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Sea

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If it makes it any better.... I'm going to try my damnedest to beat all 4 of you when the time comes :pepehmm: .
 
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Since Uteki is behind at the factory right now, she is gonna come in, steal the finishing blow and claim it all as her doing. :pepesmug:
 
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Nice post Sea and yeah I've found some sort of stamina system for mantra reactions but only that at 120 you've got 15 reactions in total at that point. But can't seem to find what kind of reaction deducts how many points and the kind of CD. I figure ot works on a same level that armaments does? @Ziosa
 

Sea

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I do enjoy the philosophical differences between Kallavan and Akira.
 
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I'll post in some things today. Need to post in Wano, Neo Navy and Germa.
 
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Nice post Sea and yeah I've found some sort of stamina system for mantra reactions but only that at 120 you've got 15 reactions in total at that point. But can't seem to find what kind of reaction deducts how many points and the kind of CD. I figure ot works on a same level that armaments does? @Ziosa
COO boost?
Not sure if the old system still apply though but I am still using it.
Every COO (Precognition) User gets Mastery x 0.1 Reaction Speed Boost, e.g. at 100 Mastery, you get 100 x 0.1 = 10
At 120, you get 100 x 0.1 = 12 + 3 = 15
Source:
Patch 1.1.1
120 CoA gives
invisible haki gives +2, armament gives +3

120 CoO gives
+3 additional reaction (+15 total) and future sight

120 Stamina gives
limitless stamina

That's on top of COO (Precognition) minus the opponent's own COO, as that one boosts both your Reaction and Attack Speed.
Source:
Patch 1.1.3
Observation Haki: Users of Observation Haki will have to choose between two different types of the ability:
Awareness:
1-100 Mastery: The user can sense any physical thing within (Mastery x 2) meters of themselves when CoO is activated. This make it easier for the user to sense multiple things at the same time. However, focusing specifically can still only be on one thing. The user can also sense the intention and power level of players whose level is equal to or lower than their CoO mastery including opponent's specific attacks power. This does not mean that the user can sense the action of a player, only their location and emotion and power level.
120 Mastery: The user can sense anything within 400 meters of themselves when CoO is activated.

Precognition:
1-100 Mastery: Can sense accurately how people move closely, i.e. attacking even if cant physically see them. When your CoO is activated you will get an increased bonus to reaction and attack speed equal to your CoO minus your opponent's CoO.
Ex: yours: 80, opponents: 65
speed increase = +15
however, if your opponent has Awareness CoO and not Precognition, then the formula is equal to your CoO minus your opponent's CoO plus 5. Meaning if you both have equal CoO mastery then you will get a +5 reaction and attack speed bonus while they will only be able to understand your intent and attack power.
120 Mastery: The user is able to see the next move of their opponent(within the same post as long as there is not too much time implied having passed) within 50 meters of themselves when CoO is activated.
 
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COO boost?
Not sure if the old system still apply though but I am still using it.
Every COO (Precognition) User gets Mastery x 0.1 Reaction Speed Boost, e.g. at 100 Mastery, you get 100 x 0.1 = 10
At 120, you get 100 x 0.1 = 12 + 3 = 15
Source:
Patch 1.1.1
120 CoA gives
invisible haki gives +2, armament gives +3

120 CoO gives
+3 additional reaction (+15 total) and future sight

120 Stamina gives
limitless stamina

That's on top of COO (Precognition) minus the opponent's own COO, as that one boosts both your Reaction and Attack Speed.
Source:
Patch 1.1.3
Observation Haki: Users of Observation Haki will have to choose between two different types of the ability:
Awareness:
1-100 Mastery: The user can sense any physical thing within (Mastery x 2) meters of themselves when CoO is activated. This make it easier for the user to sense multiple things at the same time. However, focusing specifically can still only be on one thing. The user can also sense the intention and power level of players whose level is equal to or lower than their CoO mastery including opponent's specific attacks power. This does not mean that the user can sense the action of a player, only their location and emotion and power level.
120 Mastery: The user can sense anything within 400 meters of themselves when CoO is activated.

Precognition:
1-100 Mastery: Can sense accurately how people move closely, i.e. attacking even if cant physically see them. When your CoO is activated you will get an increased bonus to reaction and attack speed equal to your CoO minus your opponent's CoO.
Ex: yours: 80, opponents: 65
speed increase = +15
however, if your opponent has Awareness CoO and not Precognition, then the formula is equal to your CoO minus your opponent's CoO plus 5. Meaning if you both have equal CoO mastery then you will get a +5 reaction and attack speed bonus while they will only be able to understand your intent and attack power.
120 Mastery: The user is able to see the next move of their opponent(within the same post as long as there is not too much time implied having passed) within 50 meters of themselves when CoO is activated.

Is that out of 10 turns? Armaments has a pool of 20 at max which resets every 10 turns i believe?
 
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Is that out of 10 turns? Armaments has a pool of 20 at max which resets every 10 turns i believe?
There's no specific CD rule in COO but I believe it taxes the user the same thing when he uses invisible haki. With 100 in Stamina, there should be no issue with the player having it activated for 10/10 turns while still casting high-level attacks and 10 turns of Hardening before wearing out.
 

Sea

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Gonna be real with you guys here.

I didn't know there's a turn post cd for Haki :pepehmm:
 
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I also found out recently it's a bit buried within the older patches.
 

Sea

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Only reason I notice it because Guren is posting the Haki thing in Wano
 
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Gonna be real with you guys here.

I didn't know there's a turn post cd for Haki :pepehmm:
It never really mattered anymore since you start at Level 80 when you can almost spam haki. But when we were below Level 40, we always kept tabs on playing it accordingly as we could only do much.

I also found out recently it's a bit buried within the older patches.
That's why we have Ichi. ololol
[automerge]1631710000[/automerge]
Only reason I notice it because Guren is posting the Haki thing in Wano
Twas a thing of the past. :pepelaugh:
 
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It never really mattered anymore since you start at Level 80 when you can almost spam haki. But when we were below Level 40, we always kept tabs on playing it accordingly as we could only do much.


That's why we have Ichi. ololol
[automerge]1631710000[/automerge]

Twas a thing of the past. :pepelaugh:

Stil if you spam +2 hardening a few times in one turn you'll wear out even with max stamina i believe. Like if you defend and attack in one turn and using hardening with both.

And yeah due to the new formatting i noticed xD
 

Sea

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The life of the below level 40 reminds me of the life of being level 5 in NW :pepehmm:
 
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Stil if you spam +2 hardening a few times in one turn you'll wear out even with max stamina i believe. Like if you defend and attack in one turn and using hardening with both.

And yeah due to the new formatting i noticed xD
That's true! That's why as much as possible, I intend to use normal attacks at the start. There are players before who loved going S to S+ rank attacks at the beginning of the match and it's not fun at all. Lololol

The life of the below level 40 reminds me of the life of being level 5 in NW :pepehmm:
Tough life it was. I start level 10 in Alabasta and almost got killed one-shot by Mr. 1. Lololol
 
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Those were really harsh times lmao. You were almost cannon fodder at base level 😂
And there was no free change item, only free change period which was once a year, so as you advanced and got better fruits you were pretty much doomed to keep resetting to lvl 5. lmao
 

Sea

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Ah yes.

The free change period was also a global thing. Every RP has it.

Bleach free change only affect races thankfully. So you can literally make 1000000 characters of the same race without penalty.
 
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