Info Store & Money

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General Overview
The Store & Money Thread is your one-stop-shop for any purchases done with beri in the One Piece World. Here, you will find an explanation on how to gain beri, and what you can buy with them. Whether you are buying upgrades, items, materials, and even ships, do it all in the One Piece Market!

For reference, find the old Store & Money thread here.

Store Game Master
  • Ichimonji
Table of Contents
 
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Shop & Money Thread Rules
The Shop & Money Rules apply to all. Any violation of the rules may subject your characters losing beri, items, and rewards. We keep an honor system in tracking beri, purchases, and EXP. Any overt violation can subject to losing your character or an all-out ban from the RP. If you see someone violating the rules below, please let a GM know.
  • You must keep a running tally of your beri in your biography
  • You may not transfer beri or items between players or character slots
  • You may not use group coffers for personal purchases
  • You may not sell or buy anything, other than a DF, from your other PC account
  • You must post to claim rewards, beri, paychecks upgrade, and items
  • You may only sell an item for the price you bought it, even if it's price has since increased
  • These rules are always subject to change
 
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General Overview
There are different ways for characters to obtain beri, mostly differentiating on what faction you belong. You can always loot islands/Naval Battles and their NPCs for whatever beri or items they have. Generally speaking, pirates gain beri through territory income, whilst other factions gain beri through paychecks. Below are other ways to gain beri:
  • Rewards from items
  • Selling items or Devil Fruits
  • Revolutionaries get an extra bonus, depending on their rank, when defeating WG officials
  • Marines, Cipher Pol, Shichibukai can turn in pirates for their bounties. If dead, the bounty reward is halved.
Territory Income (pirates)
Pirates can loot island and their crews can receive weekly rewards from their territories. Each territory that can be conquered will have a "weekly beri reward". To qualify for such, pirates need to post their activity in the Activity Thread and calm the weekly rewards. The division of Territory Income is as follows:
Crew Coffers: 25% of total weekly income​
Crew Members: 75% of total weekly income, divided between the members as the captain deems fit​

Paychecks (non-pirate)
Weekly paychecks are the way personnel who are not pirates gain Beri. With every weekly Activity, you may claim a reward based on your level and your ‘Base Paycheck’.Your paycheck can be increased from defeating NPCs and posting in this thread.

Marines and Cipher Pol:
250,000 beri per level.​

Bounty Hunters:
250,000 beri per level.​

Revolutionaries:
250,000 beri per level.​

Underworld (other organization)
Those in the Underworld faction do not gain beri through territories or paychecks. Instead, they gain money through smuggling and other nefarious activities. A full explanation of the income system for Underworld players can be found here.

Weekly Income Cap
A weekly paycheck cap of 4 billion applies. This means that if your weekly income exceeds a total of 4 billion, the surplus will be forfeited, whether you are part of a crew or not. You can't get more than 4b a week no matter how many income streams you have (territory, items, etc.).
 
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Paycheck Trackings
General Overview
This Paycheck Tracking is for members of Cipher Pol, Marines, Revolutionaries Shichibukai and Bounty Hunters to post when they defeat someone in canon for a paycheck increase. WG/Bounty Hunters get a paycheck boost from defeating criminals in canon locations. Revolutionaries get a paycheck boost from defeating WG and WG associates (like royalty, etc, clarify with GMs ahead of time.) Shichibukai starting paycheck is equal to what their bounty was.

Note that changing to an opposing faction will reset paycheck!
  • Defeating a level 20-29 named NPCs will boost paycheck by 50,000 beri per level.
  • Defeating a level 30-39 named NPCs will boost paycheck by 100,000 beri per level.
  • Defeating a level 40-49 named NPCs will boost paycheck by 200,000 beri per level.
  • Defeating a level 50-59 named NPCs will boost paycheck by 500,000 beri per level.
  • Defeating a level 60-69 named NPCs will boost paycheck by 1,000,000 beri per level.
  • Defeating a level 70-79 named NPCs will boost paycheck by 1,500,000 beri per level.
  • Defeating a level 80-89 named NPCs will boost paycheck by 2,500,000 beri per level.
  • Defeating a level 90-99 named NPCs will boost paycheck by 5,000,000 beri per level.
  • Defeating a level 100 named NPCs will boost paycheck by 10,000,000 beri per level.
Form to use:
Code:
Name: <insert own name here>
Organization: <insert pirate crew/world government branch here>
Current Paycheck: <insert own level here>
Defeated NPCs and increase: <insert here>
First post: <insert link to own post here>
Second post: <insert link to own post here>
 
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General Overview
The One Piece Market is open to all - indiscriminate of what faction you belong. The below items can only be bought with experience points and cannot be transferred to another player, group, or another one of your playable characters. You may refund them back to the ship during Free Change periods or after buying a Free Change in the shop.

Stat Reallocation
Description: Allows the user to switch around their stats as they see fit, even if there is no canon reason(obtaining DF, items, fighting styles, etc) to do so.
Price: 500 EXP first time. 1000 EXP from there on.

Perk Cola
Description: Can change a single Perk
Requirement: Level 75
Price: 1 level or 2500 EXP (whichever is less)

Free change
Can be bought unlimited times.

Description: Allows to return all items for full price, as well as switching devil fruit or other special abilities.
Price: 2 Levels OR 5.000 EXP(whichever is less)

Different Color Armament Haki
Can be bought 1 time.
Description: Allows for the use of different colored hardening haki, such as purple or red. Colors must be approved ahead of time by GMs.
Price: 10.000 EXP

The Will of D.
Can be bought 1 time.
Description: Allows for the use of the initial D. in your name. This is to stop oversaturating.
Price: 15.000 EXP

Ignore a racial restriction/negative stat
Can be bought two times.
Description: Lets the user ignore one racial restriction, such as giants being unable to become logias or minks not becoming cyborgs.
Requires: Level 40
Price: 20.000 EXP

Spirit Break Access
Can be bought one time
Description: Lets the user use Spirit Break with a Cursed/Blessed weapon, giving it more powerful attacks and abilities for several turns
Requires: Level 70 and completion of a Grand Trial
Price: 30.000 EXP

Status effect add-on
Can be bought 2 time.
Description: Grants access to severe status for 1 thing or gives something the ability to inflict 1 type of status effect.
Requires: Level 60
Price: 60.000 EXP

Burn
DFs: Flame, Lava, Heat, Soul, Cream
Martial Arts/Other: Black Leg, Dials, Cyborg
Minor burn: using the burned part slightly hurts. lasts for 2 turns. Requires a least 31 mastery
Moderate burn: using the burned parts hurts and will cause slight extra damage each turn (D rank). lasts for 3-4 turns. Requires at least 51 mastery
Major burn: using the burned hurts alot and becomes unusable if used twice while still burned, will cause extra damage each turn (C rank). lasts for 3-6 turns. Requires at least 71 mastery
Severe burn: burned part is unusable and causes a lot of extra damage each turn (B rank). lasts for 5-8 turns. Requires at least 91 mastery and a shop upgrade

Freeze
DFs: Snow, Ice, Resurrection
Martial Arts/Other: Dials
Minor freeze: the frozen part is numb. lasts for 2 turns. Requires at least 31 mastery
Moderate freeze: frozen part is very numb and the user will take slight extra damage each turn (D rank). lasts for 3-4 turns. Requires at least 51 mastery
Deep freeze: frozen part hurts a lot and will become unusable if used twice while still under this effect, the user will take extra damage each turn (C rank). lasts for 3-6 turns. Requires at least 71 mastery
Core freeze: frozen part is unusable and the user will take alot of extra damage each turn (B rank). lasts for 5-8 turns. Requires at least 91 mastery and a shop upgrade

Paralysis
DFs: Lightning, Stitch, Slow, Swamp, Soul
Martial Arts/Other: Electro, Navigation, Musicianship
Minor paralysis: affected moves slower slightly. lasts for 2 turns. Requires at least 31 mastery
Moderate paralysis: affected moves slower and can't use the same techniques till 2 turns after using it. lasts for 3-4 turns. Requires at least 51 mastery
Major paralysis: affected moves much slower and can't use the same techniques till 3 turns after using it. lasts for 3-6 turns. Requires at least 71 mastery
Full paralysis: lower/upper body is hardly able to move and can't use the same techniques till 5 turns after using it. lasts for 5-8 turns. Requires at least 91 mastery and a shop upgrade

Poison
DFs: King Cobra, Poison, Gas
Martial Arts/Other: Medicine, Dials
Low poison: slowly does small amounts of damage (D rank). lasts for 3 turns. Requires at least 31 mastery
Mid poison: does an average amount of damage (C rank). lasts for 4-5 turns. Requires at least 51 mastery
Major poison: moderate amount of damage each turn and resets if they are hit by anything that can mid poison or above up to a max of 3 times (B rank). lasts for 5-6 turns. Requires at least 71 mastery
Severe poison: large amount of damage every turn and resets if they are hit by anything that can mid poison or above up to a max of 4 times (A rank). lasts for 6-7 turns. Requires at least 91 mastery and a shop upgrade

Fear
DFs: Hollow, Allosaurus, Resurrection, Hormones, Soul, Book
Martial Arts/Others: Conquerors Haki
Minor fear: affected is slighly dizzy. lasts 2 turns. Requires at least 31 mastery
Moderate fear: affected is dizzy, has slighly reduced observation Haki and finds it slightly hard to concentrate on anything but the thing scaring them. lasts for 3-4 turns. Requires at least 51 mastery
Scared: affected is nauseated, has reduced observation Haki and finds it hard to concentrate on anything but the thing scaring them. lasts for 3-6 turns. Requires at least 71 mastery
Terrified: affected is quite nauseated, has quite reduced observation Haki and can only concentrate on the thing scaring them; they are also slightly nauseated even after the effect ends (requires treatment to heal). lasts for 5-8 turns. Requires at least 91 mastery and a shop upgrade

Stun
DFs: Kilo, Ton, Mammoth, Daibutsu, Rupture
Martail Arts/Others: Dials, Botany, Cyborg
Minor stun: affected reacts slower slightly. lasts for 2 turns. Requires at least 31 mastery
Moderate stun: affected reacts slower and has a minor headache. lasts for 3-4 turns. Requires at least 51 mastery
Major stun: affected reacts much slower and has a headache. lasts for 3-6 turns. Requires at least 71 mastery
Concussion: affected reacts very slowly and has a severe headache; they are also slightly dazed even after the effect ends (requires treatment to heal). lasts for 5-8 turns. Requires at least 91 mastery and a shop upgrade

Reducing status effects
All: Certain items from medicine and cooking can remove one particular status. Heal devil fruit can remove all statuses.
Burn: Lava devil fruit is immune to it, fire and ice devil fruits make the users resist it. Science items that are flameproof can help the user resist it.
Freeze: Ice devil fruit is immune to it, snow and lava devil fruits make the users resist it. Science items that are frostproof can help the user resist it
Paralysis: Lightning devil fruit is immune, rubber devil fruit makes the user resist it. Sciene items that are insulated can help the user resist it
Poison: Poison devil fruit is immune to it, gas devil fruit resist it.
Fear: Calm devil fruit is immune to it, hollow devil fruit makes the user resist it. Conquerors Haki users resist it slightly.
Stun: Diamond devil fruit is immune to it, rubber devil fruit makes the user resist it.

King's Disposition
Can be bought 1 time.
Description: Explanation is under Haki in the Skills and ability thread
Requires: Level 50
Price: 60.000 EXP

+20 substat boost
Can be obtained two times, but not applied to two substats of the same main stat. Non-DF characters can buy three times. Can be purchased for NPCs, but will count towards character's limit.
Description: Gives any of your substats a +20 boost that can exceed stat caps, but it can only surpass 100 if you have 100 in it. Therefore 101-119 from this item will not be possible. If purchased for cyborg, it will count as +20 for two of its substats.
Requires: level 60
Price: 60.000 EXP

Devil fruit awakening
Can be bought 1 time.
Description: Gives your devil fruit mastery +20 stat points. Can not exceed 100 mastery unless you put 100 points in it without this boost. If you have 120 in devil fruit mastery you will get another strong addition to your devil fruits power. Talk to the Gorosei for approval of said ability before purchase. Can be purchased for NPCs, but will count towards character's limit.
Requires: level 70
Price: 120.000 EXP

Second Support DF
Description: Allows for feeding of another S-rank or below DF to a companion beast or a weapon. Can not be combined with "Second Devil Fruit"
Price: 150.000 EXP

Devil’s Might
Can only be bought one time.
Description: Grants the player both offensive and defensive paths of COA.
Cost: 200,000 EXP

Devil’s Will
Can only be bought one time.
Description: Grants the player both the awareness path and the precognition path of COO.
Cost: 200,000 EXP

Second Devil Fruit
Can be bought one time.
Description: Allows for the consumption of another devil fruit without dying.
Price: 300.000 EXP

x6 Stat Multiplier
Can be bought on time.
Description: Changes your stat multiplier from x5 to x6.
Price: 350.000 EXP
 
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General Overview
The One Piece Market is open to all - indiscriminate of what faction you belong. The below items can only be bought with personal funds and cannot be transferred to another player, group, or another one of your playable characters. They are divided into two subsections, found below.

Types of Items
  1. Items
  2. Weapons
  3. Experience
Materials
Description: You may buy materials in the store to outfit weapons and armor. You still need a professional to craft the weapon, armor, etc. Bigger bulk items are subject to GM approval and pricing.
  • Wood = wall/tree level durability (no mastery needed) - 1000 beri
  • Plate = small building level durability (11 mastery needed) - 10.000 beri
  • Stone = large building level durability (21 mastery needed) - 1.000.000 beri
  • Brass = city block level durability (41 mastery needed) - 10.000.000
  • Iron = town level durability (61 mastery needed) 50.000.000 beri
  • Steel = city level durability (81 mastery needed) - 100.000.000 beri
  • Titanium = mountain level durability (100 mastery needed) - 300.000.000 beri
  • Diamond = island level durability (120 mastery needed)(must be crafted by scientist or bought only) - 600.000.000 beri
  • Seastone = mountain level durability (must be purchased in store only) - 500.000.000 beri
Devil Fruit From Others
Description: You may purchase Devi fruit from other players or group, but not from your own secondary account. The price must be within the below-range, depending on the fruit's rank, codified in the Skill & Abilities Thread.
  • S+ fruits: 2.5-5 billion
  • S fruits: 1-2.5 billion
  • A fruits: 500 mill- 1 bill
  • B fruits: 250-500 mill
  • C fruits: 100-200 mill
  • D fruits: 50-100 mill
Feed NPC a Devil Fruit
Description: Allows for the feeding of a Devil Fruit to an NPC. If the NPC is killed by other players they can take the DF, thus losing the item.
Requirements: Purchase of the NPC and having DF. Cannot feed an S+ rank DF.
Limit: One at a time, unless limit expanded by item
Price:
  • D: 25,000,000
  • C: 50,000,000
  • B: 125,000,000
  • A: 1,000,000,000
  • S: 2,500,000,000
Fast Personal Boat
Price: 100.000.000 Beri
Description: Allows the owner to have their personal boat travel at normal travel speeds. Can be customized with additional items or shipwright.

Treasure Map
Description: A Map that points to an unknown place. Treasure hunt is conducted via GM/Host, who will give hints to help you solve it; rewards are RNG based, but may be used to get a particular item that is not in the world yet. If you do not find it within a certain time frame you will be refunded 25,000,000/fully if its deemed too difficult.
Price: 100,000,000
Limit: Two active at a time

Give an NPC a Cursed Weapon
Descriptio: Give an NPC an owned Cursed Weapon, up to S Rank. If the NPC is killed by other players they can take the weapon. Cannot be combined with power/raid suit.
Requirements: Purchase of the NPC and Cursed Weapon.
Limit: Three, with one limit stat weapon, unless limit expanded with item
Price: 500,000,000 beri for non-stat cursed weapon. 1,000,000,000 for stat required cursed weapon.

Titles
Description: Titles codifies a position of fame or infamy in your faction. Titles are bastions of your excellence in your field, separating your from the rest.
Restriction: If sold back to the shop, gains will be deducted by the sales price, until reaching 0.
Limit: One
Price: 8,000,000,000
Hand of Justice - a legendary and well known marine that is a hero to many. allows one to have authority of an Admiral without being an Admiral (Monkey D. Garp), including calling a Buster Call. Gives 500,000,000 a week (need to qualify for that week's activity).
Only buyable by a Marine.

Fire of the Rebellion - a Revolutionary so influential that the World Government fears their power. Gives a level 70 and 2 level 60 NPCs. Gives 500,000,000 a week (need to qualify for that week's activity).
Only buyable by a Revolutionary.

Terror of the Seas - a great pirate that wrecks havoc across the seas, influential enough to soon be compared to the Emperors. Gives a level 70 NPC, as well as a pirate ship made out of Adam Wood, with 2 S-rank ship weapons. Gives 500,000,000 a week (need to qualify for that week's activity).
Only buyable by a Pirate.

Great Shadow - a member of the underworld that is extremely influential. Gives an extra stat Cursed Weapon. Gives 500,000,000 a week (need to qualify for that week's activity).
Only buyable by a member of the Underworld.

Fabled Hunter- a Bounty Hunter that is known far and wide, and feared by many. Gives a level 70 animal. Gives 500,000,000 a week (need to qualify for that week's activity).
Only buyable by a Bounty Hunter

Hidden Blade - a Cipher Pol agent whose infamy can send criminals fleeing at the mention of their name. Gives free spies on any island and one named NPC 70% of the character's level. Gives 500,000,000 a week (need to qualify for that week's activity).
Only buyable by a Cipher Pol agent.
Dials
Description: Purchase dials and dial weaponry. If the purchases made IC in Skypiea, the price is halved. Some dials cannot be bought.
Requirements: To use the dials, you must have dial fighting stye.
Light Dial
Allows the user to store and release light at low brightness. The number of turns it can stay lit is Mastery / 5. This dial only illuminates, it has no offensive capabilities.
Limit: Three per user
Requirements: 11 Mastery
  • Aquired from Skypiea citizens [or]
  • Costs $50,000,000 beri each from Shop

Ball Dial
Allows the user to create big balls that explode upon touch. These big balls explode into a variety of things. Explosions will occur in a 1 to 5 ratio. The number of times it can be used is Mastery / 10.
Limit: Three per user
Requirements: 11 Mastery
  • Aquired from Satori [or]
  • Costs $50,000,000 beri each from Shop

Flavor Dial
Allows the user to store smoke, flammable gas, or poison gas (requires medicine), and release them in a burst. The umber of times it can be used is Mastery / 10.
Limit: Two per user
Requirements: 11 Mastery
  • Aquired from Skypiea citizens [or]
  • Costs $50,000,000 beri each from Shop

Breath Dial
Allows the user to store and release wind. The Breath Dial increases movement speed by +5 per use. The number of times it can be used is Mastery / 10.
Limit: Two per user
Requirements: 21 Mastery
  • Acquired from Skypiea citizens [or]
  • Costs $100,000,000 each from Shop

Flash Dial
Allows the user to store and release light, able to blind enemies. The number of times it can be used is Mastery / 10.
Limit: Two per user
Requirements: 21 Mastery
  • Acquired from Braham [or]
  • Costs $100,000,000 each from Shop

Milky Dial
Allows the user to store and release clouds that are able to be ridden. The meters of total length of cloud one can emit is equal to mastery.
Limit: Two per user
Requirements: 31 Mastery
  • Acquired from Divine Soldier or Ohm [or]
  • Costs $150,000,000 each from Shop

Heat Dial
Allows the user to store and release heat, able to sear enemies. The number of times it can be used is Mastery / 10. If used alone, it is a C rank technique.
Limit: Two per user
Requirements: 31 Mastery
  • Acquired from Shura [or]
  • Costs $100,000,000 each from Shop

Eisen Dial
Allows to user to emit a stream of "iron cloud" that can form a variety of shapes. While highly allowable, the material itself is still as hard as iron. The user must submit different shapes for approval of the GMs, and the mastery each would require.
Limit: One per user
Requirements: 41 Mastery
  • Acquired from Ohm [or]
  • Costs $150,000,000 each from Shop

Flame Dial
Allows the user to store and release flames. The number of times it can be used is Mastery / 10. Each stand-alone attack is a cone-shaped burst of flames with a technique rank of B.
Limit: Two per user
Requirements: 41 Mastery
  • Acquired from Shura [or]
  • Costs $150,000,000 each from Shop
Flame Dials can absorb the DPS of flame attacks based on mastery. Once the meter is filled, the remaining DPS continues to affect your body.

MasteryMaximum DPS Absorbed
41-60 Mastery
61-80 Mastery1 DPS
81-99 Mastery
100 Mastery2 DPS
120 Mastery3 DPS

Please note that Haki cannot be absorbed by the Flame Dial. To enable the Flame Dial to absorb a flame attack imbued with Haki, you must first mitigate the attacking Haki using defensive Haki of equal strength.

Water Dial
Allows the user to store and release water. The number of times it can be used is Mastery / 10. Each stand-alone attack is a sphere-shaped torrent of water with a technique rank of B.
Limit: Two per user
Requirements: 41 Mastery
  • Costs $150,000,000 each from Shop
Water Dials can absorb the DPS of water attack based on mastery. Once the meter is filled, the remaining DPS continues to affect your body.

MasteryMaximum DPS Absorbed
41-60 Mastery
61-80 Mastery1 DPS
81-99 Mastery
100 Mastery2 DPS
120 Mastery3 DPS

Please note that Haki cannot be absorbed by the Water Dial. To enable the Water Dial to absorb a water attack imbued with Haki, you must first mitigate the attacking Haki using defensive Haki of equal strength.

Lightning Dial
Allows the user to store and release lightning. The number of times it can be used is Mastery / 10. Each stand-alone attack is a lightning bolt with a technique rank of B.
Limit: Two per user
Requirements: 41 Mastery
  • Costs $150,000,000 each from Shop
Lightning Dials can absorb the DPS of lightning attacks based on mastery. Once the meter is filled, the remaining DPS continues to affect your body.

MasteryMaximum DPS Absorbed
41-60 Mastery
61-80 Mastery1 DPS
81-99 Mastery
100 Mastery2 DPS
120 Mastery3 DPS

Please note that Haki cannot be absorbed by the Lighting Dial. To enable the Lightning Dial to absorb an electric attack imbued with Haki, you must first mitigate the attacking Haki using defensive Haki of equal strength.

Axe Dial
Allows the user to absorb and shoot back cutting attacks. Cannot be combined with cyborg or other armors. Axe Dials are subject to a one-turn cool-down. Each stand-alone attack has a technique rank of A. The user takes 1/4 of the damage dealt to the target. The number of times it can be used is Mastery / 10.
Limit: One per user
Requirements: 41 Mastery
  • Acquired from Divine Soldiers [or]
  • Costs $200,000,000 beri each per shop
Axe Dials can absorb the DPS of cutting attacks based on mastery. Once the meter is filled, the remaining DPS continues to affect your body.

MasteryMaximum DPS Absorbed
41-60 Mastery
61-80 Mastery1 DPS
81-99 Mastery
100 Mastery2 DPS
120 Mastery3 DPS

Please note that Haki cannot be absorbed by an Axe Dial. To enable an Axe Dial to absorb a cutting attack imbued with Haki, you must first mitigate the attacking Haki using defensive Haki of equal strength.

Impact Dial
Allows the user to absorb and shoot back blunt attacks. Cannot be combined with cyborg or other armors. Impact Dials are subject to a one-turn cool-down. Each stand-alone attack has a technique rank of A. The user takes 1/4 of the damage dealt to the target. The number of times it can be used is Mastery / 10.
Limit: One per user
Requirements: 41 Mastery
  • Acquired from Satori [or]
  • Costs $200,000,000 beri each per shop
Impact Dials can absorb the DPS of blunt attacks based on mastery. Once the meter is filled, the remaining DPS continues to affect your body.

MasteryMaximum DPS Absorbed
41-60 Mastery
61-80 Mastery1 DPS
81-99 Mastery
100 Mastery2 DPS
120 Mastery3 DPS

Please note that Haki cannot be absorbed by an Impact Dial. To enable an Impact Dial to absorb a blunt attack imbued with Haki, you must first mitigate the attacking Haki using defensive Haki of equal strength.

Jet Dial
Allows the user to store and release compressed wind. The Jet Dial increases movement speed by +10 per use. The number of times it can be used is Mastery / 10.
Limit: One per user
Requirements: 61 Mastery
  • Acquired from Gedatsu [or]
  • Costs $300,000,000 each from Shop

Reject Dial
Allows the user to absorb and shoot back stronger blunt attacks. Cannot be combined with cyborg or other armors. Reject Dials are subject to a three-turn cooldown. Each stand-alone attack has a technique rank of S. The user takes half of the damage dealt to the target. The number of times it can be used is Mastery / 20.
Limit: One per user
Requirements: 81 Mastery
  • Acquired from Wiper
Reject Dials can absorb the DPS of blunt attacks based on mastery. Once the meter is filled, the remaining DPS continues to affect your body.

MasteryMaximum DPS Absorbed
81-99 Mastery1 DPS
100 Mastery2 DPS
120 Mastery4 DPS

Please note that Haki cannot be absorbed by an Reject Dial. To enable an Reject Dial to absorb a blunt attack imbued with Haki, you must first mitigate the attacking Haki using defensive Haki of equal strength.

Cursed Weapon (No Extra Stat)
Price: 250.000.000 Beri
Cannot be combined with power/raid suit.

Cursed Weapon (Extra Stat)
Price 500.000.000 Beri
Cannot be combined with power/raid suit.

Seastone Weapons
Price: 500.000.000 Beri
Limit: 4 for World Government members. 2 for everybody else.
Special Conditions: These Seastone are only small enough to be outfitted to human-sized weapons, like blade of swords, center of shields, spearheads, etc.

O Wazamono Grade Swords - B DPR
Price: 500.000.000 Beri
Requirement: 61 mastery
Limit: Two per player, or until runs out
Description: Any damaging attack would be at least B-rank. This would only boost D-rank (also basic attacks) and C-rank up to B, but does not boost B attacks or higher. 21 in the world total.

Ryo Wazamono Grade Sword - C DPR
Price: 250,000,000 Beri
Requirement: 61 mastery
Limit: Five per player, or until runs out
Description: Any damaging attack would be at least C-rank. This would only boost basic attacks and D-rank up to C, but does not boost C attacks or higher. 50 in the world total.

Wazamono Grade Sword - D DPR
Price: 50,000,000 Beri
Requirement: 31 mastery
Limit: N/A
Description: Any damaging attack would be at least D-rank. This would only boost basic attacks up to D, but does not boost Dattacks or higher. Unlimited.

Hand to Hand Injections
Price: See Meito prices
Limit: One per player of each type (D, C, B)
Description: An injection that permanently increases the DPS of a damaging attack with that limb, similar to a Meito weapon. B-rank injections are taught by Ceasar Clown
250 Experience
Price: 10.000.000 Beri
Limit: N/A
Special Conditions: After each 50,000 EXP purchased the price increased by 10,000,000 beri. For example, the first 50,000 costs 10,000,000 per 250, the the next 50,000 costs 20,000,000 per 250, the next 30,000,000 per 250 and so on.
 
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hybrid purchases.png
General Overview
The One Piece Market is open to all - indiscriminate of what faction you belong. The below items can be bought with personal funds or/and crew funds, with some restrictions. Thus, the items can be transferred to a member of the faction. However, they may not be transferred to a secondary account.

Types of Items
  1. Shipwright Items
  2. Miscellaneous Items
  3. Non-Playable Characters
Another Ship (each crew gets a free ship)
Description: Purchase a ship in addition to the one you automatically get. The ship comes with normal cannon weapons and sails.
Limit: N/A
Price: 100,000,000 for mid-sized ship| 250,000,000 for Warship size

Ship Made of Adam Tree
Description: Purchase a ship made out of the fabled Adam Tree, increasing its durability significantly. They come with normal cannon weapons and sails.
Limit: N/A
Price: 200,000,000 for mid-sized ship | 500,000,000 for Warship size

Seastone Bottom
Description: Lace one ship with a sea-stone bottom This gives off the "aura" of the sea when sailing, keeping Sea Kings at bay. This is a necessary item to go to Calm Belt items.
Limit: N/A
Price: 200,000,000

Fast Personal Boats for All Crewmembers
Description: Small ships that can typically only transport one person. However, these ships are incredibly fast, easily outmaneuvering normal ships in sheer speed.
Limit: N/A
Price: 300,000,000

Ship Repairs
Description: Repairs your ship. The heavier repairs require a shipwright to do them. You must purchase this item per ship you are attempting to repair.
Price: 0.5 HP repaired: 15 000 000 beri cost | 1 HP repaired: 25 000 000 beri cost. Repairing a ship on an island you control the territory of will reduce the cost of the repair by 25%
Requirements:
  • Repair up to 5 HP (on any island)
  • Repair up to 7 HP (can only be done in the grand line or new world)
  • Repair up to 9 HP (can only be done in New World
Cola Engine
Level 1: Can use Coup de burst . Cola capacity : 25 units .
Upgrade Cost : 75 000 000 beri
Requirement : Science Mastery = 50
Level 2: Can use Coup de burst, Gaon Cannon . Cola capacity : 70 units .
Upgrade Cost : 250 000 000 beri
Requirement : Science Mastery = 75
Cola cost: 500 000 beri/unit

Coup de Burst
Description: Three barrels of Cola to fire a giant cannon downward and rocket the ship into the air for 1 km, thus making a great escape.
Requirement: Ship must be built from Adam tree | Cola engine Level 1
Level 1: Moves the ship forward by 250 m . Consumes 5 units of cola/use . Cool down : 3 turns
Upgrade cost : 100 000 000 beri
Requirement : Navigator Mastery = 50
Level 2: Moves the ship forward by 500 m .Consumes 10 units of cola/use . Cool down : 2 turns
Upgrade cost : 250 000 000 beri .
Requirement : Navigator Mastery = 75

Gaon Cannon
Description: Fires a blast of air that resembles an energy beam, devastating a large area.
Requirement: Ship must be built from Adam tree | Cola engine Level 2
Destructive Potency of Attacks here dependent on Gaon Cannon Mastery(GCM).
Gaon Cannon Mastery = (Navigation Mastery + Science Mastery)/2 *
* Highest level Mastery in the crew
Rest same as Normal Mastery : DPR .
1-20: -1. Below Street Level
21-40: 0. Street Level
41-60: 1. Wall/Tree Level
61-80: 2. Small Building Level
81-99: 3. Large Building Level
100: 4. City Block Level
101-120: 5. Town Level
6. City Level
7. Mountain Level
8. Island Level
9. Small Country Level
10. Large Country Level
11. Continent Level
12. Moon Level
13. Planet Level

Level 1 : Attack DPR increase = B rank(+2) . Consumes 10 units of cola/use .Range = (GCM)*2 m .Cool down : 3 turns
Upgrade cost : 75 000 000 beri
Requirement : Gaon Cannon Mastery(GCM) = 51
Level 2 : Attack DPR increase = A Rank(+3) . Consumes 15 units of cola/use . Range =(GCM)*2.5 m . Cool down : 2 turns
Upgrade cost : 200 000 000 beri
Requirement : Gaon Cannon Mastery(GCM) = 71
Level 3 : Attack DPR increase = S Rank(+3) . Consumes 25 units of cola/use . Range = (GCM)*3 m . Cool down : 2 turns
Upgrade cost : 500 000 000 beri
Requirement : Gaon Cannon Mastery(GCM) =91

Highest Navigation Mastery = 60 . Highest Science Mastery =70
Gaon Cannon Mastery = 65
Level 1 : Attack DPR = 4. Small Building Level + B Rank(+2) = 6. City Block Level. Range = 130 m
Level 2 : Not possible

Highest Navigation Mastery = 100 . Highest Science Mastery = 100
Gaon Cannon Mastery = 100
Level 1 : Attack DPR = 6. City Block Level+ B Rank(+2) = 8. City Level . Range = 200 m
Level 2 : Attack DPR = 6. City Block Level + A Rank(+3) = 9. Mountain Level . Range = 250 m
Level 3 : Attack DPR = 6. City Block Level + SRank(+4) = 10. Island Level . Range = 300 m

Legendary Warship
Description: Turns a ship into a vessel of mass destruction. All weapons become S rank, gain 4 extra ones and now has 12 ship HP. Gain one unique ability for the ship as well. Note, previously named "Pluton".
Requirements: Adam Wood Ship - Warship Size
Price: 6,000,000,000
Spies on Island
Description: This items recruits spies to be stationed at a particular island. The islands will inform of movements of two or more other players, thus alerting you of an attack or activity in said island.
Price: 50,000,000 for owned island | 100,000,000 for not-owned island

Vivre Cards for All Crewmembers
Description: Vivre Card is a piece of paper made from a clipping of a person's fingernail. The torn pieces will point to and move towards each other no matter where they are in the world, allowing one to always be able to tell which direction the other person is in.
Price: 200,000,000

Rulers
Description: Buy your way into position of rule. By purchasing the item, you gain ruling rights of various places.
Restrictions: One person may only have one title each. Crew funds can be used for purchase, but only up to 50% of the item price. Paycheck bonuses from Ruler positions are split evenly if the Ruler is part of a pirate crew, but there can be multiple stacking rewards of the same tier from different characters.
Miscellaneous: Duke, Regent, King and all the title items will be reduced in returns even during free changes. Any amount earned in paychecks will be deducted from returns. The three Ruler items are paid for themselves and will have no returns after 20 activities.
Citizen
a house on any island of your choice
-you become a citizen of that island
Price: 100.000.000 Beri

Nobleman
a mansion on any island of your choice
-you become a nobleman on that island
Price: 250.000.000 Beri

Count
If you had Duke before this, you are now a Count.
a castle on any island of your choice
-you become a count on that island
Price: 500.000.000 Beri

Duke
Create a custom small island that you become the duke of
-level 25 named NPC
-level 15 named NPC x3
-level 10 unnamed NPCs x100
-gives 50 000 000 beri weekly reward
Price: 1.000.000.000 Beri

Regent
Create a custom large island that you become the regent of
-level 50 named NPC
-level 40 named NPC
-level 30 named NPC x5
-level 20 unnamed NPCs x50
-level 10 unnamed NPCs x500
-gives 250 000 000 beri weekly reward
Price: 5.000.000.000 beri

King
Create a custom large chain of islands that you become king of
-allows you to gain some immunity from the World Government due to fear and allows you to go to Reverie
-level 80 named NPC
-level 70 named NPC
-level 60 named NPC x2
-level 50 named NPC x10
-level 40 named NPC x50
-level 30 named NPC x100
-level 20 unnamed NPCs x500
-level 10 unnamed NPCs x5000
-gives 1.250 000 000 beri weekly reward
Price: 25.000.000.000 beri

Celestial Dragon
entrance to Marijoa as a Celestial Dragon
Price: 50.000.000.000 beru
Basic Race for NPCs
Description: Make an NPC another race! You must buy each race change per NPC, with a limit for each race per crew.
Requirements: NPCs to purchase.
Humans - Price: no extra cost
(Unlimited)

Skypiean - Price: 50,000,000 beri
(maximum 25)

Mink - Price: 50,000,000 beri
(maximum 25)

Fishmen - Price: 100,000,000 beri
(maximum 10)

Humandrill - Price: 100,000,000 beri
(maximum 10)

Dwarf - Price: 100,000,000 beri
(maximum 10)

Lunarian - Price: 100,000,000 beri
(maximum 10)

Sentient Beast - Price: 150,000,000 beri
(maximum 5)

Giant - Price: 300,000,000 beri
(maximum 1)

NPC Hybrid Race Upgrade
Description: This item allows you to unlock Hybrid races for your NPCs. This item needs to be purchased separately for each NPC. This is on top of having to buy the two (2) races that you're mixing.
Restrictions: Must have an NPC to feed.
Price: 500,000,000

NPC Mind Stat Upgrade
Description: Purchase a mind stat for an NPC. Must be purchased per NPC, and cannot be transferred.
Restrictions: NPCs do not get temporary bonuses from mind techniques
Price: 5,000,000 x the level of the Purchased NPC

Non-Playable Characters
Description: Purchase non-playable characters for you for your group. These characters do not gain levels, cannot have perks, and can be killed. If killed, if they hold a DF, that DF will be placed back not circulation.
Restrictions: You can only buy NPCs that are 70% or less of the highest level in the crew/group (or of yourself if you aren't a pirate).
Price: See below. For non-pirates, the price for NPCs is 50% higher.
Level 10 fodder NPCs: 10000 max
1 million beri
Requires level 15.

Level 15 fodder NPCs: 5000 max
5 million beri
Requires level 22.

Level 20 named/fodder NPCs: 1000 max
10 million beri
Requires level 29.

Level 25 named/fodder NPCs: 500 max
20 million beri
Requires level 36.

Level 30 named NPCs: 100 max
30 million beri
Requires level 43.

Level 35 named NPCs: 50 max
35 million beri
Requires level 50.

Level 40 named NPCs: 25 max
50 million beri
Requires level 58.

Level 45 named NPCs: 15 max
60 million beri
Requires level 65.

Level 50 named NPCs: 10 max
70 million beri
Requires level 72.

Level 55 named NPCs: 7 max
80 million beri
Requires level 79.

Level 60 named NPCs: 5 max
90 million beri
Requires level 86.

Level 65 named NPCs: 2 max
100 million beri
Requires level 93.

Level 70 named NPCs: 1 max
120 million beri
Requires level 100.

Items NPCs Can Purchase
NPCs will now be able to use the below items at the cost of your PC using them. This means that you must first buy the item with your PC and then give that item to an NPC. Therefore, your PC will be unable to use that item. Essentially, it uses the "slot" available for your PC on that item. See the Store Thread for the limits on item number for each of the below.
  • Stat Reallocation
  • Different Color Armament Haki
  • The Will of D.
  • Ignore a racial restriction/negative stat
  • Spirit Break Access
  • Status effect add-on
  • King's Disposition
  • +20 substat boost
  • Devil fruit awakening
  • Devil’s Might
  • Devil’s Will
  • x6 Stat Multiplier
  • Materials
  • Fast Personal Boat
  • Dials
  • Cursed Weapon (No Extra Stat)
  • Cursed Weapon (Extra Stat)
  • Seastone Weapons
  • O Wazamono Grade Swords - B DPR
  • Ryo Wazamono Grade Sword - C DPR
  • Wazamono Grade Sword - D DPR
  • Hand to Hand Injections
  • Inherited Will
  • Ability to read Poneglyphs
  • Direct Martial Art
  • Voice of all Things
  • Custom Material
  • Dyna Stone
  • Access to the Abyss
  • Saijō Ō Wazamono Grade Sword
  • Kokuto
  • Haki Master
  • Reading
  • Devil's Voice
 
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devil fruit sales.png
Players to Player Transactions
Players can sell Devil Fruits to one another by posting a transaction in this thread by both players. The prices are as following, depending on fruit's rank, codified in the Skill & Abilities Thread.
  • S+ fruits: 2.5-5 billion
  • S fruits: 1-2.5 billion
  • A fruits: 500 mill- 1 bill
  • B fruits: 250-500 mill
  • C fruits: 100-200 mill
  • D fruits: 50-100 mill
 
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divine emporium.png
Overview
The Divine Emporium is a special shop where Divine Coins (DC) are used as a currency to buy special items that are otherwise inaccessible in the normal shop. The Divine Emporium is a new concept to TB RP, so the GMs reserve the right to boycott a transaction related to the Divine Emporium if some type of a loophole is found being exploited - we are not perfect, so perhaps there is a loophole in the rules we made. Respect this, it is always a work in progress and the aim is to make the RP an even more fun place for us all.

Earning DC Points
  1. Only a level 100 character can earn DC coins.
  2. DC coins are acquired by converting EXP that you gain, while you are already level 100.
  3. Only EXP gained from activity submissions (the 1,000 EXP) and territory clears (including if you were hosting with your level 100 character's slot) can be converted into DC coins.
  4. EXP gained from purchasing EXP cannot be converted into DC coins.
  5. EXP gained from reimbursing EXP items cannot be converted into DC coins.
  6. Whenever a level 100 character gains EXP from activity submissions or territory clears, they have to choose on the spot whether that EXP will go to their normal EXP totals, or if it'll be converted into DC coins - once converted, it cannot be reimbursed back into normal EXP.
  7. The cost of 1 DC coin is 1,000 EXP.
  8. Only full DC coins can be purchased.
  9. The clear that has brought you to level 100, cannot be used to purchase DC coins, so that a good cut-off point is created.
  10. As with all other cases, your 1st PC and 2nd PC are separate. Both can eventually be level 100 and buy DC coins, but they cannot cross over.
  11. DC coins cannot be sold to anyone else, they are locked to your character.
  12. Unless stated otherwise in the item description, each character can only buy one of the below items.
  13. You may not sell a DC item to another player or PC.
  14. You may sell a DC item back to the shop for 50% during a free change period, except for items obtained through the box.
  15. If the price of an item is found to be too low, the GMs reserve the right to change it.
Scenarios that demonstrate the above rules:

Scenario #1.) A level 98 submits activity and gets 1,000 EXP. He tries to convert that EXP into 1 DC coin. He cannot do it, because he is not level 100, as stated in rules #1 and #2.
Scenario #2.) A level 100 buys 30,000 EXP from the normal shop. He tries to convert that EXP into 30 DC coins. He cannot do it, because purchased EXP cannot be turned into DC coins, as stated in rule #4.
Scenario #3.) A level 100 reimburses his 120 COA for 60,000 EXP, and tries to convert that EXP into 60 DC coins. He cannot do it, because EXP gained from reimbursements cannot be turned into DC coins, as stated in rule #5.
Scenario #4.) A level 100 submits an experience clear. He is awarded 45,000 EXP by the clearer. The person now has to quote the clearing post, and state whether the EXP is going to normal EXP, or being converted into DC coins. That is stated in rule #6.
Scenario #5.) A level 99 is missing 9,500 EXP to get level 100. He submits an EXP clear and gains 50,000 EXP. He cannot use 10,000 EXP to get to level 100, and then the other 40,000 EXP to get 40 DC coins. That would break rule #9.
Scenario #6.) A level 100 submits an experience clear and gets 57,250 EXP. When making the decision of whether that EXP will stay normal, or will be used to purchase DC coins, the user has to keep in mind that only full DC coins can be purchased, so in this case, he can purchase a total of 57. The remaining 250 EXP will have to go to his normal EXP, as he would otherwise break rule #8.

Items to Purchase
Inherited Will: Inherit the will of someone or something. Mostly flavor and story based. Cost: 25 DC.

Ability to read Poneglyphs: Buying this item unlocks that ability. Cost: 35 DC.

Direct Martial Art: This item allows your character to use one of the MAs that would otherwise require a NPC to be beaten. Can be bought more than once. Cost: 35 DC.

Devil's Voice: Increases the user's Haoshoku Haki to knock out characters 70% of their level and intimidate anyone up to 80% of their level. Range for knocking out is 500% of level and can intimidate anyone on the same island. Cost: 40 DC.

Voice of all Things: Buying this item unlocks that ability. Cost: 50 DC.

Custom Material: This item unlocks a custom material for your character. This material can have supernatural properties. The material needs to be submitted for approval prior to purchase. Cost: 50 DC.

Dyna Stone: This item grants you one Dyna Stone. The Dyna Stone is replenished after each adventure. It creates an S+ DPR explosion. Can be bought more than once. Cost: 50 DC.

3rd Perk Slot: This allows you to have a 3rd perk. Cost: 50 DC.

Access to the Abyss: Can enter an extremely weird and dangerous place that will test everything you and another player have. Gives a special mystery unique item if you win. Can only be completed once per player, but you can keep buying the item if you fail. Cost: 50 DC.

Saijō Ō Wazamono Grade Sword: This item grants the user a Saijō Ō Wazamono grade sword. Can only be bought once per character. Cost: 60 DC.

Map to a Poneglyph: This item grants the user a map that leads to a Poneglyph. Requires the player to find a host that will host a story for the user. Successfully obtaining a Poneglyph at the end of the story is not a guarantee. Cost: 75 DC.

Kokuto: This turns your weapon into a Kokuto (black blade). Attacking with a black blade gives an automatic +2 armaments DPR to any melee non-ranged attack. This cannot stack with your own hakI. The blade needs to be of the Ō Wazamono or Saijō Ō Wazamono grade. Can only be bought once per character. Cost: 75 DC.

Third Support Devil Fruit: Allows for the feeding of another B-rank or below DF to a NPC, beast or a weapon. Can not be combined with "Second Devil Fruit". Just like the ''Second Support Devil Fruit'' can be upgraded to max S-rank, the ''Third Support Devil Fruit'' can be upgraded to max A-rank. Costs: 75 DC.

Super Robot: A powerful robot that follows a player or their NPC's commands. Level 70 with only the following stats; strength, speed, vitality and cyborg, but is allowed to go to 120 in one stat. Can be repaired by someone with the right profession. Cannot eat a DF or use a Cursed Weapon; can use some items from the Science stat. Cannot be combined with other ''NPC items'' from the Divine Emporium, such as the Ancient Giant or Genetic Beast items. Cost: 80 DC.

Golden Animal: The player gets a golden animal of their choice. After every other activity, you gain 100,000,000 Beri and a Golden Shard on top of your normal activity rewards; you also gain a Golden Shard every time you clear a territory. Golden shards can be used to create a variety of items including custom ones but they require approval. Only one item can be active at once and a player can only have 3 items made from Golden Shards. The animal has 100 durability and if it is killed you get none of the extra rewards for 6 activities (3 in practice since its every other). Cost: 100 DC.

Haki Master: Allows you to buy a 120 stat item for both of your Haki subtypes. Both need to be purchased separately, and you're still limited to 2 120 items (or 3 if your character doesn't have a DF). This simply allows you to focus both on the Haki subtypes. Cost: 100 DC.

Sentient Island (like Zunesha): That item is now being taken out of the normal shop (no one has purchased it yet), and being put into the Divine Emporium. The rules for the item stay the same. Cost: 100 DC.

Ancient Giant: This item grants you a level 80 NPC of the Ancient Giant race, such as Oars/Oars Jr. Cannot be combined with other ''NPC items'' from the Divine Emporium, such as the Super Robot or Genetic Beast items. Cost: 100 DC.

Genetic Beast: A creature created by modern genetics and science. They are a level 80 NPC and have sentient beast stats with the negative mind stat removed. Players can choose two abilities for the beast; both of which scale off of a mastery stat, but the GMs reserve the right to deny the abilities if they are too strong on their own or together. Can be intelligent, bestial or inbetween and cannot eat a DF. If they die, the player has to buy another one. Cannot be combined with other ''NPC items'' from the Divine Emporium, such as the Super Robot or Ancient Giant items. Cost 100 DC.

Klabautermann: This item grants a significant upgrade to your ship by granting it a Klabautermann. Examples of upgrades can be a huge HP upgrade, or a ship becoming sentient, or something else. The upgrade requires preapproval. Cost: 100 DC.

Seraphim: Allows you to have one canon Seraphim as a subordinate. Only one of these can be purchased by a player. Also, only 7 of these items can be purchased by the whole RP! The Seraphim is a subordinate with the below stats: Cost: 100 DC. 25 DC to revive if dead.

  • Custom Seraphim: The ability to turn a canon Seraphim into a custom Seraphim, utilizing the harvested blood of the character you aim to replicate. 40 DC.
Seraphim Statistics
Strength: 81
Speed: 81 (Movement: 81, Reaction: 81)
Vitality: 101 (Stamina: 101, Durability: 101)
MA 100 (Ignition: 100, a MA of your choice: 100)
Cyborg: 100 (cannot use cyborg durability boosts)
Devil Fruit: 100 (Devil Fruit is obtained by obtaining the DNA of a different Devil Fruit user, needs to be done IC)


Note: Seraphim are still subject to the Seraphim Command System. Be careful!

SeraphimGreen BloodOwner
S-BatGecko Moria
S-BearBatholomew Kuma
S-Croc
Crocodile​
Gryphon (Ichimonji)
S-FlamingoDonquixote Doflamingo
S-HawkDracule Mihawk
S-SharkJinbe
S-SnakeBoa Hancock

Reading: Buying this item grants your character the mysterious ability to ''read'' something. Examples are being able to read weather, emotions, etc.. Requires approval. Cost: 150 DC.

Ancient Weapon: The ''Pluton'' item from the normal shop is being renamed and is now simply a legendary warship item (in other words, a stronger warship). The real Ancient Weapons are now Divine Emporium items. As Pluton and Uranus are currently unknown, only Poseidon can be purchased currently. Cost: 200 DC.

Hito Hito no Mi; Model: Nika: Luffy's Devil Fruit. Cost: 200 DC. Can not be combined with a second devil fruit. If returned to the store, player does not receive a return on their DC, even if during a free change.

The Divine Emporium Box: A special box. When one purchases this box, one of the GMs use the RANDOM.ORG - True Random Number Service to roll two of the Divine Emporium items. The buyer of the box gets those two prizes. Prizes can not be refunded. Cost: 50 DC. The prizes available:
1. 3rd Perk Slot
2. No prize
3. Haki Master
4. Ancient Giant
5. Another Divine Emporium Box
6. Klabautermann
7. Reading
8. Inherited Will
9. No prize
10. Another Divine Emporium Box
11. Kokuto
12. Sentient Island (like Zunesha)
13. Genetic Beast
14. No prize
15. Access to the Abyss
16. Third Support Devil Fruit
17. Super Robot
18. Golden Animal
19. Map to a Poneglyph
20. Saijō Ō Wazamono Grade Sword
 
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(Sasaki)

Current Beri: 12,406,000,000 Beri

Buying the Regent item for 5b.

New Beri: 7,406,000,000
 
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Current Beri: 7,406,000,000 Beri

(Using free change) Selling this back:

4x Ball Dial (4x 50m = 200m)
4x Flame Dial (4x 150m = 600m)
1x Flash Dial (1x 100m = 100m)
4x Heat Dial (4x 100m = 400m)
2x Eisen Dial (2x 150m = 300m)

New Beri: 9,006,000,000 Beri

Edit:

Also selling back the Ishi Ishi no Mi to Bill D. Ollar for 250,000,000 so the new Impel Down NPC can have it.

Also selling back my Sentient Beast item for NPC for 150,000,000.

New Beri: 9,406,000,000 Beri
 
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(Sephiroth)

(Using free change)

Current EXP: 223,293 EXP

Current Beri: 905,396,120 Beri

I've purchased 23,750 EXP so far at the 40m mark, as seen here.

Selling that back, plus the 30m batch. Also selling back the 120 COA and 120 Ignition.

New EXP: 223,293 - 23,750 (from selling back 40m batch) - 50,000 (from selling back 30m batch) + 60,000 (from selling back 120 COA) + 60,000 (from selling back 120 Ignition) = 269,543 EXP (level 84)

New Beri: 905,396,120 + 3,800,000,000 (from selling back 40m batch) + 6,000,000,000 (from selling back 30m batch) = 10,705,396,120 Beri.

Buying Terror of the Seas for 8b.

Final Beri: 2,705,396,120 Beri

(10m and 20m batches of EXP completed atm)
 
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Current Money: 6,519,324,891
I am purchasing

Cursed Weapon (No Extra Stat)
Price: 250.000.000 Beri
This is the Cursed Weapon I purchased for myself
Cursed Hammer: Āsugōremu (Earth Golem), 68 mastery in a weapon style, 60 strength, and 60 durability. Creates a golem that follows and protects the user, can’t be directly controlled and is made of rock/mud/dirt, etc. Test: beat several golems in combat
Specific mastery:
Mastery= golems speed, it, and strength
Mastery/4= golems height
Now I already have 3/3 of these weapons.
Cursed Trident for Namor
Cursed Ax for KG
Cursed Hammer for Gambit

O Wazamono Grade Swords - B DPR
Price: 500.000.000 Beri
Requirement: 61 mastery
Limit: Two per player, or until runs out
Description: Any damaging attack would be at least B-rank. This would only boost D-rank (also basic attacks) and C-rank up to B, but does not boost B attacks or higher. 21 in the world total.
Just one. This one goes to T-Bag's Sea Anchor.
Now I have 2/2 of this.
Gambit's Blue Hammer
T-Bag's Sea Anchor refunded.

Ryo Wazamono Grade Sword - C DPR
Price: 250,000,000 Beri
Requirement: 61 mastery
Limit: Five per player, or until runs out
Description: Any damaging attack would be at least a C-rank. This would only boost basic attacks and D-rank up to C but does not boost C attacks or higher. 50 in the world total.
Buying 5 of these.

Hand-to-Hand Injections
Price: See Meito prices
Limit: One per player of each type (D, C, B)
Description: An injection that permanently increases the DPS of a damaging attack with that limb, similar to a Meito weapon. B-rank injections are taught by Ceasar Clown
One C-rank Injection for Gambit's left arm.
Price: 250,000,000 Beri

Total Personal Purchase: -2,250,000,000
New Money: 4,269,324,891
 
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(Sephiroth)

Current EXP: 269,543 EXP
Current Beri: 2,705,396,120 Beri

Completed the 20m batch as seen here.

Buying 90 x 250 = 22,500 EXP for 90 x 30m = 2,700,000,000 Beri.
Buying 120 COA for 60,000 EXP.

New EXP: 269,543 + 22,500 - 60,000 = 232,043 EXP (level 80)
New Beri: 5,396,120 Beri
 

Larsi

Silver Hair
Messages
10,192
Reaction score
29,318
Points
28,100
Salty Doubloons
13,318
+20 substat boost
Can be obtained two times, but not applied to two substats of the same main stat. Non-DF characters can buy three times.
Description: Gives any of your substats(other than speed) a +20 boost that can exceed stat caps, but it can only surpass 100 if you have 100 in it. Therefore 101-119 from this item will not be possible.
Requires: level 60
Price: 60.000 EXP
Buying two of these, one for strength, one for color of armament using the exp from awakening.
Selling Awakening back for 120,000 EXP and getting rid of my boxing stat.
 
Messages
14,844
Reaction score
44,241
Points
33,300
Salty Doubloons
1,144
Current Crew Coffer: 11,218,936,764
I am buying the following using the crew fund.
NPC LevelPriceQTYTotal
Level 45 NPCs60,000,00015900,000,000
Level 40 NPCs50,000,000251,250,000,000
Unlocking Fishmen Race for 5x Level 45100,000,00051,000,000,000
Unlocking Dwarf Race for 10x Level 45100,000,00010500,000,000
Unlocking Mind Stats for 15x Level 45 NPCs5,000,000/level15x45x5M1,500,000,000
Total5,150,000,000

ShipsSea Stone BottomAdam WoodTotal
x15200,000,000200,000,0006,000,000,000

Grand Total: 11,150,000,000
New Crew Coffer: 68,936,764
 
Messages
3,408
Reaction score
7,560
Points
9,700
Salty Doubloons
1,629
Current Funds: 1,711,581,498

Purchasing a:

Cursed Weapon (No Extra Stat)
Price: 250.000.000 Beri
Cursed Bow: Nebula, 65 mastery in archery, 65 strength, 65 reaction speed. Shots from this bow travel faster than usual arrows. Test: beat the spirit in a shooting competition
65 Archery Mastery: +10 attack speed
81 Archery Mastery: +15 attack speed
100Archery Mastery: +20 attack speed

A:

O Wazamono Grade Swords - B DPR
Price: 500.000.000 Beri
Requirement: 61 mastery
Limit: Two per player, or until runs out
Description: Any damaging attack would be at least B-rank. This would only boost D-rank (also basic attacks) and C-rank up to B, but does not boost B attacks or higher. 21 in the world total.
And a:
Ryo Wazamono Grade Sword - C DPR
Price: 250,000,000 Beri
Requirement: 61 mastery
Limit: Five per player, or until runs out
Description: Any damaging attack would be at least C-rank. This would only boost basic attacks and D-rank up to C, but does not boost C attacks or higher. 50 in the world total.
Total: 1,000,000,000
Remaining Beri: 711,581,498
 
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