Info Town of Salem Role Guide

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Role Name: Coven Leader (Unique Role)

Role Alignment:
Coven Evil

Abilities: You may choose to control someone each night.

Immunities:
Role block Immunity
Detection Immunity
Attack: Basic with Necronomicon
Defense: Basic with Necronomicon

Priority: 2

Attributes:
  • You choose two people per night. The first target is controlled and uses its night ability on the second target.
  • Your victim will know they are being controlled.
  • You are immune to role blocks.
  • You will know the role of the person you control.
  • You will see anything that happens to the person you control.
  • You can talk with other members of the Coven at night.
  • If an Amnesiac remembers the role of Coven Leader, they will not automatically gain the Necronomicon if another Coven member possess it. They will have to wait until that Coven member dies.
Vampire Hunter: Will stake a Vampire, Can be killed by Vet, Will be killed by rampaging roles.
Bodyguard: Will Protect target, Can be killed by Vet, will be killed by rampaging roles.
Doctor: Will heal target, Can be killed by Vet, will be killed by rampaging roles.
Escort: Will roleblock target, Can be killed by vet, will be killed by rampaging roles.
Lookout: Will watch target, Can be killed by vet, will be killed by rampaging roles.
Investigator: Will invest target, Can be killed by vet, will be killed by rampaging roles.
Sheriff: Investigate target, Can be killed by vet, will be killed by rampaging roles.
Spy: Will bug the target, Can be killed by vet, will be killed by rampaging roles.
Jailor: If you control the jailor to their jailed target they will shoot their target, if you direct them to another target they will be unable to shoot their target. You can not make them shoot their target on night one. They will not be killed by a vet, will be killed by rampaging roles. If the Jailor has no execution they will not be controlled to another target.
Mayor - No effect. Will not visit other target.
Medium - No effect. Will Visit. Will not be killed by Vet. Will be killed by rampaging roles.
Retributionist - Will be RB, Will Visit. Will not be killed by Vet. Will be killed by rampaging roles. No effect at all if they do not have a revive!
Transporter - Can not be controlled!
Veteran - No effect.
Vigilante - Will shoot second target even on night one. Can be killed by vet, will be killed by rampaging roles. No effect if they have no bullets.
Crusader - Protects second target, They will not be killed by a vet, will be killed by rampaging roles.
Trapper - Only will place a built trap and if they do not already have it placed, they can not force a trapper to dismantle their trap. They will be killed by a vet, will be killed by rampaging roles.
Tracker - Will track the second target. They will be killed by a vet, will be killed by rampaging roles.
Psychic - No effect
Godfather (with Mafioso not RB) - Will command the mafioso to target the 2nd target.
Mafioso (with godfather who is not RB) - Will still attack Godfather's target.
Godfather/Mafioso (Solo) - Will attack second target. They will be killed by a vet, will be killed by rampaging roles.
Forger - Will forge second target, lose one use They will be killed by a vet, will be killed by rampaging roles. If they have no uses less no effect.
Janitor - will use ability on second target, lose one use. They will be killed by a vet, will be killed by rampaging roles. If they have no uses less no effect. If they have no uses left no effect.
Disguiser - Will disguise themselves as second target. They will be killed by a vet, will be killed by rampaging roles. If they have no uses less no effect.
Framer - Will frame second target. They will be killed by a vet, will be killed by rampaging roles.
Consigliere - Invest second target. They will be killed by a vet, will be killed by rampaging roles.
Blackmailer - Will blackmail second target. They will be killed by a vet, will be killed by rampaging roles.
Consort - Role block second target. They will be killed by a vet, will be killed by rampaging roles.
Ambusher - Will ambush second target's house. They will be killed by a vet, will be killed by rampaging roles.
Hypnotist - will hypnotize the 2nd target if they choose a message, if not they won't visit. They will be killed by a vet, will be killed by rampaging roles.
Arsonist - Will douse second target. They will be killed by a vet, will be killed by rampaging roles.
Serial Killer - Will attack second target. They will be killed by a vet, will be killed by rampaging roles.
Amnesiac - Will be blocked from remembering a role. They will not be killed by a vet, will be killed by rampaging roles.
Jester - No effect. They will not be killed by a vet, will be killed by rampaging roles.
Executioner - No effect. They will not be killed by a vet, will be killed by rampaging roles.
Survivor - Will not be forced to visit, will use vest.
Vampire (On night they can bite) - Will ignore votes and bite the second target, Younget vamp will be controlled regardless of what vamp is chosen.
Vampire (On night they can't bite) - They will not bite or visit. If the youngest vamp is directly controlled they will not be killed by a vet, will be killed by rampaging roles.
Werewolf (Full moon) - Will visit second target. They will be killed by a vet, will be killed by rampaging roles.
Werewolf (none full moon) - No effect.
Pirate - No effect.
Coven Leader - CL will visit the second target. They will be killed by a vet, will be killed by rampaging roles. Can not kill themselves.
Medusa - Can not force to gaze, no effect.
Hex Master - Will Hex second target. They will be killed by a vet, will be killed by rampaging roles.
Potion Master - No effect.
Poisoner - Will visit second target. They will be killed by a vet, will be killed by rampaging roles.
Necromancer - No effect.
Guardian Angel - They will protect their target.
Juggernaunt - Attack second target. They will be killed by a vet, will be killed by rampaging roles.
Plaguebearer - Will infect second target. They will be killed by a vet, will be killed by rampaging roles.
Pestilence - Will not be controlled and kill the Coven Leader.
After obtaining Necronomicon:
  • You gain Basic defense.
  • Your first target will be dealt a Basic attack.
How you are investigated:
  • Sheriff - Your target seems innocent.
  • Investigator - Lookout, Forger, or Witch/Coven Leader
  • Consigliere/Witch - They must be a Coven Leader

Win Conditions:
  • Must kill Town
  • Must kill Mafia
  • Must kill Vampires
  • Must kill Serial Killers
  • Must kill Arsonists
  • Must kill Werewolf
  • Must kill Plaguebearer/Pestilence
  • Must kill Juggernaut
  • Win with Coven
Code:
[B]Role Name: [COLOR=rgb(147, 101, 184)]Coven Leader (Unique Role)[/COLOR]

Role Alignment:[/B] [COLOR=rgb(147, 101, 184)]Coven Evil[/COLOR]

[B][U]Abilities:[/U] [/B]You may choose to control someone each night.

[U]Immunities: [/U]
Role block Immunity
Detection Immunity
Attack: Basic with Necronomicon
Defense: Basic with Necronomicon

[B][U]Priority:[/U][/B] 2

[B][U]Attributes:[/U][/B]
[LIST]
[*]You choose two people per night. The first target is controlled and uses its night ability on the second target.
[*]Your victim will know they are being controlled.
[*]You are immune to role blocks.
[*]You will know the role of the person you control.
[*]You will see anything that happens to the person you control.
[*]You can talk with other members of the Coven at night.
[*]If an Amnesiac remembers the role of Coven Leader, they will not automatically gain the Necronomicon if another Coven member possess it. They will have to wait until that Coven member dies.
[/LIST]
[SPOILER="Control Mechanics"]
[B]Vampire Hunter:[/B]  Will stake a Vampire, Can be killed by Vet, Will be killed by rampaging roles.
[B]Bodyguard:[/B] Will Protect target, Can be killed by Vet, will be killed by rampaging roles.
[B]Doctor:[/B] Will heal target, Can be killed by Vet, will be killed by rampaging roles.
[B]Escort:[/B] Will roleblock target, Can be killed by vet, will be killed by rampaging roles.
[B]Lookout:[/B] Will watch target, Can be killed by vet, will be killed by rampaging roles.
[B]Investigator:[/B] Will invest target, Can be killed by vet, will be killed by rampaging roles.
[B]Sheriff:[/B] Investigate target, Can be killed by vet, will be killed by rampaging roles.
[B]Spy:[/B] Will bug the target, Can be killed by vet, will be killed by rampaging roles.
[B]Jailor:[/B] If you control the jailor to their jailed target they will shoot their target, if you direct them to another target they will be unable to shoot their target.  You can not make them shoot their target on night one.  They will not be killed by a vet, will be killed by rampaging roles.  If the Jailor has no execution they will not be controlled to another target.
[B]Mayor [/B]- No effect.  Will not visit other target.
[B]Medium[/B] - No effect.  Will Visit.  Will not be killed by Vet.  Will be killed by rampaging roles.
[B]Retributionist[/B] - Will be RB, Will Visit. Will not be killed by Vet. Will be killed by rampaging roles.  No effect at all if they do not have a revive!
[B]Transporter[/B] - Can not be controlled!
[B]Veteran[/B] - No effect.
[B]Vigilante[/B] - Will shoot second target even on night one.  Can be killed by vet, will be killed by rampaging roles.  No effect if they have no bullets.
[B]Crusader[/B] - Protects second target, They will not be killed by a vet, will be killed by rampaging roles.
[B]Trapper[/B] - Only will place a built trap and if they do not already have it placed, they can not force a trapper to dismantle their trap. They will be killed by a vet, will be killed by rampaging roles.
[B]Tracker [/B]- Will track the second target. They will  be killed by a vet, will be killed by rampaging roles.
[B]Psychic[/B] - No effect
[B]Godfather (with Mafioso not RB)[/B] - Will command the mafioso to target the 2nd target.
[B]Mafioso (with godfather who is not RB)[/B] - Will still attack Godfather's target.
[B]Godfather/Mafioso (Solo)[/B] - Will attack second target. They will be killed by a vet, will be killed by rampaging roles.
[B]Forger[/B] - Will forge second target, lose one use They will  be killed by a vet, will be killed by rampaging roles.  If they have no uses less no effect.
[B]Janitor [/B]- will use ability on second target, lose one use. They will  be killed by a vet, will be killed by rampaging roles.  If they have no uses less no effect.  If they have no uses left no effect.
[B]Disguiser[/B] - Will disguise themselves as second target.  They will  be killed by a vet, will be killed by rampaging roles.  If they have no uses less no effect.
[B]Framer[/B] - Will frame second target. They will  be killed by a vet, will be killed by rampaging roles.
[B]Consigliere[/B] - Invest second target. They will  be killed by a vet, will be killed by rampaging roles.
[B]Blackmailer[/B] - Will blackmail second target. They will be killed by a vet, will be killed by rampaging roles.
[B]Consort[/B] - Role block second target. They will be killed by a vet, will be killed by rampaging roles.
[B]Ambusher[/B] - Will ambush second target's house. They will be killed by a vet, will be killed by rampaging roles.
[B]Hypnotist[/B] - will hypnotize the 2nd target if they choose a message, if not they won't visit.  They will be killed by a vet, will be killed by rampaging roles.
[B]Arsonist[/B] - Will douse second target. They will be killed by a vet, will be killed by rampaging roles.
[B]Serial Killer[/B] - Will attack second target. They will be killed by a vet, will be killed by rampaging roles.
[B]Amnesiac[/B] - Will be blocked from remembering a role. They will not be killed by a vet, will be killed by rampaging roles.
[B]Jester[/B] - No effect. They will not  be killed by a vet, will be killed by rampaging roles.
[B]Executioner [/B]- No effect. They will not be killed by a vet, will be killed by rampaging roles.
[B]Survivor [/B]- Will not be forced to visit, will use vest.
[B]Vampire (On night they can bite)[/B] - Will ignore votes and bite the second target,  Younget vamp will be controlled regardless of what vamp is chosen.
[B]Vampire (On night they can't bite)[/B] - They will not bite or visit. If the youngest vamp is directly controlled they will not be killed by a vet, will be killed by rampaging roles.
[B]Werewolf (Full moon)[/B] - Will visit second target. They will be killed by a vet, will be killed by rampaging roles.
[B]Werewolf (none full moon) [/B]- No effect.
[B]Pirate [/B]- No effect.
[B]Coven Leader [/B]- CL will visit the second target. They will be killed by a vet, will be killed by rampaging roles.  Can not kill themselves.
[B]Medusa[/B] - Can not force to gaze, no effect.
[B]Hex Master[/B] - Will Hex second target. They will be killed by a vet, will be killed by rampaging roles.
[B]Potion Master[/B] - No effect.
[B]Poisoner[/B] - Will visit second target. They will be killed by a vet, will be killed by rampaging roles.
[B]Necromancer[/B] - No effect.
[B]Guardian Angel[/B] - They will protect their target.
[B]Juggernaunt[/B] - Attack second target. They will be killed by a vet, will be killed by rampaging roles.
[B]Plaguebearer[/B] - Will infect second target. They will be killed by a vet, will be killed by rampaging roles.
[B]Pestilence[/B] - Will not be controlled and kill the Coven Leader.

[/SPOILER]
[B][U]After obtaining Necronomicon:[/U][/B]
[LIST]
[*]You gain Basic defense.
[*]Your first target will be dealt a Basic attack.
[/LIST]

How you are investigated:
[LIST]
[*]Sheriff - Your target seems innocent.
[*]Investigator - Lookout, Forger, or Witch/Coven Leader
[*]Consigliere/Witch - They must be a Coven Leader
[/LIST]

[B]Win Conditions:[/B]
[LIST]
[*]Must kill Town
[*]Must kill Mafia
[*]Must kill Vampires
[*]Must kill Serial Killers
[*]Must kill Arsonists
[*]Must kill Werewolf
[*]Must kill Plaguebearer/Pestilence
[*]Must kill Juggernaut
[*]Win with Coven
[/LIST]
 
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Shottie

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Role Name: Hex Master (Unique Role)

Role Alignment: Coven Evil

Abilities: You may choose to hex a player each night.

Immunities:
Detection Immunity with Necronomicon
Attack: Unstoppable (Final Hex) or Basic with necronomicon
Defense: None

Priority: 3

Attributes:

Hexed players will not know they have been hexed.
Hexed player appear as a member of the Coven to the Sheriff. They will also show up under the Hex Master's results to an Investigator.
When all living players are hexed, they will die in an Unstoppable attack. You must be alive for it to take place.
Hexing a player can be stopped by Bodyguard. You will trigger a trap, but won't die from it.
Revived players who were hexed before their death, will remain hexed.
You can talk with other members of the Coven at night.
After obtaining Necronomicon:
You gain Astral and Basic attacks.
Your attacks still hex people.
You gain detection immunity.

How you are investigated:
  • Sheriff - Your target seems innocent. (with Necro)
  • Sheriff - Your targets is suspicious (without Necro)
  • Investigator - Framer, Vampire, Jester, or Hex Master
  • Consigliere/Witch - They must be a Hex Master.

Win Conditions:
Must kill Town
Must kill Mafia
Must kill Vampires
Must kill Serial Killers
Must kill Arsonists
Must kill Werewolf
Must kill Plaguebearer/Pestilence
Must kill Juggernaut
Win with Coven

Code:
 [B][U]Role Name:[/U][/B] [COLOR=rgb(147, 101, 184)][B]Hex Master (Unique Role)[/B][/COLOR]

[B][U]Role Alignment:[/U][/B] [COLOR=rgb(147, 101, 184)][B]Coven Evil[/B][/COLOR]

[B][U]Abilities:[/U][/B] You may choose to hex a player each night.

[B][U]Immunities: [/U][/B]
Detection Immunity with Necronomicon
Attack: Unstoppable (Final Hex) or Basic with necronomicon
Defense: None
[U][B][/B][/U]
[B][U]Priority: 3

Attributes:[/U][/B]
Hexed players will not know they have been hexed.
Hexed player appear as a member of the Coven to the Sheriff. They will also show up under the Hex Master's results to an Investigator.
When all living players are hexed, they will die in an Unstoppable attack. You must be alive for it to take place.
Hexing a player can be stopped by Bodyguard. You will trigger a trap, but won't die from it.
Revived players who were hexed before their death, will remain hexed.
You can talk with other members of the Coven at night.
After obtaining Necronomicon:
You gain Astral and Basic attacks.
Your attacks still hex people.
You gain detection immunity.

[B][U]How you are investigated:[/U][/B]
[LIST]
[LIST]
[*]Sheriff - Your target seems innocent. (with Necro)
[*]Sheriff - Your targets is suspicious (without Necro)
[/LIST]
[*][B]Investigator - Framer, Vampire, Jester, or Hex Master[/B]
[*][B]Consigliere/Witch - [/B]They must be a Hex Master.
[/LIST]

[B][U]Win Conditions:[/U][/B]
Must kill Town
Must kill Mafia
Must kill Vampires
Must kill Serial Killers
Must kill Arsonists
Must kill Werewolf
Must kill Plaguebearer/Pestilence
Must kill Juggernaut
Win with Coven
 
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Role Name: Medusa (Unique Role)

Role Alignment: Coven Evil

Abilities: You may choose to destroy people you turn to stone.

Immunities:
Detection Immunity (With Necronomicon)
Attack: Powerful

Priority: 3

Attributes:
  • While you are using your stone gaze, all visitors will be turned to stone.
  • You can use your stone gaze three times.
  • Your victims roles and last wills will not be revealed.
  • You will not be told the role of the player you turned to stone.
  • Unlike Veteran, you do not have basic defense while your gaze is activated, so you will die if a killing role visits you.
  • You can be roleblocked and fail to stone gaze visitors.
  • You can talk with other members of the Coven at night.
After obtaining Necronomicon:
  • You gain unlimited stone gazes.
  • You can visit other players to turn them into stone.
  • You gain detection immunity.
How you are investigated:
  • Sheriff - Your target seems innocent. (with Necro)
  • Sheriff - Your target is suspicious (without (necro)
  • Investigator - Survivor, Vampire Hunter, Amnesiac, Medusa, or Psychic.
  • Consigliere/Witch - They must be a Medusa

Win Conditions:
  • Must kill Town
  • Must kill Mafia
  • Must kill Vampires
  • Must kill Serial Killers
  • Must kill Arsonists
  • Must kill Werewolf
  • Must kill Plaguebearer/Pestilence
  • Must kill Juggernaut
  • Win with Coven
Code:
[U][B]Role Name:[/B][/U][B] [COLOR=rgb(147, 101, 184)]Medusa (Unique Role)[/COLOR][/B]

[U][B]Role Alignment:[/B][/U] [COLOR=rgb(147, 101, 184)]Coven Evil[/COLOR]

[B][U]Abilities:[/U] [/B]You may choose to destroy people you turn to stone.

[B][U]Immunities:[/U][/B]
Detection Immunity (With Necronomicon)
Attack: Powerful
[U][B][/B][/U]
[B][U]Priority:[/U][/B] 3

[B][U]Attributes:[/U][/B]
[LIST]
[*]While you are using your stone gaze, all visitors will be turned to stone.
[*]You can use your stone gaze [B]three times[/B].
[*]Your victims roles and last wills will not be revealed.
[*]You will not be told the role of the player you turned to stone.
[*]Unlike Veteran, you [B]do not have[/B] basic defense while your gaze is activated, so you will die if a killing role visits you.
[*]You can be roleblocked and fail to stone gaze visitors.
[*]You can talk with other members of the Coven at night.
[/LIST]
[B]After obtaining Necronomicon:[/B]
[LIST]
[*]You gain unlimited stone gazes.
[*]You can visit other players to turn them into stone.
[*]You gain detection immunity.
[/LIST]
[B][U]How you are investigated:[/U][/B]
[LIST]
[*][B]Sheriff - [/B]Your target seems innocent. (with Necro)
[*]Sheriff - Your target is suspicious (without (necro)
[*][B]Investigator - Survivor, Vampire Hunter, Amnesiac, Medusa, or Psychic. [/B]
[*][B]Consigliere/Witch - [/B]They must be a Medusa
[/LIST]

[B][U]Win Conditions:[/U][/B]
[LIST]
[*]Must kill Town
[*]Must kill Mafia
[*]Must kill Vampires
[*]Must kill Serial Killers
[*]Must kill Arsonists
[*]Must kill Werewolf
[*]Must kill Plaguebearer/Pestilence
[*]Must kill Juggernaut
[*]Win with Coven
[/LIST]
 
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Role Name: Necromancer (Unique Role)

Role Alignment:
Coven Evil

Abilities: You may reanimate a dead player and use their ability on a player.

Immunities:
Role block Immunity
Control Immunity
Detection Immunity (with Necro)
Attack: Basic (with Necro)

Priority: 1

Attributes:
  • Create zombies from dead players who will use their abilities on your second target.
  • Each zombie can be used only once before it rots.
  • You have role block immunity.
  • You choose yourself or other Coven members as your second target.
  • You cannot reanimate player who has been turned to stone by Medusa or cleaned by a Janitor. Also you cannot use player who has no more uses of their night ability, such as Vigilante with no bullets. Trying to make a dead Werewolf attack will only work on a full moon night; trying on other nights will still waste the corpse.
  • If your target was Guardian Angel, they will protect their target regardless of your choice.
  • If your target was an Amnesiac, the message "An Amnesiac has remembered that they were like the Amnesiac." will be displayed to the Town. This does not seem to depend on the role of the second target.
  • If you reanimate a Godfather, and there's a living Mafioso, the Mafioso will be forced to attack whoever you target, overriding their own decision for the night; since they actually perform the attack, they'll suffer any consequences, such as dying to a Bodyguard. If there's no living Mafioso or if they get roleblocked, your Godfather zombie will attack instead as usual.
  • You can talk with other members of the Coven at night.
Town Investigative (except Psychic) - You will not get their results!
Escort or Consort - Will RB target
Vigilante - Doesn't consider the remaining bullets or death by guilt will simply just shoot the target.
Vampire Hunter - Will stake the target if they are a Vampire
Doctor - Will Heal the Target
Bodyguard - Will protect the Target
Trapper - Will set up a trap on the target
Crusader - Will protect the target, attack one visitor
Guardian Angel - Will protect the guardian's angel normal target
Serial Killer - Will kill target
Arsonist - Will douse target, can not force arsonist to ignite
Werewolf - On even nights will rampage at targets house
Juggernaut - Can be used, will attack at level at death.
Vampire - Will convert the target, if the target cannot be converted will deal a basic attack
Plaguebearer - Will infect target.
Pestilence - You will die but will be able to send it to another target to rampage.
Godfather/Mafioso - will deal an attack, will show up as a second mafia kill and not effect a mafia's kill
Ambusher - will ambush targets house
Disguiser - will just sweep traps
Forger - , can forget targets deathnote if the forger has remaining uses.
Framer - Will frame target
Hypnotist - You can pick the message
Janitor - Cleans target
Blackmailer - Blackmails target
Consigliere - Sweeps for traps, you do not get the results.
Coven Leader - You can use it to control a living player to another target.
Hex Master - Hexes target
Poisoner - Poisons target
Potion Master - Yes you can pick the potion used
Transporter - Can pick two targets to transport
If not listed, the role can not be used.
After obtaining Necronomicon:
  • You can choose to summon a Ghoul and attack your second target.
    • You will see everything that happens to your Ghoul.
    • Medusa has no effect on your Ghoul.
  • You gain detection immunity.
How you Investigate:
Sheriff: Your target seems innocent (with Necro)
Sheriff: Your target is suspicious (without Necro)
Investigator: Medium, Janitor, Retributionist, Necromancer, or Trapper.
Consigliere: They must be the Necromancer.

Win Conditions:
  • Must kill Town
  • Must kill Mafia
  • Must kill Vampires
  • Must kill Serial Killers
  • Must kill Arsonists
  • Must kill Werewolf
  • Must kill Plaguebearer/Pestilence
  • Must kill Juggernaut
  • Win with Coven

Code:
 [B][U]Role Name:[/U] [COLOR=rgb(147, 101, 184)]Necromancer (Unique Role)[/COLOR]

[U]Role Alignment:[/U] [/B][COLOR=rgb(147, 101, 184)]Coven Evil[/COLOR]

[B][U]Abilities:[/U][/B] You may reanimate a dead player and use their ability on a player.

[U]Immunities: [/U]
Role block Immunity
Control Immunity
Detection Immunity (with Necro)
Attack: Basic (with Necro)
[U]
Priority:[/U] 1

[B]Attributes:[/B]
[LIST]
[*]Create zombies from dead players who will use their abilities on your second target.
[*]Each zombie can be used only once before it rots.
[*]You have role block immunity.
[*]You choose yourself or other Coven members as your second target.
[*]You cannot reanimate player who has been turned to stone by Medusa or cleaned by a Janitor. Also you cannot use player who has no more uses of their night ability, such as Vigilante with no bullets. Trying to make a dead Werewolf attack will only work on a full moon night; trying on other nights will still waste the corpse.
[*]If your target was Guardian Angel, they will protect their target regardless of your choice.
[*]If your target was an Amnesiac, the message "An Amnesiac has remembered that they were like the Amnesiac." will be displayed to the Town. This does not seem to depend on the role of the second target.
[*]If you reanimate a Godfather, and there's a [U][B]living[/B][/U] Mafioso, the Mafioso will be forced to attack whoever you target, overriding their own decision for the night; since they actually perform the attack, they'll suffer any consequences, such as dying to a Bodyguard. If there's no living Mafioso or if they get roleblocked, your Godfather zombie will attack instead as usual.
[*]You can talk with other members of the Coven at night.
[/LIST]
[SPOILER="Role Control Mechanics "]
[B]Town Investigative (except Psychic)[/B] -  You will not get their results!
[B]Escort or Consort [/B]-  Will RB target
[B]Vigilante [/B]- Doesn't consider the remaining bullets or death by guilt will simply just shoot the target.
[B]Vampire Hunter[/B] - Will stake the target if they are a Vampire
[B]Doctor[/B] - Will Heal the Target
[B]Bodyguard [/B]- Will protect the Target
[B]Trapper[/B] - Will set up a trap on the target
[B]Crusader[/B] - Will protect the target, attack one visitor
[B]Guardian Angel [/B]- Will protect the guardian's angel normal target
[B]Serial Killer[/B] - Will kill target
[B]Arsonist[/B] - Will douse target, can not force arsonist to ignite
[B]Werewolf [/B]- On even nights will rampage at targets house
[B]Juggernaut[/B] - Can be used, will attack at level at death.
[B]Vampire[/B] - Will convert the target, if the target cannot be converted will deal a basic attack
[B]Plaguebearer [/B]- Will infect target.
[B]Pestilence [/B]- You will die but will be able to send it to another target to rampage.
[B]Godfather/Mafioso[/B] -   will deal an attack, will show up as a second mafia kill and not effect a mafia's kill
[B]Ambusher [/B]- will ambush targets house
[B]Disguiser[/B] -  will just sweep traps
[B]Forger [/B]- , can forget targets deathnote if the forger has remaining uses.
[B]Framer [/B]- Will frame target
[B]Hypnotist[/B] - You can pick the message
[B]Janitor[/B] - Cleans target
[B]Blackmailer [/B]- Blackmails target
[B]Consigliere[/B] - Sweeps for traps, you do not get the results.
[B]Coven Leader[/B] - You can use it to control a living player to another target.
[B]Hex Master[/B] - Hexes target
[B]Poisoner[/B] - Poisons target
[B]Potion Master[/B] - Yes you can pick the potion used
[B]Transporter[/B] - Can pick two targets to transport
[B]If not listed, the role can not be used.[/B]
[/SPOILER]
[B]After obtaining Necronomicon:[/B]
[LIST]
[*]You can choose to summon a Ghoul and attack your second target.
[LIST]
[*]You will see everything that happens to your Ghoul.
[*]Medusa has no effect on your Ghoul.
[/LIST]
[*]You gain detection immunity.
[/LIST]
[B][U]How you Investigate:[/U] [/B]
Sheriff: Your target seems innocent (with Necro)
Sheriff: Your target is suspicious (without Necro)
Investigator: Medium, Janitor, Retributionist, Necromancer, or Trapper.
Consigliere: They must be the Necromancer.

[B][U]Win Conditions:[/U][/B]
[LIST]
[*]Must kill Town
[*]Must kill Mafia
[*]Must kill Vampires
[*]Must kill Serial Killers
[*]Must kill Arsonists
[*]Must kill Werewolf
[*]Must kill Plaguebearer/Pestilence
[*]Must kill Juggernaut
[*]Win with Coven
[/LIST]
 
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Role Name: Poisoner (Unique Role)

Role Alignment: Coven Evil

Abilities: You may choose to poison a player each night.

Immunities:
Detection Immunity (with Necro)
Attack: Basic

Priority: 5

Attributes:
Your poisons take one day to take effect.
Players know when they are poisoned.
If your target is jailed or protected in any other way at the time of the attack, they will not get poisoned.
Poison can be removed by heals.
Jailing or protecting poisoned target by a Bodyguard will not prevent them from dying.
Roles with Basic or higher defense will not die to poison.
You can talk with other members of the Coven at night.
After obtaining Necronomicon:
Your poison can no longer be healed, but still can be prevented.
You gain detection immunity.

How you are investigated:
Sheriff:
Your target seems innocent! (with Necro)
Sheriff: Your target is suspicious! (without Necro)
Investigator: Sheriff, Executioner, Werewolf, or Poisoner
Consigliere/Witch/Coven Leader: Your target is the Poisoner

Win Conditions:
Must kill Town
Must kill Mafia
Must kill Vampires
Must kill Serial Killers
Must kill Arsonists
Must kill Werewolf
Must kill Plaguebearer/Pestilence
Must kill Juggernaut
Win with Coven

Code:
Role Name: [COLOR=rgb(147, 101, 184)]Poisoner (Unique Role)[/COLOR]

Role Alignment: [COLOR=rgb(147, 101, 184)]Coven Evil[/COLOR]

Abilities: You may choose to poison a player each night.

Immunities:
Detection Immunity (with Necro)
Attack: Basic

Priority: 5

[B][U]Attributes:[/U][/B]
Your poisons take one day to take effect.
Players know when they are poisoned.
If your target is jailed or protected in any other way at the time of the attack, they will not get poisoned.
Poison can be removed by heals.
Jailing or protecting poisoned target by a Bodyguard will not prevent them from dying.
Roles with Basic or higher defense will not die to poison.
You can talk with other members of the Coven at night.
After obtaining Necronomicon:
Your poison can no longer be healed, but still can be prevented.
You gain detection immunity.

[B][U]How you are investigated: [/U]
Sheriff: [/B]Your target seems innocent! (with Necro)
Sheriff: Your target is suspicious! (without Necro)
[B]Investigator:[/B] Sheriff, Executioner, Werewolf, or Poisoner
[B]Consigliere/Witch/Coven Leader:[/B] Your target is the Poisoner

[B][U]Win Conditions:[/U][/B]
Must kill Town
Must kill Mafia
Must kill Vampires
Must kill Serial Killers
Must kill Arsonists
Must kill Werewolf
Must kill Plaguebearer/Pestilence
Must kill Juggernaut
Win with Coven
 
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Role Name: Potion Master (Unique Role)

Role Alignment:
Coven Support

Abilities: You may choose to use a potion on a player each night.

Immunities:
Control Immunity
Detection Immunity (With Necro)
Attack: Basic

Priority: 3(healing) 4(revealing) 5(attacking)

Attributes:
  • You may choose between three potions to use on a player.
    • Heal potion will heal your target from attacks during the night.
    • Reveal potion will tell you the role of your target.
    • Attack potion will deal a Basic attack to your target.
  • Each potion has a three day cooldown.
  • If you decide to heal a Medusa who activated gazing, you will be turned to stone.
  • You can talk with other members of the Coven at night.
After obtaining Necronomicon:
  • Your potions no longer have a cooldown.
  • You gain detection immunity.
How you are Investigated:
Sheriff: Your target seems innocent!
Sheriff: Your target is suspicious!
Investigator: Doctor, Disguiser, Serial Killer, or Potion Master
Consigliere/Witch/Coven Leader:
Your target is the Doctor!

Win Conditions:

  • Must kill Town
  • Must kill Mafia
  • Must kill Vampires
  • Must kill Serial Killers
  • Must kill Arsonists
  • Must kill Werewolf
  • Must kill Plaguebearer/Pestilence
  • Must kill Juggernaut
  • Win with Coven
Code:
[B][U]Role Name:[/U] [COLOR=rgb(147, 101, 184)]Potion Master (Unique Role)[/COLOR]

[U]Role Alignment:[/U][/B] [COLOR=rgb(147, 101, 184)]Coven Support[/COLOR]

[B][U]Abilities:[/U] [/B]You may choose to use a potion on a player each night.

[U][B]Immunities: [/B][/U]
Control Immunity
Detection Immunity (With Necro)
Attack: Basic
[B][U][/U][/B]
[U][B]Priority:[/B][/U] 3(healing) 4(revealing) 5(attacking)

[B][U]Attributes:[/U][/B]
[LIST]
[*]You may choose between three potions to use on a player.
[LIST]
[*]Heal potion will heal your target from attacks during the night.
[*]Reveal potion will tell you the role of your target.
[*]Attack potion will deal a Basic attack to your target.
[/LIST]
[*]Each potion has a three day cooldown.
[*]If you decide to heal a Medusa who activated gazing, you will be turned to stone.
[*]You can talk with other members of the Coven at night.
[/LIST]
[B]After obtaining Necronomicon:[/B]
[LIST]
[*]Your potions no longer have a cooldown.
[*]You gain detection immunity.
[/LIST]
How you are Investigated:
[B]Sheriff: [/B]Your target seems innocent!
[B]Sheriff:[/B] Your target is suspicious!
[B]Investigator:[/B] [B]Doctor, Disguiser, Serial Killer, or Potion Master
Consigliere/Witch/Coven Leader:[/B] Your target is the [B]Doctor!

[U]Win Conditions:[/U][/B]
[LIST]
[*]Must kill Town
[*]Must kill Mafia
[*]Must kill Vampires
[*]Must kill Serial Killers
[*]Must kill Arsonists
[*]Must kill Werewolf
[*]Must kill Plaguebearer/Pestilence
[*]Must kill Juggernaut
[*]Win with Coven
[/LIST]
 
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Role Name: Guardian Angel

Role Alignment:
Neutral Benign

Abilities: Keep you target alive.

Immunities: None

Priority: Alive (3) Dead (1 Highest)

Attributes:
  • You will be told who your target is in your Role PM.
  • You can still protect your target after your death.
  • Your target can be any type of role besides yourself.
  • You may choose to protect your target at night.
  • Your protection stops most attacks on your target.
  • You can not stop unstoppable attacks.
  • When your protect your target they will get a message "The Guardian Angel was watching over you" regardless if you actually protected them or not.
  • Attackers receive the basic message they would if their target was healed.
  • If you target was attacked they will receive the message "The Guardian Angel was watching over you"
  • Your protection removes all negative effects such as being doused, hexed or poisoned.
  • If you protect your target regardless if they were attacked there will be an announcement in the day write up that says "The Guardian Angel has protected [Player's name]"
  • If you protected your target the night before they can not be lynched the next day.
  • If your target dies you will become a survivor with no vests.
  • If the game ends they day their target is lynched you lose since they do not turn into the survivor until the next day.
  • You can not be killed by a Veteran on Alert.
  • You will die if bitten by a Vampire.
  • Executioner, Jester, and Guardian Angel can not be the target of a Guardian Angel, unless their target was an amnesiac who picked one of these roles.
  • Your protection can not stop a Vigilante from committing suicide from killing a town.
  • You will not be killed by a town protective or ambusher. You will also not trigger any traps.
  • You can heal your target 2 times in a game.
How you are investigated:
  • Sheriff - Your target is not suspicious.
  • Investigator - Spy, Blackmailer, Jailor or Guardian Angel
  • Consigliere or Witch/Coven Leader - Your target is watching over someone. They must be a Guardian Angel.
Win Conditions:
  • Keep your target alive until the end of the game.

Code:
 [B]Role Name: Guardian Angel

Role Alignment: [/B]Neutral Benign
[B]
Abilities: [/B]Keep you target alive.
[B]
Immunities: [/B]None

Priority: Alive (3) Dead (1 Highest)
[B]
Attributes:[/B]
[LIST]
[*]You will be told who your target is in your Role PM.
[*]You can still protect your target after your death.
[*]Your target can be any type of role besides yourself.
[*]You may choose to protect your target at night.
[*]Your protection stops most attacks on your target.
[*]You can not stop unstoppable attacks.
[*]When your protect your target they will get a message "The Guardian Angel was watching over you" regardless if you actually protected them or not.
[*]Attackers receive the basic message they would if their target was healed.
[*]If you target was attacked they will receive the message "The Guardian Angel was watching over you"
[*]Your protection removes all negative effects such as being doused, hexed or poisoned.
[*]If you protect your target regardless if they were attacked there will be an announcement in the day write up that says "The Guardian Angel has protected [Player's name]"
[*]If you protected your target the night before they can not be lynched the next day.
[*]If your target dies you will become a survivor with no vests.
[*]If the game ends they day their target is lynched you lose since they do not turn into the survivor until the next day.
[*]You can not be killed by a Veteran on Alert.
[*]You will die if bitten by a Vampire.
[*]Executioner, Jester, and Guardian Angel can not be the target of a Guardian Angel, unless their target was an amnesiac who picked one of these roles.
[*]Your protection can not stop a Vigilante from committing suicide from killing a town.
[*]You will not be killed by a town protective or ambusher. You will also not trigger any traps.
[*]You can heal your target 2 times in a game.
[/LIST]
[B]How you are investigated:[/B]
[LIST]
[*][B]Sheriff - [/B]Your target is not suspicious.
[*][B]Investigator - [/B]Spy, Blackmailer, Jailor or Guardian Angel
[*][B]Consigliere or Witch/Coven Leader - [/B]Your target is watching over someone. They must be a Guardian Angel.
[/LIST]
[B]Win Conditions:[/B]
[LIST]
[*]Keep your target alive until the end of the game.
[/LIST]
 
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Role Name: Plaguebearer (Unique Role)

Role Alignment: Neutral Chaos

Abilities: You may choose to infect a player with the Plague each night.

Immunities:
Defense: Basic, Invisible (As Pestilence)
Detection Immune
Role block Immunity (As Pestilence)
Control Immunity (As Pestilence)
Attack: Powerful (As Pestilence)


Priority: 5 (6 after becoming Pestilence)

Attributes:
You may choose a player to infect each night.
You will know everyone who is infected.
You will be told each time a new person is infected
People can become infected through day actions, which you will be notified at the end of the day phase.
Players do not know if they are infected.
When all players are infected you will be given your new role guide of Pestilence.
You can become Pestilence at the end of day phase.
People are infected by you visiting them or them visiting you.
You infect anyone who visits or is visited by someone who is infected.
You will infect people who visits the target you visit each night.
An amnesiac who remembers your role after death will pick up where you left off, all people will still be infected and continue to infect other players.

How you are investigated:
Sheriff - Your target is not suspicious.
Investigator - Investigator, Consigliere, Mayor, Tracker or Plaguebearer
Consigliere/Witch/Coven Leader - Your target is the carrier of disease. They must be the Plaguebearer.

Win Conditions:
Must kill Town
Must kill Mafia
Must kill Coven
Must kill Vampires
Must kill Arsonist
Must kill Werewolf
Must kill Serial Killer
Win with Plaguebearer
Win with Pestilence
Win with Survivor
Win with Pirate
Win with Guardian Angel
Converts Into:

Role Name: Pestilence (Unique Role)

Role Alignment: Neutral Chaos

Abilities: You may choose to choose to rampage at a player's house at night.

Immunities:
Role Block Immune
Control Immune
Detection Immunity
Attack: Powerful
Defense: Invincible

Attributes:
You will rampage the place you visit every night
You will kill anyone who visits you.
You CAN NOT be killed at night. Jailor, Jester nor Juggernaunt can kill you.
Your target can be saved by a Doctor, Bodyguard, Trapper, Crusader, Jailor or Guardian Angel.
If you and a Juggernaunt attack each other the same night, you will kill the Juggernaunt. There will also be a special in game announcement.

How you are investigated:
Sheriff - Your target is not suspicious.
Investigator - Investigator, Consigliere, Mayor, Tracker or Plaguebearer
Consigliere/Witch/Coven Leader - Your target reeks of disease. They must be Pestilence, Horseman of the Apocalypse.

Win Conditions:
Must kill Town
Must kill Mafia
Must kill Coven
Must kill Vampires
Must kill Arsonist
Must kill Werewolf
Must kill Serial Killer
Win with Plaguebearer
Win with Pestilence
Win with Survivor
Win with Pirate
Win with Guardian Angel

Code:
[U][B]Role Name:[/B] [/U][COLOR=rgb(26, 188, 156)]Plaguebearer (Unique Role)[/COLOR]

[U][B]Role Alignment:[/B][/U] Neutral Chaos

[U][B]Abilities:[/B][/U] You may choose to infect a player with the Plague each night.

[U][B]Immunities:[/B][/U]
Defense: Basic, Invisible (As Pestilence)
Detection Immune
Role block Immunity (As Pestilence)
Control Immunity (As Pestilence)
Attack: Powerful (As Pestilence)


[B][U]Priority:[/U][/B] 5 (6 after becoming Pestilence)

[U][B]Attributes:[/B][/U]
You may choose a player to infect each night.
You will know everyone who is infected.
You will be told each time a new person is infected
People can become infected through day actions, which you will be notified at the end of the day phase.
Players do not know if they are infected.
When all players are infected you will be given your new role guide of Pestilence.
You can become Pestilence at the end of day phase.
People are infected by you visiting them or them visiting you.
You infect anyone who visits or is visited by someone who is infected.
You will infect people who visits the target you visit each night.
An amnesiac who remembers your role after death will pick up where you left off, all people will still be infected and continue to infect other players.

[U][B]How you are investigated:[/B][/U]
Sheriff - Your target is not suspicious.
Investigator - Investigator, Consigliere, Mayor, Tracker or Plaguebearer
Consigliere/Witch/Coven Leader - Your target is the carrier of disease. They must be the Plaguebearer.

Win Conditions:
Must kill Town
Must kill Mafia
Must kill Coven
Must kill Vampires
Must kill Arsonist
Must kill Werewolf
Must kill Serial Killer
Win with Plaguebearer
Win with Pestilence
Win with Survivor
Win with Pirate
Win with Guardian Angel
Converts Into:

[B][U]Role Name:[/U][/B] [COLOR=rgb(26, 188, 156)]Pestilence (Unique Role)[/COLOR]

[B][U]Role Alignment:[/U][/B] Neutral Chaos

[U]Abilities:[/U] You may choose to choose to rampage at a player's house at night.

[B][U]Immunities:[/U][/B]
Role Block Immune
Control Immune
Detection Immunity
Attack: Powerful
Defense: Invincible

[B][U]Attributes:[/U][/B]
You will rampage the place you visit every night
You will kill anyone who visits you.
You CAN NOT be killed at night. Jailor, Jester nor Juggernaunt can kill you.
Your target can be saved by a Doctor, Bodyguard, Trapper, Crusader, Jailor or Guardian Angel.
If you and a Juggernaunt attack each other the same night, you will kill the Juggernaunt. There will also be a special in game announcement.

[B][U]How you are investigated[/U][/B]:
Sheriff - Your target is not suspicious.
Investigator - Investigator, Consigliere, Mayor, Tracker or Plaguebearer
Consigliere/Witch/Coven Leader - Your target reeks of disease. They must be Pestilence, Horseman of the Apocalypse.

[B][U]Win Conditions:[/U][/B]
Must kill Town
Must kill Mafia
Must kill Coven
Must kill Vampires
Must kill Arsonist
Must kill Werewolf
Must kill Serial Killer
Win with Plaguebearer
Win with Pestilence
Win with Survivor
Win with Pirate
Win with Guardian Angel
 
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Role Name: Pirate

Role Alignment: Neutral Chaos

Abilities: Choose a player to plunder each night.

Immunities:
Role Block Immunity
Control Immunity
Detection Immunity
Attack: Powerful
Defense: None

Priority: 1

Attributes:
  • Pirate is NOT a unique role on OJ.
  • You Pick a target during the DAY PHASE. If you do not send in an action before the phase goes to night you will not be allowed to plunder anyone.
  • At the start of the night you will role block the player (given they do not have role block immunity) to attempt to plunder. You can still plunder them even if the are role block immune.
  • If you win the duel you will attack them with a powerful attack, if you lose they will live.
  • Since you are a role blocking role, you will be killed by the Serial or a Werewolf on the full moon if you do not defeat them in the plunder.
  • You need two successful plunders to win the game, you can keep plundering after you win.
  • If you visit a player who has a trap on them, you will trigger the trap, if you lose the duel the trap will not kill you, if you win the duel the trap will kill you.
  • You do not need to be alive to win.
  • You can not plunder the same player 2 times in a row.
  • A Veteran will kill you if they decide to go on alert when you plunder them.
  • Your duel will fail if your target is jailed or if you are jailed.
  • You will not kill your target if they are transported but you can still successfully plunder them towards you win.
  • A Doctor or a Guardian Angel can save your target from the plunder.
  • If you target someone who is watched by the Bodyguard and you successfully plunder you and the bodyguard will be killed. A Crusader also can kill you if you visit their target.
  • Two Pirates that duel each other will have to complete two duels during the night. If they win one and lose one both Pirates will live. If they lose both duels the pirate who lost will die.
  • If a Pirate targets another role but is targeted by another Pirate, they will die if the lose the duel to the Pirate that dueled them.
  • Outcomes of duels below.



How you are investigated:
  • Sheriff - Your target is not suspicious.
  • Investigator - Vigilante, Veteran, Mafioso, Pirate or Ambusher
  • Consigliere/Witch/Coven Leader - Your target wants to plunder the town. They must be a Pirate.
Win Conditions:
Successfully plunder 2 players.

Code:
[U][B]Role Name:[/B][/U][B] [COLOR=rgb(250, 197, 28)]Pirate[/COLOR][/B]

[U][B]Role Alignment:[/B][/U] Neutral Chaos

[B][U]Abilities:[/U] [/B]Choose a player to plunder each night.

[B][U]Immunities:[/U][/B]
Role Block Immunity
Control Immunity
Detection Immunity
Attack: Powerful
Defense: None

[B][U]Priority:[/U][/B] 1

[B][U]Attributes:[/U][/B]
[LIST]
[*]Pirate is [B]NOT[/B] a unique role on OJ.
[*]You Pick a target during the [B]DAY PHASE[/B]. If you do not send in an action before the phase goes to night you will not be allowed to plunder anyone.
[*]At the start of the night you will role block the player (given they do not have role block immunity) to attempt to plunder.  You can still plunder them even if the are role block immune.
[*]If you win the duel you will attack them with a powerful attack, if you lose they will live.
[*]Since you are a role blocking role, you will be killed by the Serial or a Werewolf on the full moon if you do not defeat them in the plunder.
[*]You need two successful plunders to win the game, you can keep plundering after you win.
[*]If you visit a player who has a trap on them, you will trigger the trap, if you lose the duel the trap will not kill you, if you win the duel the trap will kill you.
[*]You do not need to be alive to win.
[*]You can not plunder the same player 2 times in a row.
[*]A Veteran will kill you if they decide to go on alert when you plunder them.
[*]Your duel will fail if your target is jailed or if you are jailed.
[*]You will not kill your target if they are transported but you can still successfully plunder them towards you win.
[*]A Doctor or a Guardian Angel can save your target from the plunder.
[*]If you target someone who is watched by the Bodyguard and you successfully plunder you and the bodyguard will be killed.  A Crusader also can kill you if you visit their target.
[*]Two Pirates that duel each other will have to complete two duels during the night.  If they win one and lose one both Pirates will live.  If they lose both duels the pirate who lost will die.
[*]If a Pirate targets another role but is targeted by another Pirate, they will die if the lose the duel to the Pirate that dueled them.
[*]Outcomes of duels below.
[/LIST]

[IMG]https://cdn.discordapp.com/attachments/591347491769942020/612111951668969477/Pirate.png[/IMG]

[B][U]How you are investigated:[/U][/B]
[LIST]
[*][B]Sheriff - [/B]Your target is not suspicious.
[*][B]Investigator - [/B]Vigilante, Veteran, Mafioso, Pirate or Ambusher
[*][B]Consigliere/Witch/Coven Leader - [/B]Your target wants to plunder the town. They must be a Pirate.
[/LIST]
[B][U]Win Conditions:[/U][/B]
Successfully plunder 2 players.
 
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Role Name: Juggernaut (Unique Role)

Role Alignment:
Neutral Killing

Abilities: You may choose to attack a player on Full Moon nights. You have a powerful attack!

Attributes:
  • With each kill your powers grow.
    • 0 kills: You may attack only during Full Moon.
    • 1 kill: You may attack every night.
    • 2 kills: You gain Basic Defense.
    • 3 kills: You gain rampage attacks (killing your target and anyone who visits them). If you decide to stay at home, you will kill your visitors.
    • 4 kills: You gain unstoppable attacks (your attack will ignore effects of the protective roles).
  • You have detection immunity - you will appear as not suspicious for Sheriff.
  • You have no investigative result.
  • If a Necromancer uses the ability of a dead Juggernaut, the dead Juggernaut will still be powered up even though they are dead.
  • An Amnesiac who remembers that they were a Juggernaut will start at the level the Juggernaut was before they died.

How you are Investigated:

Sheriff:
Your target seems innocent!
Investigator: Vigilante, Veteran, Mafioso, Pirate, Juggernaut or Ambusher
Consigliere/Witch/Coven Leader:
Your target is the Juggernaut.

Win Conditions:
  • Must kill Town
  • Must kill Mafia
  • Must kill Coven
  • Must kill Vampires
  • Must kill Serial Killers
  • Must kill Arsonists
  • Must kill Werewolf
  • Must kill Plaguebearer/Pestilence
Code:
[B][U]Role Name:[/U] [COLOR=rgb(85, 57, 130)]Juggernaut (Unique Role)[/COLOR]

[U]Role Alignment:[/U] [/B]Neutral Killing

[B][U]Abilities:[/U][/B][U] [/U]You may choose to attack a player on Full Moon nights. You have a powerful attack!

[B][U]Attributes:[/U][/B]
[LIST]
[*]With each kill your powers grow.
[LIST]
[*]0 kills: You may attack only during Full Moon.
[*]1 kill: You may attack every night.
[*]2 kills: You gain Basic Defense.
[*]3 kills: You gain rampage attacks (killing your target and anyone who visits them). If you decide to stay at home, you will kill your visitors.
[*]4 kills: You gain unstoppable attacks (your attack will ignore effects of the protective roles).
[/LIST]
[*]You have detection immunity - you will appear as not suspicious for Sheriff.
[*]You have [B]no investigative result[/B].
[*]If a Necromancer uses the ability of a dead Juggernaut, the dead Juggernaut will still be powered up even though they are dead.
[*]An Amnesiac who remembers that they were a Juggernaut will start at the level the Juggernaut was before they died.
[/LIST]

[B][U]How you are Investigated:[/U]

Sheriff: [/B]Your target seems innocent!
[B]Investigator:[/B] [B]Vigilante[/B], [B]Veteran[/B], [B]Mafioso,[/B] [B]Pirate[/B], [B]Juggernaut[/B] or [B]Ambusher
Consigliere/Witch/Coven Leader:[/B] Your target is the Juggernaut.

[B][U]Win Conditions:[/U][/B]
[LIST]
[*]Must kill Town
[*]Must kill Mafia
[*]Must kill Coven
[*]Must kill Vampires
[*]Must kill Serial Killers
[*]Must kill Arsonists
[*]Must kill Werewolf
[*]Must kill Plaguebearer/Pestilence
[/LIST]
 
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