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Anyone got any good close ranged ma's? Prior to my computer restarting and losing what I had done on my npc, that was what I was stumped on.
Maybe something Muay Thai inspired. Knee and Elbow blows, and with increased attack rank they get more and more focused on the opponents vitals.
A popular move in Muay Thai is clinch fighting, where you grapple your opponents upper body and hit him with your knees. That way you can circumvent the opponent blocking your attacks with his attacks.
 
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I wanna create an MA that uses shoulders only. In that way, he/she can always fight with his/her hands in the pockets. Cool huh.
 
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@Ziosa what's the current rule for 120 in COO
1. 120 CoO gives
+3 additional reaction (+15 total) and future sight

2. Observation Haki: Users of Observation Haki will have to choose between two different types of the ability:
Awareness:
1-100 Mastery: The user can sense any physical thing within (Mastery x 2) meters of themselves when CoO is activated. This make it easier for the user to sense multiple things at the same time. However, focusing specifically can still only be on one thing. The user can also sense the intention and power level of players whose level is equal to or lower than their CoO mastery including opponent's specific attacks power. This does not mean that the user can sense the action of a player, only their location and emotion and power level.
120 Mastery: The user can sense anything within 400 meters of themselves when CoO is activated.

Precognition:
1-100 Mastery: Can sense accurately how people move closely, i.e. attacking even if cant physically see them. When your CoO is activated you will get an increased bonus to reaction and attack speed equal to your CoO minus your opponent's CoO.
Ex: yours: 80, opponents: 65
speed increase = +15
however, if your opponent has Awareness CoO and not Precognition, then the formula is equal to your CoO minus your opponent's CoO plus 5. Meaning if you both have equal CoO mastery then you will get a +5 reaction and attack speed bonus while they will only be able to understand your intent and attack power.
120 Mastery: The user is able to see the next move of their opponent(within the same post as long as there is not too much time implied having passed) within 50 meters of themselves when CoO is activated.

3. Observation Haki Boost (Precognition): (requires 100 Observation Haki) Reaction speed is increased by Mastery x 0.2 but the range is decreased to mastery x 0.1m

Or these are applicable altogether?
What does the +3 additional reaction mean?

So if I have 120 then my potential reaction speed can go like: 81 (base) + 15 + 24 (120 COO x 0.2) = 120
[automerge]1619217877[/automerge]
And then if the opponent has only 100, then I have beyond 120 speed in attack and reaction
 

Ziosa

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Or these are applicable altogether?
What does the +3 additional reaction mean?
you mean this?

3. Observation Haki Boost (Precognition): (requires 100 Observation Haki) Reaction speed is increased by Mastery x 0.2 but the range is decreased to mastery x 0.1m

its a perk
So if I have 120 then my potential reaction speed can go like: 81 (base) + 15 + 24 (120 COO x 0.2) = 120
depending on the opponents CoO ya
And then if the opponent has only 100, then I have beyond 120 speed in attack and reaction
there is a cap, but you have future sight anyway so its still better
 
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1. 120 CoO gives
+3 additional reaction (+15 total) and future sight
This is the first patch following the original rule of Mastery x 0.1. So if I have 120, that'd make me (120 x 0.1 = 12) + 3 = +15
So this one is already obsolete? Or it's still applicable?

If the above is still applicable, then it's great as it will further boost it along with the perk and increased bonus depending on the opponent.
 

Ziosa

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This is the first patch following the original rule of Mastery x 0.1. So if I have 120, that'd make me (120 x 0.1 = 12) + 3 = +15
So this one is already obsolete? Or it's still applicable?

If the above is still applicable, then it's great as it will further boost it along with the perk and increased bonus depending on the opponent.
pretty sure 120 is the cap, so the only benefit you get is future sight; but thats very strong anyway
 
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pretty sure 120 is the cap, so the only benefit you get is future sight; but thats very strong anyway
So the answer is "yes, it's still applicable". No worries, I can play with the stats.

Btw, which mastery are we multiplying from in the Perk? COO or Reaction?
 

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So the answer is "yes, it's still applicable". No worries, I can play with the stats.

Btw, which mastery are we multiplying from in the Perk? COO or Reaction?
think its from before the CoO change so the perk would need to be updated, it was just an example one anyway though
 
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Knowing about what ?
Will be operational in the coming weeks. Dressrosa is the last island with Daddy-Sama having the Tori Tori T^T
You can't go with Tori lol, we haven't even started yet and I've had Tori for weeks already.
 

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as long as its not being used by two people in canon at the same time its fine
 
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