the face; and with full force he shot straight down into trash island! Steadily speeding up using his bounce boots to leap atop the air.
This was the turning point for their fight, coming to such a conclusion after their drawn out clash whilst nested firmly on the ground. Mikami stared in absolute shock, "Yer Crazy Strong!" He blared, though a strong exaggeration considering that there were others who's powers far surpassed even Gerald's, this was the very tip of the Ice berg.
...Anyway, originally I'd planned to execute the sneak attacking opponent but before I could; his mask shattered from the sweetness of my Devil Fruit[Kuri-Kuri no MI] and my son turned out to be the perpetraitor. I was devastated, I lamented every moment afterward where each step I took rung the sound of battle. The battle in which almost led to the demise of my beloved baby boy. I met with Mikami and we conversed on plans moving forward; however I still couldn't act due to my guilt.

I escaped to the rooftops and attempted to cool my head, however my son had awoken. He leapt out of my clutches and I was face-to-face with my own kin. He was upset and all I wanted to do was speak to him, soften the impact of having abandoned everything just to pursue my own twisted duty of an Explorer but we fought instead, trading fists though I witheld my own. Eventually he had calmed down, and we sat atop the walls of the city and spoke...
"His Grave Descent into Piracy..."
TBA

 
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"Powers and Abilities"
"Physical Feats"
Respect Gerald Yopenheimer!
Strength:
Gerald Yopenheimer possesses enough physical strength to:
- lift a sea beast by it's lip out of the water and into the air to only then slam it into another sea beast
- completely cave in the skull of a sea beast, instantly killing it
- aid Sweet Einsauer in dispatching a pesky sea beast

Speed & Reflexes:
- TBD
Skill & Intelligence:
Gerald is smart and skilled enough to:
- create a 12ft tall Mecha with enough fire power to completely destroy the CP3 main base
- completely negate Commander Kondo's 360 pound cannon using mecha and haki
- clash on equal terms with Commander Kondo, within' Mecha
- overwhelmed the likes of Commander Kondo in a head-on clash
Durability:
Gerald Yopenheimer possesses enough durability to:
- tank the bite of sea beast San without much damage taken
- tank and walk off the impact of Reef Shark's "Surf Rock Attack"
Stamina:
- TBD

Power Scaling:
Strength:
Base Strength DPR: 101-119: 4. City Block Level
Movement, Attack & Reaction Speed: 101-119 Sub-realistic Speed
Stamina: 101-120: Limitless Stamina: Virtually endless reserves
Durability: 101-119: 6. City Level
Intelligence : 100 Sags Intelligence
Haki Mastery (Armament & Observation): 100: Supreme Mastery
Martial Arts/Weapon Style Mastery: 100: Supreme Mastery
"Haki"
Thanks to the training given to him by Elders of the Kata, Gerald is fully equipped with the knowledge of as well as the usage of haki however he is mainly proficient in both Busoshoku and Kenbushoku Haki, so far as we are made aware Gerald's will is not yet strong enough to manifest Haoshoku Haki. By potential's standard he possesses the necessary attributes capable to manifest the Haki form but his Motivations are weak...

"Freedom... Freedom will show me the way! TEREH-HI-HI-HI-HEH!"

Busoshoku Haki (Defensive)
Busoshoku Haki is a form of Haki that allows the user to use their own spiritual energy to create, in essence, an invisible armor around themself, providing incredible offensive and defensive capabilities. It allows attacks to touch the 'true' bodies of devil fruit users. There are three boosts of Busoshoku Haki to DPS, depending on mastery.
61-100 Mastery: +2 Durability, +1 DPR
General Schematic
COA is split into two different paths - offensive and defensive. Offensive path focuses on sheer attack power, sacrificing defense. Zoro is an example of an offensive path CoA archetype. Defensive path focuses on defense, sacrificing offense. Sentomaru is an example of a defensive path archetype. You get both paths, but one has to be your PRIMARY, while the other is your SECONDARY! The maximum you can obtain in your secondary path is +1 haki, unless your mastery is 120.

Generally speaking, this is the system’s run-down:

Offensive path:+2 DPR, +1 Durability
120 Mastery = +3 DPR, +2 Durability
-
Defensive path:+1 DPR, +2 Durability
120 Mastery = +2 DPR, +3 Durability

Mastery Schematic
1-20: Can only coat limbs with Haki. Ability to touch DF user’s “real body” unlocked.
21-40: Can coat physical weapons with haki.
41-60: Can coat ranged weapons (physical - bullets, etc.) with Haki.
61-80: Can coat intangible attacks (flying slashes, elements, etc.) with Haki.
81-100: Can use full body haki, can shoot Haki out of the body (Rayleigh vs elephant). Special haki technique unlocked for primary path.
120: Offensive: Offensive COA: +3 to DPR +2 to durability
120: Defensive COA: +2 to DPR +3 to durability. Second haki technique unlocked for primary path.

Kenbunshoku Haki (Precognition)
Precognition Path

This archetype‘s main path is Precognition and it’s secondary path is Awareness. This archetype focuses one’s Haki to sense another person's intent to act in the immediate future, allowing them to predict what someone is going to do, usually seconds prior, in what resembles a pseudo-form of precognition. This Archetype has limited awareness abilities. Katakuri is an example of this archetype.
100 Mastery; Primary Path: +10 Reaction within 40m
Secondary Path: Presence Detection within 100m


Haoshoku Haki
N/A yet...

Haki Techs:
- TBD
Left over slots: 2 (1 Extra Observation Technique)

"Total Concentration Combat: Yopen'Smasher!"
A fighting style completely derived from using Total Concentration breathing in short bursts to momentarily enhance one's innate phyiscal prowess allowing for the user to perform superhuman feats.

Total concentration breathing can be defined as:
Total Concentration Breathing is a breathing technique which involves expanding one's lungs to intake as much air as possible, accelerating one's blood flow and heartbeat while increasing their inner body temperature, resulting in their bones and muscles becoming more excited. Using Total Concentration Breathing essentially enhances the user's physical traits and capabilities while still remaining human. Such traits grant superhuman abilities and are liked to: strength, speed, stamina, durability, endurance, and the mental abilities needed to keep up with their superhuman bodies, such as a faster thought process and reaction time.
In relation to actual combat it depends highly on the user's preferences in battle; however there are some general techniques that are taught within the Kata. That being:
- Swift Footwork
- Wind Blade Slicer
- Soaring Sky Kick



"Gunslinging:"
0-20 Gunslinging Mastery: May carry a single firearm(basic gunslinging or science made) into battle. Outside of something created by a scientist. Free for anyone is bolt action rifles(double range, 5 bullets magazine) or semi automatic pistols(10 bullets magazine). 100 D-rank bullets.
21 Gunslinging Mastery: Two firearms at once. Unlimited D-rank bullets. Double magazine size.
31 Gunslinging Mastery: Sniper scope for rifle, 5x normal range. 25 C-rank bullets
41 Gunslinging Mastery: Three firearms at once. Fully automatic pistols.
51 Gunslinging Mastery: Unlimited C-rank bullets. 25 B-rank bullets.
61 Gunslinging Mastery: May carry as many firearms as desired. Double magazine size again. Semi automatic rifle.
71 Gunslinging Mastery: Shotgun, half range but wide spread per shot, pump action with 10 shots. 25 A-rank bullets. 50 B-rank bullets.
81 Gunslinging Mastery: Auto-refilling pistol and rifle. A-rank Muggy Balls, 5 limit.
91 Gunslinging Mastery: Semi automatic shotgun with triple capacity. Nightvision scope for rifle.Unlimited B-rank bullets. 50 A-rank bullets. 25 S-rank bullets.
100 Gunslinging Mastery: 5 S+ rank bullets. Unlimited A-rank bullets.
120 Gunslinging Mastery: 25 S+rank bullets. 50 S-rank bullets.

Standard range of accuracy is (Mastery+10)x2 meters.
Range: 2(100+10) = 220 meters

Inventory:
  • 5 +S-Rank bullets
  • 25 S-Rank bullets
  • Unlimited A-Rank bullets
  • Unlimited B-Rank bullets
  • Unlimited C-Rank bullets
  • Unlimited D-Rank bullets
Gun Access:
  • Semi-Automatic Shotgun (3x Magazine size), Nightvision Scope
  • Auto-Refilling Piston
  • Shotgun (1/2 Range, 10 shots)
  • Semi-automatic rifle
  • Fully Automatic Pistol
  • Bolt Action Rifle, Sniper Scope(5x Range, 5 bullets per magazine)
  • Semi-automatic pistol (10 bullets per magazine)

Gun Carry-ons:
  1. UMP-45:
    - 30 bullets per Magazine (Magazine size x2: 60)
  2. Dual Kriss Vectors:
    - 30 bullets per Magazine (Magazine size x2:60)
"Dial Style"
Dial Style
The Dial Style enables the utilization of dials as part of a fighting style. Dials are strange, mysterious devices which have the ability to store energy and matter. They are made from the remains of particular shellfish. The shellfish remains are gathered from the shallows near the shore of the White-White Sea. Though they originate from Skypiea, some of them can reach and be used in the lower seas.

Dial Mastery
  • [11-20 mastery] 2 dial types.
  • [21-40 mastery] 3 dial types. Flash Dial unlocked.
  • [41-60 mastery] 4 dial types. Eisen Dial unlocked
  • [61-80 mastery] 5 dial types. Jet Dial unlocked
  • [81-100 mastery] Any dial types. Reject Dial unlocked.
Inventory:
  • Breath Dial
    Allows the user to store and release wind. The Breath Dial increases movement speed by +5 per use. The number of times it can be used is Mastery / 10.
    Limit: Two per user
    Requirements: 21 Mastery
  • Impact Dial
    Allows the user to absorb and shoot back blunt attacks. Cannot be combined with cyborg or other armors. Impact Dials are subject to a one-turn cool-down. Each stand-alone attack has a technique rank of A. The user takes 1/4 of the damage dealt to the target. The number of times it can be used is Mastery / 10.
    Limit: One per user
    Requirements: 41 Mastery
  • Milky Dial
    Allows the user to store and release clouds that are able to be ridden. The meters of total length of cloud one can emit is equal to mastery.
    Limit: Two per user
    Requirements: 31 Mastery
"Science-based Attacks!"
"Robotocs (Again)"
--
"Equipment"
Gerald's O Wazamono Grade Weapon
"Atom Smasher"

+B DPR to Unnamed Attacks
9'6" tall

--​
"Gerald's carry-ons"
Inventory Points: 100
"Trinkets"
  • "The Hot Dog Scepter" - A wand/scepter/mace to dub him, the true "Gas-Station Hot-dogs"
  • "PitBull" Den-Den Mushi - 0 Inventory Points
"Tetri-Ton Suit"
Boosts his height to 8'2"
- 80 Inventory Points
Left and Right Boots:
- Limb Enhancer: Boots Sky Walk Upgrade; allowing the user to jump on the air - 20 invention points
Left Gauntlet:
- directed-energy weapon + 3 magazines[15 bullets] (DPR: A) - 30 invention points
  • An Ion Blaster, a directed laser blaster that utilizes short bursts of energy-bolts to fire.
    • (Magazine size x2)
    • (Unlimited A-rank Bullets)


Right Gauntlet:
- N/A
Torso:
- N/A
50/80 Attributes used.
Leftover Points: 0
"The Scientific Harbinger of Doom!"
 
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"Yopen' Tracker!"

Experience Tracker:
Started: 75.401
Current: 315.302
1. +2.000 - Activity (https://thrillerbark.com/threads/activity.96/post-184799)
2. +2.000 - Activity (https://thrillerbark.com/threads/activity.96/post-185486) +Level up to 51
3. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-186149)
4. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-186566)
5. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-186766) +Level up to 52
6. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-187135)
7. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-187887)
8. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-188112)
9. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-188796) +Level up to 53
10. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-190366)
11. +2.000 - Activity (https://thrillerbark.com/threads/activity.96/post-191311) +Level up to 54
12. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-191894)
13. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-192649)
14. +9.707 - Host in Raddo Kingdom (https://thrillerbark.com/threads/experience-thread.2417/post-193135)
15. +1.000 - Actvity (https://thrillerbark.com/threads/activity.96/post-193412)
16. +6.663 - Host in Ballywood Kingdom (https://thrillerbark.com/threads/experience-thread.2417/post-193424)
17. +14.590 - Host in Roshwan Kingdom (https://thrillerbark.com/threads/experience-thread.2417/post-194817)
18. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-194843)
19. +12.163 - Host in Lvneel (https://thrillerbark.com/threads/experience-thread.2417/post-195656)
20. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-195675)
21. +6.823 - Participation in Island Eater (https://thrillerbark.com/threads/experience-thread.2417/post-196012)
22. +25.000 - Bought Experience (https://thrillerbark.com/threads/store-money.2416/post-196077)
23. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-196318)
24. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-196769)
25. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-197432)
26. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-197874)
27. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-198580)
28. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-199068)
29. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-199331)
30. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-199564)
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33. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-200917)
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37. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-202167)
38. +25.991 - Host in Blade's Island (https://thrillerbark.com/threads/experience-thread.2417/post-202202)
39. +33.865 - The Hunt CP3 base (https://thrillerbark.com/threads/experience-thread.2417/post-202317)
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41. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-203087)
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45. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-204191)
46. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-204599)
47. + 1.000 - Acticity (https://thrillerbark.com/threads/activity.96/post-204811)
48. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-204927)
49. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-205015)
50. +12.296 - Midnight Watch (https://thrillerbark.com/threads/experience-thread.2417/post-205122)
51. +1.000 - Acitivity (https://thrillerbark.com/threads/activity.96/post-205148)
52. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-205278)
53. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-205322)
54. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-205488)
55. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-205636)
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57. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-205798)
58. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-206061)
59. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-206184)
60. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-206307)
61. +1.000 - Activity (https://thrillerbark.com/threads/activity.96/post-206335)
62. +1.000 - Store (https://thrillerbark.com/threads/store-money.2416/post-206391)
63. -5.000 - Store (https://thrillerbark.com/threads/store-money.2416/post-207038)
64. +1.000 (https://thrillerbark.com/threads/activity.96/post-207207)
65. +15.300 (https://thrillerbark.com/threads/experience-thread.2417/post-207212)
66. +1.000 (https://thrillerbark.com/threads/activity.96/post-207254)
67. -500 (https://thrillerbark.com/threads/store-money.2416/post-207372)
68. +1.000 (https://thrillerbark.com/threads/activity.96/post-207421)
69. +1.000 (https://thrillerbark.com/threads/activity.96/post-207452)

Beli Tracker:
Started: 0
Current: $3.964.187.263
1. +52.658. 816 - 2 Weeks worth of a PayCheck
2. +65.266.006 - 2 Weeks Worth of Paycheck(https://thrillerbark.com/threads/activity.96/post-186433)
3. +66.059. 861 - 2 Weeks worth of Paycheck (https://thrillerbark.com/threads/activity.96/post-186891)
- $180.000.000 NPC Mind stat Upgrade for Mark (https://thrillerbark.com/threads/store-money.2416/post-187191)
4. +38.911.112 - (https://thrillerbark.com/threads/activity.96/post-187284)
5. +25.756.250 - (https://thrillerbark.com/threads/activity.96/post-187710)
6. +29.236.363 - (https://thrillerbark.com/threads/activity.96/post-188305)
7. +39.093.976 - (https://thrillerbark.com/threads/activity.96/post-189843)
8. +25.703.626 - (https://thrillerbark.com/threads/activity.96/post-190349)
9. +35.196.117 - (https://thrillerbark.com/threads/activity.96/post-190902)
10. +26.040.306 - (https://thrillerbark.com/threads/activity.96/post-191369)
11. +372.279.310 - (https://thrillerbark.com/threads/activity.96/post-191934)
12.+246.112.663 - (https://thrillerbark.com/threads/activity.96/post-192581)
- $670.000.000 Paid off Personal NPC Mind Stat Upgrade + Kuri Kuri no Mi (https://thrillerbark.com/threads/store-money.2416/post-192589)
13. +241.200.000 (https://thrillerbark.com/threads/activity.96/post-194513)
14. +214.174.468 (https://thrillerbark.com/threads/activity.96/post-195038)
15. +500.000.000 (https://thrillerbark.com/threads/store-money.2416/post-195176)
16. -500.000.000 Bought a O Wazamono Grade Weapon (https://thrillerbark.com/threads/store-money.2416/post-195284)
17. +200.000.000 (https://thrillerbark.com/threads/store-money.2416/post-195676)
18. +227.048.275 (https://thrillerbark.com/threads/activity.96/post-195763)
19. -1.000.000.000 (https://thrillerbark.com/threads/store-money.2416/post-196077)
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27. +44.481.356 (https://thrillerbark.com/threads/activity.96/post-199600)
-1.000.000.000 (https://thrillerbark.com/threads/store-money.2416/post-199644)
28. +295.818.750 (https://thrillerbark.com/threads/activity.96/post-199854)
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30. +0 (https://thrillerbark.com/threads/activity.96/post-200338)
31. +46.160.656 (https://thrillerbark.com/threads/activity.96/post-202038)
32. +60.300.000 (https://thrillerbark.com/threads/activity.96/post-202039)
33. +60.300.000 (https://thrillerbark.com/threads/activity.96/post-202040)
34. +60.300.000 (https://thrillerbark.com/threads/activity.96/post-202041)
35. +150.000.000 (https://thrillerbark.com/threads/experience-thread.2417/post-202064)
36. +60.300.000 (https://thrillerbark.com/threads/activity.96/post-202232)
37. +1.000.000.000 (https://thrillerbark.com/threads/the-hunt.2783/post-202366)
38. +247.432.024 (https://thrillerbark.com/threads/activity.96/post-202933)
39. +470.308.695 (https://thrillerbark.com/threads/activity.96/post-203270)
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41. +62.700.000 (https://thrillerbark.com/threads/activity.96/post-203802)
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50. -5.000.000.000 (https://thrillerbark.com/threads/store-money.2416/post-205160)
51. +0 (https://thrillerbark.com/threads/activity.96/post-205252)
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58. +0 (https://thrillerbark.com/threads/activity.96/post-206061)
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64. +187.500.000 (https://thrillerbark.com/threads/activity.96/post-207207)
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66. +187.500.000 (https://thrillerbark.com/threads/activity.96/post-207421)
67. +187.500.000 (https://thrillerbark.com/threads/activity.96/post-207452)

Coffer Tracker (In Order):
Coffers: $250.000.000

Activity Format:
Gerald Q. Yopenheimer
Pirate
Level 89

PostsPost's Link
Posted Last Week (Yes/No)
First Post:
Second Post:

Important InformationImportant InformationImportant Information
Experience:
Money:+187.500.000
Coffers:+62.500.000
DC:N/A0

Important BeriImportant Beri
Previous Beri:
Previous Coffers:
Territory:0
Titles: "Regent"+250.000.000
Weekly Income:250.000.000
Coffers (25% Weekly Income):+62.500.000
Weekly Income (Remaing 75%):+187.500.000

 
Last edited:
Messages
1,063
Reaction score
2,424
Points
2,650
Salty Doubloons
1,778
Personal NPC
"New Kata Shadowman"

Purple HazeGeneral InformationShadowman
Name:Mark Golben
Alias:Purple Haze, Shadowman
Affiliation:
  • Honorary Member of the Sweet Pirates
  • Kata; Seeker Squad
Occupation:
  • Ninja
  • Adventurer
Race:Human (Three-Eyed Human)
Age:17
Gender:Male
Date of Birth:March 13th
Height:5'6"
Bounty:0
Theme Song:

"Skill Level"
Level 62
62x5 = 310
Race stat Boosts
Martial Art Boosts
Maximum Stat
Strength: 48 + 18((2+1)x6) + 5 = 71
Speed: 59 + 12(2x6) = 71
- Reaction: 71
- Movement: 71
Vitality: 64 + 12(2x6) + 5= 81
- Durability: 81
- Stamina: 81
Mind: 17
- Robotics: 34
Haki: 41
- Armament (Offensive): 61
- Observation (Awareness): 20
Martial Arts/Weapon Style: 81+12(2x6) = 93
- Water Breathing: 93
- Life Return: 93
Remaining Points: 0
---
Appearance:
"Personality"
As the Son of Gerald Yopenheimer, He takes after him with his Florida man Attitudes out of sheer admiration for his father. Though this is just a small fraction of it, Mark is a kind and gentle young man; raised to respect all those around him. Though... Due to the persona taking on by wearing a mechanical suit; he has developed an overwhelming Sassiness that makes him quite the character, he can be impulsive at times since he is still young however this is overshadowed by his quiet and docile nature.

Don't be fooled, he is extremely playful but due to his admiration for his father he is rarely ever exerting his childish energies outwards. This isn't a fault of Gerald's, Mark is extremely intelligent and marveled at the mechanical achievements pushed by his father and so it seemed to have engraved a stern, serious and determined persona into him; believing that hard work comes before all, though he is a bit new to the Pirate stuff.

Lastly, Mark has a regular laugh. He tried copying his father's laugh but... It strained his tonsils and made his throat horse. He did not like the pains of both the conditions combined and so he has an extremely soft voice, barely carrying regular volume
---
"Equipment"
"Pocket Inventory"
"Sabito"
A gifted Katana in which he named after an old pet of his that died of old age. In honor of that pet he vowed to express his love and care; through both action and object with the cold steel blade of his sword falling upon his enemies or guarding the life of those he may hold dear.

---
"Martial Arts"
Life Return: Breathing Style
"Breath of Water"
"Water Breathing is a Breathing Style that mimics water, specifically the flow, flexibility and adaptability of the liquid and replicates it with the user's movements, techniques and abilities. Most, if not all, known techniques involve the user bending their body, arm and weapon in a fluid motion to match the movements of rushing or flowing water." - Mark
First Form: Water Surface Slash (壱いちノ型かた 水みな面も斬ぎり Ichi no kata: Minamo Giri) - The user releases a singular, horizontal slash aiming to decapitate their target -
DPR C: 21 Strength, 21 Speed, 21 Mastery
DPR B: 41 Strength, 41 Speed, 41 Mastery



Second Form: Water Wheel (弐にノ型かた 水みず車ぐるま Ni no kata: Mizu Guruma)- The user leaps forward into the air and performs a front flip, releasing a singular vertical slash in a circular motion.
DPR C: 21 Strength, 21 Speed, 21 Mastery
DPR B: 41 Strength, 41 Speed, 41 Mastery
DPR A: 61 Strength, 61 Speed, 61 Mastery



Third Form: Flowing Dance (参さんノ型かた 流りゅう流りゅう舞まい San no kata: Ryūryū Mai) - The user swings and bends their blade in a winding motion along with their body and dances in a flowing pattern, slicing everything in its path.
DPR B: 51 Strength, 41 Speed, 51 Mastery
DPR A: 71 Strength, 61 Speed, 71 Mastery



Fourth Form: Striking Tide (肆しノ型かた 打うち潮しお Shi no kata: Uchishio) - The user performs a multitude of slashes in a flowing fashion to release multiple consecutive slashes.
DPR C: 41 Strength, 21 Speed, 41 Mastery
DPR B: 61 Strength, 41 Speed, 61 Mastery



Fifth Form: Blessed Rain After the Drought (伍ごノ型かた 干かん天てんの慈じ雨う Go no kata: Kanten no Jiu) - The user changes the grip on their sword and decapitates the opponent in a single flowing strike that causes little to no pain. It is a “sword strike of kindness” used when the enemy willingly surrenders.
DPR C: 21 Strength, 21 Speed, 21 Mastery
DPR B: 41 Strength, 41 Speed, 41 Mastery
DPR A: 61 Strength, 61 Speed, 61 Mastery



Sixth Form: Whirlpool (陸ろくノ型かた ねじれ渦うず Roku no kata: Nejire Uzu) - The user twists their body, using their blade to perform a fierce whirling motion which generates a whirlpool of air to shred apart anything caught within its current like a giant sharp blade. Its effect and efficiency is enhanced underwater, where the user can draw water around their weapon to create whirling currents that enhance their slashes.
DPR B: 61 Strength, 41 Speed, 61 Mastery
DPR A: 81 Strength, 61 Speed, 81 Mastery
DPR S: 100 Strength, 81 Speed, 100 Mastery



Seventh Form: Drop Ripple Thrust (漆しちノ型かた 雫しずく波は紋もん突づき Shichi no kata: Shizuku Hamon Tsuki) - The user performs a precise, fast and accurate thrust with their blade.
DPR C: 21 Strength, 21 Speed, 21 Mastery
DPR B: 41 Strength, 41 Speed, 41 Mastery
DPR A: 61 Strength, 61 Speed, 61 Mastery



Eighth Form: Waterfall Basin (捌はちノ型かた 滝たき壼つぼ Hachi no kata: Takitsubo) - The user cuts the target vertically in a flowing motion which is most effective when they are falling downward.
DPR C: 61 Strength, 21 Speed, 61 Mastery
DPR B: 81 Strength, 41 Speed, 81 Mastery
DPR A: 100 Strength, 61 Speed, 100 Mastery



Ninth Form: Splashing Water Flow, Turbulent (玖くノ型かた 水すい流りゅう飛沫しぶき・乱らん Ku no kata: Suiryū Shibuki - Ran) - The user changes their footwork in a way that minimizes the landing time and surface needed when landing, allowing the user to move without limits. The User would then leap about a target or a multitude of targets slashing them one after the other, Most Ideal when fighting in a place with no solid foothold and there are a multitude of targets.
DPR C: 31 Strength, 21 Speed, 31 Mastery
DPR B: 51 Strength, 41 Speed, 51 Mastery
DPR A: 71 Strength, 61 Speed, 71 Mastery



Tenth Form: Constant Flux (拾じゅうノ型かた 生せい生せい流る転てん Jū no kata: Seisei Ruten) - The user charges toward the target whilst performing a continuous flowing attack with their blade which increases in strength and speed over time using momentum.
DPR B: 51 Strength, 41 Speed, 51 Mastery
DPR A: 71 Strength, 61 Speed, 71 Mastery
DPR S: 91 Strength, 81 Speed, 91 Mastery

"Total Concentration Combat"
A fighting style completely derived from using Total Concentration breathing in short bursts to momentarily enhance one's innate phyiscal prowess allowing for the user to perform superhuman feats.

Total concentration breathing can be defined as:
Total Concentration Breathing is a breathing technique which involves expanding one's lungs to intake as much air as possible, accelerating one's blood flow and heartbeat while increasing their inner body temperature, resulting in their bones and muscles becoming more excited. Using Total Concentration Breathing essentially enhances the user's physical traits and capabilities while still remaining human. Such traits grant superhuman abilities and are liked to: strength, speed, stamina, durability, endurance, and the mental abilities needed to keep up with their superhuman bodies, such as a faster thought process and reaction time.
In relation to actual combat it depends highly on the user's preferences in battle; however there are some general techniques that are taught within the Kata. That being:
- Swift Footwork
- Wind Blade Slicer
- Soaring Sky Kick

For Mark, he does not possess any unique Total Concentration Breathing related skills as yet.

Total Concentration Breathing: Swift Footwork!
After employing total concentration breathing, exciting their muscles; the user employs a dash however thanks to the superhuman enhancement from the breathing technique the user is capable of suddenly veering in trajectory allowing for "zig-zag" like movements whilst flying about like a blur.
Requirements:
46 Life Return, 41 Strength, 61 Movement Speed

Total Concentration Breathing: Wind Blade Slicer!
Utilizing their superhuman physical prowess, garnered from employing total concentration breathing; the user kicks the air in such a way and with such a trajectory that the user fires a vacuum wave of air capable of slicing objects; and subsequently, people if enough force is applied.
Requirements:
11 Life Return, 21 Strength, 21 Movement Speed.
11-30 Mastery: Destructive potency: D
31-50 Mastery: Destructive potency: C
51-71 Mastery: Destructive potency: B
71-99 Mastery: Destructive potency: A
100 Mastery: Destructive potency: S


(Kudos to Rokushiki)

Total Concentration Breathing: Wind Blade Kick!
Empowering themselves with total concentration breathing, utilizing their superhuman physique; the user performs an extremely swift and accurately aimed circular roundhouse kick usually utilizing momentum to carry the brunt of the force of the kick, therefore making this attack easier to use and execute after a lengthy dash.
Requirements:
DPR B: 41 Strength, 41 Speed, 41 Life Return
DPR A: 61 Strength, 61 Speed, 61 Life Return

---
"Haki"
Busoshoku Haki (Offensive)
Busoshoku Haki is a form of Haki that allows the user to use their own spiritual energy to create, in essence, an invisible armor around themself, providing incredible offensive and defensive capabilities. It allows attacks to touch the 'true' bodies of devil fruit users. There are three boosts of Busoshoku Haki to DPS, depending on mastery.
61-100 Mastery +2 DPR, +1 Durability

Kenbunshoku Haki (Awareness)
This archetype‘s main path is Awareness and it’s secondary path is Precognition. This archetype focuses on one’s ability to sense the presence of others, and allows one to sense the power and emotions of others by their “voice”. This Archetype has limited precognition abilities. Fujitora is an example of this archetype.
1-100 Mastery
---
"Pure Life Return Techniques"
Total Concentration Breathing
Total Concentration Breathing is a breathing technique which involves expanding one's lungs to intake as much air as possible, accelerating one's blood flow and heartbeat while increasing their inner body temperature, resulting in their bones and muscles becoming more excited. Using Total Concentration Breathing essentially enhances the user's physical traits and capabilities while still remaining human. Such traits include superhuman strength, speed, stamina, durability, endurance, and the mental abilities needed to keep up with their superhuman bodies, such as a faster thought process and reaction time.

Learning to maintain a constant state of Total Concentration Breathing requires tremendous effort, though, the skill itself is noted to be quite elementary despite the required effort. This effort can lead to massive fatigue for those still insufficient in the Breathing Style.

Evolutionary Techniques:
- None Yet..

Requirements:
Total Concentration Breathing:
Boost (+10 Strength, +10 Speed): 61 Strength, 61 Stamina, 61 Life Return

Active Longevity:
Life Return: 61 - 3 turns Maximum, 3 Turn Cooldown
Life Return: 71 - 4 turns Maximum, 3 turn Cooldown
Life Return: 91 - 5 turns Maximum, 3 turn Cooldown

This Technique is Considered Mastered at 100 Mastery and if allowed; A custom Perk:
Total Concentration Master (Life Return: 100) - Reduces the Cooldown of Total Concentration breathing by 1 turn
Lung Control
Lung Control: The User can hold his breath for extremely long periods of time and go without breathing. They can inhale and exhale extreme amounts at the same time, They can also scream very loud.
21 Life Return for basic usage.
DPR B: 41 Life Return for scream

Sensory Control
Sensory Control: increases the performance of one sense at the cost of others. For example, the user can increase their sight at the cost of their hearing, or his sense of smell at the cost of his sense of taste.
41 Life Return


"If it wasn't for my complete take over on how I grasped each and every breathe; I wouldn't have been able to become a ninja."
 
Last edited:
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1,063
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2,424
Points
2,650
Salty Doubloons
1,778
"Gerald Yopenheimer Productions:"
As the scientist of the Sweet Pirates he holds quite a bit of responsibility in ensuring that his inventions qualify for the use of others, without jeopardizing their safety...

"Scientific Achievements of Yopenheimer"
"Transformation Cog (T-Cog)"
The "T-Cog" or more accurately the; "Transformation Cog" is a bulky gear like component that facilitates the physical mechanical-metamorphosis of bulky inventions in which often relate to shifts from a humanoid robot to a fully functioning vehicle. The Transformation Cog was one of the most exciting discoveries Gerald had made and he was extremely proud of it upon it's application; the Transformation Cog, once fueled, is capable of scanning a vehicle form of their choice then through their mechanical components, would transfigure themselves to replicate the vehicle. This often includes: Cockpits, Engine structure as well as Unique addons to a Car's; Rims, an addition of a spoiler and the Body Kit that is placed upon a vehicle. In recent discoveries the Cogs have been advanced to such that it allows the user to scan inanimate objects and effectively "Copy" their form by transfiguring the subject (The Machine with the T-Cog inside it) into said object.

This was not the only application of the Cog, as a smaller and more compact design was made. This smaller design was called at "Small Cog" or "S-Cog", S-Cogs are made for smaller mechanical transformations and required significantly less quantities of fuel to work.

T-Cog and Small Cog Variant:


"Memory Disc:"
M-Discs or Memory discs are small circular DVD devices that store the molecular make-up and information of Armors or Suits in it's pits. It was discovered that using these special discs; Playing them and adding a bit of an electromagnetic charge the Discs can either absorb Materials (using Direct Current(DC)) or Project them (Using Alternating Current(AC). These discs can store can store almost any kind of material substance except for liquid based material.

Memory Discs:


"Gadgetoid Plates"

Gadgetoid mechanical plates or "Gadgetoid Plates" are a mechanical amalgamation of metal, transformation cogs and the desired transformation that is embedded within the T-Cog's hardrive. These mechanical plats are 1-by-1-by-1 Meter Titanium cubes with transformation cogs embedded within it's center. Upon the plates are a lining of finger print detecting pads that read the prints of user's who touch them. This feature, embeds a finger print to a designated transformation form allowing anyone who touches it to shift it's dimension and structure simply by touching it lightly with their finger. These plates are also designed specially to either be a single-transformation or temporary transformation gadget, for Gerald had the intuitive idea to form them into a suit.
"Gadgets and Equipment:"
"Limb Enhancers: Boots & Extendo Boots"
"I noticed that my scientific Discoveries can transcend the need to facilitate violence and so... I made these nifty things! I get a bit Tetchy when my mobility is greatly hindered because of my own inability to perform and so, through the techniques of simple hydraulics and extending winders I created my first pair of Limb enhancers! The First of many; and many of what's to come!"
- Gerald Yopenheimer
Requirements:
81 Science: Limb Enhancer: Boots Sky Walk Upgrade( allowing the user to jump on the air) - 20 invention points
41 Science: allowing 15 meter/49 foot jumps (Maximum) - 10 invention points
31 Science: Extendable Boots (10 feet long: Maximum) -10 Invention Points

"Last Brigade"
"A Retractable Steel Plated Shield fashion and well designed to expand and contract from a singular glove using Memory Disks to store the Shield for deployment." - Gerald Yopenheimer
15 Invention Points
- Deploys and Retracts at the same speed as Users Movement Speed
- Design of the Shield is entirely up to the User's Choice
- The Glove Holster Cannot be Stored within a Memory Disk; Storage Disks cannot stack within each other without Malfunctioning.
- Defensive DPR: 101-119: 6. City Level
Requirements
81 Science & Knowledge of Memory Discs

"Tetri-Ton Suit!"
"Not to be confused with Raid suits that offer IRP stat boosts, a Tetri-Ton Suit is a scientific mesh and complete covering that uses a combination of scientific inventions to boost the day-to-day life of it's wearer. These combinations are uniquely mixed and designed to fit under 1 core design and out-fitted into a complete body suit that is both excellent for battle and completely flashy to wear."

80 Inventory Points

"Please see design details here:"
- Utilizes a shock-absorbent and flexible mesh lining to fit the user's body and absorb impacts as to keep the suit intact and to act in unison with the natural movements of the user so that they are fully capable of moving without much hinderance or as they normally would.
- The wielder is capable of outfitting themselves with 5 inventions to fit on either: their Torso, Left and Right Gauntlets or Left and Right Boots. (These inventions must add up to 80 inventory points else they would not be allowed to fit upon the suit)
- The design is completely unique to the intended user as, this would act as a cosmetic armor; so to speak, that would shift and mold to produce the different Gadgets that are present in the suit.
"Actual Details and Designs of the Suit:"
- The Kinetic and flexible mesh lining is an artificial fabric like jump suit that goes on as the "skeleton" of the Tetri-Ton suit.
- Next Gadgetoid mechanical plates, engineered through the distinct usage of T-cogs are placed atop the "skeleton" and are forcefully placed together using a strong inducted magnetic polarity to forcefully conjoin the mesh and the meat of the suit. Therefore making it impossible to separate, even through the usage of gravity! (This is actually due to electromagnetic polarities being massively stronger than natural gravity, this is naturally occurring phenomena and is being utilized for the sake of keeping it completely science oriented)
- Afterwards the Gadgetoid plates are programmed to take shape and then carefully transformed to fit the intended design of the user.
Requirements:
100 Science
 
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NPCs

Black BullGeneral InformationMariah-Morioh Yopenheimer/Golben
Age:32
Height:6'2"
Affiliation:Kata; Seeker squad
Occupation:Adventurer
Race:Human
Date of Birth:April 5th
Bounty:0

"Additional Information:"
Unknown.

"Martial Arts"
Hammering Style
Unlike other Floridians who incorporate Total concentration breathing into their fighting styles Black-Bull uses her raw innate strength and thus through sheer will, determination and power she is fully realized as a powerful contender. During her time through the ritual, being released out into the wilderness; it was rumored and then later confirmed that she'd ripped a dinosaur cleanly in two with just her bare hands.
"Imbedding Pound!"
The user widely grips their hammer, incorporating a subtle shift in their weight through the hips as well as the incorporation of one's back muscles; they perform a powerful smash to an opponents chest/torso often accompanied by a brutal shockwave to properly distinguish the amount of strength needed to strike so powerfully!
DPR B: 61 Hammering Style Mastery, 61 Strength
DPR A: 81 Hammering Style Mastery, 81 Strength
DPR S: 100 Hammering Style Mastery, 100 Strength



"Upper Smash!"
The significantly narrows their grip before brutally swinging their hammer in an overhead horizontal arc aiming to strike larger or airborne opponents; to send them pummeling off the the ground as their defenses significantly crumble. This also produces a shockwave.
DPR B: 61 Hammering Style Mastery, 61 Strength
DPR A: 81 Hammering Style Mastery, 81 Strength




"Groundpound!"
The user holds the Hammer with a narrow grip over head before swiftly bringing it downwards from an over head arch; to Smash the ground beneath them creating a massive fissure and generating a slight earthquake!
(AOE)
DPR A: 81 Hammering Style Mastery, 81 Strength
DPR S: 100 Hammering Style Mastery, 100 Strength
DPR S+: 120 Hammering Style Mastery, 100 Strength



"Rushing Smash!"
The user switches to a wide grip and swiftly rushes at their opponent, incorporating a slight dip in their rush; they swivel their hips, activate their back muscles to perform a swift and devastating round about swing to knock their opponent right off their feet and sending them flying with their incredible strength!
DPR B: 41 Hammering Style Mastery, 41 Strength, 41 Speed
DPR A: 61 Hammering Style Mastery, 61 Strength, 61 Speed
DPR S: 81 Hammering Style Mastery, 81 Strength, 81 Speed



"Crushing Smash!"
The user switches to a more narrow grip, elongated their initial step the swing their hammer over head incorporating their entire body into the motion to deliver a powerful overhead arching downwards hammer smash onto their opponent; not only intending to strike them but also devastate the terrain about them with their might!
DPR S: 81 Hammering Style Mastery, 81 Strength
DPR S+: 100 Hammering Style Mastery, 100 Strength


"Whirlwind Smash!"
The user switches to a more narrow grip, winds up and then begins spinning like a twister using the weight of the hammer in opposition of their own to generate momentum. The user may either; spin like a top along a terrain or finish with a devastatingly powerful horizontal side smash capable of generating a medium sized crater as well as causing a terrible but short-lived earthquake.
DPR S+: 120 Hammering Style Mastery, 100 Strength

"Hammer Throw!"
A disarming technique that requires a whirlwind windup to do however in exchange for the windup the user will be granting themselves an added ounce of distance, momentum and power. Whilst the user winds themselves to a maximum speed at the crux of that building they release their weapon a throw it; the air cones around the weapon as it coned about the head of the Hammer to hit their opponent and cause immense environmental damage through the transfer of their strength!
(Ranged AOE Attack)
DPR A: 81 Hammering Style Mastery, 81 Strength
DPR S: 100 Hammering Style Mastery, 100 Strength
DPR S+: 120 Hammering Style Mastery, 120 Strength
 
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