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It's been like that for a while since it was added as a patch update and i'm sure @Ziosa @Ranger stated something similar too
i think its only 1 substat yeah, otherwise it weakens bounty hunters who are an already weak faction; as they get a sidekick who gets mind stat as a main perk
I see. Tnx. Looks like immana revert Ryan Reynolds original plan... i hate to have a swordsman in the crew so i will have him as botanist instead..
 
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i think its only 1 substat yeah, otherwise it weakens bounty hunters who are an already weak faction; as they get a sidekick who gets mind stat as a main perk
The problem here is we should change that rule. Because a crew with 5 players can get 5 NPC with science if iirc. While the crews with only one player... T^T
 
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i hate to have a swordsman in the crew so i will have him as botanist instead..
Botanist is a mind-substat :pepehmm:
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The problem here is we should change that rule. Because a crew with 5 players can get 5 NPC with science if iirc. While the crews with only one player... T^T
Not really, as you kinda make the Bounty Hunters irrelevant as they was unique for that trait.

If a crew has x5 members and are around they could have x5 NPC's with Science it's just a matter of active members.
 
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Botanist is a mind-substat :pepehmm:
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Not really, as you kinda make the Bounty Hunters irrelevant as they was unique for that trait.

If a crew has x5 members and are around they could have x5 NPC's with Science it's just a matter of active members.
Yeah I know. He only sells joints so i don't think i need to have a.stat for.that
 
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