Pirate Landayan Morrow "The Gambit"

Gambit Bio
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"Death has ravaged our world, and the balance that sustained us has been lost.
We fear this day would come.
When the lands of ruin and the
champions of the light can no longer save those in need.

But I will. For I wield the power they cannot.
And the new army of the dead shall rise at my command.

For all who threatened the balance -- Beware..."
 
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Prince Landayan Morrow, famously known as "Gambit," leads the Silver Vampirates, a crew renowned across the seas. Alongside other formidable figures like Captain Larsi and Marshall D Teach, Gambit commands respect in the pirate world.

His journey began with the Silver Hair Pirates in Alabasta, seeking the ancient weapon Pluton. Rising from an apprentice to a prominent fighter, he rebuilt the crew after the fall of the Laughing Archipelago, honoring his friend Captain Emeritus Silver Hair Larsi.

After the timeskip, Gambit's feats as part of the Worst Generation and the Other Supernovas earned him recognition. He attended significant battles in Wano and Onigashima, establishing his glory as a pirate. Defeating Douglas "Demon Heir" Bullet, he emerged as a potential Emperor of the Sea, challenging the World Government with his power and determination.

Gallery​
Japanese Name:プリンス・ランダヤン・モロー
English Name:Prince Landayan Morrow
Aliases:​
Gambit;
Vampirate Prince;
Pretty (By his First Mate, T-Bag);
Prince of All Pirates (Self-Proclaimed);
Morrow (By La Spada and Douglas Bullet);
14th Royal Blacksmith (By Hirayan People);
Elramon (By his mother);
King of the Underworld (After defeating Hades)​
Affiliations:Silver Vampirates; Silver Hair Pirates (former);
Worst Generation; Lireo Kingdom, Hiraya;
Occupations:Pirate; Admiral; Chief; King;
Crew Member (former); Crowned Prince;
Hired Assassin (former); Gambler
Origin:Lireo Kingdom, Hiraya, North Blue
Residences:Serapis (New World);
Laughing Archipelago (Grand Line);
Lireo Kingdom, Hiraya (North Blue);
Poker Island (North Blue)
Race:Human
Status:Alive
Age:35
Date of Birth:20th, June
Height:253 cm (8'3½")
Blood Type:X+
Bounty:​
After Pirate Festival: 2,807,000,000
After Serapis: 2,257,000,000
After Wano: 1,807,000,000
After Germa Kingdom: 1,355,000,000
After Merveille: 1,200,000,000
After Becoming Chief of the Crew: 425,250,000
After Redcount Pirates: 325,250,000
After Alabasta: 275,780,000​
Sex:Yes
Appearance
Born with brown hair and fiery eyes, Gambit stands tall at 8'3½". A ruby gem on his forehead marks his mystic energy. His hair flows to his shoulders, and his form is lean yet strong.

During his travels to Wano, destiny shifted. His hair turned moonlight white, and his eyes became regal purple. He wears a dark tuxedo with a red cape and two holsters for his two warhammers. With his suit, he adds a black vampiric gauntlet to his forelimbs.

Full Beast Form
Gambit transformed into a Mythical Vampire Bat, towering twice his size. His ebony fur covered his limbs, and he had bat wings sprouting from his head. With sharp claws, fangs, crimson eyes, and demonic wings, he's a fearsome sight. Though he can't use weapons, he can unleash destructive attacks with his wings and claws, as well as excruciating sonic blasts from his mouth.

Hybrid Form
In this form, his hair and skin turn ghostly white, and his eyes become striking red. Despite these changes, he can still use his beast form's abilities like fangs, claws, and wings. Additionally, he has human vampire abilities, like firing sonic projectiles from his hands.

Personality
Gambit is a fun-loving guy who enjoys hanging out with his team, even the serious ones like Larsi. He's always up for an adventure and loves a good challenge, but he doesn't take things too seriously. However, if you disrespect him, be careful – he can get pretty angry. Gambit has a soft spot for women and can easily be swayed by their charm. He once got tricked by Princess Reijiu Vinsmoke into thinking he was a prince. Despite his easygoing nature, Gambit is a skilled fighter and very smart. He can even match wits with Vegapunk.

He can't stand people who act like they're better than everyone else or tyrants who abuse their power. When his life is on the line, he won't hesitate to fight back and take down anyone who gets in his way.
 
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Physical Abilities
Gambit is a pirate of incredible strength and agility, forged through tough challenges in his kingdom. In a legendary showdown with Larsi, he proved his equal, bearing the marks of their epic clash. Skilled with metal cards, he's a master of both offence and defence, reading his foes' moves with ease. Gambit's journey embodies the power of dedication and battlefield prowess. After mastering weather manipulation and weaponizing navigation, he now wields two warhammers. With two devil fruit powers and an overwhelming willpower, Gambit is a force to be reckoned with on the battlefield.

Statistics
LEVEL 100 x 6 = 600

Strength: 75 (Race: +20, Fuwa: +10) = 105 (Batto: +15 = 120)
Speed: 65 (Race: +20, Fuwa: +5) = 90
- Movement: 85 (Batto: +15 = 100);
- Reaction: 95 (Batto: +15 = 110)
Vitality: 80 (Race: +20, Mind: +5) = 105
- Stamina: 105 (Batto: +15 = 120);
- Durability: 105 (Batto: +15 = 120)
Mind: 50
- Navigation: 100 (Item: +20) = 120
Batto-Batto no Mi: 100 (Awakening: +20) = 120
Fuwa-Fuwa no Mi: 100
Haki: 70 (Race: +30) = 100
- Off COA: 100 (Item: +20) = 120;
- Precog COO: 100;
- Advanced COC
+20 COA: 20
+20 Navigation: 20
+20 Batto-Batto no Mi Awakening: 20
Second Devil Fruit: Fuwa-Fuwa no Mi
x6 Multiplier
Third Perk Slot (Defying Gravity)
Devil's Voice
Devil's Might

Professions
Total Stars: Level 100/10 = 10+2 (from 50 Mind Stats)
Blacksmithing *****: Landayan Morrow, renowned as a master blacksmith within the One Piece universe, excels in the ancient art of forging and crafting weapons and armour. With a keen eye for detail and a deep understanding of metallurgy, Landayan creates legendary weapons that have become the stuff of pirate legends. From swords capable of cleaving through mountains to armour that withstands the fiercest of attacks, Landayan's creations are sought after by pirates, marines, and warriors alike. His craftsmanship is not merely about creating tools of war but imbuing each piece with a piece of his soul, ensuring that they become extensions of their wielders and symbols of their prowess.

Alchemy *****: In the hands of Landayan Morrow, alchemy becomes a potent force, blending science and magic to achieve extraordinary feats. With a profound knowledge of alchemical principles and a touch of mysticism, Landayan brews elixirs that heal wounds, enhance strength, and grant supernatural abilities. His alchemical concoctions are sought after by adventurers and explorers seeking an edge in their quests, as well as by those desperate for a cure to incurable ailments. Landayan's mastery over the elements allows him to transmute materials and manipulate energies, unlocking the secrets of the natural world and bending them to his will.

Devil Fruitology **: As a scholar of Devil Fruitology, Landayan Morrow delves into the mysteries surrounding Devil Fruits with unparalleled curiosity and determination. Through rigorous study and experimentation, Landayan seeks to unravel the secrets of these mythical fruits, unlocking their hidden powers and uncovering their origins. His expertise in Devil Fruitology allows him to identify rare and powerful fruits, analyze their effects on the human body, and develop methods for harnessing their powers to achieve extraordinary feats. Landayan's quest for knowledge drives him to explore the furthest reaches of the One Piece world, where the secrets of Devil Fruits wait to be discovered and the boundaries of possibility are constantly challenged.

Perks
Seismic Scientist (requires 100 Navigation)
Landayan Morrow, having mastered the art of navigation to a remarkable degree, possesses the rare ability of a Seismic Scientist. With intricate knowledge of the Earth's tectonic forces and volcanic phenomena, he can manipulate the very ground beneath his feet. Through precise calculations and focused concentration, he can create earth-shaking tremors, fissures, and eruptions, shaping the terrain to his advantage. Whether in combat or exploration, his seismic abilities offer him a formidable edge, turning the battlefield into a chaotic landscape where opponents struggle to maintain their footing amidst the upheaval.

Weather Wizard (requires 100 Navigation)
As a Weather Wizard, Landayan Morrow harnesses the power of the elements with unparalleled skill and precision. Through his mastery of navigation, he can conjure large-scale weather effects, manipulating wind, rain, and lightning to create storms of devastating power. His control over the weather extends far beyond mere manipulation, allowing him to shape the very fabric of the atmosphere to suit his needs. With his abilities amplified by his navigational prowess, he can unleash weather phenomena of unprecedented scale, enveloping vast areas in tempests of unimaginable fury.

Defying Gravity (requires 100 Fuwa-Fuwa no Mi)
Landayan Morrow, having consumed the Fuwa-Fuwa no Mi, possesses the extraordinary ability to defy gravity itself. Mastery over this Devil Fruit grants him the power to manipulate objects and individuals with the force of levitation, lifting them into the air with a mere thought. His mastery extends to a remarkable range, allowing him to control objects without the need for physical contact as long as they remain within his mastery range. With this ability, Landayan can maneuver through the air with unparalleled grace and precision, evading attacks and outmaneuvering opponents with ease.
 
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Haki
Landayan Morrow's Rare Haki Abilities and Teaching Prowess


Only a handful of people can wield all three types of Haki. Landayan Morrow is one of those exceptional individuals. Not only is he skilled in using Haki, but he's also an excellent instructor. During their hiatus after the Blackbeard Pirates' takeover of Laughing Archipelago, he taught his fellow crewmates about the different types of Haki and trained them in the basics.

Kenbunshoku Haki (Color of Observation)
Gambit: The Master Of Kenbunshoku Haki

Gambit's speciality is his superior mastery of Kenbunshoku Haki, a unique skill that allows him to see the future, albeit to a limited extent. During his time training in the Laughing Archipelago, he became a master by being constantly on guard for potential foes. This ability was further honed through his prolonged battle with Hades, the former King of the Underworld. As a result, Gambit is now known for his Future Sight, a remarkable ability that transcends his senses.

Busoshoku Haki (Color of Armament)
Gambit's Exceptional Mastery of Busoshoku Haki

Gambit is known for his remarkable proficiency with Busoshoku Haki, boasting a mastery level of 120. In his encounter with Golden Lion Shiki, he utilized full-body hardening to deflect a massive boulder. Although Shiki's awakened devil fruit abilities were too much for him to handle, Gambit managed to enhance his Haki, allowing him to land several blows with his death scythe. He also demonstrated his Haki's strength by injuring Kaido during the Raid on Onigashima and overpowering Vice-Admirals Leo and Kallavan with it alone. Against Douglas Bullet and Hades, Gambit's Busoshoku Haki proved vital in overcoming their immense strength. In fact, he had to level up his Haki to the point where he could penetrate the Union Armada's defences and destroy them from within.

Haoshoku Haki (Color of the Supreme King)
Gambit's Supreme Mastery of Haoshoku Haki and Other Abilities

Gambit is a highly skilled Haoshoku Haki user, with a 100% mastery of the Will of the King. During a clash against Kaido, another Emperor and Haoshoku Haki user, Gambit produced an impressive lightning effect and burst that shook Onigashima. Although it is unclear when he first learned this skill, during a visit with Tenguyama, Gambit spent over 8 hours there, which was enough time to awaken this power, as Kaido has demonstrated.

In addition to his impressive Haoshoku Haki abilities, Gambit can unleash an immense burst of willpower that can devastate the landscape around him. This ability can blow away opponents and cause further damage, as well as instil a great deal of terror in his opponents. His willpower alone can cast a terrifying effect towards his opponents and even allies, especially when combined with the presence of his Mythical Zoan: Vampire. As a result, his reach is increased, and he can knock out targets that are 70% of his level and intimidate anyone up to 80% of his level. The range for knocking out is 500% of his range and can intimidate anyone on the same island. Gambit also has the Devil's Voice, which enhances his abilities.

Lastly, Gambit is among a select few users who can infuse Haoshoku Haki into objects, particularly his Warhammer. This is demonstrated by the thin streams of black lightning that radiate from it. When used in conjunction with his natural strength and Busoshoku Haki, Gambit can knock out powerful pirates with a single swing and create a large area of effect.

Haki Colour
Gambit's Haki Transforms to Purple After Victorious Battle

Following his triumph over Douglas Bullet, Gambit set his sights on a new challenge: facing off against Hades in Serapis. It's been noted that his Haki colour has transformed to a bold purple hue.

Haki Path
Gambit's Haki Path: A sorcerer of willpower

Gambit's Haki path leans towards offence, prioritizing attack power over defence. This technique grants him a considerable power boost. However, having been truly a gifted motherfucker, the Prince of all Pirates possesses the Devil's Might!
- Offensive COA: +3 to DPR +2 to durability

Haki Techniques
Observation Killing (見聞殺し, Kenbun-Goroshi?): An advanced Haoshoku Haki technique that allows Gambit to control his own presence which prevents others from seeing into the future.
- Unranked, requires: advanced CoC

Ethereal Hydraulic Press: Gambit infuses his Warhammer with Busoshoku and Haoshoku Haki and then delivers a massively powerful pound with shockwaves that encompass a large radius.
Rank: S+, 3x AoE multiplier
- DPR: S+, requires 100 in Weapon Style, 101 strength, 120 COA (offensive path), advanced CoC

Tremble of Souls: Another Haki technique. Similar to Big Mom's wailing Haki Technique, Gambit generates a stream of vengeful demonic wails with extremely high decibels (Mastery x2 decibels) courtesy of his Vampiric and Telekinetic abilities to repel attacks with such damage output. The intensity of the attack if successful is enough to cause internal wounds. Has the status effect of Fear (Upgraded to Terrified).
- DPR: S, AOE, requires 100 DF Mastery, Advanced COC
- DPR: S+, AOE, requires 120 DF Mastery, Advanced COC


Torrent of Grand Terror: Another Haki technique. Gambit releases an extremely concentrated and concussive sphere of black shock waves infused with his willpower. It is more than powerful to blast and destroy anything in its path.
- Damage scales off DF Mastery
- DPR: S+, AOE, requires 120 DF Mastery, 120 COA (offensive path), advanced CoC
 
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As a young prince, he was trained in many branches of studies, including martial arts, science, nature, and animals. He is a capable sailor and tailor, as he is the one dictating the navigation of the Dark Fortress and he also designs his suit. It was also noted that he is the one creating his weapons such as metal cards, death scythe, and power suits, and infusing explosives into some weapons.

Professions
Gambit has been known to apply Alchemy (Five Stars) and Blacksmithing (Five Stars) into his fighting style, allowing him to create more advanced techniques and destructive, yet ominous abilities which make him a unique fighter amongst the others. He acquired this wisdom from his master back in Hiraya who was known as the 12th Royal Blacksmith, Aragorn of the Mighty Forge. He is also versed in Devil Fruits (Two Stars).

Blueprints Acquired
The prince's style of piracy is unique for he steals blueprints of highly famous and advanced technologies and re-produces them to extend his riches to the skies above. Three of the blueprints that he pirated are as follows:
  • Queen Technology
  • Germa Technology
  • Indigo's Beast Mutation

Seismic Art of Weather
Gambit is responsible for the navigation of the vessel. His main responsibilities include planning the journey, advising the crew (or pilot) while on the route, and ensuring that hazards or obstacles from both climatic and geomatics are avoided. He is the most knowledgeable about the world as it is crucial for the determination of course and direction when travelling. His knowledge far exceeded what a normal navigator can possess for he has learned how to harness the weather and use them in combat (120 Mastery).

As the navigator of the crew, his fighting style is focused on manipulating the weather of his surroundings, known as the Seismic Art of Weather. Combined with his extensive knowledge of oceanography and weather systems, his style can be used to devastating effects.
 
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Fighting Style Weapons
Blue Watercolor Illustrated Japanese Style Desktop Wallpaper.jpg
Seismic Sorcery Clima-Warhammers
During his visit to Wano, he met Tenguyama Hitetsu and helped him forge the Shinigami no Tekken to defeat Kaido. The smith used the metals and sea prism stone from his scythe for this weapon. This is the same weapon he used to fight Hades in Serapis alongside the Warhammer called Storm God that his father left him. The Storm God is a weapon forged by Gambit's master (12th Royal Blacksmith) and Shimotsuki. Initially, it appears as a 500 mm long and 25 mm thick titanium rod, but when you swing it with enough force, a hammerhead emerges.

After his victory in Serapis, he claimed the Cursed Bident Tartaros and fused its prongs into his destroyed Shinigami no Tekken, thus changing the name of the hammer to Hell Fire. It has a 275-cm purple-black edgy titanium handle, a 30 cm double-edged tail, and a 30-pound head made of sea prism stone; but it is now adjoined with the two 60-cm prongs around the middle of the hammerhead. He calls this Hell Fire because of its ever-burning appearance ─ thanks to the spirits it hurled within it. When combined, the two Warhammers above became Seismic Sorcery Clima-Warhammers that are similar to a staff/pole only they have two hammerheads on their two ends.

Science Arsenals
Gambit possesses a godly intelligence that is well-known across the seas. He is the one responsible for arming their entire fleet with high-class weapons and armoury. His intelligence alone is threatening that he could destroy the world with his inventions. One more quality that he has is the ability to copy one's expertise in weapon crafting by merely looking at the creator.
Jotunheim Beasts Virus: Stolen from Queen, Gambit reproduced an artificial virus similar to Ice Oni, which he has weaponized with grenades. The virus is fused with a chilling gas, and once this gas is spread through the body the virus is able to reproduce in it, causing the victim to feel extremely cold as ice covers their skin. The ice will take on a demonic shape, causing a pair of horns and sharp fangs to manifest on the victim's head and mouth, giving them the appearance of a Jotunheim Beast. Applicable to NPCs only. They will attack anyone near them once infected.
- DPR: C, AOE 25 Meters, requires Queen Tech, 100 Science, 4 invention points

Rise of the Draugars Virus: Using Queen's Science Blueprint they looted, Gambit improvised an airborne virus that is created Gambit's blood infused to his bats. Once his bats bite the body of the targets, it causes the victim to feel extremely uncontrolled as their appearance turns akin to the undead. Applicable to NPCs only. They will attack anyone near them once infected.
- DPR: C, AOE 25 Meters, requires Queen Tech, 100 Science, 4 invention points

Energy Poker Bomb: Detonates an energy poker card bomb.
DPR: A, 10m diameter, 6 invention points [7 shots = 42 invention points]
- requires Germa Tech, 100 Science

Royal Blacksmith Vampire Gauntlet: A gauntlet embedded with the finest metals, enhancing Gambit's durability when blocking an attack using it.
- Z-rank Armor
- Requires Blacksmithing Mastery 120
- Durability Points: 25
- Minus 8 movement speed

Shard Arsenals
1. Shard-infused Vampire Gauntlet: A gauntlet embedded with 10 fine shards, enhancing Gambit's durability when blocking an attack using it. It channels Gambit's vampiric powers and/or elemental energies of his Navigation techniques during combat in place of its own arms and/or clima-weapons.
- Requirements: 10 Shards
- Needs PC/NPC with 100 Blacksmithing to create, and 120 Navigation to use effectively.
- Z-rank Armor
- Durability Points: 25
- Minus 8 movement speed


2. Elden Rumble Bloodstone: An edible bloodstone with 10 micro-polished shards attuned to the captain's vampiric essence. Consuming it enhances vampiric powers, grants fear-inducing abilities, and allows Zoan users access to monster form without losing control for x number of turns depending on how many shards were used. Max of 10. [1-shot]
- Requirements: 10 Shards to access a 3-turn monster form (+1 shard for every additional maxing at the 10th turn)
- Needs PC/NPC with 100 Medicine to create, and 120 Batto-Batto no Mi proficiency to utilize effectively.


3. Flying Sanguine Daggers: 52 Titanium Poker Cards with 2 additional seastone-made cards infused with bloodstone shards that empower the captain's Fuwa-Fuwa no Mi attack speed by 20, feeding on the blood of victims.
- Requirements: 10 Shards, 1 seastone, and 100 in Fuwa-Fuwa no Mi to unleash their full potential.
- Speed maxing at 120
 
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Seismic Art of Weather
Gambit is responsible for the navigation of the vessel. His main responsibilities include planning the journey, advising the crew (or pilot) while on the route, and ensuring that hazards or obstacles from both climatic and geomatics are avoided. He is the most knowledgeable about the world as it is crucial for the determination of course and direction when travelling. His knowledge far exceeded what a normal navigator can possess for he has learned how to harness the weather and use them in combat (120 Mastery).

As the navigator of the crew, his fighting style is focused on manipulating the weather of his surroundings, known as the Seismic Art of Weather. Combined with his extensive knowledge of oceanography and weather systems, his style can be used to devastating effects.

Weapons
Seismic Sorcery Clima-Warhammer
Just like Nami's Seismic Sorcery Clima-Warhammer, Gambit wields a sceptre-like weapon that can split into three separate parts and is kept in a holster on his belt: the red Warhammer called Hell Fire; the blue Warhammer called Storm God; and a titanium rod to adjoin the two. Its full length is relatively taller than him which stands 253 cm (8'3½").

Shard-infused Vampire Gauntlet
A gauntlet embedded with 10 fine shards, enhancing Gambit's durability when blocking an attack using it. It channels Gambit's vampiric powers and/or elemental energies of his Navigation techniques during combat in lieu of its own arms and/or clima-weapons.
- Requirements: 10 Shards
- Needs PC/NPC with 100 Blacksmithing to create, and 120 Navigation to use effectively.
- Z-rank Armor
- Durability Points: 25
- Minus 8 movement speed

Wind Knot
The Wind Knot (風の結び目 Kaze no Musubime?) is a rope with wind-creating properties that is tied three times. Untying one knot results in a light breeze. Untying a second knot brings a strong wind. Untying the last knot summons a squall. [Can carry Mastery/10 = 12]

Weather Balls
These orbs allow Gambit to shoot different kinds of weather (heat/cool/thunder balls) by conjuring them at will.

Weather Egg/Orbs
These eggs/orbs allow Gambit to create an entire weather/catastrophe/phenomenon by hatching an egg about the size of an ostrich egg. Those are stronger than the ordinary weather balls, as they have an entire ''weather'' inside them already, and unleash it over a wide area once opened. [Can carry Mastery/10 = 12]

History
During his visit to Wano, he met Tenguyama Hitetsu and helped him forge the Shinigami no Tekken to defeat Kaido. The smith used the metals and sea prism stone from his scythe for this weapon. This is the same weapon he used to fight Hades in Serapis alongside the Warhammer called Storm God that his father left him. The Storm God is a weapon forged by Gambit's master (12th Royal Blacksmith) and Shimotsuki. Initially, it appears as a 500 mm long and 25 mm thick titanium rod, but when you swing it with enough force, a hammerhead emerges.
Realm of Fog and Mist: Using a "Cool Ball" against fire, the user can create a massive fog barrier due to the water vapour in the air, increasing in density from the rapidly heating cold air. The fog is used to blind the opponent so that the user can land an attack on them.
- Unranked, requires 51 Navigation

Weather Egg: Gambit launches a large egg, which hatches to reveal a particular kind of weather.
- Unranked, requires 81 Navigation

Heat Egg: Gambit creates a small bubble on the tip of one of the three segments of her Clima-Warhammer. The bubble produces immense heat which can melt snow easily.
- Unranked, requires 81 Navigation

Mirage Tempest: Gambit has been shown using an upgraded variation of this technique, allowing him to become invisible for an unknown amount of time. When he swings the Clima-Warhammer again, the mirage is released.
- Unranked, requires 81 Navigation

Cloud Prison: Gambit produces many giant balls made out of Sea Clouds which can survive on the Blue Sea. He then gathers up all of the balls and creates a wall with them to hold back his opponent. This technique is similar to Milky Road.
- Unranked, requires 81 Navigation

Milky Road: Nami creates a path made out of Sea Clouds, which can survive on the Blue Sea, unlike normal Sea Clouds, albeit temporarily as they eventually dissipate like any cloud. It was first used to create a path to Punk Hazard over a sea of flames, with the Mini Merry II being small and light enough to sail on it.
- Unranked, requires 81 Navigation

Gust Sword: Gambit points the Clima-Hammer at an enemy. A small bubble forms at the tip facing the opponent which then bursts and shoots a gust of pressurized air at an enemy at high speed. It resembles a thin whirlwind.
- DPR: B, requires 71 Navigation
- DPR: A, requires 91 Navigation


Thunder Lance Goddess: Gambit creates an artificial black cloud above him. From there, he would invoke a barrage of lightning bolts about the size of a lance, hence its name.
- DPR: B, AOE, Moderate paralysis, requires 71 Navigation
- DPR: A, AOE, Moderate paralysis, requires 91 Navigation


Black Ball: Raiun Rod: Gambit makes a long chain of dark clouds come out of his Clima-Hammer. He then swings the cloud chain around him, electrocuting anyone within range of it.
- DPR: B, AOE, Moderate paralysis, requires 71 Navigation
- DPR: A, AOE, Moderate paralysis, requires 91 Navigation


Thunder Trap: Gambit creates three dark clouds in what appears to be a triangular formation. When someone passes through the middle, the clouds electrocute them.
- DPR: B, AOE, Moderate paralysis, requires 71 Navigation
- DPR: A, AOE, Moderate paralysis, requires 91 Navigation


Snow Sorceress: Gambit uses Cool Eggs in succession to change the atmospheric and the ground temperatures at or below the freezing point and ensure that there is a minimum amount of moisture in the air. If the ground temperature is at or below freezing, the snow will reach the ground. Gambit will then harness all these snows and/or compress them, turning them into a destructive weapon that he can cast on the opponents to incapacitate them.
- DPR: S, AOE, Deep freeze, requires 100 Navigation

Saltstraumen: Create single or several 20-meter-diameter whirlpools that could drag even a barge or battleship into the deep. Whilst it's an indirect attack on the opponents, it still gives decent damage to them, the moment they submerge.
- DPR: S AOE requires 100 Navigation, NPC or PC with 100 Fishman Karate

Cosmic Mesocyclone: Gambit conjures and hatches a weather egg to release dark clouds which will then call down heavy rain, fog, and mists. As the temperature and humidity significantly change, a supercell tornado is born, about a few miles in diameter and up to 50,000 feet tall. When the updraft bends the spinning air upwards, it starts rotating persistently with the spinning column of air until it fuses with the downdraft of the storm to reinforce each other. The result is a long-lived supercell storm which he can use to create more powerful storm-based attacks that he can manipulate over time. LASTS 2 TURNS.
- Unranked, requires 100 Navigation, 1 Weather Egg

Wind Sorcerer: Gambit outstretches his arm and swings the weapon across, generating an air blast using a Wind Knot that propagates in all directions.
- DPR: S, AOE, requires 100 Navigation, 1 wind knot

Blazing Gambit: Gambit uses a series of Heat Eggs to create a raging fire that can burn anything in its path.
- DPR: S, Major burn, requires 100 Navigation

Trench Explosion: A two-layer attack. He creates a stronger and more devastating knock-up stream that can certainly send the ships flying up to 100 meters above the water level.
- DPR: S+, AOE, requires 120 Navigation, 1 weather egg, Seismic Navigator Perk
- Additional S-rank DPR once they hit the water after the fall


Storm God: Gambit twirls his Clima-Warhammer to form an even larger and more concentrated stream of lightning, and then swings it down at his opponent(s).
- DPR: S+, AOE, Major paralysis, requires 120 Navigation

Ultimate Epicenter: Interfering with the Earth's natural geological processes could create earthquakes, volcanoes, or other seismic events in specified locations. This process is called tectonic or seismic interference. A tectonic or seismic weapon, which in this case is a 'Seismic Clima-Warhammer' would be the use of the accumulated tectonic energy of the Earth's deeper layers to induce a destructive earthquake. To achieve this level of feat, he has to have 100 in Navigation and a Seismic Scientist Perk.

To make this work, Gambit, within seconds will oscillate his Clima-Warhammers like a piston against the ground causing it to vibrate at high speed while simultaneously electrocuting it. Forcing the electricity deep underground causes massive caverns or craters as well as intense branches of shockwaves that will stem and branch across the target area to artificially create fault lines. Finally, by launching a seismic bomb (1 weather egg) at the targeted area, shaking its very foundations as a natural earthquake would, it unleashes seismic energy capable of blasting from the epicentre that would ramify up to 500 meters in diameter and can destroy communities near the epicentre and cause tidal waves.
- DPR: S+, AOE, requires 120 Navigation, Major stun, 1 weather egg, Seismic Navigator Perk, 5 Stars in Alchemy

Great Tsunami: Employing the logic of Geological Interference with the use of the Ultimate Epicenter technique, a series of waves caused by earthquakes or undersea volcanic eruptions are invoked. This phenomenon summons a towering and vast tsunami that can engulf his targets and/or even cascade onto the shores and coastlines, creating havoc inland.
- DPR: S+, AOE, requires 120 Navigation, 1 weather egg, Seismic Navigator Perk

Tidal Forge Canon: A stronger and concentrated version of Great Tsunami. He summons whatever body of water is around him to unleash a devastating blast of water against his opponent.
- DPR: S+, requires 120 Navigation, 100 Fuwa-Fuwa no Mi



Volcanic Tempest: Mostly a follow-up move after the Ultimate Epicenter to leverage on the caverns created by the said technique. After that, he will increase the temperature of the layers within the Earth's crust and/or mantle called lithosphere and asthenosphere to commence the melting of rocks by charging Heat Balls into it successively. After that, the decompression in places within those layers would start, so magma will start to form by converting earth particles to lava using Alchemy. At last, he will continuously use Cool Balls to compress the growth of gas and when the pressure within cannot keep up with the growth of bubbles it produces anymore, it just explodes to the surface.
- DPR: S+, AOE, requires 120 Navigation, 1 heat egg, Seismic Navigator Perk, 5 Stars in Alchemy

Volcanic Forge Canon: A stronger and concentrated version of Volcanic Tempest but instead of creating many small volcanoes, he creates a barrel-like earth using his Fuwa-Fuwa no Mi powers to house the magma and lightning he created before firing it at his target.
- DPR: S+, requires 120 Navigation, 100 Fuwa-Fuwa no Mi, 1 heat egg, Seismic Navigator Perk, 5 Stars in Alchemy

BLUNT-ATTACKS
Clima-Hammer Forge
: Gambit swings either of his clima-hammer to his target in a devastating fashion. Enough to break the skull of anyone the hammerhead touches.
- DPR: B, requires 41 Navigation, 41 Strength

Cyclone Forge: The user spins towards the target to block the incoming attacks and distract its vision so that his upcoming moves cannot be easily predicted. He will continuously advance and dodge other attacks (if there are any) and eventually cut through the opponent's torso.
- DPR: A, AOE, requires 61 Navigation, 61 Strength, 61 Movement

Trickster's Forge: A disarming/counter technique. The user traps incoming attacks between the prongs and twists them sidewards to wax them off to the ground or above or to the sides.
- DPR: A, requires 61 Navigation, 61 Strength

Somersault Forge: With the weapon in hand, the user somersaults using his immense flight ability over and past the opponent and delivers a deadly strike to the opponent's back up to the back of the skull during his flip.
- DPR: S, requires 61 Navigation, 61 Strength, 61 Movement

Heimdal Spinning Forge: Gambit spins his Warhammers or the adjoined three separate parts of the Sorcery Clima-Warhammer (simply a sceptre) rapidly over his head creating a strong circular offence and defence. This is effective following the use of his flight ability as he charged towards the opponent.
- DPR: S, requires 81 Navigation, 81 Strength

Rapid Forge: Gambit does rapid-fire strikes using his 2 clima-hammers to the target's body, sending it flying.
- DPR: S, requires 81 Navigation, 81 Strength

Rivetting Punch: Gambit dashes forth the opponent and lands a deadly thrust using the tip of the weapon.
- DPR: S+, requires 100 Navigation, 100 Strength, 100 Movement

LIGHTNING-INFUSED ATTACKS
Storm Sorcerer Forge, Maelstorm: Imbuing his weapons with electricity/lightning from Navigation, Gambit speeds toward his opponents and runs in a lightning bolt-shaped motion while he strikes them down one after another. He can also choose to beat the ground and powerful streams of electricity are discharged from the centre of the attack.
- DPR: S, AOE, requires 100 Navigation, 100 Strength, 100 Movement

Thunder God Forge, Mjolnir: Gambit charges his Warhammer with electricity, compressing it before throwing the weapon to the target area in such a way that it returns to him as if it's a boomerang. As it goes, streams of lightning emit from the head of the hammer.
- DPR: S, AOE, requires 100 Navigation, 100 Strength, 100 Movement

Lightning God Forge, Stormbreaker: Gambit soars to the clouds with incredible speed and starts to spin his Warhammer rapidly as he channels a massive amount of electricity using Thunder Balls into it. After that, he will descend to the target to deliver a lightning-imbued hammer strike while streams of electricity also discharge from him (his weapon) along the way.
- DPR: S, AOE, requires 100 Navigation, 100 Strength, 100 Movement

Habagat of the East, Mighty Forge: This is a much more devastating version of Maelstorm as it comes with more concentrated energy and higher voltage; mostly done on a single target.
- DPR: S+, requires 100 Navigation, 100 Strength, 100 Movement

FIRE-INFUSED ATTACK
Fire Demon Forge: The user rapidly mauls the earth and twirls the weapon rapidly to convert the collected earth and generate fire. As the weapon spins, it generates a circular formation of lava that he can either project towards the target OR simply throw the weapon in such a way that it returns to him as if it's a boomerang. As it goes, the weapon also emits lava-like heat that can burn anything in its path.
- DPR: S, AOE, requires 100 Navigation, 100 Strength, 5 * Alchemy

Nirvana: The user focuses all his energy, speed, and strength on his hammer. As the weapon catches fire with the use of Heat Balls, he will dash forth the opponent and start with an upward stroke to the chin sending them mid-air. Jumping above his target, he will launch a downward strike to the head sending them back to the ground.
- DPR: S, 81 Navigation, 81 Strength, 81 Movement

Rock n' Roll, All-Star!!!: The user jumps in the air at lightning speed. Then he channels all his energy into the weapon. As it catches both lightning and fire through the use of lightning and heat balls, he would launch an overhead strike to its head which leaves it bursting in flames and mid-paralysis.
- DPR: S, requires 91 Navigation, 91 Strength, 91 Movement

Hell Fire, 7 Princes of Hell: Gambit mauls the ground and then electrocutes the earth element using Navigation to convert them into lava substance. He then launches himself at the opponent to deliver 7 powerful blows using his hammer to the opponent's body, aiming to crush them. With each blow, volcanic elements emit from the weapon, magnifying the power of the attacks.
- DPR: S+, 100 Navigation, 100 Strength, 100 Movement, 5* Alchemy

Ethereal Hydraulic Press: Gambit infuses his Clima-Hammer with Busoshoku and Haoshoku Haki and then delivers a massively powerful pound with shockwaves that encompass a large radius.
Rank: S+, 3x AoE multiplier
- DPR: S+, requires 100 in Navigation, 101 strength, 120 COA (offensive path), advanced CoC


ULTIMATE
I am the Prince of All Pirates, The 14th Royal Blacksmith, Landayan Morrow!: This is Gambit's strongest attack. Gambit imbues his two Warhammers with both lightning and lava, which altogether unleashes millions of volts and extreme heat, including the sonic wave made from his vampiric ability, creating a more dense and concentrated substance unknown. The element flashes a purple element and squirts crackles of lightning. The attack is imbued with his advanced Armament to fortify its offence. And often, cladding his King's Haki to reach the maximum level of his strength. He then delivers a mighty forward pound with his clima-hammer.
- DPR: Z, requires 120 Vampire MZ, 100 Navigation, 120 Strength, 100 Haki
 
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Blue Watercolor Illustrated Japanese Style Desktop Wallpaper (1).jpg

Aside from Blackbeard, Morrow is the only known and remaining person in history to presently wield the powers of two Devil Fruits. Nobody knows whatever method the two pirate admirals used.

With the power of Mythical Zoan, Batto-Batto no Mi, Model: Vampire which "allows himself to morph into a demonic creature", and the power to make things defy gravity (the Fuwa-Fuwa no Mi), which "brings alters the landscape of a land", Gambit proclaimed himself to be nearly unbeatable.

Batto-Batto No Mi, Model: Vampire
Prince Landayan Morrow has devoured a wicked Mythical Zoan Batto-Batto no Mi that allows him to become a creature of the undead and night. It bestowed him a multitude of powers but mainly concentrated on draining the life force of what they touched, shapeshifting, misting, and echolocation.

Vampirism Techniques
Bat Burst: Aside from Normal Hybrid or Beast form, Gambit can burst into a cloud of bats but he cannot perform any martial arts. Can use Observation Haki.

- Unranked, requires 81 DF Mastery, 1-turn cooldown

Bat Returns: By emission of ultrasonic waves, he can summon and control bats but cannot use them to do advanced stuff like a massive fist and the sort. They can however be carriers of viruses, explosives, etc.
- Unranked, requires 100 DF Mastery

Crimson Leap: The technique allows the users to move at a disappearing speed in order to avoid attacks or to attack at an incredible speed and with greater power. The user's movement speed is increased by Mastery/5.

- Unranked, requires a minimum of 11 Mastery to use
  • 11-40 mastery: 3-turn cooldown
  • 41-80 mastery: 2-turn cooldown
  • 81-100 mastery: 1-turn cooldown
Dark World: Gambit can summon a dark mist that shrouds him and the battlefield for a few turns by combining his natural misting ability with Navigation. He can see through this mist using echolocation, but his opponent cannot, normally unless they activate their Awareness.
- Unranked, requires 61 Mastery, 61 Navigation

Echolocation: Gambit emits ultrasonic waves from his mouth or nose with very high frequencies. Its calls are pitched at 200 kilohertz, a frequency that is too high-pitched to hear naturally. When the sound waves hit an object, they produce echoes. The echoes then bounce off the object and return to his ears. He uses this as an advanced tracking and navigation system within (DF Mastery x2) meters.
- Unranked, requires 41 DF Mastery

Torrent of Terror: Gambit releases an extremely concentrated and concussive sphere of red shock wave infused with his willpower. It is more than powerful to blast and destroy anything in its path.
- Damage scales off DF Mastery
- DPR A, AOE, 81 DF Mastery, 81 COA


Satanic Rage: It bestows Gambit with a lifesteal bonus, converting a portion of the damage he inflicts with his attacks into health, enabling him to endure extended conflicts or pivotal moments in battle.
- DPR A, requires 61 Mastery
- DPR S, requires 81 Mastery
- DPR S+, requires 100 Mastery


Tremble of Souls: Another Haki technique. Similar to Big Mom's wailing Haki Technique, Gambit generates a stream of vengeful demonic wails with extremely high decibels (Mastery x2 decibels) courtesy of his Vampiric and Telekinetic abilities to repel attacks with such damage output. The intensity of the attack if successful is enough to cause internal wounds. Has the status effect of Fear (Upgraded to Terrified).
- DPR: S, AOE, requires 100 DF Mastery, Advanced COC
- DPR: S+, AOE, requires 120 DF Mastery, Advanced COC


- DPR: S, AOE, requires 100 DF Mastery, Advanced COC

Crime and Punishment: Gambit gathers a portion of the bats he invoked, forming them like a giant hand upon the target area. At will, it can take the form of a fist, a claw, or a palm before punching/slamming/swiping/slamming/twirling it without remorse to his enemies.
[1 shot for every 20 mastery. 120 mastery = 6 shots per island]


- DPR: D, 720m AOE, requires 120 DF Mastery
- DPR: C, 360m AOE, requires 120 DF Mastery
- DPR: B, 180 AOE, requires 120 DF Mastery
- DPR: A, 120m AOE, requires 120 DF Mastery
- DPR: S, 72m AOE, requires 120 DF Mastery
- DPR: S+, 36m AOE, requires 120 DF Mastery


Torrent of Grand Terror: Another Haki technique. Gambit releases an extremely concentrated and concussive sphere of black shock waves infused with his willpower. It is more than powerful to blast and destroy anything in its path.
- Damage scales off DF Mastery
- DPR: S+, AOE, requires 120 DF Mastery, 120 COA (offensive path), advanced CoC

Vampire Claws Techniques
Neonate: A level 1 attack using his claws/leg. These are normally uppercut, smasher, body shot, right cross, and straight. In the case of the leg, a roundhouse kick.
- Damage scales off Strength
- DPR: C, 21 Strength, 21 DF Mastery

Ancillae: A level 2 attack using his claws. Can inflict minor cuts. Enough to push back strong opponents or inflict moderate cuts. Some of the variations include a lightning-fast combination of an uppercut and overhand slashes/punches to the target; a spinning backhand slash; a downward double slash attack; a spinning hook kick; a backward somersault kick; a roll spike kick (Gambit leaps just above the target, side flips, and performs a strong downward roundhouse kick to the target).
- Damage scales off Strength
- DPR: B, 41 Strength, 41 DF Mastery

The Elder: A level 3 attack using his claws. This can inflict deep cuts and can even send strong opponents flying metes away. It normally happens when Gambit launches himself towards the target and launches a barrage of slashes, with the desire to rip them into shreds.
- Damage scales off Strength
- DPR: A, 61 Strength, 61 DF Mastery

Eldest Vampire Rolling Thunder: A rapid multi-hit technique that starts with a roundhouse kick, followed by a tornado kick, a spinning hook kick, and chases down the target with a flash kick. Mid-air, Gambit will deliver either a rolling spike or a rolling thunder kick, depending on his mood. This is so powerful that the target will come crashing down to the ground and leave him bursting in flames inside the crater it creates upon impact.
- Damage scales off Strength
- DPR: S, 81 Strength, 81 DF Mastery, 81 Movement

Satanic Intervention: Gambit catapults to his target at full speed and strength, piercing through him with his sharp claws.
- Damage scales off Strength
- DPR: S+, requires 100 Strength, 100 DF Mastery


Count Morrow (The Impaler): Gambit's signature counter. This is a defensive technique and a preparation for a counter-attack. He waxes off or simply times an incoming melee attack then launches a lightspeed devastating strike to the target using the other arm. The intensity of the attack is the combined strength of both incoming enemies and his attack.
- Damage scales off Strength
- DPR: S+, requires 101 Strength, 100 DF Mastery

Vampire Wings Techniques
Neonate Wing Strike: Gambit charges forward and strikes his foe using its widespread wings.
- Damage scales off Strength
- DPR: C, 21 Strength, 21 DF Mastery, 21 Movement

Ancillae Wing Barrage: Gambit charges forward and strikes the foe using its widespread wings multiple times.
- Damage scales off Strength
- DPR: B, 41 Strength, 41 DF Mastery, 41 Movement

Elder Vampire Tempest Clap: Gambit flaps his vampiric wings to create several huge highly compressed air slashes.
- Damage scales off Strength
- DPR: A, 71 Strength, 71 DF Mastery

Eldest Vampire Hell Drop: Gambit grabs the victim using his claws and soars to the sky, spinning rapidly. At the height of his flight, he will descend at his full speed before throwing the prey mid-flight, head first back to the ground; dealing serious damage due to the velocity and fall's impact.
- Damage scales off Strength
- DPR: S, 81 Strength, 81 DF Mastery, 81 Movement


Vortex of Destruction: By combining all his arsenals, navigation techniques, and vampire speed & strength, Gambit rapidly rotates while spinning his 2 Clima-Hammers over his head and generates a compressed vortex of dark clouds, dirt, and wind around him. The funnel of the spinning column and where the hammerheads are being spun is charged with concentrated lava and lightning. Upon impact, the target will suffer from a concussive blast briefly before being pulled and dragged into the surface of the spinning vortex and thrown away.
With his newfound vampiric ability, he is way stronger and can now propel in any direction and chase the target at will, instead of sheer vertical ascension.
- DPR: S+, 100 Strength, 100 Navigation, 100 Movement, 100 Vampire MZ, 100 COA

Forms
Full Beast Form

In this form, Gambit became a Mythical Vampire Bat manifesting all 7 deadly sins. The length of the beast is twice as large as Gambit's height. His limbs are covered in jet-black fur. He has sharp claws, fangs, vivid crimson eyes, and demonic wings mounted on his lower back.

Hybrid Form

As a hybrid zoan, Gambit is roughly the same size, with a full pale face and body. His skin and hair are ghostly white due to reaching his elder state. Also, his eyes became red. He still has access to his full beast form's abilities but it allows him to be more versatile. Uses its fangs and claws in battle, as well as using or retracting his sharp wings at will. As a human vampire, he can also fire a sonic projectile through his hands but with lesser destructive potency.

Vampire Zoan Awakening: Lord of the Night
Lord of the Night: In his awakened form, the Prince of All Pirates can draw upon the energy of those around them. This effect extends up to three meters away from the user and can drain from anyone within this area at will, as long as the target is not coated in full body haki. The user can draw upon the stamina for their own, so their energy will take longer to run out. If the enemy runs out of stamina it will be as if they used up their stamina on their own, fainting, collapsing, etc.
  • Players with 40 or less stamina and NPCs with 60 or less stamina: Drained almost immediately.
  • Players with 60 or less stamina and NPCs with 80 or less stamina: Drained over 1-2 turns.
  • Players with 80 or less stamina and NPCs with 100 or less stamina: Drained over 3-5 turns.
  • Players with 100 or less stamina and NPCs with 101 or more stamina: Drained over 6-10 turns.
  • Players with 101 more stamina: Drained slowly, feels like using mid-level techniques normally.
- Unranked, requires 120 Mastery

Fuwa-Fuwa No Mi
Gambit ate his second devil fruit, a golden paramecia fruit called Fuwa-Fuwa no Mi. This allows him to levitate and control the movement of himself and non-living objects after touching them once. At the same time, he can withdraw the weightlessness of matter that has been made to float. However, he cannot levitate any creature other than himself.

He ate this fruit during his succession as the new King of the Underworld following the defeat of Hades in Serapis. He died after consuming this but with the aid of the souls living in the Underworld, Gambit has returned to life.

After lifting several islands before the Sovereign War, the power of the Fuwa-Fuwa no Mi extended tremendously, giving rise to a new level of telekinetic capabilities. As such, Gambit does not need to touch any inanimate things to make it rise for as long as the target object/s is within the range of his power = mastery.

Techniques
Animate: The user makes any object levitate and uses it in many ways like targeting an enemy to restrain their movement or trapping them using multiple objects, including but not limited to the cage, shackles, etc.
- Unranked, requires 51 DF Mastery, needs to touch at least once

Bind: Gambit fashions a portion of the earth under the target to snare his legs, preventing them from moving.
- Unranked, requires 51 DF Mastery

Slick: Gambit fashions a portion of the earth in the way or path of the target/s to make them fall, disrupting its movement.
- DPR: C, requires 31 DF Mastery

Ripple: The user causes a rippling shockwave that eventually erupts a huge chunk of the earth beneath the target to knock them down.
- DPR: C, requires 31 DF Mastery

Barrage: The user gestures his hand or fingers to launch a flurry of spikes or rocks at their opponent.
- DPR: B, requires 31 DF Mastery

Stalagmite: Gambit summons a stalagmite from any direction to impale his targets.
- DPR: B, AOE requires 61 DF Mastery

Hundred Boulders Barrage: The user summons a dozen boulders and makes them float and spin around him. At will, he can spread it away omnidirectionally to hit multiple targets at once. Or launch at a single target all at once or one after the other.
- DPR: B, AOE, requires 61 DF Mastery
- DPR: A, single target, requires 71 DF Mastery


Three Majestic Walls: Gambit manipulates the earth to fashion three massive stone walls to defend himself from an incoming attack. These walls can cause damage if you slam yourself onto them or get hit during their ascension.
- DPR: B, each wall, requires 61 DF Mastery

Multi Mud Wall: Just like the Three Majestic Walls, Gambit summons multiple walls made of rock around him that he can use to protect himself or his allies. He can also summon walls around the enemies and pull them together towards the target.
- DPR: A, requires 81 Mastery

Blacksmith's Rave: Gambit tosses his weapons and controls them at will to hit his opponent so that he can do other techniques while the weapons distract the target.
- DPR: A, requires 81 Mastery

Rise of the Cerberus: Gambit summons an army of hellhounds (max 10, each extra one requires more stamina) from the ground up to where the enemies are standing. They will continue to chase them until totally dismantled. Each hit the hound does is:
- DPR: A, requires DF 61 Mastery

Volcanic Forge Canon: A technique that he can use by combining his Navigation Skills or alongside someone who is a Seismic Navigator or upon sensing the presence of magma underneath the ground. Upon summoning the magma above, Gambit will animate the earth to fashion many small volcanoes like canons targeting the enemies where the lava could erupt.
- DPR A, Mastery x 5 = 500-meter AOE, requires 81 DF Mastery, 81 Navigation

Double Earth Dragon Suits: Gambit creates from Earth 2 spiralling dragons coming to devour the target/s.
- DPR S, AOE, requires 100 DF Mastery

Gate of Babylon: The user uses his devil fruit ability to summon many weapons from all directions including the several Sea Prism lances that he brought with him in the battle, and/or create sword-like weapons from earth to penetrate the enemies' defence, impale them, trap them, and/or kill them.
- DPR: D, 720m AOE, requires 100 DF Mastery
- DPR: C, 360m AOE, requires 100 DF Mastery
- DPR: B, 180 AOE, requires 100 DF Mastery
- DPR: A, 120m AOE, requires 100 DF Mastery
- DPR: S, 72m AOE, requires 100 DF Mastery
- DPR: S+, 36m AOE, requires 120 DF Mastery


9 Realms Convergence: The user uses his devil fruit ability to make multiple massive objects (like warships or gigantic rocks out of the ocean) float and/or revolve as if they are placing themselves into alignment. At will, he can make these objects spread away or descend all at once at high speeds to attack the foe and cause devastating damage across. He can also just keep on making them revolve and hit anything in their path.
- DPR: S each object is thrown, AOE, requires 100 DF Mastery

Lion Majesty: The user uses their powers to break open the ground and fashion the debris into the shape of mountainous Cerberus' heads which they then use to attack the enemy or defend themselves from an incoming attack.

Seismic Growl: Following the Lion Majesty technique, where the lions' heads are part of a wave that crests high over their victims and then breaks directly over them in a massive whirlpool-styled vortex, burying them in tons of dirt before compacting and shooting upwards in a massive column that rapidly condenses into a gigantic drill-shaped helix that is so solid that it prevents the opponent from moving any part of their body. As the vortex closes, a giant boulder or the head of a wolf is dropped from the tip as an extra measure used to crush his immobile targets.​
- DPR: S, AOE, requires 100 DF Mastery
Arctic Roar: Similar to the Lion Majesty: Earth Bind, this technique also lifts objects to bury the opponent, whereas if the first technique is ground then this one uses snow that rises and has a lion-like shape.​
- DPR: S, AOE, requires 100 DF Mastery
Volcanic Torch: Similar to the above techniques, he can also float magma and toss it to the opponent.​
- DPR: S, AOE, requires 100 DF Mastery
Aquatic Toss: Similar to the above techniques, he can also float bodies of water and use them to bury his opponent or destroy landscapes.​
- DPR: S, AOE, requires 100 DF Mastery
Mountain Drop: Similar to the above techniques, he can also fashion a large mass of rock from the ground up and drop it to his targets.​
- DPR: S, AOE, requires 100 DF Mastery

Lance of the Howling Earth: The user hurls a huge chunk of the earth, compresses it into a massive spear, and uses this to drill his foe.
- DPR S, requires 100 DF Mastery

Fist of the Growling Hounds: The user hurls a chunk of the earth or anything hard and wraps it around his fists or weapons, fortifying its sturdiness and durability. He will then use the added mass of the pulled mass to strike a target, dealing significant damage upon impact.
- DPR S+, requires 100 DF Mastery, 120 Strength

Ethereal Push: By harnessing his telekinetic abilities, Gambit generates a force of repulsion that typically expels all surrounding entities. However, he is capable of restricting the directionality of this power to solely deter objects located on specifically designated sides whilst leaving adjacent friends unharmed.
- DPR S+, requires 100 DF Mastery, 120 Strength

Armour of the Growling Hounds: Gambit encases himself with earth or any kind of metals within his reach. By doing this, he does not only cover himself in armour but can also use his entire body as an offensive weapon. He can even manifest it in small portions, for example, around his right arm as a gauntlet.
- Island Level Durability
 
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Background
35 years ago, Landayan Morrow was born in North Blue in a Kingdom called Hiraya "Enchanted Forest". He is an Elden Elf. He was an adopted son of the royal family wherein King Sapiro was his father's (Kalakab) cousin. Soon after a tragedy in Hiraya when he was 19, he ventured to the sea and landed on an island called Poker Island, North Blue. This island is ruled by a mafia community, assassins, gambling lords, and some members of the Underworld organization.

Shortly when he was 20, became an assassin on that same island but he quickly rose to the levels and made his status known to the seas. What made him famous was his acrobatic movement and flashy moves, especially when he was throwing his metal poker cards. It was just beautiful. Spinning around while throwing his favourite arsenals. Dodging attacks left and right and countering them in the process. Later on, a certain incident united the mafia communities and build their own empire of assassins, separating themselves from the Underworld.

Several years later, he joined the crew during Alabasta Arc when it was still under Larsi's command. But a certain incident led him to take the crew under his leadership.
 
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Infamy
He first gained a bounty of 275.78 Million for his role in the Alabasta Arc, it later increased to 325.25 Million after defeating Patrick Redfield alongside Larsi. Several months later, the World Government increased his bounty to 425.25 Million because of rumours surrounding his assembly of assassins back in North Blue. These people would eventually join his crew after Larsi's fall.

Cut to the New World once more, Gambit's bounty rocketed to 1.2 Billion after defeating Golden Lion Shiki, a legendary pirate of old age. Days later, he raided the Germa Kingdom and his crew commanders also increased their respective bounties. The price of the prince's head became 1.355 Billion! Following the events of the Raid on Onigashima, Gambit's bounty would become 1.807 Billion!

In the latter hours of the Pirate Festival, he defeated Douglas Bullet, the Demon Heir and was the master behind kidnapping Vice-Admiral Tsuru and another Marine figure. The government declared his head amounting to 2,257,000,000. Shortly after that, they fled to Serapis, and after killing Hades and taking over the Underworld, his head is now worth 2,807,000,000.

 
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Ruler/Title Items
Ruler/Title Items
Ruler/Title PurchaseQTYAmountTotal
King Gambit125,000,000,00025,000,000,000
Terror of the Seas18,000,000,0008,000,000,000
Regent Gambit15,000,000,0005,000,000,000
Duke Gambit11,000,000,0001,000,000,000

DC Items

Character Upgrades

Weapon Upgrades
Personal ArsenalsQTYAmountTotal
Rank A Hellfire Warhammer11,000,000,0001,000,000,000
Coated Hellfire with Sea Stone1500,000,000500,000,000
Rank B Storm God Warhammer1500,000,000500,000,000
Created Sea Stone Explosives1500,000,000500,000,000
Acquired Cursed Weapon, Tartaros1From Defeating HadesReward

Money Board
Simply view it here.

Exp Tracker
Simply view it here.

Exp Board
Simply view it here.
 
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Gambit to Hades, Serapis
"During my encounter with Atropos, I came across a certain book about life's worth. The woman was the most elegant woman I have ever seen. You're right. Far more splendid than the woman we think about, Hades."

"Hehe."
, he chuckled a little before an attempt to puff his cigar, but he opted to speak further. “In life, as in the game of chess, one’s own pawns block one’s path."

He pressed, pointing his cigar at Hades as he turned back to him slowly. "However, we, pawns are the very heart and soul of the game."

He puffed his cigar, this time for real, releasing the smoke across the table. Almost covering the distance between him and Hades.

"Oversaturating the expandability of these pieces jeopardizes the dynamics of your plot. You forget about the minuscule details that might ruin the attempt to conquer the other."

"And..."
, he paused briefly, trying to grasp what Hades is offering him. He couldn't help but laugh. "Hahahahaha. An alliance with you? A king to a pawn? I have just figured out how you have managed to impact the life I have had. Well done. A conspiracy amongst the brokers of the earth, posing yourselves as gods and goddesses, toying with humans and other races for your own games of chess."

"Hahahaha. Forget it, at the end of the day, when played well, pawn gets the promotion and checkmate ends the game.”

"I pass, Hades. I believe I have to be promoted and end the game here, King."
, he concluded. Turning the deal off before leaving another dagger to his throat.

"She also begged me to tell you this─", Landayan continued. This time, he leaned forward, clasping his fists after he put the cigar to his mouth and bit it with his lips. "The deal is off." He said all that as the face of La Spada flashed back inside his head but with his natural guttural ominous baritone voice. The grin continued.
Gambit to his crew, Delta Island
"All of us are nurtured with tales about legends. Everyone dreams of becoming one. Obtaining that ever-fixed icon. Evil or good, in one or another, motivates us all. I, The Gambit, the rising emperor of the Silver Vampirates Union vow to become one."

"My life's goal influenced many others who eventually followed my tracks; for the truth about my life is not what I do, but the legend that I shall create around myself; ourselves."

"Many people dream of becoming legend but they fear facing their own fears! Don't falter for you are weak. We are strong because we know our weaknesses. And from that weakness, evolves our newfound strength. Don't let others take that away from you."

"I already said this before, but let me state once more. What you do in life, echoes in all of eternity. If you live in fear, chances, and mediocracy, that will be your legacy. If you live in courage, dream, and triumph, you are alive and will forever be."

Gambit to Alloter - one of the Fates
"It's like my mother always says, I was born weak and will forever be, but embracing the fact and looking forward will push me to be stronger. Acknowledgment of one's weakness is the higher road take. And from there, you will be able to see the tracks you took and rewrite your fate."

"Fear is necessary, I agree. I have evolved from a young man nurtured by fears to a fearless man. And as I abandon my fears, I was able to see the path I wanted to be on."


"For I have become a wolf trailing a pack of wolves. An alpha who braves the seas and dances on the embers of life."

Gambit to Atropos - one of the Fates
"What you do in life echoes in all eternity."

Gambit to Reynolds, T-Bag, and Charon
"You know the Hirayans didn't write obituaries. They only asked one question after a man died: "Did he have passion?"

"And you shall be scaled on the same manner you walked the earth."

"But if I should die, I want my people to write something like. Prince Landayan Morrow, a 36-year-old gentleman and the 14th Royal Blacksmith of the House of Forge sailed away when he was 19, hungry for his identity and his destiny, and died last night as he sought that. It was secondary to losing his biological parents, betrayal of those he endeared the most, and the fabrication of history by his own king and god. But, in the final days of his life, he unraveled a mystery of the Netherworld and of the Century of the Void. That's there's much to us than meets the eye. That there's much we haven't explored yet the people got stagnant in purging several lands only to abandon the philosophy that the world is vast enough, we all are a fragment of this cluster of land mass and deep waters. Yet, even after his defeat, his global dominion and influence would give birth to the rise of a new era. An era of exploration and not only piracy. Traversing the waters with a will, might, and freedom. Freedom from those who oppress the poor and the weak. That all of these series of events and fortunate accidents are after all part of the ever-ending spiraling chances of souls trapped in the depths of the earth waiting for their perfect moment to be incarnated as such divine or mortal ones and relive the life of the just and of moral turpitude. They are the culmination of an exquisite, yet sublime plot to change the world for the better. But the question remains, did he have passion. If passion is defined as the stubborn attempt to turn the world upside down, then Landayan also known as Emperor Gambit had been the most passionate man to ever lived."

Gambit to the 7 Princes of Hell
"Raaaaaaaaaaaaaaaaaah!!! I do not envy any marines nor any smiths!. I am Prince Landayan of all Royal Blacksmiths. The representation of pure sacrifice and willpower of my parents, my King and Queen, my masters, and my comrades. I am strong but I acknowledge that I needed them to rise to the top. I am weak and that's why I am strong!"

Gambit recited in a baritone register, throaty rasp, a characteristic of a chain smoker struggling. It was solemn but equally ominous.

"Kneel before your Lord.", he commanded the sins. "And hear my words."

Gambit to Hitetsu
"Not only that, I have been dreaming about this weapon. It is a legendary hammer said to have harnessed all the sins of the 7 princes of hell. Whenever I transform myself into the demon I have become, I cannot wield an ordinary forge hammer to finish my opponent. I need to wield evil to end one. The Hellfire Hammer."

King Sapiro and General Magiting to Young Gambit
"Father! General!, why do you both smile when dueling against each other?"

"Young man"
, the responded, smiling. "When two fists meet one another, it creates a certain bond."

"That's right, young master."
, General followed. "Bonds are formed not only be allies. But your rivals as well."

Both King and General: "When bonds are formed, you and your opponent become brothers of war."

Gambit to Kallavan
"Brilliant! An uncontrolled burst of willpower will only send you to the pits, you fool!"

"Let alone coating your attacks with it!"

"Kallavan, you're too young to die. But I do acknowledge you're strong. Only a few could do such."

"I will show you what it means to be the king."

Gambit before attacking Kaido with his Shinigami no Tekken
"Mammon!"
"Asmodeus!"
"Leviathan!"
"Beelzebub!"
"Belphegor!"
"Satan!"

"Lucifer!"

And then all together, 8 voices, including Gambit's cried their lungs out, "7 PRINCES OF HELL!!!"

Gambit to Kaido, Onigashima
I AM LANDAYAN MORROW! THE GAMBIT! THE 14TH ROYAL BLACKSMITH! AND THE PRINCE OF ALL PIRATES!!!

Gambit to Big Mom, Onigashima
"Bitch!!!"

"You might have ruled the seas for decades but all shall come to an end."

"Charlotte Linlin! Soon, your era shall end."


"And you shall be there, bearing witness as I ascend to the throne right before you both close your eyes."
 
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Cerberus, the Genetic Beast is a byproduct of Gambit's experimentation of him to become a beast of science. As such, he was able to instil and enhance the natural production of fire of the famed Hellhound, making its attacks more devastating.

Level 80
Stat Points: 80 x 5 = 400

Strength: 72+24+5=101
Speed: 72+24+5=101
- Movement: 101
- Reaction: 101
Vitality: 72+24+5=101
- Stamina: 101
- Durability: 101
Haki: 84
- Armament: 81
- Awareness: 87
Abilities: 100
- Cerberus Breath: 100
- Cerberus Maul: 100

Cerberus Breath
Heat Whirlwind: Using the hot steam that his body produces, the user creates a steam whirlwind and surrounds an opponent with it.
- DPR C: requires 31 Cerberus Breath, inflicts Minor burn

Heat Whirlwind Rise and Fall: With his opponent encased in the whirlwind created by Heat Whirlwind, the user then sends them high up into the air. After keeping his opponents up in the air for some time, the user then turns off the whirlwind, letting them slam back into the ground.
- DPR B upon impact: requires 51 Cerberus Breath, inflicts Minor burn

Hell Fire Festival: Same as Hell Fire Ball, he is able to diffuse the fire attack into multiple smaller shots. This spreads out the damage and makes it harder to dodge, but also makes it significantly weaker than the original form.
- DPR: B, AOE, requires 61 Cerberus Breath, 61 Strength, inflicts Minor burn

Hell Fire Ball: One of the dogs' heads gathers fire inside his mouth before breathing it out into a huge, conical blast toward his target of choice. This blast travels rapidly and is extremely powerful. It can instantly decimate a large structure while leaving the surrounding terrain (like a mountaintop) blown to bits and scorched, can set a sizeable portion of a forest ablaze, and even be split into numerous smaller fireballs shot out like bullets.
- DPR: A, requires 81 Cerberus Breath, 81 Strength, inflicts Major burn

Hell Fire Ensemble: The three heads shot fireball altogether to launch in three directions in order to hit multiple targets at once.
- DPR: A, AOE, requires 81 Cerberus Breath, 81 Strength, inflicts Major burn

Hell Fire Orchestra: The three heads generate fire above them at once as it is compressed into one single massive ball of fire that can decimate an entire fleet or mountains in a shot, setting them ablaze in the process.
- DPR: S, AOE, requires 100 Cerberus Breath, 100 Strength, inflicts Major burn

River of Styx: Howling horribly, he runs lava-like saliva from his mouth and then fires a stream of this substance at the target area, melting anything in its path.
- DPR: S, AOE, requires 100 Cerberus Breath, 100 Strength, inflicts Major burn

Cerberus Maul
Snare Down: Normally after mauling the target, he would use his paw to keep the enemy knockdown for a turn. He needs strength two tiers above to keep them down, if you only have 1 they can break out in a variety of ways.
- DPR: D, needs strength two tiers above to keep them down, if you only have 1 they can break out in a variety of ways.

Claw of Einherjar: Attacks the target using its claw.
- DPR: C, requires 21 Cerberus Maul, 21 Strength

Steam Iron Punch: The user flops onto an opponent, with his claws producing large amounts of heat to increase the damage.
- DPR B: requires 41 Cerberus Breath, Cerberus Maul, 41 Strength inflicts Minor burn

Hellberus Barrage: Cerberus sends a barrage of claws towards an opponent.
- DPR: A, requires 71 Cerberus Maul, 71 Strength

Fissure Break Wind Encampment Claws: Cerberus first spins around extremely fast and creates a strong tornado of the heat wave. The tornado then engulfs his opponent. Inside the tornado, the wind slices his claws produced and hit his opponent like a sharp knife.
- DPR A: requires 81 Cerberus Breath, 81 Cerberus Maul, inflicts Minor burn

Spinning Beast of Netherworld: He moves at a target at high speeds and delivers a ferocious spinning attack. As they move at the target, the user spins rapidly in order to pierce targets, drilling even through a mountain.
- DPR: S, requires 91 Cerberus Maul, 91 Strength, 91 Movement

Cerberus' Vengeful Growl: The three heads growl powerfully that it sends out a strong shockwave at the target area, blasting them away.
- DPR: S, requires 100 Cerberus Maul, 100 Strength

God Eater: Bites the target with all his might, enough to rip them into shreds.
- DPR: S+, requires 100 Cerberus Maul, 100 Strength


Echidna, a golden serpent Gambit claimed when he conquered Serapis and replaced Hades as the God of Underworld. This animal provides him with treasures every other week as an offering for protecting her son, Cerberus.

Level 0

Durability: 100
 
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