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Okay, here's the deal. I reverted the money thread to before I messed with it and am only adding activity money for people who didn't make purchases since that seems to be where I messed up. If your money's still wrong for any reason then I'll confirm and fix it lol
 
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It just not about rebuffing or killing them, it's rather giving us players a way to achieve that same greatness. I said it before, I will say it again, make the process of getting strong or achieving that same greatness hard, really hard, do it in a way that it will take us players good time to reach it. But give that to us so we can feel motivated to do something.

I ain't asking for an easy victory over Yonkou but rather just introduce things that can make us players reach their level. Like I don't see the issue if you make things harder to achieve. But it's better than having to look forward to nothing.

Like if we just keep getting worried about someone getting one piece and defeating them yonkou, then yeah I literally see them keep getting strong to just run this statement.
The problem is, it seems the only way that's motivating you is stats/strength/1v1 ability to fight.

Ichi just gave you ways where you can improve. Go to Shanks' island. Try to ally with him. THEN go to BB's island, and use that alliance to attempt to win. Again, you are not MEANT to be able to take down a whole Yonkou crew yourself, no matter how hard to try. That's just not how it works.

So I think you need to change your mentality of what it is to strive to become stronger. Look for IC allies and build ''power'' that way. Not just through your own 1v1 ability and stats, because that's not meant to ever equal out a whole Yonkou crew. Because if you were able to beat a whole Yonkou crew, that automatically means you are on a completely different level from the Yonkou Captain himself/herself, which is unreasonable. At most, you should be allowed to equal out a Yonkou, but that will still leave you short of beating them with their crew all at once.

So strive to improve other stuff not your stats. Stats won't be what makes it. And trust me, building allies and story will be much more fulfilling. Think of it differently. You're maxed out. You're max level with max gear. Now build a guild, so you can win wars. You won't beat an entire guild on your own, you need to make a strong one yourself (since you seem to like game references).
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I feel like durability and strength should have their own tiers of DPR and not be the same. like defensively, at best you could get to 10 DPR right now with 120 Durability and 120 Aramemnts. But that is easily overpowered by even a B rank tech with similar amounts of strength. At this point you could get away with 60 Vitality and do 100 Stamina and 20 Dura and just really on attack clashing for defense.

It just seems like there is very little point to using Armaments defensively with how overwhelming attacks can get.
That's not the max. You can still do Tekkai for +2 more, and you can have a DF like the Diamond for +3 more. If people without those things can max out their durability, then people with those things will have no use for them.

Plus, fights at this point are hard enough to win anyway, since attack DPR can be lowered by clashing your own attack against it. We don't need to raise durability/vitality even more. xD
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Okay, here's the deal. I reverted the money thread to before I messed with it and am only adding activity money for people who didn't make purchases since that seems to be where I messed up. If your money's still wrong for any reason then I'll confirm and fix it lol
Mine's all good (y)
 
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The problem is, it seems the only way that's motivating you is stats/strength/1v1 ability to fight.

Ichi just gave you ways where you can improve. Go to Shanks' island. Try to ally with him. THEN go to BB's island, and use that alliance to attempt to win. Again, you are not MEANT to be able to take down a whole Yonkou crew yourself, no matter how hard to try. That's just not how it works.

So I think you need to change your mentality of what it is to strive to become stronger. Look for IC allies and build ''power'' that way. Not just through your own 1v1 ability and stats, because that's not meant to ever equal out a whole Yonkou crew. Because if you were able to beat a whole Yonkou crew, that automatically means you are on a completely different level from the Yonkou Captain himself/herself, which is unreasonable. At most, you should be allowed to equal out a Yonkou, but that will still leave you short of beating them with their crew all at once.

So strive to improve other stuff not your stats. Stats won't be what makes it. And trust me, building allies and story will be much more fulfilling. Think of it differently. You're maxed out. You're max level with max gear. Now build a guild, so you can win wars. You won't beat an entire guild on your own, you need to make a strong one yourself (since you seem to like game references).
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That's not the max. You can still do Tekkai for +2 more, and you can have a DF like the Diamond for +3 more. If people without those things can max out their durability, then people with those things will have no use for them.

Plus, fights at this point are hard enough to win anyway, since attack DPR can be lowered by clashing your own attack against it. We don't need to raise durability/vitality even more. xD
I agree on the the first reply. Stats can only take us so far. One Piece is much more than just fighting, devil fruits and haki.

I like this!
 

Ziosa

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It just not about having 120, it's about having a way you can actually defeat these monsters. In RP games, a player usually surpasses the strongest NPCs in some way.

Like if they are physically strong then give them a speed disadvantage to balance things, or if they have some supersonic speed then reduce their vitality or strength, and so on. But we just have them Yonkou boosted like crazy.

Like Shanks will not come to us and gonna say "Defeat me with teamwork" and will let his crew watch him fighting multiple strong people. Like we have his crew that we need to deal with, the best teamwork someone could offer is to handle everyone in some way not actually teaming up to one guy. It's not just their strength that makes them yonkou but their crazy crew and connections.

It's all politics with them but we put them here on the strength pedestal.
yonko are not normal NPCs, they are basically bosses; that in most games require strategy and multiple people to defeat. They arent suppose to be surpassed in everything, beating their crew is fine, but beating the crew and the emperor basically on your own isnt.
It just not about rebuffing or killing them, it's rather giving us players a way to achieve that same greatness. I said it before, I will say it again, make the process of getting strong or achieving that same greatness hard, really hard, do it in a way that it will take us players good time to reach it. But give that to us so we can feel motivated to do something.

I ain't asking for an easy victory over Yonkou but rather just introduce things that can make us players reach their level. Like I don't see the issue if you make things harder to achieve. But it's better than having to look forward to nothing.

Like if we just keep getting worried about someone getting one piece and defeating them yonkou, then yeah I literally see them keep getting strong to just run this statement.
its probs not what you are expecting, but something is in the works. It wont make you a boss level enemy though, we could have made yonko over level 100 and require as many groups as luffy has against kaido
I feel like durability and strength should have their own tiers of DPR and not be the same. like defensively, at best you could get to 10 DPR right now with 120 Durability and 120 Aramemnts. But that is easily overpowered by even a B rank tech with similar amounts of strength. At this point you could get away with 60 Vitality and do 100 Stamina and 20 Dura and just really on attack clashing for defense.

It just seems like there is very little point to using Armaments defensively with how overwhelming attacks can get.
pretty sure durability is always higher than damage as it starts off two ahead
dont think thats how it works lol
 
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