General RP General Chat

Messages
12,100
Reaction score
29,371
Points
29,550
Salty Doubloons
3,847
Messages
1,432
Reaction score
3,098
Points
5,200
Salty Doubloons
1,700
Rankyuaku The End - Fallen Angel: Link swings his foot in a manner in which it literally tears the fabric of space before him, momentarily placing a physical ripple within the atmosphere. However, this is but a distraction, as the actual swinging maneuver summons several minuscule Rankyaku blades, which are refined to the size of small shards to attack the enemy.
Requirement: 91 Strength and 91 Rokushiki Mastery - DPR: S

Dual Fingered Shigan: Just a normal shigan to the eyes but also extends their middle finger with their index finger. Therefore creating a powerful thrusted Shigan.
Requirement: Scales on Mastery
DPR: C, requires 21 mastery, 21 Strength
DPR: B, requires 41 mastery, 41 Strength
DPR: A, requires 61 mastery, 61 Strength
DPR: S, requires 81 mastery, 81 strength

Jugon: This is the characters signature technique, its a technique that is similar to a shigan but as a punch. This is a very strong punch which is done at the same speed as Shigan, making it even more powerful.
Requirement: Depends on Mastery
DPR: B, requires 41 mastery, 41 Strength
DPR: A, requires 61 mastery, 61 Strength
DPR: S, requires 81 mastery, 81 strength
DPR: S+, requires 100 mastery, 100 strength

KazeShigan or KazeJugon: Using the principles of Jugon, launches a powerful wave of compressed air at the target.
Requirement: Depends on Mastery
71 Mastery and Strength - DPR: A
91 Mastery and Strength - DPR: S

KikuJugon: A variation of the Jugon but instead made with a kick instead of a punch. This technique is very fast and powerful having literally the same aspects as an ordinary Shigan Jugon.
Requirement: Depends on Mastery
DPR: B, requires 41 mastery, 41 Strength
DPR: A, requires 61 mastery, 61 Strength
DPR: S, requires 81 mastery, 81 strength
DPR: S+, requires 100 mastery, 100 strength

Panchyuaku: Is a alternative version of the Rankyaku but unlike the latter which is caused from kicks. This on the other hand is created by the arms.

Requirements: 11 Mastery, 21 Strength, 21 Movement Speed.
11-30 Mastery: Destructive potency: D
31-50 Mastery: Destructive potency: C
51-71 Mastery: Destructive potency: B
71-99 Mastery: Destructive potency: A
100 Mastery: Destructive potency: S

Arm Rankyuaku Shuriken: To perform this variation, the user must perform a quick 360 rotation that will generate the strength and speed necessary to make this technique, similar to a Rankyaku Gaichou.
Requirement: Scales on Mastery
71 Mastery and Strength - DPR: A
91 Mastery and Strength - DPR: S

RokuoganJugon / JugonRokuogan: Its when the user throws a punch with rokuogan sending a shockwave at the opponent. It is a weaker version of the actual rokuogan.
Requirement: 61 Strength and Mastery - DPR: B
81 Strength and Mastery - DPR: A
100 Strength and Mastery - DPR: S

Palm Thrust: The user will attack with a forceful palm thrust which releases a small wave. The attack is powerful enough to blow a person off of their feet and has a range of several meters.
Requirement: Scales on Master
DPR: C, requires 31 mastery, 31 Strength
DPR: B, requires 51 mastery, 51 Strength
DPR: A, requires 71 mastery, 71 Strength

Open Blow: The user charges forward and attacks with a palm strike. The hit packs enough force to knock the target back and cough out blood.
Requirement: Scales on Mastery
DPR: C, requires 21 mastery, 21 Strength
DPR: B, requires 41 mastery, 41 Strength
DPR: A, requires 61 mastery, 61 Strength
DPR: S, requires 81 mastery, 81 strength

Lariat: The user charges at his opponent striking them with a powerful lariat. If landed successfully this will blow away the targets entire chest with a direct hit, which may kill them if not treated right away.
Requirement: Depends on Mastery
41 Strength, 41 Movement Speed and 41 Mastery
61 Strength, 61 Movement Speed and 61 Mastery
81 Strength, 81 Movement Speed and 81 Mastery
100 Strength, 100 Movement Speed and 100 Mastery

SōtsuJugon: Using the principles of Jusshigan, but the user is using Jugon where the user launches compressed air projectiles at the target.
Spoiler: Similar to this
Requirement: Scales on Mastery
DPR: B, requires 51 mastery, 51 Strength
DPR: A, requires 71 mastery, 71 Strength
DPR: S, requires 91 mastery, 91 strength

Torpedo Canonball (Name is not finalised)
Description: Link combines Geppo, Soru with Tekkai. User uses Geppo with Soru to jump at tremendous speed in all directions leaving afterimages in his wake. The user then uses Tekkai hardening either a portion of their body or full body. They then use the Geppo with Soru to launch themselves blitzing their target. - 2 turn cool down
Damage scales of the users Strength Stat and DPR
Requirement
: 61 / 81 / 100 Mastery, Movement & Strength, DPR: A / S / S+

Torpedo Bullet (Name is not finalised)
Description: Link combines Geppo, Soru with Shigan. User uses Geppo with Soru to jump at tremondous speed in all directions leaving afterimages in his wake. The user then clocks their arm with Shigan stance with one hand. They then use the Geppo with Soru to launch themselves blitzing their target like a bullet. - 1 turn cool down
Damage scales of the users Strength Stat and DPR
Requirement
: 61 / 81 / 100 Mastery, Movement & Strength, DPR: A / S / S+
Rankyuaku Slash
It's basically using the movements from 1:09-1:12 where the user uses the backflip to land on their pivot foot whilst kicking the air creating a Rankyuaku from their other foot and with their trailing arm/hand they swing creating a slash.
Requirement: Scales on Mastery
71 Strength, 71 Swordsmanship and 71 Rokushiki - DPR: A
91 Strength, 91 Swordsmanship and 91 Rokushiki - DPR: S
100 Strength, 110 Swordsmanship and 91 Rokushiki - DPR: S+
Absolute Shinokuni: (Basically severing 2 limbs and the head)
Link blitzes his opponent right before them as he hacks severing the first limb (right or left leg) cutting it off the torso then taking a swing slicing an arm off before appearing behind them kneeing the opponent in the back as Link places his second sword beneath the back of the neck as he uses his first as a guillotine decapitating his target. As he does he rips the eyeballs out shoving his finger into the eye socket like a bowling ball pulling back his arm as his head rips off the shoulders as tendons rip and tear.
(requires 91 strength, 91 mastery, 91 speed) - DPR: S (each hit)

Crescent Moon Slash: Link holds his sword as he then focuses as if he's going to create a slash type of attack but instead either moves his arms up as his sword moves up (Defensively) or has the sword above his hand and brings it down (Offensively). This will then cause a crescent moon disc shaped slash to materialise.
Requirement: Scales of Mastery (multi-hit)
DPR: Total C, requires 31 mastery, 31 Strength
DPR: Total B, requires 51 mastery, 51 Strength
DPR: Total A, requires 71 mastery, 71 Strength

Dash Attack: Link points his sword in the direction of his opponent then dashes resulting in a headlong forward dash, sword drawn and held out in front, ready to skewer foes in Link's path.
Requirement: Scales of Mastery (multi-hit)
(41 Mastery + 41 Strength + 51 Movement Speed) - DPR: Total B
(61 Mastery + 61 Strength + 71 Movement Speed) - DPR: Total A
(81 Mastery + 81 Strength + 91 Movement Speed) - DPR: S

Spin Attack / Whirling Blade: To perform it, Link usually gets in a stance to power up his Sword and then spins around once in a circle, damaging all enemies within the sword's radius. It can be charged longer for more power and range at the cost of more Stamina.
Requirement: Scales on Mastery
51 in Mastery and Strength – DPR: B
71 in Mastery and Strength – DPR: A
91 in Mastery and Strength – DPR: S

Dual Crescent Moon Slash: A Stronger variation on "Crescent Moon Slash" as this time Link will be holding two swords adjacent to his sides as two crescent slashes.
(71 Mastery and 71 Strength) – A
(91 Mastery and 91 Strength) – S
120 Mastery and 100 Strength) – S+

Ittoryu Iai: Shi Shishi Sonson (一刀流 “居合” “死・獅子歌歌” Ittōryū Iai: Shi Shishi Sonson?, literally meaning "One Sword Style Draw and Resheath Technique: Lion's Song of Death"): A stronger version of his original "Ittoryu Iai: Shishi Sonson". The user swings his sword in a very quick and powerful unsheathe move to slice his opponent. This attack is strong enough to easily decapitate a legendary beast like a Dragon.
41 Mastery, 41 Strength: Destructive Potency Rank: B
61 Mastery, 61 Strength: DPR: A
81 Mastery, 81 Strength: DPR: S

Daishinkan (大辰撼 Daishinkan?, literally meaning "Great Dragon Shock"): Daishinkan consists of the user running towards his opponent with their sword held outstretched in one arm. He then executes a two handed overhead swing used to split his opponent into two from the top down.
61 Mastery, 61 Strength and 61 Movement Speed: Destructive Potency Rank: A
81 Mastery, 81 Strength and 81 Movement Speed: DPR: S

Hiryu: Kaen (飛竜火焔 Hiryū: Kaen?, literally meaning "Flying Dragon: Blaze"): Using one sword wielded in his left hand with his right hand gripping his left wrist for support (or vice-versa), the user jumps high up into the air and slashes his opponent. After slashing them, the user's opponent then bursts into flames from where they were slashed.
31 Mastery, 21 Strength and 21 Movement Speed: Destructive Potency Rank: C
51 Mastery, 41 Strength and 41 Movement Speed: Destructive Potency Rank: B
71 Mastery, 61 Strength and 61 Movement Speed: Destructive Potency Rank: A

Yakkodori (厄港鳥 Yakkōdori?, literally meaning "Disaster Harbor Bird"): The user launches from his sword a crescent moon-like projectile of compressed air to the opponent with great speed, similar to 36 Pound Cannon.
31 Mastery, 21 Strength: Destructive Potency Rank: C
51 Mastery, 41 Strength: Destructive Potency Rank: B
71 Mastery, 61 Strength: Destructive Potency Rank: A

Sanbyakurokuju Pound Ho (三百六十煩悩鳳 Sanbyakurokuju-Ppondo Hō?, literally meaning "360 Pound Cannon"): The user delivers a stronger version of his 36 Pound Cannon, which is presumably 10 times stronger than the original.
51 Mastery, 41 Strength: Destructive Potency Rank: B
71 Mastery, 61 Strength: Destructive Potency Rank: A
91 Mastery, 81 Strength: Destructive Potency Rank: S

Baki (馬鬼(バキ) Baki?, literally meaning "Horse Demon"): After raising his sword above his head, the user delivers a powerful vertical slice to his opponent. This attack can easily slice through solid stone.
61 Mastery, 81 Strength and 41 Movement Speed: Destructive Potency Rank: A
81 Mastery, 100 Strength and 61 Movement Speed: Destructive Potency Rank: S

Taka Nami (鷹波 Taka Nami?, literally meaning "Hawk Wave"): While airborne, creates a powerful gust of wind to knock opponents over. It can be done while standing on the ground. The user says this attack is very useful against a group of weak enemies.
21 Mastery, 21 Strength - DPR: C
41 Mastery, 41 Strength - DPR: B

Sai Kuru (犀回 Sai Kuru?, literally meaning "Rolling Rhino"): The user holds his swords in front of him pointing up, like rhinoceros horns, and spins quickly.
21 Mastery, 21 Strength: Destructive Potency Rank: C
41 Mastery, 41 Strength: Destructive Potency Rank: B
61 Mastery, 61 Strength: Destructive Potency Rank: A

Nitoryu Iai: Rashomon (二刀流 「居合」 羅生門 Nitōryū Iai: Rashōmon?, literally meaning "Two Sword Style Draw and Resheath Technique: Castle Gate"): A dual sword drawing technique so powerful that it can split large obstacles in half. The user draws his swords, and sheathes them quickly, able to split two train carriages in half.
41 Mastery, 41 Strength: Destructive Potency Rank: B
61 Mastery, 61 Strength: Destructive Potency Rank: A
81 Mastery, 81 Strength: Destructive Potency Rank: S

Nanajuni Pound Ho (七十二煩悩(ポンド)鳳 Nanajūni Pondo Hō?, kanji meaning "Phoenix of the 72 Earthly Desires"; furigana meaning "72 Pound Phoenix/Cannon"): Same principle as the 36 Pound Cannon. Holding his two swords horizontally above the shoulder, the user then performs a circular swing that launches two air compressed projectiles spiraling towards the target instead of one, making it twice as powerful.
31 Mastery, 31 Strength: Destructive Potency Rank: C
51 Mastery, 51 Strength: Destructive Potency Rank: B
71 Mastery, 71 Strength: Destructive Potency Rank: A
91 Mastery, 91 Strength: Destructive Potency Rank: S

Nigiri (弐斬り Nigiri?, literally meaning "Double Slash"): A stance where two swords are held parallel so that the tips are pointing to his right or left side, this move is like a pre-requirement to perform: Toro, Otoro, Hirameki, Samon, and Maguma.
41 Mastery - DPR: B
61 Mastery - DPR: A

Toro (登楼 Tōrō?, literally meaning "Climbing a Tower"): Two air-based projectile slashes are sent upwards while jumping as the user swings his swords in an upward motion.
31 Mastery, 21 Strength and 21 Movement Speed: Destructive Potency Rank: C
51 Mastery, 41 Strength and 41 Movement Speed: Destructive Potency Rank: B
71 Mastery, 61 Strength and 61 Movement Speed: Destructive Potency Rank: A

Otoro (応登楼 Ōtōrō?, literally meaning "Reply Climbing a Tower"): Two air-based projectile slashes are sent downwards while falling as Zoro swings his swords downwards, with the gravity complimenting the force of the attack.
51 Mastery, 41 Strength: Destructive Potency Rank: B
71 Mastery, 61 Strength: Destructive Potency Rank: A
91 Mastery, 81 Strength: Destructive Potency Rank: S

Hirameki (閃 Hirameki?, literally meaning "Flash"): Two air-based projectiles are sent forward after swinging both swords from the left or right side.
41 Mastery, 31 Strength: Destructive Potency Rank: C
61 Mastery, 51 Strength: Destructive Potency Rank: B

Samon (砂紋 Samon?, literally meaning "Sand Drawing"): Two air-based projectiles are sent diagonally down and to the left or right after swinging both swords from the left or right.
41 Mastery, 31 Strength: Destructive Potency Rank: C
61 Mastery, 51 Strength: Destructive Potency Rank: B

Maguma (魔熊 Maguma?, literally meaning "Demon Bear"): A simple downward pound into the opponent with both swords.
21 Mastery, 21 Strength: Destructive Potency Rank: C
41 Mastery, 41 Strength: Destructive Potency Rank: B
61 Mastery, 61 Strength: Destructive Potency Rank: A
81 Mastery, 81 Strength: Destructive Potency Rank: S

Ex Machina: A sword technique where the user raises their blade up into the air and performs a powerful downward slash while stepping forward. The power of this technique can be described as powerful as a giant wave.
Requirement: 91 Mastery and 91 Strength: DPR: S
120 Mastery and 100 Strength: DPR: S+

Chappie: A sword technique where the user quickly unsheathes and directly slashes their opponent in various directions from various points on the body.
Requirement: Scales on Mastery
41 in Mastery, Strength and Movement Speed: DPR: B (Multi-attack: A-rank overall)
61 in Mastery, Strength and Movement Speed: DPR: A (Multi-attack; S-rank overall)
*For this one i may use Rokushiki as an mastery too for this*

To Heaven and Back: Swinging the sword upward, Link unleashes a vertical energy projectile to hit opponents from below with great force.
Requirement: Scales on Mastery
71 Mastery and 71 Strength: DPR: A
91 Mastery and 91 Strength: DPR: S

Sonic Leap: A Sword Skill that makes the user charge at the target at high speeds. It can be aimed at the sky as a jumping attack.
Requirement: Scales on Mastery
61 Strength, 51 Rokushiki, 51 Mastery: DPR: A
81 Strength, 71 Rokushiki, 71 Mastery: DPR: S

Delightful Inferno: Link coats his sword with a dark aura before jumping right in with a fury of hard-hitting slashes. This move ends with Link sheathing her sword and a ravenous explosion of power sends enemies flying.
Requirement: 91 Mastery, 91 Strength: DPR: S

Fax Caelestis: Closing Rose That Fames Stars: The user first swings her sword in a circular motion, shrouding it in flames, before thrusting it through her opponent, posing dramatically as her foe is engulfed in a massive burst of flame. Alternatively, she'll leap into the air before coming down on her opponent with a downward slash before bisecting them again with a horizontal slash
Requirement: 81 in Mastery, Strength and Movement Speed: DPR: S

Amalavijñāna - Boundary of Emptiness: The user rushes past his foes and delivers a single sword strike cutting them all.
Requirement: Scales on Mastery
41 Mastery, Strength and Movement Speed: DPR: B (multi target; A-rank overall)
61 Mastery, Strength and Movement Speed: DPR: A (multi-target; S-rank overall)

Móralltach: Surging Seas of Fury: The user leaps into the sky at speeds beyond human comprehension to perform an attack from above. The user holds the swords above him placed next to each other then comes down at frightening speed swinging adjacent arms like a reverse "V" striking the enemy at close range.
Requirement: Scales on Mastery
61 Mastery, Strength and Movement Speed: DPR: A
81 Mastery, Strength and Movement Speed: DPR: S
120 in Mastery and 100 in Strength and Movement Speed: DPR: S+

Air Warp Strike: Link blitzes himself darting at the target unleashing a two sword swipe barrage of two forming an x with the two sword using them to backflip away from the target.
Requirement: Scales on Mastery
61 Strength, 81 Movement Speed and 61 Swordsmanship - DPR: A
81 Strength, 100 Movement Speed and 81 Swordsmanship - DPR: S

Flurry Rush / Perfect Doge + Counter Attack or Blitz
Perfect Dodging is accomplished by jumping out of the way of an enemy's attack at the last moment. Doing so temporarily slows time down in Link's perspective, allowing Link to quickly strike enemies with a Flurry Rush. Link then charges forward and unleashes a barrage of flurry strikes.
(81 Mastery + 100 Reaction + 100 Movement Speed + 81 Strength) - DPR: S (each hit)

Hidden Skill – Ending Blow:
Ending Blow is a decisive stroke that will eliminate any enemy if properly executed. Once an enemy is temporarily knocked down, Link will have a chance to finish off the foe by jumping in the air and performing a Down Thrust right into the enemy's chest, thus instantly defeating it.
(61 Mastery + 61 Strength + 61 Movement Speed) - DPR: A

Hidden Skill - Back Slice:
While Link is targeting his enemy,Link blitzes himself to a blind side or behind his target then skewers his target with a ferocious strike into the enemy's back.
(61 Mastery + 61 Strength + 81 Movement Speed) - DPR: A

Hidden Skill – Jump Strike
Link will jump into the air, swing his sword left and right to knock any enemies in his path, and then slam his sword into the ground, creating a shockwave that will knock down all enemies in range
(71 Mastery + 71 Strength + 71 Movement) - DPR: A

Sneakstrike: Sneakstrikes can be performed by sneaking behind an enemy and attacking it while it is unaware of Link's presence. Successfully executing a Sneakstrike will deal a significant bonus to the damage inflicted by Link's equipped melee weapon.
(61 Mastery + 61 Strength) - DPR: A & gives +10 strength if sneak attack is successful

Electro Techniques:
Electro Sword Claws: he can concentrate these charges of lightning even more, specifically, into his claws. His claws begin to glow and even grow in size, making it as if he has a dozen well-crafted sword at his disposal, clashing against actual swordsmen.
Requirement: Scales on Mastery
11 in Electro, 21 in Strength and 11 in Brawling - DPR: C
31 in Electro, 41 in Strength and 31 in Brawling - DPR: B

Static Frenzied Maul: The user starts by opening their mouth before allowed to send a electrical current that charges the teeth in a layer of Electro. The user then charges to the enemy chomping down to not just cling onto a foe and dig their teeth into their flesh. As they puncture a wound the user then sends a shock current thoughout the portion of the body that the user has bitten.
Requirement: 31 in Electro, 41 in Strength, 41 in Movement Speed and 31 in Brawling - DPR: B

Static Surging Fist: The user charges their fist clenching it with a charged electro fist as then the user dashes forward as they motion to punching the enemy.
Requirements:
3
1 in Electro, 41 in Strength, 41 in Movement Speed and 31 in Brawling - DPR: B
51 in Electro, 61 in Strength, 61 in Movement Speed and 51 in Brawling - DPR: A

Feral Throttle: User grabs the enemy by the neck and then sends a static electro shock through the enemies neck.
Requirement: 41 Strength, 11 Electro and 11 Brawling - DPR: C

Slice and Dice: User expands their hands slowly allowing the claws to extract as electro channels through their pads as they then charge at the enemy as they take a powerful swipe that can come from the right or left. Then followed with one from above the enemy all the way down.
Requirement: 41 Strength, 31 Electro and 31 Brawling - DPR: B

Spin Attack: Start by allowing to coat themselves with Static electro then it discharges as they curve into a ball as they propel themselves towards the targets as they get closer to the target the propel momentum recharges the electro. It electrifies those who stand in the way. (Multi-Target)
Requirement: Scales on Mastery
31 in Electro, 41 in Strength, 41 in Movement Speed and 31 in Brawling - DPR: B
51 in Electro, 61 in Strength, 61 in Movement Speed and 51 in Brawling - DPR: A

Tail Slam: jumps into the air, curls into a ball and slams straight downward
Requirement: 31 in Electro, 41 in Strength and 31 in Brawling - DPR: B

Were-Claw: Makes a forward dash while crossing his hands in front of him, before violently slashing his claws to both sides in a quick and swift motion.
Requirement: Scales on Mastery
31 in Electro, 41 in Strength, 41 in Movement Speed and 31 in Brawling - DPR: B
51 in Electro, 61 in Strength, 61 in Movement Speed and 51 in Brawling - DPR: A

Comet Punch: Pulls back his right fist channels a large amount of electro through it. Once charged enough, Starts by tagging his opponent with a single forward push and then a extremely powerful punch.
Requirement: Scales on Mastery
31 in Electro, 41 in Strength, 41 in Movement Speed and 31 in Brawling - DPR: B
51 in Electro, 61 in Strength, 61 in Movement Speed and 51 in Brawling - DPR: A

Temple Kick: Delivering a savage kick to the side of the opponent’s head before rapidly spinning and striking the other side of the target’s head.
Requirement: 41 in Brawling and 41 in Strength: - DPR: B

Temple Kick 3rd Dimension: It’s the “Temple Kick” with the addition of a kick to the back of the head.
Requirement: 41 in Brawling and 41 in Strength - DPR: B

Basaltic Fist: A powerful straight punch that can throw multiple people back from the force behind it thanks to the generated electro within the fur and body (Multi Attack)
Requirement: 61 Brawling, 61 Electro and 61 Strength - DPR: A

Beast King, the Hawk: The user charges electro by accelerating to the target grabbing them by the scuff of their neck then jumping up with target still scruffed and throttled and then slam them down.
Requirement: 61 Strength, 51 Electro, 61 Movement Speed and 51 Brawling - DPR: A

The Claws of the Rabbid-Wolverine, Model Cheetah: Starts with the user emmiting a small amount of Haki from his hands and feet after crouching down onto all fours. He then rockets towards his opponent at high speed, aiming to slash his opponent with the claws.
Requirement: 31 Electro, 31 Brawling, 41 Strength, 51 Movement Speed - DPR: B

Fishman Karate
Fishman Karate: Water Dragon: The user creates a droplet in the palm of his hands as it begins to twist and twirl looping around the user and above them as if taking the shape of a dragon. The user then charges forward for a step as the user then hurls the attack in the shape of a whip.
Requirement: 71 Str and 71 Mastery - DPR: A

Fishman Karate: Control Skill, Rainfall: The user creates a droplet though uses both palms as the droplet then evaporates above, though the attack hasn’t evaporated but is sent above as it swirls spreading. It then dawns down like rain drops piercing the enemy/target(s)
Requirement: 51 Str and Mastery - DPR: Combined B - (Multi-Attack)

Fishman Karate: Water Dragon – Heavy Storm Rainfall: The attack starts like how “Fishman Karate: Water Dragon” gets generated but is not hurled as instead it comes down piercing the enemy/target(s).
Requirement: 81 Str and Mastery - DPR: S

Fishman Karate: Control Skill, Scalding Steamflow Bomb (Won’t have the effect of a bomb but is a ranged attack): The user creates a droplet though raises their arms above their head generating a huge droplet with both palms (reminiscent of a Spirit Bomb).
Requirement: 71 Str and Mastery - DPR: A (Not AoE)

Fishman Karate: Water Current Blade/Stream Edge: User charges a droplet in the palm of their hand which is shaped in a fist as it begins to swirl out creating a blade attached to a gauntlet. It’s like the user has a dagger in their hand. The user charges it in both palms/hands charging forward hurling both hands/arms as if swinging a sword with both hands.
Requirement: 61 Str and Mastery - DPR: A

Fishman Karate: Water Current Slicer: User fully pans out their hands creating a droplet then swings their arm creating a water created projectile that is then propelled at the target. (similar to Rankyuaku)
Requirement: Scales on Mastery
51 Str and Mastery - DPR: B
71 Str and Mastery - DPR: A
.

Fishman Karate: Torpedo Fin Strike: The user begins by preparing themselves to be propelled at the target. Normally this is an technique that is used to destroy the underneath of ships. The attack’s appearance is where the user charges themselves with water that is like of a aura before propelling themselves.
Requirement: Scales on Mastery
41 Str and Mastery - DPR: B
61 Str and Mastery - DPR: A
81 Str and Mastery - DPR: S

If the aura can damage stuff on its own, mastery +10

Fishman Karate: Shuriken Droplet: The attack begins like a droplet but the droplet begins to swirl looking like a circle. The user the extends their arm slightly further away from them as the water that is swirling in a circle begins to take form of a shuriken as they then hurl it.
Requirement: Scales on Mastery
51 Str and Mastery - DPR: B
71 Str and Mastery - DPR: A


Fishman Karate: Water Echo: The user starts by trying to burp as they extend their arms out as if trying to pan out the coming echo. Once the user prepares then sets out by letting out a huge roar that echoes out at the target. This attack can only be used when the user is within the inhabited space of under a ocean.
Requirement: 51 Str and MA - DPR: B

Fishman Karate: Poseidon's Wrath: User starts by charging a droplet within his hand then clocks his arm back as the attack begins by shaking around them creating a huge gust of wind that ripples out. The user then expands the hand as if creating a huge trident
Requirement: Scales on Mastery
51 Str and MA - DPR: B
71 Str and MA - DPR: A


Fishman Karate: Dragon Shark Fist (Punch): The user absorbs a large quantity of water into their fist for a brief moment. The water around the fist transforms into a dragonic looking shark. Afterwards, the user punches their opponent, releasing a massive and immensely powerful blast of water upon impacting with the intended target, dealing massive amount of damage; so massive, in fact, that it even shatters their victim into pieces
Requirement: Scales on Mastery
61 Str and Mastery
. - DPR: B

Fishman Karate: Aura Mode: The user channels the water droplets within the vicinity (far stronger when near water) then engulfs themselves within the aura. This is enough for (-1 in DPR but with a 2 turn cool down)

Fishman Karate: 10 Finger-Tip Water Gun: The user starts by pointing all fingers at the opponent, the user then condenses water at each finger-tip. The user then fires the water at the end of his finger-tips.
Requirement: 71 Mastery. - DPR: Combined A (Multi-Attack)

Fishman Karate: Polaris Strike: Water surrounds the users palm then engulfs his wrist down to his elbows as the user then lunges himself forward throwing their punch.
Requirement: 61 Str, MA and Movement Speed. - DPR: A

Fishman Karate: Jaws of the Abyss: This technique is a demonstration of the full destructive power of pressurized water. The user uses the water creating jaws from one hand then thrusts his arm forward as the jaws then chomp the target.
Requirement: 61 Str and 61 MA - DPR: B
@Dream For Electro; Is the Brawling Necessary? I'd like to use some of the techniques on Ampharos
Happy birthday @Magimasterkarp ! May you continue to be a funny and positive guy
@Magimasterkarp Happy Birthday to the Light of the Sweet Pirates (You control the money bro :pepelaugh: )
 
Messages
2,563
Reaction score
8,461
Points
10,050
Salty Doubloons
2,817
Happy birthday @Magimasterkarp ! May you continue to be a funny and positive guy
@Magimasterkarp Happy Birthday to the Light of the Sweet Pirates
Thanks guys! I'm drowning in cake right now.

(You control the money bro :pepelaugh: )

The only thing I do that's not in the spreadsheet is give the fractional Beri to the highest leveled PC that got activity. The rest is just a single copy and paste.
 
Top Bottom