Gameplay ToS New Role(s) Suggestion Thread

Shottie

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If you had ever thought of a role you wanted to see in Town of Salem make your suggestions here in this thread!
Have your role formatted like the role guide and all weaknesses and investigation results.

like so:
Role Name: Investigator

Alignment: Town Investigative

Priority:
4

Abilities: You can Invest one person a night (See under attributes for possible results)

Immunities: None

Attributes:

These invest results will be used for every ToS game.
Your target will have one of the roles listed in the results you get

Exceptions:
  1. If your target is doused, they will show up under the arsonist results
  2. If your target is hexed, they will show up under the hex master results
  3. If your target is framed, they will show up under framer results
  4. If you were witched/controlled you will not visit your intended target but the one you were directed to.
  5. If you visit a Disguiser they will show up under the role of the player they have disguised themselves as.
Possible Results:
  • Vigilante, Veteran, Mafioso, Pirate, Juggernaunt or Ambusher
  • Medium, Janitor, Retributionist, Necromancer, or Trapper
  • Survivor, Vampire Hunter, Amnesiac, Medusa or Psychic
  • Spy, Blackmailer, Jailor, or Guardian Angel
  • Sheriff, Executioner, Werewolf, or Poisoner
  • Framer, Vampire, Jester, or Hex Master
  • Lookout, Forger, Witch/Coven Leader
  • Escort, Transporter, Consort, or Hypnotist
  • Doctor, Disguiser, Serial Killer, or Potion Master
  • Investigator, Consigliere, Mayor, Tracker or Plaguebearer
  • Bodyguard, Godfather, Arsonist, or Crusader

How you are Investigated:

Sheriff:
Your target seems innocent!
Investigator: Investigator, Consigliere, Mayor, Tracker or Plaguebearer
Consigliere: Your target is the Investigator

Win conditions:

Wins with:

Town
Survivor

Must Kill:
Mafia
Coven/Witch
Serial Killer
Werewolf
Arsonist
Vampire
Plaguebearer/Pestilence

Juggernaunt

 
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Rej

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Role Name: Wizard (unique)

Alignment: Neutral Benign

Priority: 1

Abilities: You may protect a target at night and give them a free whisper to send to the Wizard.

Immunities:

Noone


Attributes:
  • Your vote does not count.
  • You can't target players before night 2.
  • You grant your target a powerful defense.
  • Once per game you can enhance this ability to grant you investigation results and bypass framing.
  • You will cleanse a douse target.

How you are Investigated:
Sheriff:
Your target seems suspicious!
Investigator: Doctor, Disguiser, Serial Killer, Wizard, or Potion Master
Consigliere/Witch/Coven Leader:
Your target is the Wizard!

Win conditions: Defeat all factions in the game (Mafia, Coven, Vampires).

Wins with:
Town
Adventurer
Survivor
Pirate
GA
Serial Killer
Amnesiac

Witch
Werewolf
Juggernaut
Pestilence
Arsonist

Jester






Role Name: Adventurer (unique)

Alignment: Neutral Benign

Priority: 3

Abilities: Ask a player during the night to absorb their voting power for the following day phase and add it to your own voting power for the duration of the day phase.

Immunities:

Attack: Basic


Attributes:
  • When obtained 3 votes, your base voting power will rise to 2.
  • When killed by an anti-town, you will attack your killer with a final attack.
  • When roleblocked the night prior, your voting power will be 0 for the day.

How you are Investigated:
Sheriff:
Your target seems suspicious!
Investigator: Spy, Blackmailer, Jailor, Adventurer or Guardian Angel
Consigliere/Witch/Coven Leader:
Your target is the Adventurer!!

Win condition: Defeat all factions in the game (Mafia, Coven, Vampires).

Wins with:
Town
Wizard
Survivor
Pirate
GA
Serial Killer
Amnesiac

Witch
Werewolf
Juggernaut
Pestilence
Arsonist

Jester

[automerge]1573508595[/automerge]


Role Name: Taunter (Unique)

Alignment: Mafia protective

Priority: 3

Abilities: You and a targetted player gain night immunity for the night! All abilities targetting your target will be redirected to you.

Immunities:

Night Immune
Roleblock Immunity
Detection Immunity


Attributes:
  • Both you and your target will be doused when an Arsonist visits you or your target.
  • A jailor will fail his action on you or your target when using your ability.
  • A pirate will fail his action on you or your target when using your ability.

How you are Investigated:
Sheriff:
Your target seems guilty!
Investigator: Bodyguard, Godfather, Arsonist, Crusader or Taunter!
Consigliere/Witch/Coven Leader:
Your target is the Taunter!

Win conditions:
Wins with:

Mafia
Survivor
Witch
Pirate

Must Kill:
Town
Vampires
Coven
Plaguebearer/Pestilence
Arsonist
Serial Killers
Werewolf
Juggernaunt
Wizard
Adventurer

[automerge]1573508945[/automerge]
ill update tomorrow and put spoilerboxes probably
 
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Role Name: Wizard (unique)

Alignment: Neutral Benign

Priority: 1

Abilities: You may protect a target at night and give them a free whisper to send to the Wizard.

Immunities:

Noone


Attributes:
  • Your vote does not count.
  • You can't target players before night 2.
  • You grant your target a powerful defense.
  • Once per game you can enhance this ability to grant you investigation results and bypass framing.

How you are Investigated:
Sheriff:
Your target seems suspicious!
Investigator: Doctor, Disguiser, Serial Killer, Wizard, or Potion Master
Consigliere/Witch/Coven Leader:
Your target is the Wizard!

Win conditions: Defeat all threats to town.
Wins with: Town, Survivor, Pirate, GA
I actually dig this one a lot. It is balanced , has a purpose and it fits

_______________________

Role Name: Baker (unique)

Alignment: Neutral Chaos

Priority:
5 ( 6 after becoming Famine )

Abilities: Each Night you can give 2 pieces of bread to 2 players of your choice.

Immunities:

Defense: Basic
Investigation Immune
Detection Immune
Role block Immunity (As Famine)
Control Immunity (As Famine)
Attack: Powerful (As Famine)


Attributes:
  • Each night you can give 2 breads to 2 player
  • If someone who has bread is killed their killer will get their bread.
  • If someone who has bread is lynched their bread will be given randomly to someone
  • You will know who gets the bread.
  • When half players in the game get bread you will transform into Famine
  • You transform at the end of the day phase when last bread was given

How you are Investigated:
Sheriff:
Your target seems suspicious!
Investigator: Doctor, Disguiser, Serial Killer, Wizard, Potion Master or Baker
Consigliere/Witch/Coven Leader:
Your target is the Baker!

Win Conditions:
Must kill Town
Must kill Mafia
Must kill Coven
Must kill Vampires
Must kill Arsonist
Must kill Werewolf
Must kill Serial Killer
Win with Plaguebearer
Win with Baker
Win with Pestilence
Win with Survivor
Win with Pirate
Win with Guardian Angel

______________________

Role Name: Famine (Unique Role)

Role Alignment: Neutral Chaos

Abilities: You may choose to take bread from someone and speed their hunger.

Immunities:
Role Block Immune
Control Immune
Detection Immunity
Defense: Invincible

Attributes:
  • Anyone who doesn't have a bread will die after 3 nights when you become Famine
  • You will steal bread from your target and speed up their death by 1 night
  • If you are visited by someone you will steal their bread
  • You CAN NOT be killed at night. Jailor, Jester or Juggernaunt can kill you.
  • If your target is visited by a Doctor, Bodyguard, Crusader, Jailor or Guardian Angel you won't steal their bread

How you are investigated:
Sheriff - Your target is not suspicious.
Investigator - Doctor, Disguiser, Serial Killer, Potion Master or Famine
Consigliere/Witch/Coven Leader - Your target always hungers. They must be Famine, Horseman of the Apocalypse.

Win Conditions:
Must kill Town
Must kill Mafia
Must kill Coven
Must kill Vampires
Must kill Arsonist
Must kill Werewolf
Must kill Serial Killer
Win with Plaguebearer
Win with Famine
Win with Pestilence
Win with Survivor
Win with Pirate
Win with Guardian Angel
 
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I actually dig this one a lot. It is balanced , has a purpose and it fits

_______________________

Role Name: Baker (unique)

Alignment: Neutral Chaos

Priority:
5 ( 6 after becoming Famine )

Abilities: Each Night you can give 2 pieces of bread to 2 players of your choice.

Immunities:

Defense: Basic
Investigation Immune
Detection Immune
Role block Immunity (As Famine)
Control Immunity (As Famine)
Attack: Powerful (As Famine)


Attributes:
  • Each night you can give 2 breads to 2 player
  • If someone who has bread is killed their killer will get their bread.
  • If someone who has bread is lynched their bread will be given randomly to someone
  • You will know who gets the bread.
  • When half players in the game get bread you will transform into Famine
  • You transform at the end of the day phase when last bread was given

How you are Investigated:
Sheriff:
Your target seems suspicious!
Investigator: Doctor, Disguiser, Serial Killer, Wizard, Potion Master or Baker
Consigliere/Witch/Coven Leader:
Your target is the Baker!

Win Conditions:
Must kill Town
Must kill Mafia
Must kill Coven
Must kill Vampires
Must kill Arsonist
Must kill Werewolf
Must kill Serial Killer
Win with Plaguebearer
Win with Baker
Win with Pestilence
Win with Survivor
Win with Pirate
Win with Guardian Angel

______________________

Role Name: Famine (Unique Role)

Role Alignment: Neutral Chaos

Abilities: You may choose to take bread from someone and speed their hunger.

Immunities:
Role Block Immune
Control Immune
Detection Immunity
Defense: Invincible

Attributes:
You will steal bread from your target and speed up their death by 1 night
If you are visited by someone you will steal their bread
You CAN NOT be killed at night. Jailor, Jester or Juggernaunt can kill you.
If your target is visited by a Doctor, Bodyguard, Crusader, Jailor or Guardian Angel you won't steal their bread

How you are investigated:
Sheriff - Your target is not suspicious.
Investigator - Doctor, Disguiser, Serial Killer, Potion Master or Famine
Consigliere/Witch/Coven Leader - Your target always hungers. They must be Famine, Horseman of the Apocalypse.

Win Conditions:
Must kill Town
Must kill Mafia
Must kill Coven
Must kill Vampires
Must kill Arsonist
Must kill Werewolf
Must kill Serial Killer
Win with Plaguebearer
Win with Famine
Win with Pestilence
Win with Survivor
Win with Pirate
Win with Guardian Angel
You should steal dem bread and be called Hunger
 
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@Rej you should give both Adventurer and Wizard special wincon similiar to GA or Survivor. A wincon that doesn't hurt Town.

With their current wincon they are actually Townies.
 
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I actually dig this one a lot. It is balanced , has a purpose and it fits

_______________________

Role Name: Baker (unique)

Alignment: Neutral Chaos

Priority:
5 ( 6 after becoming Famine )

Abilities: Each Night you can give 2 pieces of bread to 2 players of your choice.

Immunities:

Defense: Basic
Investigation Immune
Detection Immune
Role block Immunity (As Famine)
Control Immunity (As Famine)
Attack: Powerful (As Famine)


Attributes:
  • Each night you can give 2 breads to 2 player
  • If someone who has bread is killed their killer will get their bread.
  • If someone who has bread is lynched their bread will be given randomly to someone
  • You will know who gets the bread.
  • When half players in the game get bread you will transform into Famine
  • You transform at the end of the day phase when last bread was given

How you are Investigated:
Sheriff:
Your target seems suspicious!
Investigator: Doctor, Disguiser, Serial Killer, Wizard, Potion Master or Baker
Consigliere/Witch/Coven Leader:
Your target is the Baker!

Win Conditions:
Must kill Town
Must kill Mafia
Must kill Coven
Must kill Vampires
Must kill Arsonist
Must kill Werewolf
Must kill Serial Killer
Win with Plaguebearer
Win with Baker
Win with Pestilence
Win with Survivor
Win with Pirate
Win with Guardian Angel

______________________

Role Name: Famine (Unique Role)

Role Alignment: Neutral Chaos

Abilities: You may choose to take bread from someone and speed their hunger.

Immunities:
Role Block Immune
Control Immune
Detection Immunity
Defense: Invincible

Attributes:
  • Anyone who doesn't have a bread will die after 3 nights when you become Famine
  • You will steal bread from your target and speed up their death by 1 night
  • If you are visited by someone you will steal their bread
  • You CAN NOT be killed at night. Jailor, Jester or Juggernaunt can kill you.
  • If your target is visited by a Doctor, Bodyguard, Crusader, Jailor or Guardian Angel you won't steal their bread

How you are investigated:
Sheriff - Your target is not suspicious.
Investigator - Doctor, Disguiser, Serial Killer, Potion Master or Famine
Consigliere/Witch/Coven Leader - Your target always hungers. They must be Famine, Horseman of the Apocalypse.

Win Conditions:
Must kill Town
Must kill Mafia
Must kill Coven
Must kill Vampires
Must kill Arsonist
Must kill Werewolf
Must kill Serial Killer
Win with Plaguebearer
Win with Famine
Win with Pestilence
Win with Survivor
Win with Pirate
Win with Guardian Angel
thanks fam :dogkek:
you are a fan of the trad baker role it seems, I love the concept idea
@Rej you should give both Adventurer and Wizard special wincon similiar to GA or Survivor. A wincon that doesn't hurt Town.

With their current wincon they are actually Townies.
Yeah, but they both invest guilty. But you are right, I tried to think about ToS friendly wincons, that are not too crazy and exploitable (like pirate).
 

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Role Name: Arms Dealer (unique)

Alignment: Neutral Chaos

Priority:
5 ( 6 after becoming War )

Abilities: Each Night transform someone into a Vigilante

Immunities:

Defense: Basic
Investigation Immune
Detection Immune
Role block Immunity (As Famine)
Control Immunity (As Famine)

Attributes:

  • Each night give someone a gun and transform them into a vigilante.
  • Person that gets the gun needs to fire the bullet in 1 night otherwise they will kill themselves
  • If they shoot someone that is protected or has high defense it will still count as correct usage.
  • You will know who gets shot.
  • When 5 players use this ability you will transform into War
  • You transform at the end of the day phase when last bread was given

How you are Investigated:
Sheriff:
Your target seems suspicious!
Investigator: Bodyguard, Godfather, Arsonist, Arms Dealer or Crusader
Consigliere/Witch/Coven Leader:
Your target is the Arms Dealer!

Win Conditions:
Must kill Town
Must kill Mafia
Must kill Coven
Must kill Vampires
Must kill Arsonist
Must kill Werewolf
Must kill Serial Killer
Win with Plaguebearer
Win with Baker
Win with Arms Dealer
Win with Pestilence
Win with Survivor
Win with Pirate
Win with Guardian Angel

______________________

Role Name: War (Unique Role)

Role Alignment:
Neutral Chaos

Abilities: Pick a player during day and mark him for the hunt.

Immunities:
Role Block Immune
Control Immune
Detection Immunity
Defense: Invincible

Attributes:
  • When you pick a player they will be targeted.
  • They must be killed the following night or 2 random people will die at the end of night instead
  • If they survive due to any reason 2 people will still die
  • You CAN NOT be killed at night. Jailor, Jester or Juggernaunt can kill you.
How you are investigated:
Sheriff - Your target is not suspicious.
Investigator - Bodyguard, Godfather, Arsonist, War or Crusader
Consigliere/Witch/Coven Leader - Your target lives for conflict. They must be War, Horseman of the Apocalypse.

Win Conditions:
Must kill Town
Must kill Mafia
Must kill Coven
Must kill Vampires
Must kill Arsonist
Must kill Werewolf
Must kill Serial Killer
Win with Plaguebearer
Win with Famine
Win with War
Win with Pestilence
Win with Survivor
Win with Pirate
Win with Guardian Angel
 
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Suicide Bomber
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Role Name: Suicide Bomber

Alignment:
Neutral Killing

Priority: 5

Abilities: Choose a place to explode yourself trying to take everyone with you

Immunities:

Attack: Powerful

Attributes:
  • You can't use your ability N1
  • If you successfuly use your ability you will die.
  • You will rampage at the place you visit.
  • If an Escort or Consort blocks you while you used your ability they will get the message "you stopped a Suicide Bomber"
  • If you get killed while staying at home you will rampage at your house attacking everyone who targeted you with an powerful attack (unless you get block)
  • If a Jailor decides to execute you will rampage at the Jailors house attacking everyone who targeted the Jailor with a powerful attack.
  • If Pirate successfull plounders you, you will just die.

How you are Investigated:

Sheriff:
You're target seems suspicious

Investigator: Framer, Vampire, Jester, Hex Master or Suicide Bomber

Consigliere/Witch/Coven Leader: Your target smells like explosives. It has to be a Suicide Bomber!

Win conditions:

Taking at least 3 players with you. (Kill 3 player)

Purpose:
Basically like Unjester of trad. With Jester results Suicide Bomber can be seen as buff for Jester. You wanna kill the Jester at night and lynch the Suicide Bomber, but Not Vice versa. And Suicide Bomber gives Jailor finally a real punishment for executing a wrong target

Normal Unjester would be quite boring, so I decided to create the Suicide Bomber with his own special wincon. CD on N1 to avoid well known players becoming directly targeted.

Also thought its a funny idea to add Escort and Consort getting results being able to out the Suicide Bomber. Consort may decide to cooperate with Suicide Bomber or to out him getting Town Creds.
 
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Role Name: Bankster

Alignment:
Town Support

Abilities: Choose a target and make them visit you at night, if they decide to use an ability.

Immunities:

Roleblock Immunity
Convert Immunity


Priority: 2

Attributes:
  • You don't leave your home, so you don't die to Deathtraps or Rampaging Evil.
  • If you decide to redirect a Coven Leader/Witch or similair, then you will become their secondary target in every case!
  • Your action will fail on a Transporter.
  • A Tracker on you will get the result "Your target visitted himself and (target's choice).".
  • A Lookout will get the result "Visitted by "target (Bankster)" (and(Bankster's visitors)...)."

How you are Investigated:

Sheriff:
Your target seems suspicious! (Miller)
Investigator - Lookout, Forger, Bankster or Witch/Coven Leader
Consigliere/Witch/Coven Leader: Your target is the Bankster!

Win conditions:

Wins with:
Town
Survivor
Pirate
Guardian Angel

Must Kill:
Mafia
Coven/Witch
Serial Killer
Werewolf
Arsonist
Vampire
Plaguebearer/Pestilence
Juggernaunt
 
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Role Name: Serial Bomber

Alignment:
Neutral Killing

Abilities: Choose a target and give them a bomb

Immunities:

Basic Defense
Detection immune

Priority: 5

Attributes:
  • Give player a bomb that will explode on set night
  • Bomb has powerful attack
  • Player with the bomb can choose to pass it on to someone else but doing so he will be roleblocked that night
  • There is no set number of how many active bombs you can give
  • If you are killed all the bombs will be defused
How you are Investigated:

Sheriff:
Your target seems suspicious!
Investigator - Spy, Serial Bomber, Blackmailer, Jailor, or Guardian Angel
Consigliere/Witch/Coven Leader:
Your target is the Serial Bomber!

Win conditions:

Wins with:
Serial Killers
Serial Bomber
Survivor
Witch
Pirate


Must Kill:
Town
Vampires
Coven
Plaguebearer/Pestilence
Mafia
Arsonists
Werewolf
Juggernaunt
 
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Can we give role ideas without full role sheets? You guys (hosts) can take care of that.
 

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Role Name: Zombie

Alignment: Neutral Chaos

Priority: 6

Abilities: Bite your target and turn them into a Zombie.

Immunities:

Night Immune


Attributes:
  • You can only convert people from Town.
  • If you are only one Zombie then you have no limitations to how often you can bite.
  • Freshly converted Zombies only have one bite.
  • Zombie's do not share a chat.
  • Your target will be notified about a failed bite.
  • You are not allowed to Abstain. Else the host is allowed to RNG the Zombie and cause a Zombie attack via RNG.

How you are Investigated:

Sheriff:
You're target seems innocent.
Investigator: Framer, Vampire, Jester, Zombie or Hex Master
Consigliere:
Your target is a Zombie.

Win conditions:

Wins With:
Zombies
Vampires
Survivor
Witch
Pirate

Must Kill:
Town
Mafia
Coven
Plaguebearer/Pestilence
Arsonist
Serial Killers
Werewolf
Juggernaunt







Role Name: Shaman

Alignment: Neutral Benign

Abilities: Curse a Vampire or Zombie at night! Or cast a protection spell on a Town!

Immunities:

Convert Immunity
Detection Immunity
Poison Immunity
Douse Immunity
Infection Immunity
Control Immunity

Priority: 2

Attributes:
  • You have to decide wether you wanna cast a curse or a protection. Protections will fail on non-towns and Curses will fail on non-vampires and non-zombies.
  • You nor your target will be notified about a failed or successful spell.
  • A cursed Vampire/Zombie will die during the end of the following Day Phase.
  • A protected Town will gain Convert, Poison, Douse, Control and Infection Immunity.
  • Due to your limitations only two targets can be affected at the same time. If you decide to protect two towns you won't be able to kill Vampires and Zombies until one of them gets killed at night or lynched.
How you are Investigated:

Sheriff:
Your target seems suspicious!
Investigator: Bodyguard, Godfather, Arsonist, Shaman, or Crusader
Consigliere/Witch/Coven Leader:
Your target is the Shaman!

Win conditions:

Must Kill:

Vampire
Zombies
Coven
Witch





Role Name: Priest

Alignment:
Town Protective

Abilities: Convert a Zombie into his previous role.

Immunities:

Basic Defense
Convert Immunity

Priority: 6

Attributes:
  • Your target gains Convert Immunity. (When used on non-Zombie).
  • You have 3 Mana Points, this means you can only use your ability three times.
  • A Doctor or Shaman can restore your Mana.
  • You kill the starter Zombie.

How you are Investigated:

Sheriff:
Your target seems innocent!
Investigator: Doctor, Disguiser, Serial Killer, Priest, or Potion Master
Consigliere/Witch/Coven Leader:
Your target is the Priest!

Win conditions:


Wins with:
Town
Survivor
Pirate
Guardian Angel
Shaman

Must Kill:
Mafia
Coven/Witch
Serial Killer
Werewolf
Arsonist
Vampire
Zombies
Plaguebearer/Pestilence
Juggernaunt
 
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I'll post ideas then you guys do the full role sheets. I see @Rej is awesome at it. :yay:

Fireman (Neutral Benign) same thing like Arso but you can undouse (douse with water) a target per night, when you target yourself you extinguish your targets.

Suicide Bomber (Neutral Evil) Upon triggering his ability he kills himself, whoever visited him and first person near him in the signup sheet (if the player is number 7 in the game sheet he can choose either player number 8 or player number 6.)

Alcoholic (Neutral Chaos) Can kill one person per night but can't choose who since he is drunk, he also has a self one shot called Seeing double in which he gets more hammered and can kill 2 targets on that occasion since he seems double after using it. Wins with SK I guess.

Toddler or Baby (Neutral Benign) Can only speak incomprehensive jibberish and crying emojis and gifs during the day, whoever attacks him at night gets restricted the next day, has to comfort and make the baby laugh during the day, without revealing the babies role and loses his ability to vote that day. Whoever kills him commits suicide the next day cuz they can't handle the fact that they killed a baby. Whoever votes him also loses the ability to vote the next day. Wins when killed, wins with Town.
 
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Shottie

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@Waindo ?
The role sheets are required here so that hosts can put in a new role and everyone can see the mechanics at a glance.
 
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