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Name: Bengal
Epithet: Taiyō tora, Solar Tiger, Bengal the Great
Affiliation: Marines
Occupation: Martial Artist
Devil Fruit: N/A
Bounty: N/A
Gender: Male
Race: Mink Tiger
Age: 25
Date of Birth: July 9th
Height: 13 feet

Narration/Action
Speech
Thoughts
NPC speech

Physical Description:





Personality:
Bengal is a Mink tiger that enjoy the thrill of a good hunt. After being banish from his home island because of a fail coup, he started a carrier as a bounty hunter and short after enlisted in the marines to enjoy hunting Pirates and revolutionaries with more resources and freedom. He can be a bit aggressive and irrational, yet cares about his comrades enough to know how to behave and keep track of his actions. As a Great Tiger you would think that he is a prideful one yet he isn't, he takes calculated risk and will not let you tarnish his pride as a hunter, he will remain calm and hunt you down.




Background:
Bengal was born 25 years ago to a family of of great hunters, who rose to prominence in the South Blue. And South Blue was the perfect hunting ground for Bengal and his family thanks to the exotic big animals the region is recognize for. Bengal's family composed of 8 members: his grandfather Siberian The Magnificent, his father Tolma, His mother Layla, His two elder brothers Guilian and Mora and little brother and sister name as her mother Layla and Siberian Jr. Despite not being the eldest, Bengal was the bigger tiger at 11 feet tall by age 17. They lived in the wealthy trading Kingdom of Goldland rule by the a family of the same name and while him and his family lived among humans they were both feared and respected by their neighbors, after all the goods they brought back from their hunting trips became crucial for the economy of the kingdom. We could said his family was really wealthy, one of the wealthiest in the Kingdom of Goldland and were good friends with the royal family. The Kingdom of Goldland was a country of traders and one of the most important trading partners of the world government. Sadly as well it was one of the more important targets for the revolutionaries.

8 years ago, the revolutionaries with the help of pirates and the political opposition attacked the Kingdom of Goldland. In a attempt to damage the supply chain and trade of the world government in the South Blue sea. During the attack the cities of the Kingdom of Goldland were burn and pillaged, kids and children kill, innocent civilians and nobles killed alike the revolutionaries and political opposition had no mercy, while his grandfather, father and two eldest brothers went of to join the fight and left him protecting his mother and little siblings. They never saw them comeback, and suddenly a fire broke in their house they were taped by the fire and even if they got out they where surrounded by revolutionaries and pirates, Bengal decided to fight. While he fought of the invaders, he try to keep them busy to let his mother and younger siblings escape. After a fierce battle he was stab by spear on the side of his abdomen that render him unconscious. Lucky for him the invaders thought he was dead, unlucky for him that they went after his family members and slaughter them.

When he waked up the battle was over, the Kingdom of Goldland was in ruins but the opposition didn't manage their objective. A fleet of marines arrive to fight of the revolutionaries who ended up retreating and successfully reclaiming the Kingdom in the name of the Goldland family. While the Kingdom rejoiced not very good news awaited Bengal. His family entirely had being killed. The rage he felt was enormously big, and decided he will vengeance his family. He was a bounty hunter for two years, hunting down pirates and possible revolutionaries members the option of alive was not available, only death awaited his preys. Then he joined the Marines to facilitate his hunting and let absolute justice fall upon the scum of this earth!


Fighting style: Hand to hand combat






Equipment: His claw, hands, legs and mouth





Statistics:


Level 25
25 x 5 = 125

Strength: 33 +8 = 41
Speed: 33 +8 = 41
41 x 2 = 82
-Reaction: 41
-Movement: 41
Vitality: 38
38 x 2 = 76
-Stamina: 38
-Durability: 38
Martial Arts: 21
21 x 2 = 42
-Electro: 42
 
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Fire Tiger
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Name: Kilij Dao Odachi
Affiliation: The Backyard Pirates
Race: Tiger Mink
Gender: Male
Epithet: Sabertooth
Occupation: Blacksmith
Age: 27
Date of Birth: February 21
Height: 6 ft 4 in (187.96 cm)
Weight: 230 lb (104 kg)
Laugh Style: tora-ra-ra-ra-ra-ra

Physical description: As a Tiger Mink, Kilij has orange and white striped fur all over his body. He used to be bulkier when younger, but has slimmed down since he started travelling the seas. He has burn marks and scars on chest and arms as a result of his history as a gladiator. His most current clothing is Arabian style robes in earth tones that he got on a desert island. When travelling to a new town he usually hides his identity as a Mink with a hood, a scarf, and some bandages to avoid trouble with those who have never seen a Mink.


Personality: Kilij Dao Odachi is a rather calm laidback Mink who prefers to avoid trouble whenever possible. Yet in combat he can be extremely vicious. When fighting or forging weapons he always focuses all of his attention on the present task. But he can also be quite clumsy at times. In fact he got the nickname “The Fire Tiger” for his tendency to often catch his clothes on fire without noticing it.


Background: Kilij Dao Odachi grew up as a slave gladiator on the ship of an underworld broker. Ever since he could remember they would stop on some shady island to have him and some other slaves fight for the entertainment of the locals and then set sail to some other island to repeat the whole ordeal. Most of the slaves were exchanged or sold quite often, except for him and old man Strepen. They kept Kilij for the novelty of him being a Mink, which was easy to market in the arena. On the other hand, old man Strepen was a well experienced blacksmith slave whose creations would often lead to hefty profits.


Malleus Strepen was also a Tiger Shark Fishman who could be counted as the closest thing to family that Kilij had. At first Kilij, who never knew his parents, thought that he was the same race as old man Strepen since they both had stripes. He even named himself after blades that Strepen had made. Malleus Strepen at first didn’t like the attention he got from the young Mink, but as he grew older and closer to death he decided to take boy as an apprentice and teach him everything knew about blacksmithing.


From that point on Kilij would spend his time either fighting in the gladiatorial arenas or forging weapons on the ship under the tutelage of Malleus Strepen. That lifestyle continued for years until one stormy night were the ship was attacked by pirates. Cannon fire rained down on the ship and blew the brig wide open. Old Strepen took advantage of the chaos to escape into the sea with Kilij. After a week of being pull through the sea by the Fishman, Kilij and Strepen made landfall on a desert island. After this Strepen decided to head towards Fishman Island to enjoy his last few years as a free man. While on the other hand Kilij Dao Odachi wanted to travel the world to see new types of blades, swords, and weapons and learn the techniques to make them. Which one day would lead him to forge the strongest weapon in the world and be known as the best blacksmith to ever exist.


Equipment: At the moment he has a shamshir sword that he forged on a desert island and a set of three throwing daggers. Since the shamshir is a curved blade, it can be used in a similar fashion to a katana. He wears light desert style robes that don’t hinder his movements. He has a backpack that contains some living supplies and some forging equipment.

Abilities: As a bladesmith and an ex-gladiator he has knowledge and experience in using all types of blades including knives, throwing daggers, short swords, long swords, curved blades, rapiers, katanas, two handed swords, and bastard swords. Presently he uses a gladiatorial combat version of Ittoryu with a curved shamshir sword.


-Ittoryu Iai: Tora Sonson ( meaning "One Sword Style Draw and Resheath Technique: Tiger's Song"): Placing the sheathed sword upright and listening to the "breath" of his opponent, the attacker rapidly unsheathes, attacks, and resheathes their sword. An interesting note is that the user does the technique back-handed as opposed to from the waist with a standard grip on the sword. (21 Strength, 11 Mastery) Destructive Potency Rank: C


-Sanjuroku Pound Ho (三十六煩悩(ポンド)鳳 Sanjūroku Pondo Hō?, kanji meaning "Phoenix of the 36 Earthly Desires"; furigana meaning "Pound Phoenix/Cannon"): This attack uses the air itself to slash the target from a distance. To initiate it, the user first holds one of his swords horizontally above the shoulder of his sword arm, and then performs a circular swing that launches the air compressed projectile spiraling towards the target. (31 Mastery, 21 Strength) Destructive Potency Rank: C


-Hiryu: Kaen (飛竜火焔 Hiryū: Kaen?, literally meaning "Flying Dragon: Blaze"): Using one sword wielded in his left hand with his right hand gripping his left wrist for support (or vice-versa), the user jumps high up into the air and slashes his opponent. After slashing them, the user's opponent then bursts into flames from where they were slashed. (31 Mastery, 21 Strength and 21 Movement Speed) Destructive Potency Rank: C

-Yakkodori (厄港鳥 Yakkōdori?, literally meaning "Disaster Harbor Bird"): The user launches from his sword a crescent moon-like projectile of compressed air to the opponent with great speed, similar to 36 Pound Cannon.(31 Mastery, 21 Strength) Destructive Potency Rank: C

-Sanbyakurokuju Pound Ho (三百六十煩悩鳳 Sanbyakurokuju-Ppondo Hō?, literally meaning "360 Pound Cannon"): The user delivers a stronger version of his 36 Pound Cannon, which is presumably 10 times stronger than the original.(51 Mastery, 41 Strength) Destructive Potency Rank: B


-Ittoryu Iai: Shi Shishi Sonson (一刀流 “居合” “死・獅子歌歌” Ittōryū Iai: Shi Shishi Sonson?, literally meaning "One Sword Style Draw and Resheath Technique: Lion's Song of Death"): A stronger version of his original "Ittoryu Iai: Shishi Sonson". The user swings his sword in a very quick and powerful unsheathe move to slice his opponent. This attack is strong enough to easily decapitate a legendary beast like a Dragon.(41 Mastery, 41 Strength) Destructive Potency Rank: B


Daishinkan (大辰撼 Daishinkan?, literally meaning "Great Dragon Shock"): Daishinkan consists of the user running towards his opponent with their sword held outstretched in one arm. He then executes a two handed overhead swing used to split his opponent into two from the top down.(61 Mastery, 61 Strength and 61 Movement Speed) Destructive Potency Rank: A

Baki (馬鬼(バキ) Baki?, literally meaning "Horse Demon"): After raising his sword above his head, the user delivers a powerful vertical slice to his opponent. This attack can easily slice through solid stone.(61 Mastery, 81 Strength and 41 Movement Speed) Destructive Potency Rank: A


Taka Nami (鷹波 Taka Nami?, literally meaning "Hawk Wave"): While airborne, creates a powerful gust of wind to knock opponents over. It can be done while standing on the ground. The user says this attack is very useful against a group of weak enemies.(21 Mastery, 21 Strength)


-Sai Kuru (犀回 Sai Kuru?, literally meaning "Rolling Rhino"): The user holds his swords in front of him pointing up, like rhinoceros horns, and spins quickly.(21 Mastery, 21 Strength) Destructive Potency Rank: C


-Nitoryu Iai: Rashomon (二刀流 「居合」 羅生門 Nitōryū Iai: Rashōmon?, literally meaning "Two Sword Style Draw and Resheath Technique: Castle Gate"): A dual sword drawing technique so powerful that it can split large obstacles in half. The user draws his swords, and sheathes them quickly, able to split two train carriages in half.(41 Mastery, 41 Strength) Destructive Potency Rank: B


-Nanajuni Pound Ho (七十二煩悩(ポンド)鳳 Nanajūni Pondo Hō?, kanji meaning "Phoenix of the 72 Earthly Desires"; furigana meaning "72 Pound Phoenix/Cannon"): Same principle as the 36 Pound Cannon. Holding his two swords horizontally above the shoulder, the user then performs a circular swing that launches two air compressed projectiles spiraling towards the target instead of one, making it twice as powerful.(31 Mastery, 31 Strength) Destructive Potency Rank: C


-Nigiri (弐斬り Nigiri?, literally meaning "Double Slash"): A stance where two swords are held parallel so that the tips are pointing to his right or left side, this move is like a pre-requirement to perform: Toro, Otoro, Hirameki, Samon, and Maguma.(41 Mastery)


-Toro (登楼 Tōrō?, literally meaning "Climbing a Tower"): Two air-based projectile slashes are sent upwards while jumping as the user swings his swords in an upward motion.(31 Mastery, 21 Strength and 21 Movement Speed) Destructive Potency Rank: C


-Otoro (応登楼 Ōtōrō?, literally meaning "Reply Climbing a Tower"): Two air-based projectile slashes are sent downwards while falling as Zoro swings his swords downwards, with the gravity complimenting the force of the attack.(51 Mastery, 41 Strength) Destructive Potency Rank: B


-Hirameki (閃 Hirameki?, literally meaning "Flash"): Two air-based projectiles are sent forward after swinging both swords from the left or right side.(41 Mastery, 31 Strength) Destructive Potency Rank: C


-Samon (砂紋 Samon?, literally meaning "Sand Drawing"): Two air-based projectiles are sent diagonally down and to the left or right after swinging both swords from the left or right.(41 Mastery, 31 Strength) Destructive Potency Rank: C


-Maguma (魔熊 Maguma?, literally meaning "Demon Bear"): A simple downward pound into the opponent with both swords.(21 Mastery, 21 Strength) Destructive Potency Rank: C


Electro: a mink martial art combat available only to the mink race.

1-20 mastery: basic electro on touch

21-40 mastery: full body electro

41-60 mastery: electro can coat weapons

61-80 mastery: 1/10 turn sulong at night

81-99 mastery: 1m ranged electro, 3/10 turn sulong at night

100 mastery: 2m ranged electro, 6/10 turn sulong at night

120 mastery: 3m ranged electro, 10/10 turn sulong at night


Basic Electro (requires 1 mastery): channeling energy through their fur, the mink shocks an opponent with their hand.


Full Body Electro (requires 21 mastery): channeling energy through their fur, the mink shocks an opponent with their body.


Electro Coating (requires 41 mastery): channeling energy through their fur, the mink covers their weapon in a layer of electricity that will shock on contact.


Sulong (requires 61 mastery): using electricity the mink shocks their body function at limit breaker capacity giving +10 speed and strength. It can only be used at night


Sulong Shock (requires 81 mastery): while in sulong form the mink can shoot electro at a 1m range.


Statistics:

50x5 = 250 Mink Race Bonuses: +20 speed (4x5=20), +20 strength (4x5=20), +5 any (1x5=5), +5 any (MA mastery lvl. 41)
Strength: 45 + 20 = 65
Speed: 41+ 20 = 61
61x2 = 122
-Reaction: 57 +5(Mind) = 62
-Movement: 65
Vitality: 37 +5 =42
42x2 = 84
-Durability: 43
-Stamina: 41
Mind: 50
50x2 = 100
-Science: 50
-Beast Mastery: 50
Martial Arts: 57 + 5 = 62
62x2 = 124
-Ittoryu/Nitoryu: 61
-Electro: 62
Haki: 20
20×2= 40
-Armament Haki: 29
-Observation Haki: 11(Awareness)
 
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Magimasterkarp
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Name: Yasashī te Dō (alias)
Real Name: [Redacted] (I'm bad at creating names)
Epithets: The Monster of Camp Green
TroubledBrother Tiger
Brother Tiger
Brother
Recruit nr. 444
Affiliation: Revolutionaries
-Shaolin Monks of Bamboo Valley
-Marines (Recruit, for however long
they train recruits) Remember to
Check this
Job: Covert Operative
Race: Mink (Tiger)
Age: 23
Height: 1,81 m
Height (without the fur): 1,77 m


[Redacted] was born 23 years ago on the back of Zunisha, the giant Elephant that is carrying the Mokomo Dukedom on his back. He had a nice childhood, living in the outskirts of town with his parents, right at the edge of the jungle.
They were kind people, a capybara and a sheep mink, but they ultimately were just a tad bit boring.
Due to both of them being mild mannered herbivorous minks, they were overwhelmed by and proved unable to properly accommodate for the boundless energy of a child with the characteristics of an apex predator, and so [Redacted] at a very early age attached himself to the group of hunters that operated in the nearby jungle.
He went with them on his first hunt when he was only 4 years old and killed his first crocodile just a year later. He enjoyed the thrill of the hunt, and would soon even go on solo trips at night, when the other hunters were sleeping. On one such solo trip, he came to eavesdrop on a squad of Guardians, who were talking about the possibility of an attack from Kaido's armies. They were discussing an emergency plan to mobilize the common populace in case the combined forces of the Guardians and the Musketeers was not strong enough to fend off the attack.
[Redacted], still a small child, of course, became increasingly paranoid after hearing this. He feared that the attack was imminent, and that he (the great hunter that he thought he was) would have to personally intervene to save his country.
Two weeks later he and his best friend, the Deer Mink Kojika were doing a sleepover to hide from the full moon together, when a small crew of pirates (presumably named the "Stupid Pirates") gained access to the kingdom by climbing up zunisha's trunk and letting her lift them up when she sprayed herself with water. They had brought bazookas and other portable artillery with them and were destroying the nearby houses. [Redacted], already on edge due to the moon, immediately panicked and assumed the worst, that Kaido's forces had invaded and already overcome all defenses. He was sure that his time to fight for his country had come. He immediately went outside, determined to defeat Kaido and his men, confident that the the power of the sulong and his apex hunting skills :dogkek: would suffice.
He began transforming just as Kojika ran out to stop him. He doesn't remember much after that except for her screaming his name in fear and anguish, and how invigorating it felt to rip her apart. This scream would haunt him his entire life.
After coming to his senses somewhere in he jungle and realizing what he had done, and seeing her blood on his hands, he was devastated. Not only did he kill his best friend, he enjoyed it!
He decided that a monster like himself, who could kill his best friend and even enjoy it, should not live with other people who he might harm.
So he decided to flee the country to go to a place where he wouldn't hurt anyone. After he climbed down one of Zunisha's legs, he found a small dinghy left over from the Pirates' ship, and before he could realize that it didn't even have oars, he had already drifted away.

He lived on that boat for two years, without even encountering a single island or ship. He survived (badly) by drinking rain water and eating small fish.
This time on the dinghy was the lowest point in his entire life, all alone with the thoughts about how he was a monster, how he had always been a bloodthirsty person, going out hunting just for the fun of it, and alone with that scream, his name, echoing in his head, surrounding him, accusing him, taunting him, seeming to ebb out at times, only to surge again whenever he thought back to what had happened.
It was during one of those times when it seemed to be everywhere, in the water, in the sky and on the boat that he decided he would no longer be a person like that anymore, to never again seek out the thrill of the hunt, to keep the urges, the killing instincts covered up, suppressed, and to cast off the name he once held.
But even so, he could still see Kojika's blood on her hands, and no amount of washing them in the salty water or licking them clean seemed to get rid of that image. There was just so much red on his arms, on his entire body, even. He began to use his tongue to lick the black fur of his stripes over his red fur, so he wouldn't have to see it anymore.
The boy, now nameless, began training to withstand the power of the full moon, first by looking at reflections in the water, and later by looking directly at it for short moments, and then dropping the bucket he had on his head to break the view again.
So it came that by the time his little dinghy drifted into the calm belt, he was fully immune to the influence of the moon and would gaze at it for hours. What he was not immune to however was dehydration, and after a few weeks without rain his reserves were almost gone and he could barely keep upright.
Just before he passed out, the last thing he remembers was, though possibly just a hallucination of a delirious mind, the flutter of a green robe, and a sudden breeze.
He woke up days later in the infirmary of a small monastery. Apparently his dinghy washed ashore after a giant storm in the north.
He learned that he was in the west blue on a small island affiliated with the Kano Country. He had been so weakened by dehydration and malnourishment that even their best medicine could only barely save his life.
After two weeks in the infirmary he decided to live in the monastery, too, to use the peaceful surroundings to calm himself and to hide from the world among these monks. It was in this sanctuary of peace that he developed his own martial art, and learned the basics of bo staff combat from the Shaolin monks.
Over the span of the 14 years he spent living there he grew ever closer to the other monks after they had initially ostracized him for his mental problems and for being a Tiger (!). He had an especially close bond with Brother Shinu Unmei, with whom he regularly discussed the philosophy of violence.
Brother Unmei believed that violence, no matter how just, would invariably cause more violence and suffering. He elaborated thusly: Any act of violence causes a great fear in the populace, and this fear would in turn cause anger and hatred, which will then cause the cycle of suffering to start again.
This philosophy would later influence him greatly.
It was on one of those evenings, as they were strolling through the bamboo forest, when they heard explosions in the distance. Brother Tiger, who had heard such noises before, recoiled from the onslaught of memories assaulting his mind, while Brother Unmei, without hesitation, rushed back to the monastery to help fend of the intruders.
Once he had gotten his bearings, Brother Tiger followed him, but he arrived to late. The Bandits had already left with the food supply and some golden ornaments, and had left a sword behind, stuck in the chest of Shinu Unmei. His dying words, as he lay in Brother Tigers arms, were: "Don't avenge me, Brother! Carry me in your heart! Don't let this harden your fist against the world! Change it, by following the path of your soft hands! I will wait for you! I know you'll follow.
You deserve ..."
This was the day Brother Tiger left the other monks to change the world, taking on the name "Yasashī te Dō" so he could never stray from his path.

The story of camp green: coming soon...

Dō is, outwardly, a very calm and collected young man, always polite and kind, but ultimately rather reserved.
On the inside however, he is a very conflicted set of identities, one being Dō, who is desperately struggling to remain in control, the other being the monster, an amalgamation of all his bloodlust combined with the suppressed instincts of his sulong form.
As a result of having to hold back his own instincts so much he often seems to be very calm and collected, but inside he is a coil of anxiety.
Whenever he gets particularly stressed or anxious he starts to lick his fur, trying to cover his red fur with his black and white fur, to the point that he looks like a black tiger with red stripes.
His claws are always perfectly cut, but to him it often seems as if they are growing at an unnatural speed. He is considering keeping the clipped claws in glass jars, to measure how fast they are growing.
Whenever he is around other people, especially ones he perceives as vulnerable, he becomes accutely aware of how long his claws are, and the monsters influence gets stronger, demanding he exploit their vulnerability.
If he fears he might loose control, he gets a panic attack, goes completely limb and his fur poofs up, making him look like a stuffed animal.
He is still haunted by the scream of Kojika, and in particularly stressy situations it echoes in his head. He keeps his real name a secret, because everytime he gets reminded of it, the echoes get louder again.
He is very much opposed to any kind of violence, and would do anything to avoid unnecessary fighting.
The kinds of people Dō hates the most are those that use fear and violence to advance their own selfish needs. He hopes to one day create a society in which physical strength does not matter and the weak and strong do not have to fight each other anymore. His path to achieve that is to disrupt the current cycle of fear, hate and violence, by trying to ease the publics fear of both pirates and marines, to create a nonviolent resistance movement that might one day cure the society of it's sickness.
Despite his repressed nature he still exhibits some cat-like mannerisms, like his preference for sunny spots and apparent laziness.

His body itself is rather thin, but his thick fur gives the impression of a much thicker body, with his paws being so thickly padded that they are super squishy and almost round so that no individual fingers are distinguishable if he puts them all together.
Every colour on his body is symbolic of a part of his personality:
Red fur: Aggression, bloodlust, the blood of Kojika, Unmei and everyone at camp green
Black fur: Repression, self control, anxiety
White fur: Feline instincts
Green Clothing: calmness, serenity, Being content, happiness, the monks influence (note, its just a layer above the fur)
He wears a soft green shaolin robe with a hood that hides his face, combined with a green scarf around his mouth. He does not wear shoes.
Least favourite foods:
One of the first foodstuffs he got after waking up in the infirmary was a bottle of milk that the young Brother Unmei brought him. As all tigers are lactose intolerant, his malnourished and scurvy body did not take kindly to this percieved threat, and ever since he has been deadly afraid of milk.
He did however hear that Master Nekomamushi regularly consumed cheese made from platypus milk in his lasagna, so he is positively curious to try it
He fears that indulging too much in the taste of meat might awaken his hunting instincts, and therefore is mostly a pescetarian.
Favourite Foods: Fish-Veggie Stew, Oranges
Least favourite colour: Red
Favourite colour: Green
Favourite flower: Lotus
-The plushy thing. Like Hobbes from Calvin & Hobbes
-He has problems knocking on doors. The monastery didn't have proper doors, and whenever he tries knocking he accidentally uses his Martial Art abilities and blows the door wide open.
- The universe seems hell-bent on forcing him to travel in a small dinghy wherever he is going, or at least he believes this.



Soft Paw Style

The user holds back his killer instincts so much that the impact from his attacks happens with a delay. If he looses control, the monster inside of him gets unleashed, and he attacks everyone around him in the most violent way possible.
requires Strength, Musicianship and Martial Arts Mastery
(1-10) 1s delay, Basic delayed Punch; no remote triggering, has to do an actual punching motion; can only use fists

(11-20) 3s delay, can use feet

(21-30) 5s, can choose how many seconds the delay lasts at the start of the strike

(31-40) 7s delay, unlocks soft step ability (footsteps trail behind at delay (still very silent))

(41-50) 9s delay, delay quick jab is enough (no full punching motion), can use elbows, tail and knees

(51-60) 10s delay, can use reverse (create a vacuum with palm to "pull" objects)

(61-70) 11s delay, footsteps of soft step now don't have to happen

(71-80) 12s delay, can use entire body

(81-90) 13s delay, can use reverse and delay attacks together and in more complicated patterns

(91-99) 14s delay, small tap to activate

(100) 15s delay

Techniques:

Hesitating Fist (1 Mastery, 1 Strength, 1 Musicianship) Rank D
An attack that takes effect with a delay. Can be used with appropriate limbs and motions. (Not necessarily an actual punch) (Supposed to be relatively spammable)

Liquid dodge (31 Mastery, 31 Reaction, 31 Musicianship)
The user mitigates the damage from an attack he can't dodge by bending his body in the direction the attack would push him.
+Mastery/5 Reaction, 1 turn cooldown
Useless against very big attacks (like bigger than his entire body) and AoE attacks


Hesitating Fist: Ballochory (31 Mastery, 31 Strength, 31 Musicianship) Rank C (multi-hit)
Multiple smaller concentrated hits to the center mass of an opponent that, while not much stronger, catapults him a long distance away. 5 seconds delay max

Soft Step (31 Mastery, 31 Movement, 31 Musicianship)
The user delays the impact (and therefore the sound of his footsteps), allowing him to walk on unstable surfaces, like on top of snow or on small twigs

Blooming Path: (41 Mastery, 31 Strength, 41 Musicianship)
A follow up if the user successfully places impacts on the opponent while dodging; The impacts push away the defending limbs/weapons leaving them open for a bigger attack like the Ballochory or a nerve strike.

Circular Descent (41 Mastery, 51 movement, 41 Musicianship)
While ducking and spinning against an opponent with 10 or less movement speed, the user drags an appendage across the floor in a circle. After the time is up, the circle breaks through the floor and he falls to a lower one. Obviously only works in buildings.

Circular Ascend (51 Mastery, 51 Musicianship) Rank D
While ducking and spinning against an opponent with 10 or less movement speed, the user drags an appendage across the floor in a circle. The circle pushes up and he soars up with an extended jump. Damages self and opponent. Up to Mastery/2 Meters


Retreating Fist (51 Mastery, 51 Strength, 51 Musicianship) Rank B
The same as H.F., but it "pulls" with the palm instead of punching with the fist, for example launching parts of the floor into the air to hit or obstruct opponents. Can knock an opponent off balance (indirect hits are one dpr lower)

Retreating Fist: Runaway Festival (51 Mastery, 51 Strength,, 51 Movement, 41 Musicianship) Rank B
While being pursued by an opponent the user places delayed R.F. strikes on everything he can reach, causing the environment to collapse on the pursuer, damaging them. (Multiple indirect hits) works best in narrow corridors filled with lots of potential projectiles)

Fearful Fist (61 Mastery, 61 Strength, 61 Awareness Haki, 61 Musicianship) Rank A
A strong stab at an opponent's nerve. The vibrations sent from this can cause temporary loss of the hit muscle's function. Can only be used Mastery/60 times a day

Soft Step Strike (61 Mastery, 41 Strength, 61 Movement, 41 Musicianship) rank B
each step can also place an impact (H.F., R.F.)
H.F.: Soft Step: Strike Seed
R.F.: Soft Step: Strike Bamboo

Soft Step: Ivy (81 Mastery, 81 Strength, 61 Movement, 61 Musicianship)
uses the retreating fist to walk on walls

Unleashed Monster Form:
Coming soon... Be afraid.
This martial art is supplemental to his other martial art. It is mostly focused on defense and evasion, with the only kinetic attacks being used in conjunction with the SoftPaw Style, placing delayed strikes anywhere a tip of the staff hits.

Hesitating Fist: Branch
The user performs a Hesitating Fist attack with his staff
requires (31 mastery in each style, 31 strength) DPR - C

Defensively the user can spin the staff like a propeller to lessen the damage from AoE attacks
(requires 31 mastery, 31 strength) - DPR - C (Defensive AoE)

Pole vaulting: pretty obvious, the user uses his staff to jump over something.
(requires 11 mastery, 11 strength)

Blocking: Blocking an attack with his Bo staff.
(requires 11 mastery, 11 strength) DPR - D (Defensive)

Deflecting: the user uses the staff to deflect an incoming attack to one side while he dodges to the other side
(requires 21 mastery, 21 strength) DPR - C (Defensive)

Two Sticks: the user uses 2 of the 3 parts of the three piece bo staff like kali sticks
-Cross Block: the user blocks by crossing the sticks
requires (41 mastery, 41 strength) DPR - B (Defensive)
-Hesitating Fist: Twigs. The user performs two consecutive Hesitating Fist attacks with the sticks
requires (31 mastery in each style, 31 strength) DPR - C

Level 27 ->135 Points
+2x4 Str +2x4 Speed +2 Mind Mink Bonus
Strength: 23 +8 = 31
Speed: 26 +8 = 34 -> 68 subpoints
+5 React from Mind
-Movement: 32
-Reaction: 36 +5= 41
Vitality: 21 -> 42 subpoints
-Durability: 21
-Stamina: 21
Mind: 39 +2=41 -> 82 subpoints
-Music: 45
-Navigation: 31
-Unallocated: 6 Points
Martial Arts: 26 -> 52 subpoints
-SoftPaw Style: 41
-Weapon: Bo Staff: 11

He has a three piece bo staff and a bamboo Pan flute.
 
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God_Usopun
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Name: Number X
Epithet: "Gunslinger X"
Bounty: ß 39, 088, 000
Affiliation: The Backyard Pirates
Occupation: Marksman
Gender: Male
Race: Human
Age: 2?
Date of Birth: 19th of August
Height: 6.2 feet
Now I look like this
Overly cautious character who always have plan for everything. He knows no mercy for those who stand in his way. Catch phrase: "Keikaku doori".
Orphan with a memory loss. Get his name from the number of days he spent after awaking before his first victim.
-2 Kentucky Flintlock .54
-Remington Creedmoor rifle
-Knife
 
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~ More changes may apply ~

Name: Ross
Epithet: “Hyper Red”
Affiliation: The Revolutionaries
Occupation: Soldier
Devil Fruit: N/A
Gender: Female
Race: Human
Age: 17
Date of Birth: 2nd March
Height: 5 feet 5 inches
Weight: 47 kgs




Being a young human girl with a short stature, she stands at 5 ft 5 inches tall. She has striking red hair which is tied into two side pony tails falling to her shoulders with a few locks loose surrounding the frame of her face. She has a small red bow on each side of her head. She wears a black sailor style school uniform which is long sleeved and has a red scarf wrapped around like a tie. Her short top barely covers her slender waist. The bottom part of her uniform is a long black skirt that covers her legs up to her ankle. She wears standard pumps to cover her feet. She has a piercings in her ears where she wears small metallic studs.


That night was very special for the children of the “Lady Teresa’s Cathedral”. The tiny little children were running around the hallways excited for a new prospect which magnified their enthusiasm by ten folds. Suddenly, an ear splitting sound of a gunshot broke through the air and the children cowered in fear as they hid behind the first large object they could find.

“Whose idea was it?” Sister Ethel shouted. She was holding an 85mm barrel lock gun. A strong scent of gunpowder was surrounding Sister Ethel as she moved into the grand hall.

Sister Ethel dragged a boy who was crouched behind the armchair and held the gun to his temple.

“You have 10 seconds to tell me who did it, or else little Rommie here dies”

Little Rommie was petrified.

The children knew that sister Ethel was telling the truth. She did what she said and always to the T. If there was one thing they could bet on, it was in Sister Ethel’s words. Little Rommie also knew this which in fact made him get more scared, while he gripped the steel collar he had on his neck for support. He ended up pushing it too hard which made the red light flicker and a tinkering noise began. Sister Ethel realized the source of the sound but she remained unfazed. She gracefully took two steps away from Rommie.

Suddenly a red haired girl came rushing from her hideout and pushed Rommie’s hands away from touching his collar. She pinned the boy’s hands on the ground and frowned towards the collar watching the tinkering slow down and the red light go still. And it did. The collar went silent and both of them let out a sigh. However in the next moment the air became tensed again as Sister Ethel cleared her throat loudly.

“Rose, come with us. Tonight is a feast night for you” She smiled. The smile felt dark and hollow.

Little Rose followed Sister Ethel as they climbed down the stairs leading to, a long underground passage generously lit and swept clean as if it had been used regularly. Rose looked up to catch a glimpse of her escort. It was a middle aged nun who could use weapons and kill people without hesitation. Had she not intercepted, history would repeat again and Rommie would meet the same fate as little Jiola who apparently tried to escape the cathedral and was caught red handed. Rose was their favorite little tool. She was assigned different duties than the other children. The nuns loved her crafting skills and adored her for her looks. She was assigned serving duties directly under the God of the land himself and hence they removed her neck collar as it didn’t look good with her uniform. That gave Rose more freedom than the other children and she’d use that to influence and comfort them to the dismay of the nuns. They would try their best to keep her bottled up but Rose would find a way to express herself, very much like this night’s incident. After a few minutes of walk they reached a door leading to a gigantic kitchen. It was the best kitchen one could ever dream of. It had the perfect pans and pots, cutlery and dinnerware, world class ingredients, dozens of freezers, a couple of large panties that could fit your whole house in, high heat ovens and boilers and yet everything was so spotlessly clean and well maintained. They met Sister Grenada who was polishing a wine glass.

“Listen now, Little Rose” Sister Ethel sat on her knees and looked Rose right in the eye. “This is what you get for spreading lies to the other children and giving them false hope that someone is coming to save them. Should have cut your access to story books long time ago.” She particularly forced on the word “save” and broke into a nasty crackle and Sister Grenada also joined. “No one is coming to save you all! Fufufu~!” She said. “Why would someone even care that some disgraceful pesky runts are waiting for their heroes to spring up! You runts are pathetic creatures. You are good for nothing! The most you can do is use your crafting to serve the God of the Holy land. Their pleasure is your lifeline. Their anger is your doom” She stopped laughing and gripped the shoulder of the little girl. Her eyes were bloodshot “Listen well Rose! If I ever catch your pathetic self, spreading lies and unrest and wasting our time, the punishment is going to be far greater than baking a few cupcakes. Speak with caution from now on. Give away your false hope, for your own good! “

“They will come.” Rose mumbled to herself. “I know they will”

Rose had spotted a man lurking in the underground corridor during her after bed duties. He seems to have entered it though the Cathedral but Rose couldn’t figure out how he avoided the attention of the nuns. She wanted to confront the man but couldn’t gather the courage. That reminded her of the book she was reading called “Adventure of the great Fish Hero”. It related the life of a true hero who freed hundreds of prisoners from a castle single handedly. She was so amazed by the story that she shared it with the other children leaving them awed. This is what caused such unruliness among them that Sister Ethel had to silence them with a gun.

Depositing the little girl to Sister Grenada’s hands, the woman went away. Sister Grenada showed her the tasks. Rose had no option but to start working.

Her little hands gathered all the ingredients and started mixing them in a huge bowl. Flour, buttermilk, a pint of bourbon, eggs, baking soda, cocoa powder, butter and finally water. She had them memorized ever since she was a baby. Her first toys included a play kitchen set where she served plastic cupcakes to her parents and made them laugh. Growing up, she didn’t go to any ordinary nursery school. Her Island was named Sakura Mochi, situated in the heart of North Blue and was known for the best craftsmen for all kinds of desserts. You could find the right man for every good here. They were in demand. The kids were trained since birth. Rose was an exceptionally talented one and she knew the right measurements for every order. Half spoon of salt for every 2 cups of flour, 2 beaten eggs, 3 tablespoons of unsweetened baking soda, 2 cups of granulated sugar.

One day when she was 5 years old she boarded on a ship along with other children and was brought to this island of the Gods. From that day onwards, she never got to see her parents again; neither could she set foot outside the Cathedral and see the sunlight. Playing on the soft green grass and feeling the first snowfall was out of the question. Every day she was burdened with more and more tasks which involved baking large batches of cupcakes and pies from dawn to dusk. If she ever tasted one, she would be taken down to the basement and hit with a whip for 50 times. She counted!

After 4 long hours she had finally completed making 100 cupcakes. Everything was perfect as usual. Sister Grenada finished counting and said “This batch is done. Plate them up color wise and wait for the gong.”

After sometime the gong rang and she knew what it meant. She pushed the serving trolley and went out of the kitchen leading to a dimly lit narrow corridor and came face to face with an imposing door with large knuckles. Sister Grenada pushed the door open as she made her way inside the extravagant dining room where people were having their dinner. She was ordered not to spend more than 2 minutes for one and she covered each table to deposit a plate of freshly bakes cupcakes. She came to the last table which was occupied with a strange man in a black coat. It’s the same man whom she has spotted lurking in the hallways the other night. He smiled at her as she deposited her plate. She stole another glance at the man’s face and she noticed the scars.

This was not the first time she had seen scars. It was nothing surprising. This dining hall had all kinds of guests. Some wearing long white overcoats with a bird emblem, some holding guns, some royalty.

As the desserts were being eaten, the King who was wearing a huge glass case/bubble around his head tapped on his wine glass with a golden spoon to silence the floor and demand attention. Rose scampered away from the tables and hid behind a curtain. Sister Grenada was nowhere in sight.

“Today marks the 10th birthday of my son, Geraldino. I’m highly honored to have you all gathered here to mark the wonderful occasion. “

The crowd applauded.

Suddenly a bullet narrowly missed the King’s head and exploded on the wall behind him creating a hole in the delicate tapestry! The Bodyguards of the King surrounded him at the very moment and took out their guns. The scarred man, who had smiled at Rose, was now standing on the table, breaking the polished clay plates with a loud crunch. He had his pistol out. He smiled and he holstered his weapon back inside his waistcoat as something strange started happening. Some other people from different tables have followed his move and were standing on the table too. Some men wearing huge coats with the bird emblem were now facing the men on the tables. The scarred man waved his hands and the lights went out. The room was engulfed in pitch black darkness. Simultaneously several gunshots were fired and the whole room was thrown into chaos. The bodyguards did their job and protected their masters. Those who didn’t have bodyguards were running haphazardly and trying to find the exit. Women shrieked for safety, children cried for their mothers. Someone shouted “What the hell is going over here!”

Rose wanted to find the exit too but she was scared to get out of the hiding place and face a gun. She peeped through the curtain and saw a fight had broken out. A few orbs of fire were floating in the air. A huge flash of fire immobilized one of the long coat men. A spinning bazooka like hand hit another bodyguard. A man hit another with a huge hammer. A short guy was firing away his gun indiscriminately while sniggering uncontrollably.

“What were they aiming for?”

‘Was it the King’s son?”


But the orbs of fire were hurdled in a single place floating above the scarred man and his friends who ran past the curtain behind which Rose was hiding. The way led to a window which was broken into splinters as the men jumped out. On impulse Rose started running behind them and what she did next was beyond her belief! She jumped out! She didn’t realize how high up from the ground they were or where she will land. She just wanted to touch the ground once even if that’s the last thing she did. What a wonderful thing it would be to die on the ground!

She closed her eyes as she extended her arms imagining flying through the air. But someone caught her midway. She was now resting on their arm as they kicked the air and ran through it. Several gunshots were fired at them but they casually dodged it as they kept running through the air.

“Hey Amino, did you see the look on that scum Geroem’s face when the bullet wheezed past his air tank?”

“Shahohoho! I’m telling you! It’s the funniest shit I have ever seen!”

“I swear I saw his pearly white astronaut suit getting yellow towards the bottom!”

“Shahohoho!”

‘What a turd! That scum needs to learn his lesson. He should never mess with the Flying Vales. We are the Revolutionary special division for a reason. I bet he never expected us to infiltrate his palace right on the night of his son’s birthday”

“Right on Jacus, they did buff up the security but hey we are the Flying Vales. No matter how much you buff, we will find our way! Shahohoho!”

‘Oh …………….”


It was Jacus and he was interrupted as the pursuers caught up. It was a couple of men with the bird emblem. Surprisingly they were walking in the air as well.

“Rankyaku” A crescent shaped slash was now heading straight towards Jacus who stopped himself in midair and had a smirk on his face.

He moved one of his arms to conjure a flurry of fire orbs and threw them towards the crescent shaped slash causing a mini explosion causing smoke. Not waiting for the smoke to clear Jacus used a bigger orb to coat his hands and sent a fiery punch towards the man with the bird emblem. The man shouted “Tekkai” and he met his fist with his bare body. The punch made him take a few steps back but he didn’t seem affected by it.

“Agent Finnegan. You government dogs never learn your lesson” Jacus mocked him.

“Same goes to you. You really think you could just waltz in the house of a Celestial Dragon and walk away unharmed. Saint Geroem’s son was found bleeding. If we let you scum escape it will be a matter of utter shame for us”

“Ah! Yes it will be shameful indeed. So what are you going to do about it? Fight me?”
Jacus snickered. “Last time I fought you remember what happened right?”

As if he had blown a fuse, the man named Finnegan charged at Jacus mumbling ‘Soru” and before Rose’s eyes could react he had moved alarmingly close to Jacus and mumbled ‘Shigan” as he stuck his fore finger into Jacus body! Jacus winced in pain and gripped Finnegan’s coat in grimace. Blood was surging out of his open wound. Jacus raised his head to met Finnegan in the eyes and then something happened. Jacus’s body which was hit by the finger bullet was now disappearing into a mass of fire orbs and Jacus materialized right in the side of Finnegan and seized his hand to throw him on the ground in a ground crashing suflex. It worked and both of them were falling rapidly towards the ground. The short man who was standing beside Amino quietly all this time, elongated his arm and caught Jacus to retrieve him in his previous position.

‘Jacus, that’s enough fighting. We should be going” The short man squeaked in a very childish voice.

But Jacus was far from being done. He again waved his arms to create a bunch of orbs which were much bigger than before and shot them furiously towards the falling Agent. Some of the other men with the bird emblem were now rushing to aid their fallen officer but they got caught up in Jacus’s explosion and the group didn’t wait to see what happened as Amino now grasped Jacus’s free hand and motioned him to get moving. “Follow those bastards!” Someone shouted.

Much faster than before, the group known as Flying Vales were now leaving the grand castle behind and the air was getting cooler. Seems like they have outrun their pursuers this time.

‘We are almost at the sea now” The short man squeaked again.

The man was right. Rose could smell the fresh air which reminded her of the time when she boarded the ship with other children. Being 4 years ago she would have almost forgotten that memory if this day didn’t happen. The men stopped running as they started losing height and started falling vertically straight down. They were grabbed by a humongous hand stopping their fall like a couple of baseballs and deposited them on the wooden floor of a ship. The hand started shrinking till it was of normal human hand size. It belonged to a geeky lady wearing a huge pair of glasses.

“You boys had fun?” She enquired.

“Tossy, my dear, Of course!”

“Jacus here almost wanted to kill Geroem and Finnegan. He wouldn’t leave”

“No I was not. I realize the reason for this mission and I would not go against it”

‘Shahohoho! This shit is too funny. Jacus getting scolded by Tossy”

“I’m gonna take a nap”
The squeaky man wasn’t too fond of unions and secluded himself to his chamber.

They were busy with their banter when the lady was the first to point out the extra baggage they were carrying.

“Who’s that?”

The man dropped Rose like a potato sack as soon as he got aware of her existence.

‘Ouch!” Sobbed Rose as she rubbed her forehead. She felt a slight bump growing as she looked at the three revolutionaries standing in front of her.

“Yeah who is that, you dimwit! You were carrying her all this time yet you did not realize?”

“I don’t know Jac, we broke out of the window and then I saw this little thing falling so I just grabbed her”
He spoke out with honesty.

Tossy shot an angry glance at Amino and sat in front of Rose. She held a strand of her intense red hair and inspected it. She dug her hands into the pockets of her jumpsuit and found nothing but some foiled candy. She forced her mouth open and pulled out her tongue, tapping her long fingers to her teeth. She grabbed her eyelashes and pulled them upwards to see deep into her eyes. After it was over she asked her ‘What’s your name kid?”

“Rose”
She answered.

“What should we do with you Rose?”

Rose was silent.

“Oi you snotty nosed brat. Answer me!”

Rose was silent.

Tossy looked towards Amino who was so ashamed that he couldn’t meet her eyes. Jacus had an annoyed look on his face. For the first time Rose realized that Jacus was the man who had smiled at her during the dinner.

“Say, are you heroes?” Rose managed to speak out.

Tossy, amazed, flipped her head towards the little girl staring right in her eyes. Her black pupils met her blue ones.

“Heroes? Hahaha! What makes you think so, little girl?” She laughed. “We are the Revolutionaries”

“We don’t try to become any heroes. We take what is rightfully ours. We don’t let anyone take away our freedom. That’s what we fight for”
Jacus went on.

“Sister Ethel said that no one will ever come to save us. She said not to have any faith. But I always had it. I never gave it away!” Rose wept “And then you guys…………. ”

Tossy interrupted her as she said “Listen kid. Don’t get the wrong impression. We didn’t go there to save you. Neither do we have any intention of hanging out with a little punk like you. So we will drop you to the next island that we come across and then, you can leave”

“No! No! You all are so cool! I want to stay here and be like you all!”
Rose pleaded. ‘Please don’t leave me on any strange island to get hurt”

Jacus burst out laughing followed by Amino who joined in thinking he was forgiven for what he had done. “Amino, can you believe this girl! She says we are cool!”

“Shahohoho!”
Amino was trying his best to blend in.

“Listen kid” Jacus sat down cross legged, pulled out a flask from his pocket and took a swig. He tried his best to keep a straight face and said “We don’t give a shit if you think we are cool or not” And then he threw up his wine on Rose’s face as he burst out in a raucous laughter.

“This discussion is over” Tossy was standing up as she took out her glasses. “You are leaving us as we reach the next island”

“Nooooo!”
wailed Rose as she ducked under and grabbed hold of her legs.

She got herself dragged behind. Convincing these people was no easy task. Rose did whatever she could to make them happy and dreaded the thought of the ship getting docked on the next island. She had to gain their trust before that. She scrubbed the floors, prepared their food, poured sake in their cups, and washed their cloths. She found every way to prove herself useful. She wanted to show that she wasn’t a dead weight. The thought of going back to Sister Grenada’s kitchen was horrifying. She’d gladly let Tossy pull her ears instead. She’d gladly let Jacus tell her how much of an annoying runt he was. This almost felt like love to her. The Revolutionaries sailed their ships away from the red line as they said that they were not prepared for the climb. It was a peaceful journey and the sea was calm. Rose was beyond herself as she was submerged into a new environment bathing in the sunlight and feeling the natural breeze. She didn’t want to get back to the hell hole. None of these people seemed to have any liking for little kids and they tolerated with her because she made delicious food.

As days were passing by, Rose was getting to know the Revolutionaries more closely. Amino, Jacus and Tossy were high ranking officers within the organization. They had their higher ups to whom they reported to over the Den Den Mushi. Once in a while a black crow would come flying to Tossy and they would talk privately. The revos were inconspicuous. Rose was learning new things every day. She used to love hearing their conversations when they gathered for a drink. While drunk they would share their stories about different missions. They quarreled yet they had a bond. She had already made up her mind about never leaving this group. She had sworn to train and do her best to be a Revolutionary soldier. Once in a while Tossy would make fun of her bland behavior. But she didn’t mind. Jacus would rebuke her for being weak willed but she didn’t mind. Amino was the only one who never did anything. He was busy in his own world. Rose discovered that the squeaky guy was actually a rat mink. Minks were a rare tribe hailing from the island called Zou where everyone was half human and half animal. This guy’s name was Sqibber and even tho he was a high ranking Revolutionary officer he was only 20 years old. He was a stealthiest in the group and many a times he’d appear from behind Rose startling her frigid! Rose not only learnt about the Revos but she also started mimicking their actions. She would try to talk smack like Tossy and she would try to act cocky like Jacus when they were not round. She would role play as a revo officer in front of the dresser. She even stole Tossy’s cloths to feel important. They were like her role models.

This continued till one day Jacus found her cleaning some pots and pans in the kitchen and spoke to her. There was a tone of brutal honesty in his voice. Jacus was not drunk and he meant business.

“Listen kid, are you sure that you want to stick with us? Think carefully as we are not going to show any mercy. We need strong fighters who can fight for our cause. We cannot guarantee your safety neither can we save you if you end up getting killed”

“Revolutionaries are a special group of people. Our role is different. We save people from darkness. We motivate and encourage them to raise their voice against oppression. It’s simple. Fight or get killed. We don’t spread fake justice like the marines who are mere dogs working for the scum known as Tenryubitos. These Tenryubitos are the personification of evil. They cheat poor people and rob islands in the name of “heavenly Treasure”. They use human beings as their tool and treat them worse than insects.

If you are going to stick with us, you should be prepared what is coming. We will emerge into a much bigger fight very soon. If you want to leave, then the time is now. Our ship is nearing the Lubanel Island and you can get off the ship forever.”


What Rose replied that day was never known by anyone other than Jacus. But she wasn’t thrown off the ship when it docked to Lubanel. She stuck with the Flying Vales for a much longer time till she emerged as a whole new different person. She was no longer the little girl baking huge batches of cupcakes in the dingy kitchen of the huge palace. She was no longer the girl getting punished in the basement for making mistakes. She inherited their will and turned into what the present Ross is. Having trained under the Vales, she also spent some time in the Revolutionary camps in Baltigo where she met other children like her. She met some prodigies like Kellan who would later play such an important part in her life. Seeing other Godforsaken children with similar circumstances, she derived a new drive to struggle and survive. The trainers showed no affection. She would often end up getting paired with Kellan for the obstacle races and shot practice. Kellan was a natural born fighter. Every time she lost to him, she would grit her teeth and make a silent vow of making things even next time but it never came. A few years later, she graduated from the training and was assigned to a group. Somewhere along the line she also dropped her immensely girly name and adopted the name of Ross to match her wild and turbulent self.


The ship docked in the rocky cliffs of an unknown Island.

Rose, who was sitting on the crow’s nest, perched with a telescope cried in utter joy “We have arrived! Yay!”

From a distance what she could see was a huge fountain towering over the whole city. Musing over the strange piece of architecture, the ship bumped into one of the rocks. “What was that?” Rose frowned and looked down to see Tossy and Jacus gathered underneath. Squiber was the first to extend his neck outwards and discover what had hit their vessel.

“Tossy, you steered the ship too much into the rocks” He concluded. “Looks like one of the rocks have hit us bad”

“Why can’t we ever enter an island normally?”
Rose shouted from her crow’s nest.

“That’s because we are the revolutionaries, Kid” Rose’s eyes popped out of shock as she realized Squiber was right behind her, again! “We can’t let ourselves discovered” He continued calmly unconcerned about the panic he has caused to the 10 years old girl.

A few minutes later….

“Ok it’s decided” Tossy declared in her usual taking-charge voice.

“I’m going to find someone to repair our ship. Squiber is going to stay onboard for guard” To which Sqiber gave a slight nod. “Amino will get food. And don’t you dare to spend money in buying junk” she pointed an angry finger towards him ‘And Jacus here is going to deliver this letter to Count Forion.” Jacus accepted the letter and safely put it in his waistcoat pocket. ‘Alright, men. Chop! Chop!“

“And what about me?!”
Rose cried out. While staying with this group, Rose had developed a habit of getting forcefully involved and given that she was only 10 years old, she was always tossed to the side to which she would revolt.

“You are staying on the ship with Squiber” Tossy replied.

“No way! I want to see that big fountain” She was more interested in exploring the city than to stay on the boring ship with a boring mousy man. The Revolutionaries made many stops on their way, leaving her astonished as her eyes landed on new sights and people.

“Shohoho kid, do we look like tourists to you?” Amino couldn’t help but laugh.

“Jacus, take me with you!” Rose pleaded. Jacus was the one who she was most comfortable with. They had developed a kind of master-disciple bond. She would pester him with limitless questions and she would even do pushups with him. She was certain that he was the man who would even remotely entertain her requests.

“I can’t be your babysitter today, kid” Jacus was putting on his cloak.

“Erm… I can’t be your babysitter either. Jacus, the kid fancies you so take her with you” Squiber interrupted.

It turned out that her fate will be decided by a game of rock, paper, scissors which Squiber won easily. Defeated, Jacus was left with no option. Rose happily put on her cloak and hopped onto Jacus’s back while he jumped from the wooden railing and landed a few meters away on the rocky cliff and waved goodbye to his comrades.

Half an hour later……

They arrived in a pub and went to see the bartender. The smiling face of the bartender showed up behind the counter and as Jacus tipped his hat, he pointed towards the door which led to a passage leading downwards. Rose tiptoed behind the imposing figure of the man as they reached a room where a few men were huddled around a round table each holding cards. Jacus showed no interest towards the table but made his way to the sliding doors which led to another room where a stocky man in a green suit was sipping on some juice.

“Aye! Jacus, my man. What a surprise!” The man in the green suit cried in delight. “I hardly get to see you these days. How are Tossy and the others?”

“They are alright Forion. I came for business.”
Jacus took out the letter and deposited in his huge palm. “We would appreciate some help”

“Aye my man. Always happy to help. Who’s that?”
Forion pointed towards Rose who was poking out her neck from behind Jacus. ‘My man, you didn’t tell me you had a daughter? Aye Congrats!”

“That’s not my daughter”
Jacus blurted out. “And, we will leave now. Come on Rose”

‘Aye wait my man. Have some juice”
The voice tailed behind them as Jacus didn’t wait for any beverage and hurried to leave the pub.

“Say, why is that man called Count? Is he a royalty?” Rose was curious.

“That’s none of your business” as usual Jacus didn’t want her in any of the Revolutionary secrets.

‘You are rude” She snapped and stuck her tongue out at him.

One year had passed since she had the talk with Jacus and ever since they had allowed her to stay with them but she was yet to be formally accepted. She loved accompanying Jacus during these tidbit missions and would watch him do the dealings. Jacus would act indifferent to her but she knew he was slowly getting used to her presence. Staying around him let her get more accustomed to his striking personality and it would play a big role in shaping her own later on.

Their ship was under attack!

Tossy was fighting a pirate with a long sword drawn out. She used her enlarged hand to smash the pirate to the ground but he laughed and said “More flesh for me to slice up!” And he blitzed the approaching hand and sent a flurry of slashes cutting her in many places. But instead of retracting her bloody hand she slapped him on his legs and made him lose his balance.

On the other side Amino was taking on two pirates at the same time. They were using moves like a martial artist – well aimed punches and kicks at vital points to take down the large man. Amino was feeling the pressure as beads of sweat were forming on his forehead. Amino as on his knees breathing heavily. The pirates, seeing this as an opening launched two flying kicks at the same time each aiming for each of his collar bones. “Got you, punks!” Amino smirked as he grabbed each of the legs and with a loud swoosh he slammed them on the ground with all his might.

On another side, Sqiber had intertwined his long neck around the neck of another pirate and crushing his air pipe while his buddy charged at him swinging a huge spiky iron club. Squiber let go of his hold and his neck untwined in the opposite direction like rubber and slammed on the approaching pirates head. A bump started growing on the poor pirate’s head as well as Squiber’s as he rubbed it. The other pirate collapsed on the floor massaging his own neck and gasping for air.

Rose had taken refuge under the counter in the ship’s kitchen. She also had a knife with her for protection. Due to the chaos, she had lost sight of Jacus. Her heart was palpitating within her tiny chest due to the screams and sounds of artillery. She held the knife close to her heart and mumbled ‘Everything will be alright” as she closed her eyes. But soon, she heard footsteps inside the kitchen and before she could poke her head out to see who it belonged to she heard them say “Oh look a kitchen!” They opened the fridge and started helping themselves. Rose was listening to the two men rummaging their food supply and wishing they would leave but the men had other plans. “Oh look, it’s a cake!”

“Uh oh!” It was the cake Rose had baked herself for Jacus’s birthday. She had no intention of letting this pirate scum get the cake that she had slaved so long to prepare.

“Any minute now!” As she imagined them digging their dirty hands into her prized creation.

“Leave the cake alone, you assholes!” In a second she was out of her hiding spot and was now pointing the knife towards both of them. One of them was a scrawny fellow that has horns protruding out of his head. The other was a regular sized man dressed in a kimono. Not expecting to see a little girl popping out from under the counter, they were quite surprised but as they saw her pointing a little kitchen knife they burst into a laughter. Putting the cake on the counter, the scrawny man approached Rose and held her knife.

“Oh look! She has a weapon!”

Rose gripped the handle of the knife tighter and shook it in different ways to free it from the man’s hands which was showing no signs of damage.

“Did I just select the bluntest knife in the whole kitchen?” She mumbled as she used more force to shake him off. Instead the man gave a jerk and took away the knife from her hands. Standing their motionless she had now lost the only weapon and was realizing that maybe she would have let them eat the cake.

“No what are you thinking?” Someone said inside her head. “You made it. No one has the right to eat it without your permission”

Rose took some steps back in fear as the man who was pointing her own weapon at her and was approaching her like a grim reaper.

“Damn I have ended up in such a pickle. I wonder if they will show any mercy on me for being a child”

She was going back until her back hit the wall. She was trapped!

The man was almost near. She had to do something.

How on earth did she end up in this situation? So much for being brave! So much for the smack talking!

She thought of what Jacus would do if he was in such a situation. Then she realized Jacus would just laugh and take out his flask and take a swig of whisky. She wasn’t in the position to do the same. She wished she would have lifted more weights and developed more muscle power. She wished she would have been saved.

She was getting very angry with herself. It was her fault that she decided to come out of the counter in the first place. Now she was getting even angrier that she didn’t have power to back up her decision. The mere sight of the pirates was making her angry enough to break a few mason jars on their heads. Not having a weapon to defend her was making her even angrier. Having lost of Jacus was another reason. This whole situation was a big conglomeration of anger and disgust and helplessness.

“DAMN YOUUUUUUU!” She shouted as she used her full force to tackle the scrawny guy right in his guts as both of them fell on the ground. Seeing that the guy has not lost hold of the knife, she took out a flask of a powder and rubbed all of its contents in his eyes. The powder was black pepper which she had grabbed avoiding the guy’s attention when she was back resting on the wall. The guy as squirming in pain as his eyes got burnt.

The heavy guy was shocked to see his buddy getting rugby tackled by a little girl and was rushing for his aid. Rose was in full blown rage as she realized that she still had to deal with this other guy and the previous attack has made her shoulder badly hurt. She was angrier as she realized the same trick isn’t going to work on him and she was also out of black pepper. She grabbed a couple of glasses and hurled at him in full force, praying to the almighty for one of them to hit him square on the face. Unfortunately none did and the guy took out a gun.

“Shoot me” Rose snarled at him like an angry cat.

“You have got some nasty mouth. You don’t realize the situation you are in, do you?” The man snapped

“I know very well you scum! You attacked our ship for no reason. You hurt my friends for no reason. Then you tried to…” She stopped as a drop of tear came out of her eye. She rubbed it off her face quickly. Tears are for cowards, so she was taught.

“Crying now, are we?” He man said “We are pirates. What do you expect? We rob, burn and pillage. That’s who we are. You shouldn’t have resisted in the first place”

“Shut your fucking mouth and shoot me, you coward! What? Are you scared to shoot a 12 year old girl?”


His friend was still wiggling on the ground because of the pepper. This man who was holding the gun took a glance at his fallen comrade and then at the little girl who was standing boldly in front of him.

“SHOOT ME!” Rose shouted. “ COWARD!”

“That’s the second fucking time you have called me a coward, you punk!”
There was a click as he locked his gun and shot at the red headed teen. Did you think she’ll close her eyes? She was staring with her eyes wide open. “Did someone just drag me? Yeah someone is dragging me!” It was Jacus! Squiber was with him and his elongated hand had grabbed the teenager and hurled her sideways as the bullet narrowly missed hitting her head. Instantaneously Jacus throws a wide bottomed saucepan towards the man hitting him fair and square.

Half an hour later…….

The Revolutionaries had managed to throw the pirates off their ship which had sustained heavy damage. They were now heading towards a nearby island for refilling their supplies and tending to their injuries. While, the outer fight subsided, an inner one has broken out.

“What if you got shot?” Jacus was furious with her and vice versa.

“So did you expect me to beg for his mercy?” she replied back gritting her teeth.

“What if we would have been late?” Jacus replied back. He was right tho. Had they been a few seconds late they would be arranging her funeral now.

“Then I would have just got shot” She was being unreasonable to the point of talking back to the grownups to whom she looked up to. Maybe her rage was blinding her.

“Now Now….. Rose why didn’t you just let them eat the cake? Why did you come out of the counter?” Amino, the pacifier was doing his job.

“It’s because…………. I MADE THAT CAKE AND THEY HAVE NO RIGHT TO LAY THEIR HANDS ON THAT THING” Rose burst out. She felt victimized. No one has said anything about how she had single handedly tackled a guy alone. These people could never realize how important it was for her.

“If I don’t protect the things that I want to, then who else will?” Rose continued. “I slaved for hours. You will never understand how much it meant to me”

“Is it worth throwing your life away Rose?”
Jacus asked her an honest question.

“Yes.” Rose was firm in her decision. Maybe the rage was making her take rash ones but that point of time; she was far away from being rational.

“Then you better learn how to protect the things that you would rather die for.”

One thing that you will notice straight away about Ross is that she’s outspoken, vibrant and extremely honest. Growing up with the Flying Vales, she has inherited the characteristics of her role models and her behavior is the perfect blend of Tossy’s calculative nature, Jacus’s rowdy nature and Amino’s aloof nature.

During a fight she goes offensive because she believes in facing danger headfirst which is a trait she got from watching Jacus and how arrogant he becomes in these situations. The arrogance comes from the confidence that she has in her skills. She’s also extremely persistent and won’t go down easily as she believes in what doesn’t kill you only makes you stronger.

Another notable characteristic of Ross is her volcanic temper which has earned her the epithet of ‘Hyper Red”. Hardly anyone has ever seen her smile and she is the kind of girl that you would find in an alleyway who would beat you to a pulp for staring more than 2 seconds. This is both a bane and a boon for her. Even tho she’s often misunderstood as a ruthless, insensitive and cold blooded brute, her real anger is towards the World Government, Marines and other hypocrites spreading lies for justifying their selfish actions.

She’s a perfect ally to have if you can accept her personality. Her comrades are precious to her and she tends to get very protective of them like a mother to their cubs.

Ross carries a highly durable metal baseball bat with her all the time and this is her main weapon of choice. The bat has been manufactured with a special alloy.

Level 55
55 x 5 = 275
Strength: 66+10=76
- 61-80: 4. Small Building Level
Speed:
51+25[+5]=81
81 * 2 = 162
-Reaction: 81
- 81-99 Massively Hypersonic Reactions
-Movement: 81
- 81-99 Massively Hypersonic Speed
Vitality:
51+10=61
61 * 2 = 122
-Durability:61
- 61-80: 4. City Block Level
-Stamina:61
- 61-80 Immense Stamina(Can do several big techniques or abilities)
Martial Arts:
46
46 * 2 = 92
-Brawler style – 71
-Hand to hand Combat - 21
Haki: 61
61 * 2 = 122
Armament haki – 81
- 81-99 Can coat full body with hardening. Can coat intangible attacks with, such as air slashes with hardening.
Observation haki – 41
- 1-100 Mastery: The user can sense anything within (Mastery x 2) meters of themselves when CoO is activated.

Brawler Style:

Metal Beating : Often used as a final blow the metal bat is used to inflict a flurry of hits on several parts of the body indiscriminately. (71 Mastery, 71 Strength) Destructive Potency Rank: A

Metal Thrust: The user delivers a powerful thrust to one’s guts. The thrust is so powerful that it can cause serious internal injury (41 Mastery, 41 Strength) Destructive Potency Rank: B

Metal Mania: The user spins the opposite side so as to increase their momentum and hits the body of the opponent with a shattering blow. Can be used while airborne (41 Mastery, 41 Strength) Destructive Potency Rank: B

Heavy Metal: A straight on hit to the opponent's head.(41 Mastery, 61 Strength) Destructive Potency Rank: A (if head, B if hits elsewhere)

Metal Fire: The user blitzes the opponent’s incoming attack, does a feint and swings their arms 90 degrees to land a heavy blow on the opponent's body(41 Mastery, 31 Strength and 41 Movement Speed) Destructive Potency Rank: B

Metal Haze: The user swings their bat to defend themselves against incoming attacks. Highly effective against incoming slashes, cannon balls, flying debris or heavy physical objects. (41 Mastery, 41 Strength) - Defensive DPR: B

Metal Craze: The user dodges either right left or back to save themselves from an incoming attack, jumps into the air and lands a blow on the opponents body from above (41 Mastery, 41 Strength and 41 Movement Speed) Destructive Potency Rank: B

Hyper Metal Death Blow: The user poses themselves as a baseball player and uses their brute force to deflect an incoming attack. Can be used to shatter a huge wall, a small bolder or a average sized human. Area of Effect and Range. (41 Mastery, 41 Strength) Destructive Potency Rank: C

Metal Burst : The Bat is used to rapidly stab the person in two different places at the same time. (31 Mastery, 31 strength) Destructive Potency Rank: C

Metal Bullets : The user spins their bat in the air to make compressed air balls(2) (the size of normal baseballs) and hurls them towards the opponent. (51 mastery, 51 strength) Destructive Potency Rank: B


Metal Mini bullets : The user spins their bat rapidly to create smaller sized compressed air balls(3-4) and hurls them towards the opponent. (41 mastery, 21 strength) Destructive Potency Rank: C


Metal Mega Bullet: The user spins their bat rapidly overhead to create one large ball of compressed air(the size of a basketball) and hurls them towards the opponent. (51 mastery, 51 strength) Destructive Potency Rank: B

Metal Spin: The user spins around the opponent in a circle at rapid speed and delivers a single rapid blow from anywhere (71 mastery, 71 strength, 71 movement speed) Destructive Potency Rank: A (multi-hit)

Metal Blitz : The user moves at incredibly high speed to dodge as well as launch an attack from multiple sides. (The movement is kinda like soru, but it’s used to avoid, confuse and attack at the same time)

Stages:
(speed 21, Mastery, 21) - +5 movement (3 turn cooldown)
(speed 31, Mastery 31) – +5 movement (2 turn cooldown)
(speed 41, Mastery 41) – +10 movement (3 turn cooldown)
(speed 61, Mastery 61) – +10 movement (2 turn cooldown)
(speed 81, Mastery 81) – +15 movement (2 turn cooldown)
(speed 100, Mastery 100) – +15 movement (1 turn cooldown)

Escalator – The user kicks the air to lift them up into the air. Can attack while being airborne. mastery/4 meters - 25 meters max
(Speed 31, Mastery 31, Strength 31) – stay airborne one turn - affects stamina
(Speed 61, Mastery 61, Strength 61) – stay airborne for two turns - affects stamina

Four dimensional Crossfire : The movement is shaped like a cross as the user moves diagonally at incredible speed to land a cross shaped hit. This is to prevent the opponent from escaping or dodging once cornered.
(mastery 81, speed 81, strength 81) DRP - S

Air cutter – The user rotates themselves at incredible speed causing distortion in the air and propels themselves towards the opponent landing a heavy hit, taking advantage of the built in speed. The force of the rotation can smash through incoming attacks like sword slashes, bullets, physical attacks and it acts as both offensive and defensive.
(Requires 51 mastery, 51 strength and 51 speed) DPR B
(Requires 71 mastery, 71 strength and 71 speed) DPR A
(Requires 91 mastery, 91 strength and 91 speed) DPR S

Metal Blur: The user uses their hypersonic speed to move around the opponent causing a “mirage” and finally lands a single lethal blow. (41 Mastery, 41 Strength and 61 Movement Speed) Destructive Potency Rank: B

Hand to hand combat:

Bullet Punch: A straight on punch on the opponents body.
(21 Mastery, 21 Strength) Destructive Potency Rank: C


Bullet Kick: A straight on kick on the opponents body.
(21 Mastery, 21 Strength) Destructive Potency Rank: C

=============================================
 
BongoJohnson
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Name: Bongo Johnson
Epithet: Defender of the Bongos
Affiliation: The Everything Pirates
Occupation: Nomadic professional musician
Devil Fruit: None
Race: Human
Gender: Male
Age: Unknown
Height: 6'2"

Bongo Johnson is a descendent of a long lineage of mountain nomads who traveled along river valleys selling rudimentary percussion instruments and performing street shows for money and goods. As a kid, he was taught by his father to fashion drumsticks from chopped wooden sticks and play simple patterns on rock faces in the canyons, sending rhythmic blasts throughout the mountains. His natural talent was developed quickly, and soon he was drumming constantly, fashioning new sticks everyday to replace the splintered, broken ones from yesterday's practice. Through this repeated training, he became faster than musicians in any village he visited, and soon thereafter faster than any of his family mentors. His incredible ability earned the family special favor among traders in the mountainside and there were days upon days of good meals and the occasional luxury goods.

For Christmas as an adolescent, he was gifted a set of etched herringbone bongos by his grandfather, specially constructed and etched with his name. Two days later, while Bongo Johnson was sitting atop a tall rock peak and focusing in on his bongo playing, his family's caravan was attacked by bandits and killed as they fought to defend their supplies. From this moment on, he resolved to find those responsible for his family's deaths and avenge their honor by becoming the fastest drummer and best bongo player in the universe.

As villages grew into towns and towns grew into cities, Bongo Johnson was driven out of the mountains in order to acquire necessary supplies and comfort items and now travels the world, making drumsticks out of whatever materials he can find, playing some sick beats, and slapping those signature herringbone bongos faster than anyone has ever seen.

Bongo Johnson is a friendly yet reserved human, willing to converse with most anyone who crosses his path. Though he is inherently suspicious of random strangers, he often performs random acts of kindness for those he comes across that are most in need. Those who are rude, aggressive, or look for trouble can cause him to become angry very quickly, causing him to pull out his bongos and play a beat to steady himself. Generally speaking, he believes in treating others the way he would want to be treated and his years of trading goods in the mountains has instilled a general good nature within him.

As a result of the way his family was killed, Bongo Johnson carries a special sharpened set of drumsticks that he can wield at any second in order to protect himself in close combat. He only carries one set of sticks with him at a time, preferring to be able to quickly discard them if questioned by authority figures. Additionally, he carries his set of herringbone bongos wherever he goes and can often be seen sitting with it between his legs, idly humming out a scathingly fast rhythm.

Bongo Johnson
level 25
25x5=125
(strength +2, speed +2, vitality +2, mind +3) --> every 10 levels

Strength: 27+4=31
Speed: 37+4=41
41x2=82
-Reaction: 41
-Movement: 41
Vitality: 25+4=29
29x2=58
-Stamina: 37
-Durability: 21
Mind: 15+6=21
21x2=42
-Musicianship: 42
Martial Arts: 21
21x2=42
-Percussion: 42
 
Last edited:
shade0180
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Name: shade
Devil Fruit: None
Race: Human
Gender: Male
Age: Unknown

Affiliation and Rank: Solo Pirate

Physical Description:

Back story:
He was born from an Island that was under Whitebeard pirate's banner, After the death of Whitebeard the whole Island and its population was razed, attacked, and massacred. By some luck or not, He alone was the only one left alive. After 3 years of hunting down the killers, he had achieved his revenge. After achieving his purpose he plans to return to the Island and start anew, But again by some luck or not the marine had given him a bounty and is now the one who is being hunted.

Weapon & Equipment:
Sword: A katana
Armor: Chain Mail, Leather pants, Leather Glove with metalic fix at the back of hand., a Cloak and a Metal Headband.


A large amount of beli due to the amount of bounty he acquired:
[1,000,000?]



Stats:
Level 25
Human = 25 × 5 = 125
Strength: 37 + 4 = 41

Speed: 37 + 4 = 41 × 2 = 82
• Movement: 30
• Reaction: 52

Vitality: 17 + 4 = 21 × 2 = 42
• Stamina: 21
• Durability: 21

Martial Arts: 34 + 6 = 40 × 2 = 80
• Ittoryu/Nittoryu: 41


Extra Abilities:
Stealth and Information Gathering [?].
 
Last edited:
D I O
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Who is Morpheus?

Name: Morpheus
Epithet: Tezcatlipoca “The Smoking Mirror
Affiliation: World Government
Occupation: Cipher Pol 5
Gender: Male
Race: Jaguar Mink
Age: 19
Height: 5 ft 10"
Weight: 200 lb
General Narration & POV
Morpheus Speech
"Morpheus Thinking"
Morpheus’ Emphasis / Actions
When Morpheus was younger he had dreams of the time of dawn that would occur, he was enticed to take out to sea. When he was little he would hear many stories of the outside world, tales ranging from happy, silly, sad and even horror. Within the year his interests piqued to leave the island of Zou and go on his own journey. He would spend all day researching, hearing stories and at night dreaming of the people he would meet amongst all the islands he would visit.

When the chance presented itself he took it. As his dream started it became a nightmare within a matter of days venturing and landing on land. On the island he was ridiculed, racially abused, harassed and attacked for being something different. He would endure this hardship for a few days until his nightmare became hell. The island and its inhabitants were embroiled in a war with feuding pirates that latter engulfed the island in flames. After a few days he laid suffering with throbbing pain from the aftermath, his saver would arrive.

A helpful hand arrived, rescuing him and then nurtured him in his quest for revenge. He used the chance, vowing a quest for revenge against all those who opposed the WG.

Morpheus believing all answers arrive if you serve the world government, becoming a fanatic in the process.
Is said to be very militaristic amongst the military of the world government, as he deems without power nothing can stand before it.
A stocky feline Jaguar mink with spotted rosette fur with a few dots and patches of dots. With bright white from the jaw downwards mainly on the front of Morpheus.
Has this as a Cipher Pol Mask
Level 27
27 x 5 = 135
Mink Race Bonus Boost:
+8 in Strength | +8 in Speed | +2 in Vitality
Strength: 33 + 8 = 41
Speed: 33 + 8 = 41 (*2 = 82)
-Movement Speed: 41
-Reaction Speed: 41
Vitality: 39 + 2 = 41 (*2 = 80)
-Durability: 40
-Stamina: 40
Martial Arts: 30 (*2 = 60)
-Electro: 19
-Rokushiki: 41
 
Last edited:
Irvine
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Name: Johnny Ridden
Epithet: N/A
Affiliation: TBA
Occupation: TBA
Gender: Male
Race: Skypiean
Age: 37
Date of Birth: August 8th
Height: 8'6"/2.59m​


Some say Johnny Ridden learned to run before he even learned to crawl. Truth is he might just have. A wild child since youth, he was never one to settle down. He was always causing trouble, though never serious, and always ran away with a smile on his face. Before he was even an adult, Johnny stowed away on a vessel passing through Skypiea and made his way down to the Blue Seas. He jumped ship at first port, and began a new adventure the likes no one in Skypiea could ever have dreamed of. He sailed with pirates, ran from Marines, fought and drank and sang. He lived to the fullest for over a decade before he found a treasure he'd never quite thought about obtaining. Love. In a port he met a woman named Leana, and immediately fell in love. He left his old crew to stay in town and court her, and the crew happily cheered him on as they bid him farewell. For years he stayed there with Leana, eventually marrying and having a daughter, Maeve. But the wild spirit could only be suppressed for so long. Johnny soon felt the call of the sea, and left his family with a promise to visit to once more voyage out. He joined a new crew, and daydreamed about the new adventures he would soon face.

80x5=400

  • Strength: 55 (42 +8 Race +5 MA)
  • Speed: 81 (52 +24 Race +5 MA) x2
    • Reaction: 86 (81 +5 Mind)
    • Movement: 81
  • Vitality: 70 (25 +40 Race +5 MA) x2
    • Durability: 70
    • Stamina: 70
  • Martial Arts: 100 x2
    • Dial Mastery: 100
    • Eisen Weapon: 100
  • Haki: 81 x2
    • Armamanet: 81
    • Observation(Awareness): 81
  • Expertise: 50 x2
    • Gunslinging: 100
  • Mind: 50 x2
    • Science: 100

Raikou: An Eisen Sword with a Thunder Dial incorporated into it, allowing the ironcloud to be enhanced with electricity. Thunder Dial can be activated separately, allowing it to function as a regular Eisen Sword.

Entei: An Eisen Sword with a Heat Dial incorporated into it, allowing the ironcloud to be enhanced with heat. Heat Dial can be activated separately, allowing it to function as a regular Eisen Sword.

Parhelion: A shotgun that utilizes a Jet Dial as the firing mechanism, rendering it silent, with a Flash Dial at the end of the barrel. A dual trigger system allows the gun to be fired without activating the Flash Dial or activating the Flash Dial without firing.

Milky Shoes: A pair of shoes created with Milky Dials in them, allowing the user to fly.

Whiskey Gourd: A gourd made with a Water Dial containing whiskey.

Boom Boom Gourd: A gourd with a Ball Dial and Flavor Dial incorporated into it. When used, creates Ball Clouds filled with explosive gas of a user defined size.

  • Gunslinging=100
    • 10x S Rank Bullets (1p)
    • 15x A Rank Bullets (1p)
    • 20x B Rank Bullets (1p)
    • 27x C Rank Bullets (1p)
    • 10x Incendiary Bullets (1p)
    • 3x Sonic Shot (2p)
    • 3x Cryo Rounds (3p)
  • Science=100
    • 10x Grenades (1p)
    • 10x Smoke Grenades (1p)
    • 7x Flash Grenades (2p)
    • 8x Remote Grenades (2p)
    • 5x Sticky Grenades (3p)
    • 5x Trip Mine (3p)

  • Tone Dial
  • Vision Dial
  • Lamp Dial
 
Last edited:
Emperor Cross
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Name: Shaarib Hassan
Epithet: "Fallen Sky"
Affiliation: Marine SWORD
Occupation: Leader of the Shaarib and the Dangerers
Gender: Male
Race: Skypiean
Age: 18 at the start, now ?
Height: 301 cm
Weight: 200 kg

* Dark-Skin
* Red-Eyes
*Red Circular Goggles
* Black colored hair
* A golden earring on the right ear that he lost(Lost on his ship)
* Black rosary around the neck as well as around the wrists(Exploded wit his growth spurt)
* Rather developed muscles
* Has scars all over his body
* He wears a jogger all the time some black rangers accompanied with a Marine Jacket and a marine hat
* He always has a worn book in an old language dedicated to a forgotten god.
* Scar under the chin
* Always with his modified Axe on his back.(On his ship, in his quarters)

Shaarib arose from the union between a Shandian and a Skypiean. The family of his mother not being able to accept this choice, decided to put the newborn child in a boat. Hopefully he will drift on the white sea and his "family" will find him. The baby’s carriage roamed until find itself near the divine temple.

The young boy was collected and raised by the priests with the support of Gan Fall, god. He was inculcated the doctrines of the island, taught science and basic knowledge and finally to fight even if according to god, the last option was not advised. Shaarib was not a problematic child. The concerns which he caused served only to draw the attention of his "Grandfather" who was too busy. He was god after all.

At 10 years old, Shaarib began to be interested in the inhabitants of the blue sea. Each time the news of a ship coming to town was heard, he would run to see it. A little too much to the taste of the other priests who let it to him know via chores and physical punishments.

When he was 12 the irreparable was committed, Ener arrived on Skypiea. Aggressors attacked in the middle of the night. The guards of the palace were not enough prepared and underwent a crushing defeat. The priests thus served last ramparts. Shaarib too picked some weapons in spite of one of them ordering him to run away. He fell on an opponent of rather big size with the most atypical mustache . This one had a different getup, of orange colors. This one had a lance of joust in the hand. Shaarib tried to fight but finished with half of his body burnt. The pain made him faints and the last thing he saw was Gan Fall, being struck and then him falling towards the ground. They were thrown to the sea and Gan Fall seeing the era in which Skypiea was going to be plunged, left Shaarib in the hands of those blue seeders and left for the boy 3 dials. A month after Shaarib woke up in a small clinic with scars on his upper body, scars that will wake him at nights for most of his life and completely distraught, what happened ? How did he arrived here ?

He resolved to abandon this older life with the objective to return one day on the celestial island. When he will be strong enough to free it. The clinic was actually an old church. The sisters and the priest gave him a roof over his head and in exchange, he began doing chores. Soon he began taking lessons and began to follow the path of the goddess. It was a good life but it wasn’t enough for Shaarib, he still had nightmares and wanted to get stronger. Luckily for him, the priest turned out to be a former officer of the navy.

At 16 years Shaarib made a commitment, he was going to become a great officer of the navy. Get strong enough and finally free his island. To never forget about where he came from, he took the last name of the Priest and began preaching the way of the enlightenment. Shaarib Hassan the marine was born. 2 years later, now promoted Captain, he entered the 169th unit.

IN WORK

80 x 5 =400

Strength: 63+(1x8)+(3x8)= 95 (+25=120)

Speed: 71+(3x8)+5(MA)=100 (+25=125)
100*2=200
-Reaction:100
-Movement:100

Vitality:66+(2x8)=82 (+25=107)
82*2= 164
-Durability:82
-Stamina:82

Haki : 50
50*2=100
Armament = 81
Observation = 19

Devil Fruit : 100+20

Pic - The user attack his enemy with his beak.
DPR: B, requires 41 mastery and strength
DPR: A, requires 61 mastery and strength
DPR: S, requires 81 mastery and strength
DPR: S+, requires 100 mastery and strength

Picore - The user attack 3 times with his beak
DPR: B, requires 61 mastery and strength
DPR: A, requires 81 mastery and strength
DPR: S, requires 100 mastery and strength
DPR: S+, requires 120 mastery and strength

Pique Assiette - The user grab his opponent with his talon and use picore in the air before letting him/her falling from above. (Need Shaarib to be stronger than is opponent, 1 tier above Mastery and Strength (for now))
DPR: B, requires 41 mastery and strength
DPR: A, requires 61 mastery and strength
DPR: S, requires 81 mastery and strength
DPR: S+, requires 100 mastery and strength

Bec Vrille : The user spins on himself and use the momentum to use his beak like a drill.
DPR: B, requires 41 mastery and strength
DPR: A, requires 61 mastery and strength
DPR: S, requires 81 mastery and strength
DPR: S+, requires 100 mastery and strength

Tristesse : In his phoenix form, he let out a cry which create a burst that blast things around him.
AOE
DPR: B, requires 61,41,41
DPR: A, requires 81,61,41
DPR: S, requires 100, 81,41
DPR: S+, requires 120 strength, 100 mastery, 100 speed

Ejection : Transforming his arms in wings, the user rush to his opponent to kick him
DPR: B, requires 41 mastery and strength
DPR: A, requires 61 mastery and strength
DPR: S, requires 81 mastery and strength
DPR: S+, requires 100 mastery and strength

Ejection d’Urgence : The user readies both his talons in front of him and then delivers a strong, two-legged kick to a target.
DPR: B, requires 41 mastery and strength
DPR: A, requires 61 mastery and strength
DPR: S, requires 81 mastery and strength
DPR: S+, requires 100 mastery and strength

Acrobatie : The user attack his opponent with an overhead kick.
DPR: B, requires 41 mastery and strength
DPR: A, requires 61 mastery and strength
DPR: S, requires 81 mastery and strength
DPR: S+, requires 100 mastery and strength

Pèlerinage : Clinch an opponent with his legs and fly upwards with him spinning at high speed before crashing on the floor. (Need to be stronger 1 tier above Mastery and Strength (for now))
DPR: B, requires 41 mastery and strength
DPR: A, requires 61 mastery and strength
DPR: S, requires 81 mastery and strength
DPR: S+, requires 100 mastery and strength

Griffes : Utilizes his claws to cut his enemy with a diagonal strike
DPR: B, requires 41 mastery and strength
DPR: A, requires 61 mastery and strength
DPR: S, requires 81 mastery and strength
DPR: S+, requires 100 mastery and strength

Météore : The user soars in the sky before covering himself with his wings before falling on the ground with a bang.
DPR: B, requires 41 mastery and strength
DPR: A, requires 61 mastery and strength
DPR: S, requires 81 mastery and strength
DPR: S+, requires 100 mastery and strength

Cruauté : With his foot now claws, he rushes to his opponent and tries to cut his throat with them.
DPR: B, requires 41 mastery and strength
DPR: A, requires 61 mastery and strength
DPR: S, requires 81 mastery and strength
DPR: S+, requires 100 mastery and strength

Croix : With his wings, he try to cut his opponent forming cross.
DPR: B, requires 41 mastery and strength
DPR: A, requires 61 mastery and strength
DPR: S, requires 81 mastery and strength
DPR: S+, requires 100 mastery and strength

Transmigration : Flaps his wings and blast his opponent away
DPR: B, requires 41 mastery and strength
DPR: A, requires 61 mastery and strength
DPR: S, requires 81 mastery and strength
DPR: S+, requires 100 mastery and strength

Rapace : Charge at his opponent and tackle him with his wings.
DPR: B, requires 41 mastery and strength
DPR: A, requires 61 mastery and strength
DPR: S, requires 81 mastery and strength
DPR: S+, requires 100 mastery and strength


To heal each part the user need to fill up the numbers. For each turn they receive points equal to their mastery. For example if the user is missing a limb, it would take 2 turns if they had 75 mastery, but 3 turns if they had 50 mastery.
Minor damages: 50
Deep cut in muscles: 100
Missing/ruined limb: 150
Destroyed organ: 200
Near death injuries: 250

Double that to heal one person.

Martial Arts: 50
50*2=100
-Rokushiki : 100
Shigan(Destructive potency: S):

-Shigan Cue
Requirements: 41 Mastery and 41 Strength
DPS: B
Description: In this attack, the user uses his blunt staff in the same way a finger is normally used in Shigan.

Jugon
Requirements: 41 Mastery, 41 Strength
DPS: B
Description:This is a very strong punch which is done at the same speed as Shigan, making it even more powerful.

Shigan "Oren"
Requirements: 51 Mastery, 51 Strength
DPS: B
Description: This attack is simply a rapid-fire version of the normal Shigan technique that hits the enemy multiple times.

Tobu Shigan "Bachi"
Requirements: 51 Mastery, 41 Strength
DPS: B
Description: A projectile version of Shigan that fires sharp compressed air bullets from the fingers, similar to "Rankyaku".

Jugon Ogi: "Fukuro Dataki"
Requirements: 31 Mastery, 21 Strength and 51 Movement Speed
DPS: C
Description: A rapid-fire version of Jugon, in which the user unleashes a flurry of punches at the enemy while using Soru to move around him, in order to strike from all directions.

Shinaru Shigan "Whip"
Requirements: 51 Mastery, 41 Strength
DPS: B
Description: In this attack, the user pulls back her arm as if to use a normal Shigan attack, then whips her arm out at the opponent at high speed, causing their arm to appear as if it is bending like a whip would, and hits the enemy with their finger.

Shigan "Madara"
Requirements: 51 mastery, 51 strength
DPS: B
Description: Appears as Oren, but is performed with both hands instead of one causing massive damage.

"Jusshigan"
Requirements: 61 mastery, 61 Strength
DPS: A
Description: In this attack, the user puts both of his hands together and performs Shigan with all ten of his fingers at once, greatly damaging the opponent

"Gekko Jusshigan"
Requirements: 81 mastery, 71 strength, 61 movement speed
DPS: S
Description: A combination of Jusshigan and Geppo. After using Geppo to get himself into the air, the user finally uses it to launch himself towards his target in a vertical drop. The added momentum and the vulnerable target makes the following Jusshigan more effective, and harder to avoid.

Soru(Mastery/5 (1 turn cool down)):

Kamisori
Requirements: 46 Mastery, 41 Strength and 61 Movement Speed
Description: A combination of Geppo and Soru, where the user uses Soru in a zigzag motion in midair, allowing extremely fast movements in three dimensions.

Tekkai(1 turn cool down when moving):

Tekkai "Utsugi"
Requirements: 41 Mastery, 41 strength, 41 drability
Description: This form of Tekkai is used entirely as a counter instead, where the purpose is not to absorb damage from the attack, but to transfer the shock of the attack back to the attacker, which can lead to broken bones in a normal human body.
(2 turn cooldown)

Tekkai Kenpo "Don Poro"
Requirements: 46 Mastery, 41 Strength and 41 Durability
DPS: B
Description: A punch to the opponent's stomach with Tekkai in use.

Tekkai Kenpo "Matenro"
Requirements: 46 Mastery, 41 Strength and 41 Durability
DPS: C
Description: The user flips onto his hands, then kicks his opponent up into the air.

Tekkai "Sai"
Requirements: 46 Mastery, 41 Strength, 41 Movement Speed and 41 Durability
DPS: B
Description: After using Geppo to project himself towards his opponent, the user uses Tekkai to harden his body, smashing the enemy.

Tekkai "Go"
Requirements: 51 Mastery, 51 Strength and 51 Durability
Description: Visually, the move differs from the ordinary Tekkai in that the user visually tenses his body even further while standing still; the ordinary Tekkai could be activated seamlessly.

Cho Sokuten: Tekkai Dama
Requirements: 56 Mastery, 41 Strength and 41 Movement Speed
Description:The user combines his Tekkai Dama (spinning himself with Soru while using Tekkai) movements with Geppo to use it in midair.

Tekkai Kenpo "Roba no Kamae"
Requirements: 46 Mastery, 61 Strength, 61 Movement Speed and 41 Durability
Description: A form of Tekkai Kenpō, in which the user seems to combine Tekkai with Soru in order to move at extreme speeds.

Rokaru Area Network
Requirements: 41 Mastery, 41 Strength and 61 Movement Speed
DPS: B
Description: While moving at high speed, the user slashes at his opponent with both hands. Because of his high speed, it appears as if he was attacking with multiple hands.

Rankyaku Destructive potency: S) :
Rankyaku "Sen"
Requirements: 31 Mastery, 31 Strength
DPS: C
Description: Used in a stomping action. The air is blasted straight ahead in a line towards the opponent like a bullet, instead of in a curve as witnessed in the normal version.

Rankyaku "Shuriken"
Requirements: 41 Mastery, 31 Strength
DPS: C
Description: The user fires multiple Rankyaku blades in the shape of shuriken.

Rankyaku "Gaicho"
Requirements: 51 mastery, 41 strength
Destruction Potency: B
Description: the user creates a large Rankyaku in the shape of a bird, . This Rankyaku has a much wider range, greater attack power, and is capable of cleaving steel - something not witnessed from other variations. The cut also seems more focused, instead of flickering and jagged like a normal

Rankyaku "Hyobi"
Requirements: 51 Mastery, 41 strength
Destruction Potency: B
Description: The user creates a large, powerful Rankyaku in the shape of a swirl, which is launched at the enemy like a razor blade. When it hits the opponent, he is damaged and stunned.

Rankyaku "Renge"
Requirements: 51 Mastery, 51 Strength
DPS: B
Description: In this attack, Rankyaku is performed with both legs instead of one, causing multiple cuts on either side of the opponent. The cuts at first appear small and then "blossom" into larger ones, perhaps explaining the name.

Rankyaku "Hakurai"
Requirements: 61 Mastery, 61 Strength
DPS: A
Description: A much more powerful form of Rankyaku that is used by using both legs, it appears to cut the air in a larger area.

Kami-e(1 turn cool down when moving)

Kami-e "Slime"
Requirements: 51 Mastery, 51 Reaction Speed
Description: Instead of the body becoming limp like paper, it stretches and moves in ways slime or sludge would move in order to avoid attacks.
 
Last edited:
Feli
Messages
509
Reaction score
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Points
2,250
Salty Doubloons
680
(Legion flag to be added)

ZERIN PIRATES


Name:Feli Aerom
Affiliation: Marines Legion of Crowns (Zerin
Pirates)
Occupation: (Captain)
Epithet: the 'Cheerful Gentleman'
Bounty:
45 MILLION
rookie (formerly)
(alternate)
Race: Fishman
Gender: Male
Age: 24
Date of Birth: March 5
Height: 7 ft 0 in (232 cm)
Weight:??? lb (??? kg)
Laugh Style:.

Appearance:


Personality:
Cheerful, gentle, highly enthusiastic, and kind, he
wants people to strive to be happy even during the
darkest times, and encourages this by being a
positive example himself. He always tries to keep a
positive outlook on life, he is also very brave and
never run from a fight (especially if it's to protect
his friends and those he holds dear). He can be seen
smiling most of the time, but he'll anger quick if
someone hurts his friends, pointing to his loyalty.
He's also a gentleman who hates fighting women as
he refuses to hurt them, if there's no other way, he'll
just do his best to subdue them when necessary.

Background:
FELI AEROM WAS BORN AS CHILD OF FAMOUS FISHMAN "...." AND FEMALE FROM FELI D FAMILY...

AFTER MOTHER'S DEATH HE WAS RAISED BY FATHER ON FISHMAN ISLAND UNTIL HIS DEATH. LATER HIS UNCLE FROM MOTHER SIDE TOOK HIM IN AND RAISED AS MARINE.. LATER HE JOINED "169" under the leadership of MAJOR LEE HUNG ... LATER LEFT MARINE AND BECAME PIRATE WHEN HE LEARNED THAT MARINE WAS THE REASON OF HIS FATHER'S DEATH...

Stats:
Level 31
31 x 5 =155
Race bonus
MA bonus
Strength: 39+12=51
Speed: 48+2 +0=51
51x2=102
-Reaction: 51
-Movement: 51
Vitality: 39+12=51
51x2=102
-Durability: 51
-Stamina: 51
Haki: 0
0x2=0
-Armament Haki: 0
-Observation Haki: 0
Devil Fruit: 0
Expertise: 0
Mind: 0
Martial Arts: 29
29x2=58
-Kezin karate:51
-??? :7

Abilities/Techniques:

-Air Wall Palm : defensive move. It creates a shock wave which act as a wall to block attacks which equal or below the defence.(21 Mastery, 21 Strength ) DPR: D
- Maruchi (マルチ means "speed "): The user's movement speed is increased by Mastery/5.Requirements: 11 Mastery, 21 Movement Speed.
11-40 mastery: 3 turn cool down
41-80 mastery: 2 turn cool down
81-100 mastery: 1 turn cool down
-Air Palm : simpler version of sixty four palm. Hit only once.(21 Mastery, 41 Strength) - DPR: C
-kuron Tenketsushin ken (clone mystery punch): A rapid-fire version of maruchi ken in which the user unleashes a flurry of pokes at the enemy while using maruchi to move around him, in order to strike from all directions.(31 Mastery, 21 Strength and 51 Movement Speed ) DPS: C
-Tenketsushin literally mean" Pressure Points Needle ") : User uses finger to attack on points of bodies, which will cause damage and cause paralyze (that part) temporary for 2 turns. (31 Mastery, 31 Strength). Destructive potency: C
-Umidaiko ( "Ocean Drum"): The user punches the water in front of him pushing it at his opponent and sending a shockwave through it. (61 Mastery, 41 Strength) DPR: B
-Sixty-Four Palms : can attack a person with in 5 m radius. While using this shock waves are created which hits the enemy. Hits 64 times.(41 Mastery, 61 Strength ) DPR: B (combined)
-su sen ken (thousands fist): This is a rapid-fire version of the normal Tenketsushin technique that hits the enemy multiple times and paralyze person for 2 turns.(61 Mastery, 61 Strength) DPR: B
-maruchi ken ( means "speed fist"): While moving at high speed, the user slashes at his opponent with index of both hands. Because of his high speed, it appears as if he was attacking with multiple fingers.(41 Mastery, 41 Strength and 61 Movement Speed) DPR: B
-Suiteki yajirushi: The user first wets his arm, then he uses his massive strength to throw many drops of water, which are converted into deadly arrows through mere kinetic force. (61 Mastery, 41 Strength) Destructive Potency Rank: B
-Soshark ( "Rough Shark"): The user uses his tremendous strength and grip to crush large walls of stone.(21 Mastery, 41 Strength)Destructive Potency Rank: B

-Yarinami (meaning "Spear Wave"): A technique used on a body of water's surface. The user heaves a spear-shaped burst of water with enough force to punch a hole in solid structures.(61 Mastery, 41 Strength) Destructive Potency Rank: B

-Samehada Shotei ("Sharkskin Palm Block"): A simple palm block with enough force behind it to slap away a sword swing from the shadow-powered Gekko Moriah.(41 Mastery, 61 Strength) Destructive Potency Rank: B
-Uchimizu (meaning "Water Shot"): The user hurls a simple droplet of water at his opponent, which can become a deadly bullet with the kinetic force created by their immense fishman strength.(41 Mastery, 41 Strength) Destructive Potency Rank: B
-Suijōki tōka(water vapour transmission ) :The user punches at a fair distance from the intended target(s), so instead of the fist connecting, it uses the water vapor in the air to release a shock wave that sends them flying. This move is similar to Bartholomew Kuma's Pad Ho with the only difference being that the shock waves are not concentrated upon being released; but in exchange, it has a much wider area of effect. This move has a delayed effect, as the shock wave takes a while to affect the opponent(s).(61 Mastery, 61 Strength) Destructive Potency Rank: B
-senju ken ( thousand hands): user puts both of his hands together and performs Tenketsushin with all ten of his fingers at once, greatly damaging the opponent.(61 mastery, 61 Strength) DPS: A
-Suiteki-shin yajirushi : more powerful version of Suiteki yajirushi. (81 Mastery, 61 Strength) Destructive Potency Rank: A
-Nanasenmaigawara Mawashigeri (literally meaning "Seven Thousand Tile Roundhouse Kick"): The user performs a roundhouse kick, which is strong enough to block the gigantic Wadatsumi's punch and break one of his fingers.(61 Mastery, 61 Strength) Destructive Potency Rank: A
-Karate Ogi: Buraikan (meaning "Karate Secret Technique: Mighty Reliant Piercing"): The user hurls a pack of water in his hands and shoots a powerful water shock wave that pierces through his opponent's body.(100 Mastery, 81 Strength) Destructive Potency Rank: S
-Murasame ( meaning "School of Shark"): The user throws the water which takes the shape of a flock of sharks which bite his opponent. It is essentially a more powerful version of his Yabusame technique.(100 Mastery, 81 Strength) Destructive Potency Rank: S
-Tenketsushin tenohira ( mystical palm) :user uses Tenketsushin technique using palm where he hits the vital organs which will cause destroyed organ or near death injuries ( extreme effect )
(100 Mastery, 100 Strength)DPS: S+
-sen-kiro ken ( thousand kilo fist ) A hard punch that can send an opponent flying. It can break through one hundred tiles.
21 Mastery, 21 Strength - Destructive Potency Rank: C
41 Mastery, 41 Strength - Destructive Potency Rank: B
61 Mastery, 61 Strength - Destructive Potency Rank: A
-Eight Trigrams Palms: Revolving Heaven : its a defensive technique which forms a sphere around using water to protect person inside but can't move around
DPR: C, requires 31 mastery, 31 Strength - 3 turn cd&1 m radius
DPR: B, requires 51 mastery, 51 Strength - 2 m radius & 2 turn cd
DPR: A, requires 71 mastery, 71 Strength - 5m radius & 1 turn cd
DPR: S, requires 91 mastery, 91 strength - can move around while skill is active.
-Nana ken( seven fist) : 3 left and 3 right punch alternatively ending with an upper cut.
31 Mastery, 31 Strength - Destructive Potency Rank: C
51 Mastery, 51 Strength - Destructive Potency Rank: B
RP Key:
Narration/Action
"Speech"
{Thoughts}
~emotions /sound ~
NON NAMED NPC speech
NAMED NPC SPEECH

Soundtrack:
TBA

Crew:

CROWNED CAPTAIN:
FELI AEROM
(lvl 30)

CROWNED KNIGHT: (0)

KINGSGLAIVE: (1)
JACK HAMILTON (lvl 50)
50 x 5 = 250
Human bonus
Ma bonus
Strength: 51+10 =61
Speed: 46+10+5=61
61x2=122
-Reaction: 61
-Movement: 61
Vitality: 51+10=61
61x2=122
-Durability: 61
-Stamina: 61
Haki: 51
51x2=102
-Armament Haki: 61
-Observation Haki( Awareness):41
Martial Arts: 51 + 15 = 66
66x2=132
-Gunslinging: 71
-Ittoryu :61
TRIGGER COMMANDERS: (2)
SHINO "THE PHANTOM BULLET "(lvl 45)
45 x 5 = 225
Human bonus
Ma bonus
Strength: 33+8=41
Speed: 48+8+5=61
61x2=112
-Reaction: 61
-Movement: 61
Vitality: 43+8 =51
51x2=102
-Durability: 61
-Stamina: 41
Haki: 62
62x2=124
-Armament Haki: 61
-Observation Haki( Awareness): 63
Martial Arts: 39 +12 = 51
51x2=102
-sniper: 61
-Okama Kenpo: 41
SHIN "THE REAPER" (lvl 40)
40 x 5 = 200
Human bonus
Ma bonus
Strength: 43+8 =51
Speed: 33+8+5=46
46x2=92
-Reaction: 41
-Movement: 51
Vitality: 33+8=41
41x2=82
-Durability: 41
-Stamina: 41
Haki:50
50x2=100
-Armament Haki: 41
-Observation Haki( Awareness): 59
Martial Arts: 41+12=53
53x2=106
-scythe style :55
-Brawling: 51
TRIGGERS: (2)
"OLDMAN" BUSHI(lvl 35)
PIECES: (23)

CROWN PIRATES (20)

-SWORDSMEN(10)
Level 10
10 x 5 = 50
Strength: 10+2=12
Speed: 15+2=17
17x2=34
-Reaction: 17
-Movement: 17
Vitality: 10+2=12
12x2=24
-Durability:12
-Stamina:12
Martial Arts: 15
15x2=30
-Swordmanship: 30

-GUNNERS (10)
Level 10
10 x 5 = 50
Strength: 10+2=12
Speed: 15+2=17
17x2=34
-Reaction: 17
-Movement: 17
Vitality: 10+2=12
12x2=24
-Durability:12
-Stamina:12
Martial Arts: 15
15x2=30
-gunner: 30

KEZIN PIRATES (3)
-GUNNER(1)
Level 10
10 x 5 = 50
Strength: 10+2=12
Speed: 15+2=17
17x2=34
-Reaction: 17
-Movement: 17
Vitality: 10+2=12
12x2=24
-Durability:12
-Stamina:12
Martial Arts: 15
15x2=30
-gunner: 30

-SWORDSMEN (1)
Level 10
10 x 5 = 50
Strength: 10+2=12
Speed: 15+2=17
17x2=34
-Reaction: 17
-Movement: 17
Vitality: 10+2=12
12x2=24
-Durability:12
-Stamina:12
Martial Arts: 15
15x2=30
-SWORSMANSHIP: 30

-SNIPERS (1)
Level 10
10 x 5 = 50
Strength: 10+2=12
Speed: 15+2=17
17x2=34
-Reaction: 17
-Movement: 17
Vitality: 10+2=12
12x2=24
-Durability:12
-Stamina:12
Martial Arts: 15
15x2=30
-SNIPER: 30
 
Last edited:
Messages
12
Reaction score
74
Points
235
Salty Doubloons
504
Name: Professor Dondigo
Epithet:
The Professor
Affiliation: Everything Pirates
Rank: Crewmate
Race: Human
Gender: Male
Occupation: Scientist and Shipwright
Devil Fruit: none
Bounty: ß 34 million
Age: 75
Date of Birth: April 20th
Height: 6 ft
Weight: 150 lbs

Prof. Dondigo
level 40
40x5=200
+2 Vitality
+2 Speed
+2 Strength
+3 That can be put anywhere

Strength: 11(+8)=19
Speed: 50(+8)=58
-reaction: 58
-movement: 58
Vitality: 31(+8)=39
-stamina: 41
-durability: 37
Mind: 48(+12)=60
-Science: 60
-Carpentry: 60
Haki: 30
-Armament: 10
-Observation: 50
Martial Arts: 30
-Sci-Sword: 60


The professor is a skinny old man (65yrs) with a pointed nose and chin, and wrinkles all over his face from making too many confused expressions. He has large (almost Saiyan like) spiky gray hair which is consealed slightly on the top of his head by his black fedora. He also sports goggles and a white lab coat (with a rather large collar) which is left open, underneath which, he wears a verticaly pinstriped dress shirt and black pants. Often something sciency is strapped to his back and it may or may not be spewing smoke out. Sometimes he is covered in soot from an experiment which recently exploded but he hasn't had time to clean up from.

Spoiler: Backstory[/B]:
A 65 year old man who spent his life in the laboratory with Dr. Vegapunk untill he saw his terrible creations in action. He worked on and saw the deployment of the pacifista force. Throughout the program he was told the machines would help bring justice and order to the world and this was reinforced by Kuma himself when the Professor asked him about the program. Kuma seemed so sure of this project and it's goal that he gave himself up for it. But after seeing the pacifistas in action the professor saw that both he and Kuma had been decieved. These machines would not bring justice or order to the world, they were mearly the newest tools of destruction of the largest band of things there is... The World Government... Not only had they decieved Professor Dondigo, but they tricked Kuma into giving his life for a cause they never truely shared. This is unforgivable, and the professor now seeks to rid the world of his terible creations. However, the World Government would never let him leave willingly. He knew too much, they would never let him escape alive. But one day, as he was toiling in his lab thinking of ways to escape, Gatsu (Npc) burst through a wall with Casca (Npc) over his shoulder, asking if the professor knew where the exit is. "I know a great many things... Including where the exit is...". Gatsu liked this answer and so he worked together with the professor and escaped. Afterwards Gatsu listened to the professor and his tail of the Pacifistas. Gatsu was exicited at the idea of fighting such a frightening oponent, and so agreed to help him accomplish his goal. Casca also tags along to "keep Gatsu under control." The band of three together find the Everything Pirates and their captain Joby (@joby ). Who's rightous dream inspires the trio to join his crew in a search for what they desire most.

Bubbler-rifle (requires 25 science): uses special juices (the same as from Sabaody Archipelago trees) to make bubbles which are then fired at the enemy. The blaster has two modes. - 10 invention points (because of versatility)

1) Bubble-Floater Mode: (projectile size ≈ 2 ft diameter) creates a bubble around the impacted target which will cause the target to float. The encapsulated target still maintains some control over motion while in the bubble (movement speed 1, can move in all directions). These bubble bullets can be broken before impact by projectiles or strong enough air waves. Any attacks from inside or out can break the bubble. (Durability 1) One could however reach their arm outside the bubble and attack or defend from there.

2) Slippy-dip Mode: coats impacted target with a slippery substance getting rid of nearly all friction around the object. Players hit by this will not be able to stand or hold on to weapons and weapons hit by this will become impossible to hold effectively. These bubble bullets can be broken before impact by projectiles or strong enough air waves. (Durability 1) Washing off the substance or rolling on an absorptive substance like dirt of sand will cause the effect to wear off but will use up the players turn.

Super-Heated Saber:
(requires 30 Science) the Professors sword is inserted into an Oven-Sheath which super heats the blade to a red hot temperature (Takes 1 player turn). The Super-Heated blade can then be used to slice targets and even set things on fire for the 1 player turn. Can be used 5 times before the power source runs out. The power source can be recharged using a nearby heat source, ie campfire, oven, flame dial, ect. This will take three turns to fully recharge.
(DPR: D w/o heat, DPR: C w/ heat) - Requires 10 Invention points

Dondigo Battle Brawler #1: (requires 30 science): a suit of powered armor that has two modes. The suit effects will have a 2 turn cool down after activating one of the modes. Destroyed after 3 street level attack or 1 wall/tree level attack. - 10 invention points
Modes:
1) Defensive mode (requires 21 vitality): the suits in this mode have their own durability and shield the user giving them +10 (lasts one turn)
Ex: Wall/Tree Level damage to you will become Street Level damage to you if you are wearing a Power Suit in this mode.
2) Mobility Mode (requires 21 speed): the suits in this mode use pneumatic actuators to provide the user +10 mobility (lasts one turn)
 
Last edited:
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Reaction score
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Points
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Name: Nora
Epithet: None atm
Affiliation: Devil Pirates
Rank: Crewmate
Bounty: unknown.
Gender: Female
Race: Human
Age: unknown
Date of Birth: November 1
Height: 5-8
Description of appearance: Greenish/blue eyes. Hair is dark with bluish tint.
Personality: Laid back/carefree, will be sarcastic when certain moments happen...Like humor.
 
Last edited:
Messages
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Reaction score
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Points
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Salty Doubloons
9,336

Name: Every T. Joby
Epithet: "The Tower”
Affiliation: The Everything Pirates
Occupation: Captain
Current level: 79
Devil Fruit: Yami Yami no Mi
Bounty: 184,950,000
Sex:
Male --> Female
Pronouns: THEY/THEM/SHE/HER
Race: Mink (Proboscis Monkey) --> Giant --> Human
Age: seems to be around 35 (real age unknown)
Date of Birth: Unknown
Height: 5'02"ft
Favorite Food: salted pickled plums and onigiri but will eat anything
Least Favorite Food: Carrots but will eat anything
Life-motto: "Whether you go up the ladder or down it, your position is shaky!"
Spoiler: Joby's theme music


Physical Description:
As a human, Jobymamushi identifies as a woman. She is rather short—only 5’2”, has course and uneven snow-white hair and matching thick eyebrows. When she was a child, her teacher (who had the ability to inflict wounds that never healed) knocked out half her teeth and gave her a black eye and a large bump on the back of her head and the wounds exist to this day. On her first adventure as a pirate captain on Skypiea, a giant snake ate her left hand. While out on a night of drinking (as a giant) she bet a local artisan that he could give her a tattoo of the word “DRAGON” across her throat with a sword attached to an engine. Most recently after turning into a human in her sleep, she has awoken to discover she is now missing her nose (which previously was prone to falling off). She now has an assortment of small sculptural objects that she wears as prosthetic adornments in its place. As a self-taught (And one handed) Doctor, she was able to surgically imbed a brass triangular plate with a locking mechanism at the center which her prosthetics easily lock into.
Personality:
As a human, Joby has lost many of her early memories and no longer remembers her life before forming the Everything Pirates. She is often absorbed in her own ever shifting reality—carefreely existing on another planet from the rest of us.
Background:
TBD
Yami Yami no Mi:
Yami Yami no: the Left Hand of Darkness
DPR: A
Requires: 90 mastery, 90 stamina, 90 durability
Description: darkness converges upon the end of Joby’s left arm as a billowing and turbulent mass in the approximate shape of her missing hand. Anything this ‘hand’ comes into contact with will experience crushing force applied to it from the full power of the darkness’s gravitation as the strange intangible substance blows gently through and around its target. The ‘hand’ itself is still completely intangible and incapable of ‘grabbing’ or ‘holding’ but the physical pressure exerted by its gravity is extreme.

Yami Yami no: "Abhayamudra"
DPR: S+
Description: the abhayamudra or 'gesture of fearlessness' is the buddhist mudra of protection and inner peace--in some martial traditions it is incorporated into their main fighting stance as a means of telling their would-be assailant 'I mean you no harm'. It is said that the Buddha used this to calm a rampaging elephant destroying a village.

After swallowing a massive quantity of atmosphere with her darkness, Joby then covers her right hand in darkness and moves to strike her opponent with an open palm, stopping just short of hitting them by inches and releasing all of the atmosphere at once as hyper-compressed gas which rapidly explodes outward from the center of her palm.

The force of this attack dissipates quickly over a distance so it is only truly effective at very close range, However, if used on a solid object such as a building, landmark, or body, the force transferred to the object will send them flying and provide a more stable medium for the energy to continue destroying everything in its path.
DPR of resulting projectiles: A
Requirements: 100 mastery, 100 durability, 100 stamina
Stats:
79x5= 395
Strength: 14+47=61
Speed: 83.5
Mov: 14+86=100
React: 14+5+81=100
Dura: 14+20+66=100
Stam: 14+20+66=100
CoA: 20+100=120
CoO: 39
CoC: 80
Mind: 21+29
Medicine: 42+58=100
Yami Yami no Mi: 100

Name: Persephone Mara
Epithet: "Half Tooth”
Affiliation: The Everything Pirates
Occupation: Doctor
Current level: 80
Devil Fruit:
None
Bounty: 184,950,000
Sex:
X
Pronouns: THEY/THEM/SHE/HER/HE/HIM
Race: Skypiean
Age: 19
Date of Birth: April 10th
Height: 5'02"ft
Favorite Food: salted sky fish with braised cloud fruits
Least Favorite Food: Carrots but will eat anything
Life-motto: "FREE AND EASY"

80x5= 400
Strength: 8+44+5=57
Speed: 24+61+5=90
Mov: 84
React: 91
Vitality: 40+55+5=100
Dura: 100
Stam: 100
Haki: 100
CoA: 20+100=120
CoO: 100
CoC: 80
Mind: 40
Medicine: 80
Martial Arts:100
Dials: 100
Cloud Hands: 100
Dials: 1x Eisen Dial, 1x Flame Dial, 1x Ball Dial, 5x Breath Dials (affixed along the length of their belt), 2x Jet Dial (one in each shoe)
Dial Techniques:
Cloud Step
(can be used in mid air)using the jet dials in her shoes, Mara applies a quick burst of air in a single direction of her choice. She can only go in a straight line and the speed boost only applies for that moment. Increases movement speed by +1 ranks.
Cloud Burst
(can be used in mid air)while moving in any direction, Mara kicks her legs out in front of her and releases a quick burst of air from the jet dials in her shoes causing her to immediately halt her forward momentum as she backflips in place. Can also be used to kick and opponent or deflect an attack.
'Stances'
Medusa
-Mara wraps her belt around her arm in such a way that the Eisen dial is located over her knuckles and the Flame Dial is located on the outside of her elbow.
Hell Tiger
-Mara grips her belt in her hand so that both the Flame and Eisen dials are located where the pummel of this make-shift 'whip' would be as the section of belt containing the 5x breath dials and 1x Ball Dial hangs loose.
 
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Pepper
Messages
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Salty Doubloons
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Name: Marie
Epithet: "Runaway"
Affiliation: Runaway Pirates
Occupation: Captain
Devil Fruit: None
Bounty: None
Gender: Female
Race: Human (long arm)
Age: 23
Date of Birth: 10/31
Height: 8 ft 5 in

-Narration/Action-
"Speech"
Thoughts
NPC speech

Physical Description:
Marie is a tall long arm woman with a slim yet muscular physique. Almost always carrying a cigarette on hand, Marie largely resembles a biker, wearing long black pants, fingerless leather gloves, and an open leather vest that carries her jolly roger on the back. Under her vest she wears a dark purple t-shirt with bright-red stylized letters stating, "Are you Daft!"
Marie has short, straight black hair with grown out bangs swept to the right side of her face almost covering her right eye. Both of her eyes have dark circles underneath from lack of sleep and excessive smoking.

Personality:
On first meeting her and her crew, very few would guess that Marie is the captain. She has a very laidback demeanor towards running her group, never caring whether or not she's referred to as captain, constantly allowing her crewmates to joke at her expense, and so on. Though this doesn't mean she doesn't issue commands or won't get angry at crewmates, it just happens on a rather rare occasion and when these moments arise she is taken seriously.
Overall, as an individual she typically gives off an air of apathy mixed some sass every now and then despite being a caring individual (to some people at least). She also has both an egoistic and childish streak. Often times when she does something radical she wants to be seen doing it to increase her infamy. Other instances, if she finds something she thinks is cool she will obsess over it to a distracting degree. There are moments where both streaks overlap and can cause otherwise unnecessary danger.

Background:

Devil Fruit:

Equipment:
mace

Statistics:
Level
49 x 5 = 245
Strength: ? + 2 + 2
Speed: ? + 2
? x 2 = 2?
-Reaction:
-Movement:
Vitality: ? + 2
? x 2 = 2?
-Durability:
-Stamina:
Haki: ?
? x 2 = 2?
-Armament Haki:
-Observation Haki:
Devil Fruit: N/A
Martial Arts: ? + 1

Mind: ?
? x 2 = 2?
 
Last edited:
Messages
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Real Name: Leo D. Burns
Changed Name (to hide the initial D): Leonard Burns
Alias: ‘’Fire Demon’’ Leo, ''Marine Vice Admiral'' Leo, ''Marine Hero'' Leo
Affiliation: Marines
Rank: Vice Admiral
Bounty: n/a
Race: Half Giant-Half Dwarf
Gender: Male
Age: 49
Height: 8'
Weight: Unknown, muscular build
Distinctive feature: Eye-patch
EXP tracker: 230,594 + 12,500 + 1,000 + 6,061 + 7,000 + 1,000 + 4,500 + 1,000 + 66,750 + 10,031 + 16,496 + 8,338 - 60,000 + 6,004 + 9,006 + 1,000 + 1,000 + 1,000 + 21,500 + 1,000 + 1,000 - 500 + 1,000 + 1,000 + 1,000 + 2,755 + 1,000 + 19,112 + 24,750 + 34,500 - 120,000 + 1,000 + 10,500 + 1,000 + 1,000 + 1,000 - 5,000 + 4,750 + 1,000 + 1,000 + 1,000 - 5,000 + 120,000 - 60,000 + 1,000 + 1,000 - 5,000 + 1,000 + 1,000 + 7,439 + 5,337 + 1,000 - 5,000 + 60,000 + 30,164 - 5,000 + 60,000 - 300,000 + 1,000 + 1,000 + 1,000 + 1,000 + 250 + 27,000 + 1,000 + 4,669 + 1,000 + 11,500 + 1,000 + 5,750 - 5,000 + 300,000 - 120,000 - 60,000 - 60,000 + 5,750 + 17,750 - 60,000 + 6,471 + 1,000 + 6,500 + 13,590 + 1,000 - 5,000 - 224,250 + 120,000 + 60,000 + 60,000 + 50,000 + 9,000 - 5,000 + 41,000 - 120,000 + 1,000 + 5,500 + 1,000 + 1,000 + 1,000 + 1,000 + 1,000 + 42,500 + 1,000 + 7,500 + 16,500 + 12,556 + 22,623 + 4,500 + 1,000 + 1,000 + 1,000 + 1,000 + 1,000 - 60,000 - 1,000 + 1,000 - 60,000 + 1,000 + 21,000 + 1,000 + 8,000 + 9,000 + 1,000 + 15,082 + 11,500 - 15,000 - 10,000 - 20,000 + 1,000 = 352,828 EXP

Beri tracker: 500,000,000 - 500,000,000 + 20,000,000 + 142,500,000 + 20,500,000 - 180,000,000 + 20,500,000 + 1,600,000,000 - 1,320,000,000 - 300,000,000 + 145,250,000 + 162,750,000 + 556,250,000 + 900,000,000 + 1,808,000,000 - 3,170,000,000 - 400,000,000 + 575,000,000 + 575,000,000 - 1,000,000,000 + 575,000,000 + 575,000,000 + 575,000,000 + 1,311,000,000 + 2,945,000,000 - 1,980,000,000 - 4,140,000,000 + 1,268,250,000 - 1,260,000,000 + 1,282,500,000 + 1,282,500,000 + 1,282,500,000 + 1,450,000,000 - 5,000,000,000 + 250,000,000 - 570,000,000 + 1,532,500,000 + 1,532,500,000 + 1,532,500,000 + 400,000,000 - 5,000,000,000 + 273,750,000 + 273,750,000 - 470,000,000 + 5,000,000,000 - 3,240,000,000 + 273,750,000 - 1,850,000,000 - 200,000,000 + 23,750,000 + 100,000,000 + 24,000,000 - 120,000,000 + 100,000,000 + 1,370,000,000 - 1,559,000,000 + 20,000,000 + 20,000,000 + 20,250,000 + 865,687,500 + 3,462,750,000 - 30,000,000 - 4,320,000,000 + 897,750,000 + 908,437,500 - 1,840,000,000 + 919,125,000 - 920,000,000 + 4,510,000,000 - 920,000,000 - 3,550,000,000 + 1,268,250,000 - 1,300,000,000 + 100,000,000 + 5,000,000,000 - 5,000,000,000 + 1,518,250,000 + 24,850,000,000 - 25,000,000,000 + 1,250,000,000 - 2,000,000,000 - 720,000,000 + 5,000,000,000 - 3,280,000,000 - 1,000,000,000 - 150,000,000 + 2,532,500,000 - 660,000,000 - 1,000,000,000 - 500,000,000 - 200,000,000 - 200,000,000 + 2,546,750,000 - 1,000,000,000 + 2,546,750,000 - 100,000,000 + 2,546,750,000 - 6,000,000,000 - 900,000,000 + 2,546,750,000 - 1,900,000,000 - 600,000,000 + 2,546,750,000 + 6,400,000,000 - 9,175,000,000 + 2,603,750,000 - 2,450,000,000 + 2,500,000,000 - 2,640,000,000 + 100,000,000 + 600,000,000 - 720,000,000 + 300,000,000 - 180,000,000 + 300,000,000 + 2,675,000,000 + 2,675,000,000 + 2,675,000,000 - 8,000,000,000 + 500,000,000 - 840,000,000 + 3,175,000,000 + 3,175,000,000 - 6,400,000,000 + 3,103,750,000 - 2,500,000,000 - 300,000,000 + 3,032,500,000 - 3,360,000,000 + 3,061,000,000 - 1,280,000,000 - 1,800,000,000 + 3,089,500,000 + 125,000,000 - 1,500,000,000 + 600,000,000 - 2,300,000,000 + 3,337,000,000 = 3,369,250,000 Beri



All items (used by):



Personality: When he was younger, Leo adhered to Absolute Justice. He put all pirates in the same basket, believed all of them to be evil, and wanted to imprison all of them and end the era of pirates. His hatred for pirates stemmed from his childhood, when his whole family, except for he and his older sister, were slaughtered by a pirate crew. As Leo grows older, he is starting to understand that the world is more complex than that, and good and bad people exist both among pirates and among the World Government. Leo is the protector of Justicia and there, he is seen as a warm protector that keeps people safe.

Statistics:

92 x 5 = 460

Strength: 32 (Race: +63, MA: +5, Item: +20) = 120

Speed: 68 (Race: +18, Mera: +10, MA: +5) = 101 [Movement Speed: 101 | Reaction Speed: 101]

Vitality: 55 (Race: +36, Mera: +5, MA: +5) = 101 [Stamina: 101 | Durability: 101]

Mera Mera no Mi: 100 (Awakening: +20) = 120

Martial Arts: 100 [Rokushiki: 100 | Swordsmanship: 100]

Haki: 100 [Busou-shoku no Haki: 100 | Kenbun-shoku no Haki (precognition): 100 (Item/Future Sight: +20) = 120]

Leftover points: 5

Devil Fruit: Mera Mera no Mi


Enkai:
Leo summons a large amount of flames. This is usually used in preparation for another larger attack. Unranked - supplementary move.

Hotarubi:

Leo creates many small, green-colored fireballs that can float around the area. This is usually used in preparation for another attack. Unranked - supplementary move.

Hidaruma:

Leo can surround a target with the many small, green-colored fireballs created by Hotarubi. Then, Leo can detonate the fireballs, engulfing the target in flames. Rank C. Minor burn.

Kagerou:

Leo unleashes a stream of fire from the palm of his hand. Rank C. Minor burn.

Hibashira:

This technique can only be used after Enkai. Leo directs the amassed fire upward or downward, creating a huge pillar of fire. Rank B. Moderate burn.

Kyokaen:

Leo unleashes a wall of fire to block certain attacks. Rank B. Moderate burn.

Enjoumou:

Leo creates a circular wall of fire that surrounds an area, making it hard for anyone to enter or leave the area. Rank B. Moderate burn.

Hiken:

Leo turns his fist into fire and then punches, unleashing a huge column of fire that can plough through several ships. Rank B. Moderate burn.

Shinka Shiranui:

Leo creates lances made of fire and hurls them at a target. These lances can pierce and burn simultaneously. Rank A. Moderate burn.

Dai Enkai Entei

Leo summons a huge sphere of fire in the palm of his hand similar to the sun, and then hurls it at a target. Rank S. Moderate burn.

Fire Engine:



Leo unleashes fire from the soles of his feet and his hands, or transforms his entire lower body into fire, and uses that to propel himself like a jet, or fly. Cannot be used consecutively, I.E. follows Soru guidelines. Unranked - supplementary move.

Fire Festival:




If there is a lot of fire on the battlefield, likely toward the end of a prolonged battle, Leo can gather all of the fire around him on top of creating fire, allowing him to increase the size of the next technique. Increases AOE. The more fire is gathered, the more the AOE is increased, up to 50%. Unranked - supplementary move.

Fire Aura:




Leo unleashes an aura of fire that surrounds him, making it dangerous to get too close to him. Rank C (minor burn), B (moderate burn), or A (major burn), depending on intensity of fire. Rank C intensity can be maintained for 4 turns, with a cooldown of 1 turn, Rank B intensity can be maintained for 3 turns, with a cooldown of 2 turns, and rank A intensity can be maintained for 1 turn, with a cooldown of 3 turns.

Fire Vortex:



Leo spawns a massive, spinning vortex of fire around himself, burning anyone and anything that comes near him. This can be used as a defensive technique in some cases. Alternatively, he can take control of fire in the area and form a vortex of fire around the target, instead of spawning it around himself. Rank B. Moderate burn.

Fire Blast:



Leo makes fire erupt from his body in all directions. Due to the blast behind the fire explosion, the fire carries concussive force, allowing Leo to blow his surroundings away from himself. Rank B. Moderate burn.

Dual Entei:




Instead of forming Entei in the palm of one hand, Leo splits the flames in two, creating two smaller Enteis in the palms of both of his hands. Each Entei is only half as strong, but it allows Leo to throw one after the other. Rank A. Moderate burn.

Fire Missile:



Leo transforms his body into fire and flies toward a target like a fire missile. He then punches, unleashing a massive amount of fire and engulfing the area in a large fire blast. Rank S. Severe burn.

Meteora:



While up in the air, Leo creates five fire spheres and rains them down onto the battlefield below. Upon impact, the five fire spheres erupt into large infernos of fire, engulfing a widespread area. Rank S. Major burn.

Shinka Shiranui Barrage:



An upgraded technique of the canon Shinka Shiranui, instead of hurling only two lances made of fire, he hurls as many as 100, increasing the power, as well as success rate of the technique. Rank S. Major burn.

Fire Lion:




Leo creates a large lion's head made out of fire around himself. The lion then unleashes a massive beam of fire that destroys anything in its path. Rank S. Major burn.

Prominence Burn:



Leo unleashes all of his ''inner fire'', unleashing a massive blast of fire that can evaporate even the clouds. Due to exhaustion, he can only use Rank D and Rank C Mera Mera no Mi techniques for the remainder of the fight, after using this technique. Rank S+. Moderate burn.

King's Entei:



A variation of Entei performed after the Fire Festival. This is a larger Entei. Rank S+. Moderate burn.

Amaterasu:



The equivalent of Enel's Amaru. This is Leo's strongest form. He transforms his body into an embodiment of fire and heat. While in this form, Leo can create more fire more quickly. Rank S. Touching Leo in this form will inflict severe burn.



Having awakened the Mera Mera no Mi, Leo is able to create blue fire. This fire burns hotter than normal fire, and all AOE techniques performed with blue fire inflict ''Major Burn'' status, while all non-AOE techniques performed with blue fire inflict ''Severe Burn'' status. Leo is able to use all of his techniques with blue fire.


Martial Arts: Rokushiki



Hand Rankyaku:
Combining the principles of kicking quickly to unleash a flying slash, with the arm speed of Shigan, Leo performs a quick karate chop, unleashing a Rankyaku using a karate chop instead of a kick. Rank B.

Leg Jugon:

Extending the principle of Shigan’s arm speed to the legs as well, Leo is able to kick with the speed of Jugon. Rank B.

Rock Punch:

Combining the principles of Tekkai Kenpou and Jugon, Leo hardens his fist and then punches with the speed of a bullet. Rank B.

Jugon Headbutt:

Extending the principle of Shigan’s arm speed to a headbutt, Leo is able to headbutt the target with the speed of Jugon. Rank B.

Gosshigan:

A halved, or rather one-handed version of Jusshigan, Leo performs Shigan with all five fingers of one hand, instead of all ten fingers of both hands. Rank A.

Moon Rokuougan:

A halved, or rather one-handed version of Rokuougan, Leo positions one fist in front of the target and unleashes a shockwave. Rank A.

Yaiba:

Combining the principles of Soru/Kamisori and any Shigan variant, Leo charges the target with the speed of Soru, then fluidly channels that velocity and momentum into any Shigan variant, increasing the damage output of any Shigan variant. Rank A.

Rokuougan Punch:

Instead of simply positioning the fist in front of the target and unleashing a shockwave, Leo actually punches the target and unleashes the shockwave, allowing for both external (through the punch) and internal (through the shockwave) damage. This can be done with one or two hands. Rank S.

Fire Claw:



Leo transforms his hand into fire before using any variant of Shigan. This allows his Shigan to burn the insides of whatever the fingers stab, as well as unleash a blast of fire that blows the target away after the Shigan connects. Rank S. Severe burn.

Hiken Rokuougan:




Combining the principles of the Mera Mera no Mi's Entei and Rokushiki's Rokuougan, Leo compresses a whole Entei into the palm of his hand and then slams it into the target with all of his might while unleashing a Rokuougan. This results in an absolutely massive blast of fire and shockwave, and makes for Leo's strongest attack. Rank Z. Severe burn.

Martial Arts: Ashura (LOCKED)




Leo has mastered a fighting style that is based on punches and palm strikes in extremely rapid succession, with great numbers and with rapid speed. Those that see these techniques, see an aura of a hundred-armed divine being unleashing a flurry of rapid punches. Supposedly, this technique belongs to Leo's family lineage.

Techniques:

Ashura's 7 punches:
The 7 main targets of Ashura are the head, the two shoulders, the chest, the stomach, and the two thighs. This techniques strikes all 7 of those spots once in the blink of an eye. Rank C.

Ashura's 14 punches:

The 7 main targets of Ashura are the head, the two shoulders, the chest, the stomach, and the two thighs. This techniques strikes all 7 of those spots twice in the blink of an eye. Rank B.

Ashura's 28 punches:

The 7 main targets of Ashura are the head, the two shoulders, the chest, the stomach, and the two thighs. This techniques strikes all 7 of those spots four times in the blink of an eye. Rank A.

Ashura's 56 punches:

The 7 main targets of Ashura are the head, the two shoulders, the chest, the stomach, and the two thighs. This techniques strikes all 7 of those spots eight times in the blink of an eye. Rank S.

Ashura's 112 punches:

The 7 main targets of Ashura are the head, the two shoulders, the chest, the stomach, and the two thighs. This techniques strikes all 7 of those spots sixteen times in the blink of an eye. Rank S+.

Swordsmanship


Leo's swordsmanship style consists of combining the use of one katana with the powers of the Mera Mera no Mi, creating a unique style of fire swordsmanship. The katana is one of the top 12 greatest swords in the world. When combined with the power of the Mera Mera no Mi, as well as Leo's Busou-shoku no Haki, it becomes a swordsmanship style that is truly terrifying to go up against. Leo carries the katana sheathed in a scabbard strapped to his back.

Techniques:

Fire Iai:
Leo holds the scabbard with his left hand and the hilt of the sheathed katana with his right hand, placing them close to his left hip in a standard Iaido stance. Using the Mera Mera no Mi, Leo aggressively fills the inside of the scabbard with a great amount of fire. Then, using great speed, Leo approaches the target. When in range, Leo performs an Iai Slash, but the fire inside the scabbard erupts forward. This not only propels the unsheathing of the katana to faster speeds, but a blast of fire also comes out of the scabbard as the katana leaves it, creating for a twofold attack - a blast of fire that engulfs the target and an ultra quick Iai Slash that cuts through the target. This technique is an homage to its original inventor and a dear friend from Narutowire, the forum where our RP first began. Rank S.

Fire Cut:

Leo uses the Mera Mera no Mi to cloak the blade of the katana in an intense fire. He then slashes the target, inflicting both a cut wound and a burn. Rank A.

Fire Bird:

Leo uses the Mera Mera no Mi to cloak the blade of the katana in an intense fire. He then slashes at the target from a distance, unleashing a large wave of fire from the swing. Rank A.

Laser:

Leo holds the empty scabbard in his hand and covers the opening with his thumb. He fills the inside of the scabbard up with an immense amount of fire. Then, by removing the thumb from the opening, a piercing beam of fire shoots forth from the scabbard. Rank B.

For NPCs and ship armada, click here.

Places Leo and his subordinates have been:

  • Island - Prodence Kingdom | Thriller Bark
    • Due to an ongoing feud between the Prodence Kingdom and the Revolutionary Army, Leo had sailed to the Prodence Kingdom to defeat the Revolutionary Army, and bring the Prodence Kingdom under the wings of the World Government.
    • Thanks to the long lost secret daughter of the King of the Prodence Kingdom, Leo had managed to earn the trust of the King, while also defeating the Revolutionary Army.
    • Ultimately, Leo had successfully brought the Prodence Kingdom under the wings of the World Government.
    • Leo had also run into his presumed dead master from when he was young, Roshi.
  • Naval Battle - Neo Navy | Thriller Bark
    • TBA
  • Island - Wano Kuni | Thriller Bark
    • TBA
 
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Name: Kana Uteki | Sex: Female | Age: 24 | Race: Human/Tiefling | Affiliation: The Crimson Vow | Title: Carnage | Level: 80 | DF: Blood
Bounty: 560,000,000 Beri | Coffers: 151,000,000 Beri | EXP Tracking: 230,759 | 7 LV55 NPCs | 65,000 EXP Bought (20n per)

Uteki is a young woman of simple convictions. She stands by herself first and foremost. If she doesn't like something, she'll do something about it. If she is fine with something, she'll leave it be. There isn't a right or wrong to her. Only things that align with her goals and things that do not. Currently, the World Government stands in the ways of her primary goal. Which is to find her own personal paradise. She refuses to elaborate on what that entails to anyone and gets violent if anyone persists in asking after her initial refusal. This comes in contrast to her appearance. Many who do not know her do not expect such violent habits from her. She was forced to eat her devil fruit at a young age. Due to experiments that her adoptive parents did on her.


Statistics 80 x 5 = 400
Strength: 85 (48 +32 Human/Tiefling +5 DF)
Agility: 101 x2 (80 +16 Human/Tiefling +5 MA) [Movement Speed: 101 - Reaction Speed: 101]
Vitality: 101 x2 (59 +32 Human/Tiefling +10 DF) [Durability: 101 - Stamina: 101]
Chi Chi no Mi: 120 (84 +16 Human/Tiefling +20 Awakening) [Perk: Crystalized Blood]
Haki: 71 x2 (Armaments: 81 - Precognition Mantra: 61)
Martial Arts: 50 x2 (Path of Swords: 100) [Perk: Origin of the Swords: Utsuro]
Mind: 0 (8 -8 Human/Tiefling)






Chi Chi no Mi

The Chi Chi no Mi is a Logia-type Devil Fruit. It allows the user to generate, manipulate, and become blood. In excessive amounts. It was eaten by Uteki. At first glance, one could assume this devil fruit was a Paramecia. Given the uniqueness of the 'element' it produces. Due to her ability to generate blood, she isn't capable of dying via blood loss. She can also serve as a blood bank if needed. Uteki is given free control over blood, she is even capable of hardening it and forming it into various constructs. Most common are various weapons. The most terrifying aspect of the Chi Chi no Mi is that it gives her the ability to thrall weaker-willed individuals.

Awakening - Uteki has undergone Awakening, and as a result she is now capable of igniting her blood. This results in pinkish flames that can inflict minor to major burns on her enemies. Once she ignites her blood, she loses the ability to control it.

Perk: Crystalized Blood- Increases the hardness of her blood by +1. So it becomes Steel at 100 Mastery, and at 120 Mastery it becomes Titanium.

Techniques:

Enthrall- The user takes control of someone's blood, allowing them to manipulate their movements similar to the Ito Ito no mi's Parasite ability. This ability is only usable on fodder NPCs and single named NPCs. The number of fodder NPCs can not be more than 25% of the user's mastery, and the singular NPC can not be above 20 levels below the user's level and their mastery. (Requires 61 Mastery)

Construct- She creates one or more things out of the blood. Their shape is only limited by her imagination. Most common are various weapons. The strength and durability of her constructs depend on the amount of effort put into making them and can reach a certain point based on how high her DF mastery is. (Basic Constructs: 61 Mastery | Advanced Constructs: 81 Mastery)

Ragnarok- A massive sword of blood is formed in the air above Uteki and launched downwards at an angle. Upon impact, the sword bursts and sends a violent spray of condensed blood shrapnel in every direction. (71 Mastery, 71 Strength | A-Rank, AoE)

Spiral Shield- A rapidly spinning shield of blood is formed in the desired location. The spinning shield is designed to intercept attacks and can be layered to enhance its defensive capabilities. (71 Mastery)

Dancing Butterflies- A large number of butterflies formed out of blood are scattered around the field. In conjunction with her Mantra, these butterflies will seek out enemies within her Mantra's range if she desires them to, and detonate. If she does not direct them they will explode when an enemy gets too close to them. (81 Mastery, 81 Mantra | A-Rank if Single Hit, S-Rank if Multi-Hit)

Red Bullet- Uteki fires a fast, highly pressurized bullet formed from her blood. Can be enabled to be shot in a rapid-fire style. Despite its name, it is most effective at mid-range. Rather than long-range. (51 Mastery, 51 Strength | B-Rank)

Tsunami- A massive wave of blood is formed and launched towards a target. The force behind it is quite massive and is guaranteed to leave destruction in its wake. (91 Mastery | S-Rank AoE)

Accel Form- She temporarily accelerates the flow of blood within her body. Temporarily boosting her movement speed for the duration. Raises Movement Speed by Mastery/5 for the duration.

31-40 Mastery: 3-Turn Cooldown.
41-80 Mastery: 2-Turn Cooldown.
81-100 Mastery: 1-Turn Cooldown.

Severance- A thin, almost invisible wire of blood is formed. This wire of blood is extremely sharp and can be set up in a variety of ways. Altering its visibility and thickness as well as its sharpness. Max length/amount is Mastery/5 in meters. (51 Mastery)

Blood Fist- Punching forward, a large blast of blood is released from her fist. Highly pressurized, it is considerably dangerous. (31 Mastery, 31 Strength | C-Rank, Long Range)

Wings of Rebellion- Uteki forms wings on her back and uses them to fly. The wings can be used for offense or defense in battle as well. Depending on what the situation calls for. (61 Mastery, 4 Turn Duration with 2 Turn Cooldown.

Reflection- Creates a clone of blood. The exterior is hardened, while the interior remains liquid. Allowing for a durable clone to be formed. Will be destroyed when suffering enough damage. Is controlled by the user, but doesn't require much concentration thanks to Mantra. This clone can only do basic commands/attacks, max rank of techniques is C and no AoE techniques.. Can create a max of 3 at once, but doing so requires much more focus and stamina. With Uteki's current level of mastery, each clone as Steel level durability.

31 Mastery: Stone Durability
51 Mastery: Brass Durability
71 Mastery: Iron, with Perk: Steel

Exchange- The user can swap places with an equal amount of their own blood. Allowing for tricky movement and escape options. Follows Soru guidelines. Cannot be used if user was recently hit (previous turn) with a sufficient Armaments Haki attack. (51 Mastery)

51-80 mastery: 2-Turn Cooldown.
81-100 mastery: 1-Turn Cooldown.

Fatal Burst- Uteki summons a massive sphere of blood that descends on the battlefield. Akin to a meteorite in size. This massive sphere of blood coats the entire battlefield in her blood in addition to doing massive damage upon impact. Giving her a huge advantage after its use. (100 Mastery | S-Rank AoE)

Tainted Rain- Uteki's strongest Devil Fruit technique, inspired by her name. Uteki forms a colossal mass of blood above the battlefield. From this cloud, countless bullets of blood rain down. Each one has enough force to cause real damage on its own. This attack persists after it is unleashed. Due to the amount of blood created for this attack, Uteki is unable to create more blood after this and is limited in what she can do after as a result. (Lasts for 1 turn after using. 100 Mastery, 2 turn cool down after it ends. Individual blood drops are S-Rank but due to the amount that will hit it will do S+-Rank in total. The area it covers in meters is equal to Mastery/2)


Carnage- Uteki's strongest form. She becomes a being of blood and blood alone. She can create blood more quickly and can freely move her actual body anywhere. This can be used to evade attacks. Causing them to only hit blood she has created, and not the blood she has become. Depending on the situation, she can even become a gigantic version of this. Similar in size to Pica's golem form. (100 Mastery, Lasts 3 turns, including the turn it is used and the user is fatigued for 2 turns after using it.)

Path of Swords

A self-taught style. Each slash is accompanied by powerful vibrations that amplify the cutting power of all of her slashes.



First of the Swords: Kagero- A tricky slash/thrust using sleight of hand and misdirection to hide the initial motion of the swing. Causing enemies to mistime their response.
Requirements: 41 Mastery, 41 Strength, 41 Reaction Speed.
41-60 Mastery: Destructive Potency: B
61-80 Mastery: Destructive Potency: A
81-100 Mastery: Destructive Potency: S

Second of the Swords: Hogosha- Can be used as a counter-attack or as an evasive option. After a fluid spin the user maneuvers behind their opponent while simultaneously attacking.
Requirements: 41 Mastery, 41 Strength, 41 Movement Speed.
41-60 Mastery: Destructive Potency: B
61-80 Mastery: Destructive Potency: A
81-100 Mastery: Destructive Potency: S

Third of the Swords: Kogetsu- A flying slash/thrust that travels in an arc mimicking a crescent moon. Vibrations accompany it and make it more deadly than it appears to be.
Requirements: 51 Mastery, 51 Strength
51-70 Mastery: Destructive Potency: B
71-90 Mastery: Destructive Potency: A
91-100 Mastery: Destructive Potency: S

Fourth of the Swords: Senpu- Four instantaneous slashes/thrusts that stir up the wind. A violent gale follows, which threatens the target with a force equal to the initial slashes.
Requirements: 61 Mastery, 61 Strength, 61 DF
61-80 Mastery: Destructive Potency: B (AoE)
81-99 Mastery: Destructive Potency: A (AoE)
100 Mastery: Destructive Potency: S (AoE)

Fifth of the Swords: Saigai- A powerful advancing thrust attack. The focused vibrations coming out of the tip of the blade do heavy damage to weapons and armor. A follow-up attack can be performed.
Requirements: 41 Mastery, 41 Strength, 41 Movement Speed.
41-60 Mastery: Destructive Potency: B
61-80 Mastery: Destructive Potency: A
81-100 Mastery: Destructive Potency: S

Sixth of the Swords: Eikyo- A quick and decisive strike performed using the blunt side of her weapon so that the vibrations produced cause inward damage instead of amplifying her slashes.
Requirements: 41 Mastery, 41 Strength, 41 Movement Speed.
41-60 Mastery: Destructive Potency: B
61-80 Mastery: Destructive Potency: A
81-100 Mastery: Destructive Potency: S

Seventh of the Swords: Tsubusu- A powerful downward slash/thrust, which ruptures the ground as energy is unleashed in the intended direction. In addition to damage, this energy threatens to inflict a severe amount of knockback to objects and people hit.
Requirements: 51 Mastery, 51 Strength
51-70 Mastery: Destructive Potency: B
71-90 Mastery: Destructive Potency: A
91-100 Mastery: Destructive Potency: S

Eighth of the Swords: Shizukesa- The user assumes a defensive stance and parries incoming attacks with a physical form. Only works if the user's Reaction Speed is in the same tier as the speed of the attack(s). +1 DPR while defending.
Requirements: 61 Mastery, 61 Reaction Speed.

Ninth of the Swords: Oborozuki- The user slashes repeatedly with their blade. A flurry of twelve rapid blows is unleashed with extreme precision and power. Each slash can either target the same spot or different ones depending on the user's needs.
Requirements: 100 Mastery, 100 Movement Speed, 100 Strength.
100 Mastery: Destructive Potency: S

Origin of the Swords: Utsuro- The user clears their mind and enters a state of extreme and heightened focus. Removing the limiters the mind places on the body and bringing out its latent potential for a short time. +1 DPR to any attack at S Rank or below for 2 turns. Has a 4 turn cooldown if used with any S Rank techniques and a 3 turn cooldown if only used with A-Rank and below. If it is used 3 times during one fight/island the user will become fatigued.

NPC: Lady Hresvelg
 
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Basic information:
Name: Ray Señior
Epithet: Perfect Calamity
Race: ???
Affiliation: Devil Pirates
Rank: Pirate
Special abilities:
Can speak over 100 languages, a quick learner. Can hold his breath for a day. Has great senses(sight,smell,taste,hearing, touch, like Gon from Hxh) Decent Regeneration Ex:if he has a paper cut, it takes 10 secs to heal. Tough Skin Ex; Bullets are punches to his body.
Height: 5'8/173 cm
Age: 19
Physical description: Red hair, gold eyes, childish features despite his age. Wears comfy jackets and sweat pants.
Background:
Ray or better PERUMAN.3, is an experiment made by a scientist/pirate Senior. In Ray's 12th year he got saved by a man called "Hero". Hero gave Ray his name because Ray "Was able to bring positivity in the darkest of situations. Like a sun ray shining through the crack of rubble." Ray and Hero spent 2 years together until one day, Ray felt light-headed. He couldn't fight normally and was taken to rest, he couldn't sleep that night so he rested his eyes. He felt a quick surge of pain on his arm that went away as quickly as it came. He opened his eyes and saw Hero with a huge butterfly needle taking his blood. Ray went for a strike at Hero's neck but Hero evaded, after this Ray removed the needle and ran away from Hero as fast as possible. Ray felt betrayed by Hero and dissociated evrything about Hero except for the name Hero gave him.
"Ray...., should I get rid of that name....no, it's the only good part about Hero. The only good part about me. Ray."
Ray smiled as he said this, he laughed even though his heart was broken, he was remembering the fond memories.
Stats: N/A
Abilities
Ray has a technique called Inhumane.
Inhumane
has 3 techniques.
Inhumane Speed- Inhumane Speed is when the user ramps up their speed Ex: In 10 mins the user would be from 0 mph-60 mph) slowly to the point where the user's body moves faster than the user can think, so the user stops moving. (This is the state Ray is currently at). The way to combat this problem is to set a list of commands before your body is even doing those commands yet or using observation haki to know what to do next.
Inhumane Reaction- Inhumane reaction is when the user matches the speed of the object the user has on.
Inhumane Reflex- Inhumane Reflex is a when the user feels someone/something touch their body their body will react instantly without the mind even knowing.
Equipment: Special Dagger and Flintlock
Personality: Ray despite his past is a loyal man. He does what is right but he's a follower more than a leader. Although, he will only follow someone that can beat him, when he follows them he will be very loyal to them, but if they betray him or anyone else in the group he will leave them.
Laugh: hehehehehehehehehe.
 
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Name: Kallavan
Sex: Male
Age: 32
Race: Human
Affiliation: Marine
Occupation: Vice-Admiral
Current Level: 84
Devil Fruit: Ryū Ryū no Mi, Model: Allosaurus

Exp: 268.288
Money: 1.016.750.000
-19/12
230,594 EXP + 2000
Money:+40,000,000

-27/12

232.594 EXP + 9248
Money: +1.240.000.000

-28/12
241.842 EXP + 25.000
Money: - 1.000.000.000

-02/05
New Total EXP: 268.842
New total money: 721.000.000

-09/05
New Total EXP: 269.842
Money: 868.000.000

06./06
273.842
1.456.000.000

13/06

274.842
1.603.000.000
salary: 2,050,000

16/06
274.842 + 14,338(kano clear) = 289.180
1.603.000.000 + 600,000,000(kano clear) = 2.203.000.000
Shop post

18/06
activity post

09/07
+1000 EXP
+341 2500 000 Berri

11/07
-1000 EXP(stat change)

18/07
+1000 EXP(334.430)
+341.250.000 ( 719.250.000 Berri)

25/07
+1000 EXP(335.430)
+341.250.000(1.060.500.000)

31/07
+1000 EXP(336.430)
+341.250.000(1.401.750.000)

08/08
+1000 EXP(337.430)
+341.250.000(1.743.000.000)

12/08
+21.858 EXP(359.288 - Level 93)
+100.000.000(1.843.000.000)

16/08
+1000 EXP(360.288 )
+348.750.000(2.191.750.000 )

17/08 - Store purchase
New EXP: 265.288 (level 84)
New Berri count: 71.750.000
05/09
+1000 EXP(266.288)
+315.000.000(386.750.000)
15/09
+1000 EXP(267.288)
+315.000.000(701.750.000)
25/09
+1000 EXP(268.288)
+315.000.000(1.016.750.000)

60+: 500 fodder NPC at level 60, +20 every level. 1 Pacifista
Haki limit break + kings haki
1. lvl 55 npc at 50% mark up

Name: BT/47
Affiliation: Marines
Race: Pacifista



Stats:
50 x 5 = 250

Strength: 50

Speed: 70
[Movement Speed: 70 | Reaction Speed: 70]

Vitality: 50
[Stamina: 40 | Durability: 100]


Cyborg: 80
[Armor: 93]
[Energy: 81]
[Utility: 61]
[Destruction:81]


Equipment
Modification slots = 30/35

Armour
71-99: For each 5 mastery you will unlock pacifista plating for one of the following slots: Arms and front Torso(Gives +2 durability rank)

Energy
81-99: Thermal power cell. (Can do cyborg techniques 81-100 a few times)

Utility
61-80: rocket booster (+5 mobility)(2 max) - costs 4 modification points
Installed at the back of the Torso

Destruction
Assault Rifle -3
Gattling Gun -3
Grenade Launcher -3
Stun Gun - 3
Flamethrower - 3
Laser right palm - 4
Shoulder mounted rocket launchers - 4

+ 2 magazines or 10 bullets (DPR: C) - costs 3 modification points



Personality:

A fierce and stern man who lives by upholding his own honour code. He is said to be very militaristic even amongst the highest of echelons within the navy. Following orders and the chain of command without fault, even putting aside his own interests if it benefits the navy. Kallavan emits a strong bound with his crew and while he won't necessarily show it. He holds every single on of them in high esteem which is affirmed by the crew themselves. Both men and women would gladly pay their own lives if it meant rescuing the Vice-Admiral. This weird bound and tight-nit camaraderie often gives the impression that he is running his own pirate crew or a mercenary band. If not for the marine attire most of the men and women wear.



84 x 5 = 420 Zoan boosts
- STR: 79 (Race: +16 , DF: +20, FS: +5) = 100(120)
- SPE: 79(Race: +16, DF: +15) =95(110)
- Movement:98(120)
- Reaction: 90(100)
- VIT: 70 (Race: +16, DF: +20, FS +5) =91 (111)
- Stamina: 92(120)
- Durability: 90(102)

- Ryū Ryū no Mi, Model: Allosaurus : 57 (Race: +24) = 81
- Martial Arts: 50
- Rokushiki: 100

- Haki: 85
- Busou-shoku no Haki: 100 ( Item/Haki boost:+20) = 120
- Kenbun-shoku no Haki: 70 [Precognition]


Ryu Ryu no Mi, Model: Allosaurus


The Ryu Ryu no Mi, Model: Allosaurus is an Ancient Zoan-type Devil Fruit that allows the user to transform into an allosaurus hybrid and a full allosaurus at will.

The major strength of this fruit is that it allows the user to transform into an allosaurus, a large and powerful predator from the prehistoric era, making them much better suited for combat than basic Zoans. As is the case with every other Zoan ability, the user can also become a human-animal hybrid at will.

Techniques
Jurrasic Assault:
While in full zoan form Dalinar rushes towards an opponent aiming to trample and or push them back due to the incredible weight this form grants.
DPR: C (21 mastery, 21 strength)

Crunch:
Equally used in full zoan form Dalinar aims to bite an opponent using its incredible jaw and teeth to deliver incredible damage.
DPR: B (41 mastery, 41 strength)

Apex cannon:
Able to be used in both full and hybrid mode, Dalinar delivers a headbutt towards his opponent with incredible might and durability. Easily capable of knocking out foes.
DPR: A (61 mastery, 61 strength)

Jurassic Drop.
The user jumps up high into the air seemingly going for a normal and regular attack but while in the air switches to their full zoan form. Using their incredible weight combined with gravity to deliver a powerful ground shattering drop.
DPR: S (81 mastery, 81 strength)

Apex Stun
While in full zoan form Dalinar roars at his opponent inflicting fear into their bodies. Impeding them from concentrating correctly on their own actions.
Moderate fear: affected is dizzy, has slightly reduced observation Haki and finds it slightly hard to concentrate on anything but the thing scaring them. lasts for 3-4 turns. (51 mastery for 3 turns, 71 mastery for 4 turns)



Martial Arts: Rokushiki




Custom Rokushiki


Tesshi(Iron fingers): A selective mode of tekkai that is mostly used as a combination with Shigan to increase piercing damage. But can be used as shockfactor to block attacks with only one finger. - A Rank (71 Mastery, 61 Strength, 61 durability )

Tekkai Kenpo Genkai (Tekkai Kenpo - Limit)
-> A more advanced version of tekkai gou but instead of flexing the entire body the user flexes one or both their arms. Upon activating their biceps expand exponentially, increasing their strength far beyond their normal limits. The resulting blows in this form leave hand imprints into the area they punch. A side effect of buffing one's muscles to their limit is that the user needs to rest for several turns before being able to use tekkai again. - A Rank - tekkai buf goes to strength instead of durability, 2 turn CD(71 Mastery, 61 Strength, 61 durability )

Soru ("Rankyaku Firebird") :
Another combination move where the user dashes forward with soru while extending their kicking leg. By using the momentum one can afterwards deploy a technique that combusts high air pressure by grinding the ground during the dash. The user can guide the fire created by kicking it towards the enemy. A Rank(71 Mastery, 61 Strength, 61 movement speed )

Claw Rankyaku :
Self explanatory, by using the claws in hybrid form Kallavan launches a hand based rankyaku without the need to kick his leg - B Rank(41 DF, 41 mastery, 41 strength, 41 movement speed )

Jugon "Madara" :
A high-speed version of Jugon mimicking the shigan Madara variant but instead of regular shigans, Jugon is being used.
A - Rank (71 Mastery, 61 Strength, 61 movement speed )

Rokuougan shoot :
A kicking version of a regular Rokuougan that is capable of sending the opponent flying while also damaging the opponent internally.
S-Rank(91 Mastery, 91 Strength, 81 Armament Haki )

Rokuougan Kyoryu Ha! (Six kings Dino Wave Gun :
Just like rokuougan shoot this is a more concentrated version of that technique. Overflowing with power the user dashes madly at their opponent with all the speed they can muster before dropping down on them with a double dropkick, amplifying the 'blast' while also knocking them backwards several yards away if connected.

S+ Rank(100 Mastery, 100 Strength, 81 Armament Haki, 81 movement speed )

Hakai (破壊 Hakai, lit. "Destruction" ):
Kallavan's most powerful attack. In his hybrid form, Kallavan gathers every bit of power he can muster into his right fist, coating it black as well. The fist and arm physically trembling at the incredible might that is stored within the punch. After the required power has been gathered Kallavan delivers an incredibly powerful punch and smashes his target into the ground. The attack appears to compile the strength from all of Kallavan's rokuougan variants into one over encompassing punch.

The impact of this smash is so strong that, upon striking, the wind pressure created from its delivery left a massive crater in the ground and spawned a twister strong enough to carry nearby buildings. Causing mass destruction on a scale unseen to everything around him, including Kallavan himself. The punch is on such a scale that the shockwave rebounds back into him, draining him of almost every resource in his body but also wounding him to a life-threatening degree. Because of that Kallavan has simply labelled this punch, Hakai. For it destroys everything around him, including himself.
Z - Rank (100 mastery, 100 armament haki, 100 strength)
Martial art: Hasshoken[Locked]


After the defeat of the Happo navy, Kallavan studied their martial art and mastered it at astonishing speeds. Becoming a grandmaster in less than a year time. Retiring his blade for the time being as he could only maintain so many martial arts at the same time.
- Dash: Self-explanatory, follows Soru rulings.
This is fine

- Shotgun punch: Using vibrations through punches, causing the shockwaves to go through their body and mess up their insides. [ A Rank]
61 mastery, 61 str

- Machine Gun jab: A very fast punch that lacks in strength, often used by the not dominant arm. Has an alternate version where Kallavan unleashes a flurry of fists. [ A Rank]
61 mastery, 61 str, 61 movement

- Canon punch: User punches the air and releases the shockwave like a projectile towards the opponent. [ A Rank]
71 mastery, 71 str

- Thunderclap: By clapping his hands together one can release an outwards expanding shockwave that pushes the enemy away. Mostly used to reset combat encounters. [ A Rank]
81 mastery, 81 str

- Tsubame gaeshi: By twisting into an attack made by the opponent, the user is able to redirect that energy against them, resulting in a kicking or punching counterattack that is stronger than would normally be launched. While the attack appears to be counter the damage from said attack is definitely felt by the one receiving it as he flows it through his body while also adding his own attack into the mix. [ B Rank but can be elevated through the opponents' attack. Granted that the opponent can tank the attack. ]
51 mastery, 51 reactions. Also requires mastery to be a tier above their own

- Tremor: The user stamps their foot, releasing powerful vibrations into the ground causing the area to shake violently. [ C Rank]
31 mastery, 31 str

-Kia: A reverse thunderclap that instead of being one direction is omnidirectional. However, due to the nature of the attack, its power potential is greatly diminished compared to the regular thunderclap. Can be used through one’s hands or simply through the vocal cords. [ B Rank]
61 mastery, 61 str

-Howitzer strike: An attack that places rotation into the mix of a regular punch. The user twists his arm allowing for an even greater force to be executed upon impact. [ S Rank]
81 mastery, 81 str

Hasshoken Ogi: Kiryu Kirikugi (八衝拳奥義 錐龍錐釘 Hasshō-ken Ōgi: Kiryū Kirikugi?, literally meaning "Eight Impacts Fist Secret Technique: Drill Dragon Drill Nail"): A secret Hasshoken technique that Kallavan was able to emulate thanks to the durability of his dinosaur skull. Kallavan hardens his head with haki and headbutts the target. [ S Rank]
81 mastery, 81 str, CoA

Hadou Rokuougan (Flying Six King Gun):
A combination move with rokushiki and Hasshoken allows the user to propel a rokuougan attack from mid-range with the same velocity and destructive potential. Capable of inflicting extreme damage to an opponents innards. [ S Rank]
71 Hasshoken, 71 rokushiki, 81 str, 81 armament haki


Metsu Hadou Rokuougan (Perish Flying Six King Gun):
A more advanced version of the Hadou Rokuougan involves imbuing the move with haki while forming the attack. This in turn causes the energy to twist and shift into a dark purple like colour. The added power results in a much more powerful move and perhaps the strongest attack in Kallavan's arsenal which leaves him drained for quite some time afterwards. Many have commented that in many cases this is Kallavan's last resort attack. [ S+ Rank]
91 Hasshoken, 91 rokushiki, 100 str, 100 armament haki

Divergent Fist (逕 (けい) 庭 (てい) 拳 (けん) Keitei Ken)
By striking with his fist using an invisible layer of haki, a second wave of haki energy is unleashed a few moments afterwards, effectively creating two impacts with one punch.
B - Rank


Black Flash (黒 (こく) 閃 (せん) Kokusen)
An advanced version of divergent fist applied with hardening and a shorter interval between the physical hit and the second wave of energy. The interval between them is so short in fact that it is almost unnoticeable. It, however, greatly amplifies the physical strike to impressive proportions.

A-Rank





NPCS
Name: Yuu Kanda
Alias: The Black Thorn
Affiliation: Marines
Rank: Captain
Bounty: n/a
Race: Human
Gender: Male
Age: 29
Height: 184
Weight:74

Appearance:
Kanda is a handsome young Japanese man with long black hair (blue hair in the anime) that he ties in a ponytail with bangs hanging over his forehead while there are two medium-length hair strands hanging on either side and dark eyes.

Personality:
Kanda is a cold, stoic, and arrogant person who shows little regard to the lives of those around him, even his fellow Marines. He is, more often than not, willing to leave those who slow him down behind, even if it means their death and especially if they are not Marines from Kallavan's crew, viewing any field officers (especially fresh recruits) who are not from within his own crew as cannon fodder who should not be expected to be saved.

Within his own crew, however, these traits are greatly diminished as Kallavan shaped him from a roaring delinquent into a capable officer within his own army. The caveat is that Kallavan often fields Kanda on his own or with a small crew. A higher officer at one point might have to risk his own life for the sake of the mission. Kanda even with his years of experience and training still lacks greatly in Kallavan's eyes.

Despite all these flaws, Kallavan still holds Kanda in high esteem and is more often than not his right-hand man together with his tactician who takes over the non-combat aspects of leading an army.

Stats:
60 x 5 = 300

Strength: 50 (Race: +12, MA: +5) = 67

Speed: 81 (Race: +12) = 93
[Movement Speed: 100 = 100 | Reaction Speed: 86 = 86]

Vitality: 67 (Race: +12, ) = 79
[Stamina: 78 | Durability: 80 = 80]

Martial Arts: 50 (Race: +18) = 68
[Nitoryu: 81]
[Santoryu: 81]

Haki: 52
[Armaments: 21]
[Observation 81]




Name: Trevor Belmont
Alias: Belmont
Affiliation: Marines
Rank: Commander
Bounty: n/a
Race: Human
Gender: Male
Age: 22
Height: 190
Weight: 85
Appearance:
Trevor is a tall rough youngster with unkempt hair and a beard. Keeping his battle attire concealed over a body-wide white cloak. Allowing him to conceal his weapons much easier. Trevor is the last of the Belmonts, a family dedicated to bounty hunting, so as to protect the citizens of high profile pirates. But they fell on hard times when the marines purged them for many of their members defected to pirates and gangs themselves. By preventing such an esteemed family to fall prey to high-level pirates a marine vice-admiral was selected to end their noble line once and for all. Unbeknownst to them, a single child survived that purge. To keep the young child from a life of piracy and to be persecuted for a life it was born into, Kallavan took it upon himself to guard him.

Personality:
By nature, he is an exceedingly brave, warrior who will jump headfirst into incredibly dangerous and enigmatic situations that most others would hesitate to even embark on. In the midst of these scenarios, he tends to keep a calm, calculated and collected nature about him that allows him to think rationally and instinctively. However, while normally focused and filled with conviction, he is rather susceptible to allowing his emotions to get the better of him in the heat of the moment, making him incredibly shortsighted and impulsive. While strong-willed Trevor has a tendency to come across as a lazy individual, making him the main source of annoyance to Kanda who is more uptight to dealings within Kallavan's crew.

Stats:
55x 5 = 275


Strength: 64 (Race: +10, MA: +5) = 79

Speed: 61 (Race: +10) = 71
[Movement Speed: 75= 73| Reaction Speed: 71= 71]

Vitality: 60 (Race: +10, ) = 70
[Stamina: 71| Durability: 73]

Martial Arts: 50 (Race: +15) = 75
[Whips: 100]
[Rokushiki : 100]

Haki: 40
[Armaments: 80]
 
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"Our war is a righteous one."​


Salvatore is a tall, muscular man who was born into an aristocratic family of the Ballywood Kingdom, with a rich military heritage within the World Government. The family boasts to have a militaristic lineage within the Marines dating all the way back to the organizations founding. Furthermore, due to the country's strong maritane trade, Ballywood is particularly aggresive toward pirates, who often harass their trade routes. This aggression has carried over to Salvatore as well, as he views piracy as one of the greatest sins. He is also quite arrogant, boastful, and domineering, and often takes it upon himself to deliver judgmenet to those he feels have sinned. Salvatore's pride and attitude is such that he never holds hatred in his heart to anyone, even Pirates, as he does not hold hatred to those beneath him, he only pities them for taking a wrong path in life, and strives to course correct them by eliminating them, thus erasing their sins. Overall, Salvatore is convinced that he is on a righteous path that all must follow; this renders him to be a strong adherant of absolute justice.


Name: Salvatore
Alias: Lionheart
Affiliation: Marines
Rank: Vice Admiral
Race: Human
Gender: Male
Age: 42
Height: 325 cm (10'8)
Weight: Heavy, Muscular Build



Statistics
80x5=400
Race Boost: 16/16/16/24
Tier 3 DF Boost: +10 vitality, +5 strength

Strength 65+16+5=86
Speed
84+16=100
--Reaction 100
--Movement 100
Vitality
65+16+10=91
--Durability 91
--Stamina 91
Haki
36+24+60
--Armament Haki 100
--Observation Haki 20
Devil Fruit
100
Martial Arts
: 50
--Rokushiki: 100



Devil Fruit - Bomu Bomu no Mi
The Bomu Bomu no Mi is a Paramecia-type Devil Fruit that allows the user to make any part of his or her body explode, whether it be hair, mucus, or breath, making the user a Bomb Human. It was eaten by Salvatore, a Vice Admiral of the Marines. The fruit's main strength is that the user can turn their body parts into a bomb with no harm done to the user. The explosive quality extends to emissions such as mucus and breath. The fruit also grants immunity against all other explosions, as well as the ability to evaluate their quality.



Rokushiki


[under construction]
 
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