Archived [OLD] The Divine Emporium

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New thread: https://thrillerbark.com/threads/info-store-money.2416/
THE DIVINE EMPORIUM

The Divine Emporium is a special shop where Divine Coins (DC) are used as a currency to buy special items that are otherwise inaccessible in the normal shop. The Divine Emporium is a new concept to TB RP, so the GMs reserve the right to boycott a transaction related to the Divine Emporium if some type of a loophole is found being exploited - we are not perfect, so perhaps there is a loophole in the rules we made. Respect this, it is always a work in progress and the aim is to make the RP an even more fun place for us all.

How does one earn DC coins?

1.) Only a level 100 character can earn DC coins.
2.) DC coins are acquired by converting EXP that you gain, while you are already level 100.
3.) Only EXP gained from activity submissions (the 1,000 EXP) and territory clears (including if you were hosting with your level 100 character's slot) can be converted into DC coins.
4.) EXP gained from purchasing EXP cannot be converted into DC coins.
5.) EXP gained from reimbursing EXP items cannot be converted into DC coins.
6.) Whenever a level 100 character gains EXP from activity submissions or territory clears, they have to choose on the spot whether that EXP will go to their normal EXP totals, or if it'll be converted into DC coins - once converted, it cannot be reimbursed back into normal EXP.
7.) The cost of 1 DC coin is 1,000 EXP.
8.) Only full DC coins can be purchased.
9.) The clear that has brought you to level 100, cannot be used to purchase DC coins, so that a good cut-off point is created.
10.) As with all other cases, your 1st PC and 2nd PC are separate. Both can eventually be level 100 and buy DC coins, but they cannot cross over.
11.) DC coins cannot be sold to anyone else, they are locked to your character.
12.) Unless stated otherwise in the item description, each character can only buy one of the below items.
13.) If the price of an item is found to be too low, the GMs reserve the right to change it.

Scenarios that demonstrate the above rules:

Scenario #1.) A level 98 submits activity and gets 1,000 EXP. He tries to convert that EXP into 1 DC coin. He cannot do it, because he is not level 100, as stated in rules #1 and #2.
Scenario #2.) A level 100 buys 30,000 EXP from the normal shop. He tries to convert that EXP into 30 DC coins. He cannot do it, because purchased EXP cannot be turned into DC coins, as stated in rule #4.
Scenario #3.) A level 100 reimburses his 120 COA for 60,000 EXP, and tries to convert that EXP into 60 DC coins. He cannot do it, because EXP gained from reimbursements cannot be turned into DC coins, as stated in rule #5.
Scenario #4.) A level 100 submits an experience clear. He is awarded 45,000 EXP by the clearer. The person now has to quote the clearing post, and state whether the EXP is going to normal EXP, or being converted into DC coins. That is stated in rule #6.
Scenario #5.) A level 99 is missing 9,500 EXP to get level 100. He submits an EXP clear and gains 50,000 EXP. He cannot use 10,000 EXP to get to level 100, and then the other 40,000 EXP to get 40 DC coins. That would break rule #9.
Scenario #6.) A level 100 submits an experience clear and gets 57,250 EXP. When making the decision of whether that EXP will stay normal, or will be used to purchase DC coins, the user has to keep in mind that only full DC coins can be purchased, so in this case, he can purchase a total of 57. The remaining 250 EXP will have to go to his normal EXP, as he would otherwise break rule #8.
Items that can be purchased:

Inherited Will: Inherit the will of someone or something. Mostly flavor and story based. Cost: 25 DC.

Ability to read Poneglyphs: Buying this item unlocks that ability. Cost: 35 DC.

Direct Martial Art: This item allows your character to use one of the MAs that would otherwise require a NPC to be beaten. Can be bought more than once. Cost: 35 DC.

Voice of all Things: Buying this item unlocks that ability. Cost: 50 DC.

Custom Material: This item unlocks a custom material for your character. This material can have supernatural properties. The material needs to be submitted for approval prior to purchase. Cost: 50 DC.

Dyna Stone: This item grants you one Dyna Stone. The Dyna Stone is replenished after each adventure. It creates an S+ DPR explosion. Can be bought more than once. Cost: 50 DC.

3rd Perk Slot: This allows you to have a 3rd perk. Cost: 50 DC.

Access to the Abyss: Can enter an extremely weird and dangerous place that will test everything you and another player have. Gives a special mystery unique item if you win. Can only be completed once per player, but you can keep buying the item if you fail. Cost: 50 DC.

Saijō Ō Wazamono Grade Sword: This item grants the user a Saijō Ō Wazamono grade sword. Can only be bought once per character. Cost: 60 DC.

Map to a Poneglyph: This item grants the user a map that leads to a Poneglyph. Requires the player to find a host that will host a story for the user. Successfully obtaining a Poneglyph at the end of the story is not a guarantee. Cost: 75 DC.

Kokuto: This turns your weapon into a Kokuto (black blade). Attacking with a black blade grants a +1 in DPR. The blade needs to be of the Ō Wazamono or Saijō Ō Wazamono grade. Can only be bought once per character. Cost: 75 DC.

Third Support Devil Fruit: Allows for the feeding of another B-rank or below DF to a NPC, beast or a weapon. Can not be combined with "Second Devil Fruit". Just like the ''Second Support Devil Fruit'' can be upgraded to max S-rank, the ''Third Support Devil Fruit'' can be upgraded to max A-rank. Costs: 75 DC.

Super Robot: A powerful robot that follows a player or their NPC's commands. Level 70 with only the following stats; strength, speed, vitality and cyborg, but is allowed to go to 120 in one stat. Can be repaired by someone with the right profession. Cannot eat a DF or use a Cursed Weapon; can use some items from the Science stat. Cannot be combined with other ''NPC items'' from the Divine Emporium, such as the Ancient Giant or Genetic Beast items. Cost: 80 DC.

Golden Animal: The player gets a golden animal of their choice. After every other activity, you gain 100,000,000 Beri and a Golden Shard on top of your normal activity rewards; you also gain a Golden Shard every time you clear a territory. Golden shards can be used to create a variety of items including custom ones but they require approval. Only one item can be active at once and a player can only have 3 items made from Golden Shards. The animal has 100 durability and if it is killed you get none of the extra rewards for 6 activities (3 in practice since its every other). Cost: 100 DC.

Haki Master: Allows you to buy a 120 stat item for both of your Haki subtypes. Both need to be purchased separately, and you're still limited to 2 120 items (or 3 if your character doesn't have a DF). This simply allows you to focus both on the Haki subtypes. Cost: 100 DC.

Sentient Island (like Zunesha): That item is now being taken out of the normal shop (no one has purchased it yet), and being put into the Divine Emporium. The rules for the item stay the same. Cost: 100 DC.

Ancient Giant: This item grants you a level 80 NPC of the Ancient Giant race, such as Oars/Oars Jr. Cannot be combined with other ''NPC items'' from the Divine Emporium, such as the Super Robot or Genetic Beast items. Cost: 100 DC.

Genetic Beast: A creature created by modern genetics and science. They are a level 80 NPC and have sentient beast stats with the negative mind stat removed. Players can choose two abilities for the beast; both of which scale off of a mastery stat, but the GMs reserve the right to deny the abilities if they are too strong on their own or together. Can be intelligent, bestial or inbetween and cannot eat a DF. If they die, the player has to buy another one. Cannot be combined with other ''NPC items'' from the Divine Emporium, such as the Super Robot or Ancient Giant items. Cost 100 DC.

Klabautermann: This item grants a significant upgrade to your ship by granting it a Klabautermann. Examples of upgrades can be a huge HP upgrade, or a ship becoming sentient, or something else. The upgrade requires preapproval. Cost: 100 DC.

Reading: Buying this item grants your character the mysterious ability to ''read'' something. Examples are being able to read weather, emotions, etc.. Requires approval. Cost: 150 DC.

Ancient Weapon: The ''Pluton'' item from the normal shop is being renamed and is now simply a legendary warship item (in other words, a stronger warship). The real Ancient Weapons are now Divine Emporium items. As Pluton and Uranus are currently unknown, only Poseidon can be purchased currently. Cost: 200 DC.

Hito Hito no Mi; Model: Nika: Luffy's Devil Fruit. Cost: 200 DC.

The Divine Emporium Box: A special box. When one purchases this box, one of the GMs use the RANDOM.ORG - True Random Number Service to roll two of the Divine Emporium items. The buyer of the box gets those two prizes. Cost: 50 DC. The prizes available:

1. 3rd Perk Slot
2. No prize
3. Haki Master
4. Ancient Giant
5. Another Divine Emporium Box
6. Klabautermann
7. Reading
8. Inherited Will
9. No prize
10. Another Divine Emporium Box
11. Kokuto
12. Sentient Island (like Zunesha)
13. Genetic Beast
14. No prize
15. Access to the Abyss
16. Third Support Devil Fruit
17. Super Robot
18. Golden Animal
19. Map to a Poneglyph
20. Saijō Ō Wazamono Grade Sword
 
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Current DC: 77

Buying 2x of this:

Direct Martial Art: This item allows your character to use one of the MAs that would otherwise require a NPC to be beaten. Can be bought more than once. Cost: 35 DC.

Remaining DC: 7

Unlocking Kin'emon's Foxfire Swordsmanship and Hasshou-ken for Sasaki.
 
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