Pirate Sunless

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╔════════════╗
BASIC
INFORMATION
╚════════════╝

Name: Sunny | True Name: Sunless
Epithet/Alias: "Lost from Light" | Race: Human/Humandrill Hybrid
Gender: Male | Age: Unknown | Height: 81 cm / 5' 11 | Weight: 66 kg / 145 lbs | Hair Color: Black | Eye Color: Pitch-Black
Organisations: Pirates | Rank: Captain | Pirate Crew Name: The ? Pirates
Level: 54 | EXP: 90,599​
 
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╔════════════╗
ACTIVITY
TRACKER
╚════════════╝​

.
 
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╔════════════╗
APPEARANCE
AND
PERSONALITY
╚════════════╝​

Appearance:

Personality:
Sunny is deeply cynical, sharp-witted, and survival-oriented. Growing up abandoned and impoverished left him with a deeply ingrained distrust of others and a habit of expecting betrayal before kindness. He is highly intelligent in a practical sense, constantly analysing situations, people, and risks with ruthless efficiency. Unlike idealistic protagonists, Sunny rarely rushes to play the hero unless he has a personal reason to do so. His morality is complicated and pragmatic, shaped by necessity rather than ideals.

Despite this cynicism, he is not cruel by nature. Beneath the sarcasm, suspicion, and selfish survival instincts lies someone capable of fierce loyalty and genuine care for the few people he allows close to him. The difficulty is that Sunny struggles immensely with vulnerability and trust. He hides sincerity behind humour, lies, or manipulation because honesty feels dangerous to him. Much of his personality revolves around masks, both literal and metaphorical.

Sunny is also exceptionally adaptable. Fear does not disappear for him; instead, he learns how to function despite it. He can be paranoid, petty, sarcastic, and vindictive, yet also clever, resourceful, and unexpectedly compassionate. One of the defining aspects of his personality is that he never truly views himself as a noble hero. Even when performing heroic acts, he often frames them through self-interest or reluctant obligation. That internal contradiction between selfish survivor and reluctant protector is a core part of what makes him compelling.
 
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╔════════════╗
HISTORY
AND
TRAVEL LOG
╚════════════╝​
Valkyrie Island
 
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╔════════════╗
STATISTICS
╚════════════╝​
Level 54, 54 x 6 = 324
[Humandrill Race Bonus]: +15 in Strength, Vitality, and Martial Arts​
[Martial Arts Bonus]: +5 in Strength and Speed​
Strength: 61 (+15)(+5) = 81
Speed: 76 (+5) = 81, 81 x 2 = 162
[Movement Speed: 81 | Reaction Speed: 81]​
Vitality: 66 (+15) = 81, 81 x 2 = 162
[Durability: 81 | Stamina: 81]​
Haki: 55, 55 x 2 = 110
[Armament Haki (Offensive): 61 | Observation Haki (Awareness): 61]​
Martial Arts: 66 (+15) = 81, 81 x 3 = 243
[Twinblade: 81 | Rokushiki: 81 | Mimicry: 81]​
 
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╔════════════╗
H A K I
╚════════════╝​

╔══════════════════════════════╗
Busoshoku Haki (Armaments) - ?:
╚══════════════════════════════╝

TypeAt 61 MasteryTypeAt 41 MasteryTypeAt 81 MasteryTypeAt 120 Mastery
Hardening
Imbuement
Emission
Internal Destruction
(Ryou)
General Schematic
Busoshoku Haki is split into two different paths - offensive and defensive. Offensive path focuses on sheer attack power, sacrificing defense. Zoro is an example of an offensive path CoA archetype. Defensive path focuses on defense, sacrificing offense. Sentomaru is an example of a defensive path archetype. You get both paths, but one has to be your PRIMARY, while the other is your SECONDARY! The maximum you can obtain in your secondary path is +1 haki, unless your mastery is 120.

Generally speaking, this is the system’s run-down:


Mastery
1-60 Mastery
61-100 Mastery
120 Mastery


Mastery Schematic
1-20: Can only coat limbs with Haki. Ability to touch DF user’s “real body” unlocked.
21-40: Can coat physical weapons with haki.
41-60: Can coat ranged weapons (physical - bullets, etc.) with Haki.
61-80: Can coat intangible attacks (flying slashes, elements, etc.) with Haki.
81-100: Can use full body haki, can shoot Haki out of the body (Rayleigh vs elephant). Special haki technique unlocked for primary path.
120: Offensive: Offensive COA: +3 to DPR +2 to durability, Defensive COA: +2 to DPR +3 to durability. Second haki technique unlocked for primary path.

Drain on Usage
There is no longer a math system to calculate drain usage on haki. Instead, the drain is now RPable like Durability. Please understand Haki, particularly high-level Haki and full body Haki, are taxing even at high mastery. Special Haki techniques are especially taxing. Please refer to the number of times you use haki, the area it covers, and the technique’s rank for guidelines.

Haki Requirement For Infused Objects
In order to imbue an object with Color of Armaments, you must have recently touched the object, recently created or transformed into it, or have otherwise recently come into physical contact with it. Players will be unable to imbue an object they have not had contact with. Examples of situations where players won't be able to imbue an object with haki include, but are not limited to:
  1. Mountain thrown by the Fuwa;
  2. Meteorite pulled with Gravity DF; or
  3. Metal thrown with the Magnt DF but not touched

CoA Attack Size Guideline
As a general guideline, due to their size, attacks the size of a mountain or larger will not be able to be imbued with Color of Armaments Haki. Notwithstanding this guideline, please note that the larger the object imbued with Haki, the higher the stamina drain. Please contact a GM if you have doubts about whether your attack falls within these guidelines. Examples of attacks that are too big to be imbued with Haki are:
  1. Entei;
  2. Raigo; or
  3. Meteor Showers
╔══════════════════════════════╗
Kenbunshoku Haki (Observation) - ?:
╚══════════════════════════════╝

TypeAt 1-100 MasteryTypeAt 1-100 MasteryTypeAt 1-100 MasteryTypeAt 1-100 Mastery
Basic Usage
Presence Sensing
Emotion Sensing
Strength Sensing
Awareness Path
This archetype‘s main path is Awareness and it’s secondary path is Precognition. This archetype focuses on one’s ability to sense the presence of others, and allows one to sense the power and emotions of others by their “voice”. This Archetype has limited precognition abilities. Fujitora is an example of this archetype.

MasteryPrimary PathSecondary Path
1-100The user can sense anything within (Mastery x 2) meters of themselves when CoO is activated. Adds sensing emotions, killing intent, power level, and general health.
At 81+, sensory ability becomes passive within half the user’s maximum range.
The user has increased reaction speed (Mastery x 0.05) within (Mastery x 0.2) meters of themselves when CoO is activated.
120The user can sense anything within 400 meters of themselves passively. Fujitora-level awarenessN/A
╔══════════════════════════════╗
Haoshoku Haki (King’s Will):
╚══════════════════════════════╝

TypeTypeTypeAt 100 Haki MasteryTypeLevel 85 Adv CoC
Domination
Incapacitation
Pressure
Infusion
Conqueror’s MasteryAbilities
Level 10-84Allows user to use their will to knock out those 60% of your level, and intimidate those 70% of your level. The area of effect is 300% of your character’s level in meters.

Note: Conqueror's Haki used to knock out opponents will be limited to two (2) blasts per island or three (3) blasts per event. You may use more only with both GM and host approval. This does not apply to Intimidation, which follows the one-turn overall CoC cool-down.
Level 85+ (Advanced CoC)Unlocks ability to imbue attacks with Conqueror's Haki. One can also use Conqueror's Haki defensively. Using Conqueror's Haki in attacks and defense will increase DPR or Durability by +1, with a one turn cooldown. Increases AOE of attacks.

Unlocks ability that allows one to control their own presence and prevents others from seeing into the future (CoO). Has a 1 turn cooldown. Cannot be used on the same turn as coating your attack with advanced Conqueror's Haki.
╔══════════════╗
Haki Techniques:
╚══════════════╝

Observation Killing: Text
Requirements: Text
 
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╔════════════╗
WEAPON STYLE
TWINBLADE
╚════════════╝​
Heart-Piercing Agony Twin Art: A forward-driving thrust using the sharpened end of the twinblade, focused entirely on piercing vital points.
Requirement: Scales on Mastery
41 in Strength and Mastery – DPR B
61 in Strength and Mastery – DPR A
81 in Strength and Mastery – DPR S

Heaven-Cleaving Sweep Twin Art: A wide, flowing swing of the twinblade in any chosen direction, used to clear space or cut through clustered foes.
Requirement: Scales on Mastery
41 in Strength and Mastery – DPR B
61 in Strength and Mastery – DPR A
81 in Strength and Mastery – DPR S

Thousand-League Guarding Reach: If the user is more than two tiers faster or higher than more than two opponents, they may use the twinblade’s extended reach and rotation to divert or deflect incoming damage.
Requirement: Scales on Mastery (up to 91 Mastery) – DPR C to S

Moon-Petal Ascension Step: A movement technique that allows the user to leap higher and reposition mid-air, striking from an ideal overhead angle.
Requirement: Scales on Mastery
41 in Strength and Mastery – DPR B
61 in Strength and Mastery – DPR A
81 in Strength and Mastery – DPR S

Scarlet Petal Rending Tempest:The user lunges forward with the twinblade and, upon impact, unleashes a rapid chain of slashes before blasting the opponent backwards at the end of the sequence.
Requirement: Scales on Mastery
61 in Strength and Mastery – DPR A
81 in Strength and Mastery – DPR S

Ruthless Shadow Breakthrough
A cold, direct thrust paired with a sudden predatory lunge, executed without flourish or mercy, meant solely to break through guard and reach vital points in a single breath.
Requirement: 41 in Strength and Mastery – DPR B

Flowing Field Severance Form: A sweeping mode focused on cutting through a row of enemies in succession.
Requirement: Scales on Mastery
41 Strength and Mastery – DPR B (Multi-Hit)
61 Strength and Mastery – DPR A (Multi-Hit)
81 Strength and Mastery – DPR S (Multi-Hit)
Multi-hit attacks have lower individual DPR, with overall DPR if most strikes connect:
41 Strength and Mastery – DPR C (Multi-Hit), overall B
61 Strength and Mastery – DPR B (Multi-Hit), overall A
81 Strength and Mastery – DPR SA (Multi-Hit), overall S
Dragon Vein Severing Talon (Twinblade): A lethal twinblade technique used only by advanced cultivator-warriors. It requires extreme control, allowing the wielder to subtly alter the weapon’s trajectory mid-strike, making evasion nearly impossible.
Rank A: 61 Strength, 61 Mastery
Rank S: 81 Strength, 81 Mastery
Rank S+: 100 Strength, 100 Mastery

Shadow Vein Severing Talon: A variation of Dragon Vein Severing Talon, designed to assassinate enemies behind the user with a blind, instantaneous reverse thrust, striking without turning to look.
Rank A: 61 Strength, 61 Mastery
Rank S: 81 Strength, 81 Mastery

Dragon Coil Slaughter Domain: A twinblade technique that creates overlapping attack paths through rapid redirection and rotational control, making it appear as though several twinblades are striking at once from multiple angles.
Rank B: 51 Strength, 51 Mastery
Rank A: 71 Strength, 71 Mastery
Rank S: 91 Strength, 91 Mastery

Deathless Wrath: Heart-Claiming Twin Thorn: The user thrusts forward, aiming directly for the opponent’s heart. This cursed twinblade art carries relentless killing intent, ensuring that once released, the strike will pierce through all resistance and claim the heart without fail.
Requirement: 81 in Strength and Mastery – DPR S

Deathless Wrath: Thousand-Fold Execution Descent: The user grips the twinblade tightly, condensing murderous intent into the weapon before hurling it at the enemy. To the target, space seems to fracture as countless overlapping afterimages descend, as though a storm of execution is falling upon them.
Requirement: 100 in Strength and Mastery - DPR: S+
low level move tutor MA and custom MA turn based stat buffs are every other turn
+5 stat, ability, turn based +20 substat x2
Has an Area of Effect (second is mastery/3) = (91/3) *Rounded to nearest number as it's also an Ranged Attack with a AoE
turn based +20 substat x2 (Gives turn-based +20 sub-stat boost in MA) = Thus it makes the attack DPR: S+
Whorlbreaker Cut
The user pivots on their lead foot, spinning their body and weapon in a tight circular arc. The centrifugal force amplifies the slash, allowing it to cleave through multiple enemies or deflect incoming attacks.
Requirement:
41 in Strength and Mastery - DPR B
61 in Strength and Mastery - DPR A

Predator’s Descending Fang
A forward-leaping overhead strike that commits fully to momentum. The user launches into the air and brings their weapon down in a brutal vertical smash capable of breaking guard, armour, or terrain. The sheer force mirrors a predatory pounce rather than a refined sword strike.
Requirement:
41 in Strength and Mastery - DPR B
61 in Strength and Mastery - DPR A

Rending Predator Fang
An evolved form of Predator’s Descending Fang. After the initial overhead impact, the user follows through with a secondary crushing blow, driving the weapon deeper while dragging it forward, tearing through defences and destabilising the opponent’s stance entirely.
Requirement:
61 in Strength and Mastery - DPR A
81 in Strength and Mastery - DPR S

Seismic Press
The user leaps or raises their weapon overhead before slamming it into the ground with overwhelming force. The impact sends shockwaves through the terrain, staggering nearby enemies and disrupting footing even if they are not directly struck.
Requirement:
61 in Strength and Mastery - DPR A

Tyrant’s Shock Dominion
The user strikes the ground with such force that multiple shockwaves erupt outward in succession. Rather than a single impact, the technique overwhelms the battlefield itself, forcing enemies to brace or be thrown off balance repeatedly.
Requirement:
71 in Strength and Mastery - DPR S (AoE)

Nail of the Vanguard
A direct, focused forward thrust designed to pierce rather than cut. The user lowers their centre of gravity and drives the weapon forward with precision, capable of slipping through small openings in armour or defences.
Requirement:
21 in Strength and Mastery - DPR C
41 in Strength and Mastery - DPR B

Drakepiercer Line
An enhanced thrust where the user commits fully to forward momentum, extending the attack’s reach and penetration. This technique excels at breaking through layered defences or striking enemies attempting to hold distance.
Requirement:
21 in Strength and Mastery - DPR C
41 in Strength and Mastery - DPR B

Twin Arc Rend
Two swift slashes delivered in immediate succession from opposing angles. The first opens the guard; the second exploits it. Timing is key, as the strikes are designed to flow as one continuous motion.
Requirement:
51 in Strength, Movement Speed and Mastery - DPR A
71 in Strength, Movement Speed and Mastery - DPR S

Afterimage Traverse
An advanced evasive movement where the user appears to vanish momentarily, reappearing a short distance away. The speed and angle of movement create a brief afterimage, confusing opponents and breaking targeting.
Requirement:
41 in Strength and Mastery - DPR B
61 in Strength and Mastery - DPR A
81 in Strength and Mastery - DPR S

Crimsonless Blade Dance
A rapid, close-range sequence of slashes executed while advancing and pivoting. The emphasis is on relentless motion and overwhelming tempo rather than raw power.
Requirement:
61 in Strength, Movement Speed and Mastery - DPR A
81 in Strength, Movement Speed and Mastery - DPR S

Euphoria Spiral
The user channels momentum into a spiralling upward strike that draws enemies in before launching them away. The technique feels uplifting and overwhelming, as if caught in a rising current of force.
Requirement:
81 in Strength and Mastery - DPR S
 
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╔════════════╗
WEAPON STYLE
CURSED TWINBLADE, TARTAROS
╚════════════╝​
Capturing Souls from every kill he makes, the King of the Underworld is always gathering his power. Armour fails within the Presence of the 7 Sinners and Princes of Hell, leaving foes no choice but to scramble. Every assault, each carefully aimed Undying Soul Rip kills an enemy and brings him closer to his acme of potency. The Dark Lord pauses to charge his demonic energies, then, with a flourish of his lightless wings, unleashes his gathered souls in all directions to obliterate enemies in a howling Requiem of Souls.

Mechanics: requires 70 mastery in Swordsmanship, Strength, and Haki. It grants the ability to create and control ghostly hands, swords etc.

Test: None, however, since it requires souls to be used; you need to kill people or animals:
  • Animals count as 0.5 unless they are sentient
  • Level 10-30 = 1
  • 31-50 = 2
  • 51-70 = 3
  • 71 or higher = 4
Each technique will have a cost, too. 1 per each DPR, plus 1 or two more if it's AoE/ranged etc.
“Oh, don’t worry. I saved the best part for you.”: He glances at the enemies gathering ahead of him, then at his empty hands, as if mildly inconvenienced by the situation. He taps the ground once with his foot. Not a stomp. Not a ritual. Just a tap. The shadows beneath him immediately ripple like disturbed water, irritation answering irritation. A seam opens in the earth, thin and crooked, as if reality itself is rolling its eyes. Black mist spills out lazily, dragging with it the familiar weight of countless grudges. Two blades slide out and clatter lightly against each other, crossing mid-air before settling into his grasp, as obedient as ever. [Pic 1][Pic 2]
Requirement: Unranked, 11 in Mastery

Release the Kraken: Gambit plunges his weapon into the ground and conjures several ghostly tentacles from underground to surround his target/s. He can either use these to attack his enemies prevent them from moving or to block an attack.

Twist: A technique that uses the tentacles that he has sprouted. By sprouting them on specific body parts of the target/s, he can twist the bodies to the side, breaking their bones.
- DPR C, AOE, requires 31 Undying Ember, 31 Tartaros, 5* Necromancy, 1 Soul per Target

Slam: A technique that uses several tentacles that he has sprouted and uses them to grab and slam his opponents against a wall/ground.
- DPR C, AOE, requires 31 Undying Ember, 31 Tartaros, 5* Necromancy, 1 Soul per Target

Strangle: A technique that uses ghastly tentacles that he has sprouted. By sprouting the tentacles from several enemies' bodies, he can choke them into submission.
- DPR B, AOE, requires 61 Undying Ember, 61 Tartaros, 61 Strength, 4 Souls

Clutch: A technique that uses the tentacles of the Kraken that he has sprouted. It is similar to Nico Robin's versions of Clutch, but with more tentacles holding each part of the body before finally snapping them.
- DPR B, AOE, requires 61 Undying Ember, 61 Tartaros, 61 Strength, 4 Souls

Cerberus Dark Fang: Spawns a fast-moving Cerberus towards the target enemy which explodes at will.
- DPR B, AOE, requires 61 Undying Ember, 61 Tartaros, 5* Necromancy, 3 Souls

Dread of Charybdis: Gambit conjures several tentacles around the enemies first. They will move and act as if they were aiming to snare them but this is only a diversion. Just like the namesake, the mouth of the sea monster will spring forth from the ground and unleash a wave of whirling souls underneath the target.
- DPR A, AOE, requires 81 Undying Ember, 81 Tartaros, 5* Necromancy, 6 Souls

Revenge of Scylla: Gambit conjures several souls that quickly spiral his weapon. Once swung down, a ghastly six-headed ocean monster bursts forward to swallow the target/s.
- DPR A, AOE, requires 81 Undying Ember, 81 Tartaros, 5* Necromancy, 6 Souls

Wrath of the Titans: Gambit conjures many titanic ghastly fists either from around him or up in the air and commands them to launch a barrage of heavy punches to a target area.
- DPR A, AOE, requires 81 Undying Ember, 81 Tartaros, 5* Necromancy, 6 Souls

Hades' Soul Rip: Creates a giant demonic claw that he can channel or extend his vampiric ability. Through these claws and the usage of Necromancy (profession), he converts the damages dealt to the target to heal himself.
- DPR A, AOE, requires 81 Undying Ember, 81 Tartaros, 81 Batto-Batto no Mi, 5* Necromancy, 5 Souls

Requiem of Serapis: Gathers his captured souls and releases them as a destructive wave of ghastly skulls that burst in all directions.
- DPR A, AOE, requires 81 Undying Ember, 81 Tartaros, 5* Necromancy, 6 Souls

Thanatos Death Scythe: The Tartaros version of his Grim Reaper's Dance. He conjures souls and projects them into his weapon to make the appearance of a death scythe to reap his target even from a distance. The range or the radius this attack could reach is = Mastery/2. Allies are not affected by this attack.
- DPR: S, AOE, 100 Undying Ember, 100 Tartaros, 100 Strength, 5 Souls

Hail Hydra: Gambit conjures several souls that quickly spiral his weapon. Once swung down, a ghastly nine-headed ocean monster bursts forward to swallow the target/s.
- DPR S, AOE, requires 100 Undying Ember, 100 Tartaros, 5* Necromancy, 8 Souls

Final Judgement: Gambit conjures several souls and shapes them like a javelin-like weapon. By infusing his electric abilities using Dengeki Blue of Navigation, he creates a lightning effect. And by imbuing his willpower into it, it can be more pressurized and looks more arrow-shaped as the energy flows in its tail. He can use this weapon as a projectile or as a melee weapon. When thrown, it produces an incredibly destructive explosion on impact.
- DPR: S+, 100 Undying Ember, 100 Dengeki Blue, 100 Tartaros, 100 Strength (melee), 6 Souls
- DPR: S+, 100 Dengeki Blue, 100 Tartaros, 120 Strength (ranged), 7 Souls


King of Hell's Requiem of Terror: Gambit conjures many souls around him. The first wave of souls will replicate the very image of the ones he is facing and fashion the replica in their distressed state. After that, the second wave of souls will morph into images of demons that show how they gradually devour the soul of the replica. As this happened, the souls unloose a wicked howling of the dead in conjunction with Gambit's burst of Conqueror's Haki. Finally, the technique exhibits a terrifying massive image of Gambit's demonic appearance in the background, employing the status effect of being Terrified.
- Unranked, requires 100 Tartaros, 5* Necromancy, 1 soul for everyone affected that's over level 25
 
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╔════════════╗
MARTIAL ARTS
ROKUSHIKI
╚════════════╝​

"We are far beyond ordinary humans!! Those of us in CP9 have been in training for as long as we can remember. We honed our skills to serve the government and overcome the limits of the human body. We gained six superhuman fighting skills through that training."
Rokushiki
Requirements: 11 Minimum Mastery. Must be member of Marines or Cipher Pol.
Rokushiki is a special, superhuman martial arts style. It is the main style of combat for the World Government's agents, in particular, CP9. It is centered around six forms takin the human body to the next level. Most members have one or two forms that they specialize and are able to perform variations of the martial art.
General Requirements
The number of Rokushiki forms depends on your mastery of martial arts.
11 Mastery - Unlocks one form
21 Mastery - Unlocks second form
31 Mastery - Unlocks third form, can combine two forms
41 Mastery - Unlocks fourth form
51 Mastery - Unlocks fifth form, can combine three forms
60 Mastery - Unlocks sixth form
81 Mastery - Unlocks rokugan

Basic Rankyuaku
Requirements: 11 Mastery, 21 Strength, 21 Movement Speed.
11-30 Mastery: Destructive potency: D
31-50 Mastery: Destructive potency: C
51-71 Mastery: Destructive potency: B
71-99 Mastery: Destructive potency: A
100 Mastery: Destructive potency: S
The user kicks at high speed, sending out compressed blades of air towards their opponents, about 3 feet wide.
Rankyaku "Sen": Used in a stomping action. The air is blasted straight ahead in a line towards the opponent like a bullet, instead of in a curve as witnessed in the normal version.
Requirements: 31 Mastery, 31 Strength DPS: C

Rankyaku "Ran": After using Geppo to launch himself into the air, the user stabs his swords into the ceiling to stay in the air, then launches multiple Rankyaku with both legs. Each cut is smaller than a normal Rankyaku.
Requirements: 41 Mastery, 31 Strength DPS: C

Rankyaku "Shuriken": The user fires multiple Rankyaku blades in the shape of shuriken.
Requirements: 41 Mastery, 31 Strength DPS: C

Rankyaku "Renge": In this attack, Rankyaku is performed with both legs instead of one, causing multiple cuts on either side of the opponent. The cuts at first appear small and then "blossom" into larger ones, perhaps explaining the name.
Requirements: 51 Mastery, 51 Strength DPS: B

Rankyaku "Gaicho": The user creates a large Rankyaku in the shape of a bird, . This Rankyaku has a much wider range, greater attack power, and is capable of cleaving steel - something not witnessed from other variations. The cut also seems more focused, instead of flickering and jagged like a normal
Requirements: 51 mastery, 41 strength Destruction Potency: B

Rankyaku "Hyobi": The user creates a large, powerful Rankyaku in the shape of a swirl, which is launched at the enemy like a razor blade. When it hits the opponent, he is damaged and stunned.
Requirements: 51 Mastery, 41 strength Destruction Potency: B

Rankyaku "Hakurai": A much more powerful form of Rankyaku that is used by using both legs, it appears to cut the air in a larger area.
Requirements: 61 Mastery, 61 Strength DPS: A
Panchyuaku: Is a alternative version of the Rankyaku but unlike the latter which is caused from kicks. This on the other hand is created by the arms.
Will have the same the requirements as Rankyaku;
Requirements: 11 Mastery, 21 Strength, 21 Movement Speed.
11-30 Mastery: Destructive potency: D
31-50 Mastery: Destructive potency: C
51-71 Mastery: Destructive potency: B
71-99 Mastery: Destructive potency: A
100 Mastery: Destructive potency: S

Arm Rankyuaku Shuriken: To perform this variation, the user must perform a quick 360 rotation that will generate the strength and speed necessary to make this technique, similar to a Rankyaku Gaichou.
Requirement: Scales on Mastery
71 Mastery and Strength - DPR: A
91 Mastery and Strength - DPR: S

Rankyaku: Samidare (Tempest kick: Summer rain)
The user kicks the air at high speed, unleashing a regular rankyaku at first glance. However, as it travels, the air blades explode into an array of numerous smaller air blades. Showering an opponent with a rapid fire like attack.
A-Rank 81 Mastery, 71 Strength, 71 Movement Speed.

Hanekyuaku: Rankyuaku variant, instead of kicking the air projectile will come by flapping the wing.
51 Strength, Movement Speed + Mastery: DPR B
71 Strength, Movement Speed + Mastery: DPR A

Dual Hanekyuaku: Similar to Hakekyuaku but will be where Lucifer flaps both wings.
71 Strength, Movement Speed + Mastery - DPR A

Rankyaku: Samidare (Tempest kick: Summer rain)
The user kicks the air at high speed, unleashing a regular rankyaku at first glance. However, as it travels, the air blades explode into an array of numerous smaller air blades. Showering an opponent with a rapid fire like attack.
A-Rank 81 Mastery, 71 Strength, 71 Movement Speed.

Infinity Storm: a combination of Soru and Rankyuaku where the user can use Soru create afterimages to encircle an enemy and attack from all directions or attack many enemies in multiple spots.
100 Strength, Movement Speed and Mastery - DPR S and DPR S+

Basic Shigan
Requirements: 11 Mastery, 21 Strength.
11-40 Mastery: Destructive potency: C
41-60 Mastery: Destructive potency: B
61-80 Mastery: Destructive potency: A
81-100 Mastery: Destructive potency: S
Jugon: This is the characters signature technique, its a technique that is similar to a shigan but as a punch. This is a very strong punch which is done at the same speed as Shigan, making it even more powerful.
Requirement: Depends on Mastery
DPR: B, requires 41 mastery, 41 Strength
DPR: A, requires 61 mastery, 61 Strength
DPR: S, requires 81 mastery, 81 strength
DPR: S+, requires 100 mastery, 100 strength
SōtsuJugon: Using the principles of Jusshigan, but the user is using Jugon where the user launches compressed air projectiles at the target. [Pic 1] [Pic 2]
Requirement: Scales on Mastery
DPR: B, requires 51 mastery, 51 Strength
DPR: A, requires 71 mastery, 71 Strength
DPR: S, requires 91 mastery, 91 strength

Ashigan: A variation of the Jugon but instead made with a kick instead of a punch. This technique is very fast and powerful having literally the same aspects as an ordinary Shigan Jugon.
Requirement: Depends on Mastery
DPR: B, requires 41 mastery, 41 Strength
DPR: A, requires 61 mastery, 61 Strength
DPR: S, requires 81 mastery, 81 strength
DPR: S+, requires 100 mastery, 100 strength

Mass Jugon: Izo blitzes around in circles slowly encroaching closer to the target whilst throwing rapid punches as he gets closer the punches become heavier. [Pic 1] [Pic 2]
Requires: 71 in Strength, Movement Speed, and Mastery - DPR: A (multi-hit)

Basic Kami-E:
Requirements: 11 Mastery, 21 Reaction Speed.
The user relaxes their body, increasing their reaction speed by Mastery/5. Can not attack.
11-50 mastery: Must stand in one place (2 turn cool down)
51-81 mastery: Can move around. (2 turn cool down) Standing still while using Kami-E has a 1 turn cooldown.
81-100 mastery: Can move around.(1 turn cool down) Standing still while using Kami-E has no cooldown.
Kami-e "Slime": Instead of the body becoming limp like paper, it stretches and moves in ways slime or sludge would move in order to avoid attacks.
Requirements: 51 Mastery, 51 Reaction Speed DPS: B

Kami-e "Zanshin": Used by Stussy. Instead of the body becoming limp like paper, the user appears to relax but actually moves with high speed around their opponent, leaving the opponent to attack an afterimage of the user.
51 Mastery, 51 Reaction Speed, 51 Movement Speed. Can be countered with 1 tier above reaction speed or 2 tiers above Awareness Observation Haki
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Basic Soru
11 Mastery, 21 Movement Speed.
The user's movement speed is increased by Mastery/5.
11-40 mastery: 3 turn cool down
41-80 mastery: 2 turn cool down
81-100 mastery: 1 turn cool down
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Basic Tekkai:
Requirements: 11 Mastery, 21 Durability.
The user hardens their body, increasing Durability by Mastery/5.
11-50 mastery: 2 turn cool down
51-80 mastery: Can move while having tekkai activated.(2 turn cooldown) Not moving tekkai is 1 turn cooldown.
81-100 mastery: Using tekkai while moving has a 1 turn cooldown. Standing still tekkai has no cooldown.
Tekkai "Utsugi": This form of Tekkai is used entirely as a counter instead, where the purpose is not to absorb damage from the attack, but to transfer the shock of the attack back to the attacker, which can lead to broken bones in a normal human body.
Requirements: 41 Mastery, 41 strength, 41 durability - (2 turn cooldown)

Tekkai Kenpo "Roba no Kamae": A form of Tekkai Kenpō, in which the user seems to combine Tekkai with Soru in order to move at extreme speeds.
Requirements: 46 Mastery, 61 Strength, 61 Movement Speed and 41 Durability

Tekkai Kenpo "Matenro": The user flips onto his hands, then kicks his opponent up into the air.
Requirements: 46 Mastery, 41 Strength and 41 Durability DPS: C

Tekkai "Go": Visually, the move differs from the ordinary Tekkai in that the user visually tenses his body even further while standing still; the ordinary Tekkai could be activated seamlessly.
Requirements: 51 Mastery, 51 Strength and 51 Durability

Tekkai Kenpo "Don Poro": A punch to the opponent's stomach with Tekkai in use.
Requirements: 46 Mastery, 41 Strength and 41 Durability DPS: B

Tekkai "Sai": After using Geppo to project himself towards his opponent, the user uses Tekkai to harden his body, smashing the enemy.
Requirements: 46 Mastery, 41 Strength, 41 Movement Speed and 41 Durability DPS: B
Tesshi(Iron fingers): A selective mode of tekkai that is mostly used as a combination with Shigan to increase piercing damage. But can be used as shockfactor to block attacks with only one finger. - A Rank (71 Mastery, 61 Strength, 61 durability )

Tekkai Kenpo Genkai (Tekkai Kenpo - Limit) -> A more advanced version of tekkai gou but instead of flexing the entire body the user flexes one or both their arms. Upon activating their biceps expand exponentially, increasing their strength far beyond their normal limits. The resulting blows in this form leave hand imprints into the area they punch. A side effect of buffing one's muscles to their limit is that the user needs to rest for several turns before being able to use tekkai again. - A Rank - tekkai buf goes to strength instead of durability, 2 turn CD(71 Mastery, 61 Strength, 61 durability )
Tesshi(Iron fingers): A selective mode of tekkai that is mostly used as a combination with Shigan to increase piercing damage. But can be used as shockfactor to block attacks with only one finger. - A Rank (71 Mastery, 61 Strength, 61 durability )

Tekkai Kenpo Genkai (Tekkai Kenpo - Limit) -> A more advanced version of tekkai gou but instead of flexing the entire body the user flexes one or both their arms. Upon activating their biceps expand exponentially, increasing their strength far beyond their normal limits. The resulting blows in this form leave hand imprints into the area they punch. A side effect of buffing one's muscles to their limit is that the user needs to rest for several turns before being able to use tekkai again. - A Rank - tekkai buf goes to strength instead of durability, 2 turn CD(71 Mastery, 61 Strength, 61 durability )


Basic Geppo:
Requirements: 11 Mastery, 21 Movement Speed, 21 Strength.
The user kicks off the air with such force that they lift off. Mastery divided by 2 is the amount of times you can kick before having to land.
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Rokushiki Ogi: Rokuogan: This is the ultimate Rokushiki technique that can damage an opponent internally, similar to the Impact Dial, or of equal or more strength to the Reject Dial, but the technique is considered to be much more powerful, and can be performed without the side effect of great pain to the user. It appears to be two fists held at close range that can damage the opponent with a blast powerful enough to cause even Luffy to cough up blood and come close to death.
Requirements: 81 Mastery, 81 Strength, 81 Armament Haki - DPS: S
Rokuougan shoot :
A kicking version of a regular Rokuougan that is capable of sending the opponent flying while also damaging the opponent internally.
S-Rank(91 Mastery, 91 Strength, 81 Armament Haki )

Rokuougan Kyoryu Ha! (Six kings Dino Wave Gun :
Just like rokuougan shoot this is a more concentrated version of that technique. Overflowing with power the user dashes madly at their opponent with all the speed they can muster before dropping down on them with a double dropkick, amplifying the 'blast' while also knocking them backwards several yards away if connected.
S+ Rank(100 Mastery, 100 Strength, 81 Armament Haki, 81 movement speed )

Rankyaku: Samidare (Tempest kick: Summer rain)
The user kicks the air at high speed, unleashing a regular rankyaku at first glance. However, as it travels, the air blades explode into an array of numerous smaller air blades. Showering an opponent with a rapid fire like attack.
A-Rank 81 Mastery, 71 Strength, 71 Movement Speed.

Rokushiki Ogi: Kikoho (Six Styles Secret Skill: (気き功こう砲ほう Kikōhō, lit. "Spirit Cultivation Gun")
The ultimate version of the Rokuougan and by design Kallavan's ultimate technique within his Rokushiki mastery. A new 8th skill for those select individuals that have mastered both 6 versions, Rokuougan and unmatched mastery in armaments.
This technique is performed by gathering energy, forming a vaguely diamond-shaped "tunnel" with the hands by keeping the fingers on each hand together, overlapping the index finger on the one hand with the pinky of the other hand, and overlapping the thumbs. The object being focused on gets 'zoomed' in on and visualized inside that diamond through mantra, then the user shouts while releasing the large shock wave like beam from their hands. The application of the Rokuougan shockwave combined with the users extreme haki(120) allows for the energy to be burst forward into an attack of overwhelming proportions. Due to the intense application of haki this technique also inflicts damage on the user as it drains their spirit to life - threatening levels.
S+ Rank 100 Mastery, 100 Strength, 100 Armament Haki
 
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╔════════════╗
MARTIAL ARTS
MIMICRY
╚════════════╝​

Humandrill Mimickry
Requirements: 11 Minimum Mastery, Humandrill race or Humandrill-hybrid race
Humandrills are by nature the world's copycats. They have unlocked a "fighting style" that allows humandrills to use their increased instincts to copy techniques that they see to near perfection. This allows Humandrills to have access to different fighting techniques unlike any other race.
General Framework
Copy: In order to copy a tech, the following must be met:
- Mimick Mastery/Reaction Speed needs to be equal or higher to the fighting style mastery of their opponent.
- You need to fulfill all physical requirements at the moment of copying it

Restrictions: Mimicry can only be used to learn one type of dials and one of the forms from Rokushiki.

Uncopiable Techs: The following martial arts cannot be copied.
- Hasshoken
- Dragon Claw
- Race Specific Mastery

Copy Amount: Below is the amount of techniques you can store and know at one time.
- The user can permanently copy Mastery/5 techniques.
- The rest of copied techniques the Humandrill will be forgotten after 3 months or real time.
 
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╔════════════╗
PURCHASE
HISTORY
╚════════════╝
Legacy Purchase that carried over [Cursed Twinblade, Tartaros] and [x6 Stat Multiplier] - (here)
Legacy Purchase to use [100 Divine Coins]
  • Direct Martial Art: This item allows your character to use one of the MAs that would otherwise require a NPC to be beaten. Can be bought more than once. Cost: 35 DC.
  • Saijō Ō Wazamono Grade Sword: This item grants the user a Saijō Ō Wazamono grade sword. Can only be bought once per character. Cost: 60 DC.
    • Deathless Wrath, Twinblade
 
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╔════════════╗
MISC.
AND
TRIVIA
╚════════════╝​

[Hex Color Code: Gold (#E5B942) ] - [Example]
 
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