Similar to AoE, attacks can inflict a status that gives debuffs based on how severe it is but increases the mastery of the technique(s). Very powerful statuses require very high mastery and could even require a lower DPR for the attack. Some DFs/MA etc can only use the lower severity's not the higher ones. Severe effects require a shop upgrade to use
Burn
DFs: Flame, Lava, Heat, Soul, Cream
Martial Arts/Other: Black Leg, Dials, Cyborg
Minor burn: using the burned part slightly hurts. lasts for 2 turns. Requires a least 31 mastery
Moderate burn: using the burned parts hurts and will cause slight extra damage each turn (D rank). lasts for 3-4 turns. Requires at least 51 mastery
Major burn: using the burned hurts alot and becomes unusable if used twice while still burned, will cause extra damage each turn (C rank). lasts for 3-6 turns. Requires at least 71 mastery
Severe burn: burned part is unusable and causes a lot of extra damage each turn (B rank). lasts for 5-8 turns. Requires at least 91 mastery and a shop upgrade
Freeze
DFs: Snow, Ice, Resurrection
Martial Arts/Other: Dials
Minor freeze: the frozen part is numb. lasts for 2 turns. Requires at least 31 mastery
Moderate freeze: frozen part is very numb and the user will take slight extra damage each turn (D rank). lasts for 3-4 turns. Requires at least 51 mastery
Deep freeze: frozen part hurts a lot and will become unusable if used twice while still under this effect, the user will take extra damage each turn (C rank). lasts for 3-6 turns. Requires at least 71 mastery
Core freeze: frozen part is unusable and the user will take alot of extra damage each turn (B rank). lasts for 5-8 turns. Requires at least 91 mastery and a shop upgrade
Paralysis
DFs: Lightning, Stitch, Slow, Swamp, Soul
Martial Arts/Other: Electro, Navigation, Musicianship
Minor paralysis: affected moves slower slightly. lasts for 2 turns. Requires at least 31 mastery
Moderate paralysis: affected moves slower and can't use the same techniques till 2 turns after using it. lasts for 3-4 turns. Requires at least 51 mastery
Major paralysis: affected moves much slower and can't use the same techniques till 3 turns after using it. lasts for 3-6 turns. Requires at least 71 mastery
Full paralysis: lower/upper body is hardly able to move and can't use the same techniques till 5 turns after using it. lasts for 5-8 turns. Requires at least 91 mastery and a shop upgrade
Poison
DFs: King Cobra, Poison, Gas
Martial Arts/Other: Medicine, Dials
Low poison: slowly does small amounts of damage (D rank). lasts for 3 turns. Requires at least 31 mastery
Mid poison: does an average amount of damage (C rank). lasts for 4-5 turns. Requires at least 51 mastery
Major poison: moderate amount of damage each turn and resets if they are hit by anything that can mid poison or above up to a max of 3 times (B rank). lasts for 5-6 turns. Requires at least 71 mastery
Severe poison: large amount of damage every turn and resets if they are hit by anything that can mid poison or above up to a max of 4 times (A rank). lasts for 6-7 turns. Requires at least 91 mastery and a shop upgrade
Fear
DFs: Hollow, Allosaurus, Resurrection, Hormones, Soul, Book
Martial Arts/Others: Conquerors Haki
Minor fear: affected is slighly dizzy. lasts 2 turns. Requires at least 31 mastery
Moderate fear: affected is dizzy, has slighly reduced observation Haki and finds it slightly hard to concentrate on anything but the thing scaring them. lasts for 3-4 turns. Requires at least 51 mastery
Scared: affected is nauseated, has reduced observation Haki and finds it hard to concentrate on anything but the thing scaring them. lasts for 3-6 turns. Requires at least 71 mastery
Terrified: affected is quite nauseated, has quite reduced observation Haki and can only concentrate on the thing scaring them; they are also slightly nauseated even after the effect ends (requires treatment to heal). lasts for 5-8 turns. Requires at least 91 mastery and a shop upgrade
Stun
DFs: Kilo, Ton, Mammoth, Daibutsu, Rupture
Martail Arts/Others: Dials, Botany, Cyborg
Minor stun: affected reacts slower slightly. lasts for 2 turns. Requires at least 31 mastery
Moderate stun: affected reacts slower and has a minor headache. lasts for 3-4 turns. Requires at least 51 mastery
Major stun: affected reacts much slower and has a headache. lasts for 3-6 turns. Requires at least 71 mastery
Concussion: affected reacts very slowly and has a severe headache; they are also slightly dazed even after the effect ends (requires treatment to heal). lasts for 5-8 turns. Requires at least 91 mastery and a shop upgrade
Reducing status effects
All: Certain items from medicine and cooking can remove one particular status. Heal devil fruit can remove all statuses.
Burn: Lava devil fruit is immune to it, fire and ice devil fruits make the users resist it. Science items that are flameproof can help the user resist it.
Freeze: Ice devil fruit is immune to it, snow and lava devil fruits make the users resist it. Science items that are frostproof can help the user resist it
Paralysis: Lightning devil fruit is immune, rubber devil fruit makes the user resist it. Sciene items that are insulated can help the user resist it
Poison: Poison devil fruit is immune to it, gas devil fruit resist it.
Fear: Calm devil fruit is immune to it, hollow devil fruit makes the user resist it. Conquerors Haki users resist it slightly.
Stun: Diamond devil fruit is immune to it, rubber devil fruit makes the user resist it.
New Store Upgrade
Status effect add-on
Can be bought 2 time.
Description: Grants access to severe status for 1 thing or gives something the ability to inflict 1 type of status effect.
Requires: Level 60
Price: 60.000 EXP