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Speaking of durability and stuff, what we DO need in my opinion is a vitality system.

Because at the moment, we have a DPR and Durability system, so we know how much damage you'll take from certain things, but we don't know how much of that damage you can withstand.

Maybe if people found out at 101 vitality they could tank as many as 5 super effective hits (meaning DPR was 2 or more higher than durability), then we'd have less people always clashing and more people sometime actually taking the clean hit. Especially since the durability system just says ''DPR 2 or more higher than durability is super effective)'', so it really doesn't matter if it's 2 higher or 10 higher. It's still just super effective. We just need to know how much of those super effective hits a 101 vitality could take. Cause I'd say Whitebeard getting stabbed, getting magma pumped into his stomach, and getting half his face blown off, were all super effective hits, and he took 3 of those in his old age, so...

We should be able to tank quite a bit, no need to always clash everything.
 
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dont think thats how it works lol
Then how does that work?
Blocking with Objects (for Scientists and Martial Artists)
- a material object can be found or crafted and used to provide protection if used as a shield. This costs less stamina than an attack, but at the same time it could be overpowered more easily. The type of material should provide the durability of the defense. If an attack is two DPR higher than an objects durability then the object will break as well.
Isn´t it an extra wall/tree level defense?
 
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Speaking of durability and stuff, what we DO need in my opinion is a vitality system.

Because at the moment, we have a DPR and Durability system, so we know how much damage you'll take from certain things, but we don't know how much of that damage you can withstand.

Maybe if people found out at 101 vitality they could tank as many as 5 super effective hits (meaning DPR was 2 or more higher than durability), then we'd have less people always clashing and more people sometime actually taking the clean hit. Especially since the durability system just says ''DPR 2 or more higher than durability is super effective)'', so it really doesn't matter if it's 2 higher or 10 higher. It's still just super effective. We just need to know how much of those super effective hits a 101 vitality could take. Cause I'd say Whitebeard getting stabbed, getting magma pumped into his stomach, and getting half his face blown off, were all super effective hits, and he took 3 of those in his old age, so...

We should be able to tank quite a bit, no need to always clash everything.
WB had 200 in durability >.>
 
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This is just my humble advice from someone who came from a different system and can thus understand what you have here:

We didn't have an island-to-island system, we didn't have conquering territories, and we didn't fight against canon NPCs. All of those things, I think, are HUGE advantages here, that Ichi and I (and maybe some others) would've loved to have in our WURP. But people here aren't taking advantage of it. They aren't taking advantage of strategically planning out which islands to go to, to build certain allies, to then be able to take on stronger crews. That should be the charm here. Instead, people are choosing islands based on rewards, and whether they can solo roflstomp them.

So yea, to those that feel ''maxed out'' and can't ''improve any further on a stats and 1v1 basis'', I suggest you start actually thinking about your character, and which other strong NPCs they would have a good chance of allying with based on personalities mashing, and then start building an alliance/guild/group that can actually take down a Yonkou.

That'll be so much more fulfilling than slapping another +20 on one of your stats for christ sake. xD

Plus the notion that in every game, at the end-game one should be stronger than all the NPCs, is just wrong. I've played multiple MMORPGs where I was max gear and max level and I still needed half the guild to bring down a boss monster. xD
 

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Speaking of durability and stuff, what we DO need in my opinion is a vitality system.

Because at the moment, we have a DPR and Durability system, so we know how much damage you'll take from certain things, but we don't know how much of that damage you can withstand.

Maybe if people found out at 101 vitality they could tank as many as 5 super effective hits (meaning DPR was 2 or more higher than durability), then we'd have less people always clashing and more people sometime actually taking the clean hit. Especially since the durability system just says ''DPR 2 or more higher than durability is super effective)'', so it really doesn't matter if it's 2 higher or 10 higher. It's still just super effective. We just need to know how much of those super effective hits a 101 vitality could take. Cause I'd say Whitebeard getting stabbed, getting magma pumped into his stomach, and getting half his face blown off, were all super effective hits, and he took 3 of those in his old age, so...

We should be able to tank quite a bit, no need to always clash everything.
i dont like making it so you can only take a certain amount of hits. It also entirely depends on the type of attack, where you were hit etc. Its realistic (well as realistic as OP is), not a game where you have a health bar and once its depleted you die.

DPR is so you know how strong an attack is, durability is so you know how durable you are and what attacks are too much for you; its not really health
Then how does that work?

Isn´t it an extra wall/tree level defense?
its bascially the durability alone, so it can clash with something thats at or under its durability in term of power but cant if its higher. So wood can clash with wall/tree level attacks but if its two DPR or higher then it breaks
This is just my humble advice from someone who came from a different system and can thus understand what you have here:

We didn't have an island-to-island system, we didn't have conquering territories, and we didn't fight against canon NPCs. All of those things, I think, are HUGE advantages here, that Ichi and I (and maybe some others) would've loved to have in our WURP. But people here aren't taking advantage of it. They aren't taking advantage of strategically planning out which islands to go to, to build certain allies, to then be able to take on stronger crews. That should be the charm here. Instead, people are choosing islands based on rewards, and whether they can solo roflstomp them.

So yea, to those that feel ''maxed out'' and can't ''improve any further on a stats and 1v1 basis'', I suggest you start actually thinking about your character, and which other strong NPCs they would have a good chance of allying with based on personalities mashing, and then start building an alliance/guild/group that can actually take down a Yonkou.

That'll be so much more fulfilling than slapping another +20 on one of your stats for christ sake. xD
and yet you want to make it more about stats by basically adding a health system lol
 
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i dont like making it so you can only take a certain amount of hits. It also entirely depends on the type of attack, where you were hit etc. Its realistic (well as realistic as OP is), not a game where you have a health bar and once its depleted you die.

DPR is so you know how strong an attack is, durability is so you know how durable you are and what attacks are too much for you; its not really health

its bascially the durability alone, so it can clash with something thats at or under its durability in term of power but cant if its higher. So wood can clash with wall/tree level attacks but if its two DPR or higher then it breaks

and yet you want to make it more about stats by basically adding a health system lol
I think he's asking for constitency. Since there's a damage and dpr system. So one for vitality.
 
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its bascially the durability alone, so it can clash with something thats at or under its durability in term of power but cant if its higher. So wood can clash with wall/tree level attacks but if its two DPR or higher then it breaks
But wouldn´t i still take less damage?
 
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