Speaking of durability and stuff, what we DO need in my opinion is a vitality system.
Because at the moment, we have a DPR and Durability system, so we know how much damage you'll take from certain things, but we don't know how much of that damage you can withstand.
Maybe if people found out at 101 vitality they could tank as many as 5 super effective hits (meaning DPR was 2 or more higher than durability), then we'd have less people always clashing and more people sometime actually taking the clean hit. Especially since the durability system just says ''DPR 2 or more higher than durability is super effective)'', so it really doesn't matter if it's 2 higher or 10 higher. It's still just super effective. We just need to know how much of those super effective hits a 101 vitality could take. Cause I'd say Whitebeard getting stabbed, getting magma pumped into his stomach, and getting half his face blown off, were all super effective hits, and he took 3 of those in his old age, so...
We should be able to tank quite a bit, no need to always clash everything.
Because at the moment, we have a DPR and Durability system, so we know how much damage you'll take from certain things, but we don't know how much of that damage you can withstand.
Maybe if people found out at 101 vitality they could tank as many as 5 super effective hits (meaning DPR was 2 or more higher than durability), then we'd have less people always clashing and more people sometime actually taking the clean hit. Especially since the durability system just says ''DPR 2 or more higher than durability is super effective)'', so it really doesn't matter if it's 2 higher or 10 higher. It's still just super effective. We just need to know how much of those super effective hits a 101 vitality could take. Cause I'd say Whitebeard getting stabbed, getting magma pumped into his stomach, and getting half his face blown off, were all super effective hits, and he took 3 of those in his old age, so...
We should be able to tank quite a bit, no need to always clash everything.

