It's not a bad one, but there is one issue I see with it. Because scum will be killing tonight and we will be lynching today, if scum correctly anticipate what sort of results the dead players would have gotten, then they can use that to blend in without being the outliers (i.e, two or three scum could be in the set of 4 results, rather than the set of 5 we would be lynching into). I do think though it's worth hitting a set number of players. We will have at least 7 cops going in to night 1 (and three scum), so I think three targets with two (three including scum) people each investigating them with the one left over picking at random makes the most sense. That way we have consolidated results and we spread out a bit. If we pick right we can also force scum into killing someone who already has an investigation or two or them which will make working it out easier. Thoughts?
If less than everyone investigate someone then it's impossible to determine he is Scum, there are three Liars among us, if we target many Players, then it will take decades to find a single Liar. Scum are not stupid, they can see our Plan, they will find the best lies
If everyone target same Player, then Scum don't have freedom to lie about their Target, they will only lie about their Result
It's true that we will have 2 dead Cops next DP but it's not that big of a problem
We will have three possibilities, either their Results would have been Two Inno or Two Guilty or One Inno/Guilty
Scum can't all lie and say they got Three Guilty or Inno, it will make it obvious which Half of Players contains Scums so they are forced to 2-1
No matter who we target, we should have 4 Guilty & 4 Inno, taking those Three Possibilities above into consideration
We should have:
A. 2 Inno & 4 Guilty
B. 4 Inno & 2 Guilty
C. 3 Inno & 3 Guilty
When we add Lying Scums, it becomes like this:
A. 4 Inno & 5 Guilty or 3 Inno & 6 Guilty
B. 6 Inno & 3 Guilty or 5 Inno & 4 Guilty
C. 5 Inno & 4 Guilty or 4 Inno & 5 Guilty
One of them will happen, if we get one of the two repeating Scenarios then we can remove either "A" or "B" which helps us deduce one of Dead Cops Roles. and if we get either 6 Inno & 3 Guilty or 3 Inno & 6 Guilty, it's even better since we will have reduce everything to single Possibility (Either A or B) and confirm both Dead Cops
The point is no matter who Dies & no matter what Scum says, we can always confirm one of Dead Cops Result
And we have 50% Chance that we can confirm both Dead Cops (Scum can't do anything really since they also don't know the Cops Roles)
After it continues like i initially said, we split them into Two Groups & find the Scums
Some players will also be able to confirm their Roles if we pick someone who was Targeted N0 by some
I honestly can't see a better Method than this & we have One Shot at it, since a single delay will cost us two more Dead Cops & RIP
You can run simulations if you want & see what happens if we don't target same Player