Info Old Biographies

Hatz
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    Name: Arcana
    Affiliation: Marines
    Race: Human
    Gender: Female
    Occupation: Captain
    Devil Fruit: None
    Age: 15
    Date of Birth: 3rd March
    Height: 168 cm
    Weight: 58 kg
    Hair Color: Black


    Narration
    “Talking”
    ‘Thinking’
    Emphasis

    Appearance & Personality:
    Arcana is a fairly tall girl for her age. She has fair skin and shoulder-length wavy black hair. She was born with dark brown eyes and a firm face. Arcana is a natural leader who inspires belief and confidence in her followers. Ever since birth, She has had a strong protective instinct, which only grows once she begins discovering about the cruel world. Arcana shows a deep sense of loss when those under her protection die and has a tendency toward depression in various forms. She is also prone to seasonal depression, feeling a sense of heavy melancholy. Arcana is deeply conflicted about killing, finding it philosophically hard to justify and the notion that one must kill in order to protect ironic and paradoxical. Arcana's powers of killing appear to be at their strongest when she is actively protecting something or someone. This paradox has plagued her, unable to explain why killing is justified if the protection of life matters. Arcana also displays several classic symptoms of clinical depression, amplified by the loss and pressures that are forced upon her. Despite the outward confidence she is often able to show, she feels like a failure, focusing on the many deaths that she could have prevented. During these times, Arcana feels morose and feeling gray ; morose spiraling farther into depression. Due to her recent struggles, Arcana shows hostility and resentment, although at times her wit, sarcasm, and intelligence show through.



    Sound Tracks:
    Main

    Background
    Arcana is the eldest child of Wyen and Marc, from a kingdom somewhere in north blue. She and her sister Hana were raised in a small town of Jilmsthor. Once she turned 8, her mother Wyen wanted Arcana to travel to a nearby archipelago to study and work hard to become a righteous marine. Arcana had dreams of becoming a soldier in the revolutionary army and joining the war against the world government. After witnessing their heroic deeds, Arcana's ambition only grew stronger over the year. Soon, she found herself in a peculiar situation; her father Marc Asion decided that Arcana has to drop her marine-training and become a revolutionary immediately. This shocked the little girl who could not even dream to go against her parent's wishes of becoming a marine trooper.

    The teachers were desperate to recruit Arcana as fast as possible. Escaping was the only choice left for her. Arcana prepared a boat and fled, sailing back to her home. But life took a sharp turn; pirates appeared looking for slaves.
    Next, Arcana was imprisoned and lived an unusual life of an elite slave who killed innumerable pirates.

    Elite Slave
    In Progress, Not much is known.

    Marine
    Ongoing

    Weapons
    Glaive

    Statistics
    Level 33
    33 × 5 = 165
    Human Bonus: 6+6+6+9 in Str, Spd, Vit, M.A.
    Strength: 46 + 6 = 51
    Speed: (47 + 6) x 2 = 106
    -Reaction: 53
    -Movement: 53
    Vitality: (34 + 6) x 2 = 40
    -Stamina: 47
    -Durability: 38
    Martial Arts: (38 + 9) × 2 = 94
    -Naginata: 51
    -Brawling: 42



    なぎなたのアート Naginata no āto


    -Uchi-ha
    (内刃, literally meaning "Inner Blade"): A hidden dagger is tied on pole's bottom. While attacking an enemy both sides of Naginata are used, confusing and giving deadly blows.
    (31 speed, 31 mastery)

    -Hikan Teki
    (悲観的, literally meaning "Cynical"): The glaive is covered with strange blackness that makes it's movement unclear. It costs stamina but provides severe damage. The wounds caused by this are mentally disturbing too. (41 Mastery)

    -Boshi Tora
    (紡糸虎, literally meaning "Spinning Tiger"): Grabbing the pole with full strength and spinning with it ferociously to deliver a powerful attack. (41 strength, 41 mastery) Destructive Potency Rank: B

    -Uchi-ha II
    (内刃, literally meaning "Inner Blade II"): The naginata is dropped to the ground and is controlled by legs when both are in the same range. The enemy faces hand combos while the naginata is used to cut the opponent's legs. This is a shocking and risky move.
    (51 strength, 51 mastery)

    -Tenba
    (天馬, literally meaning "Flying Horse"): After jumping high in the sky multiple airstrikes are thrown at enemies.
    (51 mastery) Destructive Potency Rank: B
     
    Last edited:
    Icetime
  • Messages
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    Name:Ice time
    Epithet:Icy
    Occupation:Bounty hunter
    Gender:Male
    Race: Human
    Age:16
    Date of Birth: June 25
    Height 6’5
    Physical description

    Ice stands at 6’5 245 pounds.

    He has a Box haircut with Brown eyes and Brown skin

    Personality
    Ice is a pretty cool guy likes to have fun.Ice sometimes tends to get bored of things and zones out when people talking.
    Bio:

    Ice was a pretty happy kid throughout his days he was pretty good at the things he liked but he often found himself not caring for somethings. Nothing really tragic happened in his life for him to become a bounty hunter he just felt like he just wanted to put some justice to the world without being a marine. It’s not like he actually knew if they were all corrupt or not he had just seen marines hungry for power and money. While icy himself just wanted to stop pirates and have a good time






    Level 52
    Str: 50+8
    Speed:50+8
    Movement:58
    Reaction:58
    Vitality:50
    Stamina:50
    Durability:50

    Martial Arts:50
    Sniper-78
    MMA-22
    Haki:60
    Observation:70
    Armament:50
     
    Irvine
  • Messages
    80
    Reaction score
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    Points
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    Salty Doubloons
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    Name: Johnny Ridden
    Epithet: N/A
    Affiliation: TBA
    Occupation: TBA
    Gender: Male
    Race: Skypiean
    Age: 37
    Date of Birth: August 8th
    Height: 8'6"/2.59m​


    Some say Johnny Ridden learned to run before he even learned to crawl. Truth is he might just have. A wild child since youth, he was never one to settle down. He was always causing trouble, though never serious, and always ran away with a smile on his face. Before he was even an adult, Johnny stowed away on a vessel passing through Skypiea and made his way down to the Blue Seas. He jumped ship at first port, and began a new adventure the likes no one in Skypiea could ever have dreamed of. He sailed with pirates, ran from Marines, fought and drank and sang. He lived to the fullest for over a decade before he found a treasure he'd never quite thought about obtaining. Love. In a port he met a woman named Leana, and immediately fell in love. He left his old crew to stay in town and court her, and the crew happily cheered him on as they bid him farewell. For years he stayed there with Leana, eventually marrying and having a daughter, Maeve. But the wild spirit could only be suppressed for so long. Johnny soon felt the call of the sea, and left his family with a promise to visit to once more voyage out. He joined a new crew, and daydreamed about the new adventures he would soon face.

    80x5=400

    • Strength: 55 (42 +8 Race +5 MA)
    • Speed: 81 (52 +24 Race +5 MA) x2
      • Reaction: 86 (81 +5 Mind)
      • Movement: 81
    • Vitality: 70 (25 +40 Race +5 MA) x2
      • Durability: 70
      • Stamina: 70
    • Martial Arts: 100 x2
      • Dial Mastery: 100
      • Eisen Weapon: 100
    • Haki: 81 x2
      • Armamanet: 81
      • Observation(Awareness): 81
    • Expertise: 50 x2
      • Gunslinging: 100
    • Mind: 50 x2
      • Science: 100

    Raikou: An Eisen Sword with a Thunder Dial incorporated into it, allowing the ironcloud to be enhanced with electricity. Thunder Dial can be activated separately, allowing it to function as a regular Eisen Sword.

    Entei: An Eisen Sword with a Heat Dial incorporated into it, allowing the ironcloud to be enhanced with heat. Heat Dial can be activated separately, allowing it to function as a regular Eisen Sword.

    Parhelion: A shotgun that utilizes a Jet Dial as the firing mechanism, rendering it silent, with a Flash Dial at the end of the barrel. A dual trigger system allows the gun to be fired without activating the Flash Dial or activating the Flash Dial without firing.

    Milky Shoes: A pair of shoes created with Milky Dials in them, allowing the user to fly.

    Whiskey Gourd: A gourd made with a Water Dial containing whiskey.

    Boom Boom Gourd: A gourd with a Ball Dial and Flavor Dial incorporated into it. When used, creates Ball Clouds filled with explosive gas of a user defined size.

    • Gunslinging=100
      • 10x S Rank Bullets (1p)
      • 15x A Rank Bullets (1p)
      • 20x B Rank Bullets (1p)
      • 27x C Rank Bullets (1p)
      • 10x Incendiary Bullets (1p)
      • 3x Sonic Shot (2p)
      • 3x Cryo Rounds (3p)
    • Science=100
      • 10x Grenades (1p)
      • 10x Smoke Grenades (1p)
      • 7x Flash Grenades (2p)
      • 8x Remote Grenades (2p)
      • 5x Sticky Grenades (3p)
      • 5x Trip Mine (3p)

    • Tone Dial
    • Vision Dial
    • Lamp Dial
     
    Last edited:
    Larsi
  • Larsi

    Silver Hair
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    Narration/Action
    Speech
    Thoughts
    NPC speech



    Name: Larsi
    Epithet: Silver Hair/the Quake
    Affiliation: Silver Haired Pirates
    Occupation: Captain
    Devil Fruit: Gura Gura no Mi
    Bounty: 830,000,000 beri
    Gender: Male
    Race: Giant
    Age: 65
    Date of Birth: June 1st
    Height: 30 feet


    Physical Description:
    1561766338979.png

    For a giant, Larsi is not particularly tall. He only stands at 30 feet tall, and while he looms over other races, he is like a dwarf to his brethren. His spiky hair is the namesake for his epithet "Silver Hair. His usual outfit consists of a blue kimono fitted to around his body. Over it he usually wears a light brown coat. Other than that, he wear simple sandals.

    Personality:
    Although he may seem.cold and uninviting at first, Larsi has as big of a heart as one would think of someone of his size. While other giants value honor and pride, Larsi values comradery and material wealth. Although you might think so, he is in fact not above swindling, plundering or killing others for the sake of gain for himself and his friends. Without a doubt his biggest personality quirk is that he often forgets how big he is.

    Background:
    Night had fallen on Elbaf, the sun that lingered longer and longer these days as winter was giving way to spring finally had gone to bed. The moon shine its pale blue light down on the large buildings that housed the giants, casting enormous shadows seeming like monsters of myths due to the carved figureheads that adorned the wooden buildings. A tired yawn broke the silence, followed by sluggish footsteps threading through the streets. Almost as tall as some of the buildings, a giant clad in traditional armor and carrying an axe in his right hand, while a buckler was strapped to his left, both hanging lazily down to his sides. Who could blame the guard for being bored? Why would anyone in their right mind attack the legendary Elbaf?

    So much for the Pride of Elbaf. More like the Bane of Elbaf... From his hiding spot in the shadows of one of the nearby buildings, stood a giant, smaller than most others, but a giant nonetheless. It was easy for him to slip by unnoticed by the lazy guards, especially with how much darkness he could hide in. He waited until the guard had passed a few hundred feet down the street before rushing across where Oluf, the guard, had just passed through. As he entered the moonlight, a few locks of hair that stuck out from under his black hood that he had wrapped himself in reflected in silver for a moment, before Larsi hastily tucked them away. Stepping into the cover of darkness once more, he relaxed a bit more, and his mind started to wander as his legs carried him further down the quiet street.

    Larsi sidestepped the larger boy's strike, slamming his oversized mace into his hand, causing him to cry out as his own mace fell to the ground. With a proud grin, the smaller giant turned towards their mentor, expecting praise for finally succeeding in the training duel. Due to how much smaller he was than the other giants, even younger than him, he had realized he would need to rely on speed to dodge the obviously stronger attacks. However what met him was not praise, but the backside of a hand almost as large as his own torso, smacking across his face and upper body. The force was so great it lifted the not-so-giant boy off his feet, sending him flying through the air before crashing into a stack of shields resting against a nearby wall. Confused, and not just because his head was ringing from the force of the strike, Larsi rose to his unsteady feet. Something warm ran down his cheek. Touching his face, he realized it was his own blood. What the? His eyes quickly found the source of the violence though. Oluf, their mentor only took a few strides to reach him, looming far above the younger and stumped Larsi, his whole demeanor showing great displeasure, even if the boy's gaze didn't currently reach his face. The older giant's voice boomed for all to hear. WHAT SORT OF COWARDICE IS THIS, YOU LITTLE RUNT? THE PRIDE OF ELBAF IS TO MEET YOUR FOE'S ATTACK HEAD ON, TO RECOGNIZE THEIR STRENGTH, THEN OVERCOME IT! SUCH CHEAP TACTICS AS THAT WILL NOT BE ALLOWED!

    His mind settling, Larsi realized he had let his mind wander back to his younger days. I need to stay focused tonight, or else I'm likely to get caught before I steal it, let alone escape... But it was easier thought than done, as he would quickly come to realize. After all, he had spent sixty years on this damn island. Coming to another large, open street, he scanned it both up and down for guards. With no one in sight, he hastened his steps, starting the rush across the open, lit path. As he did, his eyes caught sight of a familiar door.

    Unable to reach the door handle, Larsi could do nothing but knock on the door. The feeble sound it made on the massive wooden frame barely registered, but still he waited. He heard sounds of joy from the inside as the party seemingly had started. Looking down into his arms, he eyed the birthday present he was holding. Collecting his courage and strength once more, he pounded the door with all his might. The ruckus from inside seemed to settle slightly, and he heard heavy footsteps approach the door. Stepping back to allow the door to open fully, Larsi was soon faced with a boy his age, but more than twice his own height. Tor scanned the area, before finally realizing Larsi was right there before him. Eyes narrowing, he spoke with a voice brimming with distaste. What do you want here, midget? Not knowing what to say, Larsi simply lifted his present up to the much taller boy. Eyeing the present, Tor grabbed it quickly out of his hands. Thanks, now get out of here!

    But... Larsi protested, but Tor simply held up the bandaged hand in front of him. I still can't use this hand, thanks to you! Looking at the hand, Larsi's own face turned incredulous. The amount of abuse that the other boy had inflicted upon him far dwarfed whatever small pain this had caused. This was just too unfair, he though, biting back his tears. You have done so much more t- His voice was cut short as the bigger boy thrust his foot into his stomach, lifting Larsi off the ground in a fashion he was all too familiar with by now. Blood sprouted from his mouth upon impact, and his head slammed against the wall across the street, his mind fading as he heard Tor speak once more, before closing the door behind him. That's all you're good for, you punching bag! And look, now you got blood on my nice clothes!

    Somehow he had crossed the street safely without being spotted. Leaning up against the wall that he years ago had been thrown against, he could still see the impact that it had made. Taking a deep breath, he closed his eyes, before opening them again and looking at that damn door. I'll show you what I'm good for, you piece of shit... He couldn't help but mutter under his breath. Gathering himself once more, he once again resumed his trek towards the center of the village. Minutes later he finally reached the Hall of Kings, where Loki resided, and his loot would be found. Outside stood a sole guard. This pride will truly be the end of Elbaf one day... He recognized the guard easily. Harulf stood even taller than Oluf, looming almost to the top of the humongous door he guarded. Upon seeing him, Larsi's mind wandered to a time long after his failed attempt to make amends with Tor.

    Tor swung his enormous mace, almost to big for himself towards Larsi, who knew he could not take the attack head on. His eyes quickly passed to Harulf who stood and watched over the two aspiring warriors closely. I have to be careful. He could not allow his mentor to see through his deceit, or it would all be for naught. But it was alright, he had trained in secret for years now, so that they would not be able to.

    As the humongous weapon came swinging sideways, it easily engulfed Larsi's body. Leaning towards the attack, letting go of his mace with his left hand. Extending the arm towards the attack, he held his palm open towards it. At the last split second he pulled back, before thrusting it forward, planting his flat hand on the incoming mace, repeating the process multiple times in the span of a split second. With a last thrust, the large weapon came to a halt. With a grin, Larsi turned his head towards Tor once more. The bigger giant looked back with a confused look on his face, though this quickly turned to fear as Larsi leaped forwards, both hands holding his own mace ready to swing.

    Stepping out of the cover of the darkness, Larsi pulled the hood from his head, revealing his face to Harulf. He knew he could not sneak past him, as this was the only entrance to the keep, so he had to rely on other tactics. Pretending to stumble his way forwards, Larsi had almost reached him before the tired guard reacted. Oi midget, what are you doing here this time of night? His voice was impatient, but somewhat slurred, as if he was near falling asleep. Well, let's help him with that... The guard gripped his spear, swinging it forward to hover next to Larsi's neck. I said, what are you- That's all he had time to say before Larsi grabbed his spear, pulling the bigger giant forward off his balance, while leaping up to meet him with a fist right at his throat, silencing any plight he had. Landing on his shoulder, he used his momentum to push the giant back against the wall. Making him stand up straight after collapsing would have been hard. Fishing out a rope from within his cloak, he threw it up, attaching it to the figurehead up above, before wrapping the rest around the giant's neck, holding him up, stopping him from slumping any further. Pulling out his knife he made a slit under each of the giant's arms, so that he would not be able to raise them to untie the rope. So much for your pride... Larsi whispered in his ears. Harulf tried to respond, but all that came was gurgling sounds, followed by blood.

    Dropping to the ground, he looked at the body that stood before him. To the tired patrols it would just look as if he was leaning on his spear, they probably wouldn't notice until the morning, but by then it would be far too late. Paying him no more heed, Larsi gently opened the large doors, stepping inside, then closed them again. As he stepped inside he was quickly reminded of how much he did not fit in. The ceiling was so far up it seemed unreal, the hallways like huge streets. Seats taller than him. Shaking the thoughts he continued down the hallway towards his goal.

    A few minutes later he pushed open a door, with treasures lining the walls, but he didn't care for the gold or jewels. In the middle of the room stood a pedestal on which a single item rested. A fruit. The greatest treasure of Elbaf, promised to the greatest warrior. He couldn't help but chuckle at the thought of their reactions the day after. Unlike any other furniture the pedestal was perfect height for him, as a last ironic twist. His hand grabbed the strange fruit, lifting it up before his face. Putting it in his pocket, Larsi turned around and walked out the door. A few minutes later he exited the large doors again. Next to him Harulf still "stood", though there was no movement anymore, and the ground below him was soaked in a dark, sticky liquid.

    Stepping into the cover of the darkness, Larsi disappeared from Elbaf, as would a single small ship, along with the Gura Gura no Mi, discovered after the morning shift found the mutilated corpse of Harulf. Yet as the warriors of Elbaf set out in search of the traitor, they were unable to find any trace of him.

    Gura Gura no Mi:
    Techniques:
    -Kaishin (海震 Kaishin?, literally meaning "Seaquake"): Larsi "cracks" the air with a punch and sends devastating shock waves through the air in the direction it is facing. These shock waves can pass through and damage almost any substance, tearing it apart. If the shock waves are directed into the ground, the result is a devastating earthquake capable of generating huge tsunamis. Because of its enormous offensive power and great speed, this attack makes for a solid defense, destroying or disrupting any attack before it hits Larsi.
    Damage scales on devil fruits mastery.
    (51 Mastery, 31 Strength) Destructive Potency Rank: B
    (71 Mastery, 41 Strength) Destructive Potency Rank: A

    -Gekishin (激震 Gekishin?, literally meaning "Severe Earthquake"): A close range variant of Kaishin, causing severe damage. Larsi can also passively summon vibrations around himself, using it do destroy solid creations near or around himself.
    Damage scales on devil fruits mastery.
    (21 Mastery) Destructive Potency Rank: C

    -Kabutowari (兜割 Kabutowari?, literally meaning "Helmet Break"): Larsi focuses his great power into a small, spherical area, otherwise known as a hypocenter, to perform a concentrated, explosion-like attack with his fist.
    Damage scales on devil fruits mastery.
    (61 mastery, 41 Strength) Destructive Potency Rank: A
    (81 mastery, 61 Strength) Destructive Potency Rank: S
    (100 mastery, 71 Strength) Destructive Potency Rank: S+

    -Naginata Rasetsu (薙刀羅刹 Naginata Rasetsu?, literally meaning "Halberd Rakshasa"): Larsi surrounds his weapon or fist with a quake bubble to greatly increase its striking power and range.
    Damage scales on devil fruits mastery.
    (61 mastery) Destructive Potency Rank: S

    -Shima Yurashi (島揺らし Shima Yurashi?, literally meaning "Island Shaking"): Larsi "grabs" an entire area, by grabbing and pulling on the air around him as if it were tangible, and rapidly shifts it. Using this, he can tilt an entire island and the sea around it, destroying buildings and throwing a giant off of his feet in the process.
    (81 mastery, 61 Strength)

    Custom Techniques:

    -Funsai-ki (粉砕機 Funsai-ki, literally meaning "Pulverizer"): Focusing energy into either his fist or leg, Larsi sends many smaller vibrations into the ground. Depending on the force used, it softens the ground to different degrees. Either so soft that both he and anyone else sinks, or less soft so that his large feet keeps him from sinking, but smaller people sink.
    Damage scales on devil fruits mastery.
    (31 mastery, 11 Strength) Destructive Potency Rank: D

    -Shindō ha (振動刃 Shindō ha, literally meaning "Vibro Blade"): Straightening his hand flat, Larsi starts to vibrate said hand with microscopic vibrations at a very high frequency. Using this, Larsi can either stab or chop with his hand, cutting through even the hardest of metals as if they were butter.
    Damage scales on strength.
    (61 mastery, 61 Strength) Destructive Potency Rank: A
    (81 mastery, 81 Strength) Destructive Potency Rank: S
    (100 mastery, 100 Strength) Destructive Potency Rank: S+

    -Shōgeki Yūhatsu (衝撃誘発 Shōgeki Yūhatsu, literally meaning "Shock Induce"): Sending heavy vibrations at high speeds throughout his body at an immense vibrations, Larsi sends his body into momentary shock, rapidly increasing his adrenaline. The adrenaline rush lasts for up to 3 turns, and during that he feels no pain, and his speed is increased by 10. For each turn the adrenaline lasts, Larsi will be weakened for one turn, lowering his speed by 10, as well as his vitality by 20.
    (81 mastery)

    -Shindō Ryōhō(振動療法 Shindō Ryōhō, literally meaning "Vibration Therapy"): Focusing energy into his arm or leg, Larsi sends small vibrations into his opponent upon clashing with them. The vibrations will travel to their head, shaking them so that they lose their equilibrium temporarily.
    (61 mastery)

    -Shokkubaria(ショックバリア Shokkubaria?, literally meaning "Shock Barrier"): Placing his palms against each other and holding them like that, Larsi expels vibrations all around him in a steady pattern, effectively creating a barrier all around him, pushing away most attacks, especially non-solid ones such as energy blasts. This lasts for as long as Larsi wants it to, but he can not do a lot of moving while maintaining it.
    Damage scales on devil fruits mastery.
    (61 Mastery, 41 strength) Destructive Potency Rank: B
    (81 Mastery, 61 strength) Destructive Potency Rank: A
    (100 Mastery, 81 strength) Destructive Potency Rank: S

    -Bakufū(爆風 Bakufū, ?, literally meaning "Blastwave") Violently slamming his palms against each other, Larsi sends vibrations throughout his body that then explodes from him in all directions, blowing away and attempting at destroying anything nearby.
    Damage scales on devil fruits mastery.
    (61 Mastery, 31 Strength) Destructive Potency Rank: B
    (81 Mastery, 41 Strength) Destructive Potency Rank: A
    (100 Mastery, 71 Strength) Destructive Potency Rank: S

    -Shokkukābu(ショックカーブ Shokkukābu, literally meaning "Shock Curve") Mostly used as a supplement to other techniques, this technique allows Larsi to change trajectory of his quakes after they have been sent off, allowing him to use a more versatile fighting style.
    (100 mastery, 41 reaction speed.)

    -Shokkukābu: Hikō (ショックカーブ: 飛行 Shokkukābu: Hikō, literally meaning "Shock Curve; Flight") Holding his arms out to the side and palms facing open facing downwards, Larsi sends out a continuous stream of harmless shockwaves, strong enough to hold him airborne. However, using his extensive control of his devil fruit, he then curves the shockwaves, so that they come around and push him up from below, essentially allowing him to fly.
    (100 mastery, 61 reaction speed, 61 stamina.)

    -Shindō Shōheki(振動障壁 Shindō Shōheki, literally meaning Vibration Barrier): Larsi expels vibrations from all over his body in a continuous manner, reducing the force of any attack hitting him. This technique has a few stages:
    41 Mastery(minimum requirement): Reduces incoming attacks by 1 Destructive Potency Level. 4 turn cooldown. Can not move while using.
    81 Mastery: Allows the user to move while using this technique. 3 turn cooldown.
    100 Mastery: Reduces incoming attacks by 2 Destructive Potency Levels. 2 turn cooldown

    -Sāfuappu(サーフアップ Sāfuappu, literally meaning Surfs Up)Used while aboard a ship.Larsi 'grabs' the air, destabilising the water beneath him, forming a tidal wave under the ship, lifting it high up in the air. Carrying the ship several hundred meters, the wave then dies out, letting the ship down not so gently. This can be used to get a good head start, or bypass an obstacle.
    (Requires 81 Mastery)

    -Watashi no Chīsana Tomodachi ni Aisatsu(私の小さな友達に挨拶 Watashi no Chīsana Tomodachi ni Aisatsu, literally meaning Say Hello To My Little Friend): Used on a ship or on the side of water, Larsi punches the air, causing it to crack, sending the vibrations into the water around him. Doing so causes the water to form a huge tidal wave facing away from Larsi, draining the water in front of the wave to feed it in size and lower any objects in the water even further under the wave, before the wave moves forward, attempting to crush and bury anything in its path.
    Damage scales on devil fruits mastery.
    (Requires 81 Mastery, 61 Strength)Destructive Potency Rank: A
    (Requires 100 Mastery, 71 Strength)Destructive Potency Rank: S
    (Requires 120 Mastery, 100 Strength)Destructive Potency Rank: S+

    -Kabutowari: Hassha-tai(兜割: 発射体 Kabutowari: Hassha-tai, literally meaning "Helmet Break: Projectile"): Larsi focuses his great power into a small, spherical area, otherwise known as a hypocenter around his fist, just like with the original version of this technique. However, through higher levels of mastery he is able to contain the bubble even as it leaves his hand. By doing so, he can throw the bubble, causing it to explode upon impact.
    Damage scales on devil fruits mastery.
    (100 mastery, 71 strength) Destructive Potency Rank: S
    (120 mastery, 71 strength) Destructive Potency Rank: S+

    Awakening(Unavailable as of yet):
    -Mezame: Undōryō no Sai Riyō(目覚め:運動量の再利用 Mezame: Undōryō no Sai Riyō, literally meaning "Awakening: Momentum Repurpose"): Upon awakening his devil fruit, Larsi obtained the power to absorb vibrations and use them for his own energy. He can absorb the force of a shockwave, the force of hitting the ground at high speeds, blunt attack, cannon ball or the shock sent into his body upon blocking an attack, and other similar forces, except for haki(unless countered with his own haki). After absorbing he can either release it for the same strength, strengthen it with his own energy, upping it one level of potency, or store the energy momentarily before releasing it.
    Damage scales on devil fruits mastery.
    (120 mastery, 90 Durability)

    Equipment:
    32 inventory slots:

    2x Explosives
    Requires 100 science: Takes 6 slots - DPR: A, 10m diameter
    Mountain Level DPR
    Explodes in one direction in a cone shape.


    1x Scaled Armor
    Requires a scientist with 41 mastery to create
    Made up of a series of connected metal plates, this armor is sort of like scales spread across the user's body. Due to this, instead of blocking incoming attacks, it instead spreads them out over a larger area, such as a slash or a bullet, to a minor extent lowering the damage, but instead spreading it out. Due to how it's connected, it can also be pulled back to only cover part of the torso while still attached.
    -Harness covers upper torso, but can move to cover head, arms and lower torso too. Destroyed after a large continent level attack or 3 small continent level attacks
    (61 strength to use) - 20 invention points



    Scaled Armor - Tori Tori no Mi, Model: Falcon
    With the Scaled Armor having been fed the Falcon devil fruit, it gives the armor a lot of extra abilities. The helmet of the armor becomes the head of the bird.
    Devil Fruit Object Mastery
    21-40 Adept Mastery: Allows the armor to seperate itself from the user, becoming a giant falcon that acts indepently.
    41-60 Skilled Mastery: Allows the armor to pull back and forth from covering the user's body to only parts of the torso and back to covering the entire body without the user manually controlling it. It also allows for falcons feet including talons to sprout from anywhere on the armor,
    61-80 Proficient Mastery
    81-99 Excellent Mastery - Allows the armor to sprout wings on the user's back, allowing the user to fly.
    100 Supreme Mastery: Unending partial transformation.

    Techniques:
    Beak's Back
    The user's falcon head comes alive and strikes out at a foe in front, biting them.
    DPR: B, requires 41 mastery
    DPR: A, requires 61 mastery
    DPR: S, requires 81 mastery
    DPR: S+, requires 100 mastery

    Talon Strike
    The armor sprouts falcon's feet, attempting to grab ahold of and stabbing the foe with its talons..
    DPR: B, requires 41 mastery
    DPR: A, requires 61 mastery
    DPR: S, requires 81 mastery
    DPR: S+, requires 100 mastery

    Statistics:
    83 x 5 =415
    Strength: 31+69=100
    Speed: 100
    100x2=200
    -Reaction: 100
    -Movement: 100
    Vitality: 44+66=110
    110x2=220
    -Durability: 110
    -Stamina: 110
    Haki: 74
    74x2=148
    -Armament Haki: 100
    -Observation Haki: 48(Awareness)
    Devil Fruit: 100+20=120
    Expertise: 50
    50x2=100
    Falcon Scaled Armor: 100
    Mind: 16-16=0
     
    Last edited:
    Kagura
  • Messages
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    ~ More changes may apply ~

    Name: Ross
    Epithet: “Hyper Red”
    Affiliation: The Revolutionaries
    Occupation: Soldier
    Devil Fruit: N/A
    Gender: Female
    Race: Human
    Age: 17
    Date of Birth: 2nd March
    Height: 5 feet 5 inches
    Weight: 47 kgs




    Being a young human girl with a short stature, she stands at 5 ft 5 inches tall. She has striking red hair which is tied into two side pony tails falling to her shoulders with a few locks loose surrounding the frame of her face. She has a small red bow on each side of her head. She wears a black sailor style school uniform which is long sleeved and has a red scarf wrapped around like a tie. Her short top barely covers her slender waist. The bottom part of her uniform is a long black skirt that covers her legs up to her ankle. She wears standard pumps to cover her feet. She has a piercings in her ears where she wears small metallic studs.


    That night was very special for the children of the “Lady Teresa’s Cathedral”. The tiny little children were running around the hallways excited for a new prospect which magnified their enthusiasm by ten folds. Suddenly, an ear splitting sound of a gunshot broke through the air and the children cowered in fear as they hid behind the first large object they could find.

    “Whose idea was it?” Sister Ethel shouted. She was holding an 85mm barrel lock gun. A strong scent of gunpowder was surrounding Sister Ethel as she moved into the grand hall.

    Sister Ethel dragged a boy who was crouched behind the armchair and held the gun to his temple.

    “You have 10 seconds to tell me who did it, or else little Rommie here dies”

    Little Rommie was petrified.

    The children knew that sister Ethel was telling the truth. She did what she said and always to the T. If there was one thing they could bet on, it was in Sister Ethel’s words. Little Rommie also knew this which in fact made him get more scared, while he gripped the steel collar he had on his neck for support. He ended up pushing it too hard which made the red light flicker and a tinkering noise began. Sister Ethel realized the source of the sound but she remained unfazed. She gracefully took two steps away from Rommie.

    Suddenly a red haired girl came rushing from her hideout and pushed Rommie’s hands away from touching his collar. She pinned the boy’s hands on the ground and frowned towards the collar watching the tinkering slow down and the red light go still. And it did. The collar went silent and both of them let out a sigh. However in the next moment the air became tensed again as Sister Ethel cleared her throat loudly.

    “Rose, come with us. Tonight is a feast night for you” She smiled. The smile felt dark and hollow.

    Little Rose followed Sister Ethel as they climbed down the stairs leading to, a long underground passage generously lit and swept clean as if it had been used regularly. Rose looked up to catch a glimpse of her escort. It was a middle aged nun who could use weapons and kill people without hesitation. Had she not intercepted, history would repeat again and Rommie would meet the same fate as little Jiola who apparently tried to escape the cathedral and was caught red handed. Rose was their favorite little tool. She was assigned different duties than the other children. The nuns loved her crafting skills and adored her for her looks. She was assigned serving duties directly under the God of the land himself and hence they removed her neck collar as it didn’t look good with her uniform. That gave Rose more freedom than the other children and she’d use that to influence and comfort them to the dismay of the nuns. They would try their best to keep her bottled up but Rose would find a way to express herself, very much like this night’s incident. After a few minutes of walk they reached a door leading to a gigantic kitchen. It was the best kitchen one could ever dream of. It had the perfect pans and pots, cutlery and dinnerware, world class ingredients, dozens of freezers, a couple of large panties that could fit your whole house in, high heat ovens and boilers and yet everything was so spotlessly clean and well maintained. They met Sister Grenada who was polishing a wine glass.

    “Listen now, Little Rose” Sister Ethel sat on her knees and looked Rose right in the eye. “This is what you get for spreading lies to the other children and giving them false hope that someone is coming to save them. Should have cut your access to story books long time ago.” She particularly forced on the word “save” and broke into a nasty crackle and Sister Grenada also joined. “No one is coming to save you all! Fufufu~!” She said. “Why would someone even care that some disgraceful pesky runts are waiting for their heroes to spring up! You runts are pathetic creatures. You are good for nothing! The most you can do is use your crafting to serve the God of the Holy land. Their pleasure is your lifeline. Their anger is your doom” She stopped laughing and gripped the shoulder of the little girl. Her eyes were bloodshot “Listen well Rose! If I ever catch your pathetic self, spreading lies and unrest and wasting our time, the punishment is going to be far greater than baking a few cupcakes. Speak with caution from now on. Give away your false hope, for your own good! “

    “They will come.” Rose mumbled to herself. “I know they will”

    Rose had spotted a man lurking in the underground corridor during her after bed duties. He seems to have entered it though the Cathedral but Rose couldn’t figure out how he avoided the attention of the nuns. She wanted to confront the man but couldn’t gather the courage. That reminded her of the book she was reading called “Adventure of the great Fish Hero”. It related the life of a true hero who freed hundreds of prisoners from a castle single handedly. She was so amazed by the story that she shared it with the other children leaving them awed. This is what caused such unruliness among them that Sister Ethel had to silence them with a gun.

    Depositing the little girl to Sister Grenada’s hands, the woman went away. Sister Grenada showed her the tasks. Rose had no option but to start working.

    Her little hands gathered all the ingredients and started mixing them in a huge bowl. Flour, buttermilk, a pint of bourbon, eggs, baking soda, cocoa powder, butter and finally water. She had them memorized ever since she was a baby. Her first toys included a play kitchen set where she served plastic cupcakes to her parents and made them laugh. Growing up, she didn’t go to any ordinary nursery school. Her Island was named Sakura Mochi, situated in the heart of North Blue and was known for the best craftsmen for all kinds of desserts. You could find the right man for every good here. They were in demand. The kids were trained since birth. Rose was an exceptionally talented one and she knew the right measurements for every order. Half spoon of salt for every 2 cups of flour, 2 beaten eggs, 3 tablespoons of unsweetened baking soda, 2 cups of granulated sugar.

    One day when she was 5 years old she boarded on a ship along with other children and was brought to this island of the Gods. From that day onwards, she never got to see her parents again; neither could she set foot outside the Cathedral and see the sunlight. Playing on the soft green grass and feeling the first snowfall was out of the question. Every day she was burdened with more and more tasks which involved baking large batches of cupcakes and pies from dawn to dusk. If she ever tasted one, she would be taken down to the basement and hit with a whip for 50 times. She counted!

    After 4 long hours she had finally completed making 100 cupcakes. Everything was perfect as usual. Sister Grenada finished counting and said “This batch is done. Plate them up color wise and wait for the gong.”

    After sometime the gong rang and she knew what it meant. She pushed the serving trolley and went out of the kitchen leading to a dimly lit narrow corridor and came face to face with an imposing door with large knuckles. Sister Grenada pushed the door open as she made her way inside the extravagant dining room where people were having their dinner. She was ordered not to spend more than 2 minutes for one and she covered each table to deposit a plate of freshly bakes cupcakes. She came to the last table which was occupied with a strange man in a black coat. It’s the same man whom she has spotted lurking in the hallways the other night. He smiled at her as she deposited her plate. She stole another glance at the man’s face and she noticed the scars.

    This was not the first time she had seen scars. It was nothing surprising. This dining hall had all kinds of guests. Some wearing long white overcoats with a bird emblem, some holding guns, some royalty.

    As the desserts were being eaten, the King who was wearing a huge glass case/bubble around his head tapped on his wine glass with a golden spoon to silence the floor and demand attention. Rose scampered away from the tables and hid behind a curtain. Sister Grenada was nowhere in sight.

    “Today marks the 10th birthday of my son, Geraldino. I’m highly honored to have you all gathered here to mark the wonderful occasion. “

    The crowd applauded.

    Suddenly a bullet narrowly missed the King’s head and exploded on the wall behind him creating a hole in the delicate tapestry! The Bodyguards of the King surrounded him at the very moment and took out their guns. The scarred man, who had smiled at Rose, was now standing on the table, breaking the polished clay plates with a loud crunch. He had his pistol out. He smiled and he holstered his weapon back inside his waistcoat as something strange started happening. Some other people from different tables have followed his move and were standing on the table too. Some men wearing huge coats with the bird emblem were now facing the men on the tables. The scarred man waved his hands and the lights went out. The room was engulfed in pitch black darkness. Simultaneously several gunshots were fired and the whole room was thrown into chaos. The bodyguards did their job and protected their masters. Those who didn’t have bodyguards were running haphazardly and trying to find the exit. Women shrieked for safety, children cried for their mothers. Someone shouted “What the hell is going over here!”

    Rose wanted to find the exit too but she was scared to get out of the hiding place and face a gun. She peeped through the curtain and saw a fight had broken out. A few orbs of fire were floating in the air. A huge flash of fire immobilized one of the long coat men. A spinning bazooka like hand hit another bodyguard. A man hit another with a huge hammer. A short guy was firing away his gun indiscriminately while sniggering uncontrollably.

    “What were they aiming for?”

    ‘Was it the King’s son?”


    But the orbs of fire were hurdled in a single place floating above the scarred man and his friends who ran past the curtain behind which Rose was hiding. The way led to a window which was broken into splinters as the men jumped out. On impulse Rose started running behind them and what she did next was beyond her belief! She jumped out! She didn’t realize how high up from the ground they were or where she will land. She just wanted to touch the ground once even if that’s the last thing she did. What a wonderful thing it would be to die on the ground!

    She closed her eyes as she extended her arms imagining flying through the air. But someone caught her midway. She was now resting on their arm as they kicked the air and ran through it. Several gunshots were fired at them but they casually dodged it as they kept running through the air.

    “Hey Amino, did you see the look on that scum Geroem’s face when the bullet wheezed past his air tank?”

    “Shahohoho! I’m telling you! It’s the funniest shit I have ever seen!”

    “I swear I saw his pearly white astronaut suit getting yellow towards the bottom!”

    “Shahohoho!”

    ‘What a turd! That scum needs to learn his lesson. He should never mess with the Flying Vales. We are the Revolutionary special division for a reason. I bet he never expected us to infiltrate his palace right on the night of his son’s birthday”

    “Right on Jacus, they did buff up the security but hey we are the Flying Vales. No matter how much you buff, we will find our way! Shahohoho!”

    ‘Oh …………….”


    It was Jacus and he was interrupted as the pursuers caught up. It was a couple of men with the bird emblem. Surprisingly they were walking in the air as well.

    “Rankyaku” A crescent shaped slash was now heading straight towards Jacus who stopped himself in midair and had a smirk on his face.

    He moved one of his arms to conjure a flurry of fire orbs and threw them towards the crescent shaped slash causing a mini explosion causing smoke. Not waiting for the smoke to clear Jacus used a bigger orb to coat his hands and sent a fiery punch towards the man with the bird emblem. The man shouted “Tekkai” and he met his fist with his bare body. The punch made him take a few steps back but he didn’t seem affected by it.

    “Agent Finnegan. You government dogs never learn your lesson” Jacus mocked him.

    “Same goes to you. You really think you could just waltz in the house of a Celestial Dragon and walk away unharmed. Saint Geroem’s son was found bleeding. If we let you scum escape it will be a matter of utter shame for us”

    “Ah! Yes it will be shameful indeed. So what are you going to do about it? Fight me?”
    Jacus snickered. “Last time I fought you remember what happened right?”

    As if he had blown a fuse, the man named Finnegan charged at Jacus mumbling ‘Soru” and before Rose’s eyes could react he had moved alarmingly close to Jacus and mumbled ‘Shigan” as he stuck his fore finger into Jacus body! Jacus winced in pain and gripped Finnegan’s coat in grimace. Blood was surging out of his open wound. Jacus raised his head to met Finnegan in the eyes and then something happened. Jacus’s body which was hit by the finger bullet was now disappearing into a mass of fire orbs and Jacus materialized right in the side of Finnegan and seized his hand to throw him on the ground in a ground crashing suflex. It worked and both of them were falling rapidly towards the ground. The short man who was standing beside Amino quietly all this time, elongated his arm and caught Jacus to retrieve him in his previous position.

    ‘Jacus, that’s enough fighting. We should be going” The short man squeaked in a very childish voice.

    But Jacus was far from being done. He again waved his arms to create a bunch of orbs which were much bigger than before and shot them furiously towards the falling Agent. Some of the other men with the bird emblem were now rushing to aid their fallen officer but they got caught up in Jacus’s explosion and the group didn’t wait to see what happened as Amino now grasped Jacus’s free hand and motioned him to get moving. “Follow those bastards!” Someone shouted.

    Much faster than before, the group known as Flying Vales were now leaving the grand castle behind and the air was getting cooler. Seems like they have outrun their pursuers this time.

    ‘We are almost at the sea now” The short man squeaked again.

    The man was right. Rose could smell the fresh air which reminded her of the time when she boarded the ship with other children. Being 4 years ago she would have almost forgotten that memory if this day didn’t happen. The men stopped running as they started losing height and started falling vertically straight down. They were grabbed by a humongous hand stopping their fall like a couple of baseballs and deposited them on the wooden floor of a ship. The hand started shrinking till it was of normal human hand size. It belonged to a geeky lady wearing a huge pair of glasses.

    “You boys had fun?” She enquired.

    “Tossy, my dear, Of course!”

    “Jacus here almost wanted to kill Geroem and Finnegan. He wouldn’t leave”

    “No I was not. I realize the reason for this mission and I would not go against it”

    ‘Shahohoho! This shit is too funny. Jacus getting scolded by Tossy”

    “I’m gonna take a nap”
    The squeaky man wasn’t too fond of unions and secluded himself to his chamber.

    They were busy with their banter when the lady was the first to point out the extra baggage they were carrying.

    “Who’s that?”

    The man dropped Rose like a potato sack as soon as he got aware of her existence.

    ‘Ouch!” Sobbed Rose as she rubbed her forehead. She felt a slight bump growing as she looked at the three revolutionaries standing in front of her.

    “Yeah who is that, you dimwit! You were carrying her all this time yet you did not realize?”

    “I don’t know Jac, we broke out of the window and then I saw this little thing falling so I just grabbed her”
    He spoke out with honesty.

    Tossy shot an angry glance at Amino and sat in front of Rose. She held a strand of her intense red hair and inspected it. She dug her hands into the pockets of her jumpsuit and found nothing but some foiled candy. She forced her mouth open and pulled out her tongue, tapping her long fingers to her teeth. She grabbed her eyelashes and pulled them upwards to see deep into her eyes. After it was over she asked her ‘What’s your name kid?”

    “Rose”
    She answered.

    “What should we do with you Rose?”

    Rose was silent.

    “Oi you snotty nosed brat. Answer me!”

    Rose was silent.

    Tossy looked towards Amino who was so ashamed that he couldn’t meet her eyes. Jacus had an annoyed look on his face. For the first time Rose realized that Jacus was the man who had smiled at her during the dinner.

    “Say, are you heroes?” Rose managed to speak out.

    Tossy, amazed, flipped her head towards the little girl staring right in her eyes. Her black pupils met her blue ones.

    “Heroes? Hahaha! What makes you think so, little girl?” She laughed. “We are the Revolutionaries”

    “We don’t try to become any heroes. We take what is rightfully ours. We don’t let anyone take away our freedom. That’s what we fight for”
    Jacus went on.

    “Sister Ethel said that no one will ever come to save us. She said not to have any faith. But I always had it. I never gave it away!” Rose wept “And then you guys…………. ”

    Tossy interrupted her as she said “Listen kid. Don’t get the wrong impression. We didn’t go there to save you. Neither do we have any intention of hanging out with a little punk like you. So we will drop you to the next island that we come across and then, you can leave”

    “No! No! You all are so cool! I want to stay here and be like you all!”
    Rose pleaded. ‘Please don’t leave me on any strange island to get hurt”

    Jacus burst out laughing followed by Amino who joined in thinking he was forgiven for what he had done. “Amino, can you believe this girl! She says we are cool!”

    “Shahohoho!”
    Amino was trying his best to blend in.

    “Listen kid” Jacus sat down cross legged, pulled out a flask from his pocket and took a swig. He tried his best to keep a straight face and said “We don’t give a shit if you think we are cool or not” And then he threw up his wine on Rose’s face as he burst out in a raucous laughter.

    “This discussion is over” Tossy was standing up as she took out her glasses. “You are leaving us as we reach the next island”

    “Nooooo!”
    wailed Rose as she ducked under and grabbed hold of her legs.

    She got herself dragged behind. Convincing these people was no easy task. Rose did whatever she could to make them happy and dreaded the thought of the ship getting docked on the next island. She had to gain their trust before that. She scrubbed the floors, prepared their food, poured sake in their cups, and washed their cloths. She found every way to prove herself useful. She wanted to show that she wasn’t a dead weight. The thought of going back to Sister Grenada’s kitchen was horrifying. She’d gladly let Tossy pull her ears instead. She’d gladly let Jacus tell her how much of an annoying runt he was. This almost felt like love to her. The Revolutionaries sailed their ships away from the red line as they said that they were not prepared for the climb. It was a peaceful journey and the sea was calm. Rose was beyond herself as she was submerged into a new environment bathing in the sunlight and feeling the natural breeze. She didn’t want to get back to the hell hole. None of these people seemed to have any liking for little kids and they tolerated with her because she made delicious food.

    As days were passing by, Rose was getting to know the Revolutionaries more closely. Amino, Jacus and Tossy were high ranking officers within the organization. They had their higher ups to whom they reported to over the Den Den Mushi. Once in a while a black crow would come flying to Tossy and they would talk privately. The revos were inconspicuous. Rose was learning new things every day. She used to love hearing their conversations when they gathered for a drink. While drunk they would share their stories about different missions. They quarreled yet they had a bond. She had already made up her mind about never leaving this group. She had sworn to train and do her best to be a Revolutionary soldier. Once in a while Tossy would make fun of her bland behavior. But she didn’t mind. Jacus would rebuke her for being weak willed but she didn’t mind. Amino was the only one who never did anything. He was busy in his own world. Rose discovered that the squeaky guy was actually a rat mink. Minks were a rare tribe hailing from the island called Zou where everyone was half human and half animal. This guy’s name was Sqibber and even tho he was a high ranking Revolutionary officer he was only 20 years old. He was a stealthiest in the group and many a times he’d appear from behind Rose startling her frigid! Rose not only learnt about the Revos but she also started mimicking their actions. She would try to talk smack like Tossy and she would try to act cocky like Jacus when they were not round. She would role play as a revo officer in front of the dresser. She even stole Tossy’s cloths to feel important. They were like her role models.

    This continued till one day Jacus found her cleaning some pots and pans in the kitchen and spoke to her. There was a tone of brutal honesty in his voice. Jacus was not drunk and he meant business.

    “Listen kid, are you sure that you want to stick with us? Think carefully as we are not going to show any mercy. We need strong fighters who can fight for our cause. We cannot guarantee your safety neither can we save you if you end up getting killed”

    “Revolutionaries are a special group of people. Our role is different. We save people from darkness. We motivate and encourage them to raise their voice against oppression. It’s simple. Fight or get killed. We don’t spread fake justice like the marines who are mere dogs working for the scum known as Tenryubitos. These Tenryubitos are the personification of evil. They cheat poor people and rob islands in the name of “heavenly Treasure”. They use human beings as their tool and treat them worse than insects.

    If you are going to stick with us, you should be prepared what is coming. We will emerge into a much bigger fight very soon. If you want to leave, then the time is now. Our ship is nearing the Lubanel Island and you can get off the ship forever.”


    What Rose replied that day was never known by anyone other than Jacus. But she wasn’t thrown off the ship when it docked to Lubanel. She stuck with the Flying Vales for a much longer time till she emerged as a whole new different person. She was no longer the little girl baking huge batches of cupcakes in the dingy kitchen of the huge palace. She was no longer the girl getting punished in the basement for making mistakes. She inherited their will and turned into what the present Ross is. Having trained under the Vales, she also spent some time in the Revolutionary camps in Baltigo where she met other children like her. She met some prodigies like Kellan who would later play such an important part in her life. Seeing other Godforsaken children with similar circumstances, she derived a new drive to struggle and survive. The trainers showed no affection. She would often end up getting paired with Kellan for the obstacle races and shot practice. Kellan was a natural born fighter. Every time she lost to him, she would grit her teeth and make a silent vow of making things even next time but it never came. A few years later, she graduated from the training and was assigned to a group. Somewhere along the line she also dropped her immensely girly name and adopted the name of Ross to match her wild and turbulent self.


    The ship docked in the rocky cliffs of an unknown Island.

    Rose, who was sitting on the crow’s nest, perched with a telescope cried in utter joy “We have arrived! Yay!”

    From a distance what she could see was a huge fountain towering over the whole city. Musing over the strange piece of architecture, the ship bumped into one of the rocks. “What was that?” Rose frowned and looked down to see Tossy and Jacus gathered underneath. Squiber was the first to extend his neck outwards and discover what had hit their vessel.

    “Tossy, you steered the ship too much into the rocks” He concluded. “Looks like one of the rocks have hit us bad”

    “Why can’t we ever enter an island normally?”
    Rose shouted from her crow’s nest.

    “That’s because we are the revolutionaries, Kid” Rose’s eyes popped out of shock as she realized Squiber was right behind her, again! “We can’t let ourselves discovered” He continued calmly unconcerned about the panic he has caused to the 10 years old girl.

    A few minutes later….

    “Ok it’s decided” Tossy declared in her usual taking-charge voice.

    “I’m going to find someone to repair our ship. Squiber is going to stay onboard for guard” To which Sqiber gave a slight nod. “Amino will get food. And don’t you dare to spend money in buying junk” she pointed an angry finger towards him ‘And Jacus here is going to deliver this letter to Count Forion.” Jacus accepted the letter and safely put it in his waistcoat pocket. ‘Alright, men. Chop! Chop!“

    “And what about me?!”
    Rose cried out. While staying with this group, Rose had developed a habit of getting forcefully involved and given that she was only 10 years old, she was always tossed to the side to which she would revolt.

    “You are staying on the ship with Squiber” Tossy replied.

    “No way! I want to see that big fountain” She was more interested in exploring the city than to stay on the boring ship with a boring mousy man. The Revolutionaries made many stops on their way, leaving her astonished as her eyes landed on new sights and people.

    “Shohoho kid, do we look like tourists to you?” Amino couldn’t help but laugh.

    “Jacus, take me with you!” Rose pleaded. Jacus was the one who she was most comfortable with. They had developed a kind of master-disciple bond. She would pester him with limitless questions and she would even do pushups with him. She was certain that he was the man who would even remotely entertain her requests.

    “I can’t be your babysitter today, kid” Jacus was putting on his cloak.

    “Erm… I can’t be your babysitter either. Jacus, the kid fancies you so take her with you” Squiber interrupted.

    It turned out that her fate will be decided by a game of rock, paper, scissors which Squiber won easily. Defeated, Jacus was left with no option. Rose happily put on her cloak and hopped onto Jacus’s back while he jumped from the wooden railing and landed a few meters away on the rocky cliff and waved goodbye to his comrades.

    Half an hour later……

    They arrived in a pub and went to see the bartender. The smiling face of the bartender showed up behind the counter and as Jacus tipped his hat, he pointed towards the door which led to a passage leading downwards. Rose tiptoed behind the imposing figure of the man as they reached a room where a few men were huddled around a round table each holding cards. Jacus showed no interest towards the table but made his way to the sliding doors which led to another room where a stocky man in a green suit was sipping on some juice.

    “Aye! Jacus, my man. What a surprise!” The man in the green suit cried in delight. “I hardly get to see you these days. How are Tossy and the others?”

    “They are alright Forion. I came for business.”
    Jacus took out the letter and deposited in his huge palm. “We would appreciate some help”

    “Aye my man. Always happy to help. Who’s that?”
    Forion pointed towards Rose who was poking out her neck from behind Jacus. ‘My man, you didn’t tell me you had a daughter? Aye Congrats!”

    “That’s not my daughter”
    Jacus blurted out. “And, we will leave now. Come on Rose”

    ‘Aye wait my man. Have some juice”
    The voice tailed behind them as Jacus didn’t wait for any beverage and hurried to leave the pub.

    “Say, why is that man called Count? Is he a royalty?” Rose was curious.

    “That’s none of your business” as usual Jacus didn’t want her in any of the Revolutionary secrets.

    ‘You are rude” She snapped and stuck her tongue out at him.

    One year had passed since she had the talk with Jacus and ever since they had allowed her to stay with them but she was yet to be formally accepted. She loved accompanying Jacus during these tidbit missions and would watch him do the dealings. Jacus would act indifferent to her but she knew he was slowly getting used to her presence. Staying around him let her get more accustomed to his striking personality and it would play a big role in shaping her own later on.

    Their ship was under attack!

    Tossy was fighting a pirate with a long sword drawn out. She used her enlarged hand to smash the pirate to the ground but he laughed and said “More flesh for me to slice up!” And he blitzed the approaching hand and sent a flurry of slashes cutting her in many places. But instead of retracting her bloody hand she slapped him on his legs and made him lose his balance.

    On the other side Amino was taking on two pirates at the same time. They were using moves like a martial artist – well aimed punches and kicks at vital points to take down the large man. Amino was feeling the pressure as beads of sweat were forming on his forehead. Amino as on his knees breathing heavily. The pirates, seeing this as an opening launched two flying kicks at the same time each aiming for each of his collar bones. “Got you, punks!” Amino smirked as he grabbed each of the legs and with a loud swoosh he slammed them on the ground with all his might.

    On another side, Sqiber had intertwined his long neck around the neck of another pirate and crushing his air pipe while his buddy charged at him swinging a huge spiky iron club. Squiber let go of his hold and his neck untwined in the opposite direction like rubber and slammed on the approaching pirates head. A bump started growing on the poor pirate’s head as well as Squiber’s as he rubbed it. The other pirate collapsed on the floor massaging his own neck and gasping for air.

    Rose had taken refuge under the counter in the ship’s kitchen. She also had a knife with her for protection. Due to the chaos, she had lost sight of Jacus. Her heart was palpitating within her tiny chest due to the screams and sounds of artillery. She held the knife close to her heart and mumbled ‘Everything will be alright” as she closed her eyes. But soon, she heard footsteps inside the kitchen and before she could poke her head out to see who it belonged to she heard them say “Oh look a kitchen!” They opened the fridge and started helping themselves. Rose was listening to the two men rummaging their food supply and wishing they would leave but the men had other plans. “Oh look, it’s a cake!”

    “Uh oh!” It was the cake Rose had baked herself for Jacus’s birthday. She had no intention of letting this pirate scum get the cake that she had slaved so long to prepare.

    “Any minute now!” As she imagined them digging their dirty hands into her prized creation.

    “Leave the cake alone, you assholes!” In a second she was out of her hiding spot and was now pointing the knife towards both of them. One of them was a scrawny fellow that has horns protruding out of his head. The other was a regular sized man dressed in a kimono. Not expecting to see a little girl popping out from under the counter, they were quite surprised but as they saw her pointing a little kitchen knife they burst into a laughter. Putting the cake on the counter, the scrawny man approached Rose and held her knife.

    “Oh look! She has a weapon!”

    Rose gripped the handle of the knife tighter and shook it in different ways to free it from the man’s hands which was showing no signs of damage.

    “Did I just select the bluntest knife in the whole kitchen?” She mumbled as she used more force to shake him off. Instead the man gave a jerk and took away the knife from her hands. Standing their motionless she had now lost the only weapon and was realizing that maybe she would have let them eat the cake.

    “No what are you thinking?” Someone said inside her head. “You made it. No one has the right to eat it without your permission”

    Rose took some steps back in fear as the man who was pointing her own weapon at her and was approaching her like a grim reaper.

    “Damn I have ended up in such a pickle. I wonder if they will show any mercy on me for being a child”

    She was going back until her back hit the wall. She was trapped!

    The man was almost near. She had to do something.

    How on earth did she end up in this situation? So much for being brave! So much for the smack talking!

    She thought of what Jacus would do if he was in such a situation. Then she realized Jacus would just laugh and take out his flask and take a swig of whisky. She wasn’t in the position to do the same. She wished she would have lifted more weights and developed more muscle power. She wished she would have been saved.

    She was getting very angry with herself. It was her fault that she decided to come out of the counter in the first place. Now she was getting even angrier that she didn’t have power to back up her decision. The mere sight of the pirates was making her angry enough to break a few mason jars on their heads. Not having a weapon to defend her was making her even angrier. Having lost of Jacus was another reason. This whole situation was a big conglomeration of anger and disgust and helplessness.

    “DAMN YOUUUUUUU!” She shouted as she used her full force to tackle the scrawny guy right in his guts as both of them fell on the ground. Seeing that the guy has not lost hold of the knife, she took out a flask of a powder and rubbed all of its contents in his eyes. The powder was black pepper which she had grabbed avoiding the guy’s attention when she was back resting on the wall. The guy as squirming in pain as his eyes got burnt.

    The heavy guy was shocked to see his buddy getting rugby tackled by a little girl and was rushing for his aid. Rose was in full blown rage as she realized that she still had to deal with this other guy and the previous attack has made her shoulder badly hurt. She was angrier as she realized the same trick isn’t going to work on him and she was also out of black pepper. She grabbed a couple of glasses and hurled at him in full force, praying to the almighty for one of them to hit him square on the face. Unfortunately none did and the guy took out a gun.

    “Shoot me” Rose snarled at him like an angry cat.

    “You have got some nasty mouth. You don’t realize the situation you are in, do you?” The man snapped

    “I know very well you scum! You attacked our ship for no reason. You hurt my friends for no reason. Then you tried to…” She stopped as a drop of tear came out of her eye. She rubbed it off her face quickly. Tears are for cowards, so she was taught.

    “Crying now, are we?” He man said “We are pirates. What do you expect? We rob, burn and pillage. That’s who we are. You shouldn’t have resisted in the first place”

    “Shut your fucking mouth and shoot me, you coward! What? Are you scared to shoot a 12 year old girl?”


    His friend was still wiggling on the ground because of the pepper. This man who was holding the gun took a glance at his fallen comrade and then at the little girl who was standing boldly in front of him.

    “SHOOT ME!” Rose shouted. “ COWARD!”

    “That’s the second fucking time you have called me a coward, you punk!”
    There was a click as he locked his gun and shot at the red headed teen. Did you think she’ll close her eyes? She was staring with her eyes wide open. “Did someone just drag me? Yeah someone is dragging me!” It was Jacus! Squiber was with him and his elongated hand had grabbed the teenager and hurled her sideways as the bullet narrowly missed hitting her head. Instantaneously Jacus throws a wide bottomed saucepan towards the man hitting him fair and square.

    Half an hour later…….

    The Revolutionaries had managed to throw the pirates off their ship which had sustained heavy damage. They were now heading towards a nearby island for refilling their supplies and tending to their injuries. While, the outer fight subsided, an inner one has broken out.

    “What if you got shot?” Jacus was furious with her and vice versa.

    “So did you expect me to beg for his mercy?” she replied back gritting her teeth.

    “What if we would have been late?” Jacus replied back. He was right tho. Had they been a few seconds late they would be arranging her funeral now.

    “Then I would have just got shot” She was being unreasonable to the point of talking back to the grownups to whom she looked up to. Maybe her rage was blinding her.

    “Now Now….. Rose why didn’t you just let them eat the cake? Why did you come out of the counter?” Amino, the pacifier was doing his job.

    “It’s because…………. I MADE THAT CAKE AND THEY HAVE NO RIGHT TO LAY THEIR HANDS ON THAT THING” Rose burst out. She felt victimized. No one has said anything about how she had single handedly tackled a guy alone. These people could never realize how important it was for her.

    “If I don’t protect the things that I want to, then who else will?” Rose continued. “I slaved for hours. You will never understand how much it meant to me”

    “Is it worth throwing your life away Rose?”
    Jacus asked her an honest question.

    “Yes.” Rose was firm in her decision. Maybe the rage was making her take rash ones but that point of time; she was far away from being rational.

    “Then you better learn how to protect the things that you would rather die for.”

    One thing that you will notice straight away about Ross is that she’s outspoken, vibrant and extremely honest. Growing up with the Flying Vales, she has inherited the characteristics of her role models and her behavior is the perfect blend of Tossy’s calculative nature, Jacus’s rowdy nature and Amino’s aloof nature.

    During a fight she goes offensive because she believes in facing danger headfirst which is a trait she got from watching Jacus and how arrogant he becomes in these situations. The arrogance comes from the confidence that she has in her skills. She’s also extremely persistent and won’t go down easily as she believes in what doesn’t kill you only makes you stronger.

    Another notable characteristic of Ross is her volcanic temper which has earned her the epithet of ‘Hyper Red”. Hardly anyone has ever seen her smile and she is the kind of girl that you would find in an alleyway who would beat you to a pulp for staring more than 2 seconds. This is both a bane and a boon for her. Even tho she’s often misunderstood as a ruthless, insensitive and cold blooded brute, her real anger is towards the World Government, Marines and other hypocrites spreading lies for justifying their selfish actions.

    She’s a perfect ally to have if you can accept her personality. Her comrades are precious to her and she tends to get very protective of them like a mother to their cubs.

    Ross carries a highly durable metal baseball bat with her all the time and this is her main weapon of choice. The bat has been manufactured with a special alloy.

    Level 55
    55 x 5 = 275
    Strength: 66+10=76
    - 61-80: 4. Small Building Level
    Speed:
    51+25[+5]=81
    81 * 2 = 162
    -Reaction: 81
    - 81-99 Massively Hypersonic Reactions
    -Movement: 81
    - 81-99 Massively Hypersonic Speed
    Vitality:
    51+10=61
    61 * 2 = 122
    -Durability:61
    - 61-80: 4. City Block Level
    -Stamina:61
    - 61-80 Immense Stamina(Can do several big techniques or abilities)
    Martial Arts:
    46
    46 * 2 = 92
    -Brawler style – 71
    -Hand to hand Combat - 21
    Haki: 61
    61 * 2 = 122
    Armament haki – 81
    - 81-99 Can coat full body with hardening. Can coat intangible attacks with, such as air slashes with hardening.
    Observation haki – 41
    - 1-100 Mastery: The user can sense anything within (Mastery x 2) meters of themselves when CoO is activated.

    Brawler Style:

    Metal Beating : Often used as a final blow the metal bat is used to inflict a flurry of hits on several parts of the body indiscriminately. (71 Mastery, 71 Strength) Destructive Potency Rank: A

    Metal Thrust: The user delivers a powerful thrust to one’s guts. The thrust is so powerful that it can cause serious internal injury (41 Mastery, 41 Strength) Destructive Potency Rank: B

    Metal Mania: The user spins the opposite side so as to increase their momentum and hits the body of the opponent with a shattering blow. Can be used while airborne (41 Mastery, 41 Strength) Destructive Potency Rank: B

    Heavy Metal: A straight on hit to the opponent's head.(41 Mastery, 61 Strength) Destructive Potency Rank: A (if head, B if hits elsewhere)

    Metal Fire: The user blitzes the opponent’s incoming attack, does a feint and swings their arms 90 degrees to land a heavy blow on the opponent's body(41 Mastery, 31 Strength and 41 Movement Speed) Destructive Potency Rank: B

    Metal Haze: The user swings their bat to defend themselves against incoming attacks. Highly effective against incoming slashes, cannon balls, flying debris or heavy physical objects. (41 Mastery, 41 Strength) - Defensive DPR: B

    Metal Craze: The user dodges either right left or back to save themselves from an incoming attack, jumps into the air and lands a blow on the opponents body from above (41 Mastery, 41 Strength and 41 Movement Speed) Destructive Potency Rank: B

    Hyper Metal Death Blow: The user poses themselves as a baseball player and uses their brute force to deflect an incoming attack. Can be used to shatter a huge wall, a small bolder or a average sized human. Area of Effect and Range. (41 Mastery, 41 Strength) Destructive Potency Rank: C

    Metal Burst : The Bat is used to rapidly stab the person in two different places at the same time. (31 Mastery, 31 strength) Destructive Potency Rank: C

    Metal Bullets : The user spins their bat in the air to make compressed air balls(2) (the size of normal baseballs) and hurls them towards the opponent. (51 mastery, 51 strength) Destructive Potency Rank: B


    Metal Mini bullets : The user spins their bat rapidly to create smaller sized compressed air balls(3-4) and hurls them towards the opponent. (41 mastery, 21 strength) Destructive Potency Rank: C


    Metal Mega Bullet: The user spins their bat rapidly overhead to create one large ball of compressed air(the size of a basketball) and hurls them towards the opponent. (51 mastery, 51 strength) Destructive Potency Rank: B

    Metal Spin: The user spins around the opponent in a circle at rapid speed and delivers a single rapid blow from anywhere (71 mastery, 71 strength, 71 movement speed) Destructive Potency Rank: A (multi-hit)

    Metal Blitz : The user moves at incredibly high speed to dodge as well as launch an attack from multiple sides. (The movement is kinda like soru, but it’s used to avoid, confuse and attack at the same time)

    Stages:
    (speed 21, Mastery, 21) - +5 movement (3 turn cooldown)
    (speed 31, Mastery 31) – +5 movement (2 turn cooldown)
    (speed 41, Mastery 41) – +10 movement (3 turn cooldown)
    (speed 61, Mastery 61) – +10 movement (2 turn cooldown)
    (speed 81, Mastery 81) – +15 movement (2 turn cooldown)
    (speed 100, Mastery 100) – +15 movement (1 turn cooldown)

    Escalator – The user kicks the air to lift them up into the air. Can attack while being airborne. mastery/4 meters - 25 meters max
    (Speed 31, Mastery 31, Strength 31) – stay airborne one turn - affects stamina
    (Speed 61, Mastery 61, Strength 61) – stay airborne for two turns - affects stamina

    Four dimensional Crossfire : The movement is shaped like a cross as the user moves diagonally at incredible speed to land a cross shaped hit. This is to prevent the opponent from escaping or dodging once cornered.
    (mastery 81, speed 81, strength 81) DRP - S

    Air cutter – The user rotates themselves at incredible speed causing distortion in the air and propels themselves towards the opponent landing a heavy hit, taking advantage of the built in speed. The force of the rotation can smash through incoming attacks like sword slashes, bullets, physical attacks and it acts as both offensive and defensive.
    (Requires 51 mastery, 51 strength and 51 speed) DPR B
    (Requires 71 mastery, 71 strength and 71 speed) DPR A
    (Requires 91 mastery, 91 strength and 91 speed) DPR S

    Metal Blur: The user uses their hypersonic speed to move around the opponent causing a “mirage” and finally lands a single lethal blow. (41 Mastery, 41 Strength and 61 Movement Speed) Destructive Potency Rank: B

    Hand to hand combat:

    Bullet Punch: A straight on punch on the opponents body.
    (21 Mastery, 21 Strength) Destructive Potency Rank: C


    Bullet Kick: A straight on kick on the opponents body.
    (21 Mastery, 21 Strength) Destructive Potency Rank: C

    =============================================
     
    Magimasterkarp
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    Name: Yasashī te Dō (alias)
    Real Name: [Redacted] (I'm bad at creating names)
    Epithets: The Monster of Camp Green
    TroubledBrother Tiger
    Brother Tiger
    Brother
    Recruit nr. 444
    Affiliation: Revolutionaries
    -Shaolin Monks of Bamboo Valley
    -Marines (Recruit, for however long
    they train recruits) Remember to
    Check this
    Job: Covert Operative
    Race: Mink (Tiger)
    Age: 23
    Height: 1,81 m
    Height (without the fur): 1,77 m


    [Redacted] was born 23 years ago on the back of Zunisha, the giant Elephant that is carrying the Mokomo Dukedom on his back. He had a nice childhood, living in the outskirts of town with his parents, right at the edge of the jungle.
    They were kind people, a capybara and a sheep mink, but they ultimately were just a tad bit boring.
    Due to both of them being mild mannered herbivorous minks, they were overwhelmed by and proved unable to properly accommodate for the boundless energy of a child with the characteristics of an apex predator, and so [Redacted] at a very early age attached himself to the group of hunters that operated in the nearby jungle.
    He went with them on his first hunt when he was only 4 years old and killed his first crocodile just a year later. He enjoyed the thrill of the hunt, and would soon even go on solo trips at night, when the other hunters were sleeping. On one such solo trip, he came to eavesdrop on a squad of Guardians, who were talking about the possibility of an attack from Kaido's armies. They were discussing an emergency plan to mobilize the common populace in case the combined forces of the Guardians and the Musketeers was not strong enough to fend off the attack.
    [Redacted], still a small child, of course, became increasingly paranoid after hearing this. He feared that the attack was imminent, and that he (the great hunter that he thought he was) would have to personally intervene to save his country.
    Two weeks later he and his best friend, the Deer Mink Kojika were doing a sleepover to hide from the full moon together, when a small crew of pirates (presumably named the "Stupid Pirates") gained access to the kingdom by climbing up zunisha's trunk and letting her lift them up when she sprayed herself with water. They had brought bazookas and other portable artillery with them and were destroying the nearby houses. [Redacted], already on edge due to the moon, immediately panicked and assumed the worst, that Kaido's forces had invaded and already overcome all defenses. He was sure that his time to fight for his country had come. He immediately went outside, determined to defeat Kaido and his men, confident that the the power of the sulong and his apex hunting skills :dogkek: would suffice.
    He began transforming just as Kojika ran out to stop him. He doesn't remember much after that except for her screaming his name in fear and anguish, and how invigorating it felt to rip her apart. This scream would haunt him his entire life.
    After coming to his senses somewhere in he jungle and realizing what he had done, and seeing her blood on his hands, he was devastated. Not only did he kill his best friend, he enjoyed it!
    He decided that a monster like himself, who could kill his best friend and even enjoy it, should not live with other people who he might harm.
    So he decided to flee the country to go to a place where he wouldn't hurt anyone. After he climbed down one of Zunisha's legs, he found a small dinghy left over from the Pirates' ship, and before he could realize that it didn't even have oars, he had already drifted away.

    He lived on that boat for two years, without even encountering a single island or ship. He survived (badly) by drinking rain water and eating small fish.
    This time on the dinghy was the lowest point in his entire life, all alone with the thoughts about how he was a monster, how he had always been a bloodthirsty person, going out hunting just for the fun of it, and alone with that scream, his name, echoing in his head, surrounding him, accusing him, taunting him, seeming to ebb out at times, only to surge again whenever he thought back to what had happened.
    It was during one of those times when it seemed to be everywhere, in the water, in the sky and on the boat that he decided he would no longer be a person like that anymore, to never again seek out the thrill of the hunt, to keep the urges, the killing instincts covered up, suppressed, and to cast off the name he once held.
    But even so, he could still see Kojika's blood on her hands, and no amount of washing them in the salty water or licking them clean seemed to get rid of that image. There was just so much red on his arms, on his entire body, even. He began to use his tongue to lick the black fur of his stripes over his red fur, so he wouldn't have to see it anymore.
    The boy, now nameless, began training to withstand the power of the full moon, first by looking at reflections in the water, and later by looking directly at it for short moments, and then dropping the bucket he had on his head to break the view again.
    So it came that by the time his little dinghy drifted into the calm belt, he was fully immune to the influence of the moon and would gaze at it for hours. What he was not immune to however was dehydration, and after a few weeks without rain his reserves were almost gone and he could barely keep upright.
    Just before he passed out, the last thing he remembers was, though possibly just a hallucination of a delirious mind, the flutter of a green robe, and a sudden breeze.
    He woke up days later in the infirmary of a small monastery. Apparently his dinghy washed ashore after a giant storm in the north.
    He learned that he was in the west blue on a small island affiliated with the Kano Country. He had been so weakened by dehydration and malnourishment that even their best medicine could only barely save his life.
    After two weeks in the infirmary he decided to live in the monastery, too, to use the peaceful surroundings to calm himself and to hide from the world among these monks. It was in this sanctuary of peace that he developed his own martial art, and learned the basics of bo staff combat from the Shaolin monks.
    Over the span of the 14 years he spent living there he grew ever closer to the other monks after they had initially ostracized him for his mental problems and for being a Tiger (!). He had an especially close bond with Brother Shinu Unmei, with whom he regularly discussed the philosophy of violence.
    Brother Unmei believed that violence, no matter how just, would invariably cause more violence and suffering. He elaborated thusly: Any act of violence causes a great fear in the populace, and this fear would in turn cause anger and hatred, which will then cause the cycle of suffering to start again.
    This philosophy would later influence him greatly.
    It was on one of those evenings, as they were strolling through the bamboo forest, when they heard explosions in the distance. Brother Tiger, who had heard such noises before, recoiled from the onslaught of memories assaulting his mind, while Brother Unmei, without hesitation, rushed back to the monastery to help fend of the intruders.
    Once he had gotten his bearings, Brother Tiger followed him, but he arrived to late. The Bandits had already left with the food supply and some golden ornaments, and had left a sword behind, stuck in the chest of Shinu Unmei. His dying words, as he lay in Brother Tigers arms, were: "Don't avenge me, Brother! Carry me in your heart! Don't let this harden your fist against the world! Change it, by following the path of your soft hands! I will wait for you! I know you'll follow.
    You deserve ..."
    This was the day Brother Tiger left the other monks to change the world, taking on the name "Yasashī te Dō" so he could never stray from his path.

    The story of camp green: coming soon...

    Dō is, outwardly, a very calm and collected young man, always polite and kind, but ultimately rather reserved.
    On the inside however, he is a very conflicted set of identities, one being Dō, who is desperately struggling to remain in control, the other being the monster, an amalgamation of all his bloodlust combined with the suppressed instincts of his sulong form.
    As a result of having to hold back his own instincts so much he often seems to be very calm and collected, but inside he is a coil of anxiety.
    Whenever he gets particularly stressed or anxious he starts to lick his fur, trying to cover his red fur with his black and white fur, to the point that he looks like a black tiger with red stripes.
    His claws are always perfectly cut, but to him it often seems as if they are growing at an unnatural speed. He is considering keeping the clipped claws in glass jars, to measure how fast they are growing.
    Whenever he is around other people, especially ones he perceives as vulnerable, he becomes accutely aware of how long his claws are, and the monsters influence gets stronger, demanding he exploit their vulnerability.
    If he fears he might loose control, he gets a panic attack, goes completely limb and his fur poofs up, making him look like a stuffed animal.
    He is still haunted by the scream of Kojika, and in particularly stressy situations it echoes in his head. He keeps his real name a secret, because everytime he gets reminded of it, the echoes get louder again.
    He is very much opposed to any kind of violence, and would do anything to avoid unnecessary fighting.
    The kinds of people Dō hates the most are those that use fear and violence to advance their own selfish needs. He hopes to one day create a society in which physical strength does not matter and the weak and strong do not have to fight each other anymore. His path to achieve that is to disrupt the current cycle of fear, hate and violence, by trying to ease the publics fear of both pirates and marines, to create a nonviolent resistance movement that might one day cure the society of it's sickness.
    Despite his repressed nature he still exhibits some cat-like mannerisms, like his preference for sunny spots and apparent laziness.

    His body itself is rather thin, but his thick fur gives the impression of a much thicker body, with his paws being so thickly padded that they are super squishy and almost round so that no individual fingers are distinguishable if he puts them all together.
    Every colour on his body is symbolic of a part of his personality:
    Red fur: Aggression, bloodlust, the blood of Kojika, Unmei and everyone at camp green
    Black fur: Repression, self control, anxiety
    White fur: Feline instincts
    Green Clothing: calmness, serenity, Being content, happiness, the monks influence (note, its just a layer above the fur)
    He wears a soft green shaolin robe with a hood that hides his face, combined with a green scarf around his mouth. He does not wear shoes.
    Least favourite foods:
    One of the first foodstuffs he got after waking up in the infirmary was a bottle of milk that the young Brother Unmei brought him. As all tigers are lactose intolerant, his malnourished and scurvy body did not take kindly to this percieved threat, and ever since he has been deadly afraid of milk.
    He did however hear that Master Nekomamushi regularly consumed cheese made from platypus milk in his lasagna, so he is positively curious to try it
    He fears that indulging too much in the taste of meat might awaken his hunting instincts, and therefore is mostly a pescetarian.
    Favourite Foods: Fish-Veggie Stew, Oranges
    Least favourite colour: Red
    Favourite colour: Green
    Favourite flower: Lotus
    -The plushy thing. Like Hobbes from Calvin & Hobbes
    -He has problems knocking on doors. The monastery didn't have proper doors, and whenever he tries knocking he accidentally uses his Martial Art abilities and blows the door wide open.
    - The universe seems hell-bent on forcing him to travel in a small dinghy wherever he is going, or at least he believes this.



    Soft Paw Style

    The user holds back his killer instincts so much that the impact from his attacks happens with a delay. If he looses control, the monster inside of him gets unleashed, and he attacks everyone around him in the most violent way possible.
    requires Strength, Musicianship and Martial Arts Mastery
    (1-10) 1s delay, Basic delayed Punch; no remote triggering, has to do an actual punching motion; can only use fists

    (11-20) 3s delay, can use feet

    (21-30) 5s, can choose how many seconds the delay lasts at the start of the strike

    (31-40) 7s delay, unlocks soft step ability (footsteps trail behind at delay (still very silent))

    (41-50) 9s delay, delay quick jab is enough (no full punching motion), can use elbows, tail and knees

    (51-60) 10s delay, can use reverse (create a vacuum with palm to "pull" objects)

    (61-70) 11s delay, footsteps of soft step now don't have to happen

    (71-80) 12s delay, can use entire body

    (81-90) 13s delay, can use reverse and delay attacks together and in more complicated patterns

    (91-99) 14s delay, small tap to activate

    (100) 15s delay

    Techniques:

    Hesitating Fist (1 Mastery, 1 Strength, 1 Musicianship) Rank D
    An attack that takes effect with a delay. Can be used with appropriate limbs and motions. (Not necessarily an actual punch) (Supposed to be relatively spammable)

    Liquid dodge (31 Mastery, 31 Reaction, 31 Musicianship)
    The user mitigates the damage from an attack he can't dodge by bending his body in the direction the attack would push him.
    +Mastery/5 Reaction, 1 turn cooldown
    Useless against very big attacks (like bigger than his entire body) and AoE attacks


    Hesitating Fist: Ballochory (31 Mastery, 31 Strength, 31 Musicianship) Rank C (multi-hit)
    Multiple smaller concentrated hits to the center mass of an opponent that, while not much stronger, catapults him a long distance away. 5 seconds delay max

    Soft Step (31 Mastery, 31 Movement, 31 Musicianship)
    The user delays the impact (and therefore the sound of his footsteps), allowing him to walk on unstable surfaces, like on top of snow or on small twigs

    Blooming Path: (41 Mastery, 31 Strength, 41 Musicianship)
    A follow up if the user successfully places impacts on the opponent while dodging; The impacts push away the defending limbs/weapons leaving them open for a bigger attack like the Ballochory or a nerve strike.

    Circular Descent (41 Mastery, 51 movement, 41 Musicianship)
    While ducking and spinning against an opponent with 10 or less movement speed, the user drags an appendage across the floor in a circle. After the time is up, the circle breaks through the floor and he falls to a lower one. Obviously only works in buildings.

    Circular Ascend (51 Mastery, 51 Musicianship) Rank D
    While ducking and spinning against an opponent with 10 or less movement speed, the user drags an appendage across the floor in a circle. The circle pushes up and he soars up with an extended jump. Damages self and opponent. Up to Mastery/2 Meters


    Retreating Fist (51 Mastery, 51 Strength, 51 Musicianship) Rank B
    The same as H.F., but it "pulls" with the palm instead of punching with the fist, for example launching parts of the floor into the air to hit or obstruct opponents. Can knock an opponent off balance (indirect hits are one dpr lower)

    Retreating Fist: Runaway Festival (51 Mastery, 51 Strength,, 51 Movement, 41 Musicianship) Rank B
    While being pursued by an opponent the user places delayed R.F. strikes on everything he can reach, causing the environment to collapse on the pursuer, damaging them. (Multiple indirect hits) works best in narrow corridors filled with lots of potential projectiles)

    Fearful Fist (61 Mastery, 61 Strength, 61 Awareness Haki, 61 Musicianship) Rank A
    A strong stab at an opponent's nerve. The vibrations sent from this can cause temporary loss of the hit muscle's function. Can only be used Mastery/60 times a day

    Soft Step Strike (61 Mastery, 41 Strength, 61 Movement, 41 Musicianship) rank B
    each step can also place an impact (H.F., R.F.)
    H.F.: Soft Step: Strike Seed
    R.F.: Soft Step: Strike Bamboo

    Soft Step: Ivy (81 Mastery, 81 Strength, 61 Movement, 61 Musicianship)
    uses the retreating fist to walk on walls

    Unleashed Monster Form:
    Coming soon... Be afraid.
    This martial art is supplemental to his other martial art. It is mostly focused on defense and evasion, with the only kinetic attacks being used in conjunction with the SoftPaw Style, placing delayed strikes anywhere a tip of the staff hits.

    Hesitating Fist: Branch
    The user performs a Hesitating Fist attack with his staff
    requires (31 mastery in each style, 31 strength) DPR - C

    Defensively the user can spin the staff like a propeller to lessen the damage from AoE attacks
    (requires 31 mastery, 31 strength) - DPR - C (Defensive AoE)

    Pole vaulting: pretty obvious, the user uses his staff to jump over something.
    (requires 11 mastery, 11 strength)

    Blocking: Blocking an attack with his Bo staff.
    (requires 11 mastery, 11 strength) DPR - D (Defensive)

    Deflecting: the user uses the staff to deflect an incoming attack to one side while he dodges to the other side
    (requires 21 mastery, 21 strength) DPR - C (Defensive)

    Two Sticks: the user uses 2 of the 3 parts of the three piece bo staff like kali sticks
    -Cross Block: the user blocks by crossing the sticks
    requires (41 mastery, 41 strength) DPR - B (Defensive)
    -Hesitating Fist: Twigs. The user performs two consecutive Hesitating Fist attacks with the sticks
    requires (31 mastery in each style, 31 strength) DPR - C

    Level 27 ->135 Points
    +2x4 Str +2x4 Speed +2 Mind Mink Bonus
    Strength: 23 +8 = 31
    Speed: 26 +8 = 34 -> 68 subpoints
    +5 React from Mind
    -Movement: 32
    -Reaction: 36 +5= 41
    Vitality: 21 -> 42 subpoints
    -Durability: 21
    -Stamina: 21
    Mind: 39 +2=41 -> 82 subpoints
    -Music: 45
    -Navigation: 31
    -Unallocated: 6 Points
    Martial Arts: 26 -> 52 subpoints
    -SoftPaw Style: 41
    -Weapon: Bo Staff: 11

    He has a three piece bo staff and a bamboo Pan flute.
     
    Last edited:
    Mistycat
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    Name: Aurora
    Epithet: The Morning Dew
    Affiliation: Cat Pirates
    Occupation: Captain
    Devil Fruit: None
    Bounty: None :3?
    Gender: Female
    Race: Snow Leopard Mink
    Age: 27
    Date of Birth: 1st of January
    Height: 1,80 meter

    Narration/Action
    Speech
    Thoughts

    NPC speech

    Like all cat minks Aurora has an innate grace. Her beautiful long white hair almost reaches her hair. Her white and black fur turns the color of the morning sun when the sun comes up. At night her fur is lit up by the moon creating the impression of a ghost. She wears a black coat to hide herself when she goes out.

    Aurora is a strong and proud warrior that will not bow to anyone, much less serve them. Behind her brash talk she hides a big heart, that will often go the extra mile to help out those in need. Her past, however, has made her bitter and distrustful of human and she will never bat an eye before cutting down those in her path.

    They arrived in the early morning. The morning dew had only just started to bloom. Aurora was watching it from her window. It was her favourite time of the day. Already at 5 years old she was drawn to it. It never let her forget that she was a slave though. A slave to humans. She couldn’t help but hating them. She had designed a plan to flee, and had just managed to free herself from the chains that kept her chained to the bed. That ‘s when she heard the commotion. And then the bombs hit. Aurora knew that she had to move fast. She ran as fast as she could. Running and running until she arrived at the cave where she had hid the submarine that had been washed ashore exactly a year ago. She could only hope that it had enough fuel.

    When she woke up she saw a goofy cat face in front of her. In panic she lashed out, but the cat jumped back in an instance calling out:
    Easy, easy! I am Nekomamushi! How did a little snow leopard mink get out on these rough seas. Then he saw the huge cloud in the distance and he understood. They never told anyone where they had found that little snow leopard for it would have put Aurora at a terrible risk. If the World Government knew that there had been a second survivor of Ohara, they would hunt her for the rest of her life.

    Nekomamushi took the little wild cat and he taught her how to fight. And over the years she became a better fighter than even him.

    When she celebrated her 21st birthday Nekomamushi gifted her a ship and told her:
    Go out into the world and enjoy every moment of it. So Aurora travelled through the seas, finally ending up in the East Blue, where she intends to leave her mark.

    Name: Motion Burst
    Requirements: 21 strength 10 martial art
    Descriptions: Jump forward slashing the opponent with a single sweeping motion


    Name: Whirlwind
    Requirements:21 strength, 21 speed, 21 reaction, 21 martial art
    Description: Dodge your opponents attack and counter attack while making a 360° in the air.


    Name: Starburst Stream
    Requirements: 50 speed, 50 strength, 40 martial art, Dual Wield
    Description use two swords to drive your opponent into a corner attacking faster and faster, not letting up using your speed to dodge and attack as much as possible.


    Name: Mother’s Rosario
    Requirements: 80 speed, 60 strength, 60 martial art
    Description: and eleven hit combo hitting with incredibly fast succession


    Name: Block

    Requirements: 30 speed, 30 strength, 20 martialart
    Description: Block bullets and devil fruit attacks by deflecting them with your blade(s)
    This would be my ideas... Ill add the others.

    Two swords

    Let me look into this when I feel like it lol
    Currently lvl 32
     
    Mr. Anderson
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    Name: Katsumi Adachi| Epithet: "The Engineer"| Affiliation:Revolutionary Army| Occupation: Revolutionary| Bounty: N/A |Gender: Male| Race: Human| Age: 21| Date of Birth: May 21st| Height: 5"11

    Physical Appearance:



    Katsumi is a kind man with a profound thirst for creating technology. He approaches situations with a calm and carefree attitude, never taking things too seriously, including conflicts with others. He can be serious when it comes to fighting or personal matters, but Katsumi would generally rather have fun or relax. He always sees the bright side of situations, or anything that goes wrong, and takes matters with a smile and an upbeat nature. Though that doesnt make him delusional on reality. To the annoyance of his comrades, Katsumi has been known to literally laugh in the face of danger and walk into potentially harmful situations with a big smile.

    Despite his carefree nature, Katsumi has a righteous heart and respects the difference between right and wrong. He despises cruelty and wickedness and will beat anyone who indulges in such actions.
    Very little is known about his past before he was caught.

    At the age of eight, Katsumi was found floating in a barrel by small time pirates in New World waters and auctioned off as a slave on Sabaody to a man called "The Toy Man".

    He was then taken to "The Toy Shop", a factory hidden on a no named island in the Grandline, where he would spend a rough 14 years of his life building weapons and gadgets to be sold off in the Black Market along with many others. Those who were inefficient were treated poorly or at the very worst killed.

    At twenty-two, Katsumi, along with a few of his friends, agreed to escape The Toy Shop. He managed to escape by the skin of his teeth. However, his friends were not so lucky. He stole one of the boats from the port and sailed away alone, mourning their deaths.

    A few months into his voyage, low on food and water, a bad run in with a Navy vessel resulted in the deaths of 20 marine soldiers. Katsumi was arrested and taken to Impel down, where he was locked in a cell next to a Pirate Fishman Hybrid by the name of Rihan who he became good friends with. Rihan freed him, along with the other prisoners and the two escaped together and formed a two man Pirate crew...
    Like Kyria, Katsumi was somehow was brought to this world after a strange phenomenon caused him to slip through the cracks of reality. The change in universes forced Katsumi's appearance and personality to warp on top of losing his memories. Finally arriving in this new world, he has aged by 5 years, lost his past strength and still harbors his skills in science as well as his dislike for the World Government. Katsumi spent his first few months working on his weaponry in the forests of Elegrant Kingdom, staying away from the residents after they bashed him for his love of technology. After a terrible pirate attack, a damaged ship belonging to the Revolutionary Army made its way to the side of the island where Katsumi resided almost like fate. Being the first to find the vessel, he befriends the Revolutionary, Lady Opal, who he lets stay with him while she nursed her injuries. While helping her recover, she would tell him about Revolutionary Army and how they have made it their mission to destroy the World Government. Katsumi joins the Revolutionary Army intending to defeat the wicked World Government and along the way improve the technology he's worked on all his life.


    Rope Action
    Requires 11 Mastery
    Top Knot: T-Bag throws a rope that spirals upwards and ties around his target's body. Then, when the rope is pulled with enough force, the enemy spins like a top, eventually collapsing from dizziness. Requires 11 Mastery, 11 Strength - DPR: D
    Timber Hitch Tug: T-Bag jumps into the air, somersaults, and unleashes several ropes that grab an enemy, with the force of T-Bag's fall pulling the target down into the ground. Requires 21 Mastery, 1 Strength - DPR: D
    Figure of Eight Knot: T-Bag shoots out eight ropes, knotted heavily on the ends, like fists in eight directions. It can be used to hit multiple targets at once. Requires 31 Mastery, 31 Strength - DPR: C
    Shrouds and Rat-Line Knot: T-Bag creates a large net out of ropes and slams it on top of several enemies. Requires 31 Mastery, 11 Strength - DPR: C
    Round Turn: After positioning himself between several enemies, T-Bag grabs them with ropes and pulls them inward, slamming the victims against each other. Requires 21 Mastery, 21 Strength - DPR: C
    Bowline Knot: T-Bag launches a rope that ties around an opponent's wrist, restricting their movements as long as he creates tension. Requires 11 Mastery, 1 Strength
    Punishment: After snaring an opponent with rope, T-Bag throws them and slams them head-first into the ground. Requires 11 Mastery, 21 Strength - DPR: C
    Half-Knot Air Drive: T-Bag ties a rope around an opponent's neck, choking them, and slams them into the floor. Requires 51 Mastery, 41 Strength - DPR: B
    Pipe Hitch Knives: T-Bag launches a rope with a spiraling row of knives tied to it to cut or slash his target. Requires 41 Mastery, 41 Strength - DPR: B
    11 Sniping Mastery: Iron Sight Sniper (bolt-action), B rank Bullets, 1 bullet manual load

    21 Sniping Mastery: unlocks 4x scope (requires 21 reaction), 3 bullet manual load
    31 Sniping Mastery: 5 bullet manual load
    41 Sniping Mastery: A rank Bullets (Max 1 per 3 mastery), unlocks 8x scope (requires 31 reaction)
    51 Sniping Mastery: Semi Automatic Sniper, 5 bullet magazine
    61 Sniping Mastery: unlocks 15x scope (requires 51 reaction), 10 bullet magazine
    71 Sniping Mastery: unlocks Extended Range Sniper 1.2x (bolt-action)(requires 71 reaction)
    81 Sniping Mastery: S rank Bullets (Max 1 per 10 Mastery)
    91 Sniping Mastery: you are just as accurate while crouching as you would be prone
    100 Sniping Mastery: S+ rank Bullets (Max 1 per 20 mastery)
    120 Sniping Mastery: S+ rank 50 caliber Bullets (pierce through armor)(Max 1 per 30 mastery)

    The amount of total ammunition you can carry is determined by your mastery. Mastery/2=Ammunition slots. Regular ammunition takes one slot.

    Range:
    For every Sniping Mastery stat point, you have a 5 meter range. Meaning at the very least you will have 55 meters at the basic requirement of 11.


    Level 23
    23x5 =115
    Strength: 17+4=21
    Speed: 22+4=26
    26×2=52
    -Reaction:26
    -Movement:26 (31 Power Suit)
    Vitality:17+4=21
    21× 2 =42
    -Durability:21(26 Power Suit)
    -Stamina:21
    Mind: 15+6=21
    21×2=42
    -Science: 41
    -Carpentry:1
    Martial Art:41
    41×2=82
    -Sniping:41
    -Rope Action:41

    Leftover Points:3





    Name: Lady Opal
    Epithet: N/A
    Affiliation: Revolutionary Army
    Occupation: Revolutionary
    Origin: West Blue
    Gender: Female
    Race: Human
    Age: 25
    Date of Birth: August 30th
    Height: 7"0
    Bounty: N/A

    Statistics
    16
    16×5=80
    Strength: 19+2=21
    Speed: 19+2=21
    21×2=42
    -Movement Speed: 21
    -Reaction Speed: 21
    Vitality: 18+2=20
    20×2=40
    -Stamina: 20
    -Durability: 20
    Martial Arts: 21+3=24
    21×2=48
    -Archery: 24
    -Okama Kenpo: 24
     
    Last edited:
    Ranger
  • Ranger

    The Driven
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    Name: Koki 故気
    Epithet: "The Deceased Spirit"
    Affiliation: The Everything Pirates
    Occupation: Wanderer
    Devil Fruit: none
    Bounty: ß ?
    Physical Description:

    A slender man with long black tied up hair, noticeable fangs and blue eyes.
    Statistics:
    Koki 故気
    Level 83x5=415
    Strength: 84+16=100
    Speed: 77+16=93[+5]
    -Reaction: 100(+8)=108
    -Movement: 96
    Vitality: 77+16=93
    -Stamina: 100
    -Durability: 86
    Mind: 37+24
    -Medicine: 61
    -Navigation: 61
    Martial Arts: 50
    -Ganryu Sword Style: 100
    (turn based strength and martial arts boost)
    Haki: 90
    -Armament: 100+20=120
    -Precognition: 80
    Misc. Facts
    Race: Human
    Size: 5 feet 6 inches
    Weight: 136 lbs
    Dream: To become one with the blade
    Gender: Male
    Age: 35 years old
    Home: Onigashima
    Date of Birth: November 26th
    Astrological Sign: Sagittarius
    Favorite Food: Unshu Mikan
    Favorite Drink: Spring Water
    Favorite Dance: Noh Mai
    Favorite Weather: Bright and Clear Sky
    Nakama Color: Sky Blue
    Personality:
    Generous, Idealistic, Funny, Impatient, Blunt, Free-spirited
    Sagittarius likes: Freedom, Travel, Philosophy, Being Outdoors

    Sagittarius dislikes: clingy people, being constrained, conspiracy theories, details
    Background:
    Born on the Winter Island of Onigashima during the Reign of the Kozuki, Koki lived a generally care free life in the mountains training, hunting and meditating. Koki constantly battle with the demons that inhabited Onigashima and they came to respect one another. He left Onigahima in secret at a the age of 17. Not many knew of his existence so no body came looking for him. Despite the strict policy on Wano's closed borders it was hard to enforce on Onigashima where not many citizens of Wano lived. He spent the next 18 years traveling the islands of the New World as a wanderer learning all he could from nature and from the many warriors that stretched across the seas.
    Clothes:
    He wears a red and gold kimono and dark brown undergarments. He also has a red hair tie.
    Abilities:
    Ganryu Style is based off of natural attacks
    -gives a Strength turn based boost
    -gives a Ganryu Style turn based boost
    -gives the ability to glide in a burst movement

    Habataku 羽ばたく (to spread one's wings)
    Mimicking the wings of a bird, the user spreads all their limbs before collapsing them like a missile to launch themselves in a burst through the air. Rather than being capable of floating as a geppo user would do, Habataku is much more like gliding and trades verticle sustain for horizonal sustain relying on the user's initial jump off the ground to gain height.
    requires 61 movement

    Hachi Tori 蜂鳥 (Humming Bird)
    A quick jab of the sword that mimics the beak of a hummingbird. It has such great speed that it's can be quite hard to follow.
    requires 31 strength, 51 reaction, 51 mastery - DPR: B

    Hachi Tori Aori! 蜂鳥煽り(Humming Bird Blast)
    A quick jab of the sword that mimics the beak of a hummingbird. It has such great speed that it's can be quite hard to follow. Charing before launching the normal jab focus's Koki's strength and unleashes a air blast along with the strike.
    requires 61 strength, 51 reaction, 51 mastery - DPR: B (small AoE)

    Kuchibashi Wareru 嘴割れる(Beak Break)
    A strong thrust of the sword that mimics the beak of a bird of prey piercing a small mammal.
    requires 41 strength, 41 mastery - DPR: B

    Takuboku 鈍い啄木 (Woodpecker)
    A strong thrust of the sword that mimics the beak of a woodpecker stabbing into a tree.
    requires 61 strength, 61 mastery - DPR: A

    Nibui Takuboku 鈍い啄木 (Dull Woodpecker)
    A variation on a standard thrusting attack in which the user strikes with the blunt handle of the sword mimicking more of a fist than a claw or beak.
    requires 61 strength, 61 mastery - DPR: A

    Kamome Suberu 鴎 滑る(Gull Glide)
    A flying strike in witch the user slashes across the entire body of the target using momentum from launching themselves beforehand.
    requires 61 Strength, 61 Movement, 61 Mastery - DPR: A

    Tsubame Gaeshi 燕返し (Swallow Return)
    An overhead slash that mimics the motion of a swallow's tail in flight. Capable of turning 180 degrees in such great speeds that the uppercut pat of the attack appears fluid and it is combined into a single two hit strike.
    requires 61 strength, 61 reaction, 61 mastery - DPR: A

    Idai Tsubame Gaeshi 偉大燕返し (Great Swallow Return)
    An overhead slash that mimics the motion of a swallow's tail in flight. Capable of turning 180 degrees in such great speeds that the uppercut pat of the attack appears fluid and it is combined into a single two hit strike. A strike with even greater power, speed and skill than Tsubame Gaeshi.
    requires 81 strength, 81 reaction, 81 mastery - DPR: S

    Kanzen Tsubame Gaeshi 完全燕返し (Perfect Swallow Return)
    An overhead slash that mimics the motion of a swallow's tail in flight. Capable of turning 180 degrees in such great speeds that the uppercut pat of the attack appears fluid and it is combined into a single two hit strike. A perfected version of the Tsubame Gaeshi.
    -gives the user +mastery/10 strength during the strike
    -one turn cool down

    requires 100 strength, 100 reaction, 100 mastery - DPR: S+

    Kaze no Tsubame 風の燕 (Swallow's Wind)
    A ranged air slash version of Tsubame Gaeshi that mimics the wind created from the swallow's flight. Sending out two air slashes that appear fluid as they combine into a single two hit strike.
    requires 71 strength, 71 reaction, 71 mastery - DPR: A

    Kaze no Idai Tsubame 風の偉大燕 (Great Swallow's Wind)
    A ranged air slash version of Idai Tsubame Gaeshi that mimics the wind created from the swallow's flight. Sending out two air slashes that appear fluid as they combine into a single large two hit strike. A strike with even greater power, speed and skill than Kaze no Tsubame.
    requires 91 strength, 91 reaction, 91 mastery - DPR: S

    Kaze no Kanzen Tsubame 完全風の燕 (Perfect Swallow's Wind)
    A ranged air slash version of Kanzen Tsubame Gaeshi that mimics the wind created from the swallow's flight. Sending out two air slashes that appear fluid as they combine into a single enourmous two hit strike. A perfected version of the Kaze no Tsubame.
    requires 100 strength, 101 reaction, 120 mastery - DPR: S+
    -give the user +mastery/5 in ganryuu style during the strike
    -one turn cool down


    Toppuu 突風 (Gust)
    Spinning the nodachi in a circle the user whips up wind that blasts towards the target.
    requires 61 strength, 61 mastery - DPR: B

    Idai Toppuu 偉大突風 (Great Gust)
    Spinning the nodachi in a large circle the user whips up a large quanitity of wind that blasts towards the target.
    requires 81 strength, 81 mastery - DPR: A

    Omoi Toppuu 重い 突風 (Massive Gust)
    Spinning the nodachi in a massive circle the user whips up a massive quanitity of wind that blasts towards the target.
    requires 100 strength, 100 mastery - DPR: S
    Equipment:
    a white nodachi named "Beast" or "Kemono" 獣 (けもの).

    -----------------------------------

    Name: Kö (Kayoh, Ko or Ka)
    Epithet: "Hell Hound"
    Affiliation: Pirate
    Occupation: Pilgrim
    Devil Fruit: none (Martial Skill)
    Bounty: ß 206,000,000 DEAD OR ALIVE
    Physical Description:

    Appearance: a smaller sized komainu with billowy sky blue fur that curls off like wisps of wind that is layered over a fine white coat.
    Misc. Facts
    Race: Sentient Beast, Komainu
    Size: 16 ft tall & 20 ft long
    Weight: 1620 lbs
    Dream: ?
    Gender: Male
    Age: unkown
    Home: Wano
    Date of Birth: June 1st
    Astrological Sign: Gemini
    Favorite Food: meat
    Favorite Drink: natural water
    Favorite Dance: any/all, the more motion the better
    Favorite Weather: Bright and Clear Sky
    Nakama Color: Sky Blue
    Personality:
    cerebral, charming, warm hearted, great communication skills, friendliness, resourcefulness, loves variety, hates boredom, hates loneliness, avoid routine, talkative, energetic, spiritual, likes to express their opinion, clever, adaptable, optimistic, vivacious, easily distracted, irritable, self-absorbed, hasty, selfish, manipulative
    Background:
    A spirit from the Wano country. Kö grew restless in his stagnant shrine and sought to travel the winds and the world. Captured by powerful New World Slavers, Kö was brought to the grand line where he was sold to the highest bidder, a good hearted noble who saw his restlessness and eventually freed him. Since then Kö has been traveling the grand line and attacking ships that irritate him.
    Clothes:
    As a sentient beast, Kö has fur. He also wears cuffs adorned with jewels.
    Statistics:
    Level 72
    71x5=360 (+105-28)
    +5 Strength
    +5 Speed
    +5 Vitality
    -4 Mind (You cannot have negative mind points)

    Strength: 100 [+5]
    Speed: 97
    -reaction: 94+8
    -movement: 100
    Vitality: 100
    Mind: 28-28
    Haki: 90
    -Armament: 100
    -Observation: 80
    Martial Arts: 50
    -Exodus: 100
    Abilities:
    Custom Martial Arts - Exodus

    Requires 61 mastery. A martial arts path of one who follows the LORD God. It is learned and mastered only through pilgrimage. Taught to those who had been slaves. The more mastery you acquire the closer you are to wisdom and the more love you posses.

    Plagues
    - water into blood: The first of the plagues, transforming water into blood. It is a foundation for further plagues to come.
    Kö uses his powerful jaws to chomp down (requires 61 strength, 61 mastery) - DPR: A
    - swarm of frogs: The second of the plagues, from the corrupted waters arrives a confusing swarm of frogs which flood the streets.
    Kö quickly hops in random directions making him hard to track and hit. Gives +20 reaction. 1 turn cool down. Usually chained into a moving attack afterward.
    (requires 41 strength, 61 movement, 61 reaction, 61 mastery)
    - dust into lice: The third of the plagues, transforming the dust of the earth into lice which corrupt the people.
    Kö digs into the ground with his canine paws and throws dirt at the enemy to cause a status.
    (requires 61 strength, 61 mastery) - DPR: D
    - swarm of flies: The fourth of the plagues, the rot thus far summons a swarm of flies to cover the land.
    Kö channels his spiritual element of wind and inhales strongly before blowing as hard as he can. Used to push back enemies and projectiles of mastery less than the user's. (requires 71 strength, 71 mastery) - Defensive DPR: A
    - pestilence, death of livestock: The fifth of the plagues, the totality of horror so far brings for pestilence which causes painful death.
    Kö knocks the enemy down with his large size and drags them across the ground. If they are cut then their wounds will worsen.
    (requires 71 strength, 61 mastery) - DPR: C
    - ash to skin boils: The sixth of the plagues, from a handful of ash spread through the air on contact it corrupts the skin and creates sores and boils
    Kö presses against the enemies body powerfully with his furr aiming to irritate cuts. (requires 61 strength, 61 mastery)
    - thunder, hail and fire: The seventh plague, a show of god's power over earth's weather summoning thunder, hail and fire.
    Kö releases his anger and ferocity as a mighty lion's roar which creates a pressure wave in the air.
    (requires 81 strength, 81 mastery) - DPR: A
    - locust eating crops: The eighth plague, a swarm of locust devours the crops to maintain misfortune down the road.
    Kö uses his powerful jaws to destroy an enemies item (food, equipment, weapon). (Requires 61 strength, 61 mastery) - DPR: A
    - three days of darkness: The ninth plague, to induce great fear three days and nights of darkness.
    Kö aims to bats the enemy in the head with his heavy paw which in attempt to cause blindness and confusion or disorient them.
    (requires 61 strength, 61 mastery) - DPR: B
    Blood of the Lamb
    Kö sacrifices his own flesh to the LORD God. For he is not more than a beast himself. A splash of blood paints the land. Now that he is protected he can let loose a plague...
    (prerequisite to death of the first borne)
    -death of the first borne: The tenth plague, to mark your house in blood is to mark yourself a disciple and gain protection from the true wrath, a slaughter to all first borne.
    Kö enters a berserk state giving him +10 Strength, he slashes enemies with a death cross using his sharp claws. Allies are able to protect themselves by painting themselves in their own blood. It is more likely to succeed if the enemy is the first borne. Can only be used while the user is bleeding. Lasts for three turns or until all non marked beings are defeated. Has a five turn cooldown. Most effective against a large group of enemies. (requires 71 strength, 71 mastery) - DPR: A
    The Burning Bush
    Kö swipes with a single claw so swiftly that it leaves a burn on skin. Flammable objects may begin to combust in a proper situation.
    (requires 41 strength, 61 mastery) - DPR: B
    Exodus from Egypt
    passive

    Kö does not easily tire or complain from long voyages nor the shifting weather of the world. He is very adaptable and content to be somewhere new.
    (requires 81 endurance, 81 mastery)
    Parting the Red Sea
    Kö stands on his hind legs bringing his front claw in, crossing them. As he pushes off with his legs he slashes his claws outward creating a sharp vertical rift in the air.
    (requires 91 strength, 91 mastery) - DPR: S
    Song of the Sea
    Kö remembers his pilgrimage thus far. He hopes that he will find atonement for his sins. Charging in aggressively towards his enemy his leaps whips the back of his body at them like a crushing wave, spinning to face them before he lands.
    (requires 81 strength, 81 movement, 81 mastery) - DPR: S
    Wilderness
    Kö makes use of his environment. He lies in wait using his enhanced beast senses to track his prey. This makes him a bit harder to detect, although he is quite large...
    (requires 61 mastery)
    Coat of Many Colors
    Using full body armament haki to create a rainbow coating around the body that is equally resistant to different types of damage: be it blunt, piercing, slicing, or elemental.
    (requires 81 mastery, 81 armament haki)
    Covenant at Mt. Sinai
    passive

    Kö recalls his pledge to the LORD God. When fighting those weaker than him, he will be careful to obey the LORD. Prevents the user from dealing damage greater than "quite effective" unless he is berserk.
    (requires 100 mastery)
    All Are Equal Under God
    Kö uses this technique to halt a large blunt attack. He lifts one or both paws and pushes against the force with an equal and opposite force. Only works if Kö is as strong or stronger than the opponent.
    (requires 100 strength, 100 mastery)
    Ten Commandments - ten holy rules that Kö "follows"
    1. I am the LORD your God you shall not have strange Gods before me
    Kö uses this move as a counter against the most powerful close combat techniques. He clashes with their enemy and overpowers them utilizing his size. Can only be used against a move with S+ DPR. Gives +1 strength. 1 turn cool down.
    (requires 100 strength, 100 mastery, 100 reaction) - DPR: S+
    2. You shall not take the name of the LORD your God in vain
    Kö uses this move as a counter to a weaker close combat technique. He bats the attack away with a single paw. Can only be used against a move with A DPR or less.
    (requires 81 strength, 81 mastery) - DPR: S
    3. Remember to keep holy the LORD's Day
    passive
    Kö refuses to fight on Sunday. His will is so strong that haki turn requirements are ignored on this day.
    (requires 81 strength, 81 mastery)
    4. Honor your father and your mother
    Kö uses this move as a combo to boost a friend's physical power with his own. Must be combined with an allies attack.
    (requires 81 strength, 81 mastery) - DPR: S
    5. You shall not kill
    passive
    Kö's place is not to judge those before him. He will not kill... intentionally.
    --------
    If Kö's enemy is trying to kill someone he can use his full strength to stop them. Winding his paw up over his shoulder Kö slashes with his total power across his chest catching himself with both front paws. Now on all fours he snaps forward with crunch of his jaws.
    (requires 100 strength, 100 mastery) - DPR: S+
    6. You shall not commit adultery
    Kö uses this move as a counter against a blade. Slashing at the wrist in order to disarm an enemy.
    (requires 81 strength, 81 mastery) - DPR: S
    7. You shall not steal
    Kö uses this move as a counter to sneak attacks. By focusing his color of observation at his blind spot and his animal enhanced senses in front of him it is extremely difficult to sneak up on him.
    (requires 81 reaction, 81 observation, 81 mastery)
    8. You shall not bear false witness against your neighbor
    passive
    Kö is capable of seeing through lies and illusions. He uses his observation haki to find where his enemy truly is. He also can tell when someone is lying.
    (requires 81 observation, 81 mastery)
    9. You shall not covet your neighbor's wife
    passive
    Kö has a strange affinity for knowing what is going on with Conis and therefore Shalki. Perhaps because Skypiea is so close to the heavens?
    -------
    Catching a glimpse of Shalki's pain, Kö releases the emotional energy as an long air slash in a horizontal wave in front of him with a slash of his claws. 10m AoE.
    (requires 100 strength, 100 mastery) - DPR: S
    10. You shall not covet your neighbor's goods
    passive
    Kö has a strange affinity for knowing how much money @Larsi and @Roogy have.
    -------
    This technique is used to first break through a wall in order to reach the target and stop them. Kö pounces forward striking with both front legs like a two pronged spear, then after destroying the wall and reaching the targer, Kö uses his neck strength to bite-slash. If his jaws don't tear through the target he will clamp them down and slam them into the ground with his momentum.
    (requires 91 strength, 91 mastery) - DPR: S (multi-hit)
    Denial to Tabernacle
    An image of the tabernacle shines from the heavens to surround Kö. Within it, a glimpse of Eden. Those who have sinned are denied entrance. Enemies within the image of the tabernacle are judged by the LORD God. They see the truth wrath of the LORD who blesses Kö. The beast of God destroys his enemies with a barrage of attacks. Places the users strength at 120 (maximum). Can only be used once per day as Kö is also judged by the LORD God in this attack and pays for his sins leaving him KO'd afterwards.
    (requires 100 strength, 100 mastery, level 80) - DPR: S+
    Equipment:
    As a komainu, Kö is naturally equip with strong claws and sharp teeth.

    ---------------------------------
    "this is him talking"
    this is him thinking
    {this is his processor}
    these are his actions
    *this is the narrator
    your character name: "this is your character talking"

    Name: Shalki (Computerized Power Transformer)
    Epithet: "Stormbringer"
    Affiliation: The Everything Pirates
    Occupation: Navigator
    Devil Fruit: none (Cyborg)
    Bounty: ß 22,000,000 ONLY ALIVE
    Misc. Facts:
    Dream: to kill the leaders of the World Government (a complete 180 from his former pre-tournament self!):
    Influenced by the ideas of Daiki and the murder of Dante, Shalki was left alone and to his own imperfect mind and the constant annoyance of cpu telling him to return to serve the WG and kill those in his way. The killing part backfired on cpu and crept into Shalki subconscious. With his original goals and mind currently shattered from killing Dante, he grew to hate cpu more and more. Eventually learnin enough about cybernetics to edit cpu’s programming his mind was cleared. HOWEVER, it was curropted. No longer innocent and pure, Shalki found his new dream of revenge after seeing how he could no longer live with his previous family in Skypiean. He still hated death and killing, but Daiki was right, the world needed balance!

    Shalki is an extremely complicated character. He has been shaped by a myriad of ideology and has been traveling the grand line for 5 whole years. He started off very innocent and adventurous like Luffy, but then lost his body and life. The weirdest part about his goal specifically is his own ideology from Skypiea about not wanting to kill which conflicts with his original cpu's ideology of killing everyone that the WG wanted him to kill. This further got jumbled up from Daiki telling him about the world needing balance. Cpu actually took over his body once and killed someone which fucked Shalki up pretty badly. He was able to overcome his old cpu and replace the programming so it no longer messes with his mental state.

    Because of all of this: Shalki wants to kill lots of people. Shalki also doesn't want to kill anyone. It is very confusing. He may end up going mentally insane. This is the order of how much he wants to kill them.

    #1) Kaku/Enel/Shura
    -Kaku tortured Shalki
    -Enel is the dictator of his people
    -Shura killed his mom

    #2) Leader of World Government [Imu + Gorosei]
    -they are employing bad people to do bad things and are corrupt

    #3) The Tenryuubito
    -they treat other people as lesser

    #4) Cipher Pol/The Admirals
    -kill for the world governments secrets

    #5) The Vice Admirals
    -they know some bad things about the WG and still choose to side with WG

    #6) Vegapunk
    -Shalki partially blames him for making him a cyborg and kinda just wishes Vegapunk let him die instead.

    In order to accomplish this goal Shalki realizes that he must become extremely powerful because after traveling the grand line for 5 years he realizes how strong the WG is.

    Shalki's other goal is to learn about the nature of the world in a philosophical, social and natural sense. He wants to understand his purpose. He wants to understand how nature works and control it. He wants to become a "gentleman" so he can become accepted by people and not be seen as a monster.

    Having his own unique set of ideals and trying to order life in this way is also what makes Shalki a "Lawful Neutral" character.
    Former Dream: to never kill
    Gender: Male
    Race: Skypiean
    Height: 5 ft 8" / 172.7 cm
    Age: 20 pre-tournament, 25 post-tournament
    Date of Birth: January 31st
    Astrological Sign: Aquarius
    Favorite Food: "Does he even have a mouth?"
    Favorite Drink: natural water (reminds him of his humanity)
    Favorite Dance: The Ancient Traditional Dances of Skypiea (but is also great at a variety including the robot
    ;)
    )
    Favorite Weather: Bright and Clear Sky (reminds him of Skypiea)
    Nakama Color: Sun colored
    Nakama Family Position: That strange friend who is always at dinner
    How He Sees Crewmates: Joby = King, Xatch = rival, Kiki = obstacle, Lepi = little brother, Dondigo = old wiseman, Gatsu = sword, Casca = shield
    the word Mushabi 武者美 (むしゃび) coincidentally translated to "warrior beautiful" or "a warrior of very high standard" as @joby is in Shalki's mind

    and the pharse "ou-sama" 王様 (おうさま) is a highly respectful title meaning "king"

    so together in Shalki's mind, Joby is "the Beautiful King of Warriors"
    :D

    Number: 02
    Family: sister, mother, father in Skypiea
    Motto: "Avoid Your Programming!" also *metallic mumbligs
    Physical Description:

    Skypiean Shalki: Shalki was once a normal Skypiean male with neck length straight/spikey blonde hair and parted bangs.

    C.P.T. #01: After being repaired and turned into a cyborg, Dr. Vegapunk's C.P.T. #01 was a silver metal skinned humanoid monster with violet pads on his brow, shoulders, knees, groin and forearms.

    Shalki (C.P.T. #02): After learning about cybernetics and reinforcing himself, Shalki now sports bright sunlight golden skin plating and deep fire red/orange padding. He has cybernetic antenna built from his old and destroyed Skypiean physiology that is used to detect patterns in the atmosphere. His mouth is not easily visible, but post-tournament it does exist. His eyes are cybernetically designed to mimic the color of the sky and weather.

    Shalki (C.P.T. #03): An updated mouth and eyes to look more human and a crystal power gem now inside his brow plate.
    Personality:
    Original, Independent, Humanitarian, Philosophical, Idealistic, Uncompromising, Aloof, Temperamental, Hides his emotions, Hides his true self

    Enjoys: fighting, killing, goofing around with nakama, helping people, fighting for causes, intellectual conversations, listening, human memories, equality

    Hates: fighting, killing, limitations, lies, loneliness, strong disagreements, dullness, boredom, suffrage, inequality
    Background:
    Pre-Tournament:
    C.P.T. Was once a regular Skypian man with a dream to visit the Vaerth after seeing a fun and friendly group of Pirates. He saved up his money and was able to purchase an octopus balloon to ride down on! Sadly, before his balloon ride was complete a passing marines ship mistook that octopus as a monster trying to attack them and shot it down from the sky. Falling from such a great height is of course never lethal, but the Skypian man suffered serious injury to his whole body. The Marines, realizing what they had done took the man to get healed. The doctors told them that he was incapable of fixing him because of the amount of damage his body had sustained and so he was brought to Dr. Vegapunk.

    Vegapunk used the Skypian’s body as a test subject to try out different cyborg enhancements that he was working on. While rebuilding the Skypian, Vegapunk got an order to turn the man into a killing machine so the Marines could use him to fight.

    When the man woke up he had no idea what he had become and his memories were incomplete at best. All he knew is that he didn’t trust the Marines. He was taken to be trained at a Marine Base by Kaku who had dissapointed the CP Agency and needed to redeem himself. After being thoroughly tortured in "training" C.P.T. knew he had to escape. The first chance you got he snuck off. The Marines were unable to stop the bionic man due to the upgrades Vegapunk gave him and Kaku not watching him at that moment. C.P.T. had a subconscious desire to become a Pirate just like the crew he admired.

    Tournament:
    C.P.T. met Daiki who taught him that balance is important and that he may have to kill someday. Then he met Tiago who reminded him the animalistic and unavoidable nature of mankind. He also met Lepi who taught him how fighting can be pleasureable and painful at the same time. Finally he met Dante who he had accidentally killed after his cpu took over his body.

    Post-Tournament:
    Confronted heavily by the ideas of death, combat, killing and fighting for fun and pleasure, Shalki found himself in a spiral of despair after murdering Dante. He spent years traveling the sea learning about navigation and cybernetics. He was able to drastically increase his knowledge of these things at a super-human rate thanks to his cpu. Shalki was able to change his cybernetics and reprogrammed cpu to work with him. After a few years of wandering he found out about Skypiea and remembered that it is where he was from.

    He traveled there only to be confronted with fear and confusion from his former family who he seemed to remember little about. He tried to live with them, but neither of them could get used to the new cyborg that Shalki had become. Distraught by what he had become and how he lost who he once was, Shalki decided to go on another self searching journey. He spent another few years traveling between sky islands learning weather science from the sky's intellectuals. Eventually after pondering the meaning of his life he came to the conclusion that he needed to stop the World Government from taking away the lives of other victims like himself and returned to the blue sea to get revenge.

    It was on the blue sea that he really began to study science and cybernetics greatly and was able to even rebuild his cybernetic parts to suit him.

    At a summer island in the desert he met Drago @Dragomir who he helped cross the sands and meet back up with his crew, which happened to be the Silver Haired Pirates. Declining an invitation to join them, Shalki felt he was not ready to be weighed down and was still far to weak to accomplish his goal. The duo had been bailed out in an intense fight with a Dragon by Deus Ex Machina happening. After leaving Drago with his crew, Shalki returned to the desert to mesas to study the dry climate to learn new weather techniques and train.

    After feeling like he successfully surpassed the red sand desert Shalki traveled to an autumn island where he was discovered by a marine, Jade @Ziosa. After loosing an intense battle, he was able to coincidentally convince Jade into leaving the World Government. It was after this fight that Shalki truely realized what he was up against and he decided he needed to find a strong group of people with a matching ideology in order to help him.

    Eventually he was found by and joined with The Everything Pirates led by Joby who's taoist ideologies of life and admiration for freedom really resonated with Shalki. He serves Joby as the crews navigator.

    Skypiea:
    Traveling originally to Skypiea to free his people from Enel's rule, Shalki wanted to be excepted by his family who were horrified by what he had become. Upon reaching Skypiea, Shalki was told by Connis that his mother, Reli, was killed for traveling to upper yard. Shalki returned home to see it was true. His sister, Yera, hated him even more than she did before, blaming the death of their mother on Shalki. Suffering a mental breakdown, Shalki recklessly took his sleeping captain into the upper yard leaving the rest of his crew to fend for themselves.

    At upper yard Shalki found the man responsible for killing his mother (Shura, one of Enel's priests) and further suffered an even deeper mental breakdown due to Shura's taunting. Leaving his crew to fight, he suffered a seemingly mortal wound.

    Post Skypiea:
    After suffering greatly at his homeland (mentally and physically almost dying), Shalki needed to find himself and grow stronger. He took a month off to head to a Summer Island, Baobab, and train. He co-incidentally met back up with Drago @Dragomir and his friend Alias (NPC) of the Silver Hair Pirates there.

    Return of Shalki:
    Through many islands of training Shalki would meet back up with his crew only to find that it was torn and changed. Still Shalki would follow his mushabi to the ends of the earth, but he was a changed man from his travels. Realizing that in order to comprehend the forces of nature and the balance of the world that he would need to expand his bionic power he created a multi-unit processor that would each specialize in separate aspects of knowledge. He was now a true assimilation of man and machine. With a dozen minds. A council of characters...
    Clothes:
    Shalki wears a long dark blue hooded cloak poncho covering most of his body. His hood covers half of his face and shades his eyes which glow through the shade. His antenna stick out of two holes on the top of the hood. his clima-tact stick out of two holes on his shoulder blades.
    Statistics:
    Storm Council Shalki (C.P.T. #04)
    stats:
    level 71 x 5 = 355 (+63)
    Strength: +7
    Speed: 79+21=100
    -Reaction: 100[+5][+6]=111
    -Movement: 100 [+10]=110
    Vitality: 86+14=100
    -Stamina: 100
    -Durability: 100
    Haki: 49.5+21=70.5
    -Armament: 81
    16 turns
    -Precognition: 60
    plus six reaction
    Mind: 50
    plus five reaction
    -Navigation: 100+20 boost=120
    Cyborg: 90.5
    -Destruction: 100
    energy weapons (in hands = 8 pts), missile launchers (shoulders, back = 15 pts)
    -Armoring: 100
    +2 durability ranks, flexible armor
    -Energy: 100
    -Utility: 62
    Rocket Boosters: plus ten movement (shoulder blades = 8 pts)
    Magnetic Wind Turbine: 5 pts
    Compound Eyes: 2 pts

    Storm Chancellor Shalki (C.P.T. #03)
    Skypiean
    Level 60 x 5 = 300
    +1 str, +3 spd, +2 vit, +3 haki (9x6=54)

    Strength: +6
    Speed: 62+18
    -Reaction: 90 [+7.1]
    -Movement: 70
    Vitality: 64+12
    -Durability: 90
    -Stamina: 62
    Mind: 45
    -Navigation: 90 (DPR: A)
    Haki: 48+18
    -Color of Observation: 71 (precognition)(+7.1 reaction)
    -Color of Armament: 61 (+2 full limbs and solid ranged, +1 intangible attacks, 8 turns)
    Cyborg: 81 (40 modification points)
    -Destruction: 62 (retractable shield left hand, M16 right hand, SMG right arm, shoulder-fired missile chest)
    -Armoring: 90 (+2 durability front, back, head, left arm, +1 elsewhere)
    -Energy: 82 (thermal cell)
    -Utility: 90 (wind turbine legs, rocket boosters feet)

    Storm Channeler Shalki (C.P.T. #02.5)
    Skypiean
    Level 48 x 5 = 240
    +1 str, +3 spd, +2 vit, +3 haki (9x4=36)

    Strength: +4

    Speed: 45+12
    -Reaction: 72 [+6.1]
    -Movement: 42

    Vitality: 43+8
    -Durability: 61
    -Stamina: 41

    Mind: 36
    -Navigation: 72

    Haki: 49+12
    -Color of Observation: 61 (precognition)(+6.1 reaction)
    -Color of Armament: 61 (+2 full limbs and solid ranged, +1 intangible attacks, 8 turns)

    Cyborg: 67 (32 modification points)
    -Destruction: 67 (retractable shield left hand, M16 right hand, SMG right arm, shoulder-fired missile chest)
    -Armament: 72 (+1 durability rank full body)(+2 durability rank left arm)
    -Energy: 65 (super charged electric battery)
    -Utility: 65 (wind turbine legs, rocket boosters feet)

    Stormbringer Shalki (C.P.T. #02)
    35 x 5 = 175
    +1 str, +3 spd, +2 vit, +3 haki

    Strength: +3

    Speed: 39+9
    -Reaction: 55
    -Movement: 41

    Vitality: 35+6
    -Durability: 41
    -Stamina: 41

    Mind: 27
    -Navigation: 54

    Haki: 17+9
    -Observation Haki: 52 (precognition)

    Cyborg: 55 (22 modification points)
    -Destruction: 55 (retractable shield left hand, M16 right hand)
    -Armament: 55 (+1 durability rank)(front, head, both legs, right arm, left hand)
    -Energy: 55
    -Utility: 55 (extendable feet, wind turbine legs)

    Silver Cyborg C.P.T. #01
    Level 15 x 5 = 75 TOTAL
    (each stat can go +20 of lvl until lvl 40, after lv 40 you can do +50%)
    (haki available at lv 40)
    (cooking max is 50 pts)

    Strength: 15 (+1 Skypian)(+5 destruction 1) = Y = 21 (street level)

    Speed: 12 (+3 Skypian) =2Y = 30

    • Reaction: 9 (superhuman speed)

    • Movement: 21 (faster than eye speed)

    Vitality: 15 (+2 Human) = 2Y = 34

    • Durability: 21 +1 Rank (large building level)

    • Stamina: 13 (Superhuman Stamina [Can do simple techniques or abilities a few times])

    Mind: 1 = 2Y = 2
    • Beast Mastery: 2 (basic mastery)

    Martial Arts: 16 = 2Y = 32 (41 gives +5 speed)

    • Dials Mastery = 21 (2 dial types can be used)

    • Ittoryu 11 (Shishi Sonson can be used)


    Cyborg: 16 = 4Y = 64

    • Destruction: Y = 21 (+5 strength) (2 automatic guns)

    • Armoring: Y = 21 (+1 Durability rank) (full limb plating)

    • Energy: Y = 21 (gas engine)

    • Utility: Y = 1 (grappling hooks)
    Abilities:
    Cybernetics:
    Modifications are cyborg mastery/2 and max out at 40 modification points

    Cyber Shield 1-20: pre-modern weapon (DPR: C) - costs 2 modification points

    Cyber M-16 41-60: firearm + 2 (30 round) magazines + 4x scope (DPR: C) - costs 3 modification points

    Cyber SMG 41-60: firearm + 2 (30 round) magazines (DPR: C) - costs 3 modification points

    Cyber Misslies 61-80: shoulder-fired missile launcer + 3 missiles (DPR: B) - costs 4 modification points

    Cyber Thrusters x2 61-80: rocket booster (+5 mobility)(2 max) - costs 4 modification points x2 = 8 total points

    Cyborg Antenna (requires self charging electric battery)(21 science needed to tweak cyborg) two omnidirectional microphones, objects built to transduce acoustic energy from every direction into electric energy. Can be used to hear. Charges an electric battery by a small amount each turn. - 5 invention points + 5 modification points

    Magnetic Wind Turbine
    uses winds as low as 1.5 meters/second to generate energy which is then used to release the wind back out allowing the user to move with the wind. Movement max is one bracket above mobility speed. Movement is navigation mastery or utility mastery. Vertical height max is navigation /4.
    (requires 41 utility, level 21 science to modify, navigation skill to produce strong enough winds)
    - 5 modification points, 5 invention points to have
    - 1 weather ball to use at half speed per turn
    - 2 weather balls to use at full speed per turn
    - if it is a very windy environment no weather balls needed
    Muffler Clima-tact 1.0 (requires cyborg and navigation): A Clima-tact inside the users body that produces weather balls and excretes them the user's shoulder blades. Clima-tacts allow the user to carry a number of weather balls equal to their mastery.
    -Weather Ball: A creation by the citizens of Weatheria, these small orbs contain energy that the navigator can use to affect the weather.(21 Navigation Mastery)

    Muffler Clima-tact 2.0 (requires self charging electric battery)(21 science needed to tweak cyborg): releases energy from the cyborg's battery through a clima-tact built into a muffler in the cyborg's shoulder blades. Clima-tacts allow the user to carry a number of weather balls equal to their mastery. Muffler Clima-tact can use the cyborg's energy to create extra weather balls (2 energy = 1 weather ball.) - requires 5 invention points + 5 modification points

    The Sailing Winds (requires 21 navigation): The user creates wind currents by mixing hot and cool balls into the air.
    21 mastery: Costs 2 Weather Balls

    Black Storm (ブラック・ストーム Bura-ku Suto-mu) (requires 21 navigation): The user creates a small cloud capable of producing rain using heat and cool balls. - 4 weather balls.

    Bullet Rain: using "The Sailing Winds" when it is raining turns rain into water pressure bullets.
    21 Mastery: Costs 2 Weather Balls DPR: D
    41 Mastery: Costs 4 Weather Balls DPR: C

    Black Hail (ブラック・ヘール Bura-ku He-ru) (requires 31 navigation, Black Storm): uses cool balls to transform the rain inside Black Storm into hail. Can further use "The Sailing Wind" to strength the technique from D to C tier.
    31 Mastery: Costs 2 Weather Balls DPR: D
    41 Mastery: Costs 4 Weather Balls DPR: C (larger hail AoE)

    Black Hail Ballista (ブラック・ヘールバリスタ Bura-ku He-ru Barisuta) (requires 31 navigation, Black Storm): uses cool balls to transform the rain inside Black Storm into hail. Then uses a very controlled version of "The Sailing Winds" to focus the hail into a small area.
    61 Mastery: Costs 4 Weather Balls DPR: B (hail is more focused on target)

    Dry Spell (requires 61 navigation): uses a combination of heat ball and the sailing winds to create a dry heat climate.
    61 Mastery: Costs 4 Weather Balls DPR: D - 60 meters
    81 Mastery: Costs 8 Weather Balls DPR: C - 80 meters
    (uses more heat balls to increase temperature)

    Black Lightning (ブラック・ライトニング Bura-ku Raitoningu)(requires Electric Current or navigation mastery, Black Storm): uses Den Ki Hifu Kaihou or weather balls to charge Black Storm clouds sending out a lightning bolt.
    41 Mastery: Costs 4 Weather Balls DPR: C
    61 Mastery: Costs 8 Weather Balls DPR: B

    Wake Field (requires 61 navigation): the user creates a heavy, unstable cloud due to an abnormal amount of water within it. The cloud sinks to the ground, due to its weight, resembling a swamp. The water is held within the can be pushed out. 40m diameter.
    61 Mastery: Costs 6 Weather balls

    Ordeal of Hatred (ブラック・ライトニング Bura-ku Raitoningu)(requires Electric Current or navigation mastery, Black Storm): Grabbing hold of his darkness awakened from Enel on Skypiea and remembering the judgement he faced, Shalki uses Den Ki Hifu Kaihou or weather balls to charge pure hate and electricity into Black Storm clouds sending out a demonic lightning bolt.
    81 Mastery: Costs 12 Weather Balls DPR: A
    100 Mastery: Costs 16 Weather Balls DPR: S

    Ordeal of Pain (requires 81 navigation): Grabbing hold of his darkness awakened from Shura on Skypiea and remembering the heat and fire he faced, Shalki uses a combination of heat ball and the sailing winds with thunderbolt tempo to create an electrically charged dry heat climate that catches fire.
    81 Mastery: Costs 14 Weather Balls DPR: B - 40 meters
    100 Mastery: Costs 20 Weather Balls DPR: A - 50 meters

    Ordeal of Sorrow (requires 81 navigation): Grabbing hold of his darkness awakened from the death of his mother on Skypiea and remembering how it tore is heart in two, Shalki unleashes that sorrow in the form of a hurricane. It soaks the land in wind pressurized water and tears apart the landscape that it passes.
    81 Mastery: Costs 12 Weather Balls DPR: B - 40 meters
    100 Mastery: Costs 16 Weather Balls DPR: A - 50 meters

    Narukami
    Narukami (鳴神 or なるかみ) (requires Electric Current or navigation mastery, Black Storm): uses Den Ki Hifu Kaihou or weather balls to charge Black Storm clouds sending out a lightning bolt. With total understanding of the forces of nature, Shalki has finally perfected this technique.
    120 Mastery: Costs 16 Weather Balls DPR: S+

    Incandescent Hellfire
    Incandescent Hellfire (地獄火 or じごくひ) (requires 120 navigation): uses a combination of heat ball and the sailing winds with thunderbolt tempo to create an electrically charged dry heat climate that blazes in hellfire.
    120 Mastery: Costs 26 Weather Balls DPR: S - 60 meters
    (AoE of the attack 1:30 in vid)

    Magnificently Refulgent Plasmastorm (requires 120 navigation, 81 energy, 81 destruction, directed energy weapon modification): uses a combination of heat ball and the sailing winds with thunderbolt tempo to create an electrically charged dry heat climate that blazes in hellfire. Then the user sends of waves of destructive energy into the hellfire which super-heats the area turning it into a storm of plasma.

    Costs 32 weather balls
    DPR: S+ - 40 meters
    DPR: S - 60 meters
    DPR: A - 120 meters

    Divine Cataclysmic Finalstorm (requires 120 navigation, 100 energy, 120 destruction, sci-fi weapon modification): using a complete knowledge of how natural disasters come to be, the user charges up all of their remaining energy and weather balls to unleash a cataclysmic event in which the very fabric of the earth itself begins to tear. This causes nearby volcanoes to erupt, body’s of water to form tsunami, wind to spiral into violent tornadoes and the crust of the earth to crack into fissures.

    Costs 1 weather ball/1 meter of diameter DPR: S+ Max of 120 m diameter
    Costs 1 weather ball/2 meter of diameter DPR: S Max of 240 m diameter
    Costs 1 weather ball/4 meter of diameter DPR: A Max of 480 m diameter

    Shadow Storm Shalki

    features:
    light armor --> more like original Skypiean body
    pure white cloak
    full body clima-tact


    stats:
    level 85 x 5 = 425 (+72)
    Strength: +8
    Speed: 76+24[+10]=110
    -Reaction: 110[+5][+5]=120
    -Movement: 110[+10]=120
    Vitality: 69+16=85[+15]=100
    -Stamina: 100
    -Durability: 100
    Haki: 41.5+24=65.5
    -Armament: 81
    16 turns
    -Precognition: 50
    plus five reaction
    Mind: 50
    plus five reaction
    -Navigation: 100+20=120
    Cyborg: 90.5
    -Destruction: 100+20=120
    AoE Sci-Fi Weapon
    -Armoring: 100+20=120
    Light Armor: plus 10 speed, plus 1 tier durability
    -Energy: 100
    Energy Clima-Tact: plus fifty weather balls
    -Utility: 62
    Rocket Boosters: plus ten movement
    Kage: 100
    doppleman
    plus fifteen vitality
    -Heat Ball (熱気泡 (ヒートボール) Hīto Bōru?, literally meaning "Heat Bubble"): Produced from the "Heat Pole" either when air is blown into the end of it or it is shaken, the Heat Ball is a red bubble of heated air that drifts along in the air. It heats up the temperature of the area surrounding it.(21 Mastery) Costs 2 Weather Balls

    -Cool Ball (冷気泡 (クールボール) Kūru Bōru?, literally meaning "Cold Bubble"): Produced from the "Cool Pole" when air is blown into the end of it, the Cool Ball is a blue bubble of cold air that drifts along in the air. It cools down the temperature of the area surrounding it.(21 Mastery) Costs 2 Weather Balls

    -Thunder Ball (電気泡 (サンダーボール) Sandā Bōru?, literally meaning "Electric Bubble"): Produced from the "Electric Pole" when air is blown into the end of it, the Thunder Ball is a yellow bubble of electrified air that drifts along in the air. It electrifies the air of the area surrounding it.(30 Mastery) Costs 4 Weather Balls. DPR: D

    -Cyclone Tempo (サイクロン テンポ Saikuron Tenpo?): The user puts the "Heat Pole" and "Cool Pole" together like an X on the top of the "Electric Pole". They swing it like a bat, and the X detaches from the "Electric Pole" spinning towards their opponent. When the X hits, the hot and cold airs collide and create a massive wind that blows her opponent away. The X will return to the user like a boomerang.(40 Mastery) Costs 8 Weather Balls. DPR: C

    -Mirage Tempo (蜃気楼 (ミラージュ) テンポ Mirāju Tenpo?): The user uses the "Cool Ball" in a dry and hot environment to change the air density and create a mirage of themself. The extreme difference in temperature causes major light refraction, allowing the user to disappear and create an illusionary copy of themself. Lasts 1 turn.(60Mastery) Costs 10 Weather Balls

    -Thunderbolt Tempo (サンダーボルト テンポ Sandāboruto Tenpo?): The user uses "Cool Ball" to make the air cooler while they use "Heat Ball" to suck up the moisture. The heated air then rises and collides with the cold air. The air then condenses and creates a cloud. The user continues to enlarge the cloud by producing more "Heat Balls" and "Cool Balls." Finally, they use a "Thunder Ball" to electrify the cloud. Soon after, a powerful lightning bolt strikes their opponent.
    There are different strengths of this technique:
    41 Mastery: Costs 8 Weather Balls. DPR: C
    61 Mastery: Costs 12 Weather Balls. DPR: B
    81 Mastery: Costs 16 Weather Balls. DPR: A
    100 Mastery: Costs 20 Weather Balls. DPR: S

    -Tornado Tempo (トルネード テンポ Torunēdo Tenpo?): . The user first combines the three pieces together into a T. In a bright flash from each end, two clockwork doves burst out and ensnare their opponent. The T then starts to spin rapidly until it finally shoots the captured enemy with extreme centrifugal force.(40 Mastery) Costs 8 Weather Balls

    -Fog Tempo (フォッグ テンポ Foggu Tenpo?): Using "Cool Ball" against fire, the user is able to create a massive fog barrier due to the water vapor in the air increasing in density from the rapidly heating cold air. The fog is used to blind the opponent so that the user can land an attack on them.(51 Mastery) Costs 6 Weather Balls
    Equipment:
    Inventory Points = 23

    Dondigo Power Vest
    (requires 30 science): a suit of powered armor that has one mode. The suit effect will have a 2 turn cool down after activating the mode. Destroyed after 3 street level attack or 1 wall/tree level attack.
    1) Defensive mode (requires 21 vitality): the suits in this mode have their own durability and shield the user giving them +10 (lasts one turn)
    Ex: Wall/Tree Level damage to you will become Street Level damage to you if you are wearing a Power Suit in this mode.
    - 5 inventory points

    My antenna and legs also count another 10 points toward inventory
    Dials

    -------------------------------
    I have 3: ???

    ------------------
    I want to get:

    Reject Dial
    Requires 61 Mastery
    Allows the user to absorb and shoot back blunt attacks equal to mastery +3 ranks. This also damages the user half as much as it would the target.
    Aquired from Wiper

    Jet Dial
    Requires 41 Mastery
    Allows the user to store wind. Mastery/10= number of turns it can be activated for. Increases movement speed by +10
    Aquired from Gedatsu

    Axe Dial
    Requires 31 Mastery
    Allows the user to absorb and shoot back cutting attacks equal to mastery +2 ranks.
    Obtained from defeating Divine Soldiers

    Heat Dial
    Requires 21 Mastery
    Allow the user to store heat. Mastery/10= number of turns it can be activated for. Destructive potency rank: B
    Aquired from Shura

    Impact Dial
    Requires 41 Mastery
    Allows the user to absorb and shoot back blunt attacks equal to mastery +1 ranks.
    Aquired from Satori

    Flame Dial
    Requires 31 Mastery
    Allows the user to store fire. Mastery/10= is the amount of attacks the user can store. Each attack is a cone attack with destructive rank: B
    Aquired from Shura

    ----------------------------------------
    Store Items:
    - +20 substat boost
    - level 50 NPC x2
    - level 45 NPC x4

    Cristina:
    level 50 NPC
    Cristina is the boss and founder of the Mafia, but nobody knows because the first person she recruited was Dante who she wasn’t even really trying to recruit. She cares very little about herself and only wants the organization to succeed and live on, but because she is so lazy she has a hard time doing that. Most of the time when she talks Cristina is cut off by someone louder than her and she often just falls asleep while in conflict, although she is extremely strong and will almost never get damaged. She is very observant and even while sleeping her muscle memory can dodge attacks by using the least amount of effort possible. Her martial arts is based on muscle memory.
    50x5=250
    Strength: 61+10=71
    Speed: 61+10=71
    -Reaction: 75
    -Movment: 67
    Vitality: 36+10=46[+5]
    -Stamina: 61
    -Durability: 41
    Martial Arts: 36+15=51
    -Muscle Memory: 61
    -Mafia Tali: 41
    Haki: 55
    -Armament: 51
    -Precognition: 61

    Enzo/Dante:
    level 45 NPC
    A self loathing individual who looks up to Dante and sees him as the perfect man. Enzo suffers from split personality disorder and will often take on the role of his alter ego, Dante whenever he thinks Dante would act. He takes his self esteem frustrations out on those who he thinks is better than him and doesn’t respect. Dante is a super macho manly man who tries to give advice to everyone else. He is hyper vain, has a god complex and will almost always help people. Dante is the alter ego of Enzo who suffers from split personality disorder. Dante hates people who insult his looks, although he knows they are lying. He doesn’t like liars either. Dante thinks he is the leader of the Mafia and the world for that matter... but he means well. Enzo uses hand to hand while his alter ego uses ranged area of effect moves
    45x5=225
    Strength: 53+8=61
    Speed: 43+8=51
    Vitality: 53+8=61
    Martial Arts: 19+12=31
    -One or the Other: 62
    Haki: 57
    -Armament: 61
    -Awareness: 53

    Guilia:
    level 45 NPC
    Giulia was born with a hyper fast metabolism and low blood sugar. She must constantly be eating in order to not shrivel away. She hates people that try to take away her food, but as long as you don’t bother her while she eats she is quite complacent. Giulia always wants affection from people, but because she is always eating people think she’s gross. The more she eats the stronger she gets. Uses hand to hand.
    want to spend another 225 million beri in the store to give her 61 in Cooking instead of 61 in Mafia Tali
    45x5=225
    Strength: 53+8=61
    Speed: 33+8=41
    Vitality: 53+8=61
    Martial Arts: 49+12=61
    -Gluttony: 61
    -Mafia Tali: 61
    Haki: 37
    -Armament: 61
    -Awareness: 13

    Luigi:
    level 45 NPC
    Luigi is the luckiest and unluckiest man alive. Luigi was an ordinary italian man who just happened to be in the wrong place at the wrong time. After upsetting Enzo and almost getting killed he simultaneously complimented Dante who instead wanted him to join the mafia and work under him. Luigi would never kill anyone except for self defense, but when he does it is so ridiculous that the police do not believe that it was self defense. Luigi however has never been in jail for more than a few hours because he always gets out of his cell due to luck. Luigi also always is given blame for Enzo and Dante’s crimes. Luigi is very greedy and tries to steal things, but Dante always end up getting everything Luigi takes. His martial arts works that the more superstitious rules he follows the more likely he is to win.
    45x5=225
    Strength: 43+8=51
    Speed: 53+8=61
    Vitality: 48+8=56
    -Stamina: 61
    -Durability: 51
    Martial Arts: 39+12=51
    -Envy: 51
    -Mafia Tali: 51
    Haki: 42
    -Armament: 42
    -Awareness: 42

    Massimo:
    level 50 NPC
    Massimo is very easily angered. He likes having his own personal space, but will not make room for others and expects others to make room for him. If you get him angry, Massimo is extremely ruthless and will attack anyone or anything for getting in his way. He can often be found even punching the air out of his way... he specializes in large destructive attacks AoE or CQC.
    50x5=250
    Strength: 61+10=71
    Speed: 51+10=61
    -Reaction: 61
    -Movment: 61
    Vitality: 46+10=56[+5]
    -Stamina: 61
    -Durability: 61
    Martial Arts: 51+15=66
    -Muscle Mass: 71
    -Mafia Tali: 61
    Haki: 41
    -Armament: 61
    -Precognition: 21

    Fabrizio:
    level 45 NPC
    Fabrizio is a very simple straightforward kind of guy. He loves to battle strong men and fuck hot women. He can be super charming, but he is usually very repulsive because he fights so often making him usually covered in sweat and bruises and tattered clothes. If Fabrizio has not fought previous to trying to catch a babe then he is very irresistible. He always knows what to say to a girl to get her to fall for him and likewise always knows what to say to a guy to piss him off. His main strength is his vitality and he pretty much just always tries to outlast everyone.
    45x5=225
    Strength: 43+8=61
    Speed: 53+8=51
    -Reaction: 41
    -Speed: 61
    Vitality: 58+8=65
    -Stamina: 65
    -Durability: 65
    Martial Arts: 19+12=31
    -Body Ratio: 62
    Haki: 53
    -Armament: 65
    -Awareness: 41
    - Mink level 40 NPC x7
    Candice Kangaroo
    40x5=200
    Strength: 52+8=60
    Speed: 33+8=41
    -Reaction: 41
    -Speed: 41
    Vitality: 52+8=60
    -Stamina: 60
    -Durability: 60
    Martial Arts: 18+12=30
    -Electro: 60
    Haki: 40
    -Armament: 60
    -Awareness: 30

    Celine Squirrel
    40x5=200
    Strength: 33+8=41
    Speed: 52+8=60
    -Reaction: 60
    -Speed: 60
    Vitality: 52+8=60
    -Stamina: 60
    -Durability: 60
    Martial Arts: 18+12=30
    -Electro: 60
    Haki: 40
    -Armament: 30
    -Awareness: 60

    Catarina Cat
    40x5=200
    Strength: 43+8=51
    Speed: 43+8=51
    -Reaction: 51
    -Speed: 51
    Vitality: 43+8=51
    -Stamina: 51
    -Durability: 51
    Martial Arts: 18+12=30
    -Electro: 60
    Haki: 48
    -Armament: 51
    -Awareness: 55

    Daphne Deer
    40x5=200
    Strength: 33+8=41
    Speed: 52+8=60
    -Reaction: 60
    -Speed: 60
    Vitality: 52+8=60
    -Stamina: 60
    -Durability: 60
    Martial Arts: 18+12=30
    -Electro: 60
    Haki: 40
    -Armament: 60
    -Awareness: 30

    Britney Bunny
    40x5=200
    Strength: 52+8=60
    Speed: 33+8=41
    -Reaction: 41
    -Speed: 41
    Vitality: 52+8=60
    -Stamina: 60
    -Durability: 60
    Martial Arts: 18+12=30
    -Electro: 60
    Haki: 40
    -Armament: 30
    -Awareness: 60

    Hersa Horse
    40x5=200
    Strength: 43+8=51
    Speed: 43+8=51
    -Reaction: 51
    -Speed: 51
    Vitality: 43+8=51
    -Stamina: 51
    -Durability: 51
    Martial Arts: 18+12=30
    -Kanabou: 60
    Haki: 48
    -Armament: 51
    -Awareness: 55

    Wonda Wombat
    40x5=200
    Strength: 52+8=60
    Speed: 33+8=41
    -Reaction: 41
    -Speed: 41
    Vitality: 52+8=60
    -Stamina: 60
    -Durability: 60
    Martial Arts: 18+12=30
    -Wrestling: 60
    Haki: 40
    -Armament: 60
    -Awareness: 30
    - Fast Personal Boat
    - Ship made from Adam Wood
    - 30.25k/60k exp that can be purchased for 10,000,000 beri
     
    Roogy
  • Messages
    824
    Reaction score
    4,201
    Points
    7,650
    Salty Doubloons
    3,045
    Name: Acaremus Weapon
    Epithet: "Slow Dance"
    Bounty: ß 235, 000, 000
    Affiliation: The Backyard Pirates
    Occupation: Captain
    Gender: Male
    Race: Human
    Age: 29
    Date of Birth: Friday 13th of January
    Height: 6 feet

    Physical Description
    Weapon stands 6 feet tall and his left eye is made of glass. His Standard Outfit consists of a black long-sleeved shirt, beige jeans, black shoes, white socks, and a brown hat.

    Personality
    Weapon follows a code of ethics outlined in Gonathan Westley’s Rules of the Sea, a book that holds importance to him for reasons he can no longer remember. He prefers peace over violence, respect over crudeness, and compassion over cruelty. However, he has a good sense for when there is no preferable alternative. He values honesty, freedom, and independence.

    Background
    At 14 years old, he woke up in a hospital bed surrounded by people he did not recognise. They were apparently his family.

    “You brought him back from the brink of death, but at what cost?” a man yelled at the doctor. “He doesn’t even recognise us! I’ll sue you for this.”

    He got up out of his hospital bed, to the surprise of everyone.

    “Young man, get back on the bed,” said the doctor, serious. He stopped listening. He opened the window and climbed out of it. He fell into the ocean below. Why the ocean surrounded the hospital, he did not know, nor did he care.

    He washed ashore on Stillbeat Island, where a beach hermit named Skeez found him and taught him how to survive, read the situation, and make mature decisions. He learned sword fighting from the local dojo, and various other skills from people around town. Twelve years later, and his name had made news. For reasons unknown to him, he was now a wanted man. No bounty, but even so, everyone began to shy away from him.

    “Something strange is going on,” Skeez told him. “And it’s your responsibility to find out what.”

    Weapon left Stillbeat Island after that, and began a life of piracy, as that was the route that would guarantee him the freedom necessary to investigate recent developments.

    Discovered Elements
    -The word "beauty":
    --In a vision of his forgotten childhood, his mother seemed to value beauty. (Cactus Island)
    --His mentor Skeez told him that beauty is an illusion, and that character is more important. (Cactus Island)
    -Valhalla:
    --It is revealed that Weapon believes in Valhalla, a great hall where warriors go after they die. (Cactus Island)

    This section will be updated with additional background once it is canon in the RP.

    Previous Bounties
    ß 135, 000, 000

    Equipment
    Clothing: Trenchcoat (Brown), Belt, Claymore Scabbard, Spatha Scabbard, Sunglasses, Standard Outfit (Acaremus Weapon)
    Weapons: Claymore, Spatha

    Abilities
    Ittoryu / Nitoryu

    Mythical Soul Forge
    A style developed by Acaremus Weapon; for use as a character becomes more powerful. Using the energy of their soul, the user imbues their swords with the power of ancient myths.
    (Requires 31 Minimum Mastery)

    Godmother: A simple attack that sends out an air slash toward an opponent. The user holds their sword vertically in front of them and swings down fast. (1 sword, 31 Mastery, 31 Strength) Rank: C

    Gingerbread: A close-range contact slash. The user closes their eyes and concentrates, allowing the next sword swing to do more damage than an unnamed attack. (1 sword, 31 Mastery, 21 Strength) Rank: C

    Competitive Hare: A speedy and simple attack. The user runs past their opponent, with their sword drawn, and sheathes it after stopping. If the attack hits, the opponent will not immediately notice it. (1 sword, 31 Mastery, 21 Strength, 41 Movement Speed) Rank: C

    House of Straw: The user draws their sword and holds it diagonally downward to their right. They then swing it upward and back down, so the sword ends up held diagonally downward to their left. This creates a partly triangle-shaped air slash that flies toward the target. (1 sword, 31 Mastery, 31 Strength) Rank: C

    Golden Fleece: The user holds both swords out and swings them in opposite directions. The friction this causes creates an air slash. (2 swords, 41 Mastery, 31 Strength) Rank: C

    Caliburn: The user holds one sword outwards, and the other flat and horizontally beneath it. Then, by scraping the lower sword against the other’s blade, creates an air slash that packs slightly more power than regular air slashes. (2 swords, 51 Mastery, 31 Strength) Rank: B

    Ugly Duckling: The user draws both swords holding them in a downwards x shape. They then swing them forward into a forwards v shape and back again three times quickly in order to send three air slashes toward their opponent. (2 swords, 61 Mastery, 41 Strength) Rank: B

    Red Riding Sword: The user puts one arm over their head, holding the sword in that arm pointing downward. They quickly swing it over their head and finish with the sword pointing upwards. The slash goes into the air, and the path of the sword generates a shield above your head. Best used on enemies above you. (1 sword, 41 Mastery, 41 Strength, +1 Durability Rank above head.)

    Poison Apple Slash: The user holds their swords horizontally flat, the sharp ends pointing outwards, in an equals sign shape. They move the swords back and forth, generating a circular air slash in-between them. They then turn the swords so that the sharp ends pointing downwards, sending the air slash hurtling towards an enemy. (2 swords, 61 Mastery, 41 Strength) Rank: B

    Just Right Bed: While falling, the user swings their swords at the ground in two L shapes, making a square, compressing the air into a mattress. The mattress is somewhat air resistant, effectively allowing for a slower fall. (2 swords, 61 Mastery, 61 Strength, slows fall.)

    Spinning Needle Spike: The user holds their sword pointing forward, and spins it in a circular motion. The air within the circle compresses and builds until the user stops spinning, sending an air slash forward in a straight line. (1 swords, 61 Mastery, 61 Strength) Rank: B

    Big Bad Wolf: The user holds both swords upwards at their sides and spins around once rapidly, sending out a powerful sharp wind in all directions, which gets weaker the further it travels. (2 swords, 51 Mastery, 51 Strength, 41 Reaction Speed) Rank: B (within 20 metres), C (within 50 metres), D (beyond 50 metres)

    House of Sticks: The user holds their sword vertically downward to their right. They swing the sword up, sideways, and downward. This creates a partly square-shaped air slash that flies toward the target. (1 sword, 51 Mastery, 51 Strength) Rank: B

    Rumpelstiltskin: The user swings one sword diagonally upwards to the right and the other to the left, cutting an x-shaped space in the air. They then plunge both swords into the space and back out to send an x-shaped air slash toward the opponent. (2 swords, 71 Mastery, 71 Strength) Rank: A

    Ballad of the Merry Men: The user runs through their enemies, swinging their swords as a distraction. After they finish, they turn and swing their swords, sending out two air slashes toward their distracted opponent. (2 swords, 51 Mastery, 51 Strength, 51 Movement Speed) Rank: B

    Patient Tortoise: The user waits for their opponent to come near, hand on the sword hilt. When the opponent gets close, the user draws their sword and attacks. If this attack hits, the opponent will not immediately notice it. (1 sword, 61 Mastery, 61 Strength, 61 Reaction Speed) Rank: A

    House of Bricks: The user holds their sword vertically downward to their right. They swing the sword up, diagonally up, diagonally down, and down. This creates a partly-house shaped air slash that flies toward the target. (1 sword, 71 Mastery, 71 Strength) Rank: A

    Carabosse: The user hold both swords outwards, and swings his arms upward without moving the sword tip. They swing downwards, returning to the first position, and then swing the swords upward before sheathing them. The tension built up in the two areas is released in the form of two powerful air slashes. (2 swords, 81 Mastery, 81 Strength) Rank: A

    Ragnarok: The user holds their swords to the sky in an arch-shape and concentrates. They then swing the swords towards the target, keeping the shape intact. A powerful air slash is sent out from the area where the swing occurred. (2 swords, 71 Mastery, 71 Strength) Rank: A

    Excalibur: The user holds one sword outwards, and the other horizontally flat slightly beneath it. They then swing the lower sword forwards, generating a powerful air slash. Through the increased strength and speed of the attack, this attack is a faster, more effective version of Caliburn. (2 swords, 91 Mastery, 91 Strength) Rank: S

    Statistics
    Level 73
    73x5 = 365
    Strength: 81 + 14 + 5 = 100
    Speed: 71 + 14 + 5 = 90
    90x2 = 180
    -Reaction: 90
    -Movement: 90
    Vitality: 67 + 14 = 81
    81x2 = 162
    -Durability: 81
    -Stamina: 81
    Haki: 71
    71x2 = 142
    -Armament Haki: 81
    -Observation Haki (Awareness): 61
    Martial Arts: 60 + 21 = 81
    81x2 = 162
    -Nitoryu: 81
    -Mythical Soul Forge: 81
    Devil Fruit (Hana Hana): 15
     
    Last edited:
    shade0180
  • Messages
    284
    Reaction score
    734
    Points
    2,650
    Salty Doubloons
    970
    Name: shade
    Devil Fruit: None
    Race: Human
    Gender: Male
    Age: Unknown

    Affiliation and Rank: Solo Pirate

    Physical Description:

    Back story:
    He was born from an Island that was under Whitebeard pirate's banner, After the death of Whitebeard the whole Island and its population was razed, attacked, and massacred. By some luck or not, He alone was the only one left alive. After 3 years of hunting down the killers, he had achieved his revenge. After achieving his purpose he plans to return to the Island and start anew, But again by some luck or not the marine had given him a bounty and is now the one who is being hunted.

    Weapon & Equipment:
    Sword: A katana
    Armor: Chain Mail, Leather pants, Leather Glove with metalic fix at the back of hand., a Cloak and a Metal Headband.


    A large amount of beli due to the amount of bounty he acquired:
    [1,000,000?]



    Stats:
    Level 25
    Human = 25 × 5 = 125
    Strength: 37 + 4 = 41

    Speed: 37 + 4 = 41 × 2 = 82
    • Movement: 30
    • Reaction: 52

    Vitality: 17 + 4 = 21 × 2 = 42
    • Stamina: 21
    • Durability: 21

    Martial Arts: 34 + 6 = 40 × 2 = 80
    • Ittoryu/Nittoryu: 41


    Extra Abilities:
    Stealth and Information Gathering [?].
     
    Last edited:
    WingedClover
  • Messages
    183
    Reaction score
    611
    Points
    1,250
    Salty Doubloons
    577




    Name: Montblanc Maron
    Epithet: The Wayfinder
    Affiliation: Wayfinder Pirates
    Occupation: Captain
    Devil Fruit: None
    Gender: Male
    Race: Human
    Age: 19
    Date of Birth: May 3rd
    Height: 6 feet
    Physical Description: He isn't that tall compared to other human outliers, but stands a head above most other men. Unfortunately, everyone pokes fun of his chestnut on his head, which he is very sensitive about. He does his absolute best to hide his face on a wanted poster. He also keeps his chest covered to hide a strange white spot...
    Personality: He is very stubborn to the point of getting lost because he wants to go his own way. If the map told him to go east, he will go the other way… Unless he has to swallow his pride when the Log Pose says otherwise.
    Background: He is one of the descendants of a disgraced family in the North Blue. He left the Lvneel Kingdom in order to search for his own treasure and get rid of the ridicule that plagues his family. By his hand he will either find a city of gold or build it with his own treasure! Time is at hand, he is a third generation recipient of a sickness his branch of his family has concealed. Gold, truth, and power will be his.


    Stats:

    Level 25
    25 x 5 = 125
    Strength: 15 + 4 = 19
    Speed: 25 + 4 = 29
    -Reaction: 35
    -Movement: 24
    Vitality: 30 + 4 = 34
    -Durability:45
    -Stamina:23
    Mind: 16 + 6 = 22
    -Medicine: 22
    -Cooking: 22
    Haki:0
    Martial Arts:21
    -Nitoryu: 42

    Nameless Katana x2 (One is shorter than the other)
     
    Last edited:
    Ziosa
  • Ziosa

    Salutations
    Messages
    6,663
    Reaction score
    23,671
    Points
    21,400
    Salty Doubloons
    11,731
    Name: Jade Belle
    Epithet: N/A
    Affiliation: Revolutionary Army
    Occupation: Warrant Officer, Leader of Group A
    Gender: Female
    Origin: Grand Line
    Residence: Green Bit (Former), Baltigo (Occasionally)
    Race: Dwarf
    Age: 44(22 in human years)
    Date of Birth: December 13th
    Height: 15cm (0.4")
    Laughing Style: Jehehehehe
    Bounty: 240,000,000 beri 480,000,000 beri
    Devil Fruit: Yuki Yuki no mi

    Physical Description:
    Jade is of average height for a dwarf and has a large head and tail like all of them. She has bright blonde hair which is swept to the right side and wears a marine hat on top of her head. She usually wears a green dress and gray shoes but can wear other outfits occasionally; including a coat and scarf in winter and a top and skirt.

    Personality:
    Jade is all about innocent justice; she will help them even if they are considered evil by other people, as long as she thinks they are good and not truly evil. She is quite naive but is a good person at heart and wouldn't do anything that hurts people unless she didn't realize.

    Equipment:
    Cursed Zweihander Sword: Nikko (Sunshine) and a scabbard which she wears on her back

    Background:
    Raised in the Tontatta Kingdom under Green Bit, Jade had a peaceful early life living with the other dwarves; however, this would soon end one day.

    While away from the Kingdom with several other people they were captured by pirates, being young and not very experienced they were easily caught and held captive in a cage. The leader was a powerful pirate who had quite a lot of members of his crew.

    After several weeks of being captured the pirates headed to Sabaody Archipelago to sell them to the Slave Auction House. Before they could reach it, they were attacked by the Marines; during the battle the other Dwarves protected Jade as she was a lot younger and not as strong.

    Once the battle was over the marines investigated the cage and found Jade crying among the corpses of the Dwarves who had protected her. Marine Commander Henry Belle took pity on Jade and bought her back to a Marine Headquarters with them. Initially quite shy and running away whenever someone neared her, she eventually grew close to the Marine Commander and several other Marines.

    Jade kept thinking of returning to the Kingdom, the Marines were nice to her, but she knew she couldn’t stay forever; some of the newer recruits also kept picking on her slightly. One day she decided to leave, getting on a merchant ship from the island the Marine base was on she tried making her way back. However, she didn’t get that far before the ship was attacked by pirates, the ship was quickly overtaken by them and she was confronted by the pirate crew.

    Remembering last time and how weak she felt she tried standing up to the pirates, she managed to take them by surprise and take out a few of them but the captain of them managed to stop her. She was then tied up along with everyone else who was on the ship. The captain decided he is going to execute her and anyone else who had fought back; he started by shooting and killing some of the merchants. He eventually reached Jade, aiming his gun at her she closed her eyes and heard a gunshot; she then waited for the inevitable pain.

    Which never happened, she opened her eyes and saw the Commander Belle standing in-between her and the pirate captain. She looked around and saw that the Marines had snuck in and took down the pirates from a door to the left of her, however there hadn’t been enough time to stop the captain from shooting so the Commander had jumped in the way to save her. The Marines took down the captain as she ran over to the Commander who lay dying. He turned to look at him her and with his last few moments said that he thought of her as his own daughter and to always be good, “there is bad in the world, but anyone can be good too”. He then died as Jades tears fell onto him, the other Marines crowded around and lowered their heads to their Commander. Also seeing herself as his daughter, Jade takes his surname; Belle, to remember and honour him.

    Taking the picture of her and the Commander which he had carried for weeks as well as his Marine hat, Jade left and made her way back to the Tontatta Kingdom. She was greeted by the entire tribe who had been worried as they had had no idea what had happened to her and the other Dwarves. She told them about what had happened, showing the picture and hat as well. Using the final message from the Marine Commander; she made the decision to join the Marines, not for revenge or to protect just the innocents: to protect anyone who needs help or can’t protect themselves.


    Several years after joining the Marines, Jade had made it up the ranks. She was met with a lot of resistance when she had first joined; they had lost a marine commander Belle and had gained a female dwarf who had taken his name. She had been taught a bit of swordsmanship and other skills while at the marine base so built up her skills more training with the other marines in training. At first, she was treated poorly; the marines were quite racist to people not human, but over time after showing she could learn and was strong since she was a dwarf; attitudes changed.

    One day she was taken into an office; the office was filled with lots of high-ranking Marines who had come to the base for a meeting with her. They were there to talk to her about Henry Belle, feeling like there was more to the story than they knew; they had come to find out the full story and talk to the only dwarf in the marines as well. Jade sits down and after being asked to tell them what happened she tells them everything that happened; from her being captured from her home by pirates, to Henry dying for her. After listening to her, a few of them didn’t believe her and accused her of killing him and trying to infiltrate the marines. She slowly tears up after hearing them accuse her and she starts crying; they stop accusing her and decide to take her at her word and believe that she took his name as they thought each other as father and daughter.

    Several days later, after a phone call from the commander-in-chief, Jade was on a marine battleship and was headed to Marineford; she was asked to come there since she was the only dwarf and so she could see the pride of the Marines. Once she arrives, Jade gets off the ship and heads towards the building. She meets several Vice Admirals and other high-ranking Marines; including Admiral Kizaru, who she thinks is quite odd but can tell he is very powerful. After several days Jade heads to another marine base which trains her better than the one before since it has more marines of different ranks and people to help teach.

    Now being at the rank of Commodore and having slightly more leeway being the only member of her race in the marines, Jade was now able to access information that the lower ranks couldn’t; statistics on marines, information about certain projects in the World Government and more. Jade was a follower of Innocent Justice, she would save anyone she believed to be innocent no matter who they were, pirates who didn’t do anything bad and was there just for adventure she wouldn’t capture. This made her not too popular with the World Government as she would frequently ignore orders and do things which was against the way of the Marines to save people, or to stop people from being too injured by stopping a fight.

    Searching through some paperwork at an important marine base for something to help her write a report, Jade found a report which caught her eye even though she couldn’t see the title. Taking it out she looked at it and found out it was a list of prices and numbers for the Slave Auction; the list included races she didn’t know much or anything about: but her own race was on it. Shocked and feeling betrayed she keeps looking through the report and at other things she finds about corruption, evil things the World Government has done etc. The World Government and Marines weren’t there to help everyone; they were there to help themselves and the ones they felt who matter.

    Jades entire view was shattered; she had been with the Marines for years and although she knew some of the Marines and members of World Government were bad she didn’t think it was to the extent that it was a small amount that was good and just. Jade then quits the Marines and finds the Revolutionary Army; having had several dealings with them before, she was at first not accepted but overtime joined them and became a high-ranking member of the organisation to protect the innocent.

    Stats:
    Level 65
    65 x 5 = 325
    Strength: 45+36=81
    Speed: 57+24=81
    81x2=162
    -Reaction: 81
    -Movement: 81
    Vitality: 62+17=79
    79x2=156
    -Durability: 81
    -Stamina: 75
    Mind: 12-12:0
    Haki: 62
    62x2=124
    -Conqueror's Haki
    -Armament Haki:62
    -Observation Haki (Awareness):62
    Devil Fruit: 5
    -Yuki Yuki no mi (Snow Snow; Logia)
    Martial Arts: 82
    82x2=164
    -Kaika no Ken (Flowering Sword): 82
    -Sunshine: 82

    Custom Fighting Style
    Kaika no Ken (Flowering Sword): A fighting style that uses a sword that is bigger than the user; this style focuses on lots of different areas while being based on flowers and other things associated with plants. More powerful techniques use the name Flowering Blade.

    Name: Tiny Slash (Miniature Slash with Haki)
    DPR: C
    Requirements: 21 mastery, 21 strength
    Description: a flying slash that is smaller than a normal one but a bit faster
    Name: Flowering Sword: Twin Thorns (Twin Black Thorns with Haki)
    DPR: C
    Requirements: 21 mastery, 11 strength, 11 Movement Speed
    Description: a high level two handed sword technique, two slashes that are done near instantly in a v shape

    Name: Flowering Sword: Blossoming Thrust (Blossoming Hardened Thrust with Haki)
    DPR: C
    Requirements: 31 mastery, 21 Movement Speed and 11 Strength
    Description: a thrust that strikes with hard to read timing

    Name: Flowering Sword: Rooted Spin (Rooted Cycle with Haki)
    DPR: C
    Requirements: 31 mastery and 21 Movement Speed
    Description: do a spin of slashes on the spot, doing more than two rotations will cause slight to increasing dizziness

    Name: Flowering Sword: Falling Petals (Shredded Petals with Haki)
    DPR: C
    Requirements: 21 mastery (Air Slash 31 mastery), 21 reaction speed and 11 strength
    Description: drawing the sword from the scabbard and then striking suddenly, can be done horizontally or vertically and can also be done as an air slash

    Name: Flowering Sword: Rose Block (Black Rose Block with Haki)
    DPR: C
    Requirements: 21 mastery, 21 reaction speed and 21 strength
    Description: using the sword to block and attack at nearly the same time

    Name: Flowering Sword: Twin Iron Thorns (Twin Black Iron Thorns with Haki)
    DPR: B
    Requirements: 41 mastery, 41 strength
    Description: a powerful two-handed sword technique, two slashes that are done near instantly in a v shape

    Name: Giant Slash (Giant’s Sword Slash with Haki)
    DPR: B
    Requirements: 51 mastery, 51 strength
    Description: a flying slash that is bigger than a normal one but a bit slower

    Name: Flowering Sword: 1 Sunflower Seed (Black Sunflower Seed with Haki)
    DPR: C
    Requirements: 21 mastery, 21 strength
    Description: holding the sword with one hand, does a slash in front, to the side etc

    Name: Flowering Sword: 10 Sunflower Seeds (Black Sunflower Seeds with Haki)
    DPR: B
    Requirements: 51 mastery, 41 strength
    Description: holding the sword with one hand, does 10 slashes in front, to the side etc

    Name: Flowering Blade: 20 Sunflower Seeds (Black Sunflower Seeds with Haki)
    DPR: A
    Requirements: 81 mastery, 61 strength
    Description: holding the sword with one hand, does 20 slashes in front, to the side etc

    Name: Flowering Sword: Pierced Oak (Pierced Strong Oak with Haki)
    DPR: B
    Requirements: 41 mastery, 41 strength, 21 movement speed
    Description: while moving, thrusts the sword towards an enemy and keeps going; can damage internally

    Name: Flowering Sword: Rising Lotus (Rising Black Lotus with Haki)
    DPR: B
    Requirements: 61 mastery, 61 strength, 61 movement speed
    Description: creates a small tornado that slashes and blows away target(s) by swinging the sword and spinning slightly

    Name: Flowering Blade: Soaring Lotus (Soaring Black Lotus with Haki)
    DPR: A
    Requirements: 81 mastery, 61 strength, 61 movement speed
    Description: creates a tornado that slashes and blows away target(s) by swinging the sword and spinning slightly

    Name: Flowering Blade: Sword Harvest (Sword Bountiful Harvest with Haki)
    DPR: A
    Requirements: 71 mastery, 71 strength, 61 movement speed
    Description: does a series of 10 slashes followed by 5 thrusts while moving forward/back

    Name: Flowering Blade: Flash Flower (Flashing Flower with Haki)
    DPR: A
    Requirements: 81 mastery, 71 strength
    Description: Sends out a zig-zagging air slash of considerable power, its movement is erratic making it hard to follow slightly

    Name: Flowering Sword: Vine Wall (Vine Hard Wall with Haki)
    DPR: N/A
    Requirements: 61 mastery, 51 movement speed
    Description: moves the sword up and down in front rapidly to block or reduce damage from attacks

    Name: Flowering Sword: Petal Dance
    DPR: N/A
    Requirements: 41 mastery, 41 strength, 41 movement speed
    Description: moves fast and uses the sword to vault and jump around to run away/out manoeuvre a foe etc.

    Name: Flowering Sword: Orchid Slicer (Devil Orchid Slicer with Haki)
    DPR: B
    Requirements: 41 mastery, 41 strength, 41 movement speed
    Description: running towards an opponent(s) with the sword by the side, slices through them and ends up on the other side of them

    Name: Flowering Sword: Blooming Plants (Dooming Plants with Haki)
    DPR: C
    Requirements: 41 mastery, 41 movement speed
    Description: strikes joints and pressure points with the sword quickly, is more of a disarming/weakening attack than damaging, more effective if it’s a sneak attack

    Name: Flowering Blade: White Rose (Black Rose with Haki)
    DPR: S
    Requirements: 81 mastery, 81 strength, 61 movement speed
    Description: doing a highly complicated quick series of sword slashes; creates a rose shaped slash that hits anyone with 5 metres

    Name: Flowering Blade: Dracaena (Dracaena Draco with Haki)
    DPR: A (S rank if it hits someone)
    Requirements: 61 mastery, 81 strength
    Description: throwing a sword like spear, the sword stabs into the ground/building/wall etc and sends out a powerful shockwave that will send people affected by it flying

    Name: Flowering Blade: Black Tulip (Dark Black Tulip with Haki)
    DPR: A (combined DPR) or B (each hit)
    Requirements: 61 mastery (Air slash 71), 61 strength, 41 reaction speed
    Description: using the sword to block an attack, quickly slashes the opponent with twice; one high one low

    Name: Flowering Sword: Four Leafed Clover (Lucky Four Leafed Clover with Haki)
    DPR: B (combined DPR) or C (each hit)
    Requirements: 41 mastery (Air slash 51), 41 strength, 21 movement speed
    Description: does four quick slashes in a clover like pattern at an enemy, can also be used to destroy obstacles and to block attacks etc.

    Name: Flowering Blade: Five Leafed Clover (Lucky Five Leafed Clover with Haki)
    DPR: A (combined DPR) or B (each hit)
    Requirements: 61 mastery (Air slash 71), 61 strength, 41 movement speed
    Description: does five quick slashes in a clover like pattern at an enemy, can also be used to destroy obstacles and to block attacks etc.

    Cursed Sword
    Cursed Sword: Nikkō (Sunshine), 61 mastery in a sword style, 50 strength, 40 durability. While outside during the day this sword absorbs light, the light can then be used to make the sword glow to blind people, send out blasts of light etc. Requires stats in its own Martial Arts substat; Sunshine. Test: beat the spirit in a battle.


    1-20 Basic Mastery- can only blind people 3 times with full sunlight charge; charging takes 12 hours of sunlight.

    21-40 Adept Mastery- can blind people 5 times with full charge.

    41-60 Skilled Mastery- can fire a blast of light that does B rank damage, uses all the charge; charging takes 10 hours of sunlight

    61-80 Proficient Mastery – blast of light uses less charge, can blind people 10 times with full charge; charging takes 8 hours of sunlight, and can charge while fighting.

    81-99 Excellent Mastery – can create a ball of light that can be destroyed and fires at things using all charge, blast of light uses even less charge, blinding uses less charge; charging takes 6 hours of sunlight and charging while fighting is quicker.

    100 Supreme Mastery – creating a ball of light uses half charge but can only have one of them, blasts of light use minimal charge, blinding no longer uses charges but can only be done once every 10 minutes; charging takes 4 hours of sunlight.

    Name: Sunshine: Blast of Light
    DPR: B
    Requirements:
    41 mastery, full charge
    61 mastery, 60% charge
    81 mastery, 35% charge
    100 mastery, 10% charge
    Description: holds the weapon horizontally and then thrusting it forward as it fires a blast of light from the end of it.

    Name: Sunshine: Ball of Light
    DPR: B each hit
    Requirements:
    81 mastery, full charge
    100 mastery, 50% charge
    Description: creates a ball of light that fires at things, can be destroyed and can only have one at a time.

    Name: Sunshine: Light Slash (Blinding Light Slash with Haki)
    DPR: B
    Requirements: 61 mastery, 61 strength
    20% charge at 61 mastery
    10% at 81 mastery and above
    Description: concentrating the light within the sword, sends out a flying slash that is made of quite bright light.

    Name: Sunshine: Brilliant Shine
    DPR: A
    Requirements: 81 mastery, 81 strength
    Description: slashes an opponent’s body with a powerful attack from the glowing blade

    NPCs

    Devil Fruit
    Yuki Yuki no Mi - Snow(Monet)
    http://onepiece.wikia.com/wiki/Yuki_Yuki_no_Mi
    Rank: A
    Tier 1 boost: +5 vitality
    Tier 2 boost: +10 vitality
    Tier 3 boost: +15 vitality
    1-20 Basic Mastery
    21-40 Adept Mastery
    41-60 Skilled Mastery
    61-80 Proficient Mastery
    81-99 Excellent Mastery
    100 Supreme Mastery
    120 Absolute Mastery - Awakening
    Abilities:
    -Kamakura (カマクラ Kamakura?, literally meaning "Snow Hut"): The user forms a barrier of snow around a nearby person or object.(41 Mastery) Destructive Potency Rank: C
    -Kamakura Jussoshi (カマクラ十草紙 Kamakura Jussōshi?, literally meaning "Ten Layers Snow Hut"): The user creates a snow hut with ten overlapping layers of Kamakura, which is obviously much stronger than a single-layered one.(61 Mastery) Destructive Potency Rank: B
    -Yuki Gaki (雪垣 Yuki Gaki?, literally meaning "Snow Fence"): The user creates a solid snow wall.(21 Mastery) Destructive Potency Rank: C
    -Mannen Yuki (万年雪 Man'nen Yuki?, literally meaning "Perpetual Snow"): The user completely turns to snow and then proceeds to surround an opponent's body with the snow, weakening and immobilizing them with the severe cold they exude. While the enemy cannot move, the user then transforms into a large snow monster with long fangs made of solidified snow, which can easily rip through flesh and bone, although the enemy does not bleed due to the wound freezing from the cold bite. However, if the victim manages to grab a hold of the user while they're biting them, they will not be able to tear off the afflicted body part, though they can still injure them further by biting harder.(81 Mastery) Destructive Potency Rank: B
    -Tabira Yuki (たびら雪 Tabira Yuki?, literally meaning "Sword Snow"): The user freezes the feathers on their wings, transforming them into sharpened, solid snow-blades.(31 Mastery) Destructive Potency Rank: C
    -Hada Gatana (肌刀 Hada Gatana?, literally meaning "Skin Sword"): After Tabira Yuki, the user uses their wing to attack her enemy, slashing with it as if it were a sword.(31 Mastery, 31 Strength) Destructive Potency Rank: C
    -Yuki Rabi (雪兎(ゆきラビ) Yuki Rabi?, literally meaning "Snow Rabbit"): The user swings their wing to release numerous solid hardened snowballs with small rabbit-like ears, whiskers, and eyes.(31 Mastery) Destructive Potency Rank: C
    -Fubuki (雪嵐 Fubuki?, literally meaning "Snow Storm"): The user releases a stream of snow from their lips that quickly surrounds an enemy and traps them within a blizzard.(11 Mastery)

    Purchases and Money
    Current Coffers: 190,800,550 beri

    EXP Purchases:
    Bought King's Disposition/Conqueror's Haki: 60,000 EXP

    Money Purchases:
    Bought an extra stat Cursed Weapon: 500,000,000 beri
    Bought the Yuki Yuki no mi (Snow Snow Fruit) off @Oreki: 500,000,000 beri
     
    Last edited:
    Isis “La Spada”
  • Messages
    4,049
    Reaction score
    10,289
    Points
    10,750
    Salty Doubloons
    58,087

    “It is not the dead who should not be among the living,
    but the living who should not be among the dead.”

    GENERAL INFORMATION
    Name:
    Isis “La Spada”
    Epiteth: Grim Reaper | Death
    Race: Human/Lunarian Hybrid
    Sex: Female
    Age: Unknown
    Height: 10 feet (admiral)
    Weight: 50lbs (skeletal)

    Affiliation: Spada Pirates
    Position: Captain
    Bounty: 2,005,625,000
    Devil Fuit: Yomi Yomi no Mi
    Occupation: Musician
    Laughing Style: Kuhahahahaha


    ATTRIBUTES & WEAPONS
    APPEARANCE
    Pearly white skeleton traces her once voluptuous frame and shaved skeletal horns adorns her head. Chunks of face are the only flesh that remains, ever rotting. La Spada has pearly yellow slit eyes, and red luscious lips. Etched across her face is a deep scar. La Spada’s left arm is replaced by Aegis’ Hook and a boney demon tail trails behind. Over her body is a black cloak, hiding the madness within.

    —————————————————————

    PERSONALITY
    Cocky. Morbid. Sarcastic. Overconfident. At her core, Spada is an evil being who relishes in pain, death, destruction, fear, and power. Spada displays a civilized and refined demeanor. She commonly utilizes dark humor, mocking her foes before killing them. La Spada can be summed up as an intelligent, composed, yet extraordinarily sadistic and completely heartless sociopath.

    —————————————————————

    ABILITIES/EQUIPMENT

    Aegis’ Dark Hook
    Forged by lost souls, Hades’ Hook is the Underworld's gift to Isis made out of steel. Hades’ Hook replaces La Spada’s left arm. Daedelus welded the Aegis shield into the hook, gaining its Olympian abilities and might.
    - Nigh indestructible​
    - Absorbs haki in attacks​
    - Adds aborbed haki to users’s attack​
    - Can only absorb one haki attack per turn. 2 turn cooldown​

    Kitetsu Blades
    Cursed with bloodlust only matched by La Spada, the Grim owns all three Kitetsu swords of legend. Strings are attached to each of the three blades’ pommel up to the tip, acting as a violin. A 12 Saijo O Wazamono sword, Shodai Kitetsu’s edge and tip of the blade are made of seastone.
    - Steel Wires (pommel)​
    - Seastone Edge/Tip (Shodai only)​


    STATISTICS
    Statistics
    97 x 5 = 485
    Race, MA, DF, Mind, Item

    Strength: 120 [(64 +36) +20]
    Agility: 120 (82 +18 +15 +5)

    Movement: 120
    Reaction: 120
    Vitality: 101 x2 (55 +36 +10)
    Durability: 101
    Stamina: 101
    Yomi Yomi no Mi: 120 [(82 +18) +20]
    Haki: 100 x2

    Armaments: 120 (100 +20)
    Awareness: 100​
    King Disposition: 100​
    Martial Arts: 50 x2
    Fencing Style: 100
    Mind: 43 x2 (52 -9)
    Musicianship: 86
    Perks:
    Yomi Perk: Bones are hardened with one’s soul, granting a +1 durability bracket once every two (2) turns.
    Awareness Perk: La Spada can mask her “presence” from awareness users at will.
    Professions:
    Devil Fruitology: *****​
    Historian: ****​
    Purchases: Seastone Weapon (x1), DF Awakening, 120 CoA, Sandai Kitetsu, Nidai Kitetsu, Shodai Kitetsu, Small Emperor, Haoshoku Haki, 120 Strength
    Current EXP: 410,101 EXP​
    (Start) 230,594 EXP
    Current Beri: 9,833,625,000​
    (Start) 500,000,000 Beri
    HISTORY
    BACKGROUND HISTORY
    To be Added...

    RESURRECTION HISTORY
    To be Added...

    CURRENT HISTORY
    East Blue - Tequila Wolf
    Start - End
    Birthed new life from Necrohol, La Spada resurrected and set her sights on her comeback. Tequila Wolf was the first. The Empress entered the Marine base and decimated the troops, taking souls with her. A woman from a life past appeared. Irra the "Bloodhound", now old and with power waned. Recalling her past, La Spada reasserted her desire to end humanity.

    New World - Maelstrom Island
    Start - End
    The Spada Pirates set their eyes on the high impenetrable natural defensive island; Maelstorm Island. They refused to be swallowed and defied La Spada - their reward was annihilation. The island came under their control. The island quickly became an explosive production island. Where once was a lush green parasite, now turned cold and gray like La Spada’s soul.

    North Blue - Lemnos Island
    Start - End
    The Spada Pirates landed on Lemnos in South Blue, a technological marvel, intent on stealing their military might. La Spada ended Hepheastus’, saving Athena and her city. Athena gave Spada a list of Olympus gods, declaring them infected by Pandora, and pleaded Spada to take them out. To even the loser go the spoils.

    New World - Wano Island I
    Start - End
    Suffering of drought, the Beast Pirates were weakened. The most powerful came to Wano to exploit. Providing water, La Spada Pirates took over On Flower Capitol, leading a Revolution. This drew the wrath of King, yet La Spada and The Shadow drove him away. Kaido himself arrived, only for the most powerful gathered, including Gambit, to drive him back to Onigashima.

    New World - Wano Island I
    Start - End
    Spada Pirates conquering Flower Capitol, Oden’s samurai guided La Spada to Onigashima to confront Kaido. Medusa killed Queen, taking one of the Calamities of the Yonko.

    YOMI YOMI NO MI
    Soul Projection: The user's soul ejects from their body and is able to move freely. The can move through walls, pass through objects, and cannot be harmed. However the soul can also not interact with anything, but-for their voice. While the user's soul is projected, their body is vulnerable, unable to move.
    Requirements: 31 Devil Fruit
    Rank: D (Supplementary)

    Spirit Gun: The user concentrates their soul into the user's hand, releasing it through one's finger tip in the form of a blast. The blast is capable of damaging and freezing anything it hits. At 81+ mastery, the blast speed rivals a laser.
    Requirements: 21 Devil Fruit, 21 Strength
    Rank: C
    - Shotgun [B Rank] (51 Devil Fruit, 51 Strength)​
    - Wave [A Rank] (71 Devil Fruit, 71 Strength)​
    - Cannon [S Rank] (100 Devil Fruit, 100 Strength)​
    Hidden Mist
    Exerting their soul over an area, the user chills the air. This creates a thick mist so strong you cannot see your hand in front of you. Range is x0.75 mastery.
    Requirements: 70 Devil Fruit
    Rank: B

    Hades' Soul: The user utilizes a medium, typically music, to increase and expel a large piece of their soul. The soul can freezes anyone it touches. It can also completed overwhelm Homies. While Hades' Soul is active, the user's power within their body wanes In relation to the size of the soul monster.
    Requirements: 81 Devil Fruit, 70 Vitality
    Rank: A
    - Wotan Size [S Rank] (91 Devil Fruit, 91 Vitality)​
    - Giant Size [S+ Rank] (100 DF, 100 Vitality)​
    Cárcel del Espiritú: (literally meaning “Soul Prison”) La Spada uses liquid and souls to create an ice prison around the target, with large slabs of mirror inside. La Spada can eject her soul to move quickly through the mirror, using souls to slowly freeze those trapped within. The prisons’ durability scales off Devil fruit mastery.
    Requirements: 81 Devil Fruit, 81 Speed
    Rank: A

    Puño del Diablo (literally meaning “The Devil’s Punch”): By collecting a large amount of souls into her palm, La Spada uses the Chill of the Underworld to create a giant fist of ice. La Spada then thrusts it towards the target, delivering terrible impact power along with an explosion of ice and soul. Instead of a fist, the user can make other weapons. Unlike the Hie, this attack does not freeze.
    Requirements: 120 Devil Fruit, 100 Strength
    Rank: S

    Meteoro del Infierno (literally meaning “Hell Meteor”): Using the Chill of the Underworld, the user freezes a large amount of liquid above them, meteor-sized. The ice is then pulled into the earth with terrible force, shattering and laying ruin to the area. This rivals an Entei. Unlike the Hie, who can simply create ice of that magnitude, La Spada needs copious amounts of liquid to turn into ice.
    Requirements: 120 Devil Fruit
    Rank: S

    Shinigami: The advanced version of Soul Projection, the user ejects their soul from their body and enters a non-living thing, becoming a host. The user can the control that host as long as their soul is imbued to it. Any damage the new host incurs is translated to the user's stamina through the soul inhabiting it. Like Soul Projection, the user's real body becomes vulnerable, unable to move. Can only be used on NPCs whose level are half of the user’s own or below.
    Requirements: 91 Devil Fruit, 91 Strength
    Rank: S (Supplementary)

    Marca del Espíritu (literally meaning “Soul Mark”): By biting into the target’s neck, La Spada injects a tiny piece of her soul into the living being. This creates a mark of A Grim Reaper. Those injected can hear a voice in their heads, La Spada, urging them to do evil. Because a small fragment of the soul is injected, La Spada can track the individual anywhere within half an island’s range. Only NPCs half of the user’s level are affected.
    Requirements: 120 Devil Fruit
    Rank: S (Supplementary)


    Dragon of the Mortal Flame: A more tame version of the Dragon of Hades. The user calls the souls of the primordials, the first humans, to the palm of her hand, roaring with anger and the Chill of the Underworld. The force can be used to coat the user’s fists in battle, increasing its power. Once released, a red dragon made of souls is released, freezing and shattering upon impact, creating a sizable explosion.
    Requirements: 100 Devil Fruit, 100 Strength
    Rank: S+


    Dragon of Hades - The user calls the very soul of Hades to his palm, roaring with malevolence and the Chill of the Underworld. By coating Hades with Haki, the user creates an entirely new force: a dark dragon. The dragon can freeze and then shatter it’s target, creating a giant explosion. This leaves the user arm immobile for two turns.
    Requirements: 120 Devil Fruit, 100 Speed, 100 Haki, 100 Vitality
    Rank: Z

    Soul Parade: Fiero Slice - A parry technique. The user combines Fencing with with DF. By using the quick draw-sheathe technique while coating their sword with ice from the Chill of the Underworld, the user is able to cut through incoming fire by diverting it.
    Requirements: 41 Strength, 41 Devil Fruit, 41 Fencing
    Rank: C

    Soul Parade - A defensive maneuver, the user holds the sword backhand while the Chill of the Underworld is imbued, and blocks an attack, freezing anything it touches. The ice slows down the attack and muffles the power behind it. The defensive effect depends on the user’s DF against the power source of the attack.
    • If DF is two or more brackets higher: -3 DPS
    • If DF is one bracket higher: -2 DPS
    • If DF is equal: -1 DPS
    • If DF is lower: No effect
    Requirements: 70 DF, 61 Fencing
    Rank: B


    Soul Parade: Blizzard - The user combines Aubade Coup Droit with the Chill of the Underworld. This creates a piercing wind that carries the Chill of the Underworld, overtaking the target. The attack pierces and freeze anything it touches.
    Requirements: 51 Strength, 41 Fencing, 61 Devil Fruit
    Rank: B


    Soul Parade: Ice Burn - Combing Swallow Bond en Avant with the Chill of the Underworld, the user jumps towards the opponent and performs a very swift vertical downward slash that cuts and freezes them. The freezing effect is such that it even freezes the ground and anyone on it.
    Requirements: 41 Strength, 31 Fencing, 61 Devil Fruit
    Rank: B


    Ekakiuta: Hitoyogiri ("Drawing Song: One-Joint Slash"): Another swift draw-and-sheathing technique, it slices and freezes the opponent's torso with three horizontal freezing cuts. Hitoyogiri is a musical instrument with five fingerholes made from a piece of bamboo with one node.
    Requirements: 61 Strength, 61 Movement, 51 Fencing, 61 Devil Fruit
    Rank: A


    Soul Solid: Hanauta Sancho: Yahazu Giri - Combining Hanauta Sancho: Yahazu Giri with the Chill of the Underworld, the user employs an iai resheathe technique upon the user’s body. A few seconds will pass before the user realizes he’s been slashed, freezing the opponent in a block of ice after cutting them.
    Requirements: 81 Strength, 81 Movement, 81 Fencing, 81 Devil Fruit
    Rank: S


    Phrase d'armes: Orchestra: The user creates a slash in the shape of a G-clef, which freezes the point of impact on his opponents. It was first used to defeat Kunyun, Sarahebi, Nure-Onna, and Tenjo-Sagari. Phrase d'armes is a fencing term which describes the sequence of actions during an assault.
    Requirements: 81 Strength, 81 Movement, 81 Fencing
    DPR: S Rank


    Song of Scratches: Blizzard Strike - Combining his incredible speed and his Devil Fruit ability, the user uses an iai resheathe technique, but he sheaths his sword from top to bottom and the streak mark he creates with his "chilled" sword freezes the opponent's blood. The wind produced from this technique contains the essence of the chilling winds of the underworld itself.
    Requirements: 81 Strength, 81 Movement, 81 Fencing, 81 Devil Fruit
    Rank: S

    Hanauta Sancho: Tyamasi no Yahazu Giri ("Three-Verse Humming: Soul Arrow-Notch Slash"): Combining Hanauta Sancho: Yahazu Giri with his Devil Fruit power, Brook jumps into the air and uses a draw-and-sheathing technique to vertically slash his opponent. His speed and light weight allow him to jump high into the air and cut faraway opponents. It was first used against Zeus, and was strong enough to bisect the cloud homie. As the technique is imbued with soul power thanks to his Devil Fruit, it even inflicts pain on the homie.
    Requirements: 100 Strength, 91 Fencing, 91 Devil Fruit, 100 Movement
    Rank: S+


    Sword of Hades: The user imbues the very soul of Hades to her sword, darkening him further with Haki. Employing the iai resheathe technique Hanauta Sancho: Yahazu Giri, the user concentrates the dragon to a single point: the blade. The technique leaves the user’s sword-wielding arm immobile for one turn.
    Requirements: 100 Strength, 100 Movement, 100 Fencing, 100 Devil Fruit
    Rank: S+

    Dawn of the Dead
    Hell brought on earth. Once awakened, the Yomi’s power of revival stretches to the world around La Spada. The area around her begins to wither, turning into a dark wasteland. A thick cold fog rolls and the ground turns black. From the ground, the dead rise.

    La Spada summons the souls of the dead, able to rise in the form of an army of evil skeletons to fight. It is said that they will drag those who La Spada commands down to Hell. The skeletons can slowly freeze those they touch, as the are themselves souls with the Chill of the Underworld. If any NPCs have been killed in the same storyline, Spada can resurrect them, though they are devoided of any special abilities like DFs.
    • Turns area into dark graveyard
    • Summons army of skeletons
    • Summons recently deceased
      • Max Level: 70
      • Level range: 200 (at one time)

    COMBAT ARTS
    Aubade Coup Droit ("Dawn Serenade: Right-Handed Strike"): A thrusting technique, the sword creates a highly compressed blast of air as if fired from a gun.
    Requirements: 31 Strength, 21 Fencing
    Rank: C

    Prelude: Au Fer ("Prelude to Iron"): The user slashes an opponent's weapon almost instantaneously. Apparently intended to disarm the opponent by destroying whatever weapon they might be wielding at close range.
    Requirements: 41 Strength, 41 Fencing
    Rank: B

    Gavotte Bond en Avant ("Gavotte: Leap Forward"): A thrusting technique, the user propels himself forward in order to strike an opponent. This move can be done even in mid-air.
    Requirements: 41 Steength, 41 Movement, 41 Fencing
    Rank: B

    Polka Remise ("Polka Continuation"): The user delivers several thrusts against an opponent. Visually, due to the user's speed, it looks as if they are thrusting with several swords. Utilizing this technique, the user can make various Abade Coup Droit.
    Requirements: 51 Strength, 41 Fencing
    Rank: B


    Swallow Bond en Avant ("Swallow Leap Forward"): An aerial version of Gavotte Bond en Avant, the user first positions himself in mid-air several feet above his target and then performs a descending Bond En Avant spinning downwards in an attempt to spear his target.
    Requirements: 41 Strength, 41 Movement, 41 Fencing
    Rank: B


    Hanauta Sancho: Yahazu Giri ("Three-Verse Humming: Arrow-Notch Slash"): The user slashes an opponent at such a fast pace that it appears that they did not attack at all. Only when a certain amount of time has passed, which is approximate to the time the user walks ten feet away, or three verses, does their opponent realize the attack. It seems to employ elements of iai. The actual attack itself, however, is never seen clearly due to the speed implemented.
    Requirements: 41 Strength, 41 Movement, 41 Fencing
    Rank: B


    Ekakiuta: Hitoyogiri (“Drawing Song: One-Joint Slash): This is another swift draw-and-sheathing technique and it slices the opponent's torso with three horizontal cuts.
    Requirements: 71 Strength, 61 Fencing
    Rank: A
    Devil’s Iai: Employing the fencing iai technique principle, the user performs a high-speed movement without a sword, creating a vacuum of speed. The user's movement speed is increased by Mastery/5. Follows Soru guidelines.
    11-40 mastery: 3 turn cool down​
    41-80 mastery: 2 turn cool down​
    81-100 mastery: 1 turn cool down​
    Requirements: 41 Fencing, 41 Movement Speed
    Rank: C

    Agonia Mortal (Mortal Agony): The user leaves his sword trailing behind him, while picking up momentum. Around the blade, wind collects, and upon translating that momentum into a spin, the user swings the sword in a powerful diagonal swing. The wind collected explodes at the end of the swing, creating a gale of wind with great impact power.
    Requirements: 51 Strength, 51 Movement, 51 Fencing
    Rank: B


    La Muerte (“The Death”): Initiating a high-speed movement, translated the momentum into one spot by leaning his body forward and delivering powerful impact with the blunt part of his sword. Because of the momentum, changing direction is not possible, yet the force of the attack creates a shockwave.
    Requirements: 71 Strength, 81 Movement, 71 Fencing
    Rank: A


    Octava (Eight Slash): The user curves the blade at the end of the slash, bringing it back diagonally for the next strike. By using the momentum of each slash to increase the force of the next slash, each slash becomes stronger and faster than the last, for dozens of slashes done in the span of moments, leaving behind a streak in the form of an eight, hence its name.
    Requirements: 61 Strength, 61 Movement, 61 Fencing
    Rank: A
    Variation: Ochocienta [S-Rank] (81 Str/MS/MA]​


    Ittoryu Iai: Nadegiri: The user un-sheathes his sword and slashes the opponent as he sheathes it back, in one high-speed movement, seeming as if nothing happened. This slash is so precise and swift, its victims are not even aware of it until after it has taken place. What is unique about this attack is that the user uses gravity to aid in the speed and force of his attack, making for a more powerful downwards iai slash.
    Requirements: 81 Strength, 81 Movement, 81 Fencing
    Rank: S

    Kendo Ogi: Yahazu Giri - The ultimate attack of the fencing style. The user‘s breathing becomes one with his heart, making his pulse and blade an extension of him, rather than an weapon. By coalescing the weight of his blade with one’s breathing, the user unsheathes it with no resistance, not touching the inside of the sheathe. This allows for the fastest unsheathing attack, bringing the blade against an opponent with extreme speed and power. The speed is such that it ignites the user’s hand, burning it. Use of the Yomi will increase the attack’s AoE.
    Requirements: 100 Fencing, 100 strength, 100 movement speed
    Rank: S+


    —————————————————————————

    Buffs (+2 turns if used with Yomi)
    Ballad: A piece of music that expresses a narrative. Makes listeners cheerful. Listeners that are cheerful get a speed buff in battle. Buff is mastery/10. If the user has 100 mastery then the buff is +10 speed. AoE is 5 meters (16 feet).
    Requirement: 21 musicianship

    Concerto: A piece played with two instruments, using aggressive high bass lines to elevate one’s heart rate. Makes allies stressed. Being stressed increases one’s heart rate, giving a reaction speed buff to allies. The buff is mastery/10.
    Requirement: 31 musicianship

    Rally: A piece played with uplifting and upbeat lines, rallying one’s spirit. Music gives a surge’ adrenaline on allies. A surge in adrenaline increases durability. The buff is mastery/10.
    Requirement: 41 musicianship

    March: A piece of music with a strong regular rhythm that is associated with battle. Gives strength buff in battle. Buff is mastery/10. If the user has 100 mastery then the buff to allies is +10 strength. AoE is 10 meters (33 feet).
    Requirement: 41 musicianship

    Lied: a piece of music that tells a poem with solo voice and accompaniment. Gives a haki buff allowing you to use haki when it is on cooldown. AoE is 15 meters (50 feet).
    Requirement: 61 musicianship

    Anthem: An uplifting piece of music that is identified with a particular person or group. Gives a martial arts and devil fruit buff in battle. Buff is mastery/10. This only increases attack speed and damage (if mastery is what determines the damage). AoE is 20 meters (65 feet).
    Requirement: 81 musicianship


    De-Buffs (+2 turns if used with Yomi)
    Serenade: A calm and light piece of music performed in the open air. Makes enemies calm. Enemies that are calm get a strength de-buff. The de-buff is mastery/10. If the user has 100 mastery then the de-buff is -10 strength. AoE is 5 meters (16 feet).
    Requirement: 21 musicianship

    Sonata: A piece played with fervor, using aggressive high bass and decibels to damage one’s eardrums. Damaging one’s eardrums causes one to lose balance, giving enemies a de-buff to reaction speed. The de-buff is mastery/10.
    Requirement: 41 musicianship

    Lullaby: A soothing piece of music that is played to put people to sleep. Makes enemies to drowsy. Drowsy gives a movement speed de-buff. The de-buff is mastery/10. Enemies who are drowsy that are 1/3 level or less of the user's master will sleep. This lasts two turns or until they are hit. AoE is 10 meters (33 feet).
    Requirement: 41 musicianship

    Lament: A piece of music that expresses grief or sorrow typically accompanied by a descending bass line. Makes enemies depressed. Enemies who are depressed lose haki activation turns equal to the de-buff length (at 41 musicianship enemies lose 2 turns, at 100 musicianship enemies lose 3 turns . AoE is 15 meters (50 feet).
    Requirement: 61 musicianship

    Dissonance: A pedantic piece of music that is identified with a low downtrodden base line. Gives a martial arts and devil fruit de-buff in battle. De-Buff is mastery/10. This only decreases attack speed and damage (if mastery is what determines the damage). AoE is 20 meters (65 feet).
    Requirement: 81 musicianship
    Hade’s Repel: A rapid scale of tones using an using an instrument, sending out omnidirectional music waves, repelling incoming attacks from any direction. Reduces DPR of any incoming attacks as follows:
    - 2 for Haki-less​
    - 1 w/ Haki​
    Requirement: 41 mastery / musicianship mastery a minimum of a tier below oncoming DPS

    Metal: A piece of music with strong will, typically loud music expressing suffering and evil. An attack in the form of sound waves! Nearly inescapable. Destructive potency scales off of musicianship. AoE is 15 meters (50 feet).
    Requirement: 61 musicianship
    DPS: 5 meters = B, 10 meters = C, 15 meters = D

    —————-




    Doflamingo said:
    “Pirates are evil? The Marines are righteous? These terms have always changed throughout the course of history! Kids who have never seen peace and kids who have never seen war have different values! Those who stand at the top determine what's wrong and what's right! This very place is neutral ground! Justice will prevail, you say? But of course it will! Whoever wins this war BECOMES JUSTICE!”
    The world held its breath in anticipation, with countless nations watching on edge. The prolonged conflict had left deep scars on the collective conscience, reshaping perceptions of justice. Winds of change swept through, displacing the once-dominant Golden Era of Pirates, driven by those who fought for righteousness. Here, the mightiest convened, staking everything on the line. The deaths of three figures ignited an unquenchable thirst for vengeance, perpetuating the Sovereign War.

    The shockwaves of Vice-Admiral Tsuru and Vice-Admiral Gion's demise reverberated globally, instilling panic across the airwaves. The Marine Corps responded swiftly, consumed by an unyielding fury. The earth itself seemed to mourn their passing, marked by scorched remnants in their memory. The loss of the esteemed Great Advisor, a pillar of the Marines, struck a profound blow, leaving a void in the hearts of many. Vice-Admiral Gion, representing the current era, left behind a gaping chasm in the hearts of her comrades.

    Conversely, the deaths of Cletus and [Vampirate] sparked an equal fury. The grotesque display of Cletus' body stoked the flames of vengeance within the Vampirates, fueling a fiery rage. Cletus and [Vampirate] were not mere crewmates; they embodied the very essence of the Vampirates, leaving a void in their wake.

    [Admiral Akainu] "PUT THEM DOWN LIKE THE DOGS THEY ARE! I WON"T FORGIVE THE EVILS OF PIRACY!!"- Sasazuki screamed, his fists of magma decimating the Vampirates in his way​

    [Vermilio "Muk"] "KILL EVERY LAST ONE! MARK THE GROUND WITH THEIR BLOOD!"- screamed the Vampirate First Mate, his sword cutting down Marines like weeds​
    2095

    Alone amidst the chaos of battle, Captain Coby stood witness to the relentless carnage unfolding before him, his eyes wide with disbelief and sorrow. Tears streamed down his cheeks like a torrent, each one a testament to the overwhelming loss of life he beheld. The toll of the war was unbearable, with hundreds falling with each passing hour. Captain Coby's plea fell on deaf ears. In that moment, amidst the turmoil and bloodshed, he vowed to preserve the ideals of the new era of the Marines, determined to ensure that the sacrifices made in this war were not in vain.

    In an instant, a looming shadow descended upon Captain Coby, casting a sinister silhouette against the ground. It was the shadow of a Vampire, its eyes ablaze with fury. The wounds adorning its body testified to the relentless spirit it harbored, wielding a hammer imbued with regal wrath. Captain Gambit, the Prince of All Saiyans, was relentless in his pursuit of Coby, determined not to let him escape the responsibility for Cletus' demise.

    Coby fled desperately, his heart pounding in his chest as fear gripped him. Every step he took seemed to bring him closer to his inevitable fate. Suddenly, his path was obstructed by a lifeless body, causing him to stumble and fall. With terror seizing him, Coby turned to face his assailant, unleashing a piercing scream of despair. The infamous hammer descended upon him with vengeful force, seeking to exact its brutal retribution.

    2096

    Abruptly, the thunderous hammer stopped, as an unexpected figure materialized before Captain Coby, halting the onslaught with a decisive intervention. The clash split the heavens, overshadowing the war.

    Several yards from the unfolding confrontation between Captain Coby and Captain Gambit, Admiral Kizaru readied himself to unleash a devastating barrage upon the battlefield. The luminous energy surged to its zenith before an unexpected interruption brought it to an abrupt halt. A somber atmosphere enveloped the surroundings, penetrating even Kizaru's own formidable aura. Atop Germa Tower, a figure with a robust physique, braided locks, and a distinctive elongated nose materialized, commanding attention with his imposing presence.

    A Brave Warrior of the Sea.

    [God Usopp] "Don't do anything, Kizaru!"- a voice declared, the infamous slingshot aimed at the Admiral's head​
    [Kizaru] "Whoa, whoa... God Usopp!"- said the Admiral in his patented sarcastic tone, putting his arms up​

    2092

    The oppressive auras of numerous individuals manifested across the battlefield, imposing a profound stillness upon even the most ferocious combatants. Those unable to withstand the weight of these auras found themselves immobilized, subdued by the overwhelming presence of those interlopers. As the sky above split apart, serving as an unmistakable signal to cease hostilities, all factions—Marines, Vampirates, Revolutionaries, and Pirates alike—turned their attention to the figure who had hated Landayan Morrow's hammer.

    Amidst this tense tableau, Vice-Admiral Garp voice reverberating with a mixture of shock and urgency.

    [Monkey D. Garp] "WHAT ARE YOU DOING HERE.... LUFFY?!?!"

    [Monkey D. Luffy] "I'M HERE TO END THIS WAR!"- Straw Hat declared, his voice and heartbeat echoing through the plaza​

    2093
    --------------------------

    [Monkey D. Luffy] "If anyone's still itching to fight... we'll take you on!"- Straw Hat proclaimed, the Straw Hat crew flexed behind him​

    2094
     
    Last edited:
    Fubuki Yukihana "Blizzard of Hell"
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    • Name: Dr. Dennis Kurama
    • Epithet: Demon Rose Fox
    • Level: 45
    • Race: Human-Mink (Fox)
    • Gender: Male
    • Affiliation: Unknown
    • Occupation: Doctor of Medicine, Botanist
    • Height: 6'4' (193 cm)
    • Date of Birth: Classified
    • Age: 21
    • Motto in Life: "I'm flattered that you've heard of me, but as you can see, the stories were incorrect.”

    Normal Appearance


    In his normal human-mink form, he has bright green eyes and long vibrant red hair, with two long forelocks on either shoulder and the rest on his back. While in this form, he is occasionally mistaken for a beautiful female because of his long hair and delicate features, which he truly detests. He often wears his pink medical student uniform matching pink slacks and a jacket with gold trim.

    Sulong Mode


    While in his Fox Mink Sulong form, he has slender golden eyes, prominent silver fox ears, a tail, and long flowing hair. He wears a white sleeveless yukata with split sides, along with matching martial arts pants and shoes. This version of his is feisty, nasty, and far more arrogant than ever.
    Statistics:
    45x5 = 225
    Strength: 31+Race: 30 = 61
    Speed: 16+Race: 30+MA Boost: 5 = 51
    - Movement: 51
    - Reaction: 51
    Vitality: 21+Race: 30 = 51
    - Stamina: 51
    - Durability: 51
    Haki: 50
    - Armament: 41
    - Precognition: 59
    Martial Arts: 56
    - Demon Rose Whip: 61
    - Rokushiki: 51
    Mind: 51
    - Botany: 51
    - Medicine: 51
    Demon Rose Binding Technique: Dennis launches the rose whip that ties around an opponent's wrist, restricting their movements as long as he creates tension.
    - Unranked, requires 11 Mastery, 11 Strength

    Demon Rose Binding Spinner: Dennies launches the whip that spirals upwards and ties around his target's body. Then, when the rope is pulled with enough force, the enemy spins like a top, eventually collapsing from dizziness.
    - DPR: D, requires 11 Mastery, 11 Strength

    Demon Rose Binding Slam: After snaring an opponent with the rose whip, he throws them and slams them head-first into the ground.
    - DPR: C, requires 11 Mastery, 21 Strength

    Demon Rose Whip Sweep Attack: As the name suggests, Dennis targets the heel/feet of the opponent in order to lose their footing and/or make them fall. Mostly effective as a pre-requisite of a strong follow-up attack.
    - DPR: C, requires 21 Mastery, 21 Strength

    Demon Rose Binding Choke: Dennis ties the rose whip around an opponent's neck, choking them, and slams them to the floor. If the attack is super effective, it may result in beheading as it's pulled.
    - DPR: B, requires 51 Mastery, 41 Strength

    Demon Rose Whip: Dennis turns the rose into a whip, making it incredibly hard that he can use it as a weapon. He uses the rose whip he conjured to land the opponent a deep slash/cut due to its razor-sharp thorns.
    - DPR: B, requires 41 Mastery, 41 Strength

    Demon Rose Whip Thorn Wheel: He draws the Rose Whip and swings it around him in a circle, as rose petals scatter around and stun his opponents, while the wheel created from the whip unleashes crescent-shaped energy blades.
    - DPR: C, Minor stun: affected reacts slower slightly. lasts for 2 turns. Requires at least 31 mastery
    - DPR: B, Moderate stun: affected reacts slower and has a minor headache. lasts for 3-4 turns. Requires at least 51 mastery

    Demon Rose Whiplash: Dennis swiftly slashes the whip in multiple directions rapidly with incredible speed and strength.
    - DPR: A, requires 61 Mastery, 61 Strength

    Demon Rose Spiralling Thorn Attack: Dennis launches the rose whip in a spiraling motion to slash his target.
    - DPR: A, requires 61 Mastery, 61 Strength

    Demon Rose Whip General Surgery: A multi-hit technique and a combination of his mastery of Botany and Medicine. He uses a rose whip to inflict not only cuts or slashes but lethal poisons as well. As he does his strikes, the rose whip also secretes splashes of crippling poison that when it touches the body, paralyzes them.
    - DPR: S, requires 81 Mastery, 81 Strength, and 100 Medicine
    - just needs 3 or more hits to actually paralyze with the poison

    Demon Rose Whip Neurosurgery: He targets the body of his opponent with his rose whip infused with poison. If it hits anywhere on the target's body, it will affect their senses, they will perceive that everything is in slow motion but it's only their nervous system not functioning. Lasts 1 turn only.
    - DPR: S, requires 81 Mastery, 81 Strength, and 100 Medicine

    Demon Rose Whip Binding Fist of the Fatal Vines: Similar to the Rose Whip in that it is composed of a vine with thorns, but this time it grows around his arm and is wielded as a sword-like weapon. Used only as an attempt to deal with a deadly thrust or slash to the target. This attack is in fact created by what are essentially rose whips manipulated and entangled around his arm, creating a sharp piercing weapon that deals deadly poison, too.
    - Deals Major Poison: moderate amount of damage each turn and resets if they are hit by anything that can mid poison or above up to a max of 3 times (B rank). Lasts for 5-6 turns. Requires at least 71 mastery
    - DPR: S, requires 90 Mastery, 90 Strength, and 90 Medicine
    - DPR: S+, requires 120 Mastery, 100 Strength, and 100 Medicine

    Demon Rose Whip Super Luster Severe Rending Slash Mechanism Justice Breaker Punisher: - A more devastating form of the Demon Rose Whiplash as Dennis uses a great amount of power and attacking speed while using it in order to deal multiple slashes in one single swing of the whip. Ouch!
    - DPR: S+, requires 100 Mastery, 100 Strength

    Demon Rose Whip Binding Fist of the Fatal Vines Super Luster Severe Rending Thrust Mechanism Justice Breaker Punisher Rukougan: - It is Dennis' most devastating attack and form of the Demon Rose Whiplash. He grows around the rose whips his arm and is wielded as a sword-like weapon. He will then use a great amount of power and attacking speed while using it, fortified with both Haki and the principle of Rukougan. It sends out a devastating shockwave upon impact. The shockwave of which continues behind the target if it already registers, blasting anyone in its path.
    - DPR: Z, requires 100 Mastery, 100 Strength, 100 Haki
    Canon Rokushiki Techniques
    Demon Rose Petals Whirlwind: This technique is an alternate use of the Rose Whip Thorn Wheel, generating a whirlwind of razor-sharp rose petals-like air blades materializing in the palm of his hand and then swirling around him or across the targets, cutting the targets.
    - DPR: C, requires 41 Mastery, 41 Strength, AOE
    - DPR: B, requires 61 Mastery, 61 Strength, AOE

    Demon Rose Dart Parade Shigan: Dennis throws a barrage of compressed-air rose darts to the target. This is strong enough to punch through a skull.
    - DPR: C, requires 31 Mastery, 31 Strength
    - DPR: B, requires 51 Mastery, 51 Strength

    Demon Rose Whiplash Rankyaku: Dennis rapidly whips his weapon multiple times, aiming to cut his target/s while simultaneously unleashing air blades which each swing of his weapon, making it extremely hard to get past his attack.
    - DPR: B, requires 41 Mastery in both, 41 Strength
    - DPR: A, requires 61 Mastery in both, 61 Strength

    Demon Rose Shigan Oren: This attack is simply a rapid-fire version of the normal Shigan technique using his rose whip that hits the enemy multiple times.
    - DPR: C, requires 21 Mastery in both, 21 Strength
    - DPR: B, requires 41 Mastery in both, 41 Strength
    - DPR: A, requires 61 Mastery in both, 61 Strength

    Demon Rose Circular Formation of Beautiful Crescent Tempest: Dennis spins rapidly as he swings his rose whip in spiral motion like a gymnast, manifesting a vortex of wind, that generates an omnidirectional release of dozens of air blades.
    - DPR: S, requires 91 Mastery in both, 91 Strength
    Canon Botany Techniques
    Green Star Techniques are Canon. Demon Star and Demon Rose are Custom.

    GREEN STAR (POP GREEN) SERIES
    Green Star Rafflesia
    : The user throws a Pop Green at his enemy, not aiming for them specifically but a place near them. The pop green reveals a rather large Rafflesia flower. The flower then excretes a foul-smelling odor, disabling the enemy's senses with its stench.
    - Unranked, Minor stun: affected reacts slower slightly. lasts for 2 turns. Requires at least 31 mastery

    Green Star Trampoline: The user throws a Pop Green on the ground that launches anyone who gets close to it up into the air. It is shaped like a big flower with a bubble at the center.
    - Unranked, requires 31 Mastery

    Green Star Devil: The user throws a Pop Green to create a large Venus Flytrap which attacks his enemies. In addition to being able to eat enemies with its large mouth, it can ensnare those nearby with its vines. Preventing the enemy to move for 1 turn.
    - DPR: C, requires 31 Mastery

    Green Star Sea Devil: this plant floats on the sea, and is capable of swallowing the opponent along with boats. Preventing enemy to move for 1 turn.
    - DPR: C, requires 41 Mastery

    Green Star Sargasso: The user throws a Pop Green at his target, which then explodes into an array of resilient seaweed, strong enough to delay an avalanche of rock and earth.
    - DPR: B, requires 51 Mastery, AOE

    Green Star Humandrake: The user throws a Pop Green on the ground that only triggers to attack opponents once they step on it, with the living roots it leaps off to the opponent causing them to get off balance.
    - DPR: B, requires 51 Mastery, AOE

    Green Star Skull Exploding Grass: The user throws a Pop Green that explodes upon impact. It releases a large red explosion in the shape of a skull.
    - DPR: B, requires 51 Mastery, AOE

    DEMON STAR SERIES
    Demon Star
    is a seed cultured by Dennis himself inside the World Government facility. It is a fusion of the deadly Pop Green and an unknown chemical to use it more versatile and dangerously.

    Demon Star Butterfly Petals: This plant appears as "wings", similar to that of a butterfly, on his back that double as a glider.
    - Unranked, requires 31 Mastery

    Demon Star Lamp Weed: Plants that act as markers for him to find his way back.
    - Unranked, requires 31 Mastery

    Demon Star Boaty Banana: The user throws a Demon Start Seed onto the water that turns into a banana-shaped boat. (31 Mastery)
    - Unranked, requires 31 Mastery

    Demon Star Flower Shuriken: The user throws a Pop Green that sprouts into several star-shaped plants that cut at the opponent.
    - DPR: C, requires 41 Mastery, AOE - 4 slots

    Demon Star Bamboo Forest: An strong technique that transforms the plant first into a spear, and then by striking the ground with the said spear, a large number of bamboo pikes burst out of the ground and impale the opponent several times.
    - DPR: B, requires 51 Mastery, AOE - 4 slots

    Demon Star White Blossom Toxic Explosion: He releases a stream of toxic smoke using a pop grenade that penetrates through opponents and leaves them poisoned. Dennis uses a special mask when this is cast so he won't be affected.
    - DPR C, Mid poison: does an average amount of damage (C rank). lasts for 4-5 turns. Requires at least 51 mastery
    - DPR B, Major poison: moderate amount of damage each turn and resets if they are hit by anything that can mid poison or above up to a max of 3 times (B rank). lasts for 5-6 turns. Requires at least 71 mastery

    Demon Star Iron Grass Silver Fox: The user throws a Pop Green into the air which then sprouts into a grass that takes the shape of a fox. The bulb where it came from that is shaped like a wolf's nose can release a stunningly powerful shockwave that is three meters in diameter, which can shock an opponent.
    - DPR: B, Moderate stun: affected reacts slower and has a minor headache. lasts for 3-4 turns. Requires at least 51 mastery

    Demon Star Memory Recall Tree: Dennis can control the roots of the Okunenju and use them to attack his opponent and even hurdle their path and vision. The plant, however, takes 2 turns to grow and requires a large amount of energy to manipulate. It can last up to 4 turns.
    - DPR C, requires 41 Mastery, AOE = Mastery x 5 - 6 slots
    - DPR B, requires 61 Mastery, AOE = Mastery x 2 - 6 slots
    - DPR: A, requires 81 Mastery, AOE = Mastery - 6 slots

    Demon Star Death Tree: Death Tree is among his most deadly techniques, its spit is capable of melting flesh and bone in a matter of seconds.
    - DPR: B, requires 41 Mastery - 4 slots
    - DPR: A, requires 61 Mastery - 6 slots

    Demon Star Realm Bowing Grass: A plant indigenous to South Blue. When grown with Haki, it mutates into a creature that responds to movements or heat by closing its leaves around its prey and crushing it to death.
    - DPR: B, requires 41 Mastery, 41 COA - 4 slots
    - DPR: A, requires 61 Mastery, 61 COA - 6 slots

    Demon Star Bloodsucking Plant: A special Demon plant that can attach itself to its victim and drain them of their blood before blossoming into a beautiful, rose-like, flower once it has drained enough blood from its victim.
    - DPR: A, requires 61 Mastery
    Canon Medicine Techniques
    Inventory Points Available: 91 Points
    Max Poison is mastery/10 = 85/10 = 8 Total Poisons

    x2 Slow Poison: (stamina+level)/10=turns to fully drain
    - 5 inventory points, requires 21 Medicine

    x1 Fast Poison: - (stamina+level)/20=turns to fully drain
    - 10 inventory points, requires 41 Medicine

    x1 Crippling Poison: - (durability+level)/30=turns to paralyze fully.
    - 15 inventory points, requires 81 Medicine

    x2 Adrenaline Shot: The medic can administer this to their target, bringing exhausted allies back into the fight for 3 turns, after which they'll faint again. The medic can carry Mastery/50 adrenaline shots. Can only be applied to the same person once.
    - 15 inventory points, requires 61 Medicine

    x1 Stat Boost Injections: Can not be used on people under the effect or fatigued from Rumble Balls. The medic can inject this into themselves or their allies, increasing one of the following stats by 10 for 3 turns:
    • Strength
    • Reaction Speed
    • Movement Speed
    • Durability
    After the three turns are up, the affected feels fatigued and has -10 in the stat they were boosted for three turns. They can not be boosted again until the fatigue runs out.
    - 10 inventory points x 1, requires 61 Mastery

    Specific Antidote:
    - 5 inventory points x3
    = Total: 90 inventory points

    NPCs
    Agent Karasu
    Scientist​
    Karasu

    Karasu is the scientist of the crew. He specializes in explosives.
    • Gender: Male
    • Race: Human
    • Age: Classified
    • Date of Birth: Classified
    • Height: 7'0''
    Statistics:
    23x5 = 115
    Strength: 35+6 = 41
    Speed: 17+6 = 23
    - Movement: 21
    - Reaction: 25
    Vitality: 25+6 = 31
    - Stamina: 21
    - Durability: 41
    Martial Arts: 17+4 = 21
    - Rokushiki: 42
    Mind: 21
    - Science: 42

    Carries 42 D-Rank Bombs that looks like bats.
    Agent Hotohori

    Agent Hotohori​
    Hotohori

    Hotohori is the chief bodyguard of the Doctor. He specializes in fencing but using a longsword instead of a rapier.
    • Gender: Male
    • Race: Human
    • Age: Classified
    • Date of Birth: Classified
    • Height: 7'0''
    Statistics:
    23x5 = 115
    Strength: 35+6 = 41
    Speed: 18+6+5 = 29
    - Movement: 21
    - Reaction: 37
    Vitality: 25+6 = 31
    - Stamina: 21
    - Durability: 41
    Martial Arts: 37+4 = 41
    - Fencing: 41
    - Rokushiki: 41
     
    Last edited:
    Ziosa
  • Ziosa

    Salutations
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    Name: Varan (Varanu'x Ranole)
    Epithet:
    Affiliation:
    Tempest Pirates
    Occupation: Fisherman, Pirate
    Gender: Male
    Race: Reptilla
    Age: 31
    Date of Birth:
    Height:
    7'7 ft
    Laughing Style:

    Physical Description:

    A taller than average Reptilla, a lizard like race; Varan has dark green scales and a pale underbelly.

    Personality:
    Like the rest of his tribe, Varan is very patient. Unlike the rest of them he uses it to fish and to help people with problems they are having, stop arguments etc. He can still be quite dangerous and savage however, usually when someone does something he doesn't like. While he won't follow everyone or be friends with someone he has just met, once he has made up his mind to follow or be friends with you there is nothing he won't do. Varan quite likes beasts and spends quite a bit of time 'sparring with them'. Despite most his race not being seen as geniuses, he is very intelligent and given his patience it's inevitable he will figure things he doesn't know about out if he needs to. He dislikes authority without reason, feeling like people should make decisions themselves and not blindly follow; as such Varan hates the World Government although he isn't dumb enough to say or act on it, yet anyway.

    Equipment:
    A durable fishing rod

    Background:

    Stats:
    Level 25
    25 x 5 = 125
    Strength: 31+10=41
    Speed: 30+10=40
    40x2=80
    -Reaction Speed: 41
    -Movement Speed: 39
    Vitality: 41
    41x2=82
    -Durability: 41
    -Stamina: 41
    Mind: 2-2=0
    Martial Arts: 21
    21x2=42
    -Combat Rod: 42
    Professions: 2 stars
    -Fishing: **

    Custom Fighting Style
    The Combat Rod style revolves around mostly his fishing rod, using it as a melee weapon, attack from a distance, wrap around people to slow their movements, hook things etc.
     
    Last edited:
    Sun Wukong “Monkey King”
  • Messages
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    “The past can hurt.
    But the way I see it, you can either run from it or learn from it.”

    GENERAL INFORMATION
    Name:
    Sun Wukong
    Epiteth: Monkey Sage
    Race: Humandrill
    Sex: Male
    Age: 35
    Height: 12 feet
    Weight: A lot

    Affiliation: Cipher Pol 9
    Position: Agent
    Occupation: Assassin/Medic
    Devil Fruit: Numa Numa no Mi
    Laughing Style: Chuhuhuhu


    GENERAL ATTRIBUTES
    PERSONALITY
    Sun is sagacious and wise. He prefers to use cryptic metaphors, and typically in a way that purposely annoys them. Sun takes great joy in this. Sun is quite eccentric, excitable, and energetic in spite of his age. Sun often laughs loudly and tends to speak in third-person when speaking of himself. When focused on the mission, Sun can be strictly ruthless. He follows Proportionate Justice.

    ———————————————————————


    APPEARANCE
    A Humandrill. Long wild black hair rises from Sun’s head past the shoulders, comparable to his thick eyebrows. Covered in red fur but-for the chest, the Sun has a tail wrapped around his waist. A blue waistband hung above the loose fighting yellow trousers. A shadow trim around bore around his eyes and over the eyelids in crimson color. A thick X scar is on Sun’s left cheek, given by an old foe.

    ———————————————————————

    ABILITIES/EQUIPMENT

    Sarutobi “Monkey Jump”
    Sarutobi is a long pole, made out of an Eisen Dial imbued in the center. It is almost as long as Sun Wukong himself, often kept inside him. The edges are imbued with Heat Dial, able to sear and ignite anything it touches.
    • Heat Dial (x1)
    • Eisen Dial (x1)
    Dial Inventory

    STATISTICS
    STATISTICS
    71 x 5
    = 355
    Race, Martial Arts, DF

    Strength: 99 (66 + 28 + 5)
    Agility: 85 (66 + 14 + 5)

    Movement: 85
    Reaction: 85
    Vitality: 73 x2 (40 + 28 + 5)
    Durability: 85
    Stamina: 61
    Haki: 61 x2
    Armaments: 41
    Precognition: 81
    Martial Arts: 81 x3 (60 + 21)
    Rokushiki: 100
    Mimicry: 81
    Dials: 62
    Mind: 0 (21 - 21)
    Numa Numa No Mi: 41

    Professions:
    Stealth: ****​
    Physiology: ***​
    Current EXP: 169,223 EXP
    Starting EXP: 19,599 EXP​

    Current Beri: 425,050,000 Beri

    Total Base Salary: 700,000
    Initial Base: 250,000​
    Boosted:

    HISTORY
    BACKGROUND HISTORY
    • 30 Years Ago: A Human Friend
    • 25 Years Ago: Violent Regret
    • 23 Years Ago: Exacting Revenge
    • 21 Years Ago: Wallowing in Despair
    • 15 Years Ago: “The Monkey King”
    • 1 Year Ago: A CP9 Agent is Born!
    Kuraigana Island - A Human Friend
    30 Years Ago
    Born in the Humandrill clan of Kuragaina Island, Sun was the youngest of the dozen children, often ignored for his older brethren, but bred by happy parents. At age 5, humans grew closer to the forest as they expanded their kingdom. Wandering out of curiosity, Sun found a small boy his age. Every day for five years the two played. Sun finally found a friend, and home. In them, the commingling of the races was foretold.

    Kuraigana Island - Violent Regret
    25 Years Ago
    Turmoil plagued the kingdom in the heart of Kuragaina Island, and civil war erupted. Sun’s only friend, the boy, came to the Humandrill’s for help. Yet they turned him away; they knew who they would become if they saw bloodshed. Sun, wanted to help, but his very nature mimicked his elders. His body resisted, and ultimately Sun also shunned the boy. A few days later news spread: the kingdom had fallen, and the boy was murdered. Sun fell into a spiral of despair full of regret.

    Kuraigana Island - Exacting Revenge
    23 Years Ago
    Two years passed as Sun trained to avenge his friend, watching humans in shadows fight and battle. His body copied their abilities, their anger, their darkness. In a fit of rage, blinded by his copied anger, Sun single-handed ly slaughtered the soldiers of the new regime, the entire army. Sun was only 12 years old. The remaining humans fled the island, now taken over by the Humandrill’s.

    Kuraigana Island - Wallowing in Despair
    21 Years Ago
    The World Government heard news of the powerful being who single-handed ly took down an Empire. When the CP found Sun, they found a wild downtrodden monkey. His rage had left him, only despair left. The slaughter did not bring his friend back; it only added to the guilt. Cipher Pol offered him a chance to make up for his crimes, by stopping people who would be like him.

    G-2 Island - “The Monkey King”
    15 Years Ago
    Ten years used to create the perfect warrior. However, try as they might, they could not break the Humandrill’s Spirit. Sun was chosen to infiltrate kingdoms, often for years at a time, and learn the way of the inhabitants. When triggered, he would make whole kingdoms crumble from inside and out, using politics and instigating Revolution. He was so good at it, they dubbed him the nightmare of kings, eventually earning the epiteth: “The Monkey King”.

    Enies Lobby - A CP9 Agent is Born!
    1 Year Ago
    After decades of kingdom ruin, he earned enough acollades to be transferred to CP9, the highest know CP agency. Given a license to kill, he began his life as an agent. His true goal, undeterred by the wanting of the government, was to stop those who would commit the same mistake he did. To earn redemption; so he would one day be able to face his friend.

    —————————————————

    CURRENT HISTORY
    • 3 Months Ago: Syrup Island - Plucking Weeds!
    • 2 1/2 Months Ago: Toroa Island - Death Note!
    • 1 3/4 Months Ago: Hunting Caribou!
    • Present: Dividing the Sky!
    East Blue - Syrup Island
    Start - End
    Stationed in East Blue to pluck the weeds before they bloom. Sun begun his life as an agent exterminating those who would bear the next generation. Sun came face-to-face with Captain Kuro, an infamous pirate in East Blue. To protect the village and it’s benefactor, Kaya, Sun and Shin fought Kuro to a death match. The teamwork felled Kuro and ensured the continued safety of the village. Sun took the defeated Captain Kuro to Impel Down.

    West Blue - Toroa Island
    Start - End
    A town fiddling with Pirates. A symbiotic relationship in the face of Justice. Sun was sent to Toroa Island to take down the 200b Beri musical Captain; Yorki of the Rumbar Pirates, and liberate the town. Sun Wukong gained valuable intel and reported back to the WG. An impending full-scale attack was incoming.

    New World - Naval Battle / Caribou Pirates
    Start - End
    To deny entry to the New World. Sun Wukong sneaked into the ship and, through the use of stealth, attacked the Caribou Pirates. A sneak attacked wounded Coribo, later felled. Sun used a lie to kill Caribou, taking his fruit. Coribo was imprisoned in Impel Down. The kill made Sun more sadistic.


    MARTIAL ARTS
    ROKUSHIKI
    Geppou [First Form]
    Description: The Geppo allows the users to jump off the air itself to cross great distances without ever touching the ground. Mastery divided by 2 is the amount of times you can kick before having to land.
    Kamisori
    Requirements: 46 Rokushiki, 41 Strength and 61 Movement
    Description: A combination of Geppo and Soru, where the user uses Soru in a zigzag motion in midair, allowing extremely fast movements in three dimensions.

    Soru [Second Form]
    Description: The Soru allows the users to move at extremely high speeds in by kicking off the ground at least ten times in the blink of an eye.The user's movement speed is increased by Mastery/5.
    11-40 mastery: 3 turn cool down​
    41-80 mastery: 2 turn cool down​
    81-100 mastery: 1 turn cool down​
    Yaiba
    Requirements: 41 Rokushiki, 41 Strength, 41 Movement
    Description: A variation of Soru in which the user performs said high-speed movement with only their hand or leg, instead of their whole body. By hitting the air ten times in the blink of an eye with his elbow, the user launches his arm in a punching maneuver in the blink of an eye, much like Luffy's Gear Second's Jet Attacks.
    DPS: B​

    Shigan [Third Form]
    Description: The Shigan is a close-quarter combat technique, in which the user pushes their finger into a certain target at a very high speed, leaving a wound similar to a bullet wound.
    41-60 Mastery: Destructive potency: B​
    61-80 Mastery: Destructive potency: A​
    81-100 Mastery: Destructive potency: S​
    Shigan Cue
    Requirements: 41 Rokushiki, 41 Strength
    Description: In this attack, the user uses his blunt staff in the same way a finger is normally used in Shigan.
    DPS: B​

    Kazegon
    Requirements: 51 Rokushiki, 51 Strength
    Description: Using the principles of Jugon, the user punches the air, shooting an arblast towards his opponent; widespread or focused.
    DPR: B​

    Shigan "Oren"
    Requirements: 51 Rokushiki, 51 Strength
    Description: This attack is simply a rapid-fire version of the normal Shigan technique that hits the enemy multiple times. The user can also perform this attack with both hands, increasing AoE.
    DPS: B​

    Jusshigan
    Requirements: 61 Rokushiki, 61 Strength
    Description: In this attack, the user puts both of his hands together and performs Shigan with all ten of his fingers at once, greatly damaging the opponent.
    DPS: A​

    Gekko Jusshigan
    Requirements: 81 Rokushiki, 71 Strength, 61 Movement
    Description: A combination of Jusshigan and Geppo. After using Geppo to get himself into the air, the user finally uses it to launch himself towards his target in a vertical drop. The added momentum and the vulnerable target makes the following Jusshigan more effective, and harder to avoid.
    DPS: S​

    Rankyaku [Fourth Form]
    The Rankyaku is a powerful projectile technique, in which the users start by kicking at very high speeds and strength, sending out a sharp compressed air blade that can slice objects and cause great damage.
    31-50 Mastery: Destructive potency: C
    51-71 Mastery: Destructive potency: B
    71-99 Mastery: Destructive potency: A
    100 Mastery: Destructive potency: S
    Rankyaku "Renge"
    Requirements: 51 Rokushiki, 51 Strength
    Description: In this attack, Rankyaku is performed with both legs instead of one, causing multiple cuts on either side of the opponent. The cuts at first appear small and then "blossom" into larger ones.
    DPS: B

    Rankyaku "Gaicho"
    Requirements: 51 Rokushiki, 41 Strength
    Description: the user creates a large Rankyaku in the shape of a bird, . This Rankyaku has a much wider range, greater attack power, and is capable of cleaving steel - something not witnessed from other variations. The cut also seems more focused.
    DPS: B

    Rankyaku "Hakurai"
    Requirements: 61 Rokushiki, 61 Strength
    Description: A much more powerful form of Rankyaku that is used by using both legs, it appears to cut the air in a larger area.
    DPS: A

    Tekkai [Fifth Form]
    Description: The Tekkai hardens the users' muscles to the level of iron, in order to nullify damage taken from attacks. The user hardens their body, increasing Durability by Mastery/5.
    11-50 mastery: 2 turn cool-down​
    51-80 mastery: Can move while having tekkai activated.(2 turn cooldown)​
    Moving Tekkai requires 1 turn cool-down.​
    81-100 mastery: Using tekkai while moving has a 1 turn cool-down. Standing still tekkai has no cool-down.​
    Tekkai "Utsugi"
    Requirements: 41 Rokushiki, 41 Strength, 41 Durability
    Description: This form of Tekkai is used entirely as a counter instead, where the purpose is not to absorb damage from the attack, but to transfer the shock of the attack back to the attacker, which can lead to broken bones in a normal human body. (2 turn cooldown)

    Tekkai "Go"
    Requirements: 51 Rokushiki, 51 Strength and 51 Durability
    Description: Visually, the move differs from the ordinary Tekkai in that the user visually tenses his body even further while standing still; the ordinary Tekkai could be activated seamlessly.

    Tekkai "Sai"
    Requirements: 46 Mastery, 41 Strength, 41 Movement Speed and 41 Durability
    DPS: B
    Description: After using Geppo to project himself towards his opponent, the user uses Tekkai to harden his body, smashing the enemy.

    Kami-e [Sixth Form]
    Description: The Kami-e makes the users' body extraordinarily flexible in order to avoid any attacks, float, and bending their body like a piece of paper, increasing their reaction speed by Mastery/5. Cannot attack.
    11-50 mastery: Must stand in one place (2 turn cool down)​
    51-81 mastery: Can move around. (2 turn cool down) Standing still while using Kami-E has a 1 turn cooldown.​
    81-100 mastery: Can move around.(1 turn cool down) Standing still while using Kami-E has no cooldown.​
    Kami-E “Slime”
    Requirements: 51 Rokushiki, 51 Reaction
    Description: Instead of the body becoming limp like paper, it stretches and moves in ways slime or sludge would move in order to avoid attacks.

    Rokougan [Final Form] LOCKED
    Requirements: 81 Mastery, 81 Strength
    Description: This is the ultimate Rokushiki technique that can damage an opponent internally, similar to the Reject Dial, but much more powerful. It appears to be two fists held at close range that can damage the opponent with a powerful blast.
    DPS: S​
    Kenjuougan
    Requirements: 61 Rokushiki, 61 Steength, 61 Armaments
    Description: A variation ultimate attack of the Rokushiki style, that though releases less power, it can be done more often. The user generates tremendous amounts of impact force at extremely close distances, by a quick movement of the wrist at the end of a punch. This released the pent-up impact force and creates a small, but devastating, shockwave that damages internally, rather than externally.
    DPR: A​

    Zankyō Kugiuchiki
    Requirements: 100 Rokushiki, 100 Strength, 100 Armaments
    Desceiption: A combination of Shigan and Rokougan. The user lunges his cupped arms forward with the speed and power of a Shigan. Upon contact, a Rokougan shockwave erupts, dealing both external and internal damage.
    DPR: S+

    —————————————————

    MIMICRY
    Technique Slots
    • Cat Swipe: Copied from Captain Kuro - 1/8/21
    • Cat Spin: Copied from Captain Kuro - 1/8/21
    • Shakushi: Copied from Captain Kuro - 1/11/21


    Cat Swipe: Captain Kuro swipes with one of his hands, using the five katanas to cut down a target.
    Requirement: 21 Mastery, 21 Strength, 21 Speed
    Rank: C

    Cat Spin: Captain Kuro starts to spin rapidly while extending both of his arms and their ten katanas outward, turning himself into a mini tornado of spinning blades that can cut down anything close to him.
    Requirement: 21 Mastery, 21 Strength, 21 Speed
    Rank: C

    Shakushi: Kuro's signature technique, a maneuver combining speed and stealth for nigh-undetectable movement. The user moves at high-speeds often undetectable, attacking aimlessly And quickly. Under this technique, the user cannot direct or distinguish foes.
    Requirement: 41 Mastery

    Temporary Techniques (3 months)


    NUMA NUMA NO MI
    TBA
     
    Last edited:
    Ragnar al'Thor
  • Messages
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    Profile moved here

    Name: Azrael | Race: Lunarian-Human Hybrid
    Gender: Male | Age: Unknown | Height: 220 cm | Weight: Unknown
    Organisation: Silver Vampirates | Alias: "?" | Bounty: ß0
    Occupation: Western Fleet 1st Captain (Covert Division)
    Level 82 | 250,013 EXP
    Current Coffers: See Activity + Store & Money thread | Divine Coins: 0
    Theme 1 | Theme 2 」​

    Mayor (Purchased here)
    His main outfit consists of a thick purple and black helmet with a skull shaped visor, hiding his face behind it at almost all times and showing nothing but empty blue pupils. He wears a bulky purple and black cuirass with a skull on it, with eerie blue flames pouring out of the eyes. His plackart is designed to represent the ribs of a skeleton. He has large, durable faulds protecting his hips from damage, with a design that represents a skeletal hand wrapping around his waist. He has black and purple cuisses with glowing blue lines running through them, and spiked poleyns on his knees. He has extremely durable greaves protecting his shins, and thick sabatons protecting the boots he wears. He has large, skull shaped pauldrons on his shoulders with infernal blue flames coming from the eye sockets, black rerebraces, purple vambraces with large spikes and blue lines running through them, and purple spiked gauntlets. On his back is a seemingly ancient mantle, with a cape that looks just as old and worn.
    Level 82, 82 x 5 = 410
    Lunarians & Human
    +4 Strength | +2 Speed | +4 Vitality | -1 Mind (Cannot have negative mind) | +2 That can be put anywhere

    -Mind stat caps at 90
    -Can use Fiero and are resistant to fire (+1 durability rank)
    -Can be cyborg, but attaining enough materials needs to be done in an event, and can max put 80 points into it
    -Can glide with wings
    Bonus Boosts said:
    Race Bonus Boosts: +32 in Strength | +16 in Speed | +32 in Vitality | +14 in Martial Arts
    MA Bonus Boosts: +5 in Strength, Speed and Vitality
    Strength: 64 + 32 + 5 = 101
    Speed: 64 + 16 + 5 = 101 x 2 = 202
    >Reaction Speed: 101
    >Movement Speed: 101
    Vitality: 64 + 32 + 5 = 81 x 2 = 162
    >Durability: 81
    >Stamina: 81
    Haki: 100 x 2 = 200
    >Armament Haki: 100
    >Observation Haki: 100
    Martial Arts: 84 + 16 = 100 x 2 = 200
    >Reaper: 100
    >Ignition: 100
    *18 spare stat pts.

    Nightmare Slash: Azrael unleashes a rapidly spinning crescent-shaped air-compressed projectile by swinging his weapon card across the air.
    Scales on Mastery:
    31 in Str and Mastery - DPR C
    51 in Str and Mastery - DPR B
    71 in Str and Mastery - DPR A
    91 in Str and Mastery - DPR S

    Slice: does a normal swing of his scythe in any direction of choice.
    41 Str and Mastery - DPR B
    61 Str and Mastery - DPR A
    81 Str and Mastery - DPR S

    Agony: A thrust using the pointed tip of the scythe
    41 in Str and Mastery - DPR B
    61 in Str and Mastery - DPR A
    81 in Str and Mastery - DPR S

    Eclipse: Azrael unleashes triple wind scythes by swinging his weapon downwards.
    71 in Str and Mastery - DPR: A

    Somersault Edge: With the weapon in hand, the user somersaults above the opponent and delivers a deadly slash to the opponent's back up to the back of the skull during his flip.
    61 in Str and Mastery - DPR A

    Cyclone: The user spins towards the target in order to block the incoming attacks and distract its vision so that his upcoming moves cannot be easily predicted. He will continuously advance and dodge other attacks (if there are any) and eventually cutting through the opponent's torso.
    61 in Str, Movement Speed and Mastery - DPR A

    Hundred Years of Solitude: Azrael dashes forth the opponent and lands a deadly slash.
    61 in Str, Movement Speed and Mastery - DPR A

    Scorching Metal: The user rapidly twirls the weapon with his two hands as if seeing a propeller in flames, then swings it up, projecting a circular formation of flames that travels fast towards the target.
    71 in Str and Mastery - DPR A

    Guns N' Roses: A multi-strike technique. Azrael strikes using his scythe multiple times wherein it creates a highly compressed blast of air mixed with flames as if fired from a cannon, hurting anyone inside its AOE.
    91 in Str and Mastery - DPR S

    Dances Helical Crusade: Azrael creates multiple circular flying slash attacks towards his opponent.
    91 in Str and Mastery - DPR S

    Grim Reaper's Dance: Ragnar outstretches his arm and swings the scythe in a circle, generating an air slash that propagates in all directions.
    100 in Str and Mastery - DPR S (Area of Effect)

    Reaper Death Scythe: This attack should be considered the ultra-skill of Reaper Death Scythe. The user jumps in the air at lightning speed. Then he channels all his energy into the weapon. And as it catches fire, he will then flip multiple times while falling down to the target before launching an overhead strike to its head which leaves them bursting in flames.
    - DPR S+, 100 MA, 100 Str, 100 Movement

    Perfect Execution: Azrael holds the Scythes before him in a V with the Scythe pointing outwards as he dashes at his target then extending both arms outwards.
    81 in Str, Movement Speed and Mastery - DPR S

    Burn
    DFs: Flame, Lava, Heat, Soul, Cream
    Martial Arts/Other: Black Leg, Dials, Cyborg
    Minor burn: using the burned part slightly hurts. lasts for 2 turns. Requires a least 31 mastery
    Moderate burn: using the burned parts hurts and will cause slight extra damage each turn (D rank). lasts for 3-4 turns. Requires at least 51 mastery
    Major burn: using the burned hurts alot and becomes unusable if used twice while still burned, will cause extra damage each turn (C rank). lasts for 3-6 turns. Requires at least 71 mastery
    Severe burn: burned part is unusable and causes a lot of extra damage each turn (B rank). lasts for 5-8 turns. Requires at least 91 mastery and a shop upgrade

    Andon / "Flame Emperor" / Imperial Flame: The user conjures a fireball over his open palm, then forms a fist to execute a powerful, flame-clad punch.
    Requirement, Scales on Mastery:
    31 Strength and Mastery - DPR: C
    51 Strength and Mastery - DPR: B
    71 Strength and Mastery - DPR: A

    Karyudon / "Fire Dragon Emperor" / Imperial Flaming Wings: A powerful attack where the user ignites his scythes blade and, from its tip, produces a large, whirling, serpentine dragon made of fire, dense enough that Zoro called it similar to magma. Consequently, King sends this dragon flying against a single or multiple enemies in order to incinerate them. He was first seen performing this technique to burn some underlings to death for having seen his face.
    Major burn: using the burned hurts alot and becomes unusable if used twice while still burned, will cause extra damage each turn (C rank). lasts for 3-6 turns. Requires at least 71 mastery
    Requirement:
    91 Strength and Mastery - DPR: S - C rank fire that causes extra damage for 3-4 turns

    • Omori Karyudon / "Assisting Guardian Fire Dragon Emperor" / Extra Large Imperial Flaming Wings: A more powerful version of Karyudon, creating a larger fire dragon with which the user attacks and tries to immolate his opponent.
      • Severe burn: burned part is unusable and causes a lot of extra damage each turn (B rank). lasts for 5-8 turns. Requires at least 91 mastery and a shop upgrade
      • Requirement: 91 Strength and Mastery- DPR: S - B rank fire that causes extra damage for 3-4 turns
    Fiero Stellar Blast: Azrael begins by conjuring his fists in flames before jumping into the air then as if torpedoeing into them whilst using gravity and momentym as it makes the ground explode, creating a shockwave that travels out, dealing damage.
    61 in Strength and Fiero Mastery - DPR: B (AoE)
    81 in Strength and Fiero Mastery - DPR: A (AoE)
    100 in Strength and Fiero Mastery - DPR: S (AoE)
    Dante's Inferno: Azrael engulfs his hands in flames of fiero which encompasses the scythe where the user swings their scythe in a 360 degrees with the user being used as an epicentre. This attack is used when the user is surrounded.
    Moderate burn: using the burned parts hurts and will cause slight extra damage each turn (D rank). lasts for 3-4 turns. Requires at least 51 mastery
    Major burn: using the burned hurts alot and becomes unusable if used twice while still burned, will cause extra damage each turn (C rank). lasts for 3-6 turns. Requires at least 71 mastery
    Severe burn: burned part is unusable and causes a lot of extra damage each turn (B rank). lasts for 5-8 turns. Requires at least 91 mastery and a shop upgrade
    Requirement: 51 Strength, Reaper and Fiero - DPR: B - D rank fire that causes extra damage for 3-4 turns
    71 Strength, Reaper and Fiero - DPR: A - C rank fire that causes extra damage for 3-4 turns
    91 Strength, Reaper and Fiero - DPR: S - B rank fire that causes extra damage for 3-4 turns
    • Pending Severe burn purchase

    Savage Rampage: Azrael engulfs the scythe in flames then strikes the scythe that cleaves the ground the target is standing on. (something like this) - Area of Effect that also damages and incinerates the surrounding.
    Requirement that Scales on Mastery
    • 61 Strength, Fiero and Reaper - DPR: B
      • D rank fire that causes extra damage for 3-4 turns
      • Mastery/2 of Area of Effect damage
    • 81 Strength, Fiero and Reaper - DPR: A
      • C rank fire that causes extra damage for 3-6 turns
      • Mastery/2 of Area of Effect damage
    • 100 Strength, Fiero and Reaper - DPR: S *pending purchase of Severe Burn*
      • B rank fire that causes extra damage for 5-8 turns
      • Mastery/3 of Area of Effect damage



    Unknowing Fire - The user charges towards their opponent at high speeds and aims to decapitate them in one slash.
    Requirement: 41 Strength, Movement Speed, Reaper and Mastery - DPR: B
    61 Strength, Movement Speed, Reaper and Mastery - DPR: A


    Rising Scorching Sun - The user releases an arching scythe slash upwards.
    Requirement: 41 Strength, Reaper and Mastery - DPR: B
    61 Strength, Reaper and Mastery - DPR: A


    Blazing Universe - The user swings their Scythe downwards in an arc.
    Requirement: 41 Strength, Reaper and Mastery - DPR: B
    61 Strength, Reaper and Mastery - DPR: A


    Blooming Flame Undulation - The user swings their Scythe in a circular motion that can defend them from incoming attacks or decapitate multiple enemies at once.
    Requirement: 41 Mastery and Reaper - DPR: B
    61 Mastery and Reaper - DPR: A
    81 Mastery and Reaper - DPR: S


    Flame Tiger - The user performs a series of powerful Scythe slashes that seemingly takes the form of a flaming tiger.
    Requirement: 51 Strength, Reaper and Mastery - DPR: B
    71 Strength, Reaper and Mastery - DPR: A
    91 Strength, Reaper and Mastery - DPR: S

    Dance - The user delivers a single high-powered vertical slash.
    Requirement: 41 Mastery and Reaper - DPR: B
    61 Mastery and Reaper - DPR: A

    Clear Blue Sky - The user spins their body horizontally to deliver a 360° slash.
    Requirement: 51 Strength, Reaper and Mastery - DPR: B
    71 Strength, Reaper and Mastery - DPR: A

    Fiero Reaper Release: User channels enough Fiero into the Scythe that it makes the scythe combust/ignite in flames that scorch.
    Should anyone touch the user or scythe or even come into the users circumference (AoE) the user will be met with status effect/mastery in fiero
    https://static.wikia.nocookie.net/bleach/images/4/4b/RyūjinJakka.gif/revision/latest/scale-to-width-down/190?cb=20161122002435&path-prefix=en
    100 in Strength, Durability and Fiero Mastery - DPR: S
     
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    Alice Wonder (Frayz#2)
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    Name: Alice#Wonder
    Epithet: #HatHeir
    Faction: #RevoArmy
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    Race: Rabbit Mink
    Age: 19 (November 26)
    Height: 159 cm (5'2)
    Eye Colour: Sky Blue
    Laugh Style: #LaughingMyAssOff, #OMG, #El-Oh-El, etc



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