Pirate Vergil

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VERGIL

Table of Contents:

[BLANK]​
[Haki]​
[First Seal - White Rider of Conquest and Pestilence]​
[Second Seal - Red Rider of War]​
[Third Seal - Black Rider of Famine and Plague]​
[Fourth Seal - Pale Rider of Death]​
[The Joint Seals - The Calamity Duo]​
 
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BASIC INFO

Name
: Vergil Sparda (Real Name: Publius Vergilius Maro (or Vergil) | Race: Lunarian
Gender: Male | Age: Unknown | Height: 6'4" | Weight: Unknown
Organisation: Silver Vampirate Empire | Alias: "Dark Slayer" and "The Son of Sparda" | Bounty: ß0
Occupation: Leader of the Scourge
Level 100 | 502,872 EXP
Current Coffers: See Activity + Store & Money thread | Divine Coins: 18​
 
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STATISTICS

Level 100, 100 x 5 = 500
[Lunarian Race Bonus]: +40 in Strength | +20 in Speed | +30 in Vitality​
[Martial Arts Bonus]: +5 in Strength, Speed, and Vitality​
Strength: 55 + 40 + 5 = 100 (+20 = 120)
Speed: 81 + 20 + 5 = 106 x 2 = 212
>Reaction Speed: 101
>Movement Speed: 111 (-10 Lunarian Mode = 101)​
Vitality: 66 + 30 + 5 = 101 x 2 = 202
>Durability: 101 (+20 Lunarian Mode = 120)​
>Stamina: 101
Haki: 100, 100 x 2 = 200
>Armament Haki (Offensive): 100 (+20 = 120)​
>Observation Haki (Awareness): 100
Martial Arts: 100, 100 x 2 = 200
>Cursed Weapon, Tartaros: 100
>Ignition: 100 (+ 20 = 120)​
>Swordsmanship: 100 [PERK]​
Boosts: 60
Leftover points: 38
Special: Can use Ignition. Resistant to fire (+1 durability rank vs. fire).
Perks:
>Inherent Martial Ability: (requires 100 Martial Arts) you automatically gain an extra martial arts substat with 100 substat points that is the martial art specific to your race. Cannot create custom techniques that use this Martial Arts.​
>Blank​
Saijo O Wazamono Sword - (Yamato)
"That sword was used to separate our world from the demons."
DPR Scale: A
Rank: Saijō Ō Wazamono

History:
 
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APPEARANCE AND PERSONALITY

In terms of physical appearance, Vergil has fair, yet pale skin, and white, swept back hair, which puts emphasis on the fierce, yet stoic expression on his face; however, when his hair is brushed down or becomes wet,

In terms of apparel, Vergil commonly wears a long, silver buttoned blue coat with three separated coattails. A white, serpentine pattern runs around the collar, with a snakes head hanging over the coat's left shoulder, and its tail slinking down the right, all the way to the bottom of the coat. A gold lining runs across the edges of the coat, and a silky, golden flower blossom pattern decorates the inner lining. Each cuff of the coat also possesses five, gold buttoned straps with gold lining

Underneath the coat, Vergil wears a navy blue ascot wrapped around his neck, which hangs over a black, sleeveless vest that reveals his well-toned arms and shoulders. He wears tan, fingerless gloves, a brown, snakeskin belt with a silver buckle, dark green pants with a scale pattern running across its surface, and tall, brown boots with two golden buckled straps at the top.
 
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HISTORY AND TRAVEL LOG

Pre-Kano Country -
Kano Country -
 
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MARTIAL ARTS


Andon / "Flame Emperor" / Imperial Flame: (GIF) The user conjures a fireball over his open palm, then forms a fist to execute a powerful, flame-clad punch.
Requirement, Scales on Mastery:
31 Strength and Mastery - DPR: C
51 Strength and Mastery - DPR: B
71 Strength and Mastery - DPR: A

Karyudon / "Fire Dragon Emperor" / Imperial Flaming Wings: (GIF] (GIF) A powerful attack where the user ignites his scythes blade and, from its tip, produces a large, whirling, serpentine dragon made of fire, dense enough that Zoro called it similar to magma. Consequently, King sends this dragon flying against a single or multiple enemies in order to incinerate them. He was first seen performing this technique to burn some underlings to death for having seen his face.
Major burn: using the burned hurts alot and becomes unusable if used twice while still burned, will cause extra damage each turn (C rank). lasts for 3-6 turns. Requires at least 71 mastery
Requirement: 91 Strength and Mastery - DPR: S - C rank fire that causes extra damage for 3-4 turns

  • Omori Karyudon / "Assisting Guardian Fire Dragon Emperor" / Extra Large Imperial Flaming Wings: A more powerful version of Karyudon, creating a larger fire dragon with which the user attacks and tries to immolate his opponent.
    • Severe burn: burned part is unusable and causes a lot of extra damage each turn (B rank). lasts for 5-8 turns. Requires at least 91 mastery and a shop upgrade
    • Requirement: 91 Strength and Mastery- DPR: S - B rank fire that causes extra damage for 3-4 turns

Dante's Inferno: Vergil engulfs his hands in flames of fiero which encompasses the scythe where the user swings their scythe in a 360 degrees with the user being used as an epicentre. This attack is used when the user is surrounded.
Moderate burn: using the burned parts hurts and will cause slight extra damage each turn (D rank). lasts for 3-4 turns. Requires at least 51 mastery
Major burn: using the burned hurts alot and becomes unusable if used twice while still burned, will cause extra damage each turn (C rank). lasts for 3-6 turns. Requires at least 71 mastery
Severe burn: burned part is unusable and causes a lot of extra damage each turn (B rank). lasts for 5-8 turns. Requires at least 91 mastery and a shop upgrade
R: 41 or 51 Str, Reaper and Fiero - DPR: B - D rank fire that causes extra damage for 3-4 turns
61 or 71 Str, Reaper and Fiero - DPR: A - C rank fire that causes extra damage for 3-4 turns
81 or 91 Str, Reaper and Fiero - DPR: S - B rank fire that causes extra damage for 3-4 turns
  • Pending Severe burn purchase

Savage Rampage: Vergil engulfs the scythe in flames then strikes the scythe that cleaves the ground the target is standing on. (something like this) - Area of Effect that also damages and incinerates the surrounding.
Requirement that Scales on Mastery
  • 61 Strength, Fiero and Swordsmanship - DPR: B
    • D rank fire that causes extra damage for 3-4 turns
    • Mastery/2 of Area of Effect damage
  • 81 Strength, Fiero and Swordsmanship- DPR: A
    • C rank fire that causes extra damage for 3-6 turns
    • Mastery/2 of Area of Effect damage
  • 100 Strength, Fiero and Swordsmanship- DPR: S *pending purchase of Severe Burn*
    • B rank fire that causes extra damage for 5-8 turns
    • Mastery/3 of Area of Effect damage
  • 120 Ignition, 100 in Strength and Swordsmanship - DPR: S+ *pending purchase of Severe Burn*
    • B rank fire that causes extra damage for 5-8 turns
    • Mastery/5 of Area of Effect damage

Fiero Stellar Blast: Azrael begins by conjuring his fists in flames before jumping into the air then as if torpedoeing into them whilst using gravity and momentym as it makes the ground explode, creating a shockwave that travels out, dealing damage.
61 in Strength and Fiero Mastery - DPR: B (AoE)
81 in Strength and Fiero Mastery - DPR: A (AoE)
100 in Strength and Fiero Mastery - DPR: S (AoE)

Ignition Punch/Kick: User conjures a ball of fire in his fist/feet then launches a punch/kick at the target. The execution of the punch upon landing on the target not only causes burn damage but also ignites like a bomb.
Requirement:
61 Strength and 61 Ignition - DPR B, inflicts Moderate Burn - DPR A
81 Strength and 81 Ignition - DPR A, inflicts Major Burn - DPR S

Ignition Hellblaze/Flame On: User conjures their flames that lets out a blast that goes outwards like a center of a fiery inferno or a fiery supernova. (More advanced version of Ignition Aura II)
Requirement: 100 Strength and 100 Ignition, Inflicts Major Burn - DPR S

Imperial Flaming Nāḥāš: It's Karyudon/Imperial Flame Wings but changing the name and not a Dragon but a Serpent) A powerful attack where Lucifer uses Ignition and produces a large, whirling, serpent made of fire, dense enough that it similar to magma. Lucifer then sends this dragon flying toward a single or multiple enemies in order to incinerate them.
Nāḥāš; The serpent that came to the Garden of Eden, that whispered in the ear of Adam and Eve to eat the apple.
Requirement
91 Strength and Mastery, inflicts Moderate Burn - DPR A

Allow me to grant you the sight of Hell: Lucifer conjures a multiple concentration of Ignition in his hands then flings it into the air that rains down like lava that detonates.
Requirement: 100 in Ignition - DPR S, Inficts Major Burn
GM comment of approval, this should only have at max a very small AoE as its also ranged, otherwise its fine
(Envoy of the Beginning - Not the name) Judgement Day: Lucifer congregates a huge concentration of ignition brimstone in his palms like a meteor then soars above his target then comes slamming his fist down that has the appearance of a detonative explosion.
Requirement: 100 in Strength and Ignition - DPR S (AoE)

(Envoy of the END - Not the name) Apocalypse (The 4 Horseman's Trumpet): (Gif 1) (Gif 2) Just like the attack Judgement Day but more powerful, this time Lucifer encompasses the flames to his self and uses the circumference of his surrounding to deface with immeasurable destruction.
Requirement: Scales on Mastery
100 in Strength and Ignition - DPR S
100 in Strength and 120 in Ignition - DPR S+

Satans Hand: Lucifer extends his hand before/behind him whilst ignite has been activated in his palms then releases a huge combustion of fire detonation, disintegrating the target with severe burns. Lucifer considers this technique a technique that is the justice of Heaven and Hell.
Requirement: Scales on Mastery
71 in Strength and Mastery, inflicts Moderate Burn - DPR: A
91 in Strength and Mastery, inflicts Major Burn - DPR: S
Pending Severe Burn Status Purchase
Belphegor, The Sin of Sloth and Discovery:
Description: Lucifer begins by conjuring flames in his palms then grasping his hand as the ignition of flames traverse through the palms going up to his elbows then swings his arm at his target.
Requirement: Scales on Mastery
71 in Strength and Mastery, inflicts Moderate Burn - DPR: A
91 in Strength and Mastery, inflicts Major Burn - DPR: S
Pending Severe Burn Status Purchase
Mulciber, The Vulcanic Demonic Spawn, Mammons Hammer: Lucifer conjures an excess amount of fire around his palms that concentrate around his fists then blitzing at his target, unleashes a blast impact of fire.
Requirement: 91 in Strength, 81 in Movement Speed, 91 in Mastery, inflicts Major Burn - DPR: S
 
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WEAPON STYLES


Quick Slash: A quick slash that creates a shockwave front before self.
Requirement: Scales on Mastery
41 Strenght, Movement Speed, and Mastery - DPR B
61 Strenght, Movement Speed, and Mastery - DPR A

Musou no Hitotachi: An advanced version of Quick Slash, a peerless sword art performed by the user. An instantaneous blits towards the target striking the opponent.
Requirement: 81 Strength, Movement Speed, and Mastery - DPR S

Raijinto Cross Burst: The user performs a dual strike slashing from side to side.
Requirement: Scales on Mastery
51 Strength and Mastery - DPR B
71 Strength and Mastery - DPR A

Raijinto Cutter: The user slashes with their sword to cut through lightning.
Requirement: Scales on Mastery
41 Strength and Mastery - DPR B
61 Strength and Mastery - DPR A
81 Strength and Mastery - DPR S
100 Strength and Mastery - DPR S+

Quick Draw: Quickly draws sword to slash at the enemy.
Requirement: 61 Strength and Mastery - DPR A

Flurry: Launches a flurry of attacks of lightning sword strikes.
Requirement: Scales on Mastery
81 Strength and Mastery - DPR A
100 Strength and Mastery - DPR S

Abyssal Strike (GIF) (GIF): User begins by sheathing their sword then holding the handle of the sword before unleashing a ferocious tirade of flurry of strikes that are enhanced with the lightning within the sword.
Requires:
100 Strength, Movement Speed, and Mastery - DPR S+
Bloodstained: is activated by resting the sword on one's shoulders. The skill begins with a diagonal slash from the top-right to the bottom-left, with the user making a full circle spin, drawing their sword backward in the middle of the spin in preparation for the next attack. This leads to a second diagonal slash from the bottom-right to top-left, followed by a horizontal slash from left to right. The user then executes an upward vertical slash, performing a backward somersault. This is followed by a horizontal slash from right to left and another full circle spin, which leads to a diagonal slash from the bottom-right to the top-left, stopping at face height. From this position, the user spins their sword in a full circle, hitting the target from the user's right side.

A: 71 Mastery, 71 Strength and 71 Movement Speed
S: 91 Mastery, 91 Strength and 91 Movement Speed

Horizontal Square: is activated by drawing one's sword to the back and right. The first hit is a horizontal swing from right to left. The sword then bounces back, and after an instant of being held still at the user's left side, another horizontal swing from left to right is executed. The force of this blow sends the user's body spinning clockwise, with the sword ending up at the user's left flank and unleashing a third horizontal air strike from left to right. The skill is finished with a forehand strike from the right. The skill's four swings draw a square of light that expands outward.

B: 55 Mastery, 55 Strength
A: 75 Mastery, 75 Strength
S: 95 Mastery, 95 Strength

Howling Octave: begins with five high-speed continuous thrusts at the target, followed by a cut downward and then a cut upward, before finally performing a final full force swing from an overhead position. Due to the skill being of very high level, the post-motion delay of the skill is also quite long.

B: 51 Mastery, 51 Strength and 51 Movement Speed
A: 71 Mastery, 71 Strength and 51 Movement Speed
S: 91 Mastery, 91 Strength and 51 Movement Speed
S+: 120 Mastery, 100 Strength and 51 Movement Speed

Rage Spike: is a charge-type skill that allows the user to close a distance of about ten meters in nearly an instant and consists of an upward slash from the right. However, as it is a basic skill, it deals a very insignificant amount of damage. The skill is similar to «Sonic Leap», except that it has a larger range and its trajectory cannot be aimed towards the sky.

The skill can be activated by keeping the body low and bent forward while placing the sword in a parallel manner to the user's right leg and then drawing the sword back.

C: 21 Mastery, 21 Strength, 41 Movement speed
B: 41 Mastery, 41 Strength, 41 Movement speed
A: 61 Mastery, 61 Strength, 41 Movement speed
S: 81 Mastery, 81 Strength, 41 Movement speed
S+: 100 Mastery, 100 Strength, 41 Movement speed

«Savage Fulcrum» begins with a right to left (left to right if using one's left hand) horizontal slash. The user then rotates the sword by ninety degrees and performs a vertical slash from bottom to top. Finally, the user unleashes a full-powered vertical Air slash from top to bottom.The combined trajectory of the skill is similar to the Arabic number "4".The skill is effective against large type opponents.

This skill is activated by putting one's sword at the waist and then twisting one's body to the right (left if left-handed).

A: 75 Mastery, 75 Strength
S: 95 Mastery, 95 Strength

Reaver: is a charge-type Sword Skill that delivers a single, fast thrust with a forward jump. The skill is activated by lowering one's stance and raising a one-handed curved sword atop one's shoulder.

S+: 100 Mastery, 100 Strength and 100 Movement Speed
S: 81 Mastery, 81 Strength and 81 Movement Speed
A: 61 Mastery, 61 Strength and 61 Movement Speed
B: 41 Mastery, 41 Strength and 41 Movement Speed
C: 21 Mastery, 21 Strength and 21 Movement Speed

Horizontal Arc:
begins with a horizontal swing from left to right. The user then flips their wrists and completes the skill with another horizontal swing in a reversed path from right to left.

S+: 100 Mastery, 100 Strength
S: 81 Mastery, 81 Strength
A: 61 Mastery, 61 Strength
B: 41 Mastery, 41 Strength
C: 31 Mastery, 21 Strength

Sonic Leap: is a charge-type Sword Skill that consists of a single top to bottom vertical slash, similar to the 1-hit skill «Vertical»; however, «Sonic Leap» allows the user to charge from over twice the distance in an instant. The skill is also similar to «Rage Spike», except that this skill's range is shorter and its trajectory can be aimed at the sky. The skill is activated by raising the sword high up, usually atop one's shoulder.

S+: 91 Mastery, 91 Strength and 100 Movement Speed
S: 81 Mastery, 81 Strength and 81 Movement Speed
A: 61 Mastery, 61 Strength and 61 Movement Speed
B: 41 Mastery, 41 Strength and 41 Movement Speed

Snake Bite: consists of two hits, one from left to right, immediately followed by a second hit from right to left. Due to the speed of the Sword Skill, the two hits appear as if done with two swords instead of just one, and only one sound of impact is released with the skill. This skill is activated by positioning oneself in a way that it looks like one is putting the sword at the left side of one's waist.

S+: 100 Mastery and 100 Strength
S: 81 Mastery and 81 Strength
A: 61 Mastery and 61 Strength
B: 41 Mastery and 41 Strength

Judgment cut: The user swings so fast that the sword doesn't appear to even leave its sheath. It creates a distortion in space that engulfs his target which is sliced multiple times by the blade in very rapid succession. The ability is capable of hitting any enemies that are within the rather large distortion radius.

S: 91 strength, 91 mastery, AoE is mastery dependent
A: 71 strength, 71 mastery, AoE is mastery dependent

«Horizontal» consists of a single horizontal Air slash that is carried out by first focusing the weight of the body on the right foot before moving the sword back slightly, then lifting one's left foot due to the inertial weight of the sword and shifting the weight to the left side of the body, thus converting the strength in the swinging motion inside the legs and waist from the hands to the tip of the waist into power for the sword swing.

S: 81 Mastery, 81 Strength
A: 61 Mastery, 61 Strength
B: 41 Mastery, 41 Strength

«Tsujikaze»
is a straight, long-ranged, skill. After a short period of "charging", the user executes a diagonal slash from bottom-left to top-right at such a speed that it is impossible for the human eye to keep track of the sword.

The skill is activated by lowering a katana-type weapon to the user's left hip. The skill takes some time before it activates, which is the only time that the opponent has to prepare a counter-attack, as the skill is too fast once it initiates.

S: 91 strength, 91 mastery
A: 71 strength, 71 mastery

Flash Thrust: It's a standard but a highly effective attacking movement. From the basic fencing position, extend your right foot forward without overstretching or losing balance. As you move towards your opponent, extend your sword arm and engage your opponent with a stab or slash. (It's not approved attack)

S+: 100 Mastery, 100 Strength, 100 Movement speed
S: 81 Mastery, 81 Strength, 81 Movement speed
A: 61 Mastery, 61 Strength, 61 Movement speed
B: 41 Mastery, 41 Strength, 61 Movement speed
C: 21 Mastery, 21 Strength, 41 Movement speed


Special Attacks

Trigger:
When activated, it seems to resemble a translucent shadow of a demon that floats behind User. The demon has "sheath" attached to its left arm. The user gains burning red eyes and gains a hazy, blue aura. The user dashes forward and slashes at their opponent with incredible speed. Use of this technique Gives +10 strength (1 turns cool down)
(Requires 100 Strength, 100 Sword Style) - DPR: S+

Horizontal Arc: begins with a horizontal swing from left to right. The user then flips their wrists and completes the skill with another horizontal swing in a reversed path from right to left. Use of this technique Gives +10 strength (1 turns cool down)
(Requires 100 Mastery, 100 Strength) - DPR: S+

Horizontal: consists of a single horizontal Air slash that is carried out by first focusing the weight of the body on the right foot before moving the sword back slightly, then lifting one's left foot due to the inertial weight of the sword and shifting the weight to the left side of the body, thus converting the strength in the swinging motion inside the legs and waist from the hands to the tip of the waist into power for the sword swing.
(Requires 100 Strength, 120 Sword Style) - DPR: S+

Tsujikaze: is a straight, long-ranged, skill. After a short period of "charging", the user executes a diagonal slash from bottom-left to top-right at such a speed that it is impossible for the human eye to keep track of the sword.

The skill is activated by lowering a katana-type weapon to the user's left hip. The skill takes some time before it activates, which is the only time that the opponent has to prepare a counter-attack, as the skill is too fast once it initiates.
(Requires 100 Strength, 120 Sword Style) - DPR: S+

Slicing Sheathe: Placing the sheathed sword upright and listening to the "breath" of his opponent, the attacker rapidly unsheathes, attacks, and resheathes their sword.
(Requires 100 Strength, 100 Sword Style) - DPR: S+

V Trigger Slice: The user fully extends both arms out to each side and swings both swords with extreme precision at the same time. This is done in a downward and diagonal motion to create a 'V' shaped air slash that leaves a wake of destruction in it's path.
(Requires 100 Strength, 120 Sword Style) - DPR: S+

Tsumujiguruma: is activated, the user first crouches and then jumps up high, turning their body in mid-air, thus accumulating power to their weapon. When the user reaches the ground, they unleash a heavy, horizontal 360 degrees slash and hitting anyone in the area around the user unfortunate enough to get in their way. Though it is a ranged attack, the attack deals a large amount of damage and also causes a stun effect on everyone hit by the skill. However, as the skill is a very high-leveled, it also has a long post-motion delay.
(Requires 100 Strength, 120 Sword Style, 100 movement) - DPR: S+ (sword distance) S (air slash)
«Bloodstained» is activated by resting the sword on one's shoulders. The skill begins with a diagonal slash from the top-right to the bottom-left, with the user making a full circle spin, drawing their sword backward in the middle of the spin in preparation for the next attack. This leads to a second diagonal slash from the bottom-right to top-left, followed by a horizontal slash from left to right. The user then executes an upward vertical slash, performing a backward somersault. This is followed by a horizontal slash from right to left and another full circle spin, which leads to a diagonal slash from the bottom-right to the top-left, stopping at face height. From this position, the user spins their sword in a full circle, hitting the target from the user's right side.

(71 Mastery, 71 Strength and 71 Movement Speed) Destructive Potency Rank: A

«Horizontal» consists of a single horizontal Air slash that is carried out by first focusing the weight of the body on the right foot before moving the sword back slightly, then lifting one's left foot due to the inertial weight of the sword and shifting the weight to the left side of the body, thus converting the strength in the swinging motion inside the legs and waist from the hands to the tip of the waist into power for the sword swing.

(41 Mastery, 41 Strength) Destructive Potency Rank: B

«Horizontal Square» is activated by drawing one's sword to the back and right. The first hit is a horizontal swing from right to left. The sword then bounces back, and after an instant of being held still at the user's left side, another horizontal swing from left to right is executed. The force of this blow sends the user's body spinning clockwise, with the sword ending up at the user's left flank and unleashing a third horizontal air strike from left to right. The skill is finished with a forehand strike from the right. The skill's four swings draw a square of light that expands outward.

(55 Mastery, 55 Strength) Destructive Potency Rank: B

«Horizontal Arc» begins with a horizontal swing from left to right. The user then flips their wrists and completes the skill with another horizontal swing in reversed path from right to left.

(31 Mastery, 21 Strength) Destructive Potency Rank: C

«Howling Octave» begins with five high-speed continuous thrusts at the target, followed by a cut downward and then a cut upward, before finally performing a final full force swing from an overhead position. Due to the skill being of very high level, the post-motion delay of the skill is also quite long.

(51 Mastery, 51 Strength and 51 Movement Speed) Destructive Potency Rank: B

«Lightning Fall» begins with the player kicking off the ground at full force. The player then performs a mid-air forward somersault, reversing their grip at the same time. As the player lands, they thrust their sword into the ground. At that moment, a surge of electricity is generated by the sword. Anyone hit by the skill directly suffers physical damage, while anyone caught in the range of the electric attack is additionally stunned.

(81 Mastery, 81 Strength and 51 Movement Speed) Destructive Potency Rank: A

«Rage Spike» is a charge-type skill that allows the user to close a distance of about ten meters in nearly an instant and consists of an upward slash from the right. However, as it is a basic skill, it deals a very insignificant amount of damage. The skill is similar to «Sonic Leap», except that it has a larger range and its trajectory cannot be aimed towards the sky.

The skill can be activated by keeping the body low and bent forward while placing the sword in a parallel manner to the user's right leg and then drawing the sword back.

(31 Mastery, 21 Strength, 41 Movement speed) Destructive Potency Rank: C

«Savage Fulcrum» begins with a right to left (left to right if using one's left hand) horizontal slash. The user then rotates the sword by ninety degrees and performs a vertical slash from bottom to top. Finally, the user unleashes a full-powered vertical Air slash from top to bottom.The combined trajectory of the skill is similar to the Arabic number "4".The skill is effective against large type opponents.

This skill is activated by putting one's sword at the waist and then twisting one's body to the right (left if left-handed).

(75 Mastery, 75 Strength) Destructive Potency Rank: A

«Sharp Nail» begins with a diagonal slash from the bottom-right to top left, followed by a horizontal slash from left to right. Finally, the skill is ended with another diagonal slash from top-right to bottom-left.

An alternative execution of the skill begins with a nearly vertical slash from the user's left shoulder, hitting the target's right side, after which the sword instantly shoots back into a high position and slashes vertically again, hitting the target's left side, then leaps up again and slashes vertically at the centre of the target.

(51 Mastery, 51 Strength) Destructive Potency Rank: B

«Vorpal Strike» consists of a single ultra high-speed and powerful thrust, which induces a long delay after a player uses the skill. However, the reach of this Sword Skill is double that of the actual blade, possibly damaging more than one target if they are close together. Additionally, its power is comparable to that of a two-handed heavy pole-arm, which is more than enough to compensate for the long delay. When used, the skill lets out a sound similar to that of a jet engine.

(71 Mastery, 61 Strength) Destructive Potency Rank: A

«Vertical Square» is activated with a powerful stamp. The first strike of this Sword Skill is a vertical slash from an overhead position with little backward motion. This slash is followed by two upward vertical slashes. Finally, the skill is concluded with a full-power downward slash from an overhead position. Similarly to the «Horizontal Square», a square, drawn with the four hits of this skill, continues to spin as it dissipates.

(71 Mastery, 61 Strength) Destructive Potency Rank: A

«Vertical Arc» The first hit of Vertical Arc is a diagonal slash from top-left to bottom-middle. As the sword approaches the floor, the user quickly readjusts their wrist and performs another diagonal slash from bottom-middle to top-right. The combined trajectory of the two hits looks like the Latin letter "V".

(41 Mastery, 41 Strength) Destructive Potency Rank: B

«Vertical» consists of a single slash from top to bottom. The skill is activated by spreading one's feet out to the front and back and then holding one's sword up as though letting it rest atop one's shoulder.

(21 Mastery, 11 Strength) Destructive Potency Rank: C

«Sonic Leap» is a charge-type Sword Skill that consists of a single top to bottom vertical slash, similar to the 1-hit skill «Vertical»; however, «Sonic Leap» allows the user to charge from over twice the distance in an instant. The skill is also similar to «Rage Spike», except that this skill's range is shorter and its trajectory can be aimed at the sky.

The skill is activated by raising the sword high up, usually atop one's shoulder.

(61 Mastery, 61 Strength and 61 Movement Speed) Destructive Potency Rank: A

«Snake Bite» consists of two hits, one from left to right, immediately followed by a second hit from right to left. Due to the speed of the Sword Skill, the two hits appear as if done with two swords instead of just one, and only one sound of impact is released with the skill.

This skill is activated by positioning oneself in a way that it looks like one is putting the sword at the left side of one's waist.

(61 Mastery and 61 Strength) Destructive Potency Rank: A

«Slant» consists of a single sharp forty-five degree diagonal slash. The only thing that Slant differs from other 1-hit skills like Vertical or Horizontal is that Slant has a slanted trajectory and it can attack in two directions: either from top-right to bottom-left or bottom-left to top-right, the latter being the same stance as drawing a sword from the waist, thus greatly decreasing the time required to activate the skill.

As the skill can be used in two directions, it can be activated either by putting it on one's shoulder for a top-right to bottom-left slash or in a similar motion to drawing a sword from the waist for a bottom-left to top-right slash. The basic range of the skill is two and a half meters.

(51 Mastery, 51 Strength) Destructive Potency Rank: B

«Reaver» is a charge-type Sword Skill that delivers a single, fast thrust with a forward jump. The skill is activated by lowering one's stance and raising a one-handed curved sword atop one's shoulder.

(21 Mastery, 21 Strength and 21 Movement Speed) Destructive Potency Rank: C

«Star Splash» begins with three short thrusts at the target's chest, provoking the target to raise its guard up. Although the first three thrusts do not deal much damage (DPR: D), the number of hits and their speed is overwhelming. Afterwards, the three thrusts are followed by two slashes at the target's now undefended legs. The user then performs two strong jabs high and low, followed by a final strong stab at the target's chest.

(51 strength, 51 mastery) Destructive Potency Rank: B (Multi-hit)

«Single Shot» is a beginner level skill that consists of drawing a throwable weapon behind one’s shoulder and then suddenly thrusting the weapon forward for forward momentum, throwing the weapon in the blur of a moment. Due to being a basic skill, it deals a very small amount of damage.

(21 strength, 21 mastery) Destructive Potency Rank: C

«Tsujikaze» is a straight, long-ranged, skill. After a short period of "charging", the user executes a diagonal slash from bottom-left to top-right at such a speed that it is impossible for the human eye to keep track of the sword.

The skill is activated by lowering a katana-type weapon to the user's left hip. The skill takes some time before it activates, which is the only time that the opponent has to prepare a counter-attack, as the skill is too fast once it initiates.

(71 strength, 71 mastery) Destructive Potency Rank: A

«Tsumujiguruma» is activated, the user first crouches and then jumps up high, turning their body in mid-air, thus accumulating power to their weapon. When the user reaches the ground, they unleash a heavy, horizontal 360 degrees slash and hitting anyone in the area around the user unfortunate enough to get in their way. Though it is a ranged attack, the attack deals a large amount of damage and also causes a stun effect on everyone hit by the skill. However, as the skill is a very high-leveled, it also has a long post-motion delay.

(51 strength, 51 mastery, 51 movements, AoE is mastery dependent) Destructive Potency Rank: B

«Judgement cut» The user swings so fast that the sword doesn't appear to even leave its sheath. It creates a distortion in space that engulfs his target which is sliced multiple times by the blade in very rapid succession. The ability is capable of hitting any enemies that are within the rather large distortion radius.

(91 strength, 91 mastery, AoE is mastery dependent) Destructive Potency Rank: S

«Ryūtsuisen» From a position higher than one's opponent (usually initiated by a powerful jump), one uses the momentum of the fall to strengthen a two-handed sword swing that brings the blade down on the opponent's head or shoulder.

(41 strength, 41 movements, 41 mastery) Destructive Potency Rank: B

«Ryūtsuisen ● Zan» Beginning in the same way as Ryūtsuisen, the user positions the sword as to initiate a downward stab to the head instead of a downward swing.

(41 strength, 41 movements, 41 mastery) Destructive Potency Rank: B

«Ryūkansen» Most often used as a counterattack against a thrust or charge, one sidesteps a forward-moving opponent and moves past them. In doing so, one spins in a full circle, adding momentum and centrifugal force to the strength of the sword swing, which is then aimed at either the opponent's back or the back of the neck.

(61 strength, 61 movements, 61 mastery) Destructive Potency Rank: A

«Ryūkansen ● Tsumuji» One of the variations of Ryūkansen, Ryūkansen Tsumuji is a direct attack rather than a counter, and involves a more forward direction of spinning, such as in a drilling motion like a torpedo.

(61 strength, 61 movements, 61 mastery) Destructive Potency Rank: A

«Ryūkansen ● Kogarashi» Involves a simple backhanded slash from a single turn to blast the foe away; unlike the original version, it is not a full circling spin, and is meant to be a quick and possibly situational strike.

(61 strength, 61 movements, 61 mastery) Destructive Potency Rank: A

«Ryūkansen ● Arashi» A variation of the normal Ryūkansen, this technique places the swordsman is in a full rolling somersault slash while attacking.

(61 strength, 61 movements, 61 mastery) Destructive Potency Rank:

«Ryūsōsen» A massive flurry of strikes delivered to the opponent. The sheer speed of the slashes makes this technique difficult to counter.

(71 strength, 71 mastery) Destructive Potency Rank: A

Unknowing Fire - The user charges towards their opponent at high speeds and aims to decapitate them in one slash.
Requirement: 41 Strength, Movement Speed, Reaper and Mastery - DPR: B
61 Strength, Movement Speed, Reaper and Mastery - DPR: A



Rising Scorching Sun - The user releases an arching scythe slash upwards.
Requirement: 41 Strength, Reaper and Mastery - DPR: B
61 Strength, Reaper and Mastery - DPR: A



Blazing Universe - The user swings their Scythe downwards in an arc.
Requirement: 41 Strength, Reaper and Mastery - DPR: B
61 Strength, Reaper and Mastery - DPR: A



Blooming Flame Undulation - The user swings their Scythe in a circular motion that can defend them from incoming attacks or decapitate multiple enemies at once.
Requirement: 41 Mastery and Reaper - DPR: B
61 Mastery and Reaper - DPR: A
81 Mastery and Reaper - DPR: S
If it's an multiple attack they drop down a DPR tier but become a combined attack of DPR: B and DPR: A


Flame Tiger - The user performs a series of powerful Scythe slashes that seemingly takes the form of a flaming tiger. (Ranged)
Requirement: 51 Strength, Reaper and Mastery - DPR: B
71 Strength, Reaper and Mastery - DPR: A
91 Strength, Reaper and Mastery - DPR: S

Fiero Reaper Release:
User channels enough Fiero into the Scythe that it makes the scythe combust/ignite in flames that scorch.
Should anyone touch the user or scythe or even come into the users circumference (AoE) the user will be met with status effect/mastery in fiero
https://static.wikia.nocookie.net/bleach/images/4/4b/RyūjinJakka.gif/revision/latest/scale-to-width-down/190?cb=20161122002435&path-prefix=en
100 in Strength, Durability and Fiero Mastery - DPR: S



Rengoku - A devastating dashing slash that the user initiates from a high stance, the technique had enough power to carve a deep impression that burnt the ground where it was unleashed. This technique seemingly took the form of a fiery Japanese dragon that envelopes the user while charging towards the target.
Requirement: 81 Strength, Reaper and Mastery - DPR: S
100 Strength, Reaper and Mastery - DPR: S+



Dance - The user delivers a single high-powered vertical slash.
Requirement: 41 Mastery and Reaper - DPR: B
61 Mastery and Reaper - DPR: A


Clear Blue Sky - (GIF) - The user spins their body horizontally to deliver a 360° slash.
Requirement: 51 Strength, Reaper and Mastery - DPR: B
71 Strength, Reaper and Mastery - DPR: A

Fiero Gatling: Azrael cocks both arms backwards then throws a barrage of blurry, rapid barrage of strong punches that creates the illusion of them having multiple arms.
61 in Strength and Fiero Mastery - DPR: B (Moderate Burn)
81 in Strength and Fiero Mastery - DPR: A (Major Burn)
100 in Strength and Fiero Mastery - DPR: S


Capturing Souls from every kill he makes, the King of the Underworld is always gathering his power. Armour fails within the Presence of the 7 Sinners and Princes of Hell, leaving foes no choice but to scramble. Every assault, each carefully aimed Undying Soul Rip kills an enemy and brings him closer to his acme of potency. The Dark Lord pauses to charge his demonic energies, then, with a flourish of his lightless wings, unleashes his gathered souls in all directions to obliterate enemies in a howling Requiem of Souls.

Mechanics: requires 70 mastery in Undying Ember & Tartaros, 70 strength, 70 Haki. It grants the ability to create and control ghostly hands, swords etc.

Test: None, however, since it requires souls to be used; you need to kill people or animals:
  • Animals count as 0.5 unless they are sentient
  • Level 10-30 = 1
  • 31-50 = 2
  • 51-70 = 3
  • 71 or higher = 4
Each technique will have a cost, too. 1 per each DPR, plus 1 or two more if it's AoE/ranged etc.
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Release the Kraken: Gambit plunges his weapon into the ground and conjures several ghostly tentacles from underground to surround his target/s. He can either use these to attack his enemies prevent them from moving or to block an attack.

Twist: A technique that uses the tentacles that he has sprouted. By sprouting them on specific body parts of the target/s, he can twist the bodies to the side, breaking their bones.
- DPR C, AOE, requires 31 Undying Ember, 31 Tartaros, 5* Necromancy, 1 Soul per Target

Slam: A technique that uses several tentacles that he has sprouted and uses them to grab and slam his opponents against a wall/ground.
- DPR C, AOE, requires 31 Undying Ember, 31 Tartaros, 5* Necromancy, 1 Soul per Target

Strangle: A technique that uses ghastly tentacles that he has sprouted. By sprouting the tentacles from several enemies' bodies, he can choke them into submission.
- DPR B, AOE, requires 61 Undying Ember, 61 Tartaros, 61 Strength, 4 Souls

Clutch: A technique that uses the tentacles of the Kraken that he has sprouted. It is similar to Nico Robin's versions of Clutch, but with more tentacles holding each part of the body before finally snapping them.
- DPR B, AOE, requires 61 Undying Ember, 61 Tartaros, 61 Strength, 4 Souls

Cerberus Dark Fang: Spawns a fast-moving Cerberus towards the target enemy which explodes at will.
- DPR B, AOE, requires 61 Undying Ember, 61 Tartaros, 5* Necromancy, 3 Souls

Dread of Charybdis: Gambit conjures several tentacles around the enemies first. They will move and act as if they were aiming to snare them but this is only a diversion. Just like the namesake, the mouth of the sea monster will spring forth from the ground and unleash a wave of whirling souls underneath the target.
- DPR A, AOE, requires 81 Undying Ember, 81 Tartaros, 5* Necromancy, 6 Souls

Revenge of Scylla: Gambit conjures several souls that quickly spiral his weapon. Once swung down, a ghastly six-headed ocean monster bursts forward to swallow the target/s.
- DPR A, AOE, requires 81 Undying Ember, 81 Tartaros, 5* Necromancy, 6 Souls

Wrath of the Titans: Gambit conjures many titanic ghastly fists either from around him or up in the air and commands them to launch a barrage of heavy punches to a target area.
- DPR A, AOE, requires 81 Undying Ember, 81 Tartaros, 5* Necromancy, 6 Souls

Hades' Soul Rip: Creates a giant demonic claw that he can channel or extend his vampiric ability. Through these claws and the usage of Necromancy (profession), he converts the damages dealt to the target to heal himself.
- DPR A, AOE, requires 81 Undying Ember, 81 Tartaros, 81 Batto-Batto no Mi, 5* Necromancy, 5 Souls

Requiem of Serapis: Gathers his captured souls and releases them as a destructive wave of ghastly skulls that burst in all directions.
- DPR A, AOE, requires 81 Undying Ember, 81 Tartaros, 5* Necromancy, 6 Souls

Thanatos Death Scythe: The Tartaros version of his Grim Reaper's Dance. He conjures souls and projects them into his weapon to make the appearance of a death scythe to reap his target even from a distance. The range or the radius this attack could reach is = Mastery/2. Allies are not affected by this attack.
- DPR: S, AOE, 100 Undying Ember, 100 Tartaros, 100 Strength, 5 Souls

Hail Hydra: Gambit conjures several souls that quickly spiral his weapon. Once swung down, a ghastly nine-headed ocean monster bursts forward to swallow the target/s.
- DPR S, AOE, requires 100 Undying Ember, 100 Tartaros, 5* Necromancy, 8 Souls

Final Judgement: Gambit conjures several souls and shapes them like a javelin-like weapon. By infusing his electric abilities using Dengeki Blue of Navigation, he creates a lightning effect. And by imbuing his willpower into it, it can be more pressurized and looks more arrow-shaped as the energy flows in its tail. He can use this weapon as a projectile or as a melee weapon. When thrown, it produces an incredibly destructive explosion on impact.
- DPR: S+, 100 Undying Ember, 100 Dengeki Blue, 100 Tartaros, 100 Strength (melee), 6 Souls
- DPR: S+, 100 Dengeki Blue, 100 Tartaros, 120 Strength (ranged), 7 Souls


King of Hell's Requiem of Terror: Gambit conjures many souls around him. The first wave of souls will replicate the very image of the ones he is facing and fashion the replica in their distressed state. After that, the second wave of souls will morph into images of demons that show how they gradually devour the soul of the replica. As this happened, the souls unloose a wicked howling of the dead in conjunction with Gambit's burst of Conqueror's Haki. Finally, the technique exhibits a terrifying massive image of Gambit's demonic appearance in the background, employing the status effect of being Terrified.
- Unranked, requires 100 Tartaros, 5* Necromancy, 1 soul for everyone affected that's over level 25
 
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HAKI

Color = "Light Vivid Cerulean Blue" (Purchased here)
Hex Code[ 40b9ea ]
Busoshoku Haki is a form of Haki that allows the user to use their own spiritual energy to create, in essence, an invisible armor around themself, providing incredible offensive and defensive capabilities. It allows attacks to touch the 'true' bodies of devil fruit users. There are three boosts of Busoshoku Haki to DPS, depending on mastery.
  1. 1-60 Mastery: +1 DPR
  2. 61-100 Mastery: +2 DPR
  3. 120 Mastery: +3 DPR
General Schematic
COA is split into two different paths - offensive and defensive. Offensive path focuses on sheer attack power, sacrificing defense. Zoro is an example of an offensive path CoA archetype. Defensive path focuses on defense, sacrificing offense. Sentomaru is an example of a defensive path archetype. You get both paths, but one has to be your PRIMARY, while the other is your SECONDARY! The maximum you can obtain in your secondary path is +1 haki, unless your mastery is 120.

Generally speaking, this is the system’s run-down:
  • Offensive path:+2 DPR, +1 Durability
    • 120 Mastery = +3 DPR, +2 Durability
  • Defensive path:+1 DPR, +2 Durability
    • 120 Mastery = +2 DPR, +3 Durability
Mastery Schematic
1-20: Can only coat limbs with Haki. Ability to touch DF user’s “real body” unlocked.
21-40: Can coat physical weapons with haki. (Coating Yamato)
41-60: Can coat ranged weapons (physical - bullets, etc.) with Haki.
61-80: Can coat intangible attacks (flying slashes, elements, etc.) with Haki.
81-100: Can use full body haki, can shoot Haki out of the body (Rayleigh vs elephant). Special haki technique unlocked for primary path.
120: Offensive: Offensive COA: +3 to DPR +2 to durability, Defensive COA: +2 to DPR +3 to durability. Second haki technique unlocked for primary path. (Ryou Usage)

Drain on Usage
There is no longer a math system to calculate drain usage on haki. Instead, the drain is now RPable like Durability. Please understand Haki, particularly high-level Haki and full body Haki, are taxing even at high mastery. Special Haki techniques are especially taxing. Please refer to the number of times you use haki, the area it covers, and the technique’s rank for guidelines.
Awareness Path
This archetype‘s main path is Awareness and it’s secondary path is Precognition. This archetype focuses on one’s ability to sense the presence of others, and allows one to sense the power and emotions of others by their “voice”. This Archetype has limited precognition abilities. Fujitora is an example of this archetype.

MasteryPrimary Path
1-100The user can sense anything within (Mastery x 2) meters of themselves when CoO is activated. Adds sensing emotions, killing intent, power level, and general health.
At 81+, sensory ability becomes passive within half the user’s maximum range.
Conqueror’s MasteryAbilities
Level 10-84Allows user to use their will to knock out those 60% of your level, and intimidate those 70% of your level. The area of effect is 300% of your character’s level in meters.
Level 85+ (Advanced CoC)Unlocks ability to imbue attacks with Conqueror's Haki. Using Conqueror's Haki in attacks will increase DPR by +1, with a one turn cooldown. Increases AOE of attacks.

Unlocks ability that allows one to control their own presence and prevents others from seeing into the future (CoO). Has a 1 turn cooldown. Cannot be used on the same turn as coating your attack with advanced Conqueror's Haki.
Kamusari ("Godly Avoidance") (GIF): Holding their sword in their right hand, the user imbues it with Haoshoku Haki and then swings their sword horizontally, creating a powerful Haki imbued slash attack to strike their opponent.
Rank: S+, long range
Requires: 101 strength, 120 COA (offensive path), advanced CoC

Galaxy Impact ("Fist Collision") (GIF): The user infuses their fist with Busoshoku and Haoshoku Haki and then delivers a massively powerful punch with shockwaves that encompass a large radius. and then delivers a massively powerful punch with shockwaves that encompass a large radius.
Rank: S+, 3x AoE multiplier
Requires: 101 strength, 120 COA (offensive path), advanced CoC
Status effect add-on (Can only be brought 2 times)
FEAR
Requirement: Having Conquerors Haki
Minor fear: affected is slighly dizzy. lasts 2 turns. Requires at least 31 mastery
Moderate fear: affected is dizzy, has slighly reduced observation Haki and finds it slightly hard to concentrate on anything but the thing scaring them. lasts for 3-4 turns. Requires at least 51 mastery
Scared: affected is nauseated, has reduced observation Haki and finds it hard to concentrate on anything but the thing scaring them. lasts for 3-6 turns. Requires at least 71 mastery
Terrified: affected is quite nauseated, has quite reduced observation Haki and can only concentrate on the thing scaring them; they are also slightly nauseated even after the effect ends (requires treatment to heal). lasts for 5-8 turns. Requires at least 91 mastery and a shop upgrade (Purchased here)
 
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ACTIVITY TRACKER

Coming soon, once character has successfully transitioned from Cu
 
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THE FOUR HORSEMEN
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THE KEEPER OF THE SEALS


Name: Dr. Dennis Kurama | Epithet: Demon Rose Fox, Doctor
Race: Human-Mink (Fox) | Gender: Male | Occupation: Doctor of Medicine, Botanist
Height: 7'5" (Human Form) 9'5" (Sulong Form) | Date of Birth: Classified | Age: Classified​
In his normal human-mink form, he has bright green eyes and long vibrant red hair, with two long forelocks on either shoulder and the rest on his back. While in this form, he is occasionally mistaken for a beautiful female because of his long hair and delicate features, which he truly detests. He often wears his pink medical student uniform matching pink slacks and a jacket with gold trim.
Level 80, 80 × 5 = 400
Human Race Bonus: +16 in Strength, Speed, and Vitality | +24 in Haki
Martial Arts Bonus: +5 in Speed
Mind Race Bonus: +5 in Speed
Strength: 60 + 16 + 5 = 81
Speed: 75 + 16 + 5 + 5 = 101 x 2 = 202
>Movement Speed: 101
>Reaction Speed: 101
Vitality: 70 + 16 + 5 = 91 x 2 = 182
>Stamina: 81
>Durability: 101
Mind: 100
>Medicine: 100
>Botany: 100
Haki: 45 + 24 = 69, 69 x 2 = 138
>Offensive Armament: 61
>Awareness: 77
Martial Arts: 50
>Demon Rose Whip: 100
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Botanical Arsenals

It is one of his primary skill sets. The usage of the demon star and pop green seeds and his energy to manipulate plants. Typically, this is done by taking some inert portion of a plant, like a seed or a flower, and transforming it into either a weapon or a living plant. It has two types.


Green Star Seeds
Pop Greens (Green Star) are the seeds of a variety of hostile plants found in the forest of "Greenstone" in the Boin Archipelago. They can grow from seeds to full-sized plants in moments.


Techniques
Green Star Rafflesia: The user throws a Pop Green at his enemy, not aiming for them specifically but a place near them. The pop green reveals a rather large Rafflesia flower. The flower then excretes a foul-smelling odor, disabling the enemy's senses with its stench.
- Unranked, Minor stun: affected reacts slower slightly. lasts for 2 turns. Requires at least 31 mastery - 1 slot

Green Star Trampoline: The user throws a Pop Green on the ground that launches anyone who gets close to it up into the air. It is shaped like a big flower with a bubble at the center.
- Unranked, requires 31 Mastery - 1 slot

Green Star Devil: The user throws a Pop Green to create a large Venus Flytrap which attacks his enemies. In addition to being able to eat enemies with its large mouth, it can ensnare those nearby with its vines. Preventing the enemy to move for 1 turn.
- DPR: C, requires 31 Mastery - 1 slot

Green Star Sea Devil: this plant floats on the sea, and is capable of swallowing the opponent along with boats. Preventing the enemy to move for 1 turn.
- DPR: C, requires 41 Mastery - 1 slot

Green Star Sargasso: The user throws a Pop Green at his target, which then explodes into an array of resilient seaweed, strong enough to delay an avalanche of rock and earth.
- DPR: B, requires 51 Mastery, AOE - 1 slot

Green Star Humandrake: The user throws a Pop Green on the ground that only triggers to attack opponents once they step on it, with the living roots it leaps off to the opponent causing them to get off balance.
- DPR: B, requires 51 Mastery, AOE - 1 slot

Green Star Skull Exploding Grass: The user throws a Pop Green that explodes upon impact. It releases a large red explosion in the shape of a skull.
- DPR: B, requires 51 Mastery, AOE - 1 slot



Demon Star Seeds
Demon Star is a seed cultured by Dennis himself inside the World Government facility. It is a fusion of the deadly Pop Green and an unknown chemical to use it more versatile and dangerously.

Demon Star Butterfly Petals: This plant appears as "wings", similar to that of a butterfly, on his back that doubles as a glider.
- Unranked, requires 31 Mastery - 1 slot

Demon Star Lamp Weed: Plants that act as markers for him to find his way back.
- Unranked, requires 31 Mastery - 1 slot

Demon Star Boaty Banana: The user throws a Demon Start Seed onto the water that turns into a banana-shaped boat. (31 Mastery)
- Unranked, requires 31 Mastery - 1 slot

Demon Star Flower Shuriken: The user throws a Pop Green that sprouts into several star-shaped plants that cut at the opponent.
- DPR: C, requires 41 Mastery, AOE - 4 slots

Demon Star Bamboo Forest: An strong technique that transforms the plant first into a spear, and then by striking the ground with the said spear, a large number of bamboo pikes burst out of the ground and impale the opponent several times.
- DPR: B, requires 51 Mastery, AOE - 4 slots

Demon Star White Blossom Toxic Explosion: He releases a stream of toxic smoke using a pop grenade that penetrates through opponents and leaves them poisoned.
- DPR C, Mid poison: does an average amount of damage (C rank). lasts for 4-5 turns. Requires at least 51 mastery
- DPR B, Major poison: moderate amount of damage each turn and resets if they are hit by anything that can mid poison or above up to a max of 3 times (B rank). lasts for 5-6 turns. Requires at least 71 mastery
- 1 slot

Demon Star Iron Grass Silver Fox: The user throws a Pop Green into the air which then sprouts into a grass that takes the shape of a fox. The bulb where it came from that is shaped like a wolf's nose can release a stunningly powerful shockwave that is three meters in diameter, which can shock an opponent.
- DPR: B, Moderate stun: affected reacts slower and has a minor headache. lasts for 3-4 turns. Requires at least 51 mastery - 1 slot

Demon Star Memory Recall Tree: Dennis can control the roots of the Okunenju and use them to attack his opponent and even hurdle their path and vision. The plant, however, takes 2 turns to grow and requires a large amount of energy to manipulate. It can last up to 4 turns.
- DPR C, requires 41 Mastery, AOE = Mastery x 5 - 6 slots
- DPR B, requires 61 Mastery, AOE = Mastery x 2 - 6 slots
- DPR: A, requires 81 Mastery, AOE = Mastery - 6 slots

Demon Star Death Tree: Death Tree is among his most deadly techniques, its spit is capable of melting flesh and bone in a matter of seconds.
- DPR: B, requires 41 Mastery - 4 slots
- DPR: A, requires 61 Mastery - 6 slots

Demon Star Realm Bowing Grass: A plant indigenous to South Blue. When grown with Haki, it mutates into a creature that responds to movements or heat by closing its leaves around its prey and crushing it to death.
- DPR: B, requires 41 Mastery, 41 COA - 4 slots
- DPR: A, requires 61 Mastery, 61 COA - 6 slots

Demon Star Bloodsucking Plant: A special Demon plant that can attach itself to its victim and drain them of their blood before blossoming into a beautiful, rose-like, flower once it has drained enough blood from its victim.
- DPR: A, requires 61 Mastery - 6 slots
Dennis does not only excel in medicine and botany. As a member of the World Government's Cipher Pol, he is far beyond ordinary humans!! He has been trained to hone his skills and overcome the limits of the human body. Thus, gaining the six superhuman fighting skills known as Rokushiki. Above all, he has culminated all these skills in one perfect form, his very own seventh form, Demon Rose Whip. A mixture of Rokushiki, Botany, Medicine, and Whip Fighting Styles all into one.

It is his signature where he uses his demon seeds to grow a rose from its seed state to its flowering state and then into a long thorny whip that's capable of cutting even through steel. With this, he is able to conceal the seeds of different plants with such stealth that the opponent doesn't realize it until it has already happened.

Techniques
Demon Rose Binding Technique: Dennis launches the rose whip that ties around an opponent's wrist, restricting their movements as long as he creates tension.
- Unranked, requires 11 Mastery, 11 Strength

Demon Rose Binding Spinner: Dennies launches the whip that spirals upwards and ties around his target's body. Then, when the rope is pulled with enough force, the enemy spins like a top, eventually collapsing from dizziness.
- DPR: D, requires 11 Mastery, 11 Strength

Demon Rose Binding Slam: After snaring an opponent with the rose whip, he throws them and slams them head-first into the ground.
- DPR: C, requires 11 Mastery, 21 Strength

Demon Rose Whip Sweep Attack: As the name suggests, Dennis targets the heel/feet of the opponent in order to lose their footing and/or make them fall. Mostly effective as a pre-requisite of a strong follow-up attack.
- DPR: C, requires 21 Mastery, 21 Strength

Demon Rose Binding Choke: Dennis ties the rose whip around an opponent's neck, choking them, and slams them to the floor. If the attack is super effective, it may result in beheading as it's pulled.
- DPR: B, requires 51 Mastery, 41 Strength

Demon Rose Whip: Dennis turns the rose into a whip, making it incredibly hard that he can use it as a weapon. He uses the rose whip he conjured to land the opponent a deep slash/cut due to its razor-sharp thorns.
- DPR: B, requires 41 Mastery, 41 Strength

Demon Rose Whip Thorn Wheel: He draws the Rose Whip and swings it around him in a circle, as rose petals scatter around and stun his opponents, while the wheel created from the whip unleashes crescent-shaped energy blades.
- DPR: C, Minor stun: affected reacts slower slightly. lasts for 2 turns. Requires at least 31 mastery
- DPR: B, Moderate stun: affected reacts slower and has a minor headache. lasts for 3-4 turns. Requires at least 51 mastery

Demon Rose Whiplash: Dennis swiftly slashes the whip in multiple directions rapidly with incredible speed and strength.
- DPR: A, requires 61 Mastery, 61 Strength

Demon Rose Spiralling Thorn Attack: Dennis launches the rose whip in a spiraling motion to slash his target.
- DPR: A, requires 61 Mastery, 61 Strength

Demon Rose Whip General Surgery: A multi-hit technique and a combination of his mastery of Botany and Medicine. He uses a rose whip to inflict not only cuts or slashes but lethal poisons as well. As he does his strikes, the rose whip also secretes splashes of crippling poison that when it touches the body, paralyzes them.
- DPR: S, requires 81 Mastery, 81 Strength, and 100 Medicine
- just needs 3 or more hits to actually paralyze with the poison

Demon Rose Whip Neurosurgery: He targets the body of his opponent with his rose whip infused with poison. If it hits anywhere on the target's body, it will affect their senses, they will perceive that everything is in slow motion but it's only their nervous system not functioning. Lasts 1 turn only.
- DPR: S, requires 81 Mastery, 81 Strength, and 100 Medicine

Demon Rose Whip Binding Fist of the Fatal Vines: Similar to the Rose Whip in that it is composed of a vine with thorns, but this time it grows around his arm and is wielded as a sword-like weapon. Used only as an attempt to deal with a deadly thrust or slash to the target. This attack is in fact created by what are essentially rose whips manipulated and entangled around his arm, creating a sharp piercing weapon that deals deadly poison, too.
- Deals Major Poison: moderate amount of damage each turn and resets if they are hit by anything that can mid poison or above up to a max of 3 times (B rank). Lasts for 5-6 turns. Requires at least 71 mastery
- DPR: S, requires 90 Mastery, 90 Strength, and 90 Medicine
- DPR: S+, requires 120 Mastery, 100 Strength, and 100 Medicine

Demon Rose Whip Super Luster Severe Rending Slash Mechanism Justice Breaker Punisher: - A more devastating form of the Demon Rose Whiplash as Dennis uses a great amount of power and attacking speed while using it in order to deal multiple slashes in one single swing of the whip. Ouch!
- DPR: S+, requires 100 Mastery, 100 Strength

Demon Rose Whip Binding Fist of the Fatal Vines Super Luster Severe Rending Thrust Mechanism Justice Breaker Punisher Rukougan: - It is Dennis' most devastating attack and form of the Demon Rose Whiplash. He grows around the rose whips his arm and is wielded as a sword-like weapon. He will then use a great amount of power and attacking speed while using it, fortified with both Haki and the principle of Rukougan. It sends out a devastating shockwave upon impact. The shockwave of which continues behind the target if it already registers, blasting anyone in its path.
- DPR: Z, requires 100 Mastery, 100 Strength, 100 Haki

-----------
Demon Rose Petals Whirlwind: This technique is an alternate use of the Rose Whip Thorn Wheel, generating a whirlwind of razor-sharp rose petals-like air blades materializing in the palm of his hand and then swirling around him or across the targets, cutting the targets.
- DPR: C, requires 41 Mastery, 41 Strength, AOE
- DPR: B, requires 61 Mastery, 61 Strength, AOE

Demon Rose Dart Parade Shigan: Dennis throws a barrage of compressed-air rose darts to the target. This is strong enough to punch through a skull.
- DPR: C, requires 31 Mastery, 31 Strength
- DPR: B, requires 51 Mastery, 51 Strength

Demon Rose Whiplash Rankyaku: Dennis rapidly whips his weapon multiple times, aiming to cut his target/s while simultaneously unleashing air blades which each swing of his weapon, making it extremely hard to get past his attack.
- DPR: B, requires 41 Mastery in both, 41 Strength
- DPR: A, requires 61 Mastery in both, 61 Strength

Demon Rose Shigan Oren: This attack is simply a rapid-fire version of the normal Shigan technique using his rose whip that hits the enemy multiple times.
- DPR: C, requires 21 Mastery in both, 21 Strength
- DPR: B, requires 41 Mastery in both, 41 Strength
- DPR: A, requires 61 Mastery in both, 61 Strength

Demon Rose Circular Formation of Beautiful Crescent Tempest: Dennis spins rapidly as he swings his rose whip in spiral motion like a gymnast, manifesting a vortex of wind, that generates an omnidirectional release of dozens of air blades.
- DPR: S, requires 91 Mastery in both, 91 Strength
---------------
Arsenals:
- Potions
- S-Rank Gamma Knife
- B-Rank Needles
Rose Red (example)
 
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THE FIRST SEAL
The White Rider of Conquest and Pestilence
Name: | Epithet/Alias: "Phantom Arcana"
His outfit consists of a black ankle-length tailcoat, a high-necked waistcoat with gold accents, cinched black pants, brown-black winklepickers boots with taller heels and a pair of red gloves. Over his eyes is a white, birdlike domino mask with black designs around the eyes reminiscent of full eyeliner and sharp lashes. His expression and demeanor are also markedly different and there's a strong air of confidence to him compared to his usual self
Level 70, 70 x 5 = 350
Human Race Bonus: +14 in Strength, Speed, and Vitality | +21 in Martial Arts​
Martial Arts Bonus: +5 in Strength, Speed, and Vitality​
Strength: 62 + 14 + 5 = 81
Speed: 62 + 14 + 5 = 81 x 2 = 162
>Movement Speed: 81
>Reaction Speed: 81
Vitality: 62 + 14 + 5 = 81 x 2 = 162
>Stamina: 81
>Durability: 81
Haki: 85 x 2 = 170
>Armament Haki: (Offensive Path) 81
>Observation Haki: (Awareness Path) 89
Martial Arts: 79 + 21 = 100 x 2 = 200
>Rolling Stones, Art of Flaming Jutte: 100
>Poker Heat, Art of Flaming Cards: 100
Rolling Stones, Art of Flaming Jutte
This martial art focuses on the use of traditional martial arts weapons known as the Jutte (or Jitte). The Jutte is a two-pronged baton that is used by retainers in their country. The Jutte is used to block knife/sword strikes, hit opponents with the shaft, and trap incoming sword strikes between the shaft and prong by twisting the jutte.

The jutte is also referred to as the ‘sword breaker’ as in the hands of a master it is possible to not only trap but also to break a sword blade.

His Jutte is 1.5 meters in length with a one-pronged tine (Kagi) about 15.5 cm long starting just above the hilt and pointing toward the tip (sentan). This is made up of sea stone so he could annihilate the devil fruit users.

This technique was crafted by Gambit himself and taught to the crew members who desired it. However, only a few have ever mastered it. One of them is Koza, the Desert Rebel.
Requires minimum: 21 Strength and 21 Rolling Stones Mastery.
At 61 mastery in strength, movement, and Rolling Stones, your Jutte can catch flames by twirling it rapidly which helps you to increase the damage of an attack.
At 81 mastery, every swing or strike created by the user enables the weapon to catch flames.

Slade: A simple thrust to the opponent's body.
- DPR C, requires 21 Strength, 21 MA Mastery

AC/DC: A downward pound to the opponent.
- DPR C, requires 21 Strength, 21 MA Mastery

Bon Jovi: The user spins and strikes upwards, knocking the opponent to the ground and inflicting damage. The attack is similar to Shoryuken of Ken/Ryu.
- DPR C, requires 21 Strength, 21 MA Mastery

Alias: The user holds the staff in reverse grip with the other hand on his wrist and lands a deadly horizontal blow to the body, sending them flying.
- DPR B, requires 41 Strength, 41 MA Mastery

Aerosmith: The user jumps and holds the staff in reverse grip with two hands, so that its tip is facing the ground, then thrust it down to the opponent's head, stunning them for 1 turn if the attack is super effective.
- DPR B, requires 51 Strength, 51 MA Mastery

Toto: A counter-attack to an incoming attack. He hits the opponent’s weapon with the shaft and waxes it off before landing a rapid thrust onto them.
- DPR B, requires 41 Strength, 41 MA Mastery

Slapshock: The user dashes forth the opponent and lands a 4 solid left and right bitch slaps to the opponent’s face using the Jutte.
- DPR B, requires 41 Strength, 41 MA Mastery

Rage Against the Machine: The user strikes an opponent's weapon almost instantaneously. This technique is primarily intended to disarm the opponent by destructing whatever weapon they might be wielding at close range but subsequently damages the wielder, too.
- DPR B, requires 41 Strength, 41 MA Mastery

Wolf: The technique requires 2 Juttes to muster its true form. This is a lightning-fast combination consisting of a hard upward strike to the chin followed by an overhand strike to the skull, stunning them for 1 turn if the attack is super effective. It must be stressed that there is virtually no delay between the two blows. The combination is portrayed as a wolf's fangs as they sink into their victim.
- DPR A, requires 61 Strength, 61 MA Mastery

Firehouse: The user rapidly twirls the jutte with his two hands as if seeing a propeller in flames, then swings it up projecting a circular formation of flames that travels towards the target.
- DPR A, requires 71 Strength, 71 MA Mastery

Guns N' Roses: A multi-thrust technique. The user starts by rapidly twirling the jutte until it catches flame, then thrusts it to the target 10 times wherein it creates a highly compressed blast of air mixed with flames as if fired from a cannon, hurting anyone inside its AOE.
- DPR A, requires 81 Strength, 81 MA Mastery (AoE: 81/5=16)

Def Leppard: A two-handed downward strike. The user twirls the jutte rapidly and performs a devastating overhead strike which releases a compressed blast of air and flames that affect anyone inside its AOE.
- DPR A, requires 81 Strength, 81 MA Mastery (AoE: 81/5=16)

Styx: This could be a form of a block, disarming technique, or preparation to counter an attack. The user traps incoming attacks between the shaft and prong, disarms it by twisting the jutte, and then launches a quick thrust to their body using the other jutte.
- DPR A, requires 71 Strength, 71 MA Mastery

Metallica: The user focuses all his energy, speed, and strength into his Jutte/s then starts with a diagonal strike on the body; then swings his weapon to the other side - as if forming a curve - to land a horizontal strike to the ribs; followed by a thrust to the belly. After that, he swings the jutte upwards, forming an arc, and spins and lands a vertical strike to the shoulder; he then spins to the other side and lands a diagonal strike down to the knee, and lands a finishing upward blow to the head, sending them flying, bursting in flames.
- DPR S, requires 81 Strength, 81 MA Mastery

Wolfgang: A multi-hit version of Wolf. The user fires a barrage of 6 Wolves which stuns the target if the attack is super effective, followed by a spinning strike to the head to send the target counter-spinning in the air. The combination is portrayed as a pack of werewolves as they sink into their victims. The attack is rapid enough for the attacks to catch flames during the process which then increases the damage incurred.
- DPR S, requires 91 Strength, 91 MA Mastery

Queen, Bohemian Rhapsody: The user leaps in the air while rapidly twirling the jutte until it catches flame. He holds the staff in a reverse grip, so that its tip is pointing at the ground, then strikes powerfully and launches a compressed blast of air and flames which blast anyone inside its AOE. The technique uses fall and gravity to its advantage to magnify its strength.
- DPR S, requires 100 Strength, 100 MA Mastery (AoE: 100/5=20m)

Sabaton: Slamming both juttes together with great force, the user ignites their juttes, expelling a wave of fiery destruction all around them, blasting and burning any that may be nearby.
- DPR S, requires 120 mastery and 120 strength

Rammstein: Spinning both juttes at the same time, the users ignite them, creating two spinning infernos before thrusting both forward in quick succession, to stagger the attacks. The target will be hit by one right after the other, one to create an opening, and the next to destroy the target.
- DPR: S+, requires 120 mastery and 120 strength

Nightwish: The user raises one of their juttes up in the air and slams it down on their target, then follows up with their other jutte, striking forward next to the first jutte, igniting it and sending fiery shockwave forwards in a cone to blast and incinerate the target.
- DPR: S+, requires 120 mastery and 120 strength

Nirvana: The user focuses all his energy, speed, and strength on his Jutte. As the weapon catches fire, he will dash forth the opponent and start with an upward stroke to the chin sending them mid-air. Jumping above his target, he will launch a downward strike to the head sending them back to the ground.
Gives turn-based +20 sub-stat boost in MA
- DPR S+, requires 100 Strength, 100 MA Mastery

Rock n Roll, All-Star!!: This attack should be considered the ultra-skill of Juttejutsu. The user jumps in the air at lightning speed. Then he channels all his energy into the weapon. And as it catches fire, he will then flip multiple times while falling to the target before launching an overhead strike to its head which leaves them bursting in flames.
Gives turn-based +20 sub-stat boost in MA
- DPR S+, requires 100 Strength, 100 MA Mastery
Poker Heat, Art of Flaming Cards
Landayan Morrow a.k.a., “The Gambit” is highly skilled in Poker Heat Martial Arts. This fighting technique focuses on both metal card throwing and closed-quarter combat to impale, cut or slash its target.

The damage varies generally depending on the amount of speed and force used to channel an attack. Some attacks are being launched in an acrobatic form which boosts the damage it incurs to the target and there are also attacks that use an air-compressed projectile to increase its total destruction.
Ranged Attacks Require a minimum of 21 Strength and 21 Poker Heat Mastery. The amount of cards you can carry is determined by your mastery.

Melee Attacks Require a minimum of 21 Strength and 11 Poker Heat Mastery.
  • At 11 mastery you get a total of 26 cards.
  • At 21 mastery you get a deck of cards.
  • At 41 mastery you get 2 decks of cards and can throw them swiftly and rapidly so that they can catch fire during the release.
  • At 51 mastery you get 3 decks of cards.
  • At 61 mastery you get 4 decks of cards.
  • At 81 mastery you get 5 decks of cards.
  • At 100 mastery you get 6 decks of cards.
  • At 120 mastery you get 8 decks of cards and create an S+ rank ranged attack.
Range Mechanics:
For every Poker Heat Mastery stat point, you have a 1-meter range. (i.e. 81 MA = 81 meter range and 120 MA = 120 meters)

RANGED ATTACKS
Three-of-a-kind
: The first ability Gambit named consists of launching 3 metal cards to at most 3 targets, piercing through the specific body part he targeted. He could also fire these cards to a single target, accumulating all the potential damages it could incur.
- DPR C each card, requires 31 Strength, 31 MA Mastery

Straight: An enhanced version of Three-of-a-kind and the second technique he learned and named. Instead of 3, he fires 5 metal cards to at most 5 targets.
- DPR C each card, requires 41 Strength, 41 MA Mastery

Flush: This technique focuses on slashing and burning the entire body of his opponent from the belly to its chest by projecting a single flaming card in a very low position and in a curveball motion.
- DPR B, requires 51 Strength, 51 MA Mastery

Aerial Flush: This technique focuses on slashing and burning the entire body of his opponent from one side to another by projecting a single flaming card in a crescent-shaped motion.
- DPR B, requires 51 Strength, 51 MA Mastery

Bent Flush: Gambit throws are not an ordinary way of card-throwing. Instead of a linear way, it is thrown in a bent trajectory but is still as accurate as it has to be.
- DPR B, requires 51 Strength, 51 MA Mastery

Straight Flush: Gambit throws are not an ordinary way of card-throwing. Instead of a linear way, 5 metal cards are thrown in a bent trajectory but is still as accurate as it has to be.
- DPR B (each card), requires 51 Strength, 51 MA Mastery

Full-house: This technique is comparable to a homing attack (but not actually one) which focuses on marksmanship and true shot. To make this work, Gambit will throw 5 flaming metal cards simultaneously and almost fasten them together, making it appear like a single card is thrown. When the cards are close to the opponent, the cards will swiftly scatter in five different directions, before hitting the opponent. The objective is to surprise the opponent by letting them think that it's just a simple horizontal formation of cards aiming for a single target.
- DPR B each card, requires 61 Strength, 61 MA Mastery

Four-of-a-kind: This technique is both offensive and defensive. The user rapidly throws a rocket-like formation of 16 flaming cards aimed to push the opponent's weapon or incoming attack. If they clashed, then the said attack is used as a defensive measure. You can subtract the DPR from each clashing attack and the attack with a higher DPR will win the clash and the remaining DPR will continue toward its target.
- DPR A, requires 71 Strength, 71 MA Mastery

Dragon Suit: This technique appears to be initiated by an upward spinning swing at which point Gambit rapidly released all 26 metal cards at once which quickly form into a dragon-like projectile of flaming metal cards. It attacks the target aiming to swallow them, at which point they are cut by the spiralling metal cards inside the attack and subsequently burning them due to the fire it created upon release.
- DPR A, requires 81 Strength, 81 MA Mastery (AoE: 81/5=16)

Double Dragon Suits: 2 spiraling dragon suits.
- DPR S, requires 91 Strength, 100 MA Mastery (focus target)
- DPR S, requires 100 Strength, 100 MA Mastery (AoE: 100/5=20)


Poker Heat, Royal Flush: The user leaps into the air, launching 54 flaming diamond-made cards one after another down to the target/s.
Gives turn-based +10 stat boost in Strength or +20 sub-stat boost in MA
- DPR S, requires 100 Strength, 100 MA Mastery (AoE: 100/5=20)
- DPR S+, requires 110 Strength, 120 MA (single target)

Ace of Diamond: Gambit does an outstretched bent or linear throw of a single diamond-made card that surpasses the peak of his range (MA mastery x 1.5).
- DPR S+, requires 100 Strength, 120 MA

AIR SLASHES
Crescent Moon
: The user unleashes a rapidly spinning crescent-shaped air-compressed projectile by swinging his metal card across the air.
- DPR C, requires 31 Strength, 31 MA Mastery
- DPR B, requires 51 Strength, 51 MA Mastery


Lunar Eclipse: The user unleashes a rapidly spinning round-shaped air-compressed projectile by swinging his metal card while spinning.
- DPR B, requires 51 Strength, 51 MA Mastery
- DPR A, requires 71 Strength, 71 MA Mastery


Total Eclipse: The user unleashes 3 rapidly spinning round-shaped air-compressed projectiles by swinging his metal card while spinning which blasts anyone inside its path.
- DPR A, requires 71 Strength, 71 MA Mastery
- DPR S, requires 91 Strength, 91 MA Mastery


Dances Helical Crusade: The user unleashes a rapidly spiralling helical air-compressed projectile by swinging his card in a circular motion, cutting through anyone in its path before landing on his prime target.
- DPR A, requires 81 Strength, 81 MA Mastery (AoE: 81/5=16)
- DPR S, requires 100 Strength, 100 MA Mastery (AoE: 100/5=20)
- DPR S+, requires 110 Strength, 120 MA (single target)


Shadow Fang: The user leans forward (or downward if above the target) and launches a lightning-fast combination of upward and overhead slashes. It unleashes an air-compressed projectile that resembles a wolf trying to devour anyone in its path before landing on its prime target.
- DPR A, requires 81 Strength, 81 MA Mastery (AoE: 81/5=16)
- DPR S, requires 100 Strength, 100 MA Mastery (AoE: 100/5=20)
- DPR S+, requires 110 Strength, 120 MA (single target)


Lucifer Morningstar:
With the card in each hand or using his vampiric claws, Gambit rapidly whirls while doing an upward swipe with his lead arm, followed by a backhand swipe with his rear arm one after the other. It creates a rotating column of flames and highly compressed air about 2 meters in diameter. It can destroy everything inside its attack radius and path. The mixture of the two elements complements each other which magnifies its destructive potency. With his newfound vampiric ability, it is way stronger and can now propel in any direction and chase the target at will, instead of sheer vertical ascension.
- Damage scales off Strength
- DPR A, requires 81 Strength, 81 MA Mastery (AoE: 81/5=16)
- DPR S, requires 100 Strength, 100 MA Mastery (AoE: 100/5=20)
- DPR S+, requires 110 Strength, 120 MA (single target)


Fortress of Darkness, All-in!!: With a card in each hand, Gambit recalls all the sufferings he had. Out of rage, he leaps into the air and focuses all his power and speed on his hands. He then swings the cards rapidly 54 times which launches the same number of 3-feet-long air and slashes down to his targets.
Gives turn-based +10 stat boost in Strength or +20 sub-stat boost in MA
- DPR S, requires 100 Strength, 100 MA Mastery (AoE: 100/5=20)
- DPR S+, requires 110 Strength, 120 MA (single target)


CLOSE-QUARTER COMBAT
Forlorn
: A close-range horizontal/diagonal/vertical slash to the target.
- DPR B (stomach/sides), requires 41 Strength, 41 MA Mastery
- DPR B (hands), requires 41 Strength, 41 MA Mastery
- DPR A (chest), requires 61 Strength, 61 MA Mastery
- DPR A (back), requires 61 Strength, 61 MA Mastery
- DPR A (limbs), requires 61 Strength, 61 MA Mastery


Somersault Edge: With a card in hand, the user somersaults above the opponent and delivers a deadly slash to the opponent's back up to the back of the skull during his flip.
- DPR A, requires 61 Strength, 61 MA Mastery
- DPR S, requires 81 Strength, 81 MA Mastery


Cyclone: The user spins towards the target in order to block the incoming attacks and distract its vision so that his upcoming moves cannot be easily predicted. He will continuously advance and dodge other attacks (if there are any) and eventually cut through the opponent's torso with the cards he holds in each hand.
- DPR A, requires 61 Strength, 61 MA Mastery (signal #1)
- DPR S, requires 81 Strength, 81 MA Mastery (signal #2)
- DPR S+, requires 100 Strength, 100 MA Mastery (signal #3)


Midnight Boomerang: With 2 cards in hand, the user kicks off towards the opponent and spins rapidly before he lands four nearly simultaneous elliptical slashes to the torso.
- DPR A, requires 61 Strength, 61 MA Mastery (dusk)
- DPR S, requires 81 Strength, 81 MA Mastery (midnight)
- DPR S+, requires 100 Strength, 100 MA Mastery (dawn)


Hundred Years of Solitude: A close-range slash to the opponent's neck/throat.
- DPR S, requires 81 Strength, 81 MA Mastery (lifetime)
- DPR S+, requires 100 Strength, 100 MA Mastery (eternity)


Guardian of Shadows: The user rapidly swings his card and spins thrice, slashing anyone inside his range.
- DPR S, requires 91 Strength, 91 MA Mastery (AoE: 91/5=19)

Midnight Solitaire, All-out!!: With a card in both hands, the user dashes towards the target/s and starts to slash anyone he desires, one slash after another until he reaches his 12th slash. If there's only one enemy, he will absorb all 12 slashes. If there are two, they will receive 6 each.
- DPR S+, requires 100 Strength, 100 MA Mastery
 
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THE SECOND SEAL
The Red Rider of War

Name: Namor McKenzie | Epithet/Alias: "Emperor of the Deep"
Level 70 | Bounty: 700,000,000
Race: Fishman | Age: 35
Height: Brook-Level 8'9''​
Namor McKenzie is a royal prince of Atlantia and the Ocean Master himself. He saved Gambit's life from drowning during his initial defeat against Pirate Legend Shiki. After that, he joined forces with the pirate prince and journeyed alongside him in the Germa Kingdom and Onigashima.
Level 70, 70 x 5 = 350
Fishman Race Bonus: +28 in Strength and Vitality | +7 in Speed
Martial Arts Bonus: +5 in Strength, Speed, and Vitality
Strength: 48 + 28 + 5 = 81
Speed: 69 + 7 + 5 = 81
>Movement Speed: 81
>Reaction Speed: 81
Vitality: 48 + 28 + 5 = 81
>Stamina: 81
>Durability: 81
Haki: 85, 85 x 2 = 170
>Armament: 81
>Observation Haki (Precognition Path): 89
Martial Arts: 100
>Cursed Trident, Neptune: 100
>Fishman Karate: 100
Cursed Trident
Namor wields the Cursed Trident, Neptune which allows him to control the water similar to Fishman Karate. But instead of using his arms, he channels his energy and the water he controls onto his weapon to use them in combat.
Ocean Sprint: The technique allows the users to move at a disappearing speed in order to avoid attacks or to attack at an incredible speed and with greater power. To do this, Namor harnesses water and wets the ground. And by pressing his trident multiple times against the water or wet ground, he can surpass his movement speed limit. The user's movement speed is increased by Mastery/5.
11-40 mastery: 3-turn cooldown
41-80 mastery: 2-turn cooldown
81-100 mastery: 1-turn cooldown


Arabesque Tile True Thrust: The user punches at a fair distance from the intended target(s), so instead of the fist connecting, it uses the water vapour in the air to release a shock wave that sends them flying. This move is similar to Bartholomew Kuma's Pad Ho with the only difference being that the shock waves are not concentrated upon being released; but in exchange, it has a much wider area of effect. This move has a delayed effect, as the shock wave takes a while to affect the opponent(s).
- DPR: D, requires 61 Cursed Trident, Neptune, 61 Strength

Hundred Tiles True Thrust: A hard thrust that can send an opponent flying. It can break through one hundred tiles.
- DPR: C, requires 21 Cursed Trident, Neptune, 21 Strength

Death by Pressure Plunge: Done underwater, the user grabs his opponent using the prongs of his trident, then swims extremely fast to the ocean floor where the pressure of the ocean wreaks havoc on the opponent's body.
- DPR: C, requires Cursed Trident, Neptune, 21 Strength, and 41 Movement Speed

Sea-Speed Stomach Savage Slash: An underwater attack, the user darts forward and uses the momentum to deliver a savage slash to the opponent's stomach.
- DPR: B, requires 41 Cursed Trident, Neptune,, 41 Strength, and 41 Movement Speed

Thousand Tile True Thrust: A hard thrust that can send an opponent flying. It can break through one thousand tiles, and kill a human with one shot.
- DPR: B, requires 41 Cursed Trident, Neptune, 41 Strength

Spear Wave: A technique used on a body of water's surface. The user heaves a spear-shaped burst of water with enough force to punch a hole in solid structures.
- DPR: B, requires 51 Cursed Trident, Neptune, 51 Strength

Sharkskin Trident Block: A simple block using the trident with enough force behind it to slap away a sword swing.
- DPR: B, requires, 41 Cursed Trident, Neptune, 61 Strength

Ocean Drum: The user strikes the water in front of him pushing it at his opponent and sending three diagonal shockwaves through it.
- DPR: B, requires, 51 Cursed Trident, Neptune, 51 Strength

Trident Slam: A downward pound or an upward strike to the target.
- DPR B: requires 41 Cursed Trident, Neptune, 41 Strength

Stingray Sweep: A fast-spinning sweep using the trident.
- DPR B: requires 41 Cursed Trident, Neptune, 41 Strength

(Great) Water Shot: The user hurls a simple droplet of water at his opponent, which can become a deadly bullet with the kinetic force created by their immense Fishman strength.
- DPR: B, requires 51 Cursed Trident, Neptune, 51 Strength
- DPR: A, requires 71 Cursed Trident, Neptune, 71 Strength


Five Thousand Tile True Thrust: A hard thrust that can send an opponent flying. It can break through five thousand tiles, and kill a human with one shot.
- DPR: A, requires 61 Cursed Trident, Neptune,, 61 Strength

Sea Surface Splitter: Using a trident slam, the user can split the very ocean itself in order to send a shock wave to attack an enemy.
- DPR: A, requires 71 Cursed Trident, Neptune, 71 Strength

Arrow Military Shark: The user first wets his trident, then he uses his massive strength to throw many drops of water, which are converted into deadly arrows through mere kinetic force.
- DPR: A, requires 71 Cursed Trident, Neptune, 71 Strength

Great Canon Military Shark: A larger version of a normal Yabusame. The water droplets act more like blunt cannonballs causing dents in the deck of a ship than like arrows.
- DPR: A, requires 71 Cursed Trident, Neptune, 71 Strength

Mighty Reliant Piercing: One of his most powerful techniques. The user hurls a pack of water in his trident and shoots a powerful water shock wave that pierces through his opponent's body.
- DPR: S, requires 100 Cursed Trident, Neptune, 81 Strength

Trident Prison: Namor traps the weapon he blocks in between the prongs of his trident before twisting or pushing it away, leaving the opponent wide open for a follow-up blow.
- DPR S, requires 81 Cursed Trident, Neptune, 81 Strength

Trident Spin: Namor spins his trident rapidly over his head that it creating a strong circular offence and defence.
- DPR S, requires 81 Cursed Trident, Neptune, 81 Strength

Leisure Silk Torrent: Namor waves both arms at great speed and uses his strength to disperse incoming attacks with the humidity around him. This move is highly effective against fire but can also be used as an offence.
- DPR S+, requires 100 Cursed Trident, Neptune, 100 Strength

Rising Namor: Namor copies this ability from Gambit but instead of wind and fire, Namor rapidly spins with his trident lifted over his head. From that spin, a whirlpool gathers around him. He will then leap midair before launching himself at the opponent for a devastating blow.
- DPR S+, requires 100 Cursed Trident, Neptune, 100 Strength

For Atlantia: Namor's second strongest attack. He concentrates a huge sum of water around his trident, turning it into an orb before charging toward the opponent for a crushing forward strike.
- DPR S+: requires 100 Cursed Trident, Neptune, 100 Strength

Secret Technique, Atlantia True Thrust: Namor delivers a powerful thrust using the Busoshoku: Koka technique without connecting to its real target. It is able to generate a powerful black lightning-charged shockwave.
- DPR S+, requires 100 Cursed Trident, Neptune, 100 Strength, 100 COA

Ultimate Technique, Emperor of the Deep: Using Trident, Namor harnesses a huge volume of water inland or at sea and shapes it like a group of sea kings, soaring into the sky before diving into the target, devouring them.
- DPR Z, requires 100 Cursed Trident, Neptune, 100 Strength, 100 COA
Fishman Karate
Requirements: 21 Minimum Mastery. Must be a fishman or be taught by Jinbei.
The Fishman Karate is an unique fighting style of fishmen and mermen. They employ the use of water and water vapor in conjunction with devastating karate moves. Used underwater, the techniques gain a boost of power, able to control the water as a solid object in conjunction with karate.
Karakusagawara Seiken (literally meaning "Arabesque Tile True Punch"): The user punches at a fair distance from the intended target(s), so instead of the fist connecting, it uses the water vapor in the air to release a shock wave that sends them flying. This move is similar to Bartholomew Kuma's Pad Ho with the only difference being that the shock waves are not concentrated upon being released; but in exchange, it has a much wider area of effect. This move has a delayed effect, as the shock wave takes a while to affect the opponent(s).
Requirements: 61 Mastery, 61 Strength
Destructive Potency Rank: D

Hyakumaigawara Seiken (literally meaning "Hundred Tile True Punch"): A hard punch that can send an opponent flying. It can break through one hundred tiles.
Requirements: 21 Mastery, 21 Strength
Destructive Potency Rank: C

Wanto Giri (literally meaning "Arm Blade Slash"): The user slams their arm-fin into the back of their opponent's neck.
Requirements: 21 Mastery, 21 Strength
Destructive Potency Rank: C

Itomaki Kumite (literally meaning "Devilfish Sparring"): Done underwater, the user wraps their ponytail around the opponent's waist to prevent them for escaping.
Requirements: 21 Mastery, 21 Strength
Destructive Potency Rank: C

Ka Ka Kakato Otoshi (literally meaning "Fire Flower Heel Drop"): The user spins and hits his opponent with the heel of his foot.
Requirements: 21 Mastery, 21 Strength
Destructive Potency Rank: C

Kachiage Haisoku (literally meaning "Rising Thrust-Kick"): An inner-sole kick to the chin of the opponent.
Requirements: 21 Mastery, 21 Strength
Destructive Potency Rank: C

Jodan Bakusho (literally meaning "High-Rank Exploding Palm"): This is an open-palm attack to the chin of the opponent.
Requirements: 21 Mastery, 21 Strength
Destructive Potency Rank: C

Appakushi Chokka Koro (literally meaning "Death by Pressure Plunge"): Done underwater, the user grabs his opponent then swims extremely fast to the ocean floor where the pressure of the ocean wreaks havoc on the opponent's body.
Requirements: 21 Mastery, 21 Strength and 41 Movement Speed
Destructive Potency Rank: C

Kaisoku: Harakudashigeri (literally meaning "Sea-Speed Stomach Drop Kick"): An underwater attack, the user darts forward and uses the momentum to deliver a savage side kick to the opponent's stomach.
Requirements: 31 Mastery, 31 Strength and 31 Movement Speed
Destructive Potency Rank: B

Senmaigawara Seiken (literally meaning "Thousand Tile True Punch"): A much stronger version of the Hyaku Maigawara Seiken. It can break through one thousand tiles, and kill a human with one shot.
Requirements: 41 Mastery, 41 Strength
Destructive Potency Rank: B

Yarinami (literally meaning "Spear Wave"): A technique used on a body of water's surface. The user heaves a spear-shaped burst of water with enough force to punch a hole in solid structures.
Requirements: 61 Mastery, 41 Strength
Destructive Potency Rank: B

Samehada Shotei (literally meaning "Sharkskin Palm Block"): A simple palm block with enough force behind it to slap away a sword swing from the shadow-powered Gekko Moriah.
Requirements: 41 Mastery, 61 Strength
Destructive Potency Rank: B

Uchimizu (literally meaning "Water Shot"): The user hurls a simple droplet of water at his opponent, which can become a deadly bullet with the kinetic force created by their immense fishman strength.
Requirements: 41 Mastery, 41 Strength
Destructive Potency Rank: B

Soshark (literally meaning "Rough Shark"): The user uses his tremendous strength and grip to crush large walls of stone.
Requirements: 21 Mastery, 41 Strength
Destructive Potency Rank: B

Mizugokoro (literally meaning "Water Heart"): The primary technique of this style that the user initiates by first performing a bowl-shaped gesture with his webbed hands (one hand over the other) while underwater right before giving the water itself around him a mighty yank. This allows the user to physically grab and redirect currents as if he were manipulating cloth.
Requirements: 81 Mastery, 61 Strength
Destructive Potency Rank: B

Kairyu Ipponzeoi (literally meaning "Sea Current Lifter"): A technique used by the user performed after Mizugokoro. He heaves the current upward, where it erupts from the ocean surface as a towering stream of water.
Requirements: 81 Mastery, 61 Strength
Destructive Potency Rank: B

Umidaiko (literally meaning "Ocean Drum"): The user punches the water in front of him pushing it at his opponent and sending a shockwave through it.
Requirements; 61 Mastery, 41 Strength
Destructive Potency Rank: B

Samegawara Seiken (鮫瓦正拳 Samegawara Seiken?, literally meaning "Shark Tile True Punch"): A powerful straight punch that is strong enough to send the shadow-powered Gekko Moriah reeling. (61 Mastery, 61 Strength) Destructive Potency Rank: A

Nanasenmaigawara Mawashigeri (literally meaning "Seven Thousand Tile Roundhouse Kick"): The user performs a roundhouse kick, which is strong enough to block the gigantic Wadatsumi's punch and break one of his fingers.
Requirements: 61 Mastery, 61 Strength
Destructive Potency Rank: A

Kaimen Wari (literally meaning "Sea Surface Splitter"): Using a karate chop, the user can split the very ocean itself in order to send a shock wave to attack an enemy.
Requirements: 61 Mastery, 61 Strength
Destructive Potency Rank: A

Gosenmaigawara Seiken (literally meaning "Five Thousand Tile True Punch"): A much-stronger version of the Senmaigawara Seiken. It is a very powerful punch, able to knock out a Jailer Beast in one strike. It is used like an uppercut, rather than a straight punch, sending the opponent flying skywards.
Requirements: 61 Mastery, 61 Strength
Destructive Potency Rank: A

Yabusame (literally meaning "Arrow Military Shark"): The user first wets his arm, then he uses his massive strength to throw many drops of water, which are converted into deadly arrows through mere kinetic force.
Requirements: 81 Mastery, 41 Strength
Destructive Potency Rank: A

Yonsenmaigawara Seiken (四千枚瓦正拳 Yonsenmai-gawara Seiken?, literally meaning "Four Thousand Tile True Punch"): A much-stronger version of the Senmaigawara Seiken. It is a very powerful straight punch that sends the opponent bigger than the user flying backwards.(61 Mastery, 61 Strength) Destructive Potency Rank: A

O Uchimizu (literally meaning "Great Water Shot"): Similar to a normal Uchimizu, but much larger in size.
Requirements: 81 Mastery, 61 Strength
Destructive Potency Rank: A

O Yabusame (literally meaning "Great Arrow Military Shark"): A larger version of a normal Yabusame. The water droplets act more like blunt cannonballs causing dents in the deck of a ship than like arrows.
Requirements: 81 Mastery, 61 Strength
Destructive Potency Rank: A

Gyojin Karate Ogi: Buraikan (literally meaning "Fishman Karate Secret Technique: Mighty Reliant Piercing"): Possibly the most powerful technique of Fishman Karate seen so far, The user hurls a pack of water in his hands and shoots a powerful water shock wave that pierces through his opponent's body.
Requirements: 100 Mastery, 81 Strength
Destructive Potency Rank: S

Murasame (literally meaning "School of Shark"): The user throws the water which takes the shape of a flock of sharks which bite his opponent. It is essentially a more powerful version of his Yabusame technique.
Requirements: 100 Mastery, 81 Strength
Destructive Potency Rank: S
Arsenals:
>Cursed Trident, Neptune
>Ocean Master S-rank Armor - S-rank Armor (requires 85 Science): Destroyed after a small country level attack or 3 island level attacks (85 strength to use) - 38 invention points
*requires pacifista armour looted
Professions:
>Sailor: ***
>History: ***
>Physics: **
Namor (example)
 
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THE THIRD SEAL
The Black Rider of Famine and Plague​


Name: Roland Sparda | Epithet: "Flambeau" / "Jester" ("The Fool")
Age: 20 | Gender: Male | Height: 178 cm | Weight: 70 kg | Race: Lunarian
[Full Appearance]
*Obtained by purchasing King Title
Level 70, 70 x 5 = 350
Lunarian Race Bonus: +28 in Strength | +14 in Speed | +21 in Vitality
Martial Arts Bonus: +5 in Strength, Speed, and Vitality
Strength: 48 + 28 + 5 = 81
Speed: 62 + 14 + 5 = 81 x 2 = 162
>Movement Speed: 81
>Reaction Speed: 81
Vitality: 55 + 21 + 5 = 81 x 2 = 162
>Stamina: 81
>Durability: 81
Haki: 85 x 2 = 170
>Armament Haki: (Offensive Path) 81
>Observation Haki: (Awareness Path) 89
Martial Arts: 100
>Gunslinging/Sniping: 100
>Hasshoken: 100 (*Pending Move Tutor)
Range: At 100 mastery = 100 (Mastery) + 10 x 2 meters = 220 meters

x5 S+ Rank Bullets
x25 S Rank Bullets
x5 A Rank Muggy Balls
Unlimited A Rank Bullets
Unlimited B Rank Bullets
Unlimited C Rank Bullets
Unlimited D Rank Bullets

Nightvision and Sniper scope for Rifle
Auto-Refilling Pistol and Rifle
Half Range but widespread per shot
Pump action with 10 shots
Cursed Gun: Detonator, 68 mastery in gunslinging, 65 reaction speed. Makes bullet fired from it slightly explosive. Gives normal bullets AOE, doesn’t work on any other types of bullets including Seastone. Test: impress the spirit with your shooting.
Requirements: 41 Minimum Mastery. Must defeat the leader of the Happo Navy.
This fighting style allows the user to control vibrations around their limbs to generate shock waves. This shockwave is powerful enough to destroy a metal shield or defeat a strong man easily. These attacks are reverberating, causing defenses to shatter. The only drawback is that the shockwaves can be countered by a significant amount of force

Bujaogen (literally meaning "Military Leg Heel"): Sai kicks his target while emitting the Hasshoken shock wave. This allows him to shatter defense while kicking through his target.
Requirements: 31 Mastery, 31 Strength
Destructive Potency Rank: C

Buto (literally meaning "Military Head"): Chinjao jumps in reverse and headbutts the enemy. The strike is strong enough to stop Cavendish's Durandal and creates a shockwave while clashing.
Requirements: 41 mastery, 41 Strength
Destructive Potency Rank: B

Hasshoken Ogi: Kiryu Kirikugi (literally meaning "Eight Impacts Fist Secret Technique: Drill Dragon Drill Nail"): The Hasshoken secret technique bestowed upon his leg upon proving his might against his predecessor. Sai performs cartwheels while imbuing his leg with Busoshoku Haki, and then performs a kick with vibrations emitting from said leg.
Requirements: 61 mastery, 61 strength, 61 haki
Destructive Potency Rank: A

Hasshoken Ogi: Kiryu Kirikugi (literally meaning "Eight Impacts Fist Secret Technique: Drill Dragon Drill Nail"): A secret Hasshoken technique that Chinjao was able to perform thanks to his drill-shaped head. Chinjao hardens his head with Busoshoku Haki and headbutts the target. It was strong enough to split open layers of ice that not even fire or axes could breach.
Requirements: 81 mastery, 81 strength, 61 haki
Destructive Potency Rank: S

- Dash: Self-explanatory, follows Soru rulings.

- Armsel Strike!: Using vibrations through punches, causing the shockwaves to go through their body and mess up their insides. [ A Rank]
61 mastery, 61 str

- Parabellum!: A very fast punch that lacks in strength, often used by the not dominant arm. Has an alternate version where Kallavan unleashes a flurry of fists. [ A Rank]
61 mastery, 61 str, 61 movement

- Henschel : User punches the air and releases the shockwave like a projectile towards the opponent. [ A Rank]
71 mastery, 71 str

- Thunderclap: By clapping his hands together one can release an outwards expanding shockwave that pushes the enemy away. Mostly used to reset combat encounters. [ A Rank]
81 mastery, 81 str

- Tsubame gaeshi: By twisting into an attack made by the opponent, the user is able to redirect that energy against them, resulting in a kicking or punching counterattack that is stronger than would normally be launched. While the attack appears to be counter the damage from said attack is definitely felt by the one receiving it as he flows it through his body while also adding his own attack into the mix. [ B Rank but can be elevated through the opponents' attack. Granted that the opponent can tank the attack. ]
51 mastery, 51 reactions. Also requires mastery to be a tier above their own

- Tremor: The user stamps their foot, releasing powerful vibrations into the ground causing the area to shake violently. [ C Rank]
31 mastery, 31 str

-Kia: A reverse thunderclap that instead of being one direction is omnidirectional. However, due to the nature of the attack, its power potential is greatly diminished compared to the regular thunderclap. Can be used through one’s hands or simply through the vocal cords. [ B Rank]
61 mastery, 61 str

-Howitzer strike: An attack that places rotation into the mix of a regular punch. The user twists his arm allowing for an even greater force to be executed upon impact. [ S Rank]
81 mastery, 81 str

-Artillery!
Punching rapidly in front of himself, Kallavan creates a barrage of ranged shockwaves. The raw destructive power capable of ruining the land. A-Rank 71 mastery, 71 str

-Gamma Mörser!
One of Kallavan's most powerful techniques. Kallavan lunges forward, punching with so much force, it creates his most powerful shockwave that is capable of going through almost anything. Although the latter is self proclaimed.
S-Rank 81 mastery, 81 str if non ranged; 91 in both if it is

-Sanshikidan
A powerful downward punch that delivers a large shockwave into the ground that expands outward. B-Rank 51 mastery, 51 str

-Hasshoken Ogi: Chōbakuretsumaha
Kallavan creates an omni-directional barrage of thin and sharp shockwaves that seemingly strike out of nowhere from a flurry of punches.
S+-Rank 100 mastery, 100 str
Roland (Blood Red, Benihi) - (example)
 
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THE FOURTH SEAL
The Pale Rider of Death​

Name: Adrian Fahrenheit Ţepeş | Epithet/Alias: "The Sleeping Soldier"
Hair: Blond or white | Hair: Long, Black
Eyes: Yellow | Eyes: Dark
Gender: Male | Height: 190.5cm (6'3") | Weight: Over 200​
Adrian Tepes is a tall individual, standing about 6 feet seven inches tall. He maintains a lean yet muscular build, having no real bulk to his muscles but being ripped. He has long blonde hair and bright blue eyes and his teeth seem to have grown in a natural fang-like formation
Level 70, 70 x 5 = 350
Lunarian Race Bonus: +28 in Strength | +14 in Speed | +21 in Vitality​
Martial Arts Bonus: +5 in Strength, Speed, and Vitality​
Strength: 48 + 28 + 5 = 81
Speed: 62 + 14 + 5 = 81 x 2 = 162
>Movement Speed: 81
>Reaction Speed: 81
Vitality: 55 + 21 + 5 = 81 x 2 = 162
>Stamina: 81
>Durability: 81
Haki: 85 x 2 = 170
>Armament Haki: (Offensive Path) 81
>Observation Haki: (Awareness Path) 89
Martial Arts: 100
>Ignition: 100
>Goddamn Death Scythe: 100
 
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[Image]
THE JOINT SEALS - CALAMITY DUO

Calamity 1: Valhir
Level 65 | Bounty: 0
Race: Mink | Age: Unknown | Height: 10'​

Level 65, 65 x 5 = 325
Mink Race Bonus: +24 in Strength and Speed | +6 in Martial Arts
Martial Arts Bonus: +5 in Strength and Vitality
Strength: 52 + 24 + 5 = 81
Speed: 57 + 24 = 81 x 2 = 162
>Reaction Speed: 81
>Movement Speed: 81
Vitality: 76 + 5 = 81
>Durability: 81
>Stamina: 81
Haki: 65, 65 x 2 = 130
>Armament Haki: 61
>Observation Haki: 69
Martial Arts: 75 + 6 = 81 x 2 = 162
>Electro: 81
>Hasshoken: 81
Electro
Requirements: 11 Minimum Mastery, Mink race or Mink-hybrid race
Users of Electro can channel electricity through parts of their bodies in order to shock anything they touch. This power can also be channeled through weapons. This technique grants extra damage to attacks, giving the opponents electric burns and paralysis. By transforming into Sulong, minks can emit electricity from their body constantly and can perform stronger attacks.
General Mastery
11-20 mastery: basic electro on touch
21-40 mastery: full body electro
41-60 mastery: electro can coat weapons
61-80 mastery: 1/10 turn sulong at night
81-99 mastery: 1m ranged electro, 3/10 turn sulong at night
100 mastery: 2m ranged electro. 6/10 turn sulong at night. Controlled Electro.
120 mastery: 3m ranged electro, 10/10 turn sulong at night. Can access Sulong at daytime for 3/10 turns.

Advanced Control
Basic Electro Channeling energy through their fur, the mink shocks an opponent with their hand.
Requires 1 mastery
Full Body Electro Channeling energy through their fur, the mink shocks an opponent with their body.
Requires 21 mastery
Electro Coating Channeling energy through their fur, the mink covers their weapon in a layer of electricity that will shock on contact.
Requires 41 mastery
Sulong: Using electricity the mink shocks their body function at limit breaker capacity giving +10 speed and strength. It can only be used at night
Requires 61 mastery
Sulong Shock: While in sulong form the mink can shoot electro at a 1m range.
Requires 81 mastery
Requirements: 41 Minimum Mastery. Must defeat the leader of the Happo Navy.
This fighting style allows the user to control vibrations around their limbs to generate shock waves. This shockwave is powerful enough to destroy a metal shield or defeat a strong man easily. These attacks are reverberating, causing defenses to shatter. The only drawback is that the shockwaves can be countered by a significant amount of force

Bujaogen (literally meaning "Military Leg Heel"): Sai kicks his target while emitting the Hasshoken shock wave. This allows him to shatter defense while kicking through his target.
Requirements: 31 Mastery, 31 Strength
Destructive Potency Rank: C

Buto (literally meaning "Military Head"): Chinjao jumps in reverse and headbutts the enemy. The strike is strong enough to stop Cavendish's Durandal and creates a shockwave while clashing.
Requirements: 41 mastery, 41 Strength
Destructive Potency Rank: B

Hasshoken Ogi: Kiryu Kirikugi (literally meaning "Eight Impacts Fist Secret Technique: Drill Dragon Drill Nail"): The Hasshoken secret technique bestowed upon his leg upon proving his might against his predecessor. Sai performs cartwheels while imbuing his leg with Busoshoku Haki, and then performs a kick with vibrations emitting from said leg.
Requirements: 61 mastery, 61 strength, 61 haki
Destructive Potency Rank: A

Hasshoken Ogi: Kiryu Kirikugi (literally meaning "Eight Impacts Fist Secret Technique: Drill Dragon Drill Nail"): A secret Hasshoken technique that Chinjao was able to perform thanks to his drill-shaped head. Chinjao hardens his head with Busoshoku Haki and headbutts the target. It was strong enough to split open layers of ice that not even fire or axes could breach.
Requirements: 81 mastery, 81 strength, 61 haki
Destructive Potency Rank: S

Calamity 2: Grog Strongjaw
Level 65 | Bounty: 0
Race: Giant | Age: Unknown | Height: 50'​
Grog, being a goliath, is grey-skinned with tattoos all over his upper body and his bald head. He 50 feet tall
65×5=325
Strength: 40 + 36 + 5 = 81
Speed: 81, 81 x 2 = 162
>Reaction Speed: 81
>Movement Speed: 81
Vitality: 58 + 18 + 5 = 81 x 2 = 162
>Durability: 81
>Stamina: 81
Haki: 65, 65 x 2 = 130
>Armament Haki (Offensive Path): 61
>Observation Haki (Awareness Path): 69
Martial Arts: 81, 81 x 2 = 162
>ᛒᛖᛋᛖᚱᚴᛁᚱ ᛋᛏᚤᛚᛖ (Berserkir Style): 81
>Hasshoken: 81 (*Pending Move Tutor)
ᛒᛖᛋᛖᚱᚴᛁᚱ ᛋᛏᚤᛚᛖ (Berserkir Style)
Berserkir Style (ᛒᛖᛋᛖᚱᚴᛁᚱ ᛋᛏᚤᛚᛖ) (Weapon Style) - Exclusive to my Giant NPC
Is an ancient ritual dance that is originally performed with a dance with axes and blood. ᚱᛁᛏᚢᚨᛚ ᛟᚠ ᛒᛚᛟᛟᛞ ᚨᚾᛞ ᚹᚨᚱ (Ritual of War and Blood)
'Kill only for need', 'waste nothing', 'fight fiercely to protect what you love', and 'combat is a performance for the gods' are four of the key principles
Requirement: 21 in Strength and 21 in Berserkir Style (ᛒᛖᛋᛖᚱᚴᛁᚱ ᛋᛏᚤᛚᛖ)
*Berserkir is a technique that only consists of two War Axe Cleavers
ᛞᛖᛗᛟᚾ ᛒᛖᚨᚱ (Onikuma: "demon bear".) This is one of the greatest techniques utilized by the Bear Totem Berserkir. The signature attack has the warrior focus all their energy and power into a vicious, close range slashing attack. Many warriors wield two weapons and perform a cross action cut, while warriors that wield one weapon opt for a powerful overhead slash. This technique can be used by select warriors that are able to use Styrkur or haki on their hands to form bear claws.
Requirement for One Weapon
>71 in Strength and Mastery - DPR A (Slash Technique)
Requirement for Two Weapons
>61 in Strength and Mastery - DPR A (Strike)

ᚷᛖᚱᛁ ᚨᚾᛞ ᚠᚱᛖᚴᛁ (Geri and Freki): The wolves that accompany Odin in Norse Mythology. (Similar to Soru, follows same guidelines)
Renaming this to: ᚷᛖᚱᛁ ᚨᚾᛞ ᚠᚱᛖᚴᛁ (Geri and Freki)
11 Mastery, 21 Movement Speed.
The user's movement speed is increased by Mastery/5.
11-40 mastery: 3 turn cool down
41-80 mastery: 2 turn cool down
81-100 mastery: 1 turn cool down

ᚡᛖðᚱᚠöᛚᚾᛁᚱ (Veðrfölnir): Old Norse "storm pale," "wind bleached", or "wind-witherer", anglicized as Vedrfolnir. The technique involves a powerful, incredibly fast ranged attack and can be performed by slashing the air. It is commonly used to target a vital spot on an opponent kill them in a single shot from a great distance.
Requirement: (Scales on Mastery)
>71 in Strength and Mastery - DPR A
>91 in Strength and Mastery - DPR S

ᚺᛖᛚᛁᛟᛋ ᛏᚱᛁᛟᛋ (GIF): The warrior focuses their energy then lets loose by swinging their axe into the ground and swinging upwards which generates three simultaneous air projectiles at the target.
Requirement: 91 in Strength and Mastery - DPR S (total)

ᚡᚨᛚᚺᚨᛚᛚᚨ'ᛋ ᚨᚱᚱᛁᚡᚨᛚ: The warrior charges towards the target then performs a summersault then uses the momentum and gravity to slam the axe down at the target.
Requirement: (Scales on Mastery)
81 in Strength and 81 in Mastery - DPR S
100 in Strength and 100 in Mastery - DPR S+ (AoE)

ᚡᚨᛚᚺᚨᛚᛚᚨ'ᛋ ᛖᚾᛞ ᛁᛋ ᚾᛁᚷᚺ: The warrior blitzes at the target, whilst holding the two axes, then spins then swings their arms sending a dual strike at the target in the shape of an “X”
Requirement (Scales on Mastery)
61 in Strength, Movement Speed and Mastery - DPR A
81 in Strength, Movement Speed and Mastery - DPR S

ᚠᚢᚲᚴ ᛋᚺᛁᛏ ᚢᛈ (Fuck Shit Up): The warrior charges at the target then swings multiple times striking then jumps up and slams their axe down aiming to cleave the target in half.
Requirement: 100 in Strength, Movement Speed and Mastery - DPR S+
Requirements: 41 Minimum Mastery. Must defeat the leader of the Happo Navy.
This fighting style allows the user to control vibrations around their limbs to generate shock waves. This shockwave is powerful enough to destroy a metal shield or defeat a strong man easily. These attacks are reverberating, causing defenses to shatter. The only drawback is that the shockwaves can be countered by a significant amount of force

Bujaogen (literally meaning "Military Leg Heel"): Sai kicks his target while emitting the Hasshoken shock wave. This allows him to shatter defense while kicking through his target.
Requirements: 31 Mastery, 31 Strength
Destructive Potency Rank: C

Buto (literally meaning "Military Head"): Chinjao jumps in reverse and headbutts the enemy. The strike is strong enough to stop Cavendish's Durandal and creates a shockwave while clashing.
Requirements: 41 mastery, 41 Strength
Destructive Potency Rank: B

Hasshoken Ogi: Kiryu Kirikugi (literally meaning "Eight Impacts Fist Secret Technique: Drill Dragon Drill Nail"): The Hasshoken secret technique bestowed upon his leg upon proving his might against his predecessor. Sai performs cartwheels while imbuing his leg with Busoshoku Haki, and then performs a kick with vibrations emitting from said leg.
Requirements: 61 mastery, 61 strength, 61 haki
Destructive Potency Rank: A

Hasshoken Ogi: Kiryu Kirikugi (literally meaning "Eight Impacts Fist Secret Technique: Drill Dragon Drill Nail"): A secret Hasshoken technique that Chinjao was able to perform thanks to his drill-shaped head. Chinjao hardens his head with Busoshoku Haki and headbutts the target. It was strong enough to split open layers of ice that not even fire or axes could breach.
Requirements: 81 mastery, 81 strength, 61 haki
Destructive Potency Rank: S

ᚲᚺᚨᚢᚱᛚᛁ (Chaurli): The giant tortoise that was saved by Freya. The greatest defense a Berserkir can muster, this technique takes inspiration from the tortoise's naturally durable shell and turns the warrior into an incredibly tough wall. The warrior focuses all their energy into utilizing Styrkur and armament haki across their body. The Berserkir becomes tougher than steel and sturdy as a mountain, but is unable to move at all. Experts at this technique are able to withstand barrages of attacks while suffer little to no damage.
Follows Tekkai guidelines:
Requirements: 11 Mastery, 21 Durability.
The user hardens their body, increasing Durability by Mastery/5.
11-50 mastery: 2 turn cool down
51-80 mastery: Can move while having tekkai activated.(2 turn cooldown) Not moving tekkai is 1 turn cooldown.
81-100 mastery: Using tekkai while moving has a 1 turn cooldown. Standing still tekkai has no cooldown.
ᚺᛚǫᛗ (Hlǫm): Old Norse for "Sound". Masters of this technique achieve a version of echo location. These warriors are able to produce and hear sounds much like the bat they base their totem off of. This ability allows them to fight in conditions that put their opponent at great disadvantage.
Supplementary Move - So not ranked but it requires 51 in Speed (Movement and Reaction), 51 in Hasshoken and 51 in Mastery
- [ #ded4c1 - Grog ] -
 
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[Image]
MISC. and TRIVIA

Red (Ferrari Red)
- [ #ff2800 ] -​
Blue
- [ #126180 ] -​
 
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