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Lmao Stray stop attacking me 


Why? You said you wanna get attackedLmao Stray stop attacking me![]()
.Spank me too please...Why? You said you wanna get attacked.

What? You a masochist now?Spank me too please...![]()
Lynch Novas, then.Please..come on..
![]()
Heh. Thought we was lynching me?Lynch Novas, then.
Nah. You're cool.Heh. Thought we was lynching me?
Way too many for that kind of activity.how many hrs left?
true activity low, went to sleep and came back.Way too many for that kind of activity.

6 hours.@Dragomir how much time left?

Vote Naomi to cap and give her the goodbye she wantsVote lynch Novas.
Vote Lynch Gambit
[automerge]1588102116[/automerge]
[automerge]1588102194[/automerge]
sike!!! I had you in the first half huh.
Unvote:
Vote Lynch Naomi
Thanks Guys!

now don't be that way, help a fellow sister out!Unvote.
Vote lynch Gambit.

Town RolesOther Mechanics:
-If Koichi's Yukako's Love passive activates, not only with the votes be removed, he will be trapped in Yukako's house and have to escape. He will have access to Act 1 and be told so. To escape, he must defy Yukako by using Act 1 four times. Each time, he does, Yukako will get angry will tell him to stop. If he continues, he'll use the Yukako ability while gaining his remaining Acts.
-If Jotaro defeats Dio by a night kill then instead of reports, write-ups will be made for the rest of the game.
-If Hol Horse ends up alone, he will gain a one-shot revive ability, allowing him to revive any of his dead buddies. The player will have half their abilities and be at 1 life and 1 avoid.
-If Rohan ends up targeted a player from each grade with his day ability, Heaven's Door will become a night ability that he can target players with.
-If either Bruno or Giorno are on their last lives, and Trish has participated in the lynch of a mafia member, she will unlock Spice Girl, her stand ability. When she targets a player with SG, the ground around them will soften causing all types of protection used on that player(self-targeted and from someone else) to fail because of lack of coordination. The player will also lose their avoids for the night. They'll gain them back at the start of the DP.
-If Kira gets outed a 2nd time, he will gain the passive ability: Bites the Dust. Whenever a player targets him, BTD will be able to affect them. He can activate BTD anytime he wishes, and once he does, EVERYTHING will reverted back to when the first player targeted him(when he has BTD). Deaths and investigative actions won't be reverted.
You are Jotaro Kujo, the High School Bodybuilder and a member of Town. You win once all threats to town have been eliminated.
Day Ability: Experienced At Nothing
You lack any solid experience at anything but punching, especially gambling and video games. So, you want to learn.
Play Video Games: pick a target to play video games with and votes on you + him will not count for the rest of the DP. Gamble: gamble with a target of your choice and you'll win, finding out one ability of theirs.You can only perform one of these at a time. There is a risk when performing one of these. There's a 20% chance you can get caught by a teacher. If you do, your action will fail. If you do two times in a row, you will lose a life. Each time you successfully perform this action, the risk level goes up 20%.
Night Ability: I punch really REALLY hard
Using Star Platinum, attack a target if your choice for 1 life.
Passive Ability: Ice Cold One-Liners
Anytime you successfully remove a life, you will drop one of your one-liners which will cause a random day ability of the player's to be disabled for the next DP. Due to being traumatized by your one-liner.
Passive Ability: You just pissed me off
You love each one of your friends dearly. Every time one dies, you gain an attack ability.
One friend group player killed: attack ability will bypass avoids. 2 friends get killed: attack ability will role crush the target for 1 cycle as well as take one life. Can only role crush once. All friends get killed: attack ability takes away 2 lives.You have 3 lives. You are a Senior.
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You are Joseph Joestar, the Class Clown and a member of Town. You win once all threats to town have been eliminated.
Night Ability: NIGERUNDAYO
The Joestar family secret technique, invented by you! Activate this ability and avoid the first attack used on you.
Day Ability: I pick you!
You love to play games and set up traps. Target a player in the day phase and during the next night, they will go through 2 traps. The first one requires them to move left and right. You will choose which action gets them caught in the trap.
If they get caught, they will be role blocked. The 2nd trap is the same but just up/down this time. If they get caught, they will lose a life bypassing avoids because you added Hamon to it. If the player bypasses both traps, they will find out who you are.
You have 2 lives and 1 avoid. You are a Junior.
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You are Josuke Higashikata, a Delinquent and a member of Town. You win once all threats to town have been eliminated.
Night Ability: Dora
Pick a target to heal. They'll gain a life, that they had already lost(won't gain any extra lives). If the player is a sophomore they'll be immune to all kills that night.
Passive Ability: what did you say about my hair?
You cherish your hair way too much and beat up those who insult it. If a player visits you for the first time in the game, they'll lose a life.
Day Ability: Crafty
Being such a crafty and smart boy, you come up with some cheeky tactics. You may use this ability in two ways.
Destroy and Reform: destroy a car, keeping a part of it with you. If attacked in the upcoming night phase, you will use Crazy Diamond to return the car piece back to its original shape, allowing you to get in and drive away, dodging the attack. Boomerang: find a knife and throw it at a player which has voted. If they change their vote in the DP, the attack will be missed. If they go back to their original vote, you will make the knife return like a boomerang making them being attacked, losing a life regardless of avoids.
You have 2 lives and 0 avoids. You are a Sophomore.
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You are Giorno Giovanna, the Upstart Freshman and a member of Town. You win once all threats to town have been eliminated.
Day Ability: "I, Giorno Giovanna, have a dream"
you are a kid with an ugly bowl cut and brown hair, thus you are a vanilla townie. You may activate this ability and you will be outed by the host as Giorno Giovanna and a townie. You will then unlock your abilities and your beautiful golden hair.
Night Ability: Gold Experience
Bring out Gold Experience, which will allow you to give life to a certain thing. You may use 2 life abilities a night but your vote power will be disabled next DP.
Life Report: give life to a player's report, turning into a tree with words on it. If the player has a harmful action performed on them, the report will be revealed in the game-thread next DP. Life Vote: give life to a player's vote power turning it into a thornbush. If the target votes for a certain player(you pick), their night action will be role-blocked. If you target another player, the previous one will have this debuff removed. [3-shots] Life Action: give life to a certain day or night action(one from your own reports), turning it into an animal. Its effect will be doubled (if possible). [2-shots]Night Ability: MUDA MUDA MUDA MUDA!!!
Target a player and attack them for one life. If the player has used an attacking ability that night phase, your attack will upgrade into Know your place. [1-night cool down]
Know your place: your signature 7-page Muda beatdown all started with those 3 words. If certain conditions are met, you will use this rush attack, taking away one life bypassing avoids, and adding an extra CD to an ability of theirs.Day Ability: There's something weird about this boy
You are a man with great charisma, just like your father. During the day phase, make a case on a player(while activating this ability) and if ppl quote it saying that they like it, you will gain +1 vote for every 2 ppl that agreed with you. [3-Shots]
Night Ability: Piano Master
You are a master at playing the piano. Whenever a player gets lynched, you can activate this ability and play your favorite song, the Giorno 3:46 theme, it'll make the first attack on that player bypass avoids for the night. [2-Day Cool down]
You have 2 lives and 2 avoids. You are a Freshman.
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You are Robert E. Speedwagon, the English Teacher and a member of Town. You win once all threats to town have been eliminated.
Night Ability - You there stop!
As a teacher of this school, you wanna help eliminate it of all bad ppl. Target a player to find out their alignment. If you target a senior or a junior, they won't like you investigating them thus your vote power will count for -1 next DP. You won't find out about this.
Night Ability - No Bullying!
Target a player if they're attacked, you will stop one of the attacks from working and gain +1 vote to your vote power next DP for helping out a student.
You have 1 life. You are not apart of any friend group.
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You are Koichi, the Best Boy and a member of Town. You win once all threats to town have been eliminated.
Night Ability: Echoes Act 1
Your stand Echoes has many different versions. With your first act, target a player and they will be glued an onomatopoeia, causing a lot of noise if the player performs an action that night.
Investigative: if the player uses an invest ability, an OOPS onomatopoeia will go off, allowing you to see their results.Passive Ability: Yukako's Love
If 3 ppl vote for you, your lover Yukako will negate them, reverting it back to 0. This can only happen once. Once it does, you may unlock Act 2 and Act 3 but under certain conditions.
Night Ability: Echoes Act 2
Target to find out who visits them, you will find out the flavor of 2 of those players.
Night Ability: Echoes Act 3
Target a player and role block them. This act has a sub-ability.
Ok Master, let's keel da ho! BEEETCH!: your signature move, target a player and role-crush them for the rest of the game. This is a one-shot.Once you use an act, you may not go back to the previous one.
You have 2 lives and 1 avoid. You are a Freshman.
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You are Rohan Kishibe, the Peeping Tom and a member of Town. You win once all threats to town have been eliminated.
Passive Ability: Heaven's Door!
Bait ppl into visiting you, you will know everyone that targets you. If it's in the day, you automatically find out something about the first person to target you. If it's in the night, you must pick one of the submitted actions used on you and you will find out something about the player. You will find out any hidden mechanics or locked abilities related to your target. If there are none you will find out the grade they are a part of.
Day Ability: Observe
You love to watch life move as to know how to make a more realistic manga. Target a player and depending on their grade, certain things will happen.
Freshman: you'll find out if scum or town visited them in their report last night and the percentage. Sophomore: you'll find out if scum or town visited them in the dp. Junior: you'll find out if scum or town visited them in their report last night and the percentage. Senior: you'll find out if scum or town visited them in the dp.
You have 2 lives. You are a Junior.
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You are Stroheim, the Crazy Science Teacher and a member of Town. You win once all threats to town have been eliminated.
Night Ability: B-B-B-Bakamonga!
You are a proud teacher of your school, thus you like to tell others how it's the best school in the world! Target a player and educate them on their school being the best. The next DP, each post of their's must contain them talking about how this school is the best. If they do for every single post, their actions will be immune to blocks next NP. 1-night cooldown
Night Ability: Impenetrable Army
Being a German commander, you have an army at your command. Target a player to protect them from 1 attack. The attacker will be attacked back. 1-night cooldown
Passive Ability: I'm Back!!!
Being a part of a school with the best school, if night killed you'll come back a cycle later with upgrades and only 1 life.
You have 2 lives. You are not a part of any friend group.
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You are Bruno Bucciarati, a Leader and a member of Town. You win when all threats to town have been eliminated.
A true gang-star. Charisma, strength, reputation. You got it all. With strong leadership, you rouse up your friends and stomp over the evil that walks this Earth.
Night Ability: Sticky Fingers!
Activate your stand and target a player. You will zip up their action making it unable to be seen in reports or write-ups. The action will work but you will find out its effect. [1-night cooldown]
Night Ability: Zip it Up
Target a player with your stand and separate their body in half. They’ll be notified of this. Due to being separated, they cannot vote and use their abilities at the same time. If the player decides that they must vote in the DP, they cannot use their night abilities at all for the next night. If they decide to use their abilities, they may not vote for anybody the next DP. This will last for 2 cycles. [1-night cooldown]
Day Ability: Arrivederci!
Target a player and disable a random day ability, making them unable to use it. Target them again the next DP and they’ll lose a life.
Passive Ability: I’m dead but not really
In the event that you lose your last life, you will die and be listed as such, but you may still continue to talk in the day phase. You will not be able to use your abilities nor vote. If attacked again, you will die permanently.
You have 1 life and 1 avoid. You are a Senior.
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You are Narancia Ghirga, a Follower and a member of Town. You win when all threats to town have been eliminated.
Always been alone for your life. When you first got friends, they betrayed you. And then you met Bruno and he showed you da wae. Now you fight for town while being in a mafia gang. What a contradiction.
Passive Ability - New Loyalty
In the chance that every member in the friend group dies except for you, you will go join a new friend group and give them the strong loyalty you give all your friends.
Night Ability: CO2 Detector
Use the CO2 detector that your stand has to target a player. The bigger the bubble, the more CO2 they’re emitting. How much CO2 they emit depends on how many lives/avoid they got.
-Extra Small bubble - 5 combined lives/avoid+
-Small bubble - 4 combined lives/avoids
-Medium bubble - 3 combined lives/avoids
-Large bubble - 2 combined lives/avoids
-Extra Large - 1 life
Night Ability: Aerosmith!
Use your Aerosmith and fire off thousands of bullets at your target role blocking them for 1 cycle. [1-night cooldown]
You have 1 life. You are a Sophomore.
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You are Jonathan Joestar, the Nice Guy and a member of Town. You win when all threats to town have been eliminated.
You are the living definition of a teddy bear. Big, strong, and a lovable sweetheart. You could never kill someone, not even your adopted brother, Dio, who’s been causing havoc ever since he joined the family. Will you lead the Joestars and co to rid of evil or will you be defeated by the powerful opposition?
Passive Abilities: Too nice to hurt y’all
Due to being a gentleman and a very kind person, you kill ability will be dumbed down the lower the grade of your target. Your kills will be turned into role crushes against juniors(for one cycle). It will turn into role blocks against sophomores and freshmen. Against seniors, you will take their life.
Night Ability: Sunlight Yellow Overdrive!
Target a player to attack them for 1 life.
Night Ability: Allow me to help!
Being such the nice man that you are, you love to help other students out with their homework. Target a player and help them out. They will gain an avoid, if the player gets attacked, you will protect them from all attacks but they won’t get an avoid.
You have 2 lives. You are a Senior.
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You are Trish, the Invaluable and a member of Town. You win when all threats to town have been eliminated.
You are the boss’s daughter. Your life is in danger due to your blood. Ppl want to use you to find your father’s identity. Unbeknownst to you, even your father wants you dead to avoid his face reveal. Through the help of Bruno’s gang, you must persevere and defeat your enemies for the good of town.
Passive Ability: Out of comfort zone
You’ve just recently joined a mafia syndicate and you’re being hunted down cause you’re boss’s daughter. You’re not comfortable. Because of this, you may only post 5 times during the DP.
Night Ability: Bruno, help!
Bruno Bucciarati’s sole duty is to protect you, the boss’s daughter from danger. If you feel threatened, you can activate this ability and the player that has Bruno as their role will have their own action fail and come to your rescue, saving you for 1 life.
Night Ability: SPICE GIRL!
-LOCKED-
You have 1 life and 1 avoid. You are a freshman.
SerialYou are DIO, the Bully, and a member of Dio’s Team. You win when all threats to your team have been eliminated and you have killed Jonathan Joestar.
You are the Godfather of your own gang. You rule not with an iron fist, but with sexy charisma. People fear you, people love you, either way, they’re attracted to you. Your ultimate goal is to rule the world but just a few bugs in the way that need to be squashed.
Night Ability: But it was me, Dio!
This is your signature move! Target a player and remove them from their own home and take over. When someone visits that player, you will surprise attack them as they expected to see X player but got you instead. Each visitor will lose 1 life. Their action will also fail.
Day Ability: Stone Mask
Put on the stone mask that you stole and with it you will unlock new vampiric abilities. But doing this makes you lose your No friends for you ability.
Day Ability: No friends for you
You love to make other ppl hate on somebody. Pick a target and talk shit about them to others, that target will be kicked out of their friend group and their will be a 50% chance of their actions failing each night. [1-day cooldown]
You have 3 lives and 0 avoids. You are a Senior.
Hidden mechanics under Dio:
If Dio puts on the stone mask, he will gain the ability to turn ppl into vampires which will be called Vampiric Duty. When players are turned into vampires, they must report to Dio before sending in their action meaning that whatever action they choose, Dio will find out and can reject or accept it. If Dio accepts it then the action is final and can’t be changed. Dio doesn’t find out what the action does, just the target.
If Dio or his buddies target Jonathan then Dio will find out. If Jonathan targets one of them, he will also find out. Once Jonathan dies, Dio will adopt his body gaining a NEW role 1 cycle after he adopted the body.
DIO’S NEW ROLE:
Day Ability: Za Warudo!
Dio can activate his stand ability, The World and time will stop during the day phase. For 1 hour minutes nobody can post, like posts, perform their actions aside from Dio. [2-shot]
Day Ability: KNIVES KNIVES KNIVES AND MORE KNIVES
Using the knives that he has collected over these 100 years, Dio can target a player to kill them for 1 life. It will work on almost all players.
Passive Ability: Sun Allergies
Due to being a vampire, you cannot participate in the day phase but whenever you perform your Za Warudo action, the entire day phase(after the time is up) will end right then with a lynch on the person with the most votes. But in return, the players, including you, will be able to talk during the night phase.
Night Ability: RODA ROLLA-DA
Using your finisher move, target a player in the game, that player will lose 1 life and turn into a tree stump for the rest of the game. The player’s friend group will also disband. (1 Use)
You have 3 lives and 1 avoid.
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You are D’Arby, a Cheater, and a member of Dio’s Team. You win when all threats to your faction has been eliminated.
You were recruited by Dio for your world-class gambling skills. Being undefeated for as long you are, your skills were recognized and now they’ve been put to good use.
Night Ability: Betting Master
Target a player to gamble with. You will also place a bet on the gamble. Whoever wins the gamble, gains the prize that the bet presents. The bet is any type of role invest that you wish. For example, if you win, you end up finding out their alignment, but if they win, they find out yours. The bet will have to be approved by me first. 75% chance that you win. 25% for the target.
Night Ability: I bet my life
Gamble with a target of your choice and this time the bet will be player’s life. Instead of the bet being any invest, it will be any harmful action that you wish to be. From kills to role blocks, post restrictions to vote locks. But this time, there is a limit. You cannot bet on that same harmful action consecutively. 50% chance that you or the target win.
Day Ability: Winner’s Curse
Using your stand ability, target a player that you have won against and encase them into a small, round, crystal ball. You may pick one of these 2 things to give to that encased player. Lynch Immunity and Attack Immunity. With the lynch immunity, if the player is lynched, you will gain an extra life for each lynch that happens to them. With the attack immunity, if that player gets protected by another role, then the protection will be redirected to you instead. Once you give one of these benefits to an encased player, you may not give it to another encased player until you remove it from that first player.
You have 2 lives and 2 avoids. You are a Junior.
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You are Hol Horse, the Partner, and a member of Dio’s Team. You win when all threats to your faction has been eliminated.
You never operate alone, it’s why you work for Dio instead of the town. Being by yourself, having to figure out who the hell is who and whatnot. You say fuck that, you just want the money anyway.
Night Ability: Emperor!
Using your stand, Emperor, target a player of your choice and a bubble will surround them. You will be notified of the players that visit your target. This will set up your day ability.
Day Ability: Shoot
The players who have entered that bubble around your target will be stuck till this phase. You can shoot up to 2 of them, bypassing any protective actions, for one life. You may shoot the original target as well, they will not count within that 2 person limit.
You have 3 lives and 0 avoids. You are a Sophomore.
Roles that didn't make the cutYou are Kira Yoshikage, the Lowkey. You are an independent and win when you have killed everyone.
You my friend, are super lowkey. You don’t want any smoke with nobody. Don’t bother anybody, nobody bothers you. You live a basic life with a regulated schedule of how you go about your day. You have a very particular hobby that makes you stand out from other “normal” people. You like to blow up bodies and keep their hands as keepsakes. Preferably that of a woman.
Passive Ability: Leave me alone
You don’t like anybody. You don’t want smoke. Because of this, you don’t appear in write-ups or reports at all. Not when you target someone or when someone targets you.
Night Ability: Kirra Kween…
Activate your stand, Killer Queen to touch somebody during the night time. You may blow them up whenever you wish. Can only touch 3 ppl maximum before blowing them up.
Passive Ability: I’ve been revealed!
When you have lost your last life, you will not die. You will instead escape. You must pick another player in the game and steal over their body, hiding as them. You will regain all your lives. If they target players that you have touched with Killer Queen, then you may redirect their target. Otherwise, you can’t do anything to them. You can still use your night ability, but once you do, you will be outed in the game-thread once more. If your hiding body gets killed, you will be outed.
You have 3 lives and 0 avoids. You are a junior. You are not a part of a friend group.
Come on now, should have given it. I snipped the mofo twice in a row-If Jotaro defeats Dio by a night kill then instead of reports, write-ups will be made for the rest of the game.