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Aight, Germa has been updated. I'll work on Neo in a bit, should be today.
 
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It has begun. Yonji, you should have not flown yourself into the candlelight like a moth playing as if it's moonlight.
 
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It has begun. Yonji, you should have not flown yourself into the candlelight like a moth playing as if it's moonlight.
Posted in Neo too. Next post Sasaki is arriving as well, and then the real fun begins. Tanya managed to do some significant damage in advance though.
 
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I wake up to two new things to post in. I will work on them soon. o:
 

Sea

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@Gambit By the way, how does it work to give raid suit tech. Is there like a certain amount of Beri I need? :pepethinking:
 
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the same as any other science invention lol
The scenario is.
Assuming our crew has conquered Germa, we are qualified for weekly salary and Germa Tech.
Now @Sea part of another crew wants the tech, too. How can he obtain such tech without having to steal the island from us?
Can he appear in the island before the battle end and RP something to qualify for the tech, too?
Or we can play items dealer to have him have it? lol
 

Ziosa

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The scenario is.
Assuming our crew has conquered Germa, we are qualified for weekly salary and Germa Tech.
Now @Sea part of another crew wants the tech, too. How can he obtain such tech without having to steal the island from us?
Can he appear in the island before the battle end and RP something to qualify for the tech, too?
Or we can play items dealer to have him have it? lol
yes to both, he can RP getting it on the island or you can RP teaching him
 
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yes to both, he can RP getting it on the island or you can RP teaching him
Is there a limitation on how much germa tech someone outside my own crew can use? Or they can have access upto the maximum their stats could achieve?
For example, if they have 100 in science, they can have below:
Z+-rank Suit (requires 100 Science): Destroyed after a large continent level attack or 3 small continent level attacks
(100 vitality to use) - 50 invention points
*requires Germa technology

and if they don't have science, maybe we can RP teaching him that or selling but he's actually buying from the Store and Money thread under Special Items Without Scientist, etc.


Some groups do not have access to a scientist, doctor, etc. to create items for them to use, but that shouldn't make it impossible for them to access science items. There are two different ways to calculate these:
If you are modifying an item purchased with beri from the store, the cost will be 20% extra on top of the beri cost of the item.
If it's a regular item that doesn't cost anything from the store, it costs as follows:
Mastery required to create 1-10: 1,000,000 beri
Mastery required to create 11-20: 2,000,000 beri
Mastery required to create 21-30: 5,000,000 beri
Mastery required to create 31-40: 10,000,000 beri
Mastery required to create 41-50: 15,000,000 beri
Mastery required to create 51-60: 25,000,000 beri
Mastery required to create 61-70: 40,000,000 beri
Mastery required to create 71-80: 60,000,000 beri
Mastery required to create 81-90: 100,000,000 beri
Mastery required to create 91-100: 250,000,000 beri
Mastery required to create 100: 500,000,000 beri
Mastery required to create 120: 1,000,000,000 beri
 
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