Underworld The Fool

Messages
11,129
Reaction score
38,349
Points
29,500
Salty Doubloons
178
Messages
11,129
Reaction score
38,349
Points
29,500
Salty Doubloons
178

╔════════════╗
BASIC
INFORMATION
╚════════════╝

Name: [REDACTED] | Epithet/Alias: "The Fool" | Race: Human
Gender: Male | Age: 20 | Height: 1.8 metres (5 ft 11 in) | Weight: (Unknown) | Hair Color: Black | Eye Color: Black
Organisations: Underworld | Rank: Squire
Level: 70 | 165,533 EXP​
 
Messages
11,129
Reaction score
38,349
Points
29,500
Salty Doubloons
178

╔════════════╗
ACTIVITY
TRACKER

╚════════════╝​

03/11/2025 > 09/11/2025 activity (here) | +1,000 | +6,250,000
10/11/2025 > 16/11/2025 activity (here) | +1,000 (20,599 | Level 26) | +6,250,000 (13,000,000)
17/11/2025 > 23/11/2025 activity (here) |
24/11/2025 > 30/11/2025 activity (here) |
 
Last edited:
Messages
11,129
Reaction score
38,349
Points
29,500
Salty Doubloons
178

╔════════════╗
APPEARANCE
AND
PERSONALITY
╚════════════╝​

Appearance:

The Fool is a man in his early twenties with a lean, academic build. He stands around 5’11”, with slightly narrow shoulders and a straight, upright posture that hints at discipline rather than physical strength. His complexion is fair, almost pale, suggesting a life spent more in study than in sunlight. He has dark brown eyes, intelligent and expressive, often reflecting curiosity or quiet thoughtfulness. His hair is black, kept neatly combed and parted, with a slight wave that softens his otherwise orderly appearance.

The Fool’s face is refined — not strikingly handsome, but pleasant and composed, marked by subtle features and an analytical calm. His expression tends to be mild, his mouth often set in the faintest line of contemplation. He dresses with tidy restraint: dark trousers, a vest, and a buttoned shirt, often accompanied by a long coat. His style is precise and understated, giving him the look of a meticulous, educated man who values order in all things


Personality:

The Fool begins as a thoughtful, rational man with a deeply analytical mind and a reserved disposition. He approaches life through observation and reasoning, preferring to study situations before acting. At heart, he is a kind and empathetic individual, considerate of others’ feelings, careful with his words, and mindful not to impose. His manner of speech is polite, measured, and often tinged with modesty.

Despite his calm exterior, The Fool is prone to self-doubt. He second-guesses his choices, questions his worth, and worries about the consequences of failure. This introspection, however, fuels his intelligence. It makes him cautious, strategic, and aware of his surroundings. He has an innate curiosity about the unknown and a hunger for understanding that pushes him to explore ideas beyond the ordinary.

The Fool’s sense of humor is dry and understated, often surfacing as quiet irony or self-deprecation. When nervous, he talks himself through problems, using logic as both shield and comfort. He is a moral man, but not naïve. He believes in doing what is right, yet he understands that survival sometimes demands compromise. At this stage, The Fool is still very human, clever, kind, anxious, and deeply curious, a man trying to navigate a complex world with intellect as his compass.
 
Messages
11,129
Reaction score
38,349
Points
29,500
Salty Doubloons
178

╔════════════╗
HISTORY
AND
TRAVEL LOG
╚════════════╝​

The Birth of The Seer

Clown
Magician
Faceless
Marionettist
Bizarro
Scholar of Yore
Miracle Invoker
 
Messages
11,129
Reaction score
38,349
Points
29,500
Salty Doubloons
178

╔════════════╗
STATISTICS
╚════════════╝​
Level 70, 70 x 6 = 420
[Human Race Bonus]: +14 in Strength, Speed, and Vitality | +21 in Martial Arts​
[Devil Fruit Bonus]: +10 in Speed​
[Martial Arts Bonus]: +5 in Strength, Speed, and Vitality​
Strength: 62 (+14)(+5) = 81
Speed: 72 (+14)(+10)(+5) = 101, 101 x 2 = 202
[Movement Speed: 101 | Reaction Speed: 101]​
Vitality: 62 (+14)(+5) = 81, 81 x 2 = 162
[Durability: 81 | Stamina: 81]​
Haki: 61, 61 x 2 = 122
[Armament Haki (Offensive): 61 | Observation Haki (Awareness): 61]​
Devil Fruit (Ito Ito no Mi): 81
Martial Arts: 79 (+21) = 100, 100 x 2 = 200
[Gun Kata: 100 | Infernal Arcana, The Art of Flaming Cards: 100]​
3 spare stat pts.
 
Messages
11,129
Reaction score
38,349
Points
29,500
Salty Doubloons
178

╔════════════╗
H A K I
╚════════════╝​

╔══════════════════════════════╗
Busoshoku Haki (Armaments) - Offensive:​
╚══════════════════════════════╝

TypeAt 61 MasteryTypeAt 41 Mastery
Hardening
Imbuement

TypeAt 81 MasteryTypeAt 120 Mastery
Emission​
Internal
Destruction
(Ryou)​

General Schematic
Busoshoku Haki is split into two different paths - offensive and defensive. Offensive path focuses on sheer attack power, sacrificing defense. Zoro is an example of an offensive path CoA archetype. Defensive path focuses on defense, sacrificing offense. Sentomaru is an example of a defensive path archetype. You get both paths, but one has to be your PRIMARY, while the other is your SECONDARY! The maximum you can obtain in your secondary path is +1 haki, unless your mastery is 120.

Generally speaking, this is the system’s run-down:

MasteryOffensive Path
1-60 Mastery+1 DPR
61-100 Mastery+2 DPR, +1 Durability
120 Mastery+3 DPR, +2 Durability

Mastery Schematic
1-20: Can only coat limbs with Haki. Ability to touch DF user’s “real body” unlocked.
21-40: Can coat physical weapons with haki.
41-60: Can coat ranged weapons (physical - bullets, etc.) with Haki.
61-80: Can coat intangible attacks (flying slashes, elements, etc.) with Haki.
81-100: Can use full body haki, can shoot Haki out of the body (Rayleigh vs elephant). Special haki technique unlocked for primary path.
120: Offensive: Offensive COA: +3 to DPR +2 to durability, Defensive COA: +2 to DPR +3 to durability. Second haki technique unlocked for primary path.

Drain on Usage
There is no longer a math system to calculate drain usage on haki. Instead, the drain is now RPable like Durability. Please understand Haki, particularly high-level Haki and full body Haki, are taxing even at high mastery. Special Haki techniques are especially taxing. Please refer to the number of times you use haki, the area it covers, and the technique’s rank for guidelines.

Haki Requirement For Infused Objects
In order to imbue an object with Color of Armaments, you must have recently touched the object, recently created or transformed into it, or have otherwise recently come into physical contact with it. Players will be unable to imbue an object they have not had contact with. Examples of situations where players won't be able to imbue an object with haki include, but are not limited to:
  1. Mountain thrown by the Fuwa;
  2. Meteorite pulled with Gravity DF; or
  3. Metal thrown with the Magnt DF but not touched

CoA Attack Size Guideline
As a general guideline, due to their size, attacks the size of a mountain or larger will not be able to be imbued with Color of Armaments Haki. Notwithstanding this guideline, please note that the larger the object imbued with Haki, the higher the stamina drain. Please contact a GM if you have doubts about whether your attack falls within these guidelines. Examples of attacks that are too big to be imbued with Haki are:
  1. Entei;
  2. Raigo; or
  3. Meteor Showers
╔══════════════════════════════╗
Kenbunshoku Haki (Observation) - Awareness Path:​
╚══════════════════════════════╝

TypeAt 1-100 MasteryTypeAt 1-100 Mastery
Basic Usage​
Presence
Sensing​

Type​
At 1-100 Mastery​
Type​
At 1-100 Mastery​
Emotion
Sensing​
Strength
Sensing​

Awareness Path
This archetype‘s main path is Awareness and it’s secondary path is Precognition. This archetype focuses on one’s ability to sense the presence of others, and allows one to sense the power and emotions of others by their “voice”. This Archetype has limited precognition abilities. Fujitora is an example of this archetype.

MasteryPrimary PathSecondary Path
1-100The user can sense anything within (Mastery x 2) meters of themselves when CoO is activated. Adds sensing emotions, killing intent, power level, and general health.
At 81+, sensory ability becomes passive within half the user’s maximum range.
The user has increased reaction speed (Mastery x 0.05) within (Mastery x 0.2) meters of themselves when CoO is activated.
120The user can sense anything within 400 meters of themselves passively. Fujitora-level awarenessN/A
╔══════════════════════════════╗
Haoshoku Haki (King’s Will):​
╚══════════════════════════════╝

TypeType
Domination​
Incapacitation​
TypeAt 100 Haki MasteryTypeLevel 85 Adv CoC
Pressure
Infusion

Conqueror’s MasteryAbilities
Level 10-84Allows user to use their will to knock out those 60% of your level, and intimidate those 70% of your level. The area of effect is 300% of your character’s level in meters.

Note: Conqueror's Haki used to knock out opponents will be limited to two (2) blasts per island or three (3) blasts per event. You may use more only with both GM and host approval. This does not apply to Intimidation, which follows the one-turn overall CoC cool-down.
Level 85+ (Advanced CoC)Unlocks ability to imbue attacks with Conqueror's Haki. One can also use Conqueror's Haki defensively. Using Conqueror's Haki in attacks and defense will increase DPR or Durability by +1, with a one turn cooldown. Increases AOE of attacks.

Unlocks ability that allows one to control their own presence and prevents others from seeing into the future (CoO). Has a 1 turn cooldown. Cannot be used on the same turn as coating your attack with advanced Conqueror's Haki.
╔══════════════╗
Haki Techniques:
╚══════════════╝

Observation Killing: An advanced Haoshoku Haki technique that allows The Fool to control his presence which prevents others from seeing into the future.
- Unranked, requires: advanced CoC
 
Messages
11,129
Reaction score
38,349
Points
29,500
Salty Doubloons
178

╔════════════╗
WEAPON STYLE
GUN KATA

╚════════════╝​

Standard range of accuracy is (Mastery+10)x2 meters.

Even someone without any mastery in gunslinging may be able to fire a gun with accuracy up to 10 meters. This counts for any type of gun, even from science. Any longer range requires gunslinging mastery.
  • 0-20 Gunslinging Mastery: May carry a single firearm(basic gunslinging or science made) into battle. Outside of something created by a scientist. Free for anyone is bolt action rifles(double range, 5 bullets magazine) or semi automatic pistols(10 bullets magazine). 100 D-rank bullets.
  • 21 Gunslinging Mastery: Two firearms at once. Unlimited D-rank bullets. Double magazine size.
  • 31 Gunslinging Mastery: Sniper scope for rifle, 5x normal range. 25 C-rank bullets
  • 41 Gunslinging Mastery: Three firearms at once. Fully automatic pistols.
  • 51 Gunslinging Mastery: Unlimited C-rank bullets. 25 B-rank bullets.
  • 61 Gunslinging Mastery: May carry as many firearms as desired. Double magazine size again. Semi automatic rifle.
  • 71 Gunslinging Mastery: Shotgun, half range but wide spread per shot, pump action with 10 shots. 25 A-rank bullets. 50 B-rank bullets.
  • 81 Gunslinging Mastery: Auto-refilling pistol and rifle. A-rank Muggy Balls, 5 limit.
  • 91 Gunslinging Mastery: Semi automatic shotgun with triple capacity. Nightvision scope for rifle.Unlimited B-rank bullets. 50 A-rank bullets. 25 S-rank bullets.
  • 100 Gunslinging Mastery: 5 S+ rank bullets. Unlimited A-rank bullets.
  • 120 Gunslinging Mastery: 25 S+rank bullets. 50 S-rank bullets.
Rank of BulletsAmount
S+ Rank​
5​
S Rank​
25​
A Rank​
Unlimited​
A Rank, Muggy Balls​
5​
B Rank​
Unlimited​
C Rank​
Unlimited​
D Rank​
Unlimited​

  • Range of Accuracy is (100+10) x2 = 220 meters​
  • Sniper scope for rifle, 5x normal range.​
  • Shotgun, half range but wide spread per shot, pump action with 10 shots​
  • Auto-refilling pistol and rifle​
  • Semi automatic shotgun with triple capacity.​
  • Nightvision scope for rifle​
  • May carry as many firearms as desired
  • Fully automatic pistols
  • Double magazine size
  • Semi-automatic rifle
  • Semi-automatic shotgun with triple capacity
 
Messages
11,129
Reaction score
38,349
Points
29,500
Salty Doubloons
178

╔════════════╗
WEAPON STYLE
INFERNAL ARCANA,
THE ART OF FLAMING CARDS

╚════════════╝​

Infernal Arcana, The Art of Flaming Cards
The Fool is highly skilled in Infernal Arcana Martial Arts. This fighting technique focuses on both metallic card throwing and close-quarter combat to impale, cut, or slash its targets.

The damage varies depending on the amount of speed and force used to channel an attack. Some techniques are launched in acrobatic form to boost the inflicted damage, while others utilize air-compressed projectiles to increase their destructive impact.

Ranged Attacks require a minimum of 21 Strength and 21 Infernal Arcana Mastery.
The amount of cards one can carry is determined by their mastery.

Melee Attacks require a minimum of 21 Strength and 11 Infernal Arcana Mastery.
  • At 11 mastery → 26 cards total
  • At 21 mastery → 1 deck of cards
  • At 41 mastery → 2 decks; thrown swiftly enough to ignite in midair
  • At 51 mastery → 3 decks
  • At 61 mastery → 4 decks
  • At 81 mastery → 5 decks
  • At 100 mastery → 6 decks
  • At 120 mastery → 8 decks and access to S+ rank ranged attacks
Range Mechanics:
For every Infernal Arcana Mastery stat point, range increases by 1 meter.
(Example: 81 MA = 81 meters; 120 MA = 120 meters)
Three-of-a-Kind:
The first technique The Fool created—launches 3 metal cards toward up to 3 targets, piercing precise body parts. Can also focus all 3 on one target for compounded damage.
  • DPR C (each card), requires 31 Strength, 31 MA Mastery

Straight:
An enhanced version of Three-of-a-Kind. Fires 5 metal cards toward up to 5 targets.
  • DPR C (each card), requires 41 Strength, 41 MA Mastery

Flush:
Projects a single flaming card in a low, curving trajectory to slice and burn from belly to chest.
  • DPR B, requires 51 Strength, 51 MA Mastery

Aerial Flush:
Projects a flaming card in a crescent motion, slashing the opponent from side to side.
  • DPR B, requires 51 Strength, 51 MA Mastery

Bended Flush:
The Fool’s card-throws are unorthodox—launched in bent trajectories that retain perfect accuracy.
  • DPR B, requires 51 Strength, 51 MA Mastery

Straight Flush:
Five flaming cards thrown in curved trajectories for wide and unpredictable slashes.
  • DPR B (each card), requires 51 Strength, 51 MA Mastery

Full House:
Five flaming cards are thrown simultaneously, fastened together to appear as one. As they near the opponent, they scatter in five unpredictable directions—catching enemies off guard.
  • DPR B (each card), requires 61 Strength, 61 MA Mastery

Four-of-a-Kind:
Both offensive and defensive. The Fool forms a rocket-like barrage of 16 flaming cards to clash against enemy projectiles or attacks. DPRs are compared, and the stronger attack breaks through.
  • DPR A, requires 71 Strength, 71 MA Mastery

Dragon Suit:
An upward spinning motion releases 26 flaming cards forming a dragon-shaped projectile that seeks to engulf and shred its target.
  • DPR A, requires 81 Strength, 81 MA Mastery (AoE: 16 meters)

Double Dragon Suits:
Twin spiraling dragons composed of blazing metal cards.
  • DPR S, requires 100 Strength, 100 MA Mastery (AoE: 20 meters)

Infernal Arcana, Royal Flush:
The Fool leaps skyward and launches 54 flaming diamond-forged cards down in a devastating cascade.
  • Grants +10 Strength or +20 MA (turn-based bonus)
  • DPR S, requires 100 Strength, 100 MA Mastery (AoE: 20 meters)
  • DPR S+, requires 110 Strength, 120 MA (single target)

Ace of Diamond:
A single diamond-forged card thrown in a piercing linear or bent trajectory, exceeding normal range limits (MA × 1.5).
  • DPR S+, requires 100 Strength, 120 MA
Crescent Moon:
A spinning, crescent-shaped compressed air projectile unleashed by a swift swing of the card.
  • DPR C, requires 31 Strength, 31 MA Mastery
  • DPR B, requires 51 Strength, 51 MA Mastery

Lunar Eclipse:
A spinning circular air projectile released mid-spin.
  • DPR B, requires 51 Strength, 51 MA Mastery
  • DPR A, requires 71 Strength, 71 MA Mastery

Total Eclipse:
Three round, compressed air projectiles spinning in tandem—obliterating anything in their path.
  • DPR A, requires 71 Strength, 71 MA Mastery
  • DPR S, requires 91 Strength, 91 MA Mastery

Dance’s Helical Crusade:
A spiraling, helical air projectile that cuts through all obstacles before reaching its marked target.
  • DPR A, requires 81 Strength, 81 MA (AoE: 16 meters)
  • DPR S, requires 100 Strength, 100 MA (AoE: 20 meters)
  • DPR S+, requires 110 Strength, 120 MA (single target)

Shadow Fang:
The Fool crouches low and releases a flurry of slashes that manifest as a spectral wolf lunging forward.
  • DPR A, requires 81 Strength, 81 MA (AoE: 16 meters)
  • DPR S, requires 100 Strength, 100 MA (AoE: 20 meters)
  • DPR S+, requires 110 Strength, 120 MA (single target)

Lucifer Morningstar:
With a card in each hand (or with vampiric claws), The Fool performs a whirling dual swipe that generates a 2-meter-wide rotating column of flame and compressed air. With vampiric enhancement, the column can now travel freely in any direction, pursuing the target.
  • Damage scales with Strength
  • DPR A (AoE: 16 m), 81 Strength, 81 MA
  • DPR S (AoE: 20 m), 100 Strength, 100 MA
  • DPR S+, 110 Strength, 120 MA

Fortress of Darkness, All-In!!
In a burst of fury, The Fool leaps skyward and channels all his strength into his hands. He swings both cards 54 times, unleashing the same number of 3-foot-long air slashes.
  • Grants +10 Strength or +20 MA
  • DPR S (AoE: 20 m), 100 Strength, 100 MA
  • DPR S+, 110 Strength, 120 MA
Forlorn:
A close-range slash (horizontal, diagonal, or vertical).
  • DPR B, requires 41 Strength, 41 MA
  • DPR A, requires 61 Strength, 61 MA

Somersault Edge:
The Fool somersaults above his opponent and slices downward from back to skull.
  • DPR A, requires 61 Strength, 61 MA
  • DPR S, requires 81 Strength, 81 MA

Cyclone:
A spinning advance used to parry and distract before cutting through the opponent’s torso.
  • DPR A, 61 Strength, 61 MA (signal #1)
  • DPR S, 81 Strength, 81 MA (signal #2)
  • DPR S+, 100 Strength, 100 MA (signal #3)

Midnight Boomerang:
Spinning charge attack that delivers four elliptical slashes in rapid sequence.
  • DPR A (Dusk), 61 Strength, 61 MA
  • DPR S (Midnight), 81 Strength, 81 MA
  • DPR S+ (Dawn), 100 Strength, 100 MA

Hundred Years of Solitude:
A precise slash to the neck or throat, symbolizing eternal silence.
  • DPR S (Lifetime), 81 Strength, 81 MA
  • DPR S+ (Eternity), 100 Strength, 100 MA

Guardian of Shadows:
Triple spin slashes that strike anyone within range.
  • DPR S, requires 91 Strength, 91 MA (AoE: 19 m)

Midnight Solitaire, All-Out!!
The Fool dashes toward his targets, unleashing twelve consecutive slashes. Against a single opponent, all twelve strike; against two, six each.
  • DPR S+, requires 100 Strength, 100 MA
 
Messages
11,129
Reaction score
38,349
Points
29,500
Salty Doubloons
178
Screenshot 2025-11-08 171256.png
╔════════════╗
DEVIL FRUIT
ITO ITO NO MI

╚════════════╝

Devil Fruit Name:Rank:Devil Fruit Type:
Ito Ito no Mi (String)​
S​
Speed​

DF RankTotal BoostsStr/Spd/Vit Type Boosts
S & S+​
+15 total boosts​
41 DF: +5 in main
81 DF: +5 in secondary
100 DF: +5 in main​


Ito Ito no mi – String(Doflamingo)
http://onepiece.wikia.com/wiki/Ito_Ito_no_Mi
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
Parasite ("Parasite String"): The user attaches their strings onto their targets' spine at the base of the neck and manipulates their movements like marionettes; usually, only single strings seem to attach to them, at least when more than one is targeted. The controlled can still control their head, but everything below the neck is manipulated by the user, as seen when the controlled are still able to talk and make their own facial expressions, which contradicts their forced actions. This ability is only usable on fodder NPCs and single named NPCs. The amount of fodder NPCs can not be more than 25% of the user's mastery, and the singular NPC can not be above 20 levels below the users level and their mastery. (Requires 61 mastery)

Goshikito ("Five Color Strings"): The user swipes their hand to slash their target with five strings coming out from their fingers.
Scales on Matery Requirements:
DPR C: Requires 21 Mastery
DPR B: Requires 41 Mastery

Double Goshikito ("Five Color Strings"): Same as "Goshikito" but uses both hands
Scales on Matery Requirements:
DPR B: Requires 41 Mastery and Strength
DPR A: Requires 61 Mastery and Strength

Overheat ("Excess Whip String"): The user shoots a thick rope made of condensed strings from their palm and whips it at the target.
Scales on Matery Requirements:
DPR B: Requires 51 Mastery
DPR A: Requires 71 Mastery

Tamaito ("Bullet String"): The user points at their opponent with their index finger and fires a small bundle of strings from it, as if he were firing a gun; they can shoot multiple rounds from both hands simultaneously.
Scales on Matery Requirements:
DPR B: Requires 41 Mastery
DPR A: Requires 61 Mastery

Black Knight "Shadow Knight String"): The user forms a clone of himself made entirely out of compressed strings.(Requires 81 Mastery)

Fulbright ("Dropping Ruffian String"): The user creates five detached strings from their hand and throws them downwards to impale their target from above.
Scales on Matery Requirements:
DPR C: Requires 31 Mastery
DPR B: Requires 51 Mastery
DPR A: Requires 71 Mastery

Itonoko ("Fretsaw"): The user creates a string from the heel of their foot and attaches the other end to their leg. Holding the opponent down with his arms, they then use the taut string as a saw to sever the opponent's limb. The produced cut is rather jagged, making it very hard to reattach any severed limbs.
Requires 61 Mastery, 51 Strength) Destructive Potency rank: A

Athlete ("Leg Shave String"): The user attaches several long strings to their foot and kicks his opponents, cutting them.
Scales on Matery Requirements:
DPR C: Requires 31 Mastery
DPR B: Requires 51 Mastery
DPR A: Requires 71 Mastery

Sora no Michi ("Sky's Path"): The user attaches their strings to clouds, allowing them to move through the air. (Requires 61 Mastery)

Torikago ("Birdcage"): The user's ultimate technique. They exude immense amounts of strings from the center of a palm or a previously created string construct like a string clone, unravelling it, which shoot high into the sky as a concentrated beam. When high enough, they diverge to rain down to all sides in an umbrella-like fashion to cover a large area, creating a gargantuan, razor-sharp wire-domed force field, slicing absolutely everything that passes through it, from cutting physical things to even severing such immaterial things as the signals of Den Den Mushi to the outside. Can not be made larger or smaller afterwards. Mastery = max width in meters. Will dissolve after 3 turns.(Requires 100 Mastery) Destructive Potency rank: B(this also affects strings durability.)

Kumo no Sugaki ("Spider's Web"): A defensive technique. As the name implies, the user creates a huge web made of string that protects them from incoming projectiles. (Requires 41 Mastery)

Shufuku Sagyo ("Repair Operation"): The user uses their strings to stitch together their internal organs have they been injured, acting as a rudimentary form of first aid; however, this is only a temporary measure as this does not heal them, just minimizes further damages.
Scales on Matery Requirements:
Requires 81 Mastery
Requires 100 Mastery - to be able to work on two organs or move organs in the body for a 1 turn

Break White ("Raging Waves White String"): The user creates two large, thick sheets of string that wrap around their opponent and crush them. Destructive Potency rank: S

Off White ("Shield White String"): The user creates two large masses of strings from the ground near them before swiping at an opponent with them.Destructive Potency rank: S

Billow White ("Billow White String"): The user turns several buildings into towering masses of strings before sending them at an opponent. Destructive Potency rank: S

Ever White ("Deep Sea Whitecaps"): The user kneels and touches the ground with his hands before turning a vast amount of the surrounding area into string.

Flap Thread ("Feather Attack String"): The user condenses the vast amount of string from Ever White into countless points before sending them at his opponent in the formation of two wings.Destructive Potency rank: S

God Thread ("God/Divine Execution"): The user summons sixteen thick strings which he refers to as "holy ammunition" ("holy assassin bullets") and sends them at their opponent in a piercing formation. Destructive Potency rank: S+
String Paper Daggers: The Fool uses the Ito Ito no Mi to create a sheet of paper as hard as he can before throwing them as flying daggers, shuriken or use them as knives.
Scales on Mastery:
31 Mastery and Strength - DPR C
51 Mastery and Strength - DPR B

Marionette: Akin to a puppet, they are under full control of their Marionettist. They are dead for all intents and purposes. Marionettists are initially limited to 1 Marionette at a time, though with more mastery, they can control up to 3. This also takes a turn to use, should the user want to release a marionette to puppeteer another, this has a 3-turn cooldown.
People that you want to marionette should need to be defeated or heavily injured, if they the latter they can resist it for several turns something like you and the other player (host), or get someone else to do it to make it 'fair', both roll a dice and if you get 2+ their number you can control them for that turn; everytime you get a 6 they must get 4 or more otherwise you kill and fully control them). Probably needs a bit of work, like Haki being involved if they have it, but that's a quick idea on how it could work

They should have low durability as they are already 'dead' and be unable to do that powerful of attacks. Also if they had a DF that will become unusable unless they are still alive and resisting it. Can probably just do the classic 75% of player level and below for max
the dice would just be for if they were still alive, if dead you can control them no problem
Controlling 1 Marionette at a time - 81 Mastery
Controlling 2 Marionettes at a time - 100 Mastery
Controlling 3 Marionettes at a time - 120 Mastery
 
Last edited:
Messages
11,129
Reaction score
38,349
Points
29,500
Salty Doubloons
178
.
╔════════════╗
EQUIPMENT
╚════════════╝​
.
 
Messages
11,129
Reaction score
38,349
Points
29,500
Salty Doubloons
178

╔════════════╗
PURCHASE
HISTORY
╚════════════╝​
Legacy Purchase that carried over [Ito Ito no Mi] and [x6 Stat Multiplier] - (here)
Legacy Purchase to use [100 Divine Coins] - Not used
 
Messages
11,129
Reaction score
38,349
Points
29,500
Salty Doubloons
178

╔════════════╗
MISC.
AND
TRIVIA

╚════════════╝​

[ Hex Color Code: #82c8f2 (sky blue) ] - [Example]
 
Top Bottom