Day 9 Lynch/Endgame
- Messages
- 578
- Reaction score
- 1,771
- Points
- 6,250
- Salty Doubloons
- 1,195
And with that:
The Straw Hat Pirates and the World Government lost.
@Shottie @joby @Juliet @Larsi @Kibi @Samael
Thriller Bark and Brook won the game!!
@Nessos @Naomi @Waindo @Rej @Roogy @A famous historian @FELI D AEROM @Gambit @AL. @Ryu Kishi @Dragomir @Stray Cat @MistyCat @Papa Rak @Pepper
Set up:@Shottie @joby @Juliet @Larsi @Kibi @Samael
Thriller Bark and Brook won the game!!
@Nessos @Naomi @Waindo @Rej @Roogy @A famous historian @FELI D AEROM @Gambit @AL. @Ryu Kishi @Dragomir @Stray Cat @MistyCat @Papa Rak @Pepper
Hello Dragomir!
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You are Gekko Moriah and a member of Thriller Bark. You win when all threats against your faction are eliminated.
Conditional Passive: This isn't even my Final Form!
- In case you receive at least 4 votes during the day you will automatically reveal bits of information about your role to everyone but as such you can attack one of the voters for 1 damage.
Night Abilities:
Kage Kage no Mi
- Take one of the captured shadows and give it to the person you target. Souls you have so far are Zoro's , Sanji's and Luffy's. Every time a member of mafia dies you will gain their shadow as well. This action fails if you target someone else who isn't a Zombie. Giving a Zombie a shadow gives him one random ability from the shadow you took it from.
Shadow Power
- Buff your target’s actions for the night. Attacks add 1 more damage, Invests reveal more information, Roleblocks turn into Rolecrush, etc. Some actions may not be affected by this ability. The buff only lasts for the night but in return it will go on cooldown 1 extra night.
Day Abilities:
One Neck to Rule them All
- Since you have an amazing neck you can approach someone and amaze them with its grace. As such you will learn if they are a Zombie or not.
You have 2 lives and 1 avoid.
If you have any questions or want to talk about the game, you may only talk to myself or my coach Beky outside the game thread in this PM.
Hello Nova!
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You are Ryuma and a member of Thriller Bark. You win when all threats against your faction are eliminated.
Night Abilities:
Aubade Coup Droit (1-night cooldown)
- Send a flying flash at your target that deals 1 damage.
- If your attack is avoided or protected you will push your target instead and redirect their action to someone else.
Avant! (2-night cooldown)
- Blitz your target with a speed attack. Deal 1 damage that can't be avoided.
Day Ability:
Challenger - (2-day cooldown)
- You seek a worthy foe. Challenge someone to a duel, you both use 1 ability on each other.
- Who ever leaves more wounded loses the challenge Winner will refresh all of his night-cooldowns. You may only duel each player once.
You have 3 lives and 1 avoid.
If you have any questions or want to talk about the game, you may only talk to myself or my coach Beky outside the game thread in this PM.
Hello Waindo!
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You are Hogback and a member of Thriller Bark. You win when all threats against your faction are eliminated.
Night Abilities:
FOSHFOSHFOSHFOSHFOSH (1-shot)
- Revive someone from the dead. This person will be revived into a zombie version of themselves so they will have their old role back but they lose any day abilities they might have, lose their passives, and only have 1 life.
Patch up
- Tend to your targets injuries. Heal your target 1 lost life. You may only use this ability once on each player.
Digging
Select someone who died and take their corpse. If you collect 4 corpses, on your death you will become Oars. As Oars, you will have 1-shots of 4 random abilities from each corpse you take.
You have 3 lives.
If you have any questions or want to talk about the game, you may only talk to myself or my coach Beky outside the game thread in this PM.
Hello Misty!
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You are Perona and a member of Thriller Bark. You win when all threats against your faction are eliminated.
Night Ability:
ESP
- Using your network of ghosts, spy on someone and check who your target visited.
Day Ability:
HOROHOROHOROHORO
- Make someone feel worthless like the weaklings that they are. Your target will become very negative. As such they will doubt themself and their abilities.
- For the rest of the day they have to be negative and depressed. At night their action will fail if they wrote more than 10 depressing posts.
You have 2 lives and 1 avoid.
If you have any questions or want to talk about the game, you may only talk to myself or my coach Beky outside the game thread in this PM.
Hello Ryu Kishi!
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You are Absalom and a member of Thriller Bark. You win when all threats against your faction are eliminated.
Conditional Passive:
This must be Love!
- If you are targeted by Nami, you kidnap her, effectively roleblocking her for the next night. This passive is immune to role blocks and role crushes and thus cannot be stopped from activating when the requirement is met.
Night Ability:
Peep
- Stalk on your target and check who visited them. If your target meets certain requirements (hidden: if target is a female character), then you will also learn their faction.
You have 3 lives.
If you have any questions or want to talk about the game, you may only talk to myself or my coach Beky outside the game thread in this PM.
Hello Stray Cat!
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You are Cindry and a member of Thriller Bark. You win when all threats against your faction are eliminated.
Day Ability:
Feed
- Offer someone dinner directly on the table without a plate. Heal your target 1 lost life. You may only use this ability once on each player.
Night Abilities:
Fine China
- Throw your high-quality imported plates at a target. Deal 1 damage with a 30% chance to deal a second 1 damage attack towards the same target.
You have 2 lives and 1 avoid.
If you have any questions or want to talk about the game, you may only talk to myself or my coach Beky outside the game thread in this PM.
Hello Brix!
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You are Tararan and a member of Thriller Bark. You win when all threats against your faction are eliminated.
Night Abilities:
Web Up
- Spew web onto your target, roleblocking them.
Report
- Spy over a target and learn one of their abilities. If used again on the same target you will also learn their character name.
You have 2 lives.
If you have any questions or want to talk about the game, you may only talk to myself or my coach Beky outside the game thread in this PM.
Hello Trafalgar Law!
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You are Jigoro and a member of Thriller Bark. You win when all threats against your faction are eliminated.
Night Ability:
Pirate Killer
- Attack your target for 1 damage. If they are a pirate your attack can't be blocked or protected from.
You have 2 lives.
If you have any questions or want to talk about the game, you may only talk to myself or my coach Beky outside the game thread in this PM.
Hello AL!
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You are Inuppe and a member of Thriller Bark. You win when all threats against your faction are eliminated.
Night Ability:
Disarm
- Target a player and destroy their weapon. They can't use any attacking abilities this night
You have 2 lives.
If you have any questions or want to talk about the game, you may only talk to myself or my coach Beky outside the game thread in this PM.
Hello Rak!
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You are Lola and a member of Thriller Bark. You win when all threats against your faction are eliminated.
Night Abilities:
Sword Block
- Protect a target and if anybody visits them, their action will be stopped and they will be attacked for 1 life, regardless of what the action was. You can’t stop Roleblocks and roleblockers won't be damaged.
Day Ability:
Marriage
- Ask someone to marry you. Your target will be asked every Day Phase if they want to marry you until they accept. They may reject getting married but that won't stop you from asking them the question. You may not relay any information about the details of this ability to anyone.
- If they accept, you will share a bond with them. You both gain an extra life. If your spouse dies you will learn who killed them.
You have 2 lives and 1 avoid.
If you have any questions or want to talk about the game, you may only talk to myself or my coach Beky outside the game thread in this PM.
Hello Nessos!
You are a Zombie and a member of Thriller Bark. You win when all threats against your faction are eliminated.
You have the power to vote against anti-town and discuss with others to eliminate anti-town players.
If you receive a shadow you will gain new abilities.
You have 1 life and 1 avoid.
If you have any questions or want to talk about the game, you may only talk to myself or my coach Beky outside the game thread in this PM.
Hello Roogy!
You are a Zombie and a member of Thriller Bark. You win when all threats against your faction are eliminated.
You have the power to vote against anti-town and discuss with others to eliminate anti-town players.
If you receive a shadow you will gain new abilities.
You have 1 life and 1 avoid.
If you have any questions or want to talk about the game, you may only talk to myself or my coach Beky outside the game thread in this PM.
Hello Gambit!
You are a Zombie and a member of Thriller Bark. You win when all threats against your faction are eliminated.
You have the power to vote against anti-town and discuss with others to eliminate anti-town players.
If you receive a shadow you will gain new abilities.
You have 1 life and 1 avoid.
If you have any questions or want to talk about the game, you may only talk to myself or my coach Beky outside the game thread in this PM.
When a Zombie is given Luffy's Shadow - 1 random ability is given
You are Shadow Luffy Zombie and a member of Thriller Bark. You win when all threats against your faction are eliminated.
Night Abilities:
Gomu Gomu no Balloon -
Inflate yourself into a balloon.
You may use this ability to protect others or yourself.
Roleblocks/Attacks on you have a 50% chance to bounce back or a 50% to be completely negated
If your target is attacked with a sharp weapon, the protect doesn't work.
Gomu Gomu no Giant Jet Shell (1-shot) -
With the speed of Gear Second and the lethality of Gear Third, your strongest move Giant Jet Shell will surely make a dent on your target.
Deal 2 damage that cannot be stopped by role blocks.
When your target is protected, the damage will be redirected to the protector.
Using this ability can burn your body out so you have the choice of either being silenced the following Day Phase or be role blocked the following Night Phase.
If you post during the DP after using this ability, it will be assumed that you chose to be role blocked.
When a Zombie is given Zoro's shadow - 1 random ability is given
You are Shadow Zoro Zombie and a member of Thriller Bark. You win when all threats against your faction are eliminated.
Night Abilities:
Three Sword Style Ultimate Attack: Three Thousand Worlds (2-shots) -
Spin your swords and charge yourself towards a target, cutting through them clean.
They lose 2 lives.
Nothing Happened (2-shots) -
Get in front of a target and protect them from all actions.
All actions used on your target will be redirected onto you.
You may use this on yourself or on others.
When a Zombie is given Sanji's shadow - 1 random ability is given
You are Shadow Sanji Zombie and a member of Thriller Bark. You win when all threats against your faction are eliminated.
Night Abilities:
Parage Shot -
Kick someone to the point of rearranging their face structure into your choice of a Straw Hat
They will be protected from actions made by mafia except attacks.
This will also make your target investigate as a member of Mafia.
This ability only lasts for the night you use this action.
Diable Jambe: Frit Assorti
Attack a target for 1 damage and all actions used by your target that are used towards you will be negated.
(Hidden from Mafia) If Mafia kills the Zombie of Luffy, Zoro or Sanji, they will capture their nakama back and gain their ability as a factional ability.
(Hidden from Mafia) If Mafia has reclaimed Luffy's shadow, they gain a factional day ability:
YOHOHOHOHO (1-use) - Force Brook to join your faction. His old wincon will stay in addition with Mafia's win con. Fails when your target isn't Brook. This ability ignores any kind of ability manipulation.
(Hidden from Mafia) If the mafia has reclaimed Luffy, Zoro, and Sanji’s Shadows while they’re all alive, they can use:
Faction Ability:
600,000,000 Beri Jackpot (1-shot) -
Deal 3 unstoppable damage onto a target and leave 3 other players of your choice in awe from your crew’s immense power, silencing them.
Everybody’s action will only be this one action.
Hello Kibi!
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You are Nami and a member of the Straw Hat Pirates. You win when all threats against your faction are eliminated.
Night Abilities:
Mirage Tempo - Fata Morgana
- Using your Clima-Tact you can create many illusions of yourself or your allies. As such when used you can change the write-up name of your target this night. They will appear in WU with the name you gave them. This action is hidden in the write-up.
Navigator (2-night cooldown)
- Your awesome knowledge of Navigation left you with an incredible sense of direction. As such each night you will direct one of your allies to someone of your choosing. Your ally's action this night will be roleblock-immune and protection-immune.
Tornado Tempo
- Using your Clima Tact create a huge shock wave with centrifugal force strong enough to send your target flying and crashing down hard on the ground. You will roleblock your target this night and during next day they can only post on even pages from the start of the day phase. If they fail they will be rolecrushed the following night. You may only use this action once on every player.
Thunderstorm Tempo
- Create a big thunder cloud on players location. Anyone that visits that player will be zapped by lightning making them confused and forcing them to do the opposite of what they intended.
- Attacks become Protects and vice versa
- Investigations will turn into Framing someone into their opposite alignment.
- Roleblocks become Double Action and vice versa
- ...
Day Ability:
Fog Tempo (1-shot)
- When used, you will shroud the lynch in fog. It will be unknown who got lynched this day to everyone besides you.
You have 2 lives and 1 avoid.
If you have any questions or want to talk about the game, you may only talk to myself or my coach Beky outside the game thread in this PM.
Hello Shottie!
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You are Robin and a member of the Straw Hat Pirates. You win when all threats against your faction are eliminated.
Passive Ability - Assassin Scholar
- Even though you are an amazing scholar you are also amazing assassin. As such each successful attack on the same target, you will find something about your target
- 1st attack - You will learn one of their abilities.
- 2nd attack - You will learn who they visited last night.
- 3rd attack - You will learn their character name.
Night Abilities:
Cien Fleur (1-use)
- Using your Devil Fruit create wings from body parts. You will gain an avoid this night and you can use one extra ability this night.
Ocho Fleur: Flip (1-night cooldown)
- Select a target and break their spine with your attack. Deal 2 damage to your target.
Dies Fleur: Clutch (1-night cooldown)
- Using your arms, bend your target backwards and break several bones in their body. They lose 1 life
Seis Fleur: Strangle
- Using arms choke your target. Next day they can only post on odd pages from the start of the day phase. If they fail to follow the restriction, they will lose a life. You may only use this ability once for each player.
Day Ability:
Spider Net (2-shots, 1-day cooldown)
When used on your target it will bounce everything back to the person that used an ability on them.
It will also bounce back votes. It will not bounce back lynch.
You have 3 lives and 2 avoids.
If you have any questions or want to talk about the game, you may only talk to myself or my coach Beky outside the game thread in this PM.
Hello Juliet!
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You are Chopper and a member of the Straw Hat Pirates. You win when all threats against your faction are eliminated.
Passive Ability - Doctor
Hidden: Conditional Passive - Monster Point
- Pick an ally to watch over every night. If your ally gets hurt you will perform quick first aid on them.
- If they suffer 1 damage you will not negate it.
- If they suffer more than 1 damage you will negate it.
- Activates when 3 or more of your teammates are dead. Your abilities are replaced with a new set of abilities.
Night Abilities:
Brain Point - Scope
- Scan your target and learn their attributes. You will learn their character name and one of their abilities. You may only use this ability once on each player.
Guard Point
- Enter your guard point stance. Stand in front of your target and protect them from any damage. You may not protect the same player consecutively.
Horn Point (1-night cooldown)
- Enter your horn point stance. Pick up a target of your choosing and put them in front on the target of your choosing. First target will be targeted by all abilities aimed at second target.
Hidden Night Abilities
Monster Point: Hook
- Strike someone and deal 2 damage to 1 random player.
Monster Point: Cry
Make a deafening screech that can startle others. Roleblock 3 random players.
Monster Point: Jab
- Strike two players uncontrollably. Deal 1 damage each to 2 random players.
You have 3 lives.
If you have any questions or want to talk about the game, you may only talk to myself or my coach Beky outside the game thread in this PM.
Hello Usopun!
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You are Usopp and a member of the Straw Hat Pirates. You win when all threats against your faction are eliminated.
Passive Ability - Sogeking
- You have an incredible talent of having a disguise so bad everyone knows who you are... but that being said you are cool as all hell. As such you will always scan as town to all investigations.
- However, if you received more than 3 votes during the day at any time, this passive won't work next night.
Night Abilities:
Usopp Special Attack
- Using your amazing espionage abilities target someone and put some ketchup on them. They will be convinced they were attacked and lost a life.
- In reality they are completely fine. You may not use this on the same player consecutively.
Usopp Spell
- Using your vast knowledge of ancient curses target someone and say a line so chilling they will be warned that they must stop whatever they are doing or they will suffer greatly.
- In reality nothing will happen to them.
Threaten
- Using your amazing charismatic skills you tell someone you have 8000 followers on stand by. As such they better do your bidding and pick a different target from who they intended to target. If they say no you will threaten them that your followers will hassle them.
- In reality you don't have anybody to threaten others.
Day Ability
Usopp Hammer (1-day cooldown)
- When used, the host will make a post for you saying that if anybody says anything after the current post, they will suffer the consequences.
- In reality you will smash the first person to talk after that post with a foam hammer and steal their vote without silencing anybody.
You have 2 lives and 1 avoid every night.
If you have any questions or want to talk about the game, you may only talk to myself or my coach Beky outside the game thread in this PM.
Hello Larsi!
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You are Franky and a member of the Straw Hat Pirates. You win when all threats against your faction are eliminated.
Passive Ability - SUUUUUUPPEERRRRRRRRRR
- You live to always be SUUUUUUUPPPPPEERRRRRR. As such each night you can choose a target. If you correctly predict that your target dies the next morning, you will perform a SSSUUUUUUPPPPPEEEEEEERRR on them.
- For every 2 SUUUPPPPEERRRS you perform, you may use Coup de Vent and Coup de Boo on the same night, temporarily ignoring the cooldown on both abilities for that night.
Night Abilities:
DOCKING?!? (1-night cooldown)
- Pick an ally. You will perform Docking with them. You will synchronize your actions on the same target.
- Any damage you or your DOCKING partner receives this night will be equally distributed to both of you at the end of the night. You can use one more ability when using this ability. DOCKING upgrades your other night abilities when it is active.
Coup de Vent (1-night cooldown)
- Blast your target with a big force of air. Deal 1 damage to them. With DOCKING active, you may deal 1 damage to two players.
Coup de Boo (1-night cooldown)
- Blast the area around you with a nasty fart. Deal 1 damage to the first person outside of your faction to visit you. With DOCKING active, you deal 2 damage to your visitor.
You have 3 lives and 2 avoids.
If you have any questions or want to talk about the game, you may only talk to myself or my coach Beky outside the game thread in this PM.
Hello Pepper!
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You are Brook and a member of the Rumbar Pirates. You win when you retrieve your shadow back.
Passive Abilities:
But I am already dead?
- You can't be lynched because....you're already dead. YOHOHOHOHO!
- When you are voted to be lynched, the host will notify everyone that you can't be lynched with a skull joke YOHOHOHOHO!
Shadowless
- Your shadow was stolen by the world-renowned swordsman Ryuma. As such, your job is to get it back before the end of the game.
- Ryuma is far stronger than you so you will need a bit of training first. Kill 3 players to get more power and be ready to face Ryuma. After 3 final blows, you become stronger and gain a new ability.
Crew-less
- If you are targeted by a member of mafia at night, you will spook them and they will randomly target someone else.
Night Abilities:
Challenger
- Challenge Ryuma to a duel. You both use all of your damaging abilities on each other.
- Whoever leaves the duel more wounded loses the challenge.
- If you lose against Ryuma you will lose 1 life.
- If you beat Ryuma, he will lose 1 life.
Salt
- Use your incredible speed to put salt in your target's mouth.
- If they don't have avoids or protections on them they will suffer 1 damage.
- If they have an avoid or they are protected they will be roleblocked
- Can only be used on zombie characters. This ability is useless against non-zombie characters.
Avant!
- Blitz your target with a speed attack. Deal 1 damage that can't be avoided.
Hidden (Unlocked from Shadowless):
Hanauta Sancho: Yahazu Giri
- Slash your sword through your opponent so swiftly it slices them in half. Deal 2 damage. When your target is protected, deal 2 damage to the protector that can't be avoided.
You have 2 lives and 1 avoid every night.
If you have any questions or want to talk about the game, you may only talk to myself or my coach Beky outside the game thread in this PM.
Hello Salah!
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You are Kuma and a member of the World Government. You win when you eliminate the Straw Hat Pirates.
Passive - Government Dog Observer
Passive - Paw Man
- You were sent by the World Government to observe Thriller Bark. You may not use your Night Ability until at least 6 members of town are confirmed to be dead.
- You pledge your loyalty to the Government. You are not allowed to say your character, your win condition, or this passive existing.
- Your avoids are consumed by regular abilities too and not just attacks. Each time your avoid is used you will reflect the ability back to the person that used it.
Day Abilities:
Air Compression (1-day cooldown)
- Compress air into a bubble. Each time you do it, you will improve your Ursus Shock ability.
Where do you want to go on a vacation?
- Depending on the number of the previous Night Phase you can send that many players away this day. You can send as many people as you want but it can't exceed the number of the previous Night Phase. They will be asked: Where do you want to go on a vacation?
- They won't be able to talk for the rest of the day but on their return they will have a change in their role based on your decision.
- You may choose to either give your target a minor upgrade on their role, a minor nerf in their role, or no change in their role at all. You may only upgrade or sabotage someone once.
Night Ability:
Ursus Shock (2-night cooldown)
1st compression - Deal 1 damage to 1 person
2nd compression - Deal 1 damage to 2 people
3rd compression - Deal 2 damage to 1 person
4th compression - Deal 2 damage to 2 people
5th compression - Deal 3 damage to 1 person
...
You have 3 lives and 4 avoids.
If you have any questions or want to talk about the game, you may only talk to myself or my coach Beky outside the game thread in this PM.
A couple words. First of all, thank you @Beky for making this game possible and thank you everyone for participating in this game, probably my last game ever. Apologies to the Straw Hats because I realized I made a mistake while looking over the hidden game mechanics. I forgot to activate Chopper's Monster Point which may or may not have turned the tides of the game since his abilities are random. It was my fault and I'll take the blame for it but even if it would make Mafia win, it's the way you handle the Phases, day and night, that determines your skill in Mafia in general, not fighting it out with Night abilities and see who survives in the end. I can't name an MVP this game because nobody really played very outstandingly but if you ask me who played the best, it has to be Pepper. He took advantage of Town mass-claiming and killed the 2 Vanillas which easily got him closer to activating his Challenger ability and laid low for the early stage of the game and avoided attention, maybe with the help of Shottie being in the spotlight. He actually got really lucky winning this game because when he challenged Historian/Ryuma, he was roleblocked at that night so he thought Historian wasn't Ryuma and ignored him. But in a later Night Phase, he was randomly redirected to Ryuma which caused him to challenge Ryuma and achieve his win con.Kuma, not much to say. It's unfortunate that Salah had to sub out and Samael was inactive because Kuma was supposed to be a late-game cleaner/sweeper with him building up his Ursus Shock. I felt like Kuma would be a priority target when players learn of his existence in the game so Kuma is a bit tankier but was unnecessary with Salah not getting targeted that much.
Mafia got very unlucky with getting investigated as guilty early on. Sometimes that's inevitable. But what you do to get yourself in an unfortunate situation determines if you're a good player or not. Mafia lacked communication and coordination and not putting their role to the full use. The Straw Hats would attack someone one night and if they survive, they would just move on to another target and leaving all of their targets with low lives without finishing them off. This is not a good play because as the stronger Night-focused Minority, you should be looking to eliminate as many targets as possible and whittle down the Uninformed Majority.
Town, oh boy. A general tip to be a better player is to read everything the host writes. I feel like Town didn't take advantage of the Write Up enough which had a lot of useful information despite the unorthodox type of Write Up. I put up the claiming is not recommended rule for a couple reasons. One, mafia strength is the night phase and they can deal a lot of damage with a couple of their tools in their hands like Nami can turn strong attacks from Robin or Franky to protection-immune and claiming who you are or what you can do is a death sentence which clearly happened with Nessos' and Roogy's deaths, especially when Nessos got a very cool ability from Dragomir the night he died and our dear Hogback who claimed out of nowhere with nobody asking him to and as a result, got absolutely demolished by Mafia. Two, mass claiming is garbage. I'll quote what Historian said before.
Role claiming, especially mass claiming, is cheap. It takes no skill to weed out those without fake claims when you ask everybody to claim. I was going to make claiming completely illegal, but there's some things that can be harder to accomplish when Claiming isn't allowed, like Moria looking for Zombies, Mafia looking for Brook, and this type of WU which can make things more difficult.I dont believe in role claim though. It cheapens the game. If town wins the mvp should just go to the scum faction because we sure as hell wouldn’t deserve it.
We had a bunch of chaos abilities available in this game but nobody put it to good use like Kuma's Vacation ability which he never used once, or Perona not using HOROHOROHORO earlier on. They don't really affect the game too much but I included these type of abilities to make the game spicier than just a Cop - Bodyguard - Mafia type of setup. This setup is more Glass cannon Townies + Town-aligned Indie vs Absolute Unit of a Mafia during the Night + Possible Mafia-aligned Indie.
I believe that's all. Once again, thank you everybody for playing. I never thought that the sign ups would actually fill up since Mafia wasn't so hot in January. If you believe I did something wrong or you want an evaluation of your play or just have any questions, just ask myself or Beky. This'll be the last game I host. Mafia games just aren't that fun compared to before when a bunch of other awesome people still played but people are busier these days and are unavailable or got tired of Mafia. Good night.


. Anyway if you want a game with no claming then make it a rule.
gg gguys
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