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Blood Lord's Castle #19 @Guren
Medusa let out a deep, rumbling growl as Kallavan responded to her. She withheld her words as she anticipated her next move, instead focusing on building up a stronger barrier of toxia around her body, glowing like a faint green light. Progressively it grew stronger, glowing brighter as Kallavan spoke and seemed to ignite with energy. He seemed like a small sun, illuminating large parts of the room.
Then the marine rushed forwards at near blinding speeds, yet in her form Medusa's senses and speed were enhanced beyond reason for someone so large. And so it was that she let out a roar that spread throughout the entire castle, bearing mouth agape and throwing her entire body down towards Kallavan from above. Even as she did, the glow that enveloped her body grew in intensity and spread out into the air itself, leaking toxia up to two meters away from her body.
Her entire body blinked to dark by her haki, Medusa performed a three pronged counter attack as Kallavan landed, engulfed in what seemed like lightning. Teeth and claws came together to clash against the Vice Admiral's kick just before the impact, though she would still feel the force and be pushed backwards. Yet the true danger was that the air around her was filled with some of the most potent toxia she was able to produce, breathing in or touching the fumes could prove dangerous for her foe.
I didn't even notice that toxia also gives paralysis lmao. Toxia is so confusing lol
This technique grants status damage to attacks, giving the opponents poison and paralysis.
Here, lets do a bit of an ultimate move for her:
101-119: 4. City Block Level +5(S+) +3(haki) = 12. Large Continent Level (same level)
Major poison: moderate amount of damage each turn and resets if they are hit by anything that can mid poison or above up to a max of 3 times (B rank). lasts for 5-6 turns. Requires at least 71 mastery
Major paralysis: affected moves much slower and can't use the same techniques till 3 turns after using it. lasts for 3-6 turns. Requires at least 71 mastery
100 mastery: 2m ranged toxia, 6/10 turn dragon at night
At 5/6 turns btw
This technique grants status damage to attacks, giving the opponents poison and paralysis.
Here, lets do a bit of an ultimate move for her:
101-119: 4. City Block Level +5(S+) +3(haki) = 12. Large Continent Level (same level)
Major poison: moderate amount of damage each turn and resets if they are hit by anything that can mid poison or above up to a max of 3 times (B rank). lasts for 5-6 turns. Requires at least 71 mastery
Major paralysis: affected moves much slower and can't use the same techniques till 3 turns after using it. lasts for 3-6 turns. Requires at least 71 mastery
100 mastery: 2m ranged toxia, 6/10 turn dragon at night
At 5/6 turns btw