Regular Mafia Game Round 2: My Hero Academia - Overhaul Arc

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What would you know, I was Mafia after all. How surprising. In this game all on our side were known pretty much from the beginning. There was a lot of investigators in the Town side. It didn't take long for us to be found and isolated.
 
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I'm gonna be real. Usopun failing to send his first action on time had probably changed the tide of the game. Had he done so, I imagine that scum would've had a bit of the upper hand and Town would truly have to earn their win. Mafia was simply unlucky that their leader was behind, considering that he could take two lives.
 
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I'm gonna be real. Usopun failing to send his first action on time had probably changed the tide of the game. Had he done so, I imagine that scum would've had a bit of the upper hand and Town would truly have to earn their win. Mafia was simply unlucky that their leader was behind, considering that he could take two lives.
Town also didn't have Protect for 2 Nights so we can never know what could have happened
I think the reason Town won is because they didn't doubt each other and worked together
Mafia focused on NPs too much rather than try to confuse Town during DPs (Not to mention that catching Mafia N1 and wasting two DPs to lynch him gave town enough time to find rest of Scum and never have a miss-lynch)
 

Larsi

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Good game everyone. I'm gonna say that my character was probably a bit overpowered tbh. Tracking combined with potential double faction investigation and roleblock.



You are Nighteye, the Unflappable, and a member of Town. You win when all threats to Town have been eliminated.

Like another green-haired young man, you are a mega All Might otaku. It helps that you've had a lot of history with him, seeing as you used to be one of his top sidekicks. Although your idol-turned-leader has stepped out of the spotlight, you're still carrying on your hero duties by opening your own agency, with your own sidekicks and interns. Of course, a former AM sidekick should happen to have the strongest heroes-in-training from UA, so it's your duty to show them what to expect from their future careers. Even if it takes you a while to warm up to certain people.


Night Ability

  • Foresight: This is your quirk, which is triggered whenever you touch someone and look into their eyes. You will then see what will happen to them within the next hour. You can use this to find out the next move from your target, and if it is harmful to your allies, you may role block them.


Passive Ability

  • That Impresses Me: Despite your aloof disposition, you have a great sense of humour. As a result, you have to call random stuff hilarious but in your stoic fashion. Do this every time you post something.

You have 3 lives and 1 avoid.
 
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thanks.

:datea: I didn't get a notification for that end game.

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:datea:




You are Rock Lock, a Keymaster, and a member of Town. You win when all threats to Town have been eliminated.

You see yourself as a bit of a lone wolf; teamwork isn't exactly your forte. You believe that the flaws of your colleague need to be pointed out, in the hopes they can better themselves. But you have a bit of a soft spot, which anyone will notice if they get to know you better.

Night Ability


  • Lockdown: Your quirk allows you to freeze objects in place and lock them down. In this case, you can freeze your target and interrogate them, but you still have to let them go when you're done.

You have 3 lives and no avoids.
 
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