Info Town of Salem Role Guide

Shottie

Wait... whaaaaa?
Messages
2,608
Reaction score
5,256
Points
8,950
Salty Doubloons
119,096
Role Name: Ambusher (Unique)

Alignment:
Mafia Killing

Priority: 1

Abilities: Wait to ambush someone outside of your target's house.

Immunities:

Attack: Basic

Attributes:
  • You will deal a basic attack to a random visitor of your target. You will not attack any mafia members that visits your target's house.
  • All visitors to your target will learn your name.
  • You can be promoted to mafioso
  • You can not ambush your house or another mafia members house.
  • You will not be attacked by any bodyguards or traps on your target.
  • You do not receive notice if you attack someone who is immune

How you are Investigated:

Sheriff:
You're target is suspicious!
Investigator: Vigilante, Veteran, Mafioso, Pirate, Juggernaunt or Ambusher
Consigliere: Your target is the Ambusher.

Win conditions:

Wins with:

Mafia
Survivor
Witch

Pirate

Must Kill:
Town
Vampires
Coven
Plaguebearer/Pestilence
Arsonist
Serial Killers
Werewolf

Juggernaunt

Code:
[B][U]Role Name:[/U] [COLOR=rgb(184, 49, 47)]Ambusher (Unique) [/COLOR]

[U]Alignment:[/U][/B] [COLOR=rgb(184, 49, 47)]Mafia Killing[/COLOR]

[B][U]Priority:[/U][/B] 1

[B][U]Abilities:[/U] Wait to ambush someone outside of your target's house.

[U]Immunities:[/U] [/B]
Attack: Basic

[B][U]Attributes:[/U][/B]
[LIST]
[*]You will deal a basic attack to a random visitor of your target. You will not attack any mafia members that visits your target's house.
[*]All visitors to your target will learn your name.
[*]You can be promoted to mafioso
[*]You can not ambush your house or another mafia members house.
[*]You will not be attacked by any bodyguards or traps on your target.
[*]You do not receive notice if you attack someone who is immune
[/LIST]

[B][U]How you are Investigated:[/U]

Sheriff: [/B] You're target is suspicious!
[B]Investigator:[/B]  [COLOR=rgb(65, 168, 95)][B]Vigilante[/B][/COLOR][B],[COLOR=rgb(65, 168, 95)] Veteran[/COLOR], [COLOR=rgb(184, 49, 47)]Mafioso[/COLOR], [COLOR=rgb(251, 160, 38)]Pirate[/COLOR], [COLOR=rgb(85, 57, 130)]Juggernaunt[/COLOR] or [/B][COLOR=rgb(184, 49, 47)][B]Ambusher[/B][/COLOR]
[B]Consigliere:[/B] Your target is the [COLOR=rgb(184, 49, 47)]Ambusher[/COLOR].

[B]Win conditions: 

[U]Wins with:[/U][/B]
[COLOR=rgb(184, 49, 47)][B]Mafia[/B][/COLOR]
[B][COLOR=rgb(247, 218, 100)]Survivor[/COLOR]
[COLOR=rgb(147, 101, 184)]Witch[/COLOR][/B]
[COLOR=rgb(251, 160, 38)][B]Pirate[/B][/COLOR]

[B][U]Must Kill:[/U][/B]
[COLOR=rgb(65, 168, 95)][B]Town[/B][/COLOR]
[B][COLOR=rgb(209, 213, 216)]Vampires[/COLOR]
[COLOR=rgb(147, 101, 184)]Coven[/COLOR]
[COLOR=rgb(127, 255, 0)]Plaguebearer/Pestilence [/COLOR]
[COLOR=rgb(243, 121, 52)]Arsonist[/COLOR]
[COLOR=rgb(41, 105, 176)]Serial Killers[/COLOR]
[COLOR=rgb(163, 143, 132)]Werewolf[/COLOR][/B]
[COLOR=rgb(85, 57, 130)][B]Juggernaunt[/B][/COLOR]
 

Shottie

Wait... whaaaaa?
Messages
2,608
Reaction score
5,256
Points
8,950
Salty Doubloons
119,096
Role Name: Hypnotist

Alignment: Mafia Deception

Priority: 3

Abilities: Plant a memory in a player's mind

Immunities:

None

Attributes:
  • Make a player see a message every night.
  • These are the messages that can be sent
    • You were transported.
    • You were role blocked!
    • You were attacked but someone fought off your attacker!
    • you were attacked but someone nursed you back to health.
    • You were controlled!
    • You were poisoned! You will die tomorrow!
    • You were attacked but someone protected you!
    • You were poisoned but someone nursed you back to health!
    • Someone tried to poison you but someone fought off your attacker!
    • You triggered a trap!
    • You were attacked but a trap saved you!
    • A trap attacked you but someone nursed you back to health!

How you are Investigated:

Sheriff:
You're target is suspicious!
Investigator: Escort, Transporter, Consort, or Hypnotist.
Consigliere:
Your target is the Hypnotist.

Win conditions:

Wins with:

Mafia
Survivor
Witch

Pirate

Must Kill:
Town
Vampires
Coven
Plaguebearer/Pestilence
Arsonist
Serial Killers
Werewolf

Juggernaunt

Code:
[B][U]Role Name:[/U] [/B][COLOR=rgb(184, 49, 47)][B]Hypnotist[/B][/COLOR]

[B][U]Alignment:[/U][/B] [COLOR=rgb(184, 49, 47)]Mafia Deception [/COLOR]

[B][U]Priority:[/U][/B] 3

[B][U]Abilities:[/U] Plant a memory in a player's mind

[U]Immunities:[/U] [/B]
None

[B][U]Attributes:[/U][/B]
[LIST]
[*]Make a player see a message every night.
[*]These are the messages that can be sent
[LIST]
[*]You were transported.
[*]You were role blocked!
[*]You were attacked but someone fought off your attacker!
[*]you were attacked but someone nursed you back to health.
[*]You were controlled!
[*]You were poisoned! You will die tomorrow!
[*]You were attacked but someone protected you!
[*]You were poisoned but someone nursed you back to health!
[*]Someone tried to poison you but someone fought off your attacker!
[*]You triggered a trap!
[*]You were attacked but a trap saved you!
[*]A trap attacked you but someone nursed you back to health!
[/LIST]
[/LIST]

[B][U]How you are Investigated:[/U]

Sheriff: [/B] You're target is suspicious!
[B]Investigator:[/B]  [COLOR=rgb(65, 168, 95)][B]Escort[/B][/COLOR][B], [COLOR=rgb(65, 168, 95)]Transporter[/COLOR], [COLOR=rgb(184, 49, 47)]Consort[/COLOR], or[COLOR=rgb(184, 49, 47)] Hypnotist[/COLOR].
Consigliere:[/B] Your target is the [COLOR=rgb(184, 49, 47)][B]Hypnotist[/B][/COLOR].

[B]Win conditions: 

[U]Wins with:[/U][/B]
[COLOR=rgb(184, 49, 47)][B]Mafia[/B][/COLOR]
[B][COLOR=rgb(247, 218, 100)]Survivor[/COLOR]
[COLOR=rgb(147, 101, 184)]Witch[/COLOR][/B]
[COLOR=rgb(251, 160, 38)][B]Pirate[/B][/COLOR]

[B][U]Must Kill:[/U][/B]
[COLOR=rgb(65, 168, 95)][B]Town[/B][/COLOR]
[B][COLOR=rgb(209, 213, 216)]Vampires[/COLOR]
[COLOR=rgb(147, 101, 184)]Coven[/COLOR]
[COLOR=rgb(127, 255, 0)]Plaguebearer/Pestilence [/COLOR]
[COLOR=rgb(243, 121, 52)]Arsonist[/COLOR]
[COLOR=rgb(41, 105, 176)]Serial Killers[/COLOR]
[COLOR=rgb(163, 143, 132)]Werewolf[/COLOR][/B]
[COLOR=rgb(85, 57, 130)][B]Juggernaunt[/B][/COLOR]
 

Shottie

Wait... whaaaaa?
Messages
2,608
Reaction score
5,256
Points
8,950
Salty Doubloons
119,096
Role Name: Godfather (Unique)

Alignment:
Mafia Killing

Priority: 5

Abilities: You may choose a target to attack each night.

Immunities:

Night Immunity
Detection Immunity
Attack: Basic
Defense: Basic

Attributes:
  • You can pick a target to kill every night, your target overrides the mafioso if they pick a different target. If you are role blocked the mafioso target will be used instead.
  • The mafioso will kill the player of your choice but if the mafioso is role blocked, you will be the one who handles the kill.
  • You are visible to the lookout visiting if you carry out the kill.
  • If you are not role blocked and the mafioso is controlled they will still kill your target over the witch's or Coven Leader's target.

How you are Investigated:

Sheriff:
You're target is not suspicious!
Investigator: Bodyguard, Godfather, Arsonist, or Crusader.
Consigliere:
Your target is the Godfather.

Win conditions:

Wins with:

Mafia
Survivor
Witch

Pirate

Must Kill:
Town
Vampires
Coven
Plaguebearer/Pestilence
Arsonist
Serial Killers
Werewolf

Juggernaunt

Code:
[B][U]Role Name:[/U] [COLOR=rgb(184, 49, 47)]Godfather (Unique) [/COLOR]

[U]Alignment:[/U][/B] [COLOR=rgb(184, 49, 47)]Mafia Killing[/COLOR]

[B][U]Priority:[/U][/B] 5

[B][U]Abilities:[/U] You may choose a target to attack each night.

[U]Immunities:[/U] [/B]
Night Immunity
Detection Immunity
Attack: Basic
Defense: Basic

[B][U]Attributes:[/U][/B]
[LIST]
[*]You can pick a target to kill every night, your target overrides the mafioso if they pick a different target.   If you are role blocked the mafioso target will be used instead.
[*]The mafioso will kill the player of your choice but if the mafioso is role blocked, you will be the one who handles the kill.
[*]You are visible to the lookout visiting if you carry out the kill.
[*]If you are not role blocked and the mafioso is controlled they will still kill your target over the witch's or Coven Leader's target.
[/LIST]

[B][U]How you are Investigated:[/U]

Sheriff: [/B] You're target is not suspicious!
[B]Investigator:[/B]  [COLOR=rgb(65, 168, 95)][B]Bodyguard[/B][/COLOR][B], [COLOR=rgb(184, 49, 47)]Godfather,[/COLOR] [COLOR=rgb(243, 121, 52)]Arsonist[/COLOR], or [COLOR=rgb(65, 168, 95)]Crusader[/COLOR].
Consigliere:[/B] Your target is the[COLOR=rgb(184, 49, 47)][B] Godfather[/B][/COLOR].

[B]Win conditions:

[U]Wins with:[/U][/B]
[COLOR=rgb(184, 49, 47)][B]Mafia[/B][/COLOR]
[B][COLOR=rgb(247, 218, 100)]Survivor[/COLOR]
[COLOR=rgb(147, 101, 184)]Witch[/COLOR][/B]
[COLOR=rgb(251, 160, 38)][B]Pirate[/B][/COLOR]

[B][U]Must Kill:[/U][/B]
[COLOR=rgb(65, 168, 95)][B]Town[/B][/COLOR]
[B][COLOR=rgb(209, 213, 216)]Vampires[/COLOR]
[COLOR=rgb(147, 101, 184)]Coven[/COLOR]
[COLOR=rgb(127, 255, 0)]Plaguebearer/Pestilence [/COLOR]
[COLOR=rgb(243, 121, 52)]Arsonist[/COLOR]
[COLOR=rgb(41, 105, 176)]Serial Killers[/COLOR]
[COLOR=rgb(163, 143, 132)]Werewolf[/COLOR][/B]
[COLOR=rgb(85, 57, 130)][B]Juggernaunt[/B][/COLOR]
 

Shottie

Wait... whaaaaa?
Messages
2,608
Reaction score
5,256
Points
8,950
Salty Doubloons
119,096
Role Name: Mafioso (Unique)

Alignment:
Mafia Killing

Priority: 5

Abilities: You may choose a target to attack each night.

Immunities:

Attack: Basic


Attributes:
  • You can choose someone to kill each night, however, if the godfather is in the game and is not role blocked you will kill his target instead.
  • If you are role blocked the godfather will do the killing.
  • If you die the godfather will take on the killing role (No one will be promoted to mafioso)
  • If there is no godfather and you die, a random mafia member will become mafioso. (rng)
  • If the godfather dies you will be promoted to godfather, no one will be promoted to mafioso.

How you are Investigated:

Sheriff:
You're target is suspicious!
Investigator: Vigilante, Veteran, Mafioso, Pirate, Juggernaut or Ambusher
Consigliere: Your target is the Mafioso.

Win conditions:

Wins with:

Mafia
Survivor
Witch

Pirate

Must Kill:
Town
Vampires
Coven
Plaguebearer/Pestilence
Arsonist
Serial Killers
Werewolf

Juggernaunt

Code:
[B][U]Role Name:[/U][COLOR=rgb(184, 49, 47)] Mafioso (Unique)[/COLOR]

[U]Alignment:[/U][/B] [COLOR=rgb(184, 49, 47)]Mafia Killing[/COLOR]

[B][U]Priority:[/U][/B] 5

[B][U]Abilities:[/U] You may choose a target to attack each night.

[U]Immunities:[/U] [/B]
Attack: Basic


[B][U]Attributes:[/U][/B]
[LIST]
[*]You can choose someone to kill each night, however, if the godfather is in the game and is not role blocked you will kill his target instead.
[*]If you are role blocked the godfather will do the killing.
[*]If you die the godfather will take on the killing role (No one will be promoted to mafioso)
[*]If there is no godfather and you die, a random mafia member will become mafioso. (rng)
[*]If the godfather dies you will be promoted to godfather, no one will be promoted to mafioso.
[/LIST]

[B][U]How you are Investigated:[/U]

Sheriff: [/B] You're target is suspicious!
[B]Investigator:[/B]  [COLOR=rgb(65, 168, 95)][B]Vigilante[/B][/COLOR][B], [COLOR=rgb(65, 168, 95)]Veteran[/COLOR], [COLOR=rgb(184, 49, 47)]Mafioso[/COLOR], [COLOR=rgb(251, 160, 38)]Pirate[/COLOR], [COLOR=rgb(147, 101, 184)]Juggernaut[/COLOR] or [/B][COLOR=rgb(184, 49, 47)][B]Ambusher[/B][/COLOR]
[B]Consigliere:[/B] Your target is the[COLOR=rgb(184, 49, 47)][B] Mafioso. [/B][/COLOR]

[B]Win conditions: 

[U]Wins with:[/U][/B]
[COLOR=rgb(184, 49, 47)][B]Mafia[/B][/COLOR]
[B][COLOR=rgb(247, 218, 100)]Survivor[/COLOR]
[COLOR=rgb(147, 101, 184)]Witch[/COLOR][/B]
[COLOR=rgb(251, 160, 38)][B]Pirate[/B][/COLOR]

[B][U]Must Kill:[/U][/B]
[COLOR=rgb(65, 168, 95)][B]Town[/B][/COLOR]
[B][COLOR=rgb(209, 213, 216)]Vampires[/COLOR]
[COLOR=rgb(147, 101, 184)]Coven[/COLOR]
[COLOR=rgb(127, 255, 0)]Plaguebearer/Pestilence [/COLOR]
[COLOR=rgb(243, 121, 52)]Arsonist[/COLOR]
[COLOR=rgb(41, 105, 176)]Serial Killers[/COLOR]
[COLOR=rgb(163, 143, 132)]Werewolf[/COLOR][/B]
[COLOR=rgb(85, 57, 130)][B]Juggernaunt[/B][/COLOR]
 

Shottie

Wait... whaaaaa?
Messages
2,608
Reaction score
5,256
Points
8,950
Salty Doubloons
119,096
Role Name: Disguiser

Alignment: Mafia Deception

Priority: 5 (low)

Abilities: You may choose a target to disguise as

Immunities:

None


Attributes:
  • You pick a living player and if you die when you are disguised as them you will show up as that role (you will not learn the role you are disguised as)
  • Even disguised you still show up guilty to the sheriff.
  • If you are invested while disguised you will who up under the results you were disguised as.
  • Your disguise doesn't fool the witch, coven leader or a consigere.
  • If the person you disguise as is framed you will show up as framed, same as if they are hexed or doused.
  • If you do not pick a person to disguise as or if you are role blocked you will show up under your results.
  • You can disguise as unique roles.
  • If you die and show up as a town role, a retirbutionist can attempt to revive you. It will fail but will not use their revive. The retributionist will not get notice of it failing.
  • If you die and show up as town and the amnesiac tries to remember the role you died as, they will come back as the disguiser instead.
  • If you are doused or hexed you will still show up under those results even if you are disguised.

How you are Investigated:

Sheriff:
You're target is suspicious!
Investigator: Doctor, Disguiser, Serial Killer, or Potion Master.
Consigliere: Your target is the Disguiser.

Win conditions:

Wins with:

Mafia
Survivor
Witch

Pirate

Must Kill:
Town
Vampires
Coven
Plaguebearer/Pestilence
Arsonist
Serial Killers
Werewolf

Juggernaunt

Code:
 [B][U]Role Name:[/U][/B][COLOR=rgb(184, 49, 47)] Disguiser [/COLOR]

[B][U]Alignment:[/U][/B][COLOR=rgb(184, 49, 47)]Mafia Deception [/COLOR]

[B][U]Priority:[/U][/B] 5 (low)

[B][U]Abilities:[/U] You may choose a target to disguise as

[B][U]Immunities:[/U] [/B]
None


[B][U]Attributes:[/U][/B]
[LIST]
[*]You pick a living player and if you die when you are disguised as them you will show up as that role (you will not learn the role you are disguised as)
[*]Even disguised you still show up guilty to the sheriff.
[*]If you are invested while disguised you will who up under the results you were disguised as.
[*]Your disguise doesn't fool the witch, coven leader or a consigere.
[*]If the person you disguise as is framed you will show up as framed, same as if they are hexed or doused.
[*]If you do not pick a person to disguise as or if you are role blocked you will show up under your results.
[*]You can disguise as unique roles.
[*]If you die and show up as a town role, a retirbutionist can attempt to revive you.  It will fail but will not use their revive.  The retributionist will not get notice of it failing.
[*]If you die and show up as town and the amnesiac tries to remember the role you died as, they will come back as the disguiser instead.
[*]If you are doused or hexed you will still show up under those results even if you are disguised.
[/LIST]

[B][U]How you are Investigated:[/U]

Sheriff: [/B] You're target is suspicious!
[B]Investigator:[/B]  [COLOR=rgb(65, 168, 95)]Doctor[/COLOR], [COLOR=rgb(184, 49, 47)]Disguiser[/COLOR], [COLOR=rgb(41, 105, 176)]Serial Killer[/COLOR], or [COLOR=rgb(147, 101, 184)]Potion Master[/COLOR].
[B]Consigliere:[/B] Your target is the[COLOR=rgb(184, 49, 47)][B] Disguiser.[/B][/COLOR]

[B]Win conditions:

[U]Wins with:[/U][/B]
[COLOR=rgb(184, 49, 47)][B]Mafia[/B][/COLOR]
[B][COLOR=rgb(247, 218, 100)]Survivor[/COLOR]
[COLOR=rgb(147, 101, 184)]Witch[/COLOR][/B]
[COLOR=rgb(251, 160, 38)][B]Pirate[/B][/COLOR]

[B][U]Must Kill:[/U][/B]
[COLOR=rgb(65, 168, 95)][B]Town[/B][/COLOR]
[B][COLOR=rgb(209, 213, 216)]Vampires[/COLOR]
[COLOR=rgb(147, 101, 184)]Coven[/COLOR]
[COLOR=rgb(127, 255, 0)]Plaguebearer/Pestilence [/COLOR]
[COLOR=rgb(243, 121, 52)]Arsonist[/COLOR]
[COLOR=rgb(41, 105, 176)]Serial Killers[/COLOR]
[COLOR=rgb(163, 143, 132)]Werewolf[/COLOR][/B]
[COLOR=rgb(85, 57, 130)][B]Juggernaunt[/B][/COLOR]
 

Shottie

Wait... whaaaaa?
Messages
2,608
Reaction score
5,256
Points
8,950
Salty Doubloons
119,096
Role Name: Forger

Alignment: Mafia Deception

Priority: 3

Abilities: You may rewrite your target's last will (3 uses)

Immunities:

None


Attributes:
  • Choose a player and you can edit their death note. If that person dies your death note will show up instead of theirs.
  • You lose a forgery even if your target doesn't die.
  • You can leave their death note blank if you wish.

How you are Investigated:

Sheriff:
You're target is suspicious!
Investigator: Lookout, Forger, or Witch/Coven Leader.
Consigliere: Your target is the Forger.

Win conditions:

Wins with:

Mafia
Survivor
Witch

Pirate

Must Kill:
Town
Vampires
Coven
Plaguebearer/Pestilence
Arsonist
Serial Killers
Werewolf

Juggernaunt

Code:
[B][U]Role Name:[/U][COLOR=rgb(184, 49, 47)] Forger[/COLOR]

[B][U]Alignment:[/U][/B] [COLOR=rgb(184, 49, 47)]Mafia Deception [/COLOR]

[B][U]Priority:[/U][/B] 3

[B][U]Abilities:[/U][/B] You may rewrite your target's last will (3 uses)

[U]Immunities:[/U] [/B]
None


[B][U]Attributes:[/U][/B]
[LIST]
[*]Choose a player and you can edit their death note.  If that person dies your death note will show up instead of theirs.
[*]You lose a forgery even if your target doesn't die.
[*]You can leave their death note blank if you wish.
[/LIST]

[B][U]How you are Investigated:[/U]

Sheriff: [/B] You're target is suspicious!
[B]Investigator:[/B]  [COLOR=rgb(65, 168, 95)]Lookout[/COLOR], [COLOR=rgb(184, 49, 47)]Forger[/COLOR], or [COLOR=rgb(147, 101, 184)]Witch/Coven Leader[/COLOR].
[B]Consigliere:[/B] Your target is the[COLOR=rgb(184, 49, 47)][B] Forger.[/B][/COLOR]

[B]Win conditions:

[U]Wins with:[/U][/B]
[COLOR=rgb(184, 49, 47)][B]Mafia[/B][/COLOR]
[B][COLOR=rgb(247, 218, 100)]Survivor[/COLOR]
[COLOR=rgb(147, 101, 184)]Witch[/COLOR][/B]
[COLOR=rgb(251, 160, 38)][B]Pirate[/B][/COLOR]

[B][U]Must Kill:[/U][/B]
[COLOR=rgb(65, 168, 95)][B]Town[/B][/COLOR]
[B][COLOR=rgb(209, 213, 216)]Vampires[/COLOR]
[COLOR=rgb(147, 101, 184)]Coven[/COLOR]
[COLOR=rgb(127, 255, 0)]Plaguebearer/Pestilence [/COLOR]
[COLOR=rgb(243, 121, 52)]Arsonist[/COLOR]
[COLOR=rgb(41, 105, 176)]Serial Killers[/COLOR]
[COLOR=rgb(163, 143, 132)]Werewolf[/COLOR][/B]
[COLOR=rgb(85, 57, 130)][B]Juggernaunt[/B][/COLOR]
 

Shottie

Wait... whaaaaa?
Messages
2,608
Reaction score
5,256
Points
8,950
Salty Doubloons
119,096
Role Name: Framer

Alignment: Mafia Deception

Priority: 3

Abilities: You may frame one target each night.

Immunities:

None


Attributes:
  • Framing a target makes them show up as suspicious for the night, it takes priority over doused and hexed targets.
  • Your target will show up as suspicious to the Sheriff
  • Investigators will see your target as Framer, Vampire, Jester, or Hex Master.
  • Your frame only lasts the night you use it.
  • You will not fool witches, coven leader or consiglere.

How you are Investigated:

Sheriff:
You're target is suspicious!
Investigator: Framer, Vampire, Jester, or Hex Master.
Consigliere: Your target is the Framer.

Win conditions:

Wins with:

Mafia
Survivor
Witch

Pirate

Must Kill:
Town
Vampires
Coven
Plaguebearer/Pestilence
Arsonist
Serial Killers
Werewolf

Juggernaunt

Code:
[B][U]Role Name:[/U][/B][COLOR=rgb(184, 49, 47)] Framer[/COLOR]

[B][U]Alignment:[/U][/B] [COLOR=rgb(184, 49, 47)]Mafia Deception [/COLOR]

[B][U]Priority:[/U][/B] 3

[B][U]Abilities:[/U][/B] You may frame one target each night.

[B][U]Immunities:[/U] [/B]
None


[B][U]Attributes:[/U][/B]
[LIST]
[*]Framing a target makes them show up as suspicious for the night, it takes priority over doused and hexed targets.
[*]Your target will show up as suspicious to the Sheriff
[*]Investigators will see your target as [COLOR=rgb(184, 49, 47)][B]Framer[/B][/COLOR][B], [COLOR=rgb(239, 239, 239)]Vampire[/COLOR], [COLOR=rgb(231, 121, 170)]Jester[/COLOR], or [/B][COLOR=rgb(147, 101, 184)][B]Hex Master.[/B] [/COLOR]
[*]Your frame only lasts the night you use it.
[*]You will not fool witches, coven leader or consiglere.
[/LIST]

[B][U]How you are Investigated:[/U]

Sheriff: [/B] You're target is suspicious!
[B]Investigator:[/B]  Framer, Vampire, [COLOR=rgb(231, 121, 170)]Jester[/COLOR], or [COLOR=rgb(147, 101, 184)]Hex Master. [/COLOR]
[B]Consigliere:[/B] Your target is the[COLOR=rgb(184, 49, 47)][B] Framer.[/B][/COLOR]

[B]Win conditions:

[U]Wins with:[/U][/B]
[COLOR=rgb(184, 49, 47)][B]Mafia[/B][/COLOR]
[B][COLOR=rgb(247, 218, 100)]Survivor[/COLOR]
[COLOR=rgb(147, 101, 184)]Witch[/COLOR][/B]
[COLOR=rgb(251, 160, 38)][B]Pirate[/B][/COLOR]

[B][U]Must Kill:[/U][/B]
[COLOR=rgb(65, 168, 95)][B]Town[/B][/COLOR]
[B][COLOR=rgb(209, 213, 216)]Vampires[/COLOR]
[COLOR=rgb(147, 101, 184)]Coven[/COLOR]
[COLOR=rgb(127, 255, 0)]Plaguebearer/Pestilence [/COLOR]
[COLOR=rgb(243, 121, 52)]Arsonist[/COLOR]
[COLOR=rgb(41, 105, 176)]Serial Killers[/COLOR]
[COLOR=rgb(163, 143, 132)]Werewolf[/COLOR][/B]
[COLOR=rgb(85, 57, 130)][B]Juggernaunt[/B][/COLOR]
[U]Role Name:[/U][COLOR=rgb(184, 49, 47)] Framer[/COLOR]

[U]Alignment:[/U][/B] [COLOR=rgb(184, 49, 47)]Mafia Deception [/COLOR]

[B][U]Priority:[/U][/B] 3

[B][U]Abilities:[/U] You may frame one target each night.

[U]Immunities:[/U] [/B]
None


[B][U]Attributes:[/U][/B]
[LIST]
[*]Framing a target makes them show up as suspicious for the night, it takes priority over doused and hexed targets.
[*]Your target will show up as suspicious to the Sheriff
[*]Investigators will see your target as [COLOR=rgb(184, 49, 47)][B]Framer[/B][/COLOR][B], [COLOR=rgb(239, 239, 239)]Vampire[/COLOR], [COLOR=rgb(231, 121, 170)]Jester[/COLOR], or [/B][COLOR=rgb(147, 101, 184)][B]Hex Master.[/B] [/COLOR]
[*]Your frame only lasts the night you use it.
[*]You will not fool witches, coven leader or consiglere.
[/LIST]

[B][U]How you are Investigated:[/U]

Sheriff: [/B] You're target is suspicious!
[B]Investigator:[/B]  Framer, Vampire, [COLOR=rgb(231, 121, 170)]Jester[/COLOR], or [COLOR=rgb(147, 101, 184)]Hex Master. [/COLOR]
[B]Consigliere:[/B] Your target is the[COLOR=rgb(184, 49, 47)][B] Framer.[/B][/COLOR]

[B]Win conditions:

[U]Wins with:[/U][/B]
[COLOR=rgb(184, 49, 47)][B]Mafia[/B][/COLOR]
[B][COLOR=rgb(247, 218, 100)]Survivor[/COLOR]
[COLOR=rgb(147, 101, 184)]Witch[/COLOR][/B]
[COLOR=rgb(251, 160, 38)][B]Pirate[/B][/COLOR]

[B][U]Must Kill:[/U][/B]
[COLOR=rgb(65, 168, 95)][B]Town[/B][/COLOR]
[B][COLOR=rgb(209, 213, 216)]Vampires[/COLOR]
[COLOR=rgb(147, 101, 184)]Coven[/COLOR]
[COLOR=rgb(127, 255, 0)]Plaguebearer/Pestilence [/COLOR]
[COLOR=rgb(243, 121, 52)]Arsonist[/COLOR]
[COLOR=rgb(41, 105, 176)]Serial Killers[/COLOR]
[COLOR=rgb(163, 143, 132)]Werewolf[/COLOR][/B]
[COLOR=rgb(85, 57, 130)][B]Juggernaunt[/B][/COLOR]
 

Shottie

Wait... whaaaaa?
Messages
2,608
Reaction score
5,256
Points
8,950
Salty Doubloons
119,096
Role Name: Janitor

Alignment: Mafia Deception

Priority: 3

Abilities: You may pick a player to clean each night. (3 uses)

Immunities:

None


Attributes:
  • If you successfully clean a person on the night that they die they will have their role show up as "cleaned" and their death note will not be revealed.
  • Even if your target doesn't die, you will lose one use of your ability.
  • The cause of death will be revealed
  • Amnesiacs can not remember cleaned roles
  • Retributionist can not revive cleaned roles.
  • If you successfully clean someone you will get their exact role and their death note
  • Cleaned will appear over being stoned by Medusa. You can still see their death note and know their role.
  • You do not lose your ability if your target is jailed.

How you are Investigated:

Sheriff:
You're target is suspicious!
Investigator: Medium, Janitor, Retirbutionist, Necormancer or Trapper.
Consigliere: Your target is the Janiotr.

Win conditions:

Wins with:

Mafia
Survivor
Witch

Pirate

Must Kill:
Town
Vampires
Coven
Plaguebearer/Pestilence
Arsonist
Serial Killers
Werewolf

Juggernaunt

Code:
[B][U]Role Name:[/U][/B][COLOR=rgb(184, 49, 47)] Janitor [/COLOR]

[B][U]Alignment:[/U][/B][COLOR=rgb(184, 49, 47)]Mafia Deception [/COLOR]

[B][U]Priority:[/U][/B] 3

[B][U]Abilities:[/U][/B] You may pick a player to clean each night.  (3 uses)

[U]Immunities:[/U] [/B]
None


[B][U]Attributes:[/U][/B]
[LIST]
[*]If you successfully clean a person on the night that they die they will have their role show up as "cleaned" and their death note will not be revealed.
[*]Even if your target doesn't die, you will lose one use of your ability.
[*]The cause of death will be revealed
[*]Amnesiacs can not remember cleaned roles
[*]Retributionist can not revive cleaned roles.
[*]If you successfully clean someone you will get their exact role and their death note
[*]Cleaned will appear over being stoned by Medusa. You can still see their death note and know their role.
[*]You do not lose your ability if your target is jailed.
[/LIST]

[B][U]How you are Investigated:[/U]

Sheriff: [/B] You're target is suspicious!
[B]Investigator:[/B]  [COLOR=rgb(65, 168, 95)]Medium[/COLOR], [COLOR=rgb(184, 49, 47)]Janitor[/COLOR], [COLOR=rgb(65, 168, 95)]Retirbutionist[/COLOR], [COLOR=rgb(147, 101, 184)]Necormancer[/COLOR] or [COLOR=rgb(65, 168, 95)]Trapper[/COLOR].
[B]Consigliere:[/B] Your target is the[COLOR=rgb(184, 49, 47)][B] Janiotr.[/B][/COLOR]

[B]Win conditions:

[U]Wins with:[/U][/B]
[COLOR=rgb(184, 49, 47)][B]Mafia[/B][/COLOR]
[B][COLOR=rgb(247, 218, 100)]Survivor[/COLOR]
[COLOR=rgb(147, 101, 184)]Witch[/COLOR][/B]
[COLOR=rgb(251, 160, 38)][B]Pirate[/B][/COLOR]

[B][U]Must Kill:[/U][/B]
[COLOR=rgb(65, 168, 95)][B]Town[/B][/COLOR]
[B][COLOR=rgb(209, 213, 216)]Vampires[/COLOR]
[COLOR=rgb(147, 101, 184)]Coven[/COLOR]
[COLOR=rgb(127, 255, 0)]Plaguebearer/Pestilence [/COLOR]
[COLOR=rgb(243, 121, 52)]Arsonist[/COLOR]
[COLOR=rgb(41, 105, 176)]Serial Killers[/COLOR]
[COLOR=rgb(163, 143, 132)]Werewolf[/COLOR][/B]
[COLOR=rgb(85, 57, 130)][B]Juggernaunt[/B][/COLOR]
 

Shottie

Wait... whaaaaa?
Messages
2,608
Reaction score
5,256
Points
8,950
Salty Doubloons
119,096
Role Name: Blackmailer

Alignment: Mafia Deception

Priority: 3

Abilities: You may pick a player to blackmail each night.

Immunities:

None


Attributes:
  • When you blackmail someone they are not allowed to speak for the entire day phase, they only can vote 3 times.
  • If your target gives a defense it can only say "I am blackmailed"
  • Your target will be unable to whisper
  • A Mayor can still reveal if blackmailed.
  • They will still be able to make a death note.
  • You will be sent all whispers.

How you are Investigated:

Sheriff:
You're target is suspicious!
Investigator:
Spy, Blackmailer, Jailor or Guardian Angel

Consigliere: Your target is the Blackmailer.

Win conditions:

Wins with:

Mafia
Survivor
Witch

Pirate

Must Kill:
Town
Vampires
Coven
Plaguebearer/Pestilence
Arsonist
Serial Killers
Werewolf

Juggernaunt

Code:
[B][U]Role Name:[/U][/B][COLOR=rgb(184, 49, 47)] Janitor [/COLOR]

[B][U]Alignment:[/U][/B][COLOR=rgb(184, 49, 47)]Mafia Deception [/COLOR]

[B][U]Priority:[/U][/B] 3

[B][U]Abilities:[/U][/B]You may pick a player to clean each night.  (3 uses)

[B][U]Immunities:[/U] [/B]
None


[B][U]Attributes:[/U][/B]
[LIST]
[*]If you successfully clean a person on the night that they die they will have their role show up as "cleaned" and their death note will not be revealed.
[*]Even if your target doesn't die, you will lose one use of your ability.
[*]The cause of death will be revealed
[*]Amnesiacs can not remember cleaned roles
[*]Retributionist can not revive cleaned roles.
[*]If you successfully clean someone you will get their exact role and their death note
[*]Cleaned will appear over being stoned by Medusa. You can still see their death note and know their role.
[*]You do not lose your ability if your target is jailed.
[/LIST]

[B][U]How you are Investigated:[/U]

Sheriff: [/B] You're target is suspicious!
[B]Investigator:[/B] 
[COLOR=rgb(65, 168, 95)]Spy[/COLOR], [COLOR=rgb(184, 49, 47)]Blackmailer[/COLOR], [COLOR=rgb(65, 168, 95)]Jailor[/COLOR] or Guardian Angel

[B]Consigliere:[/B] Your target is the[COLOR=rgb(184, 49, 47)][B] Blackmailer.[/B][/COLOR]

[B]Win conditions:

[U]Wins with:[/U][/B]
[COLOR=rgb(184, 49, 47)][B]Mafia[/B][/COLOR]
[B][COLOR=rgb(247, 218, 100)]Survivor[/COLOR]
[COLOR=rgb(147, 101, 184)]Witch[/COLOR][/B]
[COLOR=rgb(251, 160, 38)][B]Pirate[/B][/COLOR]

[B][U]Must Kill:[/U][/B]
[COLOR=rgb(65, 168, 95)][B]Town[/B][/COLOR]
[B][COLOR=rgb(209, 213, 216)]Vampires[/COLOR]
[COLOR=rgb(147, 101, 184)]Coven[/COLOR]
[COLOR=rgb(127, 255, 0)]Plaguebearer/Pestilence [/COLOR]
[COLOR=rgb(243, 121, 52)]Arsonist[/COLOR]
[COLOR=rgb(41, 105, 176)]Serial Killers[/COLOR]
[COLOR=rgb(163, 143, 132)]Werewolf[/COLOR][/B]
[COLOR=rgb(85, 57, 130)][B]Juggernaunt[/B][/COLOR]
 

Shottie

Wait... whaaaaa?
Messages
2,608
Reaction score
5,256
Points
8,950
Salty Doubloons
119,096
Role Name: Consigliere

Alignment: Mafia Support

Priority: 4

Abilities: You may pick a player to invest each night.

Immunities:

None


Attributes:
  • You will get the exact role of the player you invested.
  • If your target is doused you will get they are the arsonist.
  • If your target is hexed you will get they are the hex master.
  • You still get the exact role of a framed person.

How you are Investigated:

Sheriff:
You're target is suspicious!
Investigator: Investigator, Consigliere, Mayor, Tracker, or Plaguebearer
Consigliere: Your target is the Consigliere

Win conditions:

Wins with:

Mafia
Survivor
Witch

Pirate

Must Kill:
Town
Vampires
Coven
Plaguebearer/Pestilence
Arsonist
Serial Killers
Werewolf

Juggernaunt

Code:
 [U][B]Role Name:[/B][/U][COLOR=rgb(184, 49, 47)] Consigliere[/COLOR]

[U][B]Alignment:[/B][/U] [COLOR=rgb(184, 49, 47)]Mafia Support[/COLOR]

[B][U]Priority:[/U][/B] 4

[B][U]Abilities:[/U] You may pick a player to invest each night.

[U]Immunities:[/U] [/B]
None


[B][U]Attributes:[/U][/B]
[LIST]
[*]You will get the exact role of the player you invested.
[*]If your target is doused you will get they are the arsonist.
[*]If your target is hexed you will get they are the hex master.
[*]You still get the exact role of a framed person.
[/LIST]

[B][U]How you are Investigated:[/U]

Sheriff: [/B] You're target is suspicious!
[B]Investigator:[/B]  [COLOR=rgb(65, 168, 95)]Investigator[/COLOR], [COLOR=rgb(184, 49, 47)]Consigliere[/COLOR], [COLOR=rgb(65, 168, 95)]Mayor[/COLOR], [COLOR=rgb(65, 168, 95)]Tracker[/COLOR], or [COLOR=rgb(97, 189, 109)]Plaguebearer[/COLOR][COLOR=rgb(65, 168, 95)] [/COLOR]
[B]Consigliere:[/B] Your target is the[COLOR=rgb(184, 49, 47)][B] Consigliere [/B][/COLOR]

[B]Win conditions: 

[U]Wins with:[/U][/B]
[COLOR=rgb(184, 49, 47)][B]Mafia[/B][/COLOR]
[B][COLOR=rgb(247, 218, 100)]Survivor[/COLOR]
[COLOR=rgb(147, 101, 184)]Witch[/COLOR][/B]
[COLOR=rgb(251, 160, 38)][B]Pirate[/B][/COLOR]

[B][U]Must Kill:[/U][/B]
[COLOR=rgb(65, 168, 95)][B]Town[/B][/COLOR]
[B][COLOR=rgb(209, 213, 216)]Vampires[/COLOR]
[COLOR=rgb(147, 101, 184)]Coven[/COLOR]
[COLOR=rgb(127, 255, 0)]Plaguebearer/Pestilence [/COLOR]
[COLOR=rgb(243, 121, 52)]Arsonist[/COLOR]
[COLOR=rgb(41, 105, 176)]Serial Killers[/COLOR]
[COLOR=rgb(163, 143, 132)]Werewolf[/COLOR][/B]
[COLOR=rgb(85, 57, 130)][B]Juggernaunt[/B][/COLOR]
 

Shottie

Wait... whaaaaa?
Messages
2,608
Reaction score
5,256
Points
8,950
Salty Doubloons
119,096
Role Name: Consort

Alignment: Mafia Support

Priority: 4

Abilities: You may pick a player to role block each night

Immunities:

Role block immune.


Attributes:
  • If you role block a serial killer or werewolf (during the full moon) they will stay home and attack you instead.
  • If you role blocked a serial killer you will told you were killed by the serial killer you role blocked, you will not get a special message for the werewolf if you role blocked them.
  • You can be protected by a doctor or bodyguard from these attacks.
  • You will not role block roles that are role blocked immune.

How you are Investigated:

Sheriff:
You're target is suspicious!
Investigator: Escort, Transporter, Consort, or Hypnotist.
Consigliere: Your target is the Consorts.

Win conditions:

Wins with:

Mafia
Survivor
Witch

Pirate

Must Kill:
Town
Vampires
Coven
Plaguebearer/Pestilence
Arsonist
Serial Killers
Werewolf

Juggernaunt

Code:
 [U][B]Role Name:[/B][/U][COLOR=rgb(184, 49, 47)] Consort[/COLOR]

[U][B]Alignment:[/B][/U] [COLOR=rgb(184, 49, 47)]Mafia Support[/COLOR]

[B][U]Priority:[/U][/B] 4

[B][U]Abilities:[/U] You may pick a player to role block each night

[U]Immunities:[/U] [/B]
Role block immune.


[B][U]Attributes:[/U][/B]
[LIST]
[*]If you role block a serial killer or werewolf (during the full moon) they will stay home and attack you instead.
[*]If you role blocked a serial killer you will told you were killed by the serial killer you role blocked, you will not get a special message for the werewolf if you role blocked them.
[*]You can be protected by a doctor or bodyguard from these attacks.
[*]You will not role block roles that are role blocked immune.
[/LIST]

[B][U]How you are Investigated:[/U]

Sheriff: [/B] You're target is suspicious!
[B]Investigator:[/B] [COLOR=rgb(65, 168, 95)]Escort[/COLOR], [COLOR=rgb(65, 168, 95)]Transporter[/COLOR], [COLOR=rgb(184, 49, 47)]Consort[/COLOR], or [COLOR=rgb(184, 49, 47)]Hypnotist[/COLOR].
[B]Consigliere:[/B] Your target is the[COLOR=rgb(184, 49, 47)][B] Consorts. [/B][/COLOR]

[B]Win conditions: 

[U]Wins with:[/U][/B]
[COLOR=rgb(184, 49, 47)][B]Mafia[/B][/COLOR]
[B][COLOR=rgb(247, 218, 100)]Survivor[/COLOR]
[COLOR=rgb(147, 101, 184)]Witch[/COLOR][/B]
[COLOR=rgb(251, 160, 38)][B]Pirate[/B][/COLOR]

[B][U]Must Kill:[/U][/B]
[COLOR=rgb(65, 168, 95)][B]Town[/B][/COLOR]
[B][COLOR=rgb(209, 213, 216)]Vampires[/COLOR]
[COLOR=rgb(147, 101, 184)]Coven[/COLOR]
[COLOR=rgb(127, 255, 0)]Plaguebearer/Pestilence [/COLOR]
[COLOR=rgb(243, 121, 52)]Arsonist[/COLOR]
[COLOR=rgb(41, 105, 176)]Serial Killers[/COLOR]
[COLOR=rgb(163, 143, 132)]Werewolf[/COLOR][/B]
[COLOR=rgb(85, 57, 130)][B]Juggernaunt[/B][/COLOR]
 

Shottie

Wait... whaaaaa?
Messages
2,608
Reaction score
5,256
Points
8,950
Salty Doubloons
119,096
Role Name: Amnesiac

Alignment: Neutral Benign

Priority: 6 (lowest)

Abilities: You may remember a dead role in the dead list.

Immunities:

None


Attributes:
  • You may not remember unique town roles but you can remember unique anti town roles.
  • If two amnesiac pick the same unique role on the same night, the first to send in their action will get the role and the other's action will fail.
  • If you pick a town role from the dead list and they were actually a dead disguiser, you will become the dead disguiser instead.
  • You can not pick cleaned or stoned targets.
  • If you remember a role with a defensive ability and you are killed the same night you pick the role, you will still die.
  • If you are killed the night you pick a role, you will die as your new role.
  • It will be announced in the game the amnesiac picked a role and what that role was "The Amnesiac remember they were Doctor"

How you are Investigated:

Sheriff:
You're target seems innocent.
Investigator: Survivor, Vampire Hunter, Amnesiac, Medusa, or Psychic.
Consigliere: Your target is the Amnesiac

Win conditions: Wins with the role they picked win conditions.

Code:
Role Name: Amnesiac

Alignment: Neutral Benign

Priority: 6 (lowest)

Abilities: You may remember a dead role in the dead list.

Immunities:
None


Attributes:
[LIST]
[*]You may not remember unique town roles but you can remember unique anti town roles.
[*]If two amnesiac pick the same unique role on the same night, the first to send in their action will get the role and the other's action will fail.
[*]If you pick a town role from the dead list and they were actually a dead disguiser, you will become the dead disguiser instead.
[*]You can not pick cleaned or stoned targets.
[*]If you remember a role with a defensive ability and you are killed the same night you pick the role, you will still die.
[*]If you are killed the night you pick a role, you will die as your new role.
[*]It will be announced in the game the amnesiac picked a role and what that role was "The Amnesiac remember they were Doctor"
[/LIST]

How you are Investigated:

Sheriff:  You're target seems innocent!
Investigator: Survivor, Vampire Hunter, Amnesiac, Medusa, or Psychic.
Consigliere: Your target is the Amnesiac

Win conditions:  Wins with the role they picked win conditions.
 
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Shottie

Wait... whaaaaa?
Messages
2,608
Reaction score
5,256
Points
8,950
Salty Doubloons
119,096
Role Name: Survivor

Alignment: Neutral Benign

Priority: 3

Abilities: You may use a bullet proof vest 4 times

Immunities:

Basic defense when using a vest


Attributes:
  • You vest grants you basic defense
  • If you try to use your vest, it will still be used even if you are transported on yourself.
  • If you are controlled you will not be able to use your vest.
  • If you do not use your vest you can be converted into a vampire.

How you are Investigated:

Sheriff:
You're target seems innocent!
Investigator: Survivor, Vampire Hunter, Amnesiac, Medusa, or Psychic.
Consigliere: Your target is the Survivor.

Win conditions: Live until the end of the game

Code:
[U][B]Role Name:[/B][/U] [COLOR=rgb(250, 197, 28)][B]Survivor [/B][/COLOR]

[U][B]Alignment:[/B][/U] [COLOR=rgb(61, 142, 185)]Neutral Benign [/COLOR]

[B][U]Priority:[/U][/B] 3

[B][U]Abilities:[/U] You may use a bullet proof vest 4 times

[U]Immunities:[/U] [/B]
Basic defense when using a vest


[B][U]Attributes:[/U][/B]
[LIST]
[*]You vest grants you basic defense
[*]If you try to use your vest, it will still be used even if you are transported on yourself. 
[*]If you are controlled you will not be able to use your vest. 
[*]If you do not use your vest you  can be converted into a vampire. 
[/LIST]

[B][U]How you are Investigated:[/U]

Sheriff: [/B] You're target seems innocent!
[B]Investigator:[/B] [COLOR=rgb(250, 197, 28)]Survivor[/COLOR], [COLOR=rgb(65, 168, 95)]Vampire Hunter[/COLOR], [COLOR=rgb(61, 142, 185)]Amnesiac[/COLOR], [COLOR=rgb(147, 101, 184)]Medusa[/COLOR], or [COLOR=rgb(65, 168, 95)]Psychic.[/COLOR]
[B]Consigliere:[/B] Your target is the [COLOR=rgb(250, 197, 28)]Survivor.[/COLOR] 

[B]Win conditions:  Live until the end of the game
 
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Shottie

Wait... whaaaaa?
Messages
2,608
Reaction score
5,256
Points
8,950
Salty Doubloons
119,096
Role Name: Vampire

Alignment: Neutral Chaos

Priority: 3

Abilities: Convert others into Vampire

Immunities:

Detection Immunity


Attributes:
  • If you successfully convert someone into a vampire you must wait one night to attempt to convert another one.
  • If you have 4 or more vampires, you will deal a basic attack to your target
  • You can only convert people with no defense.
  • You will kill mafia, Coven, Juggernaunt, Witch, Guardian Angel, or Pirate (If they do not have a defense) You can bite the next night.
  • If you visit a Vampire Hunter they will kill you.
  • The youngest vampire will always be the visiting vampire.
  • Every vampire will vote who they would like to bite, the one with the most votes will be bitten, if it's a tie, rng will be used.

How you are Investigated:

Sheriff:
You're target seems innocent
Investigator: Framer, Vampire, Jester, or Hex Master
Consigliere: Your target is a Vampire.

Win conditions:

Wins with:[/B]
Vampires
Survivor
Witch

Pirate

Must Kill:
Town
Mafia
Coven
Plaguebearer/Pestilence
Arsonist
Serial Killers
Werewolf

Juggernaunt

Code:
[U][B]Role Name:[/B][/U] [COLOR=rgb(204, 204, 204)][B]Vampire[/B][/COLOR]

[U][B]Alignment:[/B][/U] [COLOR=rgb(61, 142, 185)]Neutral Chaos [/COLOR]

[B][U]Priority:[/U][/B] 3

[B][U]Abilities:[/U] Convert others into Vampire

[U]Immunities:[/U] [/B]
Detection Immunity


[B][U]Attributes:[/U][/B]
[LIST]
[*]If you successfully convert someone into a vampire you must wait one night to attempt to convert another one.
[*]If you have 4 or more vampires, you will deal a basic attack to your target
[*]You can only convert people with no defense.
[*]You will kill mafia, Coven, Juggernaunt, Witch, Guardian Angel, or Pirate (If they do not have a defense) You can bite the next night.
[*]If you visit a Vampire Hunter they will kill you.
[*]The youngest vampire will always be the visiting vampire.
[*]Every vampire will vote who they would like to bite, the one with the most votes will be bitten, if it's a tie, rng will be used.
[/LIST]

[B][U]How you are Investigated:[/U]

Sheriff: [/B] You're target seems innocent
[B]Investigator:[/B] [COLOR=rgb(184, 49, 47)]Framer[/COLOR], [COLOR=rgb(204, 204, 204)]Vampire[/COLOR], [COLOR=rgb(226, 51, 255)]Jester[/COLOR], or [COLOR=rgb(147, 101, 184)][B]Hex Master[/B][/COLOR]
[B]Consigliere:[/B] Your target is a [COLOR=rgb(204, 204, 204)]Vampire[/COLOR].

[B]Win conditions:  [/B]

[U]Wins with:[/U][/B]
[COLOR=rgb(204, 204, 204)]Vampires[/COLOR]
[B][COLOR=rgb(247, 218, 100)]Survivor[/COLOR]
[COLOR=rgb(147, 101, 184)]Witch[/COLOR][/B]
[COLOR=rgb(251, 160, 38)][B]Pirate[/B][/COLOR]

[B][U]Must Kill:[/U][/B]
[COLOR=rgb(65, 168, 95)][B]Town[/B][/COLOR]
[COLOR=rgb(184, 49, 47)][B]Mafia[/B][/COLOR]
[B][COLOR=rgb(147, 101, 184)]Coven[/COLOR]
[COLOR=rgb(127, 255, 0)]Plaguebearer/Pestilence [/COLOR]
[COLOR=rgb(243, 121, 52)]Arsonist[/COLOR]
[COLOR=rgb(41, 105, 176)]Serial Killers[/COLOR]
[COLOR=rgb(163, 143, 132)]Werewolf[/COLOR][/B]
[COLOR=rgb(85, 57, 130)][B]Juggernaunt[/B][/COLOR]
 
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Shottie

Wait... whaaaaa?
Messages
2,608
Reaction score
5,256
Points
8,950
Salty Doubloons
119,096
Role Name: Executioner

Alignment: Neutral Evil

Priority: None

Abilities: Trick town into lynching your target

Immunities:

Basic Defense

Your target is:


Attributes:

  • A target for you will be RNG at the start of the game and put in your role sheet.
  • Your target will always be town. Can not be Jailor or Mayor.
  • If your target dies at night you will become a Jester.
  • Even if your target is revived you will still be a Jester.
  • If your target is converted into a Vampire you will still have the same target.

How you are Investigated:

Sheriff:
You're target seems Innocent.
Investigator: Sheriff, Executioner, Werewolf, or Poisoner
Consigliere: Your target is the Executioner

Win conditions: Lynch your target at all costs!

Code:
[U][B]Role Name:[/B][/U] [COLOR=rgb(209, 213, 216)]Executioner [/COLOR]

[U][B]Alignment:[/B][/U] [COLOR=rgb(61, 142, 185)]Neutral Evil[/COLOR]

[B][U]Priority:[/U][/B] None

[B][U]Abilities:[/U] Trick town into lynching your target

[U]Immunities:[/U] [/B]
Basic Defense

[B][U]Your target is: 


Attributes:[/U][/B]
[LIST]
[*]A target for you will be RNG at the start of the game and put in your role sheet.
[*]Your target will always be town.  Can not be Jailor or Mayor. 
[*]If your target dies at night you will become a Jester. 
[*]Even if your target is revived you will still be a Jester.
[*]If your target is converted into a Vampire you will still have the same target.
[/LIST]

[B][U]How you are Investigated:[/U]

Sheriff: [/B] You're target seems Innocent. 
[B]Investigator:[/B] [COLOR=rgb(65, 168, 95)]Sheriff[/COLOR], [COLOR=rgb(209, 213, 216)]Executioner[/COLOR], [COLOR=rgb(163, 143, 132)]Werewolf[/COLOR], or [COLOR=rgb(147, 101, 184)]Poisoner[/COLOR] 
[B]Consigliere:[/B] Your target is the [COLOR=rgb(209, 213, 216)]Executioner [/COLOR]

[B]Win conditions:  Lynch your target at all costs! [/B]
 
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Role Name: Arsonist

Alignment:
Neutral Killing

Priority: 3 (dousing) 5(Ignition)

Abilities: You may douse targets or ignited already doused targets

Immunities:
Detection Immunity

Attack: Unstoppable
Defense: Basic

Attributes:
  • You can pick a target to douse each night or Ignite already doused targets.
  • Only other arsonists will be informed they were doused, no other role will know they were doused.
  • All Doused players will show up under the arsonist investigation results.
  • You may also clean gasoline off yourself at night if you were doused by another arsonist. You will not be able to douse or ignite anyone else.
  • A guardian angel can clean a doused person
  • A revived target will not be doused anymore.
  • A veteran will still be doused on alert, but you will be killed.
  • An arsonist igniting will ignite all doused players, even those of other arsonists.
  • No town protective roles have effect on your douse nor your ignite.

How you are Investigated:

Sheriff:
You're target seems innocent.

Investigator: Bodyguard, Godfather, Arsonist, or Crusader

Consigliere/Witch/Coven Leader: Your target is the Arsonist


Win conditions:

Wins with:

Arsonist
Survivor
Witch

Pirate

Must Kill:
Town
Vampires
Coven
Plaguebearer/Pestilence

Mafia
Serial Killers
Werewolf

Juggernaunt


Code:
[B][U]Role Name:[/U] [COLOR=rgb(243, 121, 52)]Arsonist [/COLOR]

[U]Alignment:[/U][/B] [COLOR=rgb(61, 142, 185)]Neutral Killing [/COLOR]

[B][U]Priority:[/U][/B] 3 (dousing) 5(Ignition)

[B][U]Abilities:[/U] You may douse targets or ignited already doused targets

[U]Immunities:[/U]
Detection Immunity [/B]
Attack: Unstoppable
Defense: Basic

[B][U]Attributes:[/U][/B]
[LIST]
[*]You can pick a target to douse each night or Ignite already doused targets.
[*]Only other arsonists will be informed they were doused, no other role will know they were doused.
[*]All Doused players will show up under the arsonist investigation results.
[*]You may also clean gasoline off yourself at night if you were doused by another arsonist.  You will not be able to douse or ignite anyone else.
[*]A guardian angel can clean a doused person
[*]A revived target will not be doused anymore.
[*]A veteran will still be doused on alert, but you will be killed.
[*]An arsonist igniting will ignite all doused players, even those of other arsonists.
[*]No town protective roles have effect on your douse nor your ignite.
[/LIST]

[B][U]How you are Investigated:[/U]

Sheriff: [/B] You're target seems innocent.

[B]Investigator: [/B][COLOR=rgb(65, 168, 95)][B]Bodyguard[/B][/COLOR][B], [COLOR=rgb(184, 49, 47)]Godfather,[/COLOR] [COLOR=rgb(243, 121, 52)]Arsonist[/COLOR], or [COLOR=rgb(65, 168, 95)]Crusader[/COLOR]

[B]Consigliere/Witch/Coven Leader:[/B] Your target is the[COLOR=rgb(243, 121, 52)] Arsonist[/COLOR]


[B]Win conditions: 

[U]Wins with:[/U][/B]
[COLOR=rgb(243, 121, 52)]Arsonist[/COLOR]
[B][COLOR=rgb(247, 218, 100)]Survivor[/COLOR]
[COLOR=rgb(147, 101, 184)]Witch[/COLOR][/B]
[COLOR=rgb(251, 160, 38)][B]Pirate[/B][/COLOR]

[B][U]Must Kill:[/U][/B]
[COLOR=rgb(65, 168, 95)][B]Town[/B][/COLOR]
[B][COLOR=rgb(209, 213, 216)]Vampires[/COLOR]
[COLOR=rgb(147, 101, 184)]Coven[/COLOR]
[COLOR=rgb(127, 255, 0)]Plaguebearer/Pestilence [/COLOR][/B]
[COLOR=rgb(184, 49, 47)]Mafia [/COLOR]
[B][COLOR=rgb(41, 105, 176)]Serial Killers[/COLOR]
[COLOR=rgb(163, 143, 132)]Werewolf[/COLOR][/B]
[COLOR=rgb(85, 57, 130)][B]Juggernaunt[/B][/COLOR][/B]
 
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Role Name: Serial Killer

Alignment:
Neutral Killing

Priority: 5

Abilities: Choose a person to attack each night with a basic attack.

Immunities:

Attack: Basic
Defense: Basic

Attributes:
  • If you are roleblocked you will attack your roleblocker instead of your chosen target.
  • A Pirate will still kill you if you lose a duel to them, and they will live.
  • If you are jailed and not executed you will kill the jailor.
  • If a bodyguard is protecting the jailor they will attack you if you are jailed and not executed.
  • If you were blocked by multiple roleblockers you will kill all of them.

How you are Investigated:

Sheriff:
You're target seems suspicious.

Investigator: Doctor, Disguiser, Serial Killer, or Potion Master

Consigliere/Witch/Coven Leader: Your target is a Serial Killer!


Win conditions:

Wins with:

Serial Killers
Survivor
Witch

Pirate

Must Kill:
Town
Vampires
Coven
Plaguebearer/Pestilence

Mafia

Arsonists
Werewolf
Juggernaunt


Code:
[B][U]Role Name:[/U] [COLOR=rgb(44, 130, 201)]Serial Killer [/COLOR]

[U]Alignment:[/U][/B] [COLOR=rgb(61, 142, 185)]Neutral Killing [/COLOR]

[B][U]Priority:[/U][/B] 5

[B][U]Abilities:[/U] Choose a person to attack each night with a basic attack.

[U]Immunities:[/U] [/B]
Attack: Basic
Defense: Basic

[B][U]Attributes:[/U][/B]
[LIST]
[*]If you are roleblocked you will attack your roleblocker instead of your chosen target.
[*]A Pirate will still kill you if you lose a duel to them, and they will live.
[*]If you are jailed and not executed you will kill the jailor.
[*]If a bodyguard is protecting the jailor they will attack you if you are jailed and not executed.
[*]If you were blocked by multiple roleblockers you will kill all of them.
[/LIST]

[B][U]How you are Investigated:[/U]

Sheriff: [/B] You're target seems suspicious.

[B]Investigator:  [/B][COLOR=rgb(65, 168, 95)][B]Doctor[/B][/COLOR][B], [COLOR=rgb(184, 49, 47)]Disguiser[/COLOR], [COLOR=rgb(41, 105, 176)]Serial Killer[/COLOR], or [COLOR=rgb(147, 101, 184)]Potion Master[/COLOR]

[B]Consigliere/Witch/Coven Leader:[/B] Your target is a [COLOR=rgb(44, 130, 201)]Serial Killer! [/COLOR]


[B]Win conditions:

[U]Wins with:[/U][/B][/B]
[COLOR=rgb(44, 130, 201)]Serial Killers [/COLOR]
[B][B][COLOR=rgb(247, 218, 100)]Survivor[/COLOR]
[COLOR=rgb(147, 101, 184)]Witch[/COLOR][/B]
[COLOR=rgb(251, 160, 38)][B]Pirate[/B][/COLOR]

[B][U]Must Kill:[/U][/B]
[COLOR=rgb(65, 168, 95)][B]Town[/B][/COLOR]
[B][COLOR=rgb(209, 213, 216)]Vampires[/COLOR]
[COLOR=rgb(147, 101, 184)]Coven[/COLOR]
[COLOR=rgb(127, 255, 0)]Plaguebearer/Pestilence [/COLOR][/B]
[COLOR=rgb(184, 49, 47)]Mafia [/COLOR][/B]
[COLOR=rgb(243, 121, 52)]Arsonists [/COLOR]
[B][B][COLOR=rgb(163, 143, 132)]Werewolf[/COLOR][/B]
[COLOR=rgb(85, 57, 130)][B]Juggernaunt[/B][/COLOR][/B]
 
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Role Name: Werewolf

Alignment:
Neutral Killing

Priority: 5

Abilities: Choose a player and rampage at their house at night.

Immunities:

Detection immune on Odd Nights.
Attack: Powerful
Defense: Basic

Attributes:
  • You will attack your target and all their visitors or choose to stay home and attack all your visitors
  • If you visit a jailed target you will kill all those who attempted to visit but not the target or jailor.
  • You can not be controlled into targeting yourself or transported into it, you will just stay home.
  • If you are jailed on an even night and are not executed you will attack the jailor, a bodyguard or trapper protecting the jailor will attack you.
  • You will attack any roleblockers
  • roleblockers who block you do not get a special notice like serial killers do.
  • A Pirate will always be attacked during a duel
  • If you are controlled on odd nights you will still visit your target but you will not attack them.

How you are Investigated:

Sheriff:
You're target seems innocent.

Investigator: Sheriff, Executioner, Werewolf, or Poisoner

Consigliere/Witch/Coven Leader: Your target is the Werewolf.


Win conditions:

Wins with:
Survivor
Witch

Pirate

Must Kill:
Town
Vampires
Coven
Plaguebearer/Pestilence

Mafia

Arsonists
Serial Killers
Juggernaunt

Code:
[B][U]Role Name:[/U] [COLOR=rgb(163, 143, 132)]Werewolf [/COLOR]

[U]Alignment:[/U][/B] [COLOR=rgb(61, 142, 185)]Neutral Killing [/COLOR]

[B][U]Priority:[/U][/B] 5

[B][U]Abilities:[/U] Choose a player and rampage at their house at night.

[U]Immunities:[/U] [/B]
Detection immune on Odd Nights.
Attack: Powerful
Defense: Basic

[B][U]Attributes:[/U][/B]
[LIST]
[*]You will attack your target and all their visitors or choose to stay home and attack all your visitors
[*]If you visit a jailed target you will kill all those who attempted to visit but not the target or jailor.
[*]You can not be controlled into targeting yourself or transported into it, you will just stay home.
[*]If you are jailed on an even night and are not executed you will attack the jailor, a bodyguard or trapper protecting the jailor will attack you.
[*]You will attack any roleblockers
[*]roleblockers who block you do not get a special notice like serial killers do.
[*]A Pirate will always be attacked during a duel
[*]If you are controlled on odd nights you will still visit your target but you will not attack them.
[/LIST]

[B][U]How you are Investigated:[/U]

Sheriff: [/B] You're target seems innocent.

[B]Investigator:  [COLOR=rgb(65, 168, 95)]Sheriff[/COLOR], [COLOR=rgb(204, 204, 204)]Executioner[/COLOR], [COLOR=rgb(163, 143, 132)]Werewolf[/COLOR], or [COLOR=rgb(147, 101, 184)]Poisoner[/COLOR]

[B]Consigliere/Witch/Coven Leader:[/B] Your target is the [COLOR=rgb(163, 143, 132)]Werewolf. [/COLOR]


[B]Win conditions: 

[U]Wins with:[/U]
[COLOR=rgb(247, 218, 100)]Survivor[/COLOR]
[COLOR=rgb(147, 101, 184)]Witch[/COLOR][/B]
[COLOR=rgb(251, 160, 38)][B]Pirate[/B][/COLOR]

[B][U]Must Kill:[/U][/B]
[COLOR=rgb(65, 168, 95)][B]Town[/B][/COLOR]
[B][COLOR=rgb(209, 213, 216)]Vampires[/COLOR]
[COLOR=rgb(147, 101, 184)]Coven[/COLOR]
[COLOR=rgb(127, 255, 0)]Plaguebearer/Pestilence [/COLOR][/B]
[COLOR=rgb(184, 49, 47)]Mafia [/COLOR][/B]
[COLOR=rgb(243, 121, 52)]Arsonists [/COLOR]
[COLOR=rgb(44, 130, 201)]Serial Killers[/COLOR]
[B][COLOR=rgb(85, 57, 130)][B]Juggernaunt[/B][/COLOR][/B]
 
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Role Name: Jester

Alignment:
Neutral Killing

Priority: 1 (highest)

Abilities: Deal an unstoppable attack to one of the guilty voters.

Immunities:

None

Attributes:
  • Get lynched
  • After you are lynched you can deal one unstoppable attack.
  • Your attack can not be transported away or protected.

How you are Investigated:

Sheriff:
You're target seems innocent.

Investigator: Framer, Vampire, Jester, or Hex Master

Consigliere: Your target is a Jester .


Consigliere/Witch/Coven Leader: Your target is the Jester!


Win conditions: Get lynched!


Code:
[B][U]Role Name:[/U] [COLOR=rgb(226, 51, 255)]Jester[/COLOR]

[U]Alignment:[/U][/B] [COLOR=rgb(61, 142, 185)]Neutral Killing [/COLOR]

[B][U]Priority:[/U][/B] 1 (highest)

[B][U]Abilities:[/U] Deal an unstoppable attack to one of the guilty voters.

[U]Immunities:[/U] [/B]
None

[B][U]Attributes:[/U][/B]
[LIST]
[*]Get lynched
[*]After you are lynched you can deal one unstoppable attack.
[*]Your attack can not be transported away or protected.
[/LIST]

[B][U]How you are Investigated:[/U]

Sheriff: [/B] You're target seems innocent.

[B]Investigator:  [/B][COLOR=rgb(184, 49, 47)]Framer[/COLOR], [COLOR=rgb(204, 204, 204)]Vampire[/COLOR], [COLOR=rgb(226, 51, 255)]Jester[/COLOR], or [COLOR=rgb(147, 101, 184)][B]Hex Master[/B][/COLOR]

[B]Consigliere:[/B] Your target is a [COLOR=rgb(226, 51, 255)]Jester[/COLOR] .


[B][B]Consigliere/Witch/Coven Leader:[/B] Your target is the [COLOR=rgb(226, 51, 255)]Jester![/COLOR]


[B]Win conditions: Get lynched![/B][/B]
 
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Role Name: Witch

Alignment:
Neutral Evil

Priority: 2

Abilities: Control a player to use their action on another player of your choice.

Immunities:

Role block Immunity
Detection Immunity
Defense: None (Basic until first attack)
  • If there is only one witch and town is the only faction left, the witch will automatically lose unless there is a living Vigilante who still has bullets.
  • You visit your first target, your first target visits your second target. You do not visit the second target.
  • If your target is Role Blocked your action will have no effect.
  • If your first target has not more uses for their ability they will not visit.
  • You will get the message the Consiglere gets on the target you choose to control each night. You will still see the exact role of a person even if they are doused.
  • If more than one Witch wants to control the same target the one who signed up for the game first gets control. The controlled target will get noticed of all attempts to control them.
  • A Jailor with executions will execute their target if you send them to the target they have jailed, if you send them to a different target they can't execute their own target. If they have no execution your action will have no effect.
  • If you control a Mayor they do not visit the target.
  • If you control a Medium, they visit the second target and will be killed be a Werewolf at that location but will not be killed by an alerted Veteran.
  • Retributionist with resurrections, will be role blocked but doesn't lose resurrection. They visit the second target and will be killed be a Werewolf at that location but will not be killed by an alerted Veteran. If they do not have a resurrection it has no effect.
  • Transporter no effect because they are control immune
  • Veteran no effect because they are control immune
  • Vigilante will visit and kill second target even on first night. If they do not have bullets, your action has no effect.
  • Godfather will command the Mafioso to kill you target. If there isn't a Mafioso or the Mafioso is role blocked the Godfather will visit your target.
  • Mafioso will ignore your control and visit the Godfather's target unless the Godfather is role blocked.
  • Arsonist will douse the second target, if the second target is themselves they will ignite.
  • Amnesiac will be role blocked. They visit the second target and will be killed be a Werewolf at that location but will not be killed by an alerted Veteran.
  • Jester will visit the second target and will be killed be a Werewolf at that location but will not be killed by an alerted Veteran.
  • Executioner will visit the second target and will be killed be a Werewolf at that location but will not be killed by an alerted Veteran.
  • Survivor will not visit the second target instead they will use their vest if they have any remaining.
  • Werewolf will visit and kill the second target unless they are role blocked, then they will stay home and kill all their visitors including you. On a night without a full moon they will visit the target you send to them but will not be killed by an alerted Veteran.
  • If you control another Witch your second target becomes their first target, their second target stays the same. If the Witch you control abstains that night your action will have no effect.
  • Vampire on a night they can bite
    • Will ignore votes and the youngest Vampire visit and bite the second target.
  • Vampire on a night they cannot bite - will have no effect unless the Youngest Vampire in controlled, if the Youngest Vampire is controlled they will visit and bite the second target.
  • A Vampire can kill you with a bite after you lose your immunity for the first attack on you
How you are investigated:
  • Sheriff - Your target seems innocent.
  • Investigator - Lookout, Forger, or Witch/Coven Leader
  • Consigliere/Witch - They must be a Witch.
Win Conditions:
Must kill town

Code:
[B][U]Role Name:[/U] [COLOR=rgb(147, 101, 184)]Witch [/COLOR]

[U]Alignment:[/U][/B] [COLOR=rgb(61, 142, 185)]Neutral Evil[/COLOR]

[B][U]Priority:[/U][/B] 2

[B][U]Abilities:[/U] Control a player to use their action on another player of your choice.

[U]Immunities:[/U] [/B]
Role block Immunity
Detection Immunity
Defense: None (Basic until first attack)
[LIST]
[*]If there is only one witch and town is the only faction left, the witch will automatically lose unless there is a living Vigilante who still has bullets.
[*]You visit your first target, your first target visits your second target. You do not visit the second target.
[*]If your target is Role Blocked your action will have no effect.
[*]If your first target has not more uses for their ability they will not visit.
[*]You will get the message the Consiglere gets on the target you choose to control each night. You will still see the exact role of a person even if they are doused.
[*]If more than one Witch wants to control the same target the one who signed up for the game first gets control. The controlled target will get noticed of all attempts to control them.
[*]A Jailor with executions will execute their target if you send them to the target they have jailed, if you send them to a different target they can't execute their own target. If they have no execution your action will have no effect.
[*]If you control a Mayor they do not visit the target.
[*]If you control a Medium, they visit the second target and will be killed be a Werewolf at that location but will not be killed by an alerted Veteran.
[*]Retributionist with resurrections, will be role blocked but doesn't lose resurrection. They visit the second target and will be killed be a Werewolf at that location but will not be killed by an alerted Veteran. If they do not have a resurrection it has no effect.
[*]Transporter no effect because they are control immune
[*]Veteran no effect because they are control immune
[*]Vigilante will visit and kill second target even on first night. If they do not have bullets, your action has no effect.
[*]Godfather will command the Mafioso to kill you target. If there isn't a Mafioso or the Mafioso is role blocked the Godfather will visit your target.
[*]Mafioso will ignore your control and visit the Godfather's target unless the Godfather is role blocked.
[*]Arsonist will douse the second target, if the second target is themselves they will ignite.
[*]Amnesiac will be role blocked. They visit the second target and will be killed be a Werewolf at that location but will not be killed by an alerted Veteran.
[*]Jester will visit the second target and will be killed be a Werewolf at that location but will not be killed by an alerted Veteran.
[*]Executioner will visit the second target and will be killed be a Werewolf at that location but will not be killed by an alerted Veteran.
[*]Survivor will not visit the second target instead they will use their vest if they have any remaining.
[*]Werewolf will visit and kill the second target unless they are role blocked, then they will stay home and kill all their visitors including you. On a night without a full moon they will visit the target you send to them but will not be killed by an alerted Veteran.
[*]If you control another Witch your second target becomes their first target, their second target stays the same. If the Witch you control abstains that night your action will have no effect.
[*]Vampire on a night they can bite
[LIST]
[*]Will ignore votes and the youngest Vampire visit and bite the second target.
[/LIST]
[*]Vampire on a night they cannot bite - will have no effect unless the Youngest Vampire in controlled, if the Youngest Vampire is controlled they will visit and bite the second target.
[*]A Vampire can kill you with a bite after you lose your immunity for the first attack on you
[/LIST]
[B][U]How you are investigated:[/U][/B]
[LIST]
[*][B]Sheriff - [/B]Your target seems innocent.
[*][B]Investigator - [/B][COLOR=rgb(65, 168, 95)]Lookout[/COLOR], [COLOR=rgb(184, 49, 47)]Forger[/COLOR], or [COLOR=rgb(147, 101, 184)]Witch/Coven Leader[/COLOR]
[*][B]Consigliere/Witch - [/B]They must be a Witch.
[/LIST]
[B][U]Win Conditions:[/U][/B]
Must kill town
 
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