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Yea I guess it'd be a mind perk, not a MA one.

But I do think Guren could have a MA perk that allows him to have a controlled monster point. It's not like you need to be a medic for that. It's more about willpower and self-control. Medicine is used to create the rumble ball... how it affects you probably has nothing to do with your medical knowledge.

@CP2 base
 
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Yea I guess it'd be a mind perk, not a MA one.

But I do think Guren could have a MA perk that allows him to have a controlled monster point. It's not like you need to be a medic for that. It's more about willpower and self-control. Medicine is used to create the rumble ball... how it affects you probably has nothing to do with your medical knowledge.
Maybe it’s a refined version
 
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Maybe it’s a refined version
Yea but that'd just mean it'd cost more, or require more science to make. But I don't think that'd be needed for the control.

That's like saying a scientist who understands alcohol, won't get drunk. lol

Deez zoans trying to get more OP in stats than they already are.

:weirdpeep:
True xD
 
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Since we nerfed MZ's awakening, we need to nerf the other Zoans Rumble Balls effect :catgun:
Umm, no? Cause MZs also grant a special ability, that was why we nerfed them. Cause they were like a paramecia and a zoan simultaneously.

how was MZ's awakening nerfed lol?
Their boosts can't go to 121 tier, and they only get a total of 30 boosts, compared to a normal Zoan's 50/55. But in exchange, mythicals obviously get an ability, whereas normal Zoans don't.
 

Aro

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Umm, no? Cause MZs also grant a special ability, that was why we nerfed them. Cause they were like a paramecia and a zoan simultaneously.



Their boosts can't go to 121 tier, and they only get a total of 30 boosts, compared to a normal Zoan's 50/55. But in exchange, mythicals obviously get an ability, whereas normal Zoans don't.

Then that sounds pretty fair to me
 
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