Regular Mafia Game MOBA - Jungle - Main Game Thread

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Beky

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The Jungle

Welcome to the Jungle. Main staging area for the MOBA game. Here you will learn the basics of this game and rules.

1. This game will be divided into 3 playable threads. Bottom Lane , Middle Lane and Top Lane.

  • First Time you will be randomly divided into a lanes by the host.
  • After that every night you can choose to switch lanes.
  • While in a lane you can only post in that lane thread until you decide to switch lanes or you are switched by other means.
  • Likewise you can only target other people in the same lane and vote to lynch them.

2. You can any time during the day switch lanes.
  • Doing so you can't switch any lane during the day for next 2 phases.
  • If you have 1-3 votes placed on you - you can still switch lanes but you will be roleblocked following night.
  • If you have 4-6 votes on you you can still switch but will be rolecrushed next night and day too.
  • If you have more than 6 votes placed on you you can't switch lanes.

3. During 3rd, 6th, 9th and so on every third phase every player in the game will be placed into The Jungle.

4. Each player will start with 40 base gold. Some may start with more due to their characters. Gold can be spent into a shop for boosts

  • Each ability usage gives you 10 gold.
  • Each kill gives you 20 gold.
  • Every time you take part in lynching you will receive 10 gold.
  • Every 5 posts you get 1 gold
5. There are 3 types of damage this game
  • Physical Damage - Damage done by physical means
  • Magical Damage - Damage done by magical means
  • True Damage - Unique type of damage that can't be countered
 

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Shop

All items are single use only.

Tier 1 items - Available from Phase 1
Tier 2 items - Available from Phase 3
Tier 3 items - Available from Phase 5


Tier 1 - 75 gold per item
  • Vanguards Helmet - When bought you can activate it anytime to block first physical action aimed at you.
  • Sages Cowl - When bought you can activate it anytime to block first magical action aimed at you.
  • Brawlers Mace - Gives you ability to deal 1 damage regardless of ability usage
  • Paladins Buckler - Target a player and cover them. If they have been targeted by abilities they will be used on you instead.
  • Necromancers Tome - When used raise a skeleton. That Skeleton will vote the person you tell it to
  • Berserkers Talon- When used you avoid all avoids but you take 1 extra damage from first attack
  • Lookout Ward - When bought you can place it in any lane you want. First person to leave or enter that lane will be on lookout. You will know who they visited if they decide to use action on someone.
  • Sentry Ward - When bought you will ignore effects of Lookout Ward.
  • Health potion - Regenerate 1 life

Tier 2 - 130 gold per item
  • Sentinels Blood - When consumed you get 1 permanent life and regenerate 1 life
  • Shamans Potion - When consumed your next action will not go on cooldown. However , one shots will be consumed.
  • Peasants Robes - When consumed your 2 actions won't appear in the Write Up
  • Writers Notebook- When consumed you can leave a note on your death. Person that you leave it to will get an ability of yours that isn't a one shot.
  • King's Scepter - When consumed it will take 2 more votes on you to be lynched.
  • Dust of Appearance - When consumed you can scan the Write Up for any fake reports in it.
  • Elixir of Might - Your next physical ability deals 1 more damage with maximum of 2
  • Elixir of Sorcery - Your next Magical ability deals 1 more damage with maximum of 2
  • Elixir of Purity - Next damage ability you use will have its damage type changed to True Damage
Tier 3 - 200 gold per item - Permanent buffs
  • Mage Hunter's Armor - When Consumed you are immune to all magical abilities unless they are True Damage
  • Knight's Shield - When Consumed all physical actions aimed at you will be redirected at the caster at half power.
  • Executioner's Axe - When Consumed you will execute all players you take down to last life
  • Grand Wizards Staff - When Consumed one of your abilities will receive a major buff
  • Spell Casters Book - When Consumed you can make an ability for yourself
  • Bards Lute - When Consumed refresh all cooldowns are restore all one shots
  • Sky Gods Boots - Your attacks can't be avoided or protected from
  • Elder Vampires Fangs - Damage you deal to others heals you for the same value
 
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