[FIN] Town of Salem Round 9 --- God in Salem

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novaselinenever

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that's just hypothesis, not a claim
He made it abundantly clear that he's an Invest. It's the only he could have known Stray was a Witch, 'cause investing her gets him the results Lookout/Witch/Forger. She claimed Tracker, so he knew she was lying and the witch.

I mean dude was attacked by Mafia and you confirmed healing him, why do you keep doubting him?
 

novaselinenever

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We also have all Indies accounted for.

Juliet = Executioner
Stray = Witch
Pepper or Naomi = ???
 

AL.

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My understanding, only town role blockers/scum who immune to role block won't be effected by transport.
Role Name: Transporter

Alignment:
Town Support

Abilities: Role block one player at night.

Immunities:

Role block Immunity

Priority: 2 (highest)

Attributes:
  • You can switch two players each night causing their visitors to be switched.
  • You can't be controlled
  • You can't be role blocked.
  • You can not switch a person with themselves by selecting them twice.
  • If two transporters select the same person, the first to send in their action goes first.
  • You cannot transport yourself away from a pirate duel but you can transport yourself with someone you know will be protected to protect yourself.
  • You can not change a Spy's target once the bug has been placed, a bug sticks to the original target.
  • Your transport will fail on a jailed target, the target will be notified of the failed transport attempt.
  • The message "You have been transported" will be sent to both of your targets. Their visitors will not know their targets were transported.
  • A Jester's haunt will hit their intended target regardless if they were transported.
  • You can cause bodyguards/survivors to use their vests and an arsonist to ignite.
  • If your target doesn't have a self visit ability they will use their action on themselves such as attacks, invests, role blocks.
  • If a survivor uses their vest the night you transport them, they will still be transported but they will also still use their vest.
  • You will still transport a Veteran on alert, but they will still be on alert and you will die.
  • You can not transport a Vigilante away from their suicide even though the transport will still go through.

How you are Investigated:

Sheriff:
Your target seems innocent!
Investigator: Escort, Transporter, Consort, and Hypnotist
Consigliere/Witch/Coven Leader: Your target is the Transporter

Win conditions:

Wins with:
Town
Survivor

Must Kill:
Mafia
Coven/Witch
Serial Killer
Werewolf
Arsonist
Vampire
Plaguebearer/Pestilence

Juggernaunt

Code:
 [B][U]Role Name:[/U] [COLOR=rgb(65, 168, 95)]Transporter [/COLOR]
[COLOR=rgb(85, 57, 130)]
[U]Alignment:[/U] [/B][COLOR=rgb(65, 168, 95)]Town Support[/COLOR]

[B][U]Abilities:[/U]  Role block one player at night.

[U]Immunities: [/U][/B]
Role block Immunity

[B][U]Priority:[/U][/B] 2 (highest)

[B][U]Attributes:[/U][/B]
[LIST]
[*]You can switch two players each night causing their visitors to be switched.
[*]You can't be controlled
[*]You can't be role blocked.
[*]You can not switch a person with themselves by selecting them twice.
[*]If two transporters select the same person, the first to send in their action goes first.
[*]You cannot transport yourself away from a pirate duel but you can transport yourself with someone you know will be protected to protect yourself.
[*]You can not change a Spy's target once the bug has been placed, a bug sticks to the original target.
[*]Your transport will fail on a jailed target, the target will be notified of the failed transport attempt.
[*]The message "You have been transported" will be sent to both of your targets.  Their visitors will not know their targets were transported.
[*]A Jester's haunt will hit their intended target regardless if they were transported.
[*]You can cause bodyguards/survivors to use their vests and an arsonist to ignite.
[*]If your target doesn't have a self visit ability they will use their action on themselves such as attacks, invests, role blocks.
[*]If a survivor uses their vest the night you transport them, they will still be transported but they will also still use their vest.
[*]You will still transport a Veteran on alert, but they will still be on alert and you will die.
[*]You can not transport a Vigilante away from their suicide even though the transport will still go through.
[/LIST]

[B][U]How you are Investigated:[/U]

Sheriff: [/B]Your target seems innocent!
[B]Investigator:[/B] [COLOR=rgb(65, 168, 95)][B]Escort[/B][/COLOR][B], [COLOR=rgb(65, 168, 95)]Transporter[/COLOR], [COLOR=rgb(184, 49, 47)]Consort[/COLOR], and [/B][COLOR=rgb(184, 49, 47)][B]Hypnotist[/B] [/COLOR]
[B]Consigliere/Witch/Coven Leader:[/B] Your target is the [COLOR=rgb(65, 168, 95)][B]Transporter [/B][/COLOR]

[B][U]Win conditions:  [/U][/B]

[U][B]Wins with:[/B][/U]
[B][COLOR=rgb(97, 189, 109)]Town[/COLOR]
[COLOR=rgb(247, 218, 100)]Survivor[/COLOR]

[U]Must Kill:[/U]
[COLOR=rgb(184, 49, 47)]Mafia[/COLOR]
[COLOR=rgb(147, 101, 184)]Coven/Witch[/COLOR]
[COLOR=rgb(41, 105, 176)]Serial Killer[/COLOR]
[COLOR=rgb(163, 143, 132)]Werewolf[/COLOR]
[COLOR=rgb(243, 121, 52)]Arsonist[/COLOR]
[COLOR=rgb(124, 112, 107)]Vampire[/COLOR]
[COLOR=rgb(39, 249, 109)]Plaguebearer/Pestilence[/COLOR][/B]
[COLOR=rgb(85, 57, 130)][B]Juggernaunt[/B][/COLOR]
nice try
 

novaselinenever

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So we have 5 confirmed non-town, meaning only 1 left to determine. AL claiming Vet, Bizzo claiming Medium (it's probably him lmao), Oreki the escort and AFH2 soft hinting Sheriff I guess. Here's the plan.

@Jailor Jail Pepper, if he's not Survivor, he's Arso. That way he won't be able to ignite if he has people doused. If Naomi flips third, he's GF then execute him.

I'm the Vigilante, and shooting Rej tonight. @Oreki Block Bizzo. @A famous historian Invest AL.
@Oreki @A famous historian @AL. @Normalizer @Mat D. Bizzo Don't forget the plan :5head:

I'm capping in an hour or so.
 
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