Wait so as long as I pay, I don't have to have anyone with science in my group to both make or use the items?Is there a limitation on how much germa tech someone outside my own crew can use? Or they can have access upto the maximum their stats could achieve?
For example, if they have 100 in science, they can have below:
Z+-rank Suit (requires 100 Science): Destroyed after a large continent level attack or 3 small continent level attacks
(100 vitality to use) - 50 invention points
*requires Germa technology
and if they don't have science, maybe we can RP teaching him that or selling but he's actually buying from the Store and Money thread under Special Items Without Scientist, etc.
Some groups do not have access to a scientist, doctor, etc. to create items for them to use, but that shouldn't make it impossible for them to access science items. There are two different ways to calculate these:
If you are modifying an item purchased with beri from the store, the cost will be 20% extra on top of the beri cost of the item.
If it's a regular item that doesn't cost anything from the store, it costs as follows:
Mastery required to create 1-10: 1,000,000 beri
Mastery required to create 11-20: 2,000,000 beri
Mastery required to create 21-30: 5,000,000 beri
Mastery required to create 31-40: 10,000,000 beri
Mastery required to create 41-50: 15,000,000 beri
Mastery required to create 51-60: 25,000,000 beri
Mastery required to create 61-70: 40,000,000 beri
Mastery required to create 71-80: 60,000,000 beri
Mastery required to create 81-90: 100,000,000 beri
Mastery required to create 91-100: 250,000,000 beri
Mastery required to create 100: 500,000,000 beri
Mastery required to create 120: 1,000,000,000 beri
Or does the one using the item still need it for actual use?

